Lucky Luke volume 44: Lucky Luke vs Pat Poker


By Morris, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-155-6 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper whilst interacting with a host of historical and legendary figures and icons. His exploits have made him one of the bestselling comic characters in Europe (83 collected books plus around a dozen spin-offs and specials – totalling over 300 million albums in at least 33 languages thus far), with all the usual spin-off toys, computer games, puzzles, animated cartoons, TV shows and live-action movies that come with that kind of popularity.

The simplicity of the spoof cowboy tales means that older stories can generally sit quite comfortably alongside newer material crafted for a more modern readership. That’s certainly the case in this rather ancient and formative brace of yarns from 1953. Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère AKA Morris. For years Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947) was cited as the wellspring, before he launched into his first weekly adventure ‘Arizona 1880’ on December 7th 1946, but the feature actually debuted earlier that year in the multinational weekly comic, sans a title banner and only in the edition released in France.

Whilst toiling as a caricaturist for magazine Le Moustique and working at the CBA (Compagnie Belge d’actualités) cartoon studio, Morris met future comics superstars Franquin and Peyo and became one of la Bande des quatre – The Gang of Four – comprising Jijé, Will and old comrade Franquin: leading proponents of a new, loosely free-wheeling artistic style known as the “Marcinelle School” which dominated Le Journal de Spirou in aesthetic contention with the Ligne Claire style used by Hergé, EP Jacobs and other artists associated with Le Journal de Tintin. In 1948 said Gang (excluding Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring work at newly-formed EC sensation Mad and always making copious notes and sketches of the swiftly vanishing Old West. Morris stayed six years, an “American Period” seeing him chase an outsider’s American Dream while winning fame and acclaim in his own country. That sojourn is carefully unpicked and shared by expert researchers Christelle & Bertrand Pissavy-Yvernault in Lucky Luke: The Complete Collection volume 2 if you require further elucidation…

Working solo (with early script assistance from his brother Louis De Bevere) until 1955, Morris produced nine albums of affectionate sagebrush parody and action before formally uniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Le Journal de Spirou on August 25th 1955.

Here though is a truly wild and woolly delight – originally released in December 1953 as fifth compiled album Contre Pat Poker. It offers a far more boisterous and raw hero in transition, hitting his stride and strutting his stuff by highlighting Morris’ filmic and comics influences and caricaturing gifts following that eventful US sojourn…

Contained herein are ‘Clean-up in Red City’ from LJdS #685-697 (May 31st – August 23rd 1951) and notional sequel ‘Rough and Tumble in Tumbleweed’ with the former detailing via a string of sequential gags and skits how Lucky becomes a sheriff after being embarrassingly robbed. Enduring harsh bullying while assessing the lay of the land as ruled by crooked gambler/saloon owner Pat Poker, the solitary rider eventually kicks out all the gamblers, shysters and ne’er-do-wells led by the sinister conman.
Hard on its heels comes ‘Rough and Tumble in Tumbleweed’ (from LJdS #735-754 spanning May 15th – September 25th 1952) with sheep farmers harassed and imperilled by cattlemen over Luke’s attempts to broker peace. His efforts are especially hindered by shepherd-hating gunslinger Angelface but necessarily escalate to crisis level action after escaped convict Pat Poker slips into town, using his gift for cheating to take over the local saloon. His intent to remove Lucky and leads to an alliance with Angelface to murder their mutual enemy. Sadly for them, even this alliance of evil is insufficient to tame the wily western wonder man…

Morris died in 2001 having drawn fully 70 adventures, plus spin-off yarns of Rantanplan (“dumbest dog in the West” and a winning spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac, and Jul taking over the franchise, producing many more tales of the immortal indomitable legend of the West.

These youthful forays of an indomitable hero offer grand joys in the tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by a master storyteller: a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
© Morris/Dupuis, 1949 to 1954 for the first publications in Le Journal de Spirou. © Morris/Dupuis 2017.

Stingray Comic Albums volumes 1 & 2 – Battle Stations! & …Stand By For Action



Written, edited and compiled by Alan Fennel with Dennis Hooper, illustrated by Ron Embleton, with Steve Kite (Ravette Books/Egmont)
ISBN: 978-1-85304-456-4 (Album TPB #1) 978-1-85304-457-1 (Album TPB #2)

This book includes Discriminatory Content produced in less enlightened times.

The worlds of Gerry Anderson have provided generations of fans with life-changing, formative puppet-based entertainment since 1957’s The Adventures of Twizzle and 1958’s Torchy the Battery Boy (made with fellow fantasy puppetry pioneer Roberta (Space Patrol) Leigh before they went their separate ways). Anderson’s later TV efforts included Four Feather Gulch, Supercar, Fireball XL5, Stingray, Thunderbirds, Captain Scarlet and the Mysterons, Joe 90, and truly bizarre transition to live action feature The Secret Service. As was the nature of the times, these audio-visual delights spawned comics iterations, initially licensed to outside publishes but eventually via an in-house publishing venture created in collaboration with City Magazines (part of the News of the World group).

TV Century 21 (the unwieldy “Century” was eventually dropped) patterned itself on a newspaper – albeit from 100 years into the future – a shared conceit that carried the avid readership into a multimedia wonderland as television and reading matter fed off each other.

Stuffed with high quality art and features, tabloid sized TV21 featured Anderson strips such as Fireball XL5 and Supercar as well as the crack team of aquanauts pitted against a bizarre and malevolent plethora of beings who lived beneath the waves. Even the BBC were represented by a full-colour strip starring The Daleks. In-house crossovers were common and graphic adventures were supplemented with stills from the TV shows (and later, films). A plenitude of photos also graced the text features adding to the unity of one of the industry’s first “Shared Universe” products. The comic also offered features, gags, and other (US) television adaptations such as My Favourite Martian and Burke’s Law.

TV Century 21 #1 launched on January 23rd 1965 – Happy Birthday future-boys! – instantly capturing the hearts and minds of millions of children, and further proving to comics editors the unfailingly profitable relationship between television shows and healthy sales. Filled with high quality art and features, printed in glossy, gleaming photogravure, TV21 featured previous shows in strips including latest hit Stingray, prior to next big draw Thunderbirds beginning on 15th January 1966, and incredibly illustrated by Frank Bellamy. It also ran the adventures of future spy Lady Penelope in advance of her screen debut.

In an attempt to mirror real world situations and be topical, the allegorically Soviet state of Bereznik constantly plotted against the World Government (for which read The West) in a futuristic Cold War to augment aliens, aquatic civilisations, common crooks and cosmic disasters that perpetually threatened the general wellbeing of the populace. Even the BBC’s TV “tomorrows” were represented by a full-colour strip starring The Daleks. In that first year, Fireball XL5, Supercar, Lady Penelope and Anderson’s epic submarine series Stingray captivated fans and catered to their future shocks, with top flight artists including Mike Noble, Eric Eden, Ron Embleton, Don Lawrence and Ron Turner.

These collected comic albums stem from the early 1990s (when many of Anderson’s unforgettable creations enjoyed a popular revival on TV and in comics publishing), each reprinting three unforgettable strip thrillers from the legendary weekly, scripted by editor/writer Alan Fennel (and possibly studio partner Dennis Hooper) and limned by the incredible Ron Embleton (Strongow the Mighty, Wulf the Briton, Wrath of the Gods, Biggles, The Trigan Empire, Oh, Wicked Wanda! and many more, in Mickey Mouse WeeklyExpress Weekly, TV Century 21, Princess, Boys’ World, Look and Learn, Penthouse and others). For TV21, he especially distinguished himself on the Captain Scarlet and Stingray strips.

In September 2024 an epic hardback collection – the Stingray Comic Anthology Vol. 1: Tales from the Depths – was released by Anderson Entertainment: a hefty hardback with no digital edition available yet. That’s a book for another time and if it’s beyond your means at the moment, these paperback tomes are still readily available, remarkably cheap and eminently re-readable…

Although reproduction leaves something to be desired, and chronologically adrift in terms of running order, initial compilation Stingray Comic Album volume 1: Battle Stations delivers weekly undersea action by Fennel, Dennis Hooper & Embleton, collectively covering TV21 #23-44, cover-dated 26th June – 20th November 2065. As part of the conceit, every issue was forward dated by a century, so if you still need help that’s 26th June – 20th November 1965…

Spanning #23 to 30 (26th June – 14th August) ‘The Ghosts of Station Seventeen’ see trusty aquanauts Troy Tempest, Phones Sheridan and Commander Sam Shore investigating a research station no scientist can remain in, uncovering sly skullduggery by aquatic aliens, whilst ‘Aquatraz’ (#31-37, 21st August to 2nd October) offers a gritty yet fantastical prison break yarn as our heroes must spring WASP personnel held by Titan at the bottom of the ocean. The action ends with another calamitous battle bonanza as ‘The Uranium Plant Invasion’ (TV21 #38-44, 9th October 2065 November 20th 1965) sees Titan’s forces steal the secrets of atomic energy from the surface men and upgrade their Terror Fish fleet. The resultant war is spectacular, short, and a near-fatal wake-up call for humanity…

 

Stingray Comic Album volume 2 declares …Stand By for Action and re-presents the earliest episodes of the original run in staggeringly lovely 2-page weekly episodes by Fennel & Embleton as crafted for the incredibly rewarding but notoriously laborious and difficult to master photogravure print process. Throughout, these tales run in landscape format spreads – so read across, not down the page, guys…

Crafted by Fennel & Embleton, ‘The Monster Jellyfish’ (TV21 #1-7, 23rd January – March 6th 1965) sees subsea despot Titan of Titanica attack the World Aquanaut Security Patrol with a mutated sea predator, capable of sinking the most modern aircraft carriers in the fleets. Thankfully Troy, Phones and amphibian ally Marina are on the job and Marineville is saved by the sterling super-sub, before plunging on to face the astounding ‘Curse of the Crustavons’ (#8-14, March 13th – April 24th).

Once the threat of losing all Earth’s capital cities to talking lobster villains is dealt with, the drama descends into far more personal peril as ‘The Atlanta Kidnap Affair’ (#15-21, May 1st – June 12th 1965) sees Commander Shore’s capable daughter made a pawn in the ongoing war. Abducted by Titan’s agents whilst on a painting holiday, the incident incites Troy to go undercover to track her down and rescue her…

These are cracking fantasy rollercoaster rides full of action and drama and illustrated with captivating majesty by the incredible Ron Embleton, who supplemented his lush colour palette and uncanny facility for capturing likenesses with photographic stills from the TV shows. Whether for expediency, artistic reasons tor editorial diktat the effect on impressionable young minds was electric. This made the strips “more real” then and the effect has not diminished with time. These are superb treat for fans of all ages.
© 1992 ITC Entertainment Group Ltd. Licensed by Copyright Promotions Ltd. All Rights Reserved.

Mighty Marvel Masterworks presents Captain America volume 3: To Be Reborn


By Stan Lee & Jack Kirby, Joe Sinnott, Syd Shores, Dan Adkins & various (MARVEL)
ISBN: 978-1-3029-5432-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously. A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s). The teen Torch promptly won his own solo lead-feature in Strange Tales (from issue #101 on) where eventually – in #114 – the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out. With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 (cover dated March but on sale from January 3rd 1964). Marvel’s inexorable rise to dominance of the American comic book industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal the company was tied to a limit of 16 publications per month.

After a captivating, attention-hogging run in Avengers, the Sentinel of Liberty won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, starting in Tales of Suspense #59. This thrifty third Mighty Marvel Masterworks Captain America collection assembles those last exploits from ToS #95-99 and continuance as Captain America #100-105 of his own title (spanning cover-dates November 1967 to September 1968) in a kid-friendly edition that will charm and delight fans of all vintages…

These stories are timeless and have been published many times before but The Mighty Marvel Masterworks line is designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

Scripted throughout by Lee, Cap’s adventures had been blending high concept espionage thrillers milking the burgeoning spy fad of the mid-Sixties with spectacular superhero shockers after the Star-Spangled Avenger joined superspy Nick Fury in many missions as a (more-or-less) Agent of S.H.I.E.L.D. Here however with Kirby locked-&-loaded into full action mode a portentous change of pace amplifies already frenetic tensions as – in rapid succession – ‘A Time to Die… A Time to Live’ and ‘To Be Reborn!’ see the eternal hero retire and reveal his secret identity to the world, only to jump straight back into the star-spangled saddle for S.H.I.E.L.D. for #97’s ‘And So It Begins…’ after a rash of would-be replacements provoke a campaign of opportunistic assassination attempts from the underworld…

The saga would carry the Sentinel of Liberty back into his own title: a 4-part tale that spectacularly concludes in issue #100, with which number Tales of Suspense became simply Captain America. Guest starring the Black Panther, it recounts the apparent return of long-dead nemesis Baron Zemo and his lethal, world-threatening orbiting Death Ray. ‘The Claws of the Panther!’ was inked by both Joe Sinnott and the great Syd Shores (a Cap illustrator from the 1940s) who became regular embellisher with ‘The Man Who Lived Twice!’ before the premier 100th first issue (how weird is that?) revisited Cap’s origin before climactically closing the superb team-up thriller with ‘This Monster Unmasked!’

Without pause, Lee, Kirby & Shores enacted another epic encounter across Captain America #101-104, featuring fascist revenant The Red Skull and introducing another appalling Nazi revenge-weapon. Opening with ‘When Wakes the Sleeper!’ and furious follow-up ‘The Sleeper Strikes!’, our hero and his support crew Agent 13 and Nick Fury hunt a murderous mechanoid capable of ghosting through solid Earth and blowing up the planet. Although the immediate threat soon seems quashed, the infernal instigator is still at large and #103 reveals ‘The Weakest Link!’ as a budding romance with S.H.I.E.L.D. operative Agent 13 (finally named after two years as Sharon Carter) is interrupted by the nefarious Nazi. The uber-fascist’s new scheme of nuclear blackmail extends to a second issue, wherein his band of war-criminal assassins, The Exiles, test Cap nigh to destruction on the hidden isle where he becomes the ‘Slave of the Skull!’ (with the loose, flowing inking of Dan Adkins) before turning the tables and crushing the plotters.

After that, a period of done-in-one all-action yarns began with ‘In the Name of Batroc!’ (Lee, Kirby & Adkins), a brisk super-villain team-up wherein Living Laser and The Swordsman ally with gallic mercenary Batroc the Leaper to swipe a new superbomb, concluding the patriotic Fight’s ‘n’ Tights fist-fest on an exuberant if nonsensical high note…

To Be Continued…

With covers by Kirby, Frank Giacoia, Gene Colan, John Romita, Sinnott, Shores & Adkins, there’s just enough room for a brace of pencil layouts of unused covers to compliment these tales of dauntless courage and unmatchable adventure, fast-paced and superbly illustrated. These exploits rightly returned Captain America to heights his revamped Golden Age compatriots the Human Torch and the Sub-Mariner never regained. Pure escapist magic, these are glorious treats for the eternally young at heart, episodes of sheer visual dynamite that cannot be slighted and must not be missed.
© 2024 MARVEL.

The Complete Just a Pilgrim


By Garth Ennis & Carlos Ezquerra with Paul Mounts, Ken Wolak, Chris Eliopoulos & various (Dynamite Entertainment)
ISBN: 978-1-60690-003- (HB/Digital edition) 978-1-60690-007-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As the entire planet ruminates on what about to happen and ponders how many different kinds of “American Dream” can coexist, let’s go back to a future that never happened – yet – but look less like harmless fiction every day…

Like its troubled protagonist, Just a Pilgrim is a much-travelled item that never sat comfortably anywhere, but still has much to recommend it. Originally miniseries Just a Pilgrim (2001) and sequel Just a Pilgrim: Garden of Eden (2002), the property started at Blackbull Comics with Britain’s Titan Books releasing trade paperback compilations, before this deluxe hardcover/soft cover/digital edition from Dynamite Entertainment.

Fleetway veterans Garth Ennis & Carlos Ezquerra have a long association with war comics and the apocalyptic visions of alternate lifestyle bible 2000AD, so combining their kindred sensibilities for near-future post-apocalyptic adventures always pays off in visceral hits and giggles. Since the 5-part miniseries spawned an almost immediate follow-up, they must have been more or less correct, but as the volatile state of the comics industry ended many indie companies at that time, this compilation comes to us via media/intellectual property specialists Dynamite…

Moreover, co-creator Ennis stated that even after past works and collaborations with Carlos Ezquerra (such as Bloody Mary and Adventures in the Rifle Brigade) he was keen to push the envelope on the mythology and iconography of the classic movie western hero/antihero.

The black sardonic ironies of Judge Dredd, Preacher, Hellblazer and True Faith are not present in this exploration of Christian indoctrination ascendant produced with veteran combat illustrator Carlos Ezquerra for Black Bull Comics way back in 2001 and 2002.

This treat is garnished and flavoured with all the iconic spaghetti western tropes and themes of Clint Eastwood via traditional “a man’s gotta do…” John Wayne nonsense taken to its outrageous but so logical extremes, but be warned: in this exploration of religious fanaticism there’s not much room (some, not a lot…) for the cruel, ultra-violent gross-out stuff that made Hitman, The Boys and A Train Called Love such guilty pleasures.

Behind that gripping Mark Texiera cover is a yarn steeped in classic western lore and references as an embattled wagon train picks its way through hostile territory and appalling predators. The kid who is our narrator and viewpoint is helplessly drawn to a charismatic stranger his parents fear but cannot survive without, and death is absolutely everywhere…

The saga of this particular Man With No Name happens on a parched Earth that has been subjected to a vast solar flare that dried up the oceans.

Following Mark Waid’s text preamble ‘If You Call This Introduction “Just an Introduction,” I’ll F***ing Kill You’ the story unfolds in little Billy Shepherd’s own diarised words. The kid is 10½ and riding across the dusty Atlantic floor from sunken wreck to sundered bleaching hulk in ‘Anno Domini’ when raiders attack the convoy of migrant families in search of better lives. Thankfully, the sea floor foragers are singlehandedly driven off by a big guy with a strange long gun and crucifix-scarred face.

The newcomer is murderously pious and after despatching the bandits to their final judgement, offers to guide the trekker through the wastes and awful mutant beasts inhabiting the region to possible wetter climes. Sadly, his staunch resistance has made them all the sole concern of obsessive psychotic quadriplegic blind pirate king Castenado, who diverts all his plundered resources and army of “Buckers” to destroying him and the intruders he’s protecting beginning in ‘To Reign in Hell’

Despite his upstanding Christian values, the Pilgrim terrifies everyone but Billy and as the brutal voyage and attacks continue, he is finally recognised for the monstrous infamous sinner he used to be – a grisly tale told in of cannibalism and redemption recounted in ‘Bloody Baskets’ before the inevitable showdown with Castenado and his horde in ‘Firestarter’ and blistering conclusion in the Alamo-like mouldering ruins of the Titanic in ‘Pilgrim’s Progress’

One year later Just a Pilgrim: Garden of Eden sees the wanderer faithfully reading not only the Bible but also Billy’s diary as he discovers a recess in the pacific ocean floor where water still exists; supporting abundant vegetation and a small colony of scientists. The ‘Marianas’ oceanic trench is a staging post where techs seek to fix up a space shuttle to take them all to a new less hostile world. However, under constant insidious assault, and picked off by mutant creatures that reanimate the dead, they are willing to suspend their distrust of the religious maniac if he can stop the killings. It’s an ill-judged compromise as the deaths mount in ‘To the Stars by Hard Ways’ and the colonists are further split by the Pilgrim’s ruthless and sanctimonious safeguarding actions. Most vocal is Dr Christine Page who clashes with him constantly but after he gifts her Billy’s diary she begins to realise how much the fanatic has actually already softened…

When the dead-riders attack in force and torch the garden, little girl Maggy is taken below ground and the Pilgrim leads a doomed rescue party after her. In face of their latest losses, and a most appalling act that has debased them all, the scientists make ready to leave Earth, giving the outcast one last chance to save Maggy and join them in a ‘Last Supper’ that only goes even more wrong. As fate signals the end of humanity’s time on Earth and forces the fanatical zealot to reexamine his beliefs and ask ‘Why Has Thou Forsaken Me?’ the apostle of the apocalypse ends his crusade in the only way he ever could…

If you were wondering, colours come courtesy of Paul Mounts & Ken Wolak, with Chris Eliopoulos lettering this violently engaging, sublimely cathartic and painfully accurate prognostication of what lies in store for us…

Supplementing the iconographic saga is a map of the dry world and travel progress of the Pilgrim, a Cover Gallery of 15 variants by Steve Dillon, Joe Jusko, Mark Texiera, Tim Bradstreet, J.G. Jones, Glenn Fabry, Kevin Nowlan, Bill Sienkiewicz, John McCrea and Dave Gibbons, backed up by an 8-page Pin-Up Gallery from Amanda Conner, McCrea, Nelson, Darick Robertson, Paul Mounts and Jimmy Palmiotti, before closing with a Sketchbook section packed with roughs and character designs by Ezquerra, Jusko and Jones.

Excessively violent, trenchant, savagely satirical, gripping and never less than totally thrilling, this slice of dark, theology shows Ennis and much-missed Ezquerra at their anarchic best, offering an everyman view of all the hell-and-stupidity we can expect.

These are grown-up comics at its very best and long overdue for their rightful place on your bookshelf or in your digital library.
™ & © 2008 Wizard Entertainment. All rights reserved.

OMAC – One Man Army Corps by Jack Kirby



By Jack Kirby with D. Bruce Berry, Mike Royer, Joe Kubert & various (DC)
ISBN: 978-1-7795-1026-6 (TPB) 978-1-4012-1790-7 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There’s a magnificent abundance of Kirby collections in print, but none seem more prescient than this compact gem of dark prognostication that “The King” (perhaps thankfully) never lived long enough to see come true in all the ways that most matter…

This oft-compiled collection re-presents possibly his boldest, most bombastic and most heartfelt creation after the comics landmark that was Jack Kirby’s Fourth World cycle.

Famed for larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He experienced pre-war privation, post-war optimism and opportunism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. In OMAC: One Man Army Corps, he gave his darkest assumptions and prognostications free rein, with his “World That’s Coming” now proving far too close to the world we’re frantically trying to escape or save right now…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but – ever the consummate professional – he scrupulously carried out every detail of an increasingly onerous and emotionally unrewarding DC contract. When topical supernatural star turn The Demon was cancelled, the King needed another title to maintain his Herculean commitments (he was legally obliged to deliver 15 completed pages of art and story per week!) and returned to an idea he had shelved back in 1968. That was to re-interpret Captain America for a possible future where all Kirby’s direst suspicions and fears could be made manifest. In 1974 he revisited those anxieties: producing a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to birth a frighteningly close appreciation of our “Now”, where science and wealth have outstripped compassion and reason, whilst circumventing law and ethics, as humanity teeters on the brink of self-inflicted global annihilation. His thoughts then are represented here in the editorial that accompanied the premier issue…

OMAC #1 launched with a September/October 1974 cover-date, introducing the Global Peace Agency, a world-wide Doomwatch-style police force who manufactured a super-soldier to course-correct mankind and crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors. Base, uncontrolled human nature is the true threat manifested in this series, and that was first demonstrated by decent young man Buddy Blank who – whilst working at Pseudo-People Inc. – discovers that their euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls who come in kit-form (I believe we finally have those now, too, for those with much money but no moral compass…)

Luckily Buddy has been singled out by the GPA’s resident genius Professor Myron Forest for eternal linkage to sentient satellite Brother Eye. His atoms shifted and reconstructed, Buddy is fundamentally restructured and rebuilt to become a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Big purchases an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular yet. OMAC fought ‘One Hundred Thousand Foes!’ to get to murderous Marshal Kafka, terrorist leader of a rogue state and a private army, arsenal of WMDs and solid belief that the United Nations can’t touch him. Sound familiar…? That incredible clash carries on and concludes in #4’s ‘Busting of a Conqueror!’, whilst in #5, Kirby moved on to other, newer crimes for the new world. The definition of a criminal tends to blur when you can buy anything – even law and justice – but rich old people cherry-picking young men and women for brain-transfer implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder specific organs even now…

Busting the ‘New Bodies for Old!!’ racket took two issues, and after the One-Man-Army-Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Ecological disaster and water shortage was the theme of the last tale, but as our hero trudges across a dry, desolate lake bottom amidst the dead and dying marine life he is horrified to discover the disaster is the work of one man. ‘The Ocean Stealers!’ (#7) introduced scientific madman Doctor Skuba, who mastered atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert crafted the cover to final outing OMAC #8. ‘Human Genius Vs Thinking Machine’ was an epic ending seeing Brother Eye apparently destroyed with Skuba and Buddy perishing together in a cataclysmic explosion. But that final panel was a hasty, last-minute addition by unknown editorial hands, for the saga never actually finished. Kirby – his contract completed – had promptly returned to Marvel and new challenges such as Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece. OMAC is Jack Kirby’s Edwin Drood: an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality. As always in these wondrously economical collections it should be noted that the book includes many Kirby pencilled pages, confirming his artistry was always a match for his imagination.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great. Let’s hope there will be future generations around to enjoy them…
© 1974, 1975, 2021 DC Comics. All Rights Reserved.

Judge Anderson PSI Files volume 01


By Alan Grant, John Wagner, Brett Ewins, Cliff Robinson, Robin Smith, Barry Kitson, Jeff Anderson, Will Simpson, Mark Farmer, Mick Austin, David A. Roach, Arthur Ranson, Carlos Ezquerra, Kim Raymond & various (Rebellion)
ISBN: 978-1-90673-522-7 (TPB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

A wellspring of spin-off creativity, Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD. As such he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ultra-dystopian environs of Mega-City One were created by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with the majority contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and usually more efficient than humans. Jobs are both beloved pastime and treasured commodity and boredom has reached epidemic proportions. Almost everybody is just one askance glance away from mental meltdown. Judges are pot-watching peacekeepers who maintain order at all costs in a vast bubbling cauldron: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action. Just keep telling yourself, some situations demand drastic solutions…

In 1980 and Progs (that’s tomorrow-talk for issue number) #149-151 – January 26th-February 9th – with continuity and scenario firmly established, Wagner, writing as John Howard, introduced Judge Death: an undead lawman from an alternate Earth, whose Judges, faced with the same interminable problems as our world, took their creed to its only logical conclusion. If all crime is perpetrated by the living, then to eradicate crime…

After ending all life in his own dimension, the ghostly ghoul extended his mission to ours, wiping out criminals and law-abiding citizens alike, with the Judges – even Dredd – unable to stop him… until the flamboyant and unconventional psychic recruit Judge Cassandra Anderson of PSI Division sacrificed herself to trap the evil spirit forever…

With Wagner clearly on a creative roll, the fans spoke long and loud. Both the Zombie Peacemaker and Anderson returned within a year. Credited to T.B. Grover (still Wagner in Progs #224-228/August 8th to September 5th 1981), ‘Judge Death Lives’ saw a desperate citizen releasing the horror from his eternal tomb at the behest of three more expired Judges: Mortis, Fire and Fear.

Reunited with their leader the Dark Judges went about their lawful occasions, executing vast numbers of Mega-City citizens. It took a trans-dimensional trip to their origin realm – “Deadworld” – before Dredd & Anderson could stop the slayers; and even then, only temporarily. Those magnificent yarns appear often in other collections, and I’ll surely revisit them again soon, but the most important aspect of all that is how both Anderson and Death went on to their own series… which brings us to here, because this book is not about Joe Dredd but rather what can bloom in his honking, big-booted shadow…

Cassandra Anderson, as part of the Judges’ psychic/weird phenomena division is given far more leeway than her straitlaced, buttoned-down street cops colleagues. That made her own exploits far quirkier, outrageous and experimental, thereby guaranteeing her a solo series…

Spanning 1983-1990 and collecting early cases as originally seen in anthological weekly 2000AD #416-427, 468-478, 520-531, 607-609, 612-613, 614-612, 635-644, 645-647, 657-659, 669-670, 712-717 and 758-763, plus self-contained episodes from 2000AD Annual 1984 and 2000AD Sci-Fi Special 1988, the eerie off-kilter terrors begin with another outing for the ‘Four Dark Judges’ as detailed by new lead scripter Alan Grant and Wagner in Progs #416-427, with illustrators Brett Ewins, Cliff Robinson and Robin Smith tag-teaming the art. As with the majority of these yarns, veteran letterer Tom Frame made sense of it all…

The opening tale details how the essences of Death and his subordinate Judges Fear, Fire and Mortis mentally bombard the psychic peacekeeper until she breaks regs and dimension hops to their deceased dimension – “Deadworld” – to sort them out once and for all. However, they quickly overpower her consciousness and use her to unleash themselves on the puling masses of Mega-City One. With another kill-spree in full flow, suspended Anderson breaks a few more rules and finds a way to despatch one Dark Judge and force the remaining trio to retreat. She’s ready for them when they strike again and end up banished to Limbo thanks to fortitude, determination and new Judge tech. It’s the only thing that saves her from her own commanding officers…

Grant, Wagner, Ewins & Frame catered Anderson’s second solo-starring soirée (#468-478) as ‘The Possessed’ sees Anderson investigating a poltergeist at Ed Poe “hab-block” (big, Big apartment buildings) and inexorably drawn into a war with demons led by child-possessor Gargarax. Even PSI-Division’s exorcists are outgunned when Cassandra’s gifts lead her to block satanists secretly summoning the arcane entities by sacrificing relatively innocent waif Hammy Blish, and the conflict and carnage soon spread far, wide and even deep under the mass-metropolis into its appalling Undercity…

Anderson’s hunt for Gargarax ultimately leads her to its private hell and war against a host of devils, but her escape and the ensured safety of Mega-City One come at a grave cost…

The rich history of the City and Anderson’s precognitive visions fuel the next epic yarn as illustrators Barry Kitson, Jeff Anderson, Will Simpson, John Aldrich, and letterers Frame & Steve Potter join Grant & Wagner for ‘Hour of the Wolf’ (#520-531). As vague, surreal dream portents plague the rule-breaking Judge, seeking to warn her of a deadly plot, Sov-City psychic sleeper agents attempt to wreck her city, kill her and liberate the Judges’ greatest opponent – arch terrorist Orlok the Assassin of East-Meg One…

The campaign almost succeeds and costs many more lives before the mass murderer is (barely) thwarted…

Grant, Mark Farmer & Frame deliver a shorter pace-changing romp in Progs #607-609 as ‘Contact’ sees Anderson sent to the far end of the solar system to scope out a strange alien ship that has ignored all other forms of communication or investigative scanning. Good call too, as what she finds are liars and deeply predatory…

Mick Austin joins Grant & Frame across #612-613 as ‘Beyond the Void’ sees Anderson despatched to handle a transcendental incident at the Mahatma Cote monastery. There she finds a Lama’s spiritual journey has taken him to the gateway of Judge Death’s cosmic cell, and must act accordingly. David A. Roach then assumes control of the vision-making for Grant as ‘Helios’ (#614-622) sees her and occasional partner Judge Corey on the trail of a long-dead, vengeance-crazed killer using mind-control and surgical alteration to carry out his schedule of slaughter.  Grant, Austin & Gordon Robson then sort out a solo saga in 2000AD Sci-Fi Special 1988. ‘Judge Corey: Leviathan’s Farewell’ finds the empath chasing ruthless sugar smugglers to the toxin-blighted coastal shores, only to have a deep encounter with something old, uncanny and irresistibly tragic…

Arthur Ranson illustrates Grant’s next extended storyline as ‘Triad’ (#635-644) reveals the true nature of an ethereal serial killer with a penchant for baroque monsters and Fortean events hunting in Mega-City One. The connection to an abused boy is not clear at first but as more bodies spectacularly drop, Anderson’s visions become clearer and much more insistent and soon the hand of an old enemy can be seen.

An unhealthy obsession with robots grips a unique spree killer in ‘The Prophet’ (#645-647 by Grant, Roach & Potter) whilst #657-659’s ‘The Random Man’ – illustrated by Carlos Ezquerra – sees Anderson in pursuit of a sex-&-gambling-obsessed perp in the throes of transition, before Roach returns to limn #669-670’s ‘The Screaming Skull’: a deviously twisted macabre mystery of ghosts, assassins and the world’s oldest motive for murder…

One last extended epic brings the psionic shenanigans to a close as Grant, Roach and Potter take two bites of the cherry (Progs #712-717 and 758-763) to explore the meaning of ‘Engram’ in a Shakespearean saga of Cursed Earth witches, a child of destiny and Anderson in hot pursuit of pyrokinetic mass murderer Verona Rom. One threat ended, a bigger one emerges and the Judge-out-of-water must contend with a ghostly stalker only she can see, not-so-slowly driving her insane. After mounting bouts of madness Anderson is sectioned to an Iso-Cube, whilst her colleagues and superiors dig deep to find what really happened in the Cursed Earth, leading to staggering revelations of her own childhood, a game changing reunion with the witches in the scarred wastelands and rebirth of intent in Mega-City One…

To Be Continued…

Rounding out this initial monochrome compendium is ‘Bonus Strip: The Haunting’ by Grant, Kim Raymond & Tony Jacob from 2000AD Annual 1984 with the Judge battling demonic usurper Dahak for the mind and soul of impulsive scholar Dr Levin who should have kept his hands off the treasures of the Mega-City One Museum of Antiquities…

Supplemented by Ewins’ cover for 2000 AD Prog #468, and biographies of the ‘Writers’ and ‘Artists’ involved, these groundbreaking tales are amongst the very best action adventures Apocalypse-obsessed, dystopia driven Britain has ever produced, neatly balancing paranoia with gallows humour and innate anarchic disrespect for authority (any authority) with pulse-pounding thrills, spills and chills.

This is sheer addictive nostalgia for my generation, but the stories hold up against anything made for today’s marketplace. Buy it for the kids or keep it for yourself; this cheap-&cheerful tome is glorious, funny challenging and beautifully realised… and steel yourself for even better yet to come…
© 1983, 1985,1986, 1987, 1988, 1989, 1990 & 2012 Rebellion A/S. All rights reserved.

Popeye: The E.C. Segar Popeye Sundays volume 4: Swea’Pea and Eugene the Jeep (February 1936 – October 1938)


By Elzie Crisler Segar, with Charles H. “Doc” Winner, Tom, Sims Kayla E. & various (Fantagraphics Books)
ISBN: 979-8-8750-0001-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable swabby in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into a fully cast and firmly established newspaper strip and would not leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

Popeye first washed ashore on January 17th 1929: a casual extra in the Thimble Theatre comic feature. That unassuming newspaper strip had launched on 19th December 1919: one of many funnies parodying and burlesquing the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/ Minute Movies… which Thimble Theatre replaced in William Randolph Hearst’s papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana & Cole Oyl; their gawky, excessively excitable daughter Olive; diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The feature ticked along nicely for a decade, competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) stumbling and tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of gaming resort ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period. When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world met one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds, his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would quickly make Thimble Theatre his own. The Sailor Man affably steamed onto the full-colour Sunday pages forming the meat of this curated collection.

This paperback prize is the closing quartile of four books designed for swanky slipcases, comprehensively re-presenting Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. Whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18 years old.

Like so many of that “can-do” era, Segar studied art via mail order: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip – Charley Chaplin’s Comedy Capers – debuted on March 12th 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate. Within a year Elzie was turning Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from admittedly rather average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar…

Incoherent, ignorant, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor bit part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic matelot (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur built an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a serial saga simultaneously extraordinary and mundane, which could be hilarious or terrifying at the same time. For every trip to the rip-roaring Wild West, idyllic atoll or fabulous lost kingdom, there was a sordid brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and its ultimate working-class hero, but he was not a comfortable one to idolise. A brutish lout who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever “hot termaters” batted their eyelashes (or thereabouts) at him – painfully fickle. He was also a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel might be raw and rough-hewn, but he was always fair and practical, with an innate, unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and a guy who took no guff from anybody. Of course, as his popularity grew, he somewhat mellowed. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”… but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed by 1936 – so Segar brought it back again…

This concluding compilation of Segar’s Sunday comics masterpiece spans February 23rd 1936 to October 2nd 1938, with the classic pages and vintage views preceded by another sublimely whimsical cartoon deconstruction, demystification and appreciation. ‘“Gift from Uncle Ben” – An Introduction by Kayla E’ finds creative director/designer/artist Kayla E. (Precious Rubbish, Now: The New Comics Anthology) anticipating and celebrating the legacy of the strip in a captivating “silent” cartoon yarn starring the cast and highlighting the incredible Jeep

Throughout, the weekend wonderment accentuates arcane antics of the star attraction, but increasingly the support cast provide comedy gold via potential straight man Popeye’s interactions with Wimpy, Olive Oyl, our eponymous co-stars and all the rest of Segar’s cast of thousands (of idiots). The humorous antics – in sequences of one-off gags alternating with occasional extended sagas – see the Sailor Man fighting for every iota of attention whilst mournful mooching co-star Wimpy becomes increasingly more ingenious – not to say surreal – in his quest for free meals.

An engaging Micawber-like coward, cad and conman, the insatiable J. Wellington Wimpy debuted on May 3rd 1931 as an unnamed and decidedly partisan referee in one of Popeye’s frequent boxing matches. The scurrilous but polite oaf obviously struck a chord and Segar gradually made him a fixture. Always hungry, keen to take bribes and a cunning coiner of immortal catchphrases like “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – he was the perfect foil for a simple action hero and increasingly stole the entire show; just like anything else unless it was firmly nailed down…

When not beating the stuffing out of his opponents or kissing pretty girls, Popeye pursued his flighty, vacillating and irresolute Olive with exceptional verve, if little success, but his life was always made more complicated whenever the unflappable, so-corruptible and adorably contemptible Wimpy made an appearance. He was even an occasional rival suitor, joining returning foils such as long-suffering local charmer Curly as convenient competitors for Olive’s dubious and flighty affections…

Infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money for food were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, and the weirdest cast in comics then or since. Foils like diner owner Rough House, Alice the Goon and ever-irascible Mr. George W. Geezil perpetually vied for attention with baroque figures like subhuman pal Toar, King Blozo of Spinachovia and the vile Sea Hag, but so many semi-regulars simply defy description.

Eugene the Jeep debuted on March 20th 1936 in the daily strip: a fantastic 4th dimensional beast with incredible powers used by Olive and Wimpy to get very rich, very quickly. They soon lost it all betting on the wrong guy in another of Segar’s classic and hilarious set-piece boxing matches between Popeye and yet another barely-human pugilist. The tales come from an astonishingly fertile period for the strip’s long history. On August 4th, Eugene was instrumental in kicking off another groundbreaking and memorable sequence as the entire ensemble cast took off on a haunted ship to find Popeye’s absentee dad. That memorably riotous tale introduced ancient, antisocial reprobate Poopdeck Pappy and his diminutive hairy sidekick Pooky Jones. The elder mariner was a rough, hard-bitten, grumpy brute quite prepared and even happy to cheat, steal or smack a woman around if she stepped out of line and a visual warning of what might be Popeye’s eventual fate. Once the old goat was firmly established, Segar set Popeye & Olive the Herculean task of civilizing him; a task ongoing to this day…

The full-colour Sunday pages in this volume span February 23rd 1936 to October 13th 1938, opening with uniquely sentimental monster Alice the Goon resurfacing, permanently switching allegiance and becoming nanny to rambunctious tyke Swee’Pea after saving the “infink” from abduction by the sinister oceanic witch. Alice was a regular by the end of April. Her assimilation was part of a series of stand-alone gags revealing Popeye’s violent courtship of Olive and tactics for deterring rivals, counterpointing a stream of pugilistic bouts and reinforcing the gastronomic war of wills between Wimpy and Rough House, with Geezil’s hatred of the moocher also strongly represented week by week.

August 9th saw the Jeep make his spectacular Sunday debut, with a few demonstrations of the fanciful beast’s incredible powers to make money and cause chaos leading to infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money (for food). These incidents were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, such as the saga of ‘The Terrible Kid Mustard’ (December 27th 1936 – February 28th 1937) and pitting the “sprize-fighting” Sea Salt against another boxer who was as ferociously fuelled by the incredible nourishing power of Spinach… an epic war of nerves that culminated in a ring bout adjudicated by Wimpy and remembered forever…

Another extended endeavour starred the smallest addition to the cast and co-star of this volume. Rambunctious tyke Swee’Pea was never an angel, and when he began stealing jam and framing Eugene (March 7th through 28th) the search for a culprit proved he was also precociously smart too. The impossible task of civilising Poopdeck Pappy also covered many months – with no appreciable or lasting effect – incorporating an outrageous sequence wherein the dastardly dotard becomes scandalously, catastrophically entangled in Popeye’s mechanical automatic diaper-changing machine…

On June 27th Wimpy found the closest thing to true love after meeting Olive’s friend Waneeta: a meek, retiring soul whose father owned 50,000 cows. His ardent pursuit filled many pages over following months, as did the latest scheme of his arch-nemesis Geezil, who bought a cafe/diner with the sole intention of poisoning the constantly cadging conman. Although starring the same characters, Sunday and Daily strips ran separate storylines, offering Segar opportunities to utilise the same good idea in different ways. On September 19th 1937 he began a sequence wherein Swee’Pea’s mother comes back, seeking custody of the boy she had given away. The resultant tug-of-love tale ran to December 5th, displaying genuine warmth and angst amidst the wealth of hilarious stunts by both parties to convince the feisty nipper to pick his preferred parent…

On January 16th 1938, Popeye was approached by scientists who had stumbled upon an incipient Martian invasion. The evil extraterrestrials planned to pit their pet monster against a typical Earthman before committing to the assault, so the wily boffins believed grizzly old pug Popeye was our world’s best bet…

Readers had no idea that the feature’s glory days were ending. Segar’s advancing illness was affecting his output and between December 1937 and August 1938 many pages ran unsigned and were ghosted by Charles H. “Doc” Winner and Tom Sims. When Segar resumed drawing, the gags were funnier than ever (especially a short sequence where Pappy shaves his beard and dyes his hair to impersonate Popeye and woo Olive!), but tragically the long lead-in time necessary to create Sundays only left him time to finish 15 more pages.

The last signed Segar strip was published on October 2nd 1938. He died eleven days later from leukaemia and liver disease.

Popeye and the bizarre, surreally quotidian cast that welcomed and grew up around him are timeless icons of global culture who have grown far beyond their newspaper strip origins. Nevertheless, in one very true sense, with this marvellous yet painfully tragic final volume, the most creative period in the saga of the one true and only Sailor Man closes. His last strips were often augmented or even fully ghosted, but the intent is generally untrammelled, leaving an unparalleled testament to Segar’s incontestable timeless, manic brilliance for us all to enjoy over and over again.

Popeye is four years shy of his centenary and deserves that status as global icon. How many comics characters are still enjoying new adventures 96 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss. There is more than one Popeye. Most of them are pretty good and some are truly excellent. Don’t you think it’s about time you sampled the original and very best?
Popeye volume 4: Swea’Pea and Eugene the Jeep is copyright © 2024 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2024 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Gift from Uncle Ben” © 2024 Kayla E. All rights reserved.

Walt Kelly’s Our Gang volume 1


By Walt Kelly (Fantagraphics Books)
ISBN 978-1560977537 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Today is the anniversary of controversial screen pioneer Hal Roach (January 14th 1892 – November 2nd 1992), a movie man responsible for some of the best comics and newspaper strips ever made. Here’s one of the very best solely in need of rediscovery and new archival editions…

The movie shorts franchise Our Gang (latterly the Li’l Rascals) were one of the most popular in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids”. Atypically though, there was always full racial equality and mingling – and the little girls were still always smarter than the boys. Romping together, they all enjoyed idealised adventures in a time both safer and more simple.

The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach who directed and worked with Harold Lloyd, Charley Chase and Laurel & Hardy amongst so many others. These brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order. As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of Stan and Ollie, the Marx Brothers and Buster Keaton.

In 1942 Dell released an Our Gang comic book written and drawn by Walt Kelly who, consummate craftsman that he was, deftly restored the wit, verve and charm of the glory days via a progression of short comic stories elevating lower class American childhood to the mythic peaks of Dorothy in Oz, Huckleberry Finn or Laura Ingalls of Little House… fame.

Over the course of the first eight issues so lovingly reproduced in this glorious collection, Kelly moved beyond the films – good or otherwise – to sculpt an idyllic storyscape of games and dares; excursions; pee-wee adventures; get-rich-quick schemes; battles with rival gangs and especially plucky victories over adults, mean, condescending, criminal or psychotic.

Granted great leeway, Kelly eventually settled on his own cast, but aficionados and purists can still thrill here to the classic cast of Mickey, Buckwheat, Happy/Spanky, Janet and Froggy.

Thankfully, after far too long a delay, today’s comics are once again offering material of this genre to contemporary audiences. Even so, many modern readers may be unable to appreciate the skill, narrative charm and lost innocence of this style of children’s tale. If so I genuinely pity them, because this is work with heart and soul, drawn by one of the greatest exponents of graphic narrative America has ever produced. I hope their loss is not yours.
© 2006 Fantagraphics Books. All rights reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 3 1938-1940


By Roy Crane with Leslie Turner (Fantagraphics Books)
ISBN: 978-1-60699-529-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The comics industry evolved from newspaper strips and these circulation-boosting pictorial features were, until relatively recently, utterly ubiquitous, hugely popular with the public and regarded as invaluable by publishers who used them as an irresistible sales weapon to guarantee consumer loyalty, increase sales and ensure profits. Many a scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. The Funnies were the most common recreation for millions who were well served by a fantastic variety and incredible quality. From the very start humour was paramount… that’s why we call them “funnies” or “comics”, after all. From these gag and stunt beginnings, blending silent movie slapstick, outrageous antics, fabulous fantasy and vaudeville shows, came a thoroughly unique entertainment hybrid: Royston Campbell Crane’s Wash Tubbs.

Debuting on April 21st 1924 Washington Tubbs II was a comedic gag-a-day strip not entirely dissimilar from confirmed family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). Tubbs was a diminutive, ambitious young shop clerk when the strip began, but gradually he moved into mock-heroics, then through harm-free action into full-blown, light-hearted rip-roaring adventures with the introduction of pioneering he-man, moody swashbuckling prototype Captain Easy in the landmark episode for 6th May, 1929.

As the tales became increasingly more exotic and thrill-drenched, the globe-trotting little dynamo clearly needed a sidekick who could believably handle the combat side of things, and thus in the middle of a European war Tubbs liberated a mysterious fellow American from a jail cell and history was made. Before long the mismatched pair were inseparable comrades; travelling the world, hunting treasure, fighting thugs and rescuing a bevy of startlingly comely maidens in distress…

The 2-fisted, bluff, completely capable and utterly dependable, down-on-his-luck Southern Gentleman was something not seen before in comics: a raw, square-jawed hunk played straight rather than the buffoon or music hall foil of such classic serials as Hairsbreadth Harry or Desperate Desmond. Crucially, Crane’s seductively simple blend of cartoon exuberance and compelling page-design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster (just starting to make waves on the new Tarzan Sunday page).

While we’re thinking of Edgar Rice Burroughs, it’s difficult to re-read the phrase “Southern Gentleman” these days without pausing to consider how much of that term originally denoted chivalric do-gooder, rather than Defender of Slavery, to most readers. Frankly, I’m not sure Crane gave a moment’s thought to political or social implications, although his heroes never made any distinction between races and treated all characters equally, even back then. Their only motivations were getting rich honestly and helping folks in trouble. These stories come from a long time ago, so just read along with a sense of historical perspective, please…

Tubbs and Easy were easily as exotic and thrilling as the Ape Man but rattled along like tempestuous Sailor Man Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster…

After a couple of abortive attempts starring his little-guy hero, Crane bowed to the inevitable and created a full colour Sunday page dedicated to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in madcap, two-fisted exploits (originally) set before his first fateful meeting with Tubbs.

The third terrific tome of a stupendous 4-volume set covers May 22nd 1938 to December 15th 1940 and opens with a Foreword by Rick Norwood contrasting storylines in Daily and Sunday iterations whilst re-presenting a number of Crane’s illustrated articles on life in Mexico, after which R.C. Harvey’s Introduction provides some historical context and speculates on a potential real-life inspiration for the enigmatic Captain. There’s also a long-overdue appreciation of the artist’s friend, silent partner and eventual successor in ‘Easy Does it… And So does Leslie Turner’. Initially hired to provide Crane time and breathing room from the punishing seven day a week deadlines, from 1937 Turner increasingly took responsibility for the Sunday strip after the Newspaper Enterprise Association syndicate ordered Crane to drop his cherished full-page experimental designs.

When he first began the Sunday page in 1933, Crane’s creativity went into overdrive: an entire page and sharp vibrant colours to play with had clearly stirred his imagination. The results were wild visual concoctions which achieved a timeless immediacy and made each instalment a unified piece of sequential art. The effect of the pages can be seen in so many comic and strips since – even in the works of such near-contemporaries as Hergé and giants-in-waiting like Charles Schulz. The pages were a clearly as much of a joy to create as to read but the commercial argument ran that the company couldn’t sell a feature which client periodicals were unable to cut-up and reformat to suit their own needs. In 1943 the former assistant inherited the black-&-white Daily feature after Crane quit NEA to produce his creator-owned Buz Sawyer strip for William Randolph Hearst’s King Features syndicate.

Once Crane was gone, Turner took Wash & Easy into ever more comedic regions, crafting the strip until his retirement in 1969 after which other writers and artists carried the Captain until the feature was ended in 1988. But that’s largely immaterial as here the superb high-adventuring is seen in its absolute prime…

As seen in Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 2, after a spectacular string of solo adventures the solitary soldier of fortune at last met Tubbs whilst jugged in a jail cell in a Ruritanian European kingdom. He had been framed in an espionage plot. Risking life and diminutive limb to save his pal, Wash also rescued sultry spitfire Ruby Dallas who promptly entangled them in her own unfortunate tale of woe. Witness to a murder in America, she had been on the run ever since because the killer was a prominent millionaire with too much to lose. Once the trio escaped murderous cutthroats, slavers and assassins, they soon settled his hash…

The story picks up here with the lads again looking for jobs and passage home. Opportunity knocks in the form of an animal collector in need of a crew, but when his tiger gets loose on the boat everybody jumps overboard. Washing up on the isolated island of Koolyhow where an American entomologist and his female assistant are hunting the legendary doodle-bug, the boys sign on as helpers. They are soon embroiled in burgeoning madness gripping local governor Sergeant Major Gaspe Shalayli, and further complicating matters is a lost temple full of ancient treasures and a cute furry creature called a Swink. The gluttonous little anteater takes a shine to Wash and has a capacity for finding trouble or creating chaos exponentially greater than his new owner’s…

With bugs and Swink – christened “Bennie” – the triumphant Americans reach Singapore only to be targeted by grifters Sadie and Dipper, who believe their latest marks have the temple jewels (actually confiscated by the local government). Tricking their way onto the flying boat carrying Wash and Easy home, the crooks cause a crash leaving Sadie and our heroes stranded on a desolate island inhabited by the extremely civilised descendants of piratical bandits. The place is a utopian paradise with only one rule: nobody ever leaves…

Of course Easy, Wash & Bennie do, in a stolen sail boat which promptly starts sinking, leaving the voyagers in dire straits. They’re almost saved by a passing vessel but the pirates aboard The Typhoon gleefully ignore their plight and sail on…

Frantically bailing, they reach land just as Cap’n Robbins sinks and plunders a trading ship. Once again in hot water, Wash & Easy rescue Mona Milson – stranded survivor of a previous shipwrecking – and return her to her grateful father on yet another Pacific paradise, only to find the furious Robbins waiting for them. He’s just agreed to transport the old gent, his family and, most importantly, his life savings to Honolulu…

Unable to dissuade old man Milson, the boys book passage with him and Mona and, after days of outrageous hijinks as the voracious and disaster-prone Bennie makes life hell for the pirates, expose and capture the villains. With reward money in their pockets Wash & Easy (and the Swink) finally get back to America and begin a search for gainful employment which highlights a return to gag-filled short stories. The ever-ravenous Swink is a popular sensation, prompting his owners to buy a travelling medicine show truck. Whilst touring the country they discover the elixir they’re peddling has genuine restorative powers whilst encountering a succession of conmen, women, thieves, scheming women, bandits and determinedly marriage-minded women – some of whom even steal the fabulous, potentially invaluable Bennie. A martyr to crazy, hungry critters, Wash improbably inherits a hippo named Kittie.

It’s just one disaster after another…

Feeling they’ve outlived their welcome Wash & Easy go adventuring again, accidentally ending up in Peru, where dauntless Mary Lancaster is searching for her lost father. She enlists their help to enter the forbidden Lost Canyon region where they discover not only the missing archaeologist but a lost race of Indians who still practise human sacrifice. The humans only escape by trading their lives for Bennie, but as they make their forlorn way back to civilisation, the indomitable Swink catches up to them, having proved too smart for the Andeans. Packing the Lancasters off home, but too short of funds to accompany them, our heroes are soon clapped in jail for vagrancy, where they meet magician, ventriloquist and escapologist “the Great Plunkett”: an inveterate prankster who joins them as stowaways on a steamer back to the USA. Once there, Plunkett’s gift for opening safes makes him a target for opportunistic mobsters – until his new friends step in…

Big changes were underway at this time and Turner was increasingly yielding the focus on his titular stars to explore an array of new and returning supporting characters – presumably to allow Crane more leeway, if not exclusivity – on Tubbs and Easy. However with January 21st 1940’s episode, the boys were back, as Easy became a freelance spy-hunter/crimebuster in a nation progressively, inevitably marching towards war. The tone was still light and humorous, but the writing was on the wall…

After stopping spies, Easy tracked down escaped convict Killer Beck, exposed the murder of a Chinese servant and captured America’s Most Wanted female-impersonating conman. That led to his being hired to safeguard a new aviation weapon from a veritable army of foreign agents and the diabolical Mata Hari Z-1. Defeating her led to Easy and Wash being marooned in a vast jungle of cactus in the Western American desert where they stumbled onto a gang of ruthless counterfeiters before tackling train-stealing gunrunners in Mexico.

More short yarns bracket a concerted re-lightening of mood as the lads are hired by arrogant, flighty heiress and aspiring film star Honey Darling who uses them to stage dangerous, headline-grabbing stunts, before they’re hired to recover a yacht and rescue the passengers after the Captain loses control of it in a rigged card game. The mission goes slightly awry and leaves the boys, heiress Ginger Nelson, her chaperone aunt and some of the more nefarious crewmen shipwrecked. Amongst the saved luggage is the 12th biggest diamond in the world.

… And then the murders start happening…

Nevertheless Easy & Tubbs again save the day, but on returning stateside, the surly Soldier of Fortune is made the basis of a bet between two wealthy men. One wagers that any man can be made afraid, but the other believes Easy disproves the notion. Of course, neither has asked him to participate, and after the hero is tricked into a haunted house the trouble really begins as the mountaintop dwelling is invaded by bandits wanting their perfect hideout back…

After discovering the only thing that frightens Easy, this compelling cartoon carnival ends with the heartwarming tale of newsboy Buddie Burns who turns his passion for detecting into a successful anti-crime campaign – with a little help from a certain South’un Gen’leman…

Also included here are examples of original artwork and this colossal luxury hardback compilation (pages 380 x 270mm) even offers an extra colour tear-sheet plus a full hand-coloured page by Crane, used by print processors as a guide to produce finished instalments.

This volume also heralds the irrepressible humour which Turner would increasing bring into the feature and the stories – although still action adventures – abound with breezy, light-hearted banter, outrageous situations, hilarious slapstick and outright farce: a sure-fire formula modern cinema directors plunder to this day.

Captain Easy was the grandfather of Indiana Jones, Flynn (the Librarian) Carsen and Jack (Romancing the Stone) Cotton, clearly setting the benchmark for all of them. Happily, Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer fell into hands every bit as talented and the huge pages in this stupendous chronicle, crackling with fun and excitement, provide the perfect stage from which to absorb and enjoy the classic tale-telling of another sublime master raconteur.

This is storytelling of impeccable quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside the best of Hergé, Tezuka, Toth and Kirby and unarguably fed the imaginations of them all as they still should for today’s comics creators. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?
Captain Easy strips © 2012 United Feature Syndicate, Inc. This edition © 2012 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Osama Tezuka’s Original Astro Boy volume 9


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-792-9 (tank?bon PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry. The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and suffered from a severe illness as a child. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest. He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – revised exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) offers spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although in later years Tezuka returned to add to the canon often, both in comics but in also in other media such as the newspaper strips. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, movies, collectibles and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as chorus and commentator, and in later revisions and introductions often cited how stifling he found the restrictions of Shōnen comics; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as any fan. They constantly modified stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose and highly skilled form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining in prose why one thing that hasn’t been altered is the depictions of various racial types in the stories. The author was also keen on combining all aspects of his creation into one overarching continuity delivered as a cartoon prelude, so these ruminations promptly give way to an epic action adventure doused with humour and social satire as our plucky android Pinocchio stumbles into a vast global conspiracy and becomes an unwitting pawn and courier of a robot doomsday device in ‘The Secret of the Egyptian Conspirators’ (originally seen between April and August 1969 in Shōnen Magazine). With an abundance of contemporary spy fiction tropes and themes in play Astro is trapped in a deadly war when the nation of Egypt falls under the spell of a robotic Cleopatra and her creator and sets about restoring their ancient empire. Bizarrely, behind the scheme is fiendish inventor Baribari – an old acquaintance and enemy of someone extremely close to Astro Boy, but that unknown connection does not impede the cosmic kid’s attempts to redeem Cleopatra whilst battling a battalion of giant robot beast and monuments, as well as the rival’s vile opportunistic human forces, leading to more tragedy and loss for the lonely manmade boy…

Follow-up fable ‘The Invisible Giant’  ran in Shōnen Magazine from May to July 1961, and by Tezuka’s own admission was heavily inspired by George Langelaan’s short story The Fly as first published in Playboy (June 1957) before becoming a sci fi classic and motion picture franchise from 1958 onwards. Here however the teleportation device maguffin results from an intense rivalry between scientists: venerable, irascible Dr. Woods and glory-seeking upstart B.S. Hanabusa. When the latter’s creation malfunctions, failing to rematerialize assorted animals and manifesting a ghastly ethereal poltergeist, Astro and his human pal Shibukagi are caught up in the duel of wills, embroiled with hitman Killer 0000 and targeted by corrupt 3D TV exec Nada and his murderous thugs.

However, when Astro uncovers the true story of the amalgamated horror stalking the city and what Woods and Nada are planning, he finds the path to justice a lot clearer than anticipated… especially with Mr. Mustachio lending his martial art muscle to the gang war erupting in the streets. Even when Nada kidnaps Ochanomizu, the robot boy and his eerie ally have a plan to save the day and produce a notional win for the good guys…

After that frenetic globe girdling and otherworldly outing, moodier adventure ‘Cobalt’ (Shōnen Magazine, June-September 1954) reintroduces a duplicate Astro Boy, built in the midst of an atomic crisis after the original robot hero of Japan goes missing on a mission. Forced to speed up his creation of Astro Boy’s successor, Professor Ochanomizu cuts some corners, but with a nuclear deadline fast approaching, realises that all Cobalt needs to do is find Astro and let the real hero save everyone…

With incredible and deadly locales, fantastic beasts and an unsuspected villain behind the crisis, that proves to be easier said than done, but in the bitter end the substitute proves he’s more than the sum of his parts…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.
This book is printed in the traditional western ‘read-from-front-to-back’ format.