Krazy & Ignatz volume 2 1919-1921: A Kind, Benevolent and Amiable Brick


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-60699-364-4

The cartoon strip starring Krazy Kat is unquestionably a pinnacle of graphic innovation, a hugely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy and Ignatz, as it is dubbed in these glorious commemorative collected tomes from Fantagraphics, is a creation which can only be appreciated on its own terms. It developed its own unique language – at once both visual and verbal – and dealt with the immeasurable variety of human experience, foible and peccadilloes with unfaltering warmth and understanding without every offending anybody.

Sadly however it baffled far more than a few…

It was never a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is the closest thing to pure poesy that narrative art has ever produced.

Some brief background then: Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse that had been cropping up in his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and mainly by dint of the publishing magnate’s overpowering direct influence spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably but not exclusively e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and Jack Kerouac) adored the strip, many local and regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with Ignatz Mouse: rude crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is muy macho; drinking, stealing, neglecting his wife and children and always responding to Krazy’s genteel advances by smiting the Kat with a well-aimed brick (obtained singly or in bulk from noted local brickmaker Kolin Kelly). A third element completing an animalistic eternal triangle is lawman Offissa Bull Pupp, utterly besotted with Krazy, well aware of the Mouse’s true nature, yet bound by his own amorous timidity and sense of honour from removing his rival for the foolish feline’s affections. Krazy is blithely oblivious of Pupp’s dilemma…

Also populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as deliverer of babies Joe Stork, hobo Bum Bill Bee, unsavoury Don Kiyoti, busybody Pauline Parrot, pompous Walter Cephus Austridge, Chinese mallard Mock Duck, Joe Turtil and a host of other audacious characters – all equally capable of stealing the limelight and even supporting their own features. The exotic quixotic episodes occur in and around the Painted Desert environs of Coconino (based of the artist’s vacation retreat Coconino County Arizona) where the surreal playfulness and fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips are a masterful mélange of unique experimental art, strongly referencing Navajo art forms and utilising sheer unbridled imagination and delightfully expressive language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“He’s simpfilly wondafil”, “A fowl konspirissy – is it pussible?” or “I nevva seen such a great power to kookoo”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous slapstick.

There have been an absolute wealth of Krazy Kat collections since the late 1970s when the fondly remembered strip was generally rediscovered by a far more accepting audience and this particular compendium continues a complete year-by-year series begun by Eclipse and picked up by Fantagraphics when the former ceased trading in 1992. This specific and fabulous monochrome volume – A Kind, Benevolent and Amiable Brick – re-presents the years 1919-1921 in a reassuringly big and hefty (231 x 15 x 305 mm) softcover edition.

Within this magical atlas of another land and time the unending drama plays out as usual, but with some intriguing diversions, such as recurring tribute’s to Kipling’s “Just So Stories” as we discover how the Kookoo Klock works, why bananas hang around in bunches and why Lightning Bugs light up.

Joe’s natal missions go increasingly awry, disease, despair and dearth of alcoholic imbibements take their toll in the years of Prohibition, the weather thinks it’s a comedian and the value of the common brick rollercoasters from low to high and back again.

We also meet a few trans-species alternates of our triangular stars and even peer into the misty past to see Kwin Kleopatra Kat and Marcatonni Maus whilst exploring the ever-changing seasons in a constant display of visual virtuosity and verbal verve…

Frontloading Added Value to the romantic tribulations are fascinating articles and background features such as ‘A Mouse by any Other Name: Krazy and Ignatz’s Early Life Under the Stairs’ by Bill Blackbeard, intimate photo portraits and the mesmerisingly informative ‘Geo. Herriman’s Los Angeles’ by Bob Callahan.

At the far end of the tome you can enjoy some full-colour archival illustration and another batch of erudite and instructional ‘Ignatz Mouse Debaffler Pages’, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed…

Herriman’s epochal classic is a remarkable one-off: in all the arenas of Art and Literature there has never been anything like these comic strips which have shaped our industry and creators, inspired auteurs in fields as disparate as prose fiction, film, dance, animation and music whilst delivering delight and delectation to generations of wonder-starved fans.

If however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this glorious compendium is the most accessible way to do so. Don’t waste the opportunity…
© 2011 Fantagraphics Books. All rights reserved.

Angel Claws (Limited Edition)


By Moebius & Jodorowsky, translated by Thierry Nantier (Humanoids)
ISBN: 978-1-59465-012-3

Like vaudeville and comedy, the world of comics has been blessed with some incredible double-acts: seasoned professionals capable of astounding works individually but in close combination, fuelling and feeding each other until elevated to a sublime peak of invention and application.

You’ll have your own candidates, but for me Joe Simon & Jack Kirby, Goscinny & Uderzo, Lee & Kirby, Kazuo Koike & Goseki Kojima and RosiÅ„ski & Van Hamme all resonate as individual masters who respond to certain collaborations and combinations with unmatched brilliance…

One of European comics most impressive and controversial pairings was always Moebius & Jodorowsky and this recently revived dark confection is possibly their most daring and audacious co-creation…

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, world traveller, philosopher, spiritual guru and comics writer.

The acclaimed polymath is most widely revered for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, plus his vast and influential comics output, which includes Anibal 5, Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, created with many of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on Tarot-inspired fantasy epic The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Acclaimed for violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage.

He remains fully engaged and active in all these creative areas to this day.

Jean Henri Gaston Giraud was born in the suburbs of Paris on May 8th 1938 and raised by grandparents after his mother and father divorced in 1941. In 1955, he attended Institut des Arts Appliqués and became friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants in a style based on French comics legend Joseph Gillain AKA “Jijé”.

Between 1959-1960 Giraud spent his National Service in Algeria, working on military service magazine 5/5 Forces Françaises before returning to civilian life as Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210, and soon its disreputable, anti-heroic lead character Lieutenant Blueberry became one of the most popular European strips of modern times.

In 1963-1964, Giraud produced a numerous strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all devout science fiction fans – as founders of a revolution in narrative graphic arts created by “Les Humanoides Associes”.

Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach…

To further separate his creative twins, Giraud worked his inks with a brush whilst the dedicated futurist Moebius rendered his lines with pens. After a truly stellar career which saw him become a household name, both Giraud and Moebius passed away in March 2012.

Griffes D’ange was first published in 1994, during a period when the deeply spiritual Moebius was especially concerned with purging, honing and redefining his creative soul and artistic vision. One result of his divinations was this collation of sexually hyper-charged images accompanied – as was the earlier collaboration Claws of the Cat – by evocative poetic musings from his brother-in-graphic exploration Jodorowsky…

Stunning monochrome plates – rendered in stark monochrome lines – counter-pointed and augmented by terse, challenging, intentionally disturbing descriptive statements reveal the innermost workings of a recently-bereaved young woman who throws aside all pretences of convention to embark on a quest of personal discovery and awakening. Where the search takes her is the stuff of dreams and nightmares…

Fetishistic, scary, sexually explicit, deeply symbolic, confrontationally transformative and – as previous stated – reportedly a therapeutic exercise for the creators, Angel Claws is a stunning assault on the senses and traditional mores and morality to appal and delight in equal amounts… depending, of course, upon what your own upbringing brings to the feast…

Available as an oversized (406 x 305 mm) hardcover coffee table tome and in digital editions, this is a visual milestone no consenting adult connoisseur of comics should miss.
Angel Claws and its logo are ™ Les Humanoides Associes SAS Paris (France). English version © 2012 Humanoids, Inc., Los Angeles (USA). All rights reserved.

Yakari and the White Fleece


By Derib & Job, coloured by Dominique, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-055-9

In 1964 Swiss journalist André Jobin founded a new children’s magazine entitled Le Crapaud à lunettes. He then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who opted for the pen-name “Derib”. His own career began when he joined Studio Peyo (home of Les Schtroumpfs), as an assistant working on Smurfs strips for the weekly Spirou. Together, Jobin and de Ribaupierre crafted the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Oglala Lakota boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man.

Overflowing with gentle whimsy and wholesome suspense, the beguiling strip explores a captivating, bucolic existence at one with nature and generally free from strife. For the sake of our entertainment however the seasons are punctuated with the odd crisis and generally resolved without fame or fanfare by a little Sioux lad who is smart, compassionate, brave… and able to converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators.

It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we remain in a state of hopeful anticipation…

Many of his most impressive works over the decades have featured his beloved Western themes, magnificent geographical backdrops and epic landscapes, and Yakari is considered by most fans and critics to be the feature which catapulted him to deserved mega-stardom.

Originally released in 1984, Yakari et la toison blanche was the eleventh European album and Cinebook’s lucky 13th, but chronology and continuity addicts won’t suffer unless they are of a superstitious turn of mind since this tale is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

The tribe are nomadic; perpetually moving with the seasons and this tale opens as they make camp at the base of a mighty mountain range. Two warriors leave to round up wild mustangs but as they scale the lower ranges, over-eager Bold Crow ignores an omen and is attacked by a golden eagle. The diving raptor knocks him from his pony and, while he lies stunned, snatches away his medicine pouch and personal talisman.

Playfully scaling the rocks nearby, Yakari, Rainbow and blustering Buffalo Seed see Watchful Snake bringing comatose Bold Crow back and rush to see what has happened…

Even medicine man He Who Knows cannot wake the fallen hunter, and Yakari is worried that somehow his own totem Great Eagle has caused the tragedy. Determined to intercede on the fallen warrior’s behalf and recover the stolen pouch, Yakari sets off to climb the mountain on his wondrous pony Little Thunder.

Eventually, though, even the wonder horse can no longer keep his footing and after conferring with a helpful elk and a timid clan of marmots the little lad heads on alone, always aiming for the highest peak where the eagles live…

Nearing the top Yakari spots the giant bird of prey and with some relief realises it is not his adored Great Eagle who has caused the injury to Bold Crow’s spirit. Before he can decide what to do next however, the bold boy is distracted by strange sounds and sees a herd of mountain sheep playfully butting heads.

From his vantage point the weary boy can see his people far below and for miles around. It’s the only thing that saves him as the weather suddenly changes and an ice storm hits. Unable to climb down in the tempest, he heads for a cave higher up the rock face and frantically scrabbles in. With snow pounding down he crawls as far as he can through the darkness and falls asleep in the withering cold…

He awakes alive, surprised and gloriously warm, to find himself at the centre of a huge heap of smiling, fleecy mountain goats. Over breakfast he tells the welcoming family of his quest. They too have reason to be wary of the great raptor, as it has been know to menace newborn kids and generous Broken Horn offers to guide him as close as she can…

Sadly even carrying Yakari, they cannot get close enough to the inaccessible eagle’s eyrie and have to retreat. Rather than admit defeat however, the lad has a plan, but it all rests upon his ability to weave and braid the fleeces shed by his new friends into a certain form…

Now all that remains is to regain the summit, brave the hunter’s lair and survive the inevitable counterattack, but at least thanks to a last-minute arrival, the goats are not his only allies in the deadly heights…

Always visually spectacular, seductively smart and happily heart-warming, Job’s beguiling script again affords Derib a splendid opportunity to go absolutely wild with the illustrations; creating a dizzying, breathtaking scenario which only makes his eventual victory even more unlikely until it actually happens…

The exploits of the valiant voyager who speaks with beasts and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These seductive sagas are true landmarks of comics and Yakari is a strip no parent or fan of graphic entertainment should ignore.
Original edition © Le Lombard (Dargaud- Lombard S.A.) 2000, by Derib + Job. English translation 2010 © Cinebook Ltd.

Jack Kirby Omnibus volume 1: Green Arrow and others


By Jack Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words written (such as former Kirby assistant Mark Evanier’s revelatory and myth-busting Introduction in this gloriously enthralling full-colour hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own tuppence-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for two generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation and every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

In a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for Fawcett and, after Martin Goodman appointed Simon editor at Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation The Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

They demobbed and returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for an association of companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then a mere back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period he also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 (a try-out title that launched the careers of many DC mainstays) premiered the Challengers of the Unknown. After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a remarkably large number of short comics yarns and this fabulous tome re-presents – in originally-published order – his super-hero, mystery and science fiction shorts; culled from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256; World’s Finest Comics # 96-99.

Also included is a lost gem from All-Star Western #99 plus three impressive tales produced by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National/DC Comics was relatively slow in joining the post-war mystery comics boom. At the end of 1951 they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its roaring success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed; limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and straight chicanery. Stories were marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate until the early 1960s when super-heroes (recently reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, 1956) finally overtook them…

In this volume, following that aforementioned Introduction – describing Kirby’s three tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before the move to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) and ‘The Three Prophecies’: an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) as a salvage diver becomes obsessed with a deadly casket his captain is all too eager to dump into the ocean, after which – from the same month – Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ wherein a journalist responsible for many impossible scoops realises that the potential dangers of the ancient artefact he employs far outweigh the benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seemed destined to take the big cash prize on a TV quiz show until the producer deduced his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) detailed how fishermen recovered the last testament of a lost oceanographer, and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957 France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant vital femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatched and trained the invulnerable bird of legend creating an unstoppable thief, before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) featured a truly eerie threat as an explorer was sucked into a deadly association creating death and destruction and discovered ‘I Died a Thousand Times’…

That same month Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science allowed a hasty scientist to transform into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent was brief as a criminal mastermind swooped in to capitalise on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores this tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi informs the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17 September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwashed a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October) Kirby showed how an astute astronomer saved us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’ after which in MGA #18 (November/December 1957) the comicbook Atomic Age began with ‘I Tracked the Nuclear Creature’ as a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (House of Mystery #70, January 1958) as escaped alien beasts rampaged through a quiet town whilst in House of Secrets #8 (January/February), greed, betrayal, murder and supernatural suspense were the watchword when a killer tried to silence ‘The Cats who Knew Too Much!’

In Tales of the Unexpected #21 (also January) a smart investor proved too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’ whilst a month later in Unexpected #22 the ‘Invasion of the Volcano Men’ started in fiery fury and panicked confrontation before resolving into an alliance against the uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking a band of Pawnee renegades in a rather standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in My Greatest Adventure #20 (March/April) interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and the canny Earthling saves the day in ‘I was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’ after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before he is literally blown away…

When an early space-shot brings back an all-consuming horror in My Greatest Adventure #21 (May/June 1958) two harrowed boffins realise ‘We Were Doomed by the Metal-Eating Monster’ whilst ‘The Artificial Twin’ (House of Mystery #76, July) combines mad doctor super-science with fraud and deception before House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of super-hero shockers that follow…

Green Arrow is one of DC’s golden wonders: a more or less continually running fixture of the company’s landscape – in many instances for no discernable reason – since his debut in the early days of costumed crusaders. Created by Mort Weisinger & George Papp, he premiered in More Fun Comics # 73 (November 1941) in an attempt to expand the company’s superhero portfolio.

At first he proved quite successful. With boy partner Speedy he was of the precious few masked stalwarts to survive the end of the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer has somehow always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comicbooks, joined the Justice League of America at the peak of their popularity and became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to the epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and a few venue changes, by the time Julie Schwartz’s revivification of the Superhero genre the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with the return to National Comics of Jack Kirby.

As previously revealed in Evanier’s Introduction, after working on a number of anthological stories for Jack Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, the changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of eleven astounding action-packed, fantasy filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees heroic archers from many nations attending a conference in Star City.

They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers took possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then revealed ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Amazing Archers crashing into a hidden valley where Sioux braves had thrived unchanged since the time of Custer. The next issue saw the Bold Bowmen battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

During those heady early days origins weren’t as important as imaginative situations, visual storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one for their emerald innovation. That was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to the fabulous newspaper strip Sky Masters), filling in the blanks with ‘The Green Arrow’s First Case’ as the Silver Age superhero revival hit its stride in Adventure Comics #256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow to survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein the tale saw GA and Speedy battling crafty criminals with a canny clutch of optical armaments, as the Archer steadfastly slipped back into the sedate and gimmick-heavy rut of pre-Kirby times…

By this time the King had moved on to other enterprises – Archie Comics with old pal Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in National’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pitted two brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 revealed the terrifying struggle against ‘The Negative Man’ which saw an embattled researcher struggling against his own unleashed energy duplicate.

It all ends with an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in every arena of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Bunny vs. Monkey Book Three


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-84-1

Way back in 2012, Oxford-based family publisher David Fickling Books launched a weekly comics anthology for girls and boys which revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The publishers naturally gathered their greatest serial hits into a line of fabulously engaging album compilations, the latest of which is a third contentious engagement in the dread conflict gripping a once-chummy woodland waif and interloping, grandeur-obsessive simian…

Concocted with feverishly gleeful inspiration by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the first issue: recounting a madcap vendetta between animal arch-enemies set amidst an idyllic arcadia which started out as a more-or-less mundane English Wood.

Book Three ramps up the tittering, tail-biting tension, detailing the ongoing war of wits and wonder-weapons over another half-year in the country. The obnoxious simian intruder originally arrived after a disastrous space shot went awry. Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny. Despite patience, propriety and good breeding the laid-back lepine is increasingly compelled to wearily admit that the incorrigible idiot ape is a rude, noise-loving, chaos-creating troublemaker…

Following the vivid Contents pages and a spectacular pinup double-spread, the month-by-month mayhem reports recommence with January and chilly snow blanketing the ground. In ‘Log Off!’ Bunny is in need of a little firewood, but should never have asked happily brain-battered, bewildered former stuntman Action Beaver to help…

Blithering innocents Weenie Squirrel and Pig take centre stage next as the baking-addicted tree-rodent reveals he has an imaginary friend. The mocking fools have no idea that ‘Lionel!’ is actually one of the ghastly Hyoomanz intent on the demolition of Crinkle Wood and the building of something called a motorway…

Monkey’s greatest ally is ostracised outcast and hairy mad scientist Skunky (a brilliant inventor with a bombastic line in animal-themed atrocity weapons and a secret agenda of his own) whose latest bovine-inspired stealth weapon ‘Ca-Moo-Flarj!’ promptly goes the way of most of his ghastly gimmicks, after which both furry factions catch gold fever in ‘The Quest for Blackbeard’s Treasure!’ Sadly the old map found in a tree trunk is of most recent vintage…

February opens with ‘T3-ddy!’ as Skunky’s colossal and devastating robo-bear is suborned and defeated by its own innate need for a cuddle, after which Bunny discovers a vast cavern under his food store. Aft first he thinks its just Skunky’s latest indiscretion, but even the evil mega-genius is surprised at the hideous thing ‘What Lies Beneath!’

‘Casa Del Pig!’ sees the woodland folk unite to make the porcine ingénue a home of his own after which ‘Meet Randolph!’ brings them all together to greet a visiting raccoon. The masked stranger claims to be the cousin of surly radical environmentalist and keeper of ancient secrets Fantastique Le Fox, and he can certainly handle himself in a crisis, as evidenced by the swift and efficient way he despatches Monkey and Skunky’s rampaging mechanical Helliphant…

March ushers in a not-so fragrant Spring as Skunky decides to weaponise his own natural defences, but ‘The Stench!’ proves yet again that his intellect far outstrips his common sense and any iota of self-restraint…

When an irrepressible yet lonely cyber crocodile finds a message in a bottle he unbends enough to ask Bunny for reading and writing lessons in ‘The Educating of Mister Metal Steve!’ Sadly his eventual RSVP proves that core-programming is hard to escape…

A rare victory for Evil is revealed through the creation of a giant beached flounder in ‘Fishy Plops!’ before nature reasserts itself in ‘Bad Crowd!’ wherein the tantrum-throwing Monkey meets some heretofore unknown woods-dwellers who terrify even him…

The Skunk scientist finally goes too far in his quest for knowledge and accidentally invents Boomantium, capable of creating ‘The Biggest, Mostest Enormousest Explosion in the World!’ Nobody expected dim-witted Action to find a solution to the imminent cacophonous catastrophe but as April opens ‘Billion Dollar Beaver!’ reveals that their crash-helmeted comrade is indestructible…

He should therefore be considered another actual ultimate weapon… unless, of course, you’re just a short-sighted, imagination-limited primate with delusions of grandeur…

Over the months the Woods have become home to an increasingly impressive variety of non-native species and an unsavoury crisis of explosive proportions is barely averted when ‘The Kakapo Poo Kaboom!’ defeats the ever-encroaching “Humans” but not the combined contemplative efforts of Bunny and Skunky.

His evil dominance in decline, the invader anthropoid is blackmailed by Pig and Weenie into being their ‘Monkey Butler!’ before May blossoms and ‘The Big Eye Am!’ sees a gigantic laser-firing orb crashing through the verdure, closely followed by its previous owner…

‘On the Road!’ finds the animals trying to decide on how to stop the human motorway builders when the meeting is disrupted by cute running-toy addict Hamster 3000. This allows Skunky and Le Fox to resume their own private negotiations after which Monkey returns to his devious top form when subjecting the flora and fauna to the inundation of

‘The Purple!’

May becomes June during ‘The Weird, Weird Woods! (Part One and Two)’ as the animals invade the humans’ building site shed. They are furiously repelled and pursued by the bizarre and terrified creatures within, but their first foray is soon forgotten when Bunny wakes up in proposed paradise ‘Bunnyopia!’ only to discover it is a monstrous and frightening sham…

Skunky’s perpetual and wanton splashing about in the gene-pool results in terrifying travesty ‘Octo-Fox!’ and only Monkey’s arrant disregard for all rules and laws – including Nature’s – saves the day by one-upping the tentacled terror, after which ‘Weenie’s Big Adventure!’ gives the benign waif a day to remember after waking an oversleeping bear. A little later, however, a mind-swapping device in the wrong paws leads to a plague of chaotic ‘Brainache!’

With a seemingly quiet moment to spare the animals all consider the past and their futures in ‘Woodland Story!’, leading to our latest hiatus in this ever more convoluted mystery after Skunky’s new Clone-a-Tron generates ‘So Many Monkeys!’ that the dream of Monkeytopia seems a forgone conclusion, resulting in tantalising puzzle-feature ‘Masses and Masses of Monkeys’… after which guaranteed audience participation we can only assure you To Be Continued…

Absurdist adventure of the most enthralling kind, Bunny Vs Monkey is an absolute treasure-chest of weird wit, brilliant invention and superb cartooning: an utterly irresistible joy for youngsters of all ages.

Text and illustrations © Jamie Smart 2016. All rights reserved.
Bunny Vs Monkey Book Three will be released on 7th July 2016 and is available for pre-order now.

XIII volume 3: All the Tears of Hell


By William Vance & Jean Van Hamme, coloured by Petra (Cinebook)
ISBN: 978-1-84918-051-1

One of the most consistently entertaining and popular adventure serials on the European scene, XIII was created by author Jean Van Hamme (Wayne Shelton, Blake and Mortimer, Lady S.) and illustrator William Vance (Bruce J. Hawker, Marshal Blueberry, Ramiro).

Van Hamme was born in Brussels in 1939 and is one of the most prolific writers in comics. After pursuing business studies he moved into journalism and marketing before selling his first graphic tale in 1968. Immediately clicking with the public, by 1976 he had also branched out into prose novels and screenwriting. His big break was monumentally successful mixed-genre fantasy series Thorgal for Tintin magazine but he truly cemented his reputation with mass-market bestsellers Largo Winch and XIII as well as more cerebral fare such as Chninkel and Les maîtres de l’orge. In 2010 Van Hamme was listed as the second-best selling comics author in France, ranked between the seemingly unassailable Hergé and Uderzo.

William Vance is the bande dessinée nom de plume of William van Cutsem. He was born in 1935 in Anderlecht and, after military service in 1955-1956, studied art at the Académie Royale des Beaux-Arts. He became an illustrator of biographic features for Tintin in 1962. His persuasive illustrative style is a classical blend of meticulous realism, scrupulous detail and spectacular yet understated action.

In 1964 he began maritime adventure serial Howard Flynn (written by Yves Duval) before graduating to more popular genre work with western Ray Ringo and espionage thriller Bruno Brazil (scripted by “Greg”). Further success followed when he replaced Gérald Forton on science fiction classic Bob Morane in Femmes d’Aujourd’hui and latterly Pilote and Tintin.

Although working broadly and constantly on serials and stand-alone stories, Vance’s signature achievement is his lengthy collaboration with fellow Belgian Van Hamme on this contemporary thriller loosely based on Robert Ludlum’s novel The Bourne Identity…

XIII premiered in 1984, originally running in Spirou to great acclaim. A triad of albums were rushed out – simultaneously printed in French and Dutch editions – before the first year of serialisation ended.

The series was a monumental hit in Europe but has fared less well in its many attempts to make the translation jump to English, with Catalan Communications, Alias Comics and even Marvel all failing to find an audience for the epic mystery thriller.

The grand conspiracy saga of unrelenting mood, mystery and mayhem opened in The Day of the Black Sun when an old beachcomber found a body. The human flotsam had been shot in the head and was near death when old Abe‘s wife examined the near-corpse. She discovered a key sewn into his clothes and the Roman numerals for thirteen tattooed on the victim’s neck. Their remote hideaway offered little in the way of emergency services, but their alcoholic, struck-off surgeon friend was able to save the stranger…

As he recuperated a complication became apparent. The patient – a splendid physical specimen clearly no stranger to action or violence – had suffered massive irreversible brain trauma and although increasingly sound in body had completely lost his mind.

Language skills, muscle memories, even social and reflexive conditioning all remained, but every detail of his life-history was gone…

Abe and Sally named him “Alan” after their own dead son – but hints of the intruder’s lost past explosively intruded when hitmen invaded the beach house with guns blazing. Alan lethally retaliated with terrifying skill, but too late…

In the aftermath he found a photo of himself and a young woman on the killers and traced it to nearby Eastown. Desperate for answers and certain more killers were coming, the human question mark headed off to confront unimaginable danger and hopefully find the answers he craved.

The picture led to a local newspaper and a crooked cop who recognised the amnesiac but said nothing…

The woman in the photo was Kim Rowland, a local widow recently gone missing. Alan’s key opened the door of her house. The place had been ransacked but a thorough search utilising his mysterious talents turned up another key and a note warning someone named Jake that “The Mongoose” had found her…

He was then ambushed by the cop and newspaper editor Wayne. Calling him “Shelton” they demanded the return of a large amount of missing money…

Alan/Jake/Shelton reasoned the new key fitted a safe-deposit box and bluffed the thugs into taking him to the biggest bank in town. The staff there also knew him as Shelton, but when his captors examined the briefcase in Shelton’s box a booby trap went off. Instantly acting, the mystery man expertly escaped and eluded capture, holing up in a shabby hotel room, pondering again what kind of man he used to be…

As he prepared to leave he stumbled into a mob of armed killers. In a blur of lethal action he escaped and ran into another gang led by a Colonel Amos. This chilling executive referred to his captive as “Thirteen”, claiming to have dealt with his predecessors XI and XII in regard to the “Black Sun” case…

Amos very much wanted to know who Alan was, and offered some shocking titbits in return. The most sensational was film of the recent assassination of the American President, clearly showing the lone gunman was XIII…

Despite the amnesiac’s heartfelt conviction that he was no assassin, Amos accused him of working for a criminal mastermind, and wanted that big boss but failed to take Alan’s instinctive abilities into account and was astounded when his prisoner leapt out of a fourth floor window…

The fugitive headed back to the beach where he was found but more murderers awaited; led by a mild-seeming man Alan inexplicably knew was The Mongoose. The mastermind expressed surprise and admiration: he thought he’d killed Thirteen months ago…

Following an explosion of hyper-fast violence which left the henchmen dead and Mongoose vanished but vengeful, the mystery man regretfully hopped a freight train west towards the next stage in his quest for truth…

His journey of discovery took him to the army base where Kim Rowland’s husband was stationed. His enquiries provoked an unexpected and violent response resulting in his interrogation by General Ben Carrington and his sexily capable aide Lieutenant Jones.

They’re from the Joint Chiefs of Staff, know an awful lot about black ops units and have proof that their memory-challenged prisoner is in fact their agent: believed-deceased Captain Steve Rowland…

After testing the amnesiac’s abilities Carrington then drops him off in Rowland’s home town of Southberg to pursue his search for his missing wife, but the prodigal’s return to his rat’s nest of a family rekindles long-simmering passions and jealousies. The entire town seems to want Rowland’s blood and before long he’s been made the target of an assassination attempt and victim of a diabolical murder-plot…

Despite Carrington and Jones’ last-minute intervention Alan/Steve is framed for murdering his father and grabbed by a furious posse…

This third gripping instalment (originally seen in Europe as Toutes Les larmes de l’enfer in 1986) opens with Steve Rowland undergoing the worst kind of psychiatric care at the Plain Rock Penitentiary for the Criminally Insane. Despite drugs and shock treatments, his progress at the Maximum Security Facility is negligible. Young Dr. Ralph Berger seems amenable enough but all elderly martinet Dr. Johansson‘s claims to be seeking a cure for his patient’s amnesia are clearly no more than a proselytising, judgemental sadist’s justifications for inflicting pain…

Meanwhile in Washington DC, Carrington and Jones have met with Colonel Amos who has a strange request and troubling new information. His investigations have revealed that the amnesiac in the desert hell of Plain Rock has undergone plastic surgery and his army records have been altered. Steve Rowland is definitely not Steve Rowland…

Moreover, Amos has information proving that the plotters who had the President killed are still active and their amnesiac assassin is the only link and hope of finding them. Acting on her own initiative, Jones decides it’s time she took a hands-on approach to the problem…

Meanwhile, anxious and isolated Not-Rowland has a visitor who galvanises him out of his electro-chemically induced fugue-state as the Mongoose gloatingly pops in to inform the prisoner that his days are numbered…

Deep within the corridors of power, Colonel Amos informs Carrington that his further investigations have resulted in a name. He has solved the mystery of XIII and the man they are actually dealing with is former soldier and intelligence operative Ross Tanner.

Probably…

Knowing his time is limited, Rowland/Tanner opts for escape and decides to take along the kid who shares his cell. It’s as if he’s forgotten they’re in a maximum security facility for criminal maniacs, but he’s painfully reminded of the fact when sweet little Billy starts killing again as soon as they’re clear of the detention wing…

Recaptured and restricted to the medical section, XIII is helpless when the Mongoose’s inside man makes his move. Luckily Jones has also inserted herself in a position where she can do the most good…

Spectacularly busting out of the prison, “Rowland” and the mystery-woman then race into the desert, somehow avoiding a massive manhunt before vanishing without trace. Some time later Amos and Carrington confer over the disappearance, but one of them knows exactly where the fugitive is.

Now, with another new name, the warrior without a past and his new powerful allies lay plans to take the fight to their secret enemy…

To Be Continued…

XIII is one most compelling and convoluted mystery adventures ever conceived, with subsequent instalments constantly taking the questing human enigma two steps forward, one step back, stumbling through a world of pain and peril whilst cutting through an interminable web of past lives he seemingly led…

Fast-paced, clever and immensely inventive, XIII is a series no devotee of mystery and murder will want to miss.
Original edition © Dargaud Benelux (Dargaud-Lombard SA), 1986 by Van Hamme, Vance & Petra. All rights reserved. This edition published 2010 by Cinebook Ltd.

Arctic Comics


By Nicholas Burns, Jose Kusugak, Michael Kusugak, Germaine Arnaktauyok, George Freeman, Susan Shirley & various (Renegade Arts Entertainment)
ISBN: 978-1-98782-503-9

According to the Introduction by project instigator Nicholas Burns, this edition of Arctic Comics has been a long time coming. Springing out of his 1986 prototype comics anthology – created for the World Exposition of that year – the work here was originally intended for its 1992 sequel. Thanks to life and an astounding number of other worthy and worthwhile endeavours, that book now materialises as this superb oversized full-colour hardback album.

It certainly hasn’t suffered for the wait…

Offering a clutch of tales by creators from the far north – most of them of Inuit heritage – this Arctic Comics is a magnificent melange of mirth, murder, mythology, merriment and adventure that feels authentically hale, hearty and welcoming: gathering yarns and entertainments from a land and culture which values the power of stories…

Setting the ball rolling is a smart silent-gag strip starring Sheldon the Sled Dog who endures his own frustrating ‘Hunger Games’ courtesy of Burns before revered author, advocate, scholar and cultural proponent Jose Kusugak unites with noted Inuit printmaker Germaine Arnaktauyok to share their retelling of an Inuit creation myth when ‘Kiviuq meets Big Bee’.

Long ago in the time when men and animals were one, both could change shape and one could never be sure what you were dealing with. Kiviuq was the first man and one day he became circumstantially embroiled in the death of an able man and good provider. The dead man’s grandmother Angakkuq held Kiviuq and all the other village men equally responsible and used her magic to punish them all, luring them out to sea on a seal hunt and smashing them with a storm…

Kiviuq knew many things and survived the assault but it took many years to find his home again. Moreover, every landfall was fraught with peril such as this encounter with the eyelid-stealing woman known as Iguptarjuaq or Big Bee…

That mythological Arctic odyssey is followed by ‘On Waiting’: a poetic paean to childhood at the top of the world from author Michael Kusugak (Baseball Bats for Christmas, The Shaman) and celebrated landscape artist Susan Thurston Shirley. A moving celebration of a childhood packed with everyday delights – hunting, warm clothes, playing soccer under the illumination of the Northern Lights – is coloured with simple acceptance and edged with the pain of early loss…

Sled Dog Sheldon hilariously pops back on a snowy night – aren’t they all? – looking for ‘Any Port in a Storm’, after which Burns displays his pictorial versatility to detail romantic entanglements and sporting pride at war in ‘The Great Softball Massacre’.

Originally entitled ‘The Great Slo-Pitch Massacre’ this mini soap-opera is splendidly reminiscent of cult comedy movie classic Men with Brooms: a tale of young love gone wrong during a municipal slo-pitch tournament between deadly rivals.

In case you’re wondering, slo-pitch is like Softball or Rounders – except in the ways it differs – and is championed by beer leagues and other manful aggregations of inebriates across North America too far gone to indulge in the rigours and dangers of a real sport. It’s not Life and Death: it’s far more serious that that….

Slipping back into his Ligne Clair-informed Hergé style, Burns then introduces RCMP sleuth Constable Puqittuq and her Loyal Sled Dog Vincent in ‘Film Nord’ where the canny Inuk investigator uncovers skulduggery on a tundra movie location. Clearly shot through with weirdoes and probable perps, the long list of suspects dwindles and before long the sagacious peacekeeper discovers the victim’s death is the result of a most uncanny act…

Wrapping up the excitement is a dark and sinister eco-thriller by Burns and Winnipeg-based comicbook veteran George Freeman (Captain Canuck, Batman, Jack of Hearts, Elric: Weird of the White Wolf). ‘Blizzard House: a Future Arctic Adventure’ finds a couple of horny teenagers trapped in a prototype passive-energy wonder-house of tomorrow, even as a murderous energy baron attempts to sabotage and destroy the looming threat to his corporate cash cow…

Enthralling, astounding and beguilingly exotic, this collection of comics treasures offers tantalisingly different visions and voices that will appeal to every funnybook fan who thinks they’ve already seen everything under the sun…
Arctic Comics, the stories, characters, world and designs are copyright their respective writers and artists. This edition © Renegade Arts Canmore Ltd. 2016.

This book is available in English, Inuktitut and French editions.

Buffy the Vampire Slayer volume 1


By Joss Whedon, Christopher Golden, Daniel Brereton, Scott Lobdell, Fabian Nicieza, Paul Lee, Eric Powell, Joe Bennett, Cliff Richards, & various (Dark Horse)
ISBN: 978-1-59307-784-6

Blood-drenched supernatural doomed love is a venerable if not always creditable sub-genre these days, so let’s take another look at one of the ancient antecedents responsible for this state of affairs in the shape of Dark Horse Comics’ translation of the cult TV show franchise Buffy the Vampire Slayer.

Collected here in the first of seven big bad Omnibus editions is material from Buffy the Vampire Slayer: Spike & Dru #3 (December 2000), Buffy the Vampire Slayer: the Origin (January-March 1999) and Buffy the Vampire Slayer #51-59 (November 2002 to July 2003); nearly three hundred pages of full-colour mystical martial arts mayhem and merriment.

As explained in comicbook Editor Scott Allie’s Introduction, although the printed sagas and spin-offs were created in a meandering manner up and down the timeline, this series of books re-presents them in strict chronological continuity order, beginning with a perilous period piece entitled ‘All’s Fair’ (by Christopher Golden with art Eric Powell, Drew Geraci & Keith Barnett) from Buffy the Vampire Slayer: Spike & Dru #3 originally from December 2000.

Although Buffy was a hot and hip teen cheerleader-turned-monster-killer, as the TV series developed it became clear that the bad-guys were increasingly the real fan-favourites. Cool vampire villain and über-predator Spike eventually became a love-interest and even a suitably tarnished white knight, but at the time of this collection he was still a jaded, blood-hungry, immortal, immoral psychopath… every girl’s dream date.

His eternal paramour was Drusilla: a demented precognitive vampire who killed him and made him an immortal bloodsucker. She thrived on a stream of fresh decadent thrills and revelled in baroque and outré bloodletting.

There has been an unbroken mystical progression of young women tasked with killing the undead through the centuries, and here we see the Chinese Boxer Rebellion of 1900, where Spike and Dru are making the most of the carnage after killing that era’s Slayer. The story then shifts to the Chicago World’s Fair of 1933 where the undying mad lovers are still on the murderous prowl. However, the scientific wonders of the modern world displayed in the various exhibits are all eclipsed by one scientist who has tapped into the realm of Elder Gods as a cheap source of energy.

To further complicate matters Spike and Dru are being stalked by a clan of Chinese warriors trained from birth to destroy the predatory pair and avenge that Slayer killed in Beijing…

Gods, Demons, Mad Scientists, Kung Fu killers, Tongs and terror all combine in a gory romp that will delight TV devotees and ordinary horrorists alike.

Next up is a smart reworking of the cult B-movie which launched the global mega-hit TV.

Starring Kristy Swanson, Donald Sutherland, Luke Perry and Rutger Hauer, the film was released in 1992 with a modicum of success and to the lasting dissatisfaction of writer/creator Joss Whedon. Five years later he got to do it right and in the manner he’d originally intended. The ensemble action horror comedy series became something of a phenomenon and inspired a new generation of Goth gore-lovers as well as many, many “homages” in assorted media – including comics.

Dark Horse won the licensing rights in the USA, subsequently producing an enthralling regular comicbook series plus a welter of impressive miniseries and specials. In 1999 the company – knowing how powerfully the inclusivity/continuity/completism gene dominates comics fan psychology – finally revisited that troublesome cinematic debut with miniseries Buffy the Vampire Slayer: the Origin running from January to March.

Scrupulously returning to the author’s script and core-concept, restoring excised material, shifting the tone back towards what Whedon originally intended, whilst reconfiguring events until they better jibed with the established and beloved TV mythology, adaptors Christopher Golden & Daniel Brereton with artists Joe Bennett, Rick Ketcham, Randy Emberlin & J. Jadsen produced a new 3-issue miniseries which canonically established exactly what the formerly vapid Valley Girl did in her old hometown that got her transferred to scenic Sunnydale and a life on the Hellmouth…

It all kicks off in ‘Destiny Free’ as shallow yet popular teen queen/cheerleader Buffy Summers shrugs off recurring nightmares of young women battling and being killed by vampires throughout history to continue her perfect life of smug contentment. Even a chance meeting with grungy stoner bad-boys Pike and Benny can’t dent her aura of self-assured privilege and studied indolence.

The nightmares keep mounting in intensity, however, and all over town teenagers are disappearing…

Things come to a head the week her parents leave town for a trip. In a dark park, a maniac attacks Pike and Benny and is only driven off by the intervention of a mysterious, formidable old man. Even so the assailant manages to take the screaming Benny with him…

Next day the same old geezer is at school, annoying Buffy. She is blithely mocking until he tells her about her nightmares and explains that she has an inescapable destiny… as a slayer of monsters…

Meanwhile, deep in the bowels of the Earth a monster is marshalling his forces and making terrifying converts out of the spoiled worthless children of California…

Buffy’s strange stalker is exceedingly persistent and that night, despite her disbelieving misgivings, she and Merrick – an agent of an ancient, monster-hunting secret society – lurk in a graveyard waiting for a recently murdered man to rise from his fresh grave…

When he does – along with unsuspected others – Buffy’s unsuspected powers and battle reflexes kick in and, against all odds, she spectacularly overcomes…

‘Defenseless Mechanisms’ finds the aggressively altered Buffy grudgingly dropping her fatuous after-school activities and friends to train with the increasingly strident and impatient Watcher Merrick. Even though her attitude is appalling and her attention easily diverted, the girl is serious about the job, and even has a few new ideas to add to The Slayer’s traditional arsenal…

Even as she starts her career by pretending to be a helpless lost girl to draw out vile vamps, across town Pike is in big trouble. He also knows what is happening: after all every night Benny comes to his window, begging to be let in and offering to share his new life with his best buddy…

At school the change in Buffy is noticeable and all her old BFFs are pointedly snubbing her, even as every sundown Lothos‘ legion gets bolder and bigger. A fatal mistake occurs on the night when Slayer and Watcher save the finally outmanoeuvred Pike from Benny and the Vampire Lord. Only two of the embattled humans survive and escape…

The tales escalates to a shocking climax when the undead army invades the long-awaited Hemery High School dance looking for Buffy and fresh meat/recruits. With his bloodsuckers surrounding the petrified revellers and demanding a final reckoning, Lothos believes his victory assured, but in all his centuries of unlife he’s never encountered a Slayer quite like Buffy Summers…

As Allie’s Introduction already revealed, there are major hassles involved in producing a licensed comicbook whilst the primary property is still unfolding. Thus, as the print series was winding up the editors opted for in-filling some glaring gaps in the Slayer’s early career. Buffy the Vampire Slayer #51-59, spanning November 2002 through July 2003, addresses the period between the film’s end and her first days in Sunnydale, leading off with ‘Viva Las Buffy’ (Scott Lobdell, Fabian Nicieza, Cliff Richards & Will Conrad) which details what the Slayer did next: abandoning her disintegrating family as they prepared to leave LA and the reputation their daughter has garnered.

Buffy hooks with sole survivor and wannabe monster-hunter Pike and they eventually fetch up in Nevada to investigate the apparently vampire-run Golden Touch Casino. The young warriors have no idea that a dark solitary stranger with a heavenly name is stalking them or that somewhere in England a Council of arrogant scholar-magicians are preparing a rather controversial candidate to join her as the new Watcher…

Sadly Rupert Giles has a rival for the post who is prepared to do literally anything to secure the position…

Whilst Pike and the Slayer infiltrate the gambling palace as menial workers, moodily formidable solo avenger Angelus has gone straight to the top and been hired as an enforcer for the management. When both independently operating factions are exposed, the Vamp with a Soul is tossed into a time-trap and despatched back to the 1930s whilst Buffy and Pike battle an army of monsters before confronting the ghastly family of monstrosities running the show in two eras.

The living and undead heroes endure heartbreak and sacrifice before this evil empire is ended forever…

Paul Lee then reveals the bizarre story of ‘Dawn & Hoopy the Bear’ wherein Buffy’s little sister accidentally intercepts a Faustian gift intended for the absent Slayer and finds herself befriended by a demonic Djinn who seems sweet but is pre-programmed for murder…

Through the narrative vehicle of Dawn reading her big sister’s diary, the last piece of the puzzle is revealed in ‘Slayer, Interrupted’ (Lobdell, Nicieza, Richards, Conrad, Lee & Horton) as Buffy’s own written words disclose her apparent delusional state. With no other choice her parents have their clearly troubled teen committed to a psychiatric institution.

Meanwhile in Ireland, Giles – having overcome his own opposition – completes his training preparations by undergoing a potentially lethal ritual and confronting his worst nightmare before heading to the USA, where Angelus and demonic attendant Whistler are still clandestinely watching over the Slayer.

That’s all to the good, as the asylum has been infiltrated by a sorcerous cult intent on gathering “brides” for infernal night-lord Rakagore…

As Buffy undergoes talk therapy with the peculiar Dr. Primrose, she comes to realise the nature of her own mission, her role as a “Creature of Destiny” in the universe and, most importantly, that the elderly therapist is not all she seems either…

With her head clear at last, all Buffy has to do is prove she’s sane, smash an invasion of devils, reconcile with her family and get ready for the new school year at Sunnydale High…

To Be Continued…

Supplementing the hoard of supernatural treasures is a copious photo, Title Page and Cover Gallery with material from Ryan Sook, Guy Major, Bennett, Gomez, Jadsen, René Micheletti, Paul Lee & Brian Horton.

Visually impressive, winningly scripted and illustrated and most importantly proceeding at a breakneck rollercoaster pace, this supernatural action-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as by the dedicated devotee.

Moreover in this era of TV binge-watching, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1999, 2000, 2002, 2003, 2007 Twentieth Century Fox Film Corporation. All rights reserved.

Garth Ennis’ Complete Battlefields volume 1


By Garth Ennis, Russ Braun, Peter Snejbjerg, Carlos Ezquerra, Hector Ezquerra & various (Dynamite Entertainment)
ISBN: 978-1-60690-255-4

Garth Ennis is the best writer of war comics in America today. In fact, if you disregard the marvellous Commando Picture Library series published by DC Thomson (which you shouldn’t – but no one admits to reading them in my circle), he may well be the only creator regularly contributing to the genre in the entire English language.

After crafting an occasional sequence of superb War Stories with the industry’s top illustrative talent for DC’s mature reader Vertigo imprint, he then moved on to craft more of the same for Dynamite Entertainment through themed-anthology series Battlefields, which began publication in November 2008.

Here he continued to blend his unique viewpoint with his love of the British comics combat strips he read as a lad. This first Complete Edition (available in both hardback and softcover editions as well as a digital release) gathers the first nine issues – comprising three separate triptychs set in World War II – which all delve below the standardised Hollywood glitz of a conflict we all think we have a passing familiarity with to reveal the grimy guts of combat in self-contained arenas most of us never knew existed…

Illustrated by Russell Braun, the first offering is a tale told from two opposing viewpoints, with both inexorably destined to ultimately and finally clash. Kurt Graf is a young German soldier on the Eastern Front; clinging to life and increasingly appalled by the behaviour of his comrades as they strive to crush the dogged resistance of the Soviets defending their homeland.

Elsewhere, the Russians are about to unleash their latest counter-weapon… women pilots…

Despite being despised by their male counterparts and generally saddled with the worst equipment, these dedicated warriors – especially the night-bomber squadron to which diminutive Lieutenant Anna Kharkova belongs – quickly begin to take a toll on the war-weary invaders, earning the name Nachthexen… ‘The Night Witches’…

As the months pass we follow both narrators deeper into hell, where all passions are temporary but overwhelmingly ferocious. And then, as the continually mounting toll of atrocities seems more than any could possibly bear, the protagonists at last meet under the most inauspicious conditions and the inevitable happens…

The pulse-quickening pitched cinematic battles of the Russian Front are replaced with more sedate but no less sinister and horrifying scenes in ‘Dear Billy’ – limned by Peter Snejbjerg – which beguilingly examines other repercussions of love in wartime. Carrie Sutton is a British nurse who barely survived the wanton slaughter and worse which the Japanese inflicted following their conquering Singapore.

After a frankly miraculous escape Carrie is taken to hospital in Calcutta where, after her body has recuperated, she is pressed into service on the wards. Here, even if she cannot forget what was done to her, she can strike back by helping heal the soldiers, sailors and airmen who will eradicate the inhuman enemy.

Her dreary half-life changes after meeting pilot William Wedgewood. Despite the appalling injuries inflicted upon him by the oriental devils he remains upbeat, and upon recovery is eager to get back in the air and punish the enemy. Meanwhile, Carrie too has found an occasional yet deeply personal way to get back at the foe…

The torrid relationship lasts the length of the war; with each prosecuting the conflict in their own way, but when Hiroshima and Nagasaki end hostilities and it’s time to put away weapons and make friends again, one traumatised soul realises the vengeance-taking can never end…

Spectacularly uproarious and doused with Ennis’s signature coal-black humour, ‘The Tankies’ is drawn by venerable old collaborator Carlos Ezquerra and inked by his son Hector. Set in the days immediately after the Normandy Landings in June 1944, the saga follows the crew of a British Churchill Tank after their upper class commander is killed in a most grotesque manner.

The work-shy, callow Londoners are at a bit of an impasse until taken in hand by a battle-hardened tank-man Non-Com who has fought his way from Africa all the way up into Italy and now intends to kill a few more foes here.

If only he wasn’t a bloody Geordie, babbling his bizarre northern jibber-jabber wot no normal bloke could understand…

Still, with Corporal Stiles in charge, the unlikely lads are soon rumbling forward to support the rapidly-diminishing ranks of British and Canadian infantry. Everything will be fine just as long as they don’t meet any Panzers or Tiger Tanks…

Emphatically highlighting with gory attention to detail the idiocy of command and incredible bravery of the under-trained allied soldiers inexorably forcing back the entrenched German veterans, this is prime Ennis: ghastly, hilarious and unforgettable…

Also included are a fascinating and informative Afterword from the author, recommended further reading, covers and variants by John Cassaday & Garry Leach, plus extensive sketchbook sections featuring character designs, layouts, pencils and finished art from Braun, Snejbjerg and the Ezquerras.

These are not stories for children. Due to Ennis’s immense skill as a scripter and his innate understanding of ordinary people in extraordinary circumstances, the carefully constructed moments of tension, terror and relief strike home and strike hard; whether he is aiming for gallows humour, lambasting the Powers That Be always ready to send fodder to slaughter or, as seen most frequently here, examining in excoriating detail how the acts of war makes mortals into monsters.

These hyper-authentic yarns reek of grim veracity and are a tribute to the spirit of people at their very best and worst. This is war as I fear it actually is, and it makes bloody good reading.
© 2009, 2011 Spitfire Productions, Ltd. All Rights Reserved.

Lone Wolf and Cub volume 1: The Assassins Road


By Kazuo Koike & Goseki Kojima, translated by Dana Lewis (Dark Horse Manga)
ISBN: 978-1-56971-502-4

Whichever English transliteration you prefer – Wolf and Baby Carriage is what I was first introduced to – the grandiose, thought-provoking hell-bent Samurai tragedy created by Kazuo Koike & Goseki Kojima is without doubt one of those all too rare breakthrough global classics of comics literature.

The epic Kozure Okami began as a serial in Weekly Manga Action, running from September 1970 to April 1976, and was immediately followed by a direct sequel (Shin Lone Wolf & Cub) as well as science fiction offshoot Lone Wolf 2100. The story has broken out into other media, spawning six movies, four plays, two TV series, games and merchandise. The property is notoriously still in pre-production as a big Hollywood blockbuster.

The 7000 thousand pages of staggeringly beautiful black and white narrative art produced by these gifted creators eventually filled 28 tankobon volumes, gripping and captivating generations of readers around the world. More importantly, the sensitively nihilistic saga, with its timeless themes and iconic visuals, has influenced hordes of other creators.

The many manga, comics and movies the stories have inspired are impossible to count. Frank Miller, who illustrated the cover of this particular edition, has referenced the series in his science fiction saga Ronin, The Dark Knight Returns, and Sin City. Max Allan Collin’s Road to Perdition is an unashamed tribute to this Japanese masterpiece. Even children’s cartoons such as Samurai Jack can be seen as direct descendants of this astounding achievement in graphic literature.

We in the West first saw the series as 45 Prestige Format editions from First Comics beginning in 1987. The company foundered before getting even a third of the way through the canon. Then, from September 2000 to December 2002, Dark Horse Comics assumed the rights, systematically reprinting and translating the entire epic into 28 tankobon-style editions (petite 153 x 109 mm monochrome trade paperbacks, about 300-ish pages per), before recently putting the entire sequence online through its Dark Horse Digital project.

This initial lean, mean, martial edition offers a Glossary providing detailed context on the term used in the stories, plus profiles of author Koike Kazuo and illustrator Kojima Goseki and the first instalment of ‘The Ronin Report’: an occasional series of articles offering potted history essays on the period of the Tokugawa Shogunate.

Of course the true meat is the captivating, grimly compelling combination of revenge fable and action-adventure which opens here with intriguing episodes of stripped-down mystery, gripping intensity and galvanic bloodletting as the first tale introduces a scruffy indigent pushing a homemade bamboo pram with a 3-year-old boy in it.

A banner on the contraption proclaims ‘Son for Hire, Sword for Hire’ and as the man stoically ignores mockery and derision from louts on the road, his advert soon attracts the attention of four deadly men who have been warned of an assassin carrying his baby boy with him…

A certain formula informs all the early episodes: the acceptance of a commission to kill an impossible target, a cunning plan and inevitable success, all underscored with bleak philosophical musings alternately informed by Buddhist teachings in conjunction with or in opposition to the unflinching personal honour code of Bushido. The protagonist is also possibly the most dangerous swordsman in the world…

You won’t learn it until the end of this tome, but the fore-doomed killer-wanderer was once the Shogun’s official executioner, capable of cleaving a man in half with one stroke. An eminent individual of esteemed imperial standing, elevated social position and impeccable honour, ÅŒgami Ittō lost it all and now roams feudal Japan as a doomed soul hellbent for the dire, demon-haunted underworld of Meifumado.

When the nomad’s wife was murdered and his clan dishonoured due to the machinations of the treacherous and politically ambitious Yagyu Clan, the Emperor ordered ÅŒgami to commit suicide. Instead, he rebelled, choosing to become a despised Ronin (masterless samurai) and assassin, pledging to revenge himself on the Yagyus until they were all dead or Hell claimed him. His son, the toddler Daigoro, also chose the way of the sword and together they roamed the grim and evocative landscapes of feudal Japan, one step ahead of doom and with death behind and before them.

Frequently the infallible assassin’s best ploy is to allow himself to be captured, endure unimaginable torture and then fight his way out having slaughtered his target…

The tactic is again employed in ‘A Father Knows His Child’s Heart, as Only a Child Can Know His Father’s’ as the wolf sends willing Daigoro to penetrate the unyielding defences of Takai Han so that Papa can kill a dishonourable usurper…

Another aspect of ÅŒgami’s methodology emerges in ‘From North to South, From West to East’. The assassin insists on a personal interview with all his clients and demands not only who is to die, but why. Perhaps the cautious killer only wants to know the extent of what he’s getting into, but we know he’s judging: seeing whether the target deserves death… or if the client does…

The legend of the Lone Wolf and Cub quickly spreads and when faithful guards briefly hire Daigoro to help their beloved mistress, it is with full knowledge of what the boy’s father is. In ‘Baby Cart on the River Styx’ that knowledge is crucial to ÅŒgami’s plan for quashing a gang turf-war before it begins even whilst bringing down a corrupt yet untouchable lord…

Shocking to us is the accepted conceit that the father is fully prepared to sacrifice his son to achieve his mission and fulfil his promises. In ‘Suio School Zanbato’ little Daigoro willingly becomes a hostage to fortune so that his dad can lure a swords-master – and all his honourless students – into an officially sanctioned duel, and kill with no legal ramifications or repercussions…

A lyrical twist on the theme of star-crossed lovers, ‘Waiting for the Rains’ then sees the little boy befriending a dying woman even as his father waits to carry out his next commission – expunging the man she so patiently awaits…

These stories are deeply metaphorical and work on a number of levels most of us westerners just won’t grasp on first reading – even with the contextual help provided by the bonus features. That only makes them more exotic and fascinating. Also, a little unsettling is the even-handed treatment of women in the tales. Within the confines of the incredibly stratified culture being depicted, females – from servants to courtesans, prostitutes to highborn ladies – are all fully-rounded characters, with their own motivations and drives. His female allies are valiant and dependable, and his foes, whether ultimate targets or mere enemy combatants in his path, are treated with professional respect by ÅŒgami. He kills them just as if they were men…

In ‘Eight Gates of Deceit’ the indomitable killer is ambushed by an octet of female assassins hired by the wolf’s latest client who foolishly chooses to discount the professional honour of his hireling in favour of clearing up loose ends. That’s his last mistake…

‘Wings to the Birds, Fangs to the Beast’ finds the tireless wanderer stumbling into a hot-spa village recently taken over by bandits. To their eternal cost, and despite the newcomer’s every forbearing effort, the human animals refuse to believe the man with the baby-carriage wants no trouble…

This first stunning collection ends with some of the answers the reader has been looking for as the scene shifts to the recent past and Shogun’s palace in Edo for an origin. There, thanks to the political manoeuvrings of ambitious Lord Yagyu, the Shogun’s Executioner ÅŒgami Ittō has been ousted and his clan disgraced. With wife Asami dead, the austere warrior outfoxes his opponent – who thought an honourable suicide the only option he’d left his enemy – by opting to travel ‘The Assassin’s Road’ with his baby son momentously choosing to follow him to Meifumado or victory…

A breathtaking tour de force, these are comics classics you must not miss.
© 1995, 2000 Kazuo Koike & Goseki Kojima. All other material © 2000 Dark Horse Comics, Inc. Cover art © 2000 Frank Miller. All rights reserved.