Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic & literary effect and to make a point.

Credited with creating a new style of expressionistic illustration subsequently dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in 1946, studying at École Nationale des Beaux-Arts de Lyon and prestigious Parisian École Nationale Supérieure des arts décoratifs. He launched his comics career in 1969 at home of modern French comics Pilote with the series we’re looking at today, as first seen in 1972-1973. From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines like Record, Libération, Charlie Mensuel & L’Écho des Savanes, whilst graduating to adapting prose novels by Louis-Ferdinand Céline & Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, and led to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec: an epic “gaslamp” period fantasy running in daily periodical Sud-Ouest. The series numbers 10 tomes thus far and inhabits the same pocket reality as the star of this book.

Our passionate raconteur has crafted crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi, René Tardi, prisonnierde guerre au Stalag IIB and others) dealing with the common soldier’s plight; written novels; created radio series; worked in movies and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

This lavish full-colour extravaganza began life as Adieu Brindavoine, offering obscure, complex yet enticingly shady political intrigues; dastardly plutocratic plotters and cast-iron-&-clockwork chic in a grand mode of Victoriana & Edwardiana; and saw Tardi proclaimed in later years the “Godfather of Steampunk”. His surreally-structured, absurdist episodes and incidents – strung together in nigh-stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoît Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling and potentially life-changing proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, Lucien is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit, with wicked Olga Vogelgesang also determined to destroy them from her deadly state-of-the-military-art biplane…


After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling – if not compelling – Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far.

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think The Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and what will be Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are utterly unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.

This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoît Mouchart. All rights reserved.

Today in 1909, British strip stalwart Barry Appleby (The Gambols) was born, sharing birthday honours with groundbreaking manic maestro Robert Crumb (My Troubles with Women, Fritz the Cat, Mr Natural, The Book of Genesis) in 1943 and utterly amazing Jacques Tardi (It Was the War of the Trenches!, Nestor Burma, Griffu, Ici Même, Tueur de cafards, Tueur de cafards,) in 1946. Fellow natal newcomers include writer/editor Jack C. Harris (Kamandi, Wonder Woman, The Ray), in 1947 and letterer/typographer Ken Bruzenac (American Flagg!, E-Man, Mr Monster) in 1952.

We lost Belgian actress and that nation’s very first woman cartoonist Jeanne Hovine AKA Anne-Marie Ferrières (Nic et Nac) in 1992; French artist Raymond Poïvet (Colonel X, Guy Lebleu, Mam’zelle Nitouche, Les Pionniers de l’Espérance) in 1999; colourist Bob LeRose in 2006 and Spanish artist Roger Subirachs i Burgaya, (Vaselín y Loto, Emili Piula, Destino Gris) in 2017.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2 (TPB/Digital edition)

This book includes Discriminatory Content used for dramatic effect.

Throughout the 1930s, The Shadow granted thrill-starved readers measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on), as well as over the mood-drenched airwaves, via his own radio show. Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the foremost dark, relentless creature of the night dispensing terrifying grim justice was a mysterious slouch-hatted hero under discussion here. Originally, radio series Detective Story Hour – based on stand-alone yarns from Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was generically dubbed “the Shadow” and from the very start on July 31st1930, he was far more popular than the stories he introduced.

The Shadow swiftly evolved into a proactive force, solving instead of narrating mysteries and, from April 1st 1931 (Happy 95th anniversary, mystery-man!), starred in his own printed pulp series, written by astoundingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow, with the eerie slogan/mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the phantasmagorical 1960s as a pulp-fantasy revival gripped America, generating reprinted classic tales and a run of new adventures marketed as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip (by Vernon Greene) launched on June 17th 1940 and when comic books took off, the Man of Mystery had his own four-colour title; running from March 1940 to September 1949. Archie Comics published a controversial contemporary comic book (1964-1965, by Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman) under their Radio/Mighty Comics imprint and in 1973, DC acquired the rights to produce a captivating, brief and totally definitive series of classical adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable and vicious vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was engaged to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond. Dynamite Entertainment picked up the option in 2011 and, as well as re-releasing many of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s & 1940s these were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for a tale screaming of unrequited injustice over six stunningly compelling episodes…

It begins with a précis of Japan’s official invasion of China in 1937 and appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers. A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the ever-worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free. Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service with whom Cranston had unsavoury dealings during his younger, less salubrious years in the East…

Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, but she has no conception of how much true horror and mass slaughter The Shadow has foreseen in the years to come. Whilst Finnegan travels by spartan military plane transport, Cranston & Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However, their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The resulting bloodbath brings down the plane and our heroes barely survive. They also have far greater problems to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as the Buffalo. The grotesque, greedy barbarian is their only means of acquiring a rare mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know The Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves, Kondo promises he can behead the double-dealing Buffalo, just as soon as they have the enigmatic matter poetically described as the Spirit-Weapon and Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a numerous expeditions converging on the region, and when a Japanese fighter plane removes a rival Soviet military force from the game, Kondo gloats at another problem solved before returning to placate his aggravating, arrogant “superior”. It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and linked up with US agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike, but once again are no match for The Shadow’s mesmerism and blistering gunplay. To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

The delay gives Kondo’s party a healthy head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler/crimelord passes the time by sharing all he knows of human monster Kent Allard who was his criminal rival 15 years ago. What he doesn’t know is that the despicable rogue became the man called Cranston, but is certain that he is still the most implacable and remorseless killer on Earth…

Behind them, Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees firsthand atrocities Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap only he, Margo and the insufferable Cranston survive…

Far ahead of them, Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins. What none of the treacherous villains realize is that the angry, vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he methodically, determinedly makes his way to the true cause of all the terror. At last Kondo realises he has only one card left to play, but the monstrous future has already begun and will inevitable end in fire…

Dynamite publish periodicals with a vast array of cover variants and here a copious collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1817 trailblazing British cartoonist John Leech (Punch) was born, sharing the day with veteran Disney all-star Al Taliaferro (Donald Duck, Silly Symphonies) in 1905; illustrator Patrick Zircher (Green Hornet, Iron Man, Nightwing) in 1963; Norwegian creator Karine Haaland (Våre venner menneskene, Piray) in 1966 and US all-rounder Jason Pearson (Body Bags, Legion of Super-Heroes) in 1970.

On this day in 1983, Underground commix frontrunner Rory Hayes (Bijou Funnies, Arcade) died.

DC Finest: Fourth World – When the Old Gods Die


By Jack Kirby, with Vince Colletta, Curt Swan, Werner Roth, Murphy Anderson, Neal Adams, Frank Giacoia, Dick Giordano Heck, Dennis O’Neil, Bob Kanigher, John Costanza, Ben Oda, Mark Evanier, Steve Sherman, Marv Wolfman & various (DC Comics)

ISBN: ?978-1-79950-831-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Kirby was born today in 1917. This is part one of his absolute greatest work and I’ll happily fight you if you disagree…

When Jack Kirby returned to the home of Superman in 1970, he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a whole new mythology over the existing DC universe and blew the developing minds of a generation of readers.

It began in Superman’s Pal Jimmy Olsen where he revived his Golden Age kid-team The Newsboy Legion, introducing large-scale cloning in the form of The Project and hinting that the city’s gangsters had extraterrestrial connections, Kirby moved on to new titles The Forever People, New Gods & Mister Miracle; an interlinked triptych of projected finite length titles that together would form a mosaic of staggering potency and grandeur. The groundbreaking titles introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their eternal conflict spread to Earth…

Kirby’s concepts, as always, fired and inspired his contemporaries and successors. The gods of Apokolips and New Genesis became a crucial keystone of unfolding DC continuity and integral foundation of that entire fictional universe thereafter, surviving numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over the years and a host of titles have come and gone starring Kirby’s creations.

This trade paperback collection reshapes the chronology slightly, rejecting strict release date order for a more syncretic narrative, but does include sidebar material never included in previous collected editions. Here you will see the pertinent contents of Superman’s Pal, Jimmy Olsen #133-139 & #141-143; The Forever People #1-4; Mister Miracle #1-4; The New Gods #1-3, plus relevant (but non-Kirby) material from Superman’s Girl Friend Lois Lane #111, 114 & 115 and Superman #233, all collectively spanning cover-dates January – November 1971.

After his previous acrimonious departure from National/DC, Kirby had found fresh fields and an equally hungry new partner in Stan Lee at the remnants of ailing Atlas Comics (AKA once-mighty Timely Comics). There he launched and spearheaded a revolution in comics storytelling, but after just over a decade of a continual innovation and wonderment, Jack felt increasingly stifled. His efforts had transformed the dying outfit into industry-leader Marvel, but success had left him trapped in a profitable rut. Thus, he moved back to DC to generate another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World & In the Days of the Mob followed by a stunning reworking of Superman’s Pal Jimmy Olsen. By the time he had finished, all DC continuity was changed. The latter was a prelude to his landmark Fourth World saga comprising interlinked contemporaneous titles: the very definition of something game-changing and far too far ahead of its time…

Incidentally, on many levels Jimmy Olsen was an ideal match for the King and not an incongruous display of breast-beating or do-or-die audition. Olsen was an idealistic, heroic young man in the thick of the incredible at all times, and Kirby had a long history with such boy heroes. He and Joe Simon had invented the comic book “kid gang” subgenre and for the next two years Kirby revived it with his new take on The Newsboy Legion, albeit interlaced with a future-embracing backstory and aspirational wonder, rather than the poverty, privation and ongoing war of survival embodied by the Forties iteration.

As previously stated, in this tome we don’t start in Metropolis’ Suicide Slum, but long away and far ago as the scene is set by a history lesson from the distant past…

Cover-dated February/March 1971, New Gods #1 opened with an ‘Epilogue’ and closed on a ‘Prologue’ as Kirby & contractually assigned inker Vince Colletta declared ‘Orion Fights for Earth!’ Despite a promise of complete autonomy, the King had surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but his choice of inkers was vetoed, and he had to compromise and accept insulting art edits drawn by regular Superman artists perennially pasted onto Superman’s trademarked face to present something DC demanded. Nevertheless, the work was everything and he persevered…

Here we learned that (relatively) soon after creation began, gods were born, lived and died – primarily by warring with each other. When the Old Gods perished in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled, fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming pristine orb New Genesis. Over millennia, a fresh generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably found new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The ineffable metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and personally control everything. Furthermore he’s decided this means possessing an irresistible, intangible ultimate weapon. The Anti-Life Equation is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way onto the dire world against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals as New Genesis God of Knowledge Metron delivers advice and a message. Thus, after outwitting and outfighting vile brute Kalibak the Cruel, the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth. Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

The Forever People #1’s ‘In Search of a Dream!’ sees Kirby wonders unfold following a spectacular and contemporarily astute UFO sighting wherein friends of Jimmy Olsen witnessed the arrival of a quartet of weird wild kids on the strangest bike on – or off – Earth. Because they took pictures, Clark Kent’s life changed forever….

He had just completed a bruising interview that made him question his role and purpose on Earth when Jimmy’s snapshots of those weird kids offer Superman a glimpse of a place where he can be one guy among equals. Curiosity and a painful need to find the newcomers drive the Man of Steel to find them, and brings him into first known contact with the absolute embodiment of intellectual and philosophical totalitarianism. Darkseid had been infiltrating our world, quietly seeking a unique mind concealing a metaphysical ultimate weapon. The Anti-Life Equation was instant, irresistible negation of free will and with it the right despot would command all that lives. Darkseid’s obsessive search had led him to Earth and now he had kidnapped a psychic youngster from a world called New Genesis. Her name was Beautiful Dreamer…

All this Superman learned later, after being ambushed by alien-armed racketeers Intergang and saved by her friends Big Bear, Vykin the Black, Serifan & Mark Moonrider. They were all from that promised land Superman had glimpsed and had abandoned Eden to “get involved”, helping their friend and Earth. They called themselves Forever People…

Apparently benevolent, curious kids open to new experiences and welcoming the myriad choices the future holds, they were also trained to handle trouble. When Darkseid’s forces counterattacked and took out Superman they revealed one final trick, combining into an unbeatable enigmatic gestalt being called Infinity Man…

When Darkseid ceded the day, he left a booby trap only Superman could tackle and in return the kids let him travel to Supertown on their fabled paradise planet New Genesis. However, they stressed that any decent, right-thinking person’s place was here, fighting evil by facing Darkseid. For the briefest moment, need overwhelmed duty before, inevitably, the Man of Tomorrow turned back and took up the new never-ending battle…

After Forever People #1, crossovers with DC mainstays were largely sidelined in favour of a tense and relatively isolated new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, whilst the most important component was seeing seasoned soldiers do their work. New Gods would focus on the war itself. With that all going on, next came something utterly unexpected: a non-hero reflecting a changing world, and seeking to ride the turbulent era’s zeitgeist by looking out for himself and breaking loose of expectations and societal shackles…

Cover-dated February/March 1971, the premiere issue of Mister Miracle – Super Escape Artist sprang the last piece of the puzzle on readers, opening with a sedate set of mysteries counterpointed by emotional tension and explosive action. The star – based on Jack & Roz Kirby’s friend (comics genius, magician/escapologist) Jim Steranko – was a fugitive runaway avoiding (perhaps dodging?) his responsibilities and searching for deeper truths. No matter how wild things got, that set-up was pure reportage…

Inked by Colletta ‘Murder Missile Trap!’ introduces aging entertainer Thaddeus Brown, an old war horse trying to get back in the saddle, practicing his old escapology act to win an unwise wager with Metropolis’ Intergang boss Steel Hand. A terrifying test run is interrupted by a young stranger who observes with shock Brown’s apparent suicide and the panic of equally aged assistant Oberon even as he rushes in to help them. That act of getting involved leads to orphan Scott Free inheriting the identity and stage persona of Mister Miracle after Steel Hand cheats and has Thaddeus shot and killed. Angry, intrigued and ready to settle down at last (or for a while at least), the wanderer (who has an astounding carpet bag of high-tech tricks) wins justice for his predecessor by beating a spectacular rocket trap before opting to try something strange but substantial for a change. However, the coils of his past are already preparing to ensnare him…

That premiere issue (and this collection) also offered a text feature by Marvin Wolfman wherein readers could enjoy ‘A Visit With Jack Kirby’ before New Gods #2 confirms that there are no civilians in war in ‘O’ Deadly Darkseid!’ After fighting off a savage ambush on arrival and confronting Darkseid himself, Orion drafts the shaken, rescued human hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, student Harvey Lockman and aging insurance salesman Victor Lanza are scared but resolved to help their world however possible, even as the dread tyrant reviews his forces scattered all over Earth applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine to feed off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the star-shattering Astro-Force he commands, Orion easily wins the initial skirmish…

This scene & agenda setting saga is complemented with Mark Evanier & Steve Sherman’s prose filler ‘To and From The Source’ prior to FP #2 finding our young explorers exuberantly enjoying their dalliance with a primitive culture. The reunited quintet joyously interact with toiling humanity, and find shelter in a mostly deserted slum with disabled kid Donnie and his aging Uncle Willie. The visiting star kids’ hunger to learn is sadly curtailed when Darkseid steps up his hunt for the equation. The monster’s reasoning says abject terror could shake loose the formula from whoever is afflicted with it, and to that end he orders bug-behemoth Mantis to declare shattering ‘Super War!’ on humanity.

Arguably marginally less powerful than the Master of Apokolips, Mantis can only be countered by Infinity Man, and the Forever People happily ask living computer Mother Box to perform the ritual that will call him and subtract them from existence, sparking a cataclysmic clash. The drama is again augmented by an Evanier & Sherman essay, specifically ‘Buzzing in the Boom Tube’ as is Mister Miracle #2 with ‘Miracle Talk’.

The comics magic preceding it considers the prosaic life of a showman, as amidst a beguiling setting Scott & Oberon plan a theatrical comeback, Sadly, the old stagehand/retainer learns just how different the new kid really is and his suspicions of a wider, wilder side are confirmed as the orphanage Scott fled comes looking for him. Vicious Apokolyptian virago Granny Goodness unleashes the techno-terrors of matter-warping monster Overlord, trapping the targets in the insidious, infernal ‘X-Pit!’ and provoking a battle for their lives and sanity…

Kirby’s arrival coincided with a major overhaul of DC’s biggest gun, and is represented here by the last three pages of Superman #233. The Mn of Tomorrow had been a mega-media star since his launch, with internationally syndicated comics, books, newspaper strips, movie and animated serials plus hugely successful radio and TV shows (live action and animated) making the franchise globally recognizable. Whenever that happens, inevitably overkill and overexposure inescapably set in and the core property needs to be carefully overhauled or vanish forever. Incoming editor Julie Schwartz knew his market and was open to new ideas, and his creative changes were just appearing as 1970 ended. The new direction was also vanguard and trigger for a wealth of controversial, socially-challenging “realistic” story content unseen since the feature’s earliest days: a wave of tales ultimately described as “Relevant”…

As the sixties closed Superman was in dire need of editorial revision. That officially began with Superman #233 in a groundbreaking serial by scripter Dennis J. “Denny” O’Neil, and illustrators Curt Swan & Murphy Anderson: a deliberate very public abandonment of tired old supervillains, fanciful Kryptonian scenarios and otherworldly paraphernalia instantly poked the readership and revitalised the Man of Tomorrow, attracting new readers and began a period of engagingly human-scaled stories making Superman a “must-buy” character all over again.

Although only the portentous ending is included here, the innovations began with ‘Superman Breaks Loose’ as a government experiment to harness Kryptonite as an energy source goes explosively wrong. Closely monitoring, the Metropolis Marvel is blasted across the desert surrounding the isolated lab, but somehow survives a supposedly fatal radiation-bath. Then, reports begin filtering in from all over Earth: every piece of the deadly mineral has been transformed to harmless, common iron! As he goes about his protective, preventative patrols, the liberated hero experiences an emotional high at the prospect of all the good he can now accomplish. He isn’t even phased when the Daily Planet’s new owner Morgan Edge (a key character created by Kirby and Darkseid’s top secret agent) shakes up Clark Kent’s cosy civilian life: summarily ejecting him from the print game to remake him as a roving TV journalist. (for more see DC Finest: Superman – Kryptonite Nevermore)…

As much humour feature as adventure series, Superman’s Pal Jimmy Olsen was a long-running but increasingly lacklustre spin-off feature spawned by the TV show that had very much reached its end. Latterly, Leo Dorfman had begun the process of ending the cascade of comedic transformations and body-shaming events, remaking Jimmy into a competent, confident action hero and serious investigative journalist. This was in tune with a rebellious new era but stalled when the worlds of DC forever altered on the pages of what was then considered one of their least appreciated and poorest-selling titles. According to fan myth & legend, none of it apparently mattered when Kirby took over. By all popular accounts, he had asked for DC’s worst performing title to prove what he could do, and used that gesture to spearhead a wave of changes whilst adapting grand schemes his old employers at Marvel were too timid to countenance on their pages…

Jack’s first in-universe foray was Superman’s Pal Jimmy Olsen #133, cover-dated October and on sale from August 25, 1970. Suddenly readers were thrown into a bravely strange new world where, out of nowhere, extremely shady incoming Daily Planet owner Morgan Edge gifts Jimmy with a fantastic supercar – the “Whiz Wagon” – demanding that he and his previously unseen pals ‘The Newsboy Legion!’ (technically the “New Newsboy Legion” comprising the sons of Tommy, Big-Words, Gabby & Scrapper, with the addition of African-American, scuba diving addict Flipper Dipper) deliver an exclusive scoop on a bizarre counterculture movement in the wilds outside Metropolis. The mysterious subjects are all weird hippie-types and don’t trust anyone over age 25, so Edge needs to send youth combined with experience, However, the one who can’t be trusted is Edge himself. He has undisclosed connections to crime combine Intergang and a chilling stone-faced alien dubbed Darkseid…

After very publicly surviving an assassination attempt, Clark Kent goes into hiding, allowing Superman to take off after Jimmy and the boys as they probe fantastic unsuspected region dubbed the Wild Area. Here Olsen survives trial by combat to become leader of futuristic biker gang The Outsiders, before being sucked into their quest for meaning by hunting a moving mountain inhabited by techno-pacifists “The Hairies”…

Linking up with the Man of Steel as tremors rock the organically grown refuge city of Habitat, Jimmy and the Newsboys chase the ultimate test of existence alongside other motor nomads, unaware that pal Superman already knows the secret they’re seeking. What Jimmy isn’t aware of is that Edge has boobytrapped the Whiz Wagon to satisfy his vile master’s desire to destroy what might be the next step in human evolution and a threat to his own schemes…

The total reboot closed with the King introducing himself to a prospective new audience text titbit ‘Jack Kirby – CONTINED’ but although Kirby & Colletta put their hearts and souls into the job, and despite Publisher Carmine Infantino’s promise of strict non-intervention, meddling with the concept began early, as regular Superman art staff redrew Superman and Jimmy’s faces. We’ll never know what they tried to do to the overall story arc…

Without pause for breath, exposition or recap SPJO #134 saw Jimmy and his petrol-head wild bunch catch up to monstrous mechanised white whale ‘The Mountain of Judgement!’ after astoundingly taking out Superman with weapons casually discarded by inveterate tinkerers the Hairies. Thankfully, Edge’s bomb is easily defused by the techno-hippies who all share an incredible secret; one the Action Ace is fully aware of. In short order, Jim and the lads are briefed on “The Project”: the US government’s cracking of the human genome and extensive duplication/experimentation on life forms. This had already resulted in cloning the dead, mass-producing soldiers & staff to order and even modifying or reconfiguring chromosomal structures to create “D.N.A.liens”. These included the genetically pacifist techno-wizard Hairies. Moreover, the whole Project is run for the government by none other than slum-kids made good the original Newsboy Legion!

Although commonplace now, the notion of cloning was practically unknown in 1970 and Kirby took the idea and ran with it: blending eternal questions about Life itself with Spy Fi tropes, gangsterism and Bond movie settings, all packed with freaks and monsters and underpinned by a constant threat posed by a mysterious mastermind and his own experimental devils. The inspired auteur was also pulling out all the stops visually and his experimental concepts were backed up by equally innovative art and photo collages. The issue ends with Kirby’s rumination on technology in ‘The Whiz Wagons are Coming!’

Followed by similar thoughts in ‘THE HAIRIES – Super-Race or Man’s Second Chance’, SPJO #135 introduces Simyan & Mokkari, whose raid on the Project’s genetic storehouse provides raw material to constantly reproduce wilder and wilder versions of our heroes in their own hidden ‘Evil Factory!’ Being utterly without restraint or ethical scruple, their goal of destroying the Project for Darkseid is well-advanced, and – as previously stated – Jimmy’s genes are a particularly promising medium for random transformations…

Their control of what they make is less impressive though, and a superstrong, giant Jimmy infused with artificial Kryptonite is teleported without plan into the Project simply to save Simyan & Mokkari from dying at the oversized hands of their own experiment. Although it almost kills Superman and his juvenile pals, the day is saved by the Senior Newsboys’ passion project – a new regrown and modified iteration of their murdered WWII superhero patron Jim Harper – The (Golden) Guardian – in concluding, action-packed background-filling expository chapter ‘The Saga of the D.N.A.liens!’ (cover-dated March 1971). Chronologically this led into the launch of Kirby’s official Fourth World titles Forever People, New Gods and Mister Miracle #1.

Scene set, Jimmy’s further exploits were generally Fourth World adjacent: a forge and funnel for concepts linking Superman to the ongoing narrative of Gods and Armageddons whilst exploring Mankind’s dangerous tendencies and corruptible natures. In Superman’s Pal Jimmy Olsen #137, the Newsboys and Jimmy learn more about their own (utterly non-consensual) contributions to the Project. Without their knowledge Scrapper has been mass-produced as foot-soldiers and guards in different sizes – from six feet to six inches – and innumerable Gabbys man switchboards and communications consoles! As they reel in shock, the Evil Factory strike again. As Jimmy meets The Project’s emergent telepath and resident D.N.A.lien Dubbilex, elsewhere Darkseid demands results forcing Simyan & Mokkari to rashly unleash another Olsen variant on the hidden science citadel. Gifted with astounding strength and uncanny energy powers ‘The Four-Armed Terror!’ has been bred to feed on nuclear radiation and just one of them carves a wave of destruction that extends into the Wild Area on its path to the Project’s atomic power plant. Superman and the boys are easily disposed of and discarded, with the crisis escalating even further after the Apokolyptian biologists lose control of the other quadra-killers and beam the entire rampaging herd into the subterranean Project’s tunnels, forcing Superman to pull out all the stops to get free and save everything in cataclysmic closing chapter ‘The Big Boom!’

Cover-dated June/July 1971, New Gods #3 explored metaphysics and the unknowable. Dwelling in spaces far beyond the rational and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. ‘Death is the Black Racer!’ opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow – thanks to coldly methodical Metron, but the close escape finds the cosmic force diverted and deposited on Earth. Throughout the overlapping clashes and conflicts there is undeniable indications that even gods are being moved and shaped by greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis to create chaos and panic…

Elsewhere, having explored isolation versus community, introduced outside negation of free will and the concept of terror as addictive sustenance (Darkseid’s vile deputy DeSaad feasts on fear, pain and torture), Forever People #3 tackles head-on the saga’s core concepts. ‘Life vs. Anti-Life!’ probes conformity, personal freedoms, informed choices, organised bigotry and the tyranny of psychological and physical fascism as the wonder kids are tracked down by Justifiers: human zealots who willingly surrendered individual autonomy to what appears to be a televangelist telling them what they want to hear. Defeat doubt by surrendering to Anti-Life. It is Good to kill those who are better or weaker than you. I’m sure we’ve all dabbled with those notions…

Equipped with terrifying Apokolips weapons, Justifiers burn libraries, attack minorities and even drive the kids out of their tatty slum home and onto the attack, infiltrating Apokolyptian infiltrator/demagogue Glorious Godfrey’s appalling recruitment rally. Shockingly, when Infinity Man faces Darkseid, the devil defeats our mysterious angel and the traumatised kids are captured…

Still seeking his separate way Mister Miracle #3 opens a bravura double-issue imbroglio as Scott Free agrees to an honourable duel with dishonourable disembodied robot-wearing intelligence Doctor Bedlam. Darkseid’s war code is strict and binding and finds the escape artist challenged to make his way out of a packed 50-storey skyscraper. The problems comes because the edifice is sealed tight and every person inside it is a raving homicidal maniac thanks to mental murderer Bedlam’s administering of ‘The Paranoid Pill!’…

As stated before, Kirby’s Fourth World impacted other titles, particularly the Fourth Estate of Superman’s supporting cast. Here, crafted by Bob Kanigher, Werner Roth & Colletta, ‘The Dark Side of the Justice League!’ from Superman’s Girl Friend Lois Lane #111 (July 1971) sees the feisty newsmaker targeted by a miniature, corrupted JLA grown by the Evil Factory. Turned into a unsuspecting bio-weapon to kill The Man of Steel, the plot fails as The Project had anticipated such a problem and provided Lane with what every girl needs: her own cloned well-armed protection force…

Forever People #4 then horrifically subverts the American Dream as theme park Happyland is revealed as ‘The Kingdom of the Damned’: a sprawling factory built to mass-produce terror by exploiting whimsy and fantasy. Here DeSaad torments countless human victims while others innocently see nothing but toys and robots dancing and playing for their pleasure. To this set-up the captive waifs of New Genesis are added as DeSaad feeds, but they have all underestimated the power of Mother Box who seeks aid and finds it in the form of zen wrestler ‘Sonny Sumo’…

At this juncture DC comic books expanded to 52 pages and as well as reprints, Kirby’s Korner ran short background vignettes. The lost history of the previous war of pantheons was filled in as here when ‘The Young Gods of Supertown Introducing Lonar’ finds a wandering historian picking through cosmic rubble on New Genesis and uncovering a living, breathing remnant of that cataclysmic conflict

This cliffhanger moment is somewhat offset by a trio of Forever People pinups: ‘The Super-Kids of the Century!’, ‘Beautiful Dreamer vs Darkseid!’ and ‘The Infinity Man…

Despite those promises of non-interference, DC editors and promotional staff perpetually sought to “goose up” Kirby’s flagship title. Always a team player, the King acquiesced to a guest-appearance by currently-hot comedian Don Rickles and oddly (in the manner of Marmite) it either worked uproariously or appalled readers. I thought it was a genuinely hilarious hoot. Further undercutting the narrative, the saga was bifurcated by a reprint 80-Page Giant of pre-Kirby Olsen escapades in SPJO #140 (not included here).

Nevertheless #139 & 141 (July’s ‘The Guardian Fights Again!!!’ and September’s ‘Will the Real Don Rickles Panic?’) comprise a compelling tale of Edge’s unfolding evil, Intergang’s growing influence and the creeping menace of Darkseid, as the tyrant allows his tech to be used to send Clark Kent into hyperspace destined for Apokolips whilst Jimmy and the Golden Guardian are poisoned by slow-acting incendiary Pyro-Granulate: a slow death that will turn them into human torches unless they find an antidote.

Slowing them down is equally doomed Galaxy Broadcasting staffer Goody Rickles whom Edge wants gone because he looks like the star Edge wants to sign up – and is really, really annoying…

The conclusion is compounded by text feature ‘The Newsboy Legion Returns’ by Evanier & Sherman and a Kirby self-portrait… before the last Mister Miracle inclusion (#4). As Oberon frets back at the Brown mansion, he is visited by another old friend of Scott’s. However, master warrior Big Barda is not out to assassinate the runaway. She seems more interested in his wellbeing and fate and teleports to the trap site in time to watch Mister Miracle deftly avoid ‘The Closing Jaws of Death!’ and humiliate another Apokolips monster. Barda is another abstention from the Apokolips method and a rowdy runaway like no other who will change Scott Free’s life forever in the next volume…

Extracted from Superman’s Girl Friend Lois Lane #114, two brief pages by Kanigher, Roth & Colletta’s ‘The Foe of 100 Faces’ act as a set-up to ‘My Death… by Lois Lane!’ (SGFLL #115) wherein Morgan Edge attempts to kill his nosy top reporter as she closes in on his darkest secret and takes Superman with her. His biggest mistake, however, is attempting to suborn supernal force The Black Racer to do his dirty work…

With Kent, Lane and Superman reasonably safe, Kirby next addressed the rise in horror and supernatural tales via a 2-parter (reeler?) beginning in #142 with ‘The Man from Transilvane!’ Here, seemingly mystic vampire Count Dragorin and his wolfman assistant Lupek target and “turn” Edge’s PA Laura Conway in their desperate hunt for long-missing mad scientist Dabney Donovan. He was a planetologist who apparently built worlds in his secret laboratory and shaped entire civilisations by screening movies across their skies. Like all sensible scientists, Donovan planned to end his research project on a certain day and set up programmed measures involving his ‘Genocide Spray!’ (SPLO #143 ) with no consideration of the beings he had made and discarded… but Jimmy and Superman certainly did…

Elsewhere, the Newsboy Legion had their own case, one that again led to Intergang but also the thug who murdered the original Jim Harper/Guardian…

From SPJO #142, Kirby added short background-enhancing vignettes and here 2-pager ‘Strange Stories of the D.N.A. Project!! “Hairie” Secrets Revealed!!!’ offered a glimpse of the techno-hippies and their Mountain of Judgment, whilst the next issue added drama to fact-finding with ‘Strange Stories of the D.N.A. Project!! The Alien Thing!!!’ detailing the terrifying results of creating the first non-human clone…

To Be Continued…

DC Finest: Fourth World – When the Old Gods Die collects foundational chapters of Kirby’s legendary saga; a bold new cosmic playground for so many to forever build upon. Almost overnight and in one broad flourish, Kirby had created one of the most powerful concepts in comic book history. The Fourth World inserted a whole new mythology into the existing DC Universe and blew the developing minds of a generation of readers and especially those who would become the next generation of creators. Who knows what could have happened if the publishers had had a little more courage, patience and vision?
© 1970, 1971, 2007 DC Comics. All Rights Reserved.

Today in 1917 Jack Kirby was born. Also on that date in 1917 pioneering Italian artist Aurelio Galleppini (Tex Willer, Occhio Cupo) arrived, sharing birthdays with Dell Barras (Savage Sword of Conan, Dark Angel, Deaths Head II, Web of Spider-Man) in 1957; colourist Pamela Rambo in 1968 and French ace Joann Sfar (Dungeon, The Rabbi’s Cat, Klezmer, Little Vampire) in 1971.

The great Frederick Burr (Happy Hooligan, And Her Name Was Maud, Alphonse and Gaston) died today in 1937, as did Belgian superstar Willy Vandersteen (Spike and Suzy, Bessy, De Rode Ridder) in 1990 and Dutch Master Bert Bus (Olaf Noord, Theban, de eerste wereldreiziger, Cliff Rendall, Stef Ardoba, Malorix, Russ Bender, Archie the Robot) in 2017.

John of the Night


by Darryl Cunningham (Avery Hill)
ISBN: 978-1-917355-33-9 (TPB), 978-1-917355-39-1 (Digital edition)

Multi-skilled raconteur, artist and documentarian Darryl Cunningham was born in 1960, lived a pretty British life (didn’t we all?) and graduated from Leeds College of Art. A regular on the Small Press scene of the 1990s, his early strips appeared in legendary paper-based venues including Fast Fiction, Dead Trees, Inkling, Turn and many others. In 1998, he & Simon Gane crafted Meet John Dark for the much-missed Slab-O-Concrete outfit – and it remains one of my favourite books of the era. You should track it down or agitate for a new edition.

Briefly sidelining comics as the century closed, Cunningham worked on an acute care psychiatric ward: a period informing 2011 graphic novel Psychiatric Tales, a revelatory inquiry into mental illness delivered as cartoon reportage.

As well as crafting web comics for Forbidden Planet and personal projects Uncle Bob Adventures, Super-Sam and John-of-the-Night or The Streets of San Diablo, he’s been consolidating a pole position in the field of graphic investigative reporting; specifically in science history, economics and socio-political journalism with books like Science Tales, Supercrash: How to Hijack the Global Economy, Graphic Science: Seven Journeys of Discovery, The Age of Selfishness: Ayn Rand, Morality and the Financial Crisis, Putin’s Russia: The Rise of a Dictator and Billionaires: The Lives of the Rich and Powerful.

Here, however, in a deeply personal extended project, Cunningham returns to his fantasy drama roots with a tribute to Jack Kirby’s wildest imaginings and cosmic epics: a near therapeutic exercise in personal creativity eked out in the quiet moments of the last three years.

Unleashed here is a visual feast of all-action multiversal mayhem, bound in family ties and comprising a chase to save everything that is. In the way are a maelstrom of philosophical betrayals and endless edge-of-disaster clashes, confrontations and revelations…

It begins in 5025 as coldly emotionless scientist John of the Night observes three millennia of history and notices mounting anomalies rippling out from the 1960s and endangering not one timeline but all the universes in creation. ‘Part One: Bullet from a Gun’ details how he bolts from his station defending multiversal centre point Far Eternity to face fanatical rebirth cult The Perfection after learning that they are manipulating realities to murder God and reboot His flawed creation to replace it with a multiverse more to their own perverse tastes. They had obviously already got to the science sentinel’s immediate supervisor His Infernal Radiance Lord Scarcasticus, so after being told to leave the problem alone, John goes rogue…

His decision is greatly affected by his daughter Ayshea who hands him a message and package: something that he will entrust to her at some future date, and whilst he was/will be wearing his awesome black Warsuit… and that’s when a flotilla of ships materialise to obliterate the orbital Watch Station…

On the run, John & Ayshea translate to a refuge universe which unfortunately alerts her wicked mother Medea the Witch Queen who joins the pursuit, abducts John and sets her warrior goon/current lover Bill on him. The Witch Queen still seeks to possess and sacrifice her own daughter in support of vile plans to live forever, but these are temporally and temporarily thwarted when Ayshea spectacularly shows up to rescue her dad, prior to landing in a random dimension where nobody can find them.

Of course, they were expected…

Taking control of the Golden Bullet cast to kill God, father & daughter take off again, battling every step of the way against soldiers, monsters, brutes and demons in ‘Part Two: Bullet from a Gun’ as we gain insights into the motives of the other side, glimpsing their view of the history of everything that is… but should not be…

The fugitives ultimately recruit untrustworthy Medea and manage to warn God, but his policy on non-interference is so steadfast and ironclad that he will do nothing to help them or himself…

The helter-skelter race against times culminates in cosmic confrontation as ‘Part Three: The Hand of God’ grants devoted science hero John a sight of the true way things are following the arrival of divine assassin Loman The Vengeance whose murder-mission must not succeed. Forced into precipitate action, our technician troubleshooter embraces fully the way of the warrior… and that’s when things get really wild and John finally meets his maker…

Supplemented by text additions Outro and Acknowledgements plus incisive insights and context courtesy of A Q&A with author Darryl Cunningham, this manic and expansive collation was inspired by King Kirby’s grand transgalactic, time-bending sagas: light-heartedly mixing myth, multiversal mayhem and celestial musings with themes of sacrifice, destiny, innate heroism and the indifference of higher powers. A witty, archly humorous sideral odyssey featuring a unique family fiercely finding each other against all odds, John of the Night is reality-rending fun as only comics can deliver.
© Darryl Cunningham 2026. All rights reserved.

John of the Night will be released on September 2nd 2026 and is available for pre-order now

Today in 1929 veteran illustrator Don Perlin (Werewolf by Night, Moon Knight, Ghost Rider, Solar, Man of the Atom, Bloodshot, Transformers) was born, as was Underground commix artist turned publisher Denis Kitchen (Mom’s Homemade Comics, The Comix Book, The Bugle-American, founder of Comic Book Legal Defense Fund) in 1946 and comic book creator Phil Hester (Green Arrow, Flash, The Wretch, The Crow, Swamp Thing) in 1966. Quintessentially British cartoonist Carl Giles died today in 1995.

Brothers of the Spear (Dark Horse Archive) volume 1


By Gaylord DuBois, Russ Manning, Jesse Marsh & various (Dark Horse Books)
ISBN: 978-1-59582-821-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Situated on the West Coast, Western’s Dell/Gold Key imprints rivalled DC & Marvel at the height of their powers, and the comics licensee specialists famously never capitulated to the wave of anti-comics hysteria that resulted in the crippling self-censorship of the 1950s. No Dell or Gold Key Comic ever displayed a Comics Code Authority symbol on the cover – they never needed to…

An utterly unique visual stylist, Jesse Marsh was born on 27th July 1907 and died far too young on April 28th 1966 from diabetic complications at the height of a TV Tarzan revival he was in large part responsible for. Marsh was another Disney animator (from 1939 on) who took a sideways step, becoming a full-time narrative illustrator for the studio’s comic book licensee Whitman Publishing in 1945. Marsh jobbed around and adapted movie properties (mostly westerns like Gene Autry) until 1948 when Dell introduced the first all-new Tarzan comic book. The newspaper strip had run since 1929 and all previous funnybook releases had featured expurgated or modified reprints of those tales.

That all changed when the Ape-Man finally got his own funnybook (beginning with Dell Four Color Comic #134 (February 1947) and eventually a titular periodical. Bimonthly, Edgar Rice Burroughs’ Tarzan #1 was cover dated January/February 1948. Marsh dived in, never looked back and became the go-to guy for other ERB adaptations like Jon of the Kalahari and John Carter of Mars. He naturally handled all the extra stuff in Tarzan…

Marsh was unique in the way he positioned characters in space, using primitivist forms and hidden shapes to augment his backgrounds, and as the man was a fanatical researcher, his trees, rocks, and constructions were 100% accurate. His animals and natives, especially children and women, were all distinct and recognisable; not the blacked-up stock figures in grass skirts even the greatest artists so often resorted to. He also knew when to draw big and draw small: the internal dynamism of his work is spellbinding. Perhaps that was in part due to ever-deteriorating eyesight – due to his battle with diabetes – but it also led to his hiring one of the medium’s most gifted illustrator’s just as the kid was starting out…

Back then, to accommodate US postal regulations (and tax-ratings) regarding shipping rates, comic books and magazines – as opposed to other printed matter – were defined as having a plurality of individual features, strips, pinups and supporting features. Over many decades this legal quirk happily spawned a vast variety of fact-features, prose sections, gag-pages, and crucially for us here, back-up strips in all US comics books…

The Tarzan comic was very much in the Burroughs tradition, but although most of the early ancillary pages were filled with the rich material of the world of  John Clayton, Lord Greystoke, soon the brief was expanded to cover wider wonders of jungle existence. This might be to not overexpose the character, but also due to a global uptick in similar rainforest stars like film & TV sensation Nyoka the Jungle Girl and the growing host of sultry “Jungle Queens” in comics.

Moreover, any back up strips – if popular and spun off – would be the property of Western/Dell/Gold Key. The man to generate this vast supporting cast was canny editor and staggeringly prolific scripter Gaylord DuBois.

Poet, author, novelist, biographer, avid outdoorsman and comic book/strips mastermind Gaylord McIlvaine Du Bois was born on August 24th 1899, in Winthrop, Massachusetts. There’s not much biographical data on him, as he seems to have spent every moment of his life writing. Apparently tireless, DuBois created and scripted many long-running favourites (Space Family Robinson/Lost in Space, Turok, Son of Stone, Indian Chief), as well as numerous comics-based kids’ material, ghosted many top newspaper strips, wrote Big Little Books and produced countless movie and TV comics adaptations (like Lassie, Robin Hood, Spartacus and Quentin Durward, Raggedy Ann and Andy, Andy Panda, Our Gang, Tom and Jerry, Jungle Jim,) for Dell/Gold Key. His work on licensed hits also included many Westerns like The Lone Ranger, Red Ryder, Gene Autry, Roy Rogers, Zane Grey’s King of the Royal Mounted, Bat Masterson, and Bonanza, and he delighted and specialised in creating long-running, appropriately-themed support strips (such as Captain Venture: Beneath the Sea, Leopard Girl, Young Hawk, Jungle Twins, Two Against the Jungle, Little Beaver, Bullet, Lotor, Owd Bob and more).

For the ever-expanding Tarzan franchise he wrote the lead, support features and everything else (including puzzles!), forging a 20-year working relationship with Marsh and carrying on his good works with his successors on Marsh’s passing. DuBois died on October 20th 1993.

Brothers of the Spear began in 1951 (Tarzan #25, cover-dated October) replacing DuBois & Marsh’s previous serial Two Against the Jungle, and commencing an epic never-ending African wilderness fantasy that would run continuously between that point and Tarzan #156 in 1966.

The brothers returned sporadically thereafter (#158, 160, 161, 202, 202). but did win their own 18-issue comic book (June 1972 to May 1982, by DuBois, Jesse Santos & Dan Spiegle). Back in Tarzan, Dubois & Spiegle provided Jungle Girl tales whenever the Brothers were absent, and when the book moved to DC Comics with #207 the Bros got their own comic book…

This archive collection – first of three and reprinting the stories from Tarzan #25-67 (October 1951 to April 1955) – comes from 2012 and is long overdue for rerelease. It opens with Foreword ‘Soul Brothers of the Spear’: a heartfelt appreciation and appraisal by legendary cartoonist Gary Panter, packed with information about the enigmatic master and well-considered opinions on what made Marsh and his pupil/assistant so similar and so different…

Born in Van Nuys, California on January 5th 1929, Russell George Manning was one of comics’ greatest stylists. He attended Los Angeles County Art Institute before joining the war effort. Serving in Japan he naturally cartooned for the local servicemen’s newspapers.

Back home in 1953, Russ joined local firm Western Publishing, doing assorted jobs for Dell before settling in with Jesse Marsh. In many ways Manning was the direct antithesis of his mentor, favouring slick presentation and sleek realism, but he too valued simple design, pared-down linework and bold use of empty space. Manning became an absolute master of his art, and is most popularly remembered now for the Star Wars newspaper strip and  Magnus, Robot Fighter, but his other triumphs were all Tarzan-related. As well as the comic book and newspaper strip (dailies from 1969-1972 and the Sundays from 1969-1979) he crafted sublime Graphic novel incarnations of Edgar Rice Burroughs’s immortal Lord of the Jungle such as Tarzan: The Land That Time Forgot (most commonly seen these days in international editions; although a Dark Horse edition from the turn of this century is still around if you look hard).

We lost Manning far too soon, to cancer on December 1st 1981.

This tome covers the origins of and transitional hand-over of the supremely compelling Brothers of the Spear, sharing the advancement of two teens reared far from civilisation before set upon an epic journey of vengeance and destiny across Africa in days gone by.

Tarzan #25 cover-dated October #1951) saw the first episode, with Marsh handling the B-feature boys for the first 14 episodes. The feature never had individual chapter titles and steadily grew from 4½ to 8 (or more!) pages.

Edged with authenticity, if not realism, it began in Bechuanaland (now Botswana) when Zulu prince Natongo undertakes his manhood ritual – The Ceremony of the Spear. He is superb but matched in every way by his foster brother Dan-El, a white foundling adopted by the great chief sixteen years previously. the boys are inseparable in ability and filial affection and now that he is a man Dane-El is told how he came to the tribe. Long ago his father (a king of a fabled far country) left the infant with the Zulu chieftain for his own safety, with only a golden key. It matched a birthmark on the back of both father and son…

Apparently Dan-El is the fugitive prince of a lost tribe of white men. The mountain domain of Aba-Zulu had haunted his dreams for years and now, armed with knowledge, Dan-El sets out to find them. His beloved, brother, equal in every aspect and skill, will not let him go alone and together they set off…

The next 13 instalments saw the mighty spear-wielding warriors overcome all the dramatic standbys of the genre: like white tyrants with weapons called “guns”; embattled farmers in need of saving; lions and leopards; Arab slavers; warring tribes and other beasts either ferocious and rampaging or faithful and beloved. As they ferreted out clues to the distant destination, their trek took them through deserts, against black insurgent seeking to overturn white rule; wild savannah and across vast, pirate-plagued Lake Tanganyika,  but even with diversions and distractions like becoming embroiled in war and failing to save the most beautiful warrior princess ever born (Dell’s lack of Comics Code validation often led to quite horrific, tragic and REALISTIC body counts!), and befriending many tribes and native nations, inexorably the devoted, deathly determined siblings near the ever-calling mountains…

Fortune turns in their favour after escaping slavers. The Brothers fetch up at the foot of a vast mountain range and discover ancient tombs containing dead embalmed kings lying in state… white ones…

With the goal of Aba-Zulu reached in Tarzan #39 (December 1952), a new era of adventure and tribulation began. This episode marked the first solo outing for Manning, who continued on the strip (increasingly with his own assistant Mike Royer) until i966. In those latter days Manning was being pulled away from the Brothers, his own Magnus Robot Fighter and Captain Johner and the Aliens series and even high profile launches like Gold Key’s My Favourite Martian due to the intense scheduling conflicts of the Tarzan newspaper strips and comic book, but at this key moment all his creative efforts were expended on learning and getting better…

Now Natongo & Dan-El begin the next phase of heir eventful lives as entering Aba-Zulu they discover a land oppressed by a ruling class of witchdoctors using trickery and superstition to rule. Their leader Nagopa instituted the uprising that dethroned Dan-El’s father and the malign mage still dominates through royal puppet Han-Ool, a distant relative of Dan-El’s. The people are unhappy but too scared to react… until The Brothers of the Spear rouse old retainers like General Kongoni and valiant aide Mothibi to lead a counter rebellion and free the people.

The battle is long and hard and filled with sudden death and constant distraction.  Frustratingly over 16 years the tyranny of Nagopa’s tricks are deeply embedded in the people’s consciousness. These mental shackles are hard to shake, but at least the warriors have the support of Kongoni’s daughter Tavane and the irrefutable talisman of the golden key and Dan-El’s birthmark…

Eventually the witchdoctors are forced into retreat, but this only sees the war evolve into a campaign of assassination attempts and traps to discredit Dan-El and Natongo. And of course, this is Africa, with roaming warriors from other regions like neighbouring Obelo, wild weather, and slavers always likely to strike and further divert the cause of liberation…

Nonetheless, the Brothers persevere and triumph, feeling at last most of their work is done, but it’s just a pause allowing Nagopa to unleash all his venomous ire against capable princess to be Tavane…

To Be Continued…

Far less fanciful and more solidly grounded, this strip is a masterful rationalistic saga short on mutants and monsters but brimming with bold, cinematic adventure that should be on everyone’s revival list.
BROTHERS OF THE SPEAR™ ARCHIVE Volume 1 © 1951-1955, 2012, Classic Media LLC. Brothers of the Spear and associated character names, images and other indicia are trademarks of and copyrighted by Classic Media LLC. All rights reserved.

Today in 1899 Gaylord DuBois was born, sharing this day with artist extraordinaire Jim Aparo (The Phantom, Stern Wheeler, Phantom Stranger, Aquaman, The Spectre, Brave and the Bold, Batman) in 1932; Italian writer Max Bunker (Alan Ford) in 1939; Gasoline Alley cartoonist Jim Scancarelli in 1941 and cartoonist Keith Knight (The K Chronicles, (Th)ink, The Knight Life, Woke) in 1966.

Corto Maltese: Under the Sign of Capricorn (A Corto Maltese USA Graphic Novel)


By Hugo Pratt, translated by Dean Mullaney & Simone Castaldi (CONG SA)
ISBN: 978-2-940552-42-9 (Digital edition), ASIN: B0BZ4YY5BK

This book include Discriminatory Content included for dramatic effect.

Born in Rimini on June 15th 1927, Ugo Eugenio Prat, AKA Hugo Pratt, wandered the world in his early life, and became one of its paramount comics creators. His enthralling pictorial inventions since Ace of Spades (whilst still a student at the Venice Academy of Fine Arts in 1945) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese who will be celebrating 60 inglorious years of disservice in July 2027.

Pratt was a consummate storyteller with a unique voice and starkly refined graphic style that should not work, but so wonderfully does. Usually and preferably viewed in stark monochrome, his tales blended pared-down, relentlessly modernistic narrative stylism with complex and memorable characters, often bordering on pure archetypes.

By placing a modern, morally ambivalent antihero in an era where his actions and responses to old-world duties and attitudes should make him a scoundrel and villain, yet keeping him true to an utterly personal, ironclad yet chimerical ethical integrity that went beyond considerations of race, class or gender, Pratt created an adventurer yardstick against which we cannot help but measure all other heroes. There and then, as empires faded and colonies fell, itinerant Corto Maltese dealt with and was moved by people, not money, national concepts and institutions or traditions. He was ever a whimsical man of action and a faithful humanist with a gift for being in the wrong place at the right time. We’ll return to him momentarily…

After working in both Argentinean and, from 1959, on English comics and true blue characters like Battler Briton, Hugo Pratt made a name for himself. In the UK he produced weekly serial fare and especially complete stories for our (extremely popular) digest graphic novel lines including Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library. These were half-sized, 64-page monochrome booklets with glossy soft-paper painted covers presenting complete stories in 1-4 panels per page. This was a luxury of layout and page design he would return to in his later years. Particularly suited to combat titles, Pratt worked on exotic jungle yarns for War Picture Library, Battle Picture Library, War at Sea Picture Library and more. In the mid-1960s Pratt resettled in Italy and (in 1967) produced with Florenzo Ivaldi a number of features for monthly comic anthology Sgt. Kirk. In addition to the titular Western star, Pratt created pirate strip Capitan Cormorand; detective Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea) and now regarded as the first official adventure of the insalubrious mariner. When the anthology folded in 1970, Pratt moved to France and took Una Ballata’s breakout character to French weekly Pif Gadget before eventually settling in at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

The sailor was soon seen all over Europe, filling a dozen multi-translated albums. His peripatetic exploits (both short-form tales and extended sagas in black-&-white yarns) were shared in no particular order and spanned 1967 to 1989, covering the old rogue’s wanderings between the turn of the 20th century and the 1930s. Corto won international awards and his own eponymous title, running between October 1983 and July 1993. Hugo Pratt died on August 20th 1995.

In 2014, current rights owner CONG SA regenerated the dormant property with new Corto albums created by writer Juan Díaz Canales (Blacksad) & illustrator Rubén Pellejero (El silencio de Malka) generating 5 new albums thus far. A year later, US publisher IDW began releasing English language translations (repaginated & “colorized”) of prime Pratt to mixed reviews, and in 2022 Spanish parent company CONG: Hugo Pratt Art Properties started a line of curated collections as eBooks, of which Under the Sign of Capricorn is the first. It’s still in color – but sensitively done – so if you’re a graphic purist who can’t abide the hues, you might prefer to track down the mid-1980s Corto Maltese volumes from NBM that we covered way back in 2007…

Chronologically, Under the Sign of Capricorn was the third captain’s log of salty seadog sagas. It’s 1916 – one year after the events of Ballad of the Salty Sea – as we open with ‘The Secret of Tristram Bantam’ wherein Corto broods, smokes, drinks and ponders at the Java Inn, Paramaribo, in the debilitating heat of Dutch Guyana. A magnet for trouble and sucker for sob stories, despite his hostess’s warnings he adopts drunken wretch and target of bullies Professor Jeremiah Steiner and is simultaneously sought out by a runaway English schoolboy beset with dreams and premonitions…

Current possessor of certain valuable papers indicating the location of the fabled lost kingdom of Mû, young Tristram’s father was an “associate” of worldly knife-throwing Madame Java and has sought her out as a possible means of meeting his disreputable half-sister Miss Morganna Dias do Santos Bantam of San Salvador de Bahia. All this has made Tristan the unwitting subject of nefarious scrutiny from his own lawyer Milner in London, the firm’s Javanese representative Kerster, locals like voodoo queen Ogun Ferraille and assorted murderous thugs. This results in a succession of murder attempts and the sinking of Maltese’s beloved boat…

Captain Maltese has heard many ridiculous and unprofitable fables in his time but is compelled in this instance by just how many rogues and killers are trying to take the papers from his new pint-sized admirer, and with Steiner and the kid in tow sets off to solve the mystery and find Mu…

The mystery deepens in ‘Rendez-Vous in Bahia’ as Bantam’s yawl The Dreaming Boy sails for Bahia to find Morgana. She has their father’s notes about the lost continent, documents Tristan has only tantalisingly glimpsed in dreams, These are getting more compelling and engrossing as the voyagers arrive meet a native shaman and accidentally expose a convict trafficking scheme. Recently arrived big boss Milner tries to save himself by killing Tristan but instead loses his own life thanks to Corto’s skill with cards and weapons, leaving the trail apparently clear sailing from now on…

‘Chapter Three: Sureshot Samba’ sees the seekers reach Itapoa, where Corto, Tristan and Steiner meet Bocca Dorata AKA Gold Mouth: a great sorceress who raised Morgana and taught her black and white magic. The enigmatic sage somehow knows far too much about Corto’s past and origins for comfort, but nevertheless he accepts her proposal to ferry weapons and cash to Cangaceiros. There, rebel natives led by local legend Sureshot fight in the Brazilian Sertão against landholding European tycoons, murderous mercenaries, corrupted Federal Colonel Gonçalves and his requisitioned river gunboat. After all, £1000 is not to sneezed at…

Corto deals with his opponents and competes his mission with startling violences and efficiency and assures a swift brutal change in political fortunes…

Still houseguests of Gold Mouth, in ‘The Basilian Eagle’ reluctant slave liberators/freedom fighters Corto, Tristan & Steiner are caught in the backwash of the Great War. As they sail the coast seeking a wrecked Spanish galleon loaded with gold – it supposedly foundered near Marajò Island, at the mouth of the Amazon – they are trapped by global politics and international intrigue as colonial powers Great Britain and Germany square off in Brazil. Wallowing in innocent avarice, our derelict adventurers become unwitting competitors with a German Baron and apparent naval “deserters”. Enfolded in the byzantine scheme hatched by Bocca Dorata, Corto’s fate comes down to actions of rogue operatives, a double/triple agent dubbed “Jawbreaker”, overwhelming greed and gunboat diplomacy…

In earlier-set tales, Corto Maltese visited Russia and made an enemy for life of wild rogue/ spiritual anthesis Rasputin (no relation). Now that ferocious frenemy shows up in ‘So Much for Gentlemen of Fortune’ in an adventure centred on the search for fabulous pirate treasure, set in Saint Kitts in the Antilles. Still reading and rereading those papers brought by Tristam, Corto & Steiner happen upon a singular grave and a clue leading to confrontations and untenable alliances with contemporary freebooters Rasputin and Ambiguity di Poincy, all similarly in search of the amalgamated hoard of creole corsair Prying Barracuda, Calico Rackman, Agonia La Bella of Rochelle and Blackbeard Teach…

The game of double dealing leads to vast wealth and huge surprises, but in the end such friendships are doomed and savage bloodletting leaves everyone dead broke or both and Corto counting the cost of what and who he’s lost…

Concluding episode ‘The Seagull’s Fault’ lays the groundwork for more tales in a bizarre murder-mystery set on an island near British Honduras. Wounded and amnesiac, our Not-a-Hero reels on a bloody beach as his life ebbs away. As he blankly watches his totem animal fly, peck and probe, “John Smith’s” memories lie just beyond reach. Maybe it wouldn’t be so bad if the stranger he can’t see would stop shooting at him…

It gets no clearer when lovely angel Soledad and her brutish Caribi minder arrive, as their tender ministrations in the gothic pile they call home soon prove to be barbed and double edged. If only he could remember what all this has to do with legendary pirate and merciless “Evangelist” Judas Lokäarth. Surely, though, that long-missing maniac is dead and gone?

Compelling, enticing and invitingly addictive, these bleak but witty, darkly romantic, captivatingly cosmopolitan stories will grip you and never let go. These are treasures you must unearth and cherish forever.
© 1971 Cong S.A., Switzerland. Corto Maltese® and Hugo Pratt™ © Cong S.A. Translation © 2019 Dean Mullaney and Simone Castaldi, All rights reserved.

Today in 1915 artist, inker, letterer & colourist George Roussos (Batman, Johnny Quick, Airwave, Vigilante, Superman, Starman, CrimeSuspensStories, Flash Gordon, The Phantom, Sgt Fury, Fantastic Four, Avengers et al) was born, followed in 1930 by cartoonist Bill Rechin (Out of Bounds, Crock), and in 1968 artist Jeff Johnson (Wonder Man, Amazing Spider-Man, Way of the Rat, Weapon X, Greem Lantern) and writer/filmmaker Greg Pak (City Boy, John Wick, Eternal Warrior, World War Hulk, Incredible Hercules, Firefly, Agents of Atlas).

This day marks the passing of three giants: inventor of comic books Max Gaines in 1947; British legend Dudley. D. Watkins in 1969 and Hugo Pratt in 1995.

Hal Foster’s Prince Valiant volume 15: 1965-1966


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-68396-025-6 (HB)

These books include Discriminatory Content included for dramatic effect

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-hued weekly peek into a world where history met myth to produce something greater than both. Canadian illustrator-turned pioneering comics creator Harold “Hal” Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip, seeking something that could be his personal domain.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights, scheming kings and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story traces the eventful life a refugee lad of royal blood, driven from an ancestral Scandinavian homeland – Thule – and who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his generational epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, secret agent, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes whilst enchanting generations of readers and thousands of creative types in all the arts.

The glorious strip saga spawned films, animated series, comic books and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in hundreds of papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator and the originator continued as writer and designer. That ended in 1980, when Foster fully and finally retired. Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role, and in 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the aegis of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 3rd 1965 to December 25th 1966, (individual Strips #1456 to 1559) and comes with all the regular bonus trimmings. Preceding two years’ worth of graphic narrative wonderment, historian/editor Brian M. Kane conducts an interview with a veteran comic book artist/comics strips illustrator. Heavily illustrated, the Foreword ‘Sir Robert of Dell: the Prince Valiant Art of Bob (Rip Kirby; Flash Gordon; Doctor Solar, Man of the Atom; Turok, Son of Stone; Lassie) Fujitani’ shares many secrets at the front, and the titanic tome ends with a flurry of illustrated essays and the rear.

These include fabulous King Features promotional material and inducements to newspapers plus Kane’s critical appraisal and discussion of the strip in other media. ‘Not Just For Sundays: Prince Valiant’s Adventures Beyond the Fourth Estate’ details collected editions from around the world; spin-offs and edited collections for the children’s book trade; novelisations (mainly by Max Trell); Hal Foster’s other books and curated compendia that fuelled the global demand for the apparently inexorable knight extant. Heavily illustrated with a wealth of book and comics covers (by Foster, John Cullen Murphy or Mike Grell) and candid photos, the reprint round-up also includes a gallery of covers by Michael Wm. Kaluta that graced the all-new sagas published by Marvel in 1994 (as written by Charles Vess & Elaine Lee and illustrated by the deeply underrated John Ridgway).

What Has Gone Before: valued vassal and infallible secret asset of King Arthur of Britain, Prince Valiant has travelled the world carrying out missions for his liege lord, embattled Christendom, honour and decency. His greatest comrades are stalwart Knights like Sir Gawain, Sir Kay and Sir Launcelot and barbarous Viking pirate Baltar. Val’s life of duty and action won him a glorious, implacable and equally incomparable wife in Mediterranean monarch Queen Aleta of the Misty Isles. Their first son Arn was born on an unknown continent and since has thrived on a life of constant peril. He stands on the brink of manhood and his own path of Royal service.

Val’s offspring currently number four: Arn, precocious twin girls Karen & Valeta and recent addition Galan, arriving during Aleta’s last peril-packed stay in her Misty Isles homeland. Arn rapidly advanced from Court Page to Novice and began official combat training. He swiftly became a Batchelor-at-Arms and constantly excels. Some battles are purely personal as when vindictive Mordred attempted to traduce Aleta’s honour by orchestrating a vicious scandal involving her and Lancelot, but the plot was foiled by clear thinking and valiant action…

In combination with his father, Arn’s gifts proved invaluable in repelling invasion by Saxon hordes and foiling rebellions in Scotland, Cornwall and Wales, as well as an international insurrection when savage Skogul Oderson united disparate Nordic tribes into a united force to ravage his grandfather’s kingdom of Thule. In the aftermath of that triumph, Valiant’s large family wintered in those chilly climes. While taking their ease, Arn and Boltar’s son Hatha talked much of the lost lands of Arn’s birth, recalling the prophecy that Valiant’s heir (deemed “son of the Sun Woman and the Bringer of Harvests”) would one day return to Vinland (the Americas) and his Niagara birthplace to do great deeds…

It should be noted that Hatha’s mother Tillicum is a princess of the Algonquin folk the Vikings befriended 15 years previously. She accompanied the Sun Woman on her return north and east, becoming Aleta’s bondswoman, royal nursemaid and confidante…

Now, as the year reaches mid-point Arn yearns to fulfil his mother’s promise of his return, not only to prove his manhood, but also to make good his family honour, forge trade alliances, and do mighty deeds. The most import of these goals is the first… receiving his father’s approval and mother’s grudging acquiescence. As winter approaches, Arn and Hatha must ready a ship – the province of Valiant’s old friend and ingenious shipwright Gundar Harl – and recruit a competent crew who can survive the perilous voyage and handle anything they might meet on the other side…

Arn further prepares by learning the Algonquin language from Tillicum and discovers her gift for strategic planning. He is delighted when she invites herself along for the trip – a gesture that convinces many holdouts that mayhap the callow youth might make them all rich after all…

Preparations are geared to a spring embarkation and Arn spends every moment seeking to anticipate problems and solve them. Disbelief and dwindling confidence in his proposed crew is offset by Arn undertaking a perilous midwinter sortie to the chilly home of his grandfather Aguar and convincing the hard-headed businessman to back the venture. That gained, Arn almost dies on the return trip, but survives to recruit even more men from local lads who would rather fight than farm…

Arn’s relentless proselytising (he even recruits a skald to visit outlying homesteads singing of the glorious exploit to come in hopes of boosting support and manpower) pays dividends and the voyage begins with the Prince, Hatha, Tillicum and Gundar leading an untried crew across largely unknown waters. Early upsets are all deftly dealt with by Arn and his nursemaid: pirates, rebellious crewmen, deadly winds, dire doldrums, pack ice and resource shortages, before they make landfall in the chilly climes of Vinland…

Here the real adventure begins as the explorers make their way down from the far north to the more hospitable shores of what will be New England a thousand years hence. Arn manipulates the understandably anxious tribes and stage-manages a charm offensive that sees him accepted as the supernatural “Bringer of Harvests” promised by the Sun Woman, as he introduces new weapons and tactics, farming implements, fresh food production methods, new ways to fight and fish, permanent sustainable dwellings and a staggering haul of trade goods. In the course of an epic exploration of the region via the St Lawrence river and overland, Arn learns the art of ruling and that physical wealth means nothing. Hatha narrowly escapes marriage, Tillicum reunites with her long-abandoned father and Viking knowhow saves the Algonquin from eradication by tribal nemeses the Iroquois, and apparently unkillable (chainmail-clad) Arn raises their status with the so-far neutral Ottowa and Huron. In the aftermath of a colossal tribal war, preparations begin for the return to Thule with their trade items (amber, seeds, furs, pemmican and precious minerals) being constantly computed and weighed against sufficient provisions to sustain them for the entire trip home. However, even readying themselves to leave generates tension and clashes with Mohawk and Mohegan enclaves before Gundar declares his modified dragonship refitted and ready to go…

During this rite of passage and voyage of bloody discovery life continued to present challenges in civilised Thule. As their children endured the return trip, both Valiant and Boltar were at the end of their patience and the Prince unwisely organised a tournament to amuse the warriors and himself. Sadly, unlike Arthur’s knights rowdy reivers have no understanding of ritual combat and the event was called off; barely before the competitors killed each other…

Soon after the debacle their boys triumphantly return, but their exploits and triumphs are not celebrated for long, as a ship from Camelot follows, bidding Valiant back into service. Beyond Hadrian’s Wall, life-long foes the Picts and Caledonians have somehow buried past grievances and are massing to attack England together. Arthur needs his greatest operative to find out how the miracle occurred and how best to counter it. Disguised as a vagabond sell-sword Val infiltrates the alliance and discovers Mordred is the unifying force, and embarks on a rapid but brutal solution. There is no love lost between the factions and less trust even now, so it only takes a few covert – and rather macabre – dirty tricks to set clan against clan. Sadly, Mordred sees his old enemy’s hand in the affair and determines to be revenged…

Arn would have joined the undercover mission, but as the latest Man of the House his job was to escort Aleta and the family back to Arthur’s court. By the time they arrive, Mordred and his half-brothers Agravaine and Gaheris have enacted a scheme to targeting Valiant’s loved one, but which is humiliating foiled by playful romance-obsessed Karen & Valeta and their burly handmaiden Katwin. Upon his return to Court, Valiant seeks out Mordred and lays down the law…

The year and the book close on lighter notes as skinny-dipping Aleta accidentally starts a mermaid panic after taking up bathing in Britain’s chilly seas, before her husband is called upon to apply his diplomatic skills to end a succession crisis. A staunch supporter of Arthur, King Bedwin of Dimore had trained his son Prince Harwick to carry on his wise reign and peaceful policies. Now though, as death approaches the aged monarch, Harwick has vanished and Bedwin’s brothers make ready for civil war should the son not be available to take over. When Val traces the absent heir apparent, he finds an obnoxious layabout dedicated only to fishing and carousing, but still smart enough to trick an oath of non-interference out of Arthur’s agent…

As war clouds gather, Valiant seems utterly stifled by his own honour and beliefs..

To Be Continued…

A mesmerising non-stop panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, and soap opera melodrama with dark vividly authentic violence. Lush, lavish and captivatingly lovely, it is an indisputable landmark of comics fiction and something no true fan should miss.
All comics © 2017 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Today in 1892 cartoonist and animator Otto Messmer (Fun, Feline Follies, Felix the Cat) was born, sharing the natal celebrations with fellow cartoon gamechanger Hal Foster (Tarzan, Prince Valiant). In 1916 Golden Age art star Paul Gustavson (The Angel, The Human Bomb, A-Man, Alias the Spider, Quicksilver) was born; as was British writer Dick Foreman (Black Orchid, Hellblazer) in 1952; illustrator Brian Stelfreeze (Black Panther, CyCops, Shadow of the Bat, Gun Candy) in 1962 and Italian artist Enrico Marini (Batman: Dark Prince Charming, Gipsy, The Scorpion) in 1969.

Master of Kung Fu Epic Collection volume 2: Fight Without Pity


By Doug Moench, Paul Gulacy, Sal Buscema, Keith Pollard, Jim Craig, Dan Adkins, Jack Abel, Pablo Marcos, Mike Esposito, Sal Trapani, John Tartaglione, Duffy Vohland, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-0135-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times Comic books have always operated within outworld popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and discipline of Kung Fu made its mark on western entertainment, it wasn’t long before all those kicks and punches found their way onto four-colour pages of America’s periodicals. Early starter Charlton Comics added Yang and House of Yang to their pioneering Judo Joe title and Frank McLaughlin’s Judomaster; DC debuted Richard Dragon and rebooted Karate Kid; Atlas/Seaboard opened (and as quickly closed again) The Hands of the Dragon and Marvel converted an already in-development proposed literary adaptation into an ongoing saga about a villain’s son…

A month after it launched, a second orient-inspired hero debuted with Iron Fist: combining combat philosophy, high fantasy and magical forces with a proper superhero mask and costume…

Although largely retrofitted for modern times, inspirational Master of Kung Fu star Shang-Chi originated with lots of tricky baggage. He kicked off in the autumn of 1973, cashing in on the contemporary West’s craze for Eastern philosophy and martial arts action that had already generated an avalanche of “Chop Sockey” movies and a controversial TV sensation entitled Kung Fu. You may recall that the lead in that cowboy-set saga was a half-Chinese Shaolin monk, played – after much publicised legal and industry agitation – by a white actor…

At Marvel, no one at that time particularly griped about the fact that Shang-Chi was designed by editor Roy Thomas and artisans Steve Englehart, Jim Starlin & Al Milgrom as a naive innocent (also half Chinese, with an American mother) thrown into tumultuous modern society as a rebellious yet involved counterpoint to his father: an insidious scheming fiend intent on global domination. Back then, securing rights to a major literary property and wrapping new comics in it was an established practise. It had worked spectacularly with Conan the Barbarian and horror stars Dracula and The Monster of Frankenstein. The same process also brilliantly informed seminal science fiction icon Killraven in War of the Worlds and plenty more…

These days we comics apologists keep saying “it was a different era”, but I genuinely don’t think anyone in the editorial office paused for a moment of second thoughts when their new Kung Fu book secured the use of one of literature’s greatest villains as a major player. Special Marvel Edition #15 (cover-dated December 1973) launched to great success, with Fu Manchu an overarching villain already a global personification of infamy.

Arthur Henry Sarsfield Ward AKA Sax Rohmer’s ultimate embodiment of patronising mistrust and racist suspicion had been hugely popular since 1913’s The Mystery of Dr. Fu-Manchu. The prime archetype for mad scientists and remorseless “Yellow Peril” threatening civilization, the character spread to stage, screen, airwaves and comics (even appropriating the cover of Detective Comics #1, heralding an interior series that ran until #28), but most importantly, became the visual affirmation and conceptual basis for countless evil “Asiatics”, “Orientals” and “Celestials” dominating popular fiction ever since. In recent years we’ve all (well, mostly all) acknowledged past iniquities and Shang-Chi has been fully reimagined, with that paternal link downplayed and ultimately abandoned – as much for licensing laws as social justice. And cultural respect, naturally…

Like most comics companies, Marvel employed plenty of “Yellow Peril” knock-offs and personifications – including Wong Chu; Plan Tzu (AKA the Yellow and latterly Golden, Claw); Huang Zhu; Silver Samurai; Doctor Sun, ad infinitum: all birds of another colour that are still nastily pejorative shades of saffron. Perhaps this is just my white guilt and fanboy shame talking. These stories, crafted by Marvel’s employees were – and remain – some of the best action comics you’ll ever encounter, but never forget what they’re actually about -distrust of the “other”. Without making excuses, I should also state that despite the casual racism suggested by legions of outrageously exotic, inscrutable lemon-hued bad guys haunting this series at every level, Master of Kung Fu did sensitively address issues of race and honestly attempt to share non-Christian philosophies and thought whilst – most importantly – offering potently powerful role models to kids of Asian origins. So at least there’s that…

Packed with stunning exotic adventure and compellingly convincing drama, this collection gathers Master of Kung Fu #29-53 and Master of Kung Fu Annual #1 (spanning June 1975 to August 1977). Written entirely by Doug Moench and primarily showcasing the developing graphic realism of Paul Gulacy, surrendering to his love of spy fiction it opens without a preamble in the middle of a mighty struggle…

Previously: the series inauspiciously launched in bimonthly reprint title Special Marvel Edition as The Hands of Shang Chi: Master of Kung Fu, but by the third issue (April 1974) became exclusively his. The origin episode introduced a vibrant, brilliant young man raised in utter isolation in the style and manner of imperial China. Reared by monks and savants, the boy was the result of a match between a physically perfect American woman and “misunderstood patriot” Fu Manchu. The boy was raised to accept that his sire was a noble hero unfairly hunted and slandered by corrupt western governments and the communist usurpers now blasphemously controlling the world’s greatest empire.

Fu’s son was schooled to respect and obey his father, trained to perfection in martial arts and designed as the ultimate warrior servant: the doctor’s devoted personal weapon against lifelong enemies Sir Dennis Nayland Smith and Doctor Petrie.

On reaching maturity, Shang – whose name means “the rising and advancing of a spirit” – was despatched to execute Petrie. However, after the obedient weapon completed his mission, he subsequently questions his entire life and the worldly benefit of killing an elderly, frail, already dying man. An emotional confrontation with Nayland Smith (who endured daily agonies from being maimed at the Devil Doctor’s command) further rattled the boy’s resolve and eventually Shang’s sublime education demanded he reassess everything his father had taught him…

After invading the villain’s New York citadel and crushing an army of freaks and monsters, Shang Chi faced his father and rejected all he stood for. The battle lines of an epic family struggle had been drawn. Banished from his cloistered childhood home and environs, the philosophically minded innocent adapted rapidly to the constant violence of the modern world. eventually accepting shelter with Nayland Smith in return for (espionage) services rendered…

Now, a turning point in his rising and advancement comes in MOKF #29 as Shang finds reason to abandon his pacifistic aspirations and get involved in western affairs after seeing firsthand the harm drugs cause, joining Nayland Smith’s team to cripple the drug trade. The unwelcome allies include veteran heavy Blackjack Tarr, and Petrie – not dead at Shang’s hand after all and subsequently rescued from his father’s clutches – working with British agent Clive Reston. He is, by his own account, a descendent of a famed “Consulting Detective” and a Double-0 operative “on Her Majesty’s Secret Service”)

The entire series was slowly morphing into a James Bond pastiche and with this mission to end effetely urbane drug dealer turned nuclear terrorist Carlton Velcro, illustrator Gulacy began a ballistic visual progression that would make him one of most watched and admired artists of the era as he referenced movie star and set pieces throughout the saga.

‘The Crystal Connection’ begins with Reston undercover at Velcro’s French coast fortress, playing heroin buyer Mr Blue until Shang & Tarr can infiltrate and secure the dope stocks. No one expected such massive defences; an army of killers led by deadly assassin Razor-Fist and a nuclear arsenal hidden below ‘A Gulf of Lions’ (#30, inked by Dan Adkins), with the pitched battle ranging far and wide as Razor Fist’s defeat leads to Shang clashing with whip-wielding panther woman Pavane before a truly explosive conclusion in ‘Snowbuster’…

‘Assault on an Angry Sea!’ was a hasty fill-in illustrated by Sal Buscema & Mike Esposito as Shang returns to London by ship and is drawn into the hunt for an undercover courier who is unaware that counteragents intend to intercept and end them. In this traditional mystery yarn, Chi finds too many suspects and can’t tell friend from foe from target, but triumphs nonetheless, before MOKF #33 resumes the Moench/Gulacy filmic fun-fest with ‘Wicked Messenger of Madness!’ This introduces seductive, conflicted agent Leiko Wu as both romantic interest and wedge between Shang Chi and his colleagues, and sees a robotic mannequin fail to assassinate Nayland Smith thanks to martial arts mastery but opens the door to a complex web of lies, double-dealing, insane artificial intelligences and a doomsday weapon.

The robot was a literal tool of missing agent Simon Bretnor, revealed far too late as narcissistic hired killer and would-be world conqueror Mordillo, who wants a space weapon using the ozone layer and sunlight to ravage sites on Earth. The plans for it are encoded in Wu’s brain, but by the time she realises her current boyfriend Bretnor is the bad guy, Leiko’s his prisoner on a manically murderous version of Fantasy Island…

As Shang & Reston race to the madly modified atoll-turned-playground-of-peril, Wu attempts to reason with the crazed Mordillo, but gets more sense from his Pinocchio-like AI robot sidekick Brynocki, who is trying to mediate a ‘Cyclone at the Center of a Madman’s Crown!’ She does, however, learn that her captor had a connection to Pavane and Velcro and now holds Chi responsible for a huge loss of face and fortune. Another spectacular conclusion comes when maniac and martial artist clash in the skies above the island as the villain briefly unleashes his stolen Solar Chute to rain destruction down on the island in ‘Death-Hand and the Sun of Mordillo’…

What feels like a reformatted leftover from the Giant-Size Master of Kung Fu era follows in #36 & 37 (January & February 1976, by Moench, Keith Pollard & Sal Trapani) with Shang entering a magical maze of mystery. He seeks to defend from ninjas and their leader Darkstrider a carnival of hapless freaks voluntarily living in ‘Cages of Myth, Menagerie of Mirrors!’ but is initially hard-pressed saving anyone from the villain who subtly weaves a ‘Web of Dark Death!’ Moench, Pollard, John Tartaglione & Duffy Vohland continue fantasy themes in Master of Kung Fu Annual #1 during a team-up with fellow transplanted warrior Iron Fist. Here Danny Rand and Shang are tricked into entering another dimension to invade ‘The Fortress of S’ahra Sharn!’ The culprit is trickster wizard Quan-St’ar, whose true goal is the destruction of immortal city K’un-Lun, but he makes one huge mistake…

At their creative peak Moench & Gulacy started an epic, ambitious, truly sophisticated and industry-changing run in MOKF #38 (March 1976). Here Shang Chi reluctantly accepts a rescue mission to extract an agent from Hong Kong, meeting lies, passion, disinformation and deadly love in ‘Cat’. Nayland Smith has again orchestrated events to satisfy his own agenda and saving Julia leads Chi into a ‘Fight Without Pity’ against an opponent who might well be his superior in combat ability… and also holds the moral high ground.

The landmark clash is simply prologue to an extended, character driven serial that opens at ‘The Murder Agency’ (#40 with Gulacy inking himself) as on-fire creators pioneer storytelling techniques later seen in Christopher Nolan’s Memento. A traitor in British Intelligence is murdering agents and the information Nayland Smith wanted from Julia should have given them vital advantage. However, as Shang again quits all “games of death and deceit” he, Tarr & Leiko Wu are attacked by (apparent) Chinese agents masquerading as “Oriental Expediters”.

After helping to defeat the attackers, Wu leaves on a similar extraction mission and suggests that the embattled operatives re-enlist disgraced former agent/current drunken sot James Larner. When they try, he’s got a new pal also boozing himself to death: lovelorn abandoned Clive Reston. That’s when another heavily-armed gang burst in guns blazing, laying down their lives simply to bait a trap the agents can’t afford to avoid…

With the spy saga solidly underway, everything suddenly screeched to a halt as a deadline crunch necessitated another fill-in moment, with Moench, Sal B & Esposito revealing a childhood moment in ‘Slain in Secrecy, and by Illusion!’ Here Shang recalls reluctant clashes with childhood companion M’nai – AKA Si Fan super-assassin Midnight – to prove Fu Manchu’s hallowed home harboured a thief and traitor…

Inked by Tom Sutton, the main event resumes in #42 in a welter of flashbacks, crosscuts and flash forwards as ‘The Clock of Shattered Time’ introduces a mechanically augmented, electrically-enhanced martial arts assassin who almost kills Chi. Shock-Wave has a strong but top-secret connection to Nayland Smith and nearly succeeds in blowing up the spy chief too…

As the MI5 mole and Shock-Wave set more bombs, MOKF #43 sees a changed and vengeful Shang win a rematch with the amplified assassin in ‘A Flash of Purple Sparks’. As Wu escorted her own living package across Europe with the Oriental Expediters chasing them all the way to an MI5 safehouse in Switzerland, Shang was waiting, but his triumph was short-lived as Leiko’s charge revealed who was behind all the deaths – and the Oriental Expediter organisation – and that, in London. another of his allies had fallen…

The drama kicked into overdrive with a long-anticipated event. Cover-dated September 1976, #44 heralded ‘The Return of Fu Manchu, Prelude: “Golden Daggers (A Death Run)”’ with the scattered British agents heading for home under a hail of gunfire and assorted ambushes. Crucially revealed now is how the Devil Doctor’s recalcitrant first-born Fah Lo Suee is at war with their father for control of his empire…

She originally debuted in third novel The Si-Fan Mysteries /The Hand of Fu-Manchu in 1917 (or fourth outing The Daughter of Fu-Manchu in 1931, depending on who you ask) and became a minor character here in Master of Kung Fu #26, but now steps into the full spotlight after Nayland Smith is finally downed… by his most trusted ally! On the back foot and losing, Fah Lo Suee seeks alliances and her brother’s aid in ‘Part One (Shang Chi): “The Death Seed!”’ while Fu Manchu is occupied with resurrecting his founding ancestor to be his new – loyal – son/enforcer.

In London, Larner saves Nayland Smith even as Reston, Shang & Wu reunite and rebuff the “daughter of the Devil”… and that’s when Clive makes a big mistake and is taken by Fah Lo Suee. Inked by Pablo Marcos, ‘Part Two (Clive Reston): “The Spider Spell!”’ splits attention between the British agent’s trial and eventual triumph and Fu resurrecting legendary warlord Shaka Kharn, before ‘Part Three (Leiko Wu): “Phantom Sand”’ details how she & Shang infiltrate a fantastic city at the north pole in advance of what’s left of the team joining them to destroy the citadel. Before that, though, the final clash between father and daughter again confirms the total mastery of the malevolent mandarin…

The true appalling scope of the Devil Doctor’s ambitions are exposed in ‘Part Four (Black Jack Tarr): “City in the Top of the World”’ as the schemer prepares to leave Earth and cull its population by 90%! Meanwhile Shang duels revived revenant Shaka Kharn, and battles his way aboard his sire’s space shuttle even as his companions destroy the base at the cost of another valiant soul in ‘Part Five (Sir Dennis Nayland Smith): “The Affair of the Agent Who Died!”’ The astounding saga – and Gulacy’s interior involvement – ends with #50 as the villain speaks for himself with his plans and perhaps his over-extended life ended for real in ‘Part Six (Fu Manchu): “The Dreamslayer!”’

Master of Kung Fu #51 saw Jim Craig join Moench & Marcos, taking over pencil duties for ‘Epilogue: “Brass and Blackness!” (A Death Move!!)’ infilling details of interments and getting back to Earth where our unhappy reluctant warrior again quits the spy world. The final tale here (#52, May 1977) is one more fill-in as Moench & Pollard reintroduce Groucho Marx knock-off Rufus T. Hackstabber who invites our baffled battler to ‘A Night at the 1001 Nights!’ in search of family (such as reprobate/WC Fields analogue Quigley J. Warmflash); riches and safety from mercenaries led by Si-Fan general Tiger-Claw.

Ernie Chan’s cover to MOKF #53 (which reprinted #20) leads into an bonus section including Gil Kane & Adkins’ covers to Savage Fists of Kung Fu tabloid collector’s edition; house ads: 10 pages of original art plus unused and modified covers. The published ones throughout were crafted by Kane, Adkins, Sal Buscema, Rich Buckler, Dave Cockrum, Marie Severin, Chan, Gulacy, John Romita Jr., Ron Wilson & Jack Abel, Al Milgrom, Esposito, Joe Sinnott, Frank Giacoia and Klaus Janson.

In recent years, Shang Chi’s backstory has been adapted and altered. His dad was understandably reinvented as Zheng Zu, Mr. Han, Chang Hu, Wang Yu-Seng and The Devil Doctor, so, depending on your attitude, you have the ultimate choice and sanction of not buying or reading this material. If you do – with eyes wide open and fully acknowledging that the past is another place that we can and should now consign to history – your comics appreciation faculties will see some amazing stories incredibly well illustrated: ranking amongst the most exciting, visually beguiling and enjoyable in Marvel’s canon.
© 2018 MARVEL.

Today in 1987 the final issue of British toddlers weekly Playhour was published, ending a 1700+ run that had commenced on 16th October 1954, whilst on this day back in 1982 cartoonist and master of minimalism Ernie Bushmiller (Mac the Manager, Fritzi Ritz, Nancy) died.

The day saw the birth of Golden Age Superman artist Ed Dobrotka in 1917; Indian cartoonist Pran Kumar Sharma (Billoo, Chacha Chaudhary) in 1938; realist action artist Paul Gulacy (Sabre: Slow Fade of an Endangered Species, Master of Kung Fu, Batman: Prey, Black Widow, Slash Maraud, Six From Sirius, Sci-Spy, James Bond 007) in 1953; writer/Conspiracy historian Lamar Waldron (Lightrunner, M.I.C.R.A.: Mind Controlled Remote Automaton) in 1954; artist Terry Shoemaker (X-Men, Spellbound, Legion of Super-Heroes) in 1960 and “Bad Grrrl” artist Jim Balent (Catwoman, Purgatori, Vampirella, Tarot: Witch of the Black Rose) in 1963. Also blowing out candles today are Iron Man, XO Manowar, Elektra & Wolverine artist Sean Chen and quite rude Norwegian cartoonist Frode Øverli (Pondus, Riskhospitalet, Rutetid, Deep Shit Junkies) – both in 1968, and artists David Nakayama (City of Heroes, Big Hero Six, Proximity) in 1978 and Clay Mann (Magneto: Not a Hero, X-Men: Legacy, XO Manowar, Gambit, Heroes in Crisis) in 1990.

Star Comics All-Star Collection volume 1


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post, Vince Colletta, Jon D’Agostino, Jacqueline Roettcher & various (Marvel)
ISBN: 978-0-7851-4291-1 (TPB), 978-1-3025-0691-9 (Digital edition)

This book includes Discriminatory Content and especially outdated gender roles produced in less enlightened times.

Once upon a time the US comic book industry aimed at younger readers was utterly dominated by Dell/Gold Key with their TV & Disney licenses, and Harvey Comics who had largely switched from a variety of genres to a wholesome, kid-friendly pantheon by the end of the 1950s. Despite valiant and consistent efforts from DC, Charlton and Marvel to compete, this Big Two owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

The Wester Publishing companies suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars, plus sundry other treasures until the parent company called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera titles) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and so many others. That bid ultimately foundered, but business savvy Editor-in-Chief Jim Shooter, recognised a huge gap in the market, and subsequently launched a cloned imprint of the Harvey stable which would also encompass new TV/toy properties like Jim Henson’s Muppet Babies & Fraggle Rock; Alf; Madballs; Strawberry Shortcake, Care Bears; Thundercats; Ewoks and every Saturday Morning TV sensation still to come. He resolved to devise and deliver the next generation of worthily wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents…

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with familiar-looking titles sporting an incontestably similar look and feel, which was achieved primarily by hiring former Harvey stalwarts like Jacobson, Lennie Herman, Warren Kremer, Howard Post, Ernie Colon and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in over 55 separate titles between his debut in 1953 and the bust of 1982. Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” policy – and the suit was quietly dropped. None of which affects the fact that those Eighties child stars were, in their own right, superb examples of all-ages fun, excitement and adventure joyously revisited in this collection first released in from 2009: gathering that first wave of titles and latterly expanded on in a coordinated curated kids comics book sequence (remember now: “gotta get ‘em all!”).

Re-presenting Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 & Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who died just before the big Star Comics launch) and the merely magnificent Warren Kremer, whose animation-based art style became the defining look of Harvey Comics during its happy heyday, and starred a young lad searching the universe for the parents he had never known. Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), little Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues PT had to his past are a name bracelet and an empty picture frame. However, this time when he returns to the obnoxious planet Bznko, Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they later crashland on a mining asteroid and meet aged Enoch Diggs who recognises the lifepod the infant Terry was originally found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on Confederation Cosmos Cruiser Space Warp, where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency lifeboat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the infant was rocketed into deep space. Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents, he suggests another old shipmate might, and the re-energised searchers rush to another asteroid to find him. Sadly, they instead encounter ‘The Malt Shop Menace’, before recruiting another voyager when Robota saves a brutish monster…

Omnus gratefully joins their decidedly odd and growing family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

In #2 (by Herman, Kremer & Jon D’Agostino) the quest continues as the outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’. In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue an abducted Princess by battling hostile jungles, shapeshifting beasts, killer vines, a whirlpool and a volcano all controlled by archvillain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and uncovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’, wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the very day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super suave, ultra cool bodyguard Ascot diligently investigates as assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads and maintain their poise by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse…

Topping off that opening issue was a snappy, snazzy short fun yarn starring reptilian Gummy in ‘Crocadog’ prior to #2 hosting ‘The Grand Ball’. Scripted by Stan Kay, it occupied most of Roy’s attention as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious – and mean – social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a contemporary Cinderella in ‘A Strange Stranger’…

‘Maneuvers!’ then sees Roy fulfil his hereditary duties by joining Cashalot’s army on dawn exercises. As ruler-in-waiting of a rich but peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consists of one reluctant prince and a keen but aging general…

Top Dog featured a far more modern and mundane situation, depicting the lives of average American boy Joey Jordan and a mutt he brought home one day. Herman, Kremer & Jacqueline Roettcher’s ‘The Dog-Gone Beginning’ revealed how, whilst looking for his lost baseball, the kid had accidentally spotted a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

Once the lad swore to keep his secret, Top Dog agreed to come live with Joey in ‘House About a Dog, Mom?’ Whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – Joey’s accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks (the richest, meanest kid in town) overhears them playing and chatting, the spoiled brat refuses to believe Joey is a ventriloquist and when the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house. However, even torture won’t make the purloined pooch speak again, and when Joey stages ‘The Big Breakout’, Mervin’s mega-robots prove no match for dogged determination leaving the peewee plutocrat brat baffled, bamboozled and dog-less…

Top Dog #2 exposes ‘Spies!’ after the restless dog of a thousand talents seems to harbour a dark side. Going out on nightly jaunts, the marvellous mutt apparently leads a double life as a security guard at a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. It’s actually a diminutive enemy agent in a dog costume but Vladimir’s handlers hadn’t reckoned on a real dog looking (and speaking) just like their hairy infiltrator. Thus they accidentally give the purloined plans to the chatty all-American canine.

After spectacularly trapping the sinister spies without revealing his own astounding intellect, Top Dog is framed in #3 by Joey’s best friend Larry who’s been feeling neglected and rejected since the brilliant bow-wow moved in. With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send our perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

Faithful Joey never gives up and after bailing his canine comrade out, they convince the guilt-ridden perjurer to see the light by via an impromptu midnight ‘Ghost Story’. Even with Larry recanting his lies, neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’…

The final initial entry was written and illustrated by Archie Comics veteran Bob Bolling who concocted a fabulous medieval wonderland for Wally the Wizard to play in. In #1’s ‘A Plague of Locusts’, mystical Merlin’s older, smarter brother Marlin is having trouble with a stubbornly inquisitive apprentice. Wally wants to know everything NOW, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions, so after the lad accidentally releases a time-travelling demon from an age-old prison, the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope…

Meanwhile in Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo conspire to conquer the kingdom by unleashing a huge metal locust to consume all in its path. Noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Sadly, the boy gets lost on route to fetch him, but happily for everybody, the dragon and demon the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & D’Agostino handled the second issue wherein Wally enters the annual apprentice’s games, with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete… a fact his disciple discerns and tries to fix. Desperately cramming for a week and eventually (with the coaching of his proud master) Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving him able to create only half-spells and conjure up mere semi-monsters…

Undaunted, Wally continues and perseveres, even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions. He is determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and four decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love. With children’s comics back in force again after too long a fallow period, it’s apt, sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a vague twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Today in 1928 Lyman Young’s strip epic Tim Tyler’s Luck launched, followed by Al Capp’s Li’l Abner in 1934.

This day in 1919 prolific illustrator and inker Jim Mooney (Tommy Tomorrow, Supergirl, Omega the Unknown, Robin, Batman, Pussycat, Man-Thing, Spider-Man, Thundercats, Elvira, Mistress of the Dark) was born, as were artist/inker Gene Day (Star*Reach, Star Wars, Master of Kung Fu) in 1951; all-rounder Donna Barr (Desert Peach, Stinz) in1952; UK artist Rob Davis (Judge Dredd, Doctor Who, Nelson) in 1954; artist Bret Blevins (New Mutants, Sleepwalker, Bozz Chronicles) in 1960; both Billy Tucci (Shi, Sgt. Rock: The Lost Battalion) and cartoonist Shannon Wheeler (Too Much Coffee Man, Postage Stamp Funnies) in 1966 and Malaysian artist Billy Tan Mung Khoy AKA Billy Tan (Uncanny X-Men, Green Lantern, Tomb Raider) in 1970.

Passing on this day were Jack Cole (Plastic Man, Betsy and Me) in 1958; British editor creator John Geering (Sparky, The Topper, Cracker, Plug, Nutty, The Beano, The Dandy on Puss ‘n’ Boots, Smudge, Bananaman, DangerMouse, Count Duckula) in 1999 and Tintin colour artist Josette Baujot in 2009.

Lucky Luke volume 29: The Bounty Hunter


By Morris & Goscinny, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-083-2 (Album PB) 978-1-84918-819-7 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content added for comedic effect.

Time for another Anniversary announcement, non?

Created by Belgian animator, illustrator and cartoonist “Morris” (AKA Maurice de Bévère), Lucky Luke debuted in the summer of 1946, initially riding out in Le Journal de Spirou in mid-summer sans title or banner, and only in the French-language edition of the multinational comic. The Lone Rider’s official launch came in (Christmas Annual) L’Almanach Spirou 1947, before beginning his first official serial – ‘Arizona 1880’ – in 1946’s all-regional, multilingual weekly edition for December 7th.

Doughty, dashing, dependable cowboy “good guy” Lucky is a rangy, implacably placid do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper. For 80 years his exploits have made Lucky a top-ranking global comic icon, packing more than 90 individual albums and spin-off series like Kid Lucky & Ran-Tan-Plan, with sales well north of 300 million copies in 30 languages. That renown translates into a merch mountain of toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

After a relatively slow start for such a fast gun, Lucky’s global dominance came via a decades-long collaboration with superstar scripter René Goscinny. The official partnership spanned Des rails sur la Prairie/Rails on the Prairie (starting August 25th 1955) to La Ballade des Dalton et autres histoires/The Ballad Of The Daltons And Other Stories in 1986, during which time the sixgun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligenc/The Stagecoach in 1967. Goscinny crafed 45 albums with Morris before his death, after which the artist continued both singly and with other literary pardners, before recruiting a posse of legacy creators including Lo Hartog van Banda, Achdé & Laurent Gerra, Xavier Fauche, Benacquista & Pennac, Jean Léturgie, Jacques Pessis and more, all taking their own shots at the venerable vigilante. Morris continued until his own death in 2001, having drawn fully 70 adventures, plus numerous sidebar and spin-off sagebrush sagas.

His grande idée draws on western history less than movie mythology, but – as here(ish) – our hero regularly met historical figures as well as fictional folk in tales drawn from key themes of classic cowboy lore, lensed through uniquely European notions and interpretations – as also seen here. Our sixgun star is not averse to being a figure of political change and Weapon of Mass Satire, as well as spoofing his own antecedents whilst wallowing in movie schtick to trigger delicious drives down memory lane in the eternal game of cowboys and imbeciles…

In the ‘50’s Goscinny began scripting Lucky uncredited. Morris had spent almost a decade filling nine albums with affectionate sagebrush parody, action and Lucky Laughs, but when Goscinny was fully deputised as lead wordsmith, Luke popped up more often and rapidly attained dizzying heights of super swift superstardom. Moreover, the hits just kept coming. The 40th European album Le Grand Duc was first seen serially in weekly Pilote from January 25th to May 24th 1973 (issues #690 to 707). In 2011, as The Grand Duke, it became Cinebook’s 29th English-language tome of scathing sagebrush satire and horsefeather hijinks.

Morris drew from a deep shared well of visual and cinematic motifs, gilded with historical veracity as Goscinny’s rip-roaring yarn borrowed heavily from an actual Diplomatic “Jolly” enjoyed between 1871 – 1872 by Grand Duke Alexei Alexandrovich, the son of Russian Emperor Alexander II. As the new ambassador to the United States, and alongside living legend Buffalo Bill Cody, Alexei felt it vital that he visit the fabled plains and unfolding frontier, sneering at natives and peasants whilst slaughtering any beast crossing his gunsights…

Here, however, it begins with Lucky once more summoned to Washington DC – this time by the Secretary of State, a big man in need of a little favour. Visiting Russian dignitary Grand Duke Leonid is an enthusiastic fan of James Fenimore Cooper and other modern American authors, and wishes to experience all the grandeur and wildness (such as bandits, cattle-towns, owlhoots, prairies, stage robbers, gold rushes, gunslingers, bar room brawls, ghost towns, varmints, prospectors, Indian attacks and all the rest) of the west, as described in his hobby reads. Despite his often fanciful studies he is not particularly eloquent and most of his communication comes via interpreter/attaché/aide-de-camp His Excellency Colonel Fedor Mikhailovich Boulenkov of His Majety the Czar’s Guard. What they really need is an experienced guide who can inconspicuously double as bodyguard and babysitter. A vital trade treaty depends on our hero keeping the visiting VIP safe and sweet, and of course they will all be utterly incognito…

Impatient Leonid demands an immediate start, so they are all aboard a train heading to desperado-plagued cow-town Abilene within the hour, which is bad news for the Russian anarchist/bomber dogging their heels and blowing up all the wrong coaches and vehicles they should have been in…

The tourists have a rather uneventful journey west, but only because they don’t notice Lucky quietly dealing with train robbers, the bomber and even cardsharps set to fleece the coffers of a foreign government. Instead, the Duke in mufti teaches them a game of chance from his homeland… Russian Roulette…

By the time they get to Kansas – on horseback! Not comfortable rail carriage – the voyagers are ready to sample all the hedonistic delights of the bustling flesh exchange (animal and otherwise). Having Americanised his name to “Bob” and still guided by his reading, Grand Duke Leonid is open to all the town offers and heads for the saloon where lovely – albeit rather hardboiled – chanteuse Laura Legs beguiles and breaks hearts. The aristocrat is unaware that Lucky has already vigorously discouraged all the cowboy patrons from taking advantage or making fun of the foreign tenderfoot about to arrive through those swing doors…

Sadly, Laura’s boss, saloon owner Jackson, reads Eastern newspapers and recognises The Duke. He thinks he’s going to be very rich very soon but hasn’t accounted for his target’s low boredom threshold. Finding this Abilene too sedate, Bob insists on a stagecoach ride further into the west, hoping that it might be held up by desperate gunmen. The ever-close anarchist also lays plans and more bombs, but again Luke is anticipating problems and finding solutions. Before anything can happen, the travellers ditch the coach and alter destination, heading off again on horseback and missing anything even remotely resembling action, adventure or attempted assassination…

Cunningly steering his charges to sedate enclave Bellow Springs, Lucky hopes for peace, quiet and a nice bath but is frustrated when Bob finds a newspaper trumpeting a manhunt for deadly desperado Texas Ripper and wants to join the posse combing nearby Sioux Hills. With no way out, Luke leads the trio into the brush where they soon meet the monster… with astonishing results….

Then, after subverting the press in Grassy Junction, Luke believes a faux newspaper will lead Bob to a dull, dead ghost town. Ironically, even fake news spreads fast and soon Nugget Town is born again in the heat of another rumour-fuelled gold rush. Sadly the bored Duke has already moved on. Bob is ready to call it a day and heads back to dreary Bellow Springs… where the anarchist is waiting. It’s again in vain as the Duke changes his mind and demands to experience an Indian war before finally retreating east. Sadly, with no natives – outraged or otherwise – to hand, Lucky must requisition the local US cavalry contingent to play the furious feathered aggressors… and as usual nothing goes as it should…

It would have been so much easier if someone had ridden to the next fort and spread the word of the imaginary “uprising” but as always, when the unnecessary reinforcements arrive Lucky thinks as fast as he draws and saves the day, the jaunt and that treaty…

A cunning conception and sly amalgam of deception and surreal slapstick, The Grand Duke is a rowdy romp and raucous antidote to dark realpolitik dramas and mirthless mood-driven melodramas of the mesas. This engaging comedy thriller is ideal for kids tall-to-small with a smidgen of historical perspective and social understanding The action and set pieces – even the Russian Roulette running gag – are no more contentious than any Laurel and Hardy film (understandable as Morris was a huge fan of the duo) and genuinely hilarious. Such foolish forays are a grand old hoot in the tradition of Destry Rides Again or Cat Ballou, superbly executed by master storytellers and a perfect introduction to a unique genre for anyone who might well have missed the romantic allure of the Wild West that never was.
© Dargaud Editeur Paris 1973 by Goscinny and Morris. © Lucky Comics. English translation © 2011 Cinebook Ltd.

Today in 1911 writer/artist Kin Platt (Doc Strange, Happy, The Mask, Captain Future, Mr. & Mrs.) was born, sharing birthdays with British artist Staz Johnson (Catwoman, Rogue Trooper, Robin, Action Force) in 1965; writer Gregg Hurwitz (Foolkiller) in 1973; writer Al Ewing (Judge Dredd, Loki: Agent of Asgard, Ultimates, The Immortal Hulk) in 1977 and editor Alanna Smith in 1990.

Today in 1996 we lost writer/editor Mark Gruenwald (the Omniverse, Captain America, Hawkeye, Squadron Supreme) with Mike Wieringo (Amazing Spider-Man, Impulse, Flash, Tellos, Fantastic Four) passing in 2007 and the irreplaceable Joe Kubert (Sgt Rock, Enemy Ace, Hawkman, Flash, Tarzan, Fax from Sarajevo) in 2012.