Good Dog, Bad Dog: Double Identity


By Dave Shelton (David Fickling Books)
ISBN: 978-1-910989-00-5

Win’s Christmas Gift Recommendation: A Boney Fido Mystery Thriller for fans of every stripe… 10/10

Way back in 2012, David Fickling Books launched a weekly comic for girls and boys that rapturously revived the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

As is the way of modern comics publishing, their greatest serial hits were soon gathered into a line of fabulously engaging album compilations. This splendidly constructed pastiche of detective thrillers is the latest: a winningly authentic murder mystery with anthropomorphic police pooches doggedly sloping through noir nostalgia (for those of us old enough to recognise it) on the seedily sordid streets of Muttropolis in search of killers – and worse – in the canine counterpart to Hollywood…

It’s not the first outing for curious cur Kirk Bergman (who thinks he’s a four-footed Sam Spade) and his beefy, astute and gently gigantic partner Duncan McBoo. They were previously seen in The Phoenix‘s predecessor The DFC – by way of The Guardian, no lessand have lost none of their appeal in this further adventure, crafted as ever by Dave Shelton (A Boy and a Bear in a Boat) with sublime skill, seductive illustration, engaging word-play and a keen appreciation of the value of truly appalling puns …

Film freak McBoo is over the moon when their latest case takes them to Wiener Brothers Studios to investigate death threats against movie mogul Sam Weiner but soon sees that there’s nothing but trouble ahead in Tinseltown.

Twin brother Jack Wiener thinks it’s all a lot of hooey, but since Sam is off sick there’s little the police dogs can do except head back to the precinct. That all changes on the way out when a bomb seemingly intended for aging silver screen idol Dunstan Bassett apparently obliterates his stunt double Bump Henderson instead…

And so begins a cleverly constructed yet deadly game of bluff and deception, crammed to the rafters with hot dames, plucky assistants, raucous bar-fights, thrilling car chases, sinisterly suspicious strangers and quirky walk-on characters in a plot which cunningly twists and curves without ever losing itself in unnecessary complexity.

Bergman and McBoo each plays to his own strengths as they hunt a killer only to find that the victim isn’t dead but not all the suspects are necessarily alive…

Moody, suspenseful and outrageous, this yarn remains deliciously funny whilst honouring a deep dept and displaying a definite soft spot for the crime classics of yore, and is a perfect kid’s book every adult in the house will find impossible to put down.

Text and illustrations © Dave Shelton 2016. All rights reserved.

Good Dog, Bad Dog: Double Identity will be released on November 3rd 2016 and is available for pre-order now.

Why not check out the Phoenix experience at https://www.thephoenixcomic.co.uk/?

S.H.I.E.L.D. by Lee & Kirby: The Complete Collection


By Stan Lee, Jack Kirby, Roy Thomas, Denny O’Neil, John Severin, Don Heck, John Buscema, Joe Sinnott, Howard Purcell, Ogden Whitney & various (Marvel)
ISBN: 978-0-7851-9901-4

Veteran war-hero Nick Fury debuted in Fantastic Four #21 (December 1963): a grizzled, world-weary and cunning CIA Colonel at the periphery of the really big adventures.

What was odd about that? Well, the gruffly capable everyman was already the star of the minor publisher’s only war comic, set twenty years earlier in (depending on whether you were American or European…) the middle or beginning of World War II.

Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year. Although Fury’s later self became a big-name star when espionage yarns went global in the wake of popular sensations like The Man from U.N.C.L.E., the elder iteration was given a second series beginning in Strange Tales #135 (August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The saga came with captivating Kirby-designed super-science gadgetry and, later, iconic imagineering from Jim Steranko whose visually groundbreaking graphic narratives took the art form to a whole new level (but that’s a subject of another Complete Collection…).

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America – if not the world – but when the writer/artist left just as the global spy-fad was fading, the whole concept faded into the background architecture of the Marvel Universe…

This astounding full-colour paperback compendium, however, deals with the outrageous, groundbreaking, but still still carefully wedded-to-mundane-reality iteration which set the scene. Here Jack Kirby’s genius for gadgetry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense…

This stunning hardback omnibus gathers those early days of spycraft; comprising Fantastic Four #21, Tales of Suspense #78 and Strange Tales #135-150 – spanning December 1963 to November 1966 – and providing timeless thrills for lovers of adventure and intrigue.

Fantastic Four #21 introduced the latter-day Fury as a CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ (by Lee & Kirby with inks by comics veteran George Roussos, under the protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off, inspired by James Bond films and TV shows like Danger Man.

Fury craftily manipulated Marvel’s First Family into invading a sovereign nation in the throes of revolution in a yarn cracking with tension and action.

The main event starts next as Strange Tales #135 (August 1965) saw the Human Torch solo feature replaced by Nick Fury, Agent of S.H.I.E.L.D. – which back then stood for Supreme Headquarters International Espionage Law-enforcement Division…

In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent twelve-page thriller from Lee, Kirby & Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Even so, there’s probably a stunning invention or cool concept on almost every page that follows…

‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company; pencilling and inking the Kirby’s blueprints as Fury becomes the target of incessant assassination attempts and we are introduced to the masked Supreme Hydra…

The tension ramps up in the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’

Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were stark and grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’ with further revelations of Hydra’s inner workings.

Fury and fellow Howling Commando war heroes Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D. and almost eradicate Fury and munitions genius Tony Stark: the only man capable of destroying the nuclear sword of Damocles hanging over the world. Although Nick saves the inventor, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher) Fury finds an unlikely ally in Laura Brown: Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness.

Even with only half a comic book per month to tell a tale, creators didn’t hang around in those halcyon days and #140 promised ‘The End of Hydra!’ (Don Heck & Sinnott) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-and-making-mayhem Fury, just as Stark travels into space to remove the Betratron Bomb with his robotic Braino-Saur system. The end result left Hydra temporarily headless…

Strange Tales #141 saw Kirby return to full pencils (inked by Frank Giacoia pseudonymously moonlighting as Frank Ray) for the mop-up and ‘Operation: Brain Blast!’ as Mentallo – a renegade from S.H.I.E.L.D. ESP division – joined with technological savant the Fixer to attack the organisation as the first step in an ambitious scheme to rule the world.

The raid began in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby with Mike Demeo – AKA – Esposito) with the deadly rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini-H-bomb. None too soon, however, Dugan and the boys come blasting in ‘To Free a Brain Slave’ in #143 with Howard Purcell & Esposito embellishing Kirby’s layouts.

A new and deadly threat emerged in #144 as ‘The Day of the Druid!’ saw a mystic charlatan target Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell was on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ by Heck & Esposito over Kirby.

As Marvel continuity grew evermore interlinked, ‘Them!’ saw Captain America team with Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D.

Taken from Tales of Suspense #78 (June 1966: scripted by Lee with Kirby full pencils and Giacoia inks), the story saw the WWII wonders battling an artificial assassin with incredible chemical capabilities after which Nick sought the creature’s mysterious makers in Strange Tales #146 ‘When the Unliving Strike!’ (Kirby, Heck & Esposito).

As technological Special Interests group Advanced Idea Mechanics courted Fury’s governmental and military masters, promising incredible weapons if only they sacked that barbaric slob Fury, the S.H.I.E.L.D. supremo was getting close to exposing A.I.M.’s connection to “Them” and an old enemy thought long gone…

A concerted whispering campaign and “briefing-against” seemingly sees Fury ousted in ‘The Enemy Within!’ and put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts) but it’s all part of a cunning counter-plan which results in a shattering conclusion and ‘The End of A.I.M.!’ in #149 (with script from Denny O’Neil, and art by Kirby & Ogden Whitney).

As depicted by Lee, Kirby, John Buscema & Giacoia, a malign and devilishly subtle plan is finally uncovered in Strange Tales #150 as Fury’s team put together clues from all the previous year’s clashes and come to one terrifying conclusion: ‘Hydra Lives!’…

This sets the scene for the bombastic debut by Jim Steranko, but that’s to be seen in another collection at another time…

Here the epic espionage extravaganza wraps up with appetising Afterword ‘Against the Hordes of Hydra’ by Lee and a treasure trove of original art pages comprising covers, pencils and inked pages – and even try-out pages – by Kirby, Severin, Whitney and Buscema, plus a rousing 1965 House Ad plugging not just the Espionage elite but the simultaneously debuting Sub-Mariner strip in Tales to Astonish #70.

Fast, furious and fantastically entertaining, these high-octane vintage yarns are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.
© 2015 Marvel Characters. Inc. All rights reserved.

Supergirl: Cosmic Adventures in the 8th Grade


By Landry Q. Walker, Eric Jones & various (DC Comics)
ISBN: 978-1-4012-2506-3

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than the inappropriateness of striving to fix wedgies during life-or-death struggles – sometimes the palate just craves a different flavour.

Once such continued cosmic cataclysm was the exception, not the rule, and this enchanting collection first seen in 2009 harks back to simpler days of complex plots, solid characterisation and suspenseful fun by way of an alternative take on Superman’s cousin Kara Zor-El, late of Argo City and Earth’s newest alien invader…

After a few intriguing test-runs Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety even as they perished.

Landing on Earth, she met Superman, who created the cover-identity of Linda Lee and hid her in an orphanage in bucolic small town Midvale whilst she learned of her new world and powers in secrecy and safety.

In 2009 much of that treasured back-history was euphorically reinstated for a superb miniseries for younger readers with Saturday morning animation sensibilities. Kara Zor-El was recast as a plucky 12-year-old whose world was suddenly turned upside down, forcing a decidedly ordinary kid to adapt to and cope with impossible changes at the craziest time of her life…

It all begins as Superman and Lex Luthor again indulge in another life-and-death duel. The battle ends suddenly as the evil genius’ war machine is wrecked by a gleaming rocket, from which emerges a dazed girl in a knock-off Man of Steel outfit. Panicked by the press pack that converges on her, the waif jumps back and suddenly catapults into the air…

Soon however Superman has caught and calmed the careering child and explanations ensue. She’s his cousin Kara from Argo City, which escaped the destruction of Krypton by a fantastic fluke: being hurled by the blast unharmed and entire into another dimension…

The Argoans thrived in their pocket reality and watched baby Kal-El become a mighty hero. In fact, it was a message-probe aimed at him that Kara sneaked onto before being accidentally sent to Earth. It is a horrific shock to learn Superman has no idea how to get her back to them…

Marooned on a weird, primitive planet with powers she doesn’t understand and cannot control is bad enough, but discovering her cousin has no time or space to look after her is the worst. Soon, wearing a pair of awful glasses, orphan “Linda Lee” begins a new life at Stanhope Boarding School…

The lessons are dull or baffling; nobody likes her; Principal Pycklemyer is a snide, snarky ass and worst of all, Kara’s superpowers keep turning off and on without any rhyme or reason. The first week is sheer hell, but ends on an up note as, after another fruitless attempt to get home, Linda heads back to the girls’ dormitory and finds a present waiting: a super-phone which can reach her mum and dad…

The Pre-Teen Powerhouse is still screwing up in class and her troubles multiply in detention when an odd green mineral interacts with a light projector in the science lab and creates an evil doppelganger.

Smug, arrogant Superiorgirl calls herself Belinda Zee and is instantly more popular. She also sets out to make Linda’s life an unending succession of petty aggravations and annoyances…

However, Belinda’s greatest scheme to humiliate Linda is foiled by a new transfer student. High-maintenance misfit Lena Thorul is a scary genius who takes an instant liking to fellow outcast Linda and saves the day with a mind-control helmet she whipped up…

Soon the weird pair are dorm-mates, even though Lena is a bit clingy and rather aggressive. She might even be preventing other students befriending Linda…

Life is never quiet and when Supergirl intercepts a glowing red meteor in space the fallout scatters scarlet debris all over Stanhope. The effect is amazing, as almost everybody develops superpowers…

Naturally Linda can’t reveal her own hidden abilities so she and a few pitiful others are quickly relegated to a remedial class for the “super-heroically challenged”. When the powers all suddenly fade, Supergirl is kept busy saving the students from their own youthful follies and is astonished to later discover the power drain was caused by Lena…

And that’s when things get truly complicated, as her solution to the on-going problem gives Supergirl the ability to time-travel and the notion that she can warn her earlier self to respond differently to the crisis…

Another day, and another disaster dawns as Linda’s experiments with Green Kryptonite – in hopes of finding a cure – instead give an alley cat incredible super-powers. As Streaky stalks the halls of Stanhope, Lena reveals her true nature and Superiorgirl is forced to choose sides…

The adventure concludes on ‘Graduation Day’ as chaos reigns and the real reason for all the incredible events Linda has endured are finally exposed. Luthor escapes jail, Streaky returns, Belinda becomes queen of Bizarro Zombies, Fifth Dimensional Sprites attack and Supergirl meets Supragirl before ending with a new trusty companion – Comet the Superhorse. Sadly he won’t be enough to aid the Maid of Might as she strives to prevent the destruction all there is…

With Reality unravelling Supergirl needs a little help and it comes from the last person she expected…

Joyous, thrilling, warm-hearted and supremely entertaining, this festival of Fights ‘n’ Tights fun is a delightful romp for youngsters and a fabulous tribute to DC’s Silver Age, and fans can also enjoy bonus features including sketch sections on ‘Redesigning Supergirl’, lovely pencil roughs and a full cover gallery.

Some characters are clearly capable of surviving seemingly infinite reinvention and the Girl of Steel is certainly one of those. Here in this charming, engaging, inspiring yarn for older kids and young adults you can enjoy a pure and primal romp: simultaneously action-packed and funny as it perfectly demonstrates how determination, smarts and courage trump superpowers and cosmic omnipotence every time
© 2009, 2015 DC Comics. All Rights Reserved.

Star Trek Gold Key Archive volume 4


By Arnold Drake, John David Warner, Gerry Boudreau, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-449-8

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; running constantly in American local TV regions throughout the 1970s.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was very little merchandising but an inevitable comicbook – from franchising specialist Gold Key – which ran for almost a decade beyond the show’s cancellation. The initial comics tales were controversially quite dissimilar from the screen episodes in many details, but by the time of the tales in this sturdy full-colour hardback collection (reprinting Star Trek #19-24 from July 1973 to May 1974), most inconsistencies had been ironed out and Italian superstar illustrator Alberto Giolitti had hit a peak of creativity.

Following Introduction ‘Where No Star Trek Comic Had Gone Before’ from Trek merchandising expert Paula M. Block, the trans-galactic trips resume with ‘The Haunted Asteroid’ – written by Arnold Drake and offering a rare Stateside inking job by Sal Trapani over Giolitti’s pencils – as the Starship Enterprise is despatched to investigate uncanny events at the universe’s most romantic tourist spot: a glittering space tomb built by an ancient ruler as a tribute to his lost love.

Before long the crew too are experiencing bizarre visions and seemingly supernatural visitations, leading Captain Kirk and his team to uncover an even more amazing solution and proof that true love is eternal…

Drake & Giolitti then detail how the odious task of escorting spoiled brat Crown Prince Raviki home to take up the reins of government becomes a deadly affair after planet Nukolee becomes ‘A World Gone Mad’. Moreover, whatever poisoned the minds of the boy’s subjects soon starts affecting the crew of the Enterprise…

John David Warner scripted ‘The Mummies of Heitius VII’ as Kirk and Company are ordered to escort an archaeological find to a research facility. When the body in question comes to life and shanghais the ship, the Captain, Mr. Spock and Dr. McCoy are drawn into a terrifying struggle against ancient automatons programmed to turn organic beings into slave cyborgs…

‘Siege in Superspace’ – written by Gerry Boudreau – sees the Enterprise drawn through a black hole into a higher realm and sucked into a war between humanoid refugees and ghastly war-machines grown by a marauding artificial intelligence from the flora and geology of their homeworld…

‘Child’s Play’ (also by Boudreau) follows a desperate SOS to a planet wracked by plague and devoid of adults. Infected by a disease which kills in days, the starship crew’s search for a cure is hampered by bellicose kids indulging in full-contact war games and well used to seeing everybody die before their thirteenth birthday…

This cosmic compendium concludes with another Drake & Giolitti collaboration as ‘The Trial of Captain Kirk’ finds the bold hero back on Earth to answer charges of bribery, corruption and collusion with pirates.

Subject of a most assiduous frame-up, Kirk happily acts as a stalking horse while Spock, McCoy and Engineer Scott ferret out the real traitor: a trail which leads into the highest echelons of Star Fleet…

Rounding out this compelling collection is a gallery of painted covers and a remarkably scanty biographical feature ‘George Wilson: About the Artist’; a man of immense imagination, prodigious talent and prolific output, but one about whom precious little is known.

Straightforward sci fi thrills and dashing derring-do pack this thrilling and astoundingly compelling collection of comics classics which will delight not just TV fans and comics collectors but also any reader in search of a graphically superior good time.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Mo and Jo Fighting Together Forever


By Jay Lynch & Dean Haspiel (Toon Books/Raw Junior)
ISBN: 978-0-9799238-5-2

Win’s Christmas Gift Recommendation: Superheroes at their Very Best and Most Fitting… 10/10

If you give them a chance and great material, kids love to read. Happily, these days there’s a grand renaissance of books for the young to cut their milk-teeth on, and thanks to the dedication of folk like David Fickling Books (and their wonderful comic The Phoenix) in Britain and Toon Books/Raw Junior in the USA, plenty of avenues for youngsters to grow up reading comics too…

This one even acts as a superb introduction to the weirdly compelling world of classic costumed crusading, courtesy of veteran cartoonist Jay Lynch (Bijou Funnies, Phoebe and the Pigeon People, Nard ‘n’ Pat, Mad, Wacky Packages, Garbage Pail Kids) and multi-talented illustrator Dean Haspiel (American Splendor, The Quitter, Billy Dogma, Justice League Adventures) who have concocted a rousing all-ages tale in the manner of classic Jack Cole Plastic Man and animated movie The Incredibles…

The riotous romp begins in ‘Fighting…’ as Mona and Joey stop their seemingly incessant squabbling just long enough to realise mailman Mr. Mojoski is watching them. The kids are arguing over world’s greatest hero Mighty Mojo and are utterly flabbergasted when the aging public servant reveals he is that valiant champion and that he is retiring forthwith…

He gives the kids his power-bestowing costume so that one of them can take over his role one day, but they immediately start tussling again and tear it in two…

All their dreams seem over, but Mom might have a solution…

Next morning the kids get a surprise: two costumes, but they each have only half the power of Mighty Mojo…

‘Fighting Forever…’ finds Mona and Joey still scrapping – but this time with strange and awesome abilities – until a sudden crisis blots out the sun. An emergency has arisen and evil crocodilian overlord Saw-Jaw is behind it…

Individually, neither of them is able to defeat the reptile raider and they are forced to consider the inevitable: ‘Fighting Together Forever…’

Aimed at the five-and-over age-range, this splendidly child-sized (236 x1 62 mm) tome is a gloriously evocative, sleekly exciting kid-friendly caper, produced in 32-page, full-colour landscape format and the kind of illustrated extravaganza kids of all ages will adore – and probably fight over…
© 2008 RAW Junior, LLC. All rights reserved.

Krazy & Ignatz volume 3 1922-1924: “At Last my Drim of Life Has Come True”


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-60699-477-1

The cartoon strip starring Krazy Kat is unquestionably a pinnacle of graphic innovation, a hugely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy and Ignatz, as it is dubbed in these glorious commemorative collected tomes from Fantagraphics, is a creation which can only be appreciated on its own terms. It developed a unique language – at once both visual and verbal – and dealt with the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding without ever offending anybody.

Sadly however it baffled far more than a few…

It was never a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is still the closest thing to pure poesy that narrative art has ever produced.

Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and, largely by dint of the publishing magnate’s overpowering direct influence and interference, gradually spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably – but not exclusively – e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and later Jack Kerouac) all adored the strip, many local and regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home and safe haven in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage, the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with Ignatz Mouse: rude crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is a true unreconstructed male; drinking, stealing, constantly neglecting his wife and children and always responding to Krazy’s genteel advances by smiting the Kat with a well-aimed brick (obtained singly or in bulk from noted local brick-maker Kolin Kelly) which the smitten kitten invariably deems tokens of equally recondite affection.

The third crucial element completing an animalistic eternal triangle is lawman Offissa Bull Pupp, who is completely besotted with Krazy, well aware of the Mouse’s true nature, but hamstrung by his own amorous timidity and sense of honour from removing his devilish rival for the foolish feline’s affections.

Krazy is blithely oblivious of Pupp’s dilemma…

Also populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as dreaded deliverer of unplanned, and generally unwanted, babies Joe Stork; hobo Bum Bill Bee, unsavoury trickster Don Kiyoti, busybody Pauline Parrot, self-aggrandizing Walter Cephus Austridge, inscrutable – often unintelligible – Chinese mallard Mock Duck, Joe Turtil and a host of other audacious characters – all equally capable of stealing the limelight and even supporting their own features.

The exotic quixotic episodes occur in and around the Painted Desert environs of Coconino (based on the artist’s vacation retreat in Coconino County, Arizona) where surreal playfulness and the fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips are a masterful mélange of unique experimental art, wildly expressionistic and strongly referencing Navajo art forms whilst utilising sheer unbridled imagination and delightfully evocative lettering and language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“He’s simpfilly wondafil”, “l’il dahlink” “is it pussible?” or “It aint kendy afta all – it’s a brick”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic, astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous, violent slapstick.

There have been numerous Krazy Kat collections since the late 1970s when the strip was rediscovered by a better-educated, open-minded and far more accepting audience. This third volume – covering 1922-1924 in a reassuringly big and hefty (231 x 15 x 305 mm) softcover edition – completes the controversial, tempest-tossed feature’s run of full-page comic strips and also includes a legendary run of full-colour extra pages Herriman produced in a last-ditch attempt to escape a largely intellectual ghetto and break into the lives of John Q. Public.

The colour works – intense, expansive but never dumbed down – are some of Herriman’s very best and most inspired, but they still failed to hit with the bustling hoi polloi way back then…

Context, background and possible explanations are delivered by Bill Blackbeard in his effusive essay ‘A Kat of Many Kolors: Jazz Pantomime and the Funny Papers in 1922’ describing the creation of the rainbow-hued Saturday specials – which ran for 10 Saturdays from January 7th to March 11th 1922 – and the text feature also covers the tragically lost modern dance ballet created by composer John Alden Carpenter.

After this comes samples of an earlier Herriman strip ‘Little Tommy Tattles’ from 1903 and Michael Tisserand’s scholarly expose ‘Better Late Than Never: Herriman’s First Daily Strip Finally Unearthed!’ describing – with a vast hoard of compelling examples of ‘Mrs. Waitaminnit – the Woman Who is Always Late’ – how funny business got done in the days before newspaper photography, powered flight, laugh tracks or emojis…

The prose section then ends with a moving tribute In Memoriam to Bill Blackbeard ‘The Man Who Saved Comics’ and who, like Moses, toiled long and hard but never got to see his great work completed…

On to the strips then: within this magical atlas of another land and time the unending drama plays out as usual, but with some intriguing diversions. We open with 1922 where, following traditional jests about New Years and voluntary behaviour modifications, the acutely surreal colour pages rub shoulders with the regular monochrome masterpieces, tackling such issues as the growing of breadfruit, jailing “elefints” and door mice and the doors they carry about with them at all times.

The perils of smoking are visually exposed, as are the surprising perils and problems of coconuts, telephone reception in Coconino County and jail overcrowding. Things even get weirdly self-referential when Krazy discovers he’s the star of a newspaper comic strip…

Herriman continues to divide his efforts between beguiling word plays and stunningly smart silent slapstick sequences. Whilst dreaded stork Joe’s natal missions go into overdrive and increasingly awry, disease, despair and sporadic brick provision also provides plenty of drama for Ignatz, Offissa Pupp and the motley irregulars

As the Jazz Era further unfolds through 1923 and 1924, technological advancements such as aeroplanes, radio, motion pictures, flashlights, electrical gimmicks and radium shampoo increasingly offer plenty of fodder for foolish thoughts and deeds.

Seasonal landmarks – New Years, St. Valentine’s Day, Easter, Christmas – take on a greater relevance but the old standbys remain paramount: Prohibition sidestepped; pomposity punctured and penny-pinching money-making schemes from the town’s great and good always coming to nothing…

Also unchanging but infinitely fresh are instances of weather which thinks it’s a comedian, the endless pursuit of hyperactive jumping beans, the street value of the common house brick and a certain foul mouse’s attempts to murder, marmelise and maltreat the Kat, which grow ever more intricate, but are always met with the same unshakeable gratitude and unswerving devotion…

New hobbies are tried: astronomy, inventing, driving automobiles; and Krazy tries to barter a unique singing voice into a career in the entertainment arts.

…And sometimes plain mischief rules such as when Herriman puckishly reverses plot, pictures and dialogue just to see what will happen…

At the nether end of this tome the scholarly amongst you can enjoy some full-colour archival illustration as Jeet Heer discusses ‘The Domestic Herriman: “Us Husbands”’: a strip the tireless artist created as a populist family comedy which ran in Sunday papers for most of 1926. It’s represented here by 48 pages complete with alternating “topper” strips ‘A Big Moment in a Man’s Life’ and ‘Mistakes Will Happen’.

Wrapping up the cartoon gold is another batch of erudite and instructional ‘Ignatz Mouse Debaffler Pages’, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed and one last surprise – a lost Krazy Kat page never published before…

Herriman’s epochal classic is a remarkable achievement: in all the arenas of Art and Literature there has never been anything like these comic strips which have shaped our industry and creators, inspired auteurs in fields as disparate as prose fiction, film, dance, animation and music whilst delivering delight and delectation to generations of wonder-starved fans.

If, however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this glorious compendium is the most accessible way to do so. Don’t waste the opportunity…
© 2012 Fantagraphics Books. All rights reserved.

Private Beach


By David Hahn (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80749-2

Win’s Christmas Gift Recommendation: Epic and Intriguing… 8/10

Most of these reviews follow a strict formula. Say something to prove how clever I am, offer a smidgen of background and context, list the contents, précis the story in the book and then urge you to buy it.

That’s not just going to work with this astoundingly beguiling collection, gathering a cherished personal project from Montana-based artist and writer David Hanh, who first came to mass popular attention with Bite Club, Robin, Fables, Batman: The Ultimate Training Guide and Lucifer; before gaining more acclaim and career traction on Ultimate X-Men, The Escapist, Marvel Adventures: The Fantastic Four and Spider-Man Loves Mary Jane, as well as his 2011 creator-owned series All Nighter.

His most recent successes include Erfworld and Batman ’66 Meets the Man From UNCLE…

In 1995 at Antarctic Comics, Hahn had begun an oddly quirky, semi-surreal slice-of-life drama with distinct overtones of Twin Peaks and the witty, sleek flavours of Love and Rockets. It was entitled Fun and Perils in the Trudyverse but became Private Beach when the increasingly overworked creator transferred the series to Slave Labor Graphics. That latter revision comprises the seven issues (released between February 2001 to December 2002) collected and reprinted in this splendid monochrome tome. Of course, the pot is infinitely sweetened for long-term devotees with an all-new 30-page concluding chapter plus many pages of pictorial and text extras.

Following an Introduction from Jeff Parker and Preface by Hahn we are ushered into the beguiling life of affably ordinary but enchantingly engaging wage-slave Trudy Honeyvan and her interesting pal Sharona Cupkey – but that’s only after a brief scene-setting aside from God…

‘Slappy’ opens in 1978 where teen Trudy sees something strange in the night sky, and thereafter begins a lifelong relationship with the numeral 8. Moving to now, forthright adult and crappily employed clerical drone Miss Honeyvan heads to the beach with Sharona to acerbically pass judgement on movies, culture and the other sun-worshippers whilst watching a celebrity seal being returned to the wild.

It is a memorable moment for all the wrong reasons…

Everyday weirdness begins to mount in ‘Doors Opening’ as strangers and old friends all uniformly take on a fresh significance and Trudy is offered a bizarre second job in new nightclub Heaven’s Rift. Then there are the visions and the impossible messages on Trudy’s cherished Magic Eightball…

‘Land of Sam’ focuses on outer entourage Siobhan Cupkey, Sam Murphy and Junior Watkins as a succession of petty, minor and increasingly bizarre events threaten Trudy’s coolly cynical, socially-aware mellow, after which ‘Three Wishes’ finds our increasingly off-kilter star moving towards making a life-altering decision…

The pressures of Sharona’s soul-crushing nursing job, Sam’s disability and Junior’s lack of direction are explored in ‘Wednesday as Usual’ whilst Trudy adds to her growing collection of tension-boosting written warnings from persons unknown before breaking down in ‘Gears Shifting’; destroying her eightball, enduring a mind-altering experience and surviving a life-threatening criminal encounter…

When her dire clerical job abruptly ends, Trudy surrenders to whatever the universe is trying to tell her and hires out to drive a classic car across America to its new owner. All geared up to start ‘Counting Horizons’, she nervously agrees to turn the job into a road trip by inviting Sharona and Siobhan to share the tedium. Before too long all the encircling oddity and ominous events converge in bloody tragedy and a confrontation with something incredible…

It was 14 years before fans and addicts were to receive the incredible answers to the sly parade of astounding events which are shared here in ‘CHAPTER 8’. Happily, it was worth every moment as a horrifying confrontation explains what has been going on around Trudy since 1978 and sets her on a most unique and dangerous path.

I, for one, couldn’t be more content and if you are reading these adventures for the first time you are in for the ride of your life…

Supplementing the grand progression is a collection of Beach Shorts from Hanh and his friends, starting with a traumatic formative moment ‘Alone’, after which Trudy and Sharona suffer traffic jams and introspection in ‘Boxed’.

‘Mall Watching in the Trudyverse with Trudy and Sharona’ dates from 1994 and depicts the friends in gobby, declarative mode whilst ‘Faithless’ – illustrated by Mike Worley in a delightful Archie Comics pastiche – displays the abiding patience Sharona applies to her patients every day.

The perils of casual encounters are explored in Hahn’s experimental vignette ‘Inklings’ before the author shares ‘7 Things About the Movies That Make Me Want to Vomit’, and invites David Membiela, John Kissee & Ray Villarosa to show Sam Murphy’s contemplative mood in ‘Footwork’.

Trudy and Sharona then blend pop-cultural hot-dogging with the ancient art of shopping in ‘Mabel & Gloria’ before this marvellous confection concludes with a ‘“Sharona and Trudy” Pin-up’ by Kerry Callan and a ‘“Pie Fan” Pin-up’ from Hahn & Chad Smith.

Blending the easy female camaraderie of Walking and Talking with the existentialist unease of Blue Velvet or the latest iteration of Westworld – sweetened by stunning black-&-white art and breathtakingly smart dialogue – Private Beach is a captivating tale to ponder and savour over and over again.
© 2016 by David J. Hahn. Foreword © 2016 by Jeff Parker. All rights reserved.

The Magic of Sabrina the Teenage Witch: Archie and Friends All-Stars


By Bill Golliher, Abby Denson, George Gladir, Holly G!, Al Nickerson & various (Archie Comics)
ISBN: 978-1-879794-75-7

Sabrina the Teen-Age Witch debuted in Archie’s Madhouse #22 (October 1962), created by George Gladir & Dan de Carlo as a throwaway character in the gag anthology which was simply one more venue for comics’ undisputed kings of kids’ comedy.

Almost instantly she proved popular enough to become a regular in the burgeoning cast surrounding core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969 the comely enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats), thereby graduating to lead feature in Archie’s TV Laugh Out before finally winning her own title in 1971.

The first volume ran 77 issues from 1971 to 1983 and, when a hugely successful live action TV series launched in 1996, an adapted comicbook iteration appeared in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simple entitled Sabrina – was based on new TV show Sabrina the Animated Series. This ran from 2000-2002 for 37 issues before a back-to-basics reboot saw the comicbook revert to Sabrina the Teenage Witch with #38. This carefully blended elements from all the previous print and TV versions.

A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and issue #57 wherein – acting on the global popularity of Japanese comics – the company boldly switched format, transforming the series into a manga-style high school comedy-romance in the classic Shōjo manner.

Sabrina is just a typical Greendale High School girl. She lives with her Aunts, Hilda and Zelda Spellman, has a pet cat – Salem – and is tentatively dating childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection but is far too scared to rock the boat by acting on his own desires.

Sabrina is an atypical witch: half-mortal (on her mother’s side), living in the mundane world and passing herself off as normal. Complicating here life is snide and snarky Amy Reinhardt – a spiteful mortal rival for Harvey’s affections who will do anything to upset the magical maid’s ambitions…

This particular grimoire of giggles is a collection cherry-picked from #38-56 of that third volume and celebrates the wacky wonder of teen hormones and black magic acting in tandem.

After few pinup pages the magic – illustrated throughout with dazzling verve by artist Holly G! and inker Al Nickerson – starts to unfold with ‘Internet Threat’ (scripted by Bill Golliher) wherein Sabrina starts lazily abusing her gifts and is grounded by her aunts. After Salem find a loophole in the edict, Sabrina tries making magic online and is soon abducted by the arcane and aggressively invasive Empire of Lost E-Mail…

The concluding chapter sees the bellicose byte-brutes similarly capture Hilda and Zelda before the three witches unite to outwit the digital dastards…

The two-part ‘Spell Trouble’ finds the young witch slipping into more bad habits and summarily despatched to an otherworldly after-school program to correct her “spelling” difficulties. Here she meets cute boy Shinji Yamagi: a gorgeous, popular young warlock working to overcome his embarrassing “Spellexia” who is well set to complicate her life with Harvey…

In ‘All’s Fair-y’, a generous act by Hilda allows a plague of ungrateful pixies to infest the house, after which single-pager ‘Purr Pals’ finds Salem looking for feline companionship and hooking up with Josie and the Pussycats…

Holly G! scripts as well as pencils ‘Between a Rock and a Hard Place’ as Amy makes another brazen play for Harvey, forcing Sabrina to compete on her rival’s terms in a talent competition. Of course in love and war all things are fair, even conjuring robot musicians for an instant rock band…

Salem is no ordinary cat. Centuries ago he was Salem Saberhagen: the most powerful warlock on all Earth. After trying to conquer the world he was imprisoned in a cat’s body where he could do no magic, but he can still talk and his rehabilitation is, at best, grudging. However, when his 100-year parole meeting comes due, Sabrina is notably missing from the hearing and mean head witch Enchantra messes with the prodigal’s memory in ‘Sabrina Who?’: an extended epic written by Golliher.

Happily another previously de-powered, ensorcelled animal steps in to save the day, thereby ending her own four-footed enchanted exile in the process…

Holly G!’s ‘Model Witch’ sees Sabrina elected Teen Witch of the Month in a breezy tale recapitulating her origins and family life, after which Golliher introduces a new enemy. A mermaid seductress sets her sights on Harvey and uses deep-sea magic to further her aims in three-part thriller ‘Danger from the Deep’…

A school sleepover in a condemned haunted house sees a pair of aggravating spooks follow Sabrina home until she finds them a far more upscale permanent residence in ‘A Haunting We Will Go’ whilst an exclusive invitation from a prestigious “Other Realm” institution adds to her work woes when Sabrina is offered a place at ‘Charm School’.

The singular honour and the new and old friends already there are hard to resist, but Enchantra’s bratty daughter Lilith is determined to get Sabrina expelled before she even begins…

Back on Earth Abby Denson scripts ‘Bikini Babes’ with the school sorceress trying to boost a mortal friend’s confidence by charming her new swimsuit – and thereby unleashing a social monster – before ‘It’s My Party’ (Golliher, Holly G! & Nickerson) sees Sabrina’s stressed-out life go into overload as a big bash for her Charm School chums looks likely to drive human Harvey right into Amy’s eager clutches. Surprisingly, Shinji has the answer to Sabrina’s woes…

Denson returns to embroil the teen thaumaturge in role-playing game chaos as ‘It’s In the Cards’ sees two very different versions of the fantasy fascination grip both magic and mundane school kids whilst Holly G! details the alarming effects of elemental prankster Jack Frost on Sabrina in ‘Frost Bite’ before everything goes haywire for all witches as a planetary alignment sends their powers hilariously haywire in a ‘Zap Flap’ crafted by George Gladir, Holly G! & Nickerson.

Enticing, funny and genuinely enthralling, these magical riffs on a classic American icon will delight most fans and readers. Sheer exuberant fun; perfectly crafted and utterly irresistible…
© 2011 Archie Comic Publications. All rights reserved.

The Living Mummy and other Stories


Illustrated by Jack Davis, written by Al Feldstein with Ray Bradbury (Fantagraphics Books)
ISBN: 978-1-60699-929-5

Win’s Christmas Gift Recommendation: What’s Christmas without Ghost Stories… or vampires or werewolves or mad murderers or… 8/10

Jack Davis is probably one of the few artists better known outside the world of comics than within it. His paintings, magazine covers, advertising work and sports cartoons have reached more people than his years of comedy cartooning for such magazines as Mad, Panic, Cracked, Trump, Sick, Help!, Humbug, Playboy, etc., and very few modern comic collectors seem aware of his horror, war and other genre masterpieces for EC, his Westerns for Marvel comics or his pivotal if seminal time at Jim Warren’s Eerie and Creepy magazines.

Entertaining Comics began in 1944 when comicbook pioneer Max Gaines – presumably seeing the writing on the wall – sold the superhero properties of his All-American Comics company to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market.

He augmented his flagship title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History but these worthy projects were all struggling when he died in a boating accident in 1947.

As detailed in the comprehensive closing essay of this superb graphic compilation (‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too: the Ups and Downs of EC Comics’ by author, editor, critic and comics fan Ted White), Max’s son William was dragged into the company by unsung hero and Business Manager Sol Cohen who held the company together until initially unwilling Bill Gaines abandoned dreams of being a chemistry teacher and transformed the ailing educational enterprise into the EC we all know and love…

After some tentative false starts and abortive experiments mimicking industry fashions, Gaines took advantage of multi-talented associate Al Feldstein, who promptly graduated from creating teen comedies and westerns to become Gaines’ editorial supervisor and co-conspirator.

As they began co-plotting the bulk of EC’s stories together, they changed tack, moving in a boldly impressive new direction. Their publishing strategy, utilising the most gifted illustrators in the field, was to tell a “New Trend” of stories aimed at older and more discerning readers, not the mythical semi-literate 8-year-old all comicbooks ostensibly targeted.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of crime, horror, war and science fiction and originating an entirely new beast: the satirical comicbook…

Feldstein had started as a comedy cartoonist and, after creator/editor Harvey Kurtzman departed in 1956, Al became Mad‘s Editor for the next three decades…

This 16th volume of the Fantagraphics EC Library gathers a mind-boggling selection of Feldstein’s stories – mostly co-plotted by companion-in-crime Gaines – and all illuminated by the company’s most versatile illustrator: a young hopeful who literally walked in off the street with his portfolio and walked away with the first commissions of a stellar career.

Davis was to grow into a master of macabre mood, earthy true grit and flamboyantly excessive gallows humour and his work has never looked better than in this stark and lavish monochrome hardcover edition packed with supplementary interviews, features and dissertations.

It begins with historian and lecturer Bill Mason’s Introduction ‘Jack Be Quick’ relating how John Burton “Jack” Davis left Atlanta, Georgia – via the Navy – for a life in art after which the groundbreaking pictorial yarn-spinning commences with ‘The Living Mummy’ (from Haunt of Fear #4, November/December 1950) wherein three unwise scientists soon regret revivifying an ancient mummified cadaver.

Then a dutiful man is forced to confront family tragedy and exterminate a lycanthropic loved one in ‘The Beast of the Full Moon!‘ in a potent shocker from Vault of Horror #17 (February/March 1951).

A weary, storm-tossed traveller stumbles into the wrong house in Haunt of Fear #5, (January/February 1951) and become a ‘A Tasty Morsel!’ after completely misdiagnosing the kind of monster he’s trapped with, whilst murder strikes close to home in the tale of a comicbook artist embroiled in a lethal romantic triangle in ‘Conniver!’ from Crime SuspenStories #4 (April/May 1951).

A transplant surgeon survives a crippling car crash and is forced to cry ‘Lend Me a Hand!’ (Vault of Horror #18 April/May 1951) before he can continue his life’s work after which ‘Cheese, That’s Horrible!’ (Haunt of Fear #6, March/April 1951) sees a greedy dairy-factory owner come to regret murdering his finicky, idealistic partner even as ‘Mr. Biddy… Killer!’ (Crime SuspenStories #5, June/July 1951) explores the psychological underpinnings of a murdering maniac…

‘The Jellyfish!’ – from Vault of Horror #19 (June/July 1951) – was based on and inspired by Ray Bradbury’s short story “Skeleton” and reveals the grisly revenge of a chemist framed by his own brother for adulterating insulin, before regular writers Feldstein and Gaines resume their grisly games with ‘The Basket!’ (Haunt of Fear #7, May/June 1951): a shocking tale of monstrous deformity and murderous misdirection.

Davis’ art had been gradually developing its characteristic loose energy over the months, and with ‘The Reluctant Vampire!’ (Vault of Horror #20 August/September 1951) entered a new stage: perfectly capturing the grisly humour of a bloodsucker who worked nights in a blood bank and took extraordinary measures to keep the place open in the face of economic hardship and a paucity of donations…

‘The Irony of Death!’ (Haunt of Fear #8, July/August 1951) traces the rise and demise – through supernatural agency – of a metal worker who takes over an iron foundry through judicious marriage and murder; ‘Phonies’ (Crime SuspenStories #7, October/November 1951) is a delicious caper of crooks swindling crooks and ‘Trapped!’ (Vault of Horror #21 from the same month) details the final fate of a fugitive killer whose mad dash for safety came to very sticky end.

‘The Gorilla’s Paw’ (Haunt of Fear #9, September/October 1951) is an extremely gory take on the classic tale of wishes granted in the most grudging manner imaginable whilst ‘Gone… Fishing!’ (Vault of Horror #22 December 1951/January 1952) demonstrates arcane tit-for-tat to an angler who revelled in the inherent cruelty of his sport.

Then, a disgraced bullfighter murders his young rival and pays an horrific price for his sin in Bum Steer!’ from Haunt of Fear #10 (November/December 1951) whilst in Crime SuspenStories #9 (February/March 1952), an ambitious stand-in kills the star he doubles for but is tripped up by his own ineptitude in ‘Cut!’

Davis was probably the fastest artist in EC’s stable and versatile enough to cover any genre. For Vault of Horror #23 (February/March 1952) he provided a brace of chillers, beginning with ’99 44/100% Pure Horror!’ as a soap factory owner is reduced to packets of his own premium product yet still manages to wipe the slate clean by killing his killer, whilst ‘Dead Wait!’ focuses on the distant tropics as an obsessive thief schemes to steal a priceless gem, unaware that he is actually a pearl of equal price to his most trusted and ruthless confederate…

The rest of Davis’ 1952 was equally impressive and wide-ranging. ‘Ear Today… Gone Tomorrow!’ (Haunt of Fear #11, January/February) told of two bonemeal fertiliser salesmen who mistakenly saw a graveyard as a way to cut costs whilst ‘Missed by Two Heirs!’ (Crime SuspenStories #10, April/May) details the sheer dumb luck which plagued two wastrels eager to off their old man and start spending big.

Shady used car salesmen who gleefully sold un-roadworthy vehicles met justice through supernatural intervention and joined ‘The Death Wagon!’ in Vault of Horror #24 (April/May) before ‘The Patriots!’ (Shock SuspenStories #2, April/May) moved from horror and humour to stark social commentary which still resonates today as a crowd of spectators cheering a parade of recently returned soldiers turns on one man not showing the proper respect to the marching military heroes…

A return to baroque grisly giggles is seen in ‘What’s Cookin’?’ (Haunt of Fear #12, March/April) as two greedy partners in a fast food franchise decide to cut the genius who created the phenomenon out of the profit-equation before Davis demonstrates his speed in a new occasional features – “EC Quickies”.

These were linked 4-page tales on a shared theme and begins with a pair from Crime SuspenStories #11 (June/July): an examination of how con men dupe suckers beginning with ‘Two for One!’ as a cash-strapped business opts for a deal which is literally too good to be true whilst ‘Four for One!’ reveals an even more cunning way to embezzle huge sums from banks…

‘Kickin’ the Gong a Round!’ (Vault of Horror #25 June/July) reveals the lethal lengths to which a boxing champion goes to keep his title after which ‘Stumped!’ (Shock SuspenStories #3, June/July) follows fur trappers in the far north who use ferocious bear traps to make a profit – and remove rivals – after which Davis delineates one of Feldstein’s most visceral and innovate tales in ‘Wolf Bait!’ (Haunt of Fear #13, May/June).

Here a sleigh full of desperate men, women and children frantically outrace a pack of starving predators. However, once all the ammunition is expended and they’ve thrown all the food they have at them, what else can be jettisoned to slow the ravenous pursuit?

The cartoon chills build to a crescendo with another double-feature EC Quickie segment – from Crime SuspenStories #12 (August/September) – wherein two friends go hunting in the deep woods: both of them prepared to kill more than moose to secure a woman they both want.

‘Murder the Lover!’ then explores the consequences of one set of circumstances whilst ‘Murder the Husband!’ proffers a grim alternative, but in each example the victorious killer pays a price in pure poetic justice for his crime. The weird wonderment then concludes with sardonic cynical satire in ‘Graft in Concrete’ (Vault of Horror #26 August/September) as the building of a simple road bogs down in layer upon layer of corrupt backhanders and is only expedited by desecration and sacrilege. Of course, certain dead parties take grave offence at the intrusion and make their umbrage known in a most effective manner…

Adding final weight to the tome is an outrageous contemporary caricature of the artist by EC staffer Marie Severin accompanying S.C. Ringgenberg’s biography of the cartoonist who became America’s most popular illustrator in ‘Jack Davis’, plus the aforementioned history of EC and a comprehensive ‘Behind the Panels: Creator Biographies’ feature by Mason, Tom Spurgeon and Janice Lee.

The short, sweet but severely limited output of EC has been reprinted ad infinitum in the decades since the company died. These astounding stories and art not only changed comics but also infected the larger world through film and television and via the millions of dedicated devotees still addicted to New Trend tales.

The Living Mummy is a superb celebration of the astounding ability of a comics legend and offers a fabulously engaging introduction for every lucky fear fan encountering the material for the very first time.

Whether you are an aging fear aficionado or callow contemporary convert, this is a book you cannot miss…
The Living Mummy and other Stories © 2016 Fantagraphics Books, Inc. All comics stories © 2016 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2014 the respective creators and owners.

Shame


By Lovern Kindzierski, John Bolton & Todd Klein (Renegade Arts Entertainment)
ISBN: 978-1-987825-04-6

Win’s Christmas Gift Recommendation: An adult Fairy Tale for when the kids have all passed out… 10/10

Life is full of folk-loric warnings:

  • Red Sun at Morning: Sailor take Warning.
  • Don’t Eat the Yellow Snow.
  • Appearances can be Deceiving.

A cliché is a truth repeated so often you get bored and stop listening to the message…

It’s an unshakable adage that comics are a visual medium and that’s never been more clearly demonstrated than in this seductive and bewitching allegorical fable for full-sized folk from writer Lovern Kindzierski, painter John Bolton and letterer Todd Klein. Originally released as a 3-part prestige format miniseries between 2011 and 2013 the saga has now been collected in a lavish and sublime full-colour hardback garnished with a selection of beguiling bonus features.

Once upon a time in ‘Conception’ a benevolent but painfully unprepossessing witch named Mother Virtue spent all her days doing grand good deeds for the unfortunate, and for these kind actions she was beloved by all. Spiritually, she was probably the most perfect woman in the world…

She lived life well and grew old and content, but one day a selfish thought flashed idly through her mind. Momentarily she longed for a daughter and wished for it to be true: that she be a mother in fact as well as name…

It was just the opening malign Shadow of Ignorance Slur needed. Employing dark magics he instantly impregnates the champion of Good with a malign evil seed and in gloating triumph brags to the wise-woman that her daughter will be a diabolical demon deserving of the name Shame…

Deeply repenting that selfish whim and now dreading the horrors yet to come, Mother Virtue methodically transforms her idyllic cottage into a floral prison dubbed Cradle; repurposed to eventually isolate and contain the thing cruelly growing in her belly.

The miserable mother-to-be also assembles a contingent of Dryads to care for and guard the baby. Once Virtue finally births Shame, she quickly abandons the devil’s burden to be reared in the mystic compound, where it grows strong and cruel but so very beautiful…

Eventually, however, slavish minions of Shame’s sire breach the green ramparts and begin schooling the child in vile necromancy and her dire, sordid inheritance. Armed with malefic potency, Shame slowly refashions her garden guardians into something more pliable and appropriately monstrous…

As she physically ripens, Slur himself comes to his evil child and through him Shame learns the power of sex. With the aid of an infernal incubus which has stolen seed from many men, she quickens a child in her own belly and births a baby girl.

Into that infant Slur pours Mother Virtue’s soul; gorily ripped from the despondent dotard’s aging carcase at the moment of delivery. Even the nunnery Virtue had locked herself within was no proof against the marauding Shadow of Ignorance…

And with her despised mother now her own child, securely bound within the selfsame floral penitentiary, Shame goes out into the world to make her mark…

‘Pursuit’ takes up the story sixteen years later. The Virtue infant has grown strong and lovely, despite every effort of the malformed and mystically mutated Dryads and Shame’s diabolical sorcery which have toiled mightily and made every day of her young life a savage test of survival.

This daily failure makes Shame – now queen of a mortal kingdom – furious beyond belief. When not burning witches and wise women who might threaten her absolute domination or having her unconquerable armies ravage neighbouring realms, the haughty hell-spawn spies upon her mother/child with infernal devices, but is always disappointed….

Elsewhere a valiant knight lies dying and bids his simple, ugly son Merritt farewell. Even with his last breaths, the father dreads how his foolish, naive boy will fare in a world ruled by the Queen who has ended him…

The hopeless dreaming youth is stubborn if nothing else, and when Merritt discovers the vegetable hell-mound of Cradle, stories his mother told him run again through his head. A strange, inexplicable yearning compels him to overcome the appalling arcane odds to break in and liberate the beautiful prisoner… although she actually does most of the work…

Free of the mound, all Virtue’s mystic powers return and, far away, Shame’s world reels. Mocking Slur cares little for his daughter but much for his plans and thus reveals Merritt is Destiny’s wild card: a Sword of Fate who might reshape the future of humanity. Of course it all depends on whose side he joins…

As the young heroes near the capital they are ambushed. After a tremendous mystic clash, Merritt awakens in a palace with a dark-haired angel ministering to his every need and desire. Far below in a rank, eldritch dungeon Virtue languishes and patiently adjusts her plans…

This eldritch erotic epic concludes in classic fashion with ‘Redemption’ as Merritt falls deeper under the sultry sway of the dark queen. As he slowly devolves into her tool of human subjugation, in a fetid subterranean stinkhole, Virtue – under the very noses of her tormentors – weaves her magic with the paltry materials at hand…

Even cradled in the Queen’s arms Merritt is still a child shaped by his mother’s bedtime stories and when Virtue contacts him he readily sneaks down to her cell, dreams of nobility and valiant deeds filling his slow, addled head…

Now the scene is set for a final fraught confrontation between mother and daughter, but first Virtue sends Merritt straight to Hell on a vital quest to recover the Hope of the World…

The narrative core of all fairytales is unchanging and ever powerful, so tone and treatment make all the difference between tired rehashing and something bold, fresh and unforgettable.

Moreover, the photo-based hyper-realised expressionism of John Bolton’s lush painting transforms the familiar settings of fantasy standards and set-pierces into something truly bleak and bizarre to match the grim, earthily seedy meta-reality of Kindzierski’s script.

Bracketed with a Foreword by Colleen Doran and Preface from author Kindzierski at the front and creator commentary courtesy of ‘From the Imagination of John Bolton and Lovern Kindzierski’ at the back – featuring an in-depth interview adjudicated by publisher Alexander Finbow and supplemented with a stunning treasure trove of pre-production art, designs and sketches – this astounding tale also includes a tantalising glimpse of things to come in the shape of an 8-page preview of forthcoming sequel Tales of Hope…

Dark, nasty and packed with sumptuous seductions of every stripe, the salutary saga of Shame is every adult fantasist’s desire made real and every comic fan’s most fervent anticipation in one irresistible package…
Shame the story, characters, world and designs are © Lovern Kindzierski, John Bolton and Renegade Arts Canmore Ltd.