The Ragged Trousered Philanthropists


By Robert Tressell; adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-910593-92-9 (TPB/Digital edition)

Born in Dublin to unfavourable circumstances, Robert Croker – AKA Robert Noonan – (17 April 1870 – 3 February 1911) was a man of many parts. His short, globetrotting, eventful life ended with him a housepainter and signwriter (a skilled trade) dying of tuberculosis in The Liverpool Royal Infirmary in 1911.

In all likelihood nobody today would remember him if he hadn’t spent his off hours in the declining years of 1906 to 1910 writing a book. He failed to have it published in his lifetime, but his daughter Kathleen Noonan persevered and a first (heavily edited, highly abridged and politically redacted) version was released on April 23 1914 – four months before the Great War began. That clash resulted in a changed planet and the first socialist (sic) state…

The full manuscript didn’t reach the public until 1955. Even bowdlerized editions were potent enough to make it one of the most important books of the century. Released under the nom de plume Robert Tressell, the cultural satire and barely-disguised socialist polemic was The Ragged Trousered Philanthropists.

After reading the million plus-selling, never out-of-print pioneering prose opus of working class literature, you should research the times it was set in and read up on the author, if you want to see how a fascinating man responded to the injustice of his world. There’s a splendid Afterword by the creators in this hefty graphic novel to get you started…

A more jaded person might assume current businesses and governments have also studied the text, with a view to rolling back all the hard-won advances made since then, returning us to the days where workers toiled in a brutal gig economy without safety nets of social housing, medicine or pensions. Work or die was the way of world and it’s well on its way back…

The tale – masquerading, like a Thomas Hardy Wessex novel, as a peek at the lives of poor working folk – was a major influence on thinkers in the aftermath of WWI, and many of the civil rights and common benefits of civilisation that we’re gradually allowing to be taken from us were predicted in its more utopian moments…

Politics aside however, it’s also a sublime realisation and examination of the working classes in all their warty, noble, scurrilous, generous, mean-spirited, self-sacrificing, self-serving, gullible, aspirational, tractable, intractable, skiving, hard-working, honest and human glory: a state perfectly realized in this warm-hearted and supremely inviting comics adaptation by Sophie Rickard, illustrated with charm, simplicity and abiding empathy by Scarlett Rickard. You will also want to see Mann’s Best Friend and A Blow Borne Quietly and their eagerly-anticipated adaptation of suffragist Constance Maud‘s inspirational No Surrender…

The semi-autobiographical story detailed here closely follows a group of workers and their families over a year in the town of Mugsborough: proudly go-getting municipal powerhouse (closely based on Hastings, where Croker had worked) with the usual band of rich, mercantile bastards in charge and on the Council, feathering their own lavish nests with the approval and assistance of the local churches and clergy…

The 23 chapters span a year as seen through the eyes of skilled labourers at a time when jobs were scarce and cut-throat competition had the men who hire them fiercely undercutting each other to secure commissions. The artisans are currently refurbishing an ornate house on the cheap for a grasping boss, under the penny pinching eye of foreman Mr. ‘Unter.

In breaks and off moments the disparate crew – dispassionately at first – discuss the job, the way of the world and ever-present threat of work drying up again. Artisan painter/signwriter Frank Owen argues the greed and dishonesty of capitalism and enlightening sense of socialism to his highly resistant and openly hostile mates. Over many days, they all hotly debate ‘The Causes of Poverty’ and the Church’s complicity in maintaining an unfair status quo in ‘The Lord Our Shepherd’. Further discussion in ‘The Economists’ focuses on the impossibility of making do on ever-diminishing wages and ‘The Ever-Present Danger’ of being thrown away once a worker is no longer usable.

This is no pedant’s dry and dusty tirade. “Tressell’s” arguments are bolstered by the declining state of the wives, elders and children of the workers – most of whom still argue ferociously against improvement of their own conditions. As those above them reduce wages and increase hours, uncaring of the horrific repercussions of their parsimony, Frank and enigmatic associate George Barrington gradually convert many, but a resolute group cannot countenance any change to the old system.

That begins changing in ‘The Truth’, and revelation is heightened after the Church is exposed to ‘The Shining Light’, especially once Owen makes a breakthrough by explaining ‘The Money Trick’ underpinning Capitalism.

The damaging power of booze on the hopeless is witnessed after a night at ‘The Cricketers’, presaging work briefly pausing for ‘The Christmas Party’. A New Year exposes corporate skulduggery and public malfeasance by ‘The Council’ of Mugsborough…

Every opinion expounded by the painters can be seen here and now: echoed on modern TV vox-pop segments with today’s exploited, bread & circus sated citizens repeating that we should let the rich (our “betters”) do the hard job of making the big decisions for us, happily abrogating all responsibility for their own evermore parlous state…

Deepening personal crises auger greater tragedies as ‘The Beginning of The End’ finds a beloved friend condemned to the Workhouse as a cynically tongue-in-cheek glimpse at what the Establishment considers ‘The Solutions’ to poverty lead to a long look at ‘The Meetings’ inside the Municipal Council and how a glimmer of reform is crushed by the prestigious clique…

After a period of scarcity, fresh work at a lower wage comes in ‘The Summer’ before a turning point comes when Barrington challenges the Bosses on a rare day’s holiday jaunt in ‘The Beano’ (slang for “BNO” – Boys Night Out).

Again arguing – but with a much smaller and more vocal group of workmates – Owen and Barrington begin ‘The Great Oration’, overruling and disproving ‘The Objections’ of bellicose working class holdouts – the apologists and willing henchmen who happily betray their own sort for elevated status, extra pennies and the cheery disdain of the capitalists. However, grief has not ended and as talk of elections and the growth of a socialist Labour Party blooms, death comes again. Even here the rich and their lackeys find a way to make a profit in ‘The Rope’ and a sordid exhibition at ‘The Funeral’. After the worker’s death comes what we today call “the cover-up”…

Feelings of hope manifest in final chapters ‘The Will of the People’, ‘The Sundered’ and ‘The New Position’ as utopian ideals and practical solutions are leavened with home truths, and a concentration on making change happen…

Uplifting ending notwithstanding, The Ragged Trousered Philanthropists is a major milestone in the west’s path to becoming truly civilised, and this beautifully accessible iteration – deliciously illustrated in the manner of an inviting children’s picture book – could not be more timely, both as a reminder and warning from history. It’s also a wonderfully human drama gauging the limitations and frailties of the most exploited and vulnerable in society and “a book that everyone should read”.

I didn’t write that, George Orwell did, in 1946. Who could argue with that? Class is class no matter what you think…
© 2020 SelfMadeHero. Text © 2020 Sophie Rickard. Artwork © 2020 Scarlett Rickard. All rights reserved.

Operation Liberate Men volume 1 & 2


By Mira Lee (NetComics/Ecomix)
ISBN: 978-1-60009-231-2 and 978-1-60009-232-9 (Tankōbon PB/Digital editions)

Authored by Mira Lee (Land of Silver Rain), Operation Liberate Men began in the late 1990s: a challenging comics concept released in a country where female roles in society were still painfully hidebound, and the concept of the “Ideal Woman” was a very real anchor to freedom of expression and lifestyle. The wild fantasy ran for 9 volumes before going on hiatus.

Now controlled by South Korean publisher Ecomix, episodes are available online with the promise of resumption and a conclusion after Lee concludes her current comics projects.

In volume 1, Sooha Jung is sixteen and an officially inadequate woman. For her whole life, she never fitted in, and has now failed the High School Admissions Exam. In achievement-oriented, socially-conservative, gender-orthodox South Korea, it’s damaging enough just to be a tomboy who prefers fighting to preening, primping or dating boys, but now she must add mediocre student to her list of failings.

Then, all of a sudden, the ethereally beautiful and androgynous Ganesha literally bumps into her…

Sooha is unsure if the lovely but weird foreigner is boy or girl, but quickly realises that it’s not as relevant as the fact that the stranger is completely crazy, claiming to come from another dimension – the Para Empire – where men are slaves and sex objects dominated by sadistic, domineering women. Disbelieving yet inspired by the thought of a world where women are in charge, she humours Ganesha, agreeing to travel to the Para Empire. Unfortunately, the story is completely accurate and she’s soon trapped on a very alien and dangerous world. Moreover, when they first met, Ganesha had assumed she was a ferocious male – the perfect man to lead the downtrodden males of Para to freedom!

Embroiled in a civil war in a fantastical primitive place, Sooha bolts, but soon realises the genuine need of the oppressed in the ruthless, savage society. She also discovers Ganesha has a secret. As the most beautiful man in the worlds, he’s not only a secret freedom-fighter but also the cherished, pampered plaything of the utterly diabolical Supreme Ruler: a woman called The Emperor…
Malevolent schemers, Court intrigues, broad humour and a remarkably progressive take on gender discrimination elevates this old, old plot, whilst healthy doses of supernatural conflict, countered by Sooha’s Bull-in-a-China-Shop temperament, make this tale an unexpected treat.
It’s nice to see a less-than-deferential, plain girl as lead character for once and the cliffhanger the first volume concludes on ensures readers will return to see what happens next. Give it a go and perhaps you’ll feel the same way too…

Operation Liberate Men volume 2 steams straight in with the next step in the campaign of sexual revolution, as Sooha Jung reviews her position. It was hard enough to get by as a mannish young girl, better at fighting than dating, and a poor student too, in modern society, but when you’re so ashamed that you make a foolish decision and end up trapped in a parallel dimension where sadistic, autocratic, bullying women have enslaved men, it’s almost too much to bear.

When you compound all that with the shameful fact that the oppressed men who expect you to deliver them from bondage are all completely oblivious of the fact that you are actually female, you can see why the teenager thinks she might have made a major mistake in travelling to this magical realm to liberate the men of the Para Empire.
Grudgingly accepting command of the Laharshita (“Male Liberation Army”) she now falls foul of the brutal women – also unaware of Sooha’s gender – leading to a savage battle in which rebel conspirator and undercover Boy-Toy Ganesha is near-fatally wounded.

Desperate and on the run, Sooha is soon captured and imprisoned and, as events in the rebel hierarchy proceed without her, suddenly realises that this is not her first contact with the male denizens of the Para Empire. There was an incident so long ago, back when she was just a little girl…

A touch of Aubrey Beardsley and the occasional flurry of Charles M Schulz in the dreamy artwork is so effective in elevating this compelling manhwa (Korean for manga or comics) fantasy. Ending on another cliffhanger, this war story will grip readers in fevered anticipation for that hopefully imminent conclusion…
© 1997, 2001 Mira Lee. All Rights Reserved. English text © 2007 NetComics.

Adam Strange: Planet Heist


By Andy Diggle, Pasqual Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4 (TPB/Digital)

As the Silver Age began in 1956 – reintroducing superheroes to markets overflowing with cops and cowboys and cosmic invaders – try-out vehicle Showcase #17 (cover-dated November/December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’.

An instant success, it debuted as the lead in Mystery in Space #53, beguiling and enthralling a fresh generation of thrill-starved, starry-eyed  kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged tribesmen in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He rematerialised on another world, filled with uncanny monsters and fabulous civilisations, and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure, but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This smartly compelling rollercoaster ride (collecting an 8-issue miniseries acting as a prequel and introduction to the many story-strands forming the astoundingly ambitious Infinite Crisis crossover mega-event) finds the former academician on Earth to wrap up his affairs. However, when he is ready to depart, the Zeta beam fails to arrive…

After months of increasingly desperate research, his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear, a supernova wiped out everything he ever knew and loved…

Desolate and off the rails, Strange’s life goes swiftly downhill – until he is attacked by alien bounty hunters. In the wake of the resultant destruction, he knows something is not kosher, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, bellicose Thanagarians, the Omega Men and paramilitary space cops the Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot to shake the very stars…

Bombast and hyperbole aside, Planet Heist is a superb thriller (regrettably still not available in digital form) heavily draped in DC’s convoluted history and continuity, yet somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally.

British writer Andy Diggle (Green Arrow: Year One, The Losers, Deadpool, Daredevil, Shadowland, James Bond 007, Star Wars) shines, blending astral wonderment with the gritty realism he’s famed for. The forceful illustration of Spain’s “Pascal” Ferry (Thor, Superman, Ultimate Fantastic Four, Tom Strong) – whose actual name Pasqual was apparently too tricky for English speakers – combines with colourist Dave McCaig’s lush, painterly hues to make even the most fantastic moments utterly authentic. This brilliant tale only falters on the last page, and that’s because the solution leads inexorably to another book…

Gripping and fun, this rocket-paced riot is well worth the time and attention of every fan of fantastic fiction, but be warned: for final resolutions you’ll need to read Rann-Thanagar War and Infinite Crisis… so you might as well line them all up as well as the other Infinite Crisis prequel series…
© 2004, 2005 DC Comics.  All Rights Reserved.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon


By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)

Somewhere way out there, is a planet called Terra Amata. On this populated world of rich history and diverse ways of life, there’s a magic castle in a fantastic land of miracles, quests and adventures. There was once also a rather dangerous meeting place called the Dungeon…

As primarily crafted by prolific artisans Joann Sfar (Le Ministère secret, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Kaput and Zösky, Little Nothings, Stay, Ralph Azham) in collaboration with assorted associates of their New Wave-ish collective of bande dessinée creators (most often seen under the aegis of L’Association) – the Donjon saga has generated more than fifty volumes since debuting in 1998 and become a cult hit all over the world. It began as a fanciful spoof/parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations of the epic are at last returned. Repackaged in the first of a series of full-colour paperback collections, the initial quartet of the Donjon Crepuscule series have been rereleased for your delight and delectation.

These tales form a mere sub-division of a vast, eccentrically raucous and addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. This resurrected, revised and enlarged (8.5 x 11 inch/ 216 x 279 mm) omnibus Twilight tomes take the loony legion of horribly human anthropomorphic characters into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, new adjuncts such as Antipodes and Bonus have been added to the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon tells the story of Terra Armata in time-separated epochs via periodic glimpses of a fantastic magic castle on a magically unstable world. Anthropomorphic inhabitants of the strangely surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – stroppy women-folk. Whenever and wherever you look there’s always something happening and it’s usually quite odd…

The nominal star is a duck with a magic sword which enabled – and eventually compelled – him to channel and be possessed by dead heroes and monsters. By this declining period on the dying world, legendary hero Herbert of Craftiwich has risen to the unassailable rank of Grand Khan – though he’s still not quite sure how – and the doddering but still puissant old guy is now steeped in Total Evil…

Crafted by Sfar & Trondheim with the latter half illustrated by Kerascoët (Miss Don’t Touch Me; Jolies Ténèbres; Reine Beauté): joint pen name of married French illustrators, comics and animation artists Marie Pommepuy and Sébastien Cosset, Cemetery of the Dragon comprises four French albums (Donjon Crepuscule: Le Cimetiere des Dragons, Le Volcan des Vaucanson, Armageddon and Les Dojo du Lagon), spanning 1998-2005. At this time in-world, the planet has ceased spinning, with one half eternally seared whilst the obverse is frozen into chilled darkness. As it just sits rotting in space, life only clings on in the narrow band between the extremes, and is as harsh and unforgiving as it ever was…

We open with the eponymous ‘Cemetery of the Dragon’ as a little talking bat is enticed to become the eyes of immortal blinded dragon and political exile The Dust King. The action prompts a cascade of events which will shake and shatter the dying world. The unchanging saurian is a mage of incredible power under perpetual house arrest on the orders of the Khan and – ravaged by ennui – has decided to die at last. Although Dust King has decided to end it all, he is still too mighty for simple suicide. He needs to journey to a special place and requires a little assistance…

He and the Khan were once great friends, but over intervening eons the potentate had become increasingly wicked and isolated by a coterie of unctuous, ambitious hangers-on and would-be usurpers. The dragon’s decision is detected at the Black Fortress of Gehenna by one of those parasites. Vile functionary Shiwomeez fiendishly facilitates the prisoner’s escape with the tedious journey scrupulously monitored by the malign major domo who also despatches waves of military goons with orders to await an opportune moment to strike.

The last unit have instructions to eradicate the sundry soldiery beside them as the plotter believes the old wizard is travelling to the legendary and mystically significant “Dragon’s Graveyard” and doesn’t want too many menials knowing its location…

The trek is more complex than the sneaky pursuers realise. Dust King needs the assistance of elusive shaman Orlandoh to pass over, and is keenly aware of being followed. When he catches a crazy red rabbit warrior named Marvin the Destroyer, the ancient acts with precipitate haste and almost ends a willing would-be ally…

The obnoxious newcomer – named for a mighty killer of ancient times – attaches himself to the expedition and is stunned to find he is travelling with an old warrior who once also went by the legendary name Marvin…

After finally finding Orlandoh, the Dust King’s necropolitan journey takes a bizarre diversion and, before long, the pilgrims are battling Shiwomeez’s murderous minions and a host of diminutive horrors known as Olfs in their colossal citadel of Poopooloo. At long last the trek ends and the original Marvin prepares to let everything go…

However, in ‘Volcano of the Vaucanson’ events take a bizarre turn after the schemer’s mystic meddling accidentally drags long-eared young Marvin and the bitty bat to the Black Fortress where the crimson crusader’s manic skill with a sword causes utter carnage…

Not only is the pitiful plotter unable to stop the intruder, but Shiwomeez also disturbs the long-distant Grand Khan, calling him back to the mundane world… and the overlord seems to know everything…

Casually blasted back to the Dragon Cemetery, Marvin and the bat can only await further developments…

The Dust King’s demise isn’t going well and after a while the blind antediluvian gives up attempting to expire. Deciding to find what became of his odd acolytes, the testy titan stumbles across red rabbit Marvin dallying with some rather lascivious cat women.

The ancient mage has an announcement: emboldened by his brush with death, he has decided to force a meeting with old friend the Khan. All they have to do is retrace their wearisome path and fight their way through the legions of warriors determined to stop them…

The expedition results in a vast pile of exotic corpses, but one fine day old Marvin and his former friend Herbert have their long-deferred conference. The Dust King pleads with the Grand Khan to renounce Evil and ultimate power. Of course if he does, Terra Amata will begin revolving again and quickly explode…

Naturally, Herbert refuses and – with no other option – the Dust King tries to kill him. The cataclysmic clash ends inconclusively and Herbert, mentally displaced by one of the many monsters which periodically possess him, gives orders for the blind beast and his puny companions’ capture and execution…

Fleeing on giant war-bats into the nocturnal zone the trio soon arrive at the troubled military outpost of Craftiwich, built on a huge volcano. The site is an armoury operated by fanatical duck soldiers, ruled by the Grand Khan’s son Arch-Duke Papsukal. It also houses Herbert’s ogre son Elyacin and libidinous, troublesome daughter Duchess Zakutu. There’s no love lost between this father and these children…

Papsukal is developing firearms and explosive ordnance, so to make conservative warriors give up swordsmanship, he’s ordered all smiths to be hunted down and destroyed. Pretending to be an envoy from the Grand Khan, bunny Marvin tricks the military technicians into fitting him with the first fully-functional suit of nitro-powered super armour…

His impersonation – and assignation with the sexually voracious but insecure Zakutu – come a cropper, however, when the Khan arrives, at the head of an army to resume his death duel with the Dust King…

Now illustrated by Kerascoët, ‘Armageddon’ opens with the fugitives hiding out in a village of cat women. The Dust King had been terribly maimed in his struggle with the Khan but is still unable to die after regaining a terrible power which he anticipated would come in most useful when their pursuers finally catch up with them…

Packing the women off with Red Marvin as guardian, Dust King stays to meet the deadly duck forces. The result is the end of the Khan’s army and ambitions, but in the aftermath, as birdlike shaman Gilberto helps the dragon and his faithful bat hunt down his missing limbs, the surface of Terra Amata detonates, fragmenting into thousands of tiny floating islands above a core of lava…

Jaunting from islet to islet the mystic duo eventually track down old Marvin’s missing parts before landing in the remnants of once-formidable Poopooloo. Here they encounter no Olfs, but a far more deadly, invisible threat. Pausing only to pillage a vast stash of magic botanicals and thaumaturgic vegetable pharmaceuticals, the voyagers flee the hidden horrors before blundering into the free-floating Olf bastion of Boobooloo where they are condemned to death…

Whilst awaiting execution the emotionally repressed Dust King shares some of Gilberto’s plundered stash and in a traumatic daze relives the dogmatic days of dragon philosophy which lost him his family and the subsequent event which cost him his eyes…

When he comes to his senses again the Olf courtroom is a shredded, burning wreck and what few survivors remain are fleeing in terror. Gilberto too has swallowed too many drugs and is stricken with a debilitating possession of incredible new powers. One of them makes him a perfect predictor of every floating island’s path whilst another inflicts random, uncontrollable teleportation upon him…

Forced to escape by more prosaic means (at least by Terra Amata standards), old Marvin and his bat buddy find their own way to Orlandoh and the drifting Hut of Spirits to await fate’s next move…

This first encounter concludes with ‘The Dojo of the Lagoon Hereupon’ as, one day, Red Marvin turns up and is promptly recruited as the Dust King and shamans of the Spirit Hut make plans to combat the remnants of the Grand Khan’s forces. Despatched on an infiltration to the rapidly approaching remnants of Craftiwich, the dry old lizard unexpectedly goes off reservation and drags his bunny disciple to a passing islet inhabited by dragons. As the bunny makes eyes at a reptilian firebrand who subsequently swipes his super-armour, the elder Marvin is meeting a seductive sorceress who was once, so long ago, his wife…

The Dust King is desperate to amend the sacrilege which drove them apart and is astounded when he meets his grandchildren. The rabbit meanwhile has joined a school of dragons learning how to be true warriors. Sadly, he has trouble being taken seriously by the colossal students, let alone their grizzled old tutors. It takes a few pointers from the crestfallen Dust King to make the mockers pay proper attention to his eager friend. Once he’s got them listening, the saurian sage goes about dismantling the doctrinaire dragon religion which cost him his love, his children and his eyes before the heroes return to their shamanic mission in time to rescue Duchess Zakutu from a parched death.

However, taking the faithless trollop back to the dragon isle proves a big – almost fatal – mistake for the besotted rabbit…

To be Continued…

Please be warned that these are welcoming cartoon tales that are a wee bit more sophisticated than general English/American fare. I know you’re okay with them vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones or servants might be adversely affected by the odd mild swearword or nipples on lady lizards, take what you consider appropriate action. The rest of us will just carry on without you…

Surreal, earthy, sharply poignant, wittily hilarious and brilliantly outlandish, the sophisticated fantasy comedy is subtly addictive to read whilst the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the younger reader, Dungeon Twilight is the kind of near-the-knuckle, illicit and just plain smart epic older kids and adults will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon will be released on June 30th 2022 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

[Low Moon]


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-155-8 (HB/Digital edition)

In 1965, John Arne Saeterrøy, who creates under the pen-name Jason, was born in Molde, Norway. At age 30, he burst onto the international cartoonists scene with his first graphic novel Lomma full ay regn (Pocket Full of Rain) which won that year’s Sproing Award (Norway’s biggest comics prize).

Jason followed up with the series Mjau Mjau and won another Sproing in 2001. The following year he turned almost exclusively to produce graphic novels. He is now internationally renowned and (probably quite self-consciously) basks in the glow of critical acclaim for his 24 books to date and for winning so many major awards as far afield as France, Slovakia, the USA and all areas in-between.

His stories utilise a small cast of anthropomorphic animal characters (and occasional movie and pop culture monsters): a repertory company of cartoon colleagues, acting out on a stage of stiffly formal page layouts recounting dark, wry and sardonically bleak tales – often pastiches, if not outright parodies – in a visually welcoming yet coldly austere and Spartan narrative manner. This seemingly oppressive format somehow allows a vast range of emotionally telling tales – on a wide spectrum of themes and genres – to hit home like rockets whether the author’s intention was to make the reader smile or cry like a baby.

Drawing in a minimalist evolution of Hergé’s Claire Ligne style, Jason’s work bores right into the reader’s core, and this movie-themed collection of short tales is arguably his best work.

Redolent of quintessential Film Noir and especially the hard-boiled writing of Jim Thompson, poignant tale of vengeance ‘Emily Says Hello’ precedes what is billed as the World’s “first and only Chess Western”.

The eponymous ‘Low Moon’ was originally serialized in The New York Times Sunday Magazine in 2008: a splendidly surreal spoof of Fred Zinnemann’s 1952 classic High Noon wherein an old menace returns to terrorise the town… until at last the Sheriff capitulates to the incessant demands for one final return match…

‘&’ is a tragic anecdote of love, loss and marital persistence related in terms and stylings of Hal Roach’s silent comedies. ‘Proto Film Noir’ owes an inspirational tip of the thermally insulated hat to Tay Garnett’s The Postman Always Rings Twice (the 1946 version with John Garfield and Lana Turner) – by way of The Flintstones and Groundhog Day, whilst a concluding tale of love, family and abandonment assumes science-fictional trappings to relate the soap-opera, generational tale of a mother kidnapped by aliens and the effects it inflicts on the husband and son she left behind. ‘You Are Here’ is bemusing, evocative and moving, yet manages to never fall off the narrative tightrope into mawkishness or buffoonery.

Jason’s comic tales are strictly for adults but allow us all to look at the world through wide-open childish eyes. He is a taste instantly acquired and a creator any true fan of the medium should move to the top of the “Must-Have” list. This superb compendium could be your entry into a brave, old world, so get it while you can because stuff this good never lasts long…
© 2009 Jason. All right reserved.

Doctor Strange Marvel Masterworks volume 3


By Roy Thomas, Gene Colan, Dan Adkins, Tom Palmer, John Buscema, George Klein & various (Marvel)
ISBN: 978-0-7851- (HB/Digital Edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comic books were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

Companies like ACG, Charlton and DC – and the remnants of Atlas/pre-Marvel – got around the edicts against thaumaturgical thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched a year after Doctor Strange debuted.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for an short run in Amazing Adventures (volume 1 #1-4 & #6 spanning June-November 1961).

The precursor was balding, trench-coated savant Doctor Droom – later retooled as Doctor Druid when his exploits were reprinted in the 1970s. He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange‘s ultimate role as Sorcerer Supreme…

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. It might not have been the authors’ intention but certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

After the originator abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #169-179 plus a crossover from Avengers #61, spanning cover-dates June 1968 to April 1969. It also sagely includes every issue’s stunning cover – a gallery of wonders from Dan Adkins, Gene Colan, John Buscema and Barry (not yet Windsor) Smith.

Previously, Dr. Stephen Strange had entered and escaped the terrifying dimension of imagination; defeated Scientist Supreme Yandroth; learned the origin of the his mentor The Ancient One and lost his extradimensional lover Clea to the outer infinities. Now a new era dawned for the mystic master just as Big Things were happening at Marvel…

In 1968, after more than a decade under a restrictive and limiting retail contract, The House of Ideas secured a new distributor and explosively expanded with a tidal wave of titles. Twin-featured “Split-Books” such as Strange Tales were divided: replaced by full-length solo series for the cohabiting stars. For the Master of the Mystic Arts, that meant a bit of rapid resetting…

Following an Introduction from sole scripter Roy Thomas, sorcerous super-shenanigans resume with a reworking of the Mage’s origins.

Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ by Thomas & Dan Adkins details how he was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the transformation from elitist, dissolute surgeon into penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key creator in the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate a rescue mission, the sorcerer unthinkingly calls on English associate and sometimes arcane ally Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does locate missing Clea… after Bentley is captured and Strange ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run with Palmer handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark God reveals he has orchestrated many recent attacks designed to weary and de-power Earth’s magical champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu has underestimated the valour and ingenuity of Stephen Strange. ‘…While a World Awaits!’ the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, and engage the fearsome forces in a mystic delaying tactic that once again allows Dormammu to defeat himself…

As former associate Dr. Benton seeks to convince Strange to abandon his crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ finds him accompanying secretly despondent Victoria home to England, before being diverted to a foreboding castle where weirdly flamboyant Lord Nekron has laid a devilish trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seemed inevitable, but Earth’s champion had one timely trick left to play…

The late sixties were an incredibly creative period and comics greatly benefitted from the atmosphere of experimentation. Colan used page layouts in wildly imaginative ways that stunned many readers of the time, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into the growing global fascination for supernatural horror, and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry his original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Deprived access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her into the hands of hidden cult The Sons of Satannish, whose charismatic leader Asmodeus deals with the devil, and attempts to gain ultimate power by eradicating Strange and replacing him in #176’s ‘O Grave Where is Thy Victory?’, with a new, eerie and  abbreviated masthead.

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in a tried and true manner. Exiled from his own existence and persona, Strange rescued Clea but could only strike back and reclaim his life by magically reinventing himself and devising a brand new look. The mask and tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited and booted modern mage needed information to proceed, and Dr. Strange #178 finds him seeking to question the other Satannish worshippers Asmodeus had callously banished. Once again hoping to exploit poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and his plea for aid results in an assault on  the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga finally concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal that the satanic cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruited The Vision, Black Panther and Hawkeye to help them save the world on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 that fronted an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It joins a House ad for the 1968 relaunch, a half dozen original art pages by Adkins, Colan & Palmer plus the cover art to #174 and 175.

The Wizard of Greenwich Village has always been an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe that Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Edwurd Fudwupper FIBBED BIG – Explained by Fannie Fudwupper with Berkeley Breathed Helping Slightly


By Berkeley Breathed (Little, Brown & Co./Storyopolis)
ISBN: 978-0-316-14291-5 (HB) 978-0-316-14425-4 (Album PB)

I’ve been watching The News and getting upset by politicians’ obnoxiously blatant disregard for probity and dearth of ethical standards, not just in my own bankrupt-in-every-aspect Britain, but everywhere else too – except maybe New Zealand (Nice One, Jacinda).

As is always the case in such circumstances, I turned to comics and cartoons for solace and found this. Please read, enjoy and act according to the dictates of your conscience, if you have one…

Please Note: any similarity to other malign, malformed, bribe-fattened, emotionally stunted, eternally misbehaving overprivileged schoolboys currently serving at the Nation’s expense is just the way things are these days…

Throughout the 1980s and for half of the 1990s, Berke Breathed dominated the newspaper strip scene with agonisingly funny, edgy-yet-surreal political fantasy Bloom County and, latterly, Sunday-only spin-off Outland. They are all fully available digitally – so don’t wait for my reviews, just get them now!

At the top of his game and swamped with awards like Pulitzers, Breathed retired to concentrate on books like Red Ranger Came Calling, Mars Needs Moms! or Flawed Dogs: The Year End Leftovers at the Piddleton “Last-Chance” Dog Pound and sequel Flawed Dogs: The Shocking Raid on Westminster. They rank among the best America has ever produced. Get them too.

His first foray into the field was 1991’s A Wish for Wings That Work: a Christmas parable featuring his signature character, and the most charmingly human one. Between 2003 and 2008, Breathed revived Opus as a Sunday strip, before eventually capitulating to his career-long antipathy for the manic deadline pressures of newspaper production and often-insane, convoluted contradictions of editorial censorship.

It seemed his ludicrous yet appealing cast of misfits – all deadly exponents of irony and common sense residing in the heartland of American conservatism – were gone for good, until the internet provided a platform for Breathed to resume his role as a gadfly commentator on his own terms. Since 2015, Bloom County has mocked, exposed and shamed capitalism, celebrities, consumerism, popular culture, politicians, religious leaders and people who act like idiots. Donald Trump figures prominently and often, but that might just be coincidence…

These later efforts, unconstrained by syndicate pressures to not offend advertisers, are also available as book collections. You’ll want those too, and be delighted to learn that all Breathed’s Bloom County work is available in digital formats – fully annotated to address the history gap if you didn’t live through events such as Iran-Gate, Live-Aid, Star Wars (both cinematic and military versions), assorted cults and televangelists experiencing less than divine retribution and sundry other tea-cup storms that make us Baby Boomers so rude and defensive…

Not quite as renowned, but every inch as crucial to your enjoyment, is the lost gem on display today: a paean to the power of principles and effects of honesty, all wrapped up in a children’s book about a mean kid with no moral compass…

As previously stated, after the all-too-brief, glittering outing as a syndicated strip cartoonist and socio-political commentator (usually the very same hallowed function) Breathed left strips to create children’s picture books.

He lost none of his perception, wit or imagination, and actually got better as an artist. Even so, he never quite abandoned his entrancing cast of characters and always maintained the gently excoriating, crusading passion and inherent bittersweet invective which underscored those earlier narratives.

Moreover, he couldn’t ignore that morally uplifting component of his work that so upset hypocrites, liars, greedy people and others who let us all down while carping on about being unfairly judged and how we don’t really understand complex issues. Trust me, we – and Breathed – understand perfectly…

This crushingly captivating cartoon catechism ruminates on the cost and worth of family and idiocy of arrogant aggrandizement and self-congratulatory self-importance. It is lensed through the fabled truism of the Boy Who Cried Wolf, as little sister Fannie complains again about her idiot brother…

Edwurd Fudwupper tells lies because he wants to, because he can and because of the chaotic consequences his dissembling causes. The only thing he isn’t, is convincing. Always in trouble, he narrowly and perpetually weasels out of instant retribution due to his facility for fibs, but now Fannie recalls the day when that stopped working…

After a couple of whoppers lead to the disappearance of a neighbour and destruction of beloved family property, Edwurd’s automatic response of lying big and compounding nonsense with bigger balderdash sparks community calamity, mass military deployment and imminent alien invasion. As the Earth stands still in the moment before utter disaster, a small voice speaks out…

Delivered in sharp and lyrical rhyme like a weaponised Dr. Seuss story, and with lush lavish illustrations painted in the stunningly grotesque exaggeration beloved of Ralph Steadman and Terry Gilliam cartoons, this is a book to trigger personal reflection, audit consciences and promote better behaviour, but it will make grown citizens howl and children sit up and pay attention. It’s also deliciously funny. You’ll laugh, you’ll cry, you’ll think hard before calling in sick or blaming the dog – or opposition or asylum seekers – for eating your homework…
© 2000 Berkeley Breathed. All rights reserved.

Artifice


By Alex Wolfson & Winona Nelson (AMW Comics)
ISBN: 978-0-9857604-0-3 (TPB/Digital edition)

Deacon sits in a featureless cell. He doesn’t look like much but has caused a lot of trouble and his two guards are each reacting in their own way: one with mounting aggression and bluster and the other with fear for his job and his life. When the taunting bigotry and disgust-fuelled bravado reach a tipping point, the immobile captive finally shows them both why they have every right to be scared…

Later, Deacon is debriefed by an interrogator. Dr. Maven is a highly qualified therapist highly ranked at NoNeCo: tasked with and determined to find out what went wrong on the mission to Da Vinci Four. It is crucial that she learns the truth. The Corporation has spent unimaginable sums building and programming Deacon and his four siblings, and can’t afford to casually scrap them. They were a highpoint in synthetic servants: stronger, smarter, faster than humanity and therefore the greatest potential threat to Man’s dominance ever encountered. Thus, he cannot be permitted further existence if what is reported to have happened there is even partially true…

When the puritanical colony needed pacifying, Deacon and his super-soldier kin eliminated all but one human being. The last battle left the other artificials destroyed in a trap. Now, Deacon explains how he allowed one organic – “Jeff” – to live because the colony systems were inoperable by synthetics and he needed to remain functional until relief arrived. Only organics could operate the rechargers supplying the artificial man with energy and life.

Deacon claims it was simply strategy. The young man was already an outcast, shunned and despised because of his genetic abnormality, and easy to psychologically manipulate. Deacon simply played on his uncorrected homosexual flaw to sustain his own existence until a scheduled follow-up mission landed four months later.

Deacon claims everything he subsequently did with Jeff and to the rescuers was simply to complete the mission, but the doctor isn’t fooled. She realises this android is even smarter and more devious than anyone imagined, but allows one final meeting with Jeff to test her theory… and discovers to her cost just how human and well-constructed the synthetic is, and how powerful is the outdated concept of love…

Alex Wolfson (The Young Protectors) writes a smartly compelling drama about intolerance and forbidden love overcoming all odds, whilst Winona Nelson (If You Lived During the Plimoth Thanksgiving) provides bleak, regimented and powerfully understated realism to the art that makes it so very believable.

A dystopian fable that ends on a note of hope and promise of a sequel, Artifice began life as a webcomic serial dealing in forthright manner with violence and sexual situations in service to a superbly engaging and enthralling drama that would already be a major motion picture if close-minded, parochial movie producers could get past the fact that it depicts guys snogging.

Thankfully, you aren’t so emotionally stunted and can enjoy the tale which closes here with ‘Reader Questions’ answered by the creative team, ‘Writer’s Notes’ by Wolfson describing the project’s genesis and ‘Artist’s Notes’ from Nelson, plus a fully illustrated run-down on their collaborative ‘Process’ and even faux press releases and reader response from evil mega-corp in ‘NoNeCo Responds’.

Proving yet again that there’s absolutely no appreciable difference in sexual orientation when telling wonderful stories of heroes, villains and lovers, Artifice is a lost treat you will definitely delight in, whoever you are and want to be.
© 2011, 2012, 2013 Alex Wolfson. All rights reserved. All characters, distinctive names and likenesses and all related elements are trademarks of Alex Wolfson and AMW Comics.

Bluecoats volume 12: The David


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-849184-30-4 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 best-selling volumes until retirement in 2020 – Les Tuniques Bleues (The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – but still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling – comedy – and began a glittering, prolific writing career at Le Journal de Spirou. In addition to Bluecoats he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 65 (and counting) album sequence. Cauvin passed away on August 19 2021 but his vast legacy of laughter remains.

Here, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume – Du Nord au Sud – the sad-sack soldiers were situated back East, fighting in the American Civil War. All subsequent adventures – despite ranging far beyond the traditional environs of America and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s smart. principled or heroic if no easier option is available.

Chesterfield is a big, burly professional fighting man; a proud career soldier of the 22nd Cavalry who passionately believes in the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and hungers to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in… a situation that stretches their friendship to breaking point in this deceptively edgy instalment.

The David is the 12th translated Cinebook volume and 19th sequential European release. As Les Tuniques Bleues: Le David it was originally serialised in Le Journal de Spirou #2265-2275 before collection as another mega-selling album in 1982, with C.H.A.B. & Philippe Francart credited for additional research.

The comedic drama is another based on – but broadly extrapolating upon – actual historical events, specifically the deployment of the CSS David: an early success in the development of submarine warfare. Built in 1863 by businessman T. Stoney in Charleston, South Carolina, it was a 4-man, steam-powered submersible torpedo boat used by the Confederate States Navy to challenge the Union’s shipping blockade. David was largely unsuccessful and one of many different protypes built to challenge the North’s “Ironclads”, with its last recorded action occurring on April 18, 1864. As is usually the case, legend far exceeds factual truth, but that’s no bad thing here as the unlikely warriors undertake one of their most dangerous ventures…

Off the Carolina coast, a Union warship spots a blockade-runner trying to reach port with desperately-needed supplies. As the warship confidently closes in, the steamer sends a signal to shore, and within minutes disaster strikes…

Days later, in Washington DC, Abraham Lincoln and the War Cabinet argue the impossibility of fighting an invisible enemy. With the almost-accomplished siege of attrition endangered, the President orders the mystery solved and neutralised at any cost…

Meanwhile inland, Blutch has had enough of the bloodbath battle tactics of utterly deranged, apparently invulnerable maniac Captain Stark. That glory-addicted cavalry charger has caused the deaths of more Union soldiers than the enemy ever could. Thus, at the end of his tether, the little man has downed tools. Refusing to ride again directly into Confederate guns – apparently 11 times in one day is his limit – he has gone on strike. This leads to detention in a stockade where he happily awaits execution by firing squad. At least, at last, his worries will be over…

Nothing loyal Chesterfield can do will change his mind, but when the time comes, typical army inefficiency keeps Blutch impatiently hanging on. In the meantime, the Generals receive orders to send two spies into Charleston to discover the secret of the invisible ship-killer. Knowing no regular soldiers are crazy enough to volunteer, they ask Gung Ho Chesterfield, and offer his inseparable little pal a full discharge from the army if he goes with him. The wily “Brass” are confident neither pest will return…

It’s not quite a done deal or easily achieved, but eventually the pair roll up in Charleston, disguised as wounded soldiers proudly wearing their grey uniforms. Blutch is feigning blindness whilst Chesterfield sits comfortably in a chair with wheels and directs… as usual!

As well as providing plenty of slapstick moments for us, the disguise works well for them and their calamitous progress through the enemy port is painful but largely unimpeded. One very public accident dumps them onto a German-flagged steamer unloading provisions, where – over a little schnapps – the Captain volubly discloses that the South have a diabolical machine ensuring his safe arrivals and departures…

Almost immediately after, Chesterfield and Blutch join crowds rushing towards the seafront to see it in action, and witness the deadly power of the secret weapon sinking another Union ship. When their imposture as veterans fails to get them inside the shipyard housing the devil boat, they resort to cruder methods, ultimately discovering the secret of The David – but only at the cost of their liberty.

Indomitable and utterly dedicated to preserving their own skins, the Odd Couple soon escape, and after failing spectacularly to destroy the weapon, flee desperately for their own lines, frantically pursued by the Confederate army. A sublime chase sequence across swathes of enemy territory proves their wiliness and when the spies are finally recaptured, it’s by their own side and the last person they ever wanted to see again…

With their information changing the shape of the war, Blutch and Chesterfield can only wait for their eagerly anticipated rewards (the big man was promised promotion to Lieutenant if he survived) but there’s a double sting in store as ponderous military procedure glacially expedites their cases…

Combining searing satire with stunning slapstick, this yarn delivers a hugely gratifying poke at the blood-&-glory boys of history. Deftly delivering its anti-war message to younger, less world-weary audiences, The David weds fact to fiction while delivering an uncompromising portrayal of state-sanctioned mass-violence and government’s callous disregard for individual citizens.

These stories weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the kind of war-story and Western to appeal to the best, not worst, of the human spirit.
© Dupuis 1982 by Lambil & Cauvin. All rights reserved. English translation © 2019 Cinebook Ltd.

Captain Britain: Legacy of a Hero


By Chris Claremont, Steve Parkhouse, David Thorpe, Alan More, Jamie Delano, Herb Trimpe, John Byrne, John Stokes, Alan Davis, Fred Kida, Dave Hunt, Mark Farmer & various (Marvel)
ISBN: 978-1-3029-0668-9 (TPB/Digital Edition)

Marvel UK set up shop in 1972, reprinting the House of Ideas’ earliest hits in our traditional weekly papers format, and swiftly carving out a substantial corner of the market. It wasn’t the first time American glitz and glamour turned staid heads here: the works of Lee, Kirby, Ditko, et al had appeared in British comics Smash!, Wham!, Pow!, The Eagle, Fantastic! and Terrific! since the early 1960s and, in the case of Alan Class Publications’ anthologies, since before they actually became Marvel Comics…

In 1976, Marvel UK augmented their recycled output with an all-new British superhero. The eponymous weekly offered original material, with the majority of the page count reprinting fan favourites Fantastic Four and Nick Fury, Agent of S.H.I.E.L.D. One bold departure was full colour printing for the debutante champion to supplement standard monochrome reproduction in the titles remaining pages.

This compilation/primer gathers #1-2 of Captain Britain; US Marvel Team-Up #65-66 and select material from #1, 3-5 and 57-59 of the 1979 UK Hulk Comic/Hulk Weekly; Marvel Super-Heroes #377-384 & 386; The Daredevils #3-4, The Mighty World of Marvel #8-12 and Captain Britain volume 2 #14, collectively spanning October 1976 to May 1986, and also includes a fondly reminiscing Introduction from scripter Dave Thorpe.

Extras include cover roughs, concept and costume sketches by Herb Trimpe plus Alan Davis’ revamp designs and character studies for Slaymaster, The Fury and Crazy Gang. Sadly, not every pertinent cover is included, but those that are come from Larry Lieber & Frank Giacoia, George Pérez & Joe Sinnott, John Byrne, and Alan Davis.

Captain Britain’s earliest adventures read quite well in the hyper-tense 21st century. There is a matter-of-fact charm and simplicity to them that is sorely missing in these multi-part, multi-issue crossover days, and the necessity to keep reader-attention riveted and hungry for more in eight page instalments sweeps the willing consumer along.

Chris Claremont was given the original writing assignment – apparently due to his being born here – and Trimpe the pencilling chores because he was actually resident here for a while. Gary Friedrich eventually replaced Claremont, but the artist, inked by golden age legend Fred Kida (Airboy, The Heap, Black Knight) provided rip-roaring art for much of the initial run. Later artists included John Buscema, Larry Lieber, Ron Wilson and Bob Budiansky, before the feature folded. It was later revived by British creators Steve Parkhouse, John Stokes, Dave Thorpe, and ultimately, Alan Moore and Alan Davis…

Cover-dated Week-Ending October 13th 1976, Captain Britain #1 began his origin, told in ‘Captain Britain!’ and completed in #2 with ‘From the Holocaust… A Hero!’. Together, they reveal how physics student Brian Braddock was in just the wrong place when raiders attacked the Atomic research centre on Darkmoor. Fleeing imminent death, he stumbled onto a source of fantastic power and inescapable destiny. Chosen by the legendary Merlin himself, the teen Braddock was transformed into the symbolic paragon of our Island Nation, destined to battle incredible threats as its valiant and indomitable champion…

The weekly Captain Britain closed with #39 and in tried-&-true tradition was merged with a more successful title. Braddock’s exploits continued in Super Spider-Man & Captain Britain Weekly (#231-253). Except for covers, the book reverted to black-&-white and featured reprints for the last months. Before too long though, he resurfaced in America…

Crafted by Claremont and British-born, Canada-bred John Byrne, ‘Introducing Captain Britain’ in Marvel Team-Up #65, was the first half of a riotous romp. It depicted Brian Braddock on a student transfer to Manhattan and as the unsuspecting house-guest of Peter Parker. Before long the heroes had met, fought and then teamed-up to defeat flamboyant, games-obsessed hit-man Arcade. The transatlantic tale concluded in #66 as the abducted antagonists systematically dismantled the maniac’s ‘Murderworld’.

And then the Lion of Albion disappeared on both sides of the pond… until March 1979, when British weekly Hulk Comic debuted with an eclectic mix of Marvel reprints that veteran editor Dez Skinn felt better suited the British market.

There were also all-new strips featuring Marvel characters tailored – like the reprints – to appeal to UK kids. The Hulk was there because of his TV show, Nick Fury (by babe-in-arms Steve Dillon) – because we love spies here, and noir-tinged pulp/gangster thriller Night Raven came courtesy of David Lloyd, John Bolton & Steve Parkhouse.

…And then there was The Black Knight.

This feature appeared in issues #1, 3-30, 42-55 and 57-63 – the comic’s last issue. The paladin was a former member of the Avengers, but for this engrossing epic, costumed shenanigans gave way to classical fantasy set in modern Britain, but with Tolkienesque/Alan Garner overtones and Celtic roots interwoven into Arthurian myths.

Dispatched on a mission by Merlin (sometimes Merlyn here) to the wilds of Cornwall, the Knight and his winged horse Valinor are tasked with saving the Heart and Soul of England from Modred and a host of goblins and monsters. The selection here sees the quest spring into high gear with the reluctant/openly hostile aid of a broken, amnesiac Captain Britain.

Delivered in 3-page, monochrome episodes by writer Parkhouse & John Stokes (joined from #6 by penciller Paul Neary) this fantastical pot-boiler captured the imagination of the readership, became the longest running original material strip in the comic (even The Hulk lead feature reverted to reprints by #28) and often stole the cover spot from the lead feature.

It’s still a captivating read, beautifully realized, and the only real quibble I have is that the whole thing isn’t included here. If you’re wondering, the sword-and-sorcery action ends on a cliffhanger with our heroic Captain swearing fealty to a newly arisen King Arthur…

When the weekly ended in 1979, Captain Britain began a period of renewal plagued by peripatetic wanderings through numerous UK titles: starting with monthly reprint anthology Marvel Super Heroes #377-389 and continuing in The Daredevils #1-11. Eventually, he got another short-lived solo title…

Here we resume in colour (a fringe benefit of later reprint editions) with Captain Britain reimagined and redesigned by editor/plotter Neary and a new creative team, writer Dave Thorpe and artist Alan Davis. Their serial debuted in MSH #377 (September 1981).

Lost in the gaps between alternate worlds the hero and elf sidekick Jackdaw are drawn back to Earth, but upon arrival they discover it is a hideous parody of Britain, bleak, distressed, hopeless and depressed – a potent vision of the country that would exist after real-world tyrannical fanatic Margaret Thatcher had finished with it.

Thorpe’s desire was to inject some subversive social realism into the feature – and he encountered plenty of resistance – but the resultant analogies and allegories didn’t diminish the strip’s wildly escapist, potently dynamic, fabulously entertaining injection of fresh air. Coupled with Davis’ strikingly purist superhero art, the feature at last delivered a truly British-flavoured adventure. In short order the confused Captain met anarchic bandits The Crazy Gang, reality-warping mutant Mad Jim Jaspers, electorally-sanctioned British Nazis and a truly distressed population in ‘Outcasts’ (MSH #378).

The Good Captain then tackled animated rubbish monster ‘The Junkheap that Walked Like a Man’ (#379), and was introduced to the pan-Reality colossus The Dimensional Development Court and its sultry, ruthless operative Opal Luna Saturnyne, who intended to compulsorily evolve the whole dimension, beginning with ‘In Support of Darwin!’, ‘Re-Birth!’, ‘Against the Realm’ and ‘Faces of Britain!’ in #380-383).

‘Friends and Enemies’ is a pretty-looking but thoroughly de-clawed examination of sectarianism and racism, after which – now deeply involved in Saturnyne’s plan to force humanity to evolve – Captain Britain was trapped in a clash between the underclasses and the government in Thorpe’s final story ‘If the Push Should Fail…’

His departure heralded the beginning of Alan Moore’s landmark tenure on the character but most of that is also absent here. The feature migrated from Marvel Super-Heroes #389 to The Daredevils, beginning with #1. During that passage, Braddock and Jackdaw were destroyed and rebuilt with reality-warping Jim Jaspers crossing over to a new Earth, intent on destroying all superbeings. Also surviving a catastrophic dimensional collapse was an artificial killer which would evolve itself into an unstoppable Fury…

Here, however, The Daredevils #3 reveals how Brian Braddock’s sister Betsy reappeared in ‘Thicker than Water’. Alans Moore & Davis detail a purple-haired telepath hunted by an assassin taking out esper-agents recruited by British covert agency S.T.R.I.K.E – and yes she is the girl who became Psylocke in The X-Men.

The battle against the killer Slaymaster concluded in a spectacular in-joke clash among the shelves of the Denmark Street Forbidden Planet store – in 1982, arguably the country’s best fantasy/comic book store – so any old fans might want to try identifying the real staff members who “guest-star” – in ‘Killing Ground.’

There’s a whole book’s worth of material omitted before we return to Braddock’s Britain – interdimensional imbroglios; cosmic clashes; multidimensional mercenaries, metamorphic love interest Meggan’s debut, alternate universe superheroes; the multiversal Captain Britain Corps, shock, awe, intrigue, and the aforementioned assassin artifact’s relentless advance – but here we resume with the shattering conclusion of all those intersecting plot points…

Mighty World of Marvel #8 sets up a cataclysmic confrontation in ‘The Twisted World (Reprise)’ as the Fury continues its hunting, even though Jaspers has reshaped this world into his own twisted version of a totalitarian paradise. As Jaspers consolidates his psychotic hold on the nation, Captain Britain, Betsy, Omniversal fugitives Saturnyne and Captain UK – sole survivor of her murdered dimension – lead the last few rebels against the New Reality. The fugitives’ consensus choice is “fight or die”…

Meanwhile in the higher realms, Merlin and his daughter Roma move their human pieces in the great game to save existence. In ‘Among These Dark Satanic Mills’, Braddock struggles on despite telling losses, confronting Jaspers as the madman begins an ascent to literal godhood in ‘Anarchy in the UK’.

Even so, the cause seems hopeless until the Fury enters the fray on nobody’s side, but intent on taking out the greatest threat first. ‘Fool’s Mate’ is only the beginning of an unbelievably intense and imaginative battle with Jaspers across the multiverse, using the building blocks of reality as ammunition. The chaotic clash continues in ‘Endgame’ with shocks and surprises aplenty, leading to unexpected victory, the death of a major player in Mighty World of Marvel #12. Moore left after the next chapter – not included here – leaving artist Davis in charge of the strip. The great responsibility came with a new home…

Captain Britain volume 2 ran for 14 issues (January 1985 to February 1986) and is represented here by closing story ‘Should Auld Acquaintance…’ from the last issue. An all-Davis affair, it shows the hero and Meggan reunited after more incredible trials: a far from happy family experiencing one last hurrah by rescuing a mutant-powered “Warpy” from a exploitation at the hands of a Glasgow vigilante, in an expansive display of Happy Ever After…

Captain Britain took a long time and a very twisted road to becoming a key component of the Marvel Universe. Most of that material is astounding and groundbreaking and deserving of a far more comprehensive home than this book. Although a solid introduction to the character, Legacy of a Hero merely skims some cream from a powerful and rewarding comics confection that fed decades of stories and still underpins much of modern continuity. Consider it a teaser for old-timers and lure or newer readers and a promise of more to come. If that fails you can always hunt down the 5-volume complete Captain Britain library published by Marvel UK/Panini between 2007-2011. Trust me, you won’t be sorry
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