John of the Night


by Darryl Cunningham (Avery Hill)
ISBN: 978-1-917355-33-9 (TPB), 978-1-917355-39-1 (Digital edition)

Multi-skilled raconteur, artist and documentarian Darryl Cunningham was born in 1960, lived a pretty British life (didn’t we all?) and graduated from Leeds College of Art. A regular on the Small Press scene of the 1990s, his early strips appeared in legendary paper-based venues including Fast Fiction, Dead Trees, Inkling, Turn and many others. In 1998, he & Simon Gane crafted Meet John Dark for the much-missed Slab-O-Concrete outfit – and it remains one of my favourite books of the era. You should track it down or agitate for a new edition.

Briefly sidelining comics as the century closed, Cunningham worked on an acute care psychiatric ward: a period informing 2011 graphic novel Psychiatric Tales, a revelatory inquiry into mental illness delivered as cartoon reportage.

As well as crafting web comics for Forbidden Planet and personal projects Uncle Bob Adventures, Super-Sam and John-of-the-Night or The Streets of San Diablo, he’s been consolidating a pole position in the field of graphic investigative reporting; specifically in science history, economics and socio-political journalism with books like Science Tales, Supercrash: How to Hijack the Global Economy, Graphic Science: Seven Journeys of Discovery, The Age of Selfishness: Ayn Rand, Morality and the Financial Crisis, Putin’s Russia: The Rise of a Dictator and Billionaires: The Lives of the Rich and Powerful.

Here, however, in a deeply personal extended project, Cunningham returns to his fantasy drama roots with a tribute to Jack Kirby’s wildest imaginings and cosmic epics: a near therapeutic exercise in personal creativity eked out in the quiet moments of the last three years.

Unleashed here is a visual feast of all-action multiversal mayhem, bound in family ties and comprising a chase to save everything that is. In the way are a maelstrom of philosophical betrayals and endless edge-of-disaster clashes, confrontations and revelations…

It begins in 5025 as coldly emotionless scientist John of the Night observes three millennia of history and notices mounting anomalies rippling out from the 1960s and endangering not one timeline but all the universes in creation. ‘Part One: Bullet from a Gun’ details how he bolts from his station defending multiversal centre point Far Eternity to face fanatical rebirth cult The Perfection after learning that they are manipulating realities to murder God and reboot His flawed creation to replace it with a multiverse more to their own perverse tastes. They had obviously already got to the science sentinel’s immediate supervisor His Infernal Radiance Lord Scarcasticus, so after being told to leave the problem alone, John goes rogue…

His decision is greatly affected by his daughter Ayshea who hands him a message and package: something that he will entrust to her at some future date, and whilst he was/will be wearing his awesome black Warsuit… and that’s when a flotilla of ships materialise to obliterate the orbital Watch Station…

On the run, John & Ayshea translate to a refuge universe which unfortunately alerts her wicked mother Medea the Witch Queen who joins the pursuit, abducts John and sets her warrior goon/current lover Bill on him. The Witch Queen still seeks to possess and sacrifice her own daughter in support of vile plans to live forever, but these are temporally and temporarily thwarted when Ayshea spectacularly shows up to rescue her dad, prior to landing in a random dimension where nobody can find them.

Of course, they were expected…

Taking control of the Golden Bullet cast to kill God, father & daughter take off again, battling every step of the way against soldiers, monsters, brutes and demons in ‘Part Two: Bullet from a Gun as we gain insights into the motives of the other side, glimpsing their view of the history of everything that is… but should not be…

The fugitives ultimately recruit untrustworthy Medea and manage to warn God, but his policy on non-interference is so steadfast and ironclad that he will do nothing to help them or himself…

The helter-skelter race against times culminates in cosmic confrontation as ‘Part Three: The Hand of God’ grants devoted science hero John a sight of the true way things are following the arrival of divine assassin Loman The Vengeance whose murder-mission must not succeed. Forced into precipitate action, our technician troubleshooter embraces fully the way of the warrior… and that’s when things get really wild and John finally meets his maker…

Supplemented by text additions Outro and Acknowledgements plus incisive insights and context courtesy of A Q&A with author Darryl Cunningham, this manic and expansive collation was inspired by King Kirby’s grand transgalactic, time-bending sagas: light-heartedly mixing myth, multiversal mayhem and celestial musings with themes of sacrifice, destiny, innate heroism and the indifference of higher powers. A witty, archly humorous sideral odyssey featuring a unique family fiercely finding each other against all odds, John of the Night is reality-rending fun as only comics can deliver.
© Darryl Cunningham 2026. All rights reserved.

John of the Night will be released on September 2nd 2026 and is available for pre-order now

Today in 1929 veteran illustrator Don Perlin (Werewolf by Night, Moon Knight, Ghost Rider, Solar, Man of the Atom, Bloodshot, Transformers) was born, as was Underground commix artist turned publisher Denis Kitchen (Mom’s Homemade Comics, The Comix Book, The Bugle-American, founder of Comic Book Legal Defense Fund) in 1946 and comic book creator Phil Hester (Green Arrow, Flash, The Wretch, The Crow, Swamp Thing) in 1966. Quintessentially British cartoonist Carl Giles died today in 1995.

Brothers of the Spear (Dark Horse Archive) volume 1


By Gaylord DuBois, Russ Manning, Jesse Marsh & various (Dark Horse Books)
ISBN: 978-1-59582-821-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Situated on the West Coast, Western’s Dell/Gold Key imprints rivalled DC & Marvel at the height of their powers, and the comics licensee specialists famously never capitulated to the wave of anti-comics hysteria that resulted in the crippling self-censorship of the 1950s. No Dell or Gold Key Comic ever displayed a Comics Code Authority symbol on the cover – they never needed to…

An utterly unique visual stylist, Jesse Marsh was born on 27th July 1907 and died far too young on April 28th 1966 from diabetic complications at the height of a TV Tarzan revival he was in large part responsible for. Marsh was another Disney animator (from 1939 on) who took a sideways step, becoming a full-time narrative illustrator for the studio’s comic book licensee Whitman Publishing in 1945. Marsh jobbed around and adapted movie properties (mostly westerns like Gene Autry) until 1948 when Dell introduced the first all-new Tarzan comic book. The newspaper strip had run since 1929 and all previous funnybook releases had featured expurgated or modified reprints of those tales.

That all changed when the Ape-Man finally got his own funnybook (beginning with Dell Four Color Comic #134 (February 1947) and eventually a titular periodical. Bimonthly, Edgar Rice Burroughs’ Tarzan #1 was cover dated January/February 1948. Marsh dived in, never looked back and became the go-to guy for other ERB adaptations like Jon of the Kalahari and John Carter of Mars. He naturally handled all the extra stuff in Tarzan…

Marsh was unique in the way he positioned characters in space, using primitivist forms and hidden shapes to augment his backgrounds, and as the man was a fanatical researcher, his trees, rocks, and constructions were 100% accurate. His animals and natives, especially children and women, were all distinct and recognisable; not the blacked-up stock figures in grass skirts even the greatest artists so often resorted to. He also knew when to draw big and draw small: the internal dynamism of his work is spellbinding. Perhaps that was in part due to ever-deteriorating eyesight – due to his battle with diabetes – but it also led to his hiring one of the medium’s most gifted illustrator’s just as the kid was starting out…

Back then, to accommodate US postal regulations (and tax-ratings) regarding shipping rates, comic books and magazines – as opposed to other printed matter – were defined as having a plurality of individual features, strips, pinups and supporting features. Over many decades this legal quirk happily spawned a vast variety of fact-features, prose sections, gag-pages, and crucially for us here, back-up strips in all US comics books…

The Tarzan comic was very much in the Burroughs tradition, but although most of the early ancillary pages were filled with the rich material of the world of  John Clayton, Lord Greystoke, soon the brief was expanded to cover wider wonders of jungle existence. This might be to not overexpose the character, but also due to a global uptick in similar rainforest stars like film & TV sensation Nyoka the Jungle Girl and the growing host of sultry “Jungle Queens” in comics.

Moreover, any back up strips – if popular and spun off – would be the property of Western/Dell/Gold Key. The man to generate this vast supporting cast was canny editor and staggeringly prolific scripter Gaylord DuBois.

Poet, author, novelist, biographer, avid outdoorsman and comic book/strips mastermind Gaylord McIlvaine Du Bois was born on August 24th 1899, in Winthrop, Massachusetts. There’s not much biographical data on him, as he seems to have spent every moment of his life writing. Apparently tireless, DuBois created and scripted many long-running favourites (Space Family Robinson/Lost in Space, Turok, Son of Stone, Indian Chief), as well as numerous comics-based kids’ material, ghosted many top newspaper strips, wrote Big Little Books and produced countless movie and TV comics adaptations (like Lassie, Robin Hood, Spartacus and Quentin Durward, Raggedy Ann and Andy, Andy Panda, Our Gang, Tom and Jerry, Jungle Jim,) for Dell/Gold Key. His work on licensed hits also included many Westerns like The Lone Ranger, Red Ryder, Gene Autry, Roy Rogers, Zane Grey’s King of the Royal Mounted, Bat Masterson, and Bonanza, and he delighted and specialised in creating long-running, appropriately-themed support strips (such as Captain Venture: Beneath the Sea, Leopard Girl, Young Hawk, Jungle Twins, Two Against the Jungle, Little Beaver, Bullet, Lotor, Owd Bob and more).

For the ever-expanding Tarzan franchise he wrote the lead, support features and everything else (including puzzles!), forging a 20-year working relationship with Marsh and carrying on his good works with his successors on Marsh’s passing. DuBois died on October 20th 1993.

Brothers of the Spear began in 1951 (Tarzan #25, cover-dated October) replacing DuBois & Marsh’s previous serial Two Against the Jungle, and commencing an epic never-ending African wilderness fantasy that would run continuously between that point and Tarzan #156 in 1966.

The brothers returned sporadically thereafter (#158, 160, 161, 202, 202). but did win their own 18-issue comic book (June 1972 to May 1982, by DuBois, Jesse Santos & Dan Spiegle). Back in Tarzan, Dubois & Spiegle provided Jungle Girl tales whenever the Brothers were absent, and when the book moved to DC Comics with #207 the Bros got their own comic book…

This archive collection – first of three and reprinting the stories from Tarzan #25-67 (October 1951 to April 1955) – comes from 2012 and is long overdue for rerelease. It opens with Foreword ‘Soul Brothers of the Spear’: a heartfelt appreciation and appraisal by legendary cartoonist Gary Panter, packed with information about the enigmatic master and well-considered opinions on what made Marsh and his pupil/assistant so similar and so different…

Born in Van Nuys, California on January 5th 1929, Russell George Manning was one of comics’ greatest stylists. He attended Los Angeles County Art Institute before joining the war effort. Serving in Japan he naturally cartooned for the local servicemen’s newspapers.

Back home in 1953, Russ joined local firm Western Publishing, doing assorted jobs for Dell before settling in with Jesse Marsh. In many ways Manning was the direct antithesis of his mentor, favouring slick presentation and sleek realism, but he too valued simple design, pared-down linework and bold use of empty space. Manning became an absolute master of his art, and is most popularly remembered now for the Star Wars newspaper strip and  Magnus, Robot Fighter, but his other triumphs were all Tarzan-related. As well as the comic book and newspaper strip (dailies from 1969-1972 and the Sundays from 1969-1979) he crafted sublime Graphic novel incarnations of Edgar Rice Burroughs’s immortal Lord of the Jungle such as Tarzan: The Land That Time Forgot (most commonly seen these days in international editions; although a Dark Horse edition from the turn of this century is still around if you look hard).

We lost Manning far too soon, to cancer on December 1st 1981.

This tome covers the origins of and transitional hand-over of the supremely compelling Brothers of the Spear, sharing the advancement of two teens reared far from civilisation before set upon an epic journey of vengeance and destiny across Africa in days gone by.

Tarzan #25 cover-dated October #1951) saw the first episode, with Marsh handling the B-feature boys for the first 14 episodes. The feature never had individual chapter titles and steadily grew from 4½ to 8 (or more!) pages.

Edged with authenticity, if not realism, it began in Bechuanaland (now Botswana) when Zulu prince Natongo undertakes his manhood ritual – The Ceremony of the Spear. He is superb but matched in every way by his foster brother Dan-El, a white foundling adopted by the great chief sixteen years previously. the boys are inseparable in ability and filial affection and now that he is a man Dane-El is told how he came to the tribe. Long ago his father (a king of a fabled far country) left the infant with the Zulu chieftain for his own safety, with only a golden key. It matched a birthmark on the back of both father and son…

Apparently Dan-El is the fugitive prince of a lost tribe of white men. The mountain domain of Aba-Zulu had haunted his dreams for years and now, armed with knowledge, Dan-El sets out to find them. His beloved, brother, equal in every aspect and skill, will not let him go alone and together they set off…

The next 13 instalments saw the mighty spear-wielding warriors overcome all the dramatic standbys of the genre: like white tyrants with weapons called “guns”; embattled farmers in need of saving; lions and leopards; Arab slavers; warring tribes and other beasts either ferocious and rampaging or faithful and beloved. As they ferreted out clues to the distant destination, their trek took them through deserts, against black insurgent seeking to overturn white rule; wild savannah and across vast, pirate-plagued Lake Tanganyika,  but even with diversions and distractions like becoming embroiled in war and failing to save the most beautiful warrior princess ever born (Dell’s lack of Comics Code validation often led to quite horrific, tragic and REALISTIC body counts!), and befriending many tribes and native nations, inexorably the devoted, deathly determined siblings near the ever-calling mountains…

Fortune turns in their favour after escaping slavers. The Brothers fetch up at the foot of a vast mountain range and discover ancient tombs containing dead embalmed kings lying in state… white ones…

With the goal of Aba-Zulu reached in Tarzan #39 (December 1952), a new era of adventure and tribulation began. This episode marked the first solo outing for Manning, who continued on the strip (increasingly with his own assistant Mike Royer) until i966. In those latter days Manning was being pulled away from the Brothers, his own Magnus Robot Fighter and Captain Johner and the Aliens series and even high profile launches like Gold Key’s My Favourite Martian due to the intense scheduling conflicts of the Tarzan newspaper strips and comic book, but at this key moment all his creative efforts were expended on learning and getting better…

Now Natongo & Dan-El begin the next phase of heir eventful lives as entering Aba-Zulu they discover a land oppressed by a ruling class of witchdoctors using trickery and superstition to rule. Their leader Nagopa instituted the uprising that dethroned Dan-El’s father and the malign mage still dominates through royal puppet Han-Ool, a distant relative of Dan-El’s. The people are unhappy but too scared to react… until The Brothers of the Spear rouse old retainers like General Kongoni and valiant aide Mothibi to lead a counter rebellion and free the people.

The battle is long and hard and filled with sudden death and constant distraction.  Frustratingly over 16 years the tyranny of Nagopa’s tricks are deeply embedded in the people’s consciousness. These mental shackles are hard to shake, but at least the warriors have the support of Kongoni’s daughter Tavane and the irrefutable talisman of the golden key and Dan-El’s birthmark…

Eventually the witchdoctors are forced into retreat, but this only sees the war evolve into a campaign of assassination attempts and traps to discredit Dan-El and Natongo. And of course, this is Africa, with roaming warriors from other regions like neighbouring Obelo, wild weather, and slavers always likely to strike and further divert the cause of liberation…

Nonetheless, the Brothers persevere and triumph, feeling at last most of their work is done, but it’s just a pause allowing Nagopa to unleash all his venomous ire against capable princess to be Tavane…

To Be Continued…

Far less fanciful and more solidly grounded, this strip is a masterful rationalistic saga short on mutants and monsters but brimming with bold, cinematic adventure that should be on everyone’s revival list.
BROTHERS OF THE SPEAR™ ARCHIVE Volume 1 © 1951-1955, 2012, Classic Media LLC. Brothers of the Spear and associated character names, images and other indicia are trademarks of and copyrighted by Classic Media LLC. All rights reserved.

Today in 1899 Gaylord DuBois was born, sharing this day with artist extraordinaire Jim Aparo (The Phantom, Stern Wheeler, Phantom Stranger, Aquaman, The Spectre, Brave and the Bold, Batman) in 1932; Italian writer Max Bunker (Alan Ford) in 1939; Gasoline Alley cartoonist Jim Scancarelli in 1941 and cartoonist Keith Knight (The K Chronicles, (Th)ink, The Knight Life, Woke) in 1966.

Corto Maltese: Under the Sign of Capricorn (A Corto Maltese USA Graphic Novel)


By Hugo Pratt, translated by Dean Mullaney & Simone Castaldi (CONG SA)
ISBN: 978-2-940552-42-9 (Digital edition), ASIN: B0BZ4YY5BK

This book include Discriminatory Content included for dramatic effect.

Born in Rimini on June 15th 1927, Ugo Eugenio Prat, AKA Hugo Pratt, wandered the world in his early life, and became one of its paramount comics creators. His enthralling pictorial inventions since Ace of Spades (whilst still a student at the Venice Academy of Fine Arts in 1945) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese who will be celebrating 60 inglorious years of disservice in July 2027.

Pratt was a consummate storyteller with a unique voice and starkly refined graphic style that should not work, but so wonderfully does. Usually and preferably viewed in stark monochrome, his tales blended pared-down, relentlessly modernistic narrative stylism with complex and memorable characters, often bordering on pure archetypes.

By placing a modern, morally ambivalent antihero in an era where his actions and responses to old-world duties and attitudes should make him a scoundrel and villain, yet keeping him true to an utterly personal, ironclad yet chimerical ethical integrity that went beyond considerations of race, class or gender, Pratt created an adventurer yardstick against which we cannot help but measure all other heroes. There and then, as empires faded and colonies fell, itinerant Corto Maltese dealt with and was moved by people, not money, national concepts and institutions or traditions. He was ever a whimsical man of action and a faithful humanist with a gift for being in the wrong place at the right time. We’ll return to him momentarily…

After working in both Argentinean and, from 1959, on English comics and true blue characters like Battler Briton, Hugo Pratt made a name for himself. In the UK he produced weekly serial fare and especially complete stories for our (extremely popular) digest graphic novel lines including Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library. These were half-sized, 64-page monochrome booklets with glossy soft-paper painted covers presenting complete stories in 1-4 panels per page. This was a luxury of layout and page design he would return to in his later years. Particularly suited to combat titles, Pratt worked on exotic jungle yarns for War Picture Library, Battle Picture Library, War at Sea Picture Library and more. In the mid-1960s Pratt resettled in Italy and (in 1967) produced with Florenzo Ivaldi a number of features for monthly comic anthology Sgt. Kirk. In addition to the titular Western star, Pratt created pirate strip Capitan Cormorand; detective Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea) and now regarded as the first official adventure of the insalubrious mariner. When the anthology folded in 1970, Pratt moved to France and took Una Ballata’s breakout character to French weekly Pif Gadget before eventually settling in at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

The sailor was soon seen all over Europe, filling a dozen multi-translated albums. His peripatetic exploits (both short-form tales and extended sagas in black-&-white yarns) were shared in no particular order and spanned 1967 to 1989, covering the old rogue’s wanderings between the turn of the 20th century and the 1930s. Corto won international awards and his own eponymous title, running between October 1983 and July 1993. Hugo Pratt died on August 20th 1995.

In 2014, current rights owner CONG SA regenerated the dormant property with new Corto albums created by writer Juan Díaz Canales (Blacksad) & illustrator Rubén Pellejero (El silencio de Malka) generating 5 new albums thus far. A year later, US publisher IDW began releasing English language translations (repaginated & “colorized”) of prime Pratt to mixed reviews, and in 2022 Spanish parent company CONG: Hugo Pratt Art Properties started a line of curated collections as eBooks, of which Under the Sign of Capricorn is the first. It’s still in color – but sensitively done – so if you’re a graphic purist who can’t abide the hues, you might prefer to track down the mid-1980s Corto Maltese volumes from NBM that we covered way back in 2007…

Chronologically, Under the Sign of Capricorn was the third captain’s log of salty seadog sagas. It’s 1916 – one year after the events of Ballad of the Salty Sea – as we open with ‘The Secret of Tristram Bantam’ wherein Corto broods, smokes, drinks and ponders at the Java Inn, Paramaribo, in the debilitating heat of Dutch Guyana. A magnet for trouble and sucker for sob stories, despite his hostess’s warnings he adopts drunken wretch and target of bullies Professor Jeremiah Steiner and is simultaneously sought out by a runaway English schoolboy beset with dreams and premonitions…

Current possessor of certain valuable papers indicating the location of the fabled lost kingdom of Mû, young Tristram’s father was an “associate” of worldly knife-throwing Madame Java and has sought her out as a possible means of meeting his disreputable half-sister Miss Morganna Dias do Santos Bantam of San Salvador de Bahia. All this has made Tristan the unwitting subject of nefarious scrutiny from his own lawyer Milner in London, the firm’s Javanese representative Kerster, locals like voodoo queen Ogun Ferraille and assorted murderous thugs. This results in a succession of murder attempts and the sinking of Maltese’s beloved boat…

Captain Maltese has heard many ridiculous and unprofitable fables in his time but is compelled in this instance by just how many rogues and killers are trying to take the papers from his new pint-sized admirer, and with Steiner and the kid in tow sets off to solve the mystery and find Mu…

The mystery deepens in ‘Rendez-Vous in Bahia’ as Bantam’s yawl The Dreaming Boy sails for Bahia to find Morgana. She has their father’s notes about the lost continent, documents Tristan has only tantalisingly glimpsed in dreams, These are getting more compelling and engrossing as the voyagers arrive meet a native shaman and accidentally expose a convict trafficking scheme. Recently arrived big boss Milner tries to save himself by killing Tristan but instead loses his own life thanks to Corto’s skill with cards and weapons, leaving the trail apparently clear sailing from now on…

‘Chapter Three: Sureshot Samba’ sees the seekers reach Itapoa, where Corto, Tristan and Steiner meet Bocca Dorata AKA Gold Mouth: a great sorceress who raised Morgana and taught her black and white magic. The enigmatic sage somehow knows far too much about Corto’s past and origins for comfort, but nevertheless he accepts her proposal to ferry weapons and cash to Cangaceiros. There, rebel natives led by local legend Sureshot fight in the Brazilian Sertão against landholding European tycoons, murderous mercenaries, corrupted Federal Colonel Gonçalves and his requisitioned river gunboat. After all, £1000 is not to sneezed at…

Corto deals with his opponents and competes his mission with startling violences and efficiency and assures a swift brutal change in political fortunes…

Still houseguests of Gold Mouth, in ‘The Basilian Eagle’ reluctant slave liberators/freedom fighters Corto, Tristan & Steiner are caught in the backwash of the Great War. As they sail the coast seeking a wrecked Spanish galleon loaded with gold – it supposedly foundered near Marajò Island, at the mouth of the Amazon – they are trapped by global politics and international intrigue as colonial powers Great Britain and Germany square off in Brazil. Wallowing in innocent avarice, our derelict adventurers become unwitting competitors with a German Baron and apparent naval “deserters”. Enfolded in the byzantine scheme hatched by Bocca Dorata, Corto’s fate comes down to actions of rogue operatives, a double/triple agent dubbed “Jawbreaker”, overwhelming greed and gunboat diplomacy…

In earlier-set tales, Corto Maltese visited Russia and made an enemy for life of wild rogue/ spiritual anthesis Rasputin (no relation). Now that ferocious frenemy shows up in ‘So Much for Gentlemen of Fortune’ in an adventure centred on the search for fabulous pirate treasure, set in Saint Kitts in the Antilles. Still reading and rereading those papers brought by Tristam, Corto & Steiner happen upon a singular grave and a clue leading to confrontations and untenable alliances with contemporary freebooters Rasputin and Ambiguity di Poincy, all similarly in search of the amalgamated hoard of creole corsair Prying Barracuda, Calico Rackman, Agonia La Bella of Rochelle and Blackbeard Teach

The game of double dealing leads to vast wealth and huge surprises, but in the end such friendships are doomed and savage bloodletting leaves everyone dead broke or both and Corto counting the cost of what and who he’s lost…

Concluding episode ‘The Seagull’s Fault’ lays the groundwork for more tales in a bizarre murder-mystery set on an island near British Honduras. Wounded and amnesiac, our Not-a-Hero reels on a bloody beach as his life ebbs away. As he blankly watches his totem animal fly, peck and probe, “John Smith’s” memories lie just beyond reach. Maybe it wouldn’t be so bad if the stranger he can’t see would stop shooting at him…

It gets no clearer when lovely angel Soledad and her brutish Caribi minder arrive, as their tender ministrations in the gothic pile they call home soon prove to be barbed and double edged. If only he could remember what all this has to do with legendary pirate and merciless “Evangelist” Judas Lokäarth. Surely, though, that long-missing maniac is dead and gone?

Compelling, enticing and invitingly addictive, these bleak but witty, darkly romantic, captivatingly cosmopolitan stories will grip you and never let go. These are treasures you must unearth and cherish forever.
© 1971 Cong S.A., Switzerland. Corto Maltese® and Hugo Pratt™ © Cong S.A. Translation © 2019 Dean Mullaney and Simone Castaldi, All rights reserved.

Today in 1915 artist, inker, letterer & colourist George Roussos (Batman, Johnny Quick, Airwave, Vigilante, Superman, Starman, CrimeSuspensStories, Flash Gordon, The Phantom, Sgt Fury, Fantastic Four, Avengers et al) was born, followed in 1930 by cartoonist Bill Rechin (Out of Bounds, Crock), and in 1968 artist Jeff Johnson (Wonder Man, Amazing Spider-Man, Way of the Rat, Weapon X, Greem Lantern) and writer/filmmaker Greg Pak (City Boy, John Wick, Eternal Warrior, World War Hulk, Incredible Hercules, Firefly, Agents of Atlas).

This day marks the passing of three giants: inventor of comic books Max Gaines in 1947; British legend Dudley. D. Watkins in 1969 and Hugo Pratt in 1995.

Hal Foster’s Prince Valiant volume 15: 1965-1966


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-68396-025-6 (HB)

These books include Discriminatory Content included for dramatic effect

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-hued weekly peek into a world where history met myth to produce something greater than both. Canadian illustrator-turned pioneering comics creator Harold “Hal” Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip, seeking something that could be his personal domain.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights, scheming kings and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story traces the eventful life a refugee lad of royal blood, driven from an ancestral Scandinavian homeland – Thule – and who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his generational epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, secret agent, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes whilst enchanting generations of readers and thousands of creative types in all the arts.

The glorious strip saga spawned films, animated series, comic books and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in hundreds of papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator and the originator continued as writer and designer. That ended in 1980, when Foster fully and finally retired. Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role, and in 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the aegis of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 3rd 1965 to December 25th 1966, (individual Strips #1456 to 1559) and comes with all the regular bonus trimmings. Preceding two years’ worth of graphic narrative wonderment, historian/editor Brian M. Kane conducts an interview with a veteran comic book artist/comics strips illustrator. Heavily illustrated, the Foreword ‘Sir Robert of Dell: the Prince Valiant Art of Bob (Rip Kirby; Flash Gordon; Doctor Solar, Man of the Atom; Turok, Son of Stone; Lassie) Fujitani’ shares many secrets at the front, and the titanic tome ends with a flurry of illustrated essays and the rear.

These include fabulous King Features promotional material and inducements to newspapers plus Kane’s critical appraisal and discussion of the strip in other media. ‘Not Just For Sundays: Prince Valiant’s Adventures Beyond the Fourth Estate’ details collected editions from around the world; spin-offs and edited collections for the children’s book trade; novelisations (mainly by Max Trell); Hal Foster’s other books and curated compendia that fuelled the global demand for the apparently inexorable knight extant. Heavily illustrated with a wealth of book and comics covers (by Foster, John Cullen Murphy or Mike Grell) and candid photos, the reprint round-up also includes a gallery of covers by Michael Wm. Kaluta that graced the all-new sagas published by Marvel in 1994 (as written by Charles Vess & Elaine Lee and illustrated by the deeply underrated John Ridgway).

What Has Gone Before: valued vassal and infallible secret asset of King Arthur of Britain, Prince Valiant has travelled the world carrying out missions for his liege lord, embattled Christendom, honour and decency. His greatest comrades are stalwart Knights like Sir Gawain, Sir Kay and Sir Launcelot and barbarous Viking pirate Baltar. Val’s life of duty and action won him a glorious, implacable and equally incomparable wife in Mediterranean monarch Queen Aleta of the Misty Isles. Their first son Arn was born on an unknown continent and since has thrived on a life of constant peril. He stands on the brink of manhood and his own path of Royal service.

Val’s offspring currently number four: Arn, precocious twin girls Karen & Valeta and recent addition Galan, arriving during Aleta’s last peril-packed stay in her Misty Isles homeland. Arn rapidly advanced from Court Page to Novice and began official combat training. He swiftly became a Batchelor-at-Arms and constantly excels. Some battles are purely personal as when vindictive Mordred attempted to traduce Aleta’s honour by orchestrating a vicious scandal involving her and Lancelot, but the plot was foiled by clear thinking and valiant action…

In combination with his father, Arn’s gifts proved invaluable in repelling invasion by Saxon hordes and foiling rebellions in Scotland, Cornwall and Wales, as well as an international insurrection when savage Skogul Oderson united disparate Nordic tribes into a united force to ravage his grandfather’s kingdom of Thule. In the aftermath of that triumph, Valiant’s large family wintered in those chilly climes. While taking their ease, Arn and Boltar’s son Hatha talked much of the lost lands of Arn’s birth, recalling the prophecy that Valiant’s heir (deemed “son of the Sun Woman and the Bringer of Harvests”) would one day return to Vinland (the Americas) and his Niagara birthplace to do great deeds…

It should be noted that Hatha’s mother Tillicum is a princess of the Algonquin folk the Vikings befriended 15 years previously. She accompanied the Sun Woman on her return north and east, becoming Aleta’s bondswoman, royal nursemaid and confidante…

Now, as the year reaches mid-point Arn yearns to fulfil his mother’s promise of his return, not only to prove his manhood, but also to make good his family honour, forge trade alliances, and do mighty deeds. The most import of these goals is the first… receiving his father’s approval and mother’s grudging acquiescence. As winter approaches, Arn and Hatha must ready a ship – the province of Valiant’s old friend and ingenious shipwright Gundar Harl – and recruit a competent crew who can survive the perilous voyage and handle anything they might meet on the other side…

Arn further prepares by learning the Algonquin language from Tillicum and discovers her gift for strategic planning. He is delighted when she invites herself along for the trip – a gesture that convinces many holdouts that mayhap the callow youth might make them all rich after all…

Preparations are geared to a spring embarkation and Arn spends every moment seeking to anticipate problems and solve them. Disbelief and dwindling confidence in his proposed crew is offset by Arn undertaking a perilous midwinter sortie to the chilly home of his grandfather Aguar and convincing the hard-headed businessman to back the venture. That gained, Arn almost dies on the return trip, but survives to recruit even more men from local lads who would rather fight than farm…

Arn’s relentless proselytising (he even recruits a skald to visit outlying homesteads singing of the glorious exploit to come in hopes of boosting support and manpower) pays dividends and the voyage begins with the Prince, Hatha, Tillicum and Gundar leading an untried crew across largely unknown waters. Early upsets are all deftly dealt with by Arn and his nursemaid: pirates, rebellious crewmen, deadly winds, dire doldrums, pack ice and resource shortages, before they make landfall in the chilly climes of Vinland…

Here the real adventure begins as the explorers make their way down from the far north to the more hospitable shores of what will be New England a thousand years hence. Arn manipulates the understandably anxious tribes and stage-manages a charm offensive that sees him accepted as the supernatural “Bringer of Harvests” promised by the Sun Woman, as he introduces new weapons and tactics, farming implements, fresh food production methods, new ways to fight and fish, permanent sustainable dwellings and a staggering haul of trade goods. In the course of an epic exploration of the region via the St Lawrence river and overland, Arn learns the art of ruling and that physical wealth means nothing. Hatha narrowly escapes marriage, Tillicum reunites with her long-abandoned father and Viking knowhow saves the Algonquin from eradication by tribal nemeses the Iroquois, and apparently unkillable (chainmail-clad) Arn raises their status with the so-far neutral Ottowa and Huron. In the aftermath of a colossal tribal war, preparations begin for the return to Thule with their trade items (amber, seeds, furs, pemmican and precious minerals) being constantly computed and weighed against sufficient provisions to sustain them for the entire trip home. However, even readying themselves to leave generates tension and clashes with Mohawk and Mohegan enclaves before Gundar declares his modified dragonship refitted and ready to go…

During this rite of passage and voyage of bloody discovery life continued to present challenges in civilised Thule. As their children endured the return trip, both Valiant and Boltar were at the end of their patience and the Prince unwisely organised a tournament to amuse the warriors and himself. Sadly, unlike Arthur’s knights rowdy reivers have no understanding of ritual combat and the event was called off; barely before the competitors killed each other…

Soon after the debacle their boys triumphantly return, but their exploits and triumphs are not celebrated for long, as a ship from Camelot follows, bidding Valiant back into service. Beyond Hadrian’s Wall, life-long foes the Picts and Caledonians have somehow buried past grievances and are massing to attack England together. Arthur needs his greatest operative to find out how the miracle occurred and how best to counter it. Disguised as a vagabond sell-sword Val infiltrates the alliance and discovers Mordred is the unifying force, and embarks on a rapid but brutal solution. There is no love lost between the factions and less trust even now, so it only takes a few covert – and rather macabre – dirty tricks to set clan against clan. Sadly, Mordred sees his old enemy’s hand in the affair and determines to be revenged…

Arn would have joined the undercover mission, but as the latest Man of the House his job was to escort Aleta and the family back to Arthur’s court. By the time they arrive, Mordred and his half-brothers Agravaine and Gaheris have enacted a scheme to targeting Valiant’s loved one, but which is humiliating foiled by playful romance-obsessed Karen & Valeta and their burly handmaiden Katwin. Upon his return to Court, Valiant seeks out Mordred and lays down the law…

The year and the book close on lighter notes as skinny-dipping Aleta accidentally starts a mermaid panic after taking up bathing in Britain’s chilly seas, before her husband is called upon to apply his diplomatic skills to end a succession crisis. A staunch supporter of Arthur, King Bedwin of Dimore had trained his son Prince Harwick to carry on his wise reign and peaceful policies. Now though, as death approaches the aged monarch, Harwick has vanished and Bedwin’s brothers make ready for civil war should the son not be available to take over. When Val traces the absent heir apparent, he finds an obnoxious layabout dedicated only to fishing and carousing, but still smart enough to trick an oath of non-interference out of Arthur’s agent…

As war clouds gather, Valiant seems utterly stifled by his own honour and beliefs..

To Be Continued…

A mesmerising non-stop panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, and soap opera melodrama with dark vividly authentic violence. Lush, lavish and captivatingly lovely, it is an indisputable landmark of comics fiction and something no true fan should miss.
All comics © 2017 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Today in 1892 cartoonist and animator Otto Messmer (Fun, Feline Follies, Felix the Cat) was born, sharing the natal celebrations with fellow cartoon gamechanger Hal Foster (Tarzan, Prince Valiant). In 1916 Golden Age art star Paul Gustavson (The Angel, The Human Bomb, A-Man, Alias the Spider, Quicksilver) was born; as was British writer Dick Foreman (Black Orchid, Hellblazer) in 1952; illustrator Brian Stelfreeze (Black Panther, CyCops, Shadow of the Bat, Gun Candy) in 1962 and Italian artist Enrico Marini (Batman: Dark Prince Charming, Gipsy, The Scorpion) in 1969.

Master of Kung Fu Epic Collection volume 2: Fight Without Pity


By Doug Moench, Paul Gulacy, Sal Buscema, Keith Pollard, Jim Craig, Dan Adkins, Jack Abel, Pablo Marcos, Mike Esposito, Sal Trapani, John Tartaglione, Duffy Vohland, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-0135-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times Comic books have always operated within outworld popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and discipline of Kung Fu made its mark on western entertainment, it wasn’t long before all those kicks and punches found their way onto four-colour pages of America’s periodicals. Early starter Charlton Comics added Yang and House of Yang to their pioneering Judo Joe title and Frank McLaughlin’s Judomaster; DC debuted Richard Dragon and rebooted Karate Kid; Atlas/Seaboard opened (and as quickly closed again) The Hands of the Dragon and Marvel converted an already in-development proposed literary adaptation into an ongoing saga about a villain’s son…

A month after it launched, a second orient-inspired hero debuted with Iron Fist: combining combat philosophy, high fantasy and magical forces with a proper superhero mask and costume…

Although largely retrofitted for modern times, inspirational Master of Kung Fu star Shang-Chi originated with lots of tricky baggage. He kicked off in the autumn of 1973, cashing in on the contemporary West’s craze for Eastern philosophy and martial arts action that had already generated an avalanche of “Chop Sockey” movies and a controversial TV sensation entitled Kung Fu. You may recall that the lead in that cowboy-set saga was a half-Chinese Shaolin monk, played – after much publicised legal and industry agitation – by a white actor…

At Marvel, no one at that time particularly griped about the fact that Shang-Chi was designed by editor Roy Thomas and artisans Steve Englehart, Jim Starlin & Al Milgrom as a naive innocent (also half Chinese, with an American mother) thrown into tumultuous modern society as a rebellious yet involved counterpoint to his father: an insidious scheming fiend intent on global domination. Back then, securing rights to a major literary property and wrapping new comics in it was an established practise. It had worked spectacularly with Conan the Barbarian and horror stars Dracula and The Monster of Frankenstein. The same process also brilliantly informed seminal science fiction icon Killraven in War of the Worlds and plenty more…

These days we comics apologists keep saying “it was a different era”, but I genuinely don’t think anyone in the editorial office paused for a moment of second thoughts when their new Kung Fu book secured the use of one of literature’s greatest villains as a major player. Special Marvel Edition #15 (cover-dated December 1973) launched to great success, with Fu Manchu an overarching villain already a global personification of infamy.

Arthur Henry Sarsfield Ward AKA Sax Rohmer’s ultimate embodiment of patronising mistrust and racist suspicion had been hugely popular since 1913’s The Mystery of Dr. Fu-Manchu. The prime archetype for mad scientists and remorseless “Yellow Peril” threatening civilization, the character spread to stage, screen, airwaves and comics (even appropriating the cover of Detective Comics #1, heralding an interior series that ran until #28), but most importantly, became the visual affirmation and conceptual basis for countless evil “Asiatics”, “Orientals” and “Celestials” dominating popular fiction ever since. In recent years we’ve all (well, mostly all) acknowledged past iniquities and Shang-Chi has been fully reimagined, with that paternal link downplayed and ultimately abandoned – as much for licensing laws as social justice. And cultural respect, naturally…

Like most comics companies, Marvel employed plenty of “Yellow Peril” knock-offs and personifications – including Wong Chu; Plan Tzu (AKA the Yellow and latterly Golden, Claw); Huang Zhu; Silver Samurai; Doctor Sun, ad infinitum: all birds of another colour that are still nastily pejorative shades of saffron. Perhaps this is just my white guilt and fanboy shame talking. These stories, crafted by Marvel’s employees were – and remain – some of the best action comics you’ll ever encounter, but never forget what they’re actually about -distrust of the “other”. Without making excuses, I should also state that despite the casual racism suggested by legions of outrageously exotic, inscrutable lemon-hued bad guys haunting this series at every level, Master of Kung Fu did sensitively address issues of race and honestly attempt to share non-Christian philosophies and thought whilst – most importantly – offering potently powerful role models to kids of Asian origins. So at least there’s that…

Packed with stunning exotic adventure and compellingly convincing drama, this collection gathers Master of Kung Fu #29-53 and Master of Kung Fu Annual #1 (spanning June 1975 to August 1977). Written entirely by Doug Moench and primarily showcasing the developing graphic realism of Paul Gulacy, surrendering to his love of spy fiction it opens without a preamble in the middle of a mighty struggle…

Previously: the series inauspiciously launched in bimonthly reprint title Special Marvel Edition as The Hands of Shang Chi: Master of Kung Fu, but by the third issue (April 1974) became exclusively his. The origin episode introduced a vibrant, brilliant young man raised in utter isolation in the style and manner of imperial China. Reared by monks and savants, the boy was the result of a match between a physically perfect American woman and “misunderstood patriot” Fu Manchu. The boy was raised to accept that his sire was a noble hero unfairly hunted and slandered by corrupt western governments and the communist usurpers now blasphemously controlling the world’s greatest empire.

Fu’s son was schooled to respect and obey his father, trained to perfection in martial arts and designed as the ultimate warrior servant: the doctor’s devoted personal weapon against lifelong enemies Sir Dennis Nayland Smith and Doctor Petrie.

On reaching maturity, Shang – whose name means “the rising and advancing of a spirit” – was despatched to execute Petrie. However, after the obedient weapon completed his mission, he subsequently questions his entire life and the worldly benefit of killing an elderly, frail, already dying man. An emotional confrontation with Nayland Smith (who endured daily agonies from being maimed at the Devil Doctor’s command) further rattled the boy’s resolve and eventually Shang’s sublime education demanded he reassess everything his father had taught him…

After invading the villain’s New York citadel and crushing an army of freaks and monsters, Shang Chi faced his father and rejected all he stood for. The battle lines of an epic family struggle had been drawn. Banished from his cloistered childhood home and environs, the philosophically minded innocent adapted rapidly to the constant violence of the modern world. eventually accepting shelter with Nayland Smith in return for (espionage) services rendered…

Now, a turning point in his rising and advancement comes in MOKF #29 as Shang finds reason to abandon his pacifistic aspirations and get involved in western affairs after seeing firsthand the harm drugs cause, joining Nayland Smith’s team to cripple the drug trade. The unwelcome allies include veteran heavy Blackjack Tarr, and Petrie – not dead at Shang’s hand after all and subsequently rescued from his father’s clutches – working with British agent Clive Reston. He is, by his own account, a descendent of a famed “Consulting Detective” and a Double-0 operative “on Her Majesty’s Secret Service”)

The entire series was slowly morphing into a James Bond pastiche and with this mission to end effetely urbane drug dealer turned nuclear terrorist Carlton Velcro, illustrator Gulacy began a ballistic visual progression that would make him one of most watched and admired artists of the era as he referenced movie star and set pieces throughout the saga.

‘The Crystal Connection’ begins with Reston undercover at Velcro’s French coast fortress, playing heroin buyer Mr Blue until Shang & Tarr can infiltrate and secure the dope stocks. No one expected such massive defences; an army of killers led by deadly assassin Razor-Fist and a nuclear arsenal hidden below ‘A Gulf of Lions’ (#30, inked by Dan Adkins), with the pitched battle ranging far and wide as Razor Fist’s defeat leads to Shang clashing with whip-wielding panther woman Pavane before a truly explosive conclusion in ‘Snowbuster’

‘Assault on an Angry Sea!’ was a hasty fill-in illustrated by Sal Buscema & Mike Esposito as Shang returns to London by ship and is drawn into the hunt for an undercover courier who is unaware that counteragents intend to intercept and end them. In this traditional mystery yarn, Chi finds too many suspects and can’t tell friend from foe from target, but triumphs nonetheless, before MOKF #33 resumes the Moench/Gulacy filmic fun-fest with ‘Wicked Messenger of Madness!’ This introduces seductive, conflicted agent Leiko Wu as both romantic interest and wedge between Shang Chi and his colleagues, and sees a robotic mannequin fail to assassinate Nayland Smith thanks to martial arts mastery but opens the door to a complex web of lies, double-dealing, insane artificial intelligences and a doomsday weapon.

The robot was a literal tool of missing agent Simon Bretnor, revealed far too late as narcissistic hired killer and would-be world conqueror Mordillo, who wants a space weapon using the ozone layer and sunlight to ravage sites on Earth. The plans for it are encoded in Wu’s brain, but by the time she realises her current boyfriend Bretnor is the bad guy, Leiko’s his prisoner on a manically murderous version of Fantasy Island

As Shang & Reston race to the madly modified atoll-turned-playground-of-peril, Wu attempts to reason with the crazed Mordillo, but gets more sense from his Pinocchio-like AI robot sidekick Brynocki, who is trying to mediate a ‘Cyclone at the Center of a Madman’s Crown!’ She does, however, learn that her captor had a connection to Pavane and Velcro and now holds Chi responsible for a huge loss of face and fortune. Another spectacular conclusion comes when maniac and martial artist clash in the skies above the island as the villain briefly unleashes his stolen Solar Chute to rain destruction down on the island in ‘Death-Hand and the Sun of Mordillo’

What feels like a reformatted leftover from the Giant-Size Master of Kung Fu era follows in #36 & 37 (January & February 1976, by Moench, Keith Pollard & Sal Trapani) with Shang entering a magical maze of mystery. He seeks to defend from ninjas and their leader Darkstrider a carnival of hapless freaks voluntarily living in ‘Cages of Myth, Menagerie of Mirrors!’ but is initially hard-pressed saving anyone from the villain who subtly weaves a ‘Web of Dark Death!’ Moench, Pollard, John Tartaglione & Duffy Vohland continue fantasy themes in Master of Kung Fu Annual #1 during a team-up with fellow transplanted warrior Iron Fist. Here Danny Rand and Shang are tricked into entering another dimension to invade ‘The Fortress of S’ahra Sharn!’ The culprit is trickster wizard Quan-St’ar, whose true goal is the destruction of immortal city K’un-Lun, but he makes one huge mistake…

At their creative peak Moench & Gulacy started an epic, ambitious, truly sophisticated and industry-changing run in MOKF #38 (March 1976). Here Shang Chi reluctantly accepts a rescue mission to extract an agent from Hong Kong, meeting lies, passion, disinformation and deadly love in ‘Cat’. Nayland Smith has again orchestrated events to satisfy his own agenda and saving Julia leads Chi into a ‘Fight Without Pity’ against an opponent who might well be his superior in combat ability… and also holds the moral high ground.

The landmark clash is simply prologue to an extended, character driven serial that opens at ‘The Murder Agency’ (#40 with Gulacy inking himself) as on-fire creators pioneer storytelling techniques later seen in Christopher Nolan’s Memento. A traitor in British Intelligence is murdering agents and the information Nayland Smith wanted from Julia should have given them vital advantage. However, as Shang again quits all “games of death and deceit” he, Tarr & Leiko Wu are attacked by (apparent) Chinese agents masquerading as “Oriental Expediters”.

After helping to defeat the attackers, Wu leaves on a similar extraction mission and suggests that the embattled operatives re-enlist disgraced former agent/current drunken sot James Larner. When they try, he’s got a new pal also boozing himself to death: lovelorn abandoned Clive Reston. That’s when another heavily-armed gang burst in guns blazing, laying down their lives simply to bait a trap the agents can’t afford to avoid…

With the spy saga solidly underway, everything suddenly screeched to a halt as a deadline crunch necessitated another fill-in moment, with Moench, Sal B & Esposito revealing a childhood moment in ‘Slain in Secrecy, and by Illusion!’ Here Shang recalls reluctant clashes with childhood companion M’nai – AKA Si Fan super-assassin Midnight – to prove Fu Manchu’s hallowed home harboured a thief and traitor…

Inked by Tom Sutton, the main event resumes in #42 in a welter of flashbacks, crosscuts and flash forwards as ‘The Clock of Shattered Time’ introduces a mechanically augmented, electrically-enhanced martial arts assassin who almost kills Chi. Shock-Wave has a strong but top-secret connection to Nayland Smith and nearly succeeds in blowing up the spy chief too…

As the MI5 mole and Shock-Wave set more bombs, MOKF #43 sees a changed and vengeful Shang win a rematch with the amplified assassin in ‘A Flash of Purple Sparks’. As Wu escorted her own living package across Europe with the Oriental Expediters chasing them all the way to an MI5 safehouse in Switzerland, Shang was waiting, but his triumph was short-lived as Leiko’s charge revealed who was behind all the deaths – and the Oriental Expediter organisation – and that, in London. another of his allies had fallen…

The drama kicked into overdrive with a long-anticipated event. Cover-dated September 1976, #44 heralded ‘The Return of Fu Manchu, Prelude: “Golden Daggers (A Death Run)”’ with the scattered British agents heading for home under a hail of gunfire and assorted ambushes. Crucially revealed now is how the Devil Doctor’s recalcitrant first-born Fah Lo Suee is at war with their father for control of his empire…

She originally debuted in third novel The Si-Fan Mysteries /The Hand of Fu-Manchu in 1917 (or fourth outing The Daughter of Fu-Manchu in 1931, depending on who you ask) and became a minor character here in Master of Kung Fu #26, but now steps into the full spotlight after Nayland Smith is finally downed… by his most trusted ally! On the back foot and losing, Fah Lo Suee seeks alliances and her brother’s aid in ‘Part One (Shang Chi): “The Death Seed!”’ while Fu Manchu is occupied with resurrecting his founding ancestor to be his new – loyal – son/enforcer.

In London, Larner saves Nayland Smith even as Reston, Shang & Wu reunite and rebuff the “daughter of the Devil”… and that’s when Clive makes a big mistake and is taken by Fah Lo Suee. Inked by Pablo Marcos, ‘Part Two (Clive Reston): “The Spider Spell!”’ splits attention between the British agent’s trial and eventual triumph and Fu resurrecting legendary warlord Shaka Kharn, before ‘Part Three (Leiko Wu): “Phantom Sand”’ details how she & Shang infiltrate a fantastic city at the north pole in advance of what’s left of the team joining them to destroy the citadel. Before that, though, the final clash between father and daughter again confirms the total mastery of the malevolent mandarin…

The true appalling scope of the Devil Doctor’s ambitions are exposed in ‘Part Four (Black Jack Tarr): “City in the Top of the World”’ as the schemer prepares to leave Earth and cull its population by 90%! Meanwhile Shang duels revived revenant Shaka Kharn, and battles his way aboard his sire’s space shuttle even as his companions destroy the base at the cost of another valiant soul in ‘Part Five (Sir Dennis Nayland Smith): “The Affair of the Agent Who Died!”’ The astounding saga – and Gulacy’s interior involvement – ends with #50 as the villain speaks for himself with his plans and perhaps his over-extended life ended for real in ‘Part Six (Fu Manchu): “The Dreamslayer!”’

Master of Kung Fu #51 saw Jim Craig join Moench & Marcos, taking over pencil duties for ‘Epilogue: “Brass and Blackness!” (A Death Move!!)’ infilling details of interments and getting back to Earth where our unhappy reluctant warrior again quits the spy world. The final tale here (#52, May 1977) is one more fill-in as Moench & Pollard reintroduce Groucho Marx knock-off Rufus T. Hackstabber who invites our baffled battler to ‘A Night at the 1001 Nights!’ in search of family (such as reprobate/WC Fields analogue Quigley J. Warmflash); riches and safety from mercenaries led by Si-Fan general Tiger-Claw.

Ernie Chan’s cover to MOKF #53 (which reprinted #20) leads into an bonus section including Gil Kane & Adkins’ covers to Savage Fists of Kung Fu tabloid collector’s edition; house ads: 10 pages of original art plus unused and modified covers. The published ones throughout were crafted by Kane, Adkins, Sal Buscema, Rich Buckler, Dave Cockrum, Marie Severin, Chan, Gulacy, John Romita Jr., Ron Wilson & Jack Abel, Al Milgrom, Esposito, Joe Sinnott, Frank Giacoia and Klaus Janson.

In recent years, Shang Chi’s backstory has been adapted and altered. His dad was understandably reinvented as Zheng Zu, Mr. Han, Chang Hu, Wang Yu-Seng and The Devil Doctor, so, depending on your attitude, you have the ultimate choice and sanction of not buying or reading this material. If you do – with eyes wide open and fully acknowledging that the past is another place that we can and should now consign to history – your comics appreciation faculties will see some amazing stories incredibly well illustrated: ranking amongst the most exciting, visually beguiling and enjoyable in Marvel’s canon.
© 2018 MARVEL.

Today in 1987 the final issue of British toddlers weekly Playhour was published, ending a 1700+ run that had commenced on 16th October 1954, whilst on this day back in 1982 cartoonist and master of minimalism Ernie Bushmiller (Mac the Manager, Fritzi Ritz, Nancy) died.

The day saw the birth of Golden Age Superman artist Ed Dobrotka in 1917; Indian cartoonist Pran Kumar Sharma (Billoo, Chacha Chaudhary) in 1938; realist action artist Paul Gulacy (Sabre: Slow Fade of an Endangered Species, Master of Kung Fu, Batman: Prey, Black Widow, Slash Maraud, Six From Sirius, Sci-Spy, James Bond 007) in 1953; writer/Conspiracy historian Lamar Waldron (Lightrunner, M.I.C.R.A.: Mind Controlled Remote Automaton) in 1954; artist Terry Shoemaker (X-Men, Spellbound, Legion of Super-Heroes) in 1960 and “Bad Grrrl” artist Jim Balent (Catwoman, Purgatori, Vampirella, Tarot: Witch of the Black Rose) in 1963. Also blowing out candles today are Iron Man, XO Manowar, Elektra & Wolverine artist Sean Chen and quite rude Norwegian cartoonist Frode Øverli (Pondus, Riskhospitalet, Rutetid, Deep Shit Junkies) – both in 1968, and artists David Nakayama (City of Heroes, Big Hero Six, Proximity) in 1978 and Clay Mann (Magneto: Not a Hero, X-Men: Legacy, XO Manowar, Gambit, Heroes in Crisis) in 1990.

Star Comics All-Star Collection volume 1


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post, Vince Colletta, Jon D’Agostino, Jacqueline Roettcher & various (Marvel)
ISBN: 978-0-7851-4291-1 (TPB), 978-1-3025-0691-9 (Digital edition)

This book includes Discriminatory Content and especially outdated gender roles produced in less enlightened times.

Once upon a time the US comic book industry aimed at younger readers was utterly dominated by Dell/Gold Key with their TV & Disney licenses, and Harvey Comics who had largely switched from a variety of genres to a wholesome, kid-friendly pantheon by the end of the 1950s. Despite valiant and consistent efforts from DC, Charlton and Marvel to compete, this Big Two owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

The Wester Publishing companies suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars, plus sundry other treasures until the parent company called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera titles) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and so many others. That bid ultimately foundered, but business savvy Editor-in-Chief Jim Shooter, recognised a huge gap in the market, and subsequently launched a cloned imprint of the Harvey stable which would also encompass new TV/toy properties like Jim Henson’s Muppet Babies & Fraggle Rock; Alf; Madballs; Strawberry Shortcake, Care Bears; Thundercats; Ewoks and every Saturday Morning TV sensation still to come. He resolved to devise and deliver the next generation of worthily wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents…

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with familiar-looking titles sporting an incontestably similar look and feel, which was achieved primarily by hiring former Harvey stalwarts like Jacobson, Lennie Herman, Warren Kremer, Howard Post, Ernie Colon and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in over 55 separate titles between his debut in 1953 and the bust of 1982. Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” policy – and the suit was quietly dropped. None of which affects the fact that those Eighties child stars were, in their own right, superb examples of all-ages fun, excitement and adventure joyously revisited in this collection first released in from 2009: gathering that first wave of titles and latterly expanded on in a coordinated curated kids comics book sequence (remember now: “gotta get ‘em all!”).

Re-presenting Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 & Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who died just before the big Star Comics launch) and the merely magnificent Warren Kremer, whose animation-based art style became the defining look of Harvey Comics during its happy heyday, and starred a young lad searching the universe for the parents he had never known. Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), little Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues PT had to his past are a name bracelet and an empty picture frame. However, this time when he returns to the obnoxious planet Bznko, Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they later crashland on a mining asteroid and meet aged Enoch Diggs who recognises the lifepod the infant Terry was originally found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on Confederation Cosmos Cruiser Space Warp, where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency lifeboat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the infant was rocketed into deep space. Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents, he suggests another old shipmate might, and the re-energised searchers rush to another asteroid to find him. Sadly, they instead encounter ‘The Malt Shop Menace’, before recruiting another voyager when Robota saves a brutish monster…

Omnus gratefully joins their decidedly odd and growing family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

In #2 (by Herman, Kremer & Jon D’Agostino) the quest continues as the outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’. In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue an abducted Princess by battling hostile jungles, shapeshifting beasts, killer vines, a whirlpool and a volcano all controlled by archvillain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and uncovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’, wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the very day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super suave, ultra cool bodyguard Ascot diligently investigates as assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads and maintain their poise by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse

Topping off that opening issue was a snappy, snazzy short fun yarn starring reptilian Gummy in ‘Crocadog’ prior to #2 hosting ‘The Grand Ball’. Scripted by Stan Kay, it occupied most of Roy’s attention as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious – and mean – social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a contemporary Cinderella in ‘A Strange Stranger’

‘Maneuvers!’ then sees Roy fulfil his hereditary duties by joining Cashalot’s army on dawn exercises. As ruler-in-waiting of a rich but peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consists of one reluctant prince and a keen but aging general…

Top Dog featured a far more modern and mundane situation, depicting the lives of average American boy Joey Jordan and a mutt he brought home one day. Herman, Kremer & Jacqueline Roettcher’s ‘The Dog-Gone Beginning’ revealed how, whilst looking for his lost baseball, the kid had accidentally spotted a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

Once the lad swore to keep his secret, Top Dog agreed to come live with Joey in ‘House About a Dog, Mom?’ Whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – Joey’s accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks (the richest, meanest kid in town) overhears them playing and chatting, the spoiled brat refuses to believe Joey is a ventriloquist and when the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house. However, even torture won’t make the purloined pooch speak again, and when Joey stages ‘The Big Breakout’, Mervin’s mega-robots prove no match for dogged determination leaving the peewee plutocrat brat baffled, bamboozled and dog-less…

Top Dog #2 exposes ‘Spies!’ after the restless dog of a thousand talents seems to harbour a dark side. Going out on nightly jaunts, the marvellous mutt apparently leads a double life as a security guard at a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. It’s actually a diminutive enemy agent in a dog costume but Vladimir’s handlers hadn’t reckoned on a real dog looking (and speaking) just like their hairy infiltrator. Thus they accidentally give the purloined plans to the chatty all-American canine.

After spectacularly trapping the sinister spies without revealing his own astounding intellect, Top Dog is framed in #3 by Joey’s best friend Larry who’s been feeling neglected and rejected since the brilliant bow-wow moved in. With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send our perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

Faithful Joey never gives up and after bailing his canine comrade out, they convince the guilt-ridden perjurer to see the light by via an impromptu midnight ‘Ghost Story’. Even with Larry recanting his lies, neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’

The final initial entry was written and illustrated by Archie Comics veteran Bob Bolling who concocted a fabulous medieval wonderland for Wally the Wizard to play in. In #1’s ‘A Plague of Locusts’, mystical Merlin’s older, smarter brother Marlin is having trouble with a stubbornly inquisitive apprentice. Wally wants to know everything NOW, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions, so after the lad accidentally releases a time-travelling demon from an age-old prison, the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope

Meanwhile in Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo conspire to conquer the kingdom by unleashing a huge metal locust to consume all in its path. Noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Sadly, the boy gets lost on route to fetch him, but happily for everybody, the dragon and demon the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & D’Agostino handled the second issue wherein Wally enters the annual apprentice’s games, with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete… a fact his disciple discerns and tries to fix. Desperately cramming for a week and eventually (with the coaching of his proud master) Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving him able to create only half-spells and conjure up mere semi-monsters…

Undaunted, Wally continues and perseveres, even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions. He is determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and four decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love. With children’s comics back in force again after too long a fallow period, it’s apt, sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a vague twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Today in 1928 Lyman Young’s strip epic Tim Tyler’s Luck launched, followed by Al Capp’s Li’l Abner in 1934.

This day in 1919 prolific illustrator and inker Jim Mooney (Tommy Tomorrow, Supergirl, Omega the Unknown, Robin, Batman, Pussycat, Man-Thing, Spider-Man, Thundercats, Elvira, Mistress of the Dark) was born, as were artist/inker Gene Day (Star*Reach, Star Wars, Master of Kung Fu) in 1951; all-rounder Donna Barr (Desert Peach, Stinz) in1952; UK artist Rob Davis (Judge Dredd, Doctor Who, Nelson) in 1954; artist Bret Blevins (New Mutants, Sleepwalker, Bozz Chronicles) in 1960; both Billy Tucci (Shi, Sgt. Rock: The Lost Battalion) and cartoonist Shannon Wheeler (Too Much Coffee Man, Postage Stamp Funnies) in 1966 and Malaysian artist Billy Tan Mung Khoy AKA Billy Tan (Uncanny X-Men, Green Lantern, Tomb Raider) in 1970.

Passing on this day were Jack Cole (Plastic Man, Betsy and Me) in 1958; British editor creator John Geering (Sparky, The Topper, Cracker, Plug, Nutty, The Beano, The Dandy on Puss ‘n’ Boots, Smudge, Bananaman, DangerMouse, Count Duckula) in 1999 and Tintin colour artist Josette Baujot in 2009.

Lucky Luke volume 29: The Bounty Hunter


By Morris & Goscinny, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-083-2 (Album PB) 978-1-84918-819-7 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content added for comedic effect.

Time for another Anniversary announcement, non?

Created by Belgian animator, illustrator and cartoonist “Morris” (AKA Maurice de Bévère), Lucky Luke debuted in the summer of 1946, initially riding out in Le Journal de Spirou in mid-summer sans title or banner, and only in the French-language edition of the multinational comic. The Lone Rider’s official launch came in (Christmas Annual) L’Almanach Spirou 1947, before beginning his first official serial – ‘Arizona 1880’ – in 1946’s all-regional, multilingual weekly edition for December 7th.

Doughty, dashing, dependable cowboy “good guy” Lucky is a rangy, implacably placid do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper. For 80 years his exploits have made Lucky a top-ranking global comic icon, packing more than 90 individual albums and spin-off series like Kid Lucky & Ran-Tan-Plan, with sales well north of 300 million copies in 30 languages. That renown translates into a merch mountain of toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

After a relatively slow start for such a fast gun, Lucky’s global dominance came via a decades-long collaboration with superstar scripter René Goscinny. The official partnership spanned Des rails sur la Prairie/Rails on the Prairie (starting August 25th 1955) to La Ballade des Dalton et autres histoires/The Ballad Of The Daltons And Other Stories in 1986, during which time the sixgun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligenc/The Stagecoach in 1967. Goscinny crafed 45 albums with Morris before his death, after which the artist continued both singly and with other literary pardners, before recruiting a posse of legacy creators including Lo Hartog van Banda, Achdé & Laurent Gerra, Xavier Fauche, Benacquista & Pennac, Jean Léturgie, Jacques Pessis and more, all taking their own shots at the venerable vigilante. Morris continued until his own death in 2001, having drawn fully 70 adventures, plus numerous sidebar and spin-off sagebrush sagas.

His grande idée draws on western history less than movie mythology, but – as here(ish) – our hero regularly met historical figures as well as fictional folk in tales drawn from key themes of classic cowboy lore, lensed through uniquely European notions and interpretations – as also seen here. Our sixgun star is not averse to being a figure of political change and Weapon of Mass Satire, as well as spoofing his own antecedents whilst wallowing in movie schtick to trigger delicious drives down memory lane in the eternal game of cowboys and imbeciles…

In the ‘50’s Goscinny began scripting Lucky uncredited. Morris had spent almost a decade filling nine albums with affectionate sagebrush parody, action and Lucky Laughs, but when Goscinny was fully deputised as lead wordsmith, Luke popped up more often and rapidly attained dizzying heights of super swift superstardom. Moreover, the hits just kept coming. The 40th European album Le Grand Duc was first seen serially in weekly Pilote from January 25th to May 24th 1973 (issues #690 to 707). In 2011, as The Grand Duke, it became Cinebook’s 29th English-language tome of scathing sagebrush satire and horsefeather hijinks.

Morris drew from a deep shared well of visual and cinematic motifs, gilded with historical veracity as Goscinny’s rip-roaring yarn borrowed heavily from an actual Diplomatic “Jolly” enjoyed between 1871 – 1872 by Grand Duke Alexei Alexandrovich, the son of Russian Emperor Alexander II. As the new ambassador to the United States, and alongside living legend Buffalo Bill Cody, Alexei felt it vital that he visit the fabled plains and unfolding frontier, sneering at natives and peasants whilst slaughtering any beast crossing his gunsights…

Here, however, it begins with Lucky once more summoned to Washington DC – this time by the Secretary of State, a big man in need of a little favour. Visiting Russian dignitary Grand Duke Leonid is an enthusiastic fan of James Fenimore Cooper and other modern American authors, and wishes to experience all the grandeur and wildness (such as bandits, cattle-towns, owlhoots, prairies, stage robbers, gold rushes, gunslingers, bar room brawls, ghost towns, varmints, prospectors, Indian attacks and all the rest) of the west, as described in his hobby reads. Despite his often fanciful studies he is not particularly eloquent and most of his communication comes via interpreter/attaché/aide-de-camp His Excellency Colonel Fedor Mikhailovich Boulenkov of His Majety the Czar’s Guard. What they really need is an experienced guide who can inconspicuously double as bodyguard and babysitter. A vital trade treaty depends on our hero keeping the visiting VIP safe and sweet, and of course they will all be utterly incognito…

Impatient Leonid demands an immediate start, so they are all aboard a train heading to desperado-plagued cow-town Abilene within the hour, which is bad news for the Russian anarchist/bomber dogging their heels and blowing up all the wrong coaches and vehicles they should have been in…

The tourists have a rather uneventful journey west, but only because they don’t notice Lucky quietly dealing with train robbers, the bomber and even cardsharps set to fleece the coffers of a foreign government. Instead, the Duke in mufti teaches them a game of chance from his homeland… Russian Roulette…

By the time they get to Kansas – on horseback! Not comfortable rail carriage – the voyagers are ready to sample all the hedonistic delights of the bustling flesh exchange (animal and otherwise). Having Americanised his name to “Bob” and still guided by his reading, Grand Duke Leonid is open to all the town offers and heads for the saloon where lovely – albeit rather hardboiled – chanteuse Laura Legs beguiles and breaks hearts. The aristocrat is unaware that Lucky has already vigorously discouraged all the cowboy patrons from taking advantage or making fun of the foreign tenderfoot about to arrive through those swing doors…

Sadly, Laura’s boss, saloon owner Jackson, reads Eastern newspapers and recognises The Duke. He thinks he’s going to be very rich very soon but hasn’t accounted for his target’s low boredom threshold. Finding this Abilene too sedate, Bob insists on a stagecoach ride further into the west, hoping that it might be held up by desperate gunmen. The ever-close anarchist also lays plans and more bombs, but again Luke is anticipating problems and finding solutions. Before anything can happen, the travellers ditch the coach and alter destination, heading off again on horseback and missing anything even remotely resembling action, adventure or attempted assassination…

Cunningly steering his charges to sedate enclave Bellow Springs, Lucky hopes for peace, quiet and a nice bath but is frustrated when Bob finds a newspaper trumpeting a manhunt for deadly desperado Texas Ripper and wants to join the posse combing nearby Sioux Hills. With no way out, Luke leads the trio into the brush where they soon meet the monster… with astonishing results….

Then, after subverting the press in Grassy Junction, Luke believes a faux newspaper will lead Bob to a dull, dead ghost town. Ironically, even fake news spreads fast and soon Nugget Town is born again in the heat of another rumour-fuelled gold rush. Sadly the bored Duke has already moved on. Bob is ready to call it a day and heads back to dreary Bellow Springs… where the anarchist is waiting. It’s again in vain as the Duke changes his mind and demands to experience an Indian war before finally retreating east. Sadly, with no natives – outraged or otherwise – to hand, Lucky must requisition the local US cavalry contingent to play the furious feathered aggressors… and as usual nothing goes as it should…

It would have been so much easier if someone had ridden to the next fort and spread the word of the imaginary “uprising” but as always, when the unnecessary reinforcements arrive Lucky thinks as fast as he draws and saves the day, the jaunt and that treaty…

A cunning conception and sly amalgam of deception and surreal slapstick, The Grand Duke is a rowdy romp and raucous antidote to dark realpolitik dramas and mirthless mood-driven melodramas of the mesas. This engaging comedy thriller is ideal for kids tall-to-small with a smidgen of historical perspective and social understanding The action and set pieces – even the Russian Roulette running gag – are no more contentious than any Laurel and Hardy film (understandable as Morris was a huge fan of the duo) and genuinely hilarious. Such foolish forays are a grand old hoot in the tradition of Destry Rides Again or Cat Ballou, superbly executed by master storytellers and a perfect introduction to a unique genre for anyone who might well have missed the romantic allure of the Wild West that never was.
© Dargaud Editeur Paris 1973 by Goscinny and Morris. © Lucky Comics. English translation © 2011 Cinebook Ltd.

Today in 1911 writer/artist Kin Platt (Doc Strange, Happy, The Mask, Captain Future, Mr. & Mrs.) was born, sharing birthdays with British artist Staz Johnson (Catwoman, Rogue Trooper, Robin, Action Force) in 1965; writer Gregg Hurwitz (Foolkiller) in 1973; writer Al Ewing (Judge Dredd, Loki: Agent of Asgard, Ultimates, The Immortal Hulk) in 1977 and editor Alanna Smith in 1990.

Today in 1996 we lost writer/editor Mark Gruenwald (the Omniverse, Captain America, Hawkeye, Squadron Supreme) with Mike Wieringo (Amazing Spider-Man, Impulse, Flash, Tellos, Fantastic Four) passing in 2007 and the irreplaceable Joe Kubert (Sgt Rock, Enemy Ace, Hawkman, Flash, Tarzan, Fax from Sarajevo) in 2012.

Namor, the Sub-Mariner Epic Collection volume 5: The Invasion of New York 1972-1974


By Bill Everett, Steve Gerber, Mike Friedrich, Marv Wolfman, Howard Chaykin, Steve Skeates, Bill Mantlo, Dan Adkins, Alan Weiss, Sam Kweskin, Don Heck, George Tuska, Win Mortimer, John Tartaglione, Jim Mooney, Frank Giacoia, John Sinnott, Syd Shores, Don Perlin, Frank Chiaramonte, Frank Bolle, Vince Colletta, John Romita Sr., Gil Kane, Marie Severin, Franc Reyes & various (MARVEL)
ISBN: (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and usually upset offspring of the union of a water-breathing Atlantean princess and an American polar explorer. That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves. Over decades, a wealth of creators added to the fishy tale and today’s Namor is hailed as Marvel’s First Mutant as well as the original “bad boy Good Guy”. He was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics.

The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet designed to be handed out to moviegoers earlier in the year. Our late-starter antihero rapidly emerged as one of the industry’s biggest draws, winning his own title at the end of 1940 (cover-dated Spring 1941).

His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of sublimely dark, mordantly moody, creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again. In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with their Fantastic Four, they revived and reimagined the awesome, all-but-forgotten aquanaut as a troubled, angry semi-amnesiac. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his subsea kingdom, which had been (seemingly) destroyed by American atomic testing. His urge for rightful revenge was infinitely complicated after he became utterly besotted with the FF’s Susan Storm

Namor knocked around the budding Marvel universe for years, squabbling with star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title again.

Cumulatively spanning cover-dates June 1972 to September 1974, this subsea selection trawls Sub-Mariner #50-72, signalling the end of another era and rising dominance of genre fare in the superhero-saturated market of that period. Also dredged up and tipped in is a tentative attempt to revive his solo star status as seen in Marvel Spotlight #27 (April 1976) just as horror-heroes began to wither away in the light of shiny space operas and resurgent superheroes as we all unwittingly bided our time until the advent of Star Wars unleashed a wave of Science Fiction sagas. Here, however, we see the triumphant glorious last hurrahs of originator Everett in salty sagas and dry land dramas…

Previously, Namor had endured months of escalating horror as old enemies including Prince Byrrah, Warlord Krang, Attuma, Dr. Dorcas and sinister shapeshifter Llyra perpetually assaulted his sunken kingdom. They were soundly defeated, but these constant clashes led to the murder of Namor’s bride-to-be Lady Dorma. He had been betrayed by his most trusted ally and, heartsick, angry and despondent, abdicated the throne, choosing to pursue the human half of his hybrid heritage as a surface dweller. The decision was fraught with more potential grief, leading to battles with surface world authorities; deranged psionic hermit Stephan Tuval and mind-tyrant Turalla; monster-maker Aunt Serr, M.O.D.O.K. and AIM. Namor seldom fought alone and initial clashes with old friends like Diane Arliss and Walt Newell (part-time undersea Avenger Stingray), Spider-Man, Daredevil and Human Torch Johnny Storm ultimately resulted in refreshed alliances, culminating in a poignant but brief reunion with his long-lost father Leonard McKenzie, a man Namor had for his entire life believed killed by Atlanteans in 1920.

When that tragic hostage to fortune was murdered by post-human horror Tiger Shark & Llyra, twice-orphaned, traumatised Namor lost his memory again, and was exploited as cannon fodder by Doctor Doom before eventually breaking free to retrench in bitter confusion and ponder his future…

Thus , a fresh start begins in #50 as Everett resurfaces to ask ‘Who Am I?’, with the bewildered amphibian reeling in confusion at the beach until his heroic instincts kick in and he saves a drowning teenager from seaweed and pollution. His actions are completely misunderstood and she savagely attacks him, before swimming off right out to sea…

Lesson learned, Namor concentrates on his own woes and sets off for Antarctica, eventually fetching up in the Ross Sea to explore the crumbling remains of the original Atlantis. His reveries are shattered when he is attacked by mutant crab creatures guarding the tomb of his beloved long-lost cousin and WWII partner in crimefighting Namora

Confronting sinister leader Salamar the Sustainer, Namor discover a bizarre scheme to exploit the vast oil reserves under the ocean floor, and learns old foes are shaping events: treacherous cousin Byrrah and seemingly unkillable Llyra. He also meets again that abrasive teenager and discovers she is Namora’s wayward daughter…

As all hell breaks loose, former prince and newfound cousin Namorita make a break for it in a hail of blaster fire as ‘Armageddon… at Fifty Fathoms Full!’ (scripted by Mike Friedrich) exposes a scaly hidden hand behind the carnage. Byrrah is allied with the alien Brotherhood of Baddoon, who want the (radioactive!) oil reserves, albeit not for the reasons they share with the usurper. Ultimately, the aliens, Byrrah, and Salamar’s savage crab people can’t agree and the seagoing cousins are participants in a shattering showdown that results in environmental catastrophe…

Seeking to confirm Namorita’s account of how Namora died whilst dumping her with his old girlfriend Betty Dean Prentiss, Sub-Mariner cruises into a clash with ultra-nationalist Japanese mutant and future X-Man Sunfire as ‘The Atomic Samurai!’ – ever receptive to deranged patriotic ranting – falls under the sway of war criminal demagogue Dragon-Lord, last of the samurai. He plans to unleash his new Nipponese army and deadly defoliants upon America, a tactic that might destroy the oceans…

After a spectacular new incidence of the classic Golden Age “Fire vs Water” duel, Everett took full creative control for follow-up ‘…And the Rising Sun Shall Fall!’ wherein Sunfire sees sense and switches sides to save the seas, leading to all-out war in concluding half-chapter ‘Now Comes… the Decision!’,: a brief battle that leaves room in #54 for a “Mighty Marvel Mini Classic!” with Friedrich & Alan Weiss detailing how ‘Namor the First, Prince of Atlantis battles The Mer-Mutants’: a light but lovely puff piece involving a mermaid acting as a subsea honey trap for her hungry kin…

NtSM #55 sees Namor at last wave goodbye to “Nita” & Betty before revisiting Antarctica and enduring an unexpected and brutal encounter with scavenging wrecker ‘The Abominable Snow-King!’ The literally monstrous Torg’s ambition is to pit enslaved sea life against humanity but sinks once the Sub-Mariner gets involved, after which Friedrich & veteran illustrator Dan Adkins steer the abdicated Prince back to his forsaken kingdom in ‘Atlantis, Mon Amour!’ Sadly, he’s too late to stop his former subjects making a tragic fear-fuelled mistake that results in atrocity and genocide after aquatic alien refugee beg for aid…

When Everett returned he opened the doors to Marvel’s Atlas era-past with a tempestuous yarn that would eventually affect the entire continuity. ‘…In the Lap of the Gods’ reintroduced 1950s sensation Venus, whose impact would ripple out across the MU and ultimately reveal her hidden history as part of the Agents of Atlas sub-franchise.

It begins in a shattering storm as Namor rescues a lovely mystery woman stranded on a rock and stumbles into a long-running grudge match between the Hellenic gods of Love and War. A contemporary tale of dissent and unrest, the story reunites him with Namorita, who, in his absence, has become a college student and activist. Moreover, her favourite lecturer – Humanities Professor Victoria N. Starr – also has a concealed alter ego and lethal stalker: malign divinity and former pantheon mate Ares

Having held at bay one angry god, Namor returns to Atlantis, resolved to restore the undersea nation to forefront of civilisation but his program of changes is stalled when ‘Hands Across the Waters, Hands Across the Skies…’ (Everett supervising, steering and inking dialoguer Steve Gerber & layout artist Sam Kweskin) uncovers a survivor and witness to the recent massacre of alien ambassadors by Atlanteans. Tamara of the Sisterhood claims to offer forgiveness and seek understanding, but many of the perpetrators would rather there were no testimony or recriminations to deal with. Most tellingly, the superstrong survivor and her pet monster have their own plans and soon the prince is sucked into more pointless battle…

With John Tartaglione inking Everett’s plot, Gerber & Kweskin forecast ‘Thunder Over the Seas!’, a tale of tragic miscomprehension as Namor again clashes with the surface world. As the Sub-Mariner’s new advisor, Tamara is targeted by Atlantean scout Lorvex – who is driven wild by her exotic beauty and rarity. Obsessively stalking and assaulting her, Lorvex drives her into Russian trawler nets where the rubicund refugee becomes a prized possession after the vessel and its contents are impounded by the US Coast Guard. Now Tamara is a cause célèbre and topic of heated debate at the United Nations…

Having dealt with Lorvex, Namor seeks out his new friend, and crashes into chaos as the war of words over the alien mermaid triggers the usual bellicose response amongst humans. By the time surface-dwelling Namorita summons her cousin to rescue Tamara, founding Avenger Thor has stepped in to keep the peace. Sadly it’s too late to stop ‘The Invasion of New York!’ (Everett, Gerber, Kweskin & Jim Mooney), with Lorvex exploiting the campaign to regain position and secretly abduct Tamara from UN custody. Enraged and resigned, Sub-Mariner acts decisively and violently to end the crisis, and accepts at last the fate he has been really fighting, finally accepting once more the throne and responsibilities of ruling Atlantis.

It was an open secret that Everett was dying at this time, but his Marvel friends and employers allowed him to work on until he couldn’t. Thus Sub-Mariner #61’s The Prince and the Pirate!’ – credited to Gerber, Everett, Win Mortimer & Mooney – opens with the old master pictorially revealing revelry in the subsea kingdom as Namor’s coronation ends before a new storyline starts on page 4 as Namorita and human guardian Betty Prentiss are abducted along with an entire passenger plane. The voyagers are victims of deranged geneticist Dr. Hydro who mutates them all (bar already amphibian Nita) into human-merman hybrids to populate his army of environmental conquest. When Namor tracks the ongoing abductions and invades mobile island Hydrobase to save his cousin, he is soundly defeated by the maniac’s super science. Moreover, the failed assault inspires Hydro to invade Atlantis and make it his new stronghold from which to convert the rest of humanity…

The drama plays out in #62 as Gerber, Sam Kweskin & Frank Giacoia explore ‘A Realm Besieged!’ before Tamara in Atlantis and Nita on Hydrobase thwart Hydro’s schemes; leaving the Sub-Mariner to ponder what to do with the hundreds of innocent, unwilling scaly amphibian freaks that neither Atlanteans or surface-dwellers want anything to do with…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reined-in imagination and boundless bizarrely wilful surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties in thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity.

With critical success Man-Thing he was holding up a mirror to many cordoned-off and taboo subjects and weaving history from scattered snippets of Marvel’s continuity. With his final stint on Sub-Mariner, Gerber expanded that universe exponentially, building by exploring pre-cataclysm history, aided by Howard Chaykin in back-up series ‘Tales of Atlantis!’ Here the first chapter – inked by Joe Sinnott – sees antediluvian, human-built Atlantis losing its war with rival superpower Lemuria and Emperor Kamuu and his bride Zartra prepare for the bloody end…

Over Everett’s posthumous plot, Gerber, Kweskin & Syd Shores produce #63 as ‘…And the Seas Shall Explode!’ sees seemingly dead Dr Hydro return to destroy the Atlanteans by triggering a volcano under their city and compelling Namor to take no chances and offer no mercy to save his subjects once and for all, Tales of Atlantis resumes as Gerber, Chaykin & Sinnott reveal how the fate of the first Atlantis is sealed by ‘Cataclysm!’ As hand-to-hand combat peaks, the city sinks beneath the seas, but its heritage is saved, carried away by missionary sorceress Zered-Na and her devout disciples; for which you need to scope out Gerber’s other contemporaneous assignments: Son of Satan in Marvel Spotlight and Man-Thing in Adventures into Fear. We’ve covered them elsewhere so feel free to scroll away in the search engines…

Here, though, and wading off at a weird tangent, Gerber, Don Heck & Don Perlin play with satire and pop culture in #64’s ‘Voyage into Chaos!’ When intolerant Atlanteans intern the aimless, despondent amphibian victims of Dr. Hydro, furious, ashamed Namor responds with a fit of fury, just as cool heads are needed to assess another astounding incursion. Soon, a quartet of strange visitors from magical dimension Zephyrland – Ariel the Musician, Ibbar the Scolar, Kabal the Wizard & Zargus the Warrior – are petitioning the Sub-Mariner to hop in their Golden Submarine and help them liberate their enslaved homeland from bestial, tone-deaf horror Virago the She-Beast. Willing and even eager to go for many reasons Namor joins them but is ambushed and defeated as soon as arrives in the land of golden meanies…

Third Tales of Atlantis episode ‘In the Wake of the Warriors!’ reveals how, five millennia later, nomadic clans of water-breathing Homo Mermanus settle in the ruins of the sunken city-continent and clash constantly, thanks to the enmity of sworn enemies Widow-Queen Elanna and King Stegor. They cannot see waves of destiny pushing their battle-hardened children towards an incredible coalition. Successive instalments ‘The Lurker in the Ruins!’ (Gerber, Mooney & Frank Chiaramonte in #65 and concluding chapter ‘The Sword in the Throne!’ inked by Sinnott in #66) ended the series abruptly as those children – destiny- touched Kamuu and Elanna’s daughter Zartra – after meeting ghosts and battling demons, unite the tribes to create the dynasty of sunken Atlantis that will lead millennia later to the coming later of Namor…

Back in the now, the series was struggling, sparking a rapid radical rebrand as Prince Namor, the Savage Sub-Mariner and #65 offering ‘The Cry of the She-Beast!’ as Gerber, Heck & Perlin detail how Virago crushes resistance at home, physically humiliates Namor and launches an attack across dimensions upon Atlantis. Her departure sparks a successful but so-costly revolution in Zephyrland and (with valiant Namor clinging to her hurtling Golden Submarine) provokes a shocking resurrection after splashing down on Earth in #66. ‘Rise, Thou Killer Whale’ (Gerber, Heck & Perlin) sees Virago driven away from Atlantis at great cost, only to stumble upon the tomb of defeated – but apparently only dormant – Orka the (humanoid) Killer Whale – who unites with a clearly kindred spirit to devastate the sunken city with an armada of crazed cetaceans…

The catastrophic clash leads to the Sub-Mariner again falling, but this time amidst toxic nerve gas dumped by surface dwellers. The chemical poisons alter his body chemistry, making it impossible to breathe air or maintain body moisture. Moreover, as the cloud of death expands currents wash it over Atlantis, plunging all within the perimeter – Virago and Orka included – into comas in landmark tale ‘Seawinds of Change!’ (Gerber, Heck & Frank Bolle).

Thankfully, whilst dying Namor heads for the surface to be found by old ally Triton of The Inhumans, who brings Namor to former foes the Fantastic Four. Smartest Man Alive Reed Richards swiftly diagnoses and rapidly constructs a bodysuit to provide constant artificial respiration – over Namor’s churlish and violent protests – and he heads home to finish his fight. Sadly, what he finds in #68 (January 1974, Mooney inks) leaves him ‘On the Brink of Madness!’ Only Tamara, Nita and Hydro’s amphibians escaped the nerve agent’s effects and now must calm down the bereft monarch. To stabilise the crisis, they relocate to vacant Hydrobase and direct Namor to a human scientist whose forcefield researches might provide a means to protect dormant Atlanteans from predators and further harm.

After seeking spiritual guidance from patron god Father Neptune, Namor sets off, but when the king without a kingdom seeks out Dr Damon Walthers, he discovers the genius’ works stolen by his assistant. Shot from the sky by neophyte supervillain Force, their initial clash is inconclusive but does draw the attention of passing student Peter Parker

Meanwhile in Zephyrland, the war goes badly and the survivors consider calling in Sorcerer Supreme Stephen Strange

George Tuska & Vince Colletta illustrate Prince Namor, the Savage Sub-Mariner #69 as Gerber rapidly wraps up his hanging plot threads in anticipation of a sudden cancellation. ‘Two Worlds …and Dark Destiny!’ sees Dr Strange offer aid, a pointless battle between spider hero and fishman and a final encounter with Force that leaves Namor victorious, in control of Walthers’ forcefield tech and Atlantis safely stored “under glass” until a cure can be found – an inauspicious but satisfactory stopping point. Confoundingly the series still had three issues to run with Marv Wolfman, Tuska & Colletta depicting ‘Namor Unchained!’ in #70 whilst adding further safeguards to sleeping Atlantis, until targeted by now-independent mutated fishmen grown by Dr. Dorcas under the guidance of an ambitious aquatic atrocity. The brutal duel delivers more deaths and butchery as #71 clamours ‘Comes the Pirahna!’ and the series finally sank with #72 (dated September 1974 and on sale from 18th June) as Steve Skeates, Dan Adkins & Colletta catered an alien encounter as Namor faced obnoxious humans and a lost interstellar shapeshifter in ‘From the Void It Came…’

The antihero resurfaced in Giant-Sized Super-Villain Team-Up #1 (cover-dated March 1975), revived as one half of a tag-team with fellow misunderstood autocrat Doctor Doom whilst seeking a cure for his people and his own condition. That sustained momentum led to the last tale here, a solo exploit taken from Marvel Spotlight #27 (April 1976) as Bill Mantlo & Mooney revealed ‘Death is the Symbionic Man!’ Incorporating Prime Earth’s military industrial villain Captain Simon Stryker (of alternate Earth epic Deathlok the Demolisher) the pacy yarn saw Sub-Mariner hunted for potential spare parts and powers by the messianic maniac and battling Stryker’s most deadly killer-cyborg yet…

Bonus material includes covers by Everett, John Romita, Rich Buckler, Sal Buscema, Al Weiss, Jim Starlin, Larry Lieber, Joe Sinnott, Gil Kane, Frank Giacoia, Mike Esposito, Vince Colletta, & Al Milgrom, supplemented with original art pages and personal commissions by “Wild Bill”. Also on view are House ads; the editorial page from #67 wherein Gerber explained the costume change plus Romita’s original designs for the new outfit. Special treats comprise Everett’s unused cover watercolour rough for Marvel Comics (1939) #2; the Everett cover and Franc Reyes frontispiece of Marvel Index #7b (1978); a stellar Venus pinup from Marvel Spotlight #2 (1972) and – following the announcement of Everett’s death – a visual memorial from editor and friend Thomas, limned by Marie Severin & Giacoia as it appeared in Sub-Mariner #65 (September 1973).

In comics, the best thing about “the Mighty falling” is that so often another time throws up fresh ideas and creators who will regenerate faded concepts. It a cycle as timeless and relentlessly repeating as the tides. The venerable Sub-Mariner always comes back stronger and more appetising, and you owe it to yourself to be ready for the next wave by getting to know these classics. Many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an story-lover’s point of view, is a wonderful exception: historical treasures with narrative bite and indescribable style and panache that fans will delight in forever.
© 2025 MARVEL.

Today in 1923 French creator Jean Graton (Michel Vaillant) was born, sharing natal celebrations with comics genius Eddie Campbell (Alec, Bacchus, From Hell) in 1955 and colourist Christie Scheele in 1957.

Losses include cartoonist Virgil Partch in 1984; Belgian writer Henri Gillain (Il y a un sorcier à Champignac, Le Trésor d’Alaric, Nègre Blanc) in 1999; Mad mainstay Jerry DeFucchio in 2001 and Filipino artist Mar Amongo (DC anthologies, Noli Me Tangere, The Tiger’s Fang, Talons of Time) in 2005.

Yoko Tsuno volume 21 – The Celestial Boat


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-187-3 (PB Album)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, freelance electronics engineer Yoko Tsuno first began her troubleshooting career as an indomitable intellectual adventurer. Her debut in Le Journal de Spirou was initially realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ and although she is still delighting readers and making new fans to this day, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised and she soon evolved into a paragon of peril, helming a highpoint of amazingly authentic pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Tsuno’s globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 whilst working as studio assistant/technical artist on Hergé’s Adventures of Tintin. Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-realistic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose illustration to a mesmerising realism that is the series’ signature. The long-overdue sea-change in gender roles and stereotyping his eastern star heralded led to a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures. That small revolution consequently elevated Continental comics in the process.

Masterful Miss Tsuno’s first outings are sadly STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351, were introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Tsuno’s exploits encompassed explosive errands in exotic corners of our world, spy-&-crime capers, devastating deep-space sagas and time-travelling jaunts such as this one. There are 32 European bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none are available in digital formats…

Initially serialised in LJdS #3138 to 3148, spanning June 29th – 12th August 1998, La Jonque céleste became Europe’s 22nd collected Yoko Tsuno album at year’s end. It finds our tireless trouble-finder back on Earth and striving to separate history from myth – and legend from harsh political truth – in a cold case of child abuse and apparent mysticism that spans a millennium…

Aboard a commercial jet, Tsuno is flying to China with adopted daughter Morning Dew when an onboard incident involving an ailing archaeologist abruptly leaves “Dew” in accidental possession of an antique doll and mysterious ivory globe. These the afflicted passenger was delivering to an unspecified address. The aged items are apparently clues to a fabulous treasure and the lost location of the “seventh tooth of the dragon” but further information is unavailable after he is seemingly struck down by an invisible force…

Attentive Yoko’s instincts and suspicions are further aroused when they disembark and officials attempt to confiscate the items. Naturally, they are deftly foiled and diverted by Ms. Tsuno’s clever misdirection. With Dew in tow, she tracks down the ailing man’s intended destination and meets fading historical scholar Professor Fung at his riverside residence. Welcomed graciously, she learns of his studies into – and reconstruction of – an ancient multi-lensed “signal device” and the accompanying legend of the lost tomb of The Emperor Zhen-Zong’s Fourth Wife.

That bizarre episode saw said emperor spend years and vast resources seeking to erase the unhappy bride from history…

Fung is delighted when Yoko hands him the ivory sphere that completes his reconstructed contraption, and – after the doll also provides hidden components – deduces that his courier’s mishandling of the “The Spheres of Yin Shi” caused his collapse and continuing malady. With the highly-polished lens in his possession, Fung demonstrates the incredible mirror-gadget to be a weapon Emperor Zhenzong employed back in 11th century Song China…

Dew & Yoko also befriend Fung’s personal doctor Lin Po. Although dedicated, she is clearly at odds with and mistrusts her prestigious patient on many issues, but gradually, cautiously she becomes embroiled in the unfolding adventure after Yoko’s sentimental heartstrings are tugged by the physician’s sharing brushed-over further details of the ancient tale of injustice cruelty and imperial abuse.

With Dew staying at Fung’s house, Yoko and Lin Po voyage by houseboat to an isolated but gloriously beautiful mountain region. Here long ago, ambition and human greed fomented rebellion and tragedy, compelling the august ruler to marry 6-year old Xin Yi for political expediency. Now, Lin Po shows Yoko the hidden tomb she accidentally stumbled upon. It contains the child-bride’s ceremonial barge and a sealed funerary urn resembling the doll of the wife. Shockingly, it somehow generates a steady heartbeat!

Fascinated, the adventurer and moved mother resolves that neither history nor imperial power will stop her from saving the Fourth Wife. Enlisting faithful pals Vic & Pol (plus the latter’s recently migrated 16th century Flanders-born fiancée Mieke) and cherished comrade Monya – from AD 3872 and possessing a time machine (see The Time Spiral),Yoko and Lin Po ready a factfinding/rescue mission and set out for “the 49th day after the Lantern Festival in the 61st year of the Song Dynasty” (March 29th 1021 CE for short) to thwart fate, cheat history and save a tragic child…

Of course, history is a deceiving liar, and the team are soon embroiled in complex local politics, armed revolt and assassination plots, with their well-intentioned but reality-risking meddling actually shaping the official (but erroneous) account they had studied in the 20th century whilst revealing – and concealing – the truth of the affair. As benevolent Imperial Counsellor Lord Chou and peasant boy Yu war with rioting peasants, bandits, river pirates and corrupt overlord Prince Wang, to save obnoxious brat Xin Yi, everyone seeks to exploit or scapegoat the Fourth Wife for personal advantage, before the crisis erupts into open warfare when Wang attempts to use a black powder and his diabolical mirror weapon to end the conflict and remove potential hostile witnesses. Thankfully, Yoko has a “dragon” of her own and the savage rebellion is quashed in record time and with the happiest ending fate will permit…

As always, the most potent asset of this historical drama is its astonishingly authentic settings, as ever benefitting from Leloup’s diligent research and meticulous attention to detail. The Celestial Boat is a sweeping tale of passion, deception, good intentions and indomitable human spirit: a tense yet action-packed thriller, taut and compelling, and absolutely appealing as much to fans of blockbuster fantasy epics as spectacle-starved comic addicts.
Original edition © Dupuis, 1998 by Roger Leloup. All rights reserved. English translation © 2026 Cinebook Ltd.

Today in 1895 French comics star Alain Saint-Ogan (Zig et Puce, Mitou et Toti, Prosper l’ours, Monsieur Poche, Touitoui) was born, sharing birthdays with Belgian maestro Maurice Tillieux (Gil Jourdan, Félix, Marc Lebut, Tif et Tondu, Hultrasson, Yoko Tsuno, Jess Long) in 1921; artist Mark Bagley, (Amazing Spider-Man, Ultimate Spider-Man, New Warriors, Thunderbolts, Venom, Carnage) & writer Paul Dini (Zatanna, Harley Quinn, Jungle Belle, Detective Comics The Batman Adventures, Superman Adventures, Batman: Harley and Ivy, Shazam! The Power of Hope, Krypto the Superdog) both born in 1957 and scripter Dan Jolley (Aliens, Terminator, Micronauts, Purgatori) in 1971.

Thorgal volume 0: The Betrayed Sorceress & Almost Paradise: Island of the Frozen Seas


By Grzegorz Rosinski & Van Hamme, translated by Jerome Saincantin (Europe Comics/Cinebook)
ISBN: 978-1-84918-443-4 (Cinebook PB Album) 978-1-84918-614-8 (Cinebook Digital edition)
No ISBN (Europe Comics digital-only edition)

This book includes Discriminatory Content produced in less enlightened times, and imagery made for cultures far less prudish and body conscious than ours or the current US conception of Family Values. As such, there’s also probably far less explicit violence than you might be accustomed to. Sorry, Not Sorry.

One of the very best and most celebrated fantasy adventure series of all time, Thorgal accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Le Journal de Tintin in 1977 with album compilations beginning three years later. A far-reaching, expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, dire magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils. Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosinski (Kapitan Zbik, Pilot smiglowca, Hans, The Revenge of Count Skarbek), the feature grew into an  unstoppable juggernaut over decades with the creative duo completing 29 albums between 1980 & 2006 when Van Hamme moved on. Thereafter, scripting duties fell to Yves Sente who collaborated on a further five collections until 2013 when Xavier Dorison wrote one before “Yann” AKA Yann Le Pennetier became chief scribe. In 2025, he and Rosi?ski released 36th epic-album Aniel after which Fred Vignaux took over as artist in residence with L’Emite de Skellingar. The current count is 43 tomes, with La vengeance de la déesse Skædhi published in 2025.

By the time Van Hamme departed, the canon had grown, spawning spin-off series to cover not only the life of the titular hero and his son Jolan, but also other indomitable family members. These include The Worlds of Thorgal – Kriss of Valnor (8 volumes); Thorgal – Wolf (7 volumes) and Thorgal – The Youth of Thorgal (11 books) plus an Homage imprint inviting other creators to tell non-canonical yarns set in the Thorgal universe. There’s five of them thus far since kicking off in 2023, with all additions lumped together under umbrella aegis Les Mondes de Thorgal

In 1985, US publisher Donning released a brief yet superb series of oversized hardcover translations, but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007. The original Belgian series meandered back and forth through the hero’s life and Cinebook’s translated run began with the 7th and 8th albums combined in a double-length premiere edition (just like the one under view today). By that time the saga of ceaselessly wandering enigma Thorgal Aegirsson had properly gelled, but there were a few books before then, with our hero still finding his literary and graphic feet…

What you’ll learn from later volumes: Thorgal was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific humanoid aliens. Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious usurper Gandalf the Mad who feared the young warrior threatened his own claim to the throne.

For his entire childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the toxic atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne. Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety… or so they thought…

Here, however, in harder-hitting, initial escapades from 1980, the largely unexplained and formulaic Viking warrior is simply a hero in search of a cause. La Magicienne Trahie becomes eponymous debut book The Betrayed Sorceress, opening with a full-grown Thorgal tortured and left to die of exposure and drowning by arch enemy Gandalf before being fortuitously rescued by a red-haired woman who demands he work in her service for a year…

Accompanied by a loyal wild wolf, formidable mystic matron Slive is consumed with a hunger for vengeance and orders her reluctant vassal to undertake an arduous quest and great battles to retrieve a hidden casket and its mystical contents. Only after succeeding does the warrior discover that the target of her ire is Gandalf himself. Her complex scheme almost succeeds but the witch’s plans eventually lead to bloodshed, calamity, unsuspected connections to beloved Aaricia and the exposure of long-hidden secrets.

As the final clash climaxes, Gandalf is near death and the reunited lovers witness the sorceress’ last voyage into the coldest regions on Earth in a dragonship made of ice…

Bridging the first and second volumes, short follow-up exploit ‘Almost Paradise’ continues the saga and completes the first volume with Thorgal living again amongst Gandalf’s band, but only on sufferance and in constant daily hardship. Here, a lone ride through winter snows leads to his being hunted by ravening wolves before plummeting into a fantastic time-lost and timeless enclave at the bottom of an icy crevasse. In a tropical Eden Thorgal finds a trio of mysterious maidens.

Two vie for his attention and argue the seductive benefits of eternal life in a vast garden free of want and danger, but youngest girl Skadia craves the freedom of the outer world and is willing to lead the homesick warrior into horrendous peril to achieve her ends. Desperate to return to his true love, Thorgal escapes with the third immortal, suffering a nightmare journey back to the real world, but not without paying a painful price…

Second collected album L’lle des Mers gelées is included here as The Island of the Frozen Seas, opening in spring as Aaricia prepares to wed Thorgal and abandon Gandalf’s lands forever. Those dreams are shattered when giant eagles fly down and snatch her away. Soon all the warriors are pursuing in Drakkars (dragonships), heading ever northwards.

The pursuit leads to fractious moments aboard ship. Imminent mutiny is only forestalled when the Vikings encounter a fantastic vessel moving without oars or sails and – despite valiant resistance – the barbarians are soon all captive beside Aaricia. All, that is, save for Thorgal and future brother-in-law Bjorn Gandalfson who escaped capture by taking to a lifeboat…

At the top of the world, they meet strange tribes-folk perfectly adapted to arctic life. Thorgal continues hunting his bride-to-be, meeting and defeating her abductor, uncovering an incredible secret citadel and hearing an incredible story about his long-occluded origins before he can bring his beloved back home to her people…

Although lacking the wit and raw humour of later tales these works-in-progress are fierce, inventive and phenomenally gripping: cunningly crafted, astonishingly addictive formative episodes gradually building towards a fully-realised universe of wonder and imagination whilst offering insight into the character of a true, if exceedingly unwilling, hero.

Thorgal is every action fan’s ideal dream of unending adventure. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?

The Europe Comics volume is a digital-only edition from the pan-continental collective imprint which collaborates to bring fresh and classic material to English speaking fans. Many of their selections are picked up by established print publishers like Top Shelf or Cinebook. In fact, this volume joined to Cinebook’s stable of titles at the end of 2018, under special enumeration as Thorgal volume 00: The Betrayed Sorceress. Although currently out of physical print it too is available digitally, so if you’re already a fan you can still add the book to your collection. The past awaits you, only a few keystrokes away…
© Editions du Lombard (Dargaud-Lombard s.a.) 1980 Rozinski & Van Hamme. English translation © 2018 Cinebook Ltd.

Today in 1924 Golden Age artist/inker John Belfi (Justice Society of America, Sky Wolf, The Heap, Straight Arrow, Strong Bow, The Saint, Tarzan, Flash Gordon) was born, followed by Filipino illustrator Eufronio ReyesE. R.Cruz (The Shadow, Moon Knight, Sherlock Holmes, Eerie, G.I. Combat) in 1934. In 1941 Grzegorz Rosinski arrived, joined by writer Reed Waller (Omaha the Cat Dancer) in 1949, and colourist Dave Stewart (Hellboy, Daytripper, Shaolin Cowboy, The Goon, DC: The New Frontier, Star Wars, The Umbrella Academy) in 1972.

Today in 1991 the last episode of the fourth Batman newspaper strip was published.