Yoko Tsuno volume 9: The Forge of Vulcan


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-197-6

The uncannily edgy yet excessively accessible European exploits of Japanese scientific adventurer Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and are still going strong.

The explosive, eye-popping, expansively globe-girdling multi-award winning series was devised by Roger Leloup, another hugely talented Belgian who worked as one of Herge’s assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of strips starring smart, competent and brave female protagonists which revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes before the formidable Miss Tsuno and her always awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 26 European albums, and this one was first serialised in 1973 (Spirou #1819-1840) and released the same year as La forge de Vulcain. A spectacular earth-shaking rollercoaster romp, it was chronologically the third album and reaches us as Cinebook’s ninth translated chronicle.

It all begins when Yoko spots a TV report of a disaster on an oil rig near Martinique and realises the drill has impacted and penetrated the same strange material – “vitreous, luminous and ultra-magnetic” – that was a basic building material of the subterranean aliens known as the Vineans…

Those ancient wanderers had been secretly hibernating deep within the earth for hundreds of thousands of years until she and her new comrades (freelance TV producer Vic Van Steen and his frivolous cameraman pal Pol Paris) encountered them and set the lost race on a new path…

Now the Vineans seem to be at the heart of a burgeoning ecological catastrophe of cataclysmic proportions, and none too soon Yoko and the lads are winging their way to the Caribbean. Upon landing they waste no time in bluffing their way into the offices of oil company Forex, aided by a few mementoes of their under-earth adventure.

They are, however, about to be unceremoniously ejected when news comes that the soon-to-explode rig has encountered a new problem: a strange craft, unlike any ever seen, is trapped in the rig’s legs even as inexplicable seismic distortions are propagating, creating an area of meteorological instability.

Yoko desperately tries to convince the manager that she has prior experience in matters like these and is promptly jetting over in a helicopter. Of course, she had to stow away first…

Before long she is valiantly prying a live Vinean and his scout vessel out of a boiling gusher of mud and has discerned the true scale of the threat. The rig’s drill has intercepted a Vinean magma tunnel – used in their construction projects – which has strayed too close to the oil field and triggered a potential geological time-bomb…

Thankfully the crisis has brought forth an unexpected benefit too as old friend and benevolent alien scientist Khany arrives to take charge.

The forthright technologist already has a plan but needs her old surface allies’ assistance to carry it out. Soon Yoko, Pol and Vic are abandoning the incredulous rig engineers and heading back under earth where an unpleasant surprise is awaiting them.

The Vineans had slept in huge, manufactured caverns for almost half a million years, but since recently reviving, internecine strife has entered the lives of the blue-skinned colonist/refugees.

In The Curious Trio, ambitious militaristic throwback Karpan made a play to seize power from the vast electronic complex known as The Centre which regulated the lives of the colonists but he was ultimately frustrated by Khany and her newfound surface pals.

Now though – thanks to humanity’s underground atomic testing – the blustering bully has returned to prominence amongst his terrified people and undertaken a dangerous scheme to destroy Earth’s civilisation and conquer the survivors.

Subverting a plan to divert magma and grow a new continent for the Vineans to occupy, Karpan wants to use the colossal magma-shifting technology to drown the surface world and conquer the survivors…

Khany and her followers were already attempting to scuttle the scheme but now that grim fortune and the humans’ drill has damaged the vast, super-engineered magma-tubes, a drastic solution is necessary to save the planet both species occupy from exploding like a cosmic firecracker…

Naturally Yoko has a plan, but this one depends as much on luck as her scientific ingenuity and martial arts prowess as she tries to mould lava like plasticine and thwart Karpan’s globally suicidal schemes…

As always the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship, which benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

Possible the most frenetic and visually spectacular of all her adventures, The Forge of Vulcan is a relentless, rocket-paced race to doom or salvation that will appeal to any fan of blockbuster action fantasy.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2014 © Cinebook Ltd.

Batman: Silver Age Dailies and Sundays 1968-1969


By Whitney Ellsworth, Joe Giella, Al Plastino & various (IDW)
ISBN: 987-1-63140-121-3

Win’s Christmas Gift Recommendation: Sheer Nostalgic Magic… 9/10

For more than seven decades in America the newspaper comic strip was the Holy Grail cartoonists and graphic-narrative storytellers hungered for. Syndicated across the country and often the planet, winning millions of readers and accepted (in most places) as a more mature and sophisticated form of literature than comic-books, it also paid better, with the greatest rewards and accolades being reserved for the full-colour Sunday page.

So it was always something of a poisoned chalice when a comicbook character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint strips in cheap, accessible form?) and became a syndicated serial strip. Superman, Wonder Woman and Archie Andrews made the jump soon after their debuts and many features have done so since.

Due to a number of war-time complications, the first newspaper Batman and Robin strip was slow getting its shot, but when the Dynamic Duo finally hit the Funny Pages the feature quickly proved to be one of the best-regarded, highest quality examples of the trend, both in Daily and Sunday formats.

Yet somehow the strip never achieved the circulation it deserved, even though the Sundays were eventually given a new lease of life when DC began issuing vintage stories in the 1960s for Batman 80-page Giants and Annuals. The exceedingly high-quality all-purpose adventures were ideal short stories and added an extra cachet of exoticism for young readers already captivated by simply seeing tales of their heroes that were positively ancient and redolent of History with a capital “H”.

Such was not the case in the mid-1960s when, for a relatively brief moment, mankind went bananas for superheroes in general and most especially went “Bat-Mad”…

The Silver Age of comicbooks revolutionised a creatively moribund medium cosily snoozing in unchallenging complacency, bringing a modicum of sophistication to the returning genre of masked mystery men.

For quite some time the changes instigated by Julius Schwartz (in Showcase #4, October 1956) which rippled out in the last years of that decade to affect all of National/DC Comics’ superhero characters generally passed by Batman and Robin. Fans buying Batman, Detective Comics, World’s Finest Comics and latterly Justice League of America would read adventures that – in look and tone – were largely unchanged from the safely anodyne fantasies that had turned the Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout just as the 1940s turned into the 1950s.

By the end of 1963, however, Schwartz having, either personally or by example, revived and revitalised the majority of DC’s line (and, therefore by extension and imitation, the entire industry) with his reinvention of the Superhero, was asked to work his magic with the creatively stalled and near-cancellation Caped Crusaders.

Installing his usual team of top-notch creators, the Editor stripped down the accumulated luggage and rebooted the core-concept. Down – and usually out – went the outlandish villains, aliens and weird-transformation tales in favour of a coolly modern concentration on crime and detection. Visually, the art-style itself underwent a sleek streamlining and rationalisation. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories had changed. A subtle aura of genuine menace had crept back in.

At the same time Hollywood was in production of a television series based on Batman and, through the sheer karmic insanity that permeates the universe, the studio executives were basing their interpretation not upon the “New Look Batman” currently enthralling readers but the rather the addictively daft material DC was emphatically turning its editorial back on.

The Batman TV show premiered on January 12th 1966 and ran for three seasons of 120 episodes, airing twice weekly for the first two. It was a monumental, world-wide hit and sparked a wave of trendy imitation. The resulting media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise – including a movie – and introduced us all to the phenomenon of overkill.

No matter how much we might squeal and froth about it, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

“Batmania” exploded across Earth and then as almost as quickly became toxic and vanished, but at its height led to the creation of a fresh newspaper strip incarnation. That strip was a huge syndication success and even reached fuddy-duddy Britain, not in our papers and journals but as the cover feature of weekly comic Smash! (from issue #20 onwards).

The TV show ended in March, 1968. As the series foundered and faded away, global fascination with “camp” superheroes – and no, the term had nothing to do with sexual orientation no matter what you and Mel Brooks might think – burst as quickly as it had boomed and the Caped Crusader was left with a hard core of dedicated fans and followers who now wanted their hero back…

However, from the time when the Gotham Guardians could do no wrong comes a second superb compilation re-presenting the bright and breezy, sometimes zany cartoon classics of Batman with Robin the Boy Wonder, augmented by a wealth of background material, topped up with oodles of unseen scenes and background detail to delight the most ardent Baby-boomer nostalgia-freak.

The fun-fest opens with more informative and picture-packed, candidly cool revelations from comics historian Joe Desris in ‘A History of the Batman and Robin Newspaper Strip: Part 2′; stuffed with behind-the-scenes set photos, communications between principal players like Bob Kane and the Producers, clippings and glorious unpublished pencils from strip illustrator Joe Giella as well as newspaper promotional materials, and is followed by compulsive pictorial essays on ‘Newspaper Strip Trivia’ and ‘Batman/Superman Crossovers’, more unpublished or censored strips and a note on the eclectic sources used to compile this collection before the comics cavorting continue…

Dailies and Sundays were scripted by former DC editor (and the company’s Hollywood liaison) Whitney Ellsworth and initially illustrated by Bob Kane’s long-term art collaborator Sheldon Moldoff, before inker Giella was tapped by the studio to produce a slick, streamlined and modern look – usually as penciller but ALWAYS as embellisher.

Since the feature was a seven-day-a-week job, Giella had often called in comicbook buddies to help lay-out and draw the strip; luminaries such as Carmine Infantino, Bob Powell, Werner Roth, Curt Swan and others…

In those days, black-&-white Dailies and full-colour Sundays were mostly offered as separate packages and continuity strips often ran different stories for each. With Batman the strip started out that way, but by the time of the stories in this volume had switched to unified seven-day storylines.

Riding a wave and feeling ambitious, Ellsworth & Giella had begun their longest saga yet in July 1967 combining the tales of ‘Shivering Blue Max with “Pretty Boy” Floy and Flo’ wherein a perpetually hypothermic criminal pilot accidentally downed the Batcopter and erroneously claimed the underworld’s million dollar bounty on Batman and Robin.

Our heroes were not dead, but the crash caused the Caped Crusader to lose his memory and, whilst Robin and faithful manservant Alfred sought to remedy his affliction, Max had collected his prize and jetted off for sunnier climes.

With Batman missing, neophyte crimebuster Batgirl then tracked down the heroes – incidentally learning their secret identities – and was instrumental in restoring him to action if not quite his fully-functioning faculties…

However when underworld paymaster BG (Big) Trubble heard the heroes had returned, he quite understandably wanted his money back, which forced already-broke Max back to Gotham where he gullibly fell foul of Pretty Boy whilst that hip young gunsel and twin sister Flo were enacting a murderous scam to fleece a horoscope-addicted millionaire…

The tale picks up here on January 1st 1968, with Batman held at gunpoint, patiently trying to convince supremely suggestible, wealthy whale Tyrone Koom that he is not there to assassinate him as the tycoon’s new astrologer Madame Zodiac (AKA Flo Floy) was insisting she had foreseen…

When her dupe proves incapable of murder, Flo/Zodiac takes matters into her own hands and knocks out the mighty manhunter, but despite all her and her brother’s arguments the millionaire cannot be convinced to pull the trigger.

Instead befuddled Koom – still thinking the masked marvel wants to him dead – has Batman bundled off to an isolated island where a fully-automated, exotic palace of wonders will act as the Caped Crusader’s impregnable prison for the rest of his life…

With the hero as good as dead Pretty Boy and Flo plan to claim BG’s million dollar bounty, but they have not reckoned on Blue Max horning in…

When the pilot collides with Robin (who has been tracking his senior partner by Bat-Radio) the erstwhile enemies reluctantly join forces but are ultimately unable to prevent Batman’s banishment. Moreover, in the frantic melee, the Boy Wonder suffers a broken leg.

Lost in an endless ocean, Batman slowly adjusts to a life of enforced luxury on palatial penitentiary island Xanadu, unaware that life at home has become vastly more complicated for Robin and Alfred. Not only do they believe the Cowled Crimebuster to be dead but Max has ferreted out their secret identities and blackmailed them into cooperating in his vengeance scheme against Pretty Boy. Max plans to prevent the young thug collecting the reward by impersonating Batman…

Events spiral to a grim climax when Max finally confronts his criminal enemies and Koom realises he’s been played for a fool. The dupe’s guilt-fuelled final vengeance ends all the villains at once, but not before Pretty Boy presses a destruct button that will cause Xanadu to obliterate itself in an atomic explosion.

Thankfully Superman and especially Sea King Aquaman have already been mobilised to help find the missing Masked Manhunter but the countdown – although slow – is unstoppable…

During this sequence the severely overworked Giella bowed out and a veteran Superman illustrator took over the pitiless illustration schedule.

Alfred John “Al” Plastino was a prodigious artist with a stellar career. He had been active in the early days of comicbooks, with credits including Captain America and Dynamic Man before serving in the US Army. His design talents were quickly spotted and he was soon seconded to Grumman Aerospace, The National Inventors Council and latterly The Pentagon, where he designed war posters and field manuals for the Adjutant General’s office.

In 1948 he joined DC and quickly became one of Superman’s key artists. He drew many landmark stories and, with writer Otto Binder, created Brainiac, Supergirl and the Legion of Super-Heroes. From 1960-1969 Plastino ghosted the syndicated Superman newspaper strip and whilst still drawing Batman, also took over Ferd’nand in 1970, drawing it until his retirement in 1989.

He was extremely versatile and seemed tireless: in 1982-1983 he drew Nancy Sundays after creator Ernie Bushmiller passed away and was controversially hired by United Media to produce fill-in episodes of Peanuts when Charles Schulz was in dispute with the company. Al Plastino died in 2013.

With a new policy of introducing guest stars from the DC pantheon, Plastino was the ideal successor and as the assembled champions desperately sought to find and save their missing comrade, a new tone of straight dramatic adventure largely superseded the campy comedy shenanigans of the TV series…

The search for Batman had been continually hampered by the Man of Steel’s strange weakness and loss of powers, but now that the Gotham Gangbusters were reunited they concentrated their efforts on finding out why. The deductive trail soon led to bone fide mad scientist ‘Diabolical Professor Zinkk’ (which originally ran from March 19th to August 6th) and saw the Dynamic Duo tracking down a mercenary maniac who had found a way to broadcast Kryptonite waves and was oh-so-slowly killing Superman for a big payout from Metropolis’ mobsters…

This is a cunningly convoluted, beautifully realised and supremely suspenseful tale with the clock ticking down on a deranged and dying Metropolis Marvel with Batman and Robin hunting rogue radio-physicist Zoltan Zinkk to divine the method by which he has brought low Earth’s greatest defender. It culminates in a savage, spectacular and truly explosive showdown before the World’s Finest heroes finally triumph…

Another tense thriller then sees Aquaman return to share the spotlight and begins as determined dolly-bird Penelope Candy perpetually plagues news outlets and even pesters the Gotham Police Department in her tireless quest to be put in touch with Batman.

The man in question is blithely unaware: Bruce Wayne is dealing with a small personal problem. In his infinite wisdom he intends for Robin to temporarily retire while young Dick Grayson completes a proper education and to that end has engaged a new tutor for the strongly-protesting Boy Wonder…

With that all acrimoniously settled, the Caped Crusader roars out into the night and is filmed falling to his doom in a river trying to save apparently suicidal Penny Candy…

At first the heartbroken lad doesn’t know Batman is still alive but has actually been drawn into a Byzantine scheme devised by Penny to find her missing father.

Oceanographer Archimedes Candy disappeared after working with Aquaman on a serum to allow humans to live beneath the sea. She is convinced somebody has abducted the researcher and, after Batman contacts Robin and has the junior crimebuster send out a radio alert for the Sea King, the impatient pair then try the potion together. ‘Breathing Underwater’ (August 7th – December 15th), they set off on a sub-sea search for the missing sea scientist…

Of course Penny’s suspicions of foul play are all justified and before long she and Batman are reunited with Dr. Candy. Sadly that’s as captives of nefarious international smuggler Cap’n Wolf and they are nearly done to death by being abandoned on a mountain in the airy atmosphere they can no longer breathe before Aquaman arrives to settle matters…

Even as Batman makes his way home the next adventure has started. Gangster fugitive Killer Killey devised the world’s most perfect hiding place and in ‘I Want Bruce Wayne’s Identity!’ (December 15th 1968 – May 30th 1969) abducts the affable millionaire so a crooked plastic surgeon can swap their faces and fingerprints. The scheme is hugely helped by the fact that Dick has been packed off with tutor Mr. Murphy and his daughter Gazelle on a world cruise whilst Alfred has used his accumulated vacation time for an extended visit to England.

When Killer captures Bruce and discovers he also has Batman the mobster is truly exultant. However the plan soon goes awry when the victim escapes the death-trap which should have resulted with the authorities finding “Killey’s” drowned body, and the subsequent move into Wayne Manor becomes a fraught affair.

Perhaps he’d be less troubled if he knew that although alive, the real Bruce Wayne has once again lost his memory…

Moreover, unbeknownst to anybody, neophyte crimebuster Batgirl already knows Batman’s other identity and now her suspicions are aroused by the state of the mansion and behaviour of Bruce and his new girlfriend…

As events escalate and spiral out of control, Killer, still safely hidden behind Wayne’s face – starts to crack and stupidly antagonises the one person he thought he could always rely on…

This volume’s comics cavortings end with the opening shots of ‘My Campaign to Ruin Bruce Wayne’ (which ran from May 31st – December 25th 1969) but as only seven days of that tale unfold in this volume I think we’ll leave that for the next volume and simply say…

To Be Continued, Bat-Fans…

The stories in this compendium reveal how gentler, stranger times and an editorial policy focusing as much on broad humour as Batman’s reputation as a crime-fighter was swiftly turned to all-out action adventure once Batmania gave way to global overload and ennui. That was bad for the strip at the time but happily resulted in some truly wonderful adventures for die-hard fans of the comicbook Caped Crusader. If you’re of a certain age or open to timeless thrills, spills and chills this a truly stunning collection well worth your attention.

Batman: Silver Age Dailies and Sundays 1968-1969 is the second in a set of huge (305 x 236 mm) lavish, high-end hardback collections starring the Caped Crusaders, and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Little Orphan Annie, Terry and the Pirates, Bringing Up Father, Rip Kirby, Polly and her Pals and many other cartoon icons.

If you love the era, the medium or just graphic narratives, these stories are great comics reading, and this is a book you simply must have.
© 2014 DC Comics. All rights reserved. Batman and all related characters and elements ™ DC Comics.

Gabriel


By Jim Alexander, David Hill & Mick Trimble (Planet Jimbot)
No ISBN

Win’s Christmas Gift Recommendation: A Home-Grown Feast of Wonders… 8/10

There’s a wonderful intensity to creator-owned comic tales which is all too often lacking in slicker projects from major outfits with all the financial resources in the world at their fingertips.

When just the right creative elements are in place it can be like seeing The Buzzcocks playing live at a sweaty, heaving college gig in 1976 but then going home to watch to “Ever Fallen In Love (With Someone You Shouldn’t’ve)”, all seamlessly schmaltzed-out and over-produced to buggery by some cosmetically-enhanced, über-styled photogenic twinkie on X-Factor…

Past masters of getting the very best out of finite resources, fresh talent and strong ideas, Jim Alexander and his compadres at Planet Jimbot (whose new periodical release APP-1 will star in our next Small Press Sunday feature) have been crafting superbly enthralling graphic narratives for a wee while now and have recently added to their roster this smart, magnificently chilling – and, arguably, cheekily blasphemous – intellectual challenge to complacent Christianity…

Packaged as a slim, starkly effective monochrome trade paperback, Gabriel is an archly askew urban drama touted as “a true story taking place in an alternative Scotland”. The only noticeable difference I can see is that demons and angels are real and regularly meddle in mortal lives and matters.

…That and the fact that the Church is still supremely powerful: publicly operating its own secret service and special police force which supersedes regular Rozzers in matters both spiritual and temporal…

Writer Alexander’s prodigious back catalogue includes Calhab Justice and other strips for 2000 AD, Star Trek the Manga, GoodCopBadCop and bunches of stuff for The Dandy, DC, Marvel, Metal Hurlant, plus loads of other places and here – bolstered by carefully understated illustrator David Hill (Luther: Echoes of the Hammer) – he turns his mercurial imagination to troubled soul Stewart Gabriel: a poor sinner in another Glasgow with more than his fair share of burdens…

Stewart is an introspective, isolated chap who doesn’t want any bother but has trouble relating to his surviving relations. That’s not uncommon, but he’s also afflicted with terrible dreams of past lives and demonic darkness. Perhaps it’s all because he and his estranged wife Donna are trying to get a shameful, nigh-sacrilegious divorce…

Of course that major doctrinal misdemeanour can’t explain why he is somehow being irresistibly drawn to scenes of carnage and chaos involving the extremely excessive Saint Templar Church militia or why he’s suddenly started walking through walks, doors and other solid objects and even blinking out and rematerialising at scenes of infernal atrocity…

Glasgow is under siege these days: not just from increasingly violent protestors demanding sexual equality and abortions but also reeling from a series of savage serial killings by a particularly gruesome and determined demon.

The beast has decidedly dark “mommy-issues” and is gleefully causing a stink and slaughtering the faithful, especially if they’re partial to a little sin or hypocrisy…

In the higher ecclesiastical echelons, the synod of church leaders known as the Living Saints are fiercely debating how best to quell The Abomination’s sanguine spree and when one of their number prophetically divines Gabriel’s name in connection to the crisis and moves to have him brought in for a little inquisition, the demon is listening…

Despite the growing movement agitating for personal freedoms and responsibilities, this is still a world with no need for faith.

God is. The Devil is. Nobody is asked to believe anything because the spiritual is in fact all physical. So why does Gabriel believe there’s something going on that can’t be explained?

With chaos in the streets, events spiral to bloody climax when The Beast invades the church sanctum and confronts Gabriel, Donna and the Living Saints with a testament and revelation of his own…

First seen in the fabled 1990s thanks to much-missed pioneering publisher Caliber, this modern Mystery Play has been properly remastered for the 21st century and concludes here with an all-new palate cleansing whimsical addendum deftly illustrated by Mick (Bloodfellas) Trimble.

Set six months later, ‘I Am the Resurrection’ follows a good-natured beardy-bloke as he spends one eventful day and night washing the feet of hookers, avoiding death and giving dodgy traders in Temple Market a bit of a kicking. Naturally he ends up in jail – the regular nick, not the Templars’ stronghold – and has a remarkable interview with dying priest Father Salmon, who felt so very much better after giving the stranger the all-clear…

Things only really start to make sense after the unworldly weirdo pops by Gabriel’s place…

Smart, incisive and fictively fascinating, Gabriel builds a brilliantly enticing world before asking all the right questions and offering just enough answers to make readers hungry for a sequel.

This is another dark delight for all those who seek some intellectual meat in their reading matter, so why not break bread here and now?
Gabriel © 2015 Jim Alexander (story) and David Hill (art). I Am the Resurrection © 2015 Jim Alexander (story) and Mick Trimble (art).
Planet Jimbot has a splendid online shop so why not check out: https://www.etsy.com/uk/listing/244444294/gabriel-tpb

Incredible Hulks: Planet Savage


By Greg Pak, Dale Eaglesham, Tom Grummett, Drew Hennessy, Cory Hamscher, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-5159-3

Once upon a time, Bruce Banner was simply a military scientist accidentally caught in a gamma bomb blast of his own devising. Thereafter, stress or other factors caused him to unpredictably transform into a gigantic green monster of unstoppable strength and fury. As both occasional hero and mindless monster he rampaged across the Marvel Universe for decades, becoming one of the world’s most popular comicbook features and multi-media titans.

As such, he has often undergone radical changes in scope and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-mutated monsters rampaging across the Marvel landscape has proliferated to inconceivable proportions. There are now assorted Hulks, She-Hulks, Abominations and all kinds of alien affiliates and ancillary atomic berserkers roaming the planet, so be prepared to experience a little confusion if you’re coming to this particular character cold. Nevertheless these always-epic yarns are generally worth the effort so persist if you can.

During the all-encompassing ‘Planet Hulk’ storyline of 2006-2007, the Jade Juggernaut was exiled to space and crashed on distant, brutally primitive world Sakarr, where he was enslaved as a gladiator before rising to briefly become messiah-king of the entire place after defeating the terrifying Red King.

He married an incredibly powerful once-enemy with ancient, ancestral tectonic gifts dubbed Caiera the Oldstrong, unknowingly spawned a son, and lost his new wife when the ship that brought him to Sakaar exploded…

Bereft and enraged he made his way back to Earth, oblivious of what he’d left behind and inflicted a punishing World War Hulk on the heroes and homeworld which betrayed him. Eventually that blew over too – but not without horrific and lingering consequences. Now Banner has notionally taken charge of a cadre of his fellow gamma gargantuans…

This collection gathers The Incredible Hulks #623-629 – a tome of two halves covering April to July 2011 – written in its entirety by film director, screenwriter and comics-nerd Greg Pak; opening with the eponymous ‘Planet Savage’ illustrated by Dale Eaglesham & Drew Hennessy.

In a hidden lab a worried cohort of monsters and outcasts (She-Hulk, Red She-Hulk, A-Bomb, Skaar: Son of Hulk, Korg of Krona, No-Name of the Brood, Sakaarian Elloe Kaifi and mostly human scientist Kate Waynesboro) battle to save the transformed Banner-Hulk from succumbing to injuries incurred battling demons and almighty Grecian Skyfather Zeus.

No sooner has he barely passed that crisis than the original green giant – who currently possesses Banner’s intellect – is off answering a distress call from the fantastic antediluvian nature preserve dubbed the Savage Land.

After trying to restrain the recuperating hero, a cadre of comrades reluctantly join him, painfully aware that the only thing keeping their friend alive is the Hulk’s inner core of rage: if Bruce rests or even calms down, both will assuredly die…

The clarion call they’re answering comes from modern-day Tarzan and self-appointed wild-life guardian Ka-Zar. Something very nasty has gorily eradicated a small enclave of Sakaarian refugees and the jungle lord is in dire need of a little back-up.

Sadly, not all of the otherworldly asylum-seekers are victims or innocent and before long the Hulk’s heavy-hitters are battling to the death against an army of mutated horrors controlled by a former ally.

Most horrifically, Banner’s compromised state has made him easy prey for an insectoid infestation that could end his rampages forever…

Following the conclusion of that gorily bombastic battle the tone twists to wry and witty Spy-Fi in a light-hearted, tradecraft-tinted tale ‘The Spy Who Smashed Me’, limned by Tom Grummett, Cory Hamscher & Rick Magyar.

The sensational skulduggery starts as Bruce’s ex-wife Betty Ross vanishes. That’s a pretty big deal since she is also the Red She-Hulk…

After still-recuperating hubby asks Amadeus Cho (8th smartest brain on Earth and 2nd most aggravating kid in the world) for assistance in locating her, they jointly discover that Betty’s power-levels are fluctuating to the point that she’s on the brink of a most unwelcome and soon-to-be-permanent final transformation…

Man and boy track her to Italy where Bruce goes undercover in a very stylish tuxedo made of unstable molecules, but ‘When in Rome’ Betty is no mood to quit partying and refuses to come back to the med-lab. Perhaps it has something to do with mesmerising immortal arch-enemy Tyrannus who’s ensorcelled her into helping him steal the legendary Pandora’s Box from the Museo della Mitologia Antica…

Almost immediately the undercover part of the mission heads south and the artefact – still packing the destructive equivalent of “All the World’s Evils” – triggers global panic-alerts, prompting NATO to grudgingly accept the Hulk’s “offer” of assistance in ‘Live and Let Smash’.

Working with sultry Museum Director and antiquities expert Dr. Sofia di Cosimo, Hulk heads straight for Tyrannus’ subterranean realm to stop the former Roman Emperor from opening the most dangerous container on Earth…

And that’s when an unsuspected third faction busts in; snatching the doctor, the dictator and the hotly disputed relic, unleashing mythological madness and forcing Red and Green Gamma Gladiators to work together in a manic effort to halt a mystical meltdown and apocalyptic return of ancient atrocities in the spectacular showdown ‘License to Smash’…

If you’re still capable of being shaken and stirred this collection also includes a cover and variant gallery by Eaglesham & Hennessey, Jock, Doug Braithwaite & Sonia Oback, Frank Cho & Jason Keith, Eaglesham &Peter Steigerwald and Michael Del Mundo, plus a ‘Pencil Gallery’ featuring covers and full pages by Eaglesham.

An intoxicating rollercoaster of action and sheer fun with plot pared back to a bare minimum, there’s much to recommend in this blistering, romp, especially if you’re a fan of magnificent mindless graphic mayhem – and what follower of the Hulk isn’t?

© 2011 Marvel Characters, Inc. All rights reserved.

Spirou and Fantasio volume 9: The Dictator and the Mushroom


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-267-6

Win’s Christmas Gift Recommendation: Mirth and madcap melodrama in a true comics classic… 9/10

Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter using his pen-name Rob-Vel for Belgian publisher Éditions Dupuis in direct response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

Thus, a soon-to-be legendary weekly comic entitled Spirou launched on April 21st 1938 with a rival red-headed lad as the lead of an anthology which bears his name to this day.

The eponymous lead character was originally a plucky bellboy/lift operator employed by the Moustique Hotel (a sly reference to the publisher’s premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip gradually grew into high-flying, far-reaching and surreal comedy dramas.

Spirou and his chums have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé‘s assistant André Franquin assumed the creative reins, gradually sidelining the well-established short gag-like vignettes in favour of epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating phenomenally popular magic animal the Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and eventually a spin-off star of screen, plush toy store, console games and albums in his own right). Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

He was followed by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures which tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in many ways returned to the beloved Franquin era.

Their sterling efforts revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998. As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator Specials A Spirou Story By…) the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou & Fantasio’s exploits since 2009, alternating between Tome & Janry’s superb reinterpretations of Franquin and earlier efforts from the great man himself.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943 and when the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bévère (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis and Franquin began his career as a jobbing cartoonist/illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days Franquin and Morris were being tutored by Jijé, who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a smooth creative bullpen known as the La bande des quatre or “Gang of Four”.

They later reshaped and revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and he ran with it for two decades; enlarging the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou and Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Incidentally, The Dictator and the Mushroom features the second appearances of Zantafio and strong, capable, female (!) rival journalist Seccotine (renamed Cellophine for these English translations)…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio over the years.

In 1955 contractual conflicts with Dupuis droved Franquin to sign up with rival outfit Casterman on Tintin. Here he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon. Although he soon patched things up with Dupuis and returned to Spirou – subsequently co-creating Gaston Lagaffe in 1957 – Franquin was now contractually obliged to carry on his Tintin work too…

From 1959 on, co-writer Greg and background artist Jidéhem increasingly assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned.

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Id̩es Noires, but his greatest creation Рand one he retained all rights to upon his departure Рis Marsupilami.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains; a vast body of work which reshaped the landscape of European comics.

Originally serialised in Spirou #801-838, between 1953 and 1954 and subsequently released on the continent in 1956 as hardcover album Spirou et Fantasio 7 – Le Dictateur et Le Champignon, this epic episode begins as globe-trotting troubleshooter Spirou and his short-tempered pal Fantasio approach the isolated home of eccentric inventor Count Champignac, resolved to return the mischievous Marsupilami to its natural habitat in the jungles of Palombia…

Whilst they discuss their plan with the elderly savant, however, the mischievous monkey he’s been safeguarding has swiped the inventor’s latest mycoprotein marvel and headed for town…

Champignac calls the gaseous form of his newest mushroom extract “metalsoft” and that’s exactly what the stuff does: reduce the solidity of iron, brass, bronze, tin or whatever to the consistency of hot wax. By the time the prankish primate has finished innocently playing with the pump dispenser, the locals are in uproar and their village is practically a puddle…

With nobody in Europe objecting, the lads book passage on a South America-bound cruise ship, where once again the elastic-tailed terror causes a cacophony of comedic chaos. Eventually though, the increasingly irate and exhausted adventurers at last head in-country towards sleepy Palombia where a big surprise is waiting for them…

Thanks to Marsupilami, they are forced to travel the last ten miles to capital city Chiquito on foot and are astonished to observe the sheer number of military vehicles which constantly overtake them. In the city, an altercation with soldiers then leads to their arrest and interview with new supreme dictator General Zantas. The meeting is both a huge shock and unhappy reunion…

Fantasio’s cousin Zantafio had been only a little mean and perhaps misguided when they were all first hunting for the Marsupilami, but since then he has reinvented himself and graduated into a full-blown murderous megalomaniac: a cheap thug in a flashy uniform determined to carve himself a bloody empire and vast wealth through the conquest of his national neighbours.

Moreover, Zantafio/Zantas wants his countrymen to join him in the campaign of conquest, a horrific demand the reporters initially refuse.

Locked in jail, Spirou and Fantasio ponder how to stop the murderous scheme and realise the perfect counter to Zantas’ burgeoning war machine is Champignac’s Metalsoft. All they have to do is get a message to the inventor and have him send enough of the wonder stuff to destroy the ever-growing army…

Thus they apparently switch sides and are promptly installed as high ranking officers, but Zantafio is no fool and sets his most cunning spy to watch them; just waiting for the moment when they betray themselves.

Of course it’s not our heroes’ first rodeo either and, aware of their shadow, the lads engage in a prolonged and hilarious game of cat-&-mouse with the spook, all the while fretting that D-Day is approaching and still they have not been able to smuggle a message out…

A solution presents itself when go-getting journalist Cellophine makes contact. She’s been secretly covering the crisis for ages – without being caught like her mere male rivals – and offers to get the request for Metalsoft to Champignac ASAP…

Things aren’t all going Zantafio’s way. Even though weapons dealers are frantically auditioning their death-dealing wares for the General, Colonels Spirou and Fantasio are especially diligent and somehow able to find dangerous faults in everything on offer…

And then one night Cellophine sneaks back into Palombia with the secret weapon which will end Zantas’ dreams of empire…

Following a fantastical fight with the mushroom gas-wielding trio battling an entire modern military and a tense yet inconclusive showdown with Zantafio, peace and democracy breaks out and the boys finally complete their original mission.

Having at last safely returned the Marsupilami to his natural wilderness, Spirou and Fantasio wearily head back to civilisation, content in the knowledge that the lovable little perisher is back where he belongs.

Of course, the pestilential primate has his own ideas on the matter…

Stuffed with superb slapstick situations, riotous chases and gallons of gags, but barely concealing a strongly satirical anti-war message, this exuberant yarn is a joyous example of angst-free action, thrills and spills. Easily accessible to readers of all ages and drawn with beguiling style and seductively wholesome élan, this is another enduring comics treat from a long line of superb exploits, certain to be as much a household name as that other kid reporter and his dog…
Original edition © Dupuis, 1956 by Franquin. All rights reserved. English translation 2015 © Cinebook Ltd.

Resurrectionists volume 1: Near Death Experienced


By Fred Van Lente, Maurizio Rosenzweig & Moreno DiNisio (Dark Horse)
ISBN: 978-1-61655-760-7

Win’s Christmas Gift Recommendation: Undying Action Adventure… 8/10

Surely everybody loves a cool crime caper yarn and here scripter Fred Van Lente (Action Philosophers, Cowboys & Aliens, X-Men: Noir, Brainboy) has conceived another riotously cracking big-picture concept that will astound fans of films and funnybooks alike.

Illustrated by Italian art émigrés Maurizio Rosenzweig (Laida Odius, Davide Golia, Clown Fatale) and colourist Moreno DiNisio (Dead Body Road), the tale is both frighteningly simple and terrifyingly complex…

Once upon a time 3000 years ago in ancient Egypt an architect named Tao finished a tomb for a dangerously ambitious priest. Unfortunately, the august cleric Herihor wanted to be Pharaoh instead of the Pharaoh and felt that the necessary precautions to ensure his ambitions in this life and the next should necessarily involve killing everyone who worked on the project, including Tao’s pregnant wife Maya…

Meanwhile in the now, former architect and current major thief Jericho Way is stealing relics to order for a mysterious client with big pockets and extremely fixed tastes. Way has no idea why the mystery man only wants Egyptian stuff or that the so-shy client is technically someone he’s known for many centuries…

With brother-thief Mac Jericho is planning to boost some scrolls from a museum, but has become annoyingly distracted by dreams of himself in another time and place. The master planner is blithely unaware that a lot of very strange and dangerous people are somehow cognizant of the changes he’s going through – after all they’ve been there before innumerable times – and are now extremely concerned about the life-decisions he’s going to be making over the next few days…

The first inkling that something is up comes after a particularly intense “dream” as Jericho realises that he can now read the ancient Egyptian scrawl on the scroll he’s just swiped…

Long ago in Herihor’s tomb, Tao, having escaped his pursuers but now hopelessly lost, settles down to die but is soon astounded to see another face. Tomb robbers – also called “Resurrectionists” – have already broken into his impregnable design but now offer him a way out and an opportunity for revenge…

And as Jericho shares his memories of those robbers with Mac, and he notes the recurring resemblances to recent acquaintances, it all becomes clear that he and his new co-crew have been working on that revenge and this robbery for a very long time indeed…

Incorporating a mystic vendetta than spans millennia and an undying love affair, this supremely engaging supernatural saga sees a gang of archetypal thieves locked in an eternal duel of wits and wills against a monster who has co-opted the Afterlife through the most devious and patient methods ever conceived.

However since the ragtag band of rogues can call upon the experiences of every person thy have been, maybe this time they’re going to pull off the Crime of the Ages and finally get vengeance and peace in equal measure…

A delicious melange of reincarnation yarn, conspiracy-thriller and all-action buddy-movie come heist-caper, this is a brilliantly conceived and executed tale with plenty of plot twists you don’t want me to reveal but which will intoxicate and astound all lovers of devious and deranged dark fantasy.
Resurrectionists © 2014, 2015 Fred Van Lente and Maurizio Rosenzweig. All rights reserved.

Valerian and Laureline book 10: Brooklyn Line Terminus Cosmos


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-263-8

Val̩rian: Spatio-Temporal Agent debuted in continental weekly Pilote #420 (November 9th 1967) and was an instant hit. It became Val̩rian and Laureline as his feisty distaff sidekick quickly developed into an equal partner Рif not scene-stealing star Рthrough a string of light-hearted, fantastic time-travelling, space-warping romps packed with cunningly satirical humanist action, challenging philosophy and astute political commentary.

At the start Valerian was an affably capable yet unimaginative by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to the 28th century super-citadel/administrative capital of the Terran Empire, Galaxity.

The indomitable female firebrand then crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of light-hearted, space-warping, social-conscience building epics.

The so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

The tenth Cinebook translation – and conclusion of the series’ first extended saga Brooklyn Line Terminus Cosmos was originally serialised in the monthly Pilote #M70 – M73 from March to June 1980 before being released as an album. The time bending, space-warping saga had begun with the partners-in-peril separated by centuries and light years: Laureline dispatched to the vast Cassiopeia system, whilst her partner was deposited in Paris in 1980 in search of astounding and seemingly mystical threats.

Although acting apart, Laureline and Valerian are still “enjoying” intimate contact, thanks to Terran ingenuity and recent neurosurgeries. Being telepathically linked and sharing information on the mission has its own intrinsic problems however…

Valerian feels like a fish out of water, constantly reminded how little he knows or understands the people and history of his birthworld. His guide, the volubly affable, infuriatingly unrushed and always tardy Mr. Albert seems unsuited to the work: investigating, sifting and collating incalculable amounts of data on everything fringe, strange or whacky that occurs in the 20th century he has adopted as his home-away-from-home, but without the dash and verve a real hero needs…

Monstrous manifestations have been menacing the city and its environs: horrific creatures which appear to be demonic iterations of ancient elemental forces Fire, Water and Earth but there’s also an as-yet unexplained connection to two rival mega-corporations: W.A.A.M (World American Advanced Machines) and its equally unscrupulous competitor Bellson & Gambler.

Laureline is meanwhile scouring the colossal Cassiopeia system alone: following barely tangible leads regarding the classical concept of the Four Elements through a number of weird worlds, she eventually arrives at vast interplanetary dumping planet Zomuk where, after an epic struggle against ghastly odds, she enters a hidden shrine to gaze upon fantastic representations of the very Elemental Forces which underpin the universe and are threatening 20th century Earth…

Back in Paris, her psychic contact with Valerian is broken when he storms out into the Parisian night, utterly oblivious to the fact that he’s being followed by enigmatic figures in an expensive automobile. And then he accepts a lift from a pretty girl in a sports-car…

After a full recap the story resumes here some relative hours later as Laureline finally wakes her slumbering, cosmically distant partner. She is psychically aware of the woman sleeping beside him and takes great pleasure in razzing him on his conquest “in the line of duty”…

Fun over, Laureline imparts crucial information: the puissant yet debased ancients of Zomuk now seemingly worship two strange new godlike beings and are sharing with them the awesome power of Elemental artefacts they have preserved for centuries. Sadly she suspects the lordly strangers are far from divine and have extremely venal if not outright criminal motives for their attentiveness.

Moreover, when the deities started squabbling over the potent offerings, the native Zoms start to smell a rat too…

Now with Laureline tracking the impostors deep into a region dominated by astral pirates and fugitives, Valerian returns to his new companion, suspicious that she also is not what she seems…

He’s not wrong. The highly competent Miss Cynthia Westerly is highly placed in one of the corporations pursuing the uncanny phenomena plaguing Paris, but is oblivious to the fact that the big oaf she thought she safely seduced and left is actually following when she heads for the Pompidou Centre to try and capture the next Elemental manifestation…

As he trails her, however, Valerian becomes aware that her rivals are in pursuit and plays a very deft trick to throw them all off guard…

Rendezvousing with Albert, the Spatio-Temporal Agent manages to get his hands on the surprisingly compact “Creature of Air and Dreams” before anybody else but the brief contact leaves him changed and damaged…

As Albert hustles him away, Valerian slips into tenuous contact with Laureline but the communication is oddly garbled, since his consciousness is simultaneously wandering the timelines: glimpsing events from his past and many which have yet to occur…

His bewildering loss of temporal continuity continues even as Albert drags his dazed presence onto a jet, heading for a final confrontation with the warring corporate cliques. The entire journey is punctuated with bizarre visions which Laureline cannot help but share and on arrival in New York Albert takes the debilitated agent to see an old friend: aged Kabbalah scholar Schlomo Meilsheim who has a few ideas on a remedy for the increasingly escalating condition…

The situation has not gone unnoticed by the voracious corporations either. With their grand schemes of and profitable new proprietary energy sources threatened they have instigated a mass convocation of every fringe scientist, modern mystic, seer, religious nut and new age quack in the country: a last ditch attempt to regain control of the elemental forces currently tormenting Valerian…

Naturally Schlomo is invited too and he brings his friends along to the desolate, snow-swept reaches of Brooklyn. When Val wanders off, terse communication with Laureline reveals the truth about his latest visions and the dangers she’s been battling single-handed in pursuit of the faux gods.

Now as Elementals catastrophically manifest amongst the massed mystics, she enacts a bold plan to cut off the problem at source; severing the uncanny connection between devastating forces devised by the Zoms and its unfortunate link to unwary, unhappy 20th century Earth…

Sly, subtle, brilliantly mind-boggling and moodily mysterious, this sharp saga is a trans-time tale of subtle power, dripping with devilish wit, but no matter how trenchant, barbed, culturally aware or ethically crusading, Valerian and Laureline yarns never allow message to overshadow excitement or entertainment. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of even greater epics to come …
© Dargaud Paris, 1981 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2015 Cinebook Ltd.

Fires Above Hyperion


By Patrick Atangan (NBM/Comics/Lit)
ISBN: 978-1561639861

It’s long been an aphorism – if not outright cliché – that Gay (or more contemporarily LGBTQ) comics are the only place in the graphic narrative game where real romance still exists.

As far as I can see though it’s actually true; an artefact, I suppose, of a society which seems determined to demarcate and separate sex and love as two utterly different – and even opposite – things.

I’d prefer to think that here in the 21st century – or at least in the more civilised bits which actually acknowledge and welcome that times have changed – we’ve outgrown the juvenile, judgemental, bad old days and can simply appreciate powerful, moving, wistful, sad and/or funny comics about ordinary people without any kind of preconception, but that battle’s still not completely won yet. Hopefully, thoughtful, inspirational memoirs such as this will aid that transition…

Californian Patrick Atangan (Songs of Our Ancestors, Invincible Days) is a multi-talented Filipino-American creator with many strings to his creative bow: as deft and subtle in his computer-generated comic tales and retellings of Asian myths as with the tools he uses to craft high-end designer furniture.

Now he’s added a wry, charming yet deeply moving collection of short intimate musings and recollections on his “romantic gaffes and failures” to his printed canon for youngsters and the results are enough to make the toughest cookie crumble…

Posited as if “Sex and the City had been created by a gay Charlie Brown” these utterly compelling, seditiously humorous slices of a life lived a little too much inside one’s own head kick off with chronological logic with the still-closeted Patrick attending his ‘Junior Prom’ as escort to obsessive beard Mildred, whose attention to detail and determination to make the event absolutely perfect cannot help but fail. At least the string of disasters the fervent Prom-zilla endures take the spotlight off his own failings, petty jealousies and perceived inadequacies…

‘Secrets’ skips ahead to the liberation of college as the introvert resolves to reinvent himself and begins an ongoing process of Outing which gradually encompasses friends, family and everybody new in his life. Sadly that in turn leads to a sort-of romance with Calvin who never really comes to terms with his own sexual identity…

On leaving academe, another character-building debacle involves ‘Gary’; someone our author considered far too lovely for a dweeb like him – and therefore something of a self-fulfilling prophecy – before eponymous vignette ‘The Fires Above Hyperion’ finds Patrick coolly contemplating the now-annual forest fires threatening Los Angeles whilst foolishly attempting to rekindle or reinvent the three-year relationship he has just ended with Roger…

Eschewing his usual ‘New Year’s Eve’ ritual, the narrator attends a big party and suffers inebriation, gastric trauma and the humiliation of mistakenly putting the moves on a chain-smoking straight guy whilst ‘APE Shit’ reveals the sorry fallout of a trip to San Francisco to attend his first Alternative Press Expo in a decade: a concatenation of domestic disasters comprising old friends with new children, commuter congestion and a total change in the way Indy comics are sold. At least he connects with the gorgeous, seemingly ideal Bryan – before Fate and Patrick’s own conscience play a few pranks to spoil what might have been a perfect moment…

More notionally self-inflicted grief comes out of ignoring the custom of a lifetime and attending a wedding as a ‘Plus One’. Naturally he didn’t mind his “date” Julia going off with a guy, but when Patrick zeroes in on wonderful, apparently available Peter, events and the author’s own treacherous tuxedo conspire to make the soiree memorable for all the wrong reasons.

A heartbreakingly harsh assessment of Patrick’s failings then lead him to the dire conclusion that he is ‘Nobody’s Type’ before the excoriating romantic recriminations end with another ill-fated, self-sabotaged first date that founders because of too much introspection and an accumulation of ‘Baggage’…

Insightful, penetrating, invitingly self-deprecating, guardedly hopeful and never afraid to be mistaken for morose when occasion demands, this collection of misjudged trysts and missed chances offers a charming glimpse at the eternally hopeful way most folks live their love-lives and the result is magical and unforgettable.

Atangan has stated that he is contemplating quitting comics, but after seeing this beguiling confection I’m sure a legion of fans hungry for more of his slick, stylish and earnest entertainments will be determined to change his mind…
© 2015 Patrick Atangan.

Sven Hassel’s Wheels of Terror: the Graphic Novel


By Sven Hassel, illustrated by Jordy Diago (Weidenfeld & Nicolson)
ISBN: 978-1-60699-878-6

Although his true history remains controversial and hotly contested in his home country, Børge Willy Redsted Pedersen AKA Sven Hazel AKA Sven Hassel is indisputably one of the most influential authors of the late 20th century. The fourteen novels bearing his nom de guerre/plume, based on his war-time experiences as a decorated soldier in the German army (and latterly as a POW), have sold 53 million copies worldwide, published in more than 50 countries, and a fair few of those were to readers who went on to create many of the last forty-five years’ worth of great war comics.

He was born in 1917 and, after turbulent times in the post-war years following his return to his fatherland, left forever his native Denmark in 1964 for Barcelona. He stayed put and peacefully passed away in there in 2012. Now, with his canon once more lined up for screen adaptations, his stories have finally begun the transition to the genre he so particularly inspired: graphic novels.

Published in 1953, Legion of the Damned was a colossal hit, delineating his entire time in the Army of the Reich, including prompt desertion, recapture, confinement and sentencing to a Penal Battalion on the Eastern Front.

The remaining thirteen books are elaborations of that book and period, offering greater depth and many more unforgettable moments of horror and camaraderie, which is presumably why these adaptations – by son Michael and granddaughter Mireia, illustrated with subdued yet expressionistic verve by Spanish artist and photographer Jordy Diago (Fix und Foxi, El Cuervo, the Disney Company) – begin with the second novel.

Wheels of Terror was first released in 1958 and is regarded by many as the ultimate anti-war novel; each chapter a gut wrenching, thought-provoking, seemingly pointless exploit in a never-ending succession of brushes with near-death, human brutality and the appalling consequences of total war as experienced by the diffident narrator and his comrades. Those include charismatic thief Joseph Porta, hulking Tiny, former Foreign Legionnaire Alfred Kalb, elderly Troop Sergeant “The Old ‘Un”, somehow still-religious Möller, aging Bauer, big, steadfast Pluto and the rest…

This oversized (296 x 208 mm) full-colour paperback opens with no preamble or fanfare with ‘Nox Diaboli’ as the old lags are driven into Hamburg during an Allied firebombing raid and used as a clean-up crew during the still on-going devastation. The worst part was probably the children’s home…

‘Furioso’ then pauses to introduce the cast as they return to the Eastern Front, but still lumbered with shifting corpses, “aided” by Russian POWs with whom they have far more in common than any German officer. ‘A Shot in the Night’ then describes an uneventful night in the barracks at the Sennelager Training Grounds involving a near-fatal confrontation with a martinet Sergeant-Major who has no time for convicts and unconventional Commandant Colonel Von Weisshagen. As usual, Porta’s nervy, anarchic impromptu antics turn potential catastrophe into a war-story worth retelling many times over…

Penal battalions get all the choice jobs and ‘State Murder’ describes what happens when the squad are ordered to execute prisoners – even young women – after which ‘Porta as Pope’ finds the still-distraught men gathered to drink and play cards whilst the indefatigable fixer regales his chums with the time he accidentally became padre to the barbarous counterattacking “Ivans” before Sven sneaks away to enjoy an unlikely ‘Love Scene’ with a woman living in the bombed-out ruins…

The account kicks into grim high gear with ‘Return to the Eastern Front’ as the dirty business of trench-fighting resumes in earnest, punctuated with moments of inactivity spiced up by Porta’s ribald stories and songs, but soon the gregarious scene-stealer is risking his life with our narrator at a forward listening post mere metres from the Russians where he learns that ‘At 11.30 AM the Germans Will be Blown Sky High’.

The subsequent devastating clash between advancing Ivans and a doughty crew of German flamethrower operators is appalling to witness and the pointless action soon leads to ‘Close Combat in Tanks’ with the reprobates stuck inside a malfunctioning Tiger, narrowly avoiding being butchered by the advancing enemy before having to fight for their lives in freezing close quarters at apocalyptic atrocity-site ‘Cherkassy’…

A relative moment of calm only gives the squad time to brood and indulge in torture masquerading as interrogation before ‘The Sneaking Death’ sees another firefight erupt, killing a third of the company…

In the bright day of a forest reconnaissance, loquacious Porta describes his favourite meal of ‘Mashed Potatoes with Diced Pork’ to the ones who made it, leading to a shockingly bloodless and almost comic confrontation with a Russki patrol before ‘The Partisan’ sees the scruffy survivors trying to help a girl rescue her already-arrested father from execution. Nazi fanatic Julius Heide then learns to his cost that the scum hate him as much as he despises them…

When the quartermaster asks the starving troops in all seriousness ‘What Do You Want to Eat?’ following an upcoming attack, the wary warriors realise the hell they’re about to enter, resulting in the loss of yet another cast regular, after which a frenzied retreat in tanks is interrupted by more murderous Soviets and a crazy interlude wherein Kalb risks everything to help a Russian woman in the final stages of ‘Childbirth’…

This story doesn’t end; the reader just finds a place to stop watching and that occurs here with ‘Long Live Death’ as the ravaged survivors hide in a trench with Ivans inexorably advancing. The grim moments pass as the convict soldiers observe how proper German officers die before finding two Soviet women soldiers who would rather stay with them than be returned to their male Russian comrades. And then the shooting starts again and your narrator is hit. Fade to black…

Grim, bleak, blackly funny and still ferociously forceful, this pictorial interpretation is a splendid first outing from all involved, deftly negotiating the minefield of how to keep the necessarily horrendous visual aspect from overpowering the events. Purists who love the prose novels might, however, feel cheated that some of the more racy (by today’s standards that might as well read as sexually exploitative) content has been toned down or expurgated, but all in all this is a book to satisfy old fans and make a legion of new ones.
© MHAbooks aps 2015. All rights reserved.

Invisible Ink: My Mother’s Secret Love Affair with a Famous Cartoonist


By Bill Griffith (Fantagraphics Books)
ISBN: 978-1-60699-895-3

Win’s Christmas Gift Recommendation: Awesomely Educative Treat for Mystery Lovers… 8/10

Starting life as an underground feature in 1971, Bill Griffith’s absurdist commentary on American society Zippy the Pinhead has grown into such a prodigious and pervasive counter-culture landmark that it’s almost a bastion of the civilisation it constantly scrutinises and ridicules. What I never suspected before and – according to the revelations stunningly catalogued and depicted in this powerful and absorbing Graphic Memoir, nor did he – was the subtle influence the gods of cartooning had been constantly exerting upon his family’s lives for generations…

As much a detective yarn and memorial to simpler (but just as complex) times as a straight biography, Invisible Ink: My Mother’s Secret Love Affair with a Famous Cartoonist reveals how the cartoonist and social commentator (already long-schooled in the proud achievements of artistic ancestor and photographic pioneer William Henry Jackson) latterly uncovered further pictorial predecessors and briefly became an impassioned genealogist and investigator after an elderly uncle decided it was time to pass on a boxful of dusty family memorabilia.

An uneventful yet evocative journey from Connecticut to North Carolina – miles slowly passing as the traveller is immersed in internet research – starts memories flowing and when Uncle Alan then hands over a historical treasure trove the naturally contemplative cartoonist’s childhood memories are triggered and his instincts for a good story are piqued…

Bill’s thoughts continually return to his own childhood in Levittown when he and his passionate, beautiful, aspiring-author mother regularly posed for neighbour and legendary pulp illustrator Ed Emshwiller‘s many magazine covers, and by the time the voyager stops discussing the past Bill is powerfully aware of just how real and earthy and fallibly human his relatives were.

As yet however the discourse still offers no insight into why his own cold, abusive father turned out the way he did…

Meticulous Alan is a mine of useful minutiae with his catalogue of familial foibles and passed-down stories, but even he is un aware of Barbara Griffith (nee Jackson)’s greatest indiscretion: a fifteen year, full-on tempestuous love affair with cartoonist, cartooning-teacher, publisher, comicbook pioneer, crime-writer and indefatigably restless entrepreneur Lawrence Lariar: an innocuously smooth operator who, although moderately successful for his entire life, was in many ways the Forgotten Man of Comics.

With the flow of information now going both ways, Bill shares the day in 1972 when word came of his dad’s imminent death and of how, in a moment of overwhelmed, grieving guilt and with the family gathered at the hospital, his mother the widow of mere minutes confessed that she had been wife in all but name to another man since 1957…

As Bill further re-examines his own memories, cross-referencing with pictures, diaries and his mother’s epic unpublished novel which clearly and cleanly transfers her complicated life into the refuge of putative fiction, a series of pictures starts to form…

Startlingly frank, scrupulously detailed, diligently analytical and brilliantly reconstructed using a variety of styles, this is a fact-filled, graphic tour de force which elevates the players to the rank of perfect archetypes whilst still leaving them authentic, living creatures we are convinced we know.

Superbly applying the techniques of fiction to the discipline of documentary, Invisible Ink is a wonderful leap forward in the growing genre of comics memoirs and one no serious reader can afford to miss.
© 2015 Bill Griffith. All rights reserved.