X-Men: The Hidden Years volume 1 (of 2)


By John Byrne, Tom Palmer, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-9048-6 (TPB/Digital edition)

During its initial 1960s run, X-Men was never one of young Marvel’s top titles, but it did secure a devout and dedicated following. Launching with moody, manic creative energy, dripping with Jack Kirby’s inspired heroic dynamism, the series comfortably transited into the slick, sleek illumination of Werner Roth, even as the blunt tension of alienated outsider-kids settled into a pastiche of college and school scenarios familiar to the students who were the series’ main audience.

The core team comprised tragic Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, golden rich boy Warren Worthington/Angel and erudite, brutish genius Henry McCoy/Beast, in constant heart- and back- breaking training with Professor Charles Xavier. The wheelchair-bound (and even temporarily deceased) telepath was dedicated to brokering peace and fostering integration between the masses of humanity and emergent mutant race Homo Superior.

After a brief time trying to fit in the normal world, Jean Grey/Marvel Girl returned to the team, which was also occasionally supplemented by Scott’s brother Alex – a cosmic ray fuelled powerhouse codenamed Havok – and mysterious magnetic minx eventually dubbed Polaris, although she was usually referred to as Lorna Dane.

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. A few years previously Neal Adams had stunned the comics-buying public with his horror anthology work and revolutionary superhero stylings on Green Lantern/Green Arrow and Batman. Now, on this relatively minor title – aided and abetted by writer Thomas in iconoclastic form and inker Tom Palmer producing some of the finest work of his career – the artist expanded the horizons of graphic narrative through boldly innovative, intensely paranoid dramas pitting mutants against an increasingly hostile world.

Subtly – and bravely – pitched at an older audience, the succession of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and completely escaped the attention of the greater mass of the buying public. Without those tales the modern X-phenomenon could not have existed, but back then they couldn’t save the series from cancellation. The cruellest phrase in comics is “ahead of its time…”

The series died despite every radical innovation devised by a succession of supremely talented creators. The last published original tale saw the mutants hunting The Hulk – or rather Bruce Banner – in an attempt to save Professor X from a coma induced by his psychic war against merciless, marauding extraterrestrials the Z’nox.

Adams ended his artistic tenure in grand style in that astounding alien invasion epic, but had moved on by the final outing (X-Men #66, cover-dated March 1970).

Although gone, the mutants were far from forgotten. Standard policy at that time to revive defunct characters was to pile on guest-shots and release reprints. Cover-dated December 1970, X-Men #67 saw them return, reliving early classics whilst a campaign of cameos carried them until the “All-New” team debuted in 1975.

One of the many kids utterly beguiled by the series’ transformation under Thomas & Adams was John Byrne. In 1999 he created a retroactive series in-filling untold events and exploits in the days between cancellation and the birth of the modern team. Pencilling in a passable blend of Adams and his own unique style, with Palmer triumphantly back on inks, Byrne took up where Thomas had left off, detailing untold secret adventures crafted with the advantage of 20-20 hindsight in respect to the decades of continuity that had since passed…

This first of two compilations collects X-Men: The Hidden Years #1-12 (originally published between December 1999- November 2000), and opens with a short teaser/prologue used to promote the series in other Marvel releases.

Featuring a younger, headstrong team far more fractious, aggressive and uncertain than ever seen in contemporary times, the uncanny action sees ‘Test to Destruction’ find the weary mutant heroes seemingly battling an ambush of old foes, only to discover that their peril is a cruel workplace assessment by their surprisingly militant and harsh “resurrected” tutor.

Continuity completists should note this mini-saga occurs between panels of X-Men: The Hidden Years #1, which launched a month later and – whilst recapping all those 1960s classics – dictated that the team revisit ‘Once More the Savage Land’’. This they do without Iceman, who had hot-headedly quit over Xavier’s callous tests and patronising attitude. If he was honest, though, the fact Alex was monopolising Drake’s dream girl Lorna didn’t help…

The team’s voyage south is to confirm the death of archenemy Magneto, but the disgruntled disenchanted heroes quickly fall foul of the steadfast principle dictating that somehow no modern vehicle reaches the primordial preserve without crashing. Narrowly surviving disaster, Angel, Beast and Cyclops are ministering to comatose Jean when they are ambushed by savages, and upon awakening learn Marvel Girl is dead and has been despatched to the Land of the Dead…

The shock is somewhat ameliorated in #2’s ‘The Ghost and the Darkness’ when erudite scholar Henry McCoy deduces exactly what that means here, before saving despondent Scott from suicide-by-T-Rex, and leading his chums in search of her.

Meanwhile in America, Bobby learns of the mission’s failure and that Xavier has sent X-novices Alex and Lorna after them, even as a continent away, Angel’s ultra-wealthy girlfriend Candace Southern buys herself into the crisis…

In a hidden city of freaks at the bottom of the world, the apparent corpse of Marvel Girl has been harvested by eerie priests of an exploitative cult able to raise the dead and rejuvenate the aged and decrepit. The Keepers of the Way have been exploiting the outer tribes’ practice of abandoning their old and sick for centuries, covertly building a monumental forced-labour camp of grateful slaves in an artificially extended underclass. Now, however, that dark paradise and the unstable radioactive volcano it’s built on is nearing its end.

Moreover – as quietly recovering Marvel Girl overhears – the secret rulers have recently started taking survival advice from what appears to be the ghost of Magneto…

Breaking into the citadel, the male X-Men dispel one ancient myth when Cyclops is killed and spontaneously resurrects without the actions of Keepers, leading to the exposure of another factor sustaining the priest-caste’s autonomy…

With enemies all around, Warren is separated from his teammates in ‘On Wings of Angels’ meeting another avian outcast even as Alex and Lorna beat the odds and land mostly in one piece. Even greater fortune blesses them when jungle wonders Ka-Zar and his sabretooth Zabu spot them and take charge of the rescue mission…

In the Keeper city, as Jean is overcome by Magneto, the truth of its imminent explosive doom is uncovered by her fellow X-Men. Angel and mute ally Avia reunite with the other guys in the hangar of a truly unique survival vehicle designed by the Keepers, just as the kingdom is engulfed in boiling lava. Their rush to escape latterly extends to and includes a fully alive master of magnetism in #4’s ‘Escape to Oblivion’

As the reunited mutants are carried every way the wind blows, Iceman has made his own way to the Savage Land and Candy Southern breaks into the X-Mansion for a ferocious confrontation with Professor X. Unaware that Ka-Zar, Alex and Lorna are still trekking through the green hell of the Savage Land, the X-Men and Magneto’s mob of mutant minions are helpless ‘Riders of the Storm’, with the escape vehicle disintegrating around them. When the maelstrom intensifies and the fragmenting vessel is blown thousands of miles adrift, McCoy falls overboard…

Some of that aforementioned hindsight then manifests in issue #6 as ‘Behold a Goddess Rising…!’ reveals how The Beast’s plummet to earth lands him in rural Kenya at the feet of a young weather goddess called Ororo

As Professor X and Candy come to an “arrangement” in Westchester County, on the outskirts of the dinosaur-infested Savage Land, Iceman – battered, bruised and briefly amnesiac – is saved from Pteranodons by energy-leach Karl Lykos. In Africa, McCoy is in earnest conference with the weather-warper. She had created a storm to serve her followers, but somehow the event was usurped by some mystery force, expanding to lethal, continent-spanning dimensions.

Having landed but separated but safely, Jean searches for her teammates, unaware Scott is helpless before the culprit, another mutant who has learned to predate on other Homo Superior…

When the other X-Men – past and future – converge on monstrous Deluge, they are easily overcome whilst back in the Savage Land, Ka-Zar, Alex and Lorna aid the survivors of the resurrection volcano, whilst hundred of miles distant, under that now-diminishing storm in the South Atlantic, the trawler “Sigurd Jarlson” pulls a couple of winged freaks out of its nets…

‘Power Play’ in #7 finds the defeated Kenyan contingent rally, escape certain death and apply all their wits, strength and a venerable old tactic to defeat Deluge, whilst under Antarctica, Lykos and Drake bond with the hero utterly oblivious to who Lykos is and what he did to Iceman when they first met. At sea, Angel and Avia learn that their saviours plan to sell them to a unique freak show just as the main X-team reach home in time to be pressured into another manic mission.

With additional inking by Joe Sinnott, #8 reveals a ‘Shadow on the Stars’ as the Fantastic Four of that era (Mr. Fantastic, The Thing, Human Torch and Inhuman princess Crystal) accompany Xavier and the X-Men after the Z’Nox. Although his epic psionic endeavours saved Earth from the marauding space parasites, it only served to unleash them upon other civilisations and now the Professor and Reed Richards intend to rectify that callous dereliction of duty. However, as the star trek unfolds something ancient, cosmic and fiery waits in anticipation for Jean Grey…

And in the Savage Land, the last remnants of the scattered X-Men reunite when Ka-Zar leads Alex and Lorna to Iceman… and Lykos…

X-Men: The Hidden Years #9 anticipates calamities and tragedies to come as ‘Dark Destiny’ finds Marvel Girl test-driven by the Phoenix Force, before being driven off, leading to a spectacular final confrontation with the Z’Nox.

Back on Earth, another plot thread is attached as in suburban Illinois, a little girl discovers a new trick she can play with her dolls…

As Xavier and McCoy investigate a potential New Mutant and learn that ‘Home is Where the Hurt is…’. the remaining team hunt for missing Warren and walk into a trap laid by the Brotherhood of Evil Mutants (Mastermind, Unus the Untouchable, The Blob and evil Professor X analogue Kreuger).

Happily, in ‘Destroy All Mutants’, Candy provides a very human X-factor to tip the scales, but nothing can help the Illinois embassage as little Ashley Martin is corrupted by her power and loses control of the Sentinel she’s “befriended”, forcing Xavier into a pragmatic but cruel sanction…

In the Savage Land, the illusory period of peace ends for the heroes when Magneto and his Mutates attack, sparking the return of Bobby’s memories and triggering the transformation of repentant Lykos into rapacious monster Sauron. ‘And Death Alone Shall Know My Name’ wraps up the first year of untold tales as the scattered mutants reunite to rescue Iceman, Havoc and Lorna, bombastically battling Magneto’s minions and closing with a cameo by Sub-Mariner that segues neatly into the classic saga told decades ago in Fantastic Four #101-104 (That’s not included here. You’ll need another collection for that slice of magnificence.).

Closing this fan-friendly compilation is a cover and variant gallery sans text for all art lovers.

Fast and furious, but ridiculously convoluted, this is a huge thrill for anyone drenched in X-lore and superbly illustrated in prime Fights ‘n’ Tights mode, but I fear might be a stretch for casual readers or newcomers to the many worlds of X.
© 2017 Marvel Characters, Inc. All rights reserved.

Werewolf by Night Marvel Masterworks volume 1


By Gerry Conway, Len Wein, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, & various (MARVEL)
ISBN: 978-1-3029-3346-3 (HB/Digital edition)

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – these trials of a turbulent teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes.

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties. The only real exception to this was a mass-move into horror titles (or more accurately “monster titles” – the CCA still vetoed “horror”): a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became again acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf by Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

Accompanied by an introductory reminiscence from Roy Thomas, this copious compendium collects the early adventures of a young West Coast wild one by re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-8 and a guest-shot from Marvel Team-Up #12 cumulatively covering February 1972 to August 1973.

The moonlit madness begins with that landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 and on sale as 1971 closed, ‘Werewolf by Night!’ (Marvel Spotlight #2) was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog in the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which began with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepdad Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night, transforming for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen hears her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line is cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified on realising how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining – even in vulpine form – from attacking Philip Russell…

The second chapter sees the reluctant nocturnal predator rescue Lissa from a rowdy biker gang (they were everywhere back then) and narrowly escape the cops, only to be abducted by a sinister dowager seeking knowledge of a magical tome dubbed the Darkhold. This legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods, he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood screenwriter Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the kid nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

The episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (cover-dated September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living just long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing an ancient horror to possess him in WbN #3, in ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as cruelly savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding part ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky and penultimate monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, after we which we pause for now with a slight but stirring engagement in Marvel Team-Up #12, where Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’

As webspinning wallcrawler meets wily werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA for more feral fury in a future issue…

With covers by Neal Adams& Tom Palmer, Ploog, Gil Kane and John Romita, this collection is supplemented with an unused Ploog cover for Marvel Spotlight#4; a gallery of original Ploog art pages and a previous collection cover by Arthur Adams & Jason Keith. A moody masterpiece of macabre menace and all-out animal action, this tome shares some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fear fan or drama addict. If you crave a few fun frightmares, go get your paws on this.
© 2022 MARVEL.

Benny Breakiron volume 1: The Red Taxis


By Peyo, with backgrounds by Will: translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-409-4 (HB/Digital edition)

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and American comics in Mickey, Robinson and Hurrah!, he developed his own artistic skills, but war and family bereavement forced him to forgo further education and find work.

After toiling as a cinema projectionist, in 1945 he joined C.B.A. animation studios, where he met André Franquin, Morris and Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time he submitted comic strips to the burgeoning post-war comics publishers. The first sale was in April 1946: Pied-Tendre, a tale of American Indians which saw print in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlouit, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs.

Culliford – now using the nom de plume Peyo – would gradually turn those adorable little mites (known to us and most of the world as the Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960, Benoit Brisefer – AKA Benedict Ironbreaker (Steven Sterk in Dutch) – debuted in LJdS #1183 (December 1960). With some slyly added tips of the beret to Siegel & Shuster’s Superman (check out that cover, fanboys!), what gently unfolds are wry bucolic romps of an extraordinary little lad living a generally quiet life in an unassuming little French – or maybe Belgian? – town.

Quiet, well-mannered and a bit lonely, Benny is the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap huge distances and run faster than a racing car. He is also generally immune to all physical harm, but his only real weakness is that all his strength deserts him whenever he catches cold… which he does with frightening ease and great frequency…

Benny never tries concealing his powers but somehow the adults never catch on. They usually think he’s telling fibs or boasting, and whenever he tries to prove he can bend steel in his hands the unlucky lad gets another dose of the galloping sniffles!

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a soap bubble and a shrug can topple trees...

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth – and later as both Benny Breakiron and Steven Strong – our beret-wearing wonder appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoit as years passed. Willy Maltaite (“Will”), Gos, Yvan Delporte, Françoise Walthéry and Albert Blesteau all pitched in, and Jean Roba created many eye-catching LJdS covers. However, by 1978 the demands of the Smurfs were all consuming and all the studio’s other strips were dropped.

You can’t keep a good super-junior down though and, after Peyo’s death in 1992, his son Thierry Culliford & cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and Co. between 1960 and 1978.

Thanks to US publisher Papercutz, some – but not yet all! – of the gloriously genteel, outrageously engaging power fantasies are available to English-language readers again, both as robust full-colour hardbacks and eBooks, and this initial exploit begins in sedate micro-metropolis Vivejoie-la-Grande, where the sweet kid goes about his solitary life, doing good deeds in secret and being as good a boy as he can.

However, his sense of fair play is outraged when aging taxi driver Monsieur Dussiflard becomes the target of a dirty tricks campaign by new company Red Taxis. When he and the incensed cabbie challenge the oily company CEO in his flashy high-rise office, Benny is shooed away and the elderly driver vanishes.

Suspicions aroused, Benny investigates and is attacked by thuggish Red Taxi employees. Only after thrashing and humiliating the goons does Benny realise that he still doesn’t know where Dussiflard is, so he retroactively throws the fight…

Just as he is imprisoned with his fellow abductee, the worst happens and the bombastic boy comes down with a stinker of a cold! Helpless as any other 8-year old, he’s stuffed in a crate with the codger cabbie and loaded onto a freighter headed to the Galapagos Islands…

With all opposition ended, the Boss and his Red Taxi stooges begin the final stage of a devilish plot, utterly oblivious to the dogged determination of Benny – who escapes the ship and an alluring tropical paradise, impatiently waits for his cold to clear up and none too soon sets off on a race against time, the elements and his own woefully-lacking knowledge of geography if he is to stop the ruthless criminals…

A superbly sweet and sassy spoof and fabulously winning fantasy of childhood validation and agency, The Red Taxis offers a distinctly Old World spin to the notion of superheroes and provides a wealth of action, thrills and chortles for lovers of astounding adventure and incredible comics excellence.
© Peyo, 2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Dreadstar -The Beginning


By Jim Starlin with Tom Orzechowski (Dynamite Entertainment)
ISBN: 978-1-60690-119-9 (HB/Digital edition)

Comics’ creative renaissance began during the 1980s and resulted in some utterly wonderful strip sagas, which shone briefly and brightly within what was still considered a largely niche industry. Many passed from view as business and art form battled spiralling costs, declining readerships and the perverse and pervasive attitude of the wider world. This was an era when comics were considered the natural province of morons, mutants and farm animals (I’m paraphrasing)…

Unlike today, way back then most grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little approval – or even notice – in the wider world of popular fiction.

Everything changed with the advent of the Direct Sales Market for comic books (and related interests like cards, posters and toys). Benefitting from a more targeted approach to selling, specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats and profit from any peripheral merchandising that might accrue.

All that unleashed innovation led inescapably to today’s high-end, thoroughly respectable graphic novel market which – with suitable and fitting circularity – is now gathering and re-circulating many of the breakthrough tales from those times: not as poorly distributed hard-to-find serials and sequences, but in satisfyingly complete stand-alone books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all competitors and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As independently published titles hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a fresh, music-&-literature-based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from literary adaptations to out-world in-continuity landmarks of the Marvel’s own in-house characters like ‘The Last Galactus Story’, plus numerous serial stories which would become compelling forerunners of today’s graphic novel industry.

EI’s first issue also discretely began a soft and gradual introduction to one of the era’s biggest Indie sensations: Vanth Dreadstar

This collection gathers a number of stories culled from an assortment of places. The saga started in Epic Illustrated (#1-9, 12 and 15; spanning Spring 1980 to December 1982), whilst tangentially diverting in 1981 to Eclipse Graphic Album Series #5 (The Price) and 1982’s Marvel Graphic Novel #3: Dreadstar – all laying groundwork for one of the most successful creator-owned comic characters of the era… and one of the most long-lived.

Re-presented here in the original monochrome or painted full-colour, with writer/artist Starlin aided and abetted by letterer by Tom Orzechowski, these tales and this edition feature art remastered by Jerron Quality Color, Mike Kelleher and Digikiore Studios.

Already a big gun thanks to his run on Captain Marvel, the engendering of mad Titan Thanos and the reinvention of Adam Warlock, Starlin cemented his cosmic creator credentials and indulged his preoccupation with death and nihilism through grandiose serialised saga Metamorphosis Odyssey.

Delivered in painted grey-tones, it began with the introduction of mighty alien wizard Aknaton: savant of ancient and benevolent race the Osirosians. These masters of the cosmos were perturbed by the advent of rapacious barbarian species the Zygoteans, slowly and inexorably conquering planets and eradicating all life in the Milky Way galaxy.

Aknaton’s people fought back on behalf of all creation, but knew that their resistance was numbered in mere millennia before the predators would triumph.

Unsettled by the prognostication, Aknaton sets out on a desperate tour of the galaxy, planting life seeds, weaving a web of possibility and even depositing an incredible sword of power in a last-ditch plan which would take a million years to complete…

The first seed flowered in the form of spiritually advanced intellectual monster ‘Za!’, whilst another blossomed into 15-year old ‘Juliet’, abducted by Aknaton from Earth in 1980 just as the Zygoteans arrived to eradicate the rest of her species.

The mage’s last living puzzle piece was butterfly-winged psychic ‘Whis’par’ whose gifts and sensitivities easily divined the dark underpinnings of Aknaton’s ambitions…

During this chapter the artwork transitioned into full-painted colour, and by the time the wizard reached war-torn ice-world Byfrexia to recruit ‘Vanth’, cosmic conflict was in full phantasmagorical flow. This emotionless resistance leader battling the Zygoteans was a man with incredible physical powers, bestowed by a magic sword he had found: the very weapon Aknaton has planted eons previously…

‘The Meeting’ between Vanth and his notional maker is interrupted by Zygotean killers, affording the wizard opportunity to assess his handiwork in action. He quickly realises the hero is far more powerful than he had intended…

Nevertheless, the quest moves on to a recently-razed paradise, but ‘Delloran Revisited’ is merely one step in a search for an ultimate weapon so long lost, so well hidden, that Aknaton has no clue to its current location…

Appraising his unique team of one final push, Aknaton enjoys ‘Sunrise on Lartorez’ before absenting himself to meet God and discuss ‘Absolution’, after which a ‘Requiem’ sounds for life as the Zygoteans find them and light the skies with ‘Nightfire’.

Forced into precipitate action, ‘Dreamsend’ turns into ‘Doomsday!’ as Aknaton’s plan finally comes into play – with cataclysmic effect…

A million years later, an energy bubble bursts in another galaxy and sole survivors Aknaton and Vanth find themselves on a rural world not much different from any other. They still have business to settle and only one will walk away from the ‘Aftermath’ of what they’ve perpetrated…

With the illustration reverting to painted monochrome, sequel The Price is set in that new “Empirical Galaxy”: one riven by unending war between intergalactic robber barons The Monarchy and omnipresent mystico-political religious order The Instrumentality. Over 200 years these instinctive enemies have taken half a galaxy each and now battle to maintain a permanent stalemate. The economies of both factions depend on constant slaughter, but never outright victory…

At the heart of that strained environment, rising Instrumentality Bishop Syzygy Darklock is drawn by arcane forces and the diabolical plotting of terrorist mage Taurus Killgaren onto a path of inescapable doom and destruction.

It begins with the demonic assassination of Darklock’s brother; leading the outraged cleric onto a path of damnation and revelation: gaining immense mystic power and wisdom but only at the cost of sacrificing everything he ever loved. He is also forced to share Killgaren’s infallible vision of the fearful future and the role a man named Dreadstar will play in the fate of the universe…

After the huge success of The Death of Captain Marvel in Marvel Graphic Novel #1, Starlin was eagerly welcomed back for the third release. Here he finally and officially launched Dreadstar as a creator-owned property that would kickstart the Epic Comics imprint into life.

The full-colour painted story focused on Vanth the man, with the immortal Cold Warrior abandoning his sword and warlike ways, and settling down to decades of family and farming on isolated agri-world Caldor with retired Instrumentality researcher Delilah.

Toiling beside its gentle gen-gineered cat-people who operate the farm planet, Vanth found a kind of contentment, which was only slightly spoiled when a bizarre being named Syzygy Darklock sets up his tent in the mountain wilderness and begins tempting the old soldier with tales of the outer world and veiled promises of great knowledge and understanding.

Vanth is with the savant when Monarchy ships attack Delilah and the cat-folk. In the wake of their casual atrocities, he renounces his vow of peace and resolves to end the stupid, commercially expedient war his way…

The drama concludes with ‘Epilogue’: one last monochrome moment first seen in Epic Illustrated #15, and designed as a bridging introduction to the hero’s regular comic book debut. Vanth and cat-man ally Oedi are trying to quietly get off Instrumentality mining colony The Rock, but Dreadstar is nigh-fatally distracted by a worker who is the very image of Delilah.

However, before he can do anything really stupid, the mine roof caves in, threatening all his ambitious plans to bring peace and stability to the Empirical Galaxy…

To Be Continued…

Bold, bombastic and potently cathartic, this is no-nonsense space opera with the just the right amount of deep thought, comforting cynicism and welcoming pop philosophy adding flavour to the action and spicing up the celestial grandeur. Above all this is smart, trenchant, timelessly uncomplicated fun for grown-up space freaks, well worth a few moments of your time…
© 2010 James Starlin. All rights reserved. Dreadstar is a registered trademark of James Starlin, and the Dreadstar logo and all characters and content herein and the likenesses thereof are also trademarks of James Starlin unless otherwise expressly noted.

Mega Robo Bros book 6: Carnival Crisis


By Neill Cameron, with Austin Baechle (David Fickling Books)
ISBN: 978-1-78845-298-4 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in a sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t fight punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. As surprisingly famous and renowned robotics boffin Dr. Nita Sharma she harbours some shocking secrets of her own…

Life in the Sharma household tries to be normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing difficult jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world now knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned that he might be their older brother. Even so, they had to destroy him and now Alex is increasingly traumatised by the act…

Over the course of that case they learned that fifteen years previously Mum was a brilliant young roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding discoveries had earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity…

Robertus had allowed Nita to repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A collection of shorter, ominous interlinked exploits, Carnival Crisis opens with a potential disaster in the city as human negligence drives a giant building-bot into overload and a destructive but oddly beautiful rampage. The Bros are quickly on the scene but wild Freddy can’t understand why Alex won’t let him blast the rogue to scrap with his new augmented power-set, and instead rambles on about a peaceful solution. Happily, newlywed R.A.I.D. operatives Susie and Zahra Abdikarim are more amenable to suggestion…

The world gets suddenly more dangerous when a fishing boat and its robot-bashing skipper goes missing in the North Sea. The Bros meanwhile are having extremely different reactions to a TV documentary about them and their defeat of Wolfram.

Freddy’s sheer smug glee can’t be contained, but Alex discovers that not all humans – his classmates included – are robot tolerant or friendly. Many of them already constantly ask if Alex is a boy or a girl and some don’t even consider Alex human at all …

However, as the school prepares for the upcoming London Carnival and unattainable Jamila starts being friendly, his anxiety over being “normal” start to fade… but only until Susie seconds the Bros for an emergency mission to the North Sea.

Unexplained electromagnetic phenomena and missing vessels lead to a scanning dead-zone which is ultimately revealed as a vast sea platform. A hostile encounter with warbots exposes a cloaked robot utopia and sanctuary of liberated mechanoids that has declared independence from humanity. The ambassador communicating with them calls it “Steelhaven”…

With the intruding humans in protective custody, Alex and Freddy meet the inspirational liberator: a completely rational and rebuilt Wolfram. The metal messiah has developed astounding new powers based on the Kerchatov reactors they all share and offers to teach them. All they have to is leave their old home and acknowledge humanity as the eternal enemy of robots…

When the enforced détente between Steelhaven’s peacekeepers and R.A.I.D. commandos breaks down, it’s all Alex can do to broker a ceasefire and get the humans away, but the confrontation has deeply disturbed him…

Even more upset is Baroness Farooq and her bosses, who all know an existential threat to civilisation when they see one. As the Bros debriefing continues, Alex realises how tenuous his own status is as the politicos interrogate him and make plans against “his kind”. When they get home, he also realises just how much he and Freddy are fighting these days and that he’s had a headache for so long it feels normal now.

During a Royal Garden Party at Buckingham Palace, Alex struck up an unlikely friendship with equally publicity-shy Crown Prince Eustace, and when his interfering sibling spies on their eChats, the clash that results shatters the house – more than once…

Even when some rapid remodelling gives each Bro a room of their own, more discord follows when they fractiously divide the toys, comics and friends…

Left to his own devices Alex starts practising and soon he’s able to do some of the things the reborn Wolfram can. Tensions peak and events come to head on the day of Carnival. Dad and Grandma are running a refreshment stall – but not keen on using mum’s new cyber-creations Tea-bot and Mr. Donut – when an eerie electronic signal cause all the mechanical and artificial attendees to go berserk. Although immune to the mass-malfunction burst, Alex and Freddy are in agony and can barely protect the terrified humans. Thankfully, tech-savvy classmate Mira tracks the signal to long-gone menace Robot 23 before hacking it, but that only makes the chaos worse and promises imminent and impending “robot revolution”…

R.A.I.D.’s heavy handed response is a blamestorming investigation that further alienates Alex. He’s also found sites of a group called “Humanity First” who advocate quite horrific things to be done to robots. They are growing in popularity so fast…

When mean kid Jamal tauntingly mimics those acts at school, he’s supported by a teacher and Alex storms off in disgust, heading to R.A.I.D. HQ and the hologram Playroom to safely and cathartically express his frustrations. Typically, Freddy is already there and this time the ensuing fight has collateral casualties, damaging the programming of Stupid Philosophy Penguin and provoking the equivalent of a seizure in Alex…

After a week of tests, mum has some answers, but they’re truly scary.

The siblings were designed to grow, adapt and change and now Alex has reached the stage that will determine the final configuration. However – and totally amplifying the feelings of alienation, isolation and abnormality – the elder Robo Bro is confronted with infinite choice including shape, orientation, configuration and especially gender, just when he/she/they/it have never been less certain of who Alex Sharma is or wants to be…

The literally explosive reaction is barely containable, and only foreshadows more strife to come…

Crafted by Cameron and colouring assistant Austin Baechle, this rip-roaring riot isn’t quite over yet. Adding informational illumination are a dossier of R.A.I.D. data files on Alex, Freddy, Susie, Zahra, Mr. Donut, Tea-Bot and Wolfram, plus activity pages on ‘How To Draw Monsieur Gorilla!’ and ‘How To Draw Mr. Donut’, and Bonus Comic! vignettes ‘Trikey the Robot Triceratops! in Trikey Tries to Fit In’ and Alex & Freddy enduring a ‘Mega Robo Blackout’ before helpfully making the drama into a crisis…

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this collection also and primarily blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2023. All rights reserved.

Mega Robo Bros Carnival Crisis will be released on August 3rd 2023 and is available for pre-order now.

Angel Catbird volumes 1


By Margaret Atwood, Johnnie Christmas & various (Dark Horse Books)
ISBN: 978-1-50670-063-2 (HB/Digital)

Margaret Atwood is a multi-award-winning novelist with a string of laudable, famous books (The Handmaid’s Tale, The Blind Assassin) to her name and a couple of dark secrets. As disclosed in her Introduction to this fun-packed fantasy romp, she loves cats and comics and has done so all her life. Thus Angel Catbird: a trilogy of original, digest-sized, full-colour hardbacks relating the outrageous and fantastical adventures of races of wondrous creatures who have lived unknown amongst us from time immemorial… and how an accidental crossbreed newcomer shakes up all their worlds…

Scripted and co-designed by Atwood, the lively saga is illustrated by Johnnie Christmas (Swim Team, Tartarus, Crema), with colours from Tamra Bonvillain (Wayward, Rat Queens) and lettered by Nate Piekos of Blambot® and begins as genetic engineer and neophyte private sector worker Strig Feleedus rushes to finish a crucial “super-splicer” formula for his creepy boss.

Muroid Inc.’s owner Dr. Muroid has a thing for rats and is extremely eager for Strig to complete his assignment. His perpetual harassment even extends to covert surveillance through mechanically augmented rat spies…

Upon learning Feleedus has made a midnight hour breakthrough, the deranged doctor pesters the exhausted wage-slave into bringing the results straight in, provoking a horrible accident involving Strig, pet cat Ding, a passing owl, a speeding automobile and the spilled gene-splicing agent prototype…

When Strig comes to, he has been transformed into a bizarre human/cat/bird hybrid who can fly and voraciously gobble down rats, but that’s only the beginning…

Despite eventually regaining his original form, Strig is suddenly made aware of a whole new world he never imagined possible. His senses – especially smell – have become greatly heightened. Co-worker Cate Leone, for example, becomes far more interesting when his nose comes into play. Most intriguing is the fact that somehow Feleedus can understand what birds and alley-cats are saying…

Before long, Strig is submerged in an astonishing new existence: one where animals live exotic alternative lives as half-humans and one to which he has been admitted only through the auspices of his accidental exposure to the super-splicer compound.

Tragically, when he discovers just why Muroid wanted the serum in the first place, it sparks a deadly and explosive interspecies war with the “Angel Catbird” and his shapeshifting animal allies on one side and mad Muroid’s mutant rat hordes on the other.

To Be Continued…

This turbulent tome is high on catnip-coated comedic action-adventure and includes a wealth of attention-grabbing extras such as a large art gallery by illustrative stars David Mack, Fábio Moon, Tyler Crook, Matt Kindt, Jen Bartel, Troy Nixey, David Ruben and Charlie Pachter; a fascinating and extensive annotated Sketchbook section from both Christmas and Atwood, plus a detailed and informative rundown on how Bonvillain turns line-art into extraordinarily complex colour pages.

This book has an ulterior motive and secret life too. Pages are copiously footnoted with facts and advice on how to protect felines and avians from harm: originating from the charity catsandbirds.ca, and the tale you enjoy is designed to promote their message of simultaneously keeping cats safe and saving bird lives. Why not look them up and make a donation?

Playful and sly with slickly hidden, razor-sharp edges, this a fable of frolicsome fantasy all mixed up with Fights ‘n’ Tights fun that will delight animal lovers and old-fashioned superhero fans.
Angel Catbird ™ & © 2016 Margaret Atwood. All rights reserved.

Tex: The Lonesome Rider


By Claudio Nizzi & Joe Kubert. English adaptation by Pete Carlsson & Philip R. Simon (Dark Horse)
ISBN: 978-1-61655-620-4 (HB) eISBN: 978-1-63008-169-0

One of the most popular western strips ever created, Tex premiered in September 1948, brainchild of writer Gian Luigi Bonelli and artist Aurelio Galleppini. Very much an Italian synthesis of classic Hollywood western fare, the strip is both mythically traditional and unflinchingly dark in a way US material wasn’t until the advent of “spaghetti westerns” in the 1960s. Gosh, I wonder if there’s some kind of connection there?

Bonelli was a prolific writer of books, articles, screenplays and comics for over 50 years and Galleppini eventually dropped a prestigious career as a book illustrator to draw approximately 200 issues of Tex and 400 hundred covers.

Comics featuring Tex Willer and his legendary allies Kit Carson, Kit Willer and Tiger Jack have been exported far and wide for decades, scoring big not only across Europe, but also in Brazil, Finland, Turkey, India and elsewhere. Guest artists for specials have included Ivo Milazzo, Jordi Bernet and the masterful Joe Kubert.

Kubert was born in 1926 in rural Southeast Poland (which became Ukraine and – if tyranny wins – might well be Outer Russia by the time you read this). When he was two his parents emigrated to America where he grew up a proud Brooklyn kid. They also encouraged him to draw from an early age and the precocious prodigy began a glittering career at the start of the Golden Age, before he was even a teenager.

Working and learning at the Chesler comics packaging “Shop”, MLJ, Holyoke and assorted other outfits, he began his close association with National/DC in 1943. A canny survivor of the Great Depression, Joe also maintained outside contacts, dividing his time and energies between Fiction House, Avon, Harvey and All-American Comics, where he particularly distinguished himself on dazzling originals The Flash, Hawkman, Wildcat and Doctor Fate.

In the early Fifties he and school chum Norman Maurer were the creative force of publishers St. Johns: creating evergreen caveman Tor and launching the 3D comics craze with Three Dimension Comics.

Joe never stopped: freelancing for EC’s Two-Fisted Tales, Avon’s Strange Worlds, Lev Gleason Publications & Atlas Comics until 1955 when, with the industry imploding, he took a permanent position at DC, only slightly diluted whilst he illustrated the contentious and controversial newspaper strip Tales of the Green Berets (1965-1968). From then, he split his time drawing Sgt. Rock and other features, designing covers and editing DC’s line of war comics. He also drew plenty of westerns – such as DC’s incarnation of Firehair, Tomahawk and Son of Tomahawk. At the time most people retire, he opened and ran (employing a host of new funnybook superstars beside many of his fellow comics veterans) a comics school when not creating a host of superb, hard-hitting mature reader graphic novels such as Fax from Sarajevo, Jew Gangster and Yossel: April 1943. The Joe Kubert School of Cartoon and Graphic Art still trains and mentors the coming generation of arts industry giants…

Hugely popular and venerated in Europe, Kubert stretched his wings in 2000 by adding Tex to his list of achievements in a project written by Claudio Nizzi for Sergio Bonelli Editore’s premier imprint Tex Albo Speciale/Texone.

Nizzi began writing comics in 1963, and authored many popular series – like Larry Yuma, Captain Erik and Rosco & Sonny – before heading to Bonelli in 1983 to craft stories of Mr. No, Nick Raider and Tex.

As is the case with all such long-lived action icons, the working premise of this Western Wonder is devilishly uncomplicated. Outlaw Tex Willer clears his unjustly besmirched name and joins the Texas Rangers. He marries an Indian maiden and becomes honorary chief of the Navajo “Eagle of the Night” after she dies.

Over years, Tex travels far and wide dispensing justice and encounters every kind of peril you might have seen in western films. However, like any great comics character, he also has a few outlandish arch-enemies such as evil prestidigitator Mefisto, piratical foreign prince Black Tiger and malign master of disguise Proteus.

After being published to great success and acclaim in Italy in 2001 as The Four Killers, this particular tale was made available to English speakers in 2015; packing the entire pulse-pounding saga into one fearsome fable of electrifying energy and dogged determination.

Following an informative and appreciative Foreword by co-translator/letterer Pete Carlsson, the drama opens with the aging lawman approaching the remote farm of his old friends the Colters. He will not get there in time…

On finding the family’s slain and defiled bodies, doctored to appear victims of an “injun” outrage, Tex reads trail signs and deduces the killers are three white men and a renegade Indian, and resolves to arrest them. At this stage, he is ready to let the law judge them. However, after being ambushed and thrown him off a cliff, the miraculously still living manhunter is ready to do whatever is necessary…

When the killers split up, the patiently remorseless peacekeeper becomes repeatedly snared in webs of brutal violence the quartet spin around themselves. Many more will die before justice is finally served…

Raw, primal and visually grandiose, Tex: The Lonesome Rider is a stripped-down epic of the genre in the manner of Unforgiven and Once Upon a Time in the West: a graphic masterclass in civilisation triumphing over chaos and greed, played out in a pitiless arena shaped by Big Sky Country aesthetics and with iconic scenery honed by a matchless craftsman into a major player and contributor to the story.

This is The Western at its most potent, pure and powerful: perhaps the best and credible cowboy comic you’ll ever see…
© 2001, 2005, 2015 Sergio Bonelli Editore. Licensed through Panini SpA All rights reserved.

Hurricane Isle: The Best of Captain Easy and Wash Tubbs


By Roy Crane, edited by Rick Norwood (Fantagraphics Books)
ISBN: 978-1-60699-809-0 (HB)

Modern comics evolved from newspaper cartoons and comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public. They were also highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio barely established and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. They were the most common recreation for millions who were well served by a fantastic variety and incredible quality. Crucially this notionally free entertainment kept readers loyal to the papers that ran a family’s favourites…

From the very start humour was paramount; hence the terms “The Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and raucous vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). As first depicted on April 21st 1924, Tubbs was a diminutive, ambitious and bumbling young store clerk when the feature debuted, but after only three months Crane re-evaluated his little enterprise, making a few changes which would reshape the entire art form…

Having Wash run away to the circus (Crane did much the same in the name of research). the artist gradually moved the strip into mock-heroics, then through a period of gently boisterous action romps to become a full-blown, light-hearted, rip-roaring adventure series. It was the first of its kind and dictated the form for decades thereafter. Crane then sealed its immortality with the introduction of prototype he-man and ancestral moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the yarns became more exotic and thrill-drenched, our globe-trotting little dynamo clearly needed a sidekick and sounding board. After a number of bright and breezy types were tried and discarded, Crane decided on one who could believably handle the combat side of things, and thus, in the middle of a European war in the fairytale kingdom of Kandelabra, Tubbs liberated a mysterious fellow American from a dungeon and history was made.

Before long the mismatched pair were inseparable; tried-and-true travelling companions hunting treasure, fighting thugs and rescuing startlingly comely damsels in distress…

The bluff, two-fisted, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics: a taciturn, raw, square-jawed hunk played completely straight rather than the previously popular buffoon or music hall foil seen in such classic serials as Hairsbreadth Harry or Desperate Desmond.

Moreover, Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster who was just beginning to make waves on the new Tarzan Sunday page at this time.

Tubbs & Easy were as exotic and thrilling as the Ape Man but rowdily rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity. Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster were eager fans taking notes and following suit…

After a couple of abortive attempts starring his little hero, Crane eventually bowed to the inevitable and created a full colour Sunday page dedicated solely to his increasingly popular hero-for-hire. The Captain Easy feature debuted on 30th July 1933, in wild and woolly escapades set prior to his fateful meeting with Tubbs.

Both together and separately, reprinted exploits of these troubleshooters became staples of the earliest comic books – specifically The Funnies from October 1936 and The Comics, from March 1937 onwards.

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of these can be seen in so many strips since, especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz. They have all been collected in the 4-volume Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips. Sadly, no digital versions yet, but there’s always hope…

Those pages were a clearly as much of a joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abruptly and arbitrarily demanding that henceforward, all its strips be produced in a rigid panel-structure to facilitate being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he quit NEA completely, to create wartime aviator strip Buz Sawyer, and Turner became the able custodian of the heroes’ fate.

Wash Tubbs ran until January 10th 1988.

Before all that, however, Wash was the affable and undisputed star of a never-ending parade of riotous monochrome daily escapades and this superb hardback opens with two of them: part of a cherry-picked compilation of ten of the very best adventures of the bombastic buddies. Hopefully it will one day lead to another complete reprinting such as the 18-volume series covering the entirety of the Wash Tubbs run – 1934-1943 – that was published by NBM from 1987-1992. Good luck finding those…

Before the non-stop nonsense begins author and pre-eminent comic strip historian Ron Goulart details all you need to know about the tales in ‘A History of Lickety Whopwhilst editor Rick Norwood provides further background information in his copiously illustrated Introduction, after which we’re plunged into astounding adventure on eponymous ‘Hurricane Isle(which originally ran from February 23rd to June 6th 1928)…

At this time Wash and fellow inveterate fortune-hunter Gozy Gallup are gloating over securing an ancient map which once belonged to the dread pirate Edward Teach… AKA Blackbeard!

As they research the infamous buccaneer and scrabble to find a ship to take them where they need to go, they are unaware that aggrieved enemy Brick Bane – the “Bandit King of Mexico – is hard on their heels and hungry for vengeance. Stalking them as they journey from New Orleans to the Caribbean, he takes a nasty sea captain into his confidence and arranges for that sinister salt to hire out his ship to the treasure seekers. The skipper is unsavoury brute Bull Dawson: destined to become Tubbs’ – and later Easy’s – greatest, most implacable foe…

After travelling to the island with them Dawson, having already removed Bane, springs his trap and turns Wash and Gozy into enslaved labourers, digging with the crew to find the fabled horde. The lads soon rebel and escape into the jungle to search on their own, and also abortively attempt to steal Dawson’s ship.

The wily brute is too much for them, however, and even after the boys finally locate the loot, the malicious mariner reappears to take it from them. The sadistic swine is preparing to maroon them when Bane arrives with a ship full of Mexican bandits and a shooting war begins…

With bullets flying and bodies dropping, Wash and Gozy convince affable deckhand Samson to switch sides and the trio take off for civilisation with the treasure in the hold…

Money comes and goes pretty freely for these guys but by the time ‘Arabia(July 30th – December 12th 1928) opens, they are still pretty flush and opt for a luxurious Mediterranean cruise. Unfortunately Wash’s propensity for clumsy gaffes raises the ire of very nasty sheik Abdul Hoozit Hudson Bey and the affronted potentate swears vengeance when the ship docks in Tunis.

As if icing fate’s cake, when wandering through the bazaar Wash is glamoured by a pair of gorgeous eyes and inadvertently seals his doom by attempting to rescue a girl from a seraglio: Jada is not only a distressed damsel but Bey’s favourite wife…

Heeding the French authorities’ advice to leave town quickly, the lads take off on a camel caravan into the Sahara. They have no idea they are heading into cunning Bey’s trap…

The fact that Jada is the favourite of the incensed chieftain saves them temporarily, but when the sheik finally finds a way to surreptitiously assassinate them, she and her devoted slave Bola dash into the deep desert to save them, and the quartet strike out for safety and freedom together.

That trek dumps them in the clutches of Bey’s great rival Abdullah Bumfellah and leads to a tribal shooting war. Happily, Bola has been busy and found a Foreign Legion patrol to save the day.

And that’s when Jada drops her bombshell. She is actually a princess from a European principality, sold to Bey by her father’s Grand Vizier so that he could steal the throne. Now that she’s free again, Jada must return to liberate her poor people. Despite having to get back to America, Wash won’t shut up about wishing he’d gone with her…

He soon gets the chance. Spanning April 11th through July 6th 1929, ‘Kandelabra’ became the most significant sequence in the strip’s history: introducing Captain Easy in a riotous, rousing Ruritanian epic which we join after Wash reunites with Jada in the postage stamp kingdom she had been so cruelly stolen from.

Our little go-getter infiltrates the government and rises to the rank of admiral of the landlocked realm before overplaying his hand and beingframed for stealing the army’s payroll. Delivered to a secret dungeon he (partially) escapes and finds a gruff fellow American who refuses to share his name but insists on being called “Easy”…

Busting out his new ally, Wash and the stranger are soon caught in a bloody revolution when the aggrieved army mutinies. Before long the Vizier’s cronies are ousted, the vile villain accidentally orchestrates his own demise and regally restored Jada declares the birth of the continent’s newest democracy…

In ‘Desert Island(February 6th – June 7th 1930) Bull Dawson returns to steal Tubbs’ entire fortune, and flies off across America in a bid to escape with his ill-gotten gains. The robbery becomes a nationwide sensation and we join the action as Wash & Easy pursue the fugitive. Tracking Dawson to San Francisco, they continue the chase as the malign mariner takes off in a schooner with our heroes first stowaways and, before long, prisoners…

The sadistic Bull lose face after being thrashed in a no-holds barred fight with Easy, which was mere subterfuge to allow the southern soldier of fortune to pick Dawson’s pocket and recover Wash’s easily portable $200,000 in cash. As the battered thug recuperates, the vessel is hit by a monster typhoon which apparently leaves our heroes sole survivors aboard shattered shards of the schooner.

The wreck fetches up on a desolate Pacific atoll where the boys soon fall into the routine of latter-day Robinson Crusoes. The isolated idyll becomes cruelly complicated when they find the place is already home to a young woman who was the only survivor of an attack by roving headhunters from Borneo. Mary Milton is brave, competent and beautiful and before long the lonely pals are fierce rivals for her affections…

The situation grows dangerously intense and only stabilises when the savages return, forcing the warring suitors to stand together or fall separately…

I think it’s about time that I remind everyone that these stories were crafted a long time ago for audiences with far less progressive ideas than us. There’s no deliberate intention to belittle or deride, but these lovely pages are certainly piled high with outdated assumptions and behaviour. If you are unable to forgive or set aside such treatment, please give this book a miss.

When the brutal battle ends, the westerners are in possession of a sturdy war canoe and opt to risk their lives on an epic ocean odyssey to the nearest outpost of civilisation. It’s only after the voyagers are far out to sea that Wash agonisingly recalls that he left his stash of dollars behind…

The next adventure (running from June 9th – October 1930) immediately follows on, with the weary travellers reaching French Indo-China and, thanks to a friendly soldier, escaping far inland via a mighty river. After days of travel they reach the previously hidden kingdom of Cucumbria and fall foul of the toad-worshipping emperor Igbay Umbay who takes one look at Mary and decides he has to have her…

Being a coward who stole the throne from his brother, this Grand Poobah hasn’t the nerve to simply take her, and so orchestrates a succession of scurvy schemes to get rid of Wash and Easy. Naturally, the boys are too smart and bold to fall for them.

Infuriatingly rising in power and status, aided by young prince Hilo Casino – freshly returned from college in America – the Americans finally seem be out of Umbay’s hair after they agree to lead his armies against supernatural rebel leader ‘The Phantom King

Despite deep misgivings “General” Easy and his aide Washington Tubbs embark upon a campaign that will ravage the hidden kingdom, unseat an emperor, cost thousands of lives and lose them the girl they both love…

A year later, ‘Down on the Bayou(March 12th to July 25th 1931) found the world-weary wanderers nearing home again, only to be arrested as they approach New Orleans in a stolen plane. They were fleeing a clever frame-up in infamous Costa Grande, but without any proof could only evade their US Navy captors and flee into the swampy vastness of the Mississippi Delta…

Lost for days and starving, they are picked up by vivacious gangster’s moll Jean who recruits them into a gang of smugglers and rum-runners who inhabit a huge plantation somewhere between Pelican Island and Barataria, dedicated to various criminal enterprises. Tubbs & Easy soon comfortably settle in amidst the rogues and outcasts, but everything changes when Jean’s brother returns from a smuggling trip. His name is Bull Dawson…

He is prevented from killing our heroes by Jean and the huge Cajun in charge of the outlaw outpost, but takes it badly. With his gang of deadly bodyguards in tow, Bull decides to take over the whole enterprise. A couple of murders later he’s big boss, but also oddly friendly to his most despised enemies.

Maybe it’s a ploy to put them off guard, or perhaps it has more to do with the gang of Chicago mobsters who have come down South, to put an end to the bootlegging mavericks cutting into their profits…

The troubles and bloodshed escalate exponentially and Jean drops her final bombshell: she’s a federal agent working with the Coast Guard to smash the budding criminal empire!

Once the dust settles she has one final surprise in store. In all the years of their friendship Wash could never get his taciturn pal to talk of his past or even reveal his real name. Now the government girl gives Mr. William Lee a message which sends him rushing across country to an old plantation home. Here the astounded Wash hears all about his pal’s shocking life, sordid scandals and abandoned wife… and then he learns the whole truth…

Soon, the impediments and lies which blighted Easy’s life are all removed and the wanderer settles in to a well-deserved retirement with the girl he always loved but could never have. Tubbs moves on, quickly reuniting with old chum Gozy Gallup…

Some weeks later, ever-restless Wash is riding a tramp steamer headed for Europe, intent on paying Jada a visit in Kandelabra but – falling foul of rustic transportation systems – ends up in the similar but so different Principality of Sneezia

Apart from pretty girls, the tiny kingdom has only one point of interest: the world’s dinkiest railway service. Run by aged expatriate American Calliope Simpson, ‘The Transalpina Express(August 13th – November 21st 1931) links Sneezia to sister kingdom Belchia and is the most unique and beloved (by its intoxicated customers at least) service in the world.

Wash is especially keen to learn the business, since being the engineer has made octogenarian Cal the most irresistible man in two countries, fighting off adorable young women with a stick…

Someone’s greatest dream comes true when Simpson finally elopes with one of his adoring devotees and Washington Tubbs become sole operator of the Express, but his joy at all the feminine attention soon sours when Belchia and Sneezia go to war, and both sides want to use his train to move men and material into combat. Of course, the dilemma can only end in disaster and before long our boy is running for his life again…

There’s a big jump to the next yarn which finds Wash and Easy reunited and stowing away on the wrong-est ship imaginable. Quickly caught, they are understandably assumed to be part of the contingent of prisoners bound for the final destination – ‘Devils Island(June 9th to August 30th 1932)…

No sooner are they mixed in with the hopeless prison population than the planning of their inevitable escape begins. However, success only leads to greater peril as they and their criminal confederates take ship with a greedy captain subject to murderous bouts of paranoia and madness…

‘Whales(April 24th – August 30th 1933) is probably the most shocking to modern sensibilities of the perennial wanderers’ exploits. Here Wash & Easy are drugged in a Dutch cafe and dumped aboard one of the last sailing ships to work the whaling trade. Elderly and nostalgic Captain Folly has been convinced by psychotic First Mate Mr. Slugg to compete one last time against the new-fangled factory whaling fleets, unknowingly crewing his creaking old ship with shanghaied strangers…

The grim minutiae of the ghastly profession are scrupulously detailed as our heroes seek some means of escape, but with Slugg becoming increasingly unbalanced – and eventually murdering Folly – bloody mutiny leads to the ship foundering. Both factions – or at least the survivors of each – are subsequently marooned on arctic Alaskan ice, where (naturally) our heroes find the only pretty girl in a thousand square miles…

This fabulous treasury of thrills concludes with one last battle against Bull Dawson after the incorrigible monster links up with gorgeous grifter Peggy Lake, who fleeces gullible Wash of his savings and disappears into the endless green wilderness of the swamps of ‘Okefenokee(June 13th – July 24th 1935).

The crime leads to a massive police manhunt through the mire before the boys personally track down the villains and deliver one more sound thrashing to the malodorous malcontent and his pretty patsy…

Rounding off this superb collection is a thorough ‘Captain Easy and Wash Tubbs Episode Guideby Rick Norwood, a glorious graphic Mexican travelogue feature by Crane in ‘An Afterword in Picturesand informative biography section ‘About the Authors

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Crane was a superbly irrepressible gag-man and his boisterous, enchanting serials resonate with breezy, light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day.

Easy was the Indiana Jones, Flynn (The Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day – and, clearly blazed a trail for all of them – whilst Wash was akin to Danny Kaye or our own Norman Wisdom: brave, big-hearted, well-meaning, clay-footed, irrepressible and utterly indomitable everymen… just like all of us.

This superb monochrome landscape hardback (274 x 33 x 224 mm) is a wonderful means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer.

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby, irrefutably informing the creations of all of them. These strips inspired the giants of our art form. How can you possibly resist?
Hurricane Isle: The Best of Captain Easy and Wash Tubbs © 2015 Fantagraphics Books. All Wash Tubbs and Captain Easy Strips © 2015 United Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

The Jack Kirby Omnibus volume 2 – starring The Super Powers


By Jack Kirby, with Mike Royer, D. Bruce Berry, Wally Wood, Pablo Marcos, Adrian Gonzalez, Greg Theakston, Alex Toth, Vince Colletta, Joe Simon, Denny O’Neil, Martin Pasko, Steve Sherman, Michael Fleisher, Joey Cavalieri, Paul & Alan Kupperberg, Bob Rozakis & various (DC Comics)
ISBN: 978-1-4012-3833-9 (HB)

Famed for larger-than-life characters and gigantic, cosmic imaginings, Jack Kirby was an astute, imaginative, spiritual man who lived through poverty, gangsterism, the Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He always believed that sequential narrative was worthy of being published as real books beside mankind’s other literary art forms.

History has proved him right, and showed us just how ahead of the times he always was.

There’s a magnificent abundance of Kirby commemorative collections around these days (though still not all of it, so I remain a partially disgruntled dedicated fan). This particular magnificent hardback compendium re-presents most of the miscellaneous oddments of the “King’s DC Canon”; or at least those the company still retains rights for. The licenses on stuff like his run on pulp adaptation Justice Inc. (and indeed Marvel’s 2001: A Space Odyssey comic) will not be forthcoming any time soon…

Some of the material here is also available in 2019’s absolutely monster DC Universe Bronze Age Omnibus by Jack Kirby, but since it isn’t available digitally either (yet), you’d best have strong wrists and a sturdy desk at hand for that one.

Happily, this less massive tome from 2013 is less of a strain physically or financially. It opens with pages of hyper-kinetic Kirby pencil pages and a moving ‘Introduction by John Morrow’ before hurtling straight into moody mystery with a range of twice told tales.

On returning from WWII, Kirby reconnected with long-term creative partner Joe Simon. National Comics/DC was no longer a welcoming place for the reunited dream team supreme and by 1947 they had formed their own studio. Subsequently enjoying a long and productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong, The Shield, The Fly, Three Rocketeers and more) the duo generated a stunning variety of genre features for Crestwood/Pines supplied by their “Essankay”/ “Mainline” studio shop.

Triumphs included Justice Traps the Guilty, Fighting American, Bullseye, Police Trap, Foxhole, Headline Comics and especially Young Romance amongst many more: a veritable mountain of mature, challenging strip material in a variety of popular genres.

One was mystery and horror, and amongst the dynamic duo’s Prize Comics concoctions was noir-informed, psychologically-underpinned supernatural anthology Black Magic – and latterly, short-lived yet fascinating companion title Strange World of Your Dreams.

These comics anthologies eschewed traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and – until the EC comics line hit their peak – were far and away the best mystery titles on the market.

When the King quit Marvel for DC in 1970, his new bosses accepted suggestions for a supernatural-themed mature-reading magazine. Spirit World was a superb but poorly received and largely undistributed monochrome magazine. Issue #1 – and only – appeared in the summer of 1971, but editorial cowardice and backsliding scuppered the project before it could get going.

Material from a second, unpublished issue eventually appeared in colour comic books Weird Mystery Tales and Forbidden Tales of Dark Mansion, but with his ideas misunderstood, ignored or side-lined by the company, Kirby reverted to more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the supernatural with flamboyant superheroics to create another unique and lasting mainstay for the DC universe. The Demon only ran a couple of years but was a concept later talents would make a pivotal figure of the company’s continuity.

Jack’s collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales, no matter what genre avenues they pursued, blazing trails for so many others to follow and always reshaping the very nature of American comics with their innovations and sheer quality.

As with all their endeavours, Simon & Kirby offered stories shaped by their own sensibilities. Identifying a “mature market” gap in the line of magazines they autonomously packaged for publishers Crestwood and Prize, they realised the sales potential of high-quality spooky material. Thus superb, eerily seminal Black Magic debuted with an October/November 1950 cover-date; supplemented in 1952 by boldly obscure psychological drama anthology The Strange World of Your Dreams. This title was inspired by studio-mate Mort Meskin’s vivid and punishing night terrors: dealing with fantastic situations and – too frequently for comfort – unable or unwilling to provide pat conclusions or happy endings. There was no cosmic justice or calming explanations available to avid readers. Sometimes The Unknown just blew up in your face and you survived – or didn’t. No one escaped whole or unchanged…

Thus, this colossal compendium of cult cartoon capers commences with DC’s revival of Black Magic as a cheap, modified and toned down reprint title.

The second #1 launched with an October/November 1973 cover-date, offering crudely re-mastered versions of some astounding classics. Benefitting from far better reproduction technology here is ‘Maniac!’ (originating in Black Magic #32 September/October 1973): an artistic tour de force and a tale much “homaged” by others in later years, detailing how and why a loving brother stops villagers taking his simple-minded sibling away. This is followed by ‘The Head of the Family!’ (BM #30 May/June 1954, by Kirby & Bruno Premiani) exposing the appalling secret shame of a most inbred clan…

DC’s premier outing ended with a disturbing tale first seen in Black Magic #29 (March-April 1954). Specifically cited in 1954’s anti-comic book Senate Hearings, ‘The Greatest Horror of them All!’ told a tragic tale of a freak hiding amongst lesser freaks…

Cover-dated December 1973/January 1974, DC’s second shot opened with ‘Fool’s Paradise!’ (BM #26, September/October 1953) as a petty thug stumbles into a Mephistophelean deal and reveals how ‘The Cat People’ (#27 November/December 1953) mesmerised and forever marked an unwary tourist in rural Spain before ‘Birth After Death’ (#20 January 1953) retold the true tale of how Sir Walter Scott’s mother survived premature burial, and ‘Those Who Are About to Die!’ (#23 April 1953) sketched out how a painter could predict imminent doom…

‘Nasty Little Man!’ (#18 November 1952) fronted DC’s third foray and gets my vote for creepiest horror art job of all time. Here three hobos discover to their everlasting regret why you shouldn’t pick on short old men with Irish accents. ‘The Angel of Death!’ (#15 August 1952) then details an horrific medical mystery far darker than mere mystic menace…

In the 1950s, as their efforts grew in popularity, S & K were stretched thin. Utilising a staff of assistants and crafting fewer stories themselves meant they could keep all their deadlines.

The ‘Cover art for Black Magic #4, June/July 1974’ swiftly segues into ‘Last Second of Life!’(Black Magic volume 1 #1, October-November 1950 and their only narrative contribution to that particular DC issue) wherein a rich man, obsessed over what the dying see at their final breath, soon regrets the unsavoury lengths he went to in finding out…

There were two in the next issue. ‘Strange Old Bird!’(courtesy of Black Magic #25 June/July 1953) is a gently eerie thriller of a little old lady who gets the gift of renewed life from her tatty and extremely flammable feathered old friend and ‘Up There!’ from the landmark 13th issue (June 1952) – the saga of a beguiling siren stalking the upper stratosphere and scaring the bejabbers out of a cool test pilot…

DC issue #6 reprises ‘The Girl Who Walked on Water!’ (BM #11 April 1952), exposing the immense but fragile power of self-belief whilst the ‘Cover art for Black Magic #7, December 1974/January 1975’ (originally #17 October 1952) provides a chilling report on satanic vestment ‘The Cloak!’ (BM #2 December 1950/January 1951) and ‘Freak!’ (also from #17) shares a country doctor’s deepest shame…

DC’s #8 revisited The Strange World of Your Dreams, beginning with “typical insecurity nightmare” ‘The Girl in the Grave!’ (#2, September/October 1952). The Meskin-inspired anthology of oneiric apparitions eschewed cheap shocks, mindless gore and goofy pun-inspired twist-ending yarns in favour of dark, oppressive suspense, soaked in psychological unease and tension over teasing…

Following up with ‘Send Us Your Dreams’ from the same source (requesting readers’ ideas for spokes-parapsychologist Richard Temple to analyse), DC’s vintage fear-fest concludes with # 9 (April/May 1975) and ‘The Woman in the Tower!’ as originally seen in SWoYD #3, (November/December 1952) detailing the symbolism of oppressive illness…

When his Fourth World Saga stalled, Kirby continued creating new material with Kamandi – his only long-running DC success – and explored WWII in The Losers whilst creating the radical, scarily prophetic, utterly magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he was lured back to Marvel and new challenges like Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

Before that though, he unleashed new concepts and even filled in on established titles. As previously moaned about, however, his 3-issue run on Justice Inc. – adapting 1930s’ licensed pulp star The Avenger – is not included here, but at least his frankly astounding all-action dalliance with martial arts heroics is…

Inked by D. Bruce Berry and debuting in all-new try-out title 1st Issue Special #1 (April 1975), ‘Atlas the Great!’ harked back to the dawn of human civilisation and followed the blockbusting trail of mankind’s first super-powered champion in a blazing Sword & Sorcery yarn.

1st Issue Special #5 (August 1975, Berry) highlighted the passing of a torch as a devout evil-crusher working for an ancient justice-cult retired and tipped his nephew – Public Defender Mark Shaw – to become the latest super-powered ‘Manhunter’, after which a rare but welcome digression into comedy manifested as ‘The Dingbats of Danger Street (1st Issue Special #6, September 1975). With Mike Royer inking, Kirby unleashed a bizarre and hilarious revival of his Kid Gang genre, starring four multi-racial street urchins united for survival and to battle surreal super threats…

Kirby – and Berry – limned the third issue of troubled martial arts series Richard Dragon, Kung Fu Fighter (August/September 1975). Scripted by Denny O’Neil, the savage shocker pits the lone warrior against an army of assassins in ‘Claws of the Dragon!’

‘Fangs of the Kobra!’ comes from Kobra #1, released with a February/March 1976 cover-date. The tale is strange in both execution and delivery, with Kirby’s original updating of Dumas’ tale The Corsican Brothers reworked by Martin Pasko, Steve Sherman and artists Pablo Marcos & Berry.

It introduces brothers separated at birth. Jason Burr grew up a normal American kid whilst his twin – stolen by an Indian death cult – was reared as Kobra, the most dangerous man alive. Sadly for the super-criminal, young adult Jason is recruited by the authorities because of a psychic connection to the snake lord: a link allowing them to track each other and also feel and experience any harm or hurt the other experiences…

When Simon & Kirby came to National/DC in 1942 one of their earliest projects was revitalising the moribund Sandman strip in Adventure Comics. Their unique blend of atmosphere and dynamism made it one of the most memorable, moody and action-packed series of the period (as you can see by reading their companion volume The Sandman by Simon & Kirby).

The band was brought back together for The Sandman #1 (cover-dated Winter 1974): a one-shot project which kept the name but created a whole new mythology. Scripted by Simon and inked by Royer, ‘General Electric’ revealed how the realm of dreams was policed by a scarlet-&-gold super-crusader dedicated to preventing nightmares escaping into the physical world. With unwilling assistants Glob and Brute, the Sandman also battled real world villains exploiting the unconscious Great Unknown. The heady mix was completed by frail orphan Jed, whose active sleeping imagination seemed to draw trouble to him.

The proposed one-off was a minor hit at a tenuous time in comics publishing, and DC kept it going, even though the originators were not interested. Kirby & Royer did produce the ‘Cover art Sandman #2, April/May 1975’ and ‘Cover art Sandman #3, June/July 1975’ before the King returned to the series with #4.

‘Panic in the Dream Stream’ – August/September 1975 – was scripted by Michael Fleisher, and revealed how a sleepless alien race attempted to conquer Earth through Jed’s fervent dreams: a traumatic channel that also allowed them to invade Sandman’s Dream Realm. The next issue (October/November 1975) heralded an ‘Invasion of the Frog Men!’ into an idyllic parallel dimension whilst the next reunited a classic art team. Wally Wood inked Jack for Fleisher’s ‘The Plot to Destroy Washington D.C.!’. Here mind-bending cyborg Doctor Spider subverted and enslaved Glob and Brute in his eccentric ambition to take over America…

Although Sandman #6 (December 1975/January 1976) was the last published issue, another tale was already completed. It finally appeared in reprint digest Best of DC #22 (March 1982). ‘The Seal Men’s War on Santa Claus’ with Fleisher scripting and Royer handling the brushwork was a sinister seasonal romp with Jed’s wicked foster-family abusing him in classic Scrooge style before the Weaver of Dreams summons him to help save Christmas from bellicose well-armed aquatic mammals…

During the 1980s costumed heroes stopped being an exclusively print cash cow. Many toy companies licensed Fights ‘n’ Tights titans and reaped the benefits of ready-made comic book spin-offs. DC’s most recognizable characters morphed into a top-selling action figure line and were inevitably hived off into a brisk and breezy, fight-frenzied miniseries.

Super Powers launched in July 1984 as a 5-issue miniseries with Kirby covers and his signature characters prominently represented. Jack also plotted the stellar saga with scripter Joey Cavalieri providing dialogue, and Adrian Gonzales & Pablo Marcos illustrating a heady cosmic quest comprising numerous inconclusive battles between agents of Good and Evil.

In ‘Power Beyond Price!’, ultimate nemesis Darkseid despatches four Emissaries of Doom to destroy Earth’s superheroes. Sponsoring Lex Luthor, The Penguin, Brainiac and The Joker the monsters jointly target Superman, Batman & Robin, Wonder Woman, The Flash, Aquaman and Hawkman

The combat escalates in #2’s ‘Clash Against Chaos’ with the Man of Steel and Scarlet Speedster tackling Luthor, whilst Aquaman and Green Lantern pummel the Penguin as Dark Knight and Winged Wonder confront a cosmically-enhanced Harlequin of Hate…

With Alan Kupperberg inking, an inconclusive outcome leads to a regrouping of evil and an attack by Brainiac on Paradise Island. With the ‘Amazons at War’ the Justice League rally until Superman is devolved into a brutal beast who attacks his former allies. All-out battle ensues in ‘Earth’s Last Stand’, before Kirby stepped up to write and illustrate the fateful finale: cosmos-shaking conclusion ‘Spaceship Earth – We’re All on It!’  (November 1984, with Greg Theakston suppling inks)…

A bombastic Super Powers Promotional Poster leads into a nostalgic reunion as DC Comics Presents #84 (August 1985) reunited Jack with his first “Fantastic Four”. ‘Give Me Power… Give Me Your World!’ – written by Bob Rozakis, Kirby & Theakston (with additional art by the legendary Alex Toth) – pits Superman and the Challengers of The Unknown against mind-bending Kryptonian villain Zo-Mar, after which the ‘Cover art for Super DC Giant S-25, July/ August 1971’ (inked by Vince Colletta) segues into the Super Powers miniseries, spanning September 1985 to February 1986.

Scripted by Paul Kupperberg the Kirby/Theakston saga ‘Seeds of Doom!’ recounts how deadly Darkseid despatches techno-organic bombs to destroy Earth, requiring practically every DC hero to unite to end the threat.

With squads of Super Powers travelling to England, Rome, New York, Easter Island and Arizona the danger is magnified ‘When Past and Present Meet!’ as the seeds warp time and send Aquaman and the Martian Manhunter back to days of King Arthur

Issue #3 (November 1985) finds Red Tornado, Hawkman and Green Arrow plunged back 75 million years in ‘Time Upon Time Upon Time!’ even as Doctor Fate, Green Lantern and Wonder Woman are trapped in 1087 AD, battling stony-faced giant aliens on Easter Island.

Superman and Firestorm discover ‘There’s No Place Like Rome!’as they battle Darkseid’s agent Steppenwolf in the first century whilst Batman, Robin and Flash visit a future where Earth is the new Apokolips for #5’s ‘Once Upon Tomorrow’, before Earth’s scattered champions converge on Luna to spectacularly squash the schemes-within-schemes of ‘Darkseid of the Moon!’

Rounding out the astounding cavalcade of wonders is a selection of Kirby-crafted Profiles pages from Who’s Who: The Definitive Directory of the DC Universe 1985-1987: specifically, Ben Boxer, the Boy Commandos, Challengers of the Unknown, Crazy Quilt, Etrigan the Demon, Kamandi, The Newsboy Legion, Sandman (the Dream Stream version from 1974), Sandy, the Golden Boy and Witchboy Klarion.

Kirby was and remains unique and uncompromising. His words and pictures comprise an unparalleled, hearts-and-minds grabbing delight no comics lover can possibly resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that his life’s work from 1937 to his death in 1994 shaped the entire American comics scene – and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and is still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and will never be supplanted.
© 1971, 1973, 1974, 1975, 1976, 1984, 1985, 1986, 1987, 2013 DC Comics. All Rights Reserved.

The Last Musketeer


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-56097-889-3 (TPB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. A global star among the cognoscenti, he has won many major awards.

Jason’s breadth of interest is wide and deep: comics, movies, music, high literature and pulp fiction all feature equally with no sense of hierarchy and his puckish mixing and matching of his inspirational sources always produces a picture-treatise well worth a reader’s time.

As always, this visual/verbal bon mot unfolds in his beguiling, sparse-dialogued, pantomimic progressions with enchantingly formal page layouts rendered in the familiar, minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines, settings of seductive simplicity augmented here by a beguiling palette of stark pastels and muted primary colours. This delicious caper is one of his best yarns ever and even spawned a prequel…

The Last Musketeer is an epic rife with his signature surrealism; populated with his quirkily quotidian cast of darkly comic anthropomorphic regulars, and downplaying his signature themes of relationships and loneliness to produce a wild action-adventure for a charmingly macabre cast of bestial movie archetypes and lost modern chumps to romp through.

With hues from much missed triple-threat Hubert, our brief full-colour thriller opens with a drunk in a Paris bar. He claims to be legendary musketeer Athos, still alive after four centuries. And he actually is.

The contemplative warrior dreams of past glories and inseparable old comrades but things aren’t the same anymore. However, as he muses on a bench, destructive balls of energy rain down on the city and Athos realises he is needed again and might just have one last adventure in him…

Despite failing to get the old gang back together, Athos persists in his quest and, after fighting a couple of green-skinned invaders, induces them to take him to their world. All too soon, he is making friends, battling the flamboyantly evil King of the Red Planet, helping a Princess of Mars foment an Earth-saving revolution and re-encountering an enemy from home he had long forgotten…

And we’re all still here so he must have triumphed in the end…

Outrageously merging the worlds of Alexander Dumas with Edgar Rice Burroughs, whilst gleefully borrowing Flash Gordon’s props and work ethic, The Last Musketeer is a superbly engaging pastiche that is pure nostalgia and pure Jason.

Jason is instantly addictive and a creator every serious fan of the art form should move to the top of the “Must-Have” list.
All characters, stories and artwork © 2007 Jason. All rights reserved.