Godzilla: The Original Marvel Years


By Doug Moench, Herb Trimpe, Tom Sutton, Jim Mooney, Tony DeZuñiga, Klaus Janson, Fred Kida, Dan Green, Jack Abel, Frank Giacoia, George Tuska & various (MARVEL)
ISBN: 978-1-3029-5875-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

What’s big and green and leaves your front room a complete mess? No, not any first world government’s policy on climate change, but (arguably) Earth’s most famous monster…

Back in 1976, although some television cartoons had introduced Japanese style and certain stars – like Astro Boy and Marine Boy – to western eyes, manga and anime were only starting to creep into global consciousness. However, the most well-known pop culture Japanese export was a colossal radioactive dinosaur who regularly rampaged through the East, crushing cities and fighting monsters even more bizarre and scary than he was.

At this time Marvel was well on the way to becoming the multimedia corporate colossus of today and was looking to increase its international profile. Comics companies have always sought licensed properties to bolster their market-share and in 1977 Marvel truly landed the big one, leading to a 2-year run of one of the world’s most recognisable characters. They also boldly broke with tradition by dropping him solidly into real-time, contemporary company continuity. The series ran for 24 guest-star-stuffed issues between August 1977 and July 1979.

Gojira first appeared in the eponymous 1954 anti-war, anti-nuke parable written and directed by Ishiro Honda for Toho Films: a symbol of ancient forces roused to violent reaction by mankind’s incessant meddling. The film was savagely re-cut and dubbed into English with young Raymond Burr inserted for US audience appeal and comprehension, with the Brobdingnagian beast inexplicably renamed Godzilla. The movie was released in the US on April 27th and – despite being a brutally bowdlerised hash of Ishiro Honda’s message and intent – became a monster hit anyway.

The King of Monsters smashed his way through 33 Japanese movies (and six & counting US iterations); and tons of records, books, games, associated merch and many, many comics. He is the originator of the manga sub-genre Daikaij? (giant strange beasts). After years away thanks to convoluted copyright issues, Marvel is regaining contact with many of its 1970/1980s licensing classics and this volume is a no-frills, simple sensation recovered from a time when the other Big Green Gargantuan rampaged across the Marvel firmament heavily (how else?) interacting with stalwarts of the shared universe as just one of the guys…

The saga is preceded by Introduction ‘“It Had to Happen” Godzilla in the Mighty Marvel Universe!’ by uberfan Karl Kesel before the compilation commences with ‘The Coming!’, courtesy of Doug Moench, Herb Trimpe & Jim Mooney, wherein the monstrous aquatic lizard with radioactive halitosis erupts out of the Pacific Ocean and rampages through Alaska.

Superspy security organisation S.H.I.E.L.D. is quickly dispatched to stop the onslaught, and Nick Fury (the original white one) summarily calls in Japanese looming-lizard experts Dr. Yuriko Takiguchi, his grandson Robert and their eye-candy assistant Tamara Hashioka. After an inconclusive battle of ancient strength against modern tech, Godzilla returns to the sea, but the seeds have been sown and everybody knows he will return…

In Japan, many people now believe that Godzilla is a benevolent force destined to oppose true evil. Young Robert is one of them and gets the chance to expound his devout views in #2’s ‘Thunder in the Darkness!’ (inked by Frank Giacoia & George Tuska) when the skyscraping saurian resurfaces in Seattle and nearly razes the place before being lured away by daring and ingenuity, S.H.I.E.L.D. style. Veteran agents Dum-Dum Dugan, Gabe Jones and Jimmy Woo are seconded to a permanent anti-lizard task force until the beast is finally vanquished, but sadly, there are also dozens of freelance do-gooders in the Marvel universe always ready to step up and when the Emerald antihero takes offence at San Francisco’s Golden Gate Bridge, he attracts the attention of the local superhero team. The Champions – a short-lived, California-based team consisting of Black Widow, Angel, Iceman, Ghost Rider and Hercules – rapidly respond in ‘A Tale of Two Saviours’ (with the lushly solid inks of Tony DeZuñiga adding welcome depth to the art). Typically, the humans spend more time fighting each other than the monster, before the beast bolts for quieter shores…

There’re only so many cities even the angriest dinosaur can trash before formula tedium sets in, so writer Moench begins his first continued story in #4 with ‘Godzilla Versus Batragon!’ (guest-pencilled by the superb Tom Sutton and again inked by DeZuñiga), wherein deranged scientist/monster mutator Dr. Demonicus enslaves Aleutian Islanders to help him grow his own world-wrecking giant horrors… until the real deal shows up. The epic encounter concludes catastrophically with plenty of collateral damage on ‘The Isle of Lost Monsters’ (inked by Klaus Janson) before ‘A Monster Enslaved!’ in #6 opens another extended epic as Trimpe returns and Godzilla – as well as the American general public – are introduced to another now commonplace Japanese innovation.

Giant, piloted battle-suits or Mecha first appeared in Go Nagai’s 1972 manga classic Mazinger Z, and Marvel did much to popularise the subgenre in their follow-up/spin-off licensed title Shogun Warriors, (based on an import toy rather than movie or comic characters, but by the same creative team as Godzilla). Here young Rob Takiguchi steals S.H.I.E.L.D.’s latest weapon – a colossal robot codenamed Red Ronin – to aid the Immense Intense Iguana when Godzilla is finally captured. Fred Kida stirringly inked the first of a long line of saurian sagas with #7’s ‘Birth of a Warrior!’ with more carnage culminating in the uneasy alliance ending in another huge fight in concluding chapter ‘Titan Time Two!’

Trimpe & Kida depicted ‘The Fate of Las Vegas!’ in Godzilla #9: a lighter-toned morality play with the monster destroying Boulder Dam and flooding the modern Sodom and Gomorrah, before returning to big beastie bashing in ‘Godzilla vs Yetrigar’: another multi-part mash-up that ends in ‘Arena for Three!’ as Red Ronin & Rob reappear to tackle both large looming lizard and stupendous, smashing Sasquatch, after which the first year ends with #12’s ‘The Beta-Beast!’ – first chapter in a classic alien invasion epic.

Shanghaied to the Moon, Godzilla is co-opted as a soldier in a war between alien races who breed giant monsters as weapons, and when the battle transfers to Earth in ‘The Mega-Monsters from Beyond!’, Red Ronin joins the fray for blockbusting conclusion ‘The Super-Beasts’ (this last inked by Dan Green). Afterwards, let loose in cowboy country, Godzilla stomps into a rustling mystery and modern showdown in ‘Roam on the Range’ and ‘The Great Godzilla Roundup!’ before the final story arc begins.

In #17 ‘Of Lizards, Great and Small’ starts with a logical but humane solution to the beast’s rampages after superhero Ant-Man’s shrinking gas is used to reduce Godzilla to a more manageable size. However, when the diminished devastator escapes from his lab cage and becomes a ‘Fugitive in Manhattan!’, it’s all hands on deck as the city waits for the shrinking vapour’s effects to wear off. ‘With Dugan on the Docks!’ then sees the aging secret agent battle the immortal saurian on more or less equal terms before the Fantastic Four step in for ‘A Night at the Museum.’

The FF have another non-lethal solution and dispatch Godzilla to a primeval age of dinosaurs in #21’s ‘The Doom Trip!’, allowing every big beast fan’s dream to come true as the King of the Monsters teams up with Jack Kirby’s uniquely splendid Devil Dinosaur – and Moon Boy – in the Jack Abel inked ‘The Devil and the Dinosaur!’, before returning to the 20th century and full size for a spectacular battle against the Mighty Avengers in ‘The King Once More’.

The story and series concluded in #24 (July 1979) with the remarkably satisfying ‘And Lo, a Child Shall Lead Them’, as all New York’s superheroes prove less effective than a single impassioned plea, and Godzilla wearily departs for new conquests and other licensed outlets.

By no means award-winners or critical masterpieces, these stories are nonetheless a perfect example of what comics should be: enticing, exciting, accessible and brimming with “bang for your buck”. Moench’s oft-times florid prose and dialogue meld perfectly here with Trimpe’s stylised interpretation, which often surpasses the artist’s excellent work on that other big, green galoot. Other than Kirby, Happy Herb was probably the most adept at capturing the astoundingly cathartic attraction of giant creatures running amok, and here he went hog wild at every opportunity…

With covers by Trimpe, Ernie Chan, Joe Rubinstein, Bobs Layton, Wiacek & McLeod and Dave Cockrum, plus bonus features including Archie Goodwin’s ‘Godzilla-Grams’ editorial page from the first issue, as well as covers to earlier compilations, letter page art by Sutton from and a text free version of this volume by painter Junggeun Yoon.

These are great tales to bring younger and/or disaffected readers back to comics and are well worth their space on any fan’s bookshelf. This is what monster comics are all about and demand your full attention.
© 2024 MARVEL.

DC Finest: The Doom Patrol – The World’s Strangest Heroes


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano, Sal Trapani, Bill Molno, Geoge Roussos & various (DC Comics)
ISBN: 978-1-79950-038-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranche of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

In 1963 traditionally cautious comic book publishers at last realised superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle with and against outrageous menaces and dastardly villains. Thus, the powers-that-be at National Comics decided venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist. They would fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-102 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol. For good measure this comprehensive collection also contains an early crossover from Challengers of the Unknown #48, a team-up from The Brave and the Bold #65 and a guest shot in Teen Titans #6.

The origins and many of the earlier dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist/classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake & Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever. Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats but only for up to a minute at a time. To pass safely amongst men, Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which bestowed a terrifying, unpredictable and, at first, uncontrollable ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it, and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with Gen. Immortus’, wherein the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

MGA #83’s ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time, before My Greatest Adventure #85 ends an era. It was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Most importantly, despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are all pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book was seamlessly transformed into The Doom Patrol with #86: celebrated by debuting ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah. Diametrically opposed and with some undisclosed back story amping up tension, the teams first cross swords after Brotherhood applicant Mr. Morden steals Rog: a giant robot the Chief has constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge seeks to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and let his lethal radiations disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps before all mysteries surrounding the leader are finally revealed in #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life. Curiosity drove Caulder to track down his benefactor, and he was horrified to discover the money came from the head of a criminal syndicate claiming to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat. After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists. Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Miss of Many Sizes using unsuspected or acknowledged detective skills to track down a missing soldier and reunite him with his adopted son. ‘The Enemy within the Doom Patrol’ then sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which #93’s ‘Showdown on Nightmare Road’ features The Brain’s latest monstrous scheme: being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast… until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief… Stands Alone’, wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair, prior to DP #95 disclosing The Chief’s disastrous effort to cure Rita and Larry, resulting in switched powers and the ‘Menace of the Turnabout Heroes’. Naturally, that’s the very moment Animal-Vegetable-Mineral Man picks for a return bout…

Doom Patrol #96 opens on ‘The Day the World Went Mad!’ as frantic investigations reveal a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics to save everything, before that sinister syndicate attacks Earth again in #97, transforming humans into crystal zombies, spectacularly resulting in ‘The War Against the Mind Slaves’, and heralding the return of super-rich wannabee and self-made superhero Mento. The net result is a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 who was actually compelled to save Caulder from radiation poisoning – and Bob Brown-drawn solo-thriller ’60 Sinister Seconds’, in which Negative Man must find and make safe four atomic bombs in different countries… all within one minute…

Brown handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shapeshifting juvenile delinquent ‘The Beast-Boy’. The green kid burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (limned by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry. The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted evil experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar, who at last explains his uncanny powers…

Whilst a toddler in Africa, Logan contracted a rare disease. His scientist father tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution – or has he? Despite foiling the scheme, the team have no choice but to return the boy to his guardian. Rita, however, is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’. Following Caulder’s implantation of Cliff’s brain into a mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101’s riotous romp ‘I, Kranus, Robot Emperor!’, sees an apparently alien mechanoid exposed with a far more terrestrial and terrifying origin, before the real meat of the issue comes from the events of the ongoing war between Galtry and the Chief for possession of Beast Boy. The tale ends on a pensive cliffhanger as the Patrol then dash off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’.

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately hunting whoever killed them…

Thanks to the Chief, all our heroes recover and a furious coalition takes off after a cabal of bizarre supervillains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’, battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

More team-ups and guest shots close this collection beginning with The Brave and the Bold #65 (May 1966), with Haney, Dick Giordano & Sal Trapani crafting ‘Alias Negative Man!’ Here Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits speedster The Flash to impersonate and replace him… until the heroes can save their friend.

The weird wonderment pauses for now with Bill Molno & George Roussos illustrating Haney’s ‘The Fifth Titan’ from Teen Titans #6 (November/December 1966) seeing obnoxious juvenile know-it-all Beast Boy Jump ship. Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. After being rejected again, he falls under the spell of an unscrupulous circus owner and the costumed kids need to set things right and set Gar free…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more authentic than the usual cape-&-costume crowd. With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should be rightfully ranked amongst the finest Fights ‘n’ Tights tales ever told. Come and see what I mean…
© 1963, 1964, 1965, 1966, 2024 DC Comics. All Rights Reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 4 (1941-1942)


By Roy Crane with Leslie Turner (Fantagraphics Books)
ISBN: 978-1-60699-677-5 (Tabloid HB)

This book includes Discriminatory Content produced in less enlightened times

The fourth and final collection of Roy Crane’s groundbreaking, trailblazing Sunday strip completes a quartet of comics compilations no lover of high adventure, action comedy and visual narrative excellence should be without.

Our industry and art form evolved from phenomenally popular newspaper strips born of the first four decades of the 20th century: monolithically powerful circulation-boosting features which could, until relatively recently, dictate success or failure in America’s cutthroat newspaper business. The daily cartoon stories were immensely addictive and thus regarded as invaluable by publishers who used them as a sales weapon to ensure consumer loyalty, increase sales and maximise profits. Many a pen-pushing scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn…

With hundreds of 24-hour TV channels, streaming services, games and apps on demand now, it’s impossible for us to grasp the overwhelming allure of the comic strip in America and the wider world. From the Great Depression to the end of World War II, with no domestic television, radio coverage far from comprehensive and movie-shows a weekly treat at best for most, entertainment was generally garnered from those ubiquitous newspaper comic sections. Funny Pages were a universally shared, communal recreation for millions. Entire families were well-served by an astounding variety of features of spectacular graphic and narrative quality.

From the outset humour was paramount – that’s why they’re called “Comics” – but eventually anarchic baggy-pants clowning, cruelly raucous, racially stereotyped accent humour and gag-&-stunt cartoons palled, evolving into a thoroughly unique entertainment hybrid that was all about the dynamics of panels and pages. At the forefront of the transformation was Roy Crane’s Wash Tubbs. It utilised a blend of silent movie slapstick, outrageous movie serial antics, fabulous fantasy and old fashioned vaudeville shtick, but also added compellingly witty and authentically true dialogue and a breathtaking sense of day-to-day progression – in short, serial continuity. There were also plenty of lovely women; what we used to call “something for the dads”…

What separated Crane from his close contemporaries and competitors – who were making similar advancements in the new art form – was that he was blending the fun with stirring, contemporary rollercoaster, implausible heroic action…

Washington Tubbs II began as a typical gag-a-day strip on April 21st 1924, bearing marked similarities to confirmed family favourite Harold Teen (by Crane’s pal and contemporary Carl Ed). Young Wash was a short, feisty and fiercely ambitious shop clerk permanently on the lookout for fortune and fame, but cursed with an eye for the ladies. Gradually his peripatetic wanderings moved from embarrassing gaffes towards mock-heroics, into full-blown – but still light-hearted – action and ultimately rip-roaring, decidedly dangerous hazardous trials, ordeals and exploits. This graphic evolution eventually demanded the introduction of a he-man sidekick to handle the fights the kid was getting into but seldom won. Thus enter moody, swashbuckling heroic prototype Captain Easy in the landmark episode for May 6th 1929…

Slap-bang in the middle of a European war, fast-talking, garrulous Tubbs saved a taciturn, down-on-his-luck, enigmatic fellow American from a cell and a perfect partnership was formed. They became inseparable: comrades-in-arms, roving the globe in search of treasure, lambasting louts and fighting thugs to rescue a stunning procession of wondrous women in assorted modes of distress…

The edgily capable, utterly dependable “Southern Gen’leman” was something previously unseen in Funnies: a raw, square-jawed hunk played dead straight rather than as the mock-heroic buffoon/music hall foil cluttering strips like Hairsbreadth Harry or Desperate Desmond. Moreover, Crane’s seductively simple blend of cartoon exuberance, combining faux-straight illustration with “bigfoot” cartooning (here carefully mimicked and even surpassed by his assistant and creative successor Leslie Turner) was a far more accessible and powerful medium for fast-paced adventure story-telling than the beautiful but stagy style favoured by artists like Hal Foster on Tarzan or Prince Valiant and Alex Raymond with Flash Gordon and Jungle Jim. Tubbs & Easy were much closer to the surreal, absurdly action-packed Popeye or V. T. Hamlin’s comedy caveman Alley Oop: full of vim, vigour and vinegar and seldom sombre or serious for long…

The overall effect was electrifying – and a host of young cartoonists used the strip as their bellwether: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially an impressionably admiring Joe Shuster

After several abortive attempts at a Sunday feature starring his little warrior, Crane eventually settled on the burly sidekick as his potential star and Captain Easy launched on July 30th 1933. The content was unflinching exotic action: blistering two-fisted yarns set before the two buddies’ first meeting.

This fourth and final fabulous volume covers December 22nd 1940 to July 11th 1943, bringing to a close Crane’s association with the strip. He had abandoned the feature to NEA, joining William Randolph Hearst’s King Features to produce Buz Sawyer – a strip he would own and have creative control over. Turner continued both the daily Wash Tubbs and Sunday Captain Easy (with his own assistants) until his retirement in 1969.

This blockbuster collection opens with an Introduction from Michael H. Price tracing potential candidates as basis for the surly Southerner in ‘Roy Crane and the Man Who was Easy’ before the increasingly eccentric and comedic final pages, a goodly proportion of which were produced during the critical period just before America finally entered WWII.

The material is significant for one salient point – Tubbs and especially Easy are scarcely seen after hostilities commenced. The reason was obvious: all true patriots wanted to defend their country and the heroes enlisted…

The hilarious action begins with the reintroduction of comedy foil Lulu Belle: a homely, cigar-chomping hillbilly lady who had been a circus strongwoman and undisputed Female boxing champion for fifteen years. She had married serial bigamist and all-round bounder C. Hollis Wallis before going home heartbroken to her family, but as they just saw her as a meal ticket too, she was overjoyed when Tubbs & Easy wandered by the old homestead.

Soon she was accompanying them to Guatemala, following an out-of-date advert for workers at a wildcat oil field. Arriving eight years too late, the trio are gulled into joining a bandit gang run by savage and sultry Teresa Grande; a Latin spitfire who’s the most dangerous killer in the country. She, however, is smitten with Easy’s manly charms, and redeems herself at terrible cost when her gang try to steal sacred relics from a remote village and its ancient temple.

Homeless and broke as usual, the plucky Americans then walk to the coast and find passage on a ship run an eccentric who keeps pet tigers. The voyage goes as you’d expect and the trio end up shipwrecked somewhere off Cuba, only to be stalked by a wild Wolf Girl: a lost child marooned and grown wild as she matured in the jungle…

After numerous close shaves and hilarious escapades, Easy captures and partially tames the bestial lass, entrusting her to the care of a vacationing American psychologist, whilst Lulu Belle secures a job as cook in a dingy waterfront dive. It’s there that she meets and is romanced by Easy’s brutal arch-enemy Bull Dawson, and inadvertently lures Wash and the Captain aboard the rogue’s ship. Brokering a tenuous peace, she convinces her friend to work on the “reformed” Dawson’s new job: a jungle reclamation project near the Panama Canal. It’s all a big con, though. The treacherous pirate is actually building a secret landing-field for agents of a certain foreign power and when Wash and Easy uncover the truth the fists and fireworks fly…

Returned to the USA, heartbroken, lovelorn Lulu is taken in by the ambitious schemes of a millionaire who somehow finds the unprepossessing lady irresistible. Of course Akron O. Spratly also has plans to boost the war effort by extracting much-needed rubber from frogs…

After much outrageous flummery and hilarious misadventure Lulu is left even sadder, if no wiser, just as the now partially civilised Wolf Girl returns. She has escaped her collegiate captors and is running wild in the big city: her immense physical strength and speed causing much unladylike chaos in Gentlemen’s clubs, the circus, on sports fields and at the Zoo. She also displays amazing talent for acquiring pretty sparkly items like watches and jewellery…

A very different type of girl appears next as obnoxious ten-time married billionaire Horatio Boardman swears off women again and hires Easy to make sure the pledge sticks. Sadly, local mobsters are determined to introduce the World’s Eighth Richest Man to Baby Doll, a sexily appealing ingénue with the rapacious heart of a viper…

That screwball set-up was good for three months-worth of laughs before Lulu again takes centre stage when a boastful beautician is suckered into a bet that he can make any woman so lovely that she will be photographed in the newspapers…

Reduced to simple straight man by Lulu, Easy soon took third place as the boxing broad accidentally acquired a manic and capacious ostrich named Lucille. The big bird’s astounding appetite led to Lulu becoming the indentured slave of a shady farmer who first had her work off the giant’s gannet’s destructive binges and then sold his guilt-wracked toiler on to other men in need of fields ploughed, clothes washed and chores done… until the outraged Easy came back and dealt with the vile trafficker…

Stony broke but free once more, Lulu then roped Easy in on a culinary affair as she opened a diner in the worst place possible, just as her ne’er-do-well family palmed off a young cousin onto her. Augustus Mervin Gasby was a locust in human form, and his astonishing appetite seemed fit to bust the desperate pair… until the former-soldier-of-fortune found something that the shambling oaf could do really well…

A panoply of ludicrous sporting endeavours eventually led Gus into the Navy whilst on the Home Front Easy and Lulu went fishing and subsequently exposed a huge dope-smuggling ring in one of the last rousing adventure episodes, after which the tone switched back to screwball comedy with the re-emergence of C. Hollis Wallis who weaselled into town in search of another woman to marry and fleece. He wasn’t particularly picky and despite Lulu keeping a weather eye – and occasionally a couple of clenched fists – on him, the louse breezed through a few options before settling upon one eminent prospect who lived in a mansion with many oil-wells attached.

He had no idea she was only the cook…

A secondary plot began mid-stream as Zoot-suit gangster William “Trigger Boy” Scramooch got out of the State Pen and moved into Lulu’s boarding house. Ever prey to poor judgement, she took a shine to him whereas for Easy it was disgust at first sight…

Horning in on Wallis’ potential windfall, Trigger Boy planned a kidnap and tricked Lulu into doing his dirty work. Big mistake…

More single page gags follow, including a clever patriotic sequence where Lulu buys a big gas-guzzling automobile and leads the nation by her sacrificial example after which Easy makes his last appearance (28th February 1943) serving to reintroduce another old pal.

Magician, ventriloquist and escapologist Lonny “the Great” Plunkett pops up once more, pranking the cops and again becoming a target of crooks in dire need of illicit safecracking expertise. Lulu is a natural partner for the sharp guy and together they scotch the hoods’ plan, after which romance blooms again when 600-pound gorilla Roy Boy decides only she can be his ideal mate. When he’s frustrated in his amorous endeavours he smashes out of his cage and rampages like a hairy tornado through town…

The comic capers conclude on a high humour note with a return to C. Hollis Wallis’ ongoing marital scam, which escalates into brilliant farce before the loathsome little Lothario gets what’s coming to him…

Ending this final titanic (with pages 380mm high x 270mm wide) luxury hardback tome is a full-colour correction from volume 3, another hand-painted colour-guide strip by Crane and Rick Norwood’s ‘Transition’: an illustrated article explaining just where Tubbs & Easy went when they faded from Turner’s Sunday pages…

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips is a magnificent undertaking: gathering in a wonderfully accessible form one of the most impressive, funny, exciting and influential comic strips of all time, in books that cannot help but inspire awe and affection. Captain Easy is perhaps the most unsung of all great pulp heroes and his spectacular, rip-snorting, pulse-pounding, exotically racy adventures should be just as familiar to lovers of classic adventure as Tintin, Doc Savage, Allan Quatermain, Scrooge McDuck and even Indiana Jones.

These astounding masterpieces are quite unforgettable: fanciful, entertaining and utterly irresistible. How can you possibly pass up the chance to experience the stories that inspired the giants of action adventure?

Captain Easy strips © 2013 United Feature Syndicate, Inc. This edition © 2013 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils. Periodical publications, like pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

The situation is most especially true of comics – especially those created before they had won any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation. Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck. That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (generally) white paragons of feminine pulchritude lording it over superstitious primitives is one that is now pretty hard to digest for most of us hairless apes, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell. After all, it’s not that big a jump from fictionalised 1950s forests to today’s filmic metropolises where leather armoured (generally white) Adonises with godlike power paternalistically watch over us, telling us lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I love all comics in all genres from all eras, but sometimes the Guilty Pleasure meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen or employees of such, editors and publishers always knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot. And how many equivalent male inamoratii there aren’t..

Cave Girl was one of the last entries of the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles as regards suggestive or prurient titillation. Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they needed to. And the pages were so damn well drawn…

End of self-gratifying apologies. Let’s talk about Bob.

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop. He was a solid and dependable staple of American comic books’ Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other JG featurettes and Spirit of ’76 for Harvey’s Pocket Comics. He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Bob was recently revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics, as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins. Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him. Powell – with his assistants Howard Nostrand, Martin Epp & George Siefringer – swiftly established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including early TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man. Bob easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as by-product some of the best and most glamorous “Good Girl art” of the era (remember, this is pre pornhub and MTV), both in comics and in premiums strip packages for business. In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson newspaper strip, before ending his days drawing Daredevil, Human Torch and Giant-Man for Marvel.

This captivating compilation gathers all the Cave Girl appearances – written by equally gifted and ubiquitous jobbing scripter Gardner F. Fox – from numerous ME publications.

The company employed a truly Byzantine method of numbering their comic books so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark (Xenozoic, Superman: Man of Steel, Prince Valiant) Schultz, and an erudite essay – ‘King of the Jungle Queens’– by James Vance & John Wooley, diligently examining the origins of the subgenre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done, it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up feature in Thun’da #2: a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived. In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3, the wild woman met ‘The Man Who Served Death!’ – a criminal from the outer world whose hunger for gold and savage brutality necessitates his urgent removal from the land of the living. Cave Girl’s beloved animal allies are being wantonly slaughtered to appease ‘The Shadow God of Korchak!’ next, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackles a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ (Thun’da #6) as pompous “pigmy” (sorry, so sorry!!) bumbler Bobo attaches himself to Cave Girl as her protector. From there the forest monarch sprang into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley and reap their deserved fate after finding a little lake with mystic properties. Time honoured tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild child to come with him to Nairobi and claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for said inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’ before, her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and faces the ‘Spears of the Snowmen’ to save them both.

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of this subgenre, but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering archaeological treasures found by Luke. Then when an explorer steals a sacred cache of rubies he learns that even Cave Girl can’t prevent his becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ seeking to expand their empire ravage villages under Cave Girl’s protection. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ butchering innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of those formerly all-conquering Amazons. They believe they can counter their arch-enemy’s prowess with a battalion of war elephants. Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin as ‘The Jungle Badman’ who is beaten by Cave Girl but allows greedy buffoon Bobo to claim the reward – and quickly regrets it…

Powell reached a creative zenith illustrating for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force. When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone, but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ sees a rejuvenated Cave Girl (and Luke) stalking thieves swiping tribal relics, only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation. Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

Officially the series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside, however, was still formulaic but beautifully limned Cave Girl exposing a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis before foiling a murderous explorer stealing a million dollar gem, and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’

And then she was gone.

Like the society it protected from subversion and corruption, the Comics Code Authority frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement, ornamental prizes or just plain marital manhunters. It would be the 1970s before strong, independent female characters reappeared in comic books…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction, and a terrific tribute to the talents of Powell and his team. If you love perfect comics storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Mighty Marvel Masterworks Presents volume 3 1963-1964: It Started on Yancy Street


By Stan Lee & Jack Kirby with George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-1-3029-4907-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – reintroducing The Flash in 1956 – and 1960’s The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip, Jack Kirby settled into his job at the small outfit that used to be publishing powerhouse Timely/Atlas. There he generated mystery, monster, romance, war and western material for a market he suspected to be ultimately doomed. However, as always, he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

Nevertheless Kirby’s explosive imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever. According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In so many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National/DC) laid all the groundwork for the wonders to come, but staid, hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Another milestone in the kid-friendly paperback/eBooks line of Mighty Marvel Masterworks, this full-colour pocket-sized compendium collects Fantastic Four #21-29 (spanning cover-dates December 1961 to August 1964) and shows how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

As ever the team are maverick scientist Reed Richards, his fiancée Sue Storm, their closest friend Ben Grimm and Sue’s teenaged brother Johnny: survivors of a private space-shot that went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all. Richards’ body became elastic, Susan gained the power to turn invisible and her sibling could turn into living flame. Poor tragic Ben was reduced to a shambling, rocky super-strong freak of nature… Soon the FF was recognised as being like no other comic on the market and buyers responded to it avidly if not fanatically…

In late 1963, Sgt. Fury and his Howling Commandos was another solid newsstand hit for the young “House of Ideas.” Eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning world-weary CIA agent seeking the FF’s aid against a sinister, immigrant-hating racist supremacist demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 heralded ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new increased power-set. Her ability to project force fields of “invisible energy” also involved a power to reveal hidden things and make others invisible too: advances that would eventually make her one of the mightiest characters in Marvel’s pantheon – and not before time either…

FF #23 enacted ‘The Master Plan of Doctor Doom!’ by introducing his mediocre mercenary minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

‘The Infant Terrible!’ in #24’s is a classic case of sci fi paranoia and misunderstanding and a sterling yarn of inadvertent extragalactic menace and misplaced innocence, with a reality-warping space baby endangering Earth, and is followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 offered a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and conclusion ‘The Avengers Take Over!’ a relentless, lightning-paced, all-out Battle Royale results when the disgruntled emerald man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team (Iron Man, Thor, Giant-Man, The Wasp and recently-defrosted Captain America) horn in, claiming jurisdictional rights on “Bob Banner and his Jaded alter ego. The tale is plagued with pesky continuity errors which would haunt Lee for decades, but – bloopers notwithstanding – is one of Marvel’s key moments and still a visceral, vital read today.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue again, the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 delivered another terrific promotional infomercial team-up, but remains most notable (for me and many other fans) because of the man who replaced George Roussos as inker…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty as the sinister savants briefly mind-control professor Charles Xavier and order him to set his students on the extremely surprised first family…

Closing this foray into the fantastic comes ‘It Started on Yancy Street!’ (FF #29) opening low-key and a little bit silly in the slum where Ben grew up, before the reappearance of the Red Ghost and his Super-Apes sees everything go wild and cosmic. The result is another meeting with the almighty Watcher, a blockbusting battle on the Moon, and the promise of bigger and even better to come…

To Be Continued…

Bolstered by all Kirby’s covers, this is a truly magnificent treat sharing pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2023 MARVEL.

Bunny vs Monkey: The Whopping World of Puzzles!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-350-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxiously annoying little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashed down in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape.

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver. Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox. Mad scientist Skunky’s intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured – albeit rendered here in multifarious shades of mystifying monochrome tones – manic war of nerves and mega-munitions is pettishly paused for a session of traditional entertainment and activities as the entire cast amble ‘To the Woods’ and into a fun-filled framing comic tale. Exploring and ending up somewhere never seen before, our cuddly combatants mutually discover and take charge of a ramshackle and abandoned “lost” fun-fair. Their ingrained competitive lunacy sees all involved revive old rides but also -and this is where you come in – refit and revamp games and puzzles stalls, seeking to make it a holiday fun ride for all…

Cue a selection of character-themed quizzes, puzzles, tests of skill and imagination and other pen and paper activities, Part One of which focuses on reconditioned ‘Games Stalls’. We open with the titular attention-seeking simian lout. His odd-one-out conundrum ‘I am Monkey’ leads to self-explanatory ‘Bunny’s Cross Words’ and more esoteric wordplay in ‘Action Beaver’s Bibblesearch’, ‘Weenie’s Wall of Words’, and ‘Ai’s Speedy Wordswitches’ before naughty wordsearch ‘Monkey’s Too Rude!’ brings us to pencil-driven ‘Metal E.V.E.’s Hall of Mirrors’, ‘Spaces for Faces’ and ‘Embiggening for Beginners’

Riddles and enigmas abound next in ‘Codewords with Le Fox’ after which traversing the ‘Amazing Mud Maze’ will afford a pause to assess ‘Who Will Win? Only You Can Decide’ prior to Part Two commencing with ‘Costume Conundrums!’ and paper-folding foolishness for ‘Fortune-Telling Monkey’ and his ‘Laugh of Truth’ before ‘Bunny’s Would You Rather?’ poses challenging questions in advance of really AARRRRD! stuff in ‘Name That Pirate with Weenie and Pig’ and ‘Talk Like a Pirate’, before again asking ‘Who Will Succeed? Only you can decide!’

Part Three contains culinary calamities and chewy comestibles aplenty, all bedecking assorted ‘FoodStalls’. Learn how to deal with ‘Candyfloss Quiffs’ and identify ‘Weenie’s Cake a Difference’ whilst cowering in glee over ‘Cookery Corner: Wobbleberry Buns’. Having cooked but not burned, we wonder ‘What’s That Smell?’, ‘What’s That Noise?’ and ‘Who’s in the Loo?’ and reassess how ‘Only One Will Succeed!’ before Part Four brings us to a House of Horror uncovering Skunky’s private lab wherein lurks ‘Skunky’s Monster Maker’, ‘House of Horror’, and ‘The All-Seeing Eye!’

Should you need to take breath ‘Skudoku’ and ‘Badgoku’ are available as are ‘Metal E.V.E.’s Hints and Tips’ and ‘Skunky’s Number Puzzle’ just before a barrage of life-challenging decisions await those tackling adventure quiz ‘None of the Fun of the Fair’

The comic story resumes and concludes in traditional shocking vulgar fashion before the last survivors stagger up to the bit with all the ‘Answers’

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift for anyone with crayons, paper and too many kids.
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Bunny vs Monkey: The Whopping World of Puzzles! will be published on March 27th 2025 and is available for pre-order now.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted second features in new anthology Flash Comics (the others being Cliff Cornwall, The King, The Whip, spoof hero Johnny Thunder and Ed Wheelan’s “Picture Novels/Minute Movies”), adding lustre to the soaraway success of the eponymous speedster helming the title, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time. Hopefully that’s all changed now, thanks to modern movie trends…

Created by Gardner Fox & Dennis Neville, Hawkman first took to the skies in Flash Comics #1 (cover-dated January 1940, but actually on sale from November 20th 1939). He stayed there, growing in quality and prestige until the title died at the end of the Golden Age, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, for over a decade the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s dawned. His last contemporary appearance was in All Star Comics #57 (1951) as official leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar. That was thanks to Julie Schwartz’s crack creative couple Gardner Fox & Joe Kubert – a space-age reinterpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, regular revamps and perpetual retcons stalled during 1994’s Zero Hour crisis, but they’ve reincarnated and returned many times since. However, despite being amongst DC’s most celebrated and visually vibrant strips over the years, Hawkman & Hawkwoman always struggled to retain sufficient audience share to sustain their numerous solo endeavours.

This spectacular deluxe hardcover re-presentation of their formative years (collecting appearances from Flash Comics #1-22, spanning cover dates January 1940 to October 1941) opens with a fond reminiscence by artist Moldoff (Batman, Black Pirate, Sea Devils, Gang Busters, Mr. District Attorney, Moon Girl) in his Foreword before the magic begins as it should with Fox & Neville’s ‘The Origin of Hawkman’. In an first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is abruptly unlocked by an ancient crystal dagger newly purchased for his collection. Through dreams, the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into equally reincarnated and recently-remembering Shiera Sanders just as a terrifying electrical menace turns New York City’s subway system into a lightning-fuelled killing field. The new couple soon deduce the deadly genius Doctor Hastor is their reborn ancient nemesis Hastor and, after fashioning an outlandish uniform and anti-gravity harness from mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice: mercilessly ending the cycle – at least for now…

Flash #2’s ‘The Globe Conquerors’ concentrated on fantastic science as Hall & Saunders tackle a modern Alexander the Great who builds a gravity-altering engine in a ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit, to gather riches and to ferret out the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’: a sinister mesmerist enslaving the city’s wealthy citizens, prior to ‘The Kidnapping of Ione Craig’ in #5 pitting the crimefighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. These killers are determined to stop a pretty missionary and secret agent from investigating distant “Araby”. Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips – usually those of  master craftsmen Alex Raymond and Hal Foster – in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good.

Maintaining the use of exotic locales, the story extended in #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’ before in #7 further exploring the mystical and supernatural underpinnings of the strip. These readily lent themselves to spooky tales of quasi-horror and barbaric intensity. Generally, “The Eerie Unknown” and deluded dabblers in darkness were oft-used elements in Hawkman tales, as seen in ‘Czar, the Unkillable Man’, wherein the Avian Avenger, back in the USA and reunited with Shiera, contests a merciless golem animated by a crazed sculptor aiming to get rich at any cost. Issue #8 offered another deranged technologist as Professor Kitzoff ‘The Sunspot Wizard’ – alters the pattern and frequency of solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervenes, after which in ‘The Creatures from the Canyon’ Hawkman repels aquatic invaders living in the depths 5,000 feet below Manhattan Island after they decide to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a maddening murder-mystery and hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-&-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter is quite prepared to stand back and let her deal with the villains – even if Hawkman must exert some surreptitious muscle to close the case. Another murderous scam then involves an old High Society chum as ‘The Heart Patient’ reveals how a devious gold digger and a rogue doctor serially poison healthy young men to fleece them into paying for a cure, whilst in #13, ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

‘The Awesome Alligator’ sees an elder god return to Earth, inspiring and equipping a lethal lunatic in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency, as when he tracks down a sentient severed fist stealing and slaughtering at its inventive master’s command. In #16,‘The Graydon Expedition’ reinforces the hero’s crusading credentials after ferociously independent Shiera Saunders goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her. Flash Comics #17 offered ‘Murder at the Opera’, putting the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 has him investigating skulduggery in the Yukon after the philanthropic Miss Saunders rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next derailed deranged physicist Pratt Palmer in #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’ discoveries. One month later, ‘The Mad Bomber’ sees the Avian Ace ally with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman must end the tragically terrible accidental rampage of an extraterrestrial foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’

This high-flying compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’, wherein stubborn Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for her…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged hero: Hawkgirl. Sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: recapturing that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind.

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that one day soon and revive these compelling compulsive collections: either in solid form or at least as digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Fantastic Four Epic Collection volume 10: Counter-Earth Must Die (1976-1978)


By Roy Thomas, Len Wein, Bill Mantlo, Gerry Conway, Archie Goodwin, Jim Shooter, Marv Wolfman, George Pérez, John Buscema, Sal Buscema, Rich Buckler, Ron Wilson, Joe Sinnott, Sam Grainger, John Tartaglione, George Roussos, Dave Hunt, Tony DeZuñiga & various (MARVEL)
ISBN 978-1-3029-5544-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company is now stems from the quirky quartet and the groundbreaking, inspired efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein & Christopher Rule – was raw and crude even by the ailing company’s standards: but it seethed with rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change starting to build in America. It and succeeding issues changed comics forever. As seen in the premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother Johnny survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding.

All four permanently mutated: Richards’ body became elastic, Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mind-bending High Concepts gave way to more traditional tales of characters in conflict, with soap-opera leanings and super-villain-dominated Fights ‘n’ Tights dramas. This stripped-down, compelling compilation gathers Fantastic Four #168-191 and Annual #11, plus crossover components from Marvel Two in One #20 and that title’s first Annual. Collectively spanning cover-dates March 1976 to February 1978 they cemented a change of pace that would eventually move the title away from the glory days of Kirby even as he enjoyed a partial return as cover artist…

A new direction had kicked off with FF #164, courtesy of Thomas and then-neophyte illustrator George Pérez, backed up by veteran inker Joe Sinnott. Now, after another clash with The Hulk, the team seems forever shattered as Ben – returned to human form by extended exposure to the Jade Juggernaut’s gamma radiation – contemplates life as an ordinary mortal and former superhero…

Returned to the massed ranks of humanity the ex-Thing is less than delighted at achieving his greatest desire as Rich Buckler pencils #168’s ‘Where Have All the Powers Gone?’, wherein Reed is forced by contractual obligation to replace him with Hero for Hire Luke Cage.

However, although human again, happiness still eludes Grimm with events taking a worse turn in #169 as ‘Five Characters in Search of a Madman!’ finds Cage attacking his new teammates thanks to the machinations of a veteran FF foe. Pérez & Sinnott reunite for concluding chapter ‘A Sky-Full of Fear!’ as Ben returns to his team and spectacularly saves the day wearing a Thing exoskeleton suit constructed by Reed. Sadly. although the original and genuine is back at last (sort of), there’s no time to pause for applause as the yarn segues directly into Fantastic Four Annual #11.

Momentous time-travel saga ‘And Now Then… The Invaders!’ by Thomas, John Buscema & Sam Grainger, sees Marvel’s First Family flash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. When it somehow then fell into Nazi hands it had started to unwrite history and on arrival, the FF are attacked by WWII super-team The Invaders – comprising early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-repair task goes far better once all the heroes finally unite to assault a Nazi castle where the Vibranium is held, but after the modern quartet return to their own restored era, Ben realises the mission isn’t over yet…

Thanks to Uatu the Watcher, the action continues in Marvel Two-In-One Annual #1 as – with the present unravelling around him – Ben blasts back to 1942 yet again. ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos) finds him linking up with Home Front Heroes the Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazis Skyshark and Master Man, Japanese agent Slicer and Atlantean turncoat U-Man’s invasion of America. The battle proves so big, it spills over to concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’ pitting the massed heroes against diabolical Nazi boffin Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

Cover-dated June Fantastic Four #171 reveals ‘Death is a Golden Gorilla!’ (Thomas, Pérez, Buckler & Sinnott) as a giant alien anthropoid rampages through Manhattan until corralled by the FF. Calmed down and physically reduced to standard gorilla proportions, the talking ape delivers a desperate plea for help from the High Evolutionary. Bill Mantlo scripts Thomas’ plot and Pérez & Sinnott excel themselves as ‘Cry, the Bedeviled Planet!’ sees the heroes head for the other side of the Sun to save Counter-Earth from certain annihilation only to meet their nemesis in the depths of space…

Thomas writes and John Buscema steps in as penciller with #173’s ‘Counter-Earth Must Die… At the Hands of Galactus!’ Inexplicably, the world-devourer debates minor deity High Evolutionary: offering hope to his intended repast before despatching the heroes across the universe in search of a planet that will voluntarily sacrifice itself for Counter-Earth…

‘Starquest!’ (Thomas, Buscema & Sinnott) follows each unsavoury search to its logical conclusion, but as the Evolutionary abandons rhetoric for cosmic combat in a desperate delaying tactic, Sue Richards accidentally locates a civilisation willing to make the ultimate gesture…

Returned and augmenting the Evolutionary, a reunited FF attack Galactus ‘When Giants Walk the Sky!’ (drawn & inked by JB), with the Devourer delivering a cruel delayed punishment to Ben before consuming the planetary substitute and realising he has been tricked in a bizarre and wry conclusion that only adds fresh complications to the First Family of the Marvel Universe. Then another new direction begins with #176 and Thomas, Pérez & Sinnott revealing that ‘Improbable as it May Seem… The Impossible Man is Back in Town!’ The mighty manic shapeshifter – having just saved everybody from Galactus – returns to Earth with our heroes and promptly turns the city upside down in his relentless search for amusement and entertainment. The high point of the day is his impromptu visit to the Marvel Bullpen where even more hilarity and hysteria ensue…

By the time the flustered four drag him back to the Baxter Building in #177, it’s straight into an ambush as ‘Look Out for the Frightful Four!’ finds their evil counterparts gaining the upper hand. There are only three – The Wizard, Sandman and Trapster – but with our heroes shackled there’s no better time for a casting call of evil. Soon a succession of potential fourths (like latterday B-Listers Texas Twister and Captain Ultra) are filing through in search of fame and glory…

Also in the queue are a few valiant allies such as Thundra and Tigra – who almost manage a last-minute rescue – until an unstoppable mystery candidate crushes all opposition and hurls the Thing into the antimatter Negative Zone. Inked by Dave Hunt, FF #178 ‘Call My Killer… The Brute!’ sees the devious, deadly monster revealed as the Reed Richards of Counter-Earth, carrying grudges and enacting his own masterplan until Impossible Man – oblivious to everything since discovering television – responds to the horrific home invasion in typical manner. The Fantastic Four, Thundra and Tigra soon rescue Ben and drive off the bad guys, but in the melee the Brute is fittingly lost in the Negative Zone.

At least, one of the Reeds is…

A joint effort by Thomas, Gerry Conway, Ron Wilson & Sinnott, FF #179 shows the good Dr. Richards ‘A Robinson Crusoe in the Negative Zone!’, and – deprived of his stretching powers (a long running plot-thread finally paying off) – struggling to survive in hostile conditions against appalling monsters… until ultimate predator Annihilus finds him…

Back on Earth, everything seems fine and the deadly doppelganger continues to insinuate himself into all aspects of FF life. The power loss works to his advantage and Reed’s oldest friend Ben is distracted by a giant robbing robot and increasingly flirtatious Tigra…

FF #180 was a new Jack Kirby cover on a deadline-busting reprint from issue #101, so only it stands between us and next episode ‘Side by Side with… Annihilus??’ (#181 by Thomas, Wilson & Sinnott) as the zone-marooned supergenius allies with the antimatter monster. Meanwhile, Ben, “Impy”, Tigra and Thundra form an impromptu quartet to sort out that robot and Susan Richards – just starting to suspect something’s wrong with her man – is distracted when former governess and still-current witch Agatha Harkness flamboyantly abducts her old charge Franklin from Sue’s arms.

Fantastic Four #182 reveals nigh-omnipotent Annihilus has a problem he can’t handle: an incredibly adaptable, constantly mutating android recently banished to the Zone after failing to destroy the quirky quartet. Now its creator has regained control and ‘Enter: The Mad Thinker!’ (Mantlo with Len Wein, Jim Shooter, Archie Goodwin, Sal Buscema & Sinnott) sees Reed and Annihilus working together to stop it, even as on Earth evil Reed tricks the Thing and Torch into the Negative Zone too. Sue, meanwhile, rushes to spooky Whisper Hill to confront Harkness, arriving just in time to see the eldritch elder and Franklin spirited away by ghostly beings…

Her return to the Baxter Building is even more traumatic as the now-exposed Brute attempts to murder her, culminating in a spectacular all action conclusion from Mantlo, Sal B & Sinnott as #183’s ‘Battleground: The Baxter Building!’ sees all opposing elements clash and an unexpected turn of events restore the status quo with one last-minute change of heart and tragic sacrifice…

A new era dawned as Wein took became writer/editor and his artist partners Pérez & Sinnott began as they meant to go on. In FF #184, ‘Aftermath: The Eliminator!’ sees romantic rivals Tigra and Thundra go their own ways as the restored First Family searches for Franklin, reaching the Whisper Hill mansion just as a mystic cyborg begins removing all traces of the edifice and its former occupier. Brutal, pointless battle proves useless but science scores again in #185 as Reed tracks the Eliminator to the Colorado Rockies. The team, with Richards using tech to pinch-hit for his lost powers, head incognito for isolated town New Salem and once there discover ‘Here There Be Witches!’… and they be hostile…

Sequel ‘Enter: Salem’s Seven!’ delivers an explanation for Harkness’ actions, Franklin’s abduction and tantalising hints of a hidden town of mystic refugees led by deranged demagogue Nicholas Scratch, whose dark secret doesn’t stop him unleashing a septet of sorcerous sentinels on the cosmic-powered but woefully human heroes. It does, sadly, ultimately lose him the support of his peers and the battle: resulting in #187 depicting the victorious heroes (and “the help”) heading home just in time for ‘Trouble Times Two!’

When “Master of Sound” Klaw and the almighty Molecule Man ambush the FF, the furious fight raises the ire of TV-addicted Impy with the resultant rumble resolved by Molecule Man’s disembodied intellect possessing Reed’s weary body. In #188 ‘The Rampage of Reed Richards!’ sees the city wrecked and events of cosmic import occur, with Uatu the Watcher closely observing as the heroes triumph in the end, but only at the cost of their leader’s confidence.

Weary, devoid of superpowers, Richard makes the only logical decision and calls it a day for the team…

At the time tensions were especially enhanced as the next issue was another reprint (from FF Annual #4 and again represented here only by Keith Pollard’s cover art from #189). Normal service resumed with #190 as incoming writer/editor Marv Wolfman collaborated with Sal Buscema & Tony DeZuñiga to reassess past glories in ‘The Way It Was’. Here, shellshocked Ben and girlfriend Alicia Masters review the glory days leading up to his current unemployment, before #191 closes this compilation’s story component with ‘Four No More’ wherein Wein, Pérez & Sinnott detail the decommissioning of the Baxter Building and track the fond farewells as the team go their separate ways. However, there’s time and space for one last hurrah as the scurrilous Plunderer tries to steal all the FF’s toys and rapidly learns to regret his impertinence…

To Be Continued

This power-packed package also includes house ads, original cover art, pertinent pages by Sinnott from The Mighty Marvel Bicentennial Calendar 1976, and the Kirby/Sinnott Marvel Comics Memory album Calendar 1977 plus the new material from The Fabulous Fantastic Four Marvel Treasury Edition #11 (December 1976). This bombastic oversized tabloid edition featured a bevy of classic yarns and is represented here by front-&-back cover art by Kirby & John Verpoorten, plus a Marie Severin & Frank Giacoia frontispiece/contents page. Also on view is the letters page from FF #176, explaining how the Impossible Man’s visit to the Marvel Bullpen came about, and the Jim Steranko covers from Marvel Index #4: Fantastic Four from 1977 as well as Peter Iro’s monochrome frontispiece and a cover rough by Dave Cockrum.

Although the “World’s Greatest Comics Magazine” never quite returned to the stratospheric heights of the Kirby era, this collection offers a tantalising taste-echo of those heady heights and a promise of change. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement. Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

Planet of the Apes Adventures – The Original Marvel Years


By Doug Moench, George Tuska, Alfredo Alcala, Mike Esposito, Tony Mortellaro, Dave Hunt, George Roussos & various (MARVEL)
ISBN: 978-1-3029-5073-6 (HB/Digital edition) 978-1-3029-5999-9 (TPB/Epic Collection)

This book includes Discriminatory Content produced in less enlightened times.

One of the most effective and long-lasting explorations of failed human ambition and resultant dystopia is not the last 50 years of global government, but rather a film franchise built on a seminal French science fiction novel.

Peirre’s Boulle’s satirical La Planète des singes (1963) was just another tale from a former secret agent/engineer who earned major accolades and rewards as an author. Your entire family has probably seen his other Oscar-winning blockbuster – David Lean’s The Bridge on the River Kwai – never realising it is an autobiographical saga originally called La Pont de la rivière Kwai.

Translated into English 1964, his other epic became Monkey Planet, and – after numerous major rewrites by screenwriters Rod Serling & Michael Wilson – was 1968’s movie sensation Planet of the Apes. The US production inspired four sequels and a TV series which lived on in reruns and reedited TV movies for decades after, plus an animated series, books, toys, games, a home projector pack, records and comics and other merchandise. In 2001 it was added to the US National Film Registry as the Library of Congress deemed it as being “culturally, historically, or aesthetically significant”… and that’s all before Tim Burton’s 2001 remake, the 2011 reboot and an ongoing, evolving franchise still growing to this day…

There have been numerous comics iterations and adaptations, beginning with two manga interpretations (1968 & 1971) intersecting a 1970 Gold Key movie adaptation and assorted later international versions. In 1974 – no doubt thanks to the impending TV show – a Marvel Magazine continuation combining serialised comics continuations, expanded comics adaptations of the five original films, features and articles began. Sporting an August 1974 cover-date and on sale from June 25th of that year, Planet of the Apes #1 blended photos and articles with Part 1 (of 6) of an adaptation of the 1968 blockbuster movie, plus all-new ape-ventures set in a time period when humans were still sapient talkers living in notional harmony with equally erudite orangutans, chimpanzees and gorillas. For more on that you could consult our review Planet of the Apes Archive volume 1: Terror on the Planet of The Apes or simply go buy that book too. It’s quite good…

Although the US magazine was resolutely aimed at a readership beyond a standard newsstand kids range, in Britain that material was solidly aimed at 10-13-year-olds. When Marvel US abruptly cancelled PotA in December 1976, the franchise lay fallow until Malibu Comics picked it up in 1990 (reprints, new stories and franchise mash-up Ape Nation). Other companies added new material over the years. However, at the height of the fuzzy fun and furore, Marvel reprinted in colour deftly re-edited and toned-down film adaptations from the magazine. The general release incarnation was a simpler affair, and somewhat sporadic in distribution.

Now that Marvel is again helming the simian franchise these tales are again offered to fans: available in hardback and trade paperback Epic Collection each with its digital versions, backstopping new stories in the niche universe. Scripted by Doug Moench (Batman, Moon Knight, Master of Kung Fu), and with comics veteran George Roussos “colorizing” the monochrome art of George Tuska, Mike Esposito, Tony Mortellaro & Dave Hunt, the first film filled #1-6 (October 1975-June 1976) of Adventures on the Planet of the Apes.

Wilson & Serling’s excoriatingly satirical screenplay was faithfully serialised as ‘Planet of the Apes’, ‘World of Captive Humans’, ‘Manhunt!’, ‘Trial’ and ‘Into the Forbidden Zone’ before at last revealing ‘The Secret’ of the anthropoid world to time-lost astronaut George Taylor. Due to calamity and enemy action Taylor is soon the sole survivor of an Earth space flight that lands him on a primitive devastated world. Here talking orangutans, chimpanzees and gorillas live in tense collaboration and humans are barely-sensate beasts of burden or preferred targets of bloodsports. The civilisation is superstitious, uncompromisingly theocratic but, as Taylor quickly deduces, clearly suppressing some awful secret about the human herds they hunt and enslave…

The rebellious talking human is somehow a clear threat to the power and dogma of the ruling simians, but thanks to the aid of well-meaning chimps scientists Zira, Lucius and Cornelius, Taylor and indigenous human companion Nova are able to escape the schemes of chief scientist Zaius who knows the awful truth Taylor and his allies are stumbling towards…

Although film fans waited two years for what happened next, the comics story seamlessly continues as Moench & Roussos join illustrator Alfredo Alcala (Swamp Thing, Batman, Man-Thing) for Beneath the Planet of the Apes. Paul Dehn & Mort Abrams’ bleak, chilling screenplay sequel becomes a dark, brooding and ultimately apocalyptic quest for answers when Taylor is captured by mutated humans who worship nuclear weapons even as Earth’s follow-up expedition smashes to destruction just like the first…

Eponymous opening ‘Beneath the Planet of the Apes’ sees sole survivor Brent similarly stranded in 3955 AD and equally unaware that his ship has brought him back to a much-altered birthworld. He soon meets Nova, who was ignored by whatever rules the “Forbidden Zone”. The fact that she’s wearing Taylor’s dog tags convinces Brent to accompany the mute, but he thinks twice when Nova leads him to Cornelius and Zira in Ape City. The metropolis is in turmoil with gorilla General Ursus increasingly usurping Dr. Zaius and demanding eradication of humans and conquest of the heretically sorcerous Forbidden Zone…

In this febrile atmosphere, Nova brings Brent to Taylor’s chimpanzee benefactors, before they are captured and ‘Enslaved!’ by gorillas preparing to invade the land of terror. On escaping, and barely ahead of an ape army, Brent and Nova return to the lost land where the shocked explorer delves deep into subterranean ruins and discovers the secret after recognising a place where he used to live so very long ago. Now it’s a tomb of terror and temple to ‘The Warhead Messiah’, ruled by cruel telepaths who are all that remain of sapient humanity. As ape forces advance, these ‘Children of the Bomb’ introduce Brent to their other captive, forcing the ancient astronauts to battle. As Ursus’ killers invade the nuclear cultists anticipate detonating the bomb to end all bombs and as violence and brutality explode everywhere, any chance to stop ‘The Hell of Holocaust’ dwindles and dies…

With the collection cover art by E.M. Gist and individual series covers by John Buscema, Joe Sinnott, Rich Buckler, Dan Adkins, Ron Wilson, Vince Colletta, Gil Kane, Frank Giacoia, Klaus Janson, Jim Starlin, Mike Nasser/Netzer, Esposito, Alcala, Paty Anderson, & Earl Norem, this is a straightforward slice of allegorical action hokum that reads remarkably well even after all these years. Moreover, as Marvel recently regained the franchise rights, this iteration neatly inspired its own sequel of sorts – for which see a forthcoming review….

In equal parts vivid nostalgia and crucial component of current comics expansion, this compelling treat is pure whacky fun no film fan or comics devotee should miss… and there’s more to come…
© 2023 20th Century Studios.

The Amazing Spider-Man Omnibus volume 2


By Stan Lee & John Romita, with Don Heck, Larry Lieber, Jim Mooney, Marie Severin, Mike Esposito, Bill Everett, Frank Giacoia, Gary Friedrich, Arnold Drake, John Tartaglione, Art Simek, Sam Rosen, Jerry Feldmann & various (MARVEL)
ISBN: 978-1-3029-2794-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy. Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes. Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation confirms the superstar status of the wallcrawler as originally seen in The Amazing Spider-Man #39-67, Amazing Spider-Man Annual #3-5 and The Spectacular Spider-Man #1-2, collectively spanning cover-dates August 1966 to December 1968 plus material from Not Brand Echh #2, 6 & 11 (September 1967, February and December 1968), heralding the start of a brand new era for the Astonishing Arachnid with Peter and his ever-expanding cast of cohorts well on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

It is lettered throughout by unsung superstars Sam Rosen, Art Simek, and Jerry Feldman and sadly an anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions from Lee & Romita, taken from Marvel Masterworks editions (5-7). There’s also other editorial snippets scattered throughout such as editorial announcements and the ‘Spider’s Web’ newsletter pages for each original issue to enhance that wayback machine experience…

Outcast, geeky high school kid Peter Parker was bitten by a radioactive spider and, after attempting to cash in on the astonishing abilities he’d developed, suffered an irreconcilable personal tragedy. Due to the teenager’s arrogant neglect, his beloved guardian Uncle Ben was murdered and the traumatised boy determined henceforward to always use his powers to help those in dire need. For years the brilliant young hero suffered privation and travail in his domestic situation, whilst his heroic alter ego endured public condemnation and mistrust as he valiantly battled all manner of threat and foe…

Although co-authors of the wonderment, by 1966 Stan Lee and Steve Ditko could no longer work together on their greatest creation. After increasingly fraught months the artist simply resigned, leaving Spider-Man without an illustrator. In the coincidental meantime John Romita had been lured away from DC’s romance line and given odd assignments before assuming the artistic reins of Daredevil, the Man Without Fear. Before long, Romita was co-piloting the company’s biggest property and expected to run with it. After a period where traditional crime/gangsterism predominated, science fiction themes and costumed crazies began to predominate. The world went gaga for superheroes and creators experimented with longer storylines and protracted subplots. When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. For the first time since the Marvel miracle began, Lee was largely left to his own narrative devices on a major feature, without the experimental visual inspiration or plotting acumen of twin comics geniuses Kirby and Ditko. What occurred heralded a new kind of superhero storytelling…

John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found but instead he blossomed into a major talent in his own right. The wallcrawler continued his unstoppable rise at an accelerated pace, with the scene set and following Lee’s essay ‘Unflagging Efforts’ the new era dawns…

When Amazing Spider-Man #39 appeared, it was as the first of a 2-part adventure declaiming the ultimate victory of the hero’s greatest foe. Ditko was gone and no reader knew what had happened – and no one told them. ‘How Green Was My Goblin!’ and ‘Spidey Saves the Day! Featuring: the End of the Green Goblin!’ calamitously changed everything whilst describing how the arch-foes learned each other’s true identities before the Goblin “perished” in a climactic showdown. It would have been memorable even if the tale didn’t feature the debut of a new artist and a whole new manner of storytelling. The issues were a turning point in many ways, and – inked by old DC colleague Mike Esposito (under the pseudonym Mickey DeMeo) – they still stand as one of the greatest Spider-Man yarns of all time, heralding a run of classic tales from the Lee/Romita team that saw sales rise and rise, even without Ditko. In #41 and on ‘The Horns of the Rhino!’, Romita began inking his pencils. The debuting super-strong criminal spy proved a mere diversion, but his intended target J. Jonah Jameson’s astronaut son was a far harder proposition in the next issue. Amazing Spider-Man #42 heralded ‘The Birth of a Super-Hero!’, wherein John Jameson is mutated by space-spores and goes on a Manhattan rampage: a solid, entertaining yarn that is only really remembered for the last panel of the final page.

Mary Jane Watson had been a running gag in the series for years: a prospective blind-date arranged by Aunt May who Peter had avoided – and Ditko skilfully not depicted – for the duration of time that our hero had been involved with Betty Brant, Liz Allen, and latterly Gwen Stacy. Now, in that last frame the gobsmacked young man finally realises that for two years he’s been ducking the hottest date in New York! ‘Rhino on the Rampage!’ gave the leathery villain one more crack at Jameson and Spidey, but the emphasis was solidly on foreshadowing future foes and building Pete and MJ’s relationship.

Next comes Amazing Spider-Man Annual # 3 and ‘…To Become an Avenger!’ as the World’s Mightiest Heroes offer the webspinner membership if he can capture The Hulk. As usual, all is not as it seems, but the action-drenched epic, courtesy of Lee, Romita (on layouts), Don Heck & Esposito is the kind of guest-heavy power-punching package that made these summer specials a child’s delight. The monthly Marvel merriment marches on with the return of a tragedy-drenched old foe as Lee & Romita reintroduce biologist Curt Conners in ASM #44’s ‘Where Crawls the Lizard!’ The deadly reptilian marauder threatens Humanity itself and it takes all of the wallcrawler’s resourcefulness to stop him in the concluding ‘Spidey Smashes Out!’ Issue #46 introduced an all-new menace in the form of seismic super-thief ‘The Sinister Shocker!’ whilst ‘In the Hands of the Hunter!’ brought back a fighting-mad Kraven the Hunter to menace the family of Parker’s pal Harry Osborn. Apparently, the obsessive big-game hunter had entered into a contract with Harry’s father (Green Goblin, until a psychotic break turned him into a traumatised amnesiac). Now, though, the hunter wants paying off…
Luckily, Spider-Man is on hand to dissuade him, but it’s interesting to note that at this time the student life and soap-opera sub-plots became increasingly important to the mix, with glamour girls Mary Jane and Gwen Stacy (both superbly delineated by the masterful Romita) as well as former bully Flash Thompson and the Osborns getting as much – or more – page-time as Aunt May or the Daily Bugle staff, who had previously monopolised the non-costumed portions of the ongoing saga. Amazing Spider-Man #48 launched Blackie Drago; a ruthless thug who shared a prison cell with one of the wall-crawler’s oldest foes. At death’s door, the ailing and elderly super-villain reveals his technological secrets, enabling Drago to escape and master ‘The Wings of the Vulture!’ Younger, faster, tougher, the new Vulture defeats Spider-Man and in #49’s ‘From the Depths of Defeat!’ battles Kraven until a reinvigorated arachnid can step in to thrash them both.

Landmark issue #50 featured the debut of one of Marvel’s greatest villains in the first of a 3-part yarn that saw the beginnings of romance between Parker and Gwen. It also contained the death of a cast regular, re-established Spidey’s war on cheap thugs and common criminals (a key component of the hero’s appeal was that no criminal was too small for him to bother with) and saw a crisis of conscience force him to quit in ‘Spider-Man No More!’. Pausing to review Romita’s introduction ‘Just One Step Ahead’ the vintage drama picks up again as, life being what it is, Peter’s sense of responsibility forces his return only to be trapped ‘In the Clutches of… the Kingpin!’ until he ultimately and tragically triumphs in ‘To Die a Hero!’ A solid and engrossing change of pace the extended gangbusting triptych saw Romita relinquish the inking to Esposito once more.

Amazing Spider-Man Annual #4 follows as Lee – with his brother Larry Lieber & Esposito handling the art – crafts an blockbusting battle-saga wherein Spidey and the Human Torch are tricked into appearing in a movie. Sadly ‘The Web and the Flame!’ is just a deviously diabolical scheme to kill them both, devilishly orchestrated by old enemies The Wizard and Mysterio, but the titanic teens are up to the task of trashing their attackers…

From the same issue – and all courtesy of Lieber – come pictorial fact-features ‘The Coffee Bean Barn!’ – face-checking then-current Spider-Man regulars – while sartorial secrets are exposed in ‘What the Well-Dressed Spider-Man Will Wear’ and his superpowers scrutinised in ‘Spidey’s Greatest Talent’. Also included are big pin-ups of our hero testing his strength against Marvel’s mightiest good guys, a double-page spread Say Hello to Spidey’s Favorite Foes!’ plus another 2-page treat as we enjoy ‘A Visit to Peter’s Pad!’

The Amazing Spider-Man was always a comic book that matured with – or perhaps just slightly ahead – of its fan-base. Increasingly, the World’s Most Misunderstood Hero became a quirky, charming, thrillingly action-packed soap-opera: a model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition. As the feature underwent a rocky period of transformation, the second great era of Amazing Arachnid artists moved inevitably to a close. Although (the elder) John Romita would remain closely connected to the wallcrawler’s adventures for some time yet, these tales would be amongst his last sustained run as lead illustrator on the series. The rise and rise of the webspinner increased pace as the Swinging Sixties drew to a close, and Peter and his ever-expanding supporting cast were on the way to being household names as well as the darlings of college campuses and the media intelligentsia. Stan Lee’s scripts were completely in tune with the times – as understood by most kids’ parents at least – and increasingly melodramatic plot devices kept older readers glued to the series if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. Dependence on costumed super-foes as antagonists was finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days. Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and daily headlines. A multipart saga began in #53 with ‘Enter: Dr. Octopus’, as the many-tentacled madman changes tactics and seeks to steal a devastating new technology. After being soundly routed, Otto Octavius goes into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, before regrouping and triumphing in ‘Doc Ock Wins!’: even convincing a mind-wiped wallcrawler to join him. before the astonishing conclusion in ‘Disaster!’ as, despite being bereft of memory, the wallcrawler turns on his sinister subjugator and saves the day…

Shell-shocked and amnesiac in #57, Spider-Man roams lost in New York until he clashes with Marvel’s own Tarzan analogue in ‘The Coming of Ka-Zar!’ (with layouts by Romita and pencils from the reassuringly reliable Don Heck), whilst in the follow-up ‘To Kill a Spider-Man!’, vengeance-crazed roboticist Professor Smythe once more makes J. Jonah Jameson finance his murderous mechanical Spider-Slayer’s hunt of his personal bête noir…

With Heck still in the artist’s chair, ASM #59 has the hero regain his memory and turn his attention to a wave of street-crime in ‘The Brand of the Brainwasher!’ Here a new mob-mastermind starts taking control of the city by mind-controlling city leaders and prominent cops – including Police Captain George Stacy, father of Peter Parker’s girlfriend Gwen. The tension builds as the schemer is revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ This revelation creates even bigger problems for Peter and Gwen before concluding chapter ‘What a Tangled Web We Weave…!’ sees our hero save the day but still stagger away more victim than victor…

After more Romita recollections in Intro essay ‘A Challenge and a Gamble’ comic fun resumes as Amazing Spider-Man #62 declaims ‘Make Way for… Medusa!’ as Lee, Romita, Heck & Esposito supply a change-of-pace yarn with the hero stumbling into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man.

Spider-Man’s popularity led to Marvel attempting to expand his reach to older readers via the magazine market. In 1968, the company finally broke free of a restrictive distribution deal and exponentially expanded. These converging factors combined to prompt a foray into the world of oversized mainstream magazines (as successfully developed by James Warren with Eerie, Creepy and Vampirella) which could be higher priced and produced without restrictive oversight from the Comics Code Authority. The result was quarterly Spectacular Spider-Man #1 (of 2, and cover-dated July/November 1968): a genuinely wonder-filled thrill for 9-year-old me, but clearly not the mainstream mass of Marvel Mavens.

Following a painted cover – Marvel’s first – by Romita & illustrator Harry Rosenbaum, the main feature of was ‘Lo, This Monster!’ by Lee, Romita & Jim Mooney: an extended, political thriller with charismatic reformer Richard Raleigh tirelessly campaigning to become Mayor, yet targeted and hunted by a brutish titan seemingly determined to keep the old political machine in place at all costs…

Rendered in moody wash tones, the drama soon disclosed a sinister plotter directing the monster’s campaign of terror… but his identity was the last one Spidey expected to expose. Also included in the magazine and here is a retelling of the hallowed origin tale: ‘In the Beginning…’ Scripted by Lee, Larry Lieber’s pencils are elevated by inks-&-tones by Bill Everett. Rounding out the experience is a tantalising ‘Next issue’ ad which neatly segues back to the four-colour world, as ASM #63 returns the original elderly Vulture, back from the grave to crush his youthful usurper in ‘Wings in the Night!’ before taking on Spidey for dessert as the awesome aerial assaults concludes with carnage atop the city’s highest buildings in ‘The Vultures Prey’. This leads to another art-change (with Mooney’s sumptuous heavy linework briefly replacing workmanlike Heck & Esposito) in #65 as a wounded Spider-Man is arrested and has to engineer ‘The Impossible Escape!’ from a Manhattan prison, incidentally foiling a mass jailbreak along the way.

A psychotic special-effects mastermind returns seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (Romita, Heck & DeMeo) as the illusionist master of FX engineers his most outlandish stunt, whilst in the background amnesiac Norman Osborn slowly regains his memory. Although the wallcrawler suffers from a bizarre form of mind-bending, the net result is an all-out action-packed brawl (rendered by Romita & Mooney) entitled ‘To Squash a Spider!’ Perhaps more interestingly, this yarn introduces Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics.

At this time Lee and Marvel were increasingly making a stand on Civil Rights, and stories reflecting the social unrest would blaze a trail for African American and other minority characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

However that not the case as The Spectacular Spider-Man #2 arrived, radically different from its predecessor. To offset disappointing sales, Marvel had swiftly switched to a smaller size and added comic book colour. The book also sported a Comics Code symbol. A proposed third issue which would have debuted the Prowler never appeared. It was to be the last attempt to secure ostensibly older-reader shelf-space until the mid-1970s. At least the story in #2 was top-rate. Behind an all-Romita painted cover and following monochrome recap ‘The Spider-Man Saga’, Lee, Romita & Mooney dealt with months of foreshadowing in the monthly series by finally revealing how Norman Osborn had shaken off selective amnesia and returned to full-on super-villainy in ‘The Goblin Lives!’ Steeped in his former madness and remembering Parker was Spider-Man, Osborn plays cat and mouse with his foe, threatening the hero’s loved ones until a climactic closing battle utilising hallucinogenic weapons again erases the Green Goblin persona… for the moment…

Following the magazine’s text feature ‘Sock it to…Spider-Man’ and a full colour teaser for never-seen #3’s ‘The Mystery of the TV Terror!’ we return to regulation comic bookery and close with Amazing Spider-Man Annual #5, by Lee, Lieber & Esposito – still in his clandestine “Mickey DeMeo” guise. The lead tale clears up a huge mystery in the by exposing the secret behind the deaths of ‘The Parents of Peter Parker!’. Played as an exotic spy-thriller, it sees Spider-Man voyage to the Algerian Casbah to confront the Red Skull. Nit-pickers and continuity-mavens will no doubt be relieved to hear the villain was in fact retconned later and designated as the second (Soviet) master-villain – who featured in the 1953-1954 Captain America revival, not the Nazi original Lee & Co had clearly forgotten was in suspended animation throughout that decade when writing this otherwise perfect action romp and heartstring-tugging melodrama.

The annual also provided a nifty Daily Bugle cast pin-up, a speculative sports feature displaying the advantages of Spider-powers, a NYC street-map of various locations where the Spidey saga unfolded, plus a spoof section displaying how the Wallcrawler would look if published by Disney/Gold Key, DC or Archie Comics, or drawn by Al “Li’l Abner” Capp, Chester “Dick Tracy” Gould and Charles “Peanuts” Schulz. It all wraps up with ‘Here We Go A-Plotting!’: a comedic glimpse at work in the Marvel Bullpen, uncredited but unmistakably drawn by marvellous Marie Severin.

With the action over there’s still time for some hearty ha has and more Marie-mirth in a selection of tales from Not Brand Echh. In #2 (September 1967), an outrageous comedy caper by Lee, Severin & Frank Giacoia starred the Aging Spidey-Man! as ‘Peter Pooper vs. Gnatman and Rotten’ and showed how rival comics icons duked it out for the hearts and minds of fandom in a wry jab at the era’s Batmania craze. It’s followed by ‘The Wedding of Spidey-Man, or …With This Ring I Thee Web!’ (written by Gary Friedrich, February 1968) as the hero pursues his destined true love only to suffer a tragic loss, whilst December’s #11 provided a trenchant fable decrying success and merchandising in Arnold Drake, Severin & John Tartaglione’s ‘Fame is a Cross-Eyed Blind Date with B-a-a-a-d Breath!’

Also on view are 13 gems of original art – including unused pages and pencil art from Lieber – sketches and painted magazine covers by Harry Rosenbaum & Romita; house ads; character sketches and notes including Romita’s first sketch of Mary Jane. A run of covers featuring Romita reprints (Marvel Tales #29-50 & Ka-Zar volume 1 #3) leads to Marvel Masterworks: The Amazing Spider-Man (volumes #1-7, 2009), covers by Kirby, Ditko, Romita & Dean White, and a recent cover tribute by Humberto Ramos & Edgar Delgado.

Spider-Man became a permanent and unmissable part of countless teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of awkwardness, confusion and a sense of powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Come and see why.
© 2022 MARVEL.