Usagi Yojimbo book 2: Samurai


By Stan Sakai (Fantagraphics)
ISBN: 978-0-93019-338-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which launched in furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1 (1984), subsequently appearing there on his own terms as well as in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after landing in California.

His early forays into comics were as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, all combined to turn a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The deliriously peripatetic and expansive period epic is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan: the early 17th century of our reckoning.

It simultaneously samples classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla whilst specifically recounting the life of Miyamoto Usagi, a Ronin or masterless wandering Samurai, eking out an honourable living as a Yojimbo or bodyguard-for-hire.

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, gentle, artistic, empathetic long-suffering, conscientious and heroic everyman bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

This sublime second monochrome compilation (which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #1-6, from 1989), begins with an effulgent Introduction from fellow legendary Groo-grifter Mark Evanier before the comedic adventure seamlessly transformed into epic drama, in an ambitious 9-chapter serial which solidly set the scene for decades to come.

‘Samurai!’ started with the Ronin again meeting money-mad bounty-hunter Gennosuké after a deadly duel of honour left a warrior named Gunichi a bloody corpse at the Yojimbo’s feet. Pressed by the newly-arrived and curious Gen, the moodily moved and uncharacteristically loquacious rabbit began sharing some of the events of his boyhood…

Once, Miyamoto Usagi was simply the son of a small-town magistrate, dispatched with his friend Kenichi to train at the prestigious DogoraFencingSchool in Sendai.

As the boys made their journey they encountered a lone, aged warrior beset by a pack of bullies from that self-same school, determined to prove their institution’s martial superiority. Despite all efforts to placate the hotheads old Katsuichi was eventually forced to reluctantly slay the toughs. The stunned witnesses began to bicker. Whilst Kenichi wanted to follow orders and go on to the – clearly honourless – DogoraSchool, little Usagi chose to seek out the old man and make him his Sensei…

The old man was finished with teaching but eventually saw something in the defiant, determined little rabbit and grudgingly accepted his exceptional young charge…

Usagi spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also a philosophy of justice and restraint that would serve him all his life…

The revelations of Usagi’s boyhood training continue in short, revelatory vignettes as the elder Yojimbo and his surly companion continue towards shelter, highlighting the peculiar relationship of Sensei and Student. At the disciple’s first tournament the scurrilous, vengeful Dogora adherents plan to “accidentally” cripple the boy and thus humiliate his teacher, but don’t reckon on his innate ability.

After besting the entire FencingSchool contingent in duels with wooden swords – or Bokken – the boy at last faces his old friend Kenichi and triumphs.

His prize is a Wakizashi “Young Willow” and Katana “Willow Branch”. The short and long swords are the soul of a samurai, marking his graduation to martial maturity, but Usagi is blithely unaware of what his victory has cost his childhood companion…

Mere months later, the graduate warrior was challenged by a masterful, mysterious swordsman who was a bodyguard to the Great Lord MifunÄ—. Their duel was interrupted when a band of Dogora assassins attacked, determined to avenge their school’s humiliation by a single stick-wielding student. The cowards were no match for the steel of Usagi and the mighty Gunichi, and the victors parted as friends, with the bodyguard promising to recommend the rabbit for future service to his Lord.

Still assessing his options the young Samurai then encountered Kenichi once more. The disgraced youth had left the DogoraSchool and was trying to drink himself to death, but when he and Usagi heard that their home village was threatened by bandits the former friends reunited to save their loved ones…

By holding Usagi’s childhood love Mariko hostage, the brigands had successfully neutralised his magistrate father and were stripping the hamlet of all its provisions and meagre treasures when Usagi and Kenichi challenged them.

None of the villains survived the vengeance of the outraged villagers.

In the aftermath although Mariko clearly wanted Usagi to stay, she said nothing and the Samurai left to join Lord MifunÄ—’s service. Kenichi stayed…

The young warrior rose quickly as MifunÄ—’s vassal and was soon a trusted bodyguard, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing. In his third year of service the Lord’s castle was attacked by Neko Ninja assassins. Although the doughty warriors managed to save their master, his wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The struggle ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and Honour – from shameful desecration…

The story came full circle now, when after two years as a purposeless, masterless Ronin, the wandering Yojimbo met Gunichi again…

After that epic origin yarn, Sakai returned to short, pithy vignettes to cleanse the dramatic palate, beginning with a delicious traditional horror story. In ‘Kappa’ the wanderer encounters a deadly marsh troll at dusk and barely escapes with his life by offering the foul beast some wild cucumbers he has picked. Exhausted, the Ronin finds shelter with an old woman for the night, but when she hears of his adventure she becomes hysterical.

The cucumbers were planted so that her own son – returning that night – would have something to buy off the voracious Kappa…

Horrified by his inadvertent error, Usagi dashes back to the marsh to save the son, but even after overcoming the monster shockingly learns of one final sting in this tale…

Soaking a sore back in a hot spring the wanderer befriends a newly hatched tokagé lizard (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem), but is caught off guard and ambushed by bandits. Luckily the uniquely fire-breathing ‘Zylla’ comes to his assistance, prompting the wary warrior to wonder if the lizard might be a minor deity…

This second monochrome compilation concludes at the ‘Silk Fair’ where the wanderer saves a silk-worker from marauding bandits and stays to liberate all his oppressed fellows from a miserly merchant ruthlessly exploiting them…

The Lethal Lepus has changed publishers a few times but has been in continuous publication since 1987 – with over 29 graphic novel collections and books to date. He has also guest-starred in many other series (such as Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show but there’s still time yet and fashions can revive as quickly as they die out. There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny, thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…

Text and illustrations © 1987, 1989, 2005 Stan Sakai. Book editions © 1989, 2002 Fantagraphics books. All rights reserved.

What’s He Like in Bed? – A Rough Guide to the Bedside Manners of the Human Male


By Marcel Feigel & Brian Heaton (Arrow Books)
ISBN: 978-0-09-944660-X

Warning: this book is rude and a bit nude, so if you’re of a sensitive nature and don’t think sex is funny it could all be a bit of a shock and potentially lead to the sundering of your dreams and life-long disillusionment.

As Winter Part III (This Time it’s Personal!!!) settles in around my oversized, sun-deprived ears, I again turn to an old cartoon book to inculcate a little warmth and cheer to my gloomy days. Here’s another little known collection of cartoons about British bedtime habits to tide us all over: at least if we have to submerge ourselves in duvets and cocoa we might as well have a giggle at the same time…

Of course it’s all really just one more excuse to bemoan the loss of those once-ubiquitous cheap ‘n’ cheerful cartoon-packed paperbacks which are now all-but-forgotten fossils of a once mighty industry; fast fading as the more palatable sounding Graphic Novels and Trade Collections carve a niche in our psyches and on our bookshelves.

What’s He Like in Bed? is a solid example of a lost art form: saucily-themed gag-books which were the last commercial gasp in a tradition of pictorial entertainments that began with Punch and evolved into a racy standby of British life for nearly a century before fading away to loiter around bargain bins, Jumble sales and junk shops…

This particular raucous, ribald and hilariously risqué treatise catalogues the ploys and peregrinations of that forgotten popular hero “The Guy Who Gets All the Girls” and thus contains lots of wickedly naked people making a mess, scandalising the neighbours, and generally letting the side down more than just a bit…

Masquerading as invaluable tips and hints, the assorted chapters fully expose the tactics and foibles of ‘The Truck Driver’, ‘The Customs Man’ and even ‘Country and Western’ fans before breaking for the first of a recurring exploration of inflatable friend aficionados, after which ‘The Translator’ and the ‘Stone Mason’ both fail to live up to the modern girl’s exorbitant and exaggerated expectations.

‘The Estate Agent’ soon gives way to ‘Inflatable Doll #1’ and ‘The Librarian’ to ‘Inflatable Doll #2’ before the urbane legends of ‘The Milkman’ and ‘The Footballer’ are finally tackled…

‘Inflatable Doll #3’ leads to a fully extended chapter on ‘The Macho Man’ (including especially some handy hints on ‘The Condom Moment’, ‘The Importance of Momentum’ and those all-important ‘Orgasm Restrain-Postponement Techniques’), before a brief interlude with ‘Inflatable Doll #4’ gives us all a moment to catch our breaths (big ones too)…

There’s an educational advantage to be had in dealing with ‘The Don’ (Oxbridge not Corleone) and the full SP on ‘The Jockey’, whilst ‘The Detective’ and ‘The Barrister’ reveal facets of human nature best left vague, whilst both ‘The Dentist’ and ‘The Airline Pilot’ act just as you’d suspect – even if ‘The Bishop’ doesn’t.

Also on show are the habits of ‘The Farmer’, ‘Inflatable Doll #5’, stage magician ‘The Great Popoff’, the secrets of ‘Corporate Life’ in the Post Room, for Middle Management and even under the Chairman but as always ‘The Actor’, ‘The Policeman’ and the truly disturbing sight of glamour icon Margaret Thatcher as ‘Inflatable Doll #6’ act as sure signs that those so-different times are gone forever.

Still with secrets to conceal are ‘The Taxi Driver’, ‘The Accountant’, ‘The Athlete’, ‘The Computer Man’, ‘Frenchmen’ in general, ‘The Vicar’, ‘The Disc Jockey’ and ‘The Photographer’, but eventually even modern men need a bit of a rest and the lecture concludes with ‘The Revenge of the Inflatable Doll’…

Dedicated to the certain premise that (other) people’s sexual exploits are simultaneously better than yours and still truly hilarious, this snappy little monochrome tome is a cut above much of the era’s rather tawdry treatment of the subject, superbly rendered and still marvellously entertaining even in these liberally licentious times – and for a change, this one is still readily available from a range of internet retailers…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly smart ideas, repeatedly poking our funny bones, pricking our pomposities, stroking our happy places and feeding our fascinations, and this sort of thing used to be bread ‘n’ butter in our game. We’re all going to really miss them if they do disappear forever, so why not find a shy, alluring little bookshelf and start filling it with mucky material like this…
Heaton is a competent artist in the modern style and the gags range from contrived to fiendishly clever, all delivered with easy charm and utterly without text – never an easy job in cartooning. If you find this book or anything similar give it a try, as you really will miss them once they disappear forever.
© 1992 Brian Howard Heaton. All Rights Reserved.

Complete Crumb Comics volume 2: Some More Early Years of Bitter Struggle – New Edition


By Robert Crumb & Charles Crumb, edited by Gary Groth with Robert Fiore (Fantagraphics Books)
ISBN: 978-0-93019-362-1

This book contains controversially clever ideas, outrageously rude drawings, intemperate language, positive drug references and allusions, godless questioning of authority and brilliantly witty, culture-reshaping, personal accounts and opinions.

If you – or those legally responsible for you – might have problems with any of that, please skip this review and don’t buy the book. I’m sure we’ll all know better next time…

Robert Crumb is a unique creative force in the world of cartooning with as many detractors as devotees. His uncompromising, excoriating, neurotically obsessive introspections, pictorial rants and invectives unceasingly picked away at society’s scabs and forever peeked behind forbidden curtains – and all apparently for his own benefit – but he has always happily invited us to share his unwholesome discoveries with anybody with the time and temperament to look…

Way back in 1987 Fantagraphics Books began the nigh-impossible task of collating, collecting and publishing the chronological totality of the tireless artist’s vast output and now, after far too long out-of-print, those engrossing cartoon compendia are being reissued. The earliest volumes have been constantly described as the least commercial but now, with Crumb at last an acknowledged global art-treasure, those volumes are back for your perusal…

The son of a career soldier, Robert Dennis Crumb was born in Philadelphia in 1943 into a functionally broken family. He was one of five kids who all found different ways to escape their parents’ shattering problems, and comics were always paramount amongst them.

As had his older brother Charles, Robert immersed himself in the strips and cartoons of the day; not simply reading but also feverishly, compulsively creating his own. Harvey Kurtzman, Carl Barks and John Stanley were particularly influential, as were newspaper artists like E.C. Segar, Gene Ahern, Rube Goldberg, Bud Fisher, Billy De Beck, George (Sad Sack) Baker and Sidney Smith as well as “straight” illustrators like C.E. Brock and the wildly imaginative, frantically surreal 1930’s Looney Tunes and Merrie Melodies animated shorts.

Defensive and introspective, the young Robert pursued art and torturous self-control through religion with equal desperation. His early spiritual repression and flagrant, hubristic celibacy constantly warred with his body’s urgently growing base needs and desires…

Escaping his stormy family, Crumb married young and began working in-house at the American Greeting Cards Company. He also found like minds in the growing hippie and counterculture movements where he discovered LSD. In 1967 he upped sticks to California to become an early star of the burgeoning Underground Commix scene. As such he found plenty of willing “hippie-chicks” eager to assuage his fevered mind and hormonal body whilst he gradually reinvented the very nature of cartooning with such creations as Mr. Natural, Fritz the Cat, Devil Girl and a host of others.

The rest is history – or perhaps, sociology…

The tortured formative years provided meat for the first collection (The Early Years of Bitter Struggle) and those revelations resume right here, right now as the second volume continues the odyssey to acceptance after ‘The Best Location in the Nation…’; a comprehensive reminiscence and introduction from lifelong confidante Marty Pahls who describes the swiftly maturing and deeply unsatisfied Crumb’s jump from unhappy home to the depressing, dispiriting world of work.

‘Little Billy Bean’ (April 1962) reprises the hapless, loveless nebbish of yore whilst ‘Fun with Jim and Mabel’ revisits Crumb’s first bulky, morally-challenged domestic amazon, after which the focus shifts to her diminutive and feeble companion ‘Jim’. Next, an almost fully-realised ‘Fritz the Cat’ finally gets it on in a triptych of saucy soft-core escapades from R. Crumb’s self-generated Arcade mini-comic project.

From this point onwards, the varied and exponentially impressive breadth of Crumb’s output becomes increasingly riddled with his often hard-to-embrace themes and declamatory, potentially offensive visual vocabulary as his strips grope towards the creator’s long-sought personal artistic apotheosis.

His most intimate and disturbing idiosyncrasies regarding sex, women, ethnicity, personal worth and self-expression all start to surface here…

Working in the production department of a vast greetings card company gave the insular Crumb access to new toys and new inspiration as seen in the collection of ‘Roberta Smith, Office Girl’ gag strips from American Greetings Corporation Late News Bulletins (November 1963-April 1964), followed here by another Fritz exploit enigmatically entitled ‘R. Crumb Comics and Stories’ which includes just a soupçon of raunchy cartoon incest, so keep the smelling salts handy…

A beautiful 10-page selection of sketchbook pages comes next and then a burst of black-&-white and full-colour covers: the satirical 1960 election duel of Kennedy and Nixon, an Arcade gag, 13 letters to Pahls and Mike Britt disguised as ‘Farb’ and ‘Note’ front images as well as a brace of Arcade covers and the portentously evocative front for R. Crumb’s Comics and Stories #1 from April 1964.

The rest of this pivotal collection is given over to 31 more superb pages culled from Crumb’s sketchbooks; a vast and varied compilation that ably displays the artist’s incredible virtuosity and proves that – if he had been able to suppress his creative questing – he could easily have settled for a lucrative career in any one of a number of graphic disciplines from illustrator to animator to jobbing comic book hack.

Crumb’s subtle mastery of his art-form and overwhelming drive to expose and reveal his most hidden depths and every perceived defect – in himself and the world around him – has always been an unquenchable fire of challenging comedy and riotous rumination, and this evocative tome is crucial to understand the creative causes, if not the artistic affectations, of this unique craftsman and auteur.

This superb series, charting the perplexing pen-and-ink pilgrim’s progress, is the perfect vehicle to introduce any (over 18) newcomers to the world of grown up comics, and if you need a way in yourself, seek out this and all the other books in this incomparable sequence as soon as conceivably possible…

Art and stories © 1969, 1974, 1988, 1996, 2013 Robert Crumb. All rights reserved. Introduction © 1988 Marty Pahls.

Golden Age Sandman Archives volume 1

Sandman Arc front
By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5

Probably created by and originally illustrated and scripted by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comicbook and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama and pulp fiction mystery-man mould that had made The Shadow, Green Hornet, The Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more household names big hits of early mass-entertainment and periodical publication.

Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant and true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition re-presents the landmark early appearances from both New York World’s Fair Comics, (1939 and 1940) and the rip-roaring exploits from Adventure Comics #40-59 – July 1939-February 1941 – a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the Next Big Thing in Comicbooks…

Following an erudite appreciation from historian and comics all-star Jim Amash, the adventure begins here with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’…

In those long-lost days, origins and back story were not nearly as important as action and spectacle so we’re quickly plunged into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with the plans for a new ray-gun and encounters spies and a traitor within his own company. Already active as The Sandman -and sought by the cops for it – the vigilante quickly and beguilingly tracked down and dealt with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader was on hand to save kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels the Saint, Falcon or Lone Wolf; prowling allies and rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also had a unique calling card: sprinkled sand to proclaim and terrify wherever he had silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’ wherein plucky reporter Janice Blue inadvertently stumbled into a dockside narcotics ring just as murderous seadog Captain Wing made a fateful takeover bid. Luckily for her the stealthy Sandman was already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’ as Wes Dodds met up with a couple of his old Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following the near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron the Flying Tigers.

These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the  planes in his Flight.  He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 featured his last official story as Dodds went on a South Seas flying vacation and became embroiled in an ‘Island Uprising’, spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch…

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman as ‘The Sandman Meets the Face’ found the playboy back in civilisation and aiding a down-and-out old friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the feature’s page count rise from six to ten as the Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46 ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of an old Dodds pal led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with the Sandman following the assassination of a prominent banker. Simultaneously, Wesley Dodds caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she discovered his secret identity.

A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were but happily went straight(ish) in return for Dodd’s pledge to help her…

Revealed as long-lost Dian Belmont she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-restored father under threat from gangsters and far less obvious killers on a palatial island retreat after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) found the mystery-man tracking killers who were eradicating the scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf on pencils and inks) delivered a blistering crime caper wherein Wesley and Dian got stuck babysitting her maiden Aunt Agatha around the fair and were targeted by ambitious but exceedingly unwise kidnapper Slugger Slade…

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’, by Fox & Flessel, covered similar ground as a murderous campaign of apparently unrelated deaths eventually pointed to another scheme to get rid of the dauntless DA and led Sandman and Dian into a blockbusting battle against ruthless rogues, whilst in #51 (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating detective mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time…

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’ but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan tried to frame her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53 ‘The Loan Sharks’ unwisely aroused the ire of the dynamic dream-maker when they graduated from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

In issue #54 ‘The Case of the Kidnapped Heiress’ found Wes and Dian witnesses to a bold snatch-and-grab but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, the Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to a ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst in the next issue ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his eternal regret that it just wasn’t so, thanks to some delightfully imaginative improvisation from Dian…

The mystery and general skulduggery gave way to world-threatening science fiction in #57 when the Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which some macabre murders pointed the dream-team towards spies and killers profiting from ‘Orchids of Doom’, before this stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enabled a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing a certain indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of being dropped when The Sandman abruptly switched to a skin-tight yellow-and-purple costume – complete with billowing cape for two issues – and gained a boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models currently reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 that all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging comics capers are actually some of the best but most neglected thrillers of the halcyon Golden Age. Modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Bone: Stupid, Stupid Rat-Tails – the Adventures of Big Johnson Bone, Frontier Hero


By Jeff Smith, Tim Sniegoski & Stan Sakai (Cartoon Books)
ISBN: 978-1-88896-306-9

Jeff Smith burst out of relative obscurity in 1991 and changed the comics-reading landscape with his captivating all-ages comicbook Bone. The compelling black and white saga intoxicated the market and prospered at a time when an endless procession of angst-ridden, steroid-breathed super-vigilantes and implausibly clad “Bad-Grrls” came and went with machine-gun rapidity.

Born in Pennsylvania and raised in Ohio, Smith avidly absorbed the works of Carl Barks, Charles Schultz and especially Walt Kelly from an early age, and purportedly first began producing the adventures of his Boneville creations at age ten.

Whilst attending OhioStateUniversity he created a prototype strip for the College newspaper: ‘Thorn’ was another early incarnation of his personal universe and a valuable proving ground for many characters that would eventually appear in Bone. A high school classmate became a Disney animator and Smith subsequently gravitated to the field before striking out on his own, having mastered the graceful gentle slapstick timing and high finish style which typifies his art style.

He founded Cartoon Books to self-publish 55 delightful black and white issues: a fantasy-quest yarn that owed as much to Tex Avery as J.R.R. Tolkien, as well as his personal holy trinity, Barks, Schultz & Kelly. The thrilling and fantastically funny saga progressed at its own unique pace between 1991 and 2004 and since then has been collected into nine volumes from Cartoon Books (with two further collections of prequels and side tales), reissued in colour by Scholastic Books and even reprinted in Disney Adventures magazine.

Fone Bone is the strange, amorphous, affably decent little hero, a thematic blend of Mickey Mouse and Asterix, who had been run out of the town of Boneville along with his tall, not-so-bright cousin Smiley due to the financial and political irregularities, misdemeanours and malfeasances of their dastardly, swindling relative Phoncible P. “Phoney” Bone…

After an incredibly journey the trio ended up in LostValley: an oasis of pastoral beauty hidden from the rest of the world. Along the way Bone was adopted by a dragon he doesn’t believe in, stalked by ghastly rat monsters and befriended by many talking animals and people…

At series’ end, Smith issued a monumental one volume compilation (more than 1300 black and white pages) which Time magazine dubbed “the best all-ages graphic novel yet published” and one of the “Top Ten Graphic Novels of All Time.”

Smith has won many awards including 11 Harveys and 10 Eisners. In 2011, a spectacular 20th anniversary full-colour edition of the Brobdingnagian single volume was released, stuffed with extras and premiums. If you’ve got the dough, that’s the book to shoot for…

The core series also spawned a few prequel series such as dark origin tale Rose and this far-lighter yarn introducing the Bone cousins’ pioneering ancestor: a rootin’ tootin’ rip-snorter of a trapper and loud-mouthed, itinerant Frontier Scout named Big Johnson Bone who found and saved an idyllic valley from an all-consuming threat and made the place safe from marauding monsters. Since there are plenty of versions to opt for, purist that I am, I’ve again plumped for an original monochrome Cartoon Books collection.

Originally appearing as back-ups in the original comicbook and the one-shot Stupid, Stupid Rat-Tails between 1998 and 1999. these tremendously intoxicating tall tales were first gathered together in 2000 and remain one of the best and most entertaining all-ages comics sagas of the modern age.

Once upon a time a distant land was filled with huge, scary, fiercely rapacious rat creatures with magnificent tails…

Scripted by Tom Sniegoski and illustrated by Smith, the eponymous 3-part epic ‘Stupid, Stupid Rat-Tails: the Adventures of Big Johnson Bone, Frontier Hero’ opens with the boastful lone scout – except for his mule Blossom and Mr. Pip, a dolorous, depressive, nagging monkey he won in a card game – getting snatched up in a real rip-roarer of a twister and whirled across the landscape to be unceremoniously dumped in a beautiful, unspoiled valley…

Actually it’s not completely perfect: there are a vast number of stupid but rapacious monsters eating all the local fauna. After giving two of the surly critters a sound drubbing, Johnson finds the last few animal kids still unconsumed by the long-tailed, giant ratty beasts. Lily the bearcub, Pete the Porcupine, Ramona the fox kitten and Porter the turtle then ask the big-hearted little guy for help in getting their mummies and daddies back…

The kits, cubs, pups and tads already have a protector of sorts but Stillman is a very little dragon, lacking in size, power and confidence as he can’t breathe flame because it gives him indigestion and makes him puke. He’s a dab hand at throwing rocks though…

Stillman says that a proper protector from the High Council of Dragons is on the way, but has no idea how soon the saviour will arrive.

Some distance away Maud, queen of the rat creatures, has problems of her own. It’s really hard to stay happy and well-groomed when your son is as big as a mountain, dumb as a rock and hungrier than all the rest of her stupid, stupid subjects combined. The big darling might be a hundred feet tall, but he has such a sensitive tummy and is a martyr to bilious attacks. With a kid like Prince Tyson it’s no wonder she has to kill so often.

If you’ve ever heard the phrase “mad as a bag of rats”? Maud is the bag they were taking about.

When she hears from her chastened subjects of tough, two-fisted mammals falling from the sky, stopping her subjects from rightfully expanding her territory and just plain refusing to be eaten, she decides to send a party to capture them – which coincidentally is just what Johnson Bone has decided to do to her…

The rat things attack first however but only get another fierce trouncing for their troubles. In fact the old scout might well have ended it all then and there had not Stillman joined in with an extremely poorly thrown stone…

Taking advantage of Bone’s temporarily stunned state, the rats scoop up Lily and Pete and amscray pronto, leaving the slowly recovering trapper with but one thought… those giant varmint pelts would be worth a fortune back home…

As soon as his head clears Johnson is off in pursuit, tracking the rat things to Maud’s cave, where the accounts of what the sky-dropped mammal does to rat beast tails has the entire tribe in a tizzy. In a fit of regal rage Maud sends everybody to kill the invaders…

When the opposing forces clash, despite routing the ordinary man-sized rodent rogues, even the dapper trapper is daunted when Tyson snatches up him and Ramona and swallows them whole…

Left behind, Blossom and snooty Mr. Pip are in a world of trouble until the wily monkey tries to romance Maud, whilst inside the cavernous Tyson Bone is still alive and kicking and he’s even found most of the animal kids’ missing parents alive and as yet undigested. Elsewhere Stillman has discovered his inner firedrake – much to the rat creatures’ dismay… and that’s when the wily explorer in Tyson’s tum gets a hankering for a good old hootenanny and roaring bonfire barbeque…

A stunning blend of slapstick and wry laughs for young and old alike, this gloriously over-the-top, tall tales prequel and modern “Just So” story is a pure cartoon delight of all-ages action and comedy adventure, but this terrific tome has even more fun in store.

Again scripted by Sniegoski, Riblet introduces a real problem child to the valley’s animal population in a fabulously arch yarn illustrated by the amazing Stan Sakai.

The other cubs and kits don’t like hanging out with Riblet. The baby boar is a bully: mean, rough and developmentally challenged, he just doesn’t play well – or safely – with the other kids. So when a couple of starving rat creatures capture him, thinking ‘A Little Pork Would be Lovely’ they have no idea of the trouble they’ve made for themselves…

In ‘Bringing Home the Bacon’, the suddenly liberated kids celebrate their good fortune and nobody tries that hard to get him back even as Riblet begins working his unique charms on his unlucky abductors, revelling in his favourite ‘Fun & Games’ even as the hungry horrors learn the logic of ‘Losing One’s Appetite’ and resort to ‘Something Drastic’ even as the kids begin to feel the tiniest pangs of conscience…

Fast-paced, trenchant and wickedly uproarious, Riblet is a smart, beguiling counterpoint to the sometime saccharine sweetness of the Valley Forest’s frolicsome animal kids and a sheer ribald riot in its own right.

Bone is a truly perfect cartoon tale and one that appeals with utterly universal appeal. Already it is in the rarefied ranks of Tintin, Pogo, Rupert Bear, Little Nemo and the cherished works of Schultz, Kelly and Barks, and it’s only a matter of time before it breaks out of the comic club completely and becomes kin to the likes of The Wind in the Willows, Alice in Wonderland, the Moomins and Oz.

If you have kids or can still think and feel like one you must have these books…
© 1998, 1999 and 2000 Jeff Smith. All rights reserved.

Clubbing


By Andi Watson & Josh Howard (Minx/Titan Books edition)
ISBN: 978-1-84576-580-4

In 2007 DC comics had a worthy go at building new markets by creating the Minx imprint: dedicated to producing comics material for the teen/young adult audience – especially the ever-elusive girl readership – that had embraced translated manga material, momentous global comics successes such as Maus and Persepolis and those abundant and prolific fantasy serials which produced such pop phenomena as Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different graphic novels Minx shut up shop in October 2008, markedly NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the books which were published are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

One of the most engaging was Clubbing, from Andi Watson & Josh Howard, which stylishly and wittily blended teen rebellion and shopping-culture insouciance with murder-mystery and supernatural horror in an audacious and winning black and white, cross-cultural romantic romp in Wordsworth Country…

Charlotte Brook has been a bad girl. London’s most self-absorbed fashionista, social butterfly and shopping diva, “Lottie” got caught using a homemade fake I.D. to get into an out-of-bounds West End nightclub and ended up coming home in a police car…

Her outraged but rather disinterested parents simply bundled her off for the summer to the wilds of the Lake District where her dull grandfather and good old Grandma Aggie are going to put her to work in their new Golf resort.

Faced with the dire prospect of months of rain, no Wi-Fi coverage, Golf, Women’s Institute do’s, old people, hicks and yokels, golf and mud and golf, Lottie is far from happy, but as always Aggie’s ubiquitous cakes and cuppas go some small way towards assuaging the agony.

Granddad Archie Fitz-Talbot‘s time is constantly taken up with the on-going and behind schedule conversion of his posh old country club into a major modern sport and leisure venue and, after only one wind-blown, rain-sodden tour in the most fabulous outfit from her stylishly inappropriate wardrobe, Lottie realises that she’s actually in hell.

Her poor beloved shoes are all doomed too…

The local teens are a dire lot, rough, rude and pretentious; more interested in gore, blood and faux Satanism rather than music and fashion – like any self-respecting Goth should be – and as for the nice young man Aggie is trying to set her up with, Lottie wouldn’t be seen dead with a guy who loves fishing and golf no matter how good looking he is…

Howard is the least of her problems. In their affable, comfortable way, Archie and Aggie are determined to torture her to death: they feed her wholesome stodgy food, drag her all over the place on walks and trips through the beautiful countryside, take her to W.I. galas and, horror of horrors, ask her to work in the gift-shop with ghastly golf pro Tom Hutchinson – at least until she accidentally burns it down…

Things get decidedly strange after Lottie clashes with officious wizened-ancient employee Mrs. Geraldine Gibbons over towels in the gym, and again at a W.I. cake-baking contest. The old biddy has a real bee in her bonnet and babbles on about secrets and hidden truths and is clearly bingo-wing bonkers…

Lottie begins to suspect otherwise when she and the slowly growing in coolness Howard find the old bat’s strangely mutilated body in a water-hazard on the Links…

Some of those sinister secrets start to emerge when the shaken teen then discovers old Archie is a bit of a player – Urgh! wrinklies indulging in illicit lurrve – and might need to get rid of the occasional octogenarian bit of rough, but something just doesn’t add up and before long Lottie and Howard are grudgingly, disbelievingly swept into a bizarre and baffling mystery with demonic cults, a horrific monster menace from beyond Reality and staggering personal implications for Lottie and her entire family…

Clubbing is a sharp, witty, subtly funny and intriguing coming of age horror-thriller-comedy which follows all the rules of the teen romance genre yet manages to inject a huge helping of novelty and individual character into the mix: a perfect vehicle for attracting to our medium new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification – and yes, that does mean girls…

This snazzy so-British reading rave also includes ‘Lottie’s Lexicon’: a cool guide to speaking young Londoner, full creator biographies and three tantalising preview segments from other tempting MINX titles.

Track them all down and enjoy a genuinely different kind of comic book…
© 2007 Andi Watson and DC Comics. All rights reserved.

Asterix and the Roman Agent


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Brockhampton/Knight Books)
ISBN: 0-340-20285-8

This is another one purely for driven nostalgics, consumed collectors and historical aficionados, highlighting the marvellous variety of formats and methods used to elevate and disseminate brilliant comics from the gutters of prejudice by turning them into proper books…

One of the most-read series in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, if you’re planning a trip…) spinning off from his hilarious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors. The diminutive, doughty hero was created as the transformative 1960s began by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo, and even though their perfect partnership ended in 1977 the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

When Pilote launched in 1959 Asterix was a massive hit from the very start. At first Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes thereafter.

Like all great literary classics the premise works on two levels: for younger readers as an action-packed comedic romp of sneaky, bullying baddies always getting their just deserts and as a pun-filled, sly and witty satire for older, wiser heads, enhanced here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so very palatable to the English tongue. (Me, I still admire a divinely delivered “Paff!” to the snoot as much as any painfully potent pun or dry cutting jibe…)

The feature debuted in Pilote #1 (29th October 1959, with the first page actually appearing a week earlier in a promotional issue #0, June 1st 1959). The stories were set on the tip of Uderzo’s beloved Brittany coast where a small village of redoubtable warriors and their families resisted every effort of the all-conquering Roman Empire to complete their conquest of Gaul. Alternately and alternatively the tales took the heroes anywhere in the Ancient World, circa 50BC, as the Gallic Gentlemen wandered the fantastic lands of the Empire and beyond…

Unable to defeat or even contain these Horatian hold-outs, the Empire resorted to a desperate policy of containment with the seaside hamlet perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the rather diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, their gradual rise to prominence this side of the pond was tentative but as unstoppable as Obelix’s pursuit of roast boar or Roman playmates…

The translated albums are available in a wealth of differing formats and earlier editions going all the way back to the first 1969 Brockhampton editions (still readily available from a variety of retail and internet vendors – or even your local charity shop and jumble sale).

Asterix and the Roman Agent premiered in 1970 in Pilote #531-552, simultaneously making the jump to a French album and English translated editions in 1972 – from when this delightful digest-sized (212 x 150mm), kid-friendly collectors’ item originates, and highlighted homeland insecurity as Caesar, under attack by the Roman Senate over the indomitable, unconquerable Gauls, deploys his greatest weapon: a double-edged sword named Tortuous Convolvulus, whose every word and gesture seems to stir ill-feeling and conflict in all who meet him.

Where Force of Arms has failed the wily despot hopes this living weapon of mass of dissension might forever fracture the Gauls’ unshakable comradeship and solidarity with a dose of Roman entente dis-cordiale…

On the crossing, just two minutes with the conniving Convolvulus has a sworn brotherhood of pirates at each other’s throats, and even while discussing the plan with Aquarium’s commander Felix Platypus, the agent’s unique gift sows discord and violence, so when he finally enters the village it’s not long before the high-spirited and fractious Gauls are at war with each other…

The women are cattily sniping at each other, the traders are trading blows and even Asterix and Obelix are on the outs. But that’s not the worst of it: somehow the idea has gotten around that their sharp little champion has sold out to the Romans…

With discord rife, the Romans soon have the secret of the magic potion too – or do they? The cunningly ingenious Convolvulus hasn’t reckoned on two things: the sheer dimness of Imperial troops and the invaluable power of true friendship, leaving Asterix and Obelix a way to overcome their differences, turn the tables and once more save the day.

At last, the agent provocateur is forced to realise that sometimes one can be too smart for one’s own good…

Brittle, barbed and devilishly sharp, this yarn was reputedly based on lingering ill-feeling following an internal power-struggle at Pilote which almost cost editor Goscinny his job. The original title for the tale was La Zizanie – “The Ill-feeling” or “The Dissension”. Seen through the lens of forty years of distance, however, all that can be seen now is stinging, clever, witty observational comedy and magnificently engaging adventure, and surely that’s what matters most?

Asterix sagas are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.

Surely you don’t disagree?
Text © 1970 Dargaud Editeur. English language text Text © Hodder & Stoughton, Ltd.

The Perils of Pushing 40


By Colin Whittock (Century Hutchinson)
ISBN: 0-7126-1290-4

It’s been a while since I’ve taken a fond look at a resolutely British cartoon compendium and indulged in a few sound and certain smirks and chuckles. This time it’s a little known collection of cartoons about the inexorable passage of time from one of our best yet criminally under-celebrated gagsters.

Of course it’s really just another excuse to bemoan the loss of those once-ubiquitous cheap ‘n’ cheerful gag-filled paperbacks which are now all-but-forgotten fossils of a once mighty industry; fast fading as the much more important-sounding Graphic Novels and Trade Collections carve a niche in our psyches and on our bookshelves.

Me, I’m still convinced that there’s a place on those shelves for some new collections of our magnificent history of graphic giggles and cartoon chortles…

…And, having again glanced at the wasteland that is daytime TV, I’m firmly of the opinion that Parliament should mandate that all new homes have at least one bookshelf built in…

None of which matters a jot or tittle as I call to your attention to a particularly fine example of a lost Artform: themed gag-books which sadly were the last commercial gasp in a tradition of pictorial entertainments that began with Punch and evolved into a saucy standby of British life for nearly a century before fading away, to only haunt bargain bins, Jumble Sales and junk shops…

Colin Whittock was born in Birmingham in 1940 and, after the traditional period of vocational wandering in the wilderness in which he worked as a shopfitter, eventually took up his brushes, pens and pencils to work as a freelance cartoonist.

In 1969 he became Editorial Cartoonist on the Birmingham Evening Mail – a position I suspect he still holds – and also worked as Sports cartoonist for the Sunday Mercury. In his spare time he produced the full-colour feature strip Kev, freelanced for Punch and Private Eye, as well as The Daily Mirror, The Sun, Daily Sketch, Tit-Bits, Weekend, Reveille and The Oldie whilst pursuing a healthy and respectable sideline in advertising, with commissions from greetings card companies, TNT, British Telecom, Jaguar and Powergen amongst others.

British readers of a certain vintage would recognises the art if not the name, as Whittock also worked for years on Buster, Whizzer & Chips, The Beano and other humour weeklies.

He succeeded Leo Baxendale on Champ, and also drew Catnap, Lazy Bones, Clever Dick & Mizz Marble amongst others. The comics work dried up in 1989 as our industry contracted to near death and he again concentrated on gag panels, although he soon began producing scripts for BBC Radio’s venerable News Huddlines and continued his series of Perils of… books such as this one.

Way back when in 1986, he was at his wry, dry best when sharply observing the pitfalls and pratfalls of the big Four Oh!, remarking with assured style on the absurdity of waning life and drained vitality…

The linked cartoons are clustered into successively trenchant chapters beginning with ‘Fit at 40’, rancorously discussing medical screening, doctors in general and particular, exercise and dieting before moving on to the reason for all that torment in ‘Sex’…

Bitter comparisons abound in ‘The Younger Generation’ and ‘Pet Pals’ describes our often double-sided relationship with things hairy, tooth-filled, unpredictable and expensive before men and women of that uncertain age are shown bearing up under the pressure of ‘The Social Whirl’ and making the unwelcome effort to ‘Dress for Success’…

There’s always the imminent threat of more leisure time, successfully countered by ‘The Sporting Hero’ and the glaring giveaway of outdated taste is tackled in ‘The Music of Time’. At least holidays are a safe subject, as (not) seen in ‘Away From it All’, but never forget that such jaunts can have unexpected repercussions such as ‘Late Arrivals’…

Even if an “Autumn” baby does occur though at least that’s a reason to keep ‘On the Job’ but those work woes won’t assuage the concerns of the world-weary middle-aged in ‘The Future’…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly smart ideas, repeatedly poking our funny bones, pricking our pomposities, stroking our happy places and feeding our fascinations, and this sort of thing used to be bread ‘n’ butter in our game. We’re all going to really miss them if they disappear forever, so why not get a bookshelf if you don’t have one yet and start filling it with magical material like this…
© 1986 Colin Whittock. All Rights Reserved.

Booyah!


By Loran, translated by FNIC (Sloth Publishing)
ISBN: 978-1-908830-00-5

The Continent has long been the home of superbly crafted, challenging comics fare – unbelievable amounts of it in all manner of styles and genres – and English readers have suffered for decades due to the paucity of decent translations to our churlish mother tongue.

That’s not to say that what we have seen (especially recently with the advent of the wonderful Cinebook line of European classics) hasn’t been wonderful; it’s simply that there’s so very much we still haven’t…

Thus I’m delighted to welcome a new company into the Anglo-arena with this gloriously anarchic offering from cartoon wild-man Laurent Crenn AKA Loran and his horrifically hilarious Bouyoul, who’s jumped the Pond and had his passport stamped – in blood – as the cute and cuddly catastrophe-in-action Booyah!

Loran’s work was first seen in Anus Horibilis, working with co-founders Fred and Jean-Louis Marco, producing the shocking shenanigans of not only this effervescent, well-meaning pariah but also Captain Caca, Gringo Malo and Les Rangers de l’Espace and latterly at Atelier du Préau and Le Cycliste.

The little devil’s – Bouyoul, not Loran’s – second swing at fame is covered in this delicious initial translated collection and commence with ‘Happy Birthday’ as the well-intentioned green gargoyle hosts a celebration for the local kids, before his customary lack of fine coordination and impulse control, combined with sheer bad luck, turn the joyous anniversary into a bloodbath that is many attendees’ last…

A little old lady, her cat ‘Domino’ and Booyah’s determination to prove he’s not a monster all conspire to ruin the emerald atrocity’s day before ‘Mr. Sandman, Bring Me a Scream’ reveals a disastrous, savage and surreal encounter with the master of dreams which clearly shows why neither of them should be trusted as babysitters, whilst the short, sharp ‘Interlude’ features a silent exploit that proves the amiable horror is no fisherman’s friend…

The rest of this supremely engaging, perilously poor taste comedy of terrors features the epic extravaganza ‘Night of the Living Dead Scout Zombies from Hell’ as a troupe of pious lads and their redoubtable guardian Father Barnaby come upon Booyah asleep in the woods. After an initial misunderstanding where the aged cleric tries to exorcise “the demon” and dies of a heart attack, the affable abnormality takes charge of the cub pack and tries to lead them out of the wilderness. Tragically the earth where they first bury poor old Barnaby is a secret testing ground for a new genetically modified crop – one the scurrilous Monsanlys© Corporation are only just discovering has some rather terrifying side-effects…

By the time Booyah gets the scouts to the edge of the forest he’s lost two more kids to tragic, explosively explicit accidents. They too have rejoined the bosom of the earth and the kingdom of heaven. As darkness falls the soil is ruptured by ghastly vegetable zombies sporting the standard super-infectious bite and soon the green goon and his last two charges (no longer good clean-living Christian boys, alas) are fighting for all they’re worth to suppress the horticultural horrors who have decimated the National Scout Jamboree…

Outrageously off-kilter, starkly sardonic and brutally hysterical, Booyah is the absolute antidote to anodyne touchy-feely cartoon capers, and if you love your comedy dark and your fantasy unexpurgated and splashed with spurting gut-bustingly jovial gore, this manically inventive immature-readers-only hoot (think of The SimpsonsItchy and Scratchy with the kid gloves off) is definitely worth a few moments of your time.
© 2011 La Martiniere. English translation © 2011 Sloth Publishing, Ltd.

Plastic Man Archives volume 3


By Jack Cole (DC Comics)
ISBN: 1-56389-847-0

As recounted by Playboy‘s Cartoon Editor Michelle Urry in her Foreword to this third beguiling Deluxe Archive collection, Jack Cole was one of the most uniquely gifted talents of America’s Golden Age of Comics.

Before moving into the magazine and gag markets he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled.

In 1954 Cole quit comics for mature cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth edition. Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the moment of his greatest success he took his own life. The reasons remain unknown.

Without doubt – and despite other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era. “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian was a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he was saved by a monk who nursed him back to health and proved to the hardened thug that the world was not just filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible malleability, Eel resolved to put his new powers to use: cleaning up the scum he used to run with.

Creating a costumed alter ego he began a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon picked up the most unforgettable comedy sidekick in comics history. Woozy Winks was a dopey indolent slob and utterly amoral pickpocket who accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it.

After failing to halt the unlikely superman’s impossible crime spree, Plas appealed to his sentimentality and better nature and, once Woozy tearfully repented, was compelled to keep him around in case he strayed again. The oaf was slavishly loyal but perpetually sliding back into his old habits…

Equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembled, Winks was the perfect foil for Plastic Man: a lazy, greedy, ethically challenged reprobate with perennially sticky fingers who got all the best lines, possessed an inexplicable charm and had a habit of finding trouble. It was the ideal marriage of inconvenience…

This lavish, full-colour hardback barely contains the exuberant exploits of the premier polymorph from Police Comics #31-39 and Plastic Man #2 stretching from June 1944 to February 1945, and opens with an outrageous examination of current affairs as the chameleonic cop investigated ‘The Mangler’s Slaughter Clinic’ wherein fit and healthy draft-dodgers could go to get brutalised, broken and guaranteed unfit for active duty. The biggest mistake these canny crooks made was kidnapping Woozy and trying their limb-busting procedures on a man(ish) protected by the forces of nature …

Police Comics #32 then detailed ‘The La Cucaracha Caper’ wherein ultra-efficient Plas was forcibly sent on vacation to give the cops and FBI a break and some time to process all the crooks the Ductile Detective had corralled. What no-one expected was that the last gangsters left un-nabbed would also head south of the border to escape their nemesis and Plas and Woozy found far more than Sun, Senoritas and Bullfights in the sleepy Mexican resort…

In #33’s ‘Deathtrap for Plastic Man’ a crazed saboteur stretched our hero’s resources and reason in his mad mission destroy a vital prototype plane for the most implausible of reasons before Plastic Man #2 (August 1944) offered a quartet of brilliant yarns, beginning with ‘The Gay Nineties Nightmare’, wherein Plas and Woozy trailed the worst rats in the underworld to a hidden corner of America where they couldn’t be touched.

No Place, USA, due to clerical errors, had been left off all official maps and withdrawn from the Union in a huff in the 1890s. The FBI couldn’t enforce justice there but maybe two good men – or one and Woozy – could…

Satire was replaced by outrageous slapstick as mild-mannered Elmer Body became ‘The Man Who Could Switch Bodies’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realised he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie the stretchable sleuth accidentally chased the killer into a Mexican volcano. Thinking the case closed the hero headed home but was unaware that a miraculous circumstance had transformed his target into The Lava Man’, whose resultant revenge rampage set the nation ablaze until Plas resorted to brains and not bouncy brawn. The issue closed with tale of urban horror as Plas and Woozy were dispatched to a quiet little town where everybody had been driven crazy – even the medics and FBI agents sent in to investigate ‘Coroner’s Corners’…

Police Comics #34 introduce a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising ‘Serena Sloop’s Society for the Prevention of Cruelty to Criminals’, although the old biddy’s philanthropy took a big hit after she actually met some of the crooks she championed, whilst ‘The Confession of Froggy Fink’ in #35 threatened to tear the entire underworld apart, if Plas got hold of it before the many concerned members of the mastermind’s gang did. Cue frantic chases, and lots of double-dealing back-stabbing violence…

In #36 a gang of brutal thieves hid out in the isolated, idyllic paradise of ‘Dr. Brann’s Health Clinic’ turning the unprofitable resort into a citadel of crime until Plas and Woozy decided to take a rest cure themselves, after which ‘Love Comes to Woozy’ offered the unlikely sight of a sultry seductive siren falling for the wildly unappealing Mr. Winks just as the corpulent crime-crusher and his boss were closing in on a gang stealing widows’ and veterans’ welfare cheques…

The big bosses of criminality had finally had enough by #38, offering ‘One Million Dollars for Plastic Man’s Death’. They also included top criminologist Professor Zwerling on their shopping list but even he was too much for the horde of would-be assassins and even diminutive murder mastermind Rocky Goober soon found his reach far exceeded his grasp…

This classic collection then concludes with a riotous rollercoaster romp as ‘His Lordship Woozy Winks’ is improbably tapped as the lost heir to a fancy British estate. Of course Bladau Castle boasts a murderous ghost and rather more prosaic elements determined to ensure the owlish oaf doesn’t inherit…

Always exciting, breathtakingly original, thrilling, funny, scary and still visually intoxicating over seventy years later, Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal. This is a magical comics experience fans would be crazy to deny themselves.
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