Conan the Barbarian Epic Collection volume 4: Queen of the Black Coast (1974-1976)


By Roy Thomas, Fred Blosser, John Buscema, Mike Ploog, Tim Conrad & various (MARVEL)
ISBN: 1-84576-137-5 (TPB/Digital edition)

In the 1970’s, America’s comic book industry opened up after more than 15 years of calcified publishing practises promulgated by the censorious, self-inflicted Comics Code Authority: a self-imposed oversight organisation created to police product after the industry suffered its very own McCarthy-style 1950s Witch-hunt. The first genre revisited during the literary liberation was Horror/Mystery, and from those changes sprang migrated pulp star Conan.

Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of softcover editions of Lord of the Rings in 1954 and, in the 1960s, revivals of the fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were making huge inroads into buying patterns across the world. The old masters had also been augmented by many modern writers. Michael Moorcock, Lin Carter and others kick-started their prose careers with contemporary versions of man against mage against monsters. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had notionally opened the field in 1964 with cult hit Mighty Samson, followed by Clawfang the Barbarian’ in Thrill-O-Rama #2 in 1966. Both steely warriors dwelt in post-apocalyptic techno-wildernesses, but in 1969 DC dabbled with previously code-proscribed mysticism as Nightmaster in Showcase #82 -84, following the example of CCA-exempt Warren anthologies Creepy, Eerie and Vampirella. Marvel tested the waters with barbarian villain/Conan prototype Arkon the Magnificent in Avengers #76 (April 1970) and the same month went all-out with short supernatural thriller ‘The Sword and the Sorcerers’ in their own watered-down horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Barry Smith (a recent Marvel find who was just breaking out of the company’s still-prevalent Kirby house-style) the tale introduced Starr the Slayer who also bore no small resemblance to the Barbarian-in-waiting…

Conan the Barbarian debuted with an October 1970 cover-date and – despite early teething problems, including being cancelled and reinstated in the same month – these strip adventures of Howard’s primal hero were as big a success as the prose yarns they adapted. Conan became a huge hit: a blockbuster brand that prompted new prose tales, movies, TV series, cartoon shows, a newspaper strip and all the other paraphernalia of global superstardom.

However, times changed, sales declined and in 2003 the property found a different comics publisher, before – after decades away – in 2019 the brawny brute returned to the aegis of Marvel.

Their first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with Dark Horse Comics and other intellectual rights holders with this fourth compendium – spanning cover-dates August 1974 to February 1976 – reprinting Conan the Barbarian #43-59 plus a tale from Savage Sword of Conan #1. It highlights a period when the burly brute was very much the darling of the Comics universe and when artist John Buscema made the hero his very own.

Adaptor Thomas had resolved to follow the character’s narrative timeline as laid out by Howard and successors such as L. Sprague de Camp and Lin Carter, expanded and padded out with other adaptions of REH and his contemporaries and – almost as a last resort – all-new adventures. Thus, content was evermore redolent of pulp-oriented episodic action rather than traditional fantasy fiction.

As we hurtle back in time approximately 12,000 years to a forgotten age of wonders, and – following the now traditional map of ‘The Hyborean Age of Conan’ plus accompanying mandatory establishing quote, the saga resumes with a riotous romp from Savage Sword of Conan #1 (August 1974).

The series had broken many moulds, including being able to sustain not just a general audience but also appropriate for Marvel’s monochrome magazine division, offering more explicitly violent and risqué fare for supposedly more mature readers. For this market he debuted in Savage Tales #1 (1971) before winning his own magazine residency. Savage Sword of Conan launched in August 1974, running 235 issues until its cancellation in July 1995. Throughout its life SSoC offered powerful stories, features on all things RE Howard and some of the most incredible artwork ever to grace comics pages. The antediluvian experience opens with #1’s lead yarn. Thomas, John Buscema & Pablo Marcos’ ‘Curse of the Undead-Man’ was adapted from Howard’s short story Mistress of Death with Conan meeting old comrade Red Sonja amongst the fleshpots of “The Maul” in Zamora’s City of Thieves before falling foul of sorcerer Costranno: a mage for whom being chopped to mincemeat is only a minor inconvenience but who still strenuously objected to being robbed and murdered…

A sequence of self-contained tales resumes in the colour newsstand Conan the Barbarian #43 (October 1974) as Thomas continues to follow Howard and de Camp’s roadmap. The saga begins with the warriors’ rapid escape from Zamora, relentlessly pursued by bounty hunters. Trouble finds them when they are taken by bat-monsters to a ‘Tower of Blood’ (inked by Erni Chan nee Chua) where the husky lout is forcibly “admired” by ancient queen-with-a-secret Uathacht and threatened by her sorcerer brother Morophla. The mage has been hiding from Conan’s sworn foe Thoth Amon for simply ages and has revolting plans for both warriors which go appallingly awry in #44’s ‘Of Flame and the Fiend!’ (collaboratively inked by “The Crusty Bunkers”). Exposed as less than human the siblings inflict a ghastly burden on Conan but aren’t sage enough to escape his and Sonja’s inevitable vengeance…

An eerily memorable change-of-pace tragedy sees the shaken and morbidly morose barbarian befriend a foredoomed bard in ‘The Last Ballad of Laza-Lanti’: agreeing to take the troubled troubadour to his place of origin and encountering yet again the horrors that lurk in the Hyborian age…

The next half year comprises a protracted and loving adaptation of prose pulp yarn Kothar and the Conjurer’s Curse, originally penned by the prolific and justifiably legendary Gardner F. Fox (if anybody deserves the title of Elder God of comic books it must be He!). Here our cantankerous Cimmerian is once again embroiled in war between wizards and wades through imperilled maidens and gore galore in equal amounts, beginning with ‘The Curse of the Conjurer!’ as inked by Joe Sinnott. When the wanderer is coerced by magician Merdoramon into delivering a protective amulet to embattled Regent Themas Herklar of Phalkar, the simple mission to safeguard the ruler from his own treacherous court wizards soon proves riddled with undisclosed peril and duplicity.

En route he saves supposed witch Stefanya from burning at the stake and is diverted by her need to have him rescue her master Zoqquanor. Although a “good wizard”, the mage had linked her life force to his own and she needs to ensure his future safety. That proves tricky when they pull the comatose conjuror from his shattered castle and awaken crystal homunculus Shokkoth, and gets even harder in the Dan Adkins inked ‘Goblins in the Moonlight!’ (#47) as a R&R stopover in seemingly sedate ruins sparks an attack by more supernatural horrors…

The issue also provided a text feature on ‘Conan’s Parents’ illustrated by Tim Conrad, before the quest resumes in #48 where ‘The Rats Dance at Ravengard!’ Dick Giordano & Adkins inks) as a formative episode from Conan’s youth – with Priestess of the Wild Ursla – leads to a close shave with local warlord Torkal Moh, near death-by-rats and answers to many of the obscure machinations in play, thanks to Ursla’s latterday kinswoman Lupalina the Wolf Mistress

With the aid of the ‘Wolf-Woman!’ Conan rescues Stefanya – revealed as a crucial pawn in the region’s politics – and topples Torkal Moh, but retrieving the Amulet in #50 unleashes ‘The Dweller in the Pool!’ whose subsequent dispatch by the Cimmerian triggers civil war, the downfall of the Phalkar’s resident magicians and the horror they served and the restoration of a long lost princess in concluding chapter ‘Man Born of Demon!’

Cover-dated July 1975 and stunningly crafted by Thomas, Buscema and Tom Palmer, Conan The Barbarian #52 signalled a turning point in the Cimmerian’s life as he signs on to fight a war with old Corinthian associate Murilo (from Conan #11): now leading a mercenary army of Condottieri dubbed the Crimson Company. He can always use a proven warrior, and also takes under his wing a street urchin/acrobat called Tara of Hanumar whom Conan had saved from an unfair fight…

Re-outfitting the almost-naked wanderer in arms and armour (and clothes!), Murilo’s band are headed to Ronnoco in anticipation of a war between states but the march almost ends in disaster when the mercenaries accidentally awaken an interred horror from antiquity in ‘The Altar and the Scorpion!’ Thanks to Conan the horror from the age of King Kull is defeated, but as the survivors depart they are unaware that a second terror was aroused… and now follows…

Frank Spinger embellished #53 as the Crimson Company reach their client city but are attacked by those inside. When the costly misunderstanding is rectified, Conan has made another enemy after displaying his feelings to arrogant autocrat Prince Vanni who ordered the assault on his comrades and refuses to allow any mercenaries inside walled city of Ronnoco.

King Belzamo is at least more diplomatic as he outlines the causes of the war with rival city-states Carnolla and Pergona and demands his hirelings’ first action: kidnapping the princess Yvonna of Pergona so she can be made to wed Vanni. However, defeating her terrifying bodyguards the ‘Brothers of the Blade!’ proves harder than anticipated and unknown to all, a dark hungry shadow is slowly consuming everything it its path…

Palmer returns in #54 as teen sole survivor Yusef brings a warning of the hungry shadow leading to Conan, Tara and Yusef ordered away to consult ‘The Oracle of Ophir!’ Their reconnaissance and information gathering is hampered by myriad mystic deterrents that culminate in the brawny barbarian battling his own deadly doppelganger and only getting away with highly suspect vague proclamations by guile not force. The party arrives back at Ronnoco (in #55) to find ‘A Shadow on the Land!’ and untold horror besieging the city, prompting Conan to go AWOL and return to the site of a previous victory. His hunch proves correct and he unleashes the one thing the shadow cannot consume, bring an abrupt universally unsatisfactory end to the war – and their pay – through political compromise and economic pragmatism…

Pausing for breath and the Jack Kirby & Joe Sinnott cover for November 1975’s Giant-Size Conan #5 (a reprint vehicle teaming our hero with Michael Moorcock’s doomed king Elric and not included here) Conan, Tara and Yusef quit the Crimson company and in CTB #56 discover ‘The Strange High Tower in the Mist!’ Inked by Pablo Marcos, the tale finds the trio bewildered by a keep apparently populated by oblivious silent ghosts and a bat monster, but seeing in not always believing…

Still sticking to Howard’s roadmap, Thomas and illustrator Mike (Ghost Rider, Man-Thing, Werewolf By Night, Monster of Frankenstein, Weirdworld, Planet of the Apes) Ploog detail an ‘Incident in Argos!’ for #57 that acts as a prelude to a momentous stage in Conan’s life. Falling foul of stupid laws, city guards and sanctimonious judges, the barbarian and his teen charges face jail and punitive amputation until Conan goes wild. Separated, they escape individually just in time for the Cimmerian to reach the long-awaited beginning of Howard’s great love story…

Pulp novelette Queen of the Black Coast was published in the May 1934 Weird Tales, obliquely told of Conan’s time as infamous pirate “Amra”: plundering the coasts of Kush (prehistoric Africa) beside his first great love. The brief but tragic tale of bold buccaneer Bêlit would be expanded over the next few years in an epic storyline that ran to #100 of the monthly comic and officially launched with Conan The Barbarian #58.

Here Thomas, Buscema & Steve Gan launched Queen of the Black Coast!’ as the frantic Cimmerian fugitive finds safe harbour on an outward bound Argossean trading ship caught in a surging tide. Despite barely and extremely publicly escaping a fusillade of guards’ spears, the Northborn outlaw befriends entrepreneurial Captain Tito – himself a regular loser when faced with Argos’ corrupt lawmakers and taxmen – and settles into the mariner’s life.

After visiting many fabulous ports and exotic wild places, Conan’s life changes again when the ship encounters the most feared vessel afloat. When the fighting is done only Conan remains, having made a devil’s feast of the attacking pirates. Even he cannot beat this horde of Kushite warriors but as he prepares to die fighting, the white queen of these black pillagers grants him his life. When some pirates complain, Conan is allowed to earn his place by fighting the objectors and soon settles in… as Bêlit’s prize…

This volume concludes with Thomas, Buscema & Gan’s spellbinding origin yarn as #59 reveals in the words of shaman mentor/guardian N’yaga how the woman remade herself in ‘The Ballad of Bêlit!’. Conan hears how a Shemite child whose seafaring father was king of Asgalun until murdered by Stygians who placed her uncle on the vacant throne. He marvels at her life, growing up among barbarous tribesmen of the Silver Isles where she was trained in warrior arts to best any man. With amazement the Cimmerian learns how, by facing and mastering supernal horrors and using them to destroy a jealous chieftain, the war maiden became – in the eyes of the tribes – the earthly daughter of their Death Goddess Derketa, sworn to take her vengeance on Stygians and all who deal with them…

… And Conan also realises that he loves Bêlit beyond all else, even if she may not be human…

To Be Continued…

With covers by Boris Vallejo, Gil Kane, Dan Adkins, Neal Adams, John Romita, Tom Palmer, Dick Giordano, Jack Kirby, Joe Sinnott, Vince Colletta, this dark love story is also burnished by behind the scenes extras such as a more detailed map of ‘The Hyborean Age of Conan’ and world, taken from 1978’s Conan the Barbarian Marvel Treasury Edition #19 whilst #4 of the same name provides stunningly beautiful front & back covers by Barry Windsor-Smith, and text article ‘An Informal History of the Thomas/Smith Conan’.

There’s also Windsor-Smith’s watercolour Conan image and illustrated page (May) from the 1975 Mighty Marvel Calendar plus House ads, plus original Buscema unused cover art and pencil pages with equivalent inked version from Savage Sword of Conan #1. There are even pre and post CCA moderated images of Bêlit and Conan…

Stirring, evocative, cathartic and thrilling, these yarns are deeply satisfying on a primal level, and this is one of the best volumes in a superb series starring a paragon of adventure heroes. This is classic pulp/comic action in all its unashamed exuberance: an honestly guilty pleasure for old time fans and newbies of all persuasion. What more does any red-blooded, action-starved fan need to know?
© 2021 Conan Properties International, LLC (“CPI”)

Black Widow: Kiss or Kill


By Duane Swierczynski, Joe Aherne, Manuel Garcia, Brian Ching, Lorenzo Ruggiero, Bit & various (MARVEL)
ISBN: 978-0-7851-4701-5 (TPB/Digital edition)

The Black Widow started life in 1964 as a svelte & sultry honey-trap Soviet Russian agent during Marvel’s early “Commie-busting” days. Natalia Romanova was subsequently redesigned as a super villain, falling for an assortment of Yankee superheroes – including Hawkeye and Daredevil – defecting and finally becoming an agent of S.H.I.E.L.D., freelance do-gooder and occasional leader of The Avengers.

Throughout her career she has been efficient, competent, deadly dangerous and somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was revealed that she had undergone experimental Soviet procedures which had enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological processes which had messed up her mind and memories…

Always a fan favourite, the Widow only really hit the big time after featuring in the Iron Man, Captain America and Avengers movies, but for us unregenerate comics-addicts her print escapades have always offered a cool, sinister frisson of delight. This particular caper compilation (reprinting Black Widow volume 4 #6-8 spanning November 2010 to January 2011) was the second and final story arc of a short-lived series and includes a riotous team up tale from the Iron Man: Kiss & Kill 1-shot (August 2010).

The espionage excitement opens with the eponymous 3-chapter ‘Kiss or Kill’ by Duane Swierczynski (Birds of Prey, Cable, Deadpool), illustrated by Manuel Garcia, Lorenzo Ruggiero, Bit and colourist Jim Charalapidis, as idealistic young journalist and recently bereaved son Nick Crane finds himself the target of two mega-hot, ultra-lethal female super-spies in Houston’s club district.

Both of them say they want to save him but each seems far more intent on ending Nick’s life, and in between mercilessly fighting each other and hurtling across the city in a stampede of violent destruction, both have demanded that he name his privileged source…

Nick is inclined to believe the blonde called Fatale. After all, he has a surveillance tape of the redhead – Black Widow – with his father moments before he died…

When his senator dad was found with his brains all over a wall, Nick started digging and uncovered a pattern: a beautiful woman implicated in the deaths of numerous key political figures around the world. After a shattering battle across the city Natalia is the notional victor but isn’t ready when Nick turns a gun on her. She still goes easy on him and he wakes up some time utterly baffled and in Roanoke, Virginia. The Widow explains she’s on the trail of an organisation devoted to political assassination and using a double of her to commit their high profile crimes… but the angry young man clearly doesn’t believe her.

Further argument is curtailed by the sudden arrival of an extremely competent Rendition Team who remove them both to a secret US base in Poland. After a terrifying interval the Widow starts thinking her extreme scheme to get that name out of Nick might be working but that all goes to hell when a third force blasts in and re-abducts them.

Realising her own government liaison is playing for more than one side, the Widow blasts her way out, dragging Nick along. Soon they’re on the run with only her rapidly dwindling, increasingly untrustworthy freelance contacts to protect them. The escape has however almost convinced Nick to trust her with his source… but that moment passes when the latest iteration of the Crimson Dynamo and illusion-caster Fantasma derail the train they’re on…

Another explosive confrontation is abruptly cut short when Fatale arrives but rather than assassination she has alliance in mind. The mystery mastermind behind the killings and framing the Widow has stopped paying the killer blonde and thus needs to be taught a lesson about honouring commitments…

Now armed with details for Nick’s contact, they go after enigmatic “Sadko” but the shady operator seems to be one step ahead of them as usual. But only “seems”…

Rounding out this espionage extravaganza ‘Iron Widow’, written by Joe Aherne with art by Brian Ching and colourist Michael Atiyeh from Iron Man: Kiss & Kill, sees the Russian emigre give Avenging inventor Tony Stark a crash course in spycraft after a very special suit of Iron Man armour is stolen.

Fully schooled, the billionaire succeeds too well in locating his missing mech but falls into a trap set by sinister Sunset Bain and becomes a literal time-bomb pointed at the origin of The Avengers. Luckily Black Widow is on hand to prove skill, ingenuity and guts always trump mere overwhelming firepower…

A fast and furious, pell-mell, helter-skelter rollercoaster of high-octane intrigue and action, Kiss or Kill also includes a captivating collation of covers-&-variants by Daniel Acuna, J. Scott Campbell, Brian Stelfreeze, Ching & Chris Sotomayor and Stephane Perger, making this such a superb example of genre-blending Costumed Drama that you’d be thoroughly suspect and subject to scrutiny for neglecting it.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

The Golden Age Sandman Archives volume 1


By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5 (HB)

Probably illustrated, scripted and created by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner F. Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman’s debut in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939 – depending on whose distribution records you choose to believe. Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comic book and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama/pulp fiction mystery-man mould that had made The Shadow, Green Hornet, Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more into household names of early mass-entertainment and periodical publication. Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant, true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition gathers those landmark early appearances from New York World’s Fair Comics 1939 & 1940 and the rip-roaring exploits from Adventure Comics #40-59, spanning July 1939 to February 1941: a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the “Next Big Thing in comic books”…

Following an erudite appreciation from historian and comics all-star Jim Amash, the dramas begin with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’. In those long-lost days, origins and back story were not as important as action and spectacle so we quickly plunge into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with plans for a new ray-gun. En route he encounters spies and a traitor within his own company. Already active as The Sandman – and sought by the cops for it – the vigilante tracks down and deals with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader saves kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels The Saint, Falcon or Lone Wolf: prowling allies and moonlit rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also utilised a unique calling card, sprinkling sand to proclaim and terrify wherever he has silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’, wherein plucky reporter Janice Blue inadvertently stumbles into a dockside narcotics ring just as murderous seadog Captain Wing makes a fateful takeover bid. Luckily for Janice, the stealthy Sandman is already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’, as Dodds met up with former Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron The Flying Tigers. These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the planes in his Flight. He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 saw his last official story as Dodds went on a South Seas flying vacation and was embroiled in an ‘Island Uprising’: spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman when ‘The Sandman Meets the Face’. Here the playboy was back in civilisation and aiding a down-&-out friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the page count rise from 6 to 10 as The Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46’s ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of another old Dodds chum led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with The Sandman following the assassination of a prominent banker. Simultaneously, Wesley caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she uncovered his secret identity. A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were, but happily went straight(ish) in return for Dodd’s pledge to help her…

Eventually revealed as long-lost Dian Belmont, she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-found father under threat from gangsters and far less obvious killers on a palatial island retreat, after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) sees the mystery-man tracking killers who were eradicating scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing, but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf) delivered a blistering crime caper as Wesley and Dian are stuck babysitting her maiden Aunt Agatha around the Fair and targeted by ambitious but exceedingly unwise kidnapper Slugger Slade

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’ – by Fox & Flessel – covered similar ground as a murderous campaign of apparently unrelated deaths points to another scheme to remove the dauntless DA, drawing Sandman and Dian into a blockbusting battle against ruthless rogues, whilst #51’s (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time.

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’, but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan framed her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53, ‘The Loan Sharks’ unwisely aroused the dynamic dream-maker’s ire after graduating from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

Adventure #54’s ‘The Case of the Kidnapped Heiress’ saw Wes and Dian witness a bold snatch-&-grab, but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to an ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst next issue, ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his regret it just wasn’t so, thanks to Dian’s imaginative improvisation…

Mystery and general skulduggery gave way to world-threatening science fiction in #57 when The Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which more macabre murders point the dream-team to spies and killers profiting from ‘Orchids of Doom’. This stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enables a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing an indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of cancellation when The Sandman abruptly switched to a skin-tight yellow-&-purple bodysuit – complete with billowing cape for two issues – and gained boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 it all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby… if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging early comics capers are some of the best but most neglected thrillers of the Golden Age. Modern tastes have moved on and these yarns are far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Highlands Books 1 & 2 (of 2)


By Philippe Aymond, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-110-1 (Album PB/Digital edition Bk 1) 978-1-80044-111-8 (Album PB/Digital edition Bk 2)

Robert Burns was born on January 25th 1759 in Alloway. His father was a farmer who went to great lengths to ensure his children were properly educated. Schooled in Classics, French and Latin, Robert began his creative writing at age 15. He led a successful, tempestuous life – particularly favouring boozy carousing and roistering escapades with the ladies – and died in 1796 aged 37. As well as dialectical and vernacular poetry, Burns preserved traditional Scottish songs and folklore and is more popular today than he has ever been. He is the only poet in history to have his own globally celebrated holiday, with his birth anniversary an affair universally honoured by food, drink, recitations and well-loved scary stories.

Of course, he’s just the tip of a vast iceberg of Scots raconteurs who have used their cultural and historical heritage to tell astounding stories: ranging from Walter Scott and John Buchan to Alexander McCall Smith, Ian Rankin and Val McDermid. Their collective efforts have created an Hibernian meta-reality inspiring countless others…

One such is the epic historical drama under review today…

Born in Paris on February 3rd 1968 Philippe Aymond studied visual arts at the University of Paris. In 1989, after taking a Master’s Degree, he was pushed by comics veteran Alexandre-Nicholas Coutellis (Goimbax, le VRP Masqué, La dame de Singapour, Chuck Dougherty, le Privé, Tanguy et Laverdure, Le Vagabond des Limbes, Man, Super-héros Polyvalent, Bienvenue à Welcome Land) toward a career in bande dessinée.

Aymond met Jean-Claude Mézières (Valerian, Bill le Sheriff, Valerian et Laureline, Les Aventures de Latex, Lady Polaris, and Valerian!!) who offered him a place in the studio he shared with Pierre Christin (who also did the world-changing Valerian and so much more). Aymond worked with Hughes Labiano, Philippe Chapelle & Christin on Canal Choc until 1992 and two years later he & Christin co-created L’Homme qui Fait le Tour du Monde, following up in 1997 with Le Voleurs de Villes and adventure series Les 4X4.

He teamed with Laurent-Frédéric Bollée on Apocalypse Mania from 2001-2010, all the while supplementing his illustration career as colourist on other features and one-offs. Aymond has drawn political thriller Lady S since 2005 and graduated to writing with this historical drama in 2012. He has since expanded his oeuvre by adding to the canon of continental legend with Les Nouvelles Aventures de Bruno Brazil and his own creation Black Program (tomes 1 & 2 released in 2019 and 2020 respectively).

Written drawn and coloured by Aymond, Highlands Book 1: The Portrait of Amelia plunges head-on into epic romance territory as a young artist freshly back from Italy is hired by Gordon Menmuir, Duke of Paxton. Joseph Callandar is in fact returning to his Highlands home, but his abrupt arrival stirs up long-stewing animosities amongst powerful clan lords.

Menmuir of Clan Grant is politely genteel but adamantly neutral politically, whilst generally in opposition to powerful, violently pro-English laird Robert MacTallan. It is the summer of 1743 and the clans are in turmoil: split between support of Jacobite Pretender “Bonnie Prince Charlie” and obeisance to King George II of England, sovereign of a Kingdom officially United since the Act of Union in 1707.

As Paxton’s artist in residence had joined King George’s Court in London, MacTallan planned to plant his own son Angus as a replacement at the Duke’s castle, gaining an advantageous position to glean secrets. Instead Paxton belatedly and covertly dragooned Callandar for the post, with his new position at Blackwater Castle delaying exposure of Paxton’s son-&-heir William as a passionate Jacobite activist. There reluctantly at best, Joseph meets Menmuir’s daughter Amelia and his life is forever changed…

The commoner is a gifted artist who has come home concealing secrets of his own, and as he reacquaints himself with old friends – like former patron Dr Murdoch – he can’t help but feel the tense undercurrent of rebellion festering in the beautiful hills and Lochside villages. When he stumbles into Amelia being kidnapped he becomes an inadvertent hero by rescuing her… and then drawing a portrait/wanted poster of the perpetrator.

By January 1744, Callandar is fully ensconced at Blackwater Castle, working on Paxton’s official portrait, but blithely unaware that more than one of the close family retinue has dark plans for him. By May, myriad tensions build as petty plots spiral and converge after Amelia makes amorous overtures to the painter but can’t get past his tragic secret grief. When William shames and endangers the whole family by declaring his Jacobin loyalties at a Royal party, “below stairs” a loyal retainer sets in motion a scheme that will see both Joseph Callandar and Lady Amelia face trial for sedition, seduction and treason with horrific consequences for all concerned…

Highlands Book 2: The Survivors of Blackwater

After a shocking cliffhanging denouement, the end of the saga opens at Loch Lochy on March 22nd 1745. English troops are on the move through the Highlands and death trails in their wake. William Menmuir leads a band of rebel/outlaws and prepares for the imminent landing of “The King across the water”. Dr Murdoch dutifully attends Lady Amelia, as she languishes in a cell at St Andrews’ Hospital in Glasgow. She has been alternately violent or silent and semi-catatonic since she was publicly shamed as a wanton during the trial.

Everyone believes Joseph Callandar was killed that day by her brother William, but as the Highlanders plans to liberate Scotland proceed and the English fortify and advance into clan heartlands, that proves to be merely another fallacy. As the fateful summer unfolds and the liberation war falters and crashes to doom, a dead man goes out, having at last deduced how he was framed and who mut pay for the cruel manipulation and betrayal of poor Amelia…

Packed with intrigue and passion, epic action and intimate confrontations play out against a backdrop of nigh-mythic scenarios where love and vengeance drive the tale to a shattering climax on April 16th 1746, at a sodden field called Culloden…

Life goes on, however, and for Joseph and Amelia, the aftermath affords them not just final payments of debts due in moments of quiet justice, but also a fresh start in a New World…

Bold in scope and classical in delivery, Aymond’s story of love and death in war and peace is subtly engaging and crafted with powerful authenticity and visual veracity: a properly tasty scotch broth of gallic verve and panache.
© Dargaud 2012, 2013 by Aymond. All rights reserved. English translations © 2023 Cinebook Ltd.

The Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Rick Burchett, Brad Rader, Mike Parobeck, Rick Taylor, Tim Harkins & various (DC Comics)
ISBN: 978-1-4012-5229-8 (TPB/Digital)

Batman: The Animated Series aired in America from September 5th1992 until September 15th 1995. Ostensibly for kids, the TV cartoon show was devised and designed by Paul Dini, Bruce Timm and Eric Radomski (with writer Paul Dini). Its success utterly revolutionised the image of the Dark Knight, resulting in some of the absolute best comic book tales in his decades-long publishing history as the series spawned a print spinoff and eventually a niche genre.

Employing a timelessly elemental and primal visual tone (dubbed “Dark Deco”) TV episodes mixed iconic elements from all comic iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form even the youngest of readers could enjoy, whilst adding shades of exuberance and noir style that only most devoutly obsessive Batmaniac could possibly find fault with.

The comics version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Here the first ten titanic all-ages exploits (October 1992 to July 1993) from The Batman Adventures comic book are rediscovered and gathered with tales in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

With colourist Rick Taylor, and letterer Tim Harkins on duty throughout, the moodily magnificent action opens with ‘Penguin’s Big Score’ by writer Kelly Puckett, and artists Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ sees the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist has all Gotham agog. The sinister scheme is finally exposed by Batman in climactic third act ‘Power of the Press’, but the hero has no idea the real winner is the Clown Prince of Crime…

For #2, Puckett, Templeton & Burchett deliver ‘Catwoman’s Killer Caper’, kicking off with a gem heist before – at Joker’s insistent urging – sultry Selina Kyle visits England’s Tower of London to swipe ‘The Family Jewels!’ In hot pursuit, the Gotham Gangbuster pops across The Pond to quell ‘Panic over Londontown’ and solve an apparently impossible theft in ‘Midnight Madness’ …but not before the Harlequin of Hate snatches the real prize…

The crafty conniving culminates in ‘Joker’s Late-Night Lunacy!’ (#3 by Puckett, Templeton & Burchett), with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon and made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ depicts District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman is still one step ahead of the game and lowers the boom in explosive finale ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping 2-issue terror tale guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read. Even with complete chaos gripping Gotham the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’, the hidden culprit reveals himself before the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as The Scarecrow steps up his campaign to teach slackers of the modern world a harsh lesson. In fact, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, crush the crisis in ‘Those Who Can’t Do!’

A crafty change of pace finds Bruce Wayne is arrested for murder in ‘The Third Door!’ as crafted by Puckett, Rader & Burchett. The cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’

After a mere half-dozen superb stories the comic book adventures took a step towards total perfection when then-rising star Mike Parobeck assumed the pencilling duties. Although his professional comics career was tragically short (1989 to 1996, when he died, aged 31, of complications from Type 1 Diabetes) his gracefully fluid, exuberant, kinetically fun-fuelled animation-inspired style was a revelation. Parobeck revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Here his tenure began with ‘Raging Lizard!’, which sees shady pro wrestler Killer Croc confront a long dark night of the soul. In ‘Requiem for a Mutant!’ Croc’s scheduled to fight Masked Marauder – a grappler who humiliated and broke him in their last bout. Batman meanwhile is searching for Mandrake: a Chicago mobster planning on taking over Gotham City by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’

Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’

TBA #8’s ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly, when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and accidentally ends the affair of ‘Beauty and the Beast!’

Next issue ‘The Little Red Book’ everyone’s chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’

Ending the all-ages action is ‘The Last R?ddler Story’ which details ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to a faithful hench-person’s pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy…?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic: treasures every fan of any age and vintage will adore.

Pure, unadulterated delight!
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Tarzan in the City of Gold (The Complete Burne Hogarth Comic Strip Library volume 1)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-317-7 (HB)

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until relatively recently – extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” – and of course, “Comics”.

The 1930s saw an explosion of action and drama strips launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on not just today’s comic-books but all our popular fiction. Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action and becoming a full-blown adventure serial with the introduction of Captain Easy in 1929), the majority of strips in production were feel-good humour strips with the occasional child-oriented fantasy.

The full-blown adventure serial strip started on January 7th 1929 with Buck Rogers and Tarzan launching on the same day. Both were adaptations of pre-existing prose properties – although the Ape-Man had already conquered the silver screen – and their influence changed the shape of the medium forever. In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip became a firm favourite of the reading masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in Tarzan historian/author Scott Tracy Griffin’s informative overview ‘Burne & Burroughs: The Story of Burne Hogarth and Edgar Rice Burroughs’, Foster initially quit the strip after the10-week adaptation of Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page of new tales.

Leaving Maxon to cater the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 weeks) after which he momentously moved to King Features Syndicate and created his own weekend masterpiece. Prince Valiant in the Days of King Arthur debuted on February 13th 1937. Once a four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in comic books is directly attributable to Hogarth’s pioneering drawing and, in later years, educational efforts.

When he in turn finally left the strip, Hogarth found his way into teaching as co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans. This became the New York School of Visual Arts and Hogarth produced an invaluable and inspirational series of art textbooks including Dynamic Anatomy and Dynamic Figure Drawing, shaping generations of aspiring pencillers. I can see my own well-worn copies from where I sit typing this.

In the early 1970s, Hogarth was lured back to the leafy domain of legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than 30 years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of an orphaned scion of British nobility raised to puissant manhood by Great Apes in Tarzan of the Apes and Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in pulp magazine Argosy in 1932 and released in book form the following year. So by May 17th 1936, Foster’s new and unconnected Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting already impressively book sales by acting as a subtle weekly ad for the fantastic fantasy novels.

As discussed and précised in ‘Hal Foster’s Tarzan in the City of Gold – the Story So Far’, the illustrator and regular scripter Don Garden’s final yarn began with the 271st weekly page: revealing how the wandering Ape-Man had stumbled upon a lost outpost built by ancient refugees from Asia Minor in a desolate region of the “Dark Continent”.

The city of Taanor was so rich in gold that the material was only useful for weather-proofing roofs and domes of houses, but when white ne’er-do-wells Jim Gorrey and Rufus Flint discover the fantastic horde they marshalled a mercenary army, complete with tanks and aircraft to plunder the lost kingdom. Tarzan, meanwhile, had become war-chief of noble King Dalkon and his beautiful daughter Princess Nakonia and determined to use every trick and stratagem to smash the invaders…

After 51 epic weekly episodes, Foster was gone and we pick up the story of ‘Tarzan in the City of Gold’ (episodes #322-343, 9th May to October 3rd 1937) as the drama takes a bold new direction when the embattled Jungle Lord leads a slow war of attrition against the invaders whilst simultaneously recruiting a bizarre battalion of beasts comprising apes, lions and elephants to crush the greedily amassed armaments of 20th century warfare with fang and claw, sinew and muscle…

In those halcyon days the action was non-stop and, rather than cleanly defined breaks, storylines flowed one into another. Thus, Tarzan allowed the victorious Taanorians to believe he had perished in battle and journeyed to familiar territory, revisiting the cabin where he had been born and the region where he was raised by the she-ape Kala – stopping to punish a tribe of humans hunting and tormenting his old family/band of apes. Then, Hogarth’s first full epic began.

‘Tarzan and the Boers Part I’ (pages #344-377, 10th October 1937 – 29th May 1938) sees the erstwhile Greystoke lured to the assistance of duplicitous chieftain Ishtak who craves the Ape-Man’s assistance in repulsing an “invasion” by white pioneers from South Africa.

It isn’t too long before Tarzan discovers Ishtak is playing a double game. Having sold the land in question to families led by aged Jan Van Buren, the avaricious king intends to wipe them out and keep his tribal territories intact…

When Tarzan unravels the plot he naturally sides with the Boers and, over many bloody, torturous weeks, helps the refugees survive Ishtak’s murderous campaign of terror to establish a sound, solid community of honest (white) farmers…

When Hogarth first took over he had used an affected drawing style mimicking Foster’s static realism, but by the time of ‘Tarzan and the Chinese’ (#378-402, 5 June – 20th November 1938) had completed a slow transition to his own tautly hyper-kinetic visual methodology, perfectly suited to the electric vitality of the ever-onrushing feature’s exotic wonders.

Here, after leaving the new Boer nation, Tarzan finds a vast, double-walled enclosure and – ever curious – climbs into a fabulous hidden kingdom populated by the descendants of imperial Chinese colonists.

Once again he was just in time to prevent the overthrow of the rightful ruler – firstly by rebels and bandits, then a treacherous usurper and latterly by invading African warriors – before slipping away to befriend another clan of Great Apes and be mistaken for an evolutionary missing link by Professor John Farr in ‘Tarzan and the Pygmies’ (#403-427, 27th November 1938 to 14th May 1939). However, the boffin’s nefarious guide Marsada knows exactly who and what the Ape-Man is and spends a great deal of time and effort trying to kill Tarzan, as payback for his destroying a profitable poaching racket years before. Most infuriatingly, the husky newcomer had caught the passionate fancy of Farr’s lovely daughter Linda

Following an extended clash with actual missing links – a mountain tribe of primitive, bestial half-men – Tarzan and Linda fall into the brawny hands of magnificent (white) tree-dwelling viragos who all want to mate with a man who seems their physical equal. The trials and tribulations of ‘Tarzan and the Amazons’ (#428-437, 21st May-23rd July 1939) only ends when the jungle Adonis fakes his own death…

More relatively aimless perambulations bring the hero once more to the nascent homeland of his Afrikaans friends. ‘Tarzan and the Boers Part II’ (#438-477, 30th July 1939 – 28th April 1940) has him perfectly matched against cunning, truly monstrous villain Klaas Vanger. This wandering diamond hunter has discovered a mother-lode of gems on Jan Van Buren’s farm and, after seducing his way into the family’s good graces by romancing impressionable daughter Matea, he tries to murder them all. When this also fails, Vanger instigates a new war between settlers and natives, whilst absconding with a cache of diamonds and massacring a tribe of baboons befriended by Tarzan…

These vile acts lead to a horrific boom town of greedy killers springing up on Boer lands, compelling Tarzan, baby baboon Bo-Dan and hulking. tongue-tied lovelorn farmhand Groot Carlus to take a terrible but well-deserved vengeance on the money-crazed monster and his minions and rescuing crestfallen Matea from the seducer’s vile clutches…

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Even vegetation looked spiky, edgy and liable to attack at a moment’s notice…

His pictorial narratives are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s wonderful these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254mm) hardback format – even if only to give us comic lovers and other couch potatoes a thorough cardio-vascular work-out. Nevertheless, I won’t be completely happy until all this wild wonderment is online too…

Beautifully rendered and reassuringly formulaic, these masterful interpretations of the utterly authentic Ape-Man are a welcome addition to any comics’ connoisseurs’ cupboard and you would be crazy not to take advantage of this beautiful collection; the first of five in the Complete Burne Hogarth Comic Strip Library.
Tarzan® & © 2014 ERB, Inc. All Rights Reserved. All images copyright of ERB, Inc 2014. All text copyright of ERB, Inc 2014.

Showcase Presents Metamorpho, The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Jack Sparling, Charles Paris, Mike Sekowsky, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-0762-5 (TPB)

By the time Metamorpho, The Element Man was introduced to a superhero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such, the light-hearted, nigh-absurdist take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy.

Celebrating 60 years of weird happenings, the bold, brash “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964 – just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting those eccentric debut adventures from B&B #57 & 58, Metamorpho, The Element Man #1-17 and team-up tales from The Brave and the Bold #66 and 68 and Justice League of America #42 – is at present STILL the only archival collection available. Until someone rectifies that situation, at least here you can revel in some truly enchanting monochrome illustration and madcap myth-making. Unlike most Showcase editions, the team-up stories here are not chronologically re-presented in original publication order but are closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney (who created the concept and character and wrote everything here except the Justice League story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: currently working as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius and business tycoon Simon Stagg. Mason is obnoxious and insolent but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved – by the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had extracted from a swamp and which (whom?) Stagg had subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak capable of shapeshifting and transforming into any of the elements or compounds that comprise his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – if possible…

The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics were an unqualified success and Metamorpho promptly started in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture: mixing ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all who know him that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho.

Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out the rough edges. First was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani began drawing with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Here Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross. Metamorpho #9 shifted into classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason, who even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises Earth in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors.

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and just happens to be Sapphire’s exact double. Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior two thousand years previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The oddly appetising series came to a shuddering unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in 15 years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

Our elemental entertainment doesn’t end here though, as this tome somewhat expiates the frustrating denouement with three terrific team-up tales, beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ wherein a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied with a cure turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ with both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito. Sekowsky also drew the final exploit in this volume as Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic romp written by Gardner Fox and inked by Bernard Sachs.

The wonderment concludes with a sterling pin-up of Element Man and core cast by Fradon & Paris. Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 3: Less Than Monster, More Than Man


By Stan Lee, Jack Kirby, Bill Everett, Gil Kane, John Buscema, Mike Esposito, John Romita, Jerry Grandenetti, John Tartaglione, Sam Rosen, Art Simek, Ray Holloway & various (MARVEL)
ISBN: 978-1-3029-4903-7 (TPB/Digital edition)

Their stories are timeless and have been gathered many times before, but today I’m once more focusing on format before Fights ‘n’ Tights – or is that Rags ‘n’ Shatters?

The Mighty Marvel Masterworks line was designed with economy in mind: re-presenting classic tales of Marvel’s key characters by the founding creators in chronological order in cheaper, editions on lower quality paper and – crucially – are physically smaller (152 x 227mm or about the dimensions of a B-format paperback book). Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

Bruce Banner was a military scientist caught in the world’s first gamma bomb detonation. As a result of ongoing mutation, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled debut run, the Gruff Green Giant finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Incredible Hulk shambled around a swiftly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

This tome gathers the evergreen marvels and Hulky bits from Tales To Astonish #75-91: spanning January 1966-May 1967, and seeing the nomadic antihero established as a continuity-wide global fugitive and universal “Bête Vert” whilst his agonised human half became a man of misfortune and constant sorrow…

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant anthology comic book Marvel Tales Annual #1. It was the beginning of the company’s inspired policy of keeping early tales in circulation, which did so much to make fervent fans out of casual latecomers. Thanks to reader response, “Ol’ Greenskin” was awarded a back-up strip in a failing title. Giant-Man Hank Pym was the star turn in Tales to Astonish, but by mid-1964 his strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s co-feature began.

Here – scripted throughout by Stan Lee – the second chapter of the man-monster’s career truly takes off in power-packed intrigue-laded short episodes which resume with The Gamma Goliath freshly returned from space and having survived a clash with the lethal Leader.

TtA#75’s ‘Not all my Power Can Save Me!’ (Kirby layouts under Mike Esposito finishes) sees the Hulk helplessly hurled into a devastated dystopian future, before in ‘I, ‘Against a World!’ (with pencils by Gil Kane moonlighting as “Scott Edward”, but still working from Kirby roughs), the devastation is compounded by a doom-drenched duel with time-lost Asgardian immortal The Executioner.

A true milestone occurred in Tales to Astonish #77 when the tragic physicist’s dread secret is finally exposed. Magnificently illustrated by John Romita (the elder, and still over Kirby layouts), Bruce Banner is the Hulk!’ concludes the time-travel tale and reveals the tragic horror of the scientist’s condition to the military and the general public after teenager Rick Jones at last buckles under months of psychological pressure from Army Major Glenn Talbot and obsessed General Thaddeus “Thunderbolt” Ross

It didn’t make The Hulk any less hunted or haunted, but at least now the soldiery were in an emotional tizzy whilst trying to obliterate him.

With #78, Bill Everett began a brief but brilliantly evocative run as penciler (Kirby remaining on layouts throughout). To his very swift and last regrets, megalomaniacal military scientist Dr. Zaxon tries to steal the Gamma Monsters’s bio-energy in The Hulk Must Die!’ Before his body is even cold, follow-up ‘The Titan and the Torment!’ propels the fugitive gargantuan into a bombastic battle against recently Earth-exiled Olympian man-god Hercules.

Fighting a pitiless war with fellow subterranean despot Mole Man, not-so-immortal Tyrannus resurfaced in ‘They Dwell in the Depths!’ Regarding the monster as a weapon of last resort, he abducts the man-brute to Subterranea, but still loses his last battle after which The Hulk returns topside and shambles into a plot by insidious cabal The Secret Empire in #81’s ‘The Stage is Set!’ That convoluted mini-epic touched upon a crossover saga that spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner. Here, however, the monster is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolded ‘The Battle Cry of The Boomerang’, ‘Less Than Monster, More Than Man!‘, and ‘Rampage in the City!’ wove strings of subplot into a gripping whole which indicated to the evolving reader just how close-knit the Marvel Universe was. Obviously such tight coordination between series caused some problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climax the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track for #85, however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ as yet another spy diverts the experimental Orion rocket onto the city. The obvious discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return of veteran inker Mike Esposito to the strip also helps. As General Ross releases a weapon designed by the Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer expands his remit to include everybody in his path before Gil Kane returns for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s true power.

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth. ‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms The Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk counterpart (Gamma-suffused spy Emil Blonsky who would play such a large part in later tales of the ill-fated Bruce Banner)…

With covers by Kirby, Gene Colan, Giacoia, Everett, Kane, & Colletta and most certainly “To Be Hulk-inued…” these titanic tales are somewhat hit-and-miss, with visceral thrillers and plain dumb nonsense running together, but the enthusiasm and sheer quality of the awesome artistic endeavours should go a long way to mitigating most of the downside. These are – even at their worst – full-on, butt-kicking, “breaking-stuff” thrillers to delight the destructive eight-year-old in everyone. Hulk Smash(ing)!
© 2023 MARVEL.

Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.

Mighty Marvel Masterworks Daredevil volume 2: Alone Against the Underworld


By Stan Lee, Denny O’Neil, John Romita, Gene Colan, with Jack Kirby, Frank Giacoia, Mike Esposito, Dick Ayers, Bill Everett & various (MARVEL)
ISBN: 978-1-3029-3440-8 (PB/Digital edition)

It’s another year of significant anniversaries so let’s say many happy returns for the swinging sixtieth of the rather tastelessly characterised “Sightless Swashbuckler” and latter-day meanly moody Man Without Fear Daredevil

As the remnants of Atlas Comics grew in popularity in the early 1960s it slowly replaced its broad variety of genre titles with more and more superheroes. The recovering powerhouse that would be Marvel was still hampered by a crippling distribution deal that limited the company to 16 titles (curtailing their output until 1968), so each new untried book would have to be certain of success.

Moreover, as costumed characters were selling, each new similarly-themed title would limit the breadth of the monster, western, war, humour or girls’ comics that had been the outfit’s recent bread and butter. It was putting a lot of eggs in one basket, and superheroes had failed twice before for Stan Lee. It all worked out in the end though…

Back then, Matt Murdock was a blind lawyer whose remaining senses hyper-compensate, enabling him to perform astonishing acrobatic feats and fight like a demon. A formidable fighter for justice in both identities and a living lie-detector, he was very much a second-string hero for most of his early years.

Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping and wise-cracking his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back while quenching his own feelings as his portly best friend and partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page, With Lee and a rotating line-up of artists plugging on, concocting some extremely engaging tales until the latest Marvel Sensation could find his feet.

That transition forms the meat of this potent compilation: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. It traces the move from morose masked avenger to wisecracking Scarlet Swashbuckler, gathering Daredevil #12-21 (January 1965-October 1966) into one boldly boisterous package of thrills and spills.

The previous year had seen Golden Age giant Wally Wood leave his own unmistakable mark on the series but with his departure Lee turned to an old pal who had left during the harshest days of the Atlas implosion. He was to eventually become Marvel’s top – and most loyal – superstar…

‘Sightless, in a Savage Land!’ was laid out by Jack Kirby and illustrated by John Romita. The latter had worked for Timely/Atlas in the 1950s before moving to relatively steady work on National/DC’s romance comics, as well as freelance advertising. He returned to take DD on an epic quest, guest-starring Tarzan-tribute act Ka-Zar, ranging from the dinosaur-haunted Savage Land via an extended battle with high-tech pirates led by The Plunderer to Jolly Olde England-land (in #13’s ‘The Secret of Ka-Zar’s Origin!’) and ultimately to a US Early Warning Base (#14, ‘If This be Justice…!’, and with what I’m sure is some un-credited assistance from George Tuska).

With this multi-part, globe-girdling epic, Daredevil began to confirm his persona as a wisecracking one-man war on evil: a front that would carry him all the way to the grim ‘n’ gritty Frank Miller days, far, far in the future. Romita’s graceful, flamboyant style and expressiveness imparted new energy into the character (especially since Frank Ray né Giacoia had been inking the series since #14).

DD #15’s ‘…And Men Shall Call Him… Ox!’ showed the artist’s facility for explosive superhero action as the dim strongman last seen in #6 resurfaced, albeit in a new and sinister fashion as the lummox is made the subject of a macabre brain-swapping experiment…

When a certain webslinger guest-starred in #16, little did anyone suspect how soon Romita would be leaving…

‘Enter… Spider-Man!’ introduces criminal mastermind Masked Marauder who has big plans; the first of which is to get DD and the wallcrawler to kill each other. With follow-up ‘None are so Blind…’, a convoluted a sub-plot began which would lead to some of the highest and lowest moments of the early Daredevil series, beginning after the wondrous wallcrawler accuses Foggy of being the Man Without Fear! Although the webspinner quickly realizes his mistake, others present don’t…

Issue #18’s ‘There Shall Come a Gladiator!’ introduces the manic armoured villain and archetypal super-thug in a tale two-thirds scripted by legend-in-waiting Denny O’Neil. Here Foggy seeks to sway Karen by bolstering the ridiculous idea that he is Daredevil… and almost perishes as a result of his deception.

DD #19 then sees the Masked Marauder ally with Gladiator in action-packed big fight tale ‘Alone… Against the Underworld!’: a fitting farewell for Romita who was moving over to Amazing Spider-Man after Steve Ditko’s abrupt, controversial and utterly unexpected departure.

Originally tipped for a fill-in issue, Gene Colan came aboard as penciller with #20’s ‘The Verdict is: Death!’ and inked by Mike Esposito (as Mickey DeMeo). Colan’s superbly humanistic drawing and facility with expressions was a little jarring at first – since he drew Daredevil in a passable Romita imitation and everything else in his own style – but he soon settled in and this two-part revenge thriller featuring The Owl (concluding with the Giacoia, Dick Ayers & Bill Everett inked ‘The Trap is Sprung!’) is a fine beginning to his long, fabulously impressive run on the series, incorporating the Man Without Fear’s battle against his ferocious arch-foe, an army of thugs, deadly flying robots and even an exploding volcano to keep the readers on their toes…

Augmented by a pulse-pounding house ad, this classy compendium is a nostalgic delight for one and all: a truly magnificent example of Marvel’s compelling formula for success combining smart stories, human characters and magnificent illustration. If you’ve not read these tales before I strongly urge you to rectify that error as soon as superhumanly possible.
© 2023 MARVEL.