Marney the Fox


By Scott M. Goodall & John Stokes (Rebellion Studios)
ISBN: 978-1-78108-598-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for dramatic effect.

At first glance British comics prior to the advent of 2000 A.D., Action and Misty seemingly fell into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy; a prodigious selection of adapted TV and media properties; action; adventure; war and comedy strands. A closer look, though, would confirm that there was always a subversive undertone, especially in such antihero series as Dennis the Menace, The Spider or the early Steel Claw.

…And then there was Marney the Fox.

Created and scripted by prolific Scott Goodall (Captain Hurricane, Kelly’s Eye, Cursitor Doom, Captain Scarlet and dozens more), the series ran in all-purpose anthology Buster from June 22nd 1974 to September 4th 1976 and – even in a weekly periodical notorious for its broad and seemingly mismatched mix of themes and features – stuck out like a sore thumb.

Not for any lack of quality, of course.

Compellingly scripted by Goodall and set in his beloved Devonshire country, the serial was lavishly, almost hauntingly illustrated by frequent collaborator John Stokes (Black Knight, Father Shandor, Maxwell Hawke, L.E.G.I.O.N., Aliens, Star Wars, The Invisibles), with whom the writer had already crafted for Buster seminal classics Fishboy and The War Children.

Marney the Fox was very much a passion project and a creature of its times. If you look at the ordering descriptions online or even revel in the gorgeous and serene cover embellishing this luxurious hardback/digital compilation, you might conclude it’s a natural history strip or animal adventure along the lines of Lassie or Black Beauty.

Don’t be deceived. The books you should be thinking of here are Ring of Bright Water, Tarka the Otter and A Kestrel for a Knave (or Kes, if you don’t read As Much As You Should, but do watch movies). The deftly-constructed atrocities beautifully limned in every 2-page monochrome instalment were – and remain – brilliant nature propaganda and should be mandatory reading for every person who lives in, near or with the natural environment…

For two years the weekly trials and tribulations of barely-weaned orphaned fox cub Marney the Wandering One were a painfully beautiful, frequently harrowing account of the horrors rural folk – from poachers to soldiers on manoeuvres to roadbuilders to landed gentry and their bloody hounds – all casually inflicted on unwelcome wildlife: ones that must have traumatised and successfully indoctrinated a generation of kids.

From his first encounter with and narrow escape from despicable mankind, young Marney endures a ghastly litany of close shaves, bolstered by far too few happy, peaceful moments as he flees from crisis to crisis until mercifully finding refuge and contentment. I had to put that last bit in because this is a sublime piece of comics wonderment that everybody should read, but the seven-day-cliffhanger cycle and sheer mental and physical abuse the little guy barely survives every week would have Batman, Daredevil and Judge Dredd rushing for Valium and comfort blankies in an instant…

So take it from me: the fox lives happily ever after, okay?

Augmented by an Introduction from John Stokes, this is magical and unique comics entertainment, suitably acid-coating the hard, harsh life of British wildlife and the ignorance and cruelty of many – but not all – people. It’s also a story you must see and will never forget…
™ & © 1974, 1975, 1976, & 2017 Rebellion Publishing Ltd. All Rights Reserved.

Today in 1923 Marvel’s man behind the curtain Sol Brodsky was born, as was writer Steve Englehart in 1947; editorial whirlwind Marie Javins in 1966; British boys Ian Churchill in 1969 and Bryan Hitch one year later.

Today long ago, Machiko Hasegawa’s yonkoma manga Sazae-san began its epic 68-volume run (April 22nd 1946 – February 21st 1974) and in 1990, Scott Stantis began the still-running family strip The Buckets. In 2002 we lost British journeyman illustrator Denis (The Shark, Commando, Buffalo Bill, Wizard) McLoughlin.

The Steel Claw: Invisible Man


By Ken Bulmer & Jesús Blasco & various (Rebellion)
ISBN: 978-1-78108-906-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

One of the most fondly-remembered British strips of all time is the startlingly beautiful Steel Claw. From 1962 to 1973 the stunningly gifted Jesús Blasco and his small studio of family members thrilled the nation’s children, illustrating the angst-filled adventures of scientist, adventurer, secret agent and even – occasionally – costumed superhero Louis Crandell.

The majority of the character’s career was scripted by comic veteran Tom Tully, but initially follows the premise of HG Wells’ original unseen adversary with prolific science fiction novelist Ken Bulmer devising a modern spin and contemporary twist on The Invisible Man.

Another superb salvo of baby boomer nostalgia from Rebellion’s Treasury of British Comics strand, initial collection The Steel Claw: Invisible Man gathers material from beloved and enduring weekly anthology Valiant, spanning 6th October 1962 to 21st September 1963 and also includes stories from the Valiant Annuals for 1965 and 1966.

Following an Introduction from Paul Grist, the tense drama begins with our (eventual) hero debuting as a rather surly assistant to the venerable Professor Barringer, working to create a germ-destroying ray. Crandell is an embittered man, possibly due to having lost his right hand in a lab accident. After its replacement with a steel prosthetic and his notional recovery, he is back at work when the prof’s new device explodes. Crandell receives a monumental electric shock and is bathed in radiation from the ray-device which, rather than killing him, renders him totally transparent. Although he doesn’t stay unseen forever, this bodily mutation is permanent. Electric shocks cause all but his metal hand to disappear.

Kids of all ages, do not try this at home!

Whether venal at heart or temporarily deranged, Crandell goes on a rampage of terror against society and destruction of property culminating in an attempt to blow up New York City before finally coming to his senses. Throughout Crandell’s outrages, Barringer is in guilt-fuelled pursuit, determined to save or stop his former friend…

The second adventure channels another classic (The Strange Case of Dr Jekyll and Mr Hyde), intriguingly pitting the Claw against his therapist, who – in an attempt to treat him – is also traumatically and life-changingly exposed to Barringer’s ray. Instead of permanent invisibility, Dr. Deutz develops the ability to transform himself into a bestial ape-man who malevolently turns to crime and frames Crandell for a series of spectacular robberies and outrages.

On the run and innocent for once, Crandell is saved by the intervention of Barringer’s niece Terry Gray. After weeks of beast-triggered catastrophe and panic in the streets, the Steel Claw is vindicated and proved a hero …of sorts…

Bulmer’s next tale changes location to the Bahamas as our star shifts from outlaw to hero. While recuperating on an inventor-friend’s yacht, Crandell is accidentally embroiled in a modern-day pirate’s attempt to hijack an undersea super-weapon system. After would-be bullion bandit Sharkey and his nefarious gang steal the device and use it to capture a submarine, their convoluted scheme to rob an ocean liner finally falters when a steel-fisted ghost starts picking them off one by one…

More than any other comics character, the Steel Claw was a barometer for reading fashions. Starting out as a Quatermass-style cautionary sci fi tale, the strip mimicked fresh trends of the greater world, becoming a James Bond-style superspy strip with Crandall eventually tricked out with outrageous gadgets, and latterly, a masked-&-costumed super-doer when TV-show-sparked “Batmania” gripped the nation and the world.

When that bubble burst, he resorted to becoming a freelance adventurer, combating eerie menaces and vicious criminals. However, before we head too far down that path, his potent contributions to Valiant Annuals 1965 and 1966 – respectively released in Autumn 1964 and 1965 – afford rather more constrained thrills and chills as Crandell defeats a gang using an electricity-supressing gadget to rob a blacked-out London and (one year later) assists the Metropolitan Police force in corralling a bunch of apparently invisible bandits dubbed the Phantom Raiders

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork. Blasco’s captivating classicist drawing, his moody staging and the sheer beauty of his subjects make this an absolute pleasure to look at. Buy it for the kids and read it too; this is a glorious book, and brace yourself for even better yet to come…
© 1962, 1963, 1965, 1966 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1949 actor turned comics writer John Ostrander (Oracle, The Spectre, Grimjack, Firestorm, Suicide Squad, Star Wars, Magnus Robot Fighter) was born, as was Norwegian creator Christopher Nielson (To Trøtte Typer) in 1963 and funny, funny guy Evan Dorkin (Milk and Cheese, Welcome to Eltingville, Dork, Beasts of Burden) in 1965.

In 1968 comedy master and Katzenjammer Kids creator Rudolph Dirks died. And while we remember laughing, let’s celebrate that Crockett Johnson’s astounding 10-year wonder Barnaby debuted on this date in 1942.

Ant Wars


By Gerry Finley-Day, José Luis Ferrer, Alfonso Azpiri, Luis Bermejo, Lozano, Peña, Simon Spurrier & Cam Kennedy & various (Rebellion/REBCA)
ISBN: 978-1-78108-622-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The sun’s out and the sarnies are packed so let’s shamble down memory lane with a bug-beguiling packed lunch for all us oldsters which might, perhaps, offer a fresh, untrodden path for younger fans of the fantastic in search of a typically quirky British comics experience.

This stunning paperback/eBook package provides another knockout nostalgia-punch from Rebellion Studios’ scintillating 2000 A.D. treasure-trove, gathering the 15 weekly episodes of seminal shocker Ant Wars as first seen in Progs #71-85 (July 1st – 7th October 1978). There’s also a later resurgence of creepy creatures, which initially infested The Judge Dredd Megazine (#231-233, May to July 2005).

The strip debuted with ferociously prolific writer Scots Gerry Finley-Day (Ella on Easy Street, The Camp on Candy Island, Rat Pack, The Bootneck Boy, D-Day Dawson, The Sarge, One-Eyed Jack, Hellman of Hammer Force, Sgt. Streetwise, Dredger, Dan Dare, Invasion, Judge Dredd, Harry 20 on the High Rock, The V.C.s, Rogue Trooper, Fiends of the Eastern Front and dozens more) establishing a contemporary scenario to explore human greed and venality against a setting of increased pollution and eco-barbarism in the heart of the Amazon basin. The creepily compelling visuals came via an international tag team of illustrators – beginning with co-creator José Luis Ferrer, and followed by Alfonso Azpiri, Luis Bermejo, Lozano and Peña -who skilfully combined local knowledge of Central/South American locales with old fashioned monster movie riffs to deliver a wicked and wild cautionary tale.

In an era of burgeoning eco-politics, increasing environmental awareness and growing advocacy for Indigenous rights, the saga confronted entrenched corporate greed, Military-Industrial Complex arrogance and political complacency in a rip-roaring, grossly anarchic Doomwatch scenario that revelled in an innate love of irony married to macabre and bloody carnage. It was also pretty cool to see an utter absence of Yanks or Brits casually saving the day…

It begins in the depths of the Brazilian rain forest as helicopter-borne soldiers descend on “wild Indians” they find eating ants. After despatching the disgustingly primitive indigenes, the troops complete their mission, expediting a test of GGS: a new super-insecticide created by a multinational corporation which needs testing without too much oversight…

Some months later captive natives are being forcibly “civilised” by those soldiers in a Reservation Camp. The captives (grudgingly) wear clothes and can speak to their “benefactors” now, but recidivism remains stubbornly high. When one youngster is caught eating ants again, he endures another punishment beating before escaping. Delighted to have something to do, the soldiers board their copters and track him into the verdant hell all around them. That’s when they discover skyscraper-sized anthills and are ambushed by hungry Formicidae the size of buses and far smarter than they are or, indeed, most humans…

The squad are wiped out, but Captain Villa survives, aided by the Indian boy they had disparagingly dubbed “Anteater”. His speed, agility and dexterity with a machete are the only counter to the big bugs – which readily dismember troops and destroy aircraft – so the enemies form a reluctant partnership to escape the ant-controlled jungles and alert humanity to the imminent peril they all face. The boy understands bugs implicitly and his knowledge saves them over and again as they struggle through green hells barely ahead of an endless army of colossal soldier ants apparently intent on eradicating humankind.

After many close calls and stomach-churning hairsbreadth escapes – avoiding the plantation-consuming, outpost-conquering, riverboat-confiscating bugs, Villa and Anteater reach Rio de Janeiro, and at last convince people with actual power and authority of the existential threat, but it is far too late. Ant queens have already established forward bases there and as the humans waste time and resources partying at Carnival, a horrific battle for control of the continent and ultimately the planet begins.

Soon ant colonies are found in Argentina, Bolivia and beyond and the struggle must be decided by humanity’s most unforgivable armaments…

And in the aftermath, there are many profitable opportunities to test even better bug sprays and formulations…

In 2005 the concept was retooled, crafted in tribute to the original by Simon Spurrier & Cam Kennedy. A notional sequel set in the future world of Mega-cities and mass madness where Judges like Joe Dredd were sworn to curtail and control Zancudo was a short serial running across 2000 A.D. spin-off title The Judge Dredd Megazine (issues #231-233). It focused on less-than-upstanding Judges Xavi Ancizar and Sofia Perez as they escort sociopathic “mutie” telepath Fendito “El Bandito” in a medical-supply flyer bound for the penal facility in La Paz. It’s 2171 and they have left sprawling metropolis Cuidad Barranquilla to risk the perils of the Peruvian rainforest, but don’t get far. When the ship is brought down, and even after surviving the crash, their chances diminish every second as they are attacked by giant intelligent mosquitos. They are also blithely unaware that the device neutralising El Bandito’s psionic powers has malfunctioned…

Although Judges are trained to resist, smart giant bugs are easier to handle, and it might have all worked out differently for the mind-thief if they hadn’t stopped to save a little girl and stumbled into Los Zancudo Pichu. This bizarre embattled colony is home to human natives enslaved to Mosquito queens and where all inhabitants – even the big bugs – are slowly expiring of a malarial infection they call The Blight…

Those downed Judge medical supplies promise a cure for the dying city and all its inhabitants, and Fendito is delighted to betray his own (more or less) kind to save his skin, but even corrupted, debased Judges have standards, so their discovery of the original purpose of Zancudo prior to the insects’ triumphal takeover offers a slim chance of atonement if not personal survival…

A grand, old fashioned Mankind vs Monsters yarn dripping with wit and edgy social commentary, Ant Wars is an unreconstructed romp to while away a little time with and a splendid way to prepare for the long hot and possibly few days ahead.
© 1978, 2005 & 2018 Rebellion A/S. All Rights Reserved.

Today in 1828 trailblazing cartoonist, caricaturist and author Frank Bellew was born, with Marvel bulwark Carl (Human Torch) Burgos coming along in 1916 and – in 1986 – mainly-Marvel comic book illustrator Paulo Siqueira.

Ken Reid’s Roger the Dodger debuted in The Beano this date in 1953, but we lost British underground star and newspaper cartoonist Edward Barker (International Times, The Largactilites, The Galactilites) in 1997 and Steve Canyon artist Dick Rockwell in 2006.

Romo the WolfBoy by ILYA


By ILYA (SelfMadeHero)
ISBN: 978-1-914224-44-7 (HB)

This book includes Discriminatory Content included for comedic and dramatic effect.

ILYA is a multi-award winning comic book writer and artist whose work has been published by Marvel, DC, Dark Horse, Kodansha and independent companies all over the world. Previous prose and/or pictorial accomplishments include the Manga Drawing Kit; Time Warp: The Future’s Now …and it’s a Riot; BIC; The End of the Century Club sequence; Room for Love; The Clay Dreaming and modern drama Skidmarks. Commercial clients comprise the BBC, Royal Academy of Arts, newspapers The Times, Guardian, East End Life and legendary stripzine Deadline. ILYA has worked with Eddie Campbell on Deadface and Bacchus, edits the Mammoth Book of Best New Manga series, and like all comics creators has a secret identity, sometimes answering to the soubriquet Ed Hillyer…

This latest venture combines his obvious love of British mythologies, whimsies and historical micro-cultures, all cunningly interwoven with cheeky comics lore from across the world. A genre-mixing mystery saga of the strange and (potentially) paranormal, the potent pastiche debut yarn introduces a brace of old-fashioned odd fellows evolving into emergent crime-solving associates…

The unfolding imbroglio is delivered primarily in welcoming pencil hues and traditional block-text & image format with the occasional modern graphic narrative tweak, all premiering a fresh pantheon of eclectic wonders, as we peep into the closeted lives of a troupe of travelling entertainers in Victorian England. Revelations are seen through the learning experiences and rapid advancement of a secretive neophyte recently enrolled as a stage hand, and the bizarrely enigmatic living attraction who befriends and adopts the secretive newcomer…

Romo the Wolfboy (…in Strange Case of Cackle and Hide) heaps tragedy upon mystery as tight-lipped “Francis X” – who ran away to the circus for reasons of their own – develops transformative friendships (and some foe-making) after being accepted into the closed family circuit of Blimey O’Riley’s Travelling Circus. The serried hierarchical ranks of outsiders have their own ways, cherished observances and even unique language – and also hard-held misconceptions and prejudices – but Francis is smiled upon by Ringmaster O’Riley himself. It’s an attraction and fascination shared by the weird, non-verbal freak attraction who is said to have been raised by wild animals…

As Francis and Romo spar and bond, they come to grips with this odd enclosed world in miniature that encompasses love and hate, fear and acceptance and all the broad panoply of human life in between. However, everything takes an unpleasant and even uncanny turn after the big top is set up in the next village. Here, despite the gob-smacked anticipation of the locals, sabotage, unwarranted assaults and ultimately murder-attempts start chipping away at the wandering clan’s solidarity, Soon a monstrous uncannily giggling villain is recognised if not actually identified, and Romo and Francis X are catapulted into the role of guardians and problem-solvers. The hunt for the obsessed village elite determined to destroy them all… or at least banish the players from the region… is hard, baffling work, and most disturbingly, many incidents defy logic or reason while somehow connecting past sins to future threats. …And what role do the chickens play in all this?

Bracketed by context-creating preludes ‘The Carny Code’ and ‘Introducing…’ the hilarious, uproarious and outrageous events are balanced by further extras at the end. Enhancing enjoyment with education and elucidation we ‘Roll up Roll up’ to explain historical carny argot “Ciazarn” – readily deployed through the tale to enhance the experience – in a fascinating briefing that seamlessly segues into teasing tweaks of meta-reality moments as the author offers a list of devious ‘Easter Eggs’ buried within the sawdust saga before ending the entertainment with extracts from his ‘Romo the WolfBoy Production Blog’

Wry, anachronistically bold, and breezily beguiling, Romo the WolfBoy began as online episodes on ILYA’s Substack, playing out over a year, Thus this unmissable day out delight and jolly jaunt concludes with an acknowledgement of the Kickstarter contributors who helped its transition to the thick comforting pages here with big thank you ‘Made Possible by Public Funds’

All the fun of the fair plus every additional chill and thrill you could possibly stand besides, the wonderment here is but a teaser of more and greater marvels to come, so read this now and writhe in anticipation for forthcoming encore Romo the WolfBoy and Francis X (Investigators of the Paranormal) in The Fall and Rise of Springheeled Tom
© & ™ Ed Hillyer / ILYA. All rights reserved.

Today in 1924, Roy Crane’s epic, trailblazing strip Wash Tubbs began a run that would carry the little wonder all the way to 1988 and spawn tough guy prototype Captain Easy. In 1950 Eagle launched, bringing thrills glamour and Dan Dare to the benighted comics-deprived children of Britain.

Prior to all that, in 1920 Golden Age Great Sheldon Moldoff (Hawkman, Black Pirate, Kid Eternity, Batman, Gangbusters) was born, followed in 1949 by Dave Gibbons (Dan Dare, Rogue Trooper, Watchmen, Give Me Liberty, The Originals); Chuck Dixon (Batman, Robin, Nightwing, Punisher) and Katsuhiro Otomo (Akira) in 1954; Daniel Clowes (Eightball, Ghost World, Like a Velvet Glove Cast in Iron) in 1961 and Korean manhwa star Hyung Min-woo (Priest) in 1974.

On this date in 1957 we lost British veteran cartoonist and poster-maker Will Owen (Lux, Bovril, The Bisto Kids) and New Zealand satirist John (Varoomshka) Kent in 2003.

Daily Mail Nipper Annual, 1940 Facsimile Edition


ISBN: 978-0-90080-431-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As we apparently stumble into another global conflagration sparked by hatred and steered by greedy, needy raving lunatics, why not return with me again to the early days of World War II and experience the charm and creativity of the English in the face of impending disaster and unfolding calamity? Or perhaps I should say try and find this wonderful reproduction of one of those war years’ most popular strips, now all but forgotten…

Cartoonist, comics creator and celebrated animator Brian White first created this roguish charmer of a toddler in 1933 and he outlasted the Nazis by a good margin, only putting down his toys in 1947. However the bonny lad’s pantomimic antics – most strips were slapstick gags without dialogue – were loved by children and adults in equal measure. The feature ran in The Daily Mail and even with wartime restrictions, seasonal annuals were a foregone conclusion. The public demanded it.

Brian “H.B.” White was born in Dunstable in 1902 and divided his artistic gifts between moving pictures and cartooning for comics and papers. His other strip success included Dare-a-Day Danny and Little Tough Guy in Knockout; Keyhole Kate in Sparky; Plum Duffy in The Topper and Double Trouble for the London Evening Standard.

His film work was as impressive and far-reaching, beginning with cartoon short Jerry the Troublesome Tyke in 1925 and ending with the Halas & Batchelor team that created the landmark animated film Animal Farm in 1954.

HB died in 1984, but his work is timelessly accessible and deserves to be re-discovered.

Bold, vivid and ingenious, The Nipper Annuals were a part of British life for almost two generations, but in this splendid revived and resurrected edition topics of Wartime utility played the foremost part of the morale-boosting process in strips and features actually produced in the earliest weeks of the war.

As well as the superb bold line artwork, there are plenty of fascinating advertisements of the period for the grown-ups; dedicated pages for the kids to draw their own strips (ready-ruled with panels and borders – always the worst job, as any cartoonist will tell you!) and a handy calendar for 1940. Please recall, British Annuals were released around autumn to be on sale during Christmas time and were always forward-dated for the following year.

And to top it off the entire package also doubles as a colouring book! What Larks!

Kidding aside, this was a wonderful look back offering insight into our comic strip past from a master craftsman. That it has such entertainment and socio-historical value is a blessed bonus, but the real treasure is the work itself. All credit to those responsible for re-releasing it, and I fervently wish more companies would make similar efforts to keep our cultural history accessible.
© 1995 B&H Publications/White Crescent Press Ltd. (I presume.)

Today in 1927 Spanish comics master Victor de la Fuente (Haggarth, Los gringos, Tex Willer, et al) was born, followed by Portuguese star Carlos Roque (Wladimyr) in 1936; Cuban raconteur Eduardo Muñoz Bachs (El Cuento); Kirby-trained US journeyman Steve Sherman in 1949 and controversial Italian megastar Tanino (RanXerox) Libertore in 1953.

Latterday leading lights include US Manga trailblazer Toren Smith of Studio Proteus, arriving today in 1960; amazing Amanda Conner (Batgirl, Power Girl, Harley Quinn) in 1967; J. Scott Campbell (Gen 13, Danger Girl) in 1973 and Rafael Albuquerque (Blue Beetle) in 1981. In 1999, Argentine scripting powerhouse Ricardo Barreiro (Bárbara, Slot Barr, As de Pique, Ciudad, Estrella Negra, Parque Chas, El Eternauta: Odio cósmico) died today.

The Pass


By Katriona Chapman (Fantagraphics Books, Inc)
ISBN: 979-8-8750-0065-2 (HB)

There are so very many graphic novels these days. Some are awful, many are so-so and the rest I endeavour to share with you. Of that remaining fraction, most can be summarised, plot-pointed and précised to give you a notion about what you might be buying if I’ve done my job right. Sometimes, however, all that fuss and blather is not only irrelevant but will actually impede your eventual enjoyment. This is one of those times so my advice is just to stop now, buy the book and render your own judgement…

Katriona Chapman is a fantastically observant story-maker based in London, from where she crafts superbly sublime tales for Small Press titles like Tiny Pencil (which she-cofounded), Comic Book Slumber Party, Ink & Paper, Save Our Souls, Deep Space Canine and her award-winning Katzine. Chapman draws beautifully and subtly, with a deep knowledge of tone and appreciation of hue, concentrating on people in the background as much as all the attention-grabbers we’re accustomed to and increasingly afflicted by in social interactions.

She hasn’t spent all her life in the Smoke, as revealed in her award-winning debut graphic travel memoir Follow Me In, or moody exploration of age and loneliness Breakwater. Her longer stories are about places around people. Chapman knows how to quietly sneak up and stage a scene perfectly before grabbing your undivided attention and never letting go. Locations don’t have to be expansive or impressive to become playing characters in the dramas they support, and that’s compellingly proved here.

Most tellingly, Chapman utterly and implicitly understands the mechanisms and value of calligraphic silence on a page: letting images do the work, shape reader emotion and tell the tale. Our art form is jampacked with the explosive, eccentric and exotic: stories and depictions of the ultra-extraordinary, but life isn’t like that. Life for most of us is like The Pass

The demands of friends and expectations of family are a real pressure cooker for thirty-something Claudia Durand. Fiercely independent child of a internationally celebrated (but rather officious, controlling and overbearing) Chef and a helicopter mother, the daughter’s dream of being an enterprising restaurateur and food innovator in her own right seems to be coming true at last.

Never good with emotional conflict, asking for help or meddling interference, “Claude” has nonetheless opened her own up-&-coming bistro – The Alley – in insalubrious Southwark. Ignoring unsought parental guidance throughout, after five long years she is making waves: catching the favourable attention of Food Critics and enjoying commercial progress despite the economic situation, fickle tastes, self-doubt and that ever-present unwanted family oversight.

Naturally, she couldn’t have done it without the collaboration of her team: best friend/sous chef Lisa Turner – with her brother Jack doing the accounts and skivvying – and new barman/botanically adept experimental mixologist Ben readily adapting to working with them. Not to mention core server Adrienne and all the rest elbows-deep in the cut & thrust hurly-burly of the modern fashionable bistro experience….

With everything starting to gel and come together over Christmas, Claudia can’t really understand why – in a moment of giddy euphoria and media encouragement – she opts to pile on more pressure by finally entering the Chef of the Year competition…

Then, as if day-to-day business stresses were not bad enough and as self-inflicted anxieties over the contest grow nigh-intolerable, her pot boils over when in a moment of exhaustion-fuelled intimacy and need, she kisses someone she really shouldn’t have. Now everything has to change…

Food as fashion and entertainment has become a compelling arena for modern drama in recent years and this powerfully engaging exploration of the struggles that come with the smiles and piles of fodder is a potent blend of transitional growing experiences and how other people live, meeting challenging crises head on and all-out.

Love, duty, betrayal, loyalty, self-expression, search for identity and ambition drive us all and here are carefully mixed and presented for your delectation. You would be churlish to refuse a taste and should actually demand a second heaping helping.
All characters, stories and artwork © 2025 Katriona Chapman. This edition of The Pass © 2026 Fantagraphics Books, Inc All rights reserved.

Today in 1927, pioneering US cartoonist Brumsic Brandon Jr. (Luther) was born, just like Belgian strip artist René Follet in 1931 and French comics scripter Jacques de Loustal in 1956. Artist Scott Hampton arrived in 1959 and Canadian comics visionary Bill Marks in 1962. In 1988 Bill Amend’s still-unfolding science-y soap opera strip FoxTrot began, and in 2004 we lost the astounding cartoonist Chester Commodore.

The Spider’s Syndicate of Crime


By Ted Cowan, Jerry Siegel & Reg Bunn (Rebellion)
ISBN 978-1-78108-905-7 (Album TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As religions, faiths and nations all over the world celebrate their apparently God-given right to kill each other in monumental numbers and vile ways, I’m again retreating into childhood days and safely fictional conflicts this Easter.

At least the adventures of the macabre and malevolent Spider and his personal redemption arc are as engrossing and enjoyable as I always recalled and will provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy, and thrill-a-minute adventure with no threat to soul or sanity.

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime was the opening salvo of (hopefully) a full and complete reprinting of arachnid amazements. It gathers material from peerless weekly anthology Lion, spanning June 26th 1965 – June 18th 1966 and that year’s Lion Annual which for laborious reasons is designated 1967.

What’s it all about? The Spider is a mysterious super-scientist whose goal is to be the greatest criminal of all time. As conceived by writer/editor Ted Cowan – who among many venerable triumphs created the much-revered Robot Archie feature and also scripted Ginger Nutt, Paddy Payne, Adam Eterno, and more – the flamboyantly wicked narcissist begins his public career by recruiting crime specialists. With moronic master safecracker Roy Ordini and evil inventor Professor Pelham he then attempts a massive gem-theft from a thinly veiled New York’s World Fair. This introduces Gilmore and Trask, the two crack police detectives cursed with the task of capturing the arrogant archvillain.

A major factor in the eerily eccentric strip’s success and reason for the reverence with which it is held is the captivating – not to say downright creepy – artwork of William Reginald Bunn. His intensely hatched linework was perfect for towering establishing shots, arcane angle views and catastrophic chases… and nobody ever drew moodier webbing or more believable weird weapons and monsters. Bunn was an absolute master of his field and much beloved. His work in comics (such as Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord) spanned 1949 to his death in 1971: once the industry found him, he was never without work. He died on the job and is still much missed. For The Spider there was the ultimate accolade as, after opening on two pages per episode, the feature kept winning a bigger page count. Even so, a lot had to happen in pretty short order and Bunn never stinted or short-changed his audience…

Similarly scripted by Cowan, second adventure ‘The Return of the Spider’ sets the tone for the rest of the strip’s run, as the unbelievably colossal vanity of the Spider is assaulted by a pretender to his title. The Mirror Man is a swaggering arrogant super-criminal who uses lethally credible optical illusions to carry out his crimes, and the Spider must crush him to keep the number one most wanted spot – and to satisfy his own vanity. Moreover, pitifully outmatched Gilmore & Trask return to chase the Spider, but must settle for his defeated rival after weeks of devious plotting, bold banditry and spectacular serialized thrills and chills.

‘Dr. Mysterioso’ is the first adventure penned by Jerry Siegel, who was forced to look elsewhere for work after an infamous falling out with DC Comics over the rights to the Man of Steel.

The aforementioned evil genius/criminal scientist of the title is another contender for the Spider’s crown. Their extended battle – paused repeatedly by a crafty subplot wherein the arachnid mastermind’s treacherous, newly-expanded gang of thugs (The Syndicate of Crime) seek to abscond with his stockpiled loot whenever he appears to have been killed – is a retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics.

By the time of the final serialised saga here – ‘The Spider v. The Android Emperor’– the page count was up to 4 a week (and now included occasional cover slots): packed with fabulous fantasy and increasingly surreal exploits as the Arachnid Archvillain battles the super science of a monster-making maniac who might (maybe, perhaps?) have survived the sinking of Atlantis, but somehow gets his fun from baiting and tormenting the self-styled king of crime. Big mistake…

Thos initial curated commemoration concludes with a short yarn from the 1967 Lion Annual. ‘Cobra Island’ gives Bunn a chance to show off his skill with brushes and washes as the piece was originally printed in the double-tone format (in this case black and red on white) that was a hallmark of British annuals. It finds the mighty Spider and Pelham drawn to an exotic island where plantation workers are falling under the spell of a demonic lizard being – but all is not as it seems and the very real danger is more prosaic than paranormal…

With an introduction from Paul Grist and full creator biographies, this collection confirmed that the Lord of modern misrule was back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Bizarre, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1965, 1966, 1967 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1885, Mutt and Jeff originator Bud Fisher was born, just like Dylan Dog author Tiziano Sclavi in 1953; auteur Yves Chaland (Spirou, Freddy Lombard) in 1957 and Jamie Hewlett (Tank Girl) in 1968.

The Little King creator Otto Soglow died on this date in 1975, but the day did give us comics-packed youth supplement ‘t Kapoentje’t in Flemish newspaper Het Volk in 1947 whilst later signalling the end of UK weekly Smash! in 1971.

Megalomaniacs: The Invasion Begins!


By Jamie Smart, with Sammy Borras, coloured by John Cullen (David Fickling Books)
ISBN: 978-1-78845-384-4 (PB)

Everybody loves rampaging monsters right? So what happens when someone too clever for his own good wants a go at the old traditional yarn-spinning and combines thrills and chills with manic intervention, all-ages cheeky vulgarity and excessive invention?

That’s right, kids – you get Megalomaniacs!

The Next Big Thing (that’s irony there, but you won’t get it yet) from multi award-winning cartoon wizard, comics artist and old-fashioned novelist Jamie Smart (Bunny vs. Monkey, Flember Looshkin – the Adventures of the Maddest Cat in the World!!, Max & Chaffy, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) is vividly vibrant, compellingly contagious comics nonsense in the grand manner which feels sublimely nostalgic to old attention-stunted duffers like me, who also demand constant engagement and entertainment… and bright shiny colours…

Yet another magnificent graduate of UK kids periodical The Phoenix, this unsavoury-starred silly saga thematically resembles the wonder years of fantasy yarns: delivering a series of wicked spoofs of Silver Age superhero comics liberally ladled with classic B-movie sci fi schmutter…

In the dark of night over go-getting metropolis Bobbletown, the sky is lit with sinister sky-fire as a rain of asteroids delivers fiercely competitive monsters and mechanoids to menace our already-embattled planet. Constantly-warring rival conquerors irregularly arrive, all intent on making our world theirs. The assorted fiercely combative rivals are fantastically powerful beasts, boggles, robots, devils and worse… but are also unfortunately quite teeny-weeny and have some trouble making themselves feared, obeyed or even noticed… at first…

Rendered as complete insert minicomics – complete with dramatically deceptive covers! – the legend of the Megalomaniacs opens with super special prologue chapter ‘They Came From Outer Spaaace!’ and features an “Idiot Human” and “Some Pigs” who become spectators/victims/participants in the advent of our future overlords. Primary peril is laser-emitting, mesmerising Queen Eyeball arriving mere moments before her despised archfoe Lord Skull and who immediately does battle with the mystical space vampire… until rowdy robot ravager Crusher crashes to Earth and joins the fight.

These marauding terrors from beyond the stars are insanely single-minded and awesomely powerful and just keep coming, as seen in ‘Welcome to the Town of Bobbletown’ wherein catastrophically cute Cyber Kitten joins the ever-expanding melee, but is equally unprepared for the beguiled response of the cretinous colossi stomping about and “aww cu-uuute”…

The witless humans are less sanguine when another meteor delivers bug bloodsucker Mozzz who pillages their plasma in ‘Prangs for the Memory!’ prior to icily animated gruesome gelato taste-treat Mister Scoopy bending minds through the massed morons’ tastebuds in ‘Oh, What a Meltdown!’ after which extraterrestrial oik/bovver boy from beyond The Fist belts Lord Skull and late-arriving literal hottie Sun-Girl in ‘Who Will Escape… the Hand of Fate?’

Tiny tyrants trying to topple Earth, the invaders experience ‘A Bad Case of the Sniffles!’ when ambulatory ambulance-filler The Sickness plagues the already-engaged Megalomaniacs in beleaguered Bobbletown, before the beaches disgorge diminutive diabolist demon of the depths K-Thulu in ‘The Wet Terror!’ after which human resistance is mustered by school nerds the Bobbletown Science Club (Rosie, Debbie & Fibius). They contest Crusher, whose plan to ‘Destroy All Science!’ is proved to be a non-starter…

‘Stay Cool!’ sees star-borne snowball Chillax mutate into a so-far-from-massive marauding  snowman after which the duelling dilemmas detail ‘The (Not So) Great Escape!’ as the already entrenched  old foes meet hirsute newcomer The Hound prior to a petite pause as Bonus comic ‘A Wheel-y Good Idea’ sees Lord Skull find a better way to keep his cumbersome coffin close before we segue into ‘Unicool vs The Fist’ wherein a new pointy headed horsey horror who’s good with rainbows blasts down to kick up a fuss…

‘A Beautiful Day on the Farm!’ introduces spoiled-brat smarty-pants Riley who thinks the invaders are perfect pets… until Grandpa becomes the latest meat-chariot for Queen Eyeball.

As alliances form, shift and inevitably shatter, ‘What a Hot-Head!’ greets explosive new guy Bombybo who scuppers his own bid for stardom by making a fireworks shop his lair even as Cyber Kitten and The Hound endure a rematch in ‘The Fur and the Fury!’ and the mechanical misanthrope gets a bizarre, gender-challenging upgrade into deadly debutante Posh Crusher! in ‘How Delightful!’ whilst ‘Bob, the Invisible Blob!’ debuts and almost bows out when Chillax ambushes him…

Things get nasty in ‘Slime for a Bite!’ as Zombie Mary stumbles into town in search of new – but necessarily living – fwends: an offer Lord Skull and Chillax are delighted to decline, before the star voyagers discover the delights of go karts in ‘Mega Racers’ and the Mayor of Bobbletown gets organised enough to mount a resistance effort…

Things get really dicey in ‘How My Invasion Began by The Goofy Carrot!’ when the smartest vegetable in the universe co-opts the local observatory, whilst ‘Sun-Girl!’ stops humanity’s mass-escape to Croydon but still finds ‘Time to Shine!’ after barbarous oaf Gurf literally hits town and Zombie Mary shambles back still craving ‘Fwends!’ to boss about in the local human school.

Still keen to corner the paralyzing fear concession, Lord Skull overdoes things with his ‘Spooky Scheming!’ and is overwhelmed when the Mayor retaliates in ‘Bobbletown Fights Back!’ With an astronomer doing science-y things with lasers, the advent of astral interloper The Sandwich is missed by most, but not the hairy space horror Terry Beard who determines that ‘Everyone Looks Better… With a Beard!’ His Megalomaniac cohort disagree but what do they know, really?

The closest thing to space Satan surfaces next as corrupting conjuror Shazm-o! goes to birthday party and confirms the sense of the adage ‘Don’t Try This At Home!’

‘The Pigeon’s Barely in the Episode!’ – but Riley is – and observes Eyeball’s elevation to bad beast Oculus (the All-Seeing Eye!) in time to team up with other, lesser alien outcasts, prompting ‘A Brief Recap – Riley, Saviour of the World!’ as the united contestants war against the peepy blinder. Sadly, they soon learn ‘None Shall Escape… the All-Seeing Eye of Oculus!’ and it’s all up to Riley and her favourite heavy kitchen utensil to save the day and the world…

The crisis may have passed but there are still tales to tell such as late-maturing saga ‘If You Cheese!’ as Riley and her chastened new pals meet animated fearsome fromage Stink-o just before Halloween Special ‘What Spooks the Spooksters?’ sees all concerned, very concerned indeed, when deadly drop-in Pumkinella starts marshalling her arcane forces, after which the terrors temporarily terminate in ‘Meanwhile, Back on the Farm!’ as body-hogging Queen Eyeball (nee Oculus) merges with Grandpa again to form the mesmerising Meatbag, but forgets to stay away from the pigs at feeding time…

As always, wrapping up these sidereal shenanigans and cosmic contumely are opportunities to gt involved via activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart detailing ‘How to draw Lord Skull’, ‘Zombie Mary’ and ‘The Goofy Carrot’ , before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available from M Smart and The Phoenix, to wind down from all that cosmic furore…

Another book for your kids to explain to you, Megalomaniacs is a zany zenith of absurdist all-ages (and species) cage-fighting delight, whacked up on weird wit, brilliant invention and superb cartooning, all crammed into one eccentrically excellent package. Make your move now if you think you’re hard to please enough…
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Today in 1917, certified comics genius Sheldon Mayer (Sugar and Spike, all things DC) was born as were Doggyguard creator Michel Rodrigue in 1961, Mark (Northguard) Shainblum and James (London’s Dark, Starman) Robinson in 1963, and Brad (Identity Crisis) Meltzer in 1971.

Reading wise, in 1961 Eric RobertsWinker Watson debuted today in The Dandy, David Sutherland’s Billie the Cat launched in 1967’s weekly Beano, and TV Action (the reboot of Countdown) began in 1972. In 1973, Zach Mosely’s The Adventures of Smilin’ Jack ended today, followed one year later by Go Nagai’s final instalment of robot revenge manga Cutey Honey. In 1997, 46 US strip creators traded places for a day in the unbelievably tricky but cool publishing event Comic Strip Switcheroo (AKA  the Great April Fools’ Day Comics Switcheroonie)…

Was That Normal?


By Alex Potts (Avery Hill)
ISBN: 978-1-917355-25-4 (TPB/Digital edition)

Apparently a vast fraction of humanity do not have an inner monologue. Lucky them. That’s not the case for Philip who abides alone, inherently awkward in a seaside town. He works from his basement flat and spends all his time inside his head. Here that inner adjudicator finds fault, and he cruelly second-guesses himself without let or surcease unless he’s nailed down and tapping his keyboard for his remote working job…

His days are a roundabout of listening, peeking, and seeking to be unseen by his friendly, sweet old landlady/flat mate Caroline. It’s not her… it’s him…

Occasionally, when the walls close in, he breaks and goes for long walks. At the back or in anonymous corners of cafes and pubs he sees strangers then… but they also see Philip. How they react – or don’t – also torments and unsettles…

When not excoriating himself and poking his mind viciously, Philip admits to being lonely and responds like the last puppy in a litter whenever a stranger smiles at him. However, that next step – making contact – seems beyond him. Sometimes he goes to “his” café and listens to others chat and be friends, but its more about staying current than joining a crowd…

However, this solitary introverted existence starts wildly oscillating after Philip finally forces himself out of his comfortable holding pattern and goes to live-music pub The Quagmire. He sees a local band and somehow starts a painfully tenuous relationship with flighty, vivacious singer Gina. Despite himself,  he persists, meets others and trepidatiously extends his social circle.

…And then something happens, and so does another and it’s all out of control, and amidst the shouting in his head, sex and love (sort of) happens, but so does jealousy and bizarre death and he really, really should have stayed indoors…

Or has it all been worth it in the end?

Small, intimately human-scaled and drenched in whimsy, this is a compelling underdog yarn that despite being introspective, deeply ruminative and agonisingly self-exploratory, applies charm, sentiment and empathy to a growing problem and winningly displays the disenchantment and alienation driving the self-inflicted male loneliness epidemic undermining modern human relationships.

If you suffer crushing discomforts, miscommunications, and emotional misfires, but can’t bring yourself to open up – or know someone who is getting to that bad place – you can see what’s what right here and make your own plan guys. So please do…
© Alex Potts, 2026. All rights reserved.

Today in 1907 Chinese manhua pioneer Ye Qianyu (Mr. Wang) was born, followed in 1911 by US Golden Age mainstay Joe Sulman (Biff Bronson). Peruvian all-star Pablo Marcos (Conan, Star Trek: The Next Generation, everything) came along in 1937, and French artist F’Murr/Richard Peyzaret (Le Génie des alpages) in 1946.

We lost Mickey Mouse Sundays stalwart Manuel Gonzales in 1993, Spanish creator José Escobar Saliente (Zipi y Zape) one year later and the game-changing Italian illustrator Massimo Belardinelli (Dan Dare, Steel Claw, Star Trek, Flesh, Meltdown Man, Ace Trucking Co, Sláine, et al) in 2007.

Pandora in Puzzlevale: (volume 2) Call of the Crow


By Paul Duffield, Poqu, Siobhan McKenna & various (DFB/Phoenix)

ISBN: 978-1-78845-3769 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. Such was not always the case, but at least comics like The Phoenix are still plugging away, blending the best of the old days with modern appurtenances of all types, just like this splendid sequel saga, culled from the sagacious periodical’s pages.

Pandora in Puzzlevale: The Secret Town debuted a comic strip mystery that progressed as our plucky protagonist solved assorted tests and conundra to recover the parents who had vanished from her side as they all enjoyed a little road trip.

It began as the aspiring crimebuster and Detective Crow C fan was dragged from her comic long enough to realise the tedious drive to their holiday home had been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road was long, winding and confusing. When heavy mists descended and the satnav packed in, Mum & Dad pulled up at a petrol station for directions. Engrossed in reading, Pandora eventually looked up to discover she was all alone. Her parents were gone…

Her catalogue of confusion and casebook of ratiocinative deduction filled up quickly as she was drawn into a schema apparently designed to test her physical and mental abilities. That meant taking up precarious residence in a strange hamlet with all odd cons: somewhere everyone had a secret that they wouldn’t share unless Pandora played their games…

In case you’re still wondering, this book – like its predecessor – is all about active participation. By accessing these pages and selecting an action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that choice. The final objective is still to find the folks uncover the nested truths of the village… and escape Puzzlevale… but it’s you who will be doing the work.

In-world, seemingly helpful people are plentiful in the mist-shrouded village – like fortune tellers, tea shop staff, rambling bystanders and potential witness/gossip Granny Garnett and enigmatic rhymer Rita Idyll, but most welcoming and useful is a were-wolfly hotel clerk. Max/Monster Max is positively friendly but in truth everyone’s motives and accounts are unverifiable and not to be trusted, so Pandora is ultimately left to fend for herself.

At least in this very strange and mutable place, she increasingly has Magically Real Detective Crow by her side and steering her path, and relative stability in a room at local hotel The Veil. Pandora’s methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with facts meticulously forming a working hypothesis and dictating her plan of action: all jotted down in her trusty, ever-present notebook. She needs all that and more, this time…

After a moody recap, the next morning sees Pandora and her crow companion reviewing the case and wishing the ever-encroaching mists would let up, before a querulous, decision-loaded morning learning the hotelier’s secrets from Max’s sister ensues. This belatedly occurs in The Grand Gardens of Blatherwick Manor. However, getting to the silent sibling means foiling snooty question master/butler Reeves, and steadfast truth obstacle/fount of knowledge Lord Blatherwick

As unceasing enigmas unfold. Pandora and former fictional detective Crow Boy join new ally (or is she?) Aunty Amethyst in overcoming intellectual and physical challenges, but there are so many! She still hasn’t solved the old ones, like why do the buildings shift, and why do so many wear masks and all-concealing costumes? It isn’t long before she decides “when in Rome…”

Pandora’s quest is divided into 25 sequential ‘Mysteries’ undertaken across four chapters – ‘Trapped in Puzzlevale’, ‘A Family Secret’, ‘Bridging the Divide, and ‘To Raven City’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them, she’s left with more to solve and another weird path to follow…

Now with an abrupt hard-earned elevation to official status, magical transformation and the end in clear sight, how can this be anything but To Be Continued…

Pandora in Puzzlevale: Call of the Crow is the second in a serialised sleuth-fest offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu & illustrator Siobhan McKenna. Their compelling blend of Story! Games! & Action! offers beguiling mystery to be unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually, since this tome devotes posterior pages to related activities and features offered under the aegis of the Phoenix Comics Club. Here are tips by Duffield & McKenna on ‘Drawing Crow Boy’, ‘Building blocks’ to ‘Final details’ as well as how to craft puzzles, whilst Poqu shares constructing ‘Secret woodland’, before we conclude with a full list of solutions, clues and hints in closing glimpses at ‘The Final Mystery’ and ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2026. All rights reserved.

Today in 1893 Josette Frank was born. Go look her up now. She earned it. In 1901 Carl Barks was born. Absolutely him too.

If you’re not all worthied out, Hy Eisman (who walked in giants’ footsteps on Popeye and Katzenjammer Kids) arrived in 1927 as did writer/entrepreneur/ publisher/agent Mike Friedrich in 1947.

We lost attorney, psychologist and Wonder Woman co-creator Elizabeth Holloway Marston today in 1993 – so look her up too – as well as Dick Giordano who died in 2010. Italian spaghetti westerner Leone Cimpellin AKA “Ghilbert” (Red Carson, Casey Ruggles, Jonny Logan) bit his last bullet in 2017.

In 1982 Eagle relaunched in Britain. It was pretty good, had lots of cool contributors, but just wasn’t the same…