Mark Shultz: Carbon volume 1


By Mark Shultz (Flesk)
ISBN: 978-1-933865-54-6

After everything is said and done the most immediate response to narrative art is inevitably visceral and visual.

We take and tell our stories in picture form, and the sheer ability to express emotion and put the impossible on paper always captivates and leaves us wondering “how did he/she do that”?

It’s the reason why collections of comics art always have such amazing impact. We get to marvel at spectacular pretty pictures whilst stealing a furtive glimpse behind the curtain at the working of wonderment.

One maestro more than happy to share his secrets is Mark Shultz. The writer/artist shot to stardom after his 1986 EC Comics-inspired Xenozoic Tales (a magnificent blend of pulp fiction, Fifties automobile chic and honking great dinosaurs) hit an instantly addictive chord with the comics-buying public.

The publication spawned an animated TV series, assorted arcade, video and role-playing games, trading cards, action figures, candy bars and a succession of reprints (comics and graphic novel collections) from Kitchen Sink, Marvel and Dark Horse – mostly under its showbiz title Cadillacs and Dinosaurs.

Since then Schultz has become one of the industry’s biggest stars: tackling Superman, Batman and high-profile movie properties such as Aliens and Predator whilst always pursuing his great love: classic adventure archetypes like Tarzan, Conan and Doc Savage. Since 2004 he has been the writer of the Prince Valiant Sunday strip.

This particular oversized (305 x 232mm) collection of sketches, working drawings and finished pieces concentrates on a procession of his most pulchritudinous pulp princesses, lusty he-men and fantastic beasts in incredible unworldly locations: offering astounding insight into his creative process through breathtaking gatefolds displaying the progression from idea to full-painted finished art.

This compelling compendium of captivating heroines, bombastic barbarians, jungle kings and queens, space heroes, Martian Princesses, savage beasts, two-fisted types, what looks to me like DC’s iconic war heroes The Losers and so many wonderful dinosaurs also includes many scenes from Xenozoic Tales, sketches from forthcoming works and a tremendous informative bonus feature.

Schultz is as much science buff as fantasy aficionado and kicks off this book with the heavily illustrated inside story of how he was asked by pal and top bone-boffin Dr. Michael J. Ryan to produce the first visual representations of a newly-discovered dinosaur in ‘Introducing Xenoceratops‘ (or Xenoceratops Foremostensis, to give it the full formal title)…

Flesk Publications specialises in art books and the lavish tomes they produce are dedicated to the greats of our industry, with volumes on sequential narrative and fantasy illustration starring Steve Rude, Al Williamson, James Bama, Gary Gianni, Franklin Booth, William Stout and Joseph Clement Coll and many, many more.

The beautifully intimate glimpses of a master at work, with full-colour reproduction capturing every nuance of those gorgeous pencil or brushstrokes, make this a book a vital primer for anybody dreaming of drawing for a living, and the stirring lavish material revealed here will enthral and entice every fan of wondrous worlds and fantastic forgotten realms.

© 2013 Mark Schultz. All Rights Reserved. All artworks, features and properties © 2013 the individual creators, owners or copyright holders.

Nudnik Revealed!


By Gene Deitch (Fantagraphics Books)
ISBN: 978-1-60699-651-5

Kim Deitch has been one of the leading lights of America’s Comix Underground since its earliest days. He probably got his artistic acumen, narrative know-how and skewed raconteur’s view from his dad…

Eugene Merril “Gene” Deitch was born in 1924 and began his astounding career as a graphic designer and art director before eventually moving into animation. Over a 65-year career working as producer, scripter, artist, designer and Director for UPA/Columbia Pictures, MGM, Terrytoons/20th Century Fox, King Features and Paramount Pictures, he created cartoons for both movie audiences and television consumption.

In 1961 his cartoon feature of Jules Feiffer’s Munro won the Oscar® for Animated Short Film, and he numbers Tom Terrific, Tom and Jerry, Popeye and Krazy Kat amongst his other major successes. Deitch directed Alice of Wonderland in Paris, adapted the animated feature of Maurice Sendak’s Where the Wild Things Are and is credited with the first ever Tolkien film adaptation with The Hobbit in 1966.

Gene Deitch has resided in Prague for decades where he established a long and fruitful working relationship with Krátký Film s.r.o. studios. This partnership led, in 1964-1965, to a uniquely personal and brilliant run of movie cartoon shorts starring the latest in a shabby yet unbroken line of good-natured, ingenuously bumbling, impoverished cinematic victims of cruel circumstance.

The very first Nudnik cartoon garnered Deitch another Academy Award® nomination and led to the commission of 11 more shorts starring the luckless loafer, conceived and mapped out by Deitch to be constructed by his Iron Curtain cousins …and delivered just as the American tradition of preceding main movie blockbusters with brief cartoons was ending….

Now with those lost classics restored and collected on a commemorative DVD, Deitch has also compiled a glorious oversized (310 x 236mm) full-colour hardback compendium detailing the history and genesis of Nudnik as an accompaniment.

Dedicated to and enamoured of the hallowed concept of the lonely loser, Deitch famously got the idea for his favourite creation after a piece of office machinery tried to kill him. From there the concept of a down-and-out hobo who was a magnet for ever-increasing disaster just seemed to gel…  

Liberally illustrated throughout with original art and documents scrupulous hoarded by Deitch, the disclosures begin in the introductory ‘Here’s Nudnik’ after which the physical genesis of the character is revealed in ‘Nudnik, Master of Failure’…

In ‘What’s a Nudnik?’, Deitch traces the development of his ultimate baggy-pants clown, revealing his personal empathy with his creation, after which ‘The Nudnik Plot’ examines the narrative thrust of the two brief series.

Historical antecedents, poster art and some of the merchandising intended to supplement the character launch all contribute to the story of ‘The Nudnik Look’ before the real meat of this tome begins with Production Scrapbook – Capturing Ideas on Paper’.

This vast collection of utterly fascinating development sketches, preparatory roughs, scene layout drawings, models sheets, animation tests, character designs, episode models, gags, pictorial story snippets and even a complete 1967 “flip-book” adventure (‘The Cut Finger Fumble’ produced for the Montreal World’s Fair) plus more merchandise prototypes all show just how much work goes into making animation.

Then Film Setups – Some actual camera setups, cels, and backgrounds’ reproduces many actual finished scenes from the cartoons whilst Gags – Nudnik gag sketches, some of which were produced as 30-second “blackout” gag films’ reprints whole raw story sequences which show just how similar cartons and comics strips truly are.

At the time, Deitch was still learning how to work with his Czech team and thus his visual instructions were often excessively detailed.

The next section fills out the book with a magical treat for fans and students of the medium: three complete production storyboards, exactly as the actual animators received them and which they used to turn Deitch’s script, ideas and drawings into six minutes of slapstick action and outré sound effects.

The actual tales are all 18 to 20 pages of nine frames each, ‘Home Sweet Nudnik’ (episode 7), ‘Welcome Nudnik’ (episode 3) and ‘Good Neighbor Nudnik’ (episode 11), and work perfectly as comics even as they reveal the secret of animation magic…

This terrific tome then closes with additional features ‘To Russia With Love’ featuring a modern performer celebrating the cartoon clown’s shtick, a salutary example of the unwanted influence of Studio bosses in ‘Peeing in the Soup’ and a warm plug for that aforementioned DVD collection in ‘Nudnik Lives Again’…

Long regarded as a lost masterpiece of the art form, Nudnik Revealed! is a wonderful visual memoir which offers stunning insights into the history of cartoon creation and the mind of a brilliantly imaginative creative force.

Nudnik Revealed! is © 2013 Fantagraphics Books Inc. All contents © 2013 Gene Deitch. All rights reserved.

Astounding, Mysterious, Weird & True Volume 1: The Pulp Art of Comic Book Artists


By Steven Brower & Jim Simon (SB Studio Books)
ISBN: 978-1-4820-3313-7

Once upon a time, literacy was at an all-time high in the English-speaking world. A determined push to educate all and sundry took reading out of the hands of a moneyed intelligentsia and made it a tool of the working man, just as print technology was finding cheaper and more effective ways for creators and purveyors to disseminate their wares to growing markets.

Moreover, what everybody in the publishing world knew was what working folk needed more than anything (even religion) was cheap entertainment – the less wholesome and salutary the better…

In Britain we had newspapers, a burgeoning comics sector, “blood and thunder” periodicals and story magazines. In America they had “The Pulps”…

The first was indisputably The Argosy, created by Frank A. Munsey in 1896 and largely superseding most types of the infamous “Dime Novel” which had, with untrammelled sensationalism, ruled the periodical markets since 1860.

Argosy and its end-of-the-century imitators dominated and inspired a publishing phenomenon which eventually covered every genre – or blend of genres – in an industry niche which lasted well into the 1990s, albeit in a much reduced and rarefied form.

As well as spectacular colour covers, almost all pulps had black and white interior illustrations – spots, splashes and spreads – and some even had their own comic strip serials.

There were pulps for every possible taste and topic from romance to mystery to all-out action – including racier “men’s adventures”: two-fisted exotic action-thrillers heavy on mildly fetishistic sadism and bondage themes, with Rugged American men coming to the rescue of white women in peril from thugs and foreigners, saving them (the white women, of course) from “fates worse than death”, but only just in time and never before they had lost most of their clothes (the girls, and often many of the Rugged Americans too…).

One publisher in particular specialised in this niche market, producing a range of saucy genre thrillers all graced with a defining appellative: Spicy Detective, Spicy Western, Spicy Mystery and Spicy Adventure Stories. This was printer-turned-publisher Harry Donenfeld, who occasionally assumed control of companies who couldn’t pay their print bills. In 1934 and knowing pretty well what readers liked, he created a “Men’s Mag” mini empire under the twin banners of Culture and Trojan Publications. Of course, that’s also how he assumed control of the company that became DC Comics less than a decade later…

In 1943 the pressure exerted by various censorious elements in America became too much and Trojan/Culture changed tack and “Spicy” overnight evolved into “Speed Detective”, “Speed Western” and so forth. Perhaps the fact that Donenfeld was sitting on a wholesome family goldmine of comicbook characters such as Superman and Batman had something to do with that…

The story of how Max Gaines turned freebie pamphlets containing reprinted newspaper strips into a discrete and saleable commodity (thereby launching an entire industry, if not art-form) has been told far better elsewhere, but undoubtedly the influence of eye-grabbing pulp pictures as much as those reformatted strips influenced the growth and iconography of comicbooks.

Moreover, with thematic similarities and the same few owners hiring illustrators (and writers), naturally the creatives of one market frequently worked in both – and occasionally all three – arenas.

Now at long last, with comicbooks the indisputable major force in today’s illustrated fiction, comes a superb collection of images gathered together by writer/designer Steven Brower and novelist Jim Simon which shines a welcome light on those artists whose talents were to be found in all areas of popular printed fiction…

This superb gallery begins with ‘Diamonds and Rust’ by Simon; an efficient and studious overview of the history, artists and characters that thrived in those bygone days of wonder before the sublime and stunning panoply of pictures – all accompanied by incisive and revelatory potted biographies – commences.

The images are all culled from such evocative titles as Astounding, If, Courage, Super Science Stories, Weird Tales, Marvel Stories, Galaxy, Nick Carter, Detective, Basketball Stories, Wonder Stories, Big Book, Detective Short Stories, Planet Stories, Adventure, World’s News, Speed Detective, Sky Fighters, Dime Western and many more…

The many artists whose work features in this initial volume can be broken into roughly three categories. The first is pulp masters who also worked in comicbooks such as Edd Cartier, Charles Coll, Virgil Finlay, Kelly Freas, Roy G. Krenkel, Gray Morrow and Alex Schomburg whilst the second is jobbing artists equally at home in newspapers comicbooks, pulps and eventually commercial art.

Those include Benjamin “Stookie” Allen, D, Bruce Berry, Jack Binder, Jon L. Blummer, J. C, Burroughs (son of Tarzan creator Edgar Rice Burroughs), Harry Campbell, Paul Cooper, Harvey Eisenberg, Elton Fax, Harry Fisk, Dan Heilman, Ray Isip, Jeff Jones, Jacob Landau, D.H. Moneypenny, Lou Morales, Leo Morey, Norman Nodel, Neil O’Keefe, George Olesen, Paul Orban, H.L. Parkhurst, Louis Ravielli, Rod Ruth, John Styga, Riley Thomson, Elmer Wexler, Chuck Winter and Cedric Windas.

Finally there are fascinating examples of non-narrative illustration by legendary stars of comics such as Dan Adkins, Murphy Anderson, Dick Ayers, Matt Baker, Dan Barry, C.C. Beck, Pete Constanza, Stan Drake, Bill Draut, Will (or Bill) Ely, Creig Flessel, Dick Fletcher, John Forte, Matt Fox, Dick Giordano, John Giunta, Jerry Iger, Graham Ingels, Jack Kirby, George Klein, Alex Kotsky, Alden McWilliams, Mort Meskin, Irving Novick, Rudy Palais, Alex Raymond, Paul Reinman, Syd Shores, Joe Simon and Wally Wood.

There even a few British superstars included, such as Norman Petit (creator of legendary strips Jane and Susie), Brian Lewis (Dan Dare, Suki, Starlord, 2000AD, House of Hammer) and the inimitable Don Lawrence, artist on Storm, Trigan Empire, Marvelman, Olac the Gladiator, Buffalo Bill and so many more…

Also included in this wonderful celebration is an intriguing selection of Prototypes, displaying potential pulp antecedents of comics characters such as the Joker and Mr. Mxyzptlk…

If you’re of a nostalgic bent or simply a lover of magnificent art and illustration, Astounding, Mysterious, Weird & True is a compendium that will amaze and delight you.

© 2013 Steven Brower & Jim Simon. Diamonds and Rust © 2013 Jim Simon. Text and design © 2013 Steven Brower.

Astounding, Mysterious, Weird & True was made via the CreateSpace Independent Publishing Platform.

Walrus (Brandon Graham’s All Bum Album – from Tusk ‘Till Dawn)


By Brandon Graham (PictureBox)
ISBN: 978-0-9851595-9-7

Autumn is officially here, with its fire-storms, droughts and sunburns, so it’s hard to escape the conclusion that the Holiday Season is inescapably close. After all, the Christmas films have been playing on Sky Movies since early March…

Seriously though, if you’re prudent, it is time to start looking at gifts for your loved ones or family, and here’s one of the prettiest and most intriguing comics art-books I’ve seen in many a year…

Brandon Graham was born in Oregon in 1976, an inveterate graffiti artist who seamlessly turned his graphic gifts and narrative flair to comicbook storytelling, beginning with Ameri-manga publisher Antarctic Press (October Yen) in 1996, dividing his time with Alternative or Independent Publisher projects and gracing the mainstream with work for Image, NMB, IDW and Vertigo.

He is a founder member of artistic collective MeatHaus, and if you like comedy, science fiction, erotica, manga and Moebius, you might want to seek out collections such as King City, 24Seven, Escalator, Multiple Warheads, Perverts of the Unknown and others – as well as this book…

Walrus is a monochrome and colour compendium of “Drawings and Sketchbook Comics from 2009-2011”, featuring  artworks, working roughs, calligraphy, rendered thoughts and idle musings, finished pieces and found imagery that serve to introduce viewers into a beguiling world of fantastic futurity and mesmerising wonderment – and there are weird critters and hot chicks…

A roughly comicbook-sized paperback (112 pages, 240x173mm) with a beautiful gatefold cover, this marvellous compendium comprises snippets of reportage, designs, roughs and layouts from finished stories.

There are moments of tenderness and intimacy, peeks into the creative process, bizarre moments of communal reality, caricatures, gags, spoofs of and tributes to comics and movies (such as Fantastic Four #9, Dirty Pair, Conan and The Good, The Bad and The Ugly), a commemoration of Moebius (The Long Goodbye), deliciously funny and whimsical gags, complete stories such as ‘Far North’, ‘Work Weak’ and ‘Today in the Life’ plus a preponderance of pages dedicated to evocative, seductive post-modern glamour art.

Punky, funky, enduring, enchanting and sublimely entertaining, this is another perfect example of the kind of book that makes the reader hungry to get out and draw stories now! Now!! NOW!!!

…As well as being just plain wonderful to see.

All art-forms need such creators and Walrus might well be the book to get you – or your kids – off the couch and into a studio.
© 2013 Brandon Graham. All rights reserved.

Sidney Sime: Master of the Mysterious


By Simon Heneage & Henry Ford (Thames and Hudson)
ISBN: 0-500-27154-2

A little while ago I mentioned with due reverence the wonderful illustrator Sidney Herbert Sime: late Victorian, Edwardian and latterly Georgian master of fantasy art whose stunning and imaginative pictorial forays into the realms of fable, myth and literary romanticism influenced two generations of readers and creators, but who is these days all but forgotten.

Not On My Watch…

Sime is archetypal of the rag-to-riches-to-obscurity fate which befell so many talented individuals of this period (for instance, do you know who Arthur Machen, William Hope Hodgson or even William Friese-Greene were?). After pulling himself up by his bootstraps, Sime became a celebrated and notable society figure thanks to his unique creations before changing modes and his own uncompromising nature isolated him from rapidly evolving times and tastes.

There aren’t too many tomes celebrating his work (this one is still available through a few internet dealers, though) but you can still see many of his original works if you visit the Sidney Sime Memorial Gallery in Worplesdon, near Guildford in Surrey.

After Acknowledgements and an Introduction, a short, erudite essay – packed with supporting artworks – describes the artist’s beginnings in ‘The Early Years’, disclosing that we don’t really know when he was born (sometime between 1865-1867 in Hulme, Greater Manchester) before going on to describe how the second son of six fathered by a warehouseman worked as a child in coal mines, as a linen draper, in a bakery, barbers and a shoemakers: voraciously self-educating, busking music and creating pictures to sell in his off-hours.

He graduated to sign-writing and found the funds to attend Liverpool School (later College) of Art, then joined the University of Liverpool before moving to London, winning artistic awards and securing commercial commissions in many newspapers and especially ‘The Magazines’ such as Pick-Me-Up, Pall Mall Gazette, Eureka, The Idler (which he eventually purchased thanks to a wealthy relative’s bequest) and others.

As well as the enigmatic fantasy works he loved creating, Sime sold straight illustrations, humorous cartoons, political gags, topical portraits, theatrical sketches and all the other assorted images a picture-hungry public demanded in an era when photography was still in its infancy.

Almost all of Sime’s best works were created in black and white – although he crafted them in a bewildering melange of media which frequently aroused the ire of the printers and plate-makers who had to reproduce his work in the newspapers, magazines and books of the era.

His native brilliance soon found him a place amongst the artistic and intellectual intelligentsia where he moved easily beside the likes of Caran d’Ache, Max Beerbohm, Phil May, Arnold Golsworthy and Raven-Hill as ‘Painter and Clubman’…

Sime is best remembered however for ‘The Illustrated Books’ – providing visual accompaniments for the burgeoning ranks of literary fantasists such as Golworthy (Death and the Woman), William Hope Hodgson (The Ghost Pirates), Machen (House of Souls) and more.

His most famous pieces resulted from a decades-long collaboration with Edward John Moreton Drax Plunkett, 18th Baron of Dunsany. The young Irish writer and dramatist – who published under the name Lord Dunsany – was a huge fan who sought out Sime in 1904 and together they revolutionised popular literature with such unforgettable fables as The Gods of Pegana, The Book of Wonder, and The King of Elfland’s Daughter.

Changing tastes following the Great War saw a decline in sublimely ethereal fantasy and Sime pursued newspaper work once more in periodicals such as The Illustrated London News, The Sketch, Tattler and The Strand. In his later years he also moved into ‘Theatre Design’ – including a triptych of operas based on the Mabinogion – and even held successful one-man shows as detailed in ‘The Exhibitions of 1924 and 1927’ before gradually fading from public view.

Concentrating on oil painting and illustrating the Gospel of St. John during ‘Later Years at Worplesdon’, he lived quietly in a cottage he purchased for himself and bride Mary Susan Pickett. He died on May 22nd 1941.

The ‘Conclusion’ and extensive ‘Bibliography’ suitably round things off here as an hors d’oeuvre to the visual main course here as The Plates: a Fantasy Portfolio offers a dozen fully annotated, full page Magazines Illustrations and 46 stunning masterpieces from the Dunsany books similarly presented…

Included in this last section are astounding and captivating prints from The Gods of Pegana, Time and the Gods, The Sword of Welleran, A Dreamer’s Tales, The Book of Wonder, Tales of Wonder, The King of Elfland’s Daughter and My Talks with Dean Spanley, covering the period 1905 to 1936, after which a scholarly Index neatly concludes the affair.

Sidney Sime is an astonishing one-of-a-kind creator whose influence is still being felt today, and one who has been overlooked for far too long. Here’s hoping the current trend for spooky wonders tempts some enterprising publisher to produce the kind of laudatory deluxe chronicle his genius truly deserves…

© 1980 Thames and Hudson Ltd, London. All Rights Reserved.
The master of mystery does have his own gallery so please check out The Sidney Sime Gallery and then go see the astounding arts and crafts masterpieces for yourself…

Ghosts and Ruins


By Ben Catmull (Vertical)
ISBN: 978-1-60699-678-2

If you know the works of Sidney Sime and Edward Gorey and the horror comics of Bernie Wrightson and Michael Kaluta or love to peer through your locked fingers at the films of Tim Burton or the creepy backgrounds in Charles Addams cartoons, you’re clearly an aficionado of silly, spooky business and know mordant fantasy plays best when played for laughs.

With that in mind, you might be interested in a new black-&-white coffee-table art book from cartoonist Ben Catmull (Monster Parade, Paper Theater) which celebrates the stuff of nauseating, stomach-churning terror and sinister, creeping suspense in a series of eerie illustrated plates crafted in scratchboard on masonite for extra darkness!

All that arcane art is wedded to epigrammatic prose snippets to comprise tantalising skeletons of stories best left untold and consequences unimaginable…

This engrossing landscape hardback (268 x 222mm) combines gloomy gothic imagery with wry and witty updates on uncanny situations in a procession of locations best left well enough alone, beginning with six views of the dank domicile of diabolical ‘Drowned Shelley’ and a single glimpse of ‘The Buried House’.

A queasy quartet then divulges the doings of the ‘The Disgusting Garden’ after which one peek at ‘The Secluded House’ leads inexorably to a triptych revealing ‘The Woman Outside the Window’ and four frames of ‘Wandering Smoke’. ‘The Order of the Shadowy Finger’ – five in full – gives way to three glimpses of ‘The Lighthouse’, a visit to a domicile all ‘Hair and Earwigs’ and thence to numerous views of the masterpieces hewn by horrific revenant ‘The Sculptor’…

A demonic carpenter once concocted a ‘Labyrinth of Junk’, but that was as nothing compared to the sheer terror of ‘The Crawling House’ and the ghastly practises of a ‘Lonely Old Spinster’…

Mordantly blending bleak, spectral dread and anxious anticipation with classical scary scenarios, this terrifying tease is a sheer delight no lover of Dark Art could conceivably resist…

© 2013 Ben Catmull. This edition © 2013 Fantagraphics. All rights reserved.
Ghosts and Ruins will be released on September 12th 2013.

Willard Mullin’s Golden Age of Baseball – Drawings 1934-1972


By Willard Mullin, Hal Bock & Michael Powers (Fantagraphics Books)
ISBN: 978-1-60699-639-3

Britain never really enjoyed the long and lovingly cherished tradition of sports cartoons enjoyed by America throughout the 20th century – more’s the pity – but in the Land of the Free illustrated match précis’, captivating portraits, charismatic caricatures and plain old fashioned gags in drawn form were a crucial element of every national and local newspaper for generations.

Sporting profiles, sketches, technical tips, skits and lampooning broadsides were even a staple of Golden Age comicbooks – and far too often the best drawn items in those fantasy-fuelled periodicals.

Voted “Greatest Sports Cartoonist of the 20th Century” by his extremely talented and partisan peers, Willard Mullin (September 14, 1902-December 20, 1978) best captured the magic of America’s favourite game for almost half a hundred years, encapsulating the power, glory, glum disappointment, heartbreak and just plain unflagging passion of players, managers, owners and fans in spectacular portrait biographies, potent editorial cartoons, gently ferocious caricatures and hilarious, knowing slapstick panels.

Fantagraphics Books have again struck gold by reviving and celebrating a lost hero and a nigh-forgotten sector of graphic narrative arts in this superb commemoration of a mighty talent: featuring a history of the man, his times and the sport which sustained a nation in war and peace; recalled in candid photos and an unbelievable treasure-trove of stupendous drawings and cartoons that charmed and delighted uncounted millions of Americans…

Following a passionate appreciation of the man and his influence from cartoonist, illustrator and author Bob Staake in ‘Mulling over Willard’, Shirley Mullin Rhodes shares intimate and heart-warming times past in Willard Mullin Through the Eyes of His Daughter’.

After another nationally-celebrated cartoonist shares his memories in ‘Gallo on Mullin’ by Bill Gallo, legendary sports columnist Hal Bock then describes the essential impact of ‘The Baseball World of Willard Mullin’ before the man and his work is celebrated through a history of the decades and examples of his own astonishing daily output from the numerous papers and magazines he worked on…

‘The 1930s’ follows an early career that encompassed other sports and social/editorial issues, but always best-favoured Baseball… especially as played by the New York teams Mullins favoured: Yankees, (Brooklyn) Dodgers and his special guys, the Giants (and latterly the Mets, of course)…

Lavishly illustrated throughout, this massive hardback (200 pages and 228x315mm) is packed with vignettes, panels and portraits, and this Golden Age chapter is filled with teams, themes and mythic stars such as Stan Musial, Babe Ruth, Dizzy Dean, Lou Gehrig, Lefty Gomez, the immortal “Brooklyn Bum”, and many more.

‘The 1940s’ were an era of epic change and not solely due to the war. The astounding imagery from those hallowed seasons include the rise of Joe DiMaggio, Ted Williams, Yogi Berra, early images of Jackie Robinson and Satchel Paige (the first African American players to break the colour-bar and play Major League Baseball), and also marked the passing of “the Babe”, as well as Gehrig’s tragic death from ALS. Mullins as always cracked wise about winners, losers and the long-suffering fans, and displayed his sheer virtuosity in the annual Christmas card to the public…

In ‘The 1950s’ the sport truly became a business and, amongst the ever-better drawings and more trenchant comments, Willard became as much a part of the game as bats and socks. Brooklyn Bum toys and premiums here run alongside pennant-winning celebrations, visual discussions of rocketing salaries and teams – like the New York Giants – who followed the money to richer towns, abandoning fans for fame in places like San Francisco or Los Angeles. He also anticipated the death of smaller local Leagues as television brought the big games into households across the nation…

‘The 1960s and The 1970s’ showcase Mullin’s final years – he retired in 1970 – with more magnificent cartoons and commentary, interspersed with excerpts from running features such as ‘So you think you know Baseball!’ and stunning celebrations of the passing of an era and legends like Casey Stengel. In fact with the advances of photo technology and shrinking of page sizes, the entire vast field of sports cartooning was rapidly following him into the pages of nostalgic history…

This engrossing, charming chronicle also includes rare ‘Color Work’ including the cover to The Year the Yankees Lost the Pennant (which inspired the musical Damn Yankees), training roster posters, guides, schedules and programme covers, sporting Year Books and sports books as well as commercial and advertising work, and concludes with a brief history by Bock of the medium and genre of ‘Sports Cartooning: Telling a Story in Pen and Ink’

Whether you’re a fan of sports in general or Baseball in particular, if you’re reading this you love narrative art, and Willard Mullin was the Will Eisner of his field: clever, funny, bold, dramatic and capable of astounding emotional connection with his readers. This is book no lovers of our art form should miss.

This edition © 2013 Fantagraphics Books. Willard Mullin and the Brooklyn Bum are ™ and ® the Estate of Willard Mullin. Other material © its respective holders or owners as noted within.

Flesk Prime


Illustrated by Craig Elliott, Gary Gianni, Petar Meseldžija, Mark Schultz & William Stout, edited by John Fleskes (Flesk)
ISBN: 978-1-933865-38-6

After everything is said and done the most immediate response to narrative art is through the eyes. The right picture is worth far more than a thousand words and this stunning hardback coffee-table sampler is stuffed with finished works and the far-more-interesting roughs, sketches, pencil stages, works-in-progress and details of a quintet of extremely talented stars who are all masters of communicating through unforgettable imagery.

Selected by art addict and specialist publisher John Fleskes, this superb tome collects a tantalising array of material to captivate all fans of fantasy, horror, comicbook action and even dinosauria, but is in fact a delicious physical ad and endorsement for the company’s even more tempting range of dedicated art-books by the contributors and other such talents as Al Williamson, Bruce Timm, James Bama, Steve Rude, Jim Silke, Harvey Dunn, Joseph Clement Coll and many more…

Each entry begins with a brief biography, starting with the incredible career of fine artist, commercial and comicbook painter, animation visual developer (Hercules, Mulan, Monsters vs. Aliens, The Lorax and more) and landscape architect Craig Elliott.

His gallery of 11 stunning fantasy paintings – plus a page detailing his work process – leads into an equally staggering array of works by commercial artist, illustrator and comics aristocrat Gary Gianni, accompanied by sketches, paintings and comic pages from Conan, Solomon Kane, 20,000 Leagues Under the Sea, Indiana Jones, The MonsterMen, Batman, Prince Valiant and much more.

Award-winning Serbian fantasy illustrator Petar Meseldžija is represented in an incredible gallery of 20 fantasy paintings, drawing and sketches, many starring the fantastic mythological monsters of his homeland, whilst comics superstar Mark Schultz contributes a dozen pages of working drawings, roughs and sketches from past glories such as Conan and Xenozoic Tales as well as a myriad of high adventure and fantasy scenarios.

This catalogue of wonders concludes with a selection by legendary artist, natural historian and illustrator William Stout, ranging from monster, zombie and dinosaur paintings to luscious animal pictures to comics covers to film posters and previously unseen record covers.

These pictures, ranging from intoxicating barbarian women, valiant sword-wielding warriors, wondrous dinosaurs, Cowboys and Indians, rockets and robots, bold heroes, period drama scenes, cosmic adventurers, beasts and monsters, aliens, action sequences, beguiling nudes and glamour studies, are the bedrock of fantasy illustration and these beautifully intimate glimpses of masters at work, with high quality colour reproduction capturing every nuance of brushstroke, pen line and pencil mark, make this a book a vital primer for anybody dreaming of drawing for a living. Most importantly the astounding breadth and scope of work presented here make me itch to pick up my pencil and draw, draw, draw some more myself.

Enticing, revealing, rewarding and incredibly inspirational, no lover of wonder or art lover can fail to be galvanised by this superb portfolio of excellence.
© 2011 Flesk Publications LLC. All Rights Reserved. All artworks and features © 2011 the individual creators, owners or copyright holders.

World War Z – the Art of the Film


By various (Titan Books)
ISBN: 978-178116-885-1

Regular readers will know that I’ve never been the biggest fan of zombie fiction but occasionally something comes along that compels me to re-evaluate my position. Such was Max Brooks’ 2009 companion to his excellent novel World War Z released as The Zombie Survival Guide: Recorded Attacks – a truly mind-boggling piece of graphic indulgence.

Now in the interests of completeness – and because those fine people at Titan Books sent me a review copy – I’m putting you wise to the official film-book which accompanies the blockbuster movie adaptation that resulted from the aforementioned paeans to the unliving and unloved…

This should be interesting for all of us as I haven’t seen the movie yet…

Max Brooks is a successful actor and screenwriter (most notably as part of the team scripting Saturday Night Live, and animation aficionados might recognize his name from the voice credits of Buzz Lightyear of Star Command, Batman Beyond and Justice League. You’ve probably laughed at a lot of his dad’s movies such as High Anxiety, Young Frankenstein and the first version of the Producers.

Brooks the Younger’s wry, satirical re-imagining of those hoary shambling horror icons has captivated readers since the book’s release in 2003 and the long-awaited, much-delayed cinema release has been eagerly anticipated…

The basic premise of this specific Rise of the Living Dead posits that a virus is responsible for the fall of civilisation. The infection can be found in every corner of the Earth, and it sure looks like Apocalypse Now…

This epic Р160 pages and 272 x 214mm Рpaperback volume reprints the shooting script (complete and correct at time of going to press) liberally illustrated and intercut with photographic stills, production art, storyboard sequences, computer modelling pieces and concept illustrations by Seth Engstr̦m, Kim Frederickson, Robbie Consing and others, peppered with quotes from cast, production crew, scripters and director Marc Forster.

The global setting and the journey of nominal protagonist Gerry Lane is visually divided into a ‘Prologue’ and key locations from the picture as the hero experiences and explores the Z-zone of ‘Philadelphia’ – paying particular attention to the fact that our own war zone of Glasgow substituted for the “City of Brotherly Love” – plus critical clashes in an ‘EZ Save’ supermarket and the ‘Newark Projects’, all ably augmented by Consign’s designs and storyboards.

Other key scenes encompass a ragtag naval ‘Flotilla’ that might be humanity’s last refuge, glimpses of lost ‘Korea’, the battle for ‘Jerusalem’ and the last retreat to ‘Wales’ before a final illuminative section hands over commentary to Special Effects wizards Andrew R. Jones, Alex Reynolds, Simon Crane, Simon Atherton and Scott Farrar who reveal the secrets of making ‘Zombies’ real, building the ‘Tools’ to kill them again and the magic of ‘Shooting Greenscreen’…

For the technically minded there’s also a full list of Acknowledgements to round off your brush with death…

Always the most engaging publishing add-ons to motion picture releases, such “Art of…” compendia are as much a part of the fun these days as popcorn and gum under your seats.  This book is both intriguing and pretty: enticing and genuinely informative enough to keep any fan happy. It might even convince me to watch the film….
World War Z ™ and © 2013 Paramount Pictures. All Rights Reserved.

Man of Steel – Inside the Legendary World of Superman


By Daniel Wallace with photographs by Clay Enos (Insight Studios/Titan Books)
ISBN: 978-178116-817-2

Always foremost amongst the fascinating publishing add-ons to accompany major fantasy motion picture releases are the “Art of…” compendiums, and the terrific oversized (286 x 240 x 22mm) hardcover tome which supports the new Man of Steel film is both gloriously enticing and genuinely informative.

Author Daniel Wallace has compiled an eye-popping mix of production art, panoramic stills, pre-production designs and concept paintings gleaned from the various art departments and combined them with behind-the-scenes interviews, commentary and colour to produce a celebratory coffee-table art-book that is absolutely breathtaking.

After a Foreword by producer Christopher Nolan and Introduction from director Zack Snyder, ‘Modern Day Mythmaking’ reveals how the project came about with ‘Making it Happen’ and ‘Making it Real’, further disclosing the secrets of ‘The Suit’ before closing with the film’s philosophical mission statement in ‘Superman Vérité’.

The all-important ‘Casting Man of Steel’ explores and examines the actors, roles and thinking of the vast and stellar cast over nearly thirty electrifying pages, paying great attention to the costumes and designs of a scenario and society such as Superman fans have never seen before.

That imagination overload continues into ‘Welcome to Krypton’, highlighting ‘Kandor’ and ‘The Kryptonian Chamber’ before digressing onto a page dedicated to ‘Speaking Kryptonian’ (in my day it was “Kryptonese” but that’s my own personal digression-lite), after which the visual secrets of ‘The Ruling Council’, ‘Crafted Technology’ and ‘Automated Helpmates’ bring the planet’s robotic excesses to astounding life.

Now a ravaged, worn-torn world, Krypton’s martial advances are spotlighted in ‘Armed for Battle’ whilst ‘The House of El’, ‘Flora and Fauna’ and ‘The Genesis Chamber’ readily inform and expand on the unworldly realities of the lost planet and Superman’s history.

Further visualisations and revelations depict ‘Last Hope’, the awesomely appalling ‘Black Zero’, ‘The Dead Colonies’ long-abandoned by Krypton, and explain how the film designers attempted ‘Communicating with Contours’ before concluding with views of the pivotal ‘Scout Ship’ that changed Clark Kent’s life forever…

Locations and sets star in ‘Welcome to Earth’, with specific attention paid to the hero-in-waiting’s ‘Northern Journeys’, ‘Smallville’, Earth’s military bastion ‘U.S. Northcom’ and of course, ‘Metropolis’ before the epic exploration ends with a heartfelt appreciation of ‘The Heart of the Legend’…

Admittedly Inside the Legendary World of Superman was released to cash-in on the long-awaited movie, but this utterly engrossing picture-treat is such a superb slice of sheer imaginative indulgence no fan of film or funnybooks will want to miss out on such a marvellously magical experience.
© 2013 DC Comics. MAN OF STEEL, SUPERMAN and all related characters and elements ™ and © DC Comics. All Rights Reserved.