Yakari and Little Thunder’s Secret


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-223-2

Win’s Christmas Gift Recommendation: Astounding Spectacle with a Potent Message… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who began writing for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a little Sioux lad on the Great Plains; sometime after the introduction of horses by the Conquistadores but before the coming of the modern White Man.

Abundantly packed with gentle whimsy, the beguiling strip celebrates a bucolic existence of noble wanderers in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by a little lad who is smart, compassionate, valiant… and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

Many of his stunning works over the decades feature his adored Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by most fans and critics to be the feature which primed the gun. With the boldly visual story under review here, the steady transition to his more epic milieux has never been more evident…

Le secret de Petit Tonnerre was first released as a European album in 1981 and became Cinebook’s 12th Yakari volume in 2014, but that won’t be a problem for chronology or continuity addicts as the tale is both stunningly simple and effectively evergreen; easily accessible and welcoming for young kids and/or their adult minders meeting the bold little Brave for the first time…

It all begins one bright sunny day as Yakari races in a fever of excitement through the Arcadian landscape on his faithful steed Little Thunder: both equally lost in a joyously exhilarating paroxysm of speed and excitement, running to the max just because they can…

Once they have pushed themselves to their physical limits, the weary, jubilant friends return to camp and Little Thunder joins the corral for the night, but when morning comes and the lad rushes to greet his beloved pony again Yakari experiences a shocking sight…

Little Thunder is gone and none of the other horses can tell him where the wonder-horse has gone. Heartbroken and scared the forlorn lad searches the camp and scours the surrounding countryside, but his best friend has vanished without trace…

Miles away the superb stallion is pressing on, gripped by an uncanny instinctive urgency to follow an ancient route far out into the desert. Narrowly avoiding capture by human hunters from another tribe, Little Thunder relentlessly advances, meeting other magnificent horses also overcoming ferocious hardships to gather in a distant place for an incredible rendezvous.

Meanwhile back in the village, Yakari is setting out to search for his missing friend, accompanied by another pony eager to help in what might be a long and hazardous quest. Their tracking is assisted by helpful prairie dogs who chatted with Little Thunder when he passed. None have any idea why the pony was so determined, only that his mission was one of tremendous importance…

Far, far ahead, the arduous journey and increasingly brutal terrain have winnowed out all but the fittest and most determined equine pilgrims. Eventually the trek even forces Yakari and his new four-footed companion to turn back, but Little Thunder and a few other horses push on, resolved to complete their meeting with destiny.

Eventually the hardiest survivors arrive on a strange plain and as the sun sets they are hailed by a staggeringly beautiful black stallion: the Spirit of the Horse People

The gathered herd are the latest to have been called to “The Rock of the Hoof” to undergo the four lethally testing trials which will transform them into the acme and pinnacle of what horses can aspire to be. The ritual has been held since time immemorial and only the greatest amongst them will succeed and survive…

The epic undertaking further diminishes the gathering and those who triumph are changed forever.

Some time later Little Thunder trots back into Camp but can say nothing of his obvious ordeal. Yakari doesn’t mind: he is ecstatic that his greatest friend has returned and although he is burning to know where he went and what caused the fresh scars that mar that beautiful hide. He is content to accept that the events must always be Little Thunder’s Secret…

Visually captivating and edged with fearsome tension, this a potently compelling mystery which favours thrills and chills over laughs but remains happily heart-warming: Job’s mystical plot allowing Derib another unmissable opportunity to prove his astonishing mastery of mood, scene and action-illustration by crafting a powerful fable of trust and friendship, unafraid to show youngsters that not every story is without tragedy and triumph often comes at a price…

The exploits of the valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) 1981, 2002. English translation 2014 © Cinebook Ltd.

Last of the Dragons


By Carl Potts, Denny O’Neil, Terry Austin, Marie Severin & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80357-9

Win’s Christmas Gift Recommendation: Astounding Spectacle and Lasting Amazement… 9/10

The creative renaissance in comics in the 1980s resulted in some utterly wonderful stand-alone sagas which shone briefly and brightly within what was still a largely niche industry before passing from view as the business and art form battled spiralling costs, declining readerships (Curses Be! unto those ever-more available-computer games!) and the perverse and pervasive attitude in the wider world that comicbooks were the natural province of mutants, morons and farm animals (I’m paraphrasing).

Unlike today, way back then the majority of grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little notice in the wider world of popular fiction.

That all changed with the rise of comics’ Direct Sales Market. With its more targeted approach to selling; specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats.

All the innovation back then led inexorably to today’s high-end, thoroughly respectable graphic novel market which, with suitable and fitting circularity, is now gathering and re-circulating many of the breakthrough tales from those times, not as poorly distributed serials and sequences, but in satisfyingly complete stand-alone proper books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all its rivals and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As the Direct Sales market hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a new, music-&- literature based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from adaptations of Moorcock’s Elric and Harlan Ellison novellas to ‘The Last Galactus Story’, the debuts of comicbook stars-in-the-making like Vanth Dreadstar and Cholly and Flytrap plus numerous stories which would become compelling forerunners of today’s graphic novel industry: serialised yarns of finite duration such as Rick Veitch’s ‘Abraxas and the Earthman’, Claremont & Bolton’s Marada the She-Wolf and a fabulously enchanting East-meets-West period fantasy entitled Last of the Dragons.

The story was conceived by then-newcomer Carl Potts, who plotted and pencilled the globe-trotting saga for Denny O’Neil to script, before inker Terry Austin and colourist Marie Severin finished the art for Jim Novak to inscribe with a flourish of typographical verve.

The classically stylish tale ran intermittently from Epic Illustrated #15 through #20 (spanning October 1982 to the end of 1983) and was collected in 1988 as a Marvel Graphic Novel under the Epic Comics aegis in the expansively extravagant and oversized European Album format: a square, high-gloss package which delivered so much more bang-per-buck than a standard funnybook.

Thankfully Dover have retained those generous visual proportions (their new release is a just as slick and shiny 288 x 208 mm) for this glorious new edition which begins with ‘The Sundering’: opening in slowly-changing feudal Japan of the late 19th century where aged master swordsman Masanobu peacefully meditates in the wilderness…

His Zen-like calm and solemn contemplation are callously shattered when a callow, arrogantly aggressive warrior attacks a beautiful dragon basking nearby in the sun. These magnificent reptiles are gentle, noble creatures but the foolish samurai is hungry for glory and soon wins a bloody trophy…

After the arrogant victor has left Masonobu meets Ho-Kan, a priestly caretaker of Dragons. The youth is overcome with horror and misery at the brutal sacrilege, but worse is to come. When the tearful cleric heads back to his temple home, he stumbles upon a corrupt faction of his brother-monks covertly conditioning young forest Wyrms; shockingly brutalising them to deny their true natures and kill on (human) command…

‘The Vision’ finds traumatised Ho-Kan returned to the temple too late: ambitious, reactionary monk Shonin has returned from a voyage to the outer world wrapt in an appalling revelation. He has divined that the quiescent Dragons must be used to preserve Japan from outside influence – and especially the insidious changes threatened by the encroaching white man’s world. In fact he has already been training the creatures to be his shock-troops.

When the elders object, Shonin’s zealots slaughter all the protesting monks before embarking for the barbarous wilds of America where they will breed and train an army of killer lizards in the lap of and under the very noses of the enemy. Ho-Kan is one of precious few of the pious to escape the butchery and vows to stop the madness somehow…

In a meditative vision he sees Takashi: a half-breed boy whose Christian sailor father abandoned him. The juvenile outcast was eventually adopted by the Iga ninja clan and became a great fighter. Somehow he holds the key to defeating Shonin…

‘The Departure’ reveals how Ho-Kan hires the Iga to stop the corrupted killer-monks but, when he also tries to enlist Masanobu, Shonin’s acolytes capture him. Under torture all is revealed and the debauched clerics then trick the sword-master into fighting the ninjas for them. After despatching all but Takashi, the monks “invite” Masanobu to join them in the West. The elderly swordsman has no idea that the saurian beasts he guards are hopelessly degraded monsters now.

‘The Arrival’ sees the monks and their hidden cargo take ship for California, unaware that an enigmatic “half-breed” has enlisted on a ship closely following behind. Sole surviving Iga ninja Takashi is bound in his duty and hungry for vengeance. He will not be denied…

When the priests disembark on a remote bay on the American coast their intention of slaughtering the sailors and Masanobu goes badly awry when a baby dragon escapes. In the ensuing melee the aged warrior realises the true state of play and flees into the forests.

The Indian tribes of the Californian forests are helpless before the martial arts and war-dragons of Shonin, until – in ‘The Meeting’ – they encounter vengeful Takashi hot on the dragon-lords’ trail. After proving his prowess in combat by defeating the indigenous fighters he joins with the braves, stalking the monks until they encounter Masanobu who is also determined to end this dishonourable travesty once and for all…

All of which results in a tumultuous and breathtakingly spectacular climax in ‘The Decision’ as all the disparate factions collide, meeting one final time to forever decide the fate of a nation, the nature of a species and the future of heroes…

Rounding out this superb resurrection is a splendid and informative treasure trove of extra features comprising creator biographies, sample script pages, art breakdowns layouts, pencilled pages, promo art and portfolio illustrations and an effulgent, fondly reminiscent, informative Afterword from Potts – currently in the laborious process of transferring Last of the Dragons from page to screen…

In its small way, this sublimely engaging prototype martial arts fantasy did much to popularise and normalise the Japanese cultural idiom at a time of great tumult and transition in the comics business but more important than that, it still reads superbly well today.

This is a magically compelling tale for fantasy fans and mature readers: an utterly delightful cross-genre romp to entice newcomers and comics neophytes whilst simultaneously beguiling dedicated connoisseurs and aficionados renewing an old acquaintance.
© 1982, 1988, 2015 Carl Potts. All rights reserved.

Last of the Dragons will be available in shops from and on the internet outside Britain from December 16th 2015 and is available to pre-order on the UK internet for a January 29th 2016 release date.

The Rupert Treasury


By Mary Tourtel (Purnell Books)
ISBN: 9 78-0-36106-343-2

Win’s Christmas Gift Recommendation: Truly British Brilliance with Universal Appeal… 9/10

There’s not a lot around these days in our field which caters specifically for little kids, their nostalgic parents and guardians whilst simultaneously introducing them to the ineluctably tactile wonders and sensorium of a high quality comics anthological experience. Once upon a time there was a whole subdivision of the publishing business dedicated to enthralling and enchanting our youngest and, hopefully, brightest but now all I can think of are The Beano and The Phoenix…

At least we still have books – old and new – to fill the gap.

Moreover, comics fans and the British in general equally adore a well-seasoned tradition and in terms of pictorial narrative and sheer beguilement there’s nothing more perfect than the hairy national treasure called Rupert.

Long before television took him, the Little Bear was part of our society’s very fabric and never more so than at Christmas when gloriously painted, comfortingly sturdy rainbow-hued Annuals found their way into innumerable stockings and the sticky hands of astounded, mesmerised children.

The ursine über-star was created by English artist and illustrator Mary Tourtel (January 28th 1874-March 15th 1948) and debuted in the Daily Express on November 8th 1920; the beguiling vanguard and secret weapon of a pitched circulation battle with rival papers the Daily Mirror and Daily Mail. Both papers had cartoon characters for kiddies – Teddy Tail in the Mail and the soon-to-be legendary Pip, Squeak and Wilfred in the Mirror.

Tourtel’s daily serial of the Little Lost Bear ran for 36 instalments and triggered a phenomenon which remains in full force to this day, albeit largely due to the diligent efforts of her successor Alfred Edmeades Bestall, MBE, who wrote and illustrated Rupert Bear from 1935 to 1965 and was responsible for the Annuals which began with the 1936 edition.

The artist originally chosen to spearhead the Express’ cartoon counterattack was already an established major player on the illustration scene – and fortuitously married to the paper’s News Editor Herbert Tourtel, who had been ordered by the owners to come up with a rival feature.

The unnamed little bear was illustrated by Mary and initially captioned by Herbert, appearing as two cartoon panels per day with a passage of text underneath. He was originally cast as a brown bear until the Express decided to cut costs and inking expenses resulting in the iconic white pallor we all know and love today.

Soon though early developmental “bedding-in” was accomplished and the engaging scenario was fully entrenched in the hearts and minds of readers. Young Rupert lives with his extremely understanding parents in idyllically rural Nutwood village: an enticing microcosm and exemplar of everything wonderful about British life. The place is populated by anthropomorphic animals and humans living together and overlaps a lot of very strange and unworldly places full of mythical creatures and legendary folk…

A huge hit, Mary’s Rupert quickly expanded into a range of short illustrated novels (46 by my count from the early 1920s to 1936, with a further run of 18 licensed and perpetually published by Woolworth’s after that. It’s from the former that the five tales in this splendid hardback commemoration are taken…

Tourtel’s bear was very much a product of his times and social class: inquisitive, adventurous, smart, helpful yet intrinsically privileged and therefore always labouring under a veiled threat of having his cosy world and possessions taken away by the wicked and undeserving.

Heretical as it might sound, like the unexpurgated fairy tales of Hans Christian Anderson or the Brothers Grimm, the pre-Bestall Rupert yarns all have a darker edge and worrisome undercurrent with mysterious forces casually, even capriciously targeting our innocent star. Naturally, pluck, good friends and a benevolent adult or two are always on hand to help our hero win through…

This glorious tome – still readily available through many internet vendors and originated in 1984 – gathers a quintet of typical Tourtel tales from the book editions, packing a wealth of full colour painted, duo-hued and monochrome ink-line illustrations into his enchanting pages and opens with the all-colour adventure of ‘Rupert and the Robber Wolf’ from 1932, with the text as always delivered in a succession of rhyming couplets.

The story sees Rupert deprived of his new pocket watch by a burly vulpine bandit and, despite seeking the assistance of best pal Bill Badger, friendly mystic The Wise Old Goat, pixies, fauns and rural troubleshooter The Pedlar, ending up a prisoner of the wolf.

Happily the Old Goat and a posse of police are on hand to collar the crook and his wayward son before something really nasty occurs…

Rendered in bucolic shades of green, ‘Rupert and the Old Miser’ (first released circa 1925) finds our bear playing with a new ball which flies over a forbidding wall into a large garden. When Rupert sneaks in to retrieve his toy he encounters a range of odd and terrified creatures all suborned to the eccentric whims of the rapacious Master Raven…

When the bear is caught the ebon enchanter declares the trespasser to be his property too and sets the poor mite to work as his latest chattel.

Rupert is despondent, but help is at hand. The Little Bear’s friends have concocted a cunning plan to rescue him and when the scheme succeeds the miser meets a grisly fate chasing his fleeing new slave…

Equally verdant in its art aspects is the saga of ‘Rupert and the Enchanted Princess’ (1928) which opens with the bear snatched up by a great bird and delivered to a distant kingdom where a feudal monarch pleads with him to find his missing daughter.

Despite the scorn of the assembled knights, Rupert sets out and, with the aid of woodland creatures and a talking horse, overcomes ogres, dragons and other terrors before reversing the magic curse of three witches and returning the Princess to her doting dad…

Rendered in beautiful, clear, clean black-&-white line art ‘Rupert and the Mysterious Flight’ (1930) begins when The Prince and Princess of the Wood of Mystery send the Little Bear a fully functional aeroplane. Soon Rupert is enjoying his maiden voyage but gets lost and alights in the Land of Kinkajous, where King Toucan – after an initial fright – sets the boy a series of never-ending mystic challenges. After a number of Herculean labours are accomplished Rupert at last regains his flying machine and makes a break for freedom and home…

The fantastic voyages then conclude with the full-colour ‘Rupert and the Magic Toyman’ (1933) wherein a thrilling day enjoying a Fair and Sports Day leads to the unlucky bear being spirited away by a genial craftsman whose enticing wares mask his true nature.

The toy maker is, in fact, a wicked sorcerer and his constructions are transformed animals and even a Princess…

Undaunted, Rupert organises an escape back to Princess Belinda‘s kingdom, but the Toyman has already ensorcelled the whole place into a land of marionettes. Happily, a glimmer of hope remains and the tables can be turned if only Rupert can find and recruit the valiantly heroic Moorland Will whose hunting horn can undo the magic spell…

Beautifully realised, superbly engaging fantasies such as these are never out of style and this fabulous tome should be yours, if only ass means of introducing the next generation to a perfect world of wonder and imagination.
© 1984 Beaverbrook Newspapers Limited. Artwork & text © 1984 Purnell Publishers Limited from original Mary Tourtel material.

Essential Marvel Team-Up volume 3


By Gerry Conway, Bill Mantlo, Chris Claremont, Bill Kunkel, Gary Friedrich, Sal Buscema, John Byrne, Dave Wenzel, Kerry Gammill & various (Marvel)
ISBN: 978-0-7851-3068-0

The concept of team-up books – an established A-lister joining or battling (frequently both) less well-selling company co-stars – was not new when Marvel decided to award their most popular hero the lion’s share of a new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those halcyon simpler times editors were acutely conscious of potential over-exposure and since super-heroes were actually in a decline at that time, they may well have been right.

Nevertheless when it launched in March 1972, Marvel Team-Up was the second official Spider-Man title (an abortive companion title Spectacular Spider-Man was created for the more respectable – and expensive – magazine market in 1968 but folded after two issues) and it immediately began bucking the downward trend for costumed crusaders.

Encompassing December 1976 to November 1978, this third mammoth monochrome Essential edition gathers the most consistently excellent period of the cathartic collaborations from Marvel Team-Up #52-73, 75 and includes the first Annual.

The thrills, spills and chills commence with ‘Danger: Demon on a Rampage!’: a rather rushed pairing of Spidey and Captain America from Gerry Conway, Sal Buscema & Mike Esposito which saw the heroes unite to take down Gallic mercenary Batroc and an enraged monster that had slipped out of an adjacent dimension.

This is followed by an epic length adventure from Marvel Team-Up Annual #1 by Bill Mantlo, Buscema & Esposito (from a plot by Mantlo, Chris Claremont & Bonnie Wilford). ‘The Lords of Light and Darkness!’ featured Spider-Man and the then-newly minted and revived X-Men, Banshee, Wolverine, Nightcrawler, Storm, Colossus, Phoenix and Cyclops helping Charles Xavier combat a pantheon of scientists mutated in an atomic accident and elevated to the ranks of gods.

Like most deities, the puissant ones believed they knew what was best for humanity…

Mantlo then teamed with John Byrne & Frank Giacoia to bring closure to a tale begun – and left hanging – in Marvel Premiere #31.

MTU #53 revealed a ‘Nightmare in New Mexico!’ as The Hulk met troubled and AWOL gene-splicing experiment Woodgod whilst the tragic construct fled from corrupt Army Colonel Del Tremens. By the time the Wallcrawler dropped in, the monstrous fugitives had joined forces leaving him a ‘Spider in the Middle!’ (with Esposito inks).

As Tremens tried to suppress the calamitous crisis and his own indiscretions by killing everybody, the final scene saw the Web-spinner trapped in a rocket and blasted into space…

Marvel Team-Up #55 found our ‘Spider, Spider on the Moon!’ (Mantlo, Byrne & Dave Hunt) as cosmic Avenger Adam Warlock intercepted the ship and joined the Web-spinner and mysterious alien The Gardner in battling the Stranger for possession of the Golden Gladiator’s life-sustaining Soul Gem…

Back on Earth but still a trouble-magnet, in #56 Spider-Man – assisted by Daredevil -faced ‘Double Danger at the Daily Bugle!’ (Mantlo, Sal B & Hunt) after Electro and Blizzard took the entire Newsroom hostage, after which Claremont came aboard as full scripter, starting a complex extended thriller embroiling the Wallcrawler in a deadly espionage plot which began ‘When Slays the Silver Samurai!’ (art by Sal Buscema & Hunt).

After being saved from a lethal ambush by the Black Widow, Spidey takes possession of a strange statuette but is diverted aiding Ghost Rider against The Trapster in ‘Panic on Pier One!’ (Pablo Marcos inks) before he can investigate further. Another distraction comes when MTU #59 declares ‘Some Say Spidey Will Die by Fire… Some Say by Ice!’ (Claremont, Byrne & Hunt) as veteran Avenger Yellowjacket is apparently murdered by rampaging maniac Equinox, the Thermo-Dynamic Man and the Amazing Arachnid is hard-pressed to stop the traumatised Wasp exacting bloody vengeance in ‘A Matter of Love… and Death!’

The secret of the statuette is revealed in #61 as the Human Torch joins his arachnid frenemy in battle against Super-Skrull and learns ‘Not All Thy Powers Can Save Thee!’, before the furious clash escalates to include Ms Marvel in ‘All This and the QE2’…

Despite the very best efforts of Claremont & Byrne their Kung Fu fantasy Iron Fist never achieved the kind of traction of their collaboration on the X-Men, and the living weapon lost his circulation battle with issue #15 of his own title. The series ended in spectacular fashion, but the cancellation was clearly unplanned, as two major subplots went unresolved: private detective Misty Knight had disappeared on an undercover assignment to investigate European gang-boss John Bushmaster and Danny was suffering repeated attacks on his chi by the mysterious Steel Serpent…

Frustrated fans didn’t have to wait long for a resolution though: Marvel Team-Up was becoming the creative team’s personal clearing house for unresolved plot-lines. Issues MTU #63 and 64 (November & December 1977) exposed the secret of the sinister K’un Lun exile on the ‘Night of the Dragon’ before Rand and Spidey – with the assistance of Daughters of the Dragon Misty Knight and Colleen Wing – ended the threat in blistering martial arts manner in ‘If Death Be My Destiny!’

After a short and sweet flurry of original adventures in his own UK title, Captain Britain eventually succumbed to the English version of funnybook limbo – his title subsumed by a more successful one with CB reduced to reprints. Soon after, he pyrrhically debuted across the water in ‘Introducing Captain Britain’ by originating scripter Claremont in Marvel Team-Up #65, illustrated by Byrne & Hunt.

The story portrayed Brian Braddock on student transfer to Manhattan as the unsuspecting house-guest of Peter Parker. Before long the heroes had met, fought and then teamed-up to defeat the flamboyant hit-man games-obsessed Arcade with the transatlantic tale concluding in #66 as the abducted antagonists systematically dismantled the maniac’s ‘Murderworld’.

The mystery of a long-vanished feline were-woman warrior was resolved in ‘Tigra, Tigra, Burning Bright!’ as the Webslinger was targeted by Kraven the Hunter, using the Feral Fury as his enslaved attack beast until Spider-Man broke her conditioning, after which Claremont, Byrne & Bob Wiacek explored ‘The Measure of a Man!’ in #68 as the Arachnid philanthropically returned the captive Man-Thing to his swamp habitat and encountered horrific demon D’Spayre torturing benevolent enchanters Dakimh and Jennifer Kale. It took every ounce of courage from both man and monster to defeat the dark lord…

A clash with Egyptian-themed thieves drew Spidey into the years-long duel between cosmic powered X-Man Havoc and his nemesis the Living Monolith in ‘Night of the Living God!’ (inked by Ricardo Villamonte), but when the battle turns against them it needs the might of Thor to stop the ravening astral menace in ‘Whom Gods Destroy!’ by Claremont, Byrne & Tony DeZuñiga…

This epic clash signalled an end to the good times as MTU downshifted to short filler tales which began with #71 and ‘Deathgarden’ by Bill Kunkel, Dave Wenzel & Dan Green as Spider-Man and the Falcon rushed to secure an antidote from the perfidious Plantman for a poison killing Captain America whilst ‘Crack of the Whip!’ (Mantlo & Jim Mooney) found the Web-spinner and Iron Man battling Maggia stooges Whiplash and The Wraith, and in #73 Daredevil helped still ‘A Fluttering of Wings Most Foul!’ (Gary Friedrich, Kerry Gammill & Don Perlin) when the Owl set a trap for his most despised foes…

Due to contractual difficulties, Marvel Team-Up #74 – which featured a bizarre and hilarious pairing with TV’s Not-Ready-For-Primer-Time Players and Saturday Night Liveâ„¢ – has been omitted, but this collection of top-rate comics entertainment still end on a stellar high as Claremont, Ralph Macchio, Byrne & Al Gordon unite in tribute to the New York Fire Department with #75’s ‘The Smoke of That Great Burning!’ wherein Spider-Man and Luke Cage are caught up in a robbery and hostage crisis which soon turns into a major conflagration…

This epic tome is padded out with an art-lover’s dream: a run of Marvel Tales covers (#193-199, 201-207, 235-236, 255, 262, 263) by the likes of Dave Cockrum, Todd McFarlane, Sam Kieth and others, plus the cover of Giant-Size Spider-Man #1, and it also includes info pages from the Marvel Universe Handbook on Black Widow, Captain Britain, Havok, Living Monolith, Silver Samurai and The Stranger.

These stories here are of variable quality – ranging from the barely acceptable to utterly superb – but all have an honest drive to entertain and most fans of the genre would find little to complain about.

Although not really a book for the casual or more maturely-oriented enthusiast, there’s tons of great Fights ‘n’ Tights action here and younger readers will have a blast, so why not consider this tome for your “Must-Have” library…
© 1976, 1977, 1978, 2009 Marvel Characters, Inc. All rights reserved.

Batman: the Dark Knight Archives volume 7


By Bob Kane, Don Cameron, Bill Finger, Joe Samachson, Jack Schiff, Alvin Schwartz, Joe Greene, Dick Sprang, Jerry Robinson, Jack Burnley & various (DC Comics)
ISBN: 978-1-4012-2894-1

Win’s Christmas Recommendation: Classically Traditional, Timelessly Wonderful… 9/10

Launching in 1939, a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) cemented DC/National Comics as the market frontrunner and conceptual leader of the burgeoning comicbook industry.

Having established the fantastic parameters of the metahuman with their Man of Tomorrow, the strictly mortal physical perfection and dashing derring-do of DC’s Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This seventh lavish hardback Archive Edition volume covers another bombastic bevy of Batman adventures (from #26-31 of his solo title, spanning December 1944/January 1945 to October/November 1945), abandoning wartime themes and exploits as the American Homefront anticipated a return to peacetime dangers, dooms and criminality….

These Golden Age tales are amongst the very finest in Batman’s decades-long canon as lead writers Bill Finger and Don Cameron, supplemented by Joe Samachson, Jack Schiff, Alvin Schwartz, Joseph Greene and other sadly unrecorded scripters, pushed the boundaries of the medium whilst graphic genius Dick Sprang veteran gradually superseded and surpassed originator Bob Kane (busy drawing the Batman daily newspaper strip); making the feature utterly his own whilst keeping the Dauntless Double-Act at the forefront of the legion of superhero stars.

The sheer creativity exhibited in these adventures saw an ever-expanding band of creators responsible for producing the stories of the Dark Knight were hitting an artistic peak which only stellar stable-mate Superman and Fawcett’s Captain Marvel could match.

Following a fascinatingly fact-filled and incisive Foreword from comics historian – and leading light of the magnificent Grand Comics Database – Gene Reed, the mesmerising flash and dazzle commences with Batman #26 and ‘The Twenty Ton Robbery!’

Delivered by Cameron & Sprang it described the return of Dashing Desperado The Cavalier, whose criminal cries for attention drove him to compete against the Caped Crusaders with ever-more spectacular and pointless plunderings after which Schiff & Robinson proffered another delightfully silly comedy-caper in ‘The Adventures of Alfred: Recipe for Revenge!’

This solo exploit of the wannabe detective found the fumbling footman shopping for fancy cuisine and inadvertently saving the life of a gourmet chef…

Crafted at the end of 1944, Greene & Sprang’s ‘The Year 3000!’ was a timely allegory of recent terrors and warning to tomorrow as the usual scenario boldly switched to an idyllic future despoiled when the Saturnian hordes of Fura invade Earth and nearly crush humanity. Happily, one brave man and his young friend find records of ancient heroes named Batman and Robin and, patterning themselves on the long-gone champions, lead a rebellion which overturns and eradicates those future fascists…

Although a touch heavy-handed in places, this first conception of the undying legacy of Batman is a stunning example of what comics do best: inspire whilst entertaining…

Cameron & Sprang close up the issue, back on solid ground and with an eye to contemporary trends as ‘Crime Comes to Lost Mesa!’ finds the Gotham Gangbusters way out west in pursuit of escaped convicts and stumbling into a lost land where pueblo Indians still live in blissful ignorance of the modern world.

Keeping it that way takes the aid of plucky native tyke Nachee, helping Batman and Robin by surreptitiously rounding up the fugitives…

Issue #27 sported a stunning Christmas cover by Jack Burnley (equally captivating other covers in this collection are provided by Robinson or Sprang) before the Masked Manhunters were introduced to ‘The Penguin’s Apprentice’ (Cameron, Burnley & Robinson). The lad was far from keen to continue the family’s illegal traditions or indulge in nefarious business and his dreams of being an author soon ensured Batman put the Bird Bandit back in a cage…

Jerry Robinson always had a deft touch with light comedy and excelled in illustrating the sadly uncredited butler yarns remaining in this tome. ‘The Adventures of Alfred: The Pearl of Peril!’ saw the hapless manservant suckered into an ancient con-game but still coming up trumps thanks to sheer dumb luck, after which Samachson, Burnley & Robinson took Batman and Robin on a ‘Voyage into Villainy’ when a murder at The Explorers Club leads to a deadly treasure hunt through scaled-down replicas of Earth’s most inhospitable environments with a hidden killer waiting to pounce at any moment…

Another of the annual “Christmas Batman” tales wraps up the issue (why on Earth DC has never released a paperback collection of this phenomenally rich seam of Festive gold I’ll never understand) as ‘A Christmas Peril!’ by Cameron & Robinson follows the downward progress and overnight redemption of appallingly callous boy-millionaire Scranton Loring, who learns – almost too late – the joy of giving and inadvisability of trusting bankers and financial advisers, thanks to the timely intervention of a couple of self-appointed (masked) Santa’s Helpers…

Batman #28 leads with ‘Shadow City!’ (Cameron & Robinson) wherein The Joker concocts a wild scheme involving a floating urban street where gamblers and other wealthy risk-takers can indulge their dark passions safe from legal oversight – until the Dynamite Detectives deduce the truth of his vanishing village…

Another anonymous Robinson-rendered romp follows as ‘The Adventures of Alfred: The Great Handcuff King!’ reveals how the bumbling butler’s attempts to familiarise himself with manacles accidentally ensnares an unwary thuggish miscreant, after which the mild-mannered manservant almost ends the career of ‘Shirley Holmes: Policewoman!’ by inadvertently exposing the undercover cop to criminals in a tense Batman thriller by Finger & Robinson.

This issue ends on a redemptive high note as ‘Batman Goes to Washington!’ (Alvin Schwartz & Robinson) finds the Dark Knight supporting a group of former criminals heading to the nation’s capital to argue the case for jobs for ex-offenders. Typically, some gang bosses react to the threat to their potential labour pool with murderous overkill…

Finger & Sprang opened #29 with the chilling ‘Enemy No. 1’ as a man obsessed by being first at everything turned his monomaniacal frustration to the commission of crime, after which the Unknown Writer joined Robinson returned in ‘The Adventures of Alfred: The Butler’s Apprentice!’ wherein our dapper Man Friday answers an ad to train a retainer and stumbles into another half-baked burglary plot…

Although credited here to Robinson, Don Cameron’s outrageous romp ‘Heroes by Proxy!’ is actually an all-Sprang affair, delightfully describing how down-on-their-luck private detectives Hawke and Wrenn try to save their failing business by masquerading as Batman and Robin.

Luckily their first case involves strangely embarrassed Bruce Wayne and Dick Grayson who are mortified – then amused – to be burgled by bandits unknown and then coached and cosseted by these helpful but blatantly shoddy impostors of their alter egos…

The delicious hilarity successfully concluded, grim normality returns courtesy of Finger, Sprang & Charles Paris as the diabolical Scuttler devises an infallible means of purloining secret plans and foiling the law’s attempts to catch him in ‘The Mails Go Through!’…

The pompous Penguin pops up again in Batman #30, undertaking a bird and umbrella themed banditry-blitz to ensure his status as emperor of crime until the determined duo send him ‘Back to the Big House!’ (Cameron & Sprang).

‘While the City Sleeps!’ (Finger & Sprang) is a revered classic of informative, socially-aware entertainment which finds the senior crime-smasher taking his ward on a nocturnal tour of the city, celebrating the people who keep a modern metropolis going. Along the way they encounter a repentant thief trying to return stolen cash and have to deal with the guilty man’s murderous compatriots who want to keep the loot…

‘The Adventures of Alfred: Alias the Baron!’ (? & Robinson) then brightens the tone as the butler is mistaken by gangsters for a British crook marked for assassination, after which Finger & Sprang introduce the most annoying character in Gotham in ‘Ally Babble and the Fourteen Peeves!’

The well-meaning, impulse-challenged blabbermouth never shuts up and when he agrees to sort out a list of petty grievances for a well-to-do, bedridden old gent, the resulting chaos allows crooks to make a killing. As events alarmingly escalate however, the Caped Crimebusters are hard pushed to decide who’s the greater menace…

The final issue in this titanic tome is an all Robinson art-affair, beginning with the debut of quarrelsome couple ‘Punch and Judy!’ (scripted by Finger and inked by George Roussos). The wily elderly performers’ violent relationship makes them prime suspects when Bruce and Dick investigate a crooked carnival but can they possibly be involved in murder too?

‘The Adventures of Alfred: Alfred, Armchair Detective!’ was possibly written by Cameron or Samachson and hilariously depicts how an idle night spent eavesdropping on crooks results in a big arrest of burglars, whilst ‘The Vanishing Village!’ (Samachson) finds Batman and Robin in Florida, infiltrating a seemingly mobile resort hideaway for crooks on the run before Joe Greene authors the final act.

Here Robinson & Roussos depict the heroes investigating ‘Trade Marks of Crime!’ when a succession of crimes seem to indicate that some new culprit is utilising the tricks and M.O.’s of other bandits. The truth is a far more cunning and dangerous solution…

Accompanied by a full creator ‘Biographies’ section, this sublime selection of classic comicbook action is a magnificent rollercoaster ride to a era of high drama, low cunning and breathtaking excitement and this timeless and evergreen treat is one no lover of graphic entertainments should ignore.
© 1944, 1945, 2010 DC Comics. All Rights Reserved.

Avengers: Hawkeye – Earth’s Mightiest Marksman


By Chuck Dixon, Nelson Yomtov, Tom DeFalco, Scott Kolins, Jerry DeCaire, Jeff Johnson, Dave Ross, Mark Bagley & various (Marvel)
ISBN: 978-0-7851-5939-1

Clint Barton is probably the world’s greatest archer: swift, unerringly accurate and augmented by a fantastic selection of multi-purpose high-tech arrows. Following an early brush with the law and as a reluctant Iron Man villain, he reformed to join the Mighty Avengers where he served with honour, yet always felt overshadowed by his more glamorous, super-powered comrades.

Long a mainstay of Marvel continuity and probably the company’s most popular B-list hero, the Battling Bowman has risen to greater prominence in recent years, boosted no doubt by his filmic incarnation in the Thor and Avengers movies.

This brash and bombastic hardcover collection assembles some of his lesser known solo appearances: the second Hawkeye Limited Series (January-April 1994), a brief serial vignette from anthological Marvel Comics Presents #159 -161 (July-August 1994) and one-shot Hawkeye – Earth’s Mightiest Marksman (from October 1998).

The wild happenings begin with a miniseries released after the cancellation of Avengers: West Coast – an offshoot team the Abrasive Archer led until his wife Mockingbird was killed. In his absence, the squad was forcibly disbanded by the East Coast parent division…

Crafted by Chuck Dixon, Scott Kolins & Tim Dzon, ‘Shafted’ opens in the freezing Canadian Rockies where the justifiably disgruntled and grieving bowman has retreated to lick his emotional wounds. Reducing his life to a primal daily battle against hunger and the elements, Hawkeye is dragged out of his depressive funk when he stumbles across a hidden scientific complex run by the malevolent Secret Empire and rescues a strangely vulpine yet intelligent victim from their ghastly bio-labs…

Guarding the facility are old enemies/merciless mercenaries Trick Shot and Javelynn, but they aren’t enough to stop Clint wrecking the base and fleeing with the severely wounded little werewolf. Sadly, his heroic incursion didn’t take out the base commander: one of the most ruthless and wicked terrorists on Earth…

Dubbing his dying companion Rover, Hawkeye carries his new hirsute pal to snowbound hamlet Dunroman and convinces harassed Doctor Avery to operate. The beast has amazing recuperative powers and a day later the frantic mute creature has convinced the archer to invade the fortress a second time.

They are too late: the ‘Masters of the Game’ have shut down their genetic experiments and cleaned up by exterminating the cages full of similar creatures which must have been Rover’s family…

As the horrified hero and the heartbroken man-beast rip their way out of the charnel factory, Hawkeye sees smoke on the horizon and realises the Secret Empire’s drive for secrecy has led to the eradication of Dunroman…

Vowing unholy vengeance, the archer then contacts old comrade War Machine from the defunct West Coast squad. The former military specialist offers the services of his personal armourer to upgrade Hawkeye’s bag of tricks and, once renegade engineer Mack Mendelson outfits the outraged archer with a new costume, transport and heavier arrowhead-ordnance, both bowman and human tanks clear a path into the heart of the Empire’s island HQ in ‘Run of the Arrow’.

However, despite wiping out the fortress, Hawkeye’s ultimate targets elude him and, following a Colin MacNeil pin-up, the savage saga concludes in ‘Rage’ as the archer and Rover track down the monstrous mastermind in time to stop her unleashing a brutal pack of the wolf-beasts’ totally weaponised descendents onto the mercenary market as unstoppable “Biological Combat Units”…

There is one last blockbusting battle before the bloody dust settles which turns on a knife edge and an unexpected betrayal…

A sort-of sequel to the miniseries appeared in the middle of 1994 as Hawkeye starred in a three chapter epilogue by Nelson Yomtov & Jerry DeCaire originally seen in Marvel Comics Presents #159 though 161. It begins with the insubordinate U.S.Agent trying tough love and a ‘Rocky Reunion’ to drag the morose marksman back to civilisation and into the ranks of newly constituted Crisis Management team Force Works.

Now haunting the backwoods of Tennessee, the archer is ferociously resistant to the notion and, with both masked mavericks displaying lethal levels of testosterone and ‘Bellies Full of Fire’, the argument quickly descends into all-out war which encompasses even more savage beasts before the stupid spat inconclusively concludes in ‘The Hungry Wolf’…

By the time Hawkeye – Earth’s Mightiest Marksman was released in 1998 the Avengers – Hawkeye included – had all been apparently obliterated by mutant menace Onslaught, spent a year outsourced to Image Comics as part of the Heroes Reborn sub-universe and then been dramatically reintroduced to mainstream Marvel in Heroes Reborn: The Return.

The impetus of the reunification and the sheer quality of the restarted titles (The Avengers, Iron Man, Captain America and Thor) ignited a mini-renaissance in quality – especially in the monumentally hero-heavy Avengers volume 3 – and as Hawkeye battled again beside his former comrades Clint Barton assumed a mentor’s position; giving the newest costumed neophytes admitted to the prestigious team the benefit of his vast experience…

It was in this role, teaching ex New Warriors Firestar and Justice, that scripter Tom DeFalco devised a triptych of interconnected tales to test Hawkeye that began – after a handy prose-and-picture recap feature – when the Astounding Archer agreed to help computer programmer Augusta Seer retrieve a stolen virus of catastrophic potential.

Sadly the mission was a set-up and led into a trap where Hawkeye was ‘Battered by Batroc!’ (art by Jeff Johnson & Kolins) and his henchmen Zaran and Machete…

Having trashed the terrible trio and set out after the fictive Dr. Seer, the bowman is then ‘Assaulted by Oddball!’ (Dave Ross & Tom Wegrzyn) – despite the best efforts of Justice and Firestar, in attendance for the educational experience – before the true villain is exposed and ultimately overcome in ‘Trounced by Taskmaster!’ (by Mark Bagley & Al Milgrom), with a final-act appearance by stalwarts of both the Avengers and New Warriors to cap and contribute to the furious all-out action.

This is a compendium of short, sharp, uncomplicated action thrillers that will test no one’s deductive abilities but will certainly set pulses racing: a straightforward big bag of Fights ‘n’ Tights romps to delight the hearts of ten-year-olds of all ages.
© 1994, 1998, 2012 Marvel Characters, Inc. All rights reserved.

Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5

The uncannily edgy yet excessively accessible European exploits of Japanese scientific adventurer Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and are still going strong.

The explosive, eye-popping, expansively globe-girdling multi-award winning series was the brainchild of Roger Leloup, another hugely talented Belgian who worked as a studio assistant to Herge’s on The Adventures of Tintin before striking out on his own.

Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of strips featuring competent, clever and brave female protagonists which revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes before the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol and Vic truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 27 European albums to date, and the on show here was first serialised in Spirou #1882-1905 (9th May-17 October 17th 1974) and released the following year as Message pour l’éternité. A skilfully suspenseful mystery thriller, it was chronologically the fifth album and reaches us as Cinebook’s tenth translated chronicle.

It all begins as ever-restless Yoko perfects her skills in a new hobby. Gliding high above Brittany she fortuitously sets down in a field near a vast telecommunications complex. Offered a tour of the space-probing facility she learns from one of the scientists of a fantastic “ghost message” recently picked up by satellites: a Morse code signal from a British plane lost in 1933. Moreover the signal is still being regularly broadcast…

When Yoko tries to arrange to have her glider picked up and sort out her own departure, a mysterious Englishman offers her a lift in his private helicopter. He has an ulterior motive: an employee of the company which insured the lost flight he is looking for someone with certain precise qualifications to trace the downed flight and recover a fortune in jewels from it. Her fee will be £20,000…

It transpires that his firm has known where the plane went down for some time, but geographical and logistic difficulties have prevented them from undertaking a recovery mission until now. Moreover, although they have now started the process, the petite engineer is physically superior to the candidates the company are currently working with…

Cautiously accepting the commission, Yoko starts planning but even before Pol and Vic can join her the following day, strange accidents and incidents begin to imperil her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot down Yoko as she practises in her glider. This only makes her more determined to complete the job at all costs.

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base when another spectacular murder attempt almost ends their lives, but Yoko is undaunted. Not so Vic and Pol, especially after hearing that two of her fellow trainees have recently died in similar “accidents” in the mountains…

Carrying on regardless, she is introduced to the fantastic glider-&-launch system which will take her to the previously unattainable crash site and begins perfecting her landing technique in a fantastic training simulator.

Eventually more details are provided and the real story unfolds. The Handley-Page transport they are seeking was conveying diplomatic mail from Karachi to London in November 1933, but vanished in a storm over Afghanistan. Decades later a satellite somehow picked up a broken radio message stating it had landed… somewhere…

The businessman the trio call “Milord” identifies himself as Major Dundee – a spymaster from Britain’s Ministry of Defence – and explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine over-flight of Soviet territories.

He provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights revealed nothing in the hole and the decision was taken to make a physical assessment, even though the already inaccessible site was deep in hostile enemy territory…

Since then it has become clear that some unidentified agent or group is acting against the recovery project, probably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power.

Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day she is transported in a most fantastic and speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater…

Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into the mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is strangely cracked and at the centre stands a strangely burned and blackened monolith, there are uncharacteristic animal bones everywhere and at one end of the vast cavity there is a primitive but large graveyard…

Whilst the astounded girl is exploring she is ambushed by her treacherous fellow trainee who has raced after her by conventional means and parachuted into the bizarre basin. However, his original plans have changed drastically since arrival and despite the machine gun he wields he needs Yoko’s help.

He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the perfectly preserved plane, the truth about the terrifying homunculi is shockingly revealed and they encounter the last human survivor of downed Diplomatic Flight, discover to their supreme cost the uncanny and ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants, but she also refuses to give up on the recovery mission.

Of course that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind she lays her own plans to settle matters…

As always the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

With this sleekly beguiling tale Yoko proved that she was a truly multi-faceted adventurer, equally at home in all manner of dramatic milieus and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable pitted against spies and crooks as alien invaders, weird science or unchecked force of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Shazam! Family Archives volume 1


By unknown authors, Mac Raboy, Al Carreno, Mark Swayze & various (DC Comics)
ISBN: 978-1-4012-0779-3

One of the most venerated and beloved characters of America’s Golden Age of comicbooks, Captain Marvel was created in 1940 as part of a wave of opportunistic creativity which followed the stunning success of Superman in 1938 and Batman one year later.

Although there were many similarities in the early years, the Fawcett champion quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and all-around decent kid Billy Batson was selected by an ancient wizard named Shazam to periodically employ the powers of six ancient gods and heroes to battle injustice. Thereafter he could transform from scrawny, precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Before eventually evolving his own affable personality the Captain was a serious, bluff and rather characterless powerhouse whilst junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes, he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his popularity Captain Marvel – and many of his fellow Shazam!-powered pals – were published twice monthly and frequently outsold Superman, but as the Furious Forties closed, tastes changed, sales slowed and Fawcett saw the way the wind was blowing.

They settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the “Big Red Cheese” vanished – like so many other superheroes – becoming no more than a fond memory for older fans…

Fawcett in full bloom, however, was a true publishing innovator and marketing dynamo – now regarded as the inventor of many established comicbook sales tactics we all take for granted today. This stunning and lavishly sturdy full-colour hardback compendium features magnificent examples of the most effective strategy: spin-off characters linked to the primary star…

Fawcett was the company responsible for creating crossover-events and in 1942 they devised a truly unforgettable villain and set him simultaneously loose on their stable of costumed champions whilst using his (temporary) defeat to introduce a new hero to their colourful pantheon.

The epic creation of Captain Marvel Jr. and his originating antithesis Captain Nazi was covered in Shazam! Archives volume 4 so this subsidiary collection gathers his subsequent appearances as brand new headliner in Master Comics #23-32 (February to November 4th 1942) plus the first issue of his own solo title ( 18th November 1942) and also includes the first appearance of mighty Miss Mary Marvel who debuted in Captain Marvel Adventures #18 (December 11th 1942)

Featuring a stunning array of breathtaking and evocative patriotic covers by Mac Raboy and Beck, this splendid compendium kicks off with an erudite and incisive Foreword by P.C. Hammerlinck (artist, editor, historian and former student of C.C. Beck) who reveals many secrets of the original comics’ production before the cartoon classics commence.

Sadly, although the artists involved are easily recognisable, the identities of these tales’ writers are lost to us but strong possibilities include primarily Rod Reed and Ed “France” Herron (both early editors of Fawcett’s comics line) as well as Bill Parker, Joe Millard, Manly Wade Wellman, Otto Binder and William Woolfolk.

Before the advent of the World’s Mightiest Boy, Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s runner-up star turn; hogging the cover spot in monthly Master Comics and carrying his own solo comicbook. However, that all changed with the twenty-first issue and the murderous arrival of Captain Nazi. Hitler’s Übermensch made manifest, the monstrous villain was despatched to America to spread terror and destruction and kill all its superheroes.

The Horrendous Hun stormed in, taking on Bulletman and Captain Marvel who united to stop the Fascist Fiend wrecking New York City. The battle ended inconclusively but restarted when the Nazi nemesis tried to wreck a hydroelectric dam. Foiled again, the monster sought to smash a new fighter plane prototype before Captain Marvel countered him, but was not quick enough to prevent the killer murdering an old man and brutally crushing a young boy.

Freddy Freeman seemed destined to follow his grandfather into eternity, but guilt-plagued Billy brought the dying lad to Shazam’s mystic citadel where the old wizard saved his life by granting him access to the power of the ancient gods and heroes. Physically cured – except for a permanently maimed leg – there was a secondary effect: whenever he uttered the phrase “Captain Marvel” Freeman transformed into a super-powered, invulnerable version of his mortal self…

The prototype crossover epic concluded in Master Comics #22 when the teen titan joined Bulletman and Bulletgirl in stopping a string of Captain Nazi-sponsored murders, victoriously concluding with a bold announcement that from the very next issue he would be starring in his own solo adventures…

The triumphant parade of epic adventures starts in this tome with ‘Captain Nazi’s Assassination Plot’ (Master Comics #22), immaculately rendered by the Alex Raymond-inspired Raboy who would produce some of the most iconic art of his illustrious career, albeit struggling all the time with punishing deadlines and his own impossibly harsh standards…

Earning a living selling newspapers on street corners, young Freddie spots Captain Nazi again and dogs his corpse-strewn trail as the fascist kills a British agent and attempts to murder President Roosevelt. Then ‘Death by Radio’ introduces sinister serial killer Mr. Macabre who brazenly broadcasts his intention to assassinate former business partners until the young Marvel confronts him…

Master Comics #22 sees Freddie investigate a little lad’s broken balloon in ‘The Case of the Face in the Dark!’ only to stumble upon a cunning plot by the Japanese to invade Alaska. Whereas his senior partner’s tales were always laced with whimsy, Junior’s beautifully depicted exploits were always drenched in angst, tension and explosive action. The climax, which involved the bombastic boy-warrior shredding wave after wave of bombers, is possibly one of the most staggering spectacles of the Golden Age…

On a smaller scale, the next issue featured ‘The Return of Mr. Macabre!’ as the killer, turned sickly green after a failed suicide attempt, kidnaps a US inventor ferrying vital plans to England. The plot goes well until Macabre’s rendezvous with Captain Nazi in mid-Atlantic is interrupted by Junior who saves the day by ripping their battleship apart with his bare hands…

In a rare display of close continuity, Freddie then carries on to London in MC #27 to counter ‘Captain Nazi and the Blackout Terror’, with the malign master of disguise setting out to neutralise the city’s anti-Blitz protocols. For his service Freddie is made a special agent for Winston Churchill…

Never captive for long, in the next issue the Hunnish Hauptman spearheads an Atlantic reign of terror and kidnaps America’s chief of War Production until Junior single-handedly invades ‘Hitler’s Headquarters of Horror’, linking up with the German Resistance movement to free the crucial captive.

After such smashing successes it was no surprise that in #29 British Intelligence tapped innocuous Freddie Freeman to infiltrate Hitler’s Fortress Europa and prepare the enslaved populations under ‘The Iron Heel of the Huns’ to rise when the inevitable Allied counterattack came…

Master #30 saw the wonder boy back in the USA to stop Captain Nazi’s plan to poison an entire military base in ‘Captain Marvel Jr. Saves the Doomed Army’ before malignant Mr. Macabre joins the Japanese to abduct a crucially-placed diplomat in ‘The Case of the Missing Ambassador’ inevitably tasting frustrating defeat and receiving the sound thrashing he so richly deserves…

With Master Comics #32, the title became a fortnightly publication but Freddie barely noticed since he was embroiled in a decidedly domestic atrocity where corrupt orphanage officials collected and abused disabled kids to turn a profit from ‘The Cripple Crimes’…

A blockbuster hit, “The Most Sensational Boy in the World” won his own title as 1942 drew to a close, but with Raboy already hard-pressed to draw 14 pages a month to his own exacting standards, Captain Marvel Jr. #1 was illustrated by reliable Al Carreno – a Fawcett regular who had covered almost every character in the company’s stable.

The bumper book began by briefly reprising ‘The Origin of Captain Marvel Jr.’ before depicting ‘Wings of Dazaggar!’ wherein Junior follows Captain Nazi to an occupied West African colony and uncovers a flight of secret super-planes intended to bomb America to dust…

After scotching that scheme Freddie is drawn into an eerie murder-mystery as a succession of gangsters and investigative reporters fall victim to ‘The Shadow that Walked!’, after which thugs snatching beggars off the street to fuel a fantastically callous insurance scam make their biggest mistake by grabbing lame Freddie Freeman as their next patsy in ‘The Case of the Cripple Kidnappers’…

The soaring sagas conclude on a redemptive note as Captain Marvel Jr. “encourages” ‘The Cracked Safecracker’ to renounce his criminal ways and look after his elderly, ailing and extremely gullible parents…

This superb graphic treat concludes with ‘Captain Marvel Introduces Mary Marvel’ capably rendered by Fawcett mainstay Mark Swayze from Captain Marvel Adventures #18. Preceded by a glorious painted cover from Beck of what would become known as “The Marvel Family”, the story saw boy broadcaster Billy Batson hosting a radio quiz show and finding himself drawn to sweet rich kid Mary Bromfield.

During the course of the show – which also includes Freddie Freeman amongst the contestants – Billy is made shockingly aware that Mary is in fact a long-lost twin sister he never knew he had (take that, Luke Skywalker!) but before he can share the knowledge with her, gangsters kidnap her for a hefty ransom.

Although Captain Marvel and Junior rescue her they foolishly fall under the sway of the crooks and are astounded when Mary idly mutters the word “Shazam!”, transforms into the World’s Mightiest Girl and rescues them all…

Crisis over, the trio then quiz the old wizard and learn the secret of Mary’s powers – gifts of a group of goddesses who have endowed the plucky lass with the grace of Selene, the strength of Hippolyta, the skill of Ariadne, the fleetness of Zephyrus, the beauty of Aurora and the wisdom of Minerva – before welcoming their new companion to a life of unending adventure…

Notwithstanding the acute implied sexism of Mary’s talents coming from goddesses rather the same source as the boys’, her creation was a landmark of progress which added a formidable and unbeatable female to the ranks of the almost universally male mystery-man population of comicbooks.

The original Captain Marvel is a true milestone of American comics history and a brilliantly conceived superhero for all ages. These enchanting, compelling tales show why “The Big Red Cheese” and his oddly extended family was such an icon of the industry and prove that such timeless, sublime graphic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament…
© 1942, 2006 DC Comics. All Rights Reserved.

Night and the Enemy


By Harlan Ellison & Ken Steacy (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79961-2

Win’s Christmas Gift Recommendation: Stunning Sci Fi Blockbuster Brilliance… 9/10

Harlan Ellison’s dark and chilling space war tales are always eminently readable.

This gloriously impressive re-issued volume gathers five of the best and most celebrated – all taken from the long-running but intermittent sequence of novellas and short-stories detailing Mankind’s extended intergalactic struggle against a race of star-spanning rivals – adapted in a variety of visual formats by air-brush wizard and aviation-addict Ken Steacy, together with a new prose framing-sequence from the author.

Humanity’s literary battle against the Kyben spanned ten generations and involved all manner of technologies up to and including time-travel. Probably the most famous of them is the award-winning Demon with a Glass Hand, adapted as both an episode of The Outer Limits TV show in 1964 and as one of the very best of the long-gone and much-lamented DC Graphic Novel series, but that’s a graphic extravaganza we’ve already covered elsewhere…

Right here, right now, this classy full-colour album-sized paperback resurrects a glorious artefact first released by Comico and Graphitti Designs in 1987, just as the market for English-language graphic novels was taking off, and piles on the goodies by adding a brace of fabulously informative and keenly reminiscent Introductions: ‘In these Pages, the War Still Wages’ from author Ellison and ‘…As We Go Forward, Into the Past!’ by astoundingly multi-talented adaptor Ken Steacy.

Closing down the show there’s more goodies: an eye-popping glimpse at Steacy’s visual virtuosity in the feature ‘Afterwords & Pictures’ revealing unpublished art, roughs, layouts and finished covers as well as working models and more, plus the original Afterwords ‘War Artist’ and ‘Whispers from the Telling Box’ by Steacy and Ellison respectively from the 1987 edition.

Following a specially created ‘Prologue’ by E & S, the pictorial panoply shifts seamlessly into the earliest tales in the epic conflict, beginning with the apocalyptic ‘Run for the Stars’, a traditional panels and balloons strip describing life and its imminent end on Deald’s World after the hordes of Kyba drop in, followed by ‘Life Hutch’, a grim survival tale combining blocks of text with large images in both lavish colour and stark monochrome highlighting a soldier-survivor’s battle against a malfunctioning robot…

‘The Untouchable Adolescents’ is a bright and breezy art job disguising a tragic and powerful parable of good intentions gone awry, whilst sardonic two-pager ‘Trojan Hearse’ rates just one powerful, lonely illustration for its cunning tale of invasion. ‘Sleeping Dogs’ is a moody epic which fittingly concludes the adaptations with the story of a force of liberating Earth men who trample all over a few aliens in their rush to defeat the Kyben and realise too late they’ve poked the wrong bear…

However fans will be delighted to find this volume also carries an original entry in the annals of the Earth-Kyba conflict with the prose and picture ‘The Few… The Proud’: at the time of this collection’s original release, Ellison’s first new story for the series in fifteen years…

This epic tome was a groundbreaking landmark and the time of its original release and remains an innovative and compelling treat for both old and new fans of the writer, lovers of seductively unconventional graphic narrative and of course comic readers in general.
Written by Harlan Ellison®. © 1987, 2015 The Kilimanjaro Corporation. All Rights Reserved. New material by Harlan Ellison®. © 2015 The Kilimanjaro Corporation. All Rights Reserved. Cover and illustrations © 1987, 2015 Ken Steacy. All Rights Reserved.

Night and the Enemy is available in comic shops and online around the world right now and can be pre-ordered online for a December 25th release in the UK.

Essential Captain Marvel volume 2


By Gerry Conway, Marv Wolfman, Mike Friedrich, Jim Starlin, Steve Englehart, Chris Claremont, Wayne Boring, Al Milgrom, Alfredo Alcala & various (Marvel)
ISBN: 978-0-7851-4536-3

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor which would allow them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once each individual star of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales was awarded their own title the House of Ideas just kept on going. In progress was a publishing plan which sought to take conceptual possession of the word “Marvel” through both reprint series like Marvel Tales, Marvel Collectors Items Classics and Marvel Super-Heroes. Eventually showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name so another dead-cert idea was to publish an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous DC/Fawcett copyright court case of the 1940s-1950s, the prestigious designation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze superhero boom generated by the Batman TV series, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot who (which?) could divide his body into segments and shoot lasers from his eyes.

Quirky, charming and devised by the legendary Carl Burgos (creator of the Golden Age Human Torch), the series nevertheless failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was quickly snapped up by Marvel Comics Group.

Marvel Super-Heroes was a brand new title: it had been reconfigured from double-sized reprint title Fantasy Masterpieces, which comprised vintage monster-mystery tales and Golden Age Timely Comics classics, but with the twelfth issue it added a showcase section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts like Guardians of the Galaxy and Phantom Eagle to try out in all-new stories.

To start the ball rolling, it featured an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

After two appearances Captain Marvel catapulted straight into his own title and began a rather hit-and-miss career, battling spies, aliens, costumed cut-ups such as Sub-Mariner, Mad Thinker and Iron Man but most especially elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all the while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

Disguised as NASA scientist Walter Lawson he infiltrated a US airbase and grew closer to security chief Carol Danvers, gradually going native even as he was constantly scrutinised by his ominously orbiting commanding officer Colonel Yon-Rogg – Mar-Vell’s ruthless rival for the love of the teeming starship’s medical officer Una…

The impossible situation came to a head when Mar-Vell gave his life to save the empire from overthrow from within and colossal hive-mind Supreme Intelligence inextricably bonded the expiring warrior with voice-of-a-generation and professional side-kick Rick Jones who, just like Billy Batson (the naïve lad who turned into the original Fawcett Captain Marvel by shouting “Shazam!”), switched places with a mighty adult hero whenever danger loomed.

By striking a pair of ancient, wrist worn “Nega-bands” together they could temporarily trade atoms: one active in our universe whilst the other floated, a ghostly untouchable, ineffectual voyeur to events glimpsed from the ghastly anti-matter Negative Zone.

The Captain was an alien lost on Earth, a defector from the militaristic Kree who fought for humanity three hours at a time, atomically chained to Rick by mysterious wristbands which enabled them to share the same space in our universe, but whenever one was active here the other was trapped in a terrifying isolated antimatter hell…

The book was cancelled soon after that… only to return some more! A series which would not die, Captain Marvel returned again in the summer of 1972 for another shot at stardom and intellectual property rights security.

This second stellar monochrome Essential compilation (spanning September 1972 to September 1976 whilst gathering Captain Marvel #21-35, 37-46, plus key crossover appearances from Iron Man #55 and Marvel Feature #12) finds him at his best and worst as mediocre tales by veteran creators were brushed aside and the hero was transfigured overnight by the talents of a very talented newcomer, making the directionless Kree Warrior briefly the most popular and acclaimed title in Marvel’s firmament.

It all began rather inauspiciously in Captain Marvel #22 where scripter Gerry Conway with artists Wayne Boring & Frank Giacoia reintroduced the cosmic crusader in ‘To Live Again!’ Bonded to Rick by the uncanny Nega-bands, Mar-Vell had languished in the Negative Zone for a seeming eternity as Jones tried to carve out a rock star career and relationship with new love Lou-Ann, but eventually his own body betrayed him and the Kree Captain was expelled back into our reality…

Luckily Lou-Ann’s uncle Benjamin Savannah is a radical scientist on hand to help Rick’s transition, but as the returned Marvel unsteadily flies off, across town another boffin is rapidly mutating from atomic victim to nuclear threat and #23 (by Marv Wolfman, Boring & Frank McLaughlin) sees the Kree Warrior calamitously clash with the rampaging Megaton resulting in ‘Death at the End of the World!’.

Wolfman, Boring & Ernie Chan then deal ‘Death in High Places!’ as Rick is targeted by lethal Madame Synn and felonious cyborg Dr. Mynde who need Mar-Vell to help them plunder the Pentagon…

After seemingly running in place, perpetually one step ahead of cancellation (folding many times, but always quickly resurrected – presumably to secure that all important Trademark name), the Captain was handed to a newcomer named Jim Starlin who was left alone to get on with it.

With many of his fellow neophytes he began laying seeds (particularly in Iron Man and Daredevil) for a saga that would in many ways become as well regarded as the epochal Fourth World Trilogy by Jack Kirby which it emulated.

However the “Thanos War”, despite superficial similarities, soon developed into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm.

The first inkling came in Iron Man #55 (February 1973) where Mike Friedrich scripted Starlin’s opening gambit in a cosmic epic that would change the nature of Marvel itself. ‘Beware The… Blood Brothers!’ (inked by Mike Esposito) introduced haunted humanoid powerhouse Drax the Destroyer, trapped by extraterrestrial invader Thanos under the Nevada desert and in dire need of rescue. That came when the Armoured Avenger blazed in, answering a mysterious SOS…

As much as I’d love to claim Marvel’s fortunes are solely built on the works of Kirby and Steve Ditko, I’m just not able to. Whereas I do know that without them the modern monolith would not exist, it is also necessary to acknowledge the vital role played by a second generation creators who enlisted in the early 1970s. Marvel’s invitation to fresh, new, often untried talent paid huge dividends in creativity and – most importantly at a time of industry contraction – new sales.

Arguably the most successful of the newcomers was Starlin. As well as the landmark Master of Kung Fu, which he worked on with equally gifted confederates Steve Englehart and Al Milgrom, his earliest and most fondly regarded success was the ambitiously epic cosmic adventure which unfolded here.

A month later in Captain Marvel #25, Friedrich, Starlin, & Chic Stone unleashed ‘A Taste of Madness!’ and the alien outcast’s fortunes changed forever.

When Mar-Vell is ambushed by a pack of extraterrestrials he is forced to admit that his powers are in decline. Unaware that an unseen foe is counting on that, Rick manifests and checks in with Dr. Savannah only to find himself accused by his beloved Lou-Ann of the savant’s murder.

Hauled off to jail Rick brings in Mar-Vell who is confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 sees Rick free of police custody and confronting Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and wants Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakes to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ father Mentor and brother Eros, the horrified lad sees firsthand the extent of genocide the death-loving monster has inflicted upon his own birthworld and summons Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. ‘When Titans Collide!’ (inks by Dan Green) reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, Mar-Vell is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the massive mind-leech’s final victim…

Al Milgrom inks ‘Metamorphosis!’ as the Kree captain’s connection to Rick is severed and he is transported to an otherworldly locale where an eight billion year old being named Eon reveals the origins of life whilst overseeing the abductee’s forced evolution into the ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” goes after The Controller, thrashing the monumentally powerful parasite in a devastating display of skill countering super-strength in #30’s ‘…To Be Free from Control!’

Iron Man meanwhile has also recovered and headed for Marvel Feature #12 to join the Thing in ending a desert incursion by Thanos’ forces before enduring ‘The Bite of the Blood Brothers!’ (Friedrich, Starlin, & Joe Sinnott), after which the story continues in Captain Marvel #31 with ‘The Beginning of the End!’ (inked by Green & Milgrom) wherein the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax – one of the Titan’s many victims and resurrected by supernal forces to destroy Thanos…

The Titan has been revealed as a lover of the personification of Death who wants to give her Earth as a betrothal present. To that end he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green) and with a thought captures all opposition to his reign. However his insane arrogance leaves the cosmically aware Mar-Vell with a chance to undo every change; brilliantly outmanoeuvring and defeating ‘The God Himself!’ (inks by Klaus Janson)…

With the universe saved and restored, Starlin’s run ended on a relatively weak note in CM #34 as ‘Blown Away!’ – inked by Jack Abel and dialogued by Englehart – explored the day after doomsday.

As Rick tries to revive his on-again, off-again musical career, secret organisation the Lunatic Legion despatches Nitro, the Exploding Man to acquire a canister of nerve gas from an Air Force base where Carol Danvers is head of Security…

Although the Protector of the Universe defeats Nitro, he succumbs to the deadly toxin. From this exposure he would eventually contract the cancer that killed him, as depicted in Marvel’s first Graphic Novel, The Death of Captain Marvel… but that’s a tale for a different review…

Issue #35 finds Mar-Vell all but lifeless in ‘Deadly Genesis’ (Englehart, Friedrich & Alfredo Alcala), while simultaneously showing Rick languishing in the Negative Zone and attacked by Annihilus until a barely-remembered three-hour time-limit automatically switches his body with the comatose Kree hero.

Later, as Rick’s manager Mordecai Boggs drives him to a gig, Rick’s consciousness slips into the N-Zone and animates Mar-Vell’s unresponsive body to escape Annihilus, and discerns this new power is merely one tactic in a cunning plan devised by the duplicitous Supreme Intelligence…

Meanwhile on Earth, Rick’s vacated body has been taken to hospital where old friends Ant-Man and the Wasp are fortuitously visiting when the Living Laser attacks. The villain has been artificially augmented by his new masters, but it’s not enough to stop the former Avengers or prevent Rick reclaiming his body and using the Nega-bands to restore his bonded soul mate to their particular brand of normality…

At this time deadline difficulties caught up with the Captain and #36 was reduced to running a reprint of his origin from Marvel Super-Heroes #12. This Essential edition only includes the foreboding 3-page bookend ‘Watching and Waiting’ by Englehart, Starlin, Alan Weiss & friends before the saga properly relaunches in #37 with ‘Lift-Off!’ by Englehart, Milgrom & Janson.

Although Mar-Vell quickly discerns that the Lunatic Legion’s attacks stem from the Moon, Rick insists on playing a gig before they set off. After bidding farewell to Mordecai and his sometimes stage partner Dandy, they wisely prepare for their trip to the satellite by outfitting the boy with an advanced spacesuit before Mar-Vell blasts off.

He only makes it as far as the outer atmosphere before being attacked by another Lunatic agent. The cyborg Nimrod is no match for Kree firepower however and in the Neg-Zone the implacable Annihilus endures a painful defeat when he again assaults Rick and discovers the sheer power packed into his EVA gear…

Crisis averted, the bored, naive kid swallows the “vitamin” Dandy slipped him before departure and is transported on a trip unlike any he has ever experienced. Tragically, as Mar-Vell reaches the air-filled lost city in the “Blue Area of the Moon” he too begins to experience bizarre hallucinations and is utterly unable to defend himself when the all-powerful Watcher ambushes him…

The austere, aloof cosmic voyeur Uatu the Watcher is part of an ancient, impossibly powerful race of immortal beings who observe all that occurs throughout the vast multiverse but never act on any of it. Non-interference is their fanatical doctrine but Uatu has continually bent – if not broken – the adamantine rule ever since he debuted in Fantastic Four #13…

Now somehow, the Legion have co-opted the legendarily neutral astral witness. Once Uatu defeats Mar-Vell, he despondently dumps his victim with the Lunatic Legion who are exposed as rebel Kree plotting to overthrow the Supremor. Fundamentalists of the original blue race which assimilated the millions of other species, these colonially aggressive and racially purist Blue Kree plan to execute their captive who seemingly has ‘…No Way Out!’ but are unprepared for the closer psychic link which the hallucinations have forged between Earth kid and Kree captain…

With the insurgents defeated, Mar-Vell and Rick follow the repentant Uatu as he returns to his own distant world in #39 to voluntarily undergo ‘The Trial of the Watcher’…

In the aftermath of that bizarre proceeding Rick and Mar-Vell are finally liberated from their comic bond. With both now co-existing in the positive-matter universe and able to return and leave the Negative Zone at will, their troubles seem over. They couldn’t be more wrong…

CM #40 shifts focus as ‘Rocky Mountain ‘Bye!’ (inked by Al McWilliams) reveals how the space-farers return to an Earth which has no real use for them. As Mar-Vell battles a deadly beast possessing the body of his first love Medic Una, Rick finds his music career and even his beliefs are considered irrelevant and of no value. Equally heart-sore and dispirited, the former cellmates reunite and decide to travel to the stars together…

The first stop is Hala, capital of the Kree Empire as #41 reveals ‘Havoc on Homeworld!’ (Englehart, Milgrom, Bernie Wrightson, P. Craig Russell, Bob McLeod & Terry Austin) with the populace swept up in a race war against “Pinks” (human flesh-toned Kree mulattos like Mar-Vell).

Determined to warn the Supremor of the conflict and the schemes of the Lunatic Legion, the heroes are appalled to learn the strife has been actively instigated by the colossal mind-collective…

From his earliest moments in military service Mar-Vell has been groomed by the Supremor to be its ultimate foe, As the amalgamation of minds seeks to jump-start the development of the evolutionarily-stalled Kree it desperately needs an enemy to contend against and grow strong…

Distracting his baffled, betrayed opponents with Ronan the Accuser, the Supreme Intelligence places one Nega-band on Rick and another on Mar-Vell and casually banishes them to the farthest reaches of the empire…

Issue #42 sees them deposited in an insane pastiche of Earth’s wild west mining towns and quickly embroiled in interstellar claim-jumping and a ‘Shoot-Out at the O.K. Space Station!’ (inks by Giacoia & Esposito). As the Kree with a star on his chest lays down the law and has a showdown with the cosmically-charged Stranger, close by Drax the Destroyer is ravaging worlds and planetoids, slowly going insane for lack of purpose even as Rick goes his own way and is almost fatally distracted by a beautiful girl nobody else can see…

Drax was created to kill Thanos but since the Titan’s defeat the devastating construct has wandered the universe and slowly gone crazy. CM #43 shows how – unaware that Thanos still lives – the purposeless nemesis takes the opportunity to assuage his frustrations by attacking the hero who stole his glory in ‘Destroy! Destroy!’ (Englehart & Milgrom).

The epic bout ends in #44 as ‘Death Throws!’ sees the pointless conflict escalate until Rick’s imaginary friend intervenes and opens the Destroyer’s eyes…

With sanity restored Mar-Vell then voyages to a Kree colony world ravaged by cyborgs and Null-Trons and discovers the Supremor has been subtly acting to merge him and Rick into one puissant being to further his evolutionary agenda in ‘The Bi-Centennial!’ Forewarned, and with a small band of the most unlikely allies, the cosmic conflict then wraps up in blockbusting fashion as Rick and Mar-Vell unite by not combining to defeat the Supremor in a battle ‘Only One Can Win!’ (Chris Claremont, Milgrom & Austin)…

This bombastic battle book of cosmic conflict and stellar spectacle also includes a wealth of bonus pages beginning with a comprehensive cutaway ‘Map of Titan’ from Captain Marvel #27, three pages of new artwork from 1980s reprint series The Life of Captain Marvel Special Edition‘, and a copious cover gallery and pinups by Starlin from that series.

Captain Marvel has never claimed to be the company’s most popular or successful character and some of the material collected here is frankly rather poor. However, the good stuff is amongst the very best that the company has produced in its entire history.

If you want to see how good superhero comics can be you’ll just have to take the rough with the smooth and who knows… you might see something that makes it all worthwhile…
© 1972, 1973, 1974, 1975, 1976, 2013 Marvel Characters, Inc. All rights reserved.