Maroc the Mighty


By an unknown author & Don Lawrence with Alfredo Marculeta (Rebellion Studios/ Treasury of UK Comics)
ISBN: 978-1-83786-517-8 (TPB/Digital edition) 978-1-83786-518-5 (Webshop Edition)

This book includes Discriminatory Content produced in less enlightened times.

For British, commonwealth and European readers of a certain age and prone to debilitating nostalgia, the comic works of Don Lawrence (17th November 1928 – 29th December 2003) are a treat that never pales and always satisfies. His lavish painted-narrative illustration was only ever about two things: boyish wish-fulfilment and staggeringly beautiful images.

Beginning in the 1950s, Lawrence (Marvelman, Wells Fargo, Billy the Kid, Fireball XL5, Olac the Gladiator, The Adventures of Tarzan, The Rise and Fall of the Trigan Empire, adult comedy strip Carrie and multi-volume Dutch magnum opus Storm), inspired a host of artists like Brian Bolland and Dave Gibbons. However, as Lawrence worked into the 1990s, his eyesight was increasingly impaired by cataracts, and he took on and diligently trained apprentices like modern stars Chris Weston and Liam Sharp who collaborated with the venerable mentor on his last Storm stories.

Although magnificent painted fantasies are Don’s everlasting legacy, he was also a supremely gifted master of monochrome illumination and gritty realism. Astoundingly, in Britain most of those pre-colour comics remained unreprinted until relatively recently. Now a regular and recognised wellspring for Rebellion Studios’ Treasury of UK Comics, two volumes of his Karl the Viking have been augmented by a true lost classic: a historical but engagingly daft fantasy that Lawrence was plucked from in midstream to begin the Trigan Empire opus…

The extraordinary adventures of a valiant and benevolent wandering Devonshire yeoman making his way back to England after the Third Crusade never actually carried the hero’s name in the weeklies where it was serialised, but ever since the feature – long mis-attributed to writer Michael Moorcock, but now officially devoid of a credited author – has been called by fans Maroc the Mighty

This brief but bombastic movie-influenced (particularly Ray Harryhausen) skein of sword & Sorcery sagas was first seen in Lion: a triptych of tales spanning 3rd October 1964 to 6th February 1965 (The Hand of Zar); 13th February – May 1st (The Red Knights of Morda) and then May 8th to 3rd July 1965 (The Gigantos), augmented by a short escapade from Lion Annual 1967 as originally released in the autumn of 1966.

Following an enthusiastic and informative Introduction from historian Steve Holland ‘The Hand of Zar’ introduces John Maroc: a doughty English fighter serving the Lords and Nobles of militant Christendom, who now the defeated Christian warriors flee the Holy Land. Sadly, the term “noble” never really applied to aristocratic leader Sir Guy who uses the retreat to pillage and plunder, and when his depredations threaten a helpless Arab boy, outraged Maroc leaps to his defence and must battle his way out with young Ahmid. Fleeing to the mountains they meet an old man who gives the Englishman a golden wrist bracer. The Hand of Zar originally belonged to an ancient “Sun warrior” who fought for justice, and will make Maroc “a giant among men”. It gets the chance almost immediately as Sir Guy’s men ambush them and overwhelm them… until John discovers he has strength enough to snap chains and topple stone pillars…

Over ensuing weeks Maroc and Ahmid thwart Sir Guy’s schemes despite quickly discovering that although the relict imparts incomprehensible strength – and a little enhanced stamina and durability – it only does so as long as it remains in direct sunlight. If clouds appear or night arrives, Maroc is reduced to his ordinary self…

The clashes eventually attract the attention of Richard the Lionheart, who values and admires the efforts of the peasant warrior, but must follow the codes of chivalry and shun him for fighting against his betters, no matter how scurrilous they might be. To make matters worse, Sir Guy accuses the lowly hero of treason and settles a death sentence upon his head…

Their flight across the middle east brings them into extended conflict with all-conquering Warlord Kalin and his war elephants, wicked mountain wizards and dinosaurs, marine slavers, shark packs and reivers, and embroils Maroc and Ahmid in a deadly quest for a mystic artifact – the Stone of Aolath – fighting antediluvian primitives inhabiting The City of the Clouds. Ultimately the legacy of Zar proves unconquerable and the wandering heroes part ways…

One week later, the Englishman abroad reached Spain as The Red Knights of Morda plunged into more of the episodic same. In mountainous, arid Morda Maroc encounters a band of rogue paladins steadily eroding established rule and bleeding the coffers of true local sovereign Don Miguel Y Cipriano. When Maroc befriends the Baron’s son Carlos and charming scoundrel “Ramon the Gypsy”, it begins a brutal, bloody fightback to restore order and justice. The real enemy is a secret society led by evil genius mastermind Satana, and encompasses defeating his colossal enforcer Khala the Strong and legions of fanatical killers, bad knights, huge swamp lizards and more war elephants…

The final Lawrence exploit began in colour on the cover of Lion’s May 8th 1965 issue, with the wanderer still trudging through Spain and abruptly ambushed by archers. Falling victim to the assault he sees with amazement that none of his attackers are over four feet tall…

Explanations by the Minimas lead to the Englishman enlisting to aid the “dwarf folk” against a determined foe sworn to enslave them for their mines – ‘The Gigantos’. Nominative determinism was a major factor at this time in comics and their oppressors are a tribe of oversized tyrants misusing their strength and exploiting equally prodigious wildlife – like giant eagles and bears – to tyrannise the Minimas, but all their might, diabolical traps and the wiles of their leader Pesado – and the active volcano they live in – are insufficient to deter Maroc when he finds injustice festering…

… And that was it for Lawrence’s most superheroic star since Marvelman. From September 18th 1965 fans were periodically gobsmacked and enthralled by The Rise and Fall of the Trigan Empire – and never really looked back. Editors, however, are callous pragmatic folk and established name brand Maroc returned via Lion Annual 1967 in another anonymously scripted, done-in-one tale illustrated by UK comics mainstay Alfredo Marculeta. He was a regular of the era’s weeklies probably most recognisable today for The Rubber Man, a superhero knock-off of Jack Cole’s Plastic Man written by Ken Mennell and running in Smash from #15.

I can’t find out much about him, but his work and overall style look remarkably similar to that of Spanish political exile, cartoonist, caricaturist and comics illustrator Edmundo Marculeta (6th April 1923 – 3rd May 1989 and AKA “Marcouleta”, “Marcouletta”, “Marcou”, “Tony Cranach” & “Boris Tunder”) who worked in Europe and the UK in the 1960s & 1970s on everything from all-ages westerns and historical adventures to adult comics.

Here, those gifts are employed depicting how mighty Maroc is tramping through Germany’s Black Forest and attacked. Losing and winning back the armlet of Zar, he joins ousted prince Johann of Grunde, helping him regain his birthright from usurping murderer Baron Grimm, a tyrant obsessed with gladiatorial contests and animal cruelty…

Based in equal part on cinematic Sword & Sandal and Knight & Ladies epics and a long-cherished movie genre of manly blockbusters to construct a vast sprawling serial of heroic vigilantism, two-fisted warriors, wild beasts, deadly monsters and even occasionally the odd female (very, very occasionally in this instance!) Maroc the Mighty is the quintessential 5-minute read, but with visuals every boy I knew spent hours staring at. Some – who shall remain nameless – might even have traced or copied many of the panels and tableaux for art and history projects, Hem Hem…

Incorporating a tantalising teaser for the next volume and creator biographies, this truly spectacular visual triumph is a monument to British Comics creativity, simultaneously pushing memory buttons for old folk whilst offering a light but beautiful straightforward epic readily accessible to the curious and genre inquisitive alike or anyone who actually saw the latest William Tell movie…

Is that you or someone you know?
Maroc the Mighty is ™ Rebellion Publishing IP Ltd. © 1964, 1965, 1966 & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Eagle Classics: Fraser of Africa


By George Beardmore & Frank Bellamy (Hawk Books -1990)
ISBN: 978-0-94824-832-0 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent and unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before graduating to The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet lacklustre adventure strip into a magnificent masterpiece of unmissable fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976 and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: a strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring the Swiss Family Robinson, Robin Hood and King Arthur for Swift – the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill.

‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’, and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as his assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice. Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. George Beardmore wrote three serials comprising the entire canon, starring Martin Fraser, a rare individual working in modern day Tanganyika’s game reserves.

Bellamy again surpassed himself: consulting with the Hulton Press printers Bemrose over the colours he wanted to use and employing Kenyan farmers as fact & sense checkers to ensure he got everything just right. The result was a new colour palette that burned with the dry, yellow heat of the Veldt and delivered searing authenticity. The strip became the readers’ favourite, knocking Dare from a position previously considered untouchable and unassailable.

Fraser the character is a man out of time. Contrary to modern assumptions, the hunter loved animals, treated “natives” as full equals and had a distinctly 21st century ecological bent. For a Britain blithely rife with institutionalized racism, cheerfully promoting bloodsports and still wondering what happened to The Empire, Fraser’s startlingly “PC” (let’s not say “woke” and ruffle a few gammon feathers…) antics were a thrilling, exotic and salutary experience for us growing lads.

Notwithstanding the high quality and intense drams of the serialised stories, Fraser of Africa is a primarily an artistic landmark. Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, even his staging and layout of pages – which would lead to the majestic Heros the Spartan and eventually the bravura creativity displayed in the Thunderbirds and Captain Scarlet strips for TV21 – all were derived from the joyous stories of the Dark Continent.

In case you still need convincing to seek this out the three tales appearing here are hopefully pretty self-explanatory, beginning with the recovery in bush of a lost American movie star in ‘Lost Safari’ (Eagle Vol.11, #32-11:53 spanning August 6th 1960 through December 31st 1960, and Vol 12, #1-12 from January 4th 1961 to 28 January 1961). That segues neatly into ‘The Ivory Poachers’ (Eagle Vol.12, #5-12, 4th February to 20th May 1961) and a protracted campaign against callous Eurotrash butchering willy nilly across the endangered dwindling veldt.

The saga ended with ‘The Slavers’ (Eagle Vol.12, #21-2:32 from 27th May to August 12th 1961) as Fraser aids Masai warriors targeted by Arab slavers…
Yet another one to add to the “Why Is This Not In Print” pile…
Fraser of Africa ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

The Spider’s Syndicate of Crime vs The Crime Genie (volume 3)


By Jerry Siegel & Reg Bunn, with Geoff Campion, David Sque, Jesús Blasco & various (Rebellion)
ISBN 978-1-83786-173-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I once again find myself in a quandary. When seriously reviewing something you must always keep a weather eye on your critical criteria. For me, the biggest danger when looking at comic collections is to ensure the removal of the nostalgia-tinted spectacles of the excitable, uncritical scruffy little kid who adored and devoured the source material every week in the long ago and long-missed.

However, after thoroughly scrutinising myself – no pleasant task, as you can imagine – I can honestly say that not only are the adventures of the macabre and malevolent Spider as engrossing and enjoyable as I remember, but will also provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy and thrill-a-minute adventure. After all, the strip usually ran two (later three) pages per episode, so a lot had to happen in pretty short order.

A triumphant beacon of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. The Crime Genie is the latest offering in what I hope will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Smoke Man, Tri Man, Gadget Man & Gimmick Kid – we can take it!). Gathering material from peerless weekly anthology Lion and Champion spanning February 4th 1967- May 20th 1967, plus pertinent extracts from Lion Annual 1968 and 1969.

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprint form and occasional new stories ever since. As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but less fab & groovy world succumbed to “Batmania”. In case you’re not old, the term covers a period of global hysteria sparked by the 1966 Batman TV show, as the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and became a superhero, battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, and The Crook From Outer Space

Played out for months at breakneck rollercoaster pace, each monochrome story positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA. The strip grew ever more popular and by the time of this epic encounter demanded a full 5 pagers per episode, in a periodical where one or two pages a week was the norm. At the height of its creativity The Spider embraced full on surrealism in the tale as petty convict and recently escaped fugitive from a chain gang Steve Gurko finds a bottle with a djinn inside and strikes the deal of a lifetime…

Gifted with unlimited wishes, Gurko and the Genie go on a crime rampage and draw The Spider’s attention, leading to a protracted war of fantastic creatures against the arrogant hero’s ingenuity and inventions. A masterpiece of illustrative wonderment displaying Reg Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini facing hyper-enlarged insects, banishment to other eras, ancient warriors, terrible titans, wicked wizards, an army of modern mobsters, monstrous disembodied limbs, legions of trolls and giants, swarms of flying “stingers”, invading transdimensional “monstrogs”, erupting volcanoes, rampaging dinosaurs, missing links and Gurko himself willingly transformed into a super-heated “Sun-Man”…

Eventually, when he’s fed up with Gurko’s insipid uninspired ideas, the immortal genie turns on his Master and sets out to punish the infernal humans who have constantly escaped and humiliated him, and then the war gets really wild. Ultimately however, The Spider’s brain proves too much for ancient mystical brawn, especially after the increasing incensed apparition angers fellow mystical immortal Queen Lana of Valley of the Doomed

It could have all ended there, but for the haughty Spider rebuffing her amorous advances and offers of alliance…

The climax comes when the retrenching genie mind controls the police as his new army and sets colossal arachnids on the hero, only to fall for a slick piece of conceptual sleight of hand and return to his own specialised “glass house”…

The months-long miracle war concluded, there’s still space for some extras, beginning with comic romp ‘The Spider and the Stone of Venus’. Illustrated by David Sque (The Skid Kids, Roy of the Rovers, Scorer) for Lion Annual 1968 and set when the Spider was seeking to shed his villainous, past it sees rival arch fiend Mister Mastermind frame him for a jewel theft and regret his folly very much indeed…

A year later an untitled Spider text story – lavishly adorned with Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, Captain Hurricane, D-Day Dawson) Campion illustrations – revealed how an army of assassins play on their enemy’s immense ego and successfully invade his castle as a film crew seeking to record his greatness for history. Sadly for them, even the Spider isn’t that vain…

Also from Lion Annual 1969, a second treat sees comics master Jesús Blasco (Steel Claw, Tex Willer, Buffalo Bill, Cuto, Capitán Trueno) limn a brutal war of wills and inventions as a fascistic tyrant threatens civilisation with his super weapons only to fall to the Spider’s boldness and amazing arachnid arsenal…

Completing the vintage treats is a full colour cover gallery, a Crime Syndicate pinup by Campion from Lion Summer Special 1968 and creator biographies. This compilation of retro/camp masterpieces is jam-packed with arcane dialogue, insane devices and outrageous antics that are perhaps an acquired taste. However, no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome confirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967, 1968, 1969, 2024 Rebellion Publishing IP Ltd. All Rights Reserved.

Eagle Classics: The Adventures of P.C. 49


By Alan Stranks & John Worsley (Hawk Books -1990)
ISBN: 978-0-948248-17-7 (album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Eagle is 75 years old this year and the reason we old farts remember it so fondly are many and various. Here’s just one of them.

On 14th April 1950 Britain’s grey, postwar gloom was partially lifted with the first issue of a glossy new comic that seemingly gleamed with light and colour. Eagle was the most influential comic of the era, running until 26th April 1969, and its legions of mesmerised readers were understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future: a charismatic star-turn venerated to this day. However it also carried a plethora of traditional genre strips, fact and prose regulars. These included both original features and further exploits of some of their favourite radio shows and cinema heroes – and even best beloved gustatory treats!

It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was worried about the detrimental effects of US comic books on British children. He advocated a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to British publishers for over a year – with little success – until he found an unlikely home at Hulton Press, a company producing general interest magazines such as Lilliput and Picture Post. The result was a huge hit that spawned in-house clones Swift, Robin and Girl – targeting other sectors of the children’s market – whilst generating crucial radio series, books, toys and other sorts of merchandising. The Eagle phenomenon reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper imitations through his Amalgamated Press/Odhams/Fleetway/ IPC group such as the far longer-lived Lion (23rd February 1952 – 18th May 1974) and many companion titles like Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as its star, many other strips were as popular at the time, some rivalling the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, before changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting, many later issues carried Marvel Comics reprints rather than home-originated material. It took time, but the Yankee cultural Invaders won out in the end. In 1969, with the April 26th issue, Eagle merged into Lion, before eventually disappearing altogether. Successive generations revived the title, but never the initial blockbuster success.

In its youth, heydays and prime, Eagle was tabloid sized with photogravure colour inserts, alternating with monochrome pages of text and comic features. Tabloid is a big page, and you can get a lot of material onto each one, so – at the start – something of equal merit deserved almost as much space. One of the biggest draws to Eagle’s mighty pantheon was family radio/film attraction P.C. 49. Although latterly eclipsed by BBC radio colleagues Jeff Arnold/Riders of the Range (whose comic exploits were handled by Charles Chilton & Frank Humphris), and John Ryan’s TV sensation-in-waiting Captain Pugwash and the inimitable Harris Tweed, the unflagging beat copper pre-dated the comic, bringing an established (and frequently older) audience with him. All of them became darlings of other media too via promotional tie-ins such as books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising – although the PC had his share of that boodle too…

Dare of course soon overtook them all, especially after acquiring his own weekly radio serial on Radio Luxembourg. The Adventures of Dan Dare played out five nights a week from July 1951 to May 1956…

Preceded by fantastically informative pictorial essay ‘The Many Adventures of P.C.49 – An introduction by Norman Wright’, this epic oversized (330 x 238mm) tribute edition provides background on the radio episodes, both films and all iterations of the comic and prose publishing incarnations of Archibald Berkeley-Willoughby AKA “Fortynine”. That specifically includes how the radio hero progressed from ambitious affable “plod” to proud father and family man after marrying his sassy, smarter, fiancée/crimebusting rival/competitor Joan Carr in the broadcast world, as well as how all that was shunted aside and ignored in comics. Instead from August 1951 Joan vanished and was replaced by an international kid’s gang of juvenile sidekicks – the Boys Club – who would help Fortynine solve crimes if not actually get his longed-for promotion to plainclothes detective…

Initially illustrated by illustrator/gallery artist Charles Sidebotham “Strom” Gould (Storm Nelson) – who limned the first four cases – The Adventures of P.C.49 – from the famous radio series by Alan Stranks began on page 3 of Eagle #1, and ran until March 1957, long after the radio show finished. It featured the daily travails of genial posh berk turned keen as mustard Police Constable Archibald Berkeley-Willoughby as he sought to make progress from beat copper into the serried ranks of plainclothes detectives. This all occurred in Q Division, the sleeziest parts of a major modern metropolis where, despite many weekly triumphs and his immediate uniformed superiors being utterly convinced that “Fortynine” did not have “what it takes”, he proved he did…

Collected here are three yarns by originator Stranks and the strip’s most beloved co-creator. In 1903, Australian Alan Stranks (Dick Barton, Special Agent, Dan Dare- Prisoners of Space) was born in Brunswick, Victoria. Beginning his career in the 1920s as a lyricist – he penned Britain’s very first Eurovision entry “All” – Stranks became a crime reporter before moving to England. He continued in the field but added feature writing and gradually moved sideways into drama; writing novels, radio plays and serials, as well as movies and comics. He died suddenly and without warning from a cerebral haemorrhage in 1959.

The radio Adventures of PC 49 ran (intermittently thanks to Stranks’ increasingly busy schedule) on the BBC Home Service from October 27th 1947 to Summer 1953, just as the astounding John Worsley was making the comic strip one of the most entertaining and enthralling pages in the periodical with his charmingly informative and sublimely expressionistic cartooning style.

Illustrator/Naval war artist, police sketch artist, commercial designer, president of the Royal Society of Marine Artists and certified war hero John Godfrey Bernard Worsley was born on 16th February 1919 in Liverpool and raised in Kenya. After studying at Goldsmiths College of Art he became a travelling artist and portraitist before joining the Royal Navy in WWII. For a fuller assessment of this incredible man go to John Worsley (artist) – Wikipedia or track down John Worsley’s War… or watch the film Albert RN

For all his other artistic endeavours Worsley is rightly renowned, but we’re here for the comics. His cartooning career began with Tommy Walls in Eagle. An advertising campaign for the ice cream company masquerading as an adventure strip serial, it led to him taking over P.C. 49 from Strom Gould and handling ancillary strips and illustrations for Annuals and Archie’s own line of books. This led to more strips: Daughter of the Nile and Belle Of The Ballet in Girl – reprinted as Lindy of Latmyer Grange in Princess Tina – and the delightful Wee Willie Winkie for Treasure as well as ads, military recruitment materials, books such as The Little Grey Men and The Wind in the Willows, and – his personal favourite – a lavish cartoon interpretation of A Christmas Carol created to support a major television special in 1970. Aged 81, Worsley died on October 3rd 2000.

In lieu of a full P.C. 49 collection or other curated compilations, his gifts live on here as first seen here in seventh serial saga ‘The Case of the Spotted Toad’. This began in the Christmas 1952 issue of Eagle and carried on into May 1953 as the cheery copper is hospitalised by ruthless gangsters Knocker Dawson and Slim Jiggs after saving homeless boy Dickie Duffle and his dog Rip. His eager young pals and Boy’s Club protégées Toby, Mongatiki, Snorky, Gigs & Bunny plus “Terrible Twins” Pat & Mick Mulligan join forces to finish the job of capturing the murderous fur thieves and finding the well-hidden loot, with Archie back on his feet just in time to face the explosive final showdown…

Nervous tyke Bunny and his pocket pet Victor take centre stage in follow up ‘The Case of the Magnificent Mouse’ wherein the nosy nipper sees local tramp Tatty Bogle kidnapped and a perfect duplicate beggar appear. Of course no one believes him but before too long it all unfolds as a major counterfeiting caper run by Lew Lupus and Nix Nobbler. When they snatch Bunny, the police are stumped until the Boys Club lead P.C. 49 to the impenetrable lair of the villains, but in the ends it’s up to Victor to magnificently save the day…

Concluding the casebook, ‘The Case of the Old Crock’ finds the Boys Club preparing for their annual hike/unsupervised holiday at the seaside (because all us Boomer kids were utterly feral and fearless!). Seeing how worn out Archie is thanks to loads of compulsory overtime, the lads use club funds to buy the weary, footsore adult a “car”. Sadly, their choice is not only an appalling fixer-upper, it’s secretly the safe used by master thief Tiger Maggs to stash a map to where he’s buried his carefully hoarded loot. Guess which seaside beach it’s stashed under?

Of course Maggs’ henchmen Junky and Dandy have no idea of the clunker’s real value when they dupe the boys into buying it, but with Scots Boys Club recruit Tam Piper unleashed on it, the junker soon seems roadworthy and eye-catching. Best of all, Bunny has found a map, but he can’t convince anyone that it could lead to pirate treasure…

When Maggs gets out of prison and goes to pick up his car, all hell breaks loose, leading to escalating excitement, another shockingly white-knuckle concatenation of circumstances and a brutally gripping denouement…

Blending genuine tension with schoolboy thrills and genteel police procedurals, The Adventures of P.C. 49 is a true lost gem of British comics, funny, warm, scary, inclusive (as any strip of that period can be), rollercoaster-paced and truly beautiful to see. I can’t see how it will ever be reproduced in full, but I so very much wish it would be. Yet another one to add to “The Why Is This Not In Print?” drawer…
P.C. 49 strip © 1990 Fleetway Publications. This arrangement and Compilation © 1990 Hawk Books.

War Picture Library: The Iron Fist


By Hugo Pratt, Val Holding, W. Howard Baker, A. Carney Allen & various (Rebellion Studios/Treasury of British Comics)
ISBN: 978-1-83786-200-9 (HB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

Born in Rimini, Ugo Eugenio Prat, AKA Hugo Pratt (June 15th 1927 – August 20th 1995) spent his early life wandering the world, in the process becoming one of its paramount comics creators. From the start his enthralling graphic inventions like initial hit Ace of Spades (in 1945 whilst still studying at the Venice Academy of Fine Arts) were many and varied. His signature character – based in large part on his exotic formative years – is mercurial soldier (perhaps more accurately sailor) of fortune Corto Maltese.

Pratt was a consummate storyteller with a unique voice and a stark expressionistic graphic style that should not work, but so wonderfully does: combining pared-down, relentlessly modernistic narrative style with memorable characters, always complex whilst bordering on the archetypical. After working in Argentinean and – from 1959 – English comics like UK top gun Battler Briton, and on combat stories for extremely popular digest novels in assorted series such as War Picture Library, Battle Picture Library, War at Sea Picture Library and more – Pratt settled in Italy, and later France. In 1967, with Florenzo Ivaldi, he produced a number of series for monthly comic Sgt. Kirk.

In addition to the Western lead star, he created pirate feature Capitan Cormorand, detective feature Lucky Star O’Hara, and moody South Seas saga Una Ballata del Mare Salato (A Ballad of the Salty Sea). When that folded in 1970, Pratt remodelled one of Una Ballata’s characters for French weekly Pif Gadget before eventually settling in with the new guy at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

In Britain Pratt found rich thematic pickings in the ubiquitous mini-books like Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: half-sized, 64-page monochrome booklets with glossy soft paper covers containing lengthy complete stories of 1-3 panels per page. These were regularly recycled and reformatted, but the stories gathered here – from War Picture Library #25 (September 1959), #62 (August 1960) & #133 (February 1962) – have only appeared once… until now…

Resurrected and repackaged by Rebellion Studios for their Treasury of British Comics imprint, eponymous opener The Iron Fist is a blistering tale of tank combat scripted by Val Holding, who served in the Parachute Regiment before becoming a War Picture Library stalwart. He also wrote air ace Paddy Payne and became Fleetway’s Managing Editor: Juvenile Publications in 1961.

Opening in October 1942 at the Battle of El Alamein, The Iron Fist traces the service of Corporal Johnny Gray, driver Tug Wilson and radio operator Ken Byrne: “tank jockeys” who, after losing their Sherman tank in opening chapter ‘Out of Action’, are ordered to ferry a prototype of the next generation A.F.V. (Armoured Fighting Vehicle) across the desert at the height of the battle.

Commanded by taciturn, draconian Lieutenant Carson, the lads have no idea that they’re also field testing the colossal war chariot in second chapter, ‘Enter Goliath’

The trek is a shocking ‘Fight for Survival’, with bloody encounters with German troops and fighter planes supplemented by an infinite variety of natural hazards from heat and sheer exhaustion to dry quicksand!

Gradually warming to their bleakly uncommunicative but strategically superior officer, the team eventually discover Carson’s personal stake in the colossal XT-Eight their lives depend upon and once the mission is successfully completed are all despatched to different postings…

All four are reunited in ‘Beach of Death’ as their combined experiences make them the best qualified instructors of a new tank squadron preparing for D-day, and once that balloon goes up, nothing as trivial as rank can stop them from joining the action on the ground, ultimately culminating in a deadly duel with German cavalry counterpart Panzer Tanks in final chapter ‘Battle of Giants’

Scripted by W. Howard Baker, the blistering motorised military action is supported here by ‘Stronghold’ from WPL #62 (August 1960): a taut tale of personal enmity and potential murder. Author and journalist Arthur Atwill William “Bill” Baker was born in Cork on October 3rd 1925, not long after the partition and foundation of the nation of Ireland. Despite that, he fought for Great Britain in WWII and after becoming a globetrotting freelance foreign correspondent in the immediate aftermath, moved to and settled in London. He became an editor for Panther books, and wrote many Sexton Blake novels (where he created his secretary Paula Dane) before becoming the franchise editor in 1955. As the Controlling Group Editor at Fleetway, he launched the Air Ace Picture Library line whilst continuing to write content and full stories for War Picture Library. When Fleetway axed Sexton Blake in 1963 Baker acquired all rights and continued the series as an independent publisher under his Howard Baker Books imprint until 1969. Whilst writing genre novels under a bunch of pen names he also embarked on the massive task of reprinting the entire run of classic boys story-paper The Magnet (home of Billy Bunter) but died just short of his epic goal in 1991, having published 1520 of the 1683 issues in hardback collections.

Delivered in pithy, tension-packed chapters ‘First Action’, ‘No-Man’s Land’, ‘Path of Peril’ and ‘The Lucky Coin’, Stronghold is set during the siege of Cassino in 1944, where British Royal Engineers Lance Corporal Tug Wilson (no relation) and sapper Jack Barker fall foul of brutal spiteful Sergeant Burke after a mine sweeping mission goes tragically wrong. As a result, the grudge-bearing thug makes their life hell over succeeding months of bitter fighting even as he terrorises and causes the deaths of his own unit. Increasingly unstable, Burke even “removes” Private Ron Williams after becoming convinced the cheery chap’s good luck piece has made him immune to enemy fire…

The crisis point comes when Burke accidentally leads his remaining troops behind the German lines just as the dramatic end of the siege begins…

Closing accounts here is ‘The Big Arena’ from War Picture Library #133 (February 1962) scripted by A. Carney Allen with Pratt delivering some of his most boldly experimental visuals. Something of an enigma to us today, A. Carney Allen wrote many stories for War Picture Library and Battle Picture Library, and performed similar duties for DC Thomson’s rival line Commando Picture Library – and that’s about all I can tell you about him although as the ripping yarn here concerns Anzac soldiers and feels a little more rowdy that the company’s usual fare, it isn’t hard to speculate that he might have originally come from Oz or New Zealand…

Back in Afrika with Rommel’s Afrika Korps in the crosshairs, The Big Arena features the Second/Ninth Battalion of the Empire, as represented by unruly scamps and veteran killers Lofty Lucas and Chub Doolan. After ‘Over the Hill’ depicts a particularly spectacular clash against Rommel’s tanks and ground troops, the triumphant “Diggers-from-Down-Under” are fully geared up for the leave they’ve been promised, and when again denied it – for the very best of reasons – by platoon commander Lieutenant Brodie, Lucas & Doolan go Absent With Out Leave, determined to find a bar in distant Sidi Barrani and get drunk. Of course the other lads appreciate their feelings and instantly aid and abet their malfeasance…

Things immediately go wrong as ‘Fateful Encounter’ finds the boys bar fighting with other Anzac and Empire soldiers with even military police turning a blind eye until new spit & polish replacement Provost Sergeant Drummond has them arrested and personally drives them to their fate before a military court. That’s when a German counterattack catches them in the open and triggers a ‘Storm in the Desert’. Forced into a broad detour and another campaign-crushing pitched battle, the Diggers unite in a common purpose and find gallantry under fire carries its own rewards…

Packed with powerful, exhilarating action and adventure and exactly what you’d expect from a kids’ comic crafted to sell in the heyday of UK war films commemorating the conflict their parents lived through, this is another bombastic artistic triumph and offers at the end the original eye-catching painted covers: two by Giorgio De Gaspari (War Picture Library #25: September 1959 – ‘The Iron Fist’ & WPL #62: August 1960 –‘Stronghold’) plus one from Biffignandi (War Picture Library #133: February 1962,‘The Big Arena’).

Potent, powerful, genre-blending and irresistibly cathartic, these are brilliant examples of the British Comics experience. If you are a connoisseur of graphic thrills and dramatic tension – utterly unmissable.
© 1959, 1960, 1962, 2021 Rebellion Publishing IP Ltd. All rights reserved.

Pandora in Puzzlevale: The Secret Town (volume 1)


By Paul Duffield, Poqu, Siobhan McKenna & various (Pheonix Comic Books/David Fickling Books)
ISBN: 978-1-78845-349-3 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels rather than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. And yet, once upon a time, the comics industry was a commercial colossus that thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genres, subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

These eye-catching items generated innumerable tales and immeasurable delight, designed to entertain, inform and educate tightly-defined target demographics including Toddler/Pre-school, Younger & Older Juvenile, Girls, Boys. General and even Young Teens, but today Britain can barely maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership. Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific niche market, whilst all those beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and interactive media. There are a few venerable, long-lived holdouts like The Beano & 2000 AD, but overall the trend since the 1970s has been downwards and declining.

That seeming inevitability was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional (seeming) anthology comic weekly aimed at girls and boys between 7 and 14, revelling in those good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content. It has been generating fun, fantasy, educational episodes and wild adventure for kids ever since, scoring many impressive results whilst lifting the standards of comics literature and quality of graphic novels. Each weekly issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength. It is, most importantly, big and bold, totally tuned in to its contemporary readership and tremendous fun.

The powers that be at the company also understand the sheer wonder of the creative urge and spend a vast amount of time and energy getting readers to have a go themselves: honing their own comics storytelling skills and making their own characters and stories via various outlets cumulatively designated The Phoenix Comics Club.

You can run that by your preferred search engine or just buy this book and access their portal via the enclosed QR code…

Moreover, as established comics companies seem to give up the ghost (in this country at least), old-school prose publishers embraced the graphic novels that evolved to fill their vacated niche. With a less volatile and tenuous business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy. Happily, many of The Phoenix’s superb serials and series have joined that market, having been superbly repackaged as all-ages graphic albums. There are comedy adventures Bunny Vs Monkey, Mega Robo Bros, Toby and the Pixies, Evil Emperor Penguin, Donut Squad, Looshkin, Star Cat, Long Gone Don, Corpse Talk and fantasy dramas like No Country, Tosh’s Island, Tamsin, Pirates of Pangaea, Lost Tales, Troy Trailblazer, Tales of Fayt and The Adventures of John Blake.

The comic has inspired factual series like the award-winning Martin Brown’s Lesser Spotted Animals sequence and an entrancing and absorbing range of puzzle/activity books including Von Doogan and the Curse of the Golden Monkey/The Great Air Race, Bunny vs Monkey: The Whopping World of Puzzles! or How to Make Awesome Comics (With Professor Panels & Art Monkey!), and more…

The one we’re looking at today is Pandora in Puzzlevale: The Secret Town, the first of a serial offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu and illustrator Siobhan McKenna. A comic strip mystery that operates and progresses by solving assorted tests and conundrums, it all begins in ‘Welcome to Puzzlevale’ as aspiring crimebuster and Detective Crow devotee Pandora is dragged from her comic long enough to realise that the tedious drive to their holiday home has been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road is long, winding and confusing. Now, heavy mists are falling and the satnav doesn’t seem to work right anymore…

When Mum and Dad pull up at a petrol station to ask directions, Pandora is fully engrossed in her comic, but eventually she looks up and realises she’s all alone. Her parents are gone…

Thus opens the catalogue of confusion and a casebook of ratiocination and logical deduction as the young girl is drawn deeper and deeper into a program apparently designed to test her physical and mental abilities.

For readers the principle is simple: by accessing the book and selecting a choice of action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that decision. The final objective is to find her folks and learn the nested secrets of Puzzlevale but it’s you who will be doing much of the work…

In-world, there are people in the mist-shrouded hamlet such as fortune tellers, tea shop staff, rambling bystanders and potential witnesses like gossip Granny Garnett and enigmatic rhymer Rita Idyll – but everyone’s motives and accounts are unverifiable and not to be trusted so Pandora is ultimately left to fend for herself. At least in this very strange and mutable place, she occasionally has Detective Crow by her side and leading her on…

Her methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness-statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with all facts slowly forming a working hypothesis and eventual plan of action in her trusty ever-present notebook…

But there are so many questions, such as why do the buildings seem to shift, and why do so many villagers wear masks and all-concealing costumes?

Pandora’s quest is divided into 26 sequential ‘Mysteries’ undertaken across five chapters – ‘Welcome to Puzzlevale’, ‘The Curious Crow’, ‘The Mysterious Mask’, ‘The Great Escape’, and ‘The Mists of Change’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them all, she’s left with much more to solve and a divergent path to follow…

To Be Continued…

Story! Games! Action! Beguiling mystery unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually since this premier tome devotes a bunch of pages to related activities in a swathe of features offered under the aegis of the aforementioned Phoenix Comics Club: tips and snippets by Duffield & McKenna on ‘Drawing Pandora’, and how Poqu crafts the buildings, backgrounds and locations of Puzzlevale, as well as how to construct puzzles, draft alphabets and design symbols, before we conclude for now with a full list of mystery solving clues and hints detailing how it all came about in a closing glimpse at ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2025. All rights reserved.

Pandora in Puzzlevale: The Secret Town will be published on June 5th 2025 and is available for pre-order now.

The March to Death – Drawings by John Olday


By John Olday with Marie Louise Berneri, edited by Donald Rooum (Freedom Press)
ISBN: 978-0900384806 (TPB)

This book includes Discriminatory Content produced in less enlightened times

We tend to remember World War II as a battle of opposites, of united fronts and ubiquitous evil – Us vs Them. In these increasingly polarised days where any disagreement or demurring opinion on any issue is treated as heresy punishable by death or flogging, it’s valuable and comforting to be reminded that even under the most calamitous conditions and clearest of threats, dissent is part of the human psyche and our most valuable birthright.

Comics strips and especially cartoons are an astonishingly powerful tool for education as well as entertainment and the images rendered by London born, German émigré of Scottish descent John Olday (neé Arthur William Oldag) were, are and remain blistering attacks on the World Order of all nations that had led humanity so inexorably and inescapably to a second global conflagration in less than a generation.

Born illegitimate in London on April 10th 1905, the boy Oldag was raised in New York before ending up in Hamburg – in 1913, left in the charge of his German grandmother. By 1916 as the chaos of the Great War unfolded, 11-year old John was an active participant in workers’ strikes and protests against starvation and uncontrolled black marketeering. He was an activist in the Kiel Mutiny and subsequent German revolution (1918-1919) and fled the country when it was crushed. A gifted draughtsman and cartoonist, he graduated from Communism (in the Kommunistischer Jugend Deutschlands/KJD) to find a true ideological home as an anarchist. Unceasingly politically active, he resisted the rise of Hitler and National Socialism before being forced to flee, initially to England before moving to Australia in the 1950s. He died in 1977, having returned to his birthplace.
The March to Death was an unashamed political tract, a collection of antiwar cartoons and tellingly appropriate quotations generated immediately before and during his war service, and first published by Anarchist publishing organisation Freedom Press in 1943. He drew the majority of the images whilst serving in the British Royal Pioneer Corps, before deserting in 1943. For that so-typical act of rebellion, Olday was imprisoned until 1946.

The accompanying text for this edition was selected by his colleague and artistic collaborator Marie Louise Berneri, a French Anarchist thinker who had moved to Britain in 1937.

Still readily available, the 1995 edition has a wonderfully informative foreword by cartoonist, letterer, and deceptively affable deep thinker Donald Rooum painting with powerful precision the time and the tone for the younger and less politically informed. This is a work all serious advocates of the graphic image as more than a vehicle for bubble gum should know of and champion.

Makes you think, absolutely. Hopefully it will make you act, too.
© 1943, 1995 Freedom Press.

The Sarge volume 1


By Gerry Finley-Day, Mike Western, with Jim Watson, Mike Dorey & various (Rebellion Studios)
ISBN: 978-1-78618-633-1 (HB) eISBN 978-1-78618-805-2 (Webshop Exclusive)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic effect.

The European phase of World War II officially ended today in 1945 and I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. And the fascism. All that vile opportunistic targeted intolerance employed as a path to power stuff is pretty much done & dusted now. Yay Us. It’s a much calmer, nicer world now, right?

For most of the industry’s history, British comics were renowned for the ability to tell a big story in satisfying small instalments. This, coupled with supremely gifted creators and the anthological nature of our publications, guaranteed dozens if not hundreds of memorable characters and series searing themselves into the little boy’s psyche lurking inside most adult males.

One of the last great weeklies was Battle: a combat-themed confection which began as Battle Picture Weekly on 8th March 1975. Through absorption, merger and re-branding – as Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and Battle Storm Force – it reigned supreme in Blighty before itself being combined with Eagle on January 23rd 1988. Over 673 blood-soaked, testosterone-drenched issues, it carved its way into the bloodthirsty hearts of a generation, producing some of the best, most influential and just plain entertaining war stories ever.

Happily, many of the very best – like Charley’s War, Johnny Red, Hellman of Hammer Force and El Mestizo – have been preserved and revisited in resilient reprint collections, but there’s still loads of superb stuff to rediscover, as typified by recent releases from Rebellion Studios (stay alert for those in days to come, chums…!).

The Sarge is nothing like any of them…

This particular combat compendium re-presents possibly the most sublimely conventional series in the title’s eccentric history: one that ran in Battle from June 25th 1977 to 27th December 1980, with this initial compilation covering that debut through to 18th March 1978.  It’s fully supported by an effusive introduction from Garth Ennis and reinforced by a cover gallery and photo feature on main illustrator Lance-Corporal-as-was Mike Western by his son Peter at the end.

In most ways the strip was all about the old order and the Right Thing Done. A veteran of WWI, Sergeant Jim Masters returns to action when the new war breaks out. We open in France during May 1940 as the pipe-smoking grizzled warrior teaches his raw men how to survive in the first of many episodic encounters that will span the whole British war effort.

Masters is “non-com” to a unit of untried troops of the British Expeditionary Force, and must save them during the debacle of Dunkirk, after which comes posting to North Africa in early 1941 as part of the British Eighth Army, battling Italians, Nazis, desert bandits/insurgents, the SS and Rommel’s Afrika Korps at key history points including Tobruk, Libya and El Alamein.

Comparisons to DC’s Sgt. Rock and Easy Company are impossible to avoid, but the tone is quite different here, even after co-creator/scripter Gerry Finlay-Day (Slaves of ‘War Orphan Farm’, Rat Pack, The Bootneck Boy, D-Day Dawson, Action Force, One-Eyed Jack, Dredger, Hellman of Hammer Force, Dan Dare, Judge Dredd, Blackhawk, Rogue Trooper, Fiends of the Eastern Front, The V.C.s, Harry 20 on the High Rock, Ant Wars and so much more) cautiously introduces a strong but always ultimately expendable supporting cast position such as Savage, Fletcher, Bates, Specky Spence and Big Sid Strong who would carry the saga forward. By this time the feature had become popular enough that it was granted the prestigious centre spot and the two full colour pages that commanded for the constant combat clashes and interpersonal conflicts the series revelled in.

The art is by stunningly talented Fleetway/IPC “Go-To Guy” Mike Western. He had been with the company in its various guises since the early 1950s, brilliantly illustrating adventure and humour with equal aplomb on series like Lucky Logan, Biggles, No Hiding Place, The Wild Wonders, The Leopard from Lime Street, Darkie’s Mob, HMS Nightshade and Roy of the Rovers as well as filling in for other artists on countless more. In this volume his own sterling efforts are occasionally aided by Jim Watson (Commando Picture Library, Colony Earth, Zero X, Action Force, The Heavy Mob) on pages18-25 and inked by Mike Dorey (Cadman, the Fighting Coward, Invasion, Ro-Busters, M.A.C.H. Zero, Victor Drago, Computer Warrior) on 133-135.

As weeks whizzed by, simple repeated confirmation that “experience is what counts” gave way to more complex extended story arcs such as when Masters’ lads are trapped on the ruins of a Roman fort and must channel their inner Horatios to overcome a German siege; enduring the Sarge’s brutal tactics to march them out of the deep desert despite having no water, or the bitter struggles to survive an encounter with Sarge’s German equivalent Sergeant Schwartz

The darkest moments come when Masters takes hopeless outsider replacement Private Kidd under his wing. Teaching the weak lad proper soldiering and how to shoot seems like a good deed done, but when Kidd gets a taste for killing and mania for “souvenirs”, repercussions are appalling and change the nature of this now-tight-knit squad forever…

With history as the guide, the end of 1942 sees the US Army arrive and – after a fractious encounter and some mutual respect earning – the British Eighth depart for Italy. They land with the first liberators on Sicily and the debuts of most remarkable radio man “Beetle” Beattie and handsome smoothie “Lover Boy” Lovat, each adding a little light relief as the action intensifies during some of the hardest, dirtiest fighting of the entire war…

To Be Continued…

Telling stories that are painfully authentic but still find uplifting moments even during constant, intense struggle against some of the most terrifying deranged and psychopathic personalities ever assembled (theirs and ours!), these are British war stories at their very best: no flash, precious little dazzle and absolutely no supermen, just extraordinary mortals doing their utmost… almost like the real thing.

© 1977, 1978 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

The Best of Eagle


By many & various including Frank Hampson, Alan Stranks & John Worsley, Harry Lindfield, John Ryan, Charles Chilton & Frank Humphris, Norman Thelwell, Edward Trice & E. Jennings, George Beardmore & Robert Ayton, Alan Jason & Norman Williams, Chad Varah, Frank Bellamy, Clifford Makin, Christopher Keyes, Peter Jackson, Peter Simpson & Pat Williams, George Cansdale, David Langdon, Ionicus/ Joshua Charles Armitage: edited by Marcus Morris (Michael Joseph Ltd./Mermaid Books)
ISBN: 978-0-71811-566-1 (tabloid HB) 978-0718122119 (tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Currently quite easily to find and well worth the effort is this upbeat pictorial memoir from the conceptual creator of arguably Britain’s greatest comic. Eagle was the most influential comic of post-war Britain, and launched on April 14th 1950, running until 26th April 1969. It was the brainchild of a Southport vicar, The Reverend Marcus Morris, who was worried about the detrimental effects of American comic-books on British children, and wanted a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to many British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post.

The result was a huge hit that also spawned clones Swift, Robin and Girl – targeting other sectors of the children’s market – and generated radio series, books, toys and all other sorts of merchandising. The title and phenomenon also reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper versions through his Amalgamated Press/ Odhams Fleetway/IPC in the far longer lived Lion (running from 23rd February 1952 to 18th May 1974) and its many companion titles such as Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, and many even rivalled the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, but eventually changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting exercises, many later issues carried cheap Marvel Comics reprints rather than British originated material. It took time, but the Yankee cultural Invaders won out in the end.

In 1969 with the April 26th issue Eagle was merged into Lion, before eventually disappearing altogether. Successive generations have revived the title, but never the initial blockbuster success.

For this carefully crafted compilation Morris selected a wonderfully representative sampling of the comic strips that graced those pages of a Golden Age to accompany his recollection of events. Being a much cleverer time, with smarter kids than ours, the Eagle had a large proportion of scientific, historical and sporting articles as well as prose fiction.

Included here are 30+ pages reprinting short text stories, cut-away paintings (including the Eagle spaceship), hobby and event pages, sporting, science and general interest features – and it should be remembered that the company also produced six Eagle Novels and many and various sporting, science and history books as spin-offs between 1956 and 1960. Also on show here are many candid photographs of the times and the creators behind the pages.

Of course, the comic strips are the real gold here. Morris included 130 pages from his tenure on Eagle typifying the sheer quality of the enterprise. Alongside the inevitable but always welcome Hampson Dan Dare are selections from his The Great Adventurer and pioneering adfomercial Tommy Walls strips.

Other gems include The Adventures of P.C. 49 by Alan Stranks & John Worsley, Jeff Arnold in Riders of the Range by Charles Chilton & Frank Humphris, Chicko by Norman Thelwell, Professor Brittain Explains…’ Harris Tweed and Captain Pugwash by John Ryan, Cortez, Conqueror of Mexico by William Stobbs, Luck of the Legion by Geoffrey Bond & Martin Aitchison, Storm Nelson by Edward Trice & E. Jennings and Mark Question (The Boy with a Future – But No Past!) by Stranks & Harry Lindfield.

There are selections from some of the other glorious gravure strips that graced the title: Jack o’Lantern by George Beardmore & Robert Ayton, Lincoln of America by Alan Jason & Norman Williams, The Travels of Marco Polo by Chad Varah & Frank Bellamy, The Great Charlemagne and Alfred the Great (both by Varah & Williams).

Extracts from Bellamy & Clifford Makin’s legendary Happy Warrior and less well known The Shepherd King (King David), run beside The Great Sailor (Nelson) by Christopher Keyes, as well as The Baden Powell story (Jason & Williams) and even David Livingstone, the Great Explorer (Varah & Peter Jackson), and the monochrome They Showed the Way: The Conquest of Everest by Peter Simpson & Pat Williams makes an appearance.

The book is fabulously peppered with nostalgic memorabilia and such joys as George Cansdale’s beautiful nature pages and a host of cartoon shorts including the wonderful Professor Puff and his Dog Wuff by prolific Punch cartoonist David Langdon and Professor Meek and Professor Mild by Ionicus (illustrator Joshua Charles Armitage).

Also included is The Editor’s Christmas Nightmare by Hampson, a full colour strip featuring every Eagle character in a seasonal adventure that is still fondly remembered by all who ever saw (it and are still kicking)…

These may not all resonate with modern audiences but the sheer variety of this material should sound a warning note to contemporary publishers about the fearfully limited range of comics output they’re responsible for. But for most of us, it’s enough to see and wish that this book, like so many others, was back in print again.
Text © 1977 Marcus Morris. Illustrations © 1977 International Publishing Corporation. All Rights Reserved.

Neill Cameron’s Donut Squad: Take Over the World (Book 1)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-340-0 (Digest TPB)

Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, rabid raconteur and art fiend Neill Cameron has many arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like The Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody strapped in? Got your snacks? Then let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers convene here as ‘Meet the Squad!!’ cuts down confectionary crusaders dark horse Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable Spronky! who each individually regale us with short adventures liberally seasoned with lashings of ads for Donut Squad merch like T-shirts, mugs and orbital death-rays. Also probably not really available are fancy dress costumes, hats and giant pants, but you never know…

Although ruggedly individualistic, the assorted vignette stars all seem to work towards a communal conclusion as we explore many ‘Donut Mysteries’, examine ‘Rejected Donut Flavours’ and question the verities of existence in repeated ‘Ask your Father with Dadnut & Li’l Timmy’ episodes. Certainty of a greater world to come is verified via exploits of spectral phenomenon ‘The Cursed Donut’ whilst a reason for living is offered in ‘Meet the Donut Squad Babies! Basically the same but cuter!!’

Life is short and full of surprises so sometimes old friends simply don’t hang around. When Jammyboi shockingly makes his exit, the prospect of cleaner hands and unstained furnishings evaporates with the introduction of much messier messroom treat Choccy-plops – a revelation just crying out for more mirthful merch announcements. Oooh! Tea towels!

With the addition of ‘Sweetum! The Sweetest Donut of all!’ a narrative undercurrent starts carrying all later vignettes in the same direction, starting with ‘New Season! New Donut Flavours’ before Sprinkles details a tasty masterplan at the ‘Secret Donut Squad Meeting!’ outlining his efforts to enlist human converts and enrol them in the ‘Donut Squad Legion of Enthusiasm!’ The program is supplemented by all the latest ‘Conspiracy Theories!’ and the DSLoE ‘Code of Conduct’

Briefings on ‘Rare Donut Varieties’ are interrupted by an incursion by secret archfoes/sworn enemies the ‘Bagel Battalion’ (Private Plainbagel, Sergeant Sesameseed and Platoon Commander Poppyseed), but before everything gets too heavy we pause to peruse the wonders of ‘Donut Park’.

Sadly, such commercial distractions lead to more subversive assaults by the relentless foe, offering ‘New Bagel Flavours’ and prompting an arms race resulting in retaliatory experiments with ‘New Cheesier Donuts’

The carb-shot cold war hots up with a wave of ‘Bagel Battalion merchandise’ including ads for themed thermal vests, ties and protractor & compass sets garnishing counterintelligence sallies such as ‘Ask your Bagel father’. Initially wrongfooted, the sweet & sugary contingent can only resort to more theme park ads, even as ‘How to draw donuts’ features are swiftly counterbalanced by ‘How to draw bagels’ until all consumer confidence is shattered…

A public backlash begins, leading to a breaking of the doughy fourth law and some gutter crawling – and sniping – as ‘Anxiety Donut Has to Go on an Adventure!’, circumventing more mesmerising ads, and inadvertently spying on the Bagels before reporting back on their ‘Battle readiness’

Inevitably war boils over between the baked goods factions. The horrors culminate in the creation of an horrific ‘Bagel Battalion Metabomb’ and, after the deployment of all comestibles, tanks, skateboards and battle dinosaurs, the opposing forces calamitously clash. Cosmic destruction is only narrowly averted and when the powdered sugar settles we learn ‘Hooray! The Donut Squad is Victorious!’ and are not really surprised by a follow-up press release confirming ‘Hooray! The Donut Squad Have Taken Over the World!’

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilder us oldsters and keeps us in our place. Breezy eccentric and captivating, the sugar rush is counterpointed with a selection of Donut related artistic activities extracted from ‘The Phoenix Comic Club’, including drawing ‘Basic Shapes!’, adding ‘Flavour!’, ‘Personality!’, ‘Expression!’, ‘Poses’, ‘Extras!’, ‘Characters!’ and all aspects of ‘Storytelling!’

This manic missive then closes with a welcome extract from Cameron’s Mega Robo Bros just in case your kid is the only one who hasn’t read it yet. And don’t let anyone read it whilst eating…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2025. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on May 8th 2025 and is available for pre-order now.