Yragael: Urm


By Philippe Druillet (Dragon’s Dream)
ISBN: 9-063-325210

The fantasy tales of Lone Sloane revolutionised graphic fiction not only in Europe but especially in Britain and America when the baroque and bizarre cosmic odysseys began appearing in the adult fantasy magazine Heavy Metal, which combined original material with the best that “Old World” comics had to offer. By the time French comics collective Les Humanoides Associes launched the groundbreaking magazine Métal Hurlant in 1975, Philippe Druillet, one of their visual and philosophical big guns, had been creating new myths for nearly a decade…

Born in Toulouse in 1944, Druillet was born and raised in Spain, a photographer and artist who started his comics career in 1966 with an apocalyptic science fiction epic Le Mystère des abîmes (The Mystery of the Abyss) which introduced the doom-tainted Earthling, intergalactic freebooter and wanderer called Lone Sloane in a far distant future: a tale heavily influenced by HP Lovecraft and A.E. Van Vogt. Later influences included Michael Moorcock’s doomed anti-hero Elric (and I’m pretty sure I can see some Jack Kirby and Barry Windsor-Smith also tinting the mix…)

He began working for Pilote in 1969, and revived his mercurial star-rover for a number of short pieces which were first gathered together as a graphic novel in 1972. Prior to the large scale (310mm x 233mm) 1991 collection from NBM (see The Six Voyages of Lone Sloane and the later compilation Lone Sloane: Delirius).

Following these early epics he further stretched himself with the astounding, nihilistic, “End of Days” cosmic tragedies of the doomed prince Yragael and his child of ill fortune Urm.

Readers of Moorcock, August Derleth and particularly Jack Vance will recognise shared themes in the woeful tale of the last times of Earth where declining humanity is beset by gods and demons keen on recovering their lost power, on a blasted planet where men still intrigue and kill each other for gain. From this guttering chaos arises Yragael, a potential messiah who founders and falls due to pride and a ghastly liaison with the dire Nereis, witch queen of the living city Spharain…

One hundred years later in the devastated wastelands of the world, the grotesque hunchbacked spawn of that illicit union falls under the spell of mendacious demons and attempts to reclaim both parts of his heritage. Urm is stupid but passionate and his cataclysmic visit to the horrendous city reveals that the Last Men are just as much playthings of the gods as the monstrous bastard himself…

This is a graphic odyssey of utterly Byzantine narrative and Brobdignagian, baroque scale and scope. The storytelling is reduced to the merest plot, as the text (more pictorial accoutrement than dialogue facilitator) and art goes into emotional overdrive. This isn’t a tale told, it’s a mesmerising, breathless act of graphic expression. If it helps think of it as ballet or a symphony rather than a novel or play: you’re supposed to go “wow!” not “a-ha!”

The visual syntax and techniques originated in these non-stories dictated the shape of science fiction – especially in movies – for decades. Character and plot are again pared to pure fundamentals so that Druillet could fully unleash the startling graphic innovations in design and layout that churned within him, and which exploded from his pen and brain.

His brand of universal Armageddon achieved levels of graphic energy that only Jack Kirby has ever equalled, and this is another work crying out for re-release in large format with all the bells and whistles modern technology can provide, but until that distant tomorrow this book will have to do – and do very well.

Luckily for you it’s still widely available and remarkably inexpensive…
© 1974 Philippe Druillet/Dargaud Editeur. © 1975 Philippe Druillet/Dargaud Editeur. All rights reserved.

Birdland


By Gilbert Hernandez (Eros Comics/Fantagraphics Books)
ISBN: 1-56097-200-9

This book contains stories and images of an extremely adult nature, specifically designed for adult consumption and the kind of coarse and vulgar language that most kids are fluent in by the age of ten. If reading about such things is likely to offend you, please stop now and go away. Tomorrow I’ll write about something with violence and explosions, so come back then. Please.

I’ll let you in on a little secret: if you do it right – and who does? – sex is supposed to be fun.

Now we all know that in the real world nobody’s actually any good at sex, and there’s always someone trying to put a stop to it (hopefully not your consenting participating partner-of-choice) but fun-filled fictional fornication has usually sought to be a jolly, joyous affair – which is why so much pornography aspires to low comedy.

When champion of diversity Fantagraphics jumped on the smut bandwagon that proliferated in the American comics industry at the very end of the 1980s with their Eros Comics imprint, they gathered the most stylish of European and foreign adult material (such as Solano Lopez & Barreiro’s Young Witches) to complement the quality home-grown creators such as Bill Willingham and Ho Che Anderson (with their superb Ironwood and I Want to be Your Dog, respectively). In such an instance how could they not also tap major talent and socio-sexual revolutionary Gilbert Hernandez for such an “adults-only” project?

In addition to being part of the graphic and literary revolution that is Love and Rockets (where his incredibly insightful tales of Palomar and the later stories of those characters collected as Luba gained such critical acclaim) Beto has produced stand-alone tales such as Sloth, Grip and Girl Crazy, all marked by his bold, instinctive, compellingly simplified artwork and a mature, sensitive adoption of the literary techniques of Magical Realist writers such as Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

All of these graphic novels – indeed all his works – have been notable for a matter-of-fact and totally explicit treatment of all aspects of sexual behaviour. It’s like he realised that everybody screws – and screws around.

In the comic miniseries Birdland collected here and tangentially linked to his earlier Heartbreak Soup and his later Luba in America material he focused on the very strange lives of two strippers, Bang Bang and Inez, providing all the nudity, hard-core action and squirty, slurpy stuff demanded by porn consumers, but also adding psychiatry, bodybuilding, realistic relationships, painful infidelities, tragedy and regret to the usually repercussion-free mix. He also couched the entire thing in a surreal, absurdist, alien-abduction mystery… Smut with a storyline – now, that’s radical…

There’s only so much rampant, recrimination-free bonking I can take (and of course I mean reading about and reviewing, not doing) and clearly Hernandez understands that too: so although the sex is literally non-stop for the insatiable devotees there’s some actual narrative shoved in to be getting on with whilst readers are catching their breath…

Utterly adults-only, this book reprints the black and white miniseries, the short tale ‘Tierra de Pajaro’ from the Free Speech benefit comic True North #2 and a copious quantity of bonus material, and fans might recognise some of the work as having featured heavily in the recent Best Erotic Comics 2009.
© 1990, 1991, 1992 Gilbert Hernandez. All rights reserved.

Spirou and Fantasia: Adventure Down Under


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-011-5

For most English-speaking comic fans and collectors Spirou is probably Europe’s biggest secret. The character is a rough contemporary – and bald commercial  response – to Hergé’s iconic superstar Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and creativity by our own Beano and Dandy.

Conceived at Belgian Printing House by Jean Dupuis in 1936, a magazine targeting a juvenile audience debuted on April 21st 1938 (three and bit months before DC Thomson’s Beano, but still beaten by The Dandy which launched on 4th December 1937), it was edited by Charles Dupuis (a mere tadpole, only 19 years old, himself) and took its name from the lead feature, which recounted the improbable adventures of a plucky Bellboy/lift operator employed by the Moustique Hotel (a reference to the publisher’s chief magazine, Le Moustique). With his pet squirrel, Spip (joining the cast on June 8th 1939, he’s the longest running character in the strip after Spirou himself) he was the idea of French artist Robert Velter,  who signed himself Rob-Vel.

A Dutch language edition Robbedoes’ debuted a few weeks later and ran more-or-less in tandem with the French parent comic until it was cancelled in 2005.

The bulk of the comic was taken up with cheap American imports: Red Ryder by Fred Harman, William Ritt & Clarence Gray’s ‘Brick Bradford’ and Siegel & Shuster’s landmark creation ‘Superman’ although home-grown product crept in too. Most prominent were ‘Tif et Tondu’ by Fernand Dineur (which ran until the1990s) and ‘L’Epervier Blue’ by Sirius (Max Mayeu) and they were soon joined by comic-strip wunderkind Joseph Gillain – “Jije” (during World War II Jije legendarily drew the entire comic by himself, banned US imports included, as well as assuming production of the Spirou strip where he created the current co-star Fantasio).

Except for a brief period when the Nazis closed the comic down (September 1943 to October 1944 when the Allies liberated Belgium) Spirou and its boyish star – now a globe-trotting reporter – have continued their weekly exploits in unbroken four-colour glory.

Among the other myriad major features that began within those pages are ‘Jean Valhardi’ (by Jean Doisy & Jije), ‘Blondin et Cirage’ (Victor Hubinon), ‘Buck Danny’, ‘Jerry Spring’, ‘Les Schtroumpfs’, ‘Gaston Lagaffe’ and a certain laconic cowboy named ‘Lucky Luke’.

Spirou the character (the name translates as both “squirrel” and “mischievous”) has starred in the magazine for most of its life, evolving under a series of creators into an urbane yet raucous fantasy/adventure hero with the accent heavily on light humour. With comrade and rival Fantasio and crackpot inventor the Count of Champignac, Spirou travels to exotic places, uncovering crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

During the War when Velter went off to fight, his wife Blanche Dumoulin took over the strip using the name Davine, assisted by Luc Lafnet. Dupuis assumed control of and rights to the strip in 1943, assigning it to Jije who handed it to his assistant André Franquin in 1946. It was the start of a golden age.

Among Franquin’s innovations were the villains Zorglub and Zantafio, Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation), but his greatest creation – one he retained on his departure in 1969 – was the incredible magic animal Marsupilami (first seen in Spirou et les héritiers in 1952), now a star of screen, plush toy store, console and albums all his own.

From 1959 the writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

As the series entered the 1980s it seemed to stall: three discrete creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the creators of the graphic novel under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry. These last adapted and referenced the beloved Franquin era and revived the feature’s fortunes, producing fourteen wonderful albums between 1984 and 1998. This one, ‘Adventure Down Under’ from 1985, was their second.

Since their departure Lewis Trondheim and the team of Jean-Davide Morvan & Jose-Luis Munuera have brought the official album count to fifty (there also are a bunch of specials, spin-offs and one-shots, official and otherwise)…

As Spirou and Fantasio arrive home exhausted from their latest assignment they are intercepted by Cellophine at the airport: odd things are occurring in the depths of the Outback and the always-newsworthy Count of Champignac is right at the heart of it. Instantly awake again all three fly to Australia where nefarious deeds are occurring at the desolate Albuh Opal Mine.

The crazy inventor is there on the verge of a fabulous and incredible discovery far more precious than jewels, but the ruthless miners don’t seem that impressed, although they are worried by disappearing diggers, inexplicable accidents, men driven crazy and, if some observers are to be believed, levitating aborigines…

This classy blend of thrilling mystery, weird science, light adventure and broad slapstick is a pure refreshing joy in a market far too full of adults-only carnage and testosterone-fuelled breast-beating. Easily accessible to readers of all ages and drawn with all the welcoming style and panache that makes Asterix, Lucky Luke and Iznogoud so compelling, this is a cracking read and hopefully the start of a long line of translated epics that will become as much a household name as those series – and even Tintin himself…

Original edition © Dupuis, 1985 by Tome & Janry. All rights reserved. English translation 2009 © Cinebook Ltd.

Frederic Mullally’s Amanda


By Frederic Mullally, John Richardson & “Ken” (Ken Pierce Books)
ISBN: 978-0-91227-703-5

When I reviewed the comic strip collection Danielle recently I declaimed at long length about having to become an apologist for some of the themes and content of what used to be called “cheesecake” or “girly” strips – a genre stuffy old-fashioned Britain used to excel at and happily venerate. We’re that sort of culture: saucy postcards, carry-on films and ingenuously innocent smut.

As John Dakin points out in his introduction to this short-lived strip-siren, The Sun, original home of the lady in question, was the country’s best selling newspaper and was provocatively, proudly populist. That translated into low laughs and acres of undraped female flesh everywhere except the sports section – and even there when possible…

By 1976 the battle for female equality had mostly moved from headlines to business pages: the height of the much-maligned “Sexual Revolution” with women demanding equal rights, equal pay and fair treatment had passed (so isn’t it marvellous that they’ve got all those things sorted now?). Contraception-on-demand and burning bras were gone except for the provision of comedy fodder and men had generally returned to their old habits, breathing a heavy sigh of relief…

Amanda launched on January 26th 1976, written by journalist, editor (of left-wing magazine Tribune), columnist, novelist and political writer Frederic Mullally, and initially seemed a low key, low-brow reworking of his prestigious Penthouse satire ‘O Wicked Wanda!’ but there were marked differences for anybody looking below the satin-skinned surface.

Amanda Muller was the beautiful, sequestered heir to the world’s largest fortune, and once her old fossil of a father finally kicked the bucket she decided to become a teen rebel and have all the fun she’d missed growing up in an old castle with only prim staff and her cousins Wiley and Hunk for company. With thief turned companion Kiki, she determined to splurge and spree and have anything she wanted.

The strip ran for a year and the first illustrator was John Richardson, a highly gifted artist with a light touch blending Brian Lewis with Frank Bellamy who has worked practically everywhere in Britain from 2000AD to DC Thomson to Marvel UK as well as for specialist magazines such as Custom Car, Super Bike and Citizen’s Band. The introductory story sees Amanda – shedding her clothes at every opportunity – try to buy a title, only to fall foul of a Mafia plot to control Italian Nudist Beaches, before moving on to a “career” as a pop-star – which once more draws her into a world of unscrupulous sharks and swindlers…

Whilst looking for a new maid Amanda and Kiki next got embroiled in a continental burglary ring, before the author’s political interests resurfaced when brainy cousin Wiley was invited to display his new electronic Chess brain behind the Iron Curtain. Naturally physical Adonis Cousin Hunk wants to come along – it’s just before an Olympics after all – and the girls tag along just for kicks.

Since you just can’t trust a Commie they’re all soon in lots of trouble but naturally the frolicsome foursome escape with relative ease. The next adventure, and all the remaining strips, are illustrated by somebody who signs him (or her) self “Ken”, and who, I’m ashamed to say, I know absolutely nothing about. Competent, but a tad stiff and hesitant, and lacking the humorous touch of Richardson, I’d lay money on the enigma being an Italian or Hispanic artist – but I’ve been wrong before and I will be again…

Safely home again Amanda decided to create a feminist magazine entitled New Woman, and sent Kiki to interview the world’s greatest Chauvinist Pig – fashion designer “Bruno” – only to once more fall foul of crooks; although this time its kidnappers and embezzlers.

Still in editor mode the gang then head to super-sexist Banana Republic Costa Larga, just in time for the next revolution, infiltrate the “Miss Sex Object” beauty contest with the intent of sabotaging it, and conclude their globe-trotting by heading for a tropical holiday just as the local government is overthrown by a tin-pot dictator…

Despite my caveats this was series that started out with few pretensions and great promise; however the early loss of Richardson and, I suspect, Mullally’s intellectual interest soon quashed what charm it held. Nevertheless this collection is a good representative of an important period and a key genre in British cartooning history.

Some of the gags are still funny (especially in our modern world where celebrity equates with exactly where drunken, stoned rich people threw up last) and if you’re going to ogle and objectify naked women at least well-drawn ones can’t be harmed or humiliated in the process. Also I don’t think a drawing has ever contributed to a girl’s low self esteem or body issues, At least, I hope not…
© 1984 Express Newspapers Ltd. All Rights Reserved.

The Hobbit


By J.R.R. Tolkien, adapted by Charles Dixon & Sean Deming, illustrated by David Wenzel (Eclipse Book)
ISBN: 1-56060-054-3-1295

I’m a great believer in art remaining true to its roots: Nobody writes a novel with the ultimate intention of it becoming a lousy movie, nor a song or symphony merely to sell the ring-tone rights (maybe these days they do – it would certainly explain why there are so many bad books and crap tunes. Just call me the last of the dewy-eyed idealists, then).

So just to keep things straight: even though I’m about to review the graphic novel adaptation – and favourably – Read the Book. Even though there’s been a stage play, a radio drama, an animated feature and (soon) a two-film franchise – Read the Book.

Every time you see something leap the creative hurdle from original artwork to another, different, separate medium: Read the Book. Or comic or play or song or…

The Hobbit was first published in 1937 to world-wide success and acclaim. It won the New York Herald-Tribune Award for best juvenile fiction, was nominated for a Carnegie Medal and is rightly considered to be a classic of World Literature. In my overblown and utterly personal opinion it completely outclasses and knocks spots off the sequel Tolkien’s publishers demanded. You ought to read that too: it’s called Lord of the Rings.

In 1989 Eclipse Comics produced a three-part prestige miniseries adapting the Hobbit, which was then collected into a successful graphic novel that helped break the then-new format out of the comics fan ghetto. Since the company’s demise the collection has been re-issued by HarperCollins (1998, ISBN: 978-0-26110-266-8) and other companies and is relatively easy to find.

I’m sticking with the original here simple because it has the wonderful painted cover by David Wenzel gracing it. The story itself, of how a sedate and sedentary little Halfling called Bilbo Baggins is cajoled by the wizard Gandalf into leaving his complacent life of middle class prosperity for the seductive lure of adventure, is as enchanting as it ever was.

The diminutive Hobbit agrees, somewhat reluctantly, to become a Thief/Burglar for 14 disinherited dwarfs who yearn to liberate their ancestral home – and treasure – from the awesome dragon Smaug, and incorporates all the fascinating ephemerals that have graced Western mythology and tale-telling for centuries. (Read the Book).

Tolkien’s text is sensitively abridged rather than adapted by Chuck Dixon and Sean Deming, who strove to retain as much of the original as possible, whilst the illustration is by turns pretty, jolly, enthralling and when the dragon, goblins, trolls and especially Gollum appear, wholesomely terrifying. Wenzel started out as a wanna-be comics artist before moving into the field of fantasy and especially children’s illustration in the 1980s where he worked with icons like Rudolph the Red Nosed Reindeer and creators like Maurice Sendak, but he returned to comics for this project: probably his greatest achievement and one he’d dreamed of for much of his career (See Middle Earth: the World of Tolkien Illustrated)…

This is a truly magical interpretation of the classic and one that any devotee will find hard to dislike. If you are a lover of traditional fantasy you should get a copy – after you’ve Read the Book.

© 1989, 1990 the Estate of J.R.R. Tolkien. Based on The Hobbit © 1965 by J.R.R. Tolkien. Illustration © 1989, 1990 David Wenzel. Adaptation © 1989, 1990 Charles Dixon & Sean Deming. All Rights Reserved.

Green Lantern: Wanted: Hal Jordan


By Geoff Johns, Ivan Reis, Daniel Acuña & Oclair Albert (DC Comics)
ISBN13: 978-1-4012-1590-3

With the series well on its way after his turbulent resurrection in Green Lantern: Rebirth this fourth collection continues to build towards the cosmic spectaculars that seem to dominate the modern comics scene: in this case the Sinestro Corps War and Blackest Night.

Collecting issues #14-20 of the monthly comicbook, all the stories are as usual, written by Geoff Johns and the drama starts with the eponymous title feature. ‘Wanted: Hal Jordan’ by Ivan Reis and Oclair Albert picks up a storyline begun during the previous volume (Green Lantern: Revenge of the Green Lanterns). Throughout the previous year many countries enacted new laws against metahumans – good, bad or undecided – and due to increased geo-political tensions Hal Jordan had rejoined the US Air Force.

He and fellow pilots Jillian “Cowgirl” Pearlman and Shane Sellers were shot down by Chechnyan rebels over Russian airspace, captured and tortured before escaping. When “intel” reveals the torturers have resurfaced, the still-traumatised Green Lantern once more invades Russian territory to confront them, but anticipated vengeance turns to a rescue mission when he finds that Cowgirl has already found them and been shot down again. As the forces of an enraged and extremely belligerent Russia attack the Emerald Invader, so too do a host of alien bounty-hunters who have been secretly stalking the hero since his return…

The carnage escalates as the Justice League and other American heroes try to stop Jordan before an international incident becomes a global catastrophe, whilst behind the scenes an old foe is finally making his long-laid plans a terrifying reality…

Taut, visceral and satisfyingly complex, this tale is a prelude to the aforementioned Sinestro Corps War, and features one of the very best cameo Batman “moments” in recent memory.

The volume continues and concludes with a three-part tale illustrated by the wonderful Daniel Acuña which sets up threads for the mega-crisis after the Sinestro shenanigans (now that’s confident forward planning!). ‘The Mystery of the Star Sapphire’ re-examines and clarifies the history and methodology of the alien Zamarons (who older fans will recall are an all-female off-shoot of the Guardians of the Universe) and the purple energy-stone that periodically possessed GL’s old girlfriend Carol Ferris.

After returning to Earth and initially re-absorbing Ferris that pesky jewel jumps ship to what it thinks is Jordan’s latest flame, Cowgirl Pearlman, culminating in a spectacular, breathtaking power-duel that also lays the groundwork for much of the Blackest Night saga.

Combining big-picture theatrics with solid characterisation Green Lantern is the perfect contemporary superhero series, vast in scope, superb in execution and blending just the right amounts of angst, gloss and action in the storytelling mix: but a basic familiarity with DC/Green Lantern history is advisable.

Perhaps you’d best review some of the earlier graphic novel collections and wonderful Showcase Presents editions before tackling this little gem…

© 2006, 2007 DC Comics. All Rights Reserved.

Ka-Zar: Guns of the Savage Land – A Marvel Graphic Novel


By Chuck Dixon, Timothy Truman, Gary Kwapisz & Ricardo Villagrán (Marvel)
ISBN: 0-87135-641-4

Beginning as a knock-off Tarzan in a lost sub-polar realm of swamp-men and dinosaurs Ka-Zar eventually evolved into one of Marvel’s more complex – if variable – characters. Wealthy heir to one of Britain’s oldest noble families, his best friend is a sabre-tooth tiger, his wife is feisty super-heroine Shanna the She-Devil and his brother is a homicidal super-scientific bandit.

Lord Kevin Plunder is perpetually torn between the clean life-or-death simplicity of the jungle and the bewildering constant compromises of modern civilisation. As this enjoyable, under-appreciated tale unfolds it is clear that the dichotomy is driving him crazy…

Sociologist and Native American Wyatt Wingfoot (associate of the Fantastic Four and sometime paramour of the She-Hulk) is called to a hospital to consult on an enigmatic dying man. The fatally radioactive John Doe has walked out of heart of the Nevada desert, and has clearly lived in place no hint of civilisation has ever touched. He speaks nothing but an unknown tongue that might just be the basis of all Indian language.

Is it possible he has come from the fabled Hopi legend-land Sibopay, Third World of Creation, far under the Earth? Could it be that the South Polar Savage Land extends as far as America? Luckily, the burly researcher knows of an expert in subterranean lost worlds…

Seemingly shaken from his bipolar fugues by the promise of adventure, Ka-Zar is eager to find out, and with Zabu and Shanna joins Wingfoot in a borrowed flying Fantasticar on a voyage of primal discovery to an unspoiled realm that promises to cure all his soul’s ills.

Little does the Lord of the Savage Jungle suspect that a rapacious energy conglomerate has already found his lost promised land, and is well on the way to eradicating both native dinosaur wildlife and the innocent proto-Indians of Sibopay. Nor does anybody realise just how much civilisation has poisoned Ka-Zar’s heart and soul…

This is a grand old-fashioned “Lost World” romp of giant beasts, scurrilous greedy men and noble savages, skillfully paying tribute to those wonderful old Gold Key/Dell series like Turok, Son of Stone and Kona, Monarch of Monster Island (Sam Glanzman’s adventure masterpiece which is long overdue for the deluxe archive treatment) gloriously reveling in the age-old battles of old against new, greed versus contentment, and man against beast.

Dixon and Truman perfectly blend Marvel continuity with classic adventure themes, and Gary Kwapisz’s solid storytelling is magically elevated by Ricardo Villagrán’s lush yet gritty painting. A little outside the company’s regular – if complex – comfort zone, this is a rousing tale any newcomer could enjoy without recourse to decades of back-story.
© 1990 Marvel Entertainment Group, Inc. All Rights Reserved.

The Punisher: Return to Big Nothing


By Steven Grant, Mike Zeck & John Beatty (Marvel/Epic)
ISBN: 0-87135-553-1

Ever woken up in one of those bad moods where you just want to bite everybody and kick their dog, but just can’t justify the expense of spleen?

Well you could give in to the urge but you might want to try my remedy: find a good, old-fashioned kick-ass, gratuitous comic story and let someone more qualified in mayhem-management handle the hard work whilst you vicariously reap the subsequent rewards in karma and entertainment value.

A faithful standby in such situations is always the Punisher: an unreconstructed and unrepentant slice of “because I said so” gloriously devoid of such tricky downers as conscience, remorse or annoying, shilly-shallying moral grey areas.

Debuting as a villain in Amazing Spider-Man #129 (February 1974), the Punisher was created by Gerry Conway, John Romita Sr. and Ross Andru, a reaction to such popular prose anti-heroes as Don Pendleton’s Mack Bolan: the Executioner and other returning Viet Nam vets who all turned their training and talents to wiping out organised crime.

Frank Castle saw his family gunned down in Central Park after witnessing a mob hit, and thence dedicated his life to eradicating criminals everywhere. His methods are violent and permanent. It’s intriguing to note that unlike most heroes who debuted as villains (Wolverine comes to mind) the Punisher actually became more immoral, anti-social and murderous, not less: the buying public shifted its communal perspective – Castle never toned down or cleaned up his act…

After bouncing around the Marvel universe for a good few years a 1986 miniseries by Steven Grant and Mike Zeck (which I must review sometime soon) swiftly led to a plethora of “shoot-’em-all and let God sort it out” antics that quickly boiled over into tedious overkill, but along the way a few pure gems were cranked out, such as this intriguing and absorbing graphic novel which reunited the creative team, mysteriously released in 1989 under the generally creator-owned Epic imprint.

Still available in hardback and softcover in the so-satisfying oversized European format (284m x 215m) it sees the Urban Commando re-explore his early days as a Marine when his perpetual hunt for criminals reunites him with Supply Sergeant Gorman, his old Nam top-kick: a savage, cunning thug who couldn’t be outfought, and a man who murdered his own men to begin his career as a drug baron…

Years later Castle’s crusade has brought him to Las Vegas and to his horror the man he couldn’t beat is at the top of a pyramid of vice and death that leads from the US Army to the Asian drug-gangs that peddle death in the streets. Looks like the Punisher is going to need a bigger gun – or lots of them…

Hard, fast and deliciously brutal, this non-stop rocket-ride has everything that made the series so popular, stripped down to a form of costumed Noir that is absolutely irresistible. Grant, Zeck and Beatty completely understand the tough guy mystique of the character whilst the action and exotic locales fuel and feed the impression of a proper movie blockbuster that neither of the two actual films (so far) has got anywhere near.

If you truly need to see bullets fly and creeps die – then you need Return to Big Nothing.
© 1989 Marvel Entertainment Group, Inc. All Rights Reserved.

The Merchants of Venus – A DC Science Fiction Graphic Novel


By Frederick Pohl, adapted by Neal McPheeters & Victoria Petersen (DC Comics)
ISBN: 0-930289-08-0

Alternatively entitled ‘The Merchants of Venus Underground’ Pohl’s captivating novella appeared in the compilation The Gold at Starbow’s End in 1972; a biting satire on free market capitalism seamlessly blended into a gripping escapade of treasure hunting in the grand style of Jack London, Joseph Conrad or Carl Barks.

Audee Walthers works as a pilot on the desolate colony of Venus. Most of the work is babysitting tourists who come to see the ancient remnants of Heechee civilisation: million year old tunnels and incomprehensible technology from a star-faring race that upped and vanished overnight, long before our ancestors climbed down from the trees.

There isn’t much to see. The odd tool or prayer-fan,  bizarre and incomprehensible gadgets immune to aging and damage often dot the sub-surface tunnels the aliens left, and which are still being found regularly, but Venus is a big planet and everybody dreams of finding lost The Heechee jackpot:  a cluttered warren, actual images of the mysterious unknown creatures or best of all, understandable tech that will be usable and pay off in big rewards from the Government or Corporations.

Audee is especially keen on that fabled big find. His liver is failing and in a ruthlessly commercial society where everything is costed and paid for, he hasn’t got the cash to stay alive much longer. So when millionaire Boyce Cochenour and his popsy Dorotha Keefer hit “town” the pilot smells someone as desperate as he for hunting Heechee, and moves Heaven and Earth to meet them. Together they will find that special something or all die trying…

This enthralling yarn led to some of the very best adventure/science fiction novels ever written, and once you’ve read this review and are seeking out the graphic novel you should add Gateway, Beyond the Blue Event Horizon, Heechee Rendezvous, Annals of the Heechee and The Boy who Would Live Forever (A Novel of Gateway) to your shopping list. They’re not comics but they’re just as good…

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

This comfortably traditional adaptation from the highly experimental graphic novel series comes courtesy of painter and straight illustrator Neal McPheeters, who adapted the tale with his wife Victoria Petersen, with lettering from Todd Klein.

This is a fine tale well-told and effectively illustrated. It’s a great shame it and the other DC Science Fiction Graphic Novels are currently out of print. Collected together they’d make a killer “DC Absolute” compilation…
© 1972 Frederick Pohl. Illustrations © 1986 DC Comics Inc. All Rights Reserved.

The Art of Hergé – Inventor of Tintin: volume 2 1937-1949


By Philippe Goddin (Last Gasp)
ISBN: 978-0-86719-724-2

Georges Prosper Remi, known all over the world as Hergé, created a genuine masterpiece of graphic literature with his tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and other supreme stylists of the select Hergé Studio, he created twenty three splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

On leaving school in 1925 he worked for the Catholic newspaper Le XXe Siécle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted boy-scout Remi produced his first strip series The Adventures of Totor for the monthly Boy Scouts of Belgium magazine the following year, and by 1928 he was in charge of producing the contents of Le XXe Siécle’s weekly children’s supplement Le Petit Vingtiéme.

He was illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette, written by the staff sports reporter when Wallez asked him to create a new adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history, and for such a pivotal figure who better to recount it than Philippe Goddin, friend and acclaimed expert and the man who directed the Hergé Studio research and archives for a decade?

This intermediate volume of three follows the artist’s progress week by week and year by year through the heady successes of his major creations, diarising key events, clarifying the various tasks of a jobbing periodical cartoonist and noting the key personal moments of the man’s life – such as his affair with a friend of his wife Greg and the moment he discovered his agent had been embezzling from him.

Liberally illustrated with original art, printed and retouched pages and frames, copies of the comics and magazines the strips first appeared in and many photographs this is a fascinating insight into the working process of a graphic genius. The hundreds of pencil drawing and layouts alone are priceless to anyone with aspirations of a career in comics. If only other artists had been as scrupulously meticulous in preserving the many stages of their creations!

Beginning in 1937 the chapters follow the progress and output of all five Jo, Zette and Jocko tales from The Secret Ray through to Valley of the Cobras, new Tintin from The Broken Ear and Black Island to Land of Black Gold (ten albums), and the slapstick japes of Belgian urchins Quick and Flupke (twelve volumes), plus all the revision to the previous output that kept his work fresh – and available – to his growing legion of fans.

Covering the tumultuous war years, his temporary ostracising as a “collaborator”, his depression, breakdown and return to success and popularity this is a book that no fan can be without and no would-be storyteller can fail to profit from.

Art © Hergé/Moulinsart 2009. Text © Moulinsart 2009. All rights reserved.