Supernatural: Origins


By Peter Johnson, Geoff Johns, Matthew Don Smith & various (WildStorm)
ISBN: 978-1-84576-754-7

Comicbooks have always enjoyed a long, successful affiliation and nigh-symbiotic relationship with television, but in these days when even the ubiquitous goggle-box business is paralysed and endangered by on-demand streaming, too many channels and far too much choice, the numbers and types of program that migrate to funnybooks is increasingly limited.

Excluding kids’ animation shows, cult fantasy adventure series now predominate in this dwindling arena and one of the best to make that transition to the printed page was the epic monster-fighting saga of two brothers literally on the road to Hell as they tracked down unnatural horrors, mystical malignancies and all the unexplainable things that treat humanity as fair game and delicious delicacies…

Over eight seasons since 2006, the TV series Supernatural has followed Sam and Dean Winchester whose lives were forever changed when a yellow-eyed demon killed their mother.  The horrific event drove their distraught father into a life of eternal wandering: stalking and killing the impossible beasts and horrors he now knew lurked in every shadow.

Years after growing up from a baby on the road to hell, Sam got out of the life and tried to live a normal existence but was eventually dragged back when disaffected, alienated brother Dean called to say that their father had gone missing. It happened right about the time Sam’s girlfriend was killed by a fiery demon…

This impressive official prequel to the TV show follows the dysfunctional Winchester family in the days, months and years after the boys’ mother floated up into the air and spontaneously combusted, leaving father John with unanswerable questions, a hunger for vengeance and two unnatural kids to raise…

After Mary’s death, John packs little Dean and baby Sam into his car and goes into a spin of booze and bar-fights, until he meets palm-reader Missouri Mosley. The prognosticator offers veiled answers and a glimpse into a world of mumbo-jumbo which is proven to be impossibly real when an unseen monster kills Mary’s best friend Julie, who had been babysitting the traumatised boys. Lodged in her ghastly remains was a huge rune-carved fang from no creature ever born on Earth…

Armed with only hints into the true nature of the world, the former marine begins a quest for the tooth’s owner and in Tempe, Arizona meets prickly, reclusive outré scholar Fletcher Gable who identifies it as belonging to a Black Shuck… a Hellhound.

Sending Winchester on to a reported sighting of such in California, the savant offers a further gift: a blank journal in which to record all the notes, photos, clippings, drawings, thoughts and experiences that will inevitably occur now that father and sons are irrevocably set on their particular road to Perdition…

The wise man and his latest student are both painfully unaware that Winchester is himself being hunted…

When Mary’s formidable brother Jacob comes looking for the boys and fearing the worst (although he has no idea of what the can worst actually be), he too becomes embroiled in the quest – to his eternal regret – and only the arrival of the mysterious shadower saves John from becoming the latest casualty of the hellhound…

“Hunter” – more a job description than his name – helps Winchester clear up the mess and cover up the evidence before introducing the now-doubly bereaved and shell-shocked single parent to the full horror of the hidden world of the Supernatural. It’s 1983 and all Hell’s breaking loose…

Soon Winchester is part of an amorphous hidden association of loners known as Hunters: mortals who’ve lost loved ones, seen the truth and had the guts to look for payback…

Partnered with his brusque and enigmatic mentor, John Winchester is still looking for a golden eyed demon and a hellhound with a missing fang as he tackles his first monster – a leaping carnivore known as a “Heeler” with Hunter and another clean-up man named Ichi.

However by the time the trio return to the grimly unique bar known as Harvelle’s Roadhouse where Sam and Dean have been waiting under the lethally efficient care of waitress Ellen, John is a full-blooded monster killer. Good thing too, as Ichi isn’t friendly or human anymore…

Thus begins the perilous pattern: John and Hunter dumping the kids on someone blithely oblivious or horribly in on the secret for a few days whilst they take care of business and that journal filling up with accounts of incredible horror.

Winchester is a fast learner and, after meeting a resurrected priest who gives him a few precious tainted moments with Mary’s spirit, he and his extremely hands-on senior partner revisit Fletcher Gable with some useful intel on the rune-carved fang. Before long they’re heading to one of the spookiest locations in American geography for an appalling gauntlet of terrors, a confrontation with the hellhound, its master, inevitable betrayal and an explanation for all that the bereaved father and his sons have endured…

Dotted with moving, telling “flashbacks” such as the moment in 1991 when even tough, independent and lethally dangerous Dean had enough and tried to run away, abandoning his dad and little brother to an interminable legion of monsters, this initial chronicle also includes a short tale of the boys by Geoff Johns, Phil Hester & colourist JD Mettler.

‘Speak No Evil’ harks back to a day in 1989 when the taciturn Sam asked his big brother just how their mother died. He might even have received an answer if a demon hadn’t smashed through the motel window just then, locked in a death grip with their father…

This rip-snorting, tense and moody thriller lives up to the demands of the dedicated TV following and still fulfils all that’s demanded of a horror comic for readers who haven’t followed the torturous trail of the Winchesters, and this chilling compendium even offers in-process views of covers by Tim Sale and pin-ups, working drawings and sketches by series illustrator Matthew Dow Smith.

Punchy, powerful and spookily addictive…
Compilation and sketchbook © 2008 Warner Bros Entertainment, Inc. All rights reserved. Supernatural and all characters, distinctive likenesses and related elements are ™ Warner Bros Entertainment, Inc.

Hellraisers – a Graphic Biography


By Robert Sellers & JAKe (SelfMadeHero)
ISBN: 978-1-906838-36-2

I’m a sucker for comics biographies, and when I saw this superbly engaging and imaginative one on the shelves of my local library I just couldn’t resist a peek…

Robert Sellers is a former stand-up comedian and current film journalist with prose biographies of Sting, Tom Cruise, Sean Connery and the Monty Python phenomenon to his name, as well a regular contributor to periodicals and magazines such as The Independent, Empire, Total Film, SFX and Cinema Retro. He has also been seen on TV.

In 2009 he published a magnificent history of brilliance and excess in his “Life and Inebriated Times of Burton, Harris, O’Toole and Reed” in 2011 in collaboration with prestigious illustrator, designer and animator JAKe (How to Speak Wookiee, cartoon series Geekboy, Mighty Book of Boosh, The Prodigy’s Fat of the Land and so much more, both singly and with the studio Detonator which he co-founded). The artist keeps himself to himself and lets his superb artistry do all the talking.

Self-adapted from his prose history of the iconic barnstorming British film and theatre legends Richard Burton, Richard Harris, Oliver Reed and Peter O’Toole, Sellers here transformed Hellraisers into a pictorial feast, featuring the unique lives of a quartet of new wave, working class thespian heroes – more famed for boozing and brawling than acting – into a masterful parable and celebration of the vital, vibrant creative force of rebellion, interpreted with savage, witty style in ferociously addictive and expressive monochrome cartoon and caricature by the enigmatic artist.

Working on the principle that a Hellraiser is “a person who causes trouble by violent, drunken or outrageous behaviour” and cloaked in the guise of Charles Dickens’ A Christmas Carol, the salutary fable opens as another drunken reprobate is thrown out of another pub. It’s Christmas Eve at the Rose & Crown of Broken Dreams and Martin should be home with his wife and son.

After again disgracing himself the pathetic drunk staggers back, shaking with DT’s and unexpunged rage to his loving but scared family, only to pass out. He is awoken by his hellraising father who drank and smoked himself to death seven years ago…

Told that he has one last chance to save himself, Martin is warned that he will be visited by four spirits (no, not that sort) who will regale him with the stories of their lives and fates and failures and triumphs …

What follows is a beguiling journey of bitter self-discovery as Burton, Harris, Reed and O’Toole (still alive but part of the visitation of “spooky buggers” since it’s just a matter of time, my dear boy) recount their own sodden histories, experiences and considerations in an attempt to turn the neophyte around.

They’re certainly not that repentant, however, and even proud of the excesses and sheer exuberant manly mythology they’ve made of their lives…

Managing the masterful magic trick of perfectly capturing the sheer charismatic force and personality of these giants of their craft and willing accomplices in their own downfalls, this superb saga even ends on an upbeat note, but only after cataloguing the incredible achievements, starry careers, broken relationships, impossibly impressive and frequently hilarious exploits of debauchery, intoxication and affray perpetrated singly and in unison by the departed, unquiet soused souls…

Filled with the legendary exploits and barroom legends of four astoundingly gifted men who couldn’t stop breaking rules and hearts (especially their own), blessed or cursed with infinitely unquenchable thirsts for the hard stuff and appetites for self-destruction, this intoxicating and so very tasty tome venerates the myths these unforgettable icons promulgated and built around themselves, but never descends into pious recrimination or laudatory gratification.

It’s just how they were…

Sellers has the gift of forensic language and perfectly reproduces the voices and idiom of each star even as JAKe perfectly blends shocking historical reportage with evocative surreal metafiction in this wonderful example of the power of sequential narrative.

Clever, witty and unmissable.
© 2010 Robert Sellers and JAKe. All rights reserved.

The Guild


By Felicia Day, Jim Rugg & various (Dark Horse Books)
ISBN: 978-1-59582-549-0

The Guild is a US comedy show which first appeared on the web in 2007, brainchild of actress and author Felicia Day. The quirkily smart, geeky-outsider fantasy revolves around Cyd Sherman, a musician who is more than usually prone to problems in the real world and escapes the dreary horror of it all by joining like misfits in a cyber-spacey online gang (or “Guild”) in a Massively Multiplayer Online Role-Playing Game (or MMORPG) called unsurprisingly “The Game”.

The live action episodes revolve around the interactions of Cyd and her associate ‘Knights of Good’ – all of whom find themselves more at home in an artificial universe of magic, myth, monsters and really mean people rather than mundane reality – although of course there are plenty of impossible tasks, unpalatable hardships and actual mean people here too.

You can check out the show – six seasons thus far – on Day’s dedicated YouTube channel Geek and Sundry…

We don’t do shows here, but since the material clearly overlaps with that old fashioned fantastic universe of comics, Dark Horse Comics approached Day in 2009 in search of a canny cross-fertilisation. The result was a 3-issue miniseries and a short story which appeared on the publisher’s own digital dimension in MySpace Dark Horse Presents #27. That pithy 2-page debut/introduction (illustrated by Jim Rugg and painted and coloured by Juan Ferreya & Dan Jackson) is included here at the conclusion of the main storyline.

On screen the seductive soap opera story is ongoing and began with the characters already in place and interacting, but The Guild comicbook gave Day the chance to work with an unlimited visual budget (that’s the advantage of comics: a monologue in a bedroom costs as much and as little to draw as all the hordes of hell unleashed and riding winged monkeys up the ChampsElysées) and thus inspired her to reveal the secret origins of her outré comrades in a winning, hilarious and deftly moving prequel tale.

Cyd plays far less than second fiddle at the back of a sub-par orchestra and is very fed up with her crappy life. She knows that she’s a failure at everything and a disappointment to everybody.

Although she has a boyfriend and fools herself that it’s love, deep down she knows that Trevor is a manipulative, exploitative, controlling jerk only using her as roadie, housekeeper, bedwarmer, manager, press-officer, writer and arranger of the music he claims as his as he tries hopelessly to break into the rock biz.

She even goes all over town pinning up the flyers she designed for his third-rate band’s gigs…

Cyd first learned about the manic world of consensual alternate realities when she was pinning up a poster in a comicbook and gaming store and, on the insistence of the therapist her dad is paying for, one day tried to break out of her dis-comfort zone by making new friends – if only by becoming a completely different person in a role-playing alternate universe…

After yet another ungrateful disappointment from Trevor the Rock God, she sat at her keyboard and became Codex, a mystic healer in the captivating fairyland of The Game…

Soon she was exulting in graphic slaughter, thievery and high adventure, meeting loads of wild people all revelling in being someone or something other than they were…

And as she learns and evolves in fantasyland, Cyd makes true friends and proper foes, forming her own guild of like-minded questors. They’re all real even if they aren’t actually there, and their effect on Cyd even leads to a satisfactory showdown with the increasingly unbearable Trevor…

Sharp, clever, moving and painfully funny, this an engaging introduction to the milieu and characters of the show and if I’ve skimped on detail you’ll thank me when you marvel at the captivating interactions of the beguiling cast of adorable misfits and wonder at the astonishing facility of illustrator Rugg as he makes both grim reality and miraculous meta-world come to life – each in its own unforgettable manner…

With covers and supplemental artwork by Georges, Jeanty, Dexter Vines & Tariq Hassan, Matthew Stawicki, Kristian Donaldson, Cary Nord & Dave Stewart, Rugg & Dan Jackson, Juan Ferreyra, Paul Lee, Jason Gonzalez and Jon Adams, working designs and a sketchbook collection from illustrator Rugg, complete with commentary by editor Scott Allie, plus a Bonus Section of tryout pages by a crazed band of artists including Zack Finfrock, Indigo Kelleigh, Kevin McGovern and Ron Chan, this slim, fanciful and thoughtfully funny fantasy offers a wry counterpoint to both gaming bombast and comicbook blood and thunder whilst defending your right to another life, liberty of imagination and the pursuit of fairy gold…

If you need the odd, gentle laugh in your hectic, horrible life The Guild might be just the tonic…
The Guild © 2010 The Guild. All rights reserved.

The Silver-Metal Lover


By Tanith Lee, adapted by Trina Robbins (Harmony/Crown Books)
ISBN: 0-517-55853-X

During the 1980s, comics finally began to filter through to the mainstream of American popular culture, helped in no small part by a few impressive adaptations of works of literary fantasy such as Michael Moorcock’s Elric or DC’s Science Fiction Graphic Novel line.

Cartoonist, author and comics historian Trina Robbins joined the throng with this deceptively powerful and effectively bittersweet romance adapted from Tanith Lee’s short tale about an earnest young girl in a spoiled, indolent world who discovered abiding love in the most unexpected of places.

In the far-flung, ferociously formal and civilised future everything is perfect – if you can afford it – but human nature has not evolved to match Mankind’s technological and sociological advancements.

Jane has everything a 16-year old could want but is still unhappy. Her mother Demeta provides all she needs – except human warmth – whilst her six registered friends do their best to provide for her growing associative and societal needs. Of her carefully selected peer circle, Jane only actually likes flighty, melodramatic needily narcissistic Egyptia – whom Jane’s mother approves of but considers certifiably insane.

In this world people can live in the clouds if they want, and robots perform most manual toil and tedious services, but it’s far from paradise. Humans still get suspicious and bored with their chatty labour-saving devices and the monumental Electronic Metals, Ltd strive constantly to improve their ubiquitous inventions…

One day Jane agrees to accompany Egyptia to an audition and the fully made-up thespian is accosted by a rude man who mistakes her for a new android. He wants to buy her.

Ruffled by the rude man’s manner, Jane’s attention is then distracted by a beautiful metal minstrel busking in the plaza. The robot’s performance and his lovely song move and frighten Jane in way she cannot understand, and when S.I.L.V.E.R. (Silver Ionized Locomotive Verisimulated Electronic Robot) affably introduces himself the flustered girl bolts, running for the relative security of the nearby home of sardonic friend Clovis, where the beautiful tart is in the process of dumping another lover. He proves unsurprisingly unsympathetic to Jane’s confusion and distress, telling her to go home where, still inexplicably upset, she tries to talk the experience out with her mother. Impatient as always, the matron simply enquires if Jane is masturbating enough before telling her to record whatever’s bothering her for mummy to deal with later…

Sulking in a bath Jane is awoken from a sleep by the ecstatic Egyptia who has passed her audition. Bubbling with glee the neophyte actress demands Jane join her at a big party. Avoiding a persistent old letch who is creepily fixated on the fresh young thing, Jane stumbles again upon S.I.L.V.E.R. and once more reacts histrionically to his singing.

As he profusely apologizes for the inexplicable distress he’s somehow caused her, Jane realizes the disturbing mechanical minstrel has been rented by Egyptia for quite another kind of performance later… a private one…

With a gasp of surprise Jane at last understands what she’s feeling and kisses the alluring automaton before fleeing.

Her mother is as useless as ever. Whilst futilely attempting to explain her problem but failing even to catch Demeta’s full attention, Jane gives up and claims she’s in love with Clovis just to cause a shock…

The next day the heartsick waif visits the offices of Electronic Metals, Ltd ostensibly to rent the droid of her dreams – as a minor she has to lie about her age – but is sickened when she finds him partially dissembled whilst the techs try to track down an anomalous response in his systems…

Despondent, she is astonished when Machiavellian Clovis intervenes, renting S.I.L.V.E.R. for Egyptia and convincing the too, too-busy starlet to let Jane look after it for her…

Alone with the object of her affection, insecure Jane’s imagined affair quickly becomes earthily, libidinously real but the honeymoon ends far too soon when Clovis informs her the rental period is over. Crippled by her burning love for the artificial Adonis, Jane begs her mother to buy him for her. When the cold guardian refuses the obsessed child at last rebels…

When Demeta disappears on another of her interminable business trips Jane sells her apartment’s contents, moves into the slums and desperately claims her dream lover with the ill-gotten gains…

Following a tragically brief transformative period of sheer uncompromised joy with her adored mechanical man, reality suddenly hits the happy couple hard as Demeta tracks Jane down and smugly applies financial pressure to force her wayward child to return. Undaunted, the pair become unlicensed street performers and grow ever closer but even as Jane grows in confidence and ability, becoming fiercely independent, public opinion has turned against the latest generation of far-too human mechanical servants. When Electronic Metals recalls all its now hated products, the improper couple flee the city. However the heartless auditors track them down and reclaim Jane’s Silver Metal Lover…

Lyrical and poetic, this is a grand old-fashioned tale of doomed love which still has a lot to say about transformation, growing up and walking your own path, with Trina Robbins’ idyllic and idealised cartooning deceptively disguising the heartbreaking savagery and brutal cruelty of the story to superb effect, making the tragedy even more potent.

Regrettably out of print for years, this is a comics experience long overdue for revival – perhaps in conjunction with new interpretations of the author’s later sequels to the saga of love against the odds…
Illustrations © 1985 Trina Robbins. Text © 1985 Tanith Lee. All rights reserved.

Solomon Kane volume 1: the Castle of the Devil


By Scott Allie, Mario Guevara, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-59582-282-6

Following on from their revitalisation – if not actual creation – of the comicbook Sword and Sorcery genre in the early 1970s with their magnificent adaptation of pulp superstar Conan the Barbarian, Marvel Comics quite naturally looked for more of the same, and found ample material in Robert Ervin Howard’s other warrior heroes such as King Kull, Bran Mac Morn and dour Puritan Avenger Solomon Kane.

The fantasy genre had undergone a global prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s resurgence of two-fisted action extravaganzas by such pioneer writers as Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber. This led to a generation of modern writers such as Michael Moorcock and Lin Carter kick-starting their careers with contemporary interpretations of man, monster and mage. Without doubt, though, nobody did it better than the tragic Texan whose other red-handed stalwarts and tough guys such as El Borak, Steve Costigan, Dark Agnes and Red Sonya of Rogatino excelled in a host of associated genres and like milieus.

Solomon Kane debuted in the August 1928 issue of Weird Tales in a gripping tale of vengeance entitled “Red Shadows”, making seven more appearances before vanishing in 1932 as his creator concentrated on the far more successful Conan. Three more tales, some epic poems and a few unfinished ideas and passages remained unpublished until 1968 when renewed interest in the author’s work prompted publishers to disinter and complete the yarns.

Apart from two noteworthy 4-colour exceptions, during the 1970s and 1980s, Marvel was content to leave Solomon Kane to monochrome adaptations of canonical Howard stories in Dracula Lives, Savage Sword of Conan, Monsters Unleashed and other older-reader magazines, but with his transfer to the Dark Horse stable the Holy Terror has recently flourished in broader, lavishly-hued interpretations of the unfinished snippets left when the prolific Howard took his life in 1936.

Beginning in 2008 and released as a succession of miniseries, these almost-new adventures offer the modern fan a far darker and more moody glimpse at the driven, doom-laden wanderer.

Kane is a disenfranchised English soldier of fortune in the 16th century on a self-appointed mission to roam the Earth doing God’s Work: punishing the wicked and destroying devils and monsters. With no seeming plan, the devout Puritan lets fate guide his footsteps ever towards trouble…

Expanded upon and scripted by Scott Allie from the tantalisingly unfinished fragment The Castle of the Devil, this initial paperback volume collects the 5-issue story-arc from September 2008-February 2009 and also includes a short piece which originally featured online in the digital MySpace Dark Horse Presents site in June 2008.

The drama opens as the surly pilgrim bloodily encounters bandits and an horrific wolf-beast in Germany’s Black Forest, losing his horse in the attack. Proceeding on foot he finds a boy hanging from a gibbet and cuts the near-dead body down. Soon after, he meets mercenary John Silent, another Englishman in search of fortune…

From his new companion, Kane learns that local lord, Baron von Staler, has an evil reputation and will not be happy to have his affairs meddled with. The puritan doesn’t care: he wants harsh words with the kind of man who would execute children…

Despite genuine misgivings the insufferably jolly Silent insists on accompanying his clearly suicidal countryman and soon the pair are admitted to a bleak and terrifying Schloss built on the remains of an old abbey…

Von Staler is not the mad tyrant they had been warned of. The gracious, pious old warrior with devoted servants and a beautiful young Moorish wife welcomes them in, offers them the hospitality of his hearth and charms them with his easy manner. The lord is appalled by the tale of the hanged boy, denying any knowledge of the atrocity and swearing to bring the culprits to justice.

Over supper he and his bride Mahasti explain that their ill-repute is unjustly earned. The simple peasants have unfairly conflated him with the manse’s previous accursed inhabitants: a chapter of monks who murdered their own Prior two centuries past.

Vater Stuttman had been a holy man until he sold himself to Satan and his desperate brethren had been forced to entomb and starve him to contain his evil. With the church determinedly ignoring their plight the chapter faded from the sight of Man and eventually Staler’s family had purchased the lands, building their ancestral seat upon the ruins.

The peasants however, still called it “the Church of the Devil”…

Gratified to find a man as devoted to God as himself, Kane relaxes for the first time in months, thankful to spend a night in a warm bed with people as devout as he…

The truth begins to out in ‘The Dead of Night’ as Silent goes prowling within the castle and kills one of the Baron’s retainers, even as Kane’s rest is disturbed by the shameless Mahasti offering herself to him…

Spurning her advances, the furious puritan leaves the citadel to wander the forest, again encountering the colossal wolf thing. Back in his bed Silent, nursing a deep wound, dreams of beleaguered old monks and their apostate Prior…

In ‘Offerings’ the truth slowly begins to dawn on the melancholy wanderer as he discourses with the strangely ill-tempered Silent. Something is badly amiss in the household, but when Kane and the Baron ride out that morning all suspicions are stayed by the discovery of another gibbet and another boy. This one however is nothing but ragged scraps for the crows that festoon his corpse, and Kane’s rage is dwarfed by the ghastly uncomprehending shock and disbelief of the Baron…

The servants however are not so flustered and something about their muted conversations with their master jars with the morose Englishman. And in the castle, Mahasti finds Silent a far more amenable prospect, happy to listen to the secrets she wants to share…

‘Sound Reasons and Evil Dictates’ offer more insights into the incredible truth about von Staler, as Kane takes his fellow Englishman into his full confidence before Silent and Mahasti ride out into the wild woods and meet a ghost who reveals the terrifying truth about the Vater Stuttman and the appalling thing the monks uncovered two hundred years past…

That demonic cadaver has whispered unknowable secrets to one of that long-gone congregation and has continued for all the days and years since. Now the man who was Father Albrecht is ready to welcome it and its appalling kin back to full, ravening life in these benighted grounds…

Von Staler and Kane are arguing and, as accusations become blows, the secret of ‘The Wolf’ is at last revealed, even as faithful retainers capture Mahasti and Silent, leaving them on the gibbets as fodder for a quartet of horrors returning for their fleshly tribute in ‘His Angels of the Four Winds’. Spectacularly battling his way free of the castle, Kane is only in time to save one of the monsters’ victims, but more than ready to avenge the centuries of slaughter and blasphemy in ‘The Chapel of the Devil’ and grimly cleansing the tainted lands in the ‘Epilogue: Wanderers on the Face of the Earth’…

The art is beguiling and emphatically evocative with Mario Guevara’s pencils astonishingly augmented by a painted palette courtesy of colourist Dave Stewart, and the book is packed with artistic extras and behind-the-scenes bonuses such as a gallery of covers and variants and ‘The Art of Solomon Kane’ with sketches and designs by the penciller, architectural shaper Guy Davis and illustrators John Cassaday, Stewart, Laura Martin & Joe Kubert before the tome terminates with that aforementioned digital vignette wherein Kane applies his own savage wisdom of Solomon to a troubled village of ghost-bedevilled souls in ‘The Nightcomers’…

Powerful, engaging and satisfactorily spooky, this fantasy fear-fest will delight both fans of the original canon and lovers of darkly dreaming, ghost-busting thrillers.
© 2009 Solomon Kane Inc. (“SKI”). Solomon Kane and all related characters, names and logos are ™ and ® SKI.

Fringe


By Zack Whedon, Julia Cho, Mike Johnson, Alex Katsnelson, Danielle DiSpaltro, Matthew Pitts, Kim Cavyan, Tom Mandrake, Simon Coleby & Cliff Rathburn (WildStorm)
ISBN: 978-1-4012-2491-2

Comicbooks always enjoyed a long, successful affiliation and almost symbiotic relationship with television, but in these days when even the ubiquitous goggle-box business is paralysed and endangered by on-demand streaming, too many channels and far too much choice, the numbers and types of program that migrate to funnybooks is increasingly limited.

Excluding kids’ animation shows, cult fantasy adventure series now predominate in this dwindling arena and one such that made an impressive – albeit troubled – transition to the printed page featured the enthrallingly bizarre cases of the FBI’s “Fringe Division” – a joint Federal Task Force assembled to tackle all threats to Homeland Security presented by unexplained phenomena.

Over five seasons from 2008, the TV series wove an intricate tapestry of technological terrors into an overarching grand design starring ex-lab rat and current FBI agent Olivia Dunham, institutionalised experimenter Dr. Walter Bishop and the freshly paroled scientist’s estranged son Peter; who were forced together and given a remarkably free hand to deal with a growing epidemic of ghastly – apparently unconnected – events.

Using government resources and the suspiciously convenient aid of scientific and industrial powerhouse Massive Dynamic – a company formed by Bishop Senior’s old lab partner William Bell – the team every week confronted untold horrors ranging from genetic monsters and abominations, technological terrorists, mad scientists, unsanctioned trans-human experimentation, ancient civilisations, hidden cults, purported alien invasions, time travel, parallel universes and even weirder stuff…

That all sounds like a lot to take in before reading a book cold, but even if you are unaware of the parent series this particular collection, re-presenting stories from the first Fringe 6-issue miniseries, ought to be worth a moment of your time; especially since it was designed as a prequel describing the growing relationship and early exploits of college wonder-kids Bell and Bishop in the heady days before William went incomprehensibly corporate and Walter went dangerously mad…

Moreover each chapter on the road to Fringe (this saga ends with Agent Dunham rescuing the brilliant but bewildered Walter Bishop from a decades-long incarceration in draconian mental hospital St Claire’s – as seen in the television pilot) is supplemented with an eerie many-layered, self-contained instalment depicting the kind of case the unit was formed to combat…

Almost entirely illustrated by the moodily magnificent Tom Mandrake, the dates with destiny begin in ‘Bell and Bishop: Like Minds’, scripted by Zack Whedon & Julia Cho, wherein shy, unassuming young graduate student Walter meets his frivolous future lab partner William Bell. It’s 1974 and Harvard has no idea what the at-first acrimonious odd couple are capable of…

When mystery Man-In-Black Richard Bradbury offers them unlimited resources and absolutely no annoying legal or ethical restrictions to assist in their researches in Quantum Entanglement, the Young Turks – after some initial qualms – soon find themselves at a top-secret private facility in Alaska in the Mike Johnson authored ‘Excellent Soap’.

Although the Fresh Start Soap Company is ostensibly a commercial enterprise, the student geniuses are keenly aware that they’re now working for a clandestine government agency in their quest to create a feasible teleportation device, but are pathetically unprepared for the draconian shop of horrors they find themselves in…

Only sexy scientist Dr. Rachel Matheson seems to be on their side as they plan ‘The Escape’ (written by Alex Katsnelson) but since even their very thoughts are open to the sinister supervisors of the facility, nobody can truly be trusted – even after they make their spectacular, physics-bending getaway…

As Mandrake stepped up the artistic angst, Danielle DiSpaltro & Katsnelson took over for ‘Bell and Bishop: Best Laid Plans’ wherein the older, wiser pair found that they literally can’t refuse a “request” from the US Air Force to examine a potentially alien artefact recovered after a raid in Argentina. With no choice and the temptation of something truly unknown to tinker with the students set to, but realise too late that letting Belly’s dog run loose in the lab was a really bad idea…

Catapulted back to Nazi Germany in 1945, William is forced to admit to his dubious ancestry when ‘It Runs in the Family’ (DiSpaltro & Katsnelson) leads them to a top-secret factory where the artefact was built. Moreover it was designed by a young Wehrmacht genius who would one day beBell’s father…

This section then ends with ‘Bell and Bishop: The Visitor’ (DiSpaltro, Justin Doble, Katsnelson & Mandrake) as, in 2008, outrageously over-medicated psychiatric patient Walter Bishop endures another punishing round of electro-convulsive therapy and refuses to deny the memories we’ve shared for the previous five chapters.

However institute director Sumner is unaware that the FBI agent “treating” his brilliant patient is an impostor tasked with extracting Bishop’s technical secrets and hidden discoveries. Even as the genuine Feds move to have Walter released, the still-brilliant savant is executing his own plans to get free and end his daily torments.

Good thing too – since the fraudulent inquisitor has orders to let nobody else have access to his distraught subject’s drug-drowned memories…

As the main story leads into Walter’s introduction to Olivia, this collection seamlessly slips into the aforementioned Strange Cases beginning with ‘The Prisoner’ scripted by Katsnelson & DiSpaltro with art from Simon Coleby & Cliff Rathburn, wherein a happily-married decent citizen suddenly wakes up in the body of a maximum-security convict – and that’s only his first stop, whilst ‘Strangers on a Train’ (Katsnelson, Matthew Pitts & Mandrake) offers a bewildered spy a terrifying, unending Moebius trip when he has to courier a mysterious device to his unreachable final destination…

On the birth of a baby whose very presence killed everything near him, the Government stepped in and raised the boy in utter isolation and in the interests of National Security. ‘Run Away’ by Johnson & Mandrake showed what happened years later after the lad had grown into a rebellious teenager, desperate for human contact and smart enough to escape from the High Security lab he’d always been penned in.

In ‘Space Cowboy’ (Kim Cavyan & Mandrake) a celebrated Astronaut’s unexpected death revealed some unwelcome effects about the “vitamins” his superiors had been making him take, and this chilling thrilling compendium closes with ‘Hard Copy’ by Johnson & Mandrake and the final shocking scoop of TV journalist Michelle Taylor whose sensation-chasing “weird science” reports always led her back to the Global Good Guys corporation Massive Dynamic.

It was such a shame she never paid better attention to the stories she broadcast or remembered that nobody was irreplaceable. Still, no one noticed when she was…

Dark, clever and immensely entertaining in the classic conspiracy theory mould, this book is a smart and very readable fiction-feast even for those with no knowledge of the source material, whilst fans of the show will reap huge extra enjoyment dividends by talking a sneaky peek into this catalogue of the unknown…
© 2010 Warner Bros. Entertainment Inc. All Rights Reserved. Fringe and all characters, distinctive likenesses and related elements are ™ of Warner Bros. Entertainment Inc.

Pigeons from Hell


By Robert E. Howard, adapted by Scott Hampton (Eclipse Books)
ISBN: 0-913035-69-6 (HC), 0-913035-68-9 (PB)

Robert Ervin Howard is justly celebrated for his burly, barbarian sword and sorcery creations such as Conan, Kull, Bran Mak Morn and others but as a successful jobbing writer in the heyday of pulp fiction he also turned his blazing typewriter to most of the other extant genres of the era. Moreover, as aficionados of his blistering fantasy fiction are well aware, he was a dab hand at creating tension, suspense and moody macabre horror.

During the too-brief time of his creative peak he crafted a select pack of chilling spooky supernatural stories set in the evocative southern milieu known as ArkLaTex – a doom-shrouded, Deep South meeting-point of the darkest corners of Arkansas, Louisiana, Oklahoma and his beloved Texas.

Inspired by old stories heard at his grandmother’s knee Howard transformed oft-told anecdotes into masterpieces of terror such as ‘The Shadow of the Beast’, ‘Moon of Zambebwie’, ‘Black Hound of Death’, ‘Black Canaan’ and the yarn under scrutiny here: a creation described by Stephen King as “one of the finest horror stories of our century”…

The tirelessly prolific Howard committed suicide in 1936 and the prose Pigeons from Hell (unsold since its creation in 1932) was published posthumously in the May 1938 edition of premier pulp Weird Tales. It has become a classic not just of the genre but also a notional inclusion of the blackly prestigious Southern Gothic movement of writers such as William Faulkner, Erskine Caldwell, Thomas Wolfe, Tennessee Williams and others.

In 1988 the original text was incorporated into a stunning, lavishly painted adaptation by Scott Hampton released by West Coast maverick publishers Eclipse and, despite a more recent version by Joe R. Lansdale & Nathan Fox in 2008, remains one of the best graphic novels ever produced, in no small part due to its being crafted in magnificently lush, larger-than-life glossy square, white pages produced in the oversized European Album format of 285 x 220mm rather than the standard US proportions of 258 x 168mm.

Following a passionate Introduction from Horrorist Supreme Ramsey Campbell the exercise in the unnatural opens with ‘The Whistler in the Dark’ as two perambulating New Englanders bumming their way across America on a motoring vacation reach the deep dark southlands region of “Piney Woods” and decide to spend the night in a decrepit and abandoned antebellum plantation house.

Crashing out on the musty floor of the main downstairs room they lapse into exhausted sleep but in the middle of night Griswell is awoken by bad dreams. It had begun with a replaying of the pair’s arrival at sunset, their discovery of the old building and the oddly ethereal white birds their presence had disturbed. It had moved on to their quick, cold repast and weary lapse into slumber before shifting into nightmare feelings of disquiet. When he had started awake again, anxious and disturbed, it was with images of ghostly doves, hidden rooms with ancient hanging bodies and a sense that something was hiding just beyond his sight…

Trying to shake himself awake Griswold suddenly heard an eerie whistling and, helpless, watched his companion Branner rise as if sleepwalking to ascend the grand staircase to the upper storey into the all enveloping darkness. Incapable of movement Griswell followed the sounds of his friend’s progress and suddenly, a hideous scream…

Before he could move he heard Branner’s slow return and, when moonlight allowed him a glimpse of his companion, the sight was enough to send Griswold screaming helter-skelter into the night…

Reaching their automobile he found he vehicle infested with snakes, and running on felt some unknown beast at his heels. Careering on, he ran straight into a local lawman who instantly emptied his revolver into the shadow that pursued…

‘Return’ fully introduced the capable Sheriff Buckner, who surprisingly accepted much of Griswell’s incredible tale and provided historical insight into the woeful tale and sinister reputation of the Blassenville Manor as he and the terrified vacationer revisited – in daylight – the scene of dreadful slaughter.

Quickly ruling out the possibility of argument and murder amongst the friends, Buckner began searching the house for the true killer but came up empty. Furthermore, knowing how bad things would look in a rational courtroom, he invited the traumatised Griswell to help him get to the truth – by joining him in spending another night in the house…

‘The Snake’s Brother’ finds them preparing for that horrific prospect by researching the tragic history of the last of the Blassenvilles. In the years following the Civil War three unwed daughters and a cousin, struggling to maintain the old pile, were eventually joined and chaperoned by their cold and brutal Aunt Celia,  who had returned from the West Indies to watch over them.

Celia was a terrifying creature, as harsh with the girls as she was with the remaining plantation staff and her own much-maltreated mulatto maid Joan…

The legend of the girls’ mysterious and sudden disappearance was common knowledge, but for more details Buckner and Griswold questioned an aged Negro who used to work on the plantation. When pressed, the still-mortally terrified dotard Jacob revealed a fantastic tale of brutal oppression, serpent worship, voodoo and ghastly unleashed, brooding vengeance before he was hideously struck down by the power that lurked in mansion…

Appalled, deeply shaken but still determined, Buckner and Griswold head for the Manor, mistakenly believing that they have a handle on what unquiet horror haunts the place and how to handle it in ‘The Call of Zuvembie’. They have jumped to a ghastly, tragic wrong conclusion…

Not only is the original prose work one of the best pieces of horror fiction ever written, but in this rare instance the graphic adaptation – crafted over two long and meticulous years byHampton- more than matches the power and all-encompassing mood of its source material. This is a classic of the graphic narrative medium no fan will want to miss – but only with all the lights on…
© 1932, 1988 the Estate of Robert E, Howard, Glenn Lord Executor. Adaptation and painting © 1988 Scott Hampton. Introduction © 1988 Ramsey Campbell.

The Avengers: Earth’s Mightiest Heroes volume 1


By Christopher Yost, Scott Wegener Patrick Scherberger & Sandu Florea (Marvel)
ISBN: 978-0-7851-5619-2

Win’s Christmas Gift Recommendation: proper old-fashioned action-adventure for every age of Fights ‘n’ Tights fan… 9/10

Since its earliest days Marvel has always courted the youngest comicbook audiences. Whether through animated movie or TV tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or even Calvin, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, accessible child-friendly titles are on the wane and with Marvel the publisher’s proprietary characters all over screens large and small, the company usually prefers to create adulterated versions of its own pantheon, making that eventual longed-for transition to more mature comics as painless as possible.

In 2003 the powers that be created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and combined it with the remnants of its failed manga-based Tsunami imprint, which was also intended for a junior demographic. The experiment was tweaked in 2005, becoming Marvel Adventures with core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man with all-original yarns replacing the reconstituted classics. More titles followed, including Marvel Adventures: Super Heroes, Hulk and The Avengers and these all ran until 2010 when they were cancelled and supplanted by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man which carried on the newly-established continuities.

Never the success the company hoped, Marvel Adventures was superseded in 2012 by specific comics tied to Disney XD television shows, thereafter designated “Marvel Universe cartoons”, using the television shows to reinterpret key moments of the heroes’ stellar history whilst creating a new generation of readers to be hopefully funnelled into the increasingly archaic-seeming world of paper entertainments.

All the same, these tales are an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born sometimes two, three even four generations removed from those far-distant 1960s-originating events, and this initial volume of the barnstorming adventure ensemble Avengers: Earth’s Mightiest Heroes collects the contents of the first four issues from 2010, scripted by the parent cartoon’s chief writer Christopher Yost.

In short, terse, self-contained and immensely enjoyable romps aimed at kids of 10 and up (parents should note that some of the themes and certainly the level of violence contained in here might not be what everybody considers “All-Ages” action), the greatest champions of the Marvel Universe regularly assemble to save the world from every imaginable menace – and sometimes each other…

The wonderment begins with ‘Adaptation’, illustrated by Scott Wegener which sees freshly thawed WWII hero Captain America coming to terms with life in the 21st century by thrashing international mercenaries Batroc’s Brigade before he and Thor are summoned to aid the team against a bizarre android capable of mimicking their powers, abilities and skills. This is followed by a lower key yarn as Hawkeye and the Black Panther swallow their differences and learn to ‘Trust’ one another in battle against deadly demoness Whiplash in a short, sharp shocker limned by Patrick Scherberger.

The second issue opened with ‘Obsession’ (Wegener art) as Tony Stark‘s ongoing duel with Russian rival Ivan Vanko led to another cataclysmic clash between Iron Man and the deadly Crimson Dynamo. When the collateral damage drew in the rest of the Avengers the battle seemed all but over – until Russian super-team the Winter Guard stepped in claiming prior jurisdiction.

However, even as the dispute with Titanium Man, Ursa Major, Darkstar and Vanguard escalated into all-out war with the Westerners, Baron Zemo and the Masters of Evil were waiting in the wings to recruit Vanko to their vile ranks…

The back-up tale ‘Mutual Respect’ (Scherberger with Sandu Florea inks) featured an unlikely team-up between Ant-Man and the Hulk as the malevolent Mad Thinker apparently attempted to co-opt the Jade Juggernaut’s power, but as usual had actually schemes within schemes going on…

Bored Elders of the Universe the Grandmaster and the Collector visited Earth in ‘Savage’ (Wegener) planning to orchestrate a prize fight between Thor and the Hulk, and that titanic tussle of equals was offset by the brutal back-up ‘Courage’ (Scherberger) where flighty socialite the Wasp was forced to fight alone in arctic conditions to save a severely mauled Captain America from the lethal carnivorous Wendigo…

In ‘Team’ (Wegener with full page splash shots by Scherberger) the entire roster was on hand for a deadly full-length duel with the Masters of Evil and marauding giant robot Ultimo but even their incredible final victory was less trouble than satisfying the Wasp’s persistent demands for a suitable team photo…

This tasty treat also includes a wealth of covers, pin-ups, fact-packed character profiles of Iron Man, Captain America, Thor, Hulk, Wasp, Ant-Man/Giant Man, Hawkeye, Black Panther, close associates and super-spies Nick Fury and the Black Widow and vile villains Baron Zemo, time Conqueror Kang, Baron Strucker, Asgardian god of evil Loki, Ultron, and Masters of Evil Enchantress, Crimson Dynamo and Abomination.

Even then there’s more such as technical gen on ‘Hawkeye’s Bag of Tricks’, the Thunder God’s mystic mallet ‘the Mighty Mjolnir’, Iron Man’s internal systems in ‘Breaking Down the Hud!’ and a quiz daring readers to deduce which villains’ terrible tools belong ‘In Evil Hands!’

Fast-paced and impressive, bright and breezy with lots of light-hearted action and loads of sly laughs, this book truly captures the zest and drive of both traditional comicbook and modern TV superhero shenanigans and will surely delight every unashamed fan of Costumed Dramas whatever their age or inclinations…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Buffy the Vampire Slayer: the Origin


By Joss Whedon, Christopher Golden, Daniel Brereton, Joe Bennett & various (Dark Horse/Titan Books Edition)
ISBN: 978-1-84023-105-2

Blood-drenched doomed love is still something of a hot topic these days so let’s take another look at one of the ancient antecedents responsible for this state of affairs – in the shape of Dark Horse Comics’ sequential reinterpretation of the cult B-movie which launched the global mega-hit TV franchise Buffy the Vampire Slayer.

Starring Kristy Swanson, Donald Sutherland, Luke Perry and Rutger Hauer, the film was released in 1992 with a modicum of success and to the lasting dissatisfaction of writer/creator Joss Whedon.

Five years later he got to do the thing right and in the manner he’d originally intended. The ensemble action horror comedy series became something of a phenomenon and inspired a whole new generation of gothy gore-lovers and many, many “homages” in assorted media – including comics.

Dark Horse won the licensing rights in the USA, subsequently producing an engaging regular comicbook series and a welter of impressive miniseries and specials. In 1999 the company – knowing how powerfully the inclusivity/continuity/completism gene dominates comics fan physiology – revisited the troublesome movie debut. Scrupulously returning to the author’s script and core concept, restoring excised material, shifting the tone back towards what Whedon originally intended whilst subtly reconfiguring events until they better jibed with the established and beloved TV mythology, adaptors Christopher Golden and Daniel Brereton and artists Joe Bennett, Rick Ketcham, Randy Emberlin & J. Jadsen produced a new 3-issue miniseries which – finally – canonically established exactly what the former vapid Valley Girl did in her old hometown that got her transferred to scenic Sunnydale and a life on the Hellmouth…

The story opens in ‘Destiny Free’ as shallow but popular teen queen and cheerleader Buffy Summers shrugs off her recurring nightmares of young women battling and being killed by vampires throughout history to continue her daily life of smug contentment. Even a chance meeting with grungy stoner badboys Pike and Benny can’t dent her aura of self-assured privilege and studied indolence.

The nightmares keep mounting in intensity however, and all over town teenagers are disappearing…

Things come to a head the week her parents leave town for a trip. In a dark park, a maniac attacks Pike and Benny and is only driven off by the intervention of a mysterious, formidable old man. Even so the assailant manages to take the screaming Benny with him… Next day the old geezer is at school, annoying Buffy. She is blithely mocking until he tells her about her nightmares and explains that she has an inescapable destiny… as a slayer of monsters…

Deep in the bowels of the Earth a monster is marshalling his forces and making terrifying converts out of the spoiled worthless children of California…

Buffy’s stranger is exceedingly persistent and that night, despite her disbelieving misgivings, she and Merrick – an agent of an ancient, monster-hunting secret society – lurk in a graveyard waiting for a recently murdered man to rise from his fresh grave…

When he does – along with unsuspected others – Buffy’s unsuspected powers and battle reflexes kick in and against all odds she spectacularly triumphs…

‘Defenseless Mechanisms’ finds the altered Buffy grudgingly dropping her fatuous after-school activities – and former friends – to train with the increasingly strident and impatient Watcher Merrick. Even though her attitude is appalling and attention easily diverted, the girl is serious about the job, and even has a few new ideas to add to The Slayer’s traditional arsenal…

Even as she begins her career by luring vile vamps out by pretending to be a helpless lost girl in dark alleys, across town Pike is in big trouble. He also knows what is happening: after all every night Benny comes to his window, begging to be let in and offering to share his new life with his old, best buddy…

At school the change in Buffy is quite noticeable and all her old associates are talking and pointedly snubbing her, even as every sundown Lothos‘ legion gets bolder and bigger. A fatal mistake occurs on the night when Slayer and Watcher save the finally outmanoeuvred Pike from Benny and the Vampire Lord. Only two of the embattled humans survive and escape…

The tales escalates to a fantastic spectacular climax when the undead army invades the long-awaited Hemery High School dance looking for Buffy and fresh meat/recruits. With his bloodsuckers surrounding the petrified revellers and demanding a final reckoning, Lothos believed his victory assured, but in all his centuries of unlife he’d never encountered a Slayer quite like Buffy Summers…

Visually impressive, sassily scripted and proceeding at a breakneck rollercoaster pace, this smart and simple action-fest is extremely engaging even if you’re not familiar with the vast backstory, and is a creepy chronicle as easily enjoyed by the most callow neophyte as by the dedicated devotee – and besides with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
™ & © 1999 Twentieth Century Fox Film Corporation. All Rights Reserved.

Stormbreaker – an Alex Rider Graphic Novel


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

Win’s Christmas Gift Recommendation: Ignore the telly for once and get your postprandial Yuletide blockbuster hit from this superb comics classic… 8/10

One of the most thrilling and effective additions to Britain’s pantheon of spies and detectives in recent years is no hard-hearted and suavely mature super-agent but a conflicted yet ultimately indomitable English teenager, more worried about daily drudgery and bouts of lessons-induced coma than espionage and the end of civilisation as we adults know it…

In 2000 author and TV screenwriter Anthony Horowitz released Stormbreaker, the first of nine (and counting…) breathtaking, rollicking teen novels featuring 14-year old Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian had been keeping incredible secrets from his only kin…

After a dull English lesson and a tense schoolyard dalliance between the boy and classmate-of-his-dreams Sabina Pleasure inBrooklandSchool,London, the all-out action begins with a spectacular chase inCornwall as a desperate man in a tricked-up sports car desperately fights to avoid high speed death. It’s a futile effort: his dogged pursuers are on motor bikes and in helicopters and, in the midst of a hail of bullets and missiles, the quarry takes time out to call his nephew Alex and apologize for letting him down again.

It’s the last call Uncle Ian will ever make…

Returning to his Chelseahome Alex Rider is greeted by his eccentric Katana-wielding housekeeper Jack Starbright. She’s made sushi and thinks she’s perfected the recipe for fugu. Alex hopes so: Puffer fish is one of the deadliest poisons known to man…

The meal is interrupted by the police with some bad news…

At the funeral, staff from the private bank Ian Rider worked for tender their condolences but they’re like no businessmen Alex has ever seen, and when he and Ms. Starbright return to the flat they find workmen moving the last of Ian’s possessions into a van. Without thinking the furious schoolboy gives chase on his pedal-bike and the breakneck pursuit leads to an excessively secure junk yard inSouth Londonwhere Alex sees all his uncle’s stuff being destroyed. When the boy examines the soon to be crushed car he finds bullets holes and an ejector seat, but is trapped when the vehicle is dropped into a mechanical crusher.

Spectacularly escaping, he is then chased by gun-firing goons. Fighting his way clear the boy follows a lead to Liverpool Street Station and is lured, all unsuspecting, to a secret high-tech installation beneath the busy railway terminus.

Alex is greeted by the efficient Mrs Jones and her supercilious superior Mr. Blunt who reveal the incredible truth. Ian Rider was a secret agent working for MI6 and murdered in the line of duty. Moreover, the deceased super-spy had been surreptitiously teaching his nephew all the skills, techniques and disciplines needed to become a secret agent – and his successor…

When Blunt’s far-from-subtle hints that Alex should join up are hotly rejected, the Machiavellian spymaster resorts to blackmail and threatens to revoke Ms. Starbright’s visa and have her deported.

Soon Alex is training with an elite military unit inWalesand quickly distinguishes himself as someone with unique problem-solving capabilities and a knack for improvisation.

The case Ian was working on is still active. Mysterious billionaire philanthropist Darrius Sayle is a Man of the People, friend of the Prime Minister and about to donate one of his new Stormbreaker personal computers to every school inBritain. But Alex’s uncle was investigating Sayle’sCornwall factory/mine complex when he was killed and the agent’s last message warned of a virus. Now Blunt wants to send Alex in as a computer nerd competition winner to scope out the nature of the threat…

Alex’s grim, enforced resignation is briefly lifted when he is sent to a toyshop to pick up a batch of high-tech gadgets from ingenious and affable MI6 quartermaster Mr. Smithers, after which it’s all stations go and “Kevin Blake” is packed off to isolated South West village Port Tallon.

He is met by Sayle’s ferocious and formidable PA Nadia Vole and escorted deep into the depths of a facility that looks more like an army base than a factory. The billionaire himself is a creepy blend of Tim Curry and Richard Branson, and his other assistant – mute failed circus knife-thrower Mr. Grin – looks like a fugitive from a horror film…

Soon “Kevin” is experiencing the full incredible power and range of the virtual realities produced by Stormbreaker kit, but his unsanctioned investigations soon uncover an unspecified secondary purpose for the schools-destined computers…

After being caught wandering “lost” in the bowels of the installation, Alex has an effusive dinner chat with American ex-pat Sayle, unaware that Ms. Vole has tracked his origins and is currently attempting to murder Jack Starbright…

Later that night in Cornwall Alex spies on a conversation between Sayle and a lethal-looking Russian named Yassen Gregorovitch and, unaware that he has been compromised, sneaks into the deepest levels of the factory and uncovers a lab modifying a biological – not digital – virus to be hidden inside every free computer destined for the nation’s classrooms…

Confronted by Gregorovitch who nonchalantly admits to killing his uncle, the boy manages to escape but is swiftly recaptured and left to die in a tank of deadly jellyfish as Sayle triumphantly flies off to London and the culmination of a petty, vindictive, genocidal vengeance scheme thirty years in the making…

Following a staggering spectacular chase back to London, Alex, with only his unlucky amour Sabina to assist him, invades the Stormbreaker launch and dramatically prevents the virus from being released. On the roof ofLondon’s tallest skyscraper they clash with the bonkers billionaire in a brutal and extremely final confrontation before the madman meets his deserved doom from a most unexpected and bewilderingly unlikely source…

With the drama done with, the stunned and shaken kids return to school, but the shadowy worlds of tradecraft and spymasters are not done with Alex Rider just yet…

This adaptation is sharp and poignant, surely depicting the sense of loss and betrayal as Alex loses so much of his innocence amidst situations of breathtaking danger and nerve-tingling excitement.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes and Dick Barton to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of boy-hero Alex Rider seem set fair to match them all in time.

Transformed into graphic novel interpretations, the first four adventures have been recently repackaged and re-released in larger, more graphic-friendly editions: their easy blend of action, invention, youthful rebellion and engaging James Bond pastiche perfectly captured in adaptations by writer Antony Johnston and manga artists (and sisters) Kanako Damerum & Yuzuru Takasaki.

They’re well worth further investigation, but remember: even though this is a notionally a children’s book there is a lot of realistic violence and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2006 Walker Books Ltd. Based on the original novel Stormbreaker © 2000 Stormbreaker Productions Ltd. All rights reserved.