Tiny Titans: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns (DC Comics)
ISBN: 978-1-4012-2892-7

Win’s Christmas Gift Recommendation: just buy it – it’s so funny you’ll burst … 10/10

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in Americaand consolidated that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others.

The kids’ comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at beginning readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh… I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comicbooks and eventually the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment ofSidekickCityElementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #19-25 (spanning October 2009 – April 2010) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) have mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by and trying to make sense of the great big world having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After a handy and as-standard identifying roll-call page ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brighten up each other’s drab day before a similar cupid moment affects the Brain and M’sieu Mallah whilst the diligent Robin finds his attempts to finish his homework disturbed by a succession of pesky lasses including Starfire, Batgirl and Duella all caught up in a ‘Like Triangle’.

‘Dates’ sees Bumblebee and Plasmus inadvertently cause chaos during an afternoon movie monster mash and even the ‘Intermission’ after which a sly sight gag for the oldies derides the company’s many Wonder Girls in ‘Jump Rope’.

The hallowed anthropoid obsession of DC is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club after which The Kroc Files finds ultimate butler Alfred, roguish reptile Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’.

The issue ends with a word puzzle and the next promises to disclose The Hole Truth about Raven, beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered crimson devil – and a teacher at the School – so when he oversleeps his sorceress scion gets him to work on time by opening a few wormholes. Of course leaving those dimensional doors around is just asking for trouble…

Meanwhile it’s washday at Wayne Manor but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. However even the dapper domestic can’t withstand united pester-power and eventually he gives in and learns to regret it…

Following a perplexing maze game, the All Pet Club Issue! launches when Starfire and mean sister Blackfire write home for their beloved critters Silky and Poopu so that they can go to the secret social event, whilst can-do kid cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’…

With ‘Club Hoppin” the entire school gathers with their uniquely compatible pets and even interview some new guys – specifically the tongue-tied and thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members the club then has to find roomier quarters leading to a painful tryst of Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space from Franco before Hot Dogs, Titans, & Stretchy Guys! finds the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man’s excitably bonny boy.

In ‘Just Playing and Bouncing’ when Bumblebee spends some time with the diminutive Atoms Family she loses control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally gets Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully Robin has the right gimmick in his utility belt to set things straight but can’t stay since he’s en route to his Bird Scouts meeting where potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven and Talon. Sadly when shiny Golden Eagle turns up the girls want to make him the new leader…

A semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s large penguin population get into a turf war with the house rabbits and the Batcave’s regular inhabitants are displaced in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ and Robin gets a rather stern admonition from his senior partner to put things right or else…

Happily the ever-so-cute and capable Batgirl is willing to lend a hand – but unfortunately so too are the kids she’s baby-sitting (Tim and Jason – and you’ll either get that or you won’t) and the impishly infuriating Batmite…

With even Batcow helping, things son start calming down but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up by Franco before The All Small Issue! starts with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing. Good thing the Atomic nippers think to call their dad, who’s with fellow dwindlers Ant, Molecule and substitute Atoms Adam and Ryan (another in-continuity howler, fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind prior to an outrageous ending in Superboy Returns! in a fairly cosmic crossover – with additional scripting from Geoff Johns.

When Conner Kent shows up all the girls are really impressed and distracted, whilst across town Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’ When Starfire and Stargirl then buy the seven different coloured “mood rings” from the shop they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns!

Soon the Tiny Titans are up in the air again and ticking off the Guardians of the Universe and their Green Lantern Corps.

It all ends well though, first in an Emerald ‘Epilogue’ and then a lavish pin-up of a passel of the Pistachio peace-keepers…

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in pure comic-bookery – are unforgettable tales no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating. What more do you need to know?

© 2009, 2010 DC Comics. All Rights Reserved.

Benny and Penny in Lights Out!


By Geoffrey Hayes (Toon Books/Raw Junior)
ISBN: 978-1-935179-20-7

Win’s Christmas Gift Recommendation: another intoxicating item to be read and re-read as your kids begin the joy of obsessively collecting wonderful comics… 10/10

In times past the commercial comics industry thrived by producing copious amounts of gaudy, flimsy pamphlets subdivided into a range of successful, self-propagating and seamlessly self-perpetuating age-specific comics. These eye-catching items scrupulously generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Kindergarten, Young and Older Juvenile, General, Boys and Girls periodical publications, but nowadays the English-speaking world can only afford to maintain a few paltry out-industry, licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and waning – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive games media.

Happily, old-school prose publishers and the newborn graphic novel industry have a different business model and far more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comic Books increasingly buck the pamphlet/papers trend.

So the latest crop of kids are far more likely to find their formative strip narrative experiences between the card-covers of enchanting and enthralling tomes, which are now almost the only place willing and able to train and bring youngsters into the medium and the art-form.

It’s not a new phenomenon: enchanting and exciting strips in standard book-formats date from long before my own halcyon salad – or perhaps Farley’s Rusks – days. My distant childhood was littered with Edward Ardizzone’s Tim All Alone books, the first jumbo sized translated Tintin hardbacks, John Ryan’s Captain Pugwash adventures and so many others.

…And don’t forget every Christmas also brought a wealth of strip and prose annuals from Rupert Bear to Tiger Tim for the “Tinies” before moving inexorably onto Beano and Dandy, Eagle, Victor, Lion, Smash!, Valiant, 2000AD and so on…

Here the splendidly prolific and wondrously gifted Geoffrey Hayes revisits his adorable mouse moppets in a mildly spooky yarn just in time for Halloween!

Hayes is a veteran of the Children’s entertainment scene, having written and/or illustrated more than 40 books including Otto and Uncle Tooth, Bear by Himself, the Patrick Bear series and Margaret Wise Brown’s When the Wind Blew among so many others.

He proudly reaffirms that Benny & Penny‘s murine misadventures are wholly drawn in coloured pencil, so here’s another mouse-sized bite of the cherry that will utterly enchant every youngster who sees them and elder who reads them out – and don’t forget to do the voices too…

Boisterous big brother Benny is a tough little tyke, and when bedtime comes he’s too excited playing with his torch to settle down. Flipping off the lights he gives little Penny an awful fright and teases her about the “Boogey Mouse”.

Penny is a good girl who tidies up her toys and, with the lights back, on settles down with her book in bed. Her brother however still isn’t sleepy and tries to spoil her quiet time by acting like a dinosaur and spoiling her reading about princesses…

Finally, after chasing a bug out of the window Benny seems ready for bed, but since he can’t find his pirate hat, jumps out of the window to fetch it. A rather long times passes and Penny gets worried so, constantly telling herself there is no Boogey Mouse, she cautiously ventures out into the scary darkness of the garden to find her brother…

The starry night-garden reveals thrills, chills and a spooky wonderland of animals and mini-beasts – but definitely no monsters – before Benny finally finds his hat, and by the time their mother checks on them they’re safely back in bed. Only now the near-exhausted lad wants his little sister to read him a story…

Aimed at the four-and-older readers and released as a child-sized (236x162mm), gloriously evocative, beguilingly beautiful 32 page full colour hardback, Benny and Penny in Lights Out! is another visual feast that kids and their minders will savour over and over again.

Toon Books/Raw Junior was founded by Art Spiegelman and Françoise Mouly to provide high-quality comics stories that could entice pre-schoolers and beginning readers into a life-long relationship with graphic narrative and traditional reading.

With a select pantheon of creators they have produced many brilliant books sub-divided into First Comic for brand new readers (Level 1), (Easy-to-Read for Emerging Readers Level 2) and Chapter Books for Advanced Beginners (Level 3).

Most books also include parents/teachers tips on ‘How to Read Comics with Kids’ and the company supports their publications with on-line tools. TOON-BOOKS.com offers interactive audio-versions read by the authors – in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures.

© 2012 Geoffrey Hayes & Raw Junior, LLC. All rights reserved.

What-a-Mess


By Frank Muir & Joseph Wright (Carousel, Picture Corgi)
ISBNs: 0-552-52105-I (Carousel)      978-0-55252-105-5 (Corgi)

Once a hugely popular franchise, the subtly superb and wryly fantastic adventures of What-a-Mess have all but disappeared from today’s library lists and Athenaeum book-shelves. Written by Frank Muir and illustrated by Joseph Wright, the gloriously engaging, dolorously delightful yarns starred a philosophically trenchant, galumphing great ugly-duckling dog and spawned 22 further books, in assorted styles and formats, as well as two seasons (48 episodes in total between 1990 and 1995) of a successful trans-Atlantic TV cartoon series.

Joseph Wright is still a brilliant but enigmatic jobbing illustrator who generally keeps to himself and lets his wonderfully manic art do his talking for him. He is most well known these days as the provider of hilariously gory perfectly perfidious pictures for the Little Dracula series of books by Martin Waddell – a task he toiled at from 1986 onwards and which again resulted in a fondly remembered American cartoon series.

Frank Herbert Muir was born on February 5th 1920 inRamsgate,Kent and spent the next 77 years of his life becoming a British entertainment legend. His formative years were spent in his grandmother’s pub, before moving toLondon.

Despite possessing an astounding vocabulary, phenomenally disciplined, cultured diction and a plummy, posh voice, Muir was educated atChathamHouseGrammar SchoolandLeytonCountyHigh Schoolfor Boys, not the public-school system he so miraculously mimicked. He proudly and often averred “I was educated in E10, notEton”…

During WWII he served as a photographic technician in the Royal Air Force and when demobbed began writing radio scripts for comedians Jimmy Edwards and Dick Bentley. This led to his teaming with life-long writing partner Denis Norden, and their creation of the venerable comedy show Take it from Here reinvented the Funny Business. Their first major innovation was the invention of iconic sitcom family The Glums, and the team quickly became a keystone and shaper of British humour (…for instance, they originally coined the much-beloved phrase “Infamy, Infamy, they’ve all got it in for me”) so when Edwards moved over to the new-fangled television medium Muir & Norden went with him…

Scriptwriter, satirist, scholar, author, performer, star of Radio and Television, Muir was also the BBC’s Assistant Head of Light Entertainment during the 1960s and followed up by becoming London Weekend Television’s first Head of Entertainment in 1969, and worked constantly and brilliantly in his many careers until his death on January 2nd 1998. Ten months later, he and Norden were joint recipients of their last of so many honours: the Writers’ Guild of Great Britain Writer of the Year Award for 1998.

Muir and his family shared their home with a succession of Burmese cats and Afghan Hounds, and these latter were the inspiration for the simply magical picture book story featured here.

Prince Amir of Kinjan was a very clumsy and confused puppy. Excitable, inquisitive, rash and so very careless, the long-nosed, long-legged, pot-bellied pooch always hurtled from here to there, rolling in things, overturning objects and generally causing a sticky calamity all over the place.

There were always things trapped in, nastily glued to or even growing on him – and usually a small yellow duck stuck to the crusted fringe on his head. Even his serene, gracious and long-suffering mother so often said “What-a-Mess!” that the mucky moppet actually believed that it was his name…

No wonder the dire doggy was so confused and pondered – whenever he wasn’t rushing about, tearing furniture or eating something he shouldn’t – over what kind of beast he actually was…

This resplendent riot of frolicsome folderol then follows the scruffy scamp as he searches in the house, garden and pond for his true identity and a meaning to his life. Using observation, logical deduction and rationalist reasoning, the daft beast notes his definite physical similarities to a big fat bee, an expensive haute couture hat and a goldfish, earning the consequent ire of assorted humans, a compost heap, gravity and merciless, short-tempered ducks …

Even when, at the end of a particularly trying day – for all concerned – the pooped pup slinks home to mother and she tells him what he truly is, Prince Amir still gets a firm hold of the wrong end of the stick…

A lost classic of very clever kids’ comedy, Muir’s tale rattles along, combining delectable irony with empathy and surreal slapstick whilst Wright’s astonishingly busy illustrations convey pathos and naifish enthusiasm and idiocy with glib ease. Moreover every colourful conception is additionally crammed with deliciously bizarre background detail: madcap marginals, surreal sidebars and outrageous off-focus action involving a host of animals and far less natural characters…

Bright, brash, beautiful and brilliant, these books are a sublime treat and long overdue for a fresh release in today’s wonder-starved world.
Text © 1977 Frank Muir. Illustrations © 1977 Joseph Wright.

Marvel Super-Hero Squad – Infinity Sword Quest


By Mark Hoffmeier, Cort Lane, Todd Dezago, Eugene Son, Christopher Jones, Marcelo Dichiara & Leonel Castellani (Marvel)
ISBN: 978-0-7851-4741-1

The link between children’s comics, television and toys is a long established and mutually beneficial one and too vast to go into here. Suffice it to say that these used to be the big three methods of parting kids from their money and sparking their budding imaginations.

Even if the printed page now lags far behind, there are still moments when they can again fill every moment of a consumer’s life. Of course these days that definition includes children up to and including age 120.

In 2006 Hasbro released an action-figure line of Marvel icons portrayed in the Japanese Chibi or “Super Deformed” style, which reduces (tee hee) characters to chubby, cute child-like caricatures. Although intended for a fairly young market, the toys were fervently collected by all ages and types of fan, leading inexorably in 2009 to an animated cartoon entitled The Super Hero Squad Show.

Amongst further merchandising and licensing spin-offs was a one-shot tie-in comicbook followed by a continuing funnybook feature (initially online daily at Marvel.com) dedicated to the far kinder, gentler adventures of good guys and bad guys who inhabited the fantastic, thrill-packed but angst-free environs of Super Hero City.

This nifty Pocketbook edition collects strip material from Marvel Super Hero Squad #1-4, Super Hero Squad #1-2 plus Marvel Super Hero Squad: Hero Up! and, should you be wondering, the tales reprinted here are still part of the overarching comics continuity, with Marvel classifying this absolutely alternate Reality as Earth-91119…

Here’s all you need to know: the heroes live in a huge and pleasant city doing good things whilst the nasties all lurk in a bad part of town dubbed Villainville.

The child-friendly fun mostly consists of stopping supreme evil genius Doctor Doom from getting his galvanised gauntlets on mysterious but awesomely powerful crystals known as “Infinity Fractals”. These shiny shards are imbued with all sorts of uncanny properties that the wicked weirdo and his mean and moody minions are eager to possess…

It all begins on ‘Freaky Fractal Friday’ (by Mark Hoffmeier, Cort Lane & Christopher Jones) when Wolverine’s hot dog lunch is interrupted by M.O.D.O.K. invading X-Men HQ in search of one of the precious power-stones. In the ensuing battle the fractal switches their minds and the late-arriving Hulk, Thor and Iron Man are completely fooled…

Happily Ms. Marvel is not and foils the great-big-giant-evil-head in mutant’s clothing when he invades the heroes’ Heli-Carrier in search of more Fractals…

‘And Lo, There Shall be a Reptil!!’ (Todd Dezago, Lane & Marcelo Dichiara) introduces brash and obnoxious teenager Humberto Lopez, who dug up a Fractal in his garden and gained the power to change into various bits of dinosaurs.

Naturally he made a costume to fight crime but only made himself a target for Doom, Abomination and The Blob until Captain America stepped in. The Super Hero Squad then took over the garrulous Reptil’s mystery man education and made the short-tempered Wolverine his personal teacher…

The same creative team crafted ‘Imperius Wrecks!’ which sees Dr. Doom causing sub-sea quakes which accidentally destroy Namor the Sub-Mariner‘s underwater city. This causes the rather pompous Prince of Atlantis to mistakenly invade the surface world and, even with the regular champions and additional heroes She-Hulk, Ant-Man, Tigra, The Thing, Falcon and Hawkeye – in their swim-suits, naturally – the battle goes badly, especially after Doom offers his own team to the aquatic invaders.

Against the Atlantean armies and Crimson Dynamo, The Toad, Bulldozer, Whirlwind, Zzaxx, The Melter and Paste Pot Pete, the good guys are hard-pressed until Iron Man salvages Doom’s submerged machine and Namor learns who his real enemy is…

‘Every Inhuman Has its Day’ (Eugene Son, Cort Lane & Dichiara) finds Reptil on patrol in Pterodactyl form before saving a colossal dog from deadly dragon Fin Fang Foom and the rest of Doom’s cronies. Adopting the stupendous stray, Humberto soon discovers that the pooch he calls “Skippy” has powers too and can get out of any pen, cage or locked room.

…And that’s when mighty Inhumans Black Bolt, Medusa, Triton, Gorgon and Karnak arrive, determined to rescue young Crystal‘s teleporting pet from the humans who must have stolen him…

Even with the assistance of the Silver Surfer the Super Hero Squad are in for the fight of their lives before calmer heads – and paws – prevail…

After a flurry of gorgeous pin-ups and variant covers the terrific tales continue with ‘Baby on Board!’ by Dezago & Leonel Castellani, wherein Doom at last reveals the origin of the incredible Fractals scattered all over Earth.

Fragments of a gigantic cosmic scimitar which exploded aboveSuperHeroCity, the glowing shards offer infinite power to their possessor and the Steel Supremo’s latest plan to get them involves using his time machine to travel back to before the Infinity Sword detonated…

Unbelievably the heroes have been forewarned by a mysterious comicbook which detailed the Demon Doctor’s entire plan and they pre-emptively attack the Lethal Legion in their stronghold. During the frantic fray the time machine is damaged and everyone except Reptil is turned into a baby.

It’s a good thing that, even as toddlers, Doom and Iron Man were the smartest inventors on the planet…

‘Bowling for Squaddies!’ (Dezago & Dichiara) finds the nefarious Wrecking Crew of Wrecker, Thunderball, Piledriver and Bulldozer sneaking out of Villainville for a night off when Doom catches them. As punishment he despatches them to help the petrifying Grey Gargoyle steal some art-work. When they are confronted by the assembled Super Hero Squad the newcomer’s “stone touch” proves a huge advantage. Sadly it’s not a power he can turn off and soon even the bad guys have been temporarily turned into statues after which Hulk takes centre stage in ‘The Fixit!’ (illustrated by Castellani) and proves that sometimes brute force is the answer to every problem…

A Valentine’s Day debacle is declared when ‘Love is in the Air!’ (Dezago & Castellani) and bad girls Enchantress and Mystique compete to see who can get most boys to love them. Little drips like Mole Man are no effort but what about the Super Hero Squad? And to prove their love the Dashing Defenders could be made to hand over all the recovered Fractals stockpiled in their HQ…

Of course it all goes pear-shaped not heart-shaped and the wicked women only just escape, after which this first cheerful Chibi cartoon chronicle concludes with a brace of short romantic interludes illustrated by Dichiara.

‘Reptil’s’ Lonely Valentine!’ shows how the cocky schoolboy waits in vain for a billet-doux from some (or even one) of his female classmates and completely misses the potential true love doing everything bar kicking him to get his attention, whilst ‘Hulk’s Secret Valentine!’ finds the Bellicose Behemoth teased and lectured by his hooked-up hero comrades before finally revealing his own true love…

Graced with vivid Hero Profiles of Iron Man, Wolverine, Hulk, Thor, Falcon & Silver Surfer and stuffed with cool covers and mini-poster pin-ups, this tiny tome is a light-hearted, clever, wholesome and often intentionally hilarious treat. These teeny-weeny epics are a delightful way of bringing youngsters into the superhero fold – especially Marvel’s truly vast pantheon of characters – and, just like their original iterations, well able to stand up to infinite re-readings…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

The Incredible Adventures of Professor Branestawm


By Norman Hunter, illustrated by W. Heath Robinson (Puffin/Red Fox and others)
ISBNs: PSS33 (1969 Puffin edition)             978-1-86230-736-0 (Red Fox 2008)

Although I’m pushing a number of comic-based kids books this week I’d be utterly remiss if I didn’t also include at least one example of the venerably traditional illustrated novel which used to be the happily inescapable staple of bedtime for generations. This particular example is particularly memorable, not simply because it’s a timeless masterpiece of purely English wit and surreal invention, but also because most editions are blessed with a wealth of stunning pictures by an absolute master of absurdist cartooning and wry, dry wit.

Norman George Lorimer Hunter was born on November 23rd, 1899in Sydenham; a decade after that part of Kentbecame part of the ever-expanding Countyof London. He started work as an advertising copywriter and moved into book writing soon after with Simplified Conjuring for All: a collection of new tricks needing no special skill or apparatus for their performance with suitable patter, Advertising Through the Press: a guide to press publicity and New and Easy Magic: a further series of novel magical experiments needing no special skill or apparatus for their performance with suitable patter published between 1923 and 1925.

He was working as a stage magician in Bournemouthduring the early 1930s when he first began concocting the genially explosive exploits of the absolute archetypical absent-minded boffin for radio broadcasts. The tales were read by the inimitable Ajax – to whom the first volume is dedicated – as part of the BBC Home Service’s Children’s Hour.

In 1933 The Incredible Adventures of Professor Branestawm was published in hardback with 76 enthrallingly intricate illustrations by W. Heath Robinson to great success, prompting the sequel Professor Branestawm’s Treasure Hunt (illustrated by James Arnold & George Worsley Adamson) four years later.

During WWII Hunter moved back to Londonand in 1949 emigrated to South Africawhere he worked outside the fiction biz until his retirement. He returned to Britainin 1970, following the release of Thames Television’s Professor Branestawm TV series which adapted many of the short stories from the original books in the summer of 1969.

Following the show Hunter resumed writing: another 11 Branestawn tomes between 1970-1983, plus a selection of supplemental books including Professor Branestawm’s Dictionary (1973), …Compendium of Conundrums, Riddles, Puzzles, Brain Twiddlers and Dotty Descriptions (1975), …Do-it-yourself Handbook (1976) and many magic-related volumes.

Norman Hunter died in 1995.

William Heath Robinson was born on May 31st 1872 into something of an artistic dynasty. His father Thomas was chief staff artist for Penny Illustrated Paper. His older brothers Thomas and Charles were also illustrators of note.

After schooling William tried unsuccessfully to become a watercolour landscape-artist before returning to the family trade and in 1902 produced the fairy story ‘Uncle Lubin’ before contributing regularly to The Tatler, Bystander, Sketch, Strand and London Opinion. During this period he developed the humorous whimsy and penchant for eccentric, archaic-looking mechanical devices that made him a household name.

During the Great War he uniquely avoided the Jingoistic stance and fervour of his fellow artists, preferring instead to satirise the absurdity of conflict itself with volumes of cartoons such as The Saintly Hun. Then, after a 20-year career of phenomenal success and creativity in cartooning, illustration and particularly advertising, he found himself forced to do it again in World War Two.

He died on13th September 1944.

Perhaps inspired by the Branestawm commission, Heath Robinson’s 1934 collection Absurdities hilariously describes the frail resilience of the human condition in the Machine Age and particularly how the English deal with it all. They are also some of his funniest strips and panels. Much too little of his charming and detailed illustrative wit is in print today, a situation that cries out for Arts Council Funding or Lottery money, perhaps more than any other injustice in the sadly neglected field of cartooning and Popular Arts.

The first inspirational Professor Branestawm storybook introduces the dotty, big-domed, scatterbrained savant as a ramshackle cove with five pairs of spectacles – which he generally wears all at once – and his clothes held together with safety pins …probably because the many explosions he creates always blow his buttons off.

The wise buffoon spends most of his days thinking high thoughts and devising odd devices in his “Inventory” whilst his mundane requirements are taken care of by dotty, devoted, frequently frightened or flustered housekeeper Mrs. Flittersnoop. Branestawm’s best chum is the gruff Colonel Dedshott of the Catapult Cavaliers, although said old soldier seldom knows what the scientist is talking about…

The over-educated inspirationalist and his motley crew first appeared in ‘The Professor Invents a Machine’ which saw the debut of an arcane device that moved so quickly that Branestawm and Dedshott were carried a week into the past and accidentally undid a revolution in Squiglatania – and ended up upsetting everybody on both sides of the argument.

In ‘The Wild Waste-Paper’ Mrs. Flittersnoop’s incessant tidying up caused a spill of the Professor’s new Elixir of Vitality and the consequent enlargement and animation of a basket full of furiously angry bills, clingy postcards and discarded envelopes, whilst in

‘The Professor Borrows a Book’ the absent-minded mentor mislaid a reference tome and had to borrow another from the local library.

A house full of books is the worst place to lose one, and when the second one went walkies Branestawm had to borrow a third or pay the fine on the second. By the time he’d finished the Professor had checked out fourteen copies and was killing himself covertly transporting it from library to library…

When his stuff-stuffed house was raided by ‘Burglars!’ the shocked and horrified thinker was driven to concoct the ultimate security system. It was the perfect device to defend an Englishman’s Castle – unless he was the type who regularly forgot his keys and that he had installed an anti-burglar machine…

When he lost a day because he hadn’t noticed his chronometer had stopped, the Professor invented a new sort of timepiece that never needed winding. Even the local horologist wanted one.

Sadly the meandering mentalist had forgotten to add a what-not to stop them striking more than twelve and as the beastly things inexorably added one peal every hour soon there were more dings than could fit in any fifty-nine minutes. ‘The Screaming Clocks’ quickly became most unwelcome and eventually an actually menace to life and limb…

The Professor often thought so hard that he ceased all motion. Whilst visiting ‘The Fair at Pagwell Green’ Mrs. Flittersnoop and Colonel Dedshott mistook a waxwork of the famously brilliant bumbler for the real thing and brought “him” home to finish his pondering in private. Sadly the carnival waxworks owner alternatively believed he had a wax statue that had learned to talk…

‘The Professor Sends an Invitation’ saw the savant ask Dedshott to tea but forget to include the laboriously scripted card. By means most arcane and convoluted, the doughty old warrior received an ink-smudged blotter in an addressed envelope and mobilised to solve a baffling cipher. Of course his first port-of-call had to be his clever scientific friend – who had subsequently forgotten all about upcoming culinary events…

‘The Professor Studies Spring Cleaning’ found Branestawm applying his prodigious intellect and inventive acumen to the seasonal tradition that so vexed Mrs. Flittersnoop before inevitably finding a way to make things worse. He thus constructed a house-engine that emptied and cleaned itself. Of course it couldn’t really tell the difference between sofa, couch cupboard or housekeeper…

‘The Too-Many Professors’ appeared when the affable artificer invented a solution which brought pictures to life. Flittersnoop was guardedly impressed when illustrations of apples and chocolates became edibly real but utterly aghast when a 3-dimensional cat and elephant began crashing about in the parlour.

So it was pretty inevitable that the foul-smelling concoction would be spilled all over the photograph albums…

In a case of creativity feeding on itself, ‘The Professor Does a Broadcast’ relates how the brilliant old duffer was asked to give a lecture on the Wireless (no, not about radio, but for it…). Unaccustomed as he was to public speaking, the tongue-tied boffin had Dedshott rehearse and drill him until he could recite the whole speech in eleven minutes. Of course the scheduled programme was supposed to last half an hour…

A grand Fancy Dress Ball resulted in two eccentric pillars of Pagwell Society wittily masquerading as each other. Naturally ‘Colonel Branestawm and Professor Dedshott’ were a great success but when the Countess of Pagwell‘s pearls were purloined whilst the old duffers changed back to their regular attire nobody noticed the difference or believed them…

‘The Professor Moves House’ found the inventor forced to rent larger premises because he had filled up the old one with his contraptions. However Branestawm’s attempts to rationalise the Moving Men’s work patterns proved that even he didn’t know everything. At least the disastrous ‘Pancake Day at Great Pagwell’ rescued his reputation when his magnificent automatic Pancake-Making Machine furiously fed a multitude of friends and civic dignitaries. The Mayor liked it so much he purchased it to lay all the municipality’s pavements…

This gloriously enchanting initial outing ends with ‘Professor Branestawm’s Holiday’ as the old brain-bonce finally acquiesced to his housekeeper’s urgent urgings and went for a vacation to the seaside. Keen on swotting up on all things jellyfish the savant set off but forgot to check in at his boarding house, prompting a desperate search by Dedshott, Flittersnoop and the authorities.

Things were further complicated by a Pierrot Show which boasted the best Professor Branestawn impersonator inBritain: so good in fact that even the delinquent dodderer’s best friends could not tell the difference.

With the performer locked up in a sanatorium claiming he wasn’t a Professor, it was a lucky thing the one-and-only scatty scholar was unable to discern the difference between a lecture hall and a seaside show-tent…

As I’ve already mentioned, these astonishingly accessible yarns were originally written for radio and thus abound with rhythmic cadences and onomatopoeic sound effects that just scream to be enjoyed out loud. This eternally fresh children’s classic, augmented by 76 of Heath-Robinson’s most memorable character caricatures and insane implements, offer some of the earliest and most enduring example of spiffing techno-babble and fabulous faux-physics – not to mention impressive iterations of the divine Pathetic Fallacy in all its outrageous glory – and no child should have to grow up without visiting and revisiting the immortal, improbable Pagwell Pioneer.

In 2008 a 75th Anniversary edition of The Incredible Adventures of Professor Branestawm was released by Red Fox but you’re just a likely to find this uproarious ubiquitous marvel in libraries, second-hand shops or even jumble sales – so by all means do…
© 1933 Norman Hunter. All rights reserved.

Luke on the Loose


By Harry Bliss, coloured by Françoise Mouly & Zeynep Memecan (Toon Books/Raw Junior)
ISBN: 978-1-935179-05-4

Win’s Christmas Gift Recommendation: the bestest book yet for keeping adults quiet and opening a world of adventure for younger kids… 10/10

Here’s another sublimely enticing yarn for early readers and older instructors possibly bored with wholesomely anodyne little tots.

Award-winning creator Harry Bliss was reared on a diet of Will Elder’s Mad Magazine cartoons and, after surviving to adulthood, started selling his own manic doodles and covers to the prestigious periodical the New Yorker. He’s also illustrated many fine and fabulous children’s books such as Sharon Creech’s A Fine, Fine School, Doreen Cronin’s Diary of… series – a Worm, a Fly and a Spider so far – as well as Which Would You Rather Be? by William Steig and the marvellously stirring Louise, the Adventures of a Chicken by Kate DiCamillo. This is his first comic book, but you’d never know it. Hopefully, if lots of us buy it, he’ll keep up the great work…

Opening with a handy all-ages-accessible map of the City That Never Sleeps (just remember “the Bronx is up and the Battery’s Down”), Luke on the Loose introduces a little lad with a lot of energy and a dangerous amount of single-minded determination, whose inquisitive focus and blind concentration leads him into a great big New York Adventure…

Whilst being taken for a walk with his father inCentral Park, Luke’s attention is captured by a flock of pigeons. Slipping out of his distracted dad’s grasp, Luke chases after the birds and just keeps on going…

Even running as fast as he can – which is pretty darn quick – the boy can’t catch his cooing quarry but his phenomenal progress through the urban arboreal esplanade causes a wave of commotion that leaves people, pooches and sundry other passers-by windswept and reeling…

Also reeling is Luke’s Mum once Dad telephones her…

Caught in the moment of complete absorption Luke hurtles onward, out of the park, across the bridge and into the wilds ofBrooklyn, vaulting moms with strollers, hurtling over kerbside diners and young lovers and crashing through a queue at an ice-cream stand. Unable to escape the determined pursuit the flurried flock heads up and, thanks to a handy fire-escape, so does Luke…

Raucous, riotous and riveting, infinitely re-readable and packed with overlapping gags in layers of beguiling pictorial detail, Luke on the Loose is superbly engaging, thrill-a-minute and hilariously exciting: the kind of fun tale boisterous little boys will adore in that so-brief window every day between full-speed rushing about and total sleeping shut-down…

Little girls will love it too, but probably take time to savour it rather than rocket about copying the hyper-active little star meteor …

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking and legendary alternative comics magazine, dedicated to producing high-quality comics stories in premium formats to suit pre-schoolers and beginning readers and form the first steps of a life enriched by strips and reading.

Their books of superbly superior comic tales come in three educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company enhances their publications with on-line supplements.

TOON-BOOKS.com offers follow ups like interactive audio-versions (read by the authors), a choice of languages and a “cartoon maker” facility allowing readers to make their own adventures about the characters they have just met in the printed editions. Most books also include tips for parents and teachers on ‘How to Read Comics with Kids’…

© 2009 Raw Junior, LLC. All rights reserved.

Stormbreaker – an Alex Rider Graphic Novel


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

Win’s Christmas Gift Recommendation: Ignore the telly for once and get your postprandial Yuletide blockbuster hit from this superb comics classic… 8/10

One of the most thrilling and effective additions to Britain’s pantheon of spies and detectives in recent years is no hard-hearted and suavely mature super-agent but a conflicted yet ultimately indomitable English teenager, more worried about daily drudgery and bouts of lessons-induced coma than espionage and the end of civilisation as we adults know it…

In 2000 author and TV screenwriter Anthony Horowitz released Stormbreaker, the first of nine (and counting…) breathtaking, rollicking teen novels featuring 14-year old Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian had been keeping incredible secrets from his only kin…

After a dull English lesson and a tense schoolyard dalliance between the boy and classmate-of-his-dreams Sabina Pleasure inBrooklandSchool,London, the all-out action begins with a spectacular chase inCornwall as a desperate man in a tricked-up sports car desperately fights to avoid high speed death. It’s a futile effort: his dogged pursuers are on motor bikes and in helicopters and, in the midst of a hail of bullets and missiles, the quarry takes time out to call his nephew Alex and apologize for letting him down again.

It’s the last call Uncle Ian will ever make…

Returning to his Chelseahome Alex Rider is greeted by his eccentric Katana-wielding housekeeper Jack Starbright. She’s made sushi and thinks she’s perfected the recipe for fugu. Alex hopes so: Puffer fish is one of the deadliest poisons known to man…

The meal is interrupted by the police with some bad news…

At the funeral, staff from the private bank Ian Rider worked for tender their condolences but they’re like no businessmen Alex has ever seen, and when he and Ms. Starbright return to the flat they find workmen moving the last of Ian’s possessions into a van. Without thinking the furious schoolboy gives chase on his pedal-bike and the breakneck pursuit leads to an excessively secure junk yard inSouth Londonwhere Alex sees all his uncle’s stuff being destroyed. When the boy examines the soon to be crushed car he finds bullets holes and an ejector seat, but is trapped when the vehicle is dropped into a mechanical crusher.

Spectacularly escaping, he is then chased by gun-firing goons. Fighting his way clear the boy follows a lead to Liverpool Street Station and is lured, all unsuspecting, to a secret high-tech installation beneath the busy railway terminus.

Alex is greeted by the efficient Mrs Jones and her supercilious superior Mr. Blunt who reveal the incredible truth. Ian Rider was a secret agent working for MI6 and murdered in the line of duty. Moreover, the deceased super-spy had been surreptitiously teaching his nephew all the skills, techniques and disciplines needed to become a secret agent – and his successor…

When Blunt’s far-from-subtle hints that Alex should join up are hotly rejected, the Machiavellian spymaster resorts to blackmail and threatens to revoke Ms. Starbright’s visa and have her deported.

Soon Alex is training with an elite military unit inWalesand quickly distinguishes himself as someone with unique problem-solving capabilities and a knack for improvisation.

The case Ian was working on is still active. Mysterious billionaire philanthropist Darrius Sayle is a Man of the People, friend of the Prime Minister and about to donate one of his new Stormbreaker personal computers to every school inBritain. But Alex’s uncle was investigating Sayle’sCornwall factory/mine complex when he was killed and the agent’s last message warned of a virus. Now Blunt wants to send Alex in as a computer nerd competition winner to scope out the nature of the threat…

Alex’s grim, enforced resignation is briefly lifted when he is sent to a toyshop to pick up a batch of high-tech gadgets from ingenious and affable MI6 quartermaster Mr. Smithers, after which it’s all stations go and “Kevin Blake” is packed off to isolated South West village Port Tallon.

He is met by Sayle’s ferocious and formidable PA Nadia Vole and escorted deep into the depths of a facility that looks more like an army base than a factory. The billionaire himself is a creepy blend of Tim Curry and Richard Branson, and his other assistant – mute failed circus knife-thrower Mr. Grin – looks like a fugitive from a horror film…

Soon “Kevin” is experiencing the full incredible power and range of the virtual realities produced by Stormbreaker kit, but his unsanctioned investigations soon uncover an unspecified secondary purpose for the schools-destined computers…

After being caught wandering “lost” in the bowels of the installation, Alex has an effusive dinner chat with American ex-pat Sayle, unaware that Ms. Vole has tracked his origins and is currently attempting to murder Jack Starbright…

Later that night in Cornwall Alex spies on a conversation between Sayle and a lethal-looking Russian named Yassen Gregorovitch and, unaware that he has been compromised, sneaks into the deepest levels of the factory and uncovers a lab modifying a biological – not digital – virus to be hidden inside every free computer destined for the nation’s classrooms…

Confronted by Gregorovitch who nonchalantly admits to killing his uncle, the boy manages to escape but is swiftly recaptured and left to die in a tank of deadly jellyfish as Sayle triumphantly flies off to London and the culmination of a petty, vindictive, genocidal vengeance scheme thirty years in the making…

Following a staggering spectacular chase back to London, Alex, with only his unlucky amour Sabina to assist him, invades the Stormbreaker launch and dramatically prevents the virus from being released. On the roof ofLondon’s tallest skyscraper they clash with the bonkers billionaire in a brutal and extremely final confrontation before the madman meets his deserved doom from a most unexpected and bewilderingly unlikely source…

With the drama done with, the stunned and shaken kids return to school, but the shadowy worlds of tradecraft and spymasters are not done with Alex Rider just yet…

This adaptation is sharp and poignant, surely depicting the sense of loss and betrayal as Alex loses so much of his innocence amidst situations of breathtaking danger and nerve-tingling excitement.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes and Dick Barton to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of boy-hero Alex Rider seem set fair to match them all in time.

Transformed into graphic novel interpretations, the first four adventures have been recently repackaged and re-released in larger, more graphic-friendly editions: their easy blend of action, invention, youthful rebellion and engaging James Bond pastiche perfectly captured in adaptations by writer Antony Johnston and manga artists (and sisters) Kanako Damerum & Yuzuru Takasaki.

They’re well worth further investigation, but remember: even though this is a notionally a children’s book there is a lot of realistic violence and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2006 Walker Books Ltd. Based on the original novel Stormbreaker © 2000 Stormbreaker Productions Ltd. All rights reserved.

Maya Makes a Mess


By Rutu Modan (Toon Books/Raw Junior)
ISBN: 978-1-935179-17-7

Win’s Christmas Gift Recommendation: open this one well before Xmas dinner to let everybody digest fully… 8/10

Perhaps better known for her incisively mature comics material such as the phenomenal and evocative Exit Wounds, Israeli cartoonist, editor and publisher Rutu Modan has also illustrated many works by other writers. However, even though her self-penned newspaper serial The Murder of the Terminal Patient, autobiographical webcomic Mixed Emotions, and a numerous short works in anthologies such as Jamilti and Other Stories, have perfectly showcased her broad graphic talents, until the release of Maya Makes a Mess, she had never written and drawn a comic for young children.

Born in 1966 in Tel Hashomer, Modan moved with her equally multi-talented and over-achieving family to Tel Aviv in the mid-1970s. After graduating from the Belazel Academy of Art and Design, Rutu co-edited the Hebrew iteration of Mad Magazine, before forming comics company Actus Tragicus with fellow Mad alumni Yirmi Pinkus.

This particular tale has a delightfully faux-English ambiance to it and apparently stems from a hard-learned lesson in etiquette and table-manners involving the internationally acclaimed multi-award-winning author and her young daughter Michal…

It opens when Mummy sternly tells little Maya to stop eating her pasta with her hands and continues as the little tyke endures a torrent of unnecessary orders such as “sit up” and “use a napkin”. When she tries to feed the dog a titbit her Father further admonishes her and asks how she would behave if she was eating with The Queen…

Just then there’s a loud ring of the doorbell and an elegant footman enters, blows a trumpet fanfare and delivers a formal invitation. Maya’s presence has been requested at a Royal Dinner Party that very night.

Too rushed to even put on a party frock, Maya is hustled into a jet in the garden and flown off to the Palace. Soon the little girl is crammed into a grand ballroom setting with lots of fancy dishes on posh tables being delicately consumed by dull Dukes and dry dowagers, glowering generals and diffident debutantes. Even the Corgis at her feet are snooty.

Faced with too much cutlery and suspicious looking stuff she probably doesn’t like, Maya asks for pasta and ketchup and, since there’s no spaghetti fork, is advised to eat it like she’s used too…

The entire room is stunned by her splashily bare-handed response and the Queen, utterly aghast, enquires why the little girl eats like that. When Maya responds that it makes the food taste better, the stately royal matron can only try it that way herself.

And what the Queen does, everybody else must also do…

This is terrific tome for those just starting to read on their own, delivering deliciously anarchic, amusing antics from a fantastically forceful but likable little lass successfully striking back against all those stupid grown-up rules. Moreover, rendered in a delightful digital and lavish adaptation of Hergé’s classic and miraculously effective Ligne Claire art style, this is also a beguilingly seductive visual experience for bookworms and browsers of any vintage.

Art Spiegelman and Françoise Mouly set up Toon Books/Raw Junior as an imprint of the groundbreaking and legendary alternative comics magazine, designed to provide high-quality comics stories in formats that would entice pre-schoolers and beginning readers into a life long love affair with strips in particular and reading in general.

Their stable of talented creators have produced a wealth of superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company supplements their releases with on-line tool TOON-BOOKS.com which offers follow-up such as interactive audio-versions in many languages and a “cartoon maker” facility enabling readers to become writers of their own adventures about the characters they have just met in the printed editions.

Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

© 2012 Rutu Modan and Raw Junior, LLC. All rights reserved.

Doctor Who Graphic Novels volume 14: The Child of Time


By Jonathan Morris, Mike Collins, David A. Roach, Roger Langridge, Martin Geraghty, Dan McDaid, Rob Davis, Geraint Ford, Adrian Salmon, & James Offredi (Panini Books)
ISBN: 978-1-84653-460-7

Win’s Christmas Gift Recommendation: scintillating, superior sci fi for the bigger kids cluttering up the house and waiting for the TV Specials to start … 8/10

Doctor Who launched on television in the first episode of ‘An Unearthly Child’ on November 23rd 1963. Less than a year later, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’. On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Panini is in the ongoing process of collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer. This particular one gathers stories short and long which, taken together comprise a two-year extended epic. From Doctor Who Magazine (or DWM) #421-441 (originally published between 2010-2011), this run features the strip debut of the Matt Smith incarnation of the far-flung, far-out Time Lord as well as his foremost companion Amy Pond.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate task of any comics-creator – to produce engaging, thrilling, fun stories which can be equally enjoyed by the merest beginner and the most slavishly dedicated – and opinionated – fans imaginable.

With all tales written by Jonathan Morris (plus, according to the author, liberal input from editors Scott Gray & Tom Spilsbury), coloured by James Offredi and lettered by Roger Langridge, the drama kicks off in ‘Supernature’ (illustrated by Mike Collins & David A. Roach, from DWM #421-423, May-July 2010).

Arriving on a jungle paradise world The Doctor and Amy quickly discover Earthling colonists in the midst of a terrifying plague…

The humans – all convicts press-ganged and abandoned to turn the planet into a suitable home – are being transformed into uncanny mutant beasts, and even the Time Lord and his new companion are monsterised before the crisis is solved. However when they depart they take part of the problem with them…

A rare but very welcome art job for regular letterer Langridge results in a bizarre and wonderful spoof on ‘Planet Bollywood!’ when warring factions of an ancient empire – and a romantic leading man – all struggle to possess a sexy humanoid device which compels listeners to break out in song and dance routines, after which a trip to Tokyo found fresh horror in the metamorphosis of innocent – if educationally lacking – children into a deadly fifth column…

‘The Golden Ones’ (#425-428, by Martin Geraghty & Roach) is a grand old-fashioned blockbuster invasion saga with a huge body-count, valiant armed resistance by dedicated UNIT soldiers, a classic villain’s return, a brilliant scientific solution and a slew of subtle clues to the greater saga unfolding. Just who is that strange little girl who keeps popping up everywhen?

From #429 comes the literary fantasy-homage ‘The Professor, the Queen and the Bookshop’ (Rob Davis & Geraint Ford) wherein our heroes meet a reclusive writer and evacuee children Amy – and hubby-to-be Rory – encounter a strange man in an infinite shop which can travel anywhere…

It’s back to Paris in 1858 for Dan McDaid’s ‘The Screams of Death’ as aspiring but hopeless singer Cosette is taken under the wing of impresario Monsieur Valdemar and develops a voice that could shake the Opera House to its foundations. Of course, the Svengali-like Fugitive from the Future had far grander plans for his many captive songbirds until Mam’selle Pond and M’sieu le Docteur turned up to foil a mad scheme to rewrite history…

The over-arching epic takes a big step forward in #432’s ‘Do Not Go Gentle into that Good Night’ (featuring a welcome full-art outing for the splendid David Roach) as the Tardis turns up in an old people’s home staffed by robots, haunted by children and plagued by a vanishing roster of residents, whilst Adrian Salmon gets his freak on in the trippy terror-tale ‘Forever Dreaming’ (#433-434) as Amy is apparently trapped in a 1960’s seaside town with a dark secret, a phantom octopus and a host of psychedelic icons who really should be dead…

The saga swings into full acceleration with ‘Apotheosis’ (DWM #435-437 and limned by McDaid) as the Doctor and Amy land aboard a derelict space station and walk into the closing act of a galaxy-spanning war between humanity and their scheduled replacements: the awesome autonomous androids of Galatea.

Aboard the station, a cadre of warrior Space Nuns are seeking an ultimate weapon to tip the scales of the conflict, but with lethal sanitation robots everywhere and rogue time-distortion fields making each step a potential death-march, the hunt is hard-going. With everybody – even the Time Lord – hyper-aging at vastly different rates, when the Tardis then mutates into something impossible, the stage is set for a spectacular threat to all of creation to be born…

Of course, first the Machiavellian, monstrously manipulative and atrociously amoral creature calling herself Chiyoko must carry out a number of crucial appointments in Eternity to ensure the existence and consolidate the celestial dominance of ‘The Child of Time’ (with art from Geraghty & Roach from (DWM #438-441 August -November 2011).

Two years’ worth of cleverly-concocted mystery and imagination are then wrapped up in a staggering, creatively-anachronistic display of temporal hocus-pocus by scripter Morris as The Doctor, Amy and allies Alan Turing and the Bronte Sisters ward off the unmaking of time, the end of humanity and eradication of all life in the universe before the tragic finale and a happy ever after of sorts…

Dedicated fans can also enjoy a treasure-trove of background information in the 25-page  text Commentary section at the back, comprising chapter-by-chapter background, history and insights from the author and each of the illustrators, supplemented by happy horde of sketches, roughs, designs, production art and even excised material from all concerned.

We’ve all have our private joys and hidden passions. Sometimes they overlap and magic is made. This is another superb set of supremely satisfying comic strips, starring an absolute Pillar of the British Fantasy pantheon.

If you’re a fan of only one, The Child of Time should certainly spark your hunger for the other. This is a fabulous book for casual readers, a fine shelf addition for devotees of the show, the ideal opportunity to cross-promote our particular art-form and the perfect present for the Telly Addict haunting your house…

All Doctor Who material © BBCtv. Doctor Who logo © BBC 2012. Tardis image © BBC 1963. Doctor Who, Tardis and all logos are trade marks of the British Broadcasting Corporation and are used under licence by BBC Worldwide. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Hereville: How Mirka Got Her Sword


By Barry Deutsch (Amulet)
ISBN: 978-0-8109-8422-6

Win’s Christmas or Chanukah Gift Recommendation: an ideal introduction to other worlds and honest heroics, not just for girls but for everyone… 9/10

There’s fair few graphic novels dealing with “the Jewish Experience” and even some dealing with the thorny issue of Orthodoxy, but I honestly can’t think of another book that features a truly likable girl-child as a bona fide hero – and a traditional, tuchus-kicking, day-saving champion at that.

Mirka Hirschberg is an 11-year old girl in a Hassidic family. That’s not surprising: everybody in Hereville is Jewish and Orthodox. Mirka, however, is a bit of a problem child.

She’s intelligent, inquisitive, stubborn and argumentative: utterly unconvinced and unmoved by the ancient yet still thriving belief and institutionalised tradition that girls are inferior to boys and should stick to what they they’re good at.

Mirka is a rebel and a warrior at heart: she even keeps a forbidden, non-kosher book – a bestiary of monsters – under her bed…

In a family of eight girls and one boy, step-mother Fruma spends most of her time keeping house and training all the daughters on how to be proper wives and mothers, but she too is forthright and disputatious. However she’s old; wise and wily enough not to show it and make waves. Every so often she also proves that she clearly knows far more about everything than she lets on…

When Mirka cunningly gets out of knitting practise again she thinks she’s won a victory, but as they walk through the woods to school little brother Zindel points out the fallacies in his sister’s ploy, citing the disastrous time Mirka told everybody she wanted to be a monster-hunting dragon-slayer…

Suddenly they are confronted by two older boys who have been persistently bullying the baby brother. Yitzchok and Manis are bigger, older and mean, but where Zindel is cowed Mirka is defiant and when her sibling is struck she responds by bouncing a rock off the attacker’s skull.

The young thugs are furious enough to break Negiah (the rule forbidding physical contact between unrelated males and females) and give chase, but Mirka evades them and rushes deeper into the undergrowth. Soon she is lost and stumbles onto a strange, tall house she never saw before.

Hereville is small, closed and insular so an unknown tower – and exotic garden – is a huge surprise… but not as much as the eerie old woman tending a tree by floating in mid-air…

Astonished, Mirka drags Zindel and sisters Gittel and Rochel to inspect the mystery manse. Although the older girls are far more concerned with propriety and their future roles as reputable wives, Zindel is appropriately astounded. However when Mirka picks one of the fist-sized grapes on the fence, a monstrous unknown creature appears. It has hooves, huge ears, a snout and a malign gleam of intelligence in its eyes. With an horrific squeal it chases the formerly-bold thief frantically through the woods, too fast for Rochel to tell Mirka that it’s only a Pig…

It certainly isn’t.

When Mirka recovers her wits she turns and attacks the monster, but it easily beats her and wickedly knocks the breathless girl into a men-only barbecue – and another shameful flouting of the rules of tradition…

The pig isn’t done with her either, and spends the following days hunting and tormenting her: constantly eating her homework, painfully butting and even framing Mirka after it destroyed Fruma’s garden. Of course no one else ever sees the beast…

Mirka’s perpetual harping on is, however, upsetting her sisters. Constantly acting up and shaming the family is having detrimental effects on the sisters’ marriage prospects and the family reputation. So to save the honour of the Hirschbergs, Mirka sets a cunning trap…

Things don’t go quite as she planned. Although the brave lass gets a noose around the swine it easily drags her through the woods before speaking and telling the stunned girl just how much it hates her for despoiling the hidden garden and how it will forever make her pay!

Livid, Mirka attacks again and the furious battle which ensues precipitates them both into a lake. Still battling mightily, Mirka loses consciousness and thinks she sees a benevolent lady cradling her, saving her…

When she reaches the bank and struggles to safety she is still holding the rope and the equally exhausted pig calls a truce, forswearing its eternal vengeance. Free, exultant and smug, Mirka boasts of her victory to her siblings, but when Zindel goes with her to see the site of her victory they find Yitzchok and Manis tormenting the still hog-tied beast by throwing stones. The plucky boy cannot stand to see such cruelty and vainly tries to stop the bullies, but when the savagely turn on him a fighting mad Mirka beats them off with a tree branch and they flee.

Freeing the far from grateful swine, the siblings are then confronted by the strange witch who owns the pig. Refusing to be in Mirka’s debt, the hag divines the lass’ greatest wish and reveals how Mirka can win a hero’s sword worthy of a true dragonslayer…

All she has to do is defeat the highly unconventional troll who currently possesses it and after some oddly fitting advice from Fruma – who apparently knows the witch in the woods and orders her stepdaughter to never see her again – plus another screaming fight with the over-protective Zindel, in the middle of the night, Mirka sets off to win her prize…

Her contraband book and Fruma’s idle musings could not prepare her for the reality of The Troll: a bizarrely erudite terror who is guardian of a host of uncanny treasures. He readily accepts her challenge for he has not yet had breakfast – and chooses as his method of combat the worst of all tests… a knitting contest…

Readily mixing the most enviable aspects of Jewish Identity and cultural character – Family, Faith, Honour, love of debate and reverence for knowledge – with rollicking adventure, sly, surreal humour, supernatural suspense and vibrant youthful rebellion, this first adventure of the redoubtable but fallible Mirka and the Hirschberg clan is a sheer award-winning graphic narrative delight.

Fascinating and subtly informative about a culture most people know too little about, How Mirka Got Her Sword is also a superbly funny and exciting page-turner (beautifully, enchantingly illustrated by a master of the comics form) and a book girls and boys will read over and over again.

This beguiling instant-classic hardback also includes a delightful Sketchbook section disclosing the secrets of ‘Designing the Troll’ to encourage readers to become creators too…
© 2010 Barry Deutsch. Published by Amulet Books, an imprint of ABRAMS. All rights reserved.