Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5 (TPB) 978-1-62302-507-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds (strange or otherwise) just yet, but it certainly has permeated every aspect of civilisation here on Earth. Even though Canadians saw it first on Sept 6th 1966,“The Man Trap” went out on September 8th in the USA, which is why today is STAR TREK DAY.

The brand is arguably the biggest franchise engine on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the assorted movie divisions proceeding apace even as I type this. There’s a wealth of new series – live action and animated, all-ages and strictly adult and even as I just hinted, competing blockbuster film franchises. Like the most hallowed of fiction (Dracula, Tarzan, Peter Pan, Sherlock Holmes) the show and its spinoffs have become part of shared human cultural heritage and like Shakespeare & Dickens (and The Simpsons!) the show has added concepts to and enlarged the vocabulary of the language. Happy 60th Birthday Star Trek. Live long and keep on prospering…

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently, IDW have that treasured funnybook license and have combined splendid new tales with a choice selection of older examples from other publishers. A particularly fine extended exploit fills this epic sequence taken from the wonderful run of missions produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values, by concentrating on stories simultaneously character-led and plot-driven – and never taking themselves too seriously.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as much-missed scripter Peter David and his artistic allies concocted a tense, politically-tinged saga first seen; between cover-dates April – September 1990, in issues #7-12 of DC’s monthly Star Trek comic book.

Peter Allen David (23rd September 1956-24th May 2025) wrote thousands of stories: continuity-changing runs on Spider-Man, The Incredible Hulk (which he helmed for 12 years), AquamanSupergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more. In an industry heavily reliant on adapting media properties, he was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies; Babylon 5; manga import Negima; Halo: Helljumper; Tron and younger reader titles like Powerpuff Girls and The Little Mermaid. His screen credits include Babylon 5 and animated series including Ben 10, Young Justice and Space Cases which he co-created with Bill Mumy. In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and so much more.

A tireless scribe and popular culture maven, his nigh 100 prose books include original creations, genre and franchise spin-off  novels for all Star Trek sub-franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction. Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his passing.

Previously on the Final Frontier: a number of hostile alien races – the Klingons just prior to a grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) had recently fallen foul of James T. Kirk’s unconventional problem-solving methods. Having had enough of that human’s impious interference, the sacred Salla of the Nasguls had placed a planet-sized bounty on the Enterprise’s Captain.

Kirk didn’t care: he always has bigger problems, but finally fed up with his interstellar shenanigans and maverick solutions, Starfleet had appointed civilian protocol officer R. J. Blaise to the USS Enterprise to ensure Kirk behaves properly. Somehow this particular beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself. The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then (naturally) executed.

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head. Although caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when, mere hours later, the infallible stalker arrives with a fleet of ships and instantly attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction. Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by the captive Vulcan. The scrupulously polite and terrifyingly brilliant manhunter has never met a prisoner like Spock, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the Tau Gamma II colonists. However, no longer willing to tolerate the political machinations, Kirk forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingon antagonists revel in the chance to destroy the greatest hindrance to their plans and ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out a host of fan-favourites from TV episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective Plan Bs in ‘…Lets Kill All the Lawyers!’ The bellicose warrior race fly in their own Emperor to give personal testimony and demand Kirk’s destruction, whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between Federation and Klingons and Kirk’s full exoneration.

Sadly, those efforts completely fail to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. Fans loved it then and you will now. It’s also a superb example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters like Uhura & Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills fully embracing and enhancing canonical Star Trek for the dedicated devotee, offering memorable comic book adventure for followers of our art-form and, most importantly, providing an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

Batman: Terror of the High Skies


By Joe R. Lansdale, Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 978-0-316-17765-8 (TPB)

September 19th is the 12th Annual Batman Day and this year it coincides with the 32nd International Talk Like A Pirate Day. That’s gonna be some strange dinner party conversation, right there, me Hearties! Moreover, World Police expect to deploy specially trained penguins to keep rival marchers Ap-Aarrrrrt!

Prior to the days of all-out Superhero cinema, we parochial comics fans tended to regard and measure our greatest assets in purely graphic narrative terms, but truthfully characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges. A precious case in point is this superbly rowdy, rollicking. rousing and rather rare “Boy’s Own adventure” released in November 1992 as part of the perennial and hopefully never-ending drive to get kids reading.

Terror of the High Skies was written by the brilliant and joyously prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays (Bubba Ho-Tep, Hap and Leonard) and cartoons (Superman: The Animated Series, DC Showcase: Jonah Hex) to comic books (Jonah Hex: Two Gun, Molo & Shadows West, Red Range, Pigeons From Hell, The Steam Man, Batman) in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between. He is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships… and he knows kung fu too!

The illustrated prose tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek, East Texas. One night, as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building. Once there, he finds a flying galleon heaving-to and infamous criminal The Joker capering about all gussied-up in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he overhears some clues that will eventually lead to the Clown Prince’s defeat. It’s also where and when he first meets the daring Dark Knight, as Batman swoops out of the darkness to save him before racing off to confront Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the raucous rogue’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily hightails it to embarks on a campaign of pirate-themed plundering, unaware that plucky Toby has deduced where and when he will strike next.

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of Robert Louis Stevenson’s genre-founding Treasure Island – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase encompassing a visit to the Batcave; meeting and rescuing his favourite horror-film actor; stowing away aboard the cloud-soaring marauder; facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on unsuspecting Gotham City.

Boldly boisterous, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale also wrote a number of episodes), this delightful text escapade is enhanced by eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading… once some forward-thinking editorial bigwig has it re-released and commissions a new one too…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.

Spirou and Fantasio volume 23: The Moray’s Lair (A Spirou and Fantasio Adventure)


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-194-1 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for comedic effect.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and died on January 5th 1997. In between there were good times and bad, which he handled by creating the most incredible characters and stories, and by making people laugh and think… but mostly laugh. This is one of the very best you can find translated into English.

Adventure-seeking brave lad Spirou headlined the magazine he was named for from the first issue (dated April 21st 1938). He was devised and realised by French cartoonist Françoise Robert Velter (“Rob-Vel”) for Belgian publisher Éditions Dupuis in direct response to the success of Hergé’s Tintin over at rival outfit Casterman. Originally a plucky bellboy/lift operator employed by the Moustique Hotel (a sly reference to the publisher’s premier periodical Le Moustique), his improbable exploits with pet squirrel Spip gradually but steadily evolved into highflying, far reaching, surreal comedy dramas. That evolution was mainly thanks to Velter’s wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939 and Belgian artist/assistant Luc Lafnet – at least until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took over.

When Jijé handed his own trainee/assistant total responsibility for the flagship feature part-way through serial Spirou et la maison préfabriqué (Le Journal de Spirou #427, June 20th 1946), André Franquin ran with it for the next 20 years. He enlarged the scope and expanding horizons until the feature was purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics The Count of Champignac. Spirou and Fantasio became globetrotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Gradually sidelining short, done-in-one gag vignettes in favour of longer epic adventure serials, Franquin’s growing cast of engaging regulars soon included one of the first strong female characters in European comics (rival journalist Seccotine AKA Cellophine in the current English translation) and ultimately led to the debut of a scene-stealing, phenomenally popular apparently-magic animal. Marsupilami arrived during 1952’s serial Spirou et les héritiers and never really left…

Franquin, plagued in later life by bouts of depression, died in 1997 but his legacy remains and still grows; a vast body of work which reshaped the landscape of European comics, and inspiring many others to carry on in his name and manner.

As Le Repaire de la murène this eccentric epic was Franquin’s ninth solo affair, originally serialised in LJdS #871-904 from December 23rd 1954 to August 11th 1955. It was eventually collected as an album in 1957. Here, as The Moray’s Lair it directly follows The Wrong Head, scoping out a soupçon of nautical naughtiness as the freshly minted investigative reporting team tackle scientific quandary and marine mystery all whilst simply trying to earn extra cash by attempting a scientific challenge.

Vacationing with mycoprotein mate Pacôme Hégésippe Adélard Ladislas de Champignac at his ramshackle rural estate in Champignac-in-the-Sticks, the idling lads spot a magazine ad offering a startlingly specific engineering exploit with a hefty cash reward for its completion. “Fabulously rich ship owner” Xenophon Hamadryas seeks someone who can invent a means of descending 650 feet underwater and carry out unspecified tasks at that depth in complete safety, and they are up for it.

Perhaps distracted by the absurd and distressing antics of Spip, local postman Mr. Zenobius and the Marsupilami, our heroes’ usual caution is overwhelmed by greed and they soon convince The Count to use mushroom science to (temporarily) boost his own formidable brainpower. The result is detailed plans for scuba diving gear, unique new breathing gases, underwater communications systems and even personal minisubs to reach the required depths whilst allowing freedom of movement under the greatest most unfathomable pressures ever recorded.

At least it momentarily stops Pacôme from doing whatever it was he had started to “improve” the estate’s chickens…

The brainstorming meets with initial success, but once the team submit their plans and commission construction of the kit, a wave of suspicious accidents and plain sabotage at the factories building Champignac’s innovations put Spirou & Fantasio on high alert, but not as much as when their incredible elastic-tailed anthropoid pal discovers – and brutally chastises – someone closely observing their every move…

Grudgingly accepting that an over-competitive rival inventor must be behind the campaign, the team continue with enhanced security, which only leads to intimidation, explosions and the destruction of their declared competitors’ efforts. Increasingly wary, Spirou identifies his own stalker after the poor villain is savagely attacked by Marsupilami and convinces the comrades to relocate and continue working in hiding. The plan is actually a trap for watching villains and leads to an epic victory using the Count’s other bizarre science weapons on the spies…

Regarding themselves safe at last, Spirou, Fantasio, the Count and the critters relocate to the shores of the Mediterranean to test their completed prototypes in peace. Barring some minor teething troubles, results are ideal and lead to another amazing discovery in the miraculous Marsu’s biological armoury! Soon they meet competition sponsor Mr. Hamadryas: a most untrustworthy, obnoxious individual who clearly has a secret agenda, plenty of personal goons and lots of unspoken pressures of his own to deal with. Unaware that Spirou has already encountered a mystery sub at the specified subsea location, the shipping magnate claims all other teams have dropped out due to the sabotage campaign, before explaining what he needs… but not really why…

Spouting a ludicrous tale of his best ship (The Discreet) and best friend (Captain John Helena) both being lost in those cold dark depths, the money Midas wants our adventurers to locate the wreck in Helena’s honour and memory, but although they accept the task, the lads are on the lookout for sinister surprises…

What follows is epic spectacle as the marine mission trawls up even more deadly traps, a hidden underwater base, lost treasures, what Hamadryas truly needs and the reason why plundering pirate “The Moray” has been plaguing and confounding the entire endeavour all along. That leads to discovering who he actually works for, and what Marsupilami’s newly revealed power means to the bad guys threatening his human friends…

Soaked in sublime slapstick schtick with gallons of gags throughout, this explosively exuberant exploration is packed with cunning crooks coming a-cropper, animal animosity expressed, angst-free action, thrills & spills. It also offers another early ecological message and an always-timely moral regarding the humane treatment of animals. There’s even a fascinating technical overview of nautical facts at time of printing in back-up text feature ‘A Conference by Mr de Champignac’ answering the most telling questions thrown up the mushroom scientist’s apparent flouting of physical law and engineering expertise…

The Moray’s Lair is the kind of lightly-barbed, comedy romp to delight readers fed up and saturated by adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly-sweet fantasy. Easily accessible to readers of all ages, drawn with all the beguiling style and seductive yet wholesome verve and panache which make Asterix, Lucky Luke, and Yakari so compelling, these are enduring landmark tales from a long line of superb exploits, deserving to be a household name as much as those series… and even that other kid with the white dog.
Original edition © Dupuis, 1957 by Franquin. All rights reserved. English translation 2026 © Cinebook Ltd.

I… Vampire!


By J.M. DeMatteis, Bruce Jones, Dan Mishkin, Gary Cohn, Mike W. Barr, Tom Sutton, Ernie Colon, Adrian Gonzales, Paris Cullins, Dan Day, Jim Aparo, Joe Kubert, Michael Wm. Kaluta, Tatjana Wood, Adrienne Roy & various (DC Comics)
ISBN: 978-1-4012-3371-6 (TPB), 978-1-4012-5507-7 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Scary times ahead so let’s ease in to the season of mists mellow fruitfulness and spine sucking terror! with a guaranteed classic grimoire of reasonably family oriented ghoulish gore and wonder…

When superheroes entered their second decline at the end of the 1960s, four of the six surviving newsstand comic book companies (Archie, Charlton, DC, Gold Key, Harvey & Marvel) increasingly turned to horror and suspense anthologies to bolster their flagging sales. Even wholesome Archie briefly produced Red Circle Sorcery/Chillers comics, diverting a portion of their teen-comedy core gently into superb tales of witchcraft, mystery and imagination.

DC’s first generation of mystery titles blossomed at the end of the Golden Heroic Age when most comic book publishers of the era started switching to Crime, Romance, Western, Sci Fi and Horror genre anthologies to recapture an aging readership which was drifting away to other mass-market entertainments like TV and movies. Intriguingly, 1950’s TV also adopted en masse the anthological mystery tale model as seen in a wealth of repertory company anthology shows like The Veil, One Step Beyond, Tales of Tomorrow, and later, better remembered classics like The Outer Limits and The Twilight Zone.

After a few tenuous attempts with supernatural-themed heroic leads in established titles (Johnny Peril in Comic Cavalcade, All-Star Comics and Sensation Comics; Dr. Terry Thirteen, The Ghostbreaker in Star-Spangled Comics) by 1951 National Comics had bowed to the inevitable and launched a comparatively straight-laced anthology sans recurring lead stars… which nevertheless became one of their longest-running and most influential titles. It all began on October 3rd with the launch of The House of Mystery (cautiously cover-dated December 1951/January 1952).

When a hysterical censorship muck rake led to witch-hunting hearings attacking comic books and newspaper strips (just type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time), the industry panicked and hurriedly adopted a castrating straitjacket of stringent self-regulatory rules and admonitions. Despite mystery/suspense titles produced under the aegis of the Comics Code Authority being sanitised, anodyne affairs in terms of Shock & Gore, the readership’s appetite for mystery and suspense stayed high, and in 1956 National introduced sister titles Tales of the Unexpected & House of Secrets.

Supernatural thrills and spooky monsters were dialled back into marvellously illustrated, genteel, rationalistic fantasy-adventure vehicles which nonetheless dominated the market until the end of the 1950s when the super-hero returned in force – having begun a renaissance in 1956 after Julius Schwartz reintroduced The Flash in Showcase #4. Revivals of Green Lantern, Hawkman, The Atom and new costumed cavorters generated a gaudy global bubble of masked myrmidons which even forced these dedicated anthology suspense titles to transform into super-character split-books with J’onn J’onzz, Manhunter from Mars and Dial H for Hero in House of Mystery and paranormal investigator Mark Merlin (latterly Prince Ra-Man) sharing space with anti-hero Eclipso in HoS. When caped crusader craziness peaked and popped, Secrets was one of the first casualties, folding with the September/October 1966 issue. House of Mystery carried on with its eccentric costumed cohort until #173, and Tales of the Unexpected endured until #104.

However, nothing combats censorship better than plunging profits, and as the Sixties ended the superhero boom busted again. With once-popular titles promptly perishing and many of the industry’s most prestigious series circling the drain, this real-world Crisis led to surviving publishers agreeing to loosen their self-imposed restraints against horror (and crime) comics. Nobody much cared about gangster titles at the time, but as this liberalisation coincided with another bump in global public interest in all aspects of the Great Unknown, the resurrection of spooky story comics was a foregone conclusion and obvious no-brainer…

Thus, with absolutely no fanfare at all, House of Mystery and Unexpected switched back to tales of magic, mystery and imagination whilst already cancelled House of Secrets rose again with #81, (cover-dated August/September 1969), retooled to feed a seemingly insatiable appetite for terror and suspense…

Before long, an expansive battalion of supernatural thriller titles dominated DC’s – and competitors’ – publishing schedules again. This time, however, although the initial impetus died out by 1978, horror comics had secured a dedicated audience, soldiering on despite declines in sales into the turbulent 1980s. During that period, the venerable periodical experimented with varying formats and became a springboard for many creative careers, but never returned to established, recurring characters until the reign of publishing whiz kid Karen Berger who officially assumed control with HoM #292. Some issues earlier, a new longform miniseries (we used to call them “serials”) had debuted, detailing the exploits of a reluctant monster seeking to atone for past sins…

The full groundbreaking, tragic, idiosyncratic saga was gathered into a chilling chronicle recounting the afterlives of the bloodsucker and his human allies and re-presents here pertinent material from House of Mystery #290-291, 293, 295, 297, 299, 302, 304-319, plus a guest-shot in The Brave and the Bold #195, cumulatively spanning cover-dates March 1980 to August 1983. It opens without fanfare or preamble in ‘I… Vampire’ by co-creators J.M. DeMatteis & Tom Sutton.

In 10 tightly-packed yet smoothly inviting pages we meet English noble Sir Andrew Bennett, who died at the hands of a nosferatu during the reign of Queen Elizabeth I. Beloved by his fiancée Mary Seward, Bennett succumbed to her desperate pleas to be similarly infected, so that their love might last forever. Only afterwards did he realise that the transformation generally creates soulless monsters, even though, somehow, he has retained his conscience and personality…

Over four centuries, “Bloody Mary” becomes a prestigious leader of massed vampires in an insidious, influential covert global cult dubbed the Blood Red Moon. They sow chaos and destruction whilst working towards the ultimate goal of vampires ruling a world of human cattle. Heartbroken and guilt ridden, Bennett has opposed her schemes for all that time, aided by human allies such as his most recent “daywalkers”: aged Russian warrior Dimitri Mishkin and go-getting “Eighties Woman” Deborah Dancer

Blessed with all the traditional gifts of the undead (shapeshifting, supernatural vigour, hypnosis, etc) and similarly afflicted by their weaknesses (sunlight, crucifixes, Holy Water, stakes, et al) Bennett staves off his insatiable hunger for blood by sheer willpower and the determination that he will not die until he has ended Mary’s depredations…

The introductory episode covers all that even as Mary’s minions lose another running battle with Bennett’s team but escape to instigate their latest plan…

The adventure concludes in ‘Night of the Living Undead’ as team Bennett expose and end a proposed alliance between the cult and New York’s biggest drug dealer, after which ‘The Burning’ sees the hunters scotch a scheme to infiltrate the White House once Mary affiliates with a race-hate spouting demagogue whose influential links include the KKK and US President. The closure of that case tears open old wounds, as Mishkin subsequently clashes with one of Mary’s lieutenants, only to discover a dreaded family connection in ‘Mother Love/Mother Hate’, leading to a look into how Bennett recruited him as a boy just as the 19th century became the 20th

DeMatteis moved on after the dark heroes foil Mary’s attempt to destroy an ashram and its spiritual guru in ‘Zen Flesh! Zen Bones!’ after which Bruce Jones moves in, offering a more fanciful approach in ‘The Sun Also Burns’. Here Bennett and his human friends are ambushed and left to die in a mine. As time passes, the valiant vampire – deprived of bottled blood – must battle his irresistible thirst before abandoning them. Resolved never to endanger them again, he sets out on a solo quest for vengeance…

In HoM #302 ‘Blood Ties’ sees that lonely walkabout take him to Eudora, Kansas where odd events culminate in Bennett accidentally causing the deaths of an entire family of innocents before stumbling across a predatory circus abducting innocents for profit, and sponsored by Mary. His war against the ‘Carnival of Souls’ lasts until #304 where – with Ernie Colon substituting for Sutton – Bennett learns ‘The Night Has Eyes’ and proves that he has no pity for child stealers…

Jones then offers a lengthy saga in ‘Blood and Sand’ as the still-solo Bennett tracks Mary’s agents to Egypt in the wake of a global anti-cancer vaccine rollout that has the unexpected side-effect of making human blood toxic to the undead. Meanwhile, and for all this time, Mishkin & Dancer have been hunting for their leader, and are finally closing in…

Made unwilling allies by fate, Andrew and Mary invade a lost tomb, where the cult queen steals the time-travelling Rings of Anubis from a mystic mummy before setting off into the past to undo the creation of the vaccine. In hot pursuit, thanks to a second ring, Bennett arrives in Whitechapel, London at the height of history’s most infamous serial killer spree.

Crafted by Jones and the returned Sutton, ‘A Rip in Time’ sees all Mary’s efforts thwarted, and the ancestor of mysterious vaccine creator Dr. Barr escape unharmed, even as the vampires are hurled back into the time stream. Bennett washes ashore in Maine in November 1964, just in time to save a little girl from drowning. ‘Lovers Living, Lovers Dead’ reveals that in the present Deborah Dancer has developed a psychic link and can “see” vampires’ past actions as they happen. She is suitably horrified to observe Mary attack the child and aghast to realise that the child is herself…

After heroic intervention from Bennett saves the child, the time chase pauses as the undead knight battles a crew of revenant Nazi submariners in ‘Mirrors That Look Back’ before his pursuit resumes, depositing him and his quarry in Elizabethan England mere days before their first deaths. A bewildering succession of time-tossed doubles and mistaken identity switches culminates in a deadly ‘Witch Hunt’ with religiously enflamed peasants running riot before the chronal paradoxes dump them both back in the 20th century where new writers Dan Mishkin (no relation) & Gary Cohn concoct a ‘Manhattan Interlude’ (#310, November 1982) foe penciller Adrian Gonzales and ever-faithful Tom Sutton to render. Here Bennett encounters another vampire who has retained both soul and innocence and regretfully helps her meet her final end on her own terms…

Paris Cullins joins Mishkin & Cohn, Gonzales & Sutton for a dark peek at Deborah Dancer’s teen years in ‘By the Time We Got to Woodstock…’, revealing how she “first” stumbled into the Blood Red Moon’s schemes of conquest after losing all her friends to hippy bloodsuckers at the legendary festival, only surviving thanks to an old Russian and an eerie, red-eyed Englishman…

HoM #312 reunites the trio in time to tackle ‘The Thing in the Tunnel’ (Mishkin, Cohn, Gonzales & Sutton), a predatory beast escaped from the familiar-sounding Barr Research Laboratories and leading to a deadly clash with an enigmatic, extraordinarily long-lived (hint, hint) biologist in ‘Side Effects’, before ‘I.. Edward Trane, I… Vampire’ in #314 (illustrated solely by Sutton) sees a tragic reunion for Bennett with one of his own Victorian acolytes who fell in battle, but never fully died…

Mishkin, Cohn, Cullins & Sutton then detail an untitled exploit wherein the vampire hunters are targeted by sanctimonious religious zealots hunting the unholy. Sadly, their leader’s top aide is not only undead herself, but also Dimitri’s mother, and the Presidency is once more the glittering prize being sought…

Although the plot is foiled, the cost is high, compelling Bennett to turn eastwards, and ‘Back in the U.S.S.R.’ he uncovers a KGB program to weaponize vampirism and extend the joys of eternity to the aging Politburo. The result is open warfare between Mary’s cult and a Soviet secret army, ultimately proving in ‘Blood is Thicker…’ that not all military spending is pointless, and not every hero gets to ride off into the sunset…

Despite a long run, changing times and tastes were indicating that the title and, indeed, entire genre were not a viable contemporary comics option. With the series building to climax, #318 offered another untitled yarn (with Dan Day pencilling) wherein a freshly bereaved Andrew Bennett employs stolen Soviet technology to force a final confrontation with Mary and the Blood Red Moon, resulting in his final demise and birth of a new kind of hero in climactic last episode ‘Dreams of Death’ by Mishkin, Cohn & Sutton in House of Mystery #319 (August 1983).

Aggravatingly, that big finish isn’t the end here, as there follows a solid but painfully out-of-continuity tale taken from The Brave and the Bold #195 (February 1983). For ‘Night of Blood’ (Mike W. Barr & Jim Aparo) Bennett’s perpetual hunt for Mary brings him to Gotham City after a gangster’s daughter becomes the latest victim of a vampire. Batman is firmly convinced the attacks are fake – and he’s right – until an actual magic-accursed blood drinker shows up. At least this time the standard misunderstanding doesn’t result in pointless battle before reason prevails and the mismatched heroes unite to catch the real culprits…

Graced with staggeringly compelling covers by Joe Kubert, Michael Wm. Kaluta, Aparo, Tatjana Wood & Adrienne Roy, this is a genuine slice of engaging, unorthodox and vastly entertaining horror action that predates – and probably influenced – later hits like Buffy the Vampire Slayer & Angel. A hugely enjoyable edgy romp, well-scripted, imaginative and gorgeously illustrated I… Vampire is a timeless tome for all lovers of dark delight and one no arcane aficionada can afford to be without.
© 1981, 1982, 1983, 2012 DC Comics. All Rights Reserved.

Neill Cameron’s Donut Squad: Destiny of the Donuts! (Book 3)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-390-5 (TPB Standard edition), 978-1-78845-436-0 (Waterstones edition)

Had enough to eat yet? Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, then rowdy raconteur and inestimable art fiend Neill Cameron has another batch of artisanal, edibly-edifying arguments you might want to consider before deciding. They’re all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix. Since debuting in 2012 and just like Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip.

Everybody braced in? Got your snacks? Napkins? Sick bags? Right then, let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers reconvene here in a world much improved by an absence of bagels. As enny fule kno, Bagels are the arch enemy of Donuts and probably all Life, but you won’t see many here as this time we’re threatened by our own suicidal tastes and unwise behaviour. No change there, then…

As always, we open with a temptingly gussied-up menu reintroducing family favourites like Dadnut & Li’l Timmy; DS commander-in-chief Sprinkles; impetuous Jammyboi; Chalky (ghost of a murdered Victorian Donut); nerve-wracked Anxiety Donut; violent vigilante Justice Donut and potty-mouthed piratical Caramel Jack! (he’s a little bit salty!). There are, of course, more and fresher delights to come…

Old treats like new Official Donut Squad merchandise, Great Moments in Donut History, Classics of World Donut Cinema, ‘Donutiquette (Tips for Polite Donut-Eating When Travelling)’, ‘Ask your Father’ abound, garnished by further examples of senseless violence with Justice Donut, cruel pranks by Jammyboi and whatever it is Spronky does. These are supplemented by developing character arcs like Anxiety Donut going on a life & attitude changing extended adventure, with shocking repercussions…

Other items on view include ‘Legends of the Origins of Chalky the Ghost Donut’, new arrivals like Daddy Donuts (the Donut who is Maybe TOO Rich), The Donut Mysteries and Extreme Donut Eating. These accompany a flurry of new (and even New World!) taste sensations – like the ‘Danger Nuts’Spikynut!, Explodonut! & Regular Donut (contains a higher level of saturated fats than is optimal for Heart Health!) – or international embassages Matcha Comin’ Atcha!, Takoyakinut!, Double Ultimate Chili Cheese Corndog and/or Medicinut.

As well as the launch of culinary pastime ‘Danger Donut Roulette’, other premiering attractions comprise New Season British Classic Flavours (Rhubarb Crumble!, Jam Roly-Poly! & Toad-in-the-Hole Donuts) and other themed delights; Legends of the Dark Donut; semi-regular outbursts of enigmatic tragicomedic experimental drama Waiting for Godonut and seldom seen sightings of Jean-Pierre and Albert: French-Canadian Vampire Donuts

Underpinning regular and fresh features is an eponymous saga of vast cosmic import. Peppering the unfolding nonsense is a series of episodes in an overarching plotline inserting itself across sixteen fearful-future feuilletés designated ‘Destiny of the Donuts’. Here we will see how foolish, health-conscious humans will imbue smart gadgets like fit-bits and heart monitors with ruthless sentience and an programmed compulsion to eradicate unhealthy eating and the weaklings who do it or comprise it.

This will lead/has led to a war of extinction across the ages, with mean, nasty robots stopping the consumption of tasty snacks until human civilisation collapsed. Now with the last humans living in the ruins of what they wrought, the final dregs of indulgent humankind strikes back down the timelines, steered by our sugar sweet stalwarts and ferocious saturated fatties in rather random temporal assaults on the already triumphant terror mechs…

The galvanising sweet survivor who has lived through it all and intends to go back and fix all that horrible healthy history is a grizzled veteran warrior who used to be called Anxiety… and he’s brought the chewed up and spat out leftovers of his old squad who will make themselves known in good time…

Whether this is your first bite or a just another heaping helping, please be warned that although the main enemy of Donut Squad are bready brutes the Bagels, the timey-wimey shenanigans of these tick-tock fit-bit terrors are hard to suppress and – even after the regular activity features – the peril has not parked nor gone into reverse. Thus, Cameron’s ‘Phoenix Comic Club’ art classes on How to Draw Donuts are insidiously infiltrated by the old foe and manifest here as ‘How to Draw Bagels’ (including ‘How to Draw Platoon Commander Poppyseed’; ‘…A Sesame Seed Bagel’; ‘…A Plain Bagel’ and ‘…A Slightly Smaller Bagel’ before an anachronistic Bonus Comics section unleashes manic wildcard mild card Spronky to bizarrely interact with Time, bun/bakery mechanics and the page-count of reality one last bunch of times…

Smart, witty, laugh out loud weird and totally bonkers, the seemingly piecemeal treats contained herein define what kids love without knowing why. They also completely bewilder us oldsters and keep us in our place. Devious, eccentric and captivating, sugar rush all round is guaranteed and if you get toothache it’s from laughing not chronal confabulations…

Moreover, just like cucumber, DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2026. All rights reserved.

Neill Cameron’s Donut Squad: Destiny of the Donuts! is scheduled for UK release on 10th September 2026 and is available for pre-order now; or wait until next year and get it yesterday while walking off all those donuts and bagels…

Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic & literary effect and to make a point.

Credited with creating a new style of expressionistic illustration subsequently dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in 1946, studying at École Nationale des Beaux-Arts de Lyon and prestigious Parisian École Nationale Supérieure des arts décoratifs. He launched his comics career in 1969 at home of modern French comics Pilote with the series we’re looking at today, as first seen in 1972-1973. From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines like Record, Libération, Charlie Mensuel & L’Écho des Savanes, whilst graduating to adapting prose novels by Louis-Ferdinand Céline & Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, and led to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec: an epic “gaslamp” period fantasy running in daily periodical Sud-Ouest. The series numbers 10 tomes thus far and inhabits the same pocket reality as the star of this book.

Our passionate raconteur has crafted crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi, René Tardi, prisonnierde guerre au Stalag IIB and others) dealing with the common soldier’s plight; written novels; created radio series; worked in movies and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

This lavish full-colour extravaganza began life as Adieu Brindavoine, offering obscure, complex yet enticingly shady political intrigues; dastardly plutocratic plotters and cast-iron-&-clockwork chic in a grand mode of Victoriana & Edwardiana; and saw Tardi proclaimed in later years the “Godfather of Steampunk”. His surreally-structured, absurdist episodes and incidents – strung together in nigh-stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoît Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling and potentially life-changing proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, Lucien is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit, with wicked Olga Vogelgesang also determined to destroy them from her deadly state-of-the-military-art biplane…


After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling – if not compelling – Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far.

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think The Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and what will be Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are utterly unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.

This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoît Mouchart. All rights reserved.

Today in 1909, British strip stalwart Barry Appleby (The Gambols) was born, sharing birthday honours with groundbreaking manic maestro Robert Crumb (My Troubles with Women, Fritz the Cat, Mr Natural, The Book of Genesis) in 1943 and utterly amazing Jacques Tardi (It Was the War of the Trenches!, Nestor Burma, Griffu, Ici Même, Tueur de cafards, Tueur de cafards,) in 1946. Fellow natal newcomers include writer/editor Jack C. Harris (Kamandi, Wonder Woman, The Ray), in 1947 and letterer/typographer Ken Bruzenac (American Flagg!, E-Man, Mr Monster) in 1952.

We lost Belgian actress and that nation’s very first woman cartoonist Jeanne Hovine AKA Anne-Marie Ferrières (Nic et Nac) in 1992; French artist Raymond Poïvet (Colonel X, Guy Lebleu, Mam’zelle Nitouche, Les Pionniers de l’Espérance) in 1999; colourist Bob LeRose in 2006 and Spanish artist Roger Subirachs i Burgaya, (Vaselín y Loto, Emili Piula, Destino Gris) in 2017.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2 (TPB/Digital edition)

This book includes Discriminatory Content used for dramatic effect.

Throughout the 1930s, The Shadow granted thrill-starved readers measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on), as well as over the mood-drenched airwaves, via his own radio show. Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the foremost dark, relentless creature of the night dispensing terrifying grim justice was a mysterious slouch-hatted hero under discussion here. Originally, radio series Detective Story Hour – based on stand-alone yarns from Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was generically dubbed “the Shadow” and from the very start on July 31st1930, he was far more popular than the stories he introduced.

The Shadow swiftly evolved into a proactive force, solving instead of narrating mysteries and, from April 1st 1931 (Happy 95th anniversary, mystery-man!), starred in his own printed pulp series, written by astoundingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow, with the eerie slogan/mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the phantasmagorical 1960s as a pulp-fantasy revival gripped America, generating reprinted classic tales and a run of new adventures marketed as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip (by Vernon Greene) launched on June 17th 1940 and when comic books took off, the Man of Mystery had his own four-colour title; running from March 1940 to September 1949. Archie Comics published a controversial contemporary comic book (1964-1965, by Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman) under their Radio/Mighty Comics imprint and in 1973, DC acquired the rights to produce a captivating, brief and totally definitive series of classical adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable and vicious vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was engaged to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond. Dynamite Entertainment picked up the option in 2011 and, as well as re-releasing many of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s & 1940s these were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for a tale screaming of unrequited injustice over six stunningly compelling episodes…

It begins with a précis of Japan’s official invasion of China in 1937 and appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers. A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the ever-worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free. Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service with whom Cranston had unsavoury dealings during his younger, less salubrious years in the East…

Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, but she has no conception of how much true horror and mass slaughter The Shadow has foreseen in the years to come. Whilst Finnegan travels by spartan military plane transport, Cranston & Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However, their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The resulting bloodbath brings down the plane and our heroes barely survive. They also have far greater problems to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as the Buffalo. The grotesque, greedy barbarian is their only means of acquiring a rare mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know The Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves, Kondo promises he can behead the double-dealing Buffalo, just as soon as they have the enigmatic matter poetically described as the Spirit-Weapon and Fire of Creation

Since Buffalo Wong originally offered his treasure to many nations, there are a numerous expeditions converging on the region, and when a Japanese fighter plane removes a rival Soviet military force from the game, Kondo gloats at another problem solved before returning to placate his aggravating, arrogant “superior”. It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and linked up with US agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike, but once again are no match for The Shadow’s mesmerism and blistering gunplay. To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

The delay gives Kondo’s party a healthy head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler/crimelord passes the time by sharing all he knows of human monster Kent Allard who was his criminal rival 15 years ago. What he doesn’t know is that the despicable rogue became the man called Cranston, but is certain that he is still the most implacable and remorseless killer on Earth…

Behind them, Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees firsthand atrocities Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap only he, Margo and the insufferable Cranston survive…

Far ahead of them, Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins. What none of the treacherous villains realize is that the angry, vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he methodically, determinedly makes his way to the true cause of all the terror. At last Kondo realises he has only one card left to play, but the monstrous future has already begun and will inevitable end in fire…

Dynamite publish periodicals with a vast array of cover variants and here a copious collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1817 trailblazing British cartoonist John Leech (Punch) was born, sharing the day with veteran Disney all-star Al Taliaferro (Donald Duck, Silly Symphonies) in 1905; illustrator Patrick Zircher (Green Hornet, Iron Man, Nightwing) in 1963; Norwegian creator Karine Haaland (Våre venner menneskene, Piray) in 1966 and US all-rounder Jason Pearson (Body Bags, Legion of Super-Heroes) in 1970.

On this day in 1983, Underground commix frontrunner Rory Hayes (Bijou Funnies, Arcade) died.

DC Finest: Fourth World – When the Old Gods Die


By Jack Kirby, with Vince Colletta, Curt Swan, Werner Roth, Murphy Anderson, Neal Adams, Frank Giacoia, Dick Giordano Heck, Dennis O’Neil, Bob Kanigher, John Costanza, Ben Oda, Mark Evanier, Steve Sherman, Marv Wolfman & various (DC Comics)

ISBN: ?978-1-79950-831-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Kirby was born today in 1917. This is part one of his absolute greatest work and I’ll happily fight you if you disagree…

When Jack Kirby returned to the home of Superman in 1970, he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a whole new mythology over the existing DC universe and blew the developing minds of a generation of readers.

It began in Superman’s Pal Jimmy Olsen where he revived his Golden Age kid-team The Newsboy Legion, introducing large-scale cloning in the form of The Project and hinting that the city’s gangsters had extraterrestrial connections, Kirby moved on to new titles The Forever People, New Gods & Mister Miracle; an interlinked triptych of projected finite length titles that together would form a mosaic of staggering potency and grandeur. The groundbreaking titles introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their eternal conflict spread to Earth…

Kirby’s concepts, as always, fired and inspired his contemporaries and successors. The gods of Apokolips and New Genesis became a crucial keystone of unfolding DC continuity and integral foundation of that entire fictional universe thereafter, surviving numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over the years and a host of titles have come and gone starring Kirby’s creations.

This trade paperback collection reshapes the chronology slightly, rejecting strict release date order for a more syncretic narrative, but does include sidebar material never included in previous collected editions. Here you will see the pertinent contents of Superman’s Pal, Jimmy Olsen #133-139 & #141-143; The Forever People #1-4; Mister Miracle #1-4; The New Gods #1-3, plus relevant (but non-Kirby) material from Superman’s Girl Friend Lois Lane #111, 114 & 115 and Superman #233, all collectively spanning cover-dates January – November 1971.

After his previous acrimonious departure from National/DC, Kirby had found fresh fields and an equally hungry new partner in Stan Lee at the remnants of ailing Atlas Comics (AKA once-mighty Timely Comics). There he launched and spearheaded a revolution in comics storytelling, but after just over a decade of a continual innovation and wonderment, Jack felt increasingly stifled. His efforts had transformed the dying outfit into industry-leader Marvel, but success had left him trapped in a profitable rut. Thus, he moved back to DC to generate another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World & In the Days of the Mob followed by a stunning reworking of Superman’s Pal Jimmy Olsen. By the time he had finished, all DC continuity was changed. The latter was a prelude to his landmark Fourth World saga comprising interlinked contemporaneous titles: the very definition of something game-changing and far too far ahead of its time…

Incidentally, on many levels Jimmy Olsen was an ideal match for the King and not an incongruous display of breast-beating or do-or-die audition. Olsen was an idealistic, heroic young man in the thick of the incredible at all times, and Kirby had a long history with such boy heroes. He and Joe Simon had invented the comic book “kid gang” subgenre and for the next two years Kirby revived it with his new take on The Newsboy Legion, albeit interlaced with a future-embracing backstory and aspirational wonder, rather than the poverty, privation and ongoing war of survival embodied by the Forties iteration.

As previously stated, in this tome we don’t start in Metropolis’ Suicide Slum, but long away and far ago as the scene is set by a history lesson from the distant past…

Cover-dated February/March 1971, New Gods #1 opened with an ‘Epilogue’ and closed on a ‘Prologue’ as Kirby & contractually assigned inker Vince Colletta declared ‘Orion Fights for Earth!’ Despite a promise of complete autonomy, the King had surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but his choice of inkers was vetoed, and he had to compromise and accept insulting art edits drawn by regular Superman artists perennially pasted onto Superman’s trademarked face to present something DC demanded. Nevertheless, the work was everything and he persevered…

Here we learned that (relatively) soon after creation began, gods were born, lived and died – primarily by warring with each other. When the Old Gods perished in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled, fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming pristine orb New Genesis. Over millennia, a fresh generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably found new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The ineffable metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and personally control everything. Furthermore he’s decided this means possessing an irresistible, intangible ultimate weapon. The Anti-Life Equation is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way onto the dire world against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals as New Genesis God of Knowledge Metron delivers advice and a message. Thus, after outwitting and outfighting vile brute Kalibak the Cruel, the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth. Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

The Forever People #1’s ‘In Search of a Dream!’ sees Kirby wonders unfold following a spectacular and contemporarily astute UFO sighting wherein friends of Jimmy Olsen witnessed the arrival of a quartet of weird wild kids on the strangest bike on – or off – Earth. Because they took pictures, Clark Kent’s life changed forever….

He had just completed a bruising interview that made him question his role and purpose on Earth when Jimmy’s snapshots of those weird kids offer Superman a glimpse of a place where he can be one guy among equals. Curiosity and a painful need to find the newcomers drive the Man of Steel to find them, and brings him into first known contact with the absolute embodiment of intellectual and philosophical totalitarianism. Darkseid had been infiltrating our world, quietly seeking a unique mind concealing a metaphysical ultimate weapon. The Anti-Life Equation was instant, irresistible negation of free will and with it the right despot would command all that lives. Darkseid’s obsessive search had led him to Earth and now he had kidnapped a psychic youngster from a world called New Genesis. Her name was Beautiful Dreamer

All this Superman learned later, after being ambushed by alien-armed racketeers Intergang and saved by her friends Big Bear, Vykin the Black, Serifan & Mark Moonrider. They were all from that promised land Superman had glimpsed and had abandoned Eden to “get involved”, helping their friend and Earth. They called themselves Forever People

Apparently benevolent, curious kids open to new experiences and welcoming the myriad choices the future holds, they were also trained to handle trouble. When Darkseid’s forces counterattacked and took out Superman they revealed one final trick, combining into an unbeatable enigmatic gestalt being called Infinity Man

When Darkseid ceded the day, he left a booby trap only Superman could tackle and in return the kids let him travel to Supertown on their fabled paradise planet New Genesis. However, they stressed that any decent, right-thinking person’s place was here, fighting evil by facing Darkseid. For the briefest moment, need overwhelmed duty before, inevitably, the Man of Tomorrow turned back and took up the new never-ending battle…

After Forever People #1, crossovers with DC mainstays were largely sidelined in favour of a tense and relatively isolated new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, whilst the most important component was seeing seasoned soldiers do their work. New Gods would focus on the war itself. With that all going on, next came something utterly unexpected: a non-hero reflecting a changing world, and seeking to ride the turbulent era’s zeitgeist by looking out for himself and breaking loose of expectations and societal shackles…

Cover-dated February/March 1971, the premiere issue of Mister Miracle Super Escape Artist sprang the last piece of the puzzle on readers, opening with a sedate set of mysteries counterpointed by emotional tension and explosive action. The star – based on Jack & Roz Kirby’s friend (comics genius, magician/escapologist) Jim Steranko – was a fugitive runaway avoiding (perhaps dodging?) his responsibilities and searching for deeper truths. No matter how wild things got, that set-up was pure reportage…

Inked by Colletta ‘Murder Missile Trap!’ introduces aging entertainer Thaddeus Brown, an old war horse trying to get back in the saddle, practicing his old escapology act to win an unwise wager with Metropolis’ Intergang boss Steel Hand. A terrifying test run is interrupted by a young stranger who observes with shock Brown’s apparent suicide and the panic of equally aged assistant Oberon even as he rushes in to help them. That act of getting involved leads to orphan Scott Free inheriting the identity and stage persona of Mister Miracle after Steel Hand cheats and has Thaddeus shot and killed. Angry, intrigued and ready to settle down at last (or for a while at least), the wanderer (who has an astounding carpet bag of high-tech tricks) wins justice for his predecessor by beating a spectacular rocket trap before opting to try something strange but substantial for a change. However, the coils of his past are already preparing to ensnare him…

That premiere issue (and this collection) also offered a text feature by Marvin Wolfman wherein readers could enjoy ‘A Visit With Jack Kirby’ before New Gods #2 confirms that there are no civilians in war in ‘O’ Deadly Darkseid!’ After fighting off a savage ambush on arrival and confronting Darkseid himself, Orion drafts the shaken, rescued human hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, student Harvey Lockman and aging insurance salesman Victor Lanza are scared but resolved to help their world however possible, even as the dread tyrant reviews his forces scattered all over Earth applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine to feed off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the star-shattering Astro-Force he commands, Orion easily wins the initial skirmish…

This scene & agenda setting saga is complemented with Mark Evanier & Steve Sherman’s prose filler ‘To and From The Source’ prior to FP #2 finding our young explorers exuberantly enjoying their dalliance with a primitive culture. The reunited quintet joyously interact with toiling humanity, and find shelter in a mostly deserted slum with disabled kid Donnie and his aging Uncle Willie. The visiting star kids’ hunger to learn is sadly curtailed when Darkseid steps up his hunt for the equation. The monster’s reasoning says abject terror could shake loose the formula from whoever is afflicted with it, and to that end he orders bug-behemoth Mantis to declare shattering ‘Super War!’ on humanity.

Arguably marginally less powerful than the Master of Apokolips, Mantis can only be countered by Infinity Man, and the Forever People happily ask living computer Mother Box to perform the ritual that will call him and subtract them from existence, sparking a cataclysmic clash. The drama is again augmented by an Evanier & Sherman essay, specifically ‘Buzzing in the Boom Tube’ as is Mister Miracle #2 with ‘Miracle Talk’.

The comics magic preceding it considers the prosaic life of a showman, as amidst a beguiling setting Scott & Oberon plan a theatrical comeback, Sadly, the old stagehand/retainer learns just how different the new kid really is and his suspicions of a wider, wilder side are confirmed as the orphanage Scott fled comes looking for him. Vicious Apokolyptian virago Granny Goodness unleashes the techno-terrors of matter-warping monster Overlord, trapping the targets in the insidious, infernal ‘X-Pit!’ and provoking a battle for their lives and sanity…

Kirby’s arrival coincided with a major overhaul of DC’s biggest gun, and is represented here by the last three pages of Superman #233. The Mn of Tomorrow had been a mega-media star since his launch, with internationally syndicated comics, books, newspaper strips, movie and animated serials plus hugely successful radio and TV shows (live action and animated) making the franchise globally recognizable. Whenever that happens, inevitably overkill and overexposure inescapably set in and the core property needs to be carefully overhauled or vanish forever. Incoming editor Julie Schwartz knew his market and was open to new ideas, and his creative changes were just appearing as 1970 ended. The new direction was also vanguard and trigger for a wealth of controversial, socially-challenging “realistic” story content unseen since the feature’s earliest days: a wave of tales ultimately described as “Relevant”…

As the sixties closed Superman was in dire need of editorial revision. That officially began with Superman #233 in a groundbreaking serial by scripter Dennis J. “Denny” O’Neil, and illustrators Curt Swan & Murphy Anderson: a deliberate very public abandonment of tired old supervillains, fanciful Kryptonian scenarios and otherworldly paraphernalia instantly poked the readership and revitalised the Man of Tomorrow, attracting new readers and began a period of engagingly human-scaled stories making Superman a “must-buy” character all over again.

Although only the portentous ending is included here, the innovations began with ‘Superman Breaks Loose’ as a government experiment to harness Kryptonite as an energy source goes explosively wrong. Closely monitoring, the Metropolis Marvel is blasted across the desert surrounding the isolated lab, but somehow survives a supposedly fatal radiation-bath. Then, reports begin filtering in from all over Earth: every piece of the deadly mineral has been transformed to harmless, common iron! As he goes about his protective, preventative patrols, the liberated hero experiences an emotional high at the prospect of all the good he can now accomplish. He isn’t even phased when the Daily Planet’s new owner Morgan Edge (a key character created by Kirby and Darkseid’s top secret agent) shakes up Clark Kent’s cosy civilian life: summarily ejecting him from the print game to remake him as a roving TV journalist. (for more see DC Finest: Superman – Kryptonite Nevermore)…

As much humour feature as adventure series, Superman’s Pal Jimmy Olsen was a long-running but increasingly lacklustre spin-off feature spawned by the TV show that had very much reached its end. Latterly, Leo Dorfman had begun the process of ending the cascade of comedic transformations and body-shaming events, remaking Jimmy into a competent, confident action hero and serious investigative journalist. This was in tune with a rebellious new era but stalled when the worlds of DC forever altered on the pages of what was then considered one of their least appreciated and poorest-selling titles. According to fan myth & legend, none of it apparently mattered when Kirby took over. By all popular accounts, he had asked for DC’s worst performing title to prove what he could do, and used that gesture to spearhead a wave of changes whilst adapting grand schemes his old employers at Marvel were too timid to countenance on their pages…

Jack’s first in-universe foray was Superman’s Pal Jimmy Olsen #133, cover-dated October and on sale from August 25, 1970. Suddenly readers were thrown into a bravely strange new world where, out of nowhere, extremely shady incoming Daily Planet owner Morgan Edge gifts Jimmy with a fantastic supercar – the “Whiz Wagon” – demanding that he and his previously unseen pals ‘The Newsboy Legion!’ (technically the “New Newsboy Legion” comprising the sons of Tommy, Big-Words, Gabby & Scrapper, with the addition of African-American, scuba diving addict Flipper Dipper) deliver an exclusive scoop on a bizarre counterculture movement in the wilds outside Metropolis. The mysterious subjects are all weird hippie-types and don’t trust anyone over age 25, so Edge needs to send youth combined with experience, However, the one who can’t be trusted is Edge himself. He has undisclosed connections to crime combine Intergang and a chilling stone-faced alien dubbed Darkseid…

After very publicly surviving an assassination attempt, Clark Kent goes into hiding, allowing Superman to take off after Jimmy and the boys as they probe fantastic unsuspected region dubbed the Wild Area. Here Olsen survives trial by combat to become leader of futuristic biker gang The Outsiders, before being sucked into their quest for meaning by hunting a moving mountain inhabited by techno-pacifists “The Hairies”

Linking up with the Man of Steel as tremors rock the organically grown refuge city of Habitat, Jimmy and the Newsboys chase the ultimate test of existence alongside other motor nomads, unaware that pal Superman already knows the secret they’re seeking. What Jimmy isn’t aware of is that Edge has boobytrapped the Whiz Wagon to satisfy his vile master’s desire to destroy what might be the next step in human evolution and a threat to his own schemes…

The total reboot closed with the King introducing himself to a prospective new audience text titbit ‘Jack Kirby – CONTINED’ but although Kirby & Colletta put their hearts and souls into the job, and despite Publisher Carmine Infantino’s promise of strict non-intervention, meddling with the concept began early, as regular Superman art staff redrew Superman and Jimmy’s faces. We’ll never know what they tried to do to the overall story arc…

Without pause for breath, exposition or recap SPJO #134 saw Jimmy and his petrol-head wild bunch catch up to monstrous mechanised white whale ‘The Mountain of Judgement!’ after astoundingly taking out Superman with weapons casually discarded by inveterate tinkerers the Hairies. Thankfully, Edge’s bomb is easily defused by the techno-hippies who all share an incredible secret; one the Action Ace is fully aware of. In short order, Jim and the lads are briefed on “The Project”: the US government’s cracking of the human genome and extensive duplication/experimentation on life forms. This had already resulted in cloning the dead, mass-producing soldiers & staff to order and even modifying or reconfiguring chromosomal structures to create “D.N.A.liens”. These included the genetically pacifist techno-wizard Hairies. Moreover, the whole Project is run for the government by none other than slum-kids made good the original Newsboy Legion!

Although commonplace now, the notion of cloning was practically unknown in 1970 and Kirby took the idea and ran with it: blending eternal questions about Life itself with Spy Fi tropes, gangsterism and Bond movie settings, all packed with freaks and monsters and underpinned by a constant threat posed by a mysterious mastermind and his own experimental devils. The inspired auteur was also pulling out all the stops visually and his experimental concepts were backed up by equally innovative art and photo collages. The issue ends with Kirby’s rumination on technology in ‘The Whiz Wagons are Coming!’

Followed by similar thoughts in ‘THE HAIRIES – Super-Race or Man’s Second Chance’, SPJO #135 introduces Simyan & Mokkari, whose raid on the Project’s genetic storehouse provides raw material to constantly reproduce wilder and wilder versions of our heroes in their own hidden ‘Evil Factory!’ Being utterly without restraint or ethical scruple, their goal of destroying the Project for Darkseid is well-advanced, and – as previously stated – Jimmy’s genes are a particularly promising medium for random transformations…

Their control of what they make is less impressive though, and a superstrong, giant Jimmy infused with artificial Kryptonite is teleported without plan into the Project simply to save Simyan & Mokkari from dying at the oversized hands of their own experiment. Although it almost kills Superman and his juvenile pals, the day is saved by the Senior Newsboys’ passion project – a new regrown and modified iteration of their murdered WWII superhero patron Jim HarperThe (Golden) Guardian – in concluding, action-packed background-filling expository chapter ‘The Saga of the D.N.A.liens!’ (cover-dated March 1971). Chronologically this led into the launch of Kirby’s official Fourth World titles Forever People, New Gods and Mister Miracle #1.

Scene set, Jimmy’s further exploits were generally Fourth World adjacent: a forge and funnel for concepts linking Superman to the ongoing narrative of Gods and Armageddons whilst exploring Mankind’s dangerous tendencies and corruptible natures. In Superman’s Pal Jimmy Olsen #137, the Newsboys and Jimmy learn more about their own (utterly non-consensual) contributions to the Project. Without their knowledge Scrapper has been mass-produced as foot-soldiers and guards in different sizes – from six feet to six inches – and innumerable Gabbys man switchboards and communications consoles! As they reel in shock, the Evil Factory strike again. As Jimmy meets The Project’s emergent telepath and resident D.N.A.lien Dubbilex, elsewhere Darkseid demands results forcing Simyan & Mokkari to rashly unleash another Olsen variant on the hidden science citadel. Gifted with astounding strength and uncanny energy powers ‘The Four-Armed Terror!’ has been bred to feed on nuclear radiation and just one of them carves a wave of destruction that extends into the Wild Area on its path to the Project’s atomic power plant. Superman and the boys are easily disposed of and discarded, with the crisis escalating even further after the Apokolyptian biologists lose control of the other quadra-killers and beam the entire rampaging herd into the subterranean Project’s tunnels, forcing Superman to pull out all the stops to get free and save everything in cataclysmic closing chapter ‘The Big Boom!’

Cover-dated June/July 1971, New Gods #3 explored metaphysics and the unknowable. Dwelling in spaces far beyond the rational and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. ‘Death is the Black Racer!’ opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow – thanks to coldly methodical Metron, but the close escape finds the cosmic force diverted and deposited on Earth. Throughout the overlapping clashes and conflicts there is undeniable indications that even gods are being moved and shaped by greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis to create chaos and panic…

Elsewhere, having explored isolation versus community, introduced outside negation of free will and the concept of terror as addictive sustenance (Darkseid’s vile deputy DeSaad feasts on fear, pain and torture), Forever People #3 tackles head-on the saga’s core concepts. ‘Life vs. Anti-Life!’ probes conformity, personal freedoms, informed choices, organised bigotry and the tyranny of psychological and physical fascism as the wonder kids are tracked down by Justifiers: human zealots who willingly surrendered individual autonomy to what appears to be a televangelist telling them what they want to hear. Defeat doubt by surrendering to Anti-Life. It is Good to kill those who are better or weaker than you. I’m sure we’ve all dabbled with those notions…

Equipped with terrifying Apokolips weapons, Justifiers burn libraries, attack minorities and even drive the kids out of their tatty slum home and onto the attack, infiltrating Apokolyptian infiltrator/demagogue Glorious Godfrey’s appalling recruitment rally. Shockingly, when Infinity Man faces Darkseid, the devil defeats our mysterious angel and the traumatised kids are captured…

Still seeking his separate way Mister Miracle #3 opens a bravura double-issue imbroglio as Scott Free agrees to an honourable duel with dishonourable disembodied robot-wearing intelligence Doctor Bedlam. Darkseid’s war code is strict and binding and finds the escape artist challenged to make his way out of a packed 50-storey skyscraper. The problems comes because the edifice is sealed tight and every person inside it is a raving homicidal maniac thanks to mental murderer Bedlam’s administering of ‘The Paranoid Pill!’

As stated before, Kirby’s Fourth World impacted other titles, particularly the Fourth Estate of Superman’s supporting cast. Here, crafted by Bob Kanigher, Werner Roth & Colletta, ‘The Dark Side of the Justice League!’ from Superman’s Girl Friend Lois Lane #111 (July 1971) sees the feisty newsmaker targeted by a miniature, corrupted JLA grown by the Evil Factory. Turned into a unsuspecting bio-weapon to kill The Man of Steel, the plot fails as The Project had anticipated such a problem and provided Lane with what every girl needs: her own cloned well-armed protection force…

Forever People #4 then horrifically subverts the American Dream as theme park Happyland is revealed as ‘The Kingdom of the Damned’: a sprawling factory built to mass-produce terror by exploiting whimsy and fantasy. Here DeSaad torments countless human victims while others innocently see nothing but toys and robots dancing and playing for their pleasure. To this set-up the captive waifs of New Genesis are added as DeSaad feeds, but they have all underestimated the power of Mother Box who seeks aid and finds it in the form of zen wrestler ‘Sonny Sumo’

At this juncture DC comic books expanded to 52 pages and as well as reprints, Kirby’s Korner ran short background vignettes. The lost history of the previous war of pantheons was filled in as here when ‘The Young Gods of Supertown Introducing Lonar’ finds a wandering historian picking through cosmic rubble on New Genesis and uncovering a living, breathing remnant of that cataclysmic conflict

This cliffhanger moment is somewhat offset by a trio of Forever People pinups: ‘The Super-Kids of the Century!’, ‘Beautiful Dreamer vs Darkseid!’ and ‘The Infinity Man

Despite those promises of non-interference, DC editors and promotional staff perpetually sought to “goose up” Kirby’s flagship title. Always a team player, the King acquiesced to a guest-appearance by currently-hot comedian Don Rickles and oddly (in the manner of Marmite) it either worked uproariously or appalled readers. I thought it was a genuinely hilarious hoot. Further undercutting the narrative, the saga was bifurcated by a reprint 80-Page Giant of pre-Kirby Olsen escapades in SPJO #140 (not included here).

Nevertheless #139 & 141 (July’s ‘The Guardian Fights Again!!!’ and September’s ‘Will the Real Don Rickles Panic?’) comprise a compelling tale of Edge’s unfolding evil, Intergang’s growing influence and the creeping menace of Darkseid, as the tyrant allows his tech to be used to send Clark Kent into hyperspace destined for Apokolips whilst Jimmy and the Golden Guardian are poisoned by slow-acting incendiary Pyro-Granulate: a slow death that will turn them into human torches unless they find an antidote.

Slowing them down is equally doomed Galaxy Broadcasting staffer Goody Rickles whom Edge wants gone because he looks like the star Edge wants to sign up – and is really, really annoying…

The conclusion is compounded by text feature ‘The Newsboy Legion Returns’ by Evanier & Sherman and a Kirby self-portrait… before the last Mister Miracle inclusion (#4). As Oberon frets back at the Brown mansion, he is visited by another old friend of Scott’s. However, master warrior Big Barda is not out to assassinate the runaway. She seems more interested in his wellbeing and fate and teleports to the trap site in time to watch Mister Miracle deftly avoid ‘The Closing Jaws of Death!’ and humiliate another Apokolips monster. Barda is another abstention from the Apokolips method and a rowdy runaway like no other who will change Scott Free’s life forever in the next volume…

Extracted from Superman’s Girl Friend Lois Lane #114, two brief pages by Kanigher, Roth & Colletta’s ‘The Foe of 100 Faces’ act as a set-up to ‘My Death… by Lois Lane!’ (SGFLL #115) wherein Morgan Edge attempts to kill his nosy top reporter as she closes in on his darkest secret and takes Superman with her. His biggest mistake, however, is attempting to suborn supernal force The Black Racer to do his dirty work…

With Kent, Lane and Superman reasonably safe, Kirby next addressed the rise in horror and supernatural tales via a 2-parter (reeler?) beginning in #142 with ‘The Man from Transilvane!’ Here, seemingly mystic vampire Count Dragorin and his wolfman assistant Lupek target and “turn” Edge’s PA Laura Conway in their desperate hunt for long-missing mad scientist Dabney Donovan. He was a planetologist who apparently built worlds in his secret laboratory and shaped entire civilisations by screening movies across their skies. Like all sensible scientists, Donovan planned to end his research project on a certain day and set up programmed measures involving his ‘Genocide Spray!’ (SPLO #143 ) with no consideration of the beings he had made and discarded… but Jimmy and Superman certainly did…

Elsewhere, the Newsboy Legion had their own case, one that again led to Intergang but also the thug who murdered the original Jim Harper/Guardian…

From SPJO #142, Kirby added short background-enhancing vignettes and here 2-pager ‘Strange Stories of the D.N.A. Project!! “Hairie” Secrets Revealed!!!’ offered a glimpse of the techno-hippies and their Mountain of Judgment, whilst the next issue added drama to fact-finding with ‘Strange Stories of the D.N.A. Project!! The Alien Thing!!!’ detailing the terrifying results of creating the first non-human clone…

To Be Continued…

DC Finest: Fourth World – When the Old Gods Die collects foundational chapters of Kirby’s legendary saga; a bold new cosmic playground for so many to forever build upon. Almost overnight and in one broad flourish, Kirby had created one of the most powerful concepts in comic book history. The Fourth World inserted a whole new mythology into the existing DC Universe and blew the developing minds of a generation of readers and especially those who would become the next generation of creators. Who knows what could have happened if the publishers had had a little more courage, patience and vision?
© 1970, 1971, 2007 DC Comics. All Rights Reserved.

Today in 1917 Jack Kirby was born. Also on that date in 1917 pioneering Italian artist Aurelio Galleppini (Tex Willer, Occhio Cupo) arrived, sharing birthdays with Dell Barras (Savage Sword of Conan, Dark Angel, Deaths Head II, Web of Spider-Man) in 1957; colourist Pamela Rambo in 1968 and French ace Joann Sfar (Dungeon, The Rabbi’s Cat, Klezmer, Little Vampire) in 1971.

The great Frederick Burr (Happy Hooligan, And Her Name Was Maud, Alphonse and Gaston) died today in 1937, as did Belgian superstar Willy Vandersteen (Spike and Suzy, Bessy, De Rode Ridder) in 1990 and Dutch Master Bert Bus (Olaf Noord, Theban, de eerste wereldreiziger, Cliff Rendall, Stef Ardoba, Malorix, Russ Bender, Archie the Robot) in 2017.

John of the Night


by Darryl Cunningham (Avery Hill)
ISBN: 978-1-917355-33-9 (TPB), 978-1-917355-39-1 (Digital edition)

Multi-skilled raconteur, artist and documentarian Darryl Cunningham was born in 1960, lived a pretty British life (didn’t we all?) and graduated from Leeds College of Art. A regular on the Small Press scene of the 1990s, his early strips appeared in legendary paper-based venues including Fast Fiction, Dead Trees, Inkling, Turn and many others. In 1998, he & Simon Gane crafted Meet John Dark for the much-missed Slab-O-Concrete outfit – and it remains one of my favourite books of the era. You should track it down or agitate for a new edition.

Briefly sidelining comics as the century closed, Cunningham worked on an acute care psychiatric ward: a period informing 2011 graphic novel Psychiatric Tales, a revelatory inquiry into mental illness delivered as cartoon reportage.

As well as crafting web comics for Forbidden Planet and personal projects Uncle Bob Adventures, Super-Sam and John-of-the-Night or The Streets of San Diablo, he’s been consolidating a pole position in the field of graphic investigative reporting; specifically in science history, economics and socio-political journalism with books like Science Tales, Supercrash: How to Hijack the Global Economy, Graphic Science: Seven Journeys of Discovery, The Age of Selfishness: Ayn Rand, Morality and the Financial Crisis, Putin’s Russia: The Rise of a Dictator and Billionaires: The Lives of the Rich and Powerful.

Here, however, in a deeply personal extended project, Cunningham returns to his fantasy drama roots with a tribute to Jack Kirby’s wildest imaginings and cosmic epics: a near therapeutic exercise in personal creativity eked out in the quiet moments of the last three years.

Unleashed here is a visual feast of all-action multiversal mayhem, bound in family ties and comprising a chase to save everything that is. In the way are a maelstrom of philosophical betrayals and endless edge-of-disaster clashes, confrontations and revelations…

It begins in 5025 as coldly emotionless scientist John of the Night observes three millennia of history and notices mounting anomalies rippling out from the 1960s and endangering not one timeline but all the universes in creation. ‘Part One: Bullet from a Gun’ details how he bolts from his station defending multiversal centre point Far Eternity to face fanatical rebirth cult The Perfection after learning that they are manipulating realities to murder God and reboot His flawed creation to replace it with a multiverse more to their own perverse tastes. They had obviously already got to the science sentinel’s immediate supervisor His Infernal Radiance Lord Scarcasticus, so after being told to leave the problem alone, John goes rogue…

His decision is greatly affected by his daughter Ayshea who hands him a message and package: something that he will entrust to her at some future date, and whilst he was/will be wearing his awesome black Warsuit… and that’s when a flotilla of ships materialise to obliterate the orbital Watch Station…

On the run, John & Ayshea translate to a refuge universe which unfortunately alerts her wicked mother Medea the Witch Queen who joins the pursuit, abducts John and sets her warrior goon/current lover Bill on him. The Witch Queen still seeks to possess and sacrifice her own daughter in support of vile plans to live forever, but these are temporally and temporarily thwarted when Ayshea spectacularly shows up to rescue her dad, prior to landing in a random dimension where nobody can find them.

Of course, they were expected…

Taking control of the Golden Bullet cast to kill God, father & daughter take off again, battling every step of the way against soldiers, monsters, brutes and demons in ‘Part Two: Bullet from a Gun as we gain insights into the motives of the other side, glimpsing their view of the history of everything that is… but should not be…

The fugitives ultimately recruit untrustworthy Medea and manage to warn God, but his policy on non-interference is so steadfast and ironclad that he will do nothing to help them or himself…

The helter-skelter race against times culminates in cosmic confrontation as ‘Part Three: The Hand of God’ grants devoted science hero John a sight of the true way things are following the arrival of divine assassin Loman The Vengeance whose murder-mission must not succeed. Forced into precipitate action, our technician troubleshooter embraces fully the way of the warrior… and that’s when things get really wild and John finally meets his maker…

Supplemented by text additions Outro and Acknowledgements plus incisive insights and context courtesy of A Q&A with author Darryl Cunningham, this manic and expansive collation was inspired by King Kirby’s grand transgalactic, time-bending sagas: light-heartedly mixing myth, multiversal mayhem and celestial musings with themes of sacrifice, destiny, innate heroism and the indifference of higher powers. A witty, archly humorous sideral odyssey featuring a unique family fiercely finding each other against all odds, John of the Night is reality-rending fun as only comics can deliver.
© Darryl Cunningham 2026. All rights reserved.

John of the Night will be released on September 2nd 2026 and is available for pre-order now

Today in 1929 veteran illustrator Don Perlin (Werewolf by Night, Moon Knight, Ghost Rider, Solar, Man of the Atom, Bloodshot, Transformers) was born, as was Underground commix artist turned publisher Denis Kitchen (Mom’s Homemade Comics, The Comix Book, The Bugle-American, founder of Comic Book Legal Defense Fund) in 1946 and comic book creator Phil Hester (Green Arrow, Flash, The Wretch, The Crow, Swamp Thing) in 1966. Quintessentially British cartoonist Carl Giles died today in 1995.

Brothers of the Spear (Dark Horse Archive) volume 1


By Gaylord DuBois, Russ Manning, Jesse Marsh & various (Dark Horse Books)
ISBN: 978-1-59582-821-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Situated on the West Coast, Western’s Dell/Gold Key imprints rivalled DC & Marvel at the height of their powers, and the comics licensee specialists famously never capitulated to the wave of anti-comics hysteria that resulted in the crippling self-censorship of the 1950s. No Dell or Gold Key Comic ever displayed a Comics Code Authority symbol on the cover – they never needed to…

An utterly unique visual stylist, Jesse Marsh was born on 27th July 1907 and died far too young on April 28th 1966 from diabetic complications at the height of a TV Tarzan revival he was in large part responsible for. Marsh was another Disney animator (from 1939 on) who took a sideways step, becoming a full-time narrative illustrator for the studio’s comic book licensee Whitman Publishing in 1945. Marsh jobbed around and adapted movie properties (mostly westerns like Gene Autry) until 1948 when Dell introduced the first all-new Tarzan comic book. The newspaper strip had run since 1929 and all previous funnybook releases had featured expurgated or modified reprints of those tales.

That all changed when the Ape-Man finally got his own funnybook (beginning with Dell Four Color Comic #134 (February 1947) and eventually a titular periodical. Bimonthly, Edgar Rice Burroughs’ Tarzan #1 was cover dated January/February 1948. Marsh dived in, never looked back and became the go-to guy for other ERB adaptations like Jon of the Kalahari and John Carter of Mars. He naturally handled all the extra stuff in Tarzan…

Marsh was unique in the way he positioned characters in space, using primitivist forms and hidden shapes to augment his backgrounds, and as the man was a fanatical researcher, his trees, rocks, and constructions were 100% accurate. His animals and natives, especially children and women, were all distinct and recognisable; not the blacked-up stock figures in grass skirts even the greatest artists so often resorted to. He also knew when to draw big and draw small: the internal dynamism of his work is spellbinding. Perhaps that was in part due to ever-deteriorating eyesight – due to his battle with diabetes – but it also led to his hiring one of the medium’s most gifted illustrator’s just as the kid was starting out…

Back then, to accommodate US postal regulations (and tax-ratings) regarding shipping rates, comic books and magazines – as opposed to other printed matter – were defined as having a plurality of individual features, strips, pinups and supporting features. Over many decades this legal quirk happily spawned a vast variety of fact-features, prose sections, gag-pages, and crucially for us here, back-up strips in all US comics books…

The Tarzan comic was very much in the Burroughs tradition, but although most of the early ancillary pages were filled with the rich material of the world of  John Clayton, Lord Greystoke, soon the brief was expanded to cover wider wonders of jungle existence. This might be to not overexpose the character, but also due to a global uptick in similar rainforest stars like film & TV sensation Nyoka the Jungle Girl and the growing host of sultry “Jungle Queens” in comics.

Moreover, any back up strips – if popular and spun off – would be the property of Western/Dell/Gold Key. The man to generate this vast supporting cast was canny editor and staggeringly prolific scripter Gaylord DuBois.

Poet, author, novelist, biographer, avid outdoorsman and comic book/strips mastermind Gaylord McIlvaine Du Bois was born on August 24th 1899, in Winthrop, Massachusetts. There’s not much biographical data on him, as he seems to have spent every moment of his life writing. Apparently tireless, DuBois created and scripted many long-running favourites (Space Family Robinson/Lost in Space, Turok, Son of Stone, Indian Chief), as well as numerous comics-based kids’ material, ghosted many top newspaper strips, wrote Big Little Books and produced countless movie and TV comics adaptations (like Lassie, Robin Hood, Spartacus and Quentin Durward, Raggedy Ann and Andy, Andy Panda, Our Gang, Tom and Jerry, Jungle Jim,) for Dell/Gold Key. His work on licensed hits also included many Westerns like The Lone Ranger, Red Ryder, Gene Autry, Roy Rogers, Zane Grey’s King of the Royal Mounted, Bat Masterson, and Bonanza, and he delighted and specialised in creating long-running, appropriately-themed support strips (such as Captain Venture: Beneath the Sea, Leopard Girl, Young Hawk, Jungle Twins, Two Against the Jungle, Little Beaver, Bullet, Lotor, Owd Bob and more).

For the ever-expanding Tarzan franchise he wrote the lead, support features and everything else (including puzzles!), forging a 20-year working relationship with Marsh and carrying on his good works with his successors on Marsh’s passing. DuBois died on October 20th 1993.

Brothers of the Spear began in 1951 (Tarzan #25, cover-dated October) replacing DuBois & Marsh’s previous serial Two Against the Jungle, and commencing an epic never-ending African wilderness fantasy that would run continuously between that point and Tarzan #156 in 1966.

The brothers returned sporadically thereafter (#158, 160, 161, 202, 202). but did win their own 18-issue comic book (June 1972 to May 1982, by DuBois, Jesse Santos & Dan Spiegle). Back in Tarzan, Dubois & Spiegle provided Jungle Girl tales whenever the Brothers were absent, and when the book moved to DC Comics with #207 the Bros got their own comic book…

This archive collection – first of three and reprinting the stories from Tarzan #25-67 (October 1951 to April 1955) – comes from 2012 and is long overdue for rerelease. It opens with Foreword ‘Soul Brothers of the Spear’: a heartfelt appreciation and appraisal by legendary cartoonist Gary Panter, packed with information about the enigmatic master and well-considered opinions on what made Marsh and his pupil/assistant so similar and so different…

Born in Van Nuys, California on January 5th 1929, Russell George Manning was one of comics’ greatest stylists. He attended Los Angeles County Art Institute before joining the war effort. Serving in Japan he naturally cartooned for the local servicemen’s newspapers.

Back home in 1953, Russ joined local firm Western Publishing, doing assorted jobs for Dell before settling in with Jesse Marsh. In many ways Manning was the direct antithesis of his mentor, favouring slick presentation and sleek realism, but he too valued simple design, pared-down linework and bold use of empty space. Manning became an absolute master of his art, and is most popularly remembered now for the Star Wars newspaper strip and  Magnus, Robot Fighter, but his other triumphs were all Tarzan-related. As well as the comic book and newspaper strip (dailies from 1969-1972 and the Sundays from 1969-1979) he crafted sublime Graphic novel incarnations of Edgar Rice Burroughs’s immortal Lord of the Jungle such as Tarzan: The Land That Time Forgot (most commonly seen these days in international editions; although a Dark Horse edition from the turn of this century is still around if you look hard).

We lost Manning far too soon, to cancer on December 1st 1981.

This tome covers the origins of and transitional hand-over of the supremely compelling Brothers of the Spear, sharing the advancement of two teens reared far from civilisation before set upon an epic journey of vengeance and destiny across Africa in days gone by.

Tarzan #25 cover-dated October #1951) saw the first episode, with Marsh handling the B-feature boys for the first 14 episodes. The feature never had individual chapter titles and steadily grew from 4½ to 8 (or more!) pages.

Edged with authenticity, if not realism, it began in Bechuanaland (now Botswana) when Zulu prince Natongo undertakes his manhood ritual – The Ceremony of the Spear. He is superb but matched in every way by his foster brother Dan-El, a white foundling adopted by the great chief sixteen years previously. the boys are inseparable in ability and filial affection and now that he is a man Dane-El is told how he came to the tribe. Long ago his father (a king of a fabled far country) left the infant with the Zulu chieftain for his own safety, with only a golden key. It matched a birthmark on the back of both father and son…

Apparently Dan-El is the fugitive prince of a lost tribe of white men. The mountain domain of Aba-Zulu had haunted his dreams for years and now, armed with knowledge, Dan-El sets out to find them. His beloved, brother, equal in every aspect and skill, will not let him go alone and together they set off…

The next 13 instalments saw the mighty spear-wielding warriors overcome all the dramatic standbys of the genre: like white tyrants with weapons called “guns”; embattled farmers in need of saving; lions and leopards; Arab slavers; warring tribes and other beasts either ferocious and rampaging or faithful and beloved. As they ferreted out clues to the distant destination, their trek took them through deserts, against black insurgent seeking to overturn white rule; wild savannah and across vast, pirate-plagued Lake Tanganyika,  but even with diversions and distractions like becoming embroiled in war and failing to save the most beautiful warrior princess ever born (Dell’s lack of Comics Code validation often led to quite horrific, tragic and REALISTIC body counts!), and befriending many tribes and native nations, inexorably the devoted, deathly determined siblings near the ever-calling mountains…

Fortune turns in their favour after escaping slavers. The Brothers fetch up at the foot of a vast mountain range and discover ancient tombs containing dead embalmed kings lying in state… white ones…

With the goal of Aba-Zulu reached in Tarzan #39 (December 1952), a new era of adventure and tribulation began. This episode marked the first solo outing for Manning, who continued on the strip (increasingly with his own assistant Mike Royer) until i966. In those latter days Manning was being pulled away from the Brothers, his own Magnus Robot Fighter and Captain Johner and the Aliens series and even high profile launches like Gold Key’s My Favourite Martian due to the intense scheduling conflicts of the Tarzan newspaper strips and comic book, but at this key moment all his creative efforts were expended on learning and getting better…

Now Natongo & Dan-El begin the next phase of heir eventful lives as entering Aba-Zulu they discover a land oppressed by a ruling class of witchdoctors using trickery and superstition to rule. Their leader Nagopa instituted the uprising that dethroned Dan-El’s father and the malign mage still dominates through royal puppet Han-Ool, a distant relative of Dan-El’s. The people are unhappy but too scared to react… until The Brothers of the Spear rouse old retainers like General Kongoni and valiant aide Mothibi to lead a counter rebellion and free the people.

The battle is long and hard and filled with sudden death and constant distraction.  Frustratingly over 16 years the tyranny of Nagopa’s tricks are deeply embedded in the people’s consciousness. These mental shackles are hard to shake, but at least the warriors have the support of Kongoni’s daughter Tavane and the irrefutable talisman of the golden key and Dan-El’s birthmark…

Eventually the witchdoctors are forced into retreat, but this only sees the war evolve into a campaign of assassination attempts and traps to discredit Dan-El and Natongo. And of course, this is Africa, with roaming warriors from other regions like neighbouring Obelo, wild weather, and slavers always likely to strike and further divert the cause of liberation…

Nonetheless, the Brothers persevere and triumph, feeling at last most of their work is done, but it’s just a pause allowing Nagopa to unleash all his venomous ire against capable princess to be Tavane…

To Be Continued…

Far less fanciful and more solidly grounded, this strip is a masterful rationalistic saga short on mutants and monsters but brimming with bold, cinematic adventure that should be on everyone’s revival list.
BROTHERS OF THE SPEAR™ ARCHIVE Volume 1 © 1951-1955, 2012, Classic Media LLC. Brothers of the Spear and associated character names, images and other indicia are trademarks of and copyrighted by Classic Media LLC. All rights reserved.

Today in 1899 Gaylord DuBois was born, sharing this day with artist extraordinaire Jim Aparo (The Phantom, Stern Wheeler, Phantom Stranger, Aquaman, The Spectre, Brave and the Bold, Batman) in 1932; Italian writer Max Bunker (Alan Ford) in 1939; Gasoline Alley cartoonist Jim Scancarelli in 1941 and cartoonist Keith Knight (The K Chronicles, (Th)ink, The Knight Life, Woke) in 1966.