Hellboy volume 4: The Right Hand of Doom


By Mike Mignola, with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-093-9

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This forth fearsome grimoire of graphic terrors and grave wit combines some new material with a gathering of shorter satanic sagas garnered from Dark Horse Presents #151, Dark Horse Presents Annual #1998, Gary Gianni’s The Monster Men, Abe Sapien: Dreams of the Dead and Hellboy: Box Full of Evil #1-2, communally spanning 1998-1999 and offering insights into different stages in the unique life of the “world’s greatest paranormal investigator”.

‘Part One: the Early Years’ leads with the mordantly surreal and hilarious ‘Pancakes’ (Dark Horse Presents Annual #1998 and seen in colour for first time) as a certain 2-year old terror enjoys his first taste of a human treat and is forever lost to the Lords of the Realm Infernal, after which Mignola begins his engaging, informative and ongoing directors’ notes on all the spooky stories contained herein…

Based on a 6th century English legend, ‘The Nature of the Beast’ (Dark Horse Presents #151 and also moodily coloured by Dave Stewart for this tome) finds a youthful Hellboy circa 1954, attempting to slay a dragon for a strange group of wise men with a hidden agenda before ‘King Vold’ – created specifically for this volume – sees the monstrous monster hunter in magic-drenched Norway in 1956. He’s been despatched by Professor Bruttenholm to aid scholarly colleague Edmond Aikman in confronting the spirit of a spectral wild huntsman, but once again mystic glamour, the promise of power and the allure of gold have turned a trustworthy ally into a dangerous liability…

Following more of Mignola’s insider information, ‘Part Two: the Middle Years’ begins with ‘Heads’ (a back-up from the March 1998 One-Shot Abe Sapien: Dreams of the Dead) with Hellboy exploring a ramshackle Kyoto dwelling in 1967 and outsmarting a six-pack of particularly gruesome Japanese cannibal monstrosities.

‘Goodbye, Mister Tod’ is likewise a back-up vignette (from Gary Gianni’s the Monster Men, August 1999), set in Portland, Oregon in 1979 with the increasingly world-weary investigator called just too late to help a medium who specialised in materialising ectoplasm. All the paranormal problem-solver can do now though is expel the horrific elder god slowly breaking its way into our reality with one of the grossest tactics ever seen in the annals of ghost-busting…

‘The Vârcolac’ originally appeared as six episodes in promo-pamphlet Dark Horse Extra. Here it’s been extensively redrawn and reformatted to fully feast on the action-packed spectacle of Hellboy battling an ultimate vampire so huge it can “eat the Sun and cause eclipses”…

As Mignola explains for ‘Part Three: the Right Hand of Doom’; after half a decade of tumultuous scene-setting, he finally started to answer some long-extant questions about his infernal foundling.

Answers began seeping out in eponymous short ‘The Right Hand of Doom‘ from Dark Horse Presents Annual #1998 – presented here in colour for the first time – as the BPRD agent meets a priest with a connection to his arrival on Earth during WWII. Adrian Frost has an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career.

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That background was soon expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and BPRD associate Abe Sapien return to modern-day Britain to assess a mystic burglary. Old enemy Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time they find him the vile plotter has opened the box and sold its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the little double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the freed demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny. It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon begins to end creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by an all-new 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Wrapping up the spectral showcase is a reproduction of the superb and spooky cover of the French collected Box Full of Evil plus a huge ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs spanning 1993 through 1999.

Baroque, grandiose, fast-paced and deceptively witty, these tall tales will captivate adventure and horror addicts in equal amounts, making this another lovingly lurid lexicography of dark delights no comics fan or fear fantasy fanatic should be without.
™ and © 1998, 1999, 2000 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.

Free Comics

I’m interrupting our regular daily dose of comics chit-chat to share with you all a Press Release we recently received from independent publisher Northwest Press.

Usually I do nothing more than mouth off about things which annoy or baffle me – and the situation described here does both to an extreme degree – but at this time of ever-increasing global stupidity, greed, venality and bigotry, the contradictory actions of an powerful commercial entity increasingly dominant in how we read comics and get informed – let alone how we view and learn about each other – just cried out for a stronger response.

Please read the Press Release carefully and if the issues described call out to you, download the free graphic novel and respond according to your conscience and feelings.

I’m trusting you all to be reasonable. You have every right to disagree in part or in total, but are not entitled to make the issue about you.

I’ve left in the company contact details too, in case you want to contact Northwest directly, and ask you all to act responsibly and not to abuse the gesture.

Normal trivialities will resume here tomorrow. Now go get your free forbidden book…

Apple blocks Hard to Swallow; publisher releases free version

June 13, 2016—Northwest Press submitted their new book HARD TO SWALLOW to Apple’s iBooks two weeks ago, with the intention of having a day-and-date release to coincide with the paperback edition that will be in comic book stores this month.

Unfortunately, Apple rejected the book—as they have the publisher’s past two releases aimed at adults only—for having “prohibited explicit or objectionable content”. The publisher has now decided to offer a censored version of the book for free, to shine a spotlight on what it sees as Apple’s ongoing campaign against sex in art.

In the days before the iPad debuted, Apple repeatedly rejected comic books and apps with gay content—some of which were very tame and included no nudity—and was accused of following a double standard when compared to heterosexual content. Apple co-founder Steve Jobs famously defended the platform’s restrictions on sexual content by saying Apple provided his customers “freedom from porn”.

Northwest Press Publisher Charles “Zan” Christensen, then a board member with the nonprofit LGBT comics advocacy organization Prism Comics, took them to task publicly for this in an online article.

in 2011, when the iBooks store was opened up to comics content from indie publishers, Northwest Press submitted its very first release, Jon Macy’s Teleny and Camille (which at that time was the most explicitly sexual book they had published). Apple accepted it, and accepted every subsequent release for about two years.

In Fall of 2013, Apple changed its submission process; they added a new “Explicit Content?” checkbox to their iTunes Producer software, which is used to submit titles to iBooks. The first book Northwest Press submitted to Apple since that change was Al-Qaeda’s Super Secret Weapon, a gay, erotic, political satire of the War on Terror. This book contained far less sexual content than Teleny, so the publisher was perplexed when the book was rejected. Despite following up and protesting the rejection, Apple’s decision stood.

This happened again when Jon Macy finished the final chapter of his fantasy epic Fearful Hunter, and Northwest Press submitted the collected edition to iBooks. Apple rejected it.

“I pointed out that issues 1-3 were already available for sale on iBooks,” says Christensen. “But they did not budge. Fearful Hunter is apparently like ‘gay Voltron‘; fine in individual pieces, but way more formidable when assembled.”

Now that Hard to Swallow has been rejected as well, the publisher feels that Apple will continue to reject any graphic novel that includes sexual content.

“This is not censorship, per se,” says Christensen. “Apple is not the US government, and they can make their own decisions about what to include or not. But the waters are muddied by the fact that Apple’s devices behave a lot more like a distribution platform than a standalone bookstore, with independent publishers using iPhones and iPads as a means to distribute their work. When Apple blocks material on content grounds—blocking it from being sold in any app installed on a customer’s device, by the way—they are effectively banning the book from being sold on any of Apple’s over a billion active devices.”

“Think of it like this,” continues Christensen, “It’s like the company that makes your television preventing you from buying a spicy movie on pay-per-view.”

To make a point about what Apple’s behavior, Northwest Press has created a special version of Hard to Swallow, which readers can download for free. They refer to it as the “apple version”, because all of the sexual content and nudity has been censored with pictures of apples.

“This is the version of Hard to Swallow that’s acceptable to Apple,” says Christensen. “This is what you get when Apple dictates what you’re allowed to buy.”

The publisher has included an introduction to the special edition, penned by Christensen, as well as several Internet links: one is to an iBooks feedback form where the publisher urges you to share your feelings about content restrictions—”respectfully but firmly”—with Apple. The second is a link to the Comic Book Legal Defense Fund, who work to protect comic book creators from censorship and legal threats. The third is a link to Northwest Press’ entire catalog on ComiXology, including the two previous books which Apple has rejected.

“Download Hard to Swallow: Apple Version,” says Christensen. “If you enjoy it, but can’t help but feel that something is missing, I hope you’ll let Apple know that you don’t need their opinion on what’s appropriate reading material for you.” # # #

Northwest Press is an independent comics publisher that has been producing quality comics exploring the LGBT experience since 2010. Their full catalog of books can be ordered directly and new books can be ordered through Diamond Comic Distributors.

Breaking The 10 volume 1


By Seán Michael Wilson & Michiru Morikawa (NBM)
ISBN: 978-1-68112-021-8

Scottish émigré and citizen of the world Seán Michael Wilson has a splendid and well-earned reputation for “Deep” comics that tackle real issues (Iraq: Operation Corporate Takeover {with War on Want}, Goodbye God? – an Illustrated Examination of Science Vs Religion with Hunt Emerson) but is equally adept at more straightforward and hugely entertaining strip material (The Story of Lee, AX: Alternative Manga).

Here, those seeming opposites collide and combine in a superbly engaging and wickedly barbed tale of lost love, disillusionment and grief-filled reaction that is both hilariously acerbic and potently thought-provoking.

Aiding and abetting a great deal of impious soul-searching is award-winning manga illustrator and poster artist Michiru Morikawa – who worked with Wilson on Yakuza Moon, Demon’s Sermon, Musashi and The Faceless Ghost – and lends a fine gloss to the proceedings which begin with a robbery…

Devout Christian David is still reeling from the death of his wife and child when he decides to confront God and force him to explain his actions and motivations. With no other recourse the aggrieved sinner starts methodically breaking the Ten Commandments – beginning with ‘Thou shalt not steal’ – but is utterly unaware that two antithetical gentlemen are watching him…

Before long they are at his door, introducing themselves as Mr. Black and Mr. White; offering counsel and unwelcome advice the bereaved David doesn’t want to hear. Nor does he believe they are the supernatural advocates they seem to be as, whilst they bicker over him, it becomes clear to the apostate that they don’t yet know what his game plan actually is…

As David continues his celestial attention-getting campaign in ‘Thou shalt not covet your neighbor’s… (house; thou shalt not covet your neighbor’s wife, nor his male servant, nor his female servant, nor his ox, nor his donkey, nor anything that is neighbor’s)’ through a spot of coldly calculating seduction, White maintains his surveillance whilst Black slacks off and disappears.

Everything is not as it appears: White may well be the agent of an Interventionist creator, but his opposite number claims to be a simple disciple of a modern humanist rationalism rather than an operative of the Infernal Antagonist…

David doesn’t really care: his first two assaults upon scripture have won him nothing but fleeting physical pleasure so he ups the ante by robbing and desecrating a church before ‘Remember the Sabbath day, to keep it holy’ finds him contemplating how best to offend all the Abrahamic religions when there’s already seven-day shopping and the entire world has pretty much abandoned the concept of holy days…

The subversive private war takes on a far more public aspect when the bereft zealot creates an obscene statue and posts pictures on the internet, inviting the world to worship Graven Daven, the Indecent Idol in ‘Thou shalt not make for yourself a graven image’…

As fanatics of every stripe converge on his house, David ignores his constant prating gadflies and tells all in a candid TV interview, and, with the entire world caught up, subsequently moves on to the darker fringes of his scheme.

Firstly he destroys the gullible couple next door by shattering the edict ‘Thou shalt not bear false witness against your neighbors’ before – with God still a no-show and with no hint of an apology or explanation forthcoming – planning his end-game.

It starts during a quiet little chat with the gobsmacked Mr. Black about the big one… the one about killing…

To Be Concluded…

Thought-provoking and deceptively low-key, this repurposing of an age-old question is unlike earlier graphic novels addressing this timeless theme (Eisner’s A Contract with God or Truth Faith by Garth Ennis & Warren Pleece come immediately to mind) as the focus and driver is more about human pain rather than indignation or betrayal. Moreover, by introducing a third philosophical force to counter both God and the Devil, Breaking the 10 moves the debate into fresh territory regarding what makes human beings moral.

Fresh, challenging and superbly enthralling, this is a book no saint or sinner should miss.
© 2016 Seán Michael Wilson & Michiru Morikawa.

Breaking the 10 volume 1 will be in selected retail outlets from June 29th and released on July 21st 2016. It can be pre-ordered now and is also available in all e-book formats.

For more information and other great reads see http://www.nbmpub.com/

Wandering Star


By Teri S. Wood (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80162-9

The 1980s were an immensely fertile time for English-language comics and creators. In America a whole new industry grew around the development of specialist shops as dedicated retail outlets sprung up all over the country. Operated by fans for fans, they encouraged a host of new publishers to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that for the first time in a long time they seemed to have a bit of extra cash to play with.

Consequently the comics-creating newcomers were soon aggressively competing for the attention and cash of consumers who no longer had to get their sequential art fix from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material started creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

Most importantly, by avoiding the traditional family-focussed sales points such as newsstands, more grown-up material could be produced: not just increasingly violent or sexually explicit but also more politically and intellectually challenging and even – just occasionally – addressing classic genres with a simple maturity comicbooks had not been allowed to express since the Comics Code shut down EC Comics.

New talent, established stars and different thematic takes on old forms all converged and found a thriving forum hungry for something a little different. Even smaller companies and foreign outfits had a fair shot at the big time and a lot of great publications came – but, almost universally, as quickly went – without getting the attention or success they warranted.

The boom encouraged many would-be creators to take their shot and although the surge led to a spectacular implosive bust, a few truly impressive series weathered the storm and left their mark.

One such was Wandering Star by Teri S. Wood and now the entire epic 21 issue odyssey has been collected in a monumental hardback complete edition, which will hopefully – if belatedly – transform the tale from beloved cult classic to the pioneering trail blazer of comics science fiction it richly deserves to be…

Resa Challender started out as most cartoon aspirants did back then; selling strips to fan press publications (Amazing Heroes), progressing to a regular series gig at one of the smaller companies (Rhudiprrt: Prince of Fur for MU Press) all the while looking for a signature concept to cement inevitable stardom.

For Teri/Resa that was proudly self-professed space opera Wandering Star, which she originally self-published in 1988 without appreciably troubling the comics-buying masses…

That original exuberant, raw-edged first episode is included in the copious Bonus Material section at the back of this book, along with an Afterword from Carla Speed McNeil (and I really must get around to covering her fabulous Finder series sometime soon…), plus a 30-page full-colour section displaying a vibrant gallery of covers and promotional prints created during the series’ original run from 1993-1997.

Nearly 500 pages earlier Maggie Thompson starts the ball rolling with her reminiscence-rich Foreword, recalling the author’s early days and connection to Comics Buyers Guide which Wood expands upon in her own fact-filled Introduction.

When she was ready, Teri S. Wood returned to her 30-page draft of Wandering Star and severely retooled it. The result then launched through her own Pen and Ink Comics for eleven issues of a loudly touted 12 issue maxi-series, before being picked up Sirius Press who took away all the administrative hassles and let her get on with writing and drawing it until its actual conclusion with #21.

I called this a space opera, and it qualifies in the truest sense of the term. The story of an Earthling stuck at a hostile pan-species university who overcomes alien prejudice and with a small group of allies is instrumental in stopping a vast intergalactic war is the very essence of that particular genre, but Wandering Star was different then and still delights today because it avoids all the easy pit-stops and pitfalls of the meme.

There is an overwhelming threat to universal peace, there is a monstrous and dreadful cosmic personal antagonist in the brutal Commander Narz and there is a doughty trusty crew of allies – blind psionic powerhouse Madison, energy being Elli, wise old veteran Graikor, hateful bully turned staunch comrade Mekon Dzn Appogand plus (latterly) fellow human Joey – all frantically hurtling across the cosmos as the embattled heroes try to keep the fugitive vessel Wandering Star out of the clutches of an invading army willing and able to rip the Galactic Alliance to shreds…

From the start Wood opted for emotional involvement rather than over-used action and spectacle to engage her readership; deftly utilising the serial medium to build the characters of her cast and show scary, painful, funny and ultimately intimately revelatory moments.

Stooping to an obvious if rather unfair comparison, it’s something the Star Wars movies could never accomplish and why those characters are so wooden and two-dimensional, whereas TV series like Star Trek, Farscape, Firefly and Killjoys excel at making their players authentic and believable. They use the screen time for interaction not extra action…

That’s not to say that there isn’t plenty of cataclysmic cosmic conflict and ominous, last-ditch battles in store, only that Wood knew from the get-go that people – no matter what shape, colour or construction – are infinitely more interesting than one more exploding planet or deadly astral dreadnought, Most importantly, she knew how to use them and when to expend them for maximum impact…

It all begins on peaceful planet Machavia as history student Aldar tracks down celebrated recluse Casandra Andrews and convinces the aged Earther to share the true story of how thirty years ago a bunch of raw kids on the legendary Wandering Star saved the Galactic Alliance from the seemingly invincible, duplicitous and rapacious Bono Kiro Empire…

Potent, powerful, uplifting and painfully realistic, this is a war story that deals with consequences rather than as simple victories and defeats.

Wandering Star is a true example of sequential narrative as Art. Wood produced it practically as a labour of love; for precious little financial reward or public acclaim. She improved and gained confidence with every page and every issue and she did it because she had a story that wouldn’t let her go until she told it…

And once you read it, it won’t loose its hold on you either…
© 1993, 1994, 1995, 1996, 1997 2016 Teri S. Wood. Foreword © 2016 Maggie Thompson. Afterword © 2016 Carla S. McNeil. All rights reserved.

Wandering Star will be published on June 20th 2016 and is available for pre-order now.

Small Press Sundays

Like so many others I started out in the business making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways which endanger my tired old heart…

With that in mind here are two more superb offerings from one of my favourite independent publishers of the moment…

Wolf Country #5

By Jim Alexander, Will Pickering, Jim Campbell & Liz Howarth (Planet Jimbot)

Go read this review then come back here.

As well as stunning graphic novels, anthologies and one-shots, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell) also produce proper periodical comicbooks, and damned good ones. Vying for the accolade of their very best of the moment (neck and neck with GoodCopBadCop, depending on which one I’m actually holding) is their eerie otherworld socio-political saga blending the most evocative and captivating genre tropes of Westerns with supernatural horror stories: Wolf Country.

Complementing the recent release of the first WC trade paperback collection, this latest instalment in the expanding saga returns us to The Settlement where a dwindling congregation of devout vampires prove their faith daily by eking out a peril-fraught existence in the midst of their unnatural, pagan enemies; assorted tribes of bestial werewolves.

The ferocious, uncontrollable Lycanthropes infest the badlands surrounding the enclave as well as the distant city-state carved out by their forward-looking, progressive vampire brethren who are increasing, leaving the faith in favour of temporal comfort and scientific progress. Sides are being drawn in an inevitable clash of belief systems…

The Settlement has just survived the latest full-moon assault by another pack, this time employing a giant monster wolf. They only survived because of the intervention of heavily-armed Kingdom troops who have imposed their own draconian style of martial law. In the days following, brutal Sergeant Urquhart has tortured settler-scout Carmichael, convinced he knows where the missing boy celebrity Luke – famed in the city as the prophesied “Boy Who Killed Wolf” as gone…

Temporary leader Natasha is in turmoil. Her husband Halfpenny would not stand for these atrocities, but he has been spirited away to the Kingdom on some mystery mission for The High Executor…

Her tensions only increase after she contacts Luke through dreams and discovers he has discarded all notions of his foretold destiny and made a life for himself amongst the wolves, humans and lycanthropes in the vast unknown wilds…

Halfpenny would be unable to help even if he knew. His time in civilisation has found him used as a Judas Goat to get close to radical, rebel vampires in a no-go zone dubbed Free State. The attempt led to death, a carefully instigated riot and even greater submersion in the fetid swamp of City politics, but also a tantalising glimpse at a true sacrament of faith and mystery that he must pursue…

Back at the Settlement, Natasha does the only thing she can to spare Carmichael’s agonies and offers to lead Urquhart to where the fugitive Luke and his new family enjoy a life of wild freedom…

To Be Continued…

After a thoroughly beguiling and meticulous stage setting and plot seeding process, Wolf Country is gearing up to a fantastic second act that promises drama, action, suspense and even more mystery. Don’t wait for the next book compilation, climb aboard the feral express right now…
Story © 2016 Jim Alexander (story) & Will Pickering (art).
https://www.etsy.com/uk/listing/266647799/wolf-country5

The Samurai

By Jim Alexander, Luke Cooper, Jim Campbell & Ed Murphy (Planet Jimbot)

Clearly men of broad and wide-ranging tastes in term of comics adventure, Jim Alexander and regular collaborator Luke Cooper have turned their creative juices loose on the venerable sub-genre of itinerant Bushido warriors with this deceptively enthralling one-shot.

A nameless, weary swordsman, The Samurai is first seen returning home after faithful service in the wars against Mongol invaders. Tragically, a longed-for reunion with his family is forever forestalled when he finds their dismembered corpses in his burned-out village. Implacably he begins stalking the vile bandits who killed them…

However, in his righteous rage he underestimates his foes and is nearly despatched to join his loved ones until fate monstrously intervenes…

A broken, brooding nomad, his hunt for the remaining marauders takes him to a wooded region and another ravaged house in a ‘Burning Forest Clearing’. His decision to search the dwelling for survivors is a grave mistake as he is ambushed by diabolical cannibals and left for dead, but when a little girl comes to his aid he finally finds the strength to overcome.

Good thing too, as the flesh eaters have returned for their next meal…

An iconic blend of exotic action and philosophy liberally dosed with classic supernatural elements and overtones, this is a no-nonsense romp to delight the senses and fire the hearts of all lovers of ancient oriental excitement.
© 2016 Jim Alexander (story) & Luke Cooper (art)
https://www.etsy.com/uk/listing/273712752/the-samurai

Osamu Tezuka’s Original Astro Boy volumes 1 & 2


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-59582-153-9

There aren’t many Names in comics.

Lots of creators; multi-disciplined or single-focussed, who have contributed to the body of the art form, but precious few Global Presences whose contributions have affected generations of readers and aspirants all over the World, like a Mozart, Michelangelo or Shakespeare.

We only have Hergé, Jack Kirby, Moebius, Will Eisner and Osamu Tezuka.

Tezuka rescued and revolutionised the Japanese comics industry. Beginning in the late 1940s, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans who would grow up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Adolf, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – and even terrifying such as Ningen Konchuuki which we’ve seen in the West as The Book of Human Insects.

He died on February 9th 1989: having written and drawn more than 150,000 pages of comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative and made it a part of world culture.

This superb digest (168 x 109 x 33 mm) paperback gathers two earlier volumes in one massive monochrome compilation; presenting in non-linear order some early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The iconic series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran intermittently until March 12th 1968 – although he often returned to add to the canon in later years. Over that time Astro spawned the aforementioned groundbreaking TV cartoon, comics specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and here in his revisions and introductions mentions how often he found the restrictions of Shōnen comics stifling; specifically, perpetually pausing the plot to placate the demands of his audience by providing a blockbusting fight every episode.

As further explained in the context-expanding and defining Introduction by scholar and series translator Frederik L. Schodt, Tezuka and his production team were never as wedded to close continuity as fans: constantly tinkering and revising both stories and artwork in later collections. It’s the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order immutable or inviolate…

There’s a final prevarication in ‘A Note to Readers’ explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories before the cartoon wonders commence with ‘The Birth of Astro Boy’. This was first seen in June 20th 1975 as part of a new story for volume 1 of Asahi Sonorama’s Tetsuwan Atomu reprint series.

In the early days origins were never as important as getting on with having adventures, but here the secret is exposed as the development of a world where robots are ubiquitous and have (sometimes limited) human rights is described in detail, as are the laws of robotics which govern them.

When brilliant Dr. Tenma lost his son Tobio in a road accident, the grief-stricken genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructions in history, and for a while Tenma was content. However, as his mind stabilised, Tenma realised the unchanging humanoid was not Tobio and with cruel clarity rejected the replacement. He ultimately removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised the little performer “Astro” was unlike the other acts – or any construction he had ever encountered…

He convinced the circus owners to part with the little bot and, after studying the unique boy, realised just what a miracle had come into his hands…

Introductions over, the vintage tales properly begin with a rather disturbing adventure as ‘The Hot Dog Corps’ (Shōnen Kobunsha March to October 1961) pits the solenoid superhero against a maniac stealing pets. After much investigation our champions discover with horror that mystery villains were implanting canine nervous systems in humanoid warrior bodies to circumvent the Laws preventing robots from fighting humans…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy, and the metal and plastic marvel became embroiled in the bizarre interplanetary plot when his Elementary School teacher Higeoyaji (AKA Mr. Mustachio) had his beloved dog stolen by Cossacks in a flying car…

After many false leads and deadly battles all over the world, the trail finally leads the valiant robot to a hidden polar base and an ancient city on the Moon, where a deranged Russian émigré plans a deadly revenge on the world that abandoned her…

Thankfully with Earth under overwhelming assault, mighty Astro Boy finds that a dog’s love for his master transcends shape and he has a secret ally deep within the enemy’s ranks…

Although a series built on spectacular action sequences and bombastic battles, Astro Boy had a skilful way of tugging heartstrings and hitting hard with the slapstick.

‘Plant People’ was a short tale from 1961’s Special Expanded New Years Day Edition of Shōnen which opens with Astro and his school chums playing in the snow. At the height of their sport they accidentally uncover a strange alien flower. Engaging his friends’ rapt attention, the Plastic Pinocchio then describes how he foiled an alien invasion in this location and how a valiant extraterrestrial ally perished on that very spot, only to be transformed into…

Following a leisurely and scathing discussion of violence in his comics and the squeamishness of America’s TX executives over content in the TV episodes, cartoon Tezuka yields focus to Astro Boy for ‘His Highness Deadcross’ (September through December 1960 in Shōnen magazine).

Here the super-synthezoid answers a surreal plea from an embattled leader desperate to save his nation. President Rag rules in the first nation to elect a robot to high office, but although voted in by both an organic and mechanical electorate, the robot ruler is being undermined and targeted for destruction by a sinister cabal he is unable to act against because of his core programming to never harm humans.

Astro is similarly restricted, but he also has a super brain and might be able to find a solution to this dreadful crisis…

Panicked yet emboldened, Deadcross craftily imprisons Mustachio for a little leverage whilst launching an all-out assault with deadly mindless mechanical monsters. Astro valiantly overcomes the invaders, but the mastermind then plays his trump card and replaces President Rag with a subservient substitute…

To make matters worse, Astro – depleted of energy after saving Mustachio – is reduced to fragments by Deadcross’ marauders, and with the nation about to fall to the usurpers, the liberated teacher and recently-arrived Professor Ochanomizu strive mightily to rebuild their robotic redeemer in time to expose the plot and save the day…

‘The Third Magician’ originally appeared in Shōnen between October 1961 and January 1962 and sees Kino, the world’s greatest stage illusionist, captured by another proponent of the art of prestidigitation. That villain calls himself Noh Uno and wants the secret of passing through walls, even if he has to dismantle the presumptuous, uppity robot conjuror to get it…

Like most kids, Astro is a huge fan of Kino and when his super-hearing picks up the magician’s distress he charges to the rescue. Tragically, by the time he battles through Noh Uno’s house of horrors he is too late…

A few days later Japan is shocked by an announcement that the amazing Kino is going to steal one hundred priceless works of art in one go. The police are unwilling to listen to Astro or Mustachio’s protestations that Noh Uno is the real culprit and their diligent preparations only make the heist easier for the villain…

A confrontation between Inspector Tawashi and Kino only convinces the authorities they are correct. It also leads the powers that be to start the legislative process to pre-emptively lobotomise all high functioning robots…

With so much at stake Astro Boy ignores official orders. Undertaking more intensive investigation and amidst increasing political unrest, he tracks down Kino, only to discover that the seemingly-corrupt conjuror has a double possessing all his gifts and tricks.

On the run from the cops, Astro and Kino persevere and lead their pursuers a merry chase which leads to the subterranean lair of Noh Ino and the Third Magician. Now all they have to do is defeat them, clear their names and stop the anti-robot bill…

This initial exploration of a classic cartoon future concludes with a delightful homage to another trans-Pacific antique anime export. ‘White Planet’ came from the New Years 1963 edition of Shōnen and featured a tribute to the early manga works of Tatsuo Yoshida whose Mach GoGoGo and its seminal progenitor Pilot Ace would become another American Anime hit in the 1960s: Speed Racer…

In this smart pastiche, Astro aids a boy racer whose intelligent super-car is sabotaged just prior to a round-the-world grand prix. Astro and Ochanomizu have a robotic solution to his dilemma, but it will take a tragic sacrifice to make it work…

Wrapping things up is a potted biography of ‘Osama Tezuka’: making this a perfect introduction to the mastery of a man who reinvented popular culture in Japan and who can still deliver a powerful punch and wide-eyed wonder on a variety of intellectual levels.

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work that all fans and parents should know, but be warned, although tastefully executed, these tales don’t sugar-coat drama or action and not all endings can be truly judged as happy.

The material in this tome plus volume 3 were combined and re-released in 2015 as the first wrist-wrenching, eye-straining Astro Boy Omnibus, but you can avoid injury and ongoing controversy about whether that tome is too small and heavy to read (I admit I found it so) by picking up this splendid, physically accessible and still readily available edition from your preferred internet vendor or online comics service… and you really, really should…
Tetsuwan Atom by Osama Tezuka © 2002, 2008 by Tezuka Productions. All rights reserved. Unedited translation and Introduction © 2002 Frederik L. Schodt.

Clumsy


By Jeffrey Brown (Top Shelf Productions)
ISBN: 978-0-97135-976-5

If you’re a fan of Jeffrey Brown’s cartoon exploits you might understandably admit to a small degree of confusion. In 2012 he scored his first global best-seller with a hilarious spin on the soft and nurturing side of the Jedi experience in Darth Vader and Son, following up with equally charming and hilarious sequels Vader’s Little Princess, Star Wars: Jedi Academy and others.

Before that another Jeffrey Brown was the sparkling wit who had crafted slyly satirical all-ages funny stuff for The Simpson’s Treehouse of Horror, Marvel’s Strange Tales and Incredible Change-Bots and similar visual venues.

There is yet another Jeffrey Brown: instigator and frequent star and stooge of such quirkily irresistible autobiographical Indy comics classics as Bighead, Little Things, Funny, Misshapen Body, Undeleted Scenes and the four volume “Girlfriend Trilogy”, comprising Clumsy, Unlikely, AEIOU and Every Girl is the End of the World For Me…

Whichever Brown’s your preferred choice he’s a cartoonist of rare insight and unflinching revelation… who still makes you laugh out loud when not prompting you to offer a big consoling hug…

Brown was raised in Michigan; relocating to Chicago in 2000 to attend the School of the Arts Institute and study painting. Before graduating he had switched to drawing comics and in 2002 Clumsy was released, quickly becoming a surprise hit with fans and critics alike.

The material is both delicious and agonising in its forthright simplicity: a sequence of non-chronological pictorial snippets and vignettes detailing in no particular order how a meek, frumpy, horny, inoffensively charming art-student meets a girl and tries to carry out a long-distance relationship. Every kid who’s gone to college, got a job or joined the services has been through this, and for every romance that makes it, there a million that don’t.

Drawn in a deceptively Primitivist style with masterful staging, a sublime economy of phrase plus a breathtaking gift for generating in equal amounts belly-laughs and those poignant lump-in-throat moments we’ve all experienced and forever-after regretted, this is a skilful succession of stolen moments which establish one awful truth.

We’ve all been there, done that and then hoarded those damned photos we can’t even look at any more…

With titles like ‘My Last Night with Kristyn’, ‘Don’t Touch Me’, ‘I Draw her Naked’, ‘I Farted’, ‘But I Want to Make Love’ and ‘You Can Ask Me’, a mosaic of universal joy and despair forms as we watch Jeff and Theresa meet, blossom, exult, dream, plan and part…

Packed with hearty joyous wonder and brimming with hilarious examples of that continual and seemingly tireless teen-lust us oldsters can barely remember now let alone understand, Clumsy is a magical delight for anybody safely out of their Romeo & Juliet years and a lovely examination of what makes us human, hopeful and perhaps wistfully incorrigible…
© 2002 Jeffrey Brown.

The Shadow: Blood and Judgement


By Howard Chaykin with Ken Bruzenak & Alex Wald (Dynamite Entertainment)
ISBN: 978-1-60690-327-8

I’ve been a fan of The Shadow ever since I picked up a couple of paperbacks as a kid in my local Woolworth’s in the 1960s. Over many decades I’ve followed the various comic and movie interpretations with mixed feelings and general acceptance. However, when Howard Chaykin had a crack at the venerable crime-crusher at the height of the turbulent game-changing 1980’s, I nearly blew a gasket. I was appalled.

And that was the point.

Chaykin has for his entire career lovingly cultivated a reputation as an iconoclast and bombast over many years and the four issue miniseries collected here certainly ruffled a few feathers – those of severe traditionalist me included.

As originally disseminated in the days before comic-books, The Shadow gave thrill-hungry readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on) and over the mood-drenched airwaves through his own radio show.

Pulps were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters that outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premiere dark, relentless creature of the night dispensing terrifying grim justice was our mysterious slouch-hatted hero.

Originally the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (most famously Orson Welles, although he was preceded by James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow”, and from the start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving mysteries and, on April 1st 1931, debuted in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie tag-line “Who knows what evil lurks in the hearts of Men? The Shadow knows!”

From June 17th 1940 he starred in a newspaper strip by Vernon Greene and when comic books took off he had his own four-colour title which ran for 101 issues (March 1940 – September 1949). Years later Archie Comics published a controversial contemporary version in 1964-5 under their Radio/Mighty Comics imprint, written by Robert Bernstein and Jerry Siegel, illustrated by John Rosenberger and latterly Paul Reinman.

In 1973 DC acquired the comic rights and produced a captivating if brief series of classic tales unlike any other superhero title then on the stands.

Grant wrote 282 of 325 novels over the next two decades, which were published twice a month. The series spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series also ended in 1949, although many novels have been written (both by Gibson and others) since 1963 when a pulp and fantasy revival gripped America generating reprinted classic stories and a run of new adventures as paperback novels.

Then he was gone again but the mesmerising master of menace always seemed to be lurking in the background…

DC periodically revived their comicbook iterations of the venerable vigilante and in the wake of Crisis on Infinite Earths, The Dark Knight Returns and Watchman tasked one of the comics industry’s most controversial creators with reviving the pre-eminent mystery men of all time…

Fresh from an awe-inspiring, inspirational and transformative run on his creation American Flagg, Howard Chaykin returned to DC to shake up everything with an interpretation which offended fans, purists (still including me) and franchise-owners Conde Nast but which ultimately proved to be just the medicine the property needed to become relevant again.

That crucial year 1949 is the embarkation point for this flashy, savage, witty and completely captivating updating. This is not a reboot. Chaykin was extremely careful to accept and utilise the decades of established canon; deftly accommodating old material whilst infilling information gaps by scrutinising world history and tacitly accepting that a do-gooder who exploited and expended his own agents whilst kidnapping, brainwashing and slaughtering the bad guys wasn’t what most people would consider a hero…

Devised and delivered as a glittering, frenetic avalanche of graphic and text material – spectacularly made comprehensible by the calligraphic skill of lettering wizard Ken Bruzenak and the understated colour-palette of Alex Wald – the story opens with a series of increasingly brutal murders. It doesn’t take long to connect the victims: old people from all walks of life rumoured to have worked with an old urban legend known as The Shadow…

That mystery manhunter vanished in 1949, abandoning his grim crusade to destroy criminals and now (for which read 1986) some hidden mastermind is eliminating every surviving member of his organization. Before long a figure comes out of the closeted east: easily slipping past China’s Bamboo Curtain and returning to blighted, benighted America…

Suddenly amidst a broiling sea of perversion, sex and violent death, The Shadow is back and dealing bloody justice to petty thugs. In a desperate race against time, the impossibly young and still vital Lamont Cranston reunites with his elderly surviving agents to track down his oldest enemy and thwart a deadly plan to bring about nuclear annihilation.

However, as arrogant and officious as ever, the master manipulator is probably in more danger from the colleagues he abandoned than the gun-toting punks and maniacs dogging his smartly-shod heels…

Chaykin even had the chutzpah to provide the eternal Man of Mystery with a Real Origin, something he never really had before…

Bonus features include a cover gallery, Marc Guggenheim’s Foreword ‘Looking Back on the Shadow’ plus ‘The Light Behind The Shadow’: an interview with Chaykin and Joe Orlando which first appeared in the 1987 trade paperback collection.

I don’t know why I used to dislike this book so much: Although I still feel the proper milieu for the character is the iconic era of mobsters, militarists and madmen (by which I mean the 1930s and 1940s) I can see what Chaykin’s getting at. Those threats and motivations were common enough in the Eighties and even more so nowadays.

Perhaps the author’s trademark trick of confronting misogyny, racism and suppressed sexuality by seemingly advocating them just wore a bit thin when applied to such a treasured old friend. There’s certainly a disquieting amount of adult themes, kinky sex and graphic violence on offer…

With sufficient distance however I now find this tale a terrific thrill-ride; stylish and compelling – if a little “in your face” and “on the nose”. Somebody must have liked it back then: Blood and Judgment spawned a fascinating follow-up series (by Andy Helfer, Bill Sienkiewicz, Kyle Baker and others) before DC reverted to The Shadow Strikes: a series safely restored to its natural pre-war time period.

Out of print since 1991 until Dynamite picked up the option in 2011, this is a vital and vigorous read which inspired some of today’s very best creators, and acts as a perfect introduction to the character. You could even complement the experience by tracking down DC’s first experiment with the character – partially collected as The Private Files of the Shadow – and Dynamite’s new edition of The Shadow: Hitler’s Astrologer, before moving on to the new tales currently being published.

After all, a crime fighter this durable has to have something to him…
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Wolf Country volume One


Jim Alexander, Luke Cooper, Will Pickering & various (Planet Jimbot)
No ISBN:

Jim Alexander has been around and done a lot. His other comic stories have been published by Marvel, DC, 2000AD and so many more bastions of graphic narrative success and distinction. He writes with sharp sophistication, an inherent understanding that comics are primarily pictorial and the certain knowledge that the majority of his audience are not morons.

His scripts always have a great sensitivity to place and a strong sense of directed motion, with sparse, spartan self-control that lets his smartly seditious ideas percolate. (Despite what the much-missed Alan Rickman may have said, “Subtlety is everything”).

With a few good men and women he is quietly creating a little wave of interest through the business through self-publishing enterprise Planet Jimbot (officially with work-partner Jim Campbell, and a number of splendidly effective artists): generating addictive, well-considered tweaks on established genre models such as superhero yarns, police procedurals (GoodCopBadCop), Samurai revenge sagas and a captivating distillation of westerns, horror movies and dystopian sci fi entitled Wolf Country.

As rumours percolate of a screen option for this last series, the first four issues and two vignettes from anthology Amongst the Stars have been enticingly reconfigured into a stunning graphic novel collection, perfect for introducing a larger audience to the otherworld religio-political saga with seductive echoes of Unforgiven, The Searchers and the Underworld franchise (although thankfully devoid of the silly fang-&-claw fights and skin-tight leather bodysuits…)

Somewhere far from here and now a land exists where blood-drinkers have built a nation. In The Kingdom, however, the people are moving from a religion-based culture to a modern meritocracy where science increasingly dominates: run by a progress-minded government and bureaucracy methodically ditching the old ways in favour of a soulless, ruthless, rationalist super-state whilst offering pious lip-service to dissenters and bribing the citizenry with a gory menu of bread and circuses…

Their brave new world is surrounded by ancestral enemies: humans who transform into beasts when the moon is full, whose toxic vital fluids mean instant death to the faithful and apostates alike.

The beasts control the wild lands beyond the city-state, but an uncompromising sect of devout vampires, adhering to the tenets of their faith, inhabit a fort in the desolate badlands, challenging the monsters and hostiles of Wolf Country. By the Grace of God – and largesse of the Kingdom – the fundamentalists struggle daily for survival in their frontier outpost following the doctrines of Holy Scriptures and confronting their eternal enemies in the traditional ways.

The drama opens as Alexander and illustrator Luke Cooper take us into the dreams and nightmares of the leader of that isolated, endangered enclave. From their beds Halfpenny and his wife Natasha foresee the next attack on their embattled fort and know that without the supplies grudgingly air-dropped to them by the increasingly hard-line secular government they cannot survive.

When the moon-maddened assault comes, the Faithful fight valiantly but are almost overwhelmed by the time crates of fresh plasma and silver bullets blossom in the night skies…

The scene switches to the city three years earlier, where a young man finds himself the unwilling star of a long-awaited, prophesied future. The destiny stalking ‘Luke’ catches him when a gigantic wolf-thing goes rogue in the metropolis yet is somehow miraculously destroyed by the inconsequential waif.

Now, the celebrated “Boy Who Killed Wolf” has freshly relocated to The Settlement. Following a close encounter with the hirsute savages, young Luke explains what actually happened that night to his companion, mentor and chief scout Carmichael…

His impossible feat made Luke a sensation and a symbol of prophecy proved; but the adulation and agendas of others disgusted him and upon reaching his majority and -despite being an unbeliever – he fled to The Settlement to live his own life and find his own answers. When disaster strikes Luke goes native, remaining alone in the wilderness after he and Carmichael narrowly escape a wolf attack…

Will Pickering takes over the illustration for ‘Kingdom Come’ as Halfpenny reluctantly transports a captured werewolf back to the decadent, science-loving Kingdom. It’s not his idea. As the helicopter ferries the sacrificial beast for the populace’s next bloodletting spectacle, Halfpenny is ordered to go with it whilst a squad of arrogant, impious, heavily-armed troops billet themselves in his spartan home.

The High Executor wants to interview the leader of the quaint religious freaks since there has been fallout over The Settlement’s loss of the legendary, beloved “Boy Who Killed Wolf”…

Later, whilst atheist Sergeant Urquhart attempts to intimidate and dominate the Settlers, in faraway City Chambers Halfpenny learns the real reason he has been summoned…

‘Wax and Wane’ then sees Urquhart forcing the deluded religious throwbacks in joining his sortie against the lupine tribes just as the moon enters its most dangerous phase.

Meanwhile in the Kingdom, Halfpenny is dragooned into being a stalking horse for the draconian Department of Purity, interviewing radical spokesman Fabian in his bloodily bohemian stronghold of wrong-thinkers and backwards-lookers…

Back in the Badlands, natural enemies Carmichael and Urquhart warily test each other out and quite forget who their real enemies are, whilst a universe away Halfpenny’s interview with Fabian goes disastrously awry. The rebel has honeyed words and access to sacred writings which shake the devout outsider to his core, but before he can properly form a response the Executor’s troops move in and the slaughter begins…

At the Settlement, with the soldiers and able-bodied men still deep in-country, the massed wolf tribes attack the fort with an incredible monster…

The brooding tension explodes into horrifying action as the stockade walls are breached before the ‘Cavalry’ arrive, whilst in the Kingdom a full-blown riot ensues, forcing Halfpenny to reveal the uncanny abilities which underpin his ferocious reverence to Scripture…

And in the bloody aftermath at the fort, an unchecked, out-of-control Urquhart turns his sadistic attention on the settlers – and particularly Carmichael – in his quest for the truth about Luke’s whereabouts and in pursuit of the other hidden directives he’s been given by his scheming rationalist masters…

To Be Continued…

Complex, multi-layered and instantly engaging, Wolf Country takes a chilling proposition and dares the reader to pick sides in a burgeoning conflict between Church and State, science and mysticism, the sacred and the profane and every station in between. Moreover, despite the death, deviancy and destruction on show there is clear evidence that there is something deeper going on, so jump aboard and stick around: the best is certainly yet to come…
© 2016 Jim Alexander (story), Luke Cooper (art © Wolf Country intro, #1) Will Pickering (art #2-4).

Wolf Country volume One is available direct from the Planet Jimbot shop so go to:Wolf Country TPB volume 1

Lucky Luke Volume 8 Calamity Jane


By Morris & Goscinny, translated by Pablo Vela (Cinebook)
ISBN: 978-1-905460-25-0

Lucky Luke is seventy years old this year: a rangy, good-natured, lightning-fast quick-draw cowboy who roams the fabulously mythic Old West on his super-smart and stingingly sarcastic horse Jolly Jumper, having light-hearted adventures and interacting with a host of historical and legendary figures of the genre.

He’s probably the most popular Western star in the world today. His unbroken string of laugh-loaded exploits has made him one of the best-selling comic characters in Europe (82 albums selling in excess of 300 million copies in 30 languages at the last count), with spin-off toys, computer games, assorted merchandise, animated cartoons and even a passel of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for L’Almanach Spirou 1947 of Le Journal de Spirou (the Christmas Annual), before springing into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, Morris had met future comics super-stars Franquin and Peyo while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio and contributing caricatures to weekly magazine Le Moustique. He quickly became one of “la Bande des quatre” (Gang of Four) comprising creators Jijé, Will and Franquin: all leading proponents of the loose, free-wheeling art-style dubbed the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in rival magazine Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow tourist René Goscinny, scoring some work from newly-formed EC sensation Mad whilst making copious notes and sketches of the swiftly vanishing Old West.

That research resonates on every page of his life’s work.

A solo act until 1955, Morris produced another nine albums worth of affectionate parody before formally partnering with Goscinny, who became his regular wordsmith. Lucky Luke rapidly attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou with the August 25th of 1955. In 1967 the six-gun straight-shooter changed horses in midstream, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach).

Goscinny & Morris produced 45 albums together before the author’s death in 1977, after which Morris continued both singly and with fresh collaborators. Morris passed away in 2001, having drawn fully 70 adventures, plus beginning spin-off adventures for Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin).

The immortal franchise was left to fresh hands, beginning with Achdé, Laurent Gerra, Benacquista & Pennac who have produced another ten tales to date.

Curiously, apart from the initial adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”. He did however smoke, like all the cool cowboys did…

Lucky Luke was first seen in Britain syndicated to weekly comic anthology Film Fun, then reappeared in 1967 in Giggle, renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

Unquestionably, the most successful attempt at bringing Lucky Luke to our shores and shelves is the current incarnation. Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) have translated 58 albums thus far. Calamity Jane was their eighth, still readily available both on paper and as an e-book edition.

It was first published Continentally in 1967: the 30th European offering and Goscinny’s twenty-first collaboration with Morris. It’s also one of the team’s better tales, blending historical personages with the wandering hero’s action-comedy exploits and as such it’s a slice of Horrible Histories-tinged Americana you can’t afford to miss.

It all begins with our hero taking a welcome bath in a quiet river, only to be ambushed by a band of Apaches spoiling for a fight. Their murderous plans are ruined by a bombastic lone rider who explosively drives off the raiders in a hail of gunfire before stopping to laugh at the embarrassed Luke. His cool, confidant rescuer is tough, bellicose, foul-mouthed, tobacco-chewing and infamous: although born Martha Jane Cannery most folk just call her Calamity Jane…

She’s becomes more amenable after learning who Luke is and over coffee and a scratch meal, mutual respect develops into real friendship. Recounting her (remarkably well-researched) history she learns in return why Luke is in the region: someone has been supplying the Indians with guns just like the ones that almost killed him earlier…

Keen to help, Calamity joins Lucky and they ride into frontier town El Plomo and another little crisis. The saloon prefers not to serve ladies… until Jane convinces them to change the policy in her own unique manner.

The glitzy dive is owned and operated by unctuous, sleazily sinister August Oyster who instantly suspects that legendary lawman Luke is there because of his own underhand, under-the-counter activities…

As the cowboy heads off to check in with the sheriff, Calamity gets into games of chance and skill with the sleazy Oyster and his hulking henchman Baby Sam, swiftly causing an upset by winning his hotel and saloon. Happily, Lucky is back on the scene by the time the grudging grouse has to officially hand over his money-making venture.

Flushed with success, the new proprietor starts making changes and no man cares to object to the Calamity Jane Saloon and Tearoom (Reserved for Ladies). They’ll happily buy her beer and whiskey too, but not even at gunpoint will they eat her crumpets…

Oyster and Baby Sam are frantic, however: the saloon was crucial to their side business selling guns to renegade Apaches and they have to get it back before increasingly impatient Chief Gomino takes matters into his own bloodstained hands…

Still hunting for the gunrunners and pretty certain who’s behind the scheme, Luke is constantly distracted by the petty acts of sabotage and even arson plaguing Calamity, but even as he finds his first piece of concrete proof, Oyster instigates his greatest distraction yet: organising the haughtily strait-laced Ladies Guild of El Plomo to close down the insalubrious saloon and run its new owner out of town…

Never daunted, Luke calms his tack-spitting pal down and deftly counterattacks by sending for an etiquette teacher to polish rough diamond Jane enough to be accepted by the ferocious and militant guildswomen. It is the greatest challenge urbane and effete Professor Robert Gainsborough (an outrageously slick caricature of British superstar actor David Niven) has undertaken and his eventual (partial) success leaves him a changed and broken man…

Stymied at every turn, the panicking August Oyster is soon caught red-handed by the vigilant vigilante, but it is too late. Frustrated and impatient, Gomino has decided to raid the town in broad daylight and seize his long-promised guns and ammo from their hiding place.

The terrifying marauders however have not reckoned on the steely fighting prowess of Lucky Luke and the devil woman they superstitiously call “Bang! Bang!”…

Cleverly barbed, wickedly witty and spectacularly playing with the key tropes of classic sagebrush sagas, this raucous romp is another grand escapade in the comedic tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by master storytellers as a wonderful introduction to a venerable genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…

Also included here is a photo pin-up of the actual Martha Jane Cannery in her gun-toting prime and, in case you’re worried, even though the interior art still has our hero drawin’ on that ol’ nicotine stick, trust me, there’s very little chance of any reader craving a quick snout (or crumpets wild west style), but quite a strong likelihood that they’ll be addicted to Lucky Luke albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.