S.H.I.E.L.D volume 1: Perfect Bullets


By Mark Waid, Carlo Pacheco, Humberto Ramos, Alan Davis, Chris Sprouse, Mike Choi, Chris Renaud & various (Marvel)
ISBN: 978-0-7851-9362-3

Just as the 1960s espionage fad was taking off, inspired by the James Bond films and TV shows like Danger Man, war hero Nick Fury “re-debuted” in Fantastic Four #21 as a spy.

That was December 1963 – between issues #4 and 5 of his own blistering battle mag – and the perpetually grizzled warrior was re-imagined as a cunning CIA Colonel lurking at the periphery of big adventures, craftily manipulating the First Family of Marvel superheroes into taking on a racist demagogue with a world-shattering secret…

Fury was already the star of the little company’s only war comic: Sgt. Fury and his Howling Commandos, an improbable and decidedly over-the-top, wild WWII-set series similar in tone to later movies such as The Magnificent Seven, Wild Bunch and The Dirty Dozen.

When spy stories went global in the wake of The Man from U.N.C.L.E., the veteran’s elder iteration was given a second series (from Strange Tales #135, August 1965), set in the then-present. Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions and sinister schemes of World Conquest by hidden, subversive all-encompassing enemy organisation Hydra – all gift-wrapped with captivating Kirby-designed super-science gadgets and explosive high energy. It was set firmly in the heart of the slowly burgeoning Marvel Universe…

Once iconic imagineer Jim Steranko took charge, layering in a sleek, ultra-sophisticated edge of trend-setting drama, the series became one of the best and most visually innovative strips in America, if not the world.

When the writer/artist left and the spy-fad faded, the whole concept simply withdrew into the background architecture of the Marvel Universe, occasionally resurfacing in new series but growing increasingly uncomfortable to read as the role of spooks “on our side” became ever more debased in a world where covert agencies were continually exposed as manipulative, out-of-control tools of subversion and oppression.

In 1989 a six issue prestige format miniseries reinvigorated the concept. As a company targeting the youth-oriented markets, Marvel had experienced problems with their in-house clandestine organisation. In almost all of their other titles, US agents and “the Feds” were usually the bad guys. Author Bob Harras used this theme as well as the oddly quirky self-referential fact that nobody aged in comic continuity to play games with the readers…

Fury had discovered that everybody in his organisation had been “turned” and was now an actual threat to freedom and democracy. With his core beliefs and principles about leading “the Good Guys” betrayed and destroyed, he went on the run, hunted by the world’s most powerful covert agency with all the resources he’d devised and utilised now turned against him.

As part of the resolution SHIELD was reinvented for the 1990s: a leaner, cleaner, organisation, nominally acting under UN mandate, and proactive throughout the Marvel Universe. The taste of betrayal and seeds of doubt and mistrust never went away though…

Following numerous global crises – including a superhero Civil War – Fury was replaced as SHIELD director. His successor Tony Stark proved to be a huge mistake and after an alien invasion by Skrulls, the organisation was mothballed: replaced by the manically dynamic Norman Osborn and his fanatically loyal H.A.M.M.E.R. project. As America’s top Fed, he was specifically tasked with curbing the unchecked power and threat of the burgeoning metahuman community.

Osborn’s ascent was an even bigger error. As America’s Director of National Security the former Green Goblin and not-really-recovering psychopath instituted a draconian “Dark Reign” of oppressive, aggressive policies which turned the nation into a paranoid tinderbox.

This spectacularly poor choice was, however, also directing a cabal of the world’s greatest criminals and conquerors intent on divvying up the planet between them. The repercussions of Osborn’s rise and fall were felt throughout and featured in many series and collections throughout the entire fictive continuity. His brief rule also drastically shook up the entrenched secret powers of the planet and his ultimate defeat destabilised many previously unassailable empires…

Fury, a man driven by duty, fuelled by suspicion and powered by a serum which kept him vital far beyond his years, didn’t go away. He just went deep undercover and continued doing what he’d always done: saving the world, one battle at a time. Even after Osborn was gone, Fury stayed buried, preferring to fight battles his way and with assets and resources he’d personally acquired and built…

Since the concept became an integral part of Marvel’s cinematic and TV universe, the comics division has laboured to find a way to rationalise their two wildly dissimilar iterations of SHIELD. In 2015 scripter Mark Waid and a rotating squad of illustrators finally settled on a way to square that circle…

S.H.I.E.L.D. – now standing for the Strategic Homeland Intervention Enforcement Logistics Division – is still a major player in defending humanity from the unimaginable, but movie icon Phil Coulson, his core TV team of Melinda May, Leo Fitz and Jemma Simmons, plus hybrid versions of print-turned-screen stars such as Bobbi (Mockingbird) Morse have been deftly hived off into their own niche of comicbook continuity with Coulson in charge of an official sub-agency where – supplemented by SHIELD resources – his own geekishly vast and deep knowledge of metahuman trivia and contacts with the entire super-heroic community combine to tackle unnatural crises on a case-by-case basis…

The result – written by the master planner Mark Waid and illustrated by a rotating roster of star artists – is a fresh and supremely appetising blend of spies, sinister secret villains and super folk that is a joy to behold…

Collecting issues #1-6 of the breakthrough series (technically S.H.I.E.L.D. volume 3, spanning February to July 2015, if you’re keeping count) this volume commences with the eponymous ‘Perfect Bullets’ (illustrated by Carlos Pacheco, Mariano Taibo & Jason Paz, with Dono Sanchez Almara providing the colours) as SHIELD Special Ops Supreme Commander Coulson is forced to rally his barely wet-behind-the-ears unit to tackle a middle-eastern terrorist who has somehow latched onto a magic sword allowing him to summon all the monsters of mythology to batter the Earth.

As all the planet’s heroes wage a losing war against the invasion of gargantuan terrors, Coulson’s team rapidly identify the true owner of the blade and deploy the two ideal superheroes able to counter its threat…

Sadly, however, when the sword is restored to its rightful wielder, a hidden extra-dimensional presence is unleashed, forcing Coulson to improvise a final solution…

Then, adding funny to the fast and furious, a brace of comedic shorts follows. Crafted by Joe Quesada and starring boy-genius Fitz and his digital avatar H.E.N.R.Y., these strips were originally concocted to amuse the cast and crew of the TV show…

The all-comics action resumes with ‘The Animator’ (art by Humberto Ramos, Victor Olazabo & Edgar Delgado) as Xenobiology specialist Simmons is sent undercover to a High School in Jersey City to crack a smuggling ring. Of course, being a SHIELD Special Ops mission, the contraband being sought is not drugs of guns or something equally mundane, but rather weapons and tech stolen from super-villains.

Things instantly go bad when a Wizard power-glove stashed in a locker spontaneously activates, causing a riot. Thankfully fresh new Ms. Marvel Kamala Khan is a student at the beleaguered institution and steps up, impressing Coulson in the process…

Sadly it’s not the only crisis on campus as bio-plasm from genetic meddler Arnim Zola infects the cafeteria food, turning hungry kids into ravenous monsters…

With that catastrophe stomach-churningly averted, Fitz and H.E.N.R.Y. make another mirthful appearance before Alan Davis, Mark Farmer and colourist Matthew Wilson make the pictures for ‘Home Invasion’ as Coulson, Spider-Man and mystic parolee Mr. Rasputin break into the bewitched citadel of Doctor Strange to battle mystic mercenaries hired to raid the storehouse of magical wonders.

The thieves think they had it covered but their meddling unleashes forces that imperil the entire Earth. Moreover, in the aftermath Coulson sees something which sets him thinking that one hand might be behind the many threats his team has recently tackled…

After another delightful Fitz and H.E.N.R.Y. escapade, Chris Sprouse, Carl Story & Almara illustrate a deeply disturbing tale as Invisible Woman Susan Richards is seconded to the Special Ops unit to save a reluctant Hydra informant from a radioactive prison five miles underground. Sadly as ‘Fuel’ unfolds she discovers the truly vicious duplicity of her opponents and endures cruel whims of fate as the Mole Man attacks everybody and Coulson is forced to intervene before atomic Armageddon ensues…

The fifth instalment starts drawing disparate plot points together as the world’s mystics and supernatural champions are systematically gunned down by an assassin firing purpose-built ‘Magic Bullets’ (with art by Mike Choi and colourist Rachelle Rosenberg)…

With his resources reduced to the Scarlet Witch and professional sceptics Fitz and Simmons, Coulson uncovers a connection to Asgard and a mystery magical mastermind, only to have his team supernaturally suborned as the hidden manipulator makes his long-anticipated move…

This immensely entertaining epic concludes as Earth is afflicted with an arcane plague transforming humanity into mindless monsters compelling Coulson to assemble a squad of intellect-deficient atrocities – zombie Simon Garth, the Living Mummy, Frankenstein’s Monster and Man-Thing – into an all-new unit of Howling Commandos to invade the ‘Dark Dimensions’ (illustrated by Paul Renaud & Romulo Farjado, Jr.) and stop the contagion and its creator at the source.

And because he’s the sneaky bastard he is, Coulson also takes along a secret weapon: the last villain anyone might expect to save the universe…

Fast-paced, action-packed, imaginative, thrilling, funny and superbly illuminated throughout, Perfect Bullets offers fantastic enjoyment for any Fights ‘n’ Tights fan with a smattering of Marvel history in their heads, but will particularly reward any TV aficionado willing to peek into the convoluted comicbook universe the SHIELD show sprang from.
© 2015 Marvel Characters. All rights reserved.

Thor, God of Thunder volume 4: The Last Days of Midgard


By Jason Aaron, Esad Ribic, Agustin Alessio, Simon Bisley, R.M. Guera, Ive Svorcina & various (Marvel)
ISBN: 978-0-7851-8991-6

Created by Stan Lee & Jack Kirby, The Mighty Thor began his stellar career delivering an unceasing procession of spectacular fantasy-flavoured adventures which encompassed everything from crushing crime capers and smashing sinister super-villains to crushing mythical monsters saving entire universes from cosmic doom.

As the decades passed he survived numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly more sophisticated – and therefore jaded – readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels and his ongoing triumphs as a bona fide movie sensation.

A relatively recent publishing iteration of Marvel’s most tempestuous hero began by simultaneously focusing on the Storm Lord in the past, present and future. Thor, God of Thunder ended with #25 with this compilation gathering #19.NOW through to that momentous anniversary climax (cover-dates April to October 2014) bringing that conceit to its natural, if staggeringly apocalyptic, conclusion.

Crafted primarily by Jason Aaron & Esad Ribic, this chronicle visits two vastly separated eras as the Lord of Storms tackles two ultimate enemies of Earth in two distinctly different times.

‘The Last Days of Midgard’ opens with an appraisal of how, across the universe, many worlds are inexplicably expiring even as, on Earth, Thor is renewing his ineffable bond with the blue planet he loves so much.

Having recently made the acquaintance of junior S.H.I.E.L.D. agent Rosalind Solomon and been more than a little impressed, he is thus on hand when she begins her job in the agency’s new Environmental Hazard Division and uncovers a high-tech underwater Japanese whaling fleet hunting inside a UN undersea preserve.

As her solo assault fails Solomon is surprised – and a tad annoyed – to be rescued by the almighty storm god who soon routs and destroys the poachers. Meanwhile in Alaska, the new CEO of super-corporation Roxxon is unveiling his latest moneymaking scheme…

Unctuous yet menacing wunderkind Dario Agger is proudly publicising his new project to bring clean – albeit exorbitantly expensive – mined ice for drinking water from Jupiter’s moon Europa. Of course, he neglects to mention his company’s covert countervailing activities: secretly polluting water tables, melting Earth’s icecaps and befouling the atmosphere to maximise the profit potential of Roxxon’s newest line….

Under his new business model Roxxon intends to ecologically destabilise the planet so that they can monetise their brand of high-tech stopgap solutions…

Agger’s first foray goes embarrassingly awry when Thor hijacks his press launch; hand-delivering an entire mountain of clean ice and promising all Earth might ever need…

Furiously brushing aside Agent Solomon’s thinly veiled threat that S.H.I.E.L.D. is onto him, the self-proclaimed god of money vows vengeance and brings in his lawyers and lobbyists. Superheroes and even S.H.I.E.L.D. enforce laws, but corporations own the politicians who make and – where necessary – rewrite them…

In the far distant future the universe is winding down and All-father Thor is a weary, maimed but still stubborn god. The end of time has almost no deities left in it, save the aged, one-eyed, one-armed Last King of Asgard, with only his (recently liberated from slavery yet ferociously independent) granddaughters Atli, Ellisiv and Frigg for company.

He spends his days sitting on and mourning the burned-out, nigh-dead Earth he loves so much, but Thor’s ancient passions for the planet are stoked back to blazing fury when world-devourer Galactus arrives, determined to consume at last the only celestial morsel ever to frustrate his unending hunger…

‘All Worlds Must Die’ opens in that aforementioned far distant future as All-Father Thor banishes his tempestuous granddaughters back to Asgard whilst he prepares to die at long last defending his barren charge. Back in the Now his younger self has returned to the town of Broxton, Oklahoma; a place he sometimes calls home.

After a previous Ragnarok brought the extra-dimensional realm of Asgard to destruction and scattered the souls of the gods, a mysterious voice summoned the deceased Thor back to life – on Earth – in a crack of shattering thunder. Revived for an unspecified purpose the solitary godling swiftly set about retrieving the souls of his fellow Aesir, all scattered and hidden inside human hosts, and set up Asgard-on-Earth a few paltry feet above the ground of Oklahoma…

Following many battles and conflicts the mystic floating city – now dubbed Asgardia – was officially declared an Embassy of the Gods by the US government, and life for the rural humans below settled down to a pattern of strangely heightened, intense friendly cooperation with their amazing neighbours…

Outraged at what Solomon has told him of Roxxon and contemptuous as ever of mortal laws, Thor then causes the destruction of all the corporation’s flying pollution factories, provoking Agger to move the hero up his agenda and retaliate…

In his corporate lair the billionaire revels in the power of money and science whilst murderously “inspiring” his ineffectual think-tank to find solutions to his god problem. The gorily bloodletting brainstorming session soon arrives at a perfect response, but also inadvertently reveals a stunning secret about the cruel plutocrat…

With Agger setting his plans into motion in the present, at the end of time the last King of Asgard refuses to surrender his beloved Earth to Galactus and, as the battle ferociously escalates, readies himself to die gloriously with his wounded world…

‘God, Inc.’ sees the apparent defeat of the elder god, whilst in his past the unstoppable power of money and influence as applied by Roxxon has moved clerical mountains and brought misery to the younger Thunderer.

The corporation has moved into Broxton with a spurious scheme to bring jobs, prosperity and progress to the isolated farming town. Of course the first step is buying up all the land they can and splitting up the community. That is quickly followed by establishing a second wave of atmosphere-poisoning flying factories over their bewildered heads…

Correctly assessing what Thor’s furiously impatient response will be, smug Agger is waiting with a legion of lawyers and writs waiting to serve the god with injunctions, cease-&-desist orders and damages suits. After the CEO refuses the Asgardian’s offer to buy back Broxton with the unlimited wealth of the Eternal Realm, only Rosalind’s frantic pleading stops the enraged Thunderer from blowing his top and getting himself arrested and even deported from Earth…

In a distant Tomorrow Galactus has defeated the ancient Thunder Lord and thrown his battered body into space, whilst in the Now Agger initiates the next phase in his blueprint for vengeance, summoning monstrous troll Ulik and his troglodytic legions to literally undermine Broxton and Asgardia and slay Thor when he inevitably intervenes…

‘For Thor So Loved the World’ finds the world-devourer preparing to render the defenceless future Earth to rubble when the incomparable and ever defiant Atli, Ellisiv and Frigg return, bearing an arsenal of god-killing weapons, whilst in present day Oklahoma Thor resorts to guile and patience – two things he is legendarily short of – whilst Rosalind leads the fight back against Roxxon.

Things soon go wrong though when she is targeted by hungry trolls…

As defeated King Thor rallies at the end of the universe and storms towards the place where the most ultimate of weapons is cached, in the present Thor confronts Agger and is astonished to see him transform into a bloodthirsty beast-monster easily the match of a mere god…

‘Blood of the Earth’ features even more spectacularly climactic cataclysmic combat on two time-fronts with ravening monsters equally served their just deserts, topped off with a brace of twist endings each serving to set the scene for forthcoming dramas, but the graphic drama does not end there.

Thor, God of Thunder #24 featured ‘The Last Days of Midgard Epilogue: Adieu, Midgard, Adieu’ (illustrated by Agustin Alessio & colourist Ive Svorcina with Ribic), offering a rather downbeat conclusion to the bombastic epic as – beaten but undeterred – Dario Agger pleads possession by uncanny forces and puts all Roxxon’s resources behind a campaign to remove the terrifying, alien, immigrant Asgardians from American – if not Earth’s – holy soil…

Amidst an aura of almost constant super-powered strife, it’s ludicrously easy to sway public opinion and All-Mother Freyja decides its time for the repaired and fully restored city of wonders to leave for another, more welcoming place in the unending cosmos. But before they go, Thor has one last invaluable gift for all the friends in Broxton he feels he has failed…

Closing this collection and that era of the never-ending chronicles of Thor comes issue #25, disseminating ‘Tales of Thunder’ written as always by Aaron who takes the opportunity to delve into the secret histories of many of the lesser characters whilst laying the foundations for Thor’s Next Big Evolution.

This would happen as a result of the Original Sin Crossover Event which ended with a completely different Thunderer holding the Hammer of Thor…

Cloaked in a framing sequence where All-Father Thor’s granddaughters are forced to study excerpts from history the lessons begin with ‘The 13th Son of a 13th Son’ (limned by R.M. Guera and coloured by Giulia Brusco) which luxuriously details the sordid development of an elf sold into slavery by his mother. Rising from that cruel and demeaning state due to his ruthlessness and affinity for sorcery, the goddesses’ research shows how and why Dark Elf Malekith the Accursed became leader of the Wild Hunt and enemy of all that lives…

Next Simon Bisley spectacularly illuminates a tale of Thor’s Boyhood when he rode with the Vikings of Midgard against invading Frost Giant’s in a war of ‘Blood and Ice’. Despite emerging triumphant, the young prince of Asgard made an error of judgement which would cost him dear in centuries to come…

The school session ends soon after the last war maidens of Asgard consult a forbidden tome and learn of a woman who held mighty Mjolnir after the son of Odin was found to be ‘Unworthy’ (art by Ribic & Svorcina) which tantalisingly leads into another book for another time…

This blistering book of battles, trickery, triumphs and tragedies affords furious thrills and fabulous Fights ‘n’ Tights furore no fan of mythic cosmic adventure could possibly resist, so why not surrender to an irresistible force of full-on fun?
© 2012, 2015 Marvel Characters. All rights reserved.

Thunder Agents Classics volume 2


By Wally Wood, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Reed Crandall, Gil Kane, Mike Sekowsky, George Tuska, Steve Ditko, Frank Giacoia, John Giunta & various (IDW)
ISBN: 978-1-61377-832-6                  eISBN: 978-1-62302-448-2

The meteoric lifespan and output of Tower Comics is one of the key creative moments in American comicbook history. The brief, bombastic saga of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the then-still-reawakening superhero genre and the era’s spy-chic obsession.

In the early 1960s the James Bond movie franchise was going from strength to strength, with blazing action and heady glamour utterly transforming the formerly understated espionage genre. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (premiering in September 1964); bringing the whole shtick inescapably into living rooms across the planet.

Archie Comics editor Harry Shorten was commissioned to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He brought in creative maverick Wally Wood, who called on some of the biggest names in the industry to produce material in the broad range of genres the company demanded (as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan, there was a magnificent anthology war-comic Fight the Enemy and wholesome youth-comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the funnybook – which outlasted everything else – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane and Ralph Reese contributed scripts for themselves and the industry’s other top talents to illustrate on the adventure series.

With a ravenous appetite for super-spies and costumed heroes steadily rising in comic-book popularity and amongst the general public, the idea of blending the two concepts seemed inescapable…

T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November). Better yet, all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format, offering a huge amount of material in every issue.

All that being said these tales would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, subtly more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This second lush and lustrous compilation collects T.H.U.N.D.E.R. Agents #5-7 and the first blockbusting issue of spin-off title Dynamo – originally released between June and August 1966 – with the incomparably cool concept and characters going from strength to strength.

For those who came in late: When brilliant Professor Emil Jennings was attacked by the forces of the mysterious Warlord, the savant perished. However UN troops salvaged some of his greatest inventions: these included a belt that increased the density of the wearer’s body until it became as hard as steel, a cloak of invisibility and a brain-amplifier helmet.

The prototypes were divided between several agents to create a unit of super-operatives to counter increasingly bold attacks of many global terror threats such as the aforementioned Warlord.

First chosen was affable, honest but far from brilliant file clerk Len Brown who was, to everyone’s surprise, assigned the belt and codename Dynamo. Contributing scripter Len Brown had no idea illustrator/editor Wood had puckishly changed the hero’s civilian name as a last-minute gag until the comic rolled off the presses…

T.H.U.N.D.E.R. Agent NoMan was once aged Dr. Anthony Dunn who chose to have his mind transferred into an android body and was then gifted with the invisibility cape. If his artificial body was destroyed Dunn’s consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

John Janus seemed the perfect UN employee: a mental and physical marvel who easily passed all the tests necessary to wear the Jennings helmet. Sadly, he was also a deep cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity. All plans went awry once he donned the helmet and became Menthor. The device awakened his mind’s full potential, granting him telepathy, telekinesis and mind-reading powers, but it also drove all evil from his mind. When the Warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

A fourth super-spy was added when Guy Gilbert of the crack Mission: Impossible style T.H.U.N.D.E.R. Squad was required to beta-test an experimental super-speed suit. The gung-ho hyper-fast Lightning was proud to do so, even if every use of the hyper-acceleration gimmick shortened his life-span…

T.H.U.N.D.E.R. Agents #5 again gloriously pandered to every kid’s dream as the nice guy with the power to smash anything was pinpointed as the weak link of the agency and subjected to a three-pronged attack by Warlord and his subterranean race in ‘Dynamo and the Golem’ by a sadly unrecorded writer with art from Crandall, Wood & Adkins. The stupendous underground duel with the monstrous mechanical was even augmented by guest walk-ons (a rare treat in the mid-1960s when most editors feared over-exposing their heroes) by other T.H.U.N.D.E.R. stars…

The modern master of a tribe of primordial men returned as ‘NoMan: In the Caverns of Demo’ (by Pearson, Kane, Wood & Tony Coleman) saw the invisible agent lured into a trap and temporarily lose his wonder cape. After Adkins’ gloriously panoramic ‘Lightning Pin-up’, Skeates, Sekowsky & Giacoia then reveal how a leftover Nazi scientist blackmails a trusted engineer and wrecks new aircraft for the agency with his deadly “slow-down” dust in ‘Lightning: Return of Baron Von Kampf’…

The author of ‘Menthor vs. The Entrancer’ is unknown but the unmistakable John Giunta limns the dark tale of the mind master’s duel with a petty thief who steals a magic gem and almost conquers a country before the concluding ‘T.H.U.N.D.E.R. Agents: Double For Dynamo’ (Skeates, Wood, Adkins & Coleman) sees the entire team unite to tackle another plot by duplicate maker Mastermind to place his felonious android facsimiles in positions of power…

Issue #6 opened with ‘Dynamo and the Sinister Agents of the Red Star’ (author unknown, Wood & Adkins) as the sinister Sino-spymaster introduced a devastating judo expert who could use the human powerhouse’s strength against him. Poor Len had to use his brain (for a change) to stop the brazen theft of America’s newest super-submarine…

Skeates, Sekowsky & Giacoia had fun with a teleporting criminal in ‘Lightning: The Origin of the Warp Wizard’ and shockingly let the villain win, after which ‘T.H.U.N.D.E.R. vs. Demo’ – illustrated by Giunta, Wood & Adkins – the vile plotter ambushed NoMan and used his stolen cape to gather tons of cash and the other Jennings devices.

The arrogant thug’s great mistake was trusting his sultry sidekick Satana, who unreasonably bore a grudge for that time he’d abandoned her to T.H.U.N.D.E.R. and the cops…

‘Menthor: The Carnival of Death’ (art by Giunta & Carl Hubbell) pitted the mind-reading agent against a spy who was a natural telepath. Despite tremendous odds Janus foiled an insidious assassination attempt but lost his power-bestowing helmet in the process…

The best tale in this issue – and probably the entire book – is ‘NoMan: To Fight Alone’ by Skeates & Steve Ditko wherein the immortal agent is the only one capable of defying anti-democratic demagogue Mr. Image. This maniacal malcontent has the power to control any and all living beings in his vicinity, but of course, NoMan is only “living” in a strictly technical sense…

The final T.H.U.N.D.E.R. Agents inclusion is #7; a true landmark which opens with Dynamo in ‘Wanted: Leonard Brown, Code Name “Dynamo” Suspicion of Treason’ (illustrated by Wood, Adkins & Ralph Reese) with our hero on the run from his former friends.

Gullible Len has been framed by the delectable Rusty (revealed as the svelte and sinister Iron Maiden; a vivacious villainess clad in figure-hugging steel who was the likely puberty trigger for an entire generation of boys…) but still manages – more by charm and luck than skill or wit – to turn the tables on the real crooks and vindicate himself…

Next follows a frantic showdown which leaves Lightning possibly crippled for life after enduring ‘The Warp Wizard’s Revenge’ (Skeates, Sekowsky & Giacoia), after which the years-long secret war against invaders from Earth’s core comes closer to final resolution in the George Tuska illustrated ‘T.H.U.N.D.E.R. Agents: Subterranean Showdown!’

A council of Warlords opt to abduct Dynamo which leads to a shattering battle they ultimately fail to win, whilst, after a pulse-pounding Wood & Adkins ‘Iron Maiden: Pin-up’, NoMan suffers a psychological breakdown in ‘To Be or Not To Be’ by Pearson, Giunta & Sal Trapani.

Although Dr. Dunn is now a thing of plastic and wire, he is still susceptible to feminine allure and that unresolved dichotomy almost costs him – and Earth – everything…

The issue ended with a tale which blew the mind of most kids reading it in the summer of 1966. ‘Menthor: A Matter of Life and Death’ written by Adkins, with art by Ditko & Wood was an utter shock to readers who had never seen a hero die before. We were so sheltered back then; cowboys and cops only ever shot guns out of bandits’ hands…

When a beloved and trusted super-agent is shanghaied to Subterraneana as bait for a trap, he does what any hero would do rather than betray his friends…

This second cathartic classic fun-fest concludes with the contents of Dynamo #1 as Tower’s top draw became the first hero promoted to his own solo title. It began with sheer sci fi spectacle as T.H.U.N.D.E.R. spots a staging post on Luna and sends Len on what might be a one-way trip (it’s three years before the Apollo moon shots, remember?) to scotch a potential invasion from space in ‘Menace From the Moon’ by Wood & Adkins.

That astounding blockbuster is followed by a deliciously wry romp as ‘A Day in the Life of Dynamo’ (Sekowsky & Giacoia) finds the invulnerable operative harried around the world from pillar to post in pursuit of the elusive Red Dragon, the wicked Warlords, rampaging giant robots… and a date with his boss’ attractive assistant Alice…

Then Crandall, Wood & Adkins apparently take Dynamo ‘Back to the Stone Age’: revealing the secret of Demo’s seemingly inexhaustible stock of cavemen and dinosaurs after the devilish villain breaks out of jail with Mastermind in tow, after which Ditko, Wood & Adkins craft another action-packed mini-masterpiece as ‘Dynamo Meets the Amazing Andor’.

Decades previously the so-very-patient Warlords stole a human baby and spent long years turning the waif into a biological superman devoid of sentiment or compassion. Sadly, when they finally unleashed Andor on the surface civilisations – although they anticipated the dogged resistance of humanity and even the newly-constituted T.H.U.N.D.E.R. – the subterranean geniuses hadn’t factored in how their living weapon might react to the first woman he had ever seen…

The tongue-in-cheek dramas wrap up with a bright, breezy spoof as ‘Wonder Weed, Super Hero’ – illustrated by Giunta – reveals how merely mortal – and mildly jealous – agent William “Weed” Wylie is tricked by a magician/enemy agent into thinking he has powers too.

Of course, Weed is cocky, suggestible and avaricious but nobody’s fool…

With stories all shaded in favour of fast pace, sparse dialogue, explosive action and big visuals, T.H.U.N.D.E.R. Agents was decades ahead of its time and certainly informed everything in Fights ‘n’ Tights comics which came after it. These are truly timeless comic classics which improve with every reading, and there’s never been a better time to add these landmark superhero sagas to your collection of favourites.
T.H.U.N.D.E.R. Agents Classics volume 2 © 2013 Radiant Assets, LLC. All rights reserved.

Graveslinger


By Shannon Eric Denton, Jeff Mariotte, John Cboins, Nima Sorat & various (IDW Publishing)
ISBN: 978-1-60010-364-3

The iconography and intrinsic philosophy of the western is so strong that it will readily mix-&-match with any other narrative genre.

Space Cowboys? Done.

Murder mystery? War?

Culture clash; political thriller; buddy movie; coming-of-age-drama; romance; epic quest? All covered in landmark cowboy books and/or film tales.

However – probably due to the brutal nature and subtext of the Wild West mythos – the most effective genre-mash-ups have always involved broad humour or supernatural shock.

Intriguing case in point is this short, sharp saga written by Shannon Eric Denton (The Revenant) and Jeff Mariotte (Desperadoes), beguilingly brought to un-life by illustrators John Cboins and Nima Sorat, with the whole chilling confection coloured by Chris Wood & Carlos Badilla with lettering courtesy of Ed Dukeshire.

Originally released in 2009 as a 4-issue miniseries, the tale is by no means an original one, but is stylishly undertaken (that’s a freebie from a veteran punslinger, folks) and rattles along at a breakneck pace to its gory conclusion…

The drama begins in ‘The Devil’s Playground’ as a strangely gaunt man closes in on a night-time campfire. With little ceremony the top-hatted old timer despatches the man-like things basking in the fire’s glow and dumps them unceremoniously in the coffin on the wagon pulled by his trusty mule Lucifer…

In the growing daylight Frank Timmons meets some riders whilst crossing spartan cattle country and learns that a range war is brewing between the independent ranchers and merciless cattle-baron Harvey Newell.

Frank has no time for their petty problems as he is involved in a relentless pursuit. He used to be the undertaker at Gila Flats Territorial Prison and, after a recent incident, has been tasked with tracking down some very dangerous escapees…

As Timmons heads on, one of the cowboys joins him. Will Saylor already suspects something nasty is occurring and, since the manhunter’s course is in a direct line for his own stead – where his wife and daughters are waiting – Will thinks he ought to be heading home…

As they near the ranch Will’s worst suspicions are confirmed. Timmons is no normal bounty killer and the things threatening his family stopped breathing a long time ago. They also seem immune to his bullets and crave living human flesh…

The old man does have a few advantages of his own, however, and before long has the dead men on the run and the women-folk back with the horrified Will…

The hunter’s problems grow in ‘The Undertaker’s Lament’ as Frank shares a few more unwholesome truths with Will, even as miles distant, the bulk of the risen dead Timmons has been following introduce themselves to local tyrant Newell.

Timmons was not a good man when he worked at Gila Flats: abusing his position for profit and living the high life with a local woman named Dorothy. Things started to go bad in 1878 when Frank was cursed by hardened killer Bart Bevard as he fought the noose around his neck. They then got much worse when Frank desecrated the corpse of Mexican witch-man El Brujo to steal the shaman’s fancy amulet.

That night 117 corpses dug themselves out of the Boneyard and went on a ravenous killing spree, slaughtering an entire town… including Dorothy…

And that’s when something truly diabolical spoke to Frank: offering him a deal he could not refuse. Hell wanted its escaped souls back and, if Frank delivered them. he might be reunited with Dorothy…

As Frank and Will reach the local town to spread a warning, they are caught in a lethal ambush. However it isn’t Bevard’s corpse gang but Newell’s bully boys gunning for them. Faced with ‘The Good, the Bad, & the Undead’ Frank needs to make a quick decision about temporarily abandoning his unholy mission…

After an horrific gun battle he manages to convince a few cowed survivors to join him in a raid on Newell’s ranch for a showdown with the human monster before his own final apocalyptic confrontation with Bevard and ‘The Malevolent Six’ zombies he still commands…

And when the shooting stops Frank and Lucifer the mule head for the sunset, painfully aware that they still have 107 more soiled souls to send to the inferno before they can rest…

Simple, straightforward, eerily evocative and leavened with just the right amount of gallows humour, Graveslinger was quickly optioned for eventual movie glory – although to me it smacks more of numerous TV episodes rather than 120-odd minutes of supernatural shoot-outs – but the original comicbook inspiration has all but vanished from sight, despite its welcoming premise, solid action ethic and the vast gallery of guest art (three dozen potent and powerful pieces by the likes of Adam Archer, Bloodworth, Francesco Francavilla, Michael Geiger, Phil Noto, Tom Mandrake and others) that came with the collected edition.

If you’re in the mood for spooky six-gun thrills, Graveslinger is well worth tracking down in either printed or digital editions.
© 2009 Shannon Eric Denton and Jeff Mariotte. All rights reserved

Stuff about Sex for Guys Who Are Not Like, Total Idiots


By David Mellon (Top Shelf Productions)
ASIN: B01BMV519A

Whilst not actually a graphic novel, I couldn’t resist adding this outrageous little comicbook essay to my St. Valentines Day celebrations, and wholeheartedly recommend it to any oldster who likes a gentle, knowing laugh or any young man in need of a little understanding pep talk before setting out to find a mate – either for a night, a while or a lifetime…

In the manner of a relatively non-judgemental older sibling, David Mellon talks frankly and in the most simple of terms on how to start having sex and the onset of adult relationships; dispelling myths, addressing if not positively coddling neuroses and especially bestowing actual useful advice (yes, really! Wash often and wear clean clothes!) to help nervous neophytes meet women and not nauseate them…

Beautifully rendered in accessible monochrome cartoons, Mellon takes us through the initial obstacle of ‘Shame!’, arguing that ‘It’s the Same for Everybody’ and claiming ‘Everybody Wants to Drop that Mask!’…

Nothing is held back as the author sensibly deals with ‘Personal Hygiene’ and tackles issues such as ‘Premature Ejaculation’, ‘Masturbation’, the pros and cons of ‘Virginity’ and even asks the big question… ‘What’s Love Got to Do With It?’

Even the great imponderables get a look in as we examine ‘Normal’ and discuss ‘What Women Want’…

Smart, sensible, unflinching but never harsh or mean, Mellon’s mature approach to an age-old traumatic experience and rite of passage should be mandatory reading in schools (but won’t be because of all the naked men and women he’s drawn here) as a serious aid to sex education.
Stuff about Sex ™ & © 2012 David Mellon. All rights reserved.

Fresh Romance volume 1


By Kate Leth & Arielle Jovellanos, Sarah Vaughn & Sarah Winifred Searle, Sarah Kuhn & Sally Jane Thompson, Marguerite Bennett & Trungles, Keiron Gillen & Christine Norrie & various (Rosy Press/Oni Press)
ISBN: 978-1-62010-346-3                  eISBN: 978-1-62010-347-0 (Kickstarter exclusive)

Once upon a time romance comics were the backbone of the comicbook industry, selling in the millions and capturing the crucial yet elusive and fickle women’s market where war, westerns and superhero titles just couldn’t get a foothold.

Times passed, fashions changed and the genre all but vanished in comics form, to occasionally resurface in rare re-emergences filled with quality writing and art but still unable to justify the expense of a regular print slot.

Thankfully the internet changed all that, with devotees able to create, disseminate and consume articles of visual amour free of draconian and tawdry business pressures. One such enterprise was anthological enterprise Fresh Romance from Rosy Press which offers startlingly uncompromising modern love stories in a broad variety of styles and themes and tones from simple person-meets-person encounters to classical pastiches to rom-com rollercoaster rides.

So well-received were these tales that in partnership with Oni Press the stories have made the retrograde jump back into physical form such as this initial collection…

Supplemented throughout with round-robin discussions and commentaries from the creators involved the wide-eyed wonderment opens with a no-holds-barred, ferociously contemporary spin on the coming-of-age ritual known as Prom Night…

‘School Spirit’ by scripter Kate Leth, illustrator Arielle Jovellanos, colourist Amanda Scurti and letterer Taylor Esposito details the build up to that very special occasion, focussing on unwitting chick-magnet Miles, haughty queen-bee Justine, moody Corrine and eager-beaver over-achiever Malie.

None of their peers are privy to their true natures, though. Miles’ reputation is largely bogus, allowing him to act as a beard for two of the girls whilst the lass he really likes has a secret she joyously shares with him alone: she’s a witch with fantastic powers she’s just desperate to exercise even though her dads forbid her getting intimate with mortals…

Pressure mounts as the Prom approaches and all four are reaching emotional crisis points: all they want to do is be themselves and be done with secrets…

But when the subterfuge falls apart just before the big event all the quartet can do is make it a night everybody will remember…

In stark contrast ‘Ruined volume 1’ by Sarah Vaughn & Sarah Winifred Searle (lettered by Ryan Ferrier) serves up a heaping helping of stolid and claustrophobic Regency romance in the manner of Jane Austen as young Catherine dolorously acquiesces to parental pressure and marries a man she does not know. As her parents constantly remind her, it’s the best she can hope now that her reputation has been so utterly despoiled by her recent indiscretion…

Her marriage into the prestigious but impoverished Davener family was never going to be a famous love match but after being packed off to his decrepit and distant estate Catherine’s slow acceptance of her taciturn, inscrutable husband is constantly impeded by one inescapable quandary. If no decent man would want her in her present state, why has Andrew Davener made her his bride?

Does he want her? Is he, in fact, a decent man?

A beguiling and compelling take on the traditional gothic novel – complete with troubled sister-in-law and antagonistic elder dowager in residence – Ruined does not conclude in this volume and leaves the reader hungry for a resolution…

From staid conformity to wild abandon as ‘The Ruby Equation’ by Sarah Kuhn & Sally Jane Thompson (coloured by Savanna Ganucheau and lettered by Steve Wands) pursues wild whimsy in a little coffee shop which serves as a dating drop-in centre run by extra-dimensional super-entities masquerading as baristas and waitresses.

These wondrous creatures are intent on helping their unwitting human clients find true happiness, but impatient young operative Ruby can’t wait to finish this dumb assignment and progress to missions of truly cosmic importance.

Sadly for her, Ruby can’t close the deal with prospective happy couple Josh and Megan, and she’s the only one who can’t see that they are not perfect soul-mates. Not when one of them is actually the only being Ruby could ever love…

A dark reinterpretation of a very familiar fairytale, ‘Beauties’ by Marguerite Bennett & Trungles – lettered by Rachel Deering – sees a beautiful beast captured and enslaved by a callous prince and his cruel daughters, only to win over one of his tormentors and trigger an uncanny transformation. With love triumphing over every adversity the liberated lovers must then seek escape or death together whatever the ultimate cost…

As icing on the cake this collection closes with a delightful bonus vignette by Keiron Gillen & Christine Norrie. ‘First, Last and Always’ slyly reveals the cautious, cunning politics that underlie that initial brushing of lips that presages the start of everything…

Powerful, charming, engaging and endearing, these yarns of yearning and fulfilment are superb examples of how varied comics can be. Why not let a little romance into your heart today?
Fresh Romance volume One © 2016 Rosy Press. All individual stories are the property of and © their respective creators. All rights reserved.

Walt Disney’s Uncle Scrooge volume 1: Pure Viewing Satisfaction


By Rodolfo Cimino, Alberto Savini, Jan Kruse, Bas Heymans, Frank Jonker, Paul Hoogma, Romano Scarpa, Andrea Freccero, Luca Boschi, Maximino Tortajada Aguilar, Tony Strobl & various (Disney Comics/IDW)
ISBN: 978-1-63140-388-0

Scrooge McDuck premiered in the Donald Duck tale ‘Christmas on Bear Mountain’ (Four Colour Comics #178 December 1947): a mere disposable comedy foil to move along a simple tale of Seasonal woe and joy.

The old miser was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from scenic metropolis Duckburg.

The comicbook stories and newspaper strips of the Disney studios quickly travelled around the world and were particularly loved and venerated in Europe where Italy, Germany, The Low Countries (that’s the Benelux region of Belgium, Luxembourg and the Netherlands), Britain and especially the Scandinavian countries all made them their own, with supplemental new adventures and frolics that often surpassed the efforts of all but Carl Barks himself.

During the latter part of the 20th century Disney US downsized their own comics output, and eventually Barks and latter-day American giants like Don Rosa graduated to producing new material for the monumental continental Disney Comics publishing machines such as the Gutenberghus Group and Disney Italia.

In recent years the best of that Continental canon has been seen stateside in comicbooks and collected albums such as this one celebrating the pecuniary parsimony and eccentric antics of the Richest Duck in the World… and about time too!

Bold, brash, lightning-paced, visually spectacular and hilariously funny, this compilation – reprinting the American IDW comicbooks Uncle Scrooge #1-3 (lettered throughout by Tom B. Long) – commences with the epic saga of ‘Gigabeagle: King of the Robot Robbers’ – translated and polished by Jonathan H. Gray from an original Italian epic written by Rodolfo Cimino, limned by Romano Scarpa & Giorgio Cavazzano with colours by Digikore Studios.

The monstrous nightmare begins with Scrooge wracked with worry. The nefarious Beagle Boys have escaped jail again and the tension of waiting for their inevitable raid on his mammoth Money Bin is moving the miserly mallard to distraction. Determined to calm the old coot down, Donald and his nephews Huey, Dewey and Louie take him camping.

…And that’s where sleep-deprived Donald first encounters the gigantic robotic bandit the Beagles have built to empty Scrooge’s vault…

The Brobdingnagian brute is clearly unstoppable, but the bandits have foolishly built their ponderous puppet too well and before long the ducks are triumphant once again…

Longer yarns are counter-pointed with short, smart strips such as the eponymous ‘Pure Viewing Satisfaction’ (Alberto Savini & Andrea Freccero with translation and colours from David Gerstein over the original Disney Italia hues) which offers a unique interpretation of television luxury before ‘Stinker, Tailor, Scrooge and Sly’ – by Scarpa, Luca Boschi, Sandro Del Conte, Disney Italia, Digikore, Gerstein & Joe Torcivia – finds Scrooge hunting a shabby vagabond who keeps stealing the Fantabubillionnaire’s favourite coat.

It transpires that many years ago the mystery man hid a map to ancient Aztec artefacts in the lining and once the duck is appraised of the situation, a frantic race begins…

Crafted by Jan Kruse, Bas Heymans & Sanoma, ‘Shiver Me Timbers’ then finds three generations of Duck on a fishing trip and catapulted into a treasure hunt where three accursed ghost-pirates bedevil them whilst attempting to save themselves from damnation…

Single-page laundry lampoon ‘Yo!’ (Savini, Freccero Gerstein & Disney Italia) segues neatly into another fanatical financial feud with wealthy rival Flintheart Glomgold as the old enemies vie for possession of a fallen star in ‘Meteor Rights’ (by Frank Jonker, Paul Hoogma, Maximino Tortajada Aguilar, Comicup Studio, Sonoma, Long, Gerstein & Torcivia).

Scarpa & Cimino – with Disney Italia, Digikore, Gerstein & Torcivia – then detail Scrooge’s attempts to scupper the monetary reformation of three spendthrifts in ‘The Duckburg 100’…

After Scrooge’s own bank gives $100 each to Donald, would-be wheeler-dealer Jubal Pomp and Beagle Boy 231-132 as a promotional stunt to encourage investment, the ancient miser moves heaven and earth to scupper their get-rich-quick schemes and get back “his” cash. Sadly, however, the fates are against him and their unlikely, if temporary, success near bankrupts the old fool…

These comic cavortings conclude with ‘Donald’s Gabby Guest’ by the legendary Tony Strobl – aided and abetted by Digikore and translator Thad Komorowski – as Scrooge’s latest plot to bend Donald to his grasping monetary philosophies goes sadly awry after the nephews cunningly reprogram the gift-parrot he had previously indoctrinated to constantly spout sound financial advice…

Graced with a superb art-gallery by Cavazzano, Gray & Jake Myler, Marco Rota, Disney Italia & Shelley Pleger, Andrew Pepoy, James Silvani, Derek Charm featuring nine-scintillating covers, this is an exciting, exotic and eye-popping riot of raucous romps in the wholesome yet compelling blockbusting Barks manner: blending wit, history, madcap invention, plucky bravado and sheer wide-eyed wonder into a rollicking rollercoaster ride for readers of every age and vintage.

Whatever your opinions on the corporate mega-colossus that is today’s Disney, the sheer quality of the material derived from and generated by “The House that Walt Built” is undeniable, and no fan of comics and old-fashioned fun should avoid any opportunity to revel in the magic – preferably over and over again…
© 2015 Disney Enterprises, Inc. All rights reserved.

Candorville: Thank God for Culture Clash


By Darrin Bell (Andrews McMeel)
ISBN: 978-0-7407-5442-5

Darrin Bell likes to keep busy. As well as this bright, breezy yet controversial strip, he works as an editorial cartoonist and storyboard artist even whilst crafting a second modern newspaper mainstay in the form of aspirational lifestyle comedy Rudy Park.

Bell – born January 27th 1975 – is black and Jewish and hails from Los Angeles, which probably accounts for his smooth handling of and fascination with issues of race, gender and social inequality, which form the backbone of his gently chiding, wittily observational cartoons.

After attending University of California, Berkeley and gaining a degree in Political science in 1999, Bell began freelancing for papers such as the Daily Californian, Los Angeles Times and other periodicals. In 2001 he created Rudy Park and in 2004 added a second string to his bow by re-imagining his old college paper strip Lemont Brown as a wily critique on modern times and mores.

This it does by confronting issues of bigotry, poverty, homelessness, biracialism and personal responsibility through incisive yet mellow humour all the while disguising the political sallies in the ongoing saga of a wishy-washy would-be writer, his wannabe gangsta childhood chum and traditionally go-getting (platonic) Latina best friend.

Daydreaming Lemont and short-tempered, ambitious, upwardly-mobile Susan Garcia are both blithely unaware that they are ideal romantic soulmates and many episodes follow their slow, innocent dance towards that eventual realisation…

Now nationally syndicated, Candorville has become a crucial part of the daily lives of millions of young Americans, offering commentary on existences just like theirs, mirroring their dreams and concerns whilst exploring mixed culture relationships in a land that supposedly embraces multicultural, multi-ethnic and many-gendered freedoms whilst refusing to acknowledge that not everybody is happy with that state of affairs and wants to turn back time to the good old conservative days…

Following Lemont’s Foreword ‘Why’ the strips unfold fully formed as the introverted, undiscovered wordsmith wryly observes constant evidence of casual and institutionalised ethnic prejudice in play all around him: moments of intolerance frequently exacerbated by his boyhood pal Clyde – AKA C-Dog – who fully embraces the flashy contemporary hoodlum image of black rappers – bling, shades, bad language and “kill the cops” t-shirts – whilst indulging in (extremely) petty crime…

Both Lemont and Clyde are products of broken homes, with fathers who abandoned them early and mothers who took up the slack. Lemont’s mother, however, put her boy through college and now exerts a demonic passive-aggressive hold on him that sours much of his self-indulgent, poetically angst-ridden life as the classic misunderstood, undiscovered writer…

She wants him to get a job and a girlfriend and is relentless in expressing her desires…

Lemont’s existence is made up of ghastly blind dates, hostile dads and disastrous pick-ups punctuated by a succession of crappy jobs to support his efforts to pen the Great American novel.

He is almost addicted now to the disillusionment of rejection letters and briefly-crippling bouts of self-doubt whenever Susan reads one of his stories and wears that “I don’t get-it” look…

Garcia wants him to succeed, but not as much as her, even though Susan’s rapid advancement at the Ad Agency is continually stymied by glass ceilings, an unscrupulous, penny-pinching boss and an assistant who constantly tries to sabotage and supplant her…

Clyde just wants to be rich and famous and scary, but secretly his heart’s not in it and actual violence is just beyond his nature…

Against that comfortably familiar backdrop, this first collection of strips (of six compendia thus far) allows Bell to lampoon and lambaste Consumerism, the shame of homelessness, the Bush Administration’s War on Terror, police treatment of minorities, Religion, the myth of Success, TV-manufactured paranoia, Capitalism, Sensitivity Training as a replacement for actual understanding of different ways of life, Globalism, Political Correctness and its detractors, the failures of the banking system, Fox News, exporting jobs overseas and childish aspirations as well as finding time and space to revel in the timeless traditional comedy themes of unrequited love, hypochondria, dating, parental approval and social status…

And day by day the dance goes on…

Smart, wry, sardonic and engagingly sarcastic, this conscience-tinged cartoon sitcom is a splendidly even-handed liberal riposte to the increasing Right-driven American political scene, but also offers heart-warming characters and an engaging, funny story thread for lovers of cartoon continuity.

Not all dissent is strident and not all resistance is futile…
Candorville © 2005 Darrin Bell. All rights reserved.

Dreams in Thin Air


By Michael Magnus Nybrandt & Thomas Engelbrecht Mikkelsen translated by Steffen Rayburn-Maarup (Conundrum Press)
ISBN: 978-1-77262-010-8

Fantastic battles against overwhelming odds and magnificent, unlikely victories are the lifeblood of graphic narratives – and most of our popular fiction these days, I suppose – but seeing such triumphs in our own mundane mortal coil is barely credible in the real world.

Happily, miracles do occur, and one such forms the basis of this stunningly engaging chronicle of a good heart and love of sport defeating the political skulduggery of an oppressive yet publicity-shy superpower.

Delivered as a sturdy and compelling full-colour landscape format hardback, Dreams in Thin Air details the struggle of a young Danish man whose life was changed by a pre-college visit to Tibet: the things he saw and the people he met…

To make the story even more accessible, the man at the centre of events tells his own story, teamed here with Danish comics superstar and educator Thomas Engelbrecht Mikkelsen (Wizards of Vestmannaeyjar, Einherjar) who adds zest, verve and spectacular imagination to the already heady mix…

Following a Foreword by His Holiness, the Dalai Lama, the story opens near the end as impassioned, frustrated Michael Magnus Nybrandt paces outside the Chinese Embassy in Copenhagen. We don’t know it yet but Michael has gambled years of hard work, devious conniving and soul-destroying dedication on a true long shot…

‘Chapter 1: Towards Tibet’ then takes us back to 1997 when Michael and his friend Thomas land at Lhasa Airport and are only saved from disaster by the quick thinking of Tibetan guide Jamphel Yeshi, who rescues the idealistic Scandinavians from a potentially lethal encounter with bribe-seeking Chinese Guards.

As they ride away from the airport the Europeans observe over and again the brutal results of China’s annexation and systematic eradication of Tibetan culture begun in the aftermath of the 1950 invasion. Of course, the gun-toting occupiers called it an act of “liberation”…

The white boys’ feelings as they contrast the broken relics of a glorious past with the urbanised concrete wastelands inflicted by two generations of self-serving Chinese occupiers are obvious and exceedingly painful, and before long they check out of their state-sponsored hotel and go on a trans-Tibetan tandem ride, looking for the real country…

In ‘The Easy Way’ that joyous if exhausting excursion brings them into constant contact with the earthy, gregarious Tibetans and solidifies a feeling in Michael that he must do something to help them. The revelation of exactly what that might be comes after they arrive at a shattered temple and meet Lama Tsarong.

During their stopover, the Europeans meet young monks in training and discover the Tibetans’ abiding passion for football – the proper “beautiful game” and not the dandified Rugby played by Americans…

Later, Michael endures a bizarre dream in which he is the coach of a Tibetan National Team. That’s clearly an impossible notion. Thanks to China’s political clout and annexation policy, there is no such nation as Tibet, only outlaw enclaves of dispossessed Tibetans living as exiles in well-wishing countries such as India and Nepal.

No politically expedient government on Earth recognises the annexed but unforgotten land and it has no official national standing in any arena… even sports…

In August 1997 Nybrandt returns to Denmark and resumes his education in Aarhus. He is part of the landmark radical education initiative dubbed Kaospilot, but despite all his studies cannot shift his focus away from that vivid dream…

At that time privately-sponsored Kaospilot trained less than 40 students per year in leadership, business design, process design and project design. The private school’s educational philosophy stresses personal development, values-based entrepreneurship, socially-responsible innovation and – above all else – creativity.

Although Michael strives to adapt to the program, eventually he gives in to his obsession and retools his lessons and educational modules to the ultimate goal of creating a Tibetan National Football team and getting them international matches…

And that’s when his problems really begin, as the full political might of the People’s Republic is brought to bear, not just on him but also on Denmark itself. In ‘Dharamsala’ that subtle, silent opposition becomes far more overt, even as Nybrandt tirelessly works with Tibetan bigwigs – in the conquered mountain country itself and throughout the rest of the world.

Undaunted, he sources players, finds sponsors bold enough to buck the Chinese government; sidestepping petty-minded obfuscations like visa-sabotage and rescinded travel permits and even terrifying physical assaults from thinly-disguised political bully boys in China’s pay…

The tide starts to turn in ‘Dharma Player’ after a meeting with the Dalai Lama and the arrangement of an international fixture against Greenland’s national team. With the threat of public legitimisation of a “non-country”, China begins turning the geo-political screws: threatening economic sanctions that might bankrupt Denmark and even more dire unspecified consequences…

On the brink of defeat, Michael thinks furiously and realises that although the prestige of international sport has caused all his problems, it has also provided a once-in-a-lifetime possible solution. All he has to do is confront the Chinese ambassador and not blink first…

The result was a milestone in the modern history of oppressed, subjugated Tibet and resulted in ‘Ninety Minutes of Recognition’ as China was forced to climb down and allow the match to take place…

Being a true story, this gloriously inspirational tale can also offer a photo-reportage-packed ‘Epilogue by the Author’, geographical and socio-political synopsis on the country at ‘The Roof of the World’ and a heartfelt ‘Acknowledgments’ section dedicated to the brave souls who made the miracle happen and brought this book into print.

Compelling, hugely entertaining and astoundingly uplifting, Dreams in Thin Air is a wonderful tribute to the power of sport and the resolve of good people. Don’t wait for the inevitable feelgood movie: read this magnificent graphic testament right now and experience the all-too-rare joy of good intentions triumphing over smugly overwhelming ensconced power…
English Edition © Michael Magnus Nybrandt, Thomas Engelbrecht Mikkelsen and Conundrum Press 2017.

Growing Up in the New World Order – a Storybook for Grown-Ups


By Tom Hoover & Michael Lee (Saga Flight Entertainment)
ISBN: 978-1-53753-101-4

From its earliest inception cartooning has been used to sell: initially ideas or values but eventually actual products too. In newspapers, magazines and especially comicbooks the sheer power of narrative with its ability to create emotional affinities has been linked to the creation of unforgettable images and characters. When those stories affect the daily lives of generations of readers, the force they can apply in a commercial or social arena is almost irresistible…

It has long been a truism of the creative arts that the most effective, efficient and economical method of instruction and training has been the comic strip. Advertising mavens have, for over a century, exploited the easy impact of words wedded to evocative pictures, and public information materials frequently use sequential narrative to get hard messages over quickly and simply.

Moreover, from World War II until the birth of YouTube, carefully crafted strips have been constantly used as training materials in every aspect of adult life from school careers advice to various branches of military service – utilising the talents of comics giants as varied as Milton Caniff, Will Eisner (who spent decades producing reams of comic manuals for the US army and other government departments), Kurt Schaffenberger and Neil Adams.

These days the educational value and merit of comics is a given. Larry Gonick in particular has been using the strip medium to stuff learning and entertainment in equal amounts into the weary brains of jaded students with such tomes as The Cartoon History of the Universe, The Cartoon History of the United States and The Cartoon Guide to… series (Genetics, Sex, Computers, Non-Communication, Physics, Statistics, the Environment and more).

Japan uses a huge number of manga text books in its schools and universities and has even released government reports and business prospectuses as comic books to get around the public’s apathy towards reading large dreary screeds of public information.

So do we, and so do the Americans. I’ve even produced one or two myself, back in my freelancing years…

In this instance the medium is used with measured economy and devastating effect by writer Tom Hoover and illustrator Michael Lee to craft a fictionalised fable with a very real and dangerously recondite message carrying crucial real-world implications…

Delivered as an inviting science fiction parable, Growing Up in the New World Order details in beguilingly simple manner how artistically gifted youngster Chance discovers his ability to see the hidden and predatory embedded subliminal messages concealed in all the world’s mass-media entertainment systems.

This gift enables him to consciously perceive the constant barrage of subtle suggestions and behaviour-modifying nudges designed to mould the opinions and guide the actions of the entire population…

After all, how else could the world have gotten into such a sorry state where greed trumps survival and manufactured violence as entertainment anesthetises a population intended to keep quiet and consume?

Informed from his earliest years by the non-conformist views and opinions of his grandfather, Chance grows into the kind of gifted peon the hidden manipulators need: able to craft the images and messages neceassry to keep the consumers pacified and compliant, but all the while he is working to his own agenda and timetable, preparing for the moment when his cleverly-concealed secret counter messages and “embeds” will go live and free that mesmerised collective consciousness…

Designed as a trigger for much-needed societal debate on globalism, consumerism and covert cultural/commercial imperialism, Growing Up in the New World Order is a smart and enticing little tale with big ambitions and a book that needs to be seen by everyone – especially the older teens who are going to inherit the mess we’ve all made…
© 2016 Saga Flight Entertainment. All rights reserved.