Shazam! Family Archives volume 1


By William Woolfolk, Otto Binder, Joe Millard and many unknown authors, C.C. Beck, George Tuska, Mac Raboy, Al Carreño, Mark Swayze & various (DC Comics)
ISBN: 978-1-4012-0779-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

One of the most venerated and beloved characters of America’s Golden Age of comic books, Captain Marvel was created in 1940: part of the wave of opportunistic creativity which followed the stunning success of Superman in 1938 and Batman one year later. Although there were many notable similarities in the early months, Fawcett’s champion quickly moved squarely into arenas of light entertainment and even pure comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and all-around decent kid Billy Batson was selected by an ancient wizard named Shazam to utilise the powers of six ancient gods and heroes in a never-ending battle against injustice. Thereafter he could transform from scrawny, precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art for the series throughout its stellar but too brief run. Before eventually evolving his own affable personality the Captain was serious, bluff and taciturn: a rather charmless powerhouse. Always, junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes, he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his immense popularity Captain Marvel – and many of his fellow Shazam!-powered pals – were published twice monthly and outsold Superman, but as the Furious Forties closed, tastes changed, sales slowed and Fawcett saw the way the wind was blowing. In 1953, they settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the “Big Red Cheese” vanished – like so many other superheroes – becoming no more than a fond memory for older fans. Fawcett in full bloom, however, was a true publishing innovator and marketing dynamo – now regarded as inventor of many established comic book sales tactics we all take for granted today. This stunning, lavishly sturdy full-colour hardback compendium gathers magnificent examples of the most effective strategy: spin-off characters linked to the primary star. Fawcett was the company responsible for creating crossover-events and in 1942 they devised a truly unforgettable villain and set him simultaneously loose on their stable of costumed champions whilst using his (temporary) defeat to introduce a new hero to their colourful pantheon.

The epic creation of Captain Marvel Jr. and his originating antithesis Captain Nazi were fully covered in Shazam! Archives volume 4 so feel free to go there first…

This subsidiary collection gathers his subsequent appearances as brand new headliner in Master Comics #23-32 (February to November 4th 1942) plus the first issue of his own solo title (Captain Marvel Jr. #1, cover-dated 18th November 1942) and also includes the debut appearance of mighty Miss Mary Marvel who premiered in Captain Marvel Adventures #18 (December 11th 1942). All that and the stunning covers by Beck & Raboy are preceded by an erudite and incisive Foreword from artist, editor, historian – and former student of C.C. Beck – P.C. Hammerlinck, who reveals many secrets of the original comics’ production before the classics commence.

Sadly, although the artists involved are easily recognisable, the identities of these tales’ writers are lost to us but strong possibilities include primarily Rod Reed and Ed “France” Herron (both early editors of Fawcett’s comics line) as well as Bill Parker, Manly Wade Wellman, Joe Millard, Otto Binder and William Woolfolk.

Before the advent of the World’s Mightiest Boy, Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s runner-up star turn; hogging the covers in monthly Master Comics and carrying his own solo comic title. That all changed with the 21st issue and murderous arrival of Captain Nazi. Hitler’s Übermensch made manifest, the monstrous villain was despatched to America to spread terror and destruction and kill all its superheroes.

The Horrendous Hun stormed in, taking on Bulletman and Captain Marvel who united to stop the Fascist Fiend wrecking New York City. The battle ended inconclusively but restarted when the Nazi nemesis tried to wreck a hydroelectric dam. Foiled again, the monster sought to smash a new fighter plane prototype before Captain Marvel countered him, but was not quick enough to prevent the killer murdering an old man and brutally crushing a young boy.

Freddy Freeman seemed destined to follow his grandfather into eternity, but guilt-plagued Billy brought the dying lad to Shazam’s mystic citadel where the wizard saved his life by granting Freddy access to the power of the ancient gods and heroes. Physically cured – except for a permanently maimed leg – there was a secondary effect: whenever he uttered the phrase “Captain Marvel” Freeman transformed into a superpowered, invulnerable version of his mortal self.

The prototype crossover epic concluded in Master Comics #22 when the teen titan joined Bulletman & Bulletgirl in stopping a string of Captain Nazi-sponsored murders, victoriously concluding with a bold announcement that from the very next issue he would be starring in his own solo adventures. That parade of epic exploits begins in this tome with ‘Captain Nazi’s Assassination Plot’ (Master Comics #23), immaculately rendered by the Alex Raymond-inspired Raboy who would produce for the feature some of the most iconic art of his illustrious career. Sadly, that meant struggling constantly with punishing deadlines and his own impossibly harsh standards. Moreover, the legend abounds that Raboy would rewrite scripts he wasn’t happy with…

Earning a living selling newspapers on street corners, young Freddie spots Captain Nazi again and dogs his corpse-strewn trail as the fascist kills a British agent and attempts to murder President Roosevelt. Then ‘Death by Radio’ introduces sinister serial killer Mr. Macabre who brazenly broadcasts his intention to assassinate former business partners until the young Marvel confronts him. Master Comics #25 sees Freddie investigate a little lad’s broken balloon in Woolfolk & Raboy’s ‘The Case of the Face in the Dark!’, only to stumble upon a cunning plot by the Japanese to invade Alaska. Whereas his senior partner’s tales were always laced with whimsy, Junior’s beautifully depicted exploits were always drenched in angst, tension and explosive action. The climax, which involved the bombastic boy-warrior shredding wave after wave of bombers, is possibly one of the most staggering printed spectacles of the Golden Age…

On a smaller scale, the next issue featured Otto Binder’s ‘The Return of Mr. Macabre!’ as the killer, turned sickly green after a failed suicide attempt, kidnaps a US inventor ferrying vital plans to England. The plot goes well until Macabre’s rendezvous with Captain Nazi in mid-Atlantic is interrupted by Junior, who saves the day by ripping their battleship apart with his bare hands! In a rare display of close continuity, Freddie then carries on to London in MC #27 to counter ‘Captain Nazi and the Blackout Terror’, with the malign master of disguise setting out to neutralise the city’s anti-Blitz protocols. For his service, Freddie is made a special agent for Winston Churchill…

Never captive for long, in the next issue the Hunnish Hauptman spearheads an Atlantic reign of terror and kidnaps America’s chief of War Production, until Junior single-handedly invades ‘Hitler’s Headquarters of Horror’, linking up with a German Resistance movement to free the crucial captive. After such smashing successes it was no surprise that in #29 British Intelligence tapped innocuous Freddie Freeman to infiltrate Hitler’s Fortress Europa and prepare the enslaved populations under ‘The Iron Heel of the Huns’ to rise when the inevitable Allied counterattack came…

MC #30 saw the wonder boy back in the USA, stopping Captain Nazi’s plan to poison an entire military base in ‘Captain Marvel Jr. Saves the Doomed Army’, before malignant Mr. Macabre joins the Japanese to abduct a crucially-placed diplomat in ‘The Case of the Missing Ambassador’ but inevitably tasting frustrating defeat and receiving the sound thrashing he so richly deserves…

With #32, Master Comics became a fortnightly publication, but Freddie barely noticed since he was embroiled in a decidedly domestic atrocity wherein corrupt orphanage officials collected and abused disabled kids to turn a profit in ‘The Cripple Crimes’…

A blockbuster hit, “The Most Sensational Boy in the World” promptly won his own title as 1942 drew to a close, but with Raboy already hard-pressed to draw 14 pages a month to his own exacting standards, Captain Marvel Jr. #1 was illustrated by reliable Al Carreño – a Fawcett regular who had covered almost every character in the company’s stable.

The bumper book – probably scripted by Binder & Joe Millard – began by briefly reprising ‘The Origin of Captain Marvel Jr.’ before depicting ‘Wings of Dazaggar!’ wherein Junior follows Captain Nazi to an occupied West African colony and uncovers a flight of secret super-planes intended to bomb America to dust. After scotching that scheme Freddie is drawn into an eerie murder-mystery as a succession of gangsters and investigative reporters fall victim to ‘The Shadow that Walked!’

Then, thugs snatching beggars off the street to fuel a fantastically callous insurance scam make their biggest mistake by grabbing lame Freddie Freeman as their next patsy in ‘The Case of the Cripple Kidnappers’, before the soaring sagas conclude on a redemptive note as Captain Marvel Jr. “encourages” ‘The Cracked Safecracker’ to renounce his criminal ways and look after his elderly, ailing and extremely gullible parents…

This superb graphic grab-bag concludes with a landmark from ‘Captain Marvel Introduces Mary Marvel’, as capably rendered by Otto Bonder and Fawcett illustration mainstay Mark Swayze as first seen in Captain Marvel Adventures #18 (cover-dated December 11th, 1942). Preceded by a glorious painted cover from Beck of what would become known as The Marvel Family, the story saw boy broadcaster Billy Batson hosting a radio quiz show and finding himself drawn to sweet rich kid Mary Bromfield. During the course of the show – which also includes Freddie Freeman amongst the contestants – Billy is made shockingly aware that Mary is in fact a long-lost twin sister he never knew he had (take that, Luke Skywalker!), but before he can share the knowledge with her, gangsters kidnap her for a hefty ransom. Although Captain Marvel & Junior rescue Mary, they foolishly fall under the sway of the crooks and are astounded when she idly mutters the word “Shazam!”, transforms into the World’s Mightiest Girl and rescues them all…

Crisis over, the trio then quiz the old wizard and learn the secret of Mary’s powers – gifts of a group of goddesses who have endowed the plucky lass with the grace of Selene, strength of Hippolyta, skill of Ariadne, fleetness of Zephyrus, beauty of Aurora (always crucial when battling thugs, brutes and beasts!) and wisdom of Minerva – before welcoming their new companion to a life of unending adventure…

Notwithstanding the acute implied sexism of Mary’s talents coming from goddesses rather the same source as the boys’, her creation was a milestone of progress adding a formidable, unbeatable female role model to the ranks of the almost universally male mystery-man population of comic books.

The original Captain Marvel is a key factor in the development of American comics history and a brilliantly conceived superhero for all ages. These enchanting, compelling tales show why “The Big Red Cheese” and his oddly extended family was such an icon of the industry and proves that such timeless, sublime graphic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament.
© 1942, 2006 DC Comics. All Rights Reserved.

The Phantom: The Complete Sunday Archive volume Five 1953-1956


By Lee Falk & Wilson McCoy, & various (Hermes Press)
ISBN: 978-1-61345-169-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Born Leon Harrison Gross, “Lee Falk” created the Ghost Who Walks at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The generational champion debuted on February 17th 1936, in an extended sequence pitting him against an ancient global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first fortnight before handing over illustration to artist Ray Moore. The spectacular and hugely influential Sunday feature began in May 1939.

For such a long-lived, influential series, in terms of compendia or graphic collections, The Phantom was quite poorly served in the English language market (except for the Antipodes, where he’s always been accorded the status of a pop culture god). Many companies have sought to collect strips from one of the longest continually running adventure serials in publishing history, but in no systematic or chronological order and never with any sustained success. That began to be rectified when archival specialists Hermes Press launched their curated collections…

This fifth fabulous festival of rain forest romances and jungle action is a landscape hardback (or digital) tome, displaying alternately complete full colour Sunday episodes or crisp monochrome instalments shot from press proofs and digitally remastered. Released in December 2018, its 208 pages are stuffed with sumptuous visual goodies and documentary materials like panel and logo close-ups, comics covers and original art, and opens with publisher Daniel Herman’s Introduction ‘The Phantom Sundays Continue…’.

This recaps all you need to know about the ongoing feature and discloses how reproduction of such an ancient and venerated features offers its own unique problems…

For those who came in late: 400 years ago, a British mariner survived an attack by pirates, and – after washing ashore on the African coast – swore on the skull of his father’s murderer to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights evil and injustice from his fabulous lair deep in the jungles of Bengali, revered and feared throughout Africa and Asia as the “Ghost Who Walks”…

His unchanging appearance and unswerving war against injustice led to his being considered an immortal avenger by the uneducated, credulous and wicked. Down the decades, one heroic son after another has inherited the task, fought and died in an unbroken family line, with the latest wearer of the mask indistinguishable from the first and proudly continuing the never-ending battle. In his first published exploit, the Phantom met and fell for wealthy American sophisticate Diane Palmer. His passion for her was soon reciprocated and returned and she became a continuing presence in both iterations of the series as ally, partner, sounding board, a means of reader identification and naturally a plot pawn and perennial hostage to fortune. She was also a handy conduit as the hero occasionally shared four centuries of Phantom history, hearing tales of ancestral Ghosts Who Walked in earlier eras. As was the fashion of the feature almost every saga included powerful, capable and remarkably attractive women as both heroes and villains.

However as the ultra-conservative 1950s unfolded, that femme fatale policy was increasingly downplayed. For Falk & Wilson McCoy’s opening tale ‘Madcap Miriam’ (running from (May 31st to October 18th, 1953), that results in a bored multi-millionairess deciding only the “most romantic man of Earth” is good enough for her and sends faithful personal secretary Steve to scour the globe for him. When he at last returns with a photo of the Ghost Who Walks all Miriam’s wealth and wiles are turned upon him…to no effect.

When everything else fails, Miss Miriam tracks him to the jungle and hires thugs to abduct him, before The Phantom loses his patience, crushes her brute squad and makes Miriam his skivvy in the Skull Cave. The miracle of honest toil, being relentlessly bullied and close proximity soon works its unique romantic magic on the captive when Steve arrives to rescue her…

Running October 25th 1953 to January 31st 1954, ‘The Imaginary Playmate’ sees the Jungle Guardian befriend a lonely lad stuck alone on a busy plantation. With his parents too preoccupied to pay attention, Conley Wright is happy to find a fantastic adult willing to indulge in his games and stories. However, as Dad grows more concerned about his boy being lost in fantasy, a gang intent on acquiring the plantation offer incontrovertible proof that the kid’s playmate is all too real and very protective…

February 7th to June 6th 1954 encompassed an epic tale of vengeance as the current Ghost Who Walks finally faced the traitor who betrayed his father when that worthy sought to end the Singh Brotherhood and returned without his equipment, only to die. Now at last The Phantom’s justice lands on mini-tyrant Rama: the villain who killed his father and stole ‘The Belt’. A decade later this yarn was retooled for Gold Key’s Phantom comic book.

The same is true for ‘The Master Spy’ (June 13th – October 10th 1954) which focuses on the Jungle Patrol: a peacekeeping paramilitary force secretly established and run by the Phantom to police the many tribes and intruders seeking to exploit them. When they are approached by “historian” Dr. Heg they have no idea that he is employed by a colonising totalitarian state to undermine the stable society. He benefits greatly from the covert nature of the force, as “The Patrol” are worthy soldiers have truly no idea who their mysterious “Commander” is. When Heg subverts an ambitious but well-meaning new recruit the efficient system goes awry and chaos almost destroys everything until the Phantom takes a firm grip of the situation…

Contemporary politics gives way to timeless fantasy next as ‘Alexander’s Cup’ (October 17th 1954 – February 27th 1955) reveals how History’s greatest treasures are stored in the fabulous Skull Cave. After saving fever-wracked explorer Wells, the Phantom foolishly shows him The Diamond Cup of Alexander the Great (also owned by Xerxes, Jules Caesar and other great men before vanishing from public gaze) and accidentally triggers a greed-fuelled rampage by eager criminals and ambitious chancers like Wells’ explorer colleague Lorgen. Eventually, however, the stolen chalice is restored, but only after one of the most spectacular recovery operations the Ghost Who Walks has ever attempted…

A brief, palate-cleansing all action clash with protection racketeers ‘The Gibs Brothers’ (March 6th – April 3rd) segues into extended warfare against a society of murderers as ‘The Crescent Cult’ sees the Jungle Ghost crushing an assassination gang determined to murder their country’s new Maharani. The assaults are constant and the cult of Kratan is riddled deep in every stratum of the kingdom, so the Phantom’s first move is to kidnap and hold prisoner the intended victim. From there it’s just mopping up, really…

The USA’s rapidly growing dose of UFO fever manifested next as from August 14th through November 6th, a tribal headman teaches the village children of the time when the Ghost Who Walks repelled ‘The Horned Star Demons’. What follows is a wry spin on a classic plot as alien scouts pick The Phantom as the “typical earthling” to test their prowess and superior technology on, prior to deciding to invade or not…

An always fruitful recurring subplot involved Diana Palmer’s stinking rich family continually seeking to discredit her true love and get her married off to money. Now her grandfather had his shot at ending the romance by finding her ‘A Proper Husband’ (November 13th 1955 – February 13th 1956). Bigwig H.H. Palmer’s grand idea is to apply business methods and interview an army of tough guy types, but of course no one measures up and are completely useless when kidnappers join the festivities. Lucky The Phantom and Good Boi Devil aren’t too far away…

Penultimate peril ‘The Jungle Tourneys’ (February 19th – May 20th) then reminds readers that tribal rivalries are settled by Phantom-instituted combat sports days, which culminate with the African last man standing allowed the honour of battling the Ghost Who Walks. Sadly this year an unlucky prison escapee who finds the Phantom’s clothes is stuck fighting a native gladiator in a centuries-old grudge match… and loses.

With legends shattered, the prestige of victory goes to the head of Woban of the Wambesi whose triumph sparks chaos and disruption until the real Phantom restores the status quo of The Phantom’s Peace…

Closing this graphic safari, ‘Pirate Day’ (May 27th – August 19th 1956) finds the port city of Bengali-Town celebrating its own version of trick or treat. Unfortunately, as adults, citizens and kids pick up swag sacks and go marauding like jolly corsairs and buccaneers, real crooks use the festivities to rob a swank ball. When they villains are separated all the loot goes into one sack, and that one is accidentally confused with a candy-stuffed satchel that passed around with astounding frequency, before the Ghost Who Walks settles the matter to everyone’s satisfaction. Well, not the robbers, of course. The Phantom hates pirates…

If the kind of fare you’d encounter in a 1940s Tarzan movie or noir thriller might offend, you should consider carefully before starting this book, but if you’re open to oldies with inherent but honest historical and cultural challenges there’s a lot to be said for these straightforward pioneering thrillers. Finally rediscovered in this hemisphere, these lost gems are especially rewarding as the material is still fresh, entertaining and addictively compelling. However, even if it were only of historical value (or just printed for Australians – manic devotees of the implacable champion from the get-go) surely the Ghost Who Walks and fiancée/wife-who-waits is worthy of a little of your time?

The Phantom® © 1953-1956 and 2018 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Eagle Classics: Fraser of Africa


By George Beardmore & Frank Bellamy (Hawk Books -1990)
ISBN: 978-0-94824-832-0 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent and unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before graduating to The Daily Mirror newspaper strip Garth in 1969. He turned that long-running yet lacklustre adventure strip into a magnificent masterpiece of unmissable fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976 and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: a strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring the Swiss Family Robinson, Robin Hood and King Arthur for Swift – the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill.

‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’, and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as his assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice. Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. George Beardmore wrote three serials comprising the entire canon, starring Martin Fraser, a rare individual working in modern day Tanganyika’s game reserves.

Bellamy again surpassed himself: consulting with the Hulton Press printers Bemrose over the colours he wanted to use and employing Kenyan farmers as fact & sense checkers to ensure he got everything just right. The result was a new colour palette that burned with the dry, yellow heat of the Veldt and delivered searing authenticity. The strip became the readers’ favourite, knocking Dare from a position previously considered untouchable and unassailable.

Fraser the character is a man out of time. Contrary to modern assumptions, the hunter loved animals, treated “natives” as full equals and had a distinctly 21st century ecological bent. For a Britain blithely rife with institutionalized racism, cheerfully promoting bloodsports and still wondering what happened to The Empire, Fraser’s startlingly “PC” (let’s not say “woke” and ruffle a few gammon feathers…) antics were a thrilling, exotic and salutary experience for us growing lads.

Notwithstanding the high quality and intense drams of the serialised stories, Fraser of Africa is a primarily an artistic landmark. Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, even his staging and layout of pages – which would lead to the majestic Heros the Spartan and eventually the bravura creativity displayed in the Thunderbirds and Captain Scarlet strips for TV21 – all were derived from the joyous stories of the Dark Continent.

In case you still need convincing to seek this out the three tales appearing here are hopefully pretty self-explanatory, beginning with the recovery in bush of a lost American movie star in ‘Lost Safari’ (Eagle Vol.11, #32-11:53 spanning August 6th 1960 through December 31st 1960, and Vol 12, #1-12 from January 4th 1961 to 28 January 1961). That segues neatly into ‘The Ivory Poachers’ (Eagle Vol.12, #5-12, 4th February to 20th May 1961) and a protracted campaign against callous Eurotrash butchering willy nilly across the endangered dwindling veldt.

The saga ended with ‘The Slavers’ (Eagle Vol.12, #21-2:32 from 27th May to August 12th 1961) as Fraser aids Masai warriors targeted by Arab slavers…
Yet another one to add to the “Why Is This Not In Print” pile…
Fraser of Africa ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

The Shield – America’s 1st Patriotic Comic Book Hero


By Irving Novick, Harry Shorten & various (Archie Comics)
ISBN: 978-1-87979-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are numerous comics anniversaries this year. Some of the most significant will be rightly celebrated, but many are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print but at least readily obtainable in digital formats…

Happy Birthday US of America! – even the less reasonable bits…

In the dawning days of the comic book business, just after Superman and Batman had ushered in a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, remembered only as trivia by sad blokes like me. Some few made it to an amorphous middle-ground: Not forgotten, but certainly not household names either…

The Shield was FBI scientist Joe Higgins who created a suit and vitamin supplement system bestowing enhanced strength, speed and durability. These advantages he used to battle America’s enemies in the days before the USA entered World War II. Latterly, he also devised a Shield Formula to increase his powers. Beginning with the first issue of Pep Comics (January 1940) he battled spies, saboteurs, subversive organisations and every threat to American security and well-being and was a minor sensation. He is credited with being the industry’s very first Patriotic Hero, predating Marvel’s iconic Captain America in the “draped in the Flag” field.

Collected here in this Golden-Age fan-boy’s dream (barely available as a trade paperback but also more accessible in digital formats) are the lead stories from monthly Pep Comics #1-5 (January – May 1940) plus three solo adventures from hastily assembled spin-off Shield-Wizard Comics #1 (Summer 1940).

Following a Foreword from Robert M. Overstreet and context-providing Introduction from Paul Castiglia the jingoistic wonderment opens with FBI agent Joe Higgins smashing a “Stokonian” spy and sabotage ring in his mystery man identity of The Shield – ‘G-Man Extraordinary’. Only his boss J. Edgar Hoover knows his dark secret and of the incredible scientific process that has made the young daredevil a veritable human powerhouse.

In Pep #2, as American oil tankers begin vanishing at sea, The Shield hunts down the ray gun-wielding rogues responsible and delivers punishing justice before #3 sees mini parachute mines cause devastating destruction in US waters… until the patriotic paragon locates the undersea base of brilliant science-maniac Count Zongarr and deals out some more all-American retribution…

There’s a whiff of prescience or plain military/authorial foresight to the blistering tale from Pep #4 (May 1940) when dirty, devious, diabolical Mosconians perpetrate a sneak attack on Pearl Harbor. Warned by a clairvoyant vision from new mystery man The Wizard, Higgins hurtles to Hawaii to scotch the plot. When fists and fury aren’t quite enough, the Shield turns an exploding volcano on the murdering backstabbers! Mission accomplished, Higgins takes an ocean liner home in Pep #5, only to have the ship attacked by vengeful Mosconians. After thwarting the sinister ambushers and battling his way home, Joe arrives back in the USA just in time to thwart a tank column attack on Congress!

The blistering pace, energising enthusiasm of the creators and sheer scale, scope and bravura of the Patriotic Paragon’s adventures made him an early hit, and he soon won a second venue for his crusade – the aforementioned Shield-Wizard Comics. The cunningly contrived shared title hit newsstands on June 20th 1940, and opened with the expanded origin for the red, white and blue blockbuster reprinted here.

In 1916 Joe Higgin’s father was a scientist and officer in US Army Intelligence. Whilst working on a formula to make men superhuman, Tom Higgins was attacked by enemy agents and lost his life when they blew up a fleet of ammunition barges. To make matters worse, the innocent dedicated agent was posthumously blamed for the disaster…

Joe grew up with the shame but swore to complete his father’s work and clear his name. By achieving the first – and gaining super-powers – Joe consequently lured out spy master Hans Fritz (who had framed his dad) and accomplished the most crucial component of his crusade: exonerating Tom Higgins. Then, with dad’s old partner J. Edgar as part of the secret, the son joined the FBI and began his work on America’s behalf…

Shield-Wizard #1 contained three complete exploits of the Star-Spangled Centurion, with the second introducing Joe to new partner Ju Ju Watson: a doughty veteran agent dedicated to completing the young operative’s training. Together they investigate a steel mill infiltrated by crooks holding the owner hostage and aiming to purloin the payroll. Young Higgins’ next case involves grisly murder as corpses are found concealed in a floating garbage scow with the trail leading back to vice racketeer Lou Zefke. His ongoing trial is stalling for lack of witnesses, but with only the slimmest of leads and plenty of enthusiasm, The Shield steps in and cleans up the mess…

Raw, primitive and inarguably a little juvenile, these are unadorned, glorious romps from the industry’s exuberant, uncomplicated daw days: Plain-&-simple fun-packed thrills from the gravely under-appreciated Irving Novick (Batman, Flash, Captain Storm, Wonder Woman, countless war comics, The Joker) & Harry Shorten (Archie Comics, Charlton Comics, The Black Hood, T.H.U.N.D.E.R. Agents, There Oughta be a Law!) and others whose names are now lost to history.

Despite absolutely not being to everyone’s taste, for dyed-in-the-woollen-tights superhero freaks, these guilty pleasures are worth a look, affording a rapturous tribute to those less complicated times and folk who always saw simple solutions to complex problems…
© 1940, 2002 Archie Publications In. All Rights Reserved.

Word came yesterday that we’ve lost yet another comics giant. James Charles Shooter (27th September 27th 1951 – 30th June 2025) wrote countless comics stories, from the minor to the most major of major stars, and changed or steered the courses of US comic book stars with landmark tales like Marvel Super Hero Secret Wars, Secret Wars 2, Avengers: The Korvac Saga, The Superman vs. Flash race tradition, and Original Graphic Novels for Dazzler, Thor, the Avengers & X-Men (The Aladdin Effect) and more.

Wikipedia has a very fair assessment of him which you can read here .

Jim Shooter began his creative career at DC, a teenager helping his poorly-paid parents with bills. His submissions impressed editor Murray Boltinoff who bought his early stories, leading to residencies on the Legion of Super-Heroes and most of the Superman family of titles.

Combining his continued education with the stresses of being a jobbing writer, when he moved to Marvel his tales included continuity-changing runs on Daredevil, The Avengers, Super-Villain Team-Up, Ghost Rider, Spider-Man and others. As editor and publisher he created child-friendly imprint Star Comics for younger readers, sanctioned creator-owned venue Epic Comics and created Marvel’s New Universe sub-strand (writing core title Star Brand – some would say as autobiographical wish fulfilment). He pushed moving beyond the company’s established complex-continuity roots, writing “real world” material such as Team America and others. He also forged indelible links with toy and licensing brands that swiftly made Marvel the most profitable comics publisher in the US.

Outspoken, controversial and often ferociously dogmatic, Jim was Business to the bone without ever forgetting his blue-collar, poverty-driven roots. Bluntly, he alienated many key creators, but whatever others thought, did what he considered best. However, his work – he also pencilled many stories – was never dull and never, never, never boring. He was a master of science fiction themes, and understood childlike wonder, loss and comedy moments.

Always championing creator rights, Jim instituted return of artwork to artists and, when ousted from Marvel and setting up his later companies Valiant, Defiant and Broadway Comics, operated a collective writing policy that saw every participant in the incredibly collaborative process of making comics fully credited and remunerated for their contributions. He also always mentored new talent and encouraged everyone to push their own limits.

Jim Shooter was One of Us: a comics fan and story lover who made the jump from consumer to creator, so I’m asking those who care to remember him for his less well known – but often best written – efforts by hunting down and enjoying the items – or any Shooter effort – reviewed here.

The Valiant Era Collection and Warriors of Plasm
By Jim Shooter, Bob Hall, Faye Perozich, Kevin Vanhook, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake, Yvel Guichet, Ted Halsted, John Dixon, Paul Autio & various (Valiant)
No ISBN/ ASIN: B000H2UTEI

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. At DC, 14-year-old Shooter wrote epic runs on The Legion of Super-Heroes, Supergirl and Superman, and scripted the company’s first toy tie-in Captain Action, before moving to Marvel in 1976. When he became the Editor-in-Chief, Shooter made Marvel the most profitable and high-profile they had ever been. and, after his departure, used that writing skill and business acumen to transform an almost forgotten Silver-Age character pantheon into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, and the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. During the 1960s superhero boom, these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol – Total War, Magnus, Robot Fighter and in deference to the atomic age of heroes, Nukla and the utterly brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-&-parcel of their refit: acutely aware that older fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened”…

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom Alpha & Omega and Second Death which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the roster of heroes expanded until dire market conditions and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and despite many revivals since, has all but disappeared now…

Here’s another innovation of that idea-packed era – a sampler of hits and one of their earliest graphic novels – from the early days of the format we’re all so familiar with. The Valiant Era Collection, re-presenting Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8 was released in 1994 as an introduction to the new old brand and canny compendium of first appearances from the company’s burgeoning continuity. It gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late. This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich & Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which survived the company’s demise, as well as a series of major computer and video games.

That spectacular, entrancing epic is followed by a 2-part Solar saga introducing an immortal warrior prince and paving the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world. His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique hero – but his discovery of hidden meta-humans and a genuine supervillain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War. Solar #10 – ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio – introduced a raft of new concepts and characters, beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed/cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it, Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda: an Eternal Warrior who had been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

Concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors. As always with this series, the ending is not one you’ll see coming…

Gilad soon helmed his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon), a tale of ancient China which segues neatly into a contemporary clash with a drug-baron who is his latest reborn iteration. Then nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (Vanhook & Dixon): a blockbusting action epic setting up the enhanced assassin’s own bullet-bestrewn series and tangentially, the 40th century Magnus spin-off Rai

The final debut in this volume was not for another hero but rather the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changes Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – violent, driven, manic and hungry for conflict… but only when the sun goes down. This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll. a poison forcing its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – ancient sorcerer Master Darque – and that soon the world will no longer be the rational, scientific place he believed. Before long, Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and unnerving…

Despite being a little disjointed, these stories are immensely readable and it’s a tragedy that they’re not all readily available, as Valiant’s hostile takeover led to the breaking up of and selling on of various stars…

Still, there are always back issue comics and digital collections and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Warriors of Plasm: The Collected Edition
By Jim Shooter, David Lapham, Mike Witherby, Bob Smith & various (Defiant)
ISBN: 978-1374700000, ASIN: B000R4LMUQ

If the 1980s was the decade where anybody with a pencil and a printer’s phone number could enter the business, the 1990s saw the rapid rise – and very often equally swift fall – of the small corporation publisher. Many businesses opened or acquired a comics division to augment or supplement their core business: like the Nintendo Comics that were packaged by and published in conjunction with Valiant Comics…

Jim Shooter founded Valiant with Bob Layton, and later went on to launch the short-lived but highly impressive Defiant Comics of which this book is – to my knowledge – the only collected edition. That’s a great pity as the range of talent that briefly worked there, as well as the titles themselves, showed immense promise. The legal war of attrition with Marvel that caused their early closure is well documented elsewhere, so I’ll swiftly move on to the product itself.

Flagship title Warriors of Plasm was a powerful alien intervention tale set mostly in an alternate universe where a single race had taken genetic science to such extremes that their homeworld had become a voracious planetary organism continually feeding on the biomass of other worlds.

Society on The Org was hierarchical, imperialistic and ritually sadistic, where the credos of “survival of the fittest” and “evolve or die” had the force of fanatical religion. Ruled by a weak Emperor, the court lived a life of brutal hedonistic luxury, revelling in decadence whilst relentlessly jockeying for advantage.

Lorca is a Seeker, high in the court and charged with finding new worlds for the Org to consume, but something within him defies official doctrine that personality is an aberration and that all bio-matter belongs to the greater whole. Bodies are mulched and recycled whilst individuality is an anti-social aberration, yet all organisms clearly would do absolutely anything not to die.

Spurred on by his corrupt rival Ulnareah, Lorca forms an illegal relationship with Laygen, a girl created without state-approval, and when caught, he is forced to recycle her to preserve his own existence.

Bitter and discontented, he eventually returns to work, but when he discovers Earth beyond the transdimensional veil he sees an opportunity to overthrow the Org and take supreme control. Humans are strong, individualistic, fierce warriors, and – with his tricks of genetic augmentation – could defeat any force the Org might muster. Thus, he teleports 10,000 test subjects to his private vats… but something goes wrong.

Only five humans survive, mutated into superhuman beings, but the Seeker is unaware of this since he’s been arrested by the authorities who never stopped watching him…

How the transformed humans escape and the uneasy alliance they form with unlikely liberator Lorca makes for a refreshingly novel spin on the old plot of revolution and redemption, and Shooter’s dialogue and characterisations of what could so easily have been stock characters add layers of sophistication to a fantasy drama many “adult” comics would kill for even today.

Simultaneously understated and outrageous as inked by Mike Witherby, David Lapham’s incredible art & design captivates and bewilders, adding a moody disorientation to a superb, action-packed thriller, especially in the incredible, climactic 4-page fold-out battle scene.

Originally produced as Warriors of Plasm #1-4, ‘The Sedition Agenda’ was preceded by an issue #0 daringly released only as a set of trading cards and supplemented by a prequel tale outlining the social relevance of gory global sporting phenomenon known as ‘Splatterball’, (written & drawn by Lapham with inks by Bob Smith), and these too are gathered here for your delectation.

Still seen on internet vendors’ sites, I have no idea where else you can find a copy of this terrific little book but I hope you do, just as I wish that some smart publisher would pick up the rights for all the Defiant material and the Broadway Comics Shooter produces after Defiant died: but maybe one day somebody will get the remaining band back together and finish all these lost stories…
© 1994 EEP, L.P. All Rights Reserved.

R.I.P. Jim…

New Crusaders Legacy


By Rich Buckler, Ian Flynn, Robert Kanigher, Marty Griem, Lou Manna, Rex Lindsey, Stan Timmons, Bill DuBay, Jr., Rich Margopoulos, David M. Singer, Alex Toth, Carmine Infantino, Steve Ditko, Dick Ayers, Gray Morrow, Alec Niño, Tony DeZuñiga, Louis Barreto, Adrian Gonzales, Ricardo Villagran, Frank Giacoia, Alan Kupperberg, Jerry Gaylord, Ben Bates, Alitha Martinez & many more (Red Circle/Archie Comics)
ISBN: 978-1-936975-22-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the dawning days of the comic book business, just after Superman and Batman pioneered a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t; now relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either.

MLJ were one of the quickest publishers to jump on the Mystery-Man bandwagon, following the spectacular successes of the Man of Tomorrow with their own small yet inspirational pantheon of gaudily clad costumed crusaders, beginning in November 1939 with Blue Ribbon Comics. Soon followed by Top-Notch and Pep Comics, their content was the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, superheroes. However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised. The teen phenomenon was pure gold and by 1946 the kids had taken over, so MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, a chain of restaurants and even a global pop hit Sugar, Sugar (a tune from their animated show).

By this stage the company had blazed through an impressive pantheon of mystery-men who would form the backbone of numerous future superhero revivals, most notably in the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s era. The heroes impressively resurfaced under the company’s Red Circle imprint during the early days of the Direct Sales revolution of the 1980s, but after a strong initial showing, again failed to sustain the public’s attention.

Archie let them lie fallow (except for occasional revivals and intermittent guest-shots in Archie titles) until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!). Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again cruelly unsuccessful. When the line folded in 1993 the characters returned to limbo. DC had one more crack at them in 2008, incorporating The Mighty Crusaders & Co into their own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

Over the last decade the wanderers returned home to Archie in superbly simplistic and winningly straightforward revivals aimed squarely at old nostalgics and young kids reared on action/adventure TV cartoons: brimming with all the exuberant verve and wide-eyed honest ingenuity you’d expect from an outfit which has been pleasing kids for over 80 years.

Released initially online in May 2012 – followed by a traditional monthly print version that September – the first story-arc made it to full legitimacy with a thrill-packed trade paperback collection, equally welcoming to inveterate fanboys and eager newcomers alike. The series introduced a new generation of legacy heroes rising from the ashes of their parents/guardians’ murders to become a team of teenaged gladiators carrying on the fight as New Crusaders.

This collection supplements and follows on from that magical makeover: with mentor The Shield training the potential-filled juniors with the records of their predecessors. The stories included here come from those aforementioned 1980s Red Circle episodes; culled from the

Mighty Crusaders #1, 8, 9; The Fly #2, 4, 6; Blue Ribbon (vol 2) #3, 8, 14; The Comet #1 and Black Hood #2, collectively spanning 1983-1985.

Following an engaging reintroduction and recap, contemporary creative team Ian Flynn, Jerry Gaylord, Ben Bates & Alitha Martinez reveal how the grizzled, flag-draped veteran has trouble reaching his teenaged students until he begins treating them as individuals, and sharing past Crusaders’ cases. Starting with personal recollections of his own early days as America’s first Patriotic superhero in ‘The Shield’ (Mighty Crusaders #8, by Marty Greim, Dick Ayers & Rich Buckler), Joe Higgins explains his active presence in the 21st century, leading into a recapitulation of the first Red Circle yarn.

‘Atlantis Rising’ is from Mighty Crusaders #1, by Buckler & Frank Giacoia, which saw psionic plunderer Brain Emperor and immortal antediluvian Eterno the Conqueror launching a multi-pronged attack on the world. They are countered by an army of costumed champions including the Golden Age Shield, Lancelot Strongthe (other) Shield – and for a while there were three different ones active at once – Fly and Fly-Girl, The Jaguar, The Web, Black Hood and The Comet, who communally countered a global crimewave and clobbered the villains’ giant killer robots…

This is followed by a modern interlude plus pin-up and data pages on Ralph Hardy AKA ‘The Jaguar’ before a potent vignette by Chas Ward & Carlos Vicat. ‘The Web’ offers the same data-page update for masked detective/criminologist John Raymond before ‘The Killing Hour’ (Blue Ribbon #14, by Stan Timmons, Lou Manna, Rex Lindsey & Chic Stone) sees the merely mortal manhunter join his brother-in-law The Jaguar in foiling nuclear terrorism.

Modern pin-ups and data-pages reintroduce ‘The Comet’ before Bill DuBay, Jr., Carmine Infantino & Alec Niño reworked the original 1940’s origin tale by Jack Cole from Pep Comics #1 in (1940). Reproduced from 1984’s The Comet #1, this chilling yarn detailed how an idealistic scientist became the most bloodthirsty hero of the Golden Age, with a body-count which made The Punisher look like a social worker.

The infomercial for ‘Steel Sterling’ precedes a wild and whimsical origin-retelling of the star-struck, super-strong “Man of Steel” by his 1940s scripter Robert Kanigher, illustrated with superb style by Louis Barreto & Tony DeZuñiga from Blue Ribbon #3, after which ‘Fly Girl’ gets star treatment in a brace of tales, augmented as always by the ubiquitous fact-folio.

Buckler, Timmons, Adrian Gonzales & Ricardo Villagran’s ‘A Woman’s Place’ (The Fly #2) clears up an exceedingly sexist old-school extortion ring whilst ‘Faithfully Yours’ (Fly #6) sees her movie-star alter ego Kim Brand subjected to a chilling campaign of terror from a fan. Timmons, Buckler, Steve Ditko & Alan Kupperberg take just the right tone in what might be the first incidence of stalking in US comics…

‘Black Hood’ has no modern iteration in the New Crusaders. Still active in contemporary times, he encountered the kids during their debut exploit and is phenomenally cool, so he gets a place here. Following the customary introductory lesson he appears in a gritty, Dirty Harry styled caper (from Blue Ribbon #8 by Gray Morrow) as undercover cop – and latest convert – Kip Burland, who sidesteps Due Process to save a kidnapped girl and ensure the conviction of crooks hiding behind the law. The gripping yarn also discloses the centuries-long justice-seeking tradition of “The Man of Mystery”…

That’s followed by a snippet from Rich Margopoulos, Kupperberg & Giacoia’s ‘A Hero’s Rage’ wherein Kip discovers his uncle Matt (the Golden Age Black Hood) has been murdered. Ditching his leather jacket and ski-mask in favour of the traditional costume, the bereaved hero suits up and joins the Mighty Crusaders…

Without doubt the most engaging reprint in this collection and by itself well worth the price of admission is ‘The Fox’ from Black Hood #2. Written and drawn by the inimitable Alex Toth, this scintillating light-hearted period comedy-drama finds the devilish do-gooder in Morocco in 1948 and embroiled with wealthy expatriate ex-boxer Cosmo Gilly, who has no idea he’s become the target for assassination…

The recondite recollections surge to a climax with ‘Old Legends Never Die’ (MC#9, by David M. Singer, Buckler & Ayers) as the first Shield is accused of excessive force and manslaughter when his 1940’s crime-fighting style seemingly results in the death of a thief he apprehended. With Joe Higgins’ costumed friends in support but out of their depth in a courtroom, the convoluted history of the three heroes bearing his codename is unpicked during ‘The Trial of the Shield’ before the uncannily sinister truth is exposed…

Supplemented by a plentiful cover gallery and packed with the kind of ephemera that sends old Fights ‘n’ Tights fans into paroxysms of delight, I fear this is probably a book only the wide-eyed young and dedicated still ambulatory old fart nostalgists could handle, but it is such a perfect artefact of the superhero genre I strongly urge anyone with a hankering for masked adventure and craving Costumed Dramas to give it a long look.
NEW CRUSADERS and RED CIRCLE COMICS ® ACP, Inc. © 2013 Archie Comics Publications. All rights reserved.

Second Shift


By Kit Anderson (Avery Hill Publishing)
ISBN: 978-1-917355-20-9 (TPB)

The world has gone to crap and work sucks. This is the eternal verity wherever and whenever you are. Not much can be done about the world – except maybe make or find another one – but here’s a way to at least handle the work part of that equation…

Grand Master of short form graphic narratives – you can just call them comics if you want – Kit Anderson (Safer Places) originated in Boulder, Colorado but now lives near Zürich. Ceaselessly making graphic stories long before earning an MFA from The Center for Cartoon Studies in 2022 – Anderson’s earlier stuff – can be seen at Parsifal Press and The Rumpus and for greater elucidation and edification you could get check out Comics — Kit Anderson

Here Anderson dives deep into the contemporary by employing a future setting, exploring our increasingly uncertain/presumed/predicted fate in terms of the proverbial Human Condition – especially our self-destructive, double edged sword capacity to simultaneously doubt and trust – in a tale also exploring memory, imagination, inner worlds, nature, secrets, self-help solutions and isolation…

Pensive, genteel and quietly suspenseful, with action reduced to the participants’ downtime entertainment, Second Shift takes its emotional lead from contemplative classic science fiction movies like Silent Running and Soylent Green by tracing the revelations of live-in labourer Birdie Doran. At a time where human beings are pragmatically honed into useful components for megacorporations, she – like a few “lucky” others – toils for Terracorp, living on a hostile planet shepherding complex machines as they terraform the environment when not harvesting cometary material in mind-numbingly repetitive tasks that one day others will benefit from. It’s a living…

She spends her downtime in ‘Dropout’, indulging in the rich fantasy life provided and recommended by Company Exclusive DreamSpace: an engaging VR/AI environment replacing mundane travails with immersive escape routes (wizard’s worlds, haunted houses, cyber-realities, Knights & Ladies, alien mindscapes, fresh starts). Even when not suspended in economically sensible life stasis, Birdie hardly ever interacts with her human workers, like her brother Heck and standoffish Porter. Most of her conversations are with avatars of monitoring AI algorithm Station… and those are about work and her operating efficiency…

Toil and rest don’t leave much room for stimulating conversation and playing in the Station provided ‘Ruined Castle’ leaves Heck and Birdie increasingly bored and anxious. So, when he picks up an inexplicable ‘Signal’ Station cannot convince Heck to ignore it, and soon Birdie must trek out into the ever-changing icy wilds to fetch him back…

Her trudging trek eventually finds him staring at another – abandoned – station outpost, similar to but also utterly different to the cloying womb they live in. Unable to resist exploring, they discover wonders and eventually the VR menu of whoever worked there. What particularly grips then is something labelled “Wildlife”…

Torn over whether to report what they’ve found, and almost killed on their return journey by an inexplicable and highly suspicious event, the Dorans’ discovery increasingly divides whilst intellectually invigorating the siblings. Soon the shared secret is disrupting their efficiency and they clandestinely ‘Return’ to the lost outpost. It soon it becomes apparent that life for them has forever changed and nothing can stop what lies ahead…

Revelations and realisations come quietly but inescapably as the mystery intensifies in ‘Debris’, ‘Drop-In’ and ‘Payload’ before resolution arrives in ‘Museum Hall’, but can even enhanced awareness and growing knowledge help change this world? Whatever the outcome, it’s one only Birdie alone can achieve…

Beguiling, subversive, intensely absorbing and asking all the right questions on where the world or work is taking us – how do you feel about trading up to guaranteed food, lodging and being coddled and coshed by VR babysitters in return for surrendering liberty and your own opinions and questions? – Second Shift is socially-charged speculative fiction in the grand manner and a sublime, layered read you’ll return to over and again.
© Kit Anderson 2025. All rights reserved.

A Spirou and Fantasio Adventure: In the Clutches of the Viper (volume 22)


By Yoann & Fabien Vehlmann, designed by Fred Blanchard & coloured by Hubert: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-162-0 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and literary effect.

Boyish hero Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist Françoise Robert Velter AKA Rob-Vel. This was before World War II for Belgian publisher Éditions Dupuis, in response to the phenomenal success of Hergé’s Tintin at rival outfit Casterman. Soon-to-be legendary weekly comic Le Journal de Spirou launched on April 21st 1938 with a rival red-headed lad as lead feature in an anthology which bears his name to this day. The eponymous hero was a plucky bellboy/lift operator employed in the Moustique Hotel – in reference to the publisher’s premier periodical Le Moustique. The bellboy’s improbable adventures with pet squirrel Spip gradually evolved into far-reaching, surreal comedy dramas.

Spirou and his chums helmed the magazine for most of its life, with a cohort of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm. In 1946, his assistant André Franquin assumed the creative reins: gradually ditching the well-seasoned short gag format in favour of epic adventure serials. He also expanded the cast, introducing a broad band of engaging regulars such as reporter Fantasio, phenomenally popular magic animal Marsupilami, master of mushroom Pacôme Hégésippe Adélard Ladislas de Champignac (the Count of Champignac) and one of the first strong female characters in European comics. Renamed Cellophine for Cinebook’s English translations, rival journalist Seccotine – of the tabloid The Moustic – became a regular foil and plays a key role in this very modern thriller…

Franquin was followed by Jean-Claude Fournier who updated the feature over nine stirring sagas tapping into the rebellious, relevant zeitgeist of the times: tales of environmental concern, nuclear energy, drug cartels and repressive regimes. By the 1980s, however, the series seemed outdated and lacking direction, so three separate creative teams alternated on it. Eventually overhauled and revitalised by Philippe Vandevelde (writing as Tome) and artist Jean-Richard Geurts AKA Janry. Adapting, referencing and in many ways returned to the beloved Franquin era and ethos, the strip found its second wind.

Their sterling efforts revived the floundering feature’s fortunes, generating 14 wonderful albums between 1984 and 1998. When the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and Guest-Creator Specials A Spirou Story By…), the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera. Then Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been favourably likened to René Goscinny. He’s probably still best known for Green Manor (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone), Wondertown with Benoit Feroumont and Isle of 1,000,000 Graves with Jason.

Yoann Chivard was born in October 1971 and drawing non-stop by age five. With qualifications in Plastic Arts and a degree in Communication from the Academy of Fine Arts in Angers, he became a poster/advertising artist whilst just dabbling in comics. His creations include Phil Kaos and Dark Boris for British Indie publications Deadline and Inkling, Toto l’Ornithorynque, Nini Rezergoude, La Voleuse de Pere-Fauteuil, Ether Glister and Bob Marone and he has contributed to Trondheim & Sfar’s Donjon. In 2006, Yoann was the first artist to produce a Spirou et Fantasio one shot Special. It was scripted by Vehlmann…

As globe-trotting journalists, Spirou and Fantasio regularly voyage to dangerously exotic places, uncover crimes, explore the fantastic and clash with exotic archenemies like Fantasio’s deranged and wicked cousin Zantafio and maddest of Mad Scientists, Zorglub. In 2011 one adventure (vol. 20 The Dark Side of the Z) saw Zorglub abduct them to the Moon where Spirou became a werewolf in a resort playground for the ultra-super-rich. It’s also – as we see here – where they first met their most insidious, pitiless and realistic supervillain…

As Spirou & Fantasio – dans les griffes de la vipère this cautionary tale from 2013 was the 53rd collected album in a series collectively approaching a landmark 100 volumes…

As Spirou chills out at a collectors market he meets excitable fan Annie: an adventure-hungry child determined to a roving reporter one day. The shy hero’s ego boost soon takes a hard knock however, as news comes that their magazine is being sued for inciting violence in children. The day in court is a disaster as seductive, bellicose lawyer Miss Jones, hired by affronted parents, makes the troubleshooters look like monsters, runs rings around Fantasio’s counsel and wins a million Euros in compensation from the deflated defendants. With ruin staring them in the face, the shocked wanderers wonder what they can do next. Miraculously, Spirou gets a visitation from his greatest hero…

Based on LJdS co-star Jean Valhardi, “Detective-Explorer” Gil Braveheart was downcast Spirou’s inspiration when he was growing up, and has again come to the rescue, offering to find a new investor to save the magazine…

He soon puts S&F in touch with an investment fund that will pay the parents off and fund continued publication, but as the heroes foolishly breeze past all the pages of a vast contract, Spirou sees old frenemy Cellophine being threatened by two very burly men-in-suits. All her efforts though cannot stop the lads signing on with the Viper Corporation…

Now paid incomprehensible amounts of money every month, Spirou and Fantasio initially flounder before simply giving it away to charities and good causes, but soon become bored as exploits and adventures apparently dry up. Soon after, Braveheart invites Spirou to visit Viper’s higher ups in their paradisical Marmalade Islands super resort and at last the canny crusader wises up. He’s blindly strolled into the most devious trap ever devised…

Again confronting one of the idle, petty super-rich magnates he’d met and disrespected on the Moon, Spirou realises all the power of money has been utilised to neutralise his friends and allies, obtrusively surveille his entire life and manipulate him into contractually and legally surrendering all aspects of his own life. He’s a brand of the corporation now and will do what he’s told when he’s told to, just like all the other heroes the top plutocrat has spitefully obtained in his constant search for meaning and validation and to counter his overwhelming boredom…

Trapped in a gilded cage and denied nothing except liberty, autonomy, fresh thrills and fun, Spirou refuses to bow to the admittedly heavenly, sybaritic life. Even sad broken Gil Braveheart’s admonishments can’t stop him making a bid for freedom, evading all the bugging tech and brutal heavies money can buy by recruiting brave Annie to act as his long-distance agent…

And then, after much preparation Spirou makes his break and the chase is on all over the Earth, but as the reporter seeks sanctuary, his flight across the globe and the way Viper treats ordinary people begins to inspire long-corrupted heroes and a way is found to reverse the intolerable situation. It’s not legal but it is unassailable and unstoppable…

Rocket-paced, action-packed, compellingly convoluted and with just the right blend of absurdity and helter-skelter excitement, In the Clutches of the Viper is a wry romp that is also genuinely terrifying, capturing the zeitgeist of modern concerns about the power of unchecked wealth and influence – and lawyers! This is pure cartoon gold, truly deserving of reaching the widest audience possible.
© Dupuis 2013, by Vehlmann, Yoann. All rights reserved. English translation © 2025 Cinebook Ltd.

The Spider’s Syndicate of Crime vs The Crime Genie (volume 3)


By Jerry Siegel & Reg Bunn, with Geoff Campion, David Sque, Jesús Blasco & various (Rebellion)
ISBN 978-1-83786-173-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I once again find myself in a quandary. When seriously reviewing something you must always keep a weather eye on your critical criteria. For me, the biggest danger when looking at comic collections is to ensure the removal of the nostalgia-tinted spectacles of the excitable, uncritical scruffy little kid who adored and devoured the source material every week in the long ago and long-missed.

However, after thoroughly scrutinising myself – no pleasant task, as you can imagine – I can honestly say that not only are the adventures of the macabre and malevolent Spider as engrossing and enjoyable as I remember, but will also provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy and thrill-a-minute adventure. After all, the strip usually ran two (later three) pages per episode, so a lot had to happen in pretty short order.

A triumphant beacon of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. The Crime Genie is the latest offering in what I hope will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Smoke Man, Tri Man, Gadget Man & Gimmick Kid – we can take it!). Gathering material from peerless weekly anthology Lion and Champion spanning February 4th 1967- May 20th 1967, plus pertinent extracts from Lion Annual 1968 and 1969.

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprint form and occasional new stories ever since. As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but less fab & groovy world succumbed to “Batmania”. In case you’re not old, the term covers a period of global hysteria sparked by the 1966 Batman TV show, as the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and became a superhero, battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, and The Crook From Outer Space

Played out for months at breakneck rollercoaster pace, each monochrome story positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA. The strip grew ever more popular and by the time of this epic encounter demanded a full 5 pagers per episode, in a periodical where one or two pages a week was the norm. At the height of its creativity The Spider embraced full on surrealism in the tale as petty convict and recently escaped fugitive from a chain gang Steve Gurko finds a bottle with a djinn inside and strikes the deal of a lifetime…

Gifted with unlimited wishes, Gurko and the Genie go on a crime rampage and draw The Spider’s attention, leading to a protracted war of fantastic creatures against the arrogant hero’s ingenuity and inventions. A masterpiece of illustrative wonderment displaying Reg Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini facing hyper-enlarged insects, banishment to other eras, ancient warriors, terrible titans, wicked wizards, an army of modern mobsters, monstrous disembodied limbs, legions of trolls and giants, swarms of flying “stingers”, invading transdimensional “monstrogs”, erupting volcanoes, rampaging dinosaurs, missing links and Gurko himself willingly transformed into a super-heated “Sun-Man”…

Eventually, when he’s fed up with Gurko’s insipid uninspired ideas, the immortal genie turns on his Master and sets out to punish the infernal humans who have constantly escaped and humiliated him, and then the war gets really wild. Ultimately however, The Spider’s brain proves too much for ancient mystical brawn, especially after the increasing incensed apparition angers fellow mystical immortal Queen Lana of Valley of the Doomed

It could have all ended there, but for the haughty Spider rebuffing her amorous advances and offers of alliance…

The climax comes when the retrenching genie mind controls the police as his new army and sets colossal arachnids on the hero, only to fall for a slick piece of conceptual sleight of hand and return to his own specialised “glass house”…

The months-long miracle war concluded, there’s still space for some extras, beginning with comic romp ‘The Spider and the Stone of Venus’. Illustrated by David Sque (The Skid Kids, Roy of the Rovers, Scorer) for Lion Annual 1968 and set when the Spider was seeking to shed his villainous, past it sees rival arch fiend Mister Mastermind frame him for a jewel theft and regret his folly very much indeed…

A year later an untitled Spider text story – lavishly adorned with Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, Captain Hurricane, D-Day Dawson) Campion illustrations – revealed how an army of assassins play on their enemy’s immense ego and successfully invade his castle as a film crew seeking to record his greatness for history. Sadly for them, even the Spider isn’t that vain…

Also from Lion Annual 1969, a second treat sees comics master Jesús Blasco (Steel Claw, Tex Willer, Buffalo Bill, Cuto, Capitán Trueno) limn a brutal war of wills and inventions as a fascistic tyrant threatens civilisation with his super weapons only to fall to the Spider’s boldness and amazing arachnid arsenal…

Completing the vintage treats is a full colour cover gallery, a Crime Syndicate pinup by Campion from Lion Summer Special 1968 and creator biographies. This compilation of retro/camp masterpieces is jam-packed with arcane dialogue, insane devices and outrageous antics that are perhaps an acquired taste. However, no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome confirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967, 1968, 1969, 2024 Rebellion Publishing IP Ltd. All Rights Reserved.

The Man Who Shot Lucky Luke


By Matthieu Bonhomme: and translated by Montana Kane/Jerome Saincantin (Europe Comics/Cinebook)
ISBN: 978-1-80044-063-0 (Cinebook PB Album/Digital edition)

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”), first riding out in Le Journal de Spirou that summer sans any title or banner, and only in the French-language edition. His official launch came with Christmas Annual L’Almanach Spirou 1947, before beginning his first weekly serial adventure – ‘Arizona 1880’ – in December 7th 1946’s multinational weekly issue.

Doughty, rangy, and dashingly dependable, the cowboy is an implacably even-tempered do-gooder who can “draw faster than his own shadow”, amiably ambling around a mythic, cinematically realised Old West on his petulant, stingingly sarcastic wonder-horse Jolly Jumper in light-hearted adventures. Ever since that natal moment, his exploits in LJdS – and, from 1967, in rival periodical Pilote – have made the sharpshooter a legend of stories across all media and monument of merchandising.

Working solo with occasional script assistance from his brother Louis, Morris produced 10 albums worth of affectionate and thrilling sagebrush parody before formally uniting with René Goscinny, who became regular wordslinger with Des rails sur la Prairie (Rails on the Prairie), which commenced in LJdS on August 25th 1955. They literarily rode together on another 44 albums whilst Luke attained dizzying heights of superstardom. The partnership continued when the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach). When Goscinny died, Morris continued both singly and with fresh collaborators. The dream team’s last ride was 1986’s La Ballade des Dalton et autres histoires/The Ballad Of The Daltons and Other Stories.

Ultimately the grand originator invited an inspiring passel of legacy creators to step in: luminaries like Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, who all took their own shots at the lovable lone rider. Morris died in 2001, having drawn fully 70 adventures, plus an assortment of sidebar and spin-off sagebrush sagas such as the one we’re scrutinising today. Since 2016 Julien Berjeaut, AKA Jul (Silex and the City) has handled the tall tale telling…

Lucky is one of the top-ranked comic characters in the world, having generated 94 albums (if you count spin-off series like Kid Lucky and Ran-Tan-Plan, and artist’s specials) with sales well north of 300 million in 33 languages. That renown has translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Our taciturn trailblazer’s travails draw on western history as much as movie mythology and regularly interact with historical and legendary figures as well as even odder fictional folk as he re-explores and refines key themes of classic cowboy films – as well as some uniquely European notions and interpretations. As previously hinted, the happy wanderer is not averse to being a figure of political change and Weapon of Mass Satire …but not in this primal, purely-classic-western-influenced outing. Here the entire premise is played dead straight…

We Brits first encountered Lucky Luke in the late 1950s, syndicated to weekly comic Film Fun, and again in 1967 in Giggle, where he blazed trails as Buck Bingo. In all these venues – as well as in numerous attempts to capitalise on the English-language success of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip. In 1983 Morris – no doubt amidst both pained howls and muted mutterings of political correctness gone mad – substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization. The classic snout is notionally back here and plays a large part in how an uncharacteristically grim saga unfolds…

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western and historical comics specialist Christian Rossi. Le Marquis d’Anaon was Bonhomme’s first regular series, running from 2002-2008, after which he began writing as well as illustrating a variety of tales from L’Age de Raison, Le Voyage d’Esteban, and others.

When invited to craft his own take on a comics megastar, in 2016 he delivered L’Homme qui tua Lucky Luke: a wry but strictly serious pastiche of the parody western pioneer that successfully answered the question “what if they dropped all the funny bits and (mostly) played the hero as straight as the classic cinema fare he’s usually spoofing?” The gimmick clearly hit a cord as he was asked back and in 2022 released second shot Wanted: Lucky Luke, which we’ll get to another day…

The result was first translated in 2016 by digital-only comics collective Europe Comics (which I’m referencing here today) but the tale is also available as part of the Cinebook Lucky Luke Library available both on paper and in pixel pictures. The Man Who Shot Lucky Luke is a deliciously enticing drama with notes and references to many US western movies anyone over 40 has seen – usually beside a parent or grandparent – that tips its Stetson to the glory days of shoot-‘em-ups. You can play spot the movie reference on your own time, but yes, it’s notionally based on The Man Who Shot Liberty Valance, with hints of The Big Country, 1957’s Gunfight at the OK Corral and more…

One cold, wet night, a lone rider ambles into sleazy, dying mining outpost Froggy Town. The dank muddy dump is hardly welcoming, as it still reels from a recent robbery that took away the last of the gold the mines seem to contain, Moreover, the taking of those few nuggets by a mysterious Indian left beloved stagecoach driver Bob dead in the dust…

Tired, hungry and desperate for a smoke, the legendary good-guy gunslinger is inexplicably provoked by incompetent sheriff James Bone and his lethal, brooding brother Anton, and only coughing, slowly expiring veteran shootist Doc Wednesday is able to defuse what might have become another tragedy.

Fed and watered, Luke’s luck seems to be turning, but even the little metropolis can’t supply all his needs. There’s no tobacco to be had at any price since the robbery…

Moreover, the dogged, reputation-obsessed brothers conspire to get Lucky out of the way and Luke, still thwarted in every attempt to get some tobacco, tetchily starts to feel the Bone boys aren’t quite right in the head… and he hasn’t even met big brother Steve yet…

In that diagnosis he’s not wrong, and the assessment is even more true of their miner father. Big shot Pa Bone founded Froggy Town with his first big strike, runs roughshod over the townsfolk, literally rules his sons with a rod of iron and is desperate to save the place from fading away as the precious ore peters out…

Luke’s reputation prompts a citizens committee to appoint him to investigate the robbery/ murder, hoping to catch the enigmatic Indian and recover the gold, but the Bone boys sabotage his every effort, even confiscating his gun and Jolly Jumper and “losing” them… and that’s before old flame Laura Legs shows up, betrothed to Anton…

Distracted, jonesing for a smoke and outwitted at every turn, Luke is even framed for the crime after Pa Bone suddenly saves the town by “finding” more gold, but the tissue of lies is starting to tear. When the old man shoots Luke – in the back – the tragedy sparks a lynch mob and the true finally emerges, but far too late for some…

Not without humour – but not the raucous slapstick Luke’s readers are used to – this is a beguiling tribute to traditional western tales, asking Europe’s most famous cowboy to play against type and the trick works perfectly. If you ever wondered what Lucky would be like as a straight Gallic-framed hero like Blueberry or Red Dust (in Comanche) this is the book for you…
© 2016 – LUCKY COMICS – Bonhomme. All rights reserved. English translation © 2021 Cinebook Ltd.