Judge Dredd: the Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-0

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that the Dandy’s slated for cancellation, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections and even two rather appalling DC Comics spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Bolland by his own admission was an uneconomically slow artist and much of his Dredd work appeared as weekly portions of large epics with other artists handling other episodes,

Judicial Briefing: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 (March 5th 1977), stuck at the back of the new weekly comic in a tale finally scripted after much intensive re-hashing by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action yarn introduced the bike-riding Sentinel of Order in the tale of brutal bandit Whitey whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 he investigated The New You in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tried to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in The Brotherhood of Darkness (Malcolm Shaw & McMahon) when the ghastly pariahs invaded the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s Krong by Shaw & Ezquerra, with the introduction of Dredd’s Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashed a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face…

Frankenstein 2 pitted Dredd against an audacious medical mastermind hijacking citizens to keep his rich aging clients in fresh, young organs, after which #7 saw ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of The Statue of Judgement until Dredd lowered the boom on them…

Charles Herring & Massimo Belardinelli produced the Antique Car Heist in #8, which first indicated that the super-cop’s face was hideously disfigured, when the Judge tracked down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with Robots, illustrated by veteran British science fiction artist Ron Turner, which set the scene for an ambitious mini-saga in #10-17. The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair…

Those casual injustices paved the way for Robot Wars (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth experienced a mechanical mind meltdown and became a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors. The slaughter was widespread and terrible before the Judges regained control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who became at the epic’s end Dredd’s second live-in comedy foil…

With order restored a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending Brainblooms cultivated by a little old lady career criminal, Gerry Finley-Day & John Cooper described the galvanising effect of the Muggers Moon on Mega-City 1’s criminal class whilst Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon introduced Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of The Comic Pusher, Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackled a seasoned killer with a deadly new weapon in The Solar Sniper and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin Mr Buzzz.

Prog 23 launched into all-out ironic satire mode with Finley-Day & McMahon’s Smoker’s Crime when Dredd trailed a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra revealed the uncanny secret of The Wreath Murders in #24. The next issue began the feature’s long tradition of spoofing TV and media fashions when Wagner & Gibson concocted a lethal illegal game show in You Bet Your Life whilst #26 exposed the sordid illusory joys and dangers of the Dream Palace (McMahon) and #27-28 offered some crucial background on the Judges themselves when Dredd visited The Academy of Law (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course for Dredd there were no half measures or easy going and the novice barely survived his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Klan-analogue The Neon Knights brutalised the reformed and broken artificial citizenry until the Juggernaut Judge crushed them.

Mills then offered tantalising hints on Dredd’s origins in The Return of Rico! (McMahon) when a bitter criminal resurfaced after twenty years on the penal colony of Titan, looking for vengeance upon the Judge who had sentenced him. From his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escaped from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together device that turned off weather control, but didn’t get far before Dredd sent him back, whilst the fully automated skyscraper resort Komputel (Robert Flynn & McMahon) became a multi-story murder factory that only the City’s greatest Judge could counter before Wagner (frequently using the pseudonym John Howard) took sole control for a series of  savage whacky escapades beginning with #33’s Walter’s Secret Job (Gibson) as the besotted droid was discovered moonlighting as a cabbie to buy pwesents for his beloved master.

McMahon and Gibson illustrated the two-part tale of Mutie the Pig: a flamboyant criminal who was also a bent Judge, and performed the same tag-team effort for The Troggies, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd did himself no favours in Prog 38 when he burst in on Billy Jones (Gibson) and revealed a massive espionage plot utilising toys as surveillance tools, and tackled The Ape Gang in #39 (19th November 1977 and drawn by McMahon), seamlessly graduating to the lead spot whilst shutting down a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

The Mega-City 5000 was an illegal and murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter was sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41.

From out of nowhere in a bold change of pace, Dredd was then seconded to the Moon for a six-month tour of duty in #42 to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The place was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Luna-1 by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack and then targeted by a suicide bomb robot before they could even unpack.

‘Showdown on Luna-1’ introduced permanent Deputy-Marshal Judge Tex from Texas-City whose jaded, laissez-faire attitudes got a good shaking up as Dredd demonstrated he was one lawman who wasn’t gong to coast by for the duration of his term in office. Hitting the dusty mean streets, Dredd began to clean up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seemed that reclusive mega-billionaire Mr. Moonie had a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafed to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arose when arrogant axe-murderer Geek Gorgon abducted Walter and demanded a showdown he lived to regret, whilst ’22nd Century Futsie!’ (Gibson) saw Moonie Fabrications clerk Arthur Goodworthy crack under the strain of over-work and go on a destructive binge with Dredd compelled to protect the Future-shocked father’s family from Moonie’s over-zealous security goons.

The plotline at last concluded in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confronted the manipulative manufacturer and uncovered his horrific secret. The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the colour centre-spread, none more so than Bolland as seen in #47’s Land Race as Dredd officiated over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ in #48-49, wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency but all is not as it seems…

Prog 50 saw the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalated into assassination and a murderous politically-fuelled land grab. The issue was settled in ostensibly civilised manner with strictly controlled ‘War Games’ yet there was still a grievously high body-count by the time the moon-dust settled… This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s The Face-Change Crimes, using morphing tech to change their appearances and rob at will until Dredd beat them at their own game, before Wagner & Gibson crafted a four-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-and-joy blew a fuse and terrorised the domed territory, slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stopped Elvis, The Killer Car.

Bolland stunningly limned the savagely mordant saga of a gang of killer bandits who hijacked the moon’s air before themselves falling foul of The Oxygen Board in #57, but only managed the first two pages of 58’s Full Earth Crimes leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominated the black sky above…

It was a fine and frantic note to end on as with ‘Return to Mega-City’ Dredd rotated back Earthside and business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provided the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come.

This first Case Files chronicle nominally concludes with Wagner & McMahon’s Firebug from Prog 60 as the ultimate lawgiver dealt with a crazed arsonist literally setting the city ablaze and discovered a venal motive to the apparent madness, but there’s still a wealth of superb bonus material to enjoy before we end this initial outing.

Kicking off proceedings and illustrated by Ezquerra is the controversial First Dredd strip which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been, followed by the first Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

Tap Dancer was illustrated by Ian Gibson and dealt with an embarrassing plumbing emergency whilst Shoot Pool! (Gibson) saw the Wobot again taking the Judge’s instructions far too literally…

Brian Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of Walter’s Brother, a bizarre tale of evil twins, a cunning frame-up and mugging that inevitably resulted in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a prate of the airwaves in Radio Walter before the star-struck servant found his 15 seconds of fame as the winner of rigged quiz-show Masterbrain, and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they timeless classics that no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…

© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™ Rebellion A/S.

Both


By Tom Gauld & Simone Lia (Bloomsbury)
ISBN: 978-1-77046-065-2

Tom Gauld is a Scottish cartoonist whose works have appeared in Time Out and the Guardian. He has illustrated such children’s classics as Ted Hughes’ The Iron Man and his own books include Guardians of the Kingdom, 3 Very Small Comics, Robots, Monsters etc., Hunter and Painter and The Gigantic Robot.

At the prestigious RCA he met fellow genetically-predisposed scribbler Simone Lia – author of Please God, Find me a Husband! and Fluffy (a Bunny in Denial), kids books Billy Bean’s Dream, Follow the Line, Red’s Great Chase and Little Giant and she produced the strips ‘Sausage and Carrots for The DFC and ‘Lucie’ for Phoenix Comic as well as the Guardian and Independent.

Clearly comics kindred spirits, Gauld and Lia formed Cabanon Press in 2001and began self-publishing quirky, artily surreal strips and features. Their first two publications enigmatically entitled First and Second were collected in 2002 as Both and serve as a shining example of the kind of uniquely authorial/literary cartoon creativity and wonderment British pen-jockeys excel at.

Likened to the works of Edward Gorey, their studied, intense tirades, animorphic escapades and meanderingly perambulatory excursions are more Stream of subtly steered Consciousness than plotted stories: eerily mundane progressions mesmerisingly manufactured and  rendered in a number of styles to evoke response if not elicit understanding.

Which is a long-winded and poncey way of saying: “This stuff is great! You’ve got to see this…”

Within these digest sized, hard-backed monochrome pages you will encounter a talking table lamp, sensitive sentient food, quarrelsome knights, and socially inept and incompatible astronauts, and discover the human tragedy of contracting ‘Road Leg’.

There are of course bunnies, big bugs, sheep, steamrollers, the frustrations of ‘Outside’, love poems, comedy feet and a belligerent, outraged sweetcorn kernel, plus vignettes like ‘I’m in Love’ before the low-key domestic serial ‘End of Season Finale’ introduces off-duty Mexican Wrestlers, as well as political insight from the ‘Bread and Bhagi Show’ and psychological thrills courtesy of ‘Monkey Nut and Harrowed Marrow’. There are, however, no ducks…

Some comics pretty much defy description and codification – and a good thing too.

The purest form of graphic narrative creates connections with the reader that occur on a visceral, pre-literate level, visually meshing together on a page to produce something which makes feelings – if not necessarily sense.

When creators can access that pictorially responsive area of our brains as well as these two by ricocheting around the peripheries of the art form with such hilariously enticing and bizarrely bemusing concoctions, all serious fans and readers should sit up and take notice.

No more hints: go find this fabulously funny book now.

© 2003 Tom Gauld and Simone Lia. All rights reserved.
You can see more of their work at www.tomgauld.com and simonelia.com

W.E. Johns’ Biggles and the Golden Bird


By Björn Karlström, translated by Peter James (Hodder and Stoughton)
ISBN: 978-0-34023-081-7 (hb)          0-340-23081-9 (pb)

Although one of the most popular and enduring of all True Brit heroes, air detective Squadron Leader James Bigglesworth – immortally known as “Biggles” – has never been the star of British comics you’d reasonably expect.

Whilst the likes of Sherlock Holmes, Dick Turpin, Sexton Blake, Dick Barton and others have regularly made the jump to sequential pictorials, as far as I can determine the only time Biggles hit the funny pages was as a beautiful strip illustrated firstly by Ron Embleton and later Mike Western for the lush, tabloid-sized photogravure weekly TV Express (issues 306-376, 1960-1962). Even then the strip was based on the 1960 television series rather than the armada of books and short stories generated over Johns’ 56-year career.

Much of this superb stuff has been reprinted in French editions but remains criminally uncollected in the UK. Indeed Biggles is huge all over the Continent, particularly Holland, Belgium and France, which makes it doubly galling that only a short-lived Swedish interpretation of Biggles has ever made the transition back to Blighty…

Created by World War 1 flying veteran and aviation enthusiast William Earl Johns (February 5th 1893-June 21st 1968), the airborne adventures of Biggles, his cousin the Hon. Algernon Montgomery Lacey AKA “Algy”, Ginger Hebblethwaite and their trusty mechanic and dogsbody Flight Sergeant Smyth ran as prose thrillers in the magazines Modern Boy, Popular Flying and Flying – periodicals which he designed, edited and even illustrated for.

Initially aimed at an older audience, the Biggles stories quickly became a staple of boy’s entertainment in anthology and full novels (nearly 100 between 1932 and 1968) and a true cultural icon. Utilising the unique timeless quality of proper heroes, Biggles and Co. have waged their dauntless war against evil as combatants in World Wars I and II, as Special Air Detectives for Scotland Yard in the interregnum of 1918-1939 and as freelance agents and adventurers in the Cold War years…

“Captain” W.E. Johns was one of the most prolific writers of the 20th century and wrote over 160 books in total as well as innumerable features and articles ranging from gardening to treasure-hunting, aviation, crime fiction, pirates and historical fact and fiction.

He created many heroic novel series which shared the same continuity as Biggles: 6 “Steeley” novels starring Deeley Montfort Delaroy, a WWI fighter ace-turned-crimebuster between 1936-1939, 10 volumes of commando Captain Lorrington King AKA Gimlet (1943-1954) and a 10 volume science fiction saga starring retired RAF Group Captain Timothy ‘Tiger’ Clinton, his son Rex and boffin Professor Lucius Brane who voyaged to the stars in a cosmic ray powered spaceship between 1954 and 1963.

Although much of his work is afflicted with the parochial British jingoism and racial superiority that blights much of the fiction of the early 20th century, he was certainly ahead of his time in areas of class and gender equality. Although Algy is a purely traditional plucky Toff, working class Ginger is an equal partner and participant in all things, whilst Flight Officer Joan Worralson was a WAAF pilot who starred in 11 “Worrals” novels between 1941 and 1950, commissioned by the Air Ministry to encourage women to enlist in the Women’s Auxiliary Air Force.

In 1977, veteran Swedish author and cartoonist Björn Karlström returned to comics when publisher Semics commissioned him to produce four new Biggles adventures; ‘Het Sargasso mysterie’, ‘Operatie goudvis’, ‘De tijger bende’ and ‘Ruimtestation Aries’ (The Sargasso Mystery, Operation Goldfish, The Tiger Gang and Space Station Aries, respectively) which were picked up by Hodder and Stoughton in 1978, deftly translated by Peter James and released as Biggles and the Sargasso Triangle, Biggles and the Golden Bird, Biggles and the Tiger and Biggles and the Menace from Space…

Although deeply mired in the stylisation and tone of Hergé’s Tintin, to my mind the most authentic-seeming to Johns’ core concept was the second, which I’ve chosen for today’s international festival…

Swedish designer, author and aviation enthusiast Björn Karlström began working in comics for the vast Scandinavian market in 1938, producing scale-model plans and drawings for the magazine Flygning. In 1941 he created the adventure strip ‘Jan Winther’ for them before devising international speculative fiction hit ‘Johnny Wiking’ and followed up with another SF classic which closely foreshadowed the microscopic missionaries of (Otto Klement, Jerome Bixby and Isaac Asimov’s) Fantastic Voyage in ‘En Resa i Människokroppen’ (1943-1946), before taking over Lennart Ek’s successful super-heroine strip ‘Dotty Virvelvind’ in 1944.

Karlström left comics at the end of the war and returned to illustration and commercial design, working on jet fighters for Saab and trucks for Scania.

Whereas most of his earlier comics were rendered in a passable imitation of Alex Raymond’s Flash Gordon, when he was convinced to produce the Biggles books Karlström adopted a raw, lean version of Hergé’s Ligne Claire style which adds a welcome sense of period veracity to the tales but often offends and upsets Tintin purists…

Biggles and the Golden Bird is set in the early 1930s and begins when the aerial paladins are asked to pilot a new super plane in an attempt to break the world long-distance flying record. Fact freaks might be intrigued to discover that the “Fairview” of this story is closely based on the record-smashing Fairey Long Range Monoplane, which stars in a cool plans and diagrams section at the back that also includes the DeHavilland C-24 Autogiro which also features prominently in this ripping yarn…

When mysterious intruders brazenly steal the Fairview, intelligence supremo General Raymond dispatches Biggles, Algy and Ginger to track them down and retrieve the prototype air-machine. A crashed light plane and a rustic witness point the trio in the direction of Scotland and dashing North in a ministry-provided autogiro (that’s a cross between a plane and an early kind of helicopter) they rendezvous with a fishing boat whose captain also witnessed strange sky shenanigans only to be attacked and overcome…

Their enigmatic adversaries had anticipated the pursuit and laid a trap, but with a typical display of pluck and fortune Ginger turns the tables and drives off the thugs. The real Captain Gilbert then imparts his information and the autogiro brings them to a desolate ruined castle on a rocky headland, where Ginger and Algy are captured by an armed gang whilst poor Biggles plunges over a cliff to certain doom…

Naturally the Ace Aviator saves himself at the last moment and subsequently discovers a sub-sea cavern and deep-sea diving operation just as his pals cunningly escape captivity. Fortuitously meeting up the trio follow their foes and find a sunken U-Boat full of gold…

The uncanny reason for the theft of the Fairview and the mastermind behind it all is revealed when arch-enemy and all-around blackguard Erich von Stalhein arrives to collect the recovered bullion and flee to a new life in distant lands, leading to a blistering battle and spectacular showdown…

Fast and furious, full of fights and hairsbreadth chases – although perhaps a touch formulaic and too steeped in the old-fashioned traditions for grizzled purists – this light and snappy tale would delight newer readers and general action fans and is readily available in both hardback and softcover editions, since the books were re-released in 1983 in advance of the star-studded but controversial British film-flop Biggles: Adventures in Time.
Characters © W.E. Johns (Publications). Text and pictures © 1978 Björn Karlström. English text © 1978 Hodder and Stoughton Ltd.

The Rainbow Orchid Volume 3 (the Adventures of Julius Chancer)


By Garen Ewing (Egmont UK)
ISBN: 978-1-4052-5599-8

Plucky True Brit Julius Chancer and his fellow daredevil travellers began popping up around 2003 in self-published mini-comics and small press publications  – I wish there was a less loaded or pejorative term for magazines produced by devoted, if unpaid, creators – before migrating online (see www.rainboworchid.co.uk) to rapturous praise from industry and public alike.

Tintin publisher Egmont sagaciously picked up the series and in 2009 released the first part of the rousing trilogy which fabulously referenced old world fantasy romances for this new yarn of gripping globe-girdling, treasure-seeking derring-do, which has quickly become a notable addition to the ranks of magnificent all-ages full-colour adventure albums.

Splendidly extending the appeal of period dramas and classic adventures tales such as Rider Haggard’s safari sagas and Conan Doyle’s Professor Challenger stories, and set in the fabled and fabulous Roaring Twenties, the first two books of the trilogy detailed how Chancer, young but capable assistant to renowned historical researcher and gentleman breeder of orchids Sir Alfred Catesby-Grey, undertook a mission to the wilds of the East in search of a legendary bloom mentioned in legends dating back to Alexander the Great.

Sir Alfred had been approached by Lord Reginald Lawrence, scion of an ancient and noble house, who was duped into an impossible wager by repellent entrepreneur Urkaz Grope. At stake was the “Trembling Sword of Tybalt Stone”; a priceless antique and the seat of the family’s honour since 1445, without which Lord Lawrence would have to surrender all his estates and titles…

To win the wager Lawrence needed an example of Iriode Orchino or the rainbow orchid, a mythical bloom last seen by Alexander over two thousand years ago. Although Catesby-Grey initially pooh-poohed the whole story, Julius was keen to investigate, perhaps as tempted by the prospect of adventure and a large fee as by the urgings of plucky Lady Lily, Lawrence’s daughter and a silent film actress recently returned from Hollywood to the heart of the Empire.

Grope had a highly secret agenda of his own and no principles at all, whilst the vulgarly intrusive journalist William Pickle had no scruples and definitely no fear as he sniffed out news and controversy like an obsessed bloodhound.

Moreover Lily’s Movie Publicity Agent Nathaniel Crumpole always seemed in the thick of whatever trouble was brewing – could even an American be that determinedly naive?

Chancer determined to risk all in tracking down the orchid and, despite a series of viciously calculated ploys by Grope and his gang of cutthroats, set off with Lily and Crumpole for Karachi and the fantastic flower’s last reported whereabouts…

Catesby-Grey once ran a very hush-hush government artefact-hunting department dubbed the Empire Survey Branch, but that ultra-discreet body had fallen upon hard times. When he pursued some enquires amongst his old clandestine colleagues, Sir Alfred found that lack of funding had placed them under the aegis of the military and twisted their working philosophy into a rabid hunt for ancient weapons of mass destruction…

After some deadly clashes with Grope’s murderous fixer Evelyn Crow and her hired thugs, Julius, Lily, Crumpole and pilot Benoit Tayaut reached India, narrowly escaping blazing doom as their aeroplane crashed. Rendezvousing with British Civil Servant Major Fraser-Tipping the explorers began the next stage of their trek with Crow and cronies in hot pursuit…

In England, Pickle, who had first broken the story of the orchid wager, was taken prisoner by an influential and affluent secret society, although his newshound colleague George Scrubbs diligently stayed on his trail whilst Grope’s plans to bully and buy his way into the upper echelons of English Society proceeded apace.

In India, after another brutal attack by Crow’s goons, the voyagers found an ally in Meru, manservant of incredibly aged missionary Father Pinkleton who claimed to have seen an actual rainbow orchid.

Heading into the wastes of Hasan Wahan, Julius and his enlarged party were unaware that they had a traitor in their group. After making one more incredibly lucky and fantastic discovery and nearing the end of their quest, Crow launched another murderous assault and one of our plucky heroes seemingly plunged to his death…

This final instalment opens with the survivors of Chancer’s party recuperating in a native village, when Crumpole – who hadn’t fallen far after hurtling over a cliff – wanders in, accompanied by Sir Alfred and Mr. Drubbin, an agent of the Empire Survey Branch. The pair have rushed to Asia in a desperate hope of finding something valuable enough to save the ESB from closure…

They are stalked by the remorseless Crow who, despite her wounds, is obsessively determined to complete her mission at all costs…

Following Pinkleton’s map the united expedition trudges off into the wilds and eventually reaches the mountainous region of Uskandagadri, from whence Meru originated years before. Drubbin then informs the explorers that they are being followed. Lying in wait, Chancer and Drubbin ambush and capture Crow as in England, Scrubbs – with the grudging assistance of Grope’s disgraced and discharged botanist Newton – infiltrates a meeting of the Black Lion secret society in a disastrous attempt to rescue Pickle and fellow prisoner Eloise Tayaut …

After seven days in the mountains, Chancer’s party find millennial clues left by Alexander and then stumble into a terrifying whirlpool before fortuitously washing up in a lost land of fantastic creatures and small levitating castles.

Unfortunately the warriors manning the flying fort recognise Meru and it’s clear that he is far from welcome…

Once the tragic hidden history of Meru and the incredibly ancient, super-scientific lost kingdom comes out, the explorers decide to escape but become embroiled in unrest caused by Meru’s return. Moreover, Evelyn is still trying to murder Julius. Drubbin, with an agenda of his own, takes the opportunity to pilfer knowledge and weapons from the city’s Great Library – secrets which caused the ultimate destruction of the magnificent civilisation eons ago…

As the explorers flee through subterranean caverns, Julius finally finds the rare bloom he’s been searching for and clashes with Crow one last time.

With the deadline for the wager fast-approaching and the Trembling Sword of Tybalt Stone seemingly lost to Lily and her father, the adventurers pile aboard a flying keep and head for Britain, unaware of the full scope of Grope’s plans.

Luckily Julius picked up a vital scrap of information in his climactic duel with Crow and after crashing to Earth at the British Empire Exhibition – and the moment of Grope’s ultimate triumph – delivers a nasty surprise which completely scuppers the monstrous usurper and resoundingly saves the day…

Enchanting, beguiling, astonishingly authentic and masterfully illustrated in the seductive Ligne Claire style, Garen Ewing’s stunning pastiche of the genre pioneered by Hergé and E.P. Jacobs places this magical yarn amongst the very best of graphic narratives, and in these books he has managed to synthesise something vibrant, vital, fresh and uniquely entertaining for modern readers of all ages.

Pure comics mastery – and where else could you get hot, fresh, thrill-a-minute nostalgia, just like your granddad used to love?

I can’t wait for more – and isn’t that the best test of a perfect book?
© 2012 Garen Ewing. All Rights Reserved.

More Brilliant Advice


By Annie Lawson (Deirdre McDonald/Bellew Publishing)
ISBN: 978-0-94779-224-4

British cartooning has been magnificently serviced over the centuries by masters of form, line, wash and most importantly clever ideas repeatedly tickling our funny bones whilst poking our pomposities and fascinations. However one glaring imbalance in that dishonourable tradition has only been comparatively recently addressed – the relative paucity of women gagsters…

Annie Lawson is a jobbing illustrator, animator and textiles designer/facilitator (specialising in rug-making): a sublimely inspired and dedicated creator who happily inhabits the fine-arty, wryly clever, socially aware end of the makes-you-laugh market. Since 1981 she has worked as a freelance cartoonist for Honey, The Guardian, The Observer, City Limits and others. As well as being the uniquely stylish in-house cartoonist for the ethical beauty products chain Lush and featuring heavily in their free newspaper Lush Times, she has also been the star of many gallery exhibitions and has multiple book compilations to her name.

Here her startlingly economical, pared-down and deceptively simplified strips explored what it meant to be a young intellectual feminist looking for love – or often merely a straight answer – in the eternal questing dance between men and women, mothers and daughters, BFFs, food, booze and fashions, as well as the more baffling, frustrating and intolerable aspects of less crucial aspects of modern living.

More Brilliant Advice was released in 1989, the sequel to an earlier incisive and uncompromising collection and, as well as exploring man-hunting, party etiquette, gender cues, partnership insecurities, clubbing, middle-class cash-poverty, shameful guilty pleasures, masculine weaknesses and squeamishness, also continually self-dissects and reappraises the role of the nominal self-loathing singleton dubbed ‘the Wet Lettuce’.

With frenetic energy and a scathing eye – jaundiced far too young – topics such as ‘I’ve Got to Find a way to Make a Living’, ‘Clubbing It’, ‘If You Find to your Horror that your Children are either Selfish or Raving Mad…’, ‘Drunkenness… a Bane?’, ‘Perfect Logic’, ‘My Overdraft’, ‘Irritating Foibles’ ‘Assertiveness Training’ and other perennial pithy imponderables are tackled in both abrasive, energised stick figure strips and a multitude of gloriously lavish colour pastel and paint full-pages.

Since the glass studio-door was finally shattered, many women have reenergised the field and this selection comprises a nice slice of a lesser known but still-pithily opinionated pen-smith and brush-monger whose contributions have been forgotten for far too long.

Happily still available from numerous online sources, More Bad Advice is certainly something you should take heed of…
© 1989 Annie Lawson. All rights reserved.

The World’s Greatest Middle Age Cartoons


By various, edited by Mark Bryant (Exley)
ISBN: 978-1-85015-508-9

Here’s another little dip into the vast library of cartoon comedy generated by Britain’s greatest natural resource (and still un-privatised so it belongs to us all for the moment): folks what make us laugh…

This selection comprises a nice slice of lesser known but still-pithily opinionated pen-smiths and brush-mongers, all turning a jaded and indeed long-suffering, probably myopic and squinty eye on the inescapable fate that awaits most of us. I’m assuming of course, that nobody here today has yet reached those lofty depths of “Middle Age”…

The cartoons re-presented here have been harvested from the pages of such literary colossi as Punch, The Spectator and Private Eye amongst many national and international sources and deftly display the wry, smug, elegant, frantic, resigned and obnoxious attractions of and reactions to the slow bit between adolescence and senescence which seems to revolve around cake, comfy chairs and utter bewilderment at how bad things have gotten…

In these pages you’ll first discover the heartbreak of exhausted skin, creaking bones and meandering waistlines, the joy of taking up hobbies and pastimes, the faithfulness of pets, gardening, vanity, self-delusion, impatience, futility, embarrassingly roving eyes and wandering hands, the brutal cruelty of fashion, an increasing familiarity with Doctors’ waiting rooms, unsuspected ailments, crisis after crisis, hair where it shouldn’t be and not where you’d like it, that first whiff of approaching death, grandchildren, personal “use-by dates”, how love never dies but increasingly needs a little help and especially how one can go off sarcasm…

As usual this particular book isn’t as much what I’m recommending (although if you can find a copy you won’t regret it) as the type of publication that I’m commemorating. Such life-affirming cartoons by Norman Thelwell, Gerard Hoffnung, Bill Stott, Sally Artz, Les Barton, Helen Cusack, Stidley Easel, Charles Rodriguez, Hector Breeze, Tony Husband, Clive Collins, Michael ffolkes, Donegan, David Haldane, Fleo, Grizelda Grizlingham, Bud Handelsman, Holte, Henry Martin, David Austin, Edward McLachlan, Cluff, David Myers, Ken Pyne, Viv Quillin, Bryan Reading, Heath and Roland Fiddy are sitting idly out of touch when they could be filling your bookshelves and giving your somnolent hearts a damned good, potentially invigorating laugh time and time again…
Selection © 1994 Exley Publications, Ltd. The copyright of each cartoon remains with each cartoonist or copyright holder.

The Fanatics Guide to: Dogs


By Roland Fiddy (Exley)
ISBN: 978-1-85015-272-9

The field of British cartooning has been tremendously well-served over the centuries with masters of form, line, wash and most importantly ideas perpetually tickling our funny bones whilst poking our pomposities and fascinations.

As is so often the case many of these masters of merriment and mirth are being not-so-slowly forgotten in their own lands whilst still revered and adored everywhere else. One of our most prolific and best was a infinitely sharp tool named Roland Fiddy whose fifty year career encompassed comics, newspaper strips and dedicated gag-books such as the one I’m re-scrutinizing here; one of a “Cartoonists Dozen” (that’s eleven, with another “almost finished, just drying, in the post and trust me, well worth waiting that little bit longer for, boss”) assaulting such commonplace perennial Pandora’s Boxes of modern society as Sex, Computers, Dads, Diets, Money, Cats, Husbands, the Bed and more.

His brash, efficient and amorphously loose drawing line winnowed out extraneous detail and always zeroed straight in to the punch-line with a keen and accurate eye for shared experience and a masterfully observational sense of the absurd, whether producing one-off gags for magazines such as Punch, cartoons and strips for comics or even the far tougher discipline of daily features; winning him nearly two dozen international humour awards from places as disparate as Japan, Italy, the Netherlands, Bulgaria and many others. His work was particularly well received in the USA, making him an international icon and ambassador of “Britishness” as valuable as Giles or Thelwell.

“Fiddy”, as he signed his work, was born in Plymouth in 1931 and educated at Devonport High School, Plymouth College of Art and Bristol’s West of England College of Art: a dedicated course of study interrupted for three years compulsory National Service which saw him join the RAF.

He had been teaching art for two years before he sold his first professional cartoon to digest men’s magazine Lilliput in July 1949. He quickly graduated to Punch, selling constantly to intellectual powerhouse editor Malcolm Muggeridge. By 1952 he was also a regular contributor of gags to populist papers the News Chronicle, Daily Mail and Daily Mirror.

His first continuity work was for the post-war British comics industry, creating Sir Percy Vere for Clifford Makins, editor of the prestigious Eagle after it was bought by Odhams from original publisher Hulton Press. He followed up the period poltroonery with an army strip entitled Private Proon for Boy’s World before settling back into his comfort zone with a weekly page of one-off gags for Ranger.

The Fun with Fiddy feature was one of the few (others included the legendary Trigan Empire) which survived the high-end comic’s inevitable absorption into Look and Learn.

In 1976 he began a decade-long stint drawing the rather anodyne Tramps (scripted by practising Christian Iain Reid) which featured jovial hoboes Percival and Cedric; an inexplicably well-regarded strip which ran seven days a week. I mention the religious aspect in case you ever see Tramps in the Kingdom: a 1979 collection of the 110-odd, faith-based episodes. To my knowledge the remaining 3000 or more everyday, secularly funny instalments haven’t ever been collected.

In 1985 Fiddy created Paying Guest for the Sunday Express (another 10 year spree) and in 1986 Him Indoors for The People. The home-grown strip market was changing and contracting however and increasingly Fiddy chose to sell gags as an international freelancer and create cartoon books.

Within these pages, available as both English or American editions and going into at least three reprintings, is a wealth of wryly good natured if obviously long-suffering observation of canine co-dependence divided into separate themes – or perhaps breeds – such as ‘Dogs are Diverse’, ‘Dogs are Domesticated’, ‘Dogs are Doted On’, ‘Dogs are Devoted’, ‘Dogs can be Difficult’, ‘Dogs Discovering that Dimensions can be Deceptive’, ‘Dogs Can be Despondent’, ‘Dogs are Dependable’, ‘Dogs Can be Devious’, ‘Some Dogs Dramatize’, ‘Some Dogs are Dangerous’ and more…

Fiddy built a solid body of irresistible, seductive and always astonishingly funny work which enjoyed universal appeal and delighted readers of all ages, appearing in innumerable magazines, comics and papers where his instantly recognisable style always stood out for its enchanting impact and laconic wit.

Other than the Fanatic’s Guide books his most impressive and characteristic collection is probably The Best of Fiddy.

Roland John Fiddy died in 1999 and we all miss him still.
© 1991 Roland Fiddy.

The Crazy World of Housework


By Bill Stott (Exley)
ISBN: 978-1-85015-314-6

I’m feeling glum today so it’s probably time to roll out another cartoon compendium and give my blue genes a bit of a workout. To remedy matters I’ve selected another collection of dry, droll and stunningly accurate observations by one of our best and most neglected gagsters, Bill Stott.

One more prolific but criminally nigh-forgotten staple of British cartooning, Stott’s manic fluid style, aggressively evocative drawing and trenchantly acerbic concoctions (which could here be summarised as “there’s a problem here, and it’s you…”) were a mainstay of Punch, Private Eye, The Times and many other papers and publications since he began commercial work in 1976.

In his other life he was – and remains – a degree-level painting and drawing tutor. Moreover he’s still in the game – such as it is in these days of magazine and newspaper cartoon paucity – and you can check out his latest stuff or even commission an original simply by visiting billstott.co.uk.

There might even be copies of this brilliant chronicle of chuckles on sale there…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly clever ideas repeatedly poking our funny bones whilst pricking our pomposities and fascinations, and nothing is more revealing of our darkest drives and social structure than the division of labour necessitated by keeping the cave clean and the provider fed…

Within the pages of the Crazy World of Housework (released in both English and American editions) we see the utter uselessness if not downright genetic incompatibility of grime-attracting children, the adult male’s genetic inability to iron, see dirt or follow instructions on cleaning products, the thin line between sanity and sanitary, the plight of stay-at-home husbands, what does not constitute a suitable gift for a housewife, how “house-proud” goeth before a fall, the wickedness of advertising promises, the burden of snobbery, the cruel seductive lure of gadgets, the mixed joys of pet ownership and just how close to breaking-point all ironers, washers and dusters really are every day…

These kinds of cartoon collection are perennial library/charity shop and jumble sale fare and if you ever see a Stott package (others in this particular series include The Crazy World of Cats, Cricket, Hospitals, Gardening, Marriage and Rugby) in such a place, do yourself a favour, help out a good cause and have a brilliant laugh with another true master of mirth.
© 1992 Bill Stott. All rights reserved.

The Crazy World of Gardening


By Bill Stott (Exley)
ISBN: 978-1-85015-355-9

As it’s a Bank Holiday here in Britain and probably raining somewhere, I’ve taken the opportunity to re-examine the so-very-English obsession with domestic horticulture through the medium of cartoon books and in particular a collection of dry, droll and often painfully accurate observations by one of my favourite unsung gagsters, Bill Stott.

Another prolific but criminally nigh-forgotten staple of British cartooning, Stott’s manic loose line, stunningly evocative drawing and mordantly acerbic conceptions (which basically boil down to “no matter how strange, if it can happen it will happen to you, but only if somebody is watching…”) were a mainstay of Punch, Private Eye, The Times and many other papers and publications since 1976.

In his other life he was – and still is – a degree-level college painting and drawing tutor. Moreover he’s still in the game – such as it is in these days of magazine and newspaper cartoon paucity – and you can check out his latest stuff or even commission an original simply by visiting billstott.co.uk.

There might even be copies of this superb little rib-tickler on sale there…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly clever ideas repeatedly poking our funny bones whilst pricking our pomposities and fascinations, and nothing says more about us than our dark compulsion to mow lawns and torture plants in flood or gale or drought and all points between…

Within the pages of the Crazy World of Gardening (released in both English and American editions as a hardcover and paperback) the wise reader will learn the horror and delight of motor mowers, why men and women mustn’t garden together, how every living thing that sprouts or flies or crawls hates and despises humanity, the wit, wisdom and worth of gnomes, anti-slug tactics, how hosepipes are not our friends, the root cause of garden distress, hedge-warfare, the misery of pond-life, greenhouse etiquette and such various and assorted plant lore as will keep the aforementioned wise ones safely inside whilst letting nature and the seasons – such as they now are – just get on with it…

These kinds of cartoon collection are perennial library/charity shop and jumble sale fare and if you ever see a Stott package (others in this particular series include The Crazy World of Cats, Cricket, Hospitals, Housework, Marriage and Rugby) in such a place, do yourself a favour, help out a good cause and have a brilliant laugh with another true master of mirth.
1987 Bill Stott. All rights reserved.

Captain Pugwash and the Quest of the Golden Handshake


By John Ryan (Fontana Picture Lions/Puffin)
ISBN: 0-00-662253-4 (Fontana 1985)   978-0-14055-486-1 (Puffin 1997)

Paperback: 32 pages

I recently reviewed an old John Ryan kid’s book and enjoyed it so much that I simply had to share another all-ages masterpiece with you…

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success.

The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, served in Burma and India and, after attending the Regent Street Polytechnic (1946-48), took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to Fulton Press publications.

On April 14th 1950 Britain’s grey, post-war gloom was partially lifted with the first issue of a new comic that literally gleamed with light and colour with which avid children were soon understandably enraptured; blown away by the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day and a host of other spectacularly illustrated stories strips and features.

The Eagle was a tabloid-sized paper with full colour inserts alternating with text and a range of various other comic features. “Tabloid” is a big page and one can get a lot of material onto each one. Deep within, on the bottom third of a monochrome page was an eight panel strip entitled ‘Captain Pugwash – The story of a Bad Buccaneer and the many Sticky Ends which nearly befell him’ delivered with dash and aplomb by John Ryan.

The indefatigable artist’s quirky, spiky style also lent itself to the numerous spot illustrations required throughout the comic every week and he also regularly produced ‘Lettice Leefe, the Greenest Girl in School’ for Eagle’s distaff companion comic Girl.

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue #19 when the feature disappeared.

This was no real hardship as Ryan had been writing and illustrating the incomparable and brilliantly mordant ‘Harris Tweed – Extra Special Agent’ a full page (tabloid, remember, upwards of twenty crammed and meticulously detail stuffed panels a page, per week) from The Eagle #16 onwards.

Tweed ran for three years as a full page until 1953 when it dropped to a half page strip and was repositioned as a purely comedic venture.

In 1956 the indefatigable old sea-dog (I’m referring to Horatio Pugwash, but it could so easily be Ryan: an unceasing story-peddler with a big family, he still found time to be head cartoonist at the Catholic Herald for four decades) made the jump to children’s picture books and animated features for television.

A Pirate Story was the first Pugwash chronicle (originally published by Bodley Head before switching to the children’s publishing specialist Puffin) and the first of a huge run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated series Ark Stories, as well as Sir Prancelot and a number of other creations. Ryan worked whenever he wanted to in the comic world and eventually the books and the strips began to cross-fertilise.

When A Pirate Story was released in 1957 the BBC pounced on the property, commissioning Ryan to produce five-minute episodes (86 in all from 1957 to 1968, which were reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed a new system for producing cheap, high-quality animations to a tight deadline. Naturally he began with Pugwash, keeping the adventure milieu, but replaced the shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of a crew which included such visual archetypes as Willy, Pirate Baranabas and Master Mate (fat, thin and tall – all dim) instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Pugwash strip in the Radio Times for eight years, before going on to produce a number of other animated series including Mary, Mungo and Midge, The Friendly Giant and Sir Prancelot as well as adaptations of some of his many children’s books. In 1997 an all new CGI-based Pugwash animated TV series began.

John Ryan returned to pirate life in the 1980s, drawing three new Pugwash storybooks: The Secret of the San Fiasco, The Battle of Bunkum Bay and today’s riot of scurvy delights The Quest of the Golden Handshake…

There was even a thematic prequel in Admiral Fatso Fitzpugwash, in which it is revealed that the not-so-salty seadog had a medieval ancestor who became First Sea Lord, despite being terrified of water…

In the Golden Handshake the Querulous Captain finds a genuine treasure map at an auction but a bidding war with nefarious nemesis Cut-Throat Jake turns into a full-blown riot in which the coveted chart is torn in half.

Never knowingly daunted, Pugwash and company steal Jake’s half of the map that night but on returning to the safety of the Black Pig are horrified to discover that their rival has had the same idea…

Luckily the brilliant cabin boy had anticipated the move and has already copied their portion of the priceless document. Heartened and enraptured by thoughts of vast wealth, the crew hastily set sail for South America, determined to plunder the Lost Treasure of the Stinkas…

However Jake is a brilliant rogue and smuggles himself and two burly accomplices aboard, planning to let Pugwash do all the heavy lifting and await his moment to claim his revenge and the gold…

Packed with in-jokes, glorious tom-foolery and daring adventure, the voyage to the New World in a “haunted” ship culminates in a splendid battle of half-wits before Tom, as usual, saves the day in his quiet, competent and deucedly clever way…

The first Pugwash was very traditional in format with blocks of text and single illustrations that illuminated a particular moment. But by 1982 the entire affair became a lavishly painted comic strip, with as many as eight panels per page, with standard word balloons. A fitting circularity to his careers and a nice treat for us old-fashioned comic drones.

The most recent edition of A Pirate Story (2008 from Frances Lincoln Children’s Books) came with a free audio CD, and just in case I’ve tempted you beyond endurance here’s a full list (I think) of the good(?) Captain’s exploits: Captain Pugwash: A Pirate Story (1957), Pugwash Aloft (1960), Pugwash and the Ghost Ship (1962), Pugwash in the Pacific (1963), Pugwash and the Sea Monster (1976), Captain Pugwash and the Ruby (1976), Captain Pugwash and the Treasure Chest (1976), Captain Pugwash and the New Ship (1976), Captain Pugwash and the Elephant (1976), The Captain Pugwash Cartoon Book (1977), Pugwash and the Buried Treasure (1980), Pugwash the Smuggler (1982), Captain Pugwash and the Fancy Dress Party (1982), Captain Pugwash and the Mutiny (1982), Pugwash and the Wreckers (1984), Pugwash and the Midnight Feast (1984), The Battle of Bunkum Bay (1985), The Quest of the Golden Handshake (1985), The Secret of the San Fiasco (1985), Captain Pugwash and the Pigwig (1991) and Captain Pugwash and the Huge Reward (1991), but quite frankly read any Pugwash pirate publication and you’ll be we’ll and truly hooked…

This magical, wry and enchantingly smart yarn is one of Ryan’s very best and long overdue for re-issue – as are they all – and a sure winner with fans of all ages if you can find it (talk about real buried treasures…).

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and if you’ve any life left in your old and weary adult fan’s soul, you will too…

© 1984, 1997, 2012 John Ryan and presumably the Estate of John Ryan. All rights reserved.