Batman Beyond!


By Hilary J. Bader, Rich Burchett, Joe Staton, Terry Beatty & various (DC comics)
ISBN: 978-1-56389-604-0 (TPB)

The Batman Animated TV series masterminded by Eric Radomski, Bruce Timm, Paul Dini and others in the 1990s revolutionised The Dark Knight and led – with a tie-in monthly printed series – to some of the absolute best comic book tales in his 85-year publishing history. With the hero’s small screen credentials firmly re-established, follow-up series began (and are still coming), eventually feeding back into the overarching multiversal DCU continuity.

Following those award-winning animated sagas, in 1999 came a new incarnation set one generation into the future, following Bruce Wayne in the twilight of his life reluctantly mentoring a new teen hero picking up his eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awestruck kids worldwide it was Batman Beyond!

Again the show was augmented by a cool kids’ comic book. This inexplicably out-of-print collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to a reader’s enjoyment, passing familiarity with the TV episodes will enhance the overall experience. All stories were written by Hilary J. Bader and we open with a 2-part adaptation of the pilot, illustrated by Rick Burchett & Terry Beatty.

‘Not On My Watch!’ serves up glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slowed him down to the point of compromising his principles and endangering the citizens he’d sworn to protect…

Years later, Gotham City in the mid-21st century (notionally accepted as 2039 AD – 100 years after the Dark Knight’s debut in Detective Comics #27) is a dystopian urban jungle where angry, rebellious schoolkid Terry McGinnis strikes a blow against pernicious pimped-up street punks The Jokerz and is chased out of town all the way to the gates of a ramshackle mansion. Meanwhile, his research scientist dad has discovered a little too much about how the company he works for operates.

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase profits… Outside town, Terry is saved from a potentially fatal Jokerz encounter by a burly old man who then collapses. Helping aged Bruce Wayne inside the mansion, Terry discovers the long neglected Batcave before being chased away by the surly saviour. McGinnis but doesn’t really care… until he gets home to find his father has been murdered…

In a storm of emotion, he returns to Wayne Manor as concluding chapter ‘I Am Batman’ sees McGinnis attempting to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon: a cybernetic Bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided, a new Batman sets to enact justice and exact revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster – dubbed Blight – before Wayne and Terry negotiate a tenuous truce and grudging understanding. For now, Terry will continue to clean up Gotham City as an apprentice- and strictly probationary-hero…

With #3, Bader, Burchett & Beatty began crafting original stories of future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over pencilling with #4 as a schoolboy nerd frees a devil from limbo and old man Wayne introduces the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in spooky shocker ‘Magic Is Everywhere’. That sentiment is repeated and reinforced when a school-trip to a museum unleashes ancient lovers to feed on the students’ life energy in delightfully comical tragedy ‘Mummy, Oh! and Juliet’…

This captivating compendium concludes in another compellingly edgy thriller as Terry stumbles into a return bout with a shapeshifting super-thief in ‘Permanent Inque Stains’, only to find there are worse crimes and far more evil villains haunting his city…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact. Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. They also prove the foundation concepts of Batman can travel far and riff wildly, but always deliver maximum wonderment.
© 1999 DC Comics. All Rights Reserved.

Amazing Spider-Man Epic Collection volumes 9: Spider-Man or Spider-Clone? 1975-1977


By Gerry Conway, Len Wein, Archie Goodwin, Ross Andru, Gil Kane, Sal Buscema, Mike Esposito, Frank Giacoia, Dave Hunt, John Romita & various (MARVEL)
ISBN: 978-1-3029-4874-0 (TPB/Digital edition)

Amazing Spider-Man was a comic book that matured with – or perhaps just slightly ahead of – its fan-base. This epic compendium of chronological webspinning wonderment sees the World’s Most Misunderstood Hero facing even greater and evermore complex challenges as he slowly recovers from the trauma of losing his true love and greatest enemy in the same horrific debacle. Here you will see all that slow recovery comes unstuck.

Once co-creator Stan Lee replaced himself with young Gerry Conway, the scripts acquired a far more contemporary tone (but feeling quite outdated from here in the 21st century): purportedly more in tune with the times whilst the emphatic use of soap opera subplots kept older readers glued to the series even when bombastic battle sequences didn’t. Moreover, as a sign of those times, a hint of cynical surrealism also began creeping in…

For newcomers – or those just visiting thanks to Spider-Man movies: super smart-yet-ultra-alienated orphan Peter Parker was bitten by a radioactive spider during a school outing. Discovering strange superhuman abilities which he augmented with his own natural chemistry, physics and engineering genius, the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money. Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally vainglorious one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known. He discovered to his horror it was the self-same felon he had neglected to stop. His irresponsibility resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others. Since that night, the wallcrawler tirelessly battled miscreants, monsters and madmen with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them.

The high school nerd grew up and went to college. Because of his guilt-fuelled double-life he struggles there too but found abiding love with cop’s daughter Gwen Stacy… until she was murdered by the Green Goblin. Now Parker must pick up the pieces of his life…

This compelling compilation reprints Amazing Spider-Man #143-164 and Annual #10: collectively covering cover-dates April 1975 to January 1977, and confirming an era of astounding introspective drama and captivating creativity wedded to growing science fictional thinking. Stan Lee’s hand-picked successor Gerry Conway moved on after reaching a creative plateau, giving way to fresh authorial guide Len Wein.  Thematically, tales moved away from sordid street crime as outlandish villains and monsters took centre stage, but the most sensational advance was an insidious scheme which would reshape the nature of the web-spinner’s adventures to this day.

For all that, the wallcrawler was still indisputably mainstream comics’ voice of youth, defining being a teen for young readers of the 1970s, tackling incredible hardships, fantastic foes and the most pedestrian and debilitating of frustrations. Now its later and still-grieving Parker is trying to move on as we open with Amazing Spider-Man #143 (by Conway, Ross Andru, Frank Giacoia & Dave Hunt) in ‘…And the Wind Cries: Cyclone!’ Peter is in Paris to deliver a ransom and save kidnapped publisher J. Jonah Jameson but resorts to his arachnid alter ego to deal with a hyper-fast French supervillain. The run-of-the-mill tale’s real kicker comes from an overly-fond farewell expressed by “casual chum” Mary Jane Watson: a kiss that finally shifts traumatised Peter’s thoughts from his recently murdered beloved.

The creative team capitalised on the situation after Spider-Man saves Jonah and clobbers the kidnappers before Pete returns to New York and his usual daily travails as #144 launches a shocking new worry. ‘The Delusion Conspiracy’ (ASM #145) builds the tension and focuses on a baffled girl’s confusion and terror at everyone’s reactions when she comes home and the entire world screams ‘Gwen Stacy is Alive… and, Well…?!’

With Gwen somehow resurrected and Peter on the edge of a mental breakdown, Aunt May is hospitalised just in time for another old foe to strike again in ‘Scorpion… Where is Thy Sting?’, but the real kick in the tale is irrefutable scientific and medical reports proving the increasingly bewildered Miss Stacy is not an impostor but the genuine article…

In Spider-Man #147 Peter finds some answers as further tests prove Gwen is actually a true human clone (remember, this was new, cutting-edge stuff in 1975) but all too soon he’s distracted by another bad-guy with a grudge and hungry to prove ‘The Tarantula is a Very Deadly Beast’ (inked by Mike Esposito & Dave Hunt). It’s all part of a convoluted, utterly byzantine revenge scheme conceived by a malign enemy. When the hero is ambushed by a mesmerised Gwen at the behest of the archfiend, ‘Jackal, Jackal, Who’s Got the Jackal?’ at last discloses shocking truths about one of Peter’s most trusted friends prior to the Delusion Conspiracy explosively concluding in #149’s ‘Even if I Live, I Die!’ (Andru & Esposito art).

Learning he and Gwen had been covertly cloned by their biology teacher Miles Warren, the Amazing Arachnid must defeat his alchemical double in a grim, no-holds-barred identity-duel, with neither sure who’s the real McCoy. The battle eventually results in the copy’s death. Maybe. Perhaps. Probably…

The moment of unshakeable doubt over who actually fell informs anniversary issue Amazing Spider-Man #150, with Archie Goodwin, Gil Kane, Esposito & Giacoia taking the hero down memory lane and up against a brigade of old antagonists to decide whether ‘Spider-Man… or Spider-Clone?’ survived that furious final fight, before debuting regular scripter Len Wein joins Andru & John Romita Sr. to launch a new era of adventure…

After disposing of his duplicate’s corpse in an incineration plant, Spider-Man finds time to let Peter reconnect with his long-neglected friends. However, a jolly party is soon disrupted as blackouts triggered by a super-menace lead the wallcrawler into the sewers for a ‘Skirmish Beneath the Streets!’ It results in his almost drowning and nearly being ‘Shattered by the Shocker!’ (Esposito & Giacoia inks) in a conclusive and decisive return engagement before a moving change-of-pace tale sees a blackmailed former football star giving his all to save a child in ‘The Longest Hundred Yards!’ (Andru & Esposito).

However, it’s left to Spider-Man to make the true computer-crook culprits pay, after which #154 reveals ‘The Sandman Always Strikes Twice!’ (with art by Sal Buscema & Esposito) – albeit with little lasting effect – until devious murder-mystery ‘Whodunnit!’ (Buscema & Esposito) cunningly links three seemingly unconnected cases in a masterful “Big Reveal”…

A long-running romance-thread culminates in the oft-delayed wedding of Pete’s old flame Betty Brant to reporter Ned Leeds, but the nuptials are sadly interrupted by a new costumed crook in ‘On a Clear Day, You Can See… the Mirage!’ (Wein, Andru & Esposito), even as a sinister hobo who was haunting the last few yarns strode fully into the spotlight…

In the past, a protracted struggle for control of New York between Dr Octopus and cyborg gangster Hammerhead escalated into a full-on gang war and small-scale nuclear near-disaster, with Spidey and his aunt caught in the middle. The devilish duel concluded with an atomic explosion and the seeming end of two major antagonists. However, #157 exposed ‘The Ghost Who Haunted Octopus!’ as the long-limbed loon turns again to May Parker for salvation.

With Peter in attendance, the many-handed menace seeks to escape a brutal ghostly stalker tormenting him, but their unified actions actually liberate a pitiless killer from inter-dimensional limbo in ‘Hammerhead is Out!’, leading to a savage three-way showdown with Spidey ‘Arm-in-Arm-in-Arm-in-Arm-in-Arm-in-Arm with Doctor Octopus!’ to save the horrified Widow Parker.

Courtesy of plotter Wein, scripter Bill Mantlo and Kane, Esposito & Giacoia, a new insectoid archfoe debuted in Amazing Spider-Man Annual #10, where ‘Step Into My Parlor…’ depicts obsessed Spider-hater J. Jonah Jameson hiring outcast, exceedingly fringe-science biologist Harlan Stilwell  to create yet another tailor-made nemesis to destroy the webslinger.

Meanwhile, the detested hero is ending a vicious hostage situation manufactured by psychotic Rick Deacon, but when the killer escapes and breaks into a certain lab he’s transformed into a winged wonder hungry for payback on the webspinner in ‘…Said the Spider to the Fly!’

In the monthly mag Wein, Andru & Esposito fired the opening shot of an extended epic as a criminal inventor – and one of the wallcrawler’s oldest enemies – recovers Spidey’s long-ditched, satisfactorily drowned “Spider-Mobile”, tricking it out to hunt down its original owner in #160’s ‘My Killer the Car!’

Having narrowly escaped doom and debacle in equal measure Spidey met a new friend and clashed with an old one, although rising star Frank Castle was reduced to a bit-player in Amazing Spider-Man #161-162 (October & November 1976), as the All-Newly-Reformed X-Men were sales-boosted via a guest-clash in ‘…And the Nightcrawler Came Prowling, Prowling’, wherein the Amazing Arachnid jumps to a completely wrong conclusion after a sniper shoots a reveller at Coney Island. By the time moody mutant Nightcrawler explains himself – in tried-&-true Marvel manner by fighting the webspinner to a standstill – old skull-shirt has turned up to take them both on before mutual foe Jigsaw is exposed as the real assassin in concluding episode ‘Let the Punisher Fit the Crime!’

The mystery villain behind much of Spider-Man’s recent woes is at last exposed in ‘All the Kingpin’s Men!’ as a string of audacious tech-robberies lead the hero to another confrontation with the deadly crime lord. This time, however, the Machiavellian mobster is playing for personal stakes. His son has been on the verge of death for months and his remedy is to electronically transfer the Spider-Man’s life force into the ailing patient. Discarded after the process, Peter Parker’s impending ‘Deadline!’ is extended by old friend Curt Connors until they can explosively set things right…

To Be Continued…

As always the narrative delights are supplemented by added extras which this go-round include contemporary house ads, Romita & Joe Sinnott’s cover/back cover, frontispiece, contents page and double-page cast pin-up from 1975 tabloid edition Marvel Special Edition #1: The Spectacular Spider-Man, and the Andru- & Esposito-rendered entry for The Mighty Marvel Bicentennial Calendar 1976 (June) and Ronn Sutton’s cover for George Olshevsky’s 1982 The Marvel Comics Index: The Amazing Spider-Man and the 1985 Frontispiece by John Allison. Also on view are Andru’s prankish private joke pencils for the big reveal in ASM #144, editorial ‘Of Jackals and Juxtaposition’ from The Spider’s Web column in #153, and original art pages by Punisher design sketch by Romita and original art pages by Kane, Romita Andru & Esposito.

Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
© 2023 MARVEL.

Steed & Mrs Peel: Golden Game


By Grant Morrison, Anne Caulfield, Ian Gibson, Ellie De Ville & various (Boom Studios)
ISBN: 978-1-60886-285-6 (TPB/Digital edition)

The (British) Avengers was an astoundingly stylish, globally adored TV show glamorously blending espionage with arch comedy and deadly danger with technological extrapolation, running from the Swinging Sixties through to the end of the decade. A phenomenal cult hit, it and sequel The New Avengers still summons up pangs of Cool Britannia style, cheeky action-adventure, kinky quirkiness, mad gadgetry, dashing heroics, bizarrely British fetish attire, surreal suspense and the wholly appropriate descriptive phrase “Spy Fi”….

Enormously popular everywhere, the light-hearted show evolved from 1961’s gritty crime drama Police Surgeon into a paragon of witty, thrillingly sophisticated espionage adventure lampoonery with suavely urbane British Agent John Steed and dazzlingly talented amateur sleuth Mrs. Emma Peel battling spies, robots, criminals, secret societies, monsters and even “aliens” with tongues very much in cheeks and always under the strictest determination to remain calm, dashingly composed and exceedingly eccentric…

As played by Patrick Macnee, Steed was a nigh-effete dandy and wry caricature of an English Gentleman-spy, counterbalanced by a succession of prodigiously competent woman as partners and foils. The format was pure gold, with second sidekick Peel (as played by Dame Diana Rigg) becoming the most popular right from her October 1965 debut. Rigg was hired to replace Honor Blackman – landmark character Dr. Cathy Gale – the first full-on, smartly decisive fighting female on British Television.

Blackman left to play the female lead in Bond movie Goldfinger – allowing her replacement to take the TV show to even greater heights of global success – as she became a style icon of the era. Her trademark Op art “Emmapeeler” catsuits and miniskirts (designed by series costumiers John Bates and Alun Hughes) were sold across the country and the world…

Emma Peel’s connection with viewers cemented into communal consciousness and the world’s psyche the feminist archetype of a powerful, clever, competent and always-stylishly-clad woman: largely banishing screaming, eye-candy girly-victims to the dustbin of popular fiction. Rigg left in 1967 – also for an 007 role (Tracy Bond in On Her Majesty’s Secret Service) – and was followed by Linda Thorson as Tara King: another potent woman who carried the series to its demise in 1969. Continued popularity in more than 90 countries led to a revival in the late 1970s as The New Avengers saw posh glamor-puss Purdey (Joanna Lumley) and manly Gambit (Gareth Hunt) as assistants to the apparently ageless, debonair and deadly Steed…

The show remains an enduring cult icon, with all the spin-off that entails. During its run and beyond, The Avengers spawned toys, games, collector models, a pop single and stage show, radio series, audio adventures, posters, books, a modish line of “Avengerswear” fashion apparel for women and all the other myriad merchandising strands that inevitably accompany a media sensation.

The one we care most about is comics and, naturally, the popular British Television program was no stranger there either. Following an introductory strip starring Steed & Dr. Gale in listings magazines Look Westward and The Viewer – plus The Manchester Evening News – (September 1963 to the end of 1964), legendary children’s staple TV Comic launched its own Avengers strip in #720 (October 2nd 1965) with Emma Peel firmly ensconced as co-lead. This series ran until #771 (September 24th 1966) with the dashing duo also appearing in TV Comic Holiday Special, whilst a series of young Emma Peel adventures featured in June & Schoolfriend, before transferring to DC Thomson’s Diana until 1968 whereupon it returned to TV Comic from #877, depicting Steed and Tara King until 1972 and #1077.

In 1966 Mick Anglo Studios produced a one-off, large-sized UK comic book, and two years later America’s Gold Key’s Four-Color series published their own try-out book utilising recycled UK material. It was called John Steed/Emma Peel since some outfit called Marvel had secured an American trademark for comics called “The Avengers”. There were of course wonderful, sturdily steadfast hardback annuals for the British Festive Season trade, starting with 1962’s TV Crimebusters Annual and thereafter pertinent TV Comic Annuals before a run of solo editions graced Christmas stockings from 1967 to 1969: later supplemented by a brace of New Avengers editions for 1977 and 1978.

Between 1990 and 1992 Eclipse Comics/ACME Press produced a trans-Atlantic prestige comic book miniseries. Steed & Mrs. Peel was crafted by Grant Morrison & Ian Gibson with a second exploit scripted by Anne Caulfield, and that entire affair was reprinted in 2012 by media-savvy publishers Boom! Studios as a soft pilot for their own iteration which you’ll find reviewed here.

The original 90s comics tales are whimsically playful and diabolically clever but perhaps require a little backstory. When Emma Peel joined the TV show, she was a new bride, recent widow and old acquaintance of Steed’s. The motivation for bereaved martial artist/genius level chemist Emma Knight’s call to action was that her brand new husband (dashing test pilot Peter Peel) had been lost over the Amazon jungles and his loss impelled her into a life of (secret) service. The amateur adventurer’s second career ended in-world when hubby was found alive and she returned to him and the Amazonian Leopard-People he had discovered, leaving Steed to muddle along with fully trained professional British agent Tara King…

Here that marital reunion informs Morrison (Animal Man, Zenith) & Ian Gibson’s ‘The Golden Game’: a 4-act chapterplay serially comprising ‘Crown & Anchor’, ‘Hare & Hounds’, ‘Fox & Geese’ and concluding instalment ‘Hangman’. It opens six months later with Mrs Peel’s abrupt recall to duty after Miss King goes missing whilst investigating leaks at the Admiralty and suspicious doings at elite games fraternity The Palamedes Club.

When the disappearance is linked to the truly baroque murder of puzzle-obsessed founding member and key military strategist Admiral “Foggy” Fanshawe, Steed’s handler “Mother” insists he investigate but trust no one, which the super-agent imputes to mean no one currently active in the agency…

With willing and able Emma Peel back from South America, he traces a string of excessively imaginative card and boardgame-themed slayings to an old school chum who really can carry a grudge and knows how to implement stolen nuclear launch codes to a wild and weird climax with Peel ultimately saving the day and the world…

Anne Caulfield scripted fantasy-fuelled follow-up ‘Deadly Rainbow’ as Mr and Mrs Peel reunite in the scenic English village of Pringle-on-Sea – where they had their honeymoon – only to find the laws of science and nature being warped by what appear to be the Leopard People Peter had befriended in the Amazon…

With minds clouded, telepathy and prophecy running riot, zombies marching and entire bodies (not just heads) being shrunken amidst scenes of bucolic domesticity, Peter soon goes missing again. When exploitative American resource plunderers who have been deforesting the tribe’s hidden home, it’s not long before Steed comes to Emma’s call…

The breezy satire, edgy social commentary and especially the pure peril-embedded nonsense of the original shows is perfectly captured by much-missed, recently departed pioneering 2000 AD stalwart Ian (Ballad of Halo Jones, Robo-Hunter) Gibson (February 20th 1946 – December 11th 2023) who especially goes to town on the weird events of the second saga and also contributes a variant cover gallery featuring 11 playfully suspenseful images.

Emma Peel may have been a style icon of the sixties, but she was also (and still is) a fierce, potent, overwhelming example and role model for girls. Her cool intellect, varied skills and accomplishments and smooth confidence inspired – as much as action contemporary Modesty Blaise – a host of fictive imitators whilst opening up new vistas and career paths for suppressed millions of prospective and downhearted future underpaid secretaries, nurses, shopgirls and teachers and frustrated wives. Peel’s influence even briefly reshaped the most powerful symbol of female empowerment in the world as her crimebusting detective troubleshooter alternate lifestyle became the model for sales-impoverished Wonder Woman who in the late 1960s ditched powers and costumes for bullets and boutiques…

Thrilling, funny, and eternally fabulous, Emma Peel is a woman to be reckoned with and these are tales you need to read…
© 2012 StudioCanal S.A. All Rights Reserved. The Avengers and Steed & Mrs Peel are trademarks of StudioCanal S.A. All Rights Reserved.

Yoko Tsuno volume 17: The Exiles of Kifa


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-065-4 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astonishing, action-packed, astoundingly accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. The globe-girdling mysteries and space-&-time-spanning epics were devised by multitalented Belgian maestro Roger Leloup who – from 1953 – truly started his own solo career after working as a studio assistant and technical artist on Hergé’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may seem – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures; elevating Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the exploits of Miss Tsuno.

Her first outings (the STILL unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes in a more cartoonish style before authenticism took hold in 1971 and the unflappable troubleshooter met valiant but lesser male comrades Pol Paris and Vic Van Steen and properly hit her stride in premier full-length saga Le trio de l’étrange (beginning in Le Journal de Spirous May 13th edition). From that point Yoko’s cases would include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 30 European albums to date but only 19 translated into English thus far (ironically, none of them digitally).

First serialised in LJdS #2736-2760, Les Exilés de Kifa was crafted in 1990: a tense race against time and hidden agendas far across the universe where our terrestrial trouble-shooters toil beside the disaster-prone lethally pragmatic alien colonists of planet Vinea. Their most trusted ally is Khany: a competent, commanding single mother combing parenting her toddler Poky with saving worlds, leading her people, averting continual cosmic catastrophe and – with Yoko – trying to restore some kind of moral compass to those ancient survivors ruthlessly rebuilding their fallen civilisation and permanently undermining and gaslighting the upstarts who slept out the apocalypse on another planet…

In their initial adventure together, Yoko, Vic and Pol had discovered an enclave of dormant aliens hibernating for eons in the depths of the Earth. After saving the sleepers from robotic/AI subjugation, the humans occasionally helped the refugees (who had fled their planet two million years previously) to rebuild their lost sciences. Ultimately, they accompanied the Vineans when they returned to their own star system and presumed long-dead homeworld. In the years Vineans slept, their primary civilisation collapsed, and the world they have begun to reclaim is much changed, with isolated pockets of the former inhabitants evolved beyond recognition…

They are constantly hostile to their returned descendants. As the re-migrants gradually restore the decadent, much-debased civilisation and culture, the human trio become regular guests and helpers against sabotage and skulduggery…

On a previous visit (The Archangels of Vinea) Yoko had established a unique psychic link with robotic intelligence Queen Hegora: one granting her certain technophilic abilities. On this excursion, the humans – including Tsuno’s adopted daughter Morning Dew (The Dragon of Hong Kong) are exploring another region of the recovering orb: the non-rotating planet’s frozen northern hemisphere where they briefly encounter a derelict space probe before it is (mostly) destroyed under mysterious circumstances…

As Khany investigates a space laser planetary defence station, Yoko receives a vision from Hegora revealing the crashing probe carried a passenger who needs the humans’ help. Guided into high orbit and the upper limits of Khany’s spacecraft, they retrieve a sentient toy robot instants before station commander Balky blasts the probe remnants.

Khany reveals how its kind were constant companions to children until the parents abruptly deemed them too smart and dangerous, subsequently banishing them to distant asteroid Kifa. Needing to know more, Yoko returns to the subsea Archangel City over her human allies’ strident warnings, where the presumed-defunct Queen secretly repairs the adorable toy creature – “Myna” – who reveals Kifa holds many more like her, and has been diverted from its orbit to crash into Vinea. The evil mastermind behind the impending cataclysm is Gobol: the ancient genius who caused so many of primordial Vinea’s woes by granting independence and sentience to robots and computing systems…

As the conference ends, Hegora also gives Yoko her own hyper-advanced deep space ship…

As Myna begs for help, her new friends learn Kifa is Balky’s next target for obliteration and her rapid response sees humans and Vineans blast off for Kifa, with betrayal, incredible scientific secrets, terror, tragedy and malign immortal intelligence Gobol awaiting them…

Once more, however, overwhelming digital malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking, but her ultimate success comes at great cost and cannot be called a triumph…

Rocket-paced, deviously twisted and terrifying plausible, this race against time and battle with bigotry is superbly mesmerising, proving once more how smarts and combat savvy are pointless without compassion. As always, the most potent asset of these edgy outer space dramas is the astonishingly authentic settings, as ever benefitting from Leloup’s diligent research and meticulous attention to detail.

The Exiles of Kifa is a magnificently wide-screen thriller, tense and compelling, and surely appealing to any fan of blockbuster action fantasy or breathtaking derring-do.
Original edition © Dupuis, 1991 by Roger Leloup. All rights reserved. English translation 2022 © Cinebook Ltd.

The Adventures of Red Sonja volume 1


By Roy Thomas, Bruce Jones, Frank Thorne, Dick Giordano, Esteban Maroto, Neal Adams, Ernie Chan & various (Dynamite Entertainment)
ISBN: 978-1-93330-507-3 (TPB/Digital edition)

Once upon a time, busty women expertly wielding swords and kicking butt were rarer than politicians and business leaders who respected personal boundaries. Then – for an inexplicably long time – it seemed no lady’s ensemble was complete without a favourite pig-sticker and accompanying armour accessories. That phenomenon eventually settled into women who fight kitted out and tooled up and those who battled unfeasibly underdressed and usually in gear that looked like it really chafed…

If you’d like more fascinating insights on this state of affairs in entertainment arenas you should also check out Jill Bearup’s Just Stab Me Now and/or her YouTube commentaries and lectures on safely and convincingly fighting with sharp objects, heavy implements and a sanguine attitude…

Meanwhile back in comics, you can probably trace the trend for combative, unsuitably cuirassed or chest plated cuties (just stab ME any time now!) to one breakthrough character. Although Diana Prince/Wonder Woman, Valkyrie, Asgardian goddess Sif and even Modesty Blaise all used bladed weapons on a daily basis, none of them ever racked up the kill quotient you’d expect or believe of women in battle until ‘The Song of Red Sonja’ (Conan the Barbarian #23, February 1973).

Drawn, inked and coloured by Barry Windsor-Smith with Roy Thomas scripting, the fragment of a larger epic introduced a dark-eyed hellion to the world. The tale became one of the most popular and reprinted stories of the decade, winning that year’s Academy of Comic Book Arts Awards in the Best Individual Story (Dramatic) category.

Although based on Robert E. Howard’s Russian war-woman Red Sonya of Rogatine (as seen in the 16th century-set thriller The Shadow of the Vulture, with a smidgen of Dark Agnes de Chastillon thrown into the mix) the comic book Red Sonja is very much Thomas’ brainchild.

In his Introduction here – ‘A Fond Look Back at Big Red’ – he shares many secrets of her convoluted genesis, development and achievements as part of the first (of three) archival collection (available in trade paperback and digital editions) of her Marvel appearances. Originally released at a time when accepted editorial wisdom declared comics starring women didn’t sell, Marvel Feature (volume 2) was launched to capitalise on a groundswell of popular interest stemming from Sonja’s ongoing guest shots in Conan stories. This first compilation collects issues #1-7 (November 1975-November 1976) and opens with a then scarce-seen reprint…

Sonja graduated from cameo queen to her first solo role in a short eponymous tale scripted by Thomas and illustrated by Esteban Maroto, Neal Adams & Ernie Chan, tucked into the premiere issue of monochrome mature-reader magazine Savage Sword of Conan – cover-dated August 1974. Colourised by Jose Villarrubia and edited to remove the racier bits, it filled out the premier general distribution Marvel Feature, and revealed in sumptuous style how the wandering woman mercenary undertook a mission for King Ghannif of Pah-Dishah. That task led to her momentous first meeting with Conan and her successful completion of the mission; which was supposed to pay off with the potentate’s most treasured gift. When that reward turned out to be a position as his next wife, Sonja’s response was swift, sharp and so very memorable…

That captivating catch-up yarn leads here to ‘The Temple of Abomination’ (Thomas & Dick Giordano) as the restless sell-sword stumbles upon a lost church dedicated to debauched antediluvian gods and saves a dying priest of Mitra from further torture at the paws of monstrous beast-men…

MF #2 delivered the last key component of Red Sonja’s ascendancy as Frank Thorne (June 16th 1930-March 7th 2021) signed on as illustrator. One of the most individualistic talents in American comics, he began his career in 1948, drawing romances for Standard Comics with the legendary Alex Toth before graduating to better paid newspaper strips. Thorne illustrated Perry Mason for King Features Syndicate and at Dell/Gold Key drew Flash Gordon, Jungle Jim and The Green Hornet, as well as the first years of seminal sci-fi classic Mighty Samson.

At DC he produced compelling work on Tomahawk and Son of Tomahawk before being hired by Thomas at Marvel to illustrate (belated) breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 and a succession of adult satirical strips like Moonshine McJugs for Playboy and Danger Rangerette for The National Lampoon. He won the National Cartoonists Award for Comic Books, an Inkpot Award, a Playboy Editorial Award and countless international honorariums over his astoundingly long career. Throughout his controversial career, steadfast supportive wife Marilyn worked beside him. Their 69-year marriage ended when they both died on same day – March 7th 2021.

Applying his loose, vigorous style and frenetic design sense to a meticulously plotted script from Bruce Jones, Thorne hit the ground running with ‘Blood of the Hunter’ wherein Sonja tricks formidable rival Rejak the Tracker out of an enigmatic golden key. She has also unsuspectingly unleashed a whirlwind or torment as the hunter remorselessly stalks Sonja, butchering everyone she befriends and driving her to the brink of death before their final confrontation…

Marvel Feature #3 reveals the secret of the key after Sonja takes some very bad advice from an old wise-woman and reawakens a colossal death-engine from an earlier age in ‘Balek Lives!’ before endless meanderings bring her to a village terrorised by a mythological threat. However, when she looks into the ‘Eyes of the Gorgon’ she discovers the most merciless monsters are merely human. That same lesson is repeated when ‘The Bear God Walks’ but – after joining a profitable bounty hunt for a marauding beast – Sonja and her new comrades soon find that fake horrors can inadvertently summon up real ones…

With #6, Thomas returned as scripter and set up a crossover with Conan and then-paramour Bêlit: pirate queen of the Black Coast. Although the concomitant issues of Conan the Barbarian (#66-68) aren’t reproduced here, the story is constructed in such a way that most readers won’t notice anything amiss…

Thus, ‘Beware the Sacred Sons of Set’ sees Sonja – after routing a pack of jackal-headed humanoid assailants – commissioned by Karanthes, High Priest of the Ibis God, to secure a magical page torn from mystic grimoire the Iron-Bound Book of Skelos in demon-haunted Stygia. She’s barely aware of an unending war between ancient deities, or that old colleague and rival Conan of Cimmeria is similarly seeking the arcane artefact…

After clashing repeatedly with her rivals and defeating numerous beasts and terrors, Sonja believes she has gained the upper hand in ‘The Battle of the Barbarians’, but there is more at stake than any doughty warrior can imagine…

To Be Continued…

Augmented by a colour-remastered cover gallery by Gil Kane and Thorne, this is a bold and bombastic furiously fun fiesta for fantasy action fans of all ages, genders or persuasions.

RED SONJA® and related logos, characters, names and distinctive likenesses thereof are trademarks of Red Sonja Corporation unless otherwise noted. All Rights Reserved.

Axa Adult Fantasy Color Album


By Enrique “Enric” Badía Romero & Donne Avenell (Ken Pierce Books/Eclipse Comics)
ISBN: 0-912277-27-0 (TPB)

Born in 1930 Enrique “Enric” Badía Romero’s comics career began in his native Spain fifteen years later when he was apprenticed to popular creator Emilio Freixas. By 1949 – as “Badia” – he was drawing strips for Susy and other publications, and in 1953, launched his own magazine Alex, before going on to found publishers Ruiz Romero where he produced everything from westerns, sports, war stories and trading cards – mostly in conjunction with his brothers Jorge and Jordi. Their most memorable series were Cromos, Hombres de Lucha and Historia de la Guerra.

“Enric” began working for the higher-paying UK market in the 1960s, on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before successfully assuming drawing duties on the high-profile Modesty Blaise adventure-serial in 1970. He left in 1978 when an enticing new prospect appeared whilst he was simultaneously illustrating Modesty and Rahan with André Chéret for Franco-Belgian weekly Pif gadget. Even for the prolific artist something had to give…

Axa ran in The Sun Monday to Saturday from 14th July 1978 to her abrupt cancellation on November 16th 1986 – purportedly a victim of political and editorial intrigue which saw the strip cancelled in the middle of a story. Other than the First American Edition series from strip historian Ken Pierce and this colour collection, there has never been a definitive English language collection. It should be noted also that at the time of this book she was still being published with great success and to popular acclaim.

Back then in Britain it often appeared the only place where truly affirmative female role-models appeared to be taken seriously were cartoon sections, but even there the likes of Modesty Blaise, Danielle, Scarth, Amanda, Wicked Wanda and all the other capable ladies who walked all over the oppressor gender – both humorously and in straight adventure scenarios – lost clothes and shed undies repeatedly, continuously, frivolously and in the manner they always had…

Nobody complained (at least no one important or who was ever taken seriously): it was just tradition and the idiom of the medium… and besides, artists have always liked to draw bare-naked ladies as much as blokes liked to see them. It was even “educational” for the kiddies – who could buy any newspaper in any shop without interference, even if they couldn’t get into cinemas to view Staying Alive, Octopussy or Return of the Jedi without an accompanying adult…

Tough ’n’ sexy take-charge chicks (without clothes) were a comic-strip standard by the time the Star Wars phenomenon rekindled interest in science fiction, and the infallible old standby of scantily-clad, curvy amazons in post-apocalyptic realms never had greater sales-appeal than when The Sun – Britain’s sleaziest yet best-selling tabloid – hired Romero & Donne Avenell to produce a new fantasy feature for their already well-stacked cartoon section.

This beautifully illustrated but oddly out of kilter collection doesn’t bear much similarity in terms of tone or format to the (ostensibly) family-oriented daily strip, and features none of the regular supporting cast like long-suffering lover Matt or robotic companion Mark 10, which leads me to suspect it was created independently for a European market, perhaps as a Sunday page in Romero’s homeland or elsewhere where attitudes and mores were more liberal.

Certainly in the early 1980s Axa appeared in adult bande dessinée icon Charlie Mensuel (which reprinted many classic newspaper strips from around the world) and after that closed in Swedish publication Magnum.

Whatever their origin, the tales collected here are far stronger and more explicitly sexual in nature; occasionally coming close to being macho rape-fantasies, so please be warned as such content, no matter how winningly illustrated, will certainly offend most modern consumers.

The eponymous heroine was raised in a stultifying, antiseptic and emotionless domed city: a bastion of technological advancement in a world destroyed by war, pollution and far worse. Chafing at the constricting life of loveless living dead men, Axa broke out and, ancient sword in hand, chose to roam the shattered Earth searching for something real and true and free…

This slim oversized tome opens with Axa crossing trackless wasteland under a scorching sun until she finds a hidden grotto beneath a ruined building. The coolly sensual hidden pool is a welcome delight but harbours a ghastly monster and mutant voyeur…

Captured by a hideously scarred human degenerate Axa discovers his gentle nature but is soon abducted by his far-less sympathetic brethren who want to use her as a brood mare for their next generation. Ultimately, fate, her newfound friend and that ever-present longsword combine to effect her escape…

Resuming aimless exploration, Axa encounters a coastal village and is almost killed by wild dogs. Desperate flight takes her to a lighthouse on the promontory above the deserted town where ruggedly handsome Juame and his teenaged daughter Maria have been trapped for months. Swiftly, sexual tension between Axa and Jaume culminates in the only way it can as Maria is driven mad by jealousy she can barely comprehend. When a roving band of vicious post-apocalyptic Hell’s Angels hits town hungry for slaughter and kicks, the conflicted teen opens the tower doors for them…

The brutes casually murder her father and are intent on adding her and Axa to their string of human playthings, when a terrific storm hits and Axa breaks loose to become the bloody tool of harsh, uncompromising and final fate…

This incarnation of the warrior wanderer is certainly harder-hitting and more visceral than the British strip version and has little of the feature’s sly, dry humour, but art-lovers cannot fail to be impressed by Romero’s vibrant mixed-media illustration and imaginative, liberating page compositions.

Lush, lavish, luxurious and strictly for adventure-loving adults, Axa is long overdue for a comprehensive ethical overhaul and definitive comics collection. Is there a bold publisher out there looking for the next big thing and prepared to face a barrage of ethical vituperation?
Axa © 1985 Enrique Badia Romero. Previously © 1983, 1984 in Spanish. Express Newspapers, Ltd.

Modesty Blaise: The Green Eyed Monster


By Peter O’Donnell & Enrique “Enric” Badía Romero (Titan Books)
ISBN: 978-1840238662 (Album PB)

Spanish artist Romero was a familiar presence for generations of British comics and newspaper strip readers. He died on February 15th this year with most of his work out of print and nigh forgotten. Here are two reasons why that’s not right and should be rectified as soon as possible.

Infallible super-criminals Modesty Blaise and her lethally charming, compulsively platonic, equally adept partner Willie Garvin gained fearsome reputations whilst heading underworld gang The Network. At the height of their power, they retired young, rich and still healthy. With honour intact and hands relatively clean, they cut themselves off completely from careers where they made all the money they would ever need and far too many enemies: a situation exacerbated by their heartfelt and – for their calling – controversial conviction that killing was only ever to be used as a last resort.

When devious British Spymaster Sir Gerald Tarrant sought them out, they were slowly dying of boredom in England. That wily old bird offered them a chance to get back into harness, have fun and do some good in the world. They jumped at his offer and began cleaning up society’s dregs in their own unique manner. That self-appointed crusade took decades…

From that tenuous beginning the dynamite duo went on to crush the world’s vilest villains and most macabre monsters in a succession of tensely suspenseful, inspirational action thrillers over more than half a century. The inseparable associates debuted in The Evening Standard on 13th May 1963 and, over passing decades, starred in some of the world’s most memorable crime fiction, in approximately three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who previously collaborated on Romeo Brown – another lost strip classic equally as deserving of its own archive albums) crafted a timeless treasure trove of potent pictorial escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enrique “Enric” Badía Romero (and also occasionally John Burns, Neville Colvin & Pat Wright) assumed art duties, taking the partners-in-peril to even greater heights.

The series was syndicated world-wide and Modesty starred in prose novels and short-story collections, several films, a TV pilot, radio play, original American graphic novel from DC, an audio serial on BBC Radio 4 as well as nearly 100 comic adventures. The strip’s conclusion came on 11th April 2001 in The Evening Standard. Many papers around the world immediately began running reprints and further new cases were conceived, but British newspaper readers never saw them. We’re still waiting…

The pair’s astounding exploits comprise a broad blend of hip adventuring, glamorous lifestyle and cool capers: a melange of international espionage, crime and even plausibly intriguing sci fi/supernaturally-tinged horror fare, with ever-unflappable Modesty & Willie canny, deadly, yet all-too-fallibly-human defenders of the helpless and avengers of the wronged…

We have Titan Books to thank for collecting the saga of Britain’s Greatest Action Hero (Women’s Division), although they haven’t done so for a while now…

This volume was the first to feature Romero as sole artistic hand, following the unexpected death of Holdaway partway through ‘The Warlords of Phoenix’. To ease him into the job author O’Donnell was asked to write a lighter tale to follow up the epic. ‘Willie the Djinn’ plays well to the new artist’s strengths, and although there are echoes of a previous O’Donnell &Holdaway Romeo Brown romp, this tale of kidnapped dancing girls, oil sheikhs and military coups is a short, sweet treat, and change of pace to the usual storm of murder, intrigue and revenge.

Those elements return in ‘Green-Eyed Monster’ as the spoiled and obnoxious daughter of a British ambassador is kidnapped by South American rebels. Modesty & Willie must use all their skills to get her out of the terrorists’ clutches, escape deadly jungles and resist the overwhelming temptation to kill her themselves….

‘Death of a Jester’ closes out the volume as our antiheroes stumble across a bizarre murder that leads to another job for British spymaster Sir Gerald Tarrant. A man in Jester’s garb is impaled by a knight’s lance and thrown to lions in a caper revolving around Mediaeval Re-enactments, a band of bored and dangerous British ex-commandos and the impossible theft of the Navy’s latest super torpedo.

The infectious whimsy of the early 1970s was becoming increasingly present but under the strictly controlled conditions of prolific, ingenious O’Donnell and sleek slick Romero, Blaise & Garvin grew in stature and accomplishments to carve out a well-deserved reputation for excellence in these magnificent tales of modern adventure. Certified Gold. So bring them back please…
© 2005 Associated Newspapers/Solo Syndication.

Supergirl: The Silver Age volume 1


By Otto Binder, Al Plastino, Jerry Seigel, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-7292-0 (TPB/Digital edition)

Superhero comics seldom do sweet or charming anymore. Narrative focus nowadays concentrates on turmoil, angst and spectacle and – although there’s nothing intrinsically wrong with that – sometimes the palate just craves a different flavour.

Such was not always the case as this superb compendium of the early career of Superman’s cousin Kara Zor-El of Argo City – gathering material from Action Comics #252-284 and spanning May 1959-January 1962 – joyously proves. Also included to kick off proceedings is the delightful DC House Ad advertising the imminent arrival of a new “Girl of Steel”. Sadly missing, however, is the try-out story ‘The Three Magic Wishes’ – written by Otto Binder and illustrated by Dick Sprang & Stan Kaye from Superman #123, August 1958 – which told how a mystic totem briefly conjured up a young girl with super powers as one of three wishes made by Jimmy Olsen. Such was the reaction to the plucky distaff hero that within a year a new version was introduced to the Superman Family…

Here, then, the drama commences with ‘The Supergirl from Krypton!’, the third story from Action Comics #252 introducing Superman’s cousin Kara, who had been born on a city-sized fragment of Krypton, which was somehow hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the giant world’s debris, and Kara’s dying parents, having observed Earth through their scanners and scopes, sent their daughter to safety as they perished.

Crashing on Earth, she is met by Superman who creates the cover-identity of Linda Lee whilst hiding her in an orphanage in small town Midvale allowing her to learn about her new world and powers in secrecy and safety. This groundbreaking tale was also written by Binder and drawn by the hugely talented Al Plastino.

Once the formula was established Supergirl became a regular feature in Action Comics (starting with #253), a residency that lasted until 1969 when she graduated to the lead spot in Adventure Comics. In ‘The Secret of the Super-Orphan!’, at her new orphanage home she makes the acquaintance of fellow orphan Dick Wilson (eventually Malverne) who would become her personal gadfly (much as the early Lois Lane was to Superman), a recurring romantic entanglement who suspects she has a secret. As a young girl in far less egalitarian times, romance featured heavily in our neophyte star’s thoughts and she frequently met other potential boyfriends: including alien heroes and even a Merboy from Atlantis.

Many early tales involved keeping her presence concealed, even whilst performing super-feats. Jim Mooney became regular artist as Binder remained chief scripter for the early run. In Action #254’s ‘Supergirl’s Foster-Parents!’ sees an unscrupulous couple of con-artists easily foiled, after which Linda meets a mystery DC hero when ‘Supergirl Visits the 21st Century!’ in #255. Her secret is nearly exposed in ‘The Great Supergirl Mirage!’ before she grants ‘The Three Magic Wishes!’ to despondent youngsters and teaches a mean bully a much-needed lesson.

The Man of Steel often came off rather poorly when dealing with women in those far less enlightened days, always under the guise of “teaching a much-needed lesson” or “testing” someone. When she ignores his secrecy decree by playing with super dog Krypto, cousin Kal-El banishes the lonely young heroine to an asteroid in ‘Supergirl’s Farewell to Earth!’ but of course there’s paternalistic method in the madness…

‘The Cave-Girl of Steel!’ sees her voyage to Earth’s ancient past and become a legend of the Stone Age before AC #260 finds her transformed by the mystical Fountain of Youth into ‘The Girl Superbaby!’ The next tale introduced feline fan-favourite Streaky the Super-Cat in ‘Supergirl’s Super Pet!’ after which ‘Supergirl’s Greatest Victory!’ supplies a salutary lesson in humility to the Girl of Steel. Binder moved on after scripting ‘Supergirl’s Darkest Day!’ in which the Maid of Might rescues an alien prince before incoming Jerry Siegel began his own tenure by scripting ‘Supergirl Gets Adopted!’: a traumatic yet sentimental tale which ends with the lonely lass back at Midvale orphanage.

I’ve restrained myself so please do likewise when I say the next adventure isn’t what you think. ‘When Supergirl Revealed Herself!’ (Siegel & Mooney, Action #265) is another story about nearly finding a family, after which Streaky returns in ‘The World’s Mightiest Cat!’ as prelude to Supergirl finding fantastic fellow super-kids in Action #267’s ‘The Three Super-Heroes!’ She narrowly fails to qualify for the Legion of Super Heroes through the cruellest quirk of fortune, but – after picking herself up – exposes ‘The Mystery Supergirl!’ prior to Siegel & Mooney introducing fish-tailed Mer-boy Jerro as ‘Supergirl’s First Romance!’

Packed with cameos like Batman & Robin, Krypto and Atlantean Lori Lemaris, ‘Supergirl’s Busiest Day!’ sees her celebrating a very special occasion, after which Streaky enjoys another bombastic appearance as the wonder child builds ‘Supergirl’s Fortress of Solitude!’ before Binder wrote ‘The Second Supergirl!’ – an alternate world tale too big for one issue. Sequel ‘The Supergirl of Two Worlds!’ appeared in Action #273 – as did a novel piece of market research. ‘Pick a New Hairstyle for Linda (Supergirl) Lee!’ involved eager readers in the actual physical appearance of their heroine and provided editors valuable input into who was actually reading the series…

Siegel & Mooney soundly demonstrated DC dictum that “history cannot be changed” in ‘Supergirl’s Three Time Trips!’ before ‘Ma and Pa Kent Adopt Supergirl!’ offered a truly nightmarish scenario: rapidly followed by a return visit to the Legion of Super Heroes in ‘Supergirl’s Three Super Girl-Friends!’, whilst Action #277 featured an amazing animal epic in ‘The Battle of the Super-Pets!’

The next five tales form an extended saga, taking the Girl of Steel in totally new directions. On the eve of Superman announcing her existence to the world, Supergirl loses her powers and – resigned to a normal life – is adopted by the childless Fred and Edna Danvers. Sadly, it’s all a cruel and deadly plot by wicked Lesla-Lar, Kara’s identical double from the Bottle City of Kandor. This evil genius wants to replace Supergirl and conquer Earth…

This mini-epic – ‘The Unknown Supergirl!’, ‘Supergirl’s Secret Enemy!’, ‘Trapped in Kandor!’, ‘The Secret of the Time-Barrier!’ and (following the results of the Hair Style competition) ‘The Supergirl of Tomorrow!’ ran in Action #278-282: solidly repositioning the character for a more positive, effective and fully public role in the DC universe. The saga also hinted of a more dramatic, less paternalistic, parochial and even reduced-sexist future for the most powerful girl in the world, over the months to come; although the young hero is still very much a student-in-training, her existence still kept from the general public as she lives with adoptive parents who are completely unaware the orphan they have adopted is a Kryptonian super-being.

The accent on these stories generally revolves around problem-solving, identity-saving and loneliness, with both good taste and the Comics Code ensuring readers weren’t traumatised by unsavoury or excessively violent tales. Plots akin to situation comedies often pertained, as in ‘The Six Red “K” Perils of Supergirl!’ Peculiar transformations were a mainstay of Silver Age comics, and although a post-modern interpretation might discern some metaphor for puberty or girls “becoming” women, I rather suspect the true answer can be found in author Seigel’s love of comedy and an editorial belief that fighting was simply unladylike…

Red Kryptonite, a cosmically-altered isotope of the radioactive element left when Krypton exploded, caused temporary physical and sometimes mental mutations in the survivors of that doomed world. It was a godsend to writers in need of a challenging visual element when writing characters with the power to drop-kick planets. Here the wonder-stuff generates a circus of horrors, transforming Supergirl into a werewolf, shrinking her to microscopic size and making her fat. I’m not going to say a single bloody word…

The drama continues and concludes – like this initial Silver Age compilation – with ‘The Strange Bodies of Supergirl!’ wherein Linda Lee Danvers’ travails escalate after she grows a second head, gains death-ray vision (ostensibly!) and morphs into a mermaid. This daffy holdover to simpler times presaged a major change in the Girl of Steel’s status… but that’s a volume for another day.

Throughout her formative years Kara of Krypton underwent more changes than most of her confreres did in 20 years, as editors struggled to find a niche the buying public would appreciate, but for all that, these yarns remain exciting, ingenious and utterly bemusing.

Possibly the very last time a female super-character’s sexual allure wasn’t equated to sales potential and freely and gratuitously exploited, these tales are a link and window to a far less crass time, displaying one of the few truly strong and resilient female characters parents can still happily share with even their youngest children.
© 1959, 1960, 1961, 1962, 2017 DC Comics. All Rights Reserved.

Trish Trash Rollergirl of Mars – The Collected Edition


By Jessica Abel, with Lydia Roberts & Walter various (Super Genius/Papercutz)
ISBN: 978-1-5458-0167-3 (TPB/Digital edition) 978-1-5458-0166-6 (HB)

Our fascination with Mars has never faltered and now that we’re almost within touching distance, the Red Planet’s allure and presence in our fiction has never been more broad-based and healthily imaginative. Amidst all the recent TV, movie and literary product, one of the most engaging treatments was an enthralling comics serial detailing the life of an extraordinary young woman in exceedingly trying times.

After Earth collapses in an ecological and economic meltdown, recently arrived first settlers on Mars were trapped under an increasingly burdensome fixed economic structure and oppressive corporate plutocracy. Two centuries later, an entire class of indentured servants eke out a fraught existence, harvesting water and food with machines rented from Arex (“we’re the air that you breathe”). The air they don’t breathe is meagre, toxic, dust-filled and a bit radioactive…

On Mars, everything belongs to The Company, and people usually live from cradle to grave in crippling debt. There is, ostensibly, a chance to escape: mandatory offworld mining missions to the asteroid belt. These Temporary Labor Assignments, however, are regarded as a quick ticket to certain death.

All tyrannies need bread and circuses though. On Mars that’s Hoverderby…

Based on an ancient Earth entertainment, teams of women race around a hover track in flying boots, scoring points by beating each other up. It’s the planet’s most popular spectator sport and Arex own that too…

Trish Nupindu is seven-and-a-half (on Mars. In Earth terms she’s 15): a smart, recently-orphaned kid who’s really good with engines and most mechanical systems. Stuck on her aunt’s water farm, Trish dreams of becoming a Hoverderby star and is utterly discontented with the state of her existence. All “Marty” reel from the force of crushing, inescapable poverty and Trish totally believes her only chance of getting out from under a system stacked from the get-go against ordinary people is to become a media star of the great game.

Bold and impatient, one day she sneaks off to join the local team and is suckered into a binding intern’s contract, even though she’s under-age…

Trish doesn’t even get to play: the team manager wants her because she’s good at fixing the hoverboots continually malfunctioning due to the all-pervasive dust. Her world turns upside down after she and avowed-revolutionary/pal Marq discover a native Martian. Recalled from near-death, the mythical creature opens their eyes to a whole new world, and “her” secrets will change forever not just the way Hoverderby is played but also the very economic balance of power on the Red Planet – if the ruthless upper echelons of Arex don’t stop them first…

The inspirational drama is backed up by extensive supplemental features such as the rules of Hoverderby; Derby Gear: Then and Now; illustrated specifications for Radsuits; fact-features on The Homestead Debate, Native Martians, Ares Collective Statement of Debt (ACSOD), TLAs and Asteroid Mining all delivered in the manner of wiki pages. Also on show are data bursts on legendary water miner Ismail Khan, faux kids’ comics “True Tales of the Early Colonists” and a complete Timeline of Mars Colonization.

Jessica Abel has been wowing readers and winning prizes since 1997 when she took both the Harvey and Lulu awards for Best New Talent. Previous graphic delights include the fabulous Artbabe, Growing Gills, Life Sucks, Drawing Words & Writing Pictures, collections Soundtrack and Mirror, Window plus the Harvey-winning La Perdida.

Trish Trash began gradually unfolding in 2016: a sublime blend of subversive human drama and hard science fiction thriller with a supremely human and believable lead taking charge and changing the world. After three album releases, the entire saga was made available in this oversized (218 x 284 mm) hardback, plus paperback and eBook editions, at least one of which you really must see ASAP.
© Jessica Abel and Dargaud. All rights reserved. All other editorial material © 2018 by Super Genius.

Deathlok: The Living Nightmare of Michael Collins


By Dwayne McDuffie, Gregory Wright, Jackson Guice, Denys Cowan, Scott Williams, Rick Magyar, Kyle Baker, Mike DeCarlo & Friends, Paul Mounts, Brad Vancata, Richard Starkings, Joe Rosen & various (MARVEL)
ISBN: 978-0-7851-5988-9 (HB/Digital edition)

As created by Rich Buckler and originally scripted by Doug Moench in 1974, Deathlok the Demolisher was an honourable soldier condemned to an horrific fate in a dystopian alternate future. It’s his 50th anniversary this year and we’ll get around to the time-tossed travails of Manning another day. This book is not about him.

As you’d expect of a character who was designed as a bio-mechanised weapon, Deathlok is a complex concept with a lot of backstory and many later models. Most of that and those also belong in different reviews. Here we’re concentrating on the most successful iteration of the cyborg: a black man enduring living hell, subjugation and slavery to merciless masters who fights for his dignity and liberty with everything he has left to him…

Bookshelf format limited series Deathlok #1-4 was first released July through October 1990, and its success prompted a cheaper newsprint reprint run – as Deathlok Special #1-4 – less than a year later. Tragic champion Michael Collins sprang from this epic tale of deception and malfeasance into his own monthly series: 34 issues and 2 Annuals spanning July 1991 to April 1994, plus guest shots (across Marvel’s US and UK branches) in the nineties.

It begins in an 8-page prequel story from Marvel Comics Presents #62 (cover dated November 1990 but on sale in late summer) wherein Dwayne McDuffie, Gregory Wright & Jackson “Butch” Guice took Deathlok on a ‘Test Run’. The vignette saw soldier Colonel John Kelly – or at least his brain and assorted organic leftovers attached to a biomechanical body of intriguingly unknown origins – ruthlessly despatch a dozen mercenaries who had no idea what they were really facing; until a computer glitch ends the exercise and almost project leader Harlan Ryker.

Kelly would later be eventually resurrected as cyborg antihero Siege but the failed test left the Cybertek Systems Inc. team (cybernetics division of Marvel’s corporate villain organization Roxxon) in need of a new brain donor…

The story of this Deathlok really begins with the first solo issue as Dwayne McDuffie, (co-writer and colourist) Gregory Wright, Jackson Guice, Scott Williams & hard-pressed, overworked letterer Richard Starkings introduce readers to ‘The Brains of the Outfit’. Cybertek is dirty. It uses subterfuge to achieve its ends. When programmer, engineer, pacifist and devoted family man Michael Collins discovers his innovations are going into advanced weapons systems and not medical equipment he rebels and quits, inadvertently making himself the next candidate for the organic wetware of Deathlok. The enigmatic war frame requires a human brain to operate, but it doesn’t have to be alive…

Mere days after a tragic “accident”, good friend Harlan Ryker tries to comfort widow Tracy Collins and Michael’s son Nick, even as a new Deathlok is unleashed in Amazon rainforest republic Estrella. Here, future Roxxon profits require a change of environment, a new dam and an end to eco-guerilla resistance. However, once again the onboard systems malfunction mid fire-fight and the presumed expired personality of Michael Collins takes control of the body whilst striking a détente with the murderously efficient semi-sentient programmed systems.

In charge and very angry, Collins wants Ryker, Cybertek and Roxxon to pay, but cannot abandoned his principles. His first action is to institute a “no-kill” command in the super-soldier body he shares with a computer he must negotiate every action with. This does not hamper his combat efficiency in the slightest…

It proves a perfectly workable arrangement as Deathlok when he returns to the New Jersey Cybertek facility and violently confronts the “friends” who betrayed him. Ryker and his team desperately launch their other project – a cybernetically-controlled all-terrain super-tank piloted by ruthless paraplegic co-worker and barely suppressed psychopath Ben Jacobs. After wrecking the project, Deathlok flees but finds no solace. Now the embodiment of everything he loathes, he doesn’t even know if he’s truly still alive.

An attempt to reach out to Tracy and Nick results in disaster and only anonymous contact with his boy via a computer game stays him from self-termination. Lost and alone, he decides to use his situation to help others…

Second issue ‘Jesus Saves’ sees Deathlok operating as vigilante in New York’s Coney Island, defending the dregs of society – generally from themselves. After stopping a mugging he is befriended by the elderly victim Jesus who offers “Mike” shelter. Elsewhere, the event at Cybertek has reached the attention of S.H.I.E.L.D. director Nick Fury (the white one), but Ryker is more concerned by pressure his Roxxon superiors are exerting on him. In response to a deadly deadline, he commissions a mercenary “fixer” called Wajler – AKA Mainframe – to eradicate Deathlok whilst Ryker unctuously probes Tracy and Nick for possible intel and warns them that a rogue robot might be stalking them. Nick is not fooled…

Wracked by human memories and doubts, Deathlok uses the ability to access computer files and enter a communal cyber-scape to look for ways to stop Ryker, but his reaching out endangers his few remaining friends. It also makes him a target and Mainframe’s mech-enhanced team zero in on Coney Island and explosively attack, uncaring of the innocent crowds enjoying themselves there. The resultant chaos makes headlines everywhere and as S.H.I.E.L.D. steps in Deathlok decides it’s time to go back to Estrella and fix what he inadvertently started as a slave of Cybertek…

Artists Denys Cowan & Rick Magyar joined McDuffie & Wright, in #3 as ‘Dam if He Don’t’ sees the cyborg hero subject to intense S.H.I.E.L.D. scrutiny even as Collins joins the remaining eco-guerillas in wrecking Roxxon’s scheme to build a super dam and make the entire region easier to mine. Even after convincing the resistors he’s on their side – this time – there’s still an army of soldiers and regiment of giant robot ants controlled by revenge hungry Ben Jacobs to deal with.

The unstoppable Deathlok’s crusade is greatly assisted by a late-in-the-day alliance with Nick Fury, setting up a final face-off with Ryker, but the malign master manipulator has one last card to play and offers to reinsert Collins’ brain in the body he removed it from and has been judiciously keeping alive “just in case”…

The clash of wills and Collins brief ethical “wobble” culminates in catastrophic combat that draws in naive Japanese ultra-nationalist/part-time X-Man Sunfire, his cunningly controlling sensei Yoritomo and a secret army of ninjas on ‘Ryker’s Island’ (McDuffie & Wright, Cowan, Kyle Baker, Mike DeCarlo & Friends). Despite at first being pacified by Harlan’s promises of restoring him alive to his family, Deathlok recovers his moral compass in time for S.H.I.E.L.D. to assist him in averting a nuclear armageddon Ryker thought he could profit from, but in the confusion everyone loses sight of Michal Collins’ bottled body…

The least Fury can do is lie to Tracy and Nick for him: telling them the pacifist is on a secret mission for S.H.I.E.L.D. as Deathlok hides, facing an uncertain future as a hero in waiting…

With covers by Joe Jusko, Bill Sienkiewicz, Kent Williams, Cowan & Tom Smith, plus frontispiece/inside cover art by Guice, an historical essay on ‘Deathlok’ by Peter Sanderson and covers for reprint series Deathlok Special #1-4 (Guice & Cowan), the origin of Marvel’s most conflicted champion is a challenging but rewarding romp for older readers.
© 2016 Marvel Characters, Inc. All rights reserved.