The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB)

Win’s Christmas Gift Recommendation: Evergreen Wonderment and an Ideal Last-Minute Gift… 10/10

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty, or Gadget Man & Gimmick Kid to the Spider, Tri-Man and Phantom Viking to Red Star Robinson and Billy the Cat (& Katie!) – to have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title and the result was sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking their London-based competitors – monolithic comics publishing giant Amalgamated Press – throughout the late 1950s and 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure material. Thanks to the defection of Leo Baxendale and Ken Reid to Amalgamated, they also found a wealth of anarchic comedy material to challenge the likes of the Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk.

During that latter end of the period, the Batman TV show sent the entire world superhero crazy just as Amalgamated absorbed all its local rivals such as The Eagle‘s Hulton Press to form Fleetway/Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (created by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years; feeding on a growing fashion for US-style adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

“Power Comics” was a sub-brand used by Odhams to differentiate their periodicals – which contained reprinted American superhero material – from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this time, the Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Leo Baxendale, it launched on June 20th 1964. At the start, the title was designed as a counter to The Beano, as was Smash! (which launched February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! launched with a cover date of January 31st 1967, combining home-grown funnies such as Mike Higgs’ The Cloak,Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Spider-Man and Nick Fury, Agent of S.H.I.E.L.D.

The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be resized and squeezed into 10 or 11 pages, accompanied by British comedy and adventure strips.

These slick new periodicals – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but was first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a kind of homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces such as the Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, in a variety of genres, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. He finally achieved a modicum of deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future…

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar to TV’s Hulk of the 1970s. Superhumanly strong, tragically misunderstood, the strip combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in the mute beast, who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the sideshow attraction is spooked by mocking labourers and breaks his bonds and cage…

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is soon being hunted by the army, but nobody realizes that beneath the bestial brow is a cunning brain. Hopping a freight train up north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast transformative radiation…

The unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of manhood, while simultaneously sparking a near-catastrophic meltdown in the machinery, which is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Meanwhile, Kelso has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With his super-strength and massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times and the drama seamlessly morphs into chilling science fiction tropes as Kelso’s device brings the nation to a literal standstill leaving only the evolved outsider to thwart a staggeringly ambitious scheme…

Set on a new heroic path, although still a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as Britain is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, but the villain is defeated after overextending himself and accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists, invention-plundering shapeshifting aliens, prehistoric giants, and deranged science tyrant The Master.

Fully hitting his stride, the future man overcomes personality warping psychopath Mr. Opposite and defeats the Secret Society of Science‘s top assassins ‘The Brain, The Brute and the Hunter’ before saving Earth from marauding living metal and defeating Dr. Plasto‘s animated waxwork killers.

And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one more delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, first seen in Fantastic Annual 1968, plus a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and adventure stories, whilst with comedy strips on the rise again, others became largely humour outlets. Johnny Future (available in comforting hardback and accessible digital formats) is a unique beast: a blend of British B-movie chic, with classic monster riffs seen through the same bleak but compelling lens that spawned Doctor Who and Quatermass: the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything like this before or since and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

Set to Sea

By Drew Weing (Fantagraphics Books)
ISBN: 978-1-60699-368-2 (HB) 978-1-60699-771-0 (TPB)

Win’s Christmas Gift Recommendation: Alluring, Tantalising, Refreshing and Totally Satisfying Escapism… 10/10

Graphic novels have been around long enough now that certain subdivisions have developed.

Many are superhero sagas stuffed with visual Sturm & Drang, others canny crime capers, haunting horror stories or quirky comedies. Age and/or taste targeting and other demographics apply too, with some books intended for mature readers whilst others are designed to appeal mostly to youngsters.

Happily, there are still those others which defy simple categorisation: the heartfelt results of earnest, talented creators letting themselves go where their unfettered imaginative minds take them. Sometimes they’re simply a good strong tale, beautifully told and universally appealing.

Such a craftsman is Drew Weing (The Creepy Files of Margo Maloo), who first came to notice in 2010 with this subversively mesmerising tale of maritime fortitude.

Available in deliciously handy, pocket-sized hardback and softcover editions as well as digitally, it’s a true marvel that this tale never found a mass audience so here I am plugging it again. If there’s any justice this time – when we’re all marooned in our own homes – it will finally make him a household name amongst lovers of tall tales and comic treasures.

This beguiling, irresistibly stirring salty saga follows an indigent poet and aspiring barfly with a taste for maritime verse whose lack of true inspiration is dramatically cured after he is press-ganged aboard a Hong-Kong clipper and forcibly learns the true life of a globe-girdling sailor man.

Initially resistant to a life afloat, a terrifying brush with death and battle against rapacious pirates opens the poet’s eye, forcing him to accept the only life he could ever truly enjoy.

As the years and a myriad of exotically different lands pass by he even manages, whilst traversing the world for joyous, raucous decades, to satisfy his artistic leanings into the bargain and finally discern where his heart truly lies…

Magically circular in structure and beautifully drawn in a worshipful blend of Elzie Segar, traditional woodcut prints with, I suspect, a touch of Jeff Smith’s Bon  and Tony Millionaire’s wonderful confections (see Drinky Crow’s Maakies Treasury or any other collection of this truly bizarre strip), this superbly rough ‘n’ tumble monochrome epic collects the impressive original online comic into a salty, panel-per-page paean to the value of true experience over romantic fantasy, while proving a telling examination of the role of the arts in our lives.

A true graphic odyssey which any lover of a dream-life must see, this eternally fresh yet solid entertainment is a genuine “must read”.

Captain’s Orders…
© 2014 Drew Weing. All rights reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 2 1936-1937


By Roy Crane with Les Turner (Fantagraphics Books)
ISBN: 978-1-60699-391-0 (HB)

The comics industry evolved from newspaper strips and these circulation-boosting pictorial features were, until relatively recently, utterly ubiquitous, hugely popular with the public and regarded as invaluable by publishers who used them as an irresistible sales weapon to guarantee consumer loyalty, increase sales and ensure profits. Many a scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn…

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. “The Funnies” were the most common recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount; that’s why we call them “Funnies” or “Comics”, after all. From these gag and stunt beginnings, blending silent movie slapstick, outrageous antics, fabulous fantasy and vaudeville shows, came a thoroughly unique entertainment hybrid: Roy Crane’s Wash Tubbs.

Debuting on April 21st 1924 Washington Tubbs II was a comedic gag-a-day strip not entirely dissimilar from confirmed family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed).

Tubbs was a diminutive, ambitious young shop clerk when the strip began, but gradually he moved into mock-heroics, then through harm-free action into full-blown, light-hearted rip-roaring adventures with the introduction of pioneering he-man, moody swashbuckling prototype Captain Easy in the landmark episode for 6th May, 1929.

As the tales became increasingly more exotic and thrill-drenched, the globe-trotting little dynamo clearly needed a sidekick who could believably handle the combat side of things, and thus in the middle of a European war Tubbs liberated a mysterious fellow American from a jail cell and history was made. Before long the mismatched pair were inseparable comrades; travelling the world, hunting treasure, fighting thugs and rescuing a bevy of startlingly comely maidens in distress…

The two-fisted, bluff, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics, a raw, square-jawed hunk played straight rather than the buffoon or music hall foil of such classic serials as Hairsbreadth Harry or Desperate Desmond. Moreover, Crane’s seductively simple blend of cartoon exuberance and compelling page-design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster (just starting to make waves on the new Tarzan Sunday page).

While were thinking of Edgar Rice Burroughs, it’s difficult to re-read the phrase “Southern Gentleman” these days without pausing to consider how much of that term originally denoted chivalric do-gooder, rather than Defender of Slavery, to most readers. Frankly, I’m not sure Crane gave a moment’s thought to political or social implications, although his heroes never made a distinction between races and treated all characters equally, even back then. Their only motivations were getting rich honestly and helping folks in trouble. These stories come from a long time ago, so just read with a sense of historical perspective, please…

Tubbs and Easy were easily as exotic and thrilling as the Ape Man but rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster…

After a couple of abortive attempts starring his little hero, Crane bowed to the inevitable and created a full colour Sunday page dedicated to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in madcap, two-fisted exploits (originally) set before his fateful meeting with Tubbs.

Following a foreword from historian, archival publisher and critic Rick Norwood, ‘Stealing Color From Black and White’, a fascinating extended introduction by award-winning cartoonist Paul Pope and ‘Three Strip Monte ‘– a brief history of Crane’s career gambles by legendary strip historian Bill Blackbeard – this second volume (of four) really begins with ‘Gold of the Frozen North’ as the dour, sour soldier of fortune reaches the chilly snow-swept mining boom-town of Bugaboo.

Exhausted after his part in the war between Nikkateena and Woopsydasia (as seen in Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 1) all Easy wanted was a meal and a bed, but his innate chivalry defending a bar-girl’s honour soon has him on the run from Nikky Eskota, the savage gang-boss who runs the town. Easy then compounds the error by helping beautiful Gizzy escape the brute’s amorous attentions before escorting her down the frozen river to trade her fathers’ diamonds.

Of course, the wicked thug dispatches an army of heavies to stop them…

This spectacular icy wilderness adventure ran from 8th December 1935 to 19th April 1936, after which ‘The Hook-Nosed Bandit’ (4th April -8th August 1936) finds the footloose paladin heading to the trouble-soaked nation of Hitaxia where his penchant for trouble soon brands him a wanted criminal fugitive and lands him in the midst of a civil war. As usual, a pretty girl is the immediate cause of his many woes and the method of his eventual escape… that and the advent of a bombastic new companion – unconventional millionaire inventor Mr. Belfry. With Easy and Belfry’s daughter languishing in a Hitaxian jail, the sagacious entrepreneur acts to end the crisis in unique manner with a handy shipment of pigs…

When the Belfrys return to America, Easy accompanies them, only to become embroiled in a whirlwind cops ‘n’ robbers thriller as mobsters and businessmen alike try to obtain by every means fair and foul ‘The Diamond Formula’ (16thAugust – 13th December 1936): the inventor’s new process for creating gems from coal or sugar…

After this wild and woolly Manhattan escapade, Crane opted for wholly different territory as Easy takes a mild-mannered old daydreamer from Belfry’s Gentleman’s Club on the Screwball comedy of ‘Dinwiddy’s Adventure’: a fast-paced rollercoaster romp of intrigue, suspense and multiple practical jokes, with a twist and turn on every gloriously rendered page, which was first published between 13th December 1936 and March 14th 1937…

The Club also provides the maguffin for ‘Lost at Sea’ (March 21st – May 9th 1937) as hen-pecked and harassed Benjamin Barton hired the laconic Southern Gentleman to engineer his escape from his ghastly social climbing wife and wastrel children. Barton even left them all his money: the rattled old goof simply wants peace and quiet… and perhaps a little fishing. Despite all Easy’s best efforts, he doesn’t get any of that…

Clearly on a roll with the emphasis on comedy, Crane then introduced one of his wackiest characters in ‘The King of Kleptomania’ (16th May – November 14th1937), as an audacious, freeloading, lazy, good-for-nothing hobo actually turns out to be Kron Prinz Hugo Maximillian von Hooten Tooten: audacious, freeloading, lazy, good-for-nothing spendthrift heir to a European nation who is paid by the Dictator of Kleptomania to stay away and not seek his rightful throne.

Saving the bum’s life in America only causes the lovable leech to attach himself to Easy, but after going through his bi-annual stipend of $25,000 in mere days, “Hoot” decides to welsh on his deal with the despot and take back his country. Against his better judgement and to his lasting regret, Captain Easy goes along for the ride and is soon knee deep in ineptitude, iniquity and revolution…

With the war over Easy is stranded in Ruritanian Europe and stumbles into an espionage plot culminating in a welcome reunion and ‘The Firing Squad’ (21st November 1937 – 15th May 1938). Framed and jailed again, Easy is to be shot so it’s lucky that the captain of the aforementioned executioners is long-lost pal Wash Tubbs!

Risking life and diminutive limb to save his old pal, Wash also rescues sultry spitfire Ruby Dallas, who promptly entangles them in her desperate tale of woe. Ruby was unfortunate enough to have witnessed a murder in America and has been on the run ever since. The killer was a prominent millionaire with too much to lose so he’s been hunting her ever since. Once the trio escape murderous cutthroats, slavers and assassins, they soon settle his hash…

When he began the Sunday page Crane’s creativity went into overdrive: an entire page and vibrant colours to play with clearly stirred his imagination and the results were wild visual concoctions which achieved a timeless immediacy and made each instalment a unified piece of sequential art. The effect of the pages can be seen in so many comic and strips since – even in the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz.

These pages were a clearly as much of joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abrupt demand that all its strips be henceforward produced in a rigid panel-structure to facilitate them being cut up and re-pasted as local editors dictated. You can actually see the day that happened in this volume.

Whilst the basic drawing of Crane and Turner is practically indistinguishable, the moment when the layout and composition were shackled stands out like a painful sore thumb. Crane just walked away from his playground, concentrating on the daily feature, until in 1943 with contract expired, he left NEA to create the aviation adventure strip Buz Sawyer.

In this selection, Crane’s irrepressible humour comes perfectly into focus and this enchanting serial abounds with breezy light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors still plunder to this day.

Easy is Indiana Jones, Flynn (the Librarian) Carsen and Jack (Romancing the Stone) Cotton all at once and clearly set the benchmark for all of them.

This superb and colossal hardback collection is the perfect means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer. The huge pages in this volume (almost 14 ½ by 10½ inches or 21x14cm for the younger, metric crowd) provide the perfect stage to absorb and enjoy the classic tale-telling of a master raconteur. The volumes are even still readily available from online retailers, but regrettably haven’t yet been digitised …

This is storytelling of impeccable quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside the best of Hergé, Tezuka, Toth and Kirby and unarguably fed the imaginations of them all as he still does for today’s comics creators. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?
Captain Easy strips © 2011 United Feature Syndicate, Inc. This edition © 2011 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Age of Reptiles: Ancient Egyptians


By Ricardo Delgado with colours by Ryan Hill & Jim Campbell (Dark Horse)
ISBN: 978-1-61655-820-8 (TPB) eISBN: 978-63008-360-1

As we’re confronted with the prospect of our own extinction-level event – yes, that’s hyperbole, but tell that to the scared millions who can’t actually envisage a world without themselves in it – let’s enjoy ourselves whenever and however we can. For me that’s comics, so let’s look at a classic paperback tome now available in digital editions…

There’s an irresistible, nigh-visceral appeal to dinosaurs. Most of us variously – and too often haphazardly – over-evolved apes seem to be irresistibly drawn to all forms of education and entertainment featuring monster lizards of our primordial past.

Designed as a purely visual experience, the beguiling series of sequences from Ricardo Delgado still represents one of the most honestly enchanting brushes with prehistory ever imagined. His initial run of Age of Reptiles opened a window onto distant eons of saurian dominance and – completely devoid of sound or text – provided a profound, pantomimic silent movie focusing on everyday experiences which simply have to be exactly how it was, way back then…

Crafted by one of the most respected concept and storyboard men in Hollywood (with credits for Men in Black, The Incredibles, WALL-E, X-Men Origins: Wolverine, The Matrix and much more) the dino-dramas and sauro-sagas offered – even in comics – a unique reading experience which must be seen to be believed. The tales originally appeared as a sequence of miniseries between 1993 and 2010 before being subsequently collected as individual compilations. In 2011 a titanic tome, part of Dark Horse’s excellent and economical Omnibus line, gathered the material into one handy Brachiosaur-sized book to treasure forever.

And in 2015 Delgado found time to do it all over again utilising fresh facts unearthed about a unique region of the antediluvian world…

Collecting that 4-issue miniseries Age of Reptiles: Ancient Egyptians opens with an enthusiastic Foreword from author Alan Dean Foster and another text piece from Barbara S. Grandstaff (PhD) explaining what Egypt was like at the height of the Cenomanian Era, when this saga is stirringly set…

The brutal struggle to survive and procreate is followed by Delgado’s original essays from the miniseries, affording us a view into his process and influences via ‘The Revolver and the Katana’, ‘The Agony of Gwanji in Alajuela’ and ‘The Bahariya Formation… and Other Stuff’, as well as offering a gallery of wraparound covers and ‘Character Sketches and Color Guides’. So, what happens in the middle? Life, Death and Everything…

Once upon a time, a lonely Araripesuchus (Rat Croc to me and thee) took a stroll down a river. He met some Carcharodontosuars, Deltadromeus, Paralititans, Rugops, Spinosaurs, Stomatosuchus and others. Not everything wanted to kill or eat him…

As in all these tales, the astoundingly rendered and realised scenery and environment are as much leading characters in the drama as any meat and muscle protagonists. Moreover, all the opportunistic scavengers and hangers-on that prowl the peripheries of the river and plains are ever-eager to take momentary advantage …

Delgado has an unquestioned and incredibly infectious love for his subject, a sublime feel for spectacle and an unmatchable gift for pace and narrative progression. Coupled to the deft hand which imbues the vast range and cast of big lizards with instantly recognisable individual looks and characters, this ensures the reader knows exactly who is doing what. There’s even room for some unexpectedly but most welcome rough-love humour in this brilliantly simple primal time drama…
Text & illustration of Age of Reptiles™: Ancient Egyptians © 2015, 2016 Ricardo Delgado. All rights reserved.

Yoko Tsuno volume 8 the Devil’s Organ


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-1 (PB Album)

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Le Journal de Spirou in September 1970 and are still going strong, with latest album Anges et faucons released last year.

The engaging, eye-popping, expansively globe-girdling multi award-winning series was created by Belgian Roger Leloup, a man of many talents born in 1933. He toiled as one of Herge’s meticulous researchers and background assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which revolutionised European comics from the 1970s onwards and are as potently empowering now as they ever were. I just wish they were more popular in English (that’s my job I suppose) and that publisher Cinebook would release few more than the dozen or so currently available. It would also be nice if such a forward-looking feature was available in digital editions…

The first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all short introductory vignettes before the formidable Miss Tsuno and her ever-awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange, which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 29 European albums, promptly followed here with a more down-to-earth but equally breathtaking contemporary thriller set in the heart of Germany against a merely mortal menace who was every inch her match…

Serialised in 1972 as L’orgue du diable in Spirou #1767-1793, the suspenseful thriller first reached us as 8th translated chronicle The Devil’s Organ and begins when young TV mogul Vic Van Steen and frivolous cameraman pal Pol Paristake their new chum – sleekly capable freelance Japanese electrical engineer Yoko Tsuno – with them up the so-scenic Rhine to shoot a travel documentary.

What the working tourists don’t realise is that the epic views and beautiful castles were recently the scene of a bizarre duel which left one man dead whilst his improbably garbed, demonic murderer escaped without anyone knowing a crime had been committed…

Now a week later, Pol is not so subtly ogling (and filming) a comely fräulein on the top deck of the stately, palatial riverboat when the subject of his attentions falls into the chilly waters.

Yoko is only seconds behind him as the cameraman hits the water trying to save the girl. When they are all hauled back aboard, the Japanese adventurer discovers the nearly drowned victim has been drugged…

Ingrid Hallberg is one of Germany’s most promising young classical organists and she has made the trip to the idyllic, fairy tale region to see where her father took his own life a week previously. However, when Pol’s voyeuristic photos are developed, they reveal a strange man injecting her with something before pushing her into the river and Yoko begins to suspect that the senior Hallberg’s death might not be all it appears either. Adding to the mystery is a strange tape he sent Ingrid which she was intending to play once she arrived at his now deserted home in Sankt Goar…

As always, the most potent asset of these edgy dramas is the astonishingly authentic and hyper-realistic settings, which benefit from Leloup’s diligent research and meticulous attention to detail. Tourists could use these pages as an A-Z and never get lost, except in rapturous wonder…

As they accompany the damp damsel Yoko discovers the girl has been electronically bugged and urges all haste, with the party arriving just as a masked man flees the house with the tape. Giving chase, Yoko finds herself facing no ordinary foe and despite all her martial arts skills is near death by the time her friends catch up. The mystery man gets away but not with all of the tape…

The fragment that remains lead the baffled, battered heroes to buried copper artefacts which were part of an incredible restoration project. Werner Hallberg, being an expert in church music and instruments, was apparently contracted to restore a 16th century contraption for an anonymous millionaire. The colossal ancient device was known as The Devil’s Organ and, from what the modern tech team can discern, it was actually a sonic weapon of devastating power…

Tracking down the original location of the device at the world-famous Katz fortress, the self-appointed detectives settle on its current occupier Otto Meyer as the likely wealthy patron who hired Werner. Determined to get to the bottom of the criminal conundrum, they barge in on him, only to be attacked by his misanthropic and overprotective nephew Karl. Over the young man’s strenuous objections, the elder Meyer surprisingly invites the wary intruders to stay and look around all they want.

Cautiously accepting, they continue their enquiries in plain sight but are all too soon the latest targets in the mysterious murderer’s sights…

It takes all Yoko’s considerable ingenuity and boldness to stay one step ahead of the hidden killer, but when she finally unmasks the villain and learns his sordid reasons for the deaths it is almost too late: the Organ from Hell is ready to sound and nothing can prevent it from unleashing a horrific wave of destruction.

…But that doesn’t stop Yoko Tsuno from giving it one final mighty try…

Absorbing, compelling and blending tense suspense with blistering adventure, this is another superbly rationalist mystery and fantastic exploit of the most unsung of all female action heroes: one you’ve waited far too long to meet…
Original edition © Dupuis, 1973 by Roger Leloup. All rights reserved. English translation 2013 © Cinebook Ltd.

You Shall Die by Your Own Evil Creation!: More Comics by Fletcher Hanks


By Fletcher Hanks, edited by Paul Karasik (Fantagraphics Books)
ISBN: 978-1-606699-160-2 (TPB)

Although he was a pioneering auteur and prolific creator, the work of troubled artisan Fletcher Hanks (December 1st 1889 – January 22nd 1976) was all-but lost to posterity for decades following the Darwinian dawn of the American comic book. Happily, he was rediscovered relatively recently by comics’ intelligentsia in such magazines as Raw!

Hank’s unique visual style and frankly histrionic manner of storytelling resulted in only 51 complete stories created over less than three years (1939-1941) – but those were during the make-or-break, crucially formative times that would shape the industry for decades to come.

Like so many of his contemporaries, Hanks was an artist plagued by a dependence on alcohol and a tendency to violence. Surviving on odd jobs and as a mural painter, he abandoned his wife and four children in 1930 and disappeared until the incredible commercial drive to fill comic book pages saw him resurface in 1939 as part of the Jerry Iger/Will Eisner production “Shop”. Here he generated whole stories (script, art, lettering and probably even colour-guides) for some of the most successful publishers of the Golden Age. All were fast-paced, action-packed, relentless blood-&-thunder thrillers, underpinned by what might well be hallucinogenic delirium…

Hanks is now globally prominent in art circles and regarded as a key Outsider Artist – defined by critic Roger Cardinal as an English-language equivalent to the French movement Art Brut or Raw/Rough Art: works created outside the boundaries of official culture. Jean Dubuffet connected the phenomenon especially and specifically to the paintings and drawings of insane asylum inmates but Cardinal extended the definition to include Naïve art, some Primitivism and sustained bodies of work by creators working at all fringes of the mainstream.

In his woefully short career, the impact of those 51 stories were further reduced since he only worked in a few returning characters. This book follows on from and concludes the complete works compilation begun in editor Karasik’s I Shall Destroy all the Civilized Planets! (which I simply must track down and review too).

Presented in chronological order, this book contains seven Space Smith adventures – ‘Captured by Skomah!’ (Fantastic#1, December 1939), ‘The Martian Ogres!’ (Fantastic #2, January 1940), ‘The Leopard Women of Venus’ (#3, February), ‘The Thinker’ (#4, March), ‘The Hoppers’ (#5, April), ‘The Vacuumites’ (#6, May) and ‘Planet Bloodu’ (#8, July): a single tale of Tabu, Wizard of the Jungle from Jungle Comics #1 (‘The Slave Raiders’, January 1940) plus a batch of red-blooded lumberjack yarns starring Big Red McLane: ‘King of the North Woods’, ‘The Timber Thieves’, ‘The Lumber Hijackers’, ‘The Sinister Stranger’, ‘The Paper Racketeers’, ‘Sledge Sloan Gang’, ‘The Monk’s War Rockets’ and ‘Searching for Sally Breen’ from the monthly Fight  Comics (#1, January 1940, and #3 through 9).

The incomparable Stardust the Super-Wizard (whose slick, sleek costume surely influenced Britain’s Mick Anglo when he redesigned Captain Marvel into All-English Marvel Man in 1954!) is stirringly represented by ‘Rip the Blood’(Fantastic #2 January 1940), ‘The Mad Giant’ (#4), ‘The Emerald Men of Asperus’ (#8) ‘The Super Fiend’ (#10), ‘Kaos and the Vultures’ (#12), ‘The Sixth Columnists’ (#14) and ‘The World Invaders’ (Fantastic #15, February 1941).

No violent genre was beyond Hanks and prototype sword-wielding barbarian hero Tiger Hart rousingly romped through the jungles of Saturn in ‘The Dashing, Slashing Adventure of the Great Solinoor Diamond’ in Planet Comics #2 (February 1940).

From early 1940, Daring Mystery #4 and #5 supply ‘Mars Attacks’ and ‘Planet of Black-Light’, two exploits of brawny, clean-limbed Whirlwind Carter of the Interplanetary Secret Service, whilst Yank Wilson, Super Spy Q-4 performed much the same role for the contemporary USA in ‘The Saboteurs’ from Fantastic #6 (May 1940).

For me the biggest, most enjoyable revelation is the captivating batch of uncanny tales featuring the frankly indescribable Fantomah. The “Mystery Woman of the Jungle” – a blend of witch, goddess and reanimated corpse – used startling magic to monitor and defend the green places of the world against all manner of threats from poachers to mad scientists and aliens.

Her beguiling feats open with ‘The Elephants Graveyard’ (Jungle Comics #2, February 1940) and just get wilder and wilder, continuing with ‘The Super-Gorillas’ (#4), ‘Mundoor and the Giant Reptiles’ (#5), ‘Phantom of the Tree-Tops’(#6), ‘The Temple in the Mud Pit’ (#8), ‘The Scarlet Shadow’ (#11), ‘The New Blitzers’ (#12) and ‘The Tiger-Women of Wildmoon Mountain’ before ominously concluding with ‘The Revenge of Zomax’ from February 1941’s Jungle #14.

These stunningly surreal and forceful stories created under the pseudonyms Barclay Flagg, Hank Christy, Henry and Chris Fletcher, Charles Netcher, C.C. Starr and Carlson Merrick are a window into a different, bolder, proudly unconventional era and the troubled mind of a true creative force. Seen in conjunction with Karasik’s insightful introduction and the many early sketches and illustrations from before that too-brief foray into comics, these pages present an intimate glimpse of a fascinating man at a crossroads he was clearly able to shape but never grasp.

This is a magical book for both fans of classical comics and the cutting edge of modern art: and just in case you were wondering, the stories are weird but read wonderfully.

It Must Be Yours!!!

All stories are public domain but the specific restored images and design are © 2009 Fantagraphics Books.

School for Extraterrestrial Girls volume 1: Girl on Fire


By Jeremy Whitley & Jamie Noguchi (Papercutz)
ISBN: 978-1-54580-492-6 (HB) 978-1-54580-493-3 (TPB)

Once upon a time, stories designed to enthral and entertain young girls were a prolific staple of comics output. By the end of the 20th century the sector had all but faded from the English-speaking world, but enjoyed a splendid resurgence – particularly in America – as the graphic novel market expanded to its current prominence.

Based in New York, Papercutz are committed to publishing comics material for younger readers – especially girls – and combine licensed properties such as The Smurfs, Gumby and Nancy Drew with intriguing European imports like Brina the Cat and compelling new concepts such as The Wendy Project. This supremely enticing premier volume from Jeremy Whitley (The Unstoppable Wasp, Princeless) & Jamie Noguchi (Erfworld) is home grown, but magnificently captures a few contemporary zeitgeists that seem certain to generate huge interest and probably a TV series…

Tara Smith is 15-years old, smart, diligent and extremely hard-working. She obeys her rather strict, cold parents and strives at all times to be good and succeed in all her endeavours. In her most private moments, she stares at the stars and feels that one day she will be extraordinary, especially if she manages to fulfil her longed-for destiny…

She is admittedly a bit odd. Her life is totally regulated and Tara takes special medicine every day. She also wears an electronic medical alarm bracelet 24/7 as well as an heirloom necklace. She never, ever takes them off…

However, even though her life is one of unremitting routine, one day the alarm clock doesn’t go off and Tara will never be the same again…

As a result of the timing malfunction and rushing for the school bus, Tara forgets to take her pills. It’s a day for disasters. She trips, breaks her bracelet and, even after frantically making it to school on time, feels weird all day. After terrorising her classmates and making an exhibition of herself, Tara ends the day by catching on fire, rushing through the school like a human torch and passing out in the showers…

When she awakens, she’s in a freezer with her bracelet missing and confronted by the formidable presence of female MIB Agent Stone. When she makes Tara remove the necklace the terrified girl instantly transforms into a reptilian being and catches fire again. Suspicions confirmed, Stone swiftly explains some unsavoury facts of life to her shellshocked captive…

Before long Tara is despatched to a very special top-secret school built to house and safeguard girls just like her: young alien refugees abandoned or trapped on Earth and educated under the directives of numerous clandestine treaties, all unsuspected by the greater mass of humanity which still believes itself to be the only life in the universe…

Thus begins a thrilling epic as Tara gradually assimilates into her new school (Blacksite 513 AKA The School for Extraterrestrial Girls), making friends, enemies and many, many mistakes as she slowly uncovers the secrets of her hidden past and an awful truth regarding her own existence on Earth…

And as if just surviving being the new girl isn’t hard enough, as she continues hiding in human form and denying her true saurian self, events spiral out of control when Tara’s “parents” stage a deadly raid to reclaim their “property”. That’s when the confused reptilian finally learns who her real friends are…

Moreover, in the aftermath Stone decides the campus has been fatally compromised and that for security she must move students and faculty into a facility already occupied by Extraterrestrial boys…

To Be Continued…

Championing diversity and tolerance, whilst subtly addressing issues of gender, puberty and peer acceptance, this rollicking action romp successfully blends and updates the traditional girls boarding school/extraordinary chums model that was the backbone of British girls comics for decades and now seems set to shape the lives of another generation of youngsters looking for understanding and a few appropriate role models.

Irresistible fun no one should miss and available in hardcover, paperback and digital editions, School for Extraterrestrial Girls is drama and thrills in perfect balance to delight any young adult or wistfully nostalgic parent or guardian.
© 2020 Jeremy Whitley and Jamie Noguchi. All other editorial material © Papercutz.

The Further Adventures of Indiana Jones Omnibus volume 1


By Walt Simonson, Denny O’Neil, David Michelinie, Howard Chaykin, Archie Goodwin, John Buscema, John Byrne, Gene Day, Richard Howell, Ron Frenz, Kerry Gammill, Dan Reed, Luke McDonnell & various (Dark Horse/Titan Books)
ISBN: 978-1-59582-246-8 (Dark Horse TPB) 978-1-84576-808-9 (Titan TPB)

Although dormant for the moment, Dark Horse Comics have held the comics-producing franchise for Indiana Jones since 1993: generating thousands of pages of material, much of it excellent and some not quite. It might be construed as heretical to say it, but dedicated film fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids’ interpretation or whatever.

The Dark Horse Omnibus line is a wonderfully economical way to keep older material in print for such fans by bundling old publications into classy, full-colour digests. They’re slightly smaller than US comic-books but larger than a standard tankōbon manga volume, running about 400 pages per book, but not all of them are available in digital editions at the moment.

This initial Indy volume (of three) chronologically re-presents the first dozen Marvel Comics (the original license holder) interpretations which followed the film Raiders of the Lost Ark as well as including the 3-issue miniseries adaptation by Walt Simonson, John Buscema & Klaus Janson that preceded that celluloid landmark. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in the Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark, if you’re curious).

And, just in case you’re the one who hasn’t seen the film… Set in the days before World War II, Hitler’s paranormal investigation division gathers occult artifacts from around the planet and soon crosses swords with a rough and ready archaeology professor from a New York university. Soon the unconventional Doctor Indiana Jones is scammed by the US government into tracking down his old tutor: a savant who might have knowledge of the biblical and mystically potent Ark of the Covenant…

Although Abner Ravenwood has since died, his daughter Marion possesses the clues the Jones needs. Unfortunately, she’s also an old flame he abandoned and would rather burn in hell than help him…

However, when the Nazis turn up and try to torch her in the Nepalese bar she washed up in, Marion joins Jones in a breakneck chase across the globe from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling search for a legendary object, utterly irredeemable antagonists, exotic locales, non-stop chase action, outrageous fights and just a hint of eldritch overtones – became the staple for the comic book series that followed, opening in impressive manner with ‘The Further Adventures of Indiana Jones’ a 2-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin, with veteran scripter Denny O’Neil pitching in for the concluding ’22-Karat Doom!’

When an old student is murdered before his eyes, Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a tribe who can turn men to gold. He is never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities, but is possessed by a deep and abiding love of profit…

That adventure ends with our hero plunging out of a doomed plane and into issue #3’s American-set adventure ‘The Devil’s Cradle’ (by O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein he lands in a hillbilly wilderness where a rogue US Army Colonel and a band of witch-burning yokels are separately hunting a 400 year-old alchemist with all the secrets of the ages at his fingertips…

David Michelinie, Ron Frenz & Bulanadi’s ‘Gateway to Infinity!’ then sees the archaeological adventurer en route to Stonehenge, courtesy of the US government, as a ring of Nazi spies again fail to kill him. Hitler’s spies and parapsychologists are still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualifies. English professor Karen Mays dates it to the Triassic period, millions of years before Man evolved, so the murderous Aryans will stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Reich – the spies eventually succeed. However, to their eternal regret their vile machinations unleash ‘The Harbingers’ and only Indy’s swift reactions prevent a horror beyond time escaping into our world.

Jazz Age mastermind Howard Chaykin joins Austin to illustrate the wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin and scripted by Michelinie) as Marion opens a swanky Manhattan night-spot only to run afoul of mobsters and worse even before it opens. With Indy on hand to save the day, the situation swiftly goes from calamitous to disastrous…

Michelinie, Kerry Gammill & Sam de La Rosa soon have the hero globe-trotting again in ‘Africa Screams’, as a tussle in Tuscany with tomb-robber Ian McIver provides a solid clue to an even deeper mystery. Following an old map, Indy and Marion are soon on their way to the Dark Continent in search of the legendary Shintay – a tribe of pale giants, outcast from and last survivors of fabled Atlantis…

Unfortunately, McIver and those ever-eager Nazi scavengers are also on the trail and in ‘Crystal Death’ the vast power of the Shintay nearly wipes out half of Africa…

Issues #9 and 10 find our artifact hunter the target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), leading to a series of death-defying battles in the lofty heights of the Big Apple and the depths of the Brazilian jungle

This volume concludes in epic style with a breathtaking global duel and a brand-new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into hunting down a persistent Biblical myth: ‘The Fourth Nail’.

In ‘Blood and Sand’, Jones travels from the Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabic ninjas, guardian gypsies, immense insane bandits and irascible bulls looking for a handy matador to mangle…

The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell and Mel Candido), a cavalcade of carnage, breakneck action and supernatural retribution.

With a covers gallery from such able and diverse hands as James T. Sherman, Walt Simonson, Terry Austin, Byrne, Howell & Armando Gil, Frenz, Mike Gustovich, Chaykin, Gammill, Bob Wiacek and Bob McLeod, this is a splendid chunk of simple escapist fun: the type of buried treasure any fan of any age would be delighted to unearth and rejoice over.
™ &© 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

The Scorpion volume 1: The Devil’s Mark


By Stephen Desberg & Enrico Marini, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-62-5 (Album PB)

We in the English-speaking world will have to work long and hard to come anywhere near the astonishing breadth of genres present in European comics. Both in scenario and narrative content, our continental cousins have seemingly explored every aspect of time and place to tell tales ranging from comedy to tragedy, drama to farce and most especially encompassing the broad, treasure-laden churches of adventure and romance. Le Scorpion is a graphic series which embraces and accommodates all of these and more…

Belgian writer Stephen Desberg is one of the most popular and bestselling comics authors in the business. Born in Brussels, he is the son of an American lawyer (European distribution agent for Metro-Goldwyn Mayer) who married a French woman. He began studying law at Université Libre de Bruxelles, but dropped out to follow a winding path into the bande dessinée biz.

It began with plots – and eventually scripts – for Willy Maltaite – AKA “Will” – on Tif et Tondu in Le Journal de Spirou, growing into a reliable jobbing creator on established strips for younger readers and ultimately launching his own with Billy the Cat (a funny-animal strip) drawn by Stéphane Colman, not the be-whiskered boy superhero of DC Thomson fame). In quick succession came 421 with Eric Maltaite, Arkel (with Marc Hardy), Jimmy Tousseul (Daniel Desorgher) and many, many more. Throughout the 1980s, Desberg gradually redirected his efforts into material for older readerships (such as The Garden of Desire) and in 1999 he originated contemporary thriller IR$, with this historical romp joining his catalogue of major hits a year later.

Enrico Marini attended the School of Fine Arts in Bêle before starting his creative career. Drawn since childhood to comics and manga, he began selling his artistic skills as the 1980s ended. A stint on junior adventure strip Oliver Varèseled to Gypsy (1993-1996), after which he began collaborating with Desberg on western L’Étoile du Desert. Contiguously crafting detective serial Rapaces with Jean Dufaux, Marini teamed again with Desberg in 2000 on Le Scorpion. In 2007, the illustrator added writing to his repertoire with historical drama Les Aigles de Rome…

A complex historical romp in the movie style of Robin Hood, the Three Musketeers, and even, if you squint right, Dangerous Liaisons, The Scorpion is a devious rollercoaster of sumptuous epic intrigue with cunning factual underpinnings fuelling frantic fantasy and chilling conspiracy. This first expansive English-language translation from Cinebook is available in album-sized paperback and eBook formats, bundling together the first two European tomes – La marque du diable and Le secret du pape from October 2000 and October 2001 – into one grand bulging behemoth of literary and pictorial gold.

The fun starts in The Devil’s Mark, opening with a fulsome flashback to the most critical moment in the mighty Roman Empire’s long history. At a place and time where nine families secretly own and rule everything, a pact is made which places all their resources – if not actual Faith – in the coming thing: a new religion to be called Christianity. The families will remain in charge and in control, but now the official face and might of Rome will not be short-lived Caesars, but rather Popes…

Tumbling forward to the early 18th century, we see roguish conman, historian, tomb-robber and relic retailer Armando Catalano – and his capable but constantly carping assistant Hussard – deftly swiping the bones of long-lost Saint Alastor. The affable scoundrels are blithely unaware that, elsewhere malign forces within the Church are mobilising to change the way the world runs with especial significance to freewheeling entrepreneurs like themselves…

The current Pope is a well-meaning, unconventional commoner set on a path of reform, but that doesn’t matter to Monsignor Trebaldi. Even though doctrine should make the Pope infallible, literally God’s hand and word on Earth, the militant cleric gives his allegiance to an older belief than Christianity…

“Cardinal Eagle” has decided to reinstate the direct influence of the nine families using the papacy as his tool of statecraft. That means somehow first reuniting the varied clans who have drifted into isolation and bitter rivalry over centuries. The first step has already been accomplished. Cosmopolitan Rome is now heavily policed by the Order of the Knights of Christianity: warrior monks who are The Eagle’s own paramilitary zealots and a militant faction gaining in strength despite every effort of the incumbent Pontiff to reign them in…

Devil-may-care Armando is the son of Magdalena Catalan, an infamous witch burned for seducing a high-ranking priest away from the one true faith. As sign of his ill-begotten origins, their son bears a birthmark of the devil on his shoulder: a scorpion signalling his diabolical origins. It has not stopped him becoming well-known to every rich patron desperate to possess holy relics, but now, inexplicably, makes him Trebaldi’s personal obsession…

However, after the Cardinal despatches seductive gypsy Mejai to assassinate him, her repeated attempts all fail. It is as if her target has the luck of the devil on his side…

Alerted and affronted, Armando retaliates, even breaking into a palace to have a discussion with the Pope, only to discover a previously-hidden connection between Trebaldi and his own long-dead mother and that an even greater scandal and mystery have been draped around the circumstances of his birth…

The war of wills escalates rapidly, and the Scorpion finally confronts the Cardinal… seemingly paying the ultimate price…

The drama continues in The Pope’s Secret with an hallucinogenic flashback offering even more clues into the astoundingly long-planned conspiracy, via a glimpse at Armando’s early life following Magdalena’s execution. This ends abruptly as faithful Hussard rouses him from the death-like coma caused by Mejai’s latest attempt to kill them. With the gypsy their prisoner, they seek further information regarding which high-ranking churchman was Armando’s debauched father and boldly infiltrate the Eagle’s citadel. They discover instead that the Cardinal has appropriated the Secret Files of the Vatican, planning to kill the Pope and replace him…

The outlaws are horrified at this travesty and assault on reality. They frantically race back to Rome to halt the abomination. They almost make it…

To Be Continued…

Effortlessly combining devious plots and beguiling historical conspiracies with riotous swashbuckling adventure and non-stop, breathtaking action, this blistering, bombastic and exotically engaging period thriller gives Game of Thrones, The Name of the Rose and even frothier romps like Da Vinci’s Demons a real run for their money. The twelfth and latest volume Le Mauvais Augurearrived last year after far too long a hiatus, so there’s plenty for fans of the genre to catch-up to and adore…
Le Marque du diable & Le Secret du pape © Dargaud Benelux (Dargaud-Lombard SA) 2000, 2001 by Desberg & Marini. All rights reserved. English translation © 2008 Cinebook Ltd.

Killraven Marvel Masterworks volume 1


By Don McGregor & P. Craig Russell, Roy Thomas, Gerry Conway, Marv Wolfman, Bill Mantlo, Neal Adams, Howard Chaykin, Herb Trimpe, Rich Buckler, Gene Colan, Keith Giffen & various (Marvel)
ISBN: 978-1-3029-1135-5 (HB)

When the first flush of the 1960s superhero revival began to fade at the end of the decade, Marvel – who had built their own resurgent renaissance on the phenomenon – began desperately casting around for new concepts to sustain their hard-won impetus. The task was especially difficult as the co-architect of their success (and the greatest and most experienced ideas-man in comics) had jumped ship to arch-rival National/DC, where Jack’s Kirby’s battalion of Fourth World series, The Demon, Kamandi, Last Boy on Earth, OMAC and other innovations were opening up new worlds of adventure to the ever-changing readership.

Although a global fascination with the supernatural had gripped the public – resulting in a huge outpouring of mystery and horror comics – other tried-&-true genre favourites were also revived and rebooted for modern sensibilities: westerns, war, humour, romance, sword & sorcery and science fiction…

At this time Stan Lee’s key assistant and star writer was (former-English teacher and lover of literature) Roy Thomas. As he gained editorial power Thomas increasingly dictated the direction of Marvel: creating new concepts and securing properties that could be given the “Marvel Treatment”. In a decade absolutely packed with innovative trial-&-error concepts, the policy had already paid huge dividends with the creation of Tomb of Dracula, Monster of Frankenstein and Werewolf by Night, whilst the brilliantly compelling Conan the Barbarian had quickly resulted in a whole new comicbook genus…

This hardback/digital compilation collects the bold and mercurial science-fiction thriller from Amazing Adventures #18-39, as well as the saga’s notional conclusion in Marvel Graphic Novel #7: an eclectic and admittedly inconsistent hero-history that has at times been Marvel’s absolute best and strong contender for worst character, in a sporadic career spanning May 1973 to 1983.

The feature struggled for a long time to carve out a solid identity for itself, but finally found a brilliantly effective and fantastically poetic voice when scripter Don McGregor arrived – and stayed – slowly recreating the potential epic into a perfectly crafted examination of contemporary American society in crisis; proving the old adage that all science fiction is about the Present and not the Future….

He was ideally complimented in his task by fellow artisan P. Craig Russell whose beautifully raw yet idealised art matured page by page over the long, hard months he illustrated the author’s increasingly powerful and evocative scripts.

The tone of those times is scrupulously recalled in McGregor’s Introduction before Marvels most successful Future Past opens…

The dystopian tomorrow first dawned in Amazing Adventures #18, conceived by Thomas & Neal Adams – before being ultimately scripted by Gerry Conway – wherein a ‘Prologue: 2018 A.D.’ introduces a New York City devastated by invasion and overrun by mutants, monsters and cyborgs all scavenging for survival.

The creative process was a very troubled one. Adams left the project in the middle of illustrating the debut episode, leaving Howard Chaykin & Frank Chiaramonte to flesh out the tale of how, at the turn of the 20th century, a refugee mother sacrifices her life defending her two young sons from terrifying alien Tripods and the vile human turncoats who had early switched allegiance to their revolting, human-eating new masters…

Nearly two decades later, escaped gladiator Killraven overcomes all odds to kill a monstrous genetic manipulator dubbed the Keeper and save his brother Joshua, only to discover his sibling long gone and his despised tormentor grateful for death.

The elderly scientist had been compelled to perform countless mutagenic experiments for his alien masters but had secretly enacted a Machiavellian double-cross, creating hidden powers in Jonathan Raven which might eventually overthrow the conquerors. All the boy had to do was survive their horrific arena games until he was old enough to rebel against the Martians who have occupied Earth since 2001…

With his dying breath, Keeper provides his uneducated murderer with the history of ‘The War of the Worlds!’: of Free Mankind’s furious futile, atomic last stand and how the alien conquerors had possessed the shattered remnants of Earth…

Keeper reveals how gladiatorial training and scientific abuses shaped Killraven into the perfect tool of liberation and retribution, even to the warrior’s recent escape and first attempts at raising a resistance movement. However, just as the story ends, the designated-liberator realises he has tarried too long and mutant monsters close in…

The adventure resumed in #19 as Killraven narrowly escapes the psionic snares of ‘The Sirens of 7th Avenue’ (by Conway, Chaykin & Frank McLaughlin) and the other myriad terrors of the devastated metropolis to link up with second-in-command M’Shulla and strike a heavy blow against the alien butchers by destroying two hulking mechanical Tripods.

Newly elevated by the conquerors to the status of genuine threat, the rebel and his followers plan a raid on a New Jersey base but are instead captured by the mesmerising Skarlet, Queen of the Sirens, who hands them over to the Martian governing the city…

Forced to fight a mutated monstrosity in the alien’s private arena, Killraven unexpectedly turns the tables and drives off the gelatinous horror before boldly declaring he is the guardian of Mankind’s heritage and will make Earth free again…

Amazing Adventures #20 was written by Marv Wolfman, with Herb Trimpe & Frank Giacoia illustrating ‘The Warlord Strikes!’, wherein the Freemen raid a museum and acquire weapons and armaments, and create a brand-new look for Killraven…

Easily defeating the traitorous lackeys of the Martian Masters, the rebels are blithely unaware that the carnivorous extraterrestrial devils have deployed their latest tool: a cruelly augmented old enemy who hunts them down and easily overcomes their primitive guns, swords and crossbows with his own onboard cyborg arsenal…

The ambitious new series was already floundering and dearly needed a firm direction and steady creative hands, so it’s lucky that the concluding chapter in #21 (November 1973) saw the debut of Don F. McGregor: a young ambitious and lyrically experimental writer who slowly brought depth of character and plot cohesiveness to a strip which had reached uncanny levels of cliché in only three issues.

With Trimpe & “Yolande Pijcke” illustrating, ‘The Mutant Slayers!’ began the necessary task of re-establishing the oppressive, hopeless, all-pervasive horror and loss of Well’s original novel. Determined to translate the concept into modern terms for the new generation of intellectual, comics-reading social insurgent, McGregor also took the opportunity to introduce the first of a string of complex, controversial – and above all, powerful – female characters into the mix…

Carmilla Frost is a feisty, sharp-tongued geneticist and molecular biologist ostensibly faithful to her Martian masters, but she takes the earliest opportunity to betray their local human lieutenant to help Killraven and the Freemen escape the Warlord’s brutal clutches. For her own closely-guarded reasons, she and her bizarrely devoted monster anthropoid Grok the Clonal Man join the roving revolutionaries in their quest across the shattered continent…

In issue #22 (art by Trimpe & Chiaramonte), the motley crew arrive in America’s former capital and encounter a ‘Washington Nightmare!’ After defeating a band of slavers led by charismatic bravo Sabre, Killraven forms an uneasy alliance with local rebel leader Mint Julep and her exclusively female band of freedom-fighters.

The green-skinned warrior woman has also battled Sabre and cautiously welcomes Killraven’s offer of assistance in rescuing her captured comrades from the literal meat-market of the Lincoln Memorial, where flesh-peddling mutant horror Abraxas auctions tasty human morsels to extraterrestrial patrons.

The raid goes badly and Killraven ends up on the conquerors’ menu in ‘The Legend Assassins!’, before the liberated resistance fighters unite in a last-ditch attempt to save their tempestuous leader from The High Overlord. The captured leader, meanwhile, finds himself main course in a public propaganda-feeding/execution, about to be devoured by a debased vermin-controlling freak named Rattack…

The hero’s faithful followers – including gentle, simple-minded strongman Old Skull and embittered Native American Hawk – arrive just in time to join the furious fray in #24’s spectacular ‘For He’s a Jolly Dead Rebel’ (inked by Jack Abel) but their escape is only temporary before they are quickly recaptured. Their valiant example impresses more than one disaffected collaborator, however. When former foes led by Sabre unite in battle against the Martian Overlord, the result is a shattering defeat for the once-unbeatable oppressors…

A returning nemesis for the charismatic rebel and his freedom fighters debuted in Amazing Adventures #25. ‘The Devil’s Marauder’ (art by Rich Buckler & Klaus Janson), sees Killraven inconclusively clash with cyclopian Martian flunky Skar. During the battle, the hard-pressed human is unexpectedly gripped by a manifestation of hidden psychic power – granting him visions he cannot comprehend…

Travelling across country, the rebels stumble onto another forgotten glory of Mankind’s past in the state once called Indiana. The race circuit of the Indianapolis 500 is now a testing-ground for new terror-tripods and thus a perfect target for sabotage. However, when the fury-filled Killraven tackles human-collaborators and Skar resurfaces, the incensed insurgent steps too far over ‘The Vengeance Threshold!’…

Gene Colan & Dan Adkins illustrated #26’s ‘Something Worth Dying For!’ as the Freemen reach Battle Creek, Michigan and the Rebel Rouser encounters a feral snake/horse hybrid he simply must possess. Soon after the band is ambushed by human outlaws guarding a fabulous ancient treasure at the behest of petty tyrant Pstun-Rage the Vigilant…

Since the place was once the site of America’s breakfast cereal empire and this wry yarn is filled with oblique in-jokes – many of the villains’ names are anagrams of Kellogg’s cereals – you can imagine the irony-drenched secret of the hoard the defenders give their lives to protect and pragmatic Killraven’s reaction to it all…

The drama kicks into spectacular high gear with AA #27 and the arrival of P. Craig Russell (inked by Jack Abel) for the start of a dark epic entitled ‘The Death Breeders’.

Whilst crossing frozen Lake Michigan in March 2019, the band is attacked by monstrous lampreys and Grok suffers a wound which will eventually prove fatal…

McGregor loathed the notion of simplistic, problem-solving, consequence-free violence which most entertainment media slavishly thrived on. He frequently tried to focus on some of the real-world repercussions such acts should and would result in…

The heroes headed to what was once Chicago; now a vast industrialised breeding-pen to farm human babies for Martian consumption. En route, they met pyrokinetic mutant Volcana Ash, who has her own tragic reason for scouting the ghastly palaces of Death-Birth…

While the new allies undertake an explosively expensive sortie against the Death Breeders, in the far-distant halls of the Martian Kings of Earth the Warlord is tasking the repaired Skar with a new mission: hunt down Killraven and destroy not only the man, but most importantly the legend of hope and liberation that has grown around him…

In #28 (pencilled, inked and even coloured by Russell in the original) Ash reveals her horrific origins and the purpose of her quest as the Freemen battle monsters thriving in the chemically compromised lake. Elsewhere, chief butcher The Sacrificer watches his depraved boss Atalon live up to his decadent reputation as ‘The Death Merchant!’: emotionally tenderising the frantic “Adams and Eves” whose imminent newborns will be the main course for visiting Martian dignitaries…

Everything changes during Killraven’s fateful raid to liberate the human cattle. When the disgusted hero skewers one of the extraterrestrial horrors, he experiences severe psychic feedback and realises at last his debilitating, disorienting visions are an unsuspected ability to tap into Martian minds…

And in the wastelands, Skar murderously retraces the Freemen’s route, getting closer and closer to a final showdown…

With Amazing Adventures #29 the series was rebranded Killraven: Warrior of the Worlds and ‘The Hell Destroyers’ reveals the rebel leader’s greatest victory, inspiring thousands of freshly-liberated earthlings by utterly destroying the temple of atrocity before gloriously escaping into the wilderness and a newborn mythology…

The pace of even a bi-monthly series was crippling to perfectionist Russell, and ‘The Rebels of January and Beyond!’ in #30 was a frantic 6-page melange from him, Adkins, Trimpe, Chiaramonte & Abel, all graphically treading water as The Warlord “reviewed” (admittedly beautiful) fact-file pages on Killraven, M’Shulla and Mint Julep.

The saga continued in #31 on ‘The Day the Monuments Shattered’ wherein McGregor & Russell close the Death Breeders storyline in stunning style. Pursued by Atalon and The Sacrificer into the icy wilds from Gary, Indiana to St. Louis where broken Earth outcasts hide as the Twilight People, the fugitives take refuge in a cavern. This is to allow an accompanying Eve to give birth in safety, but only leads to an attack by a monolithic mutant monster just as their pursuers find them. The battle changes the landscape and ends three ghastly travesties forever…

In #32, ‘Only the Computer Shows Me Any Respect!’ (art by Russell & Dan Green) sees the reduced team in devastated Nashville, where Killraven, M’Shulla, Carmilla, Old Skull and Hawk wander into leftover holographic fantasy programs conjuring both joy and regret, even as Skar’s tripod brings him ever-closer to a longed-for rematch.

Things turn nasty when Hawk’s painful memories of his father’s addictions to fantasy detective Hodiah Twist then manifest as cruelly realised threats and the malfunctioning program materialises a brutally solid savage dragon…

Issue #33 was another deadline-busting fill-in. Written by Bill Mantlo and illustrated by Trimpe & D. Bruce Berry, ‘Sing Out Loudly… Death!’ finds the Freemen sheltering from the elements in a vast cave and discovering a hostile tribe of refugee African Americans who had returned to tribal roots in the aftermath of invasion. The hidden wild men observed only one rule – kill all honkies – but that changed once Killraven saved them from a marauding giant octo-beastie…

The long-delayed clash with Skar at last occurred in #34 as the cyborg ambushes the wanderers when they reach Chattanooga, Tennessee resulting in ‘A Death in the Family’ (McGregor & Russell) – two deaths, actually – before the heartbroken, enraged Warrior of the Worlds literally tears his gloating nemesis to pieces…

Amazing Adventures #35 followed the epic tragedy as the last battered survivors stumble into Atlanta, Georgia and meet ‘The 24-Hour Man’ (McGregor & Russell, with finishes by Keith Giffin & Abel), encountering an addled new mother and instant widow, even as Carmilla is abducted by a bizarre mutant with an irresistible and inescapably urgent biological imperative…

‘Red Dust Legacy’ (illustrated by Russell & Sonny Trinidad) focuses on Killraven’s ever-developing psychic powers with the charismatic champion gaining unwelcome insights into the Martian psyche, even as The Warlord travels to Yellowstone and taunts the rebel leader with news that his long-lost brother Joshua still lives. The hero has no idea it is as an indoctrinated pawn codenamed Death Raven…

The self-appointed defender of humanity then invades a replica Martian environment in Georgia, shockingly destroying the Martians’ entire next generation by contaminating their incubators…

Inked by Abel, #37 reveals the origins of affable Old Skull in ‘Arena Kill!’ when the wanderers discover a clandestine enclave of humans in the Okefenokee Wildlife Preserve before one final fill-in – by Mantlo, Giffin & Al Milgrom – appeared in #38. ‘Death’s Dark Dreamer!’ sees Killraven separated and stumbling into a wrecked but still functional dream-dome to battle the materialised fantasies of its ancient occupant. His pre-invasion, memories-fuelled attacks reconstitute strangely familiar defenders patterned after Iron Man, Man-Thing, Dr. Strange and almost every other hero you could think of…

The beautiful, troubled and doomed saga stopped – but did not end – with Amazing Adventures #39 (November 1976) as McGregor & Russell introduced the decimated Band of Brothers to an incredible new life-form in ‘Mourning Prey’. This beguiling meeting of vastly different beings pauses the voyages on a satisfyingly upbeat note, with understanding and forgiveness wining out over suspicion and ingrained violence for once…

And that’s where the gloriously unique, elegiac, Art Nouveau fantasy vanished with no comfortable resolution until 1983 when Marvel Graphic Novel #7 featured an all-new collaboration by McGregor and Russell starring Killraven: Warrior of the Worlds.

That painted full-colour extravaganza is reproduced here and commences after a catch-up Prologue and six pages of character profiles to bring readers old and new up to speed…

‘Last Dreams Broken’ opens in February 2020 at Cape Canaveral where Killraven connects again to a distant consciousness and sets off for Yellowstone in search of answers to inexpressible questions…

Along the way the rebels meet 59-year old Jenette Miller – probably the last surviving astronaut on Earth – as ‘Cocoa Beach Blues’ finds her teaching the warrior wanderers some history and human perspective in between the constant daily battles, whilst in ‘Blood and Passion’ The Warlord prepares his deadliest trap for his despised antagonist as Killraven is finally reunited with Joshua. The drama runs its inevitable course in ‘Let it Die Like Fourth of July’ as all the hero’s hopes and fears are cataclysmically realised…

McGregor’s long-anticipated conclusion did not disappoint and even set up a new beginning…

Also included here is the text introduction page from Amazing Adventures #18 for a fascinating insight into Roy Thomas’ expectations of what became a landmark of visual narrative poetry that was far beyond its time and mass audience’s taste. These are augmented by working materials – notes, photos, plots and more – from McGregor’s copious files, plus house ads. Also on view are a Russell pin-up from Marvel Fanfare #45, and the Killraven-starring wraparound cover to The Official Marvel Index to Marvel Team-Up #3 by Sandy Plunkett & Russell and an expansive Biographies section on the many creators who contributed to this unique series…

Confused, convoluted, challenging, controversial (this series contained the first ever non-comedic interracial kiss in American comics – in 1975 if you can believe it!), evocative, inspirational and always entertaining, this is graphic narrative no serious fan or fantasy addict should miss. Do it now: the future is not your friend and Mars needs readers…
© 1973, 1974, 1975, 1976, 1983, 2001, 2005 Marvel Characters, Inc. All rights reserved.