Jamie Smart’s Bunny vs Monkey Book 12: Day of the Heroes!


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (DFB/Phoenix)
ISBN: 978-1-78845-391-2 (HB), 978-1-78845-434-6 (Waterstones Exclusive Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the premiere issue back in 2012, cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as AUDIOBOOKs. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible resident Bunny to dissuade him. For all his patience, propriety and refined breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or useless “henches” Metal Steve & Action Beaver…

All those daily wonders and catastrophes were exacerbated by a mixed melange of mildly unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life and consequences presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

With artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances assumes a posture of asymmetric – if not arrhythmic and asthmatic – warfare as a series of sequences starring assorted minor artisans sees much of the cast taking a bit of a breather… at least on paper. It all opens with a few fluffy tales of ‘Bunny in… “Home is Where the Heart is”.’ It all begins one not so very ‘Good Morning’ as Monkey’s thoughtlessness and Skunky’s careless use of volcanoes and microwave ovens finally provokes the wracked rabbit to pack up and leave. Still hungry for ‘The Good Life’ our gentle hero seeks an isolated wilderness to be ‘A New Home’ but discovers all the best spots of perfect peacefulness have been previously “bagsied” by enigmatic furry Thoreau Le Fox…

However things turn really odd when Bunny uncovers sacred standing stones and manifests a sentient palatial edifice that floats on air and offers to cater to every whim…

Meanwhile back wherever Crinkle Woods is, Monkey & Skunky are missing their old niceness nemesis and unleash colossal mutant hybrid shark ‘Hammer Honk’ to keep the ADHD-ape amused, even as, far away on “A Day in the Life of Bunny … and his enchanted House!” arachnophobe Bunny adopts an 8-legged housemate in ‘“Brenda”’. Thanks to her passion for digging, before long she has uncovered ‘A New Guest’ who turns out to be the miraculous Grand Spirit of the Woodland… and a bit of a nuisance…

Nothing lasts forever, and the peaceful days end in ‘Underpants!’ when Monkey & Action-Beaver invade the magical kingdom with newly-minted monster Terror-Dactyl in search of entertainment and encounter a very unwelcoming Woodland Spirit…

As if anticipating Bunny’s imminent return, sensible but naïve robot Metal E.V.E. is trying to build him a perfect new home, but the good deed is hijacked by time-warping Skunky who casually turns all involved into ‘Old Folks’ just as disorder is fully restored and the Grand Spirit evicts all the crazy critters and despatches them ‘Home’…

As they all resettle in, focus shifts to superfast sweetheart aye-aye Ai in “Ai’ll Be Back!” – a relay race of rapid-fire adventures that opens with ‘Thants!’ as a REALLY GIANT giant anteater is turned loose during National Ant Day and only Ai can stop the tongue-lashing it begins, after which chaos is unleashed when our misplaced Madagascan finds Skunky’s Graveyard of Failed Scientific Experiments and is bitten by a disembodied undead head, sustaining a nasty ‘Zombiebooboo’…

Whilst Monkey indulges in a spot of robotic ‘Dino-War!’ – and briefly acquires the stern maternal influence he always needed – Squirrel Weenie, Pig Piggerton and Metal E.V.E. become the first of many woodfolk turned ‘Tiny and Whiney’ and stuffed in Skunky’s Jar of Idiots. Sadly one of them is bitey, zombie-contagious Ai and before long the plague of the gambolling dead is everywhere, as seen in apocalyptic vision ‘Guhhhh!’, prompting the evil genius to sideline his attempts to build/grow a superbrain ‘From Scratch’ to sort things out. Of course, said brain ‘Smartypants’ has ideas of its own, and once Monkey meddles some more, the war of Zombies vs Supercomputer! rages out of control until the mighty mind in a jar devises a cure for undead bitey-ness which it then cruelly locks away in ‘The Box’…

However, despite being afflicted with zombie hunger, the aye-aye has enough grit and resolve to step up and sort it, to become ‘Ai, Saviour of the World’…

With what passes for normality restored to the Woods we next pay some attention to ‘Pig + Weenie in “Pig & Weenie Fun Police”’ as after five days of noxious obnoxiousness and Monkey playing with his ‘Fart Face’ chemical weapon, the sweet simpletons found an official vigilante team to stop the horror. However once the job is done it’s hard to stop and soon they are annoying/cheering up Underwater Adventurer Le Fox as he tries to be a ‘Water Grump!’ and unwelcomely refereeing the 563rd Annual ‘Bonk Bonk’ Race, befriending and defending Skunky’s runaway terror ‘Robotron’ before confronting Pig’s potent desire to be a poodle in ‘Arf!’

‘A Day in the Life of “Pig & Weenie Fun Police!”’ sees the variety of purely existential perils involved in cheering folk up, after which a family visit to Jonty, Monty, Ponty and Big Bertha Piggerton broadens Weenie’s horizons and highlights who is ‘The Wrong Pig’ whilst preceding a genuine rescue mission as the Fun Police save beleaguered Bunny from a House of Nightmares in ‘The Winchester’ and overindulge in one final mission to stop Skunky’s recently-mined ‘Shiny Pebbles’ fuelling an arsenal to techno terrors…

Generally regarded as “The Unluckiest Red Panda in the World!!”, next to shine here is ‘Lucky in “Stay Lucky!”’ with a simple fun session with the gang going awry in ‘Card Luck’, and doubled down on in ‘Statuesque’ as Monkey’s latest Bunny-bothering collaterally lands Lucky in the muck, prior to everything changing after encountering mystic monument ‘The Tablet’ in the really deep, dark woods…

‘Brown Duck’ then details a noisome scatological sidestep, but if we all hold our noses it’s soon over and the fallout of a cosmic change sparked by latrine lunacy and toilet terrorism can be registered as a ‘Lucky Chance’ and heralding a flipping of fortune for the pitiable panda…

As she becomes “the Luckiest Red Panda in the World!”, her ‘Attitude Adjustment’ scuppers a potentially lethal attempt to blow Action Beaver into space. Karmically, her new status doesn’t extend to those around her, so when ‘The Decoy’ finds a duplicate of Monkey making mayhem for all and his acts as Cardboard Samurai Monkey creating a cascade of all-conquering ‘Cardboard Creations’ she steps in to shield them. However, confusion and carnage culminate in a cross-chronological panda pair-up as time-travel allows ‘The Next Lucky’ to come back from the future to warn that her fortunes are about to change again…

The animal assemblage concludes for now with a look at enigmatic sage ‘“Le Fox in “Big ol’ Grump!”’ It opens long ago as an impressionable fox cub meets a crusty hibernating bruin who shapes his mental and philosophical growth in ‘Bearing It’… but not as much as the pesky bees buzzing him…

In the present, perpetually irritable Le Fox is caught in Monkey’s latest attempts to annoy Bunny in ‘Natural Mystery’ and retaliates with devasting aplomb, before ‘Ah, Poop!’ sees Skunky unwisely boast to his partner in perfidy that his poo collection is now perfectly complete even as deep underground, Le Fox shares his views on despondency with sad Metal E.V.E. and demonstrates vengeance as a means of ‘Coping’ when Monkey interrupts their musings…

Eternally anarchic Monkey’s meddling with Skunky’s reality-warping Wishinator leads to Le Fox achieving Godzilla-like size and temperament in ‘Wish Big’ but all his rampaging and ‘Stomping About’ is rightly directed at one small hairy nutcase, before a calamitous event heralds big changes for everybody as eerie, appalling Signalmen invade the wood and all those left free must find ‘A Place to Hide’…

As those few survivors seek ways to make Le Fox ‘Smaller’ desperation forms an alliance of former foes, but no one made them joint pilot the ridiculous mega-mecha Bunny vs Monkey-a-tron in a last-ditch duel of colossi, even if it does somehow save the day and create ‘An Understanding’ and peaceful resolutions not even one last unleashed tentacle monster can disrupt…

Wrapping up these sidereal shenanigans, farty fooffawraws and monster bum gags are a few related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart and Armin Roshdi. This time the subjects are ‘How to draw the Floating Island’, including tips on The Cosy Cabin, Pond and Sewer Waterfalls before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via QR codes, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that philosophical fun and Kaiju kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey – Day of the Heroes! is weird wit, wild invention, potent sentiment and superb cartooning incautiously crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Win’s Christmas Gift Recommendation: Just Trust Me… It’s Beyond Your Control But Worth It … 10/10

Bunny vs Monkey – Day of the Heroes! will be released on October 8th 2026 and is favailable for pre-order now.

The Bluecoats volume 20: Bloomers and Bone Saws


By Willy Lambil & Raoul Cauvin, with Leonardo; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-199-6 (Album PB/Digital edition)

This book includes Discriminatory Content employed for dramatic and comedic effect.

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to soften the blow of losing Lucky Luke when that mild-mannered maverick megastar defected from Le Journal de Spirou to arch-rival periodical Pilote. From the start, the substitute strip was popular: swiftly becoming one of the most-consumed bande dessinée series in Europe. After stints by the Jose-Luis Munuera/BeKa writing partnership, it is now scribed by Kris and up to 70 volumes.

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – albeit still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and (prior to joining Dupuis’ animation department in 1960) studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at LJdS. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains and – as of ten minutes ago – Lambril, at 90, is still drawing the Boys in Blue…

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is, as the comrades spend all of their time bickering over the war, patriotism, honour, and the stupid callousness of their leaders and cause…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits are set within the scant timeframe of the Secession conflict, but often range far beyond the traditional environs of the sundered USA, dipping into and embracing actual events (like today’s tale), tackling genuine, thoroughly researched moments of history…

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself.

Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in nationalistic patriotism and the esprit-de-corps of The Army. Brave, bold, never shirking his duty and appallingly hungry to be a medal-wearing hero, he’s quite naïve yet also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment, in which both find themselves again at odds…

On offer here is a far more plain-speaking and trenchant outing than usual, one including actual historical characters rather than regulation schtick & settings providing mostly humour. Coloured as ever by Vittorio Leonardo, Les Tuniques Bleues – Miss Walker was serialised continentally in Le Journal de Spirou #3773-3778, before becoming the 54th album in 2010, and now Cinebook’s 20th translated Bluecoats book.

As already hinted, it differs from the majority of tales treading a fine line between comedy and righteous anger, so if you share these books with younger kids, best read this one pre-emptively first. Here, swingeing wit and sardonic comedy are doctor’s orders with slapstick reigned in and “bigfoot clown” antics toned down and with even the illustration carefully reined in. Thus the more authentic illustration provides a magnificently barbed, double pronged assault on masculine attitudes and military protocols and procedures, as a wild card arrives to propagate rebellion on two fronts (sexism and military ruthlessness)…

Mary Edwards Walker (26th November 1832-21st February 1919) qualified as a doctor in 1855, earning her degree from the renowned and prestigious Syracuse Medical College, New York. In her most eventful life she was an abolitionist; battlefield surgeon (the US army’s first female one); prisoner of war; Prohibitionist, writer; lecturer and suffragette, as well as the only woman in US history to be awarded the Medal of Honor. When war broke out, she was immediately rejected on applying to serve as a Union forces medic, but, after working in a Washington DC field hospital, she was sought out and hired by the military to work on the front lines. You should go read up on her. She was a forceful, successful and amazing pioneer and advocate of all the right causes…

Deeply wedded to her beliefs and causes, Dr. Walker’s comics analogue makes quite a splash when she arrives. Clad in her outlandish trademark “bloomers”, she looks very much like a man…

As usual the Confederate and Union armies have fought themselves to a bloody standstill and barely have enough men mobile enough to mount an attack. Particularly vexatious are the daily-rising desertion rates, but now these are compounded by the fact that the Union medical team has been eradicated and survivors, sick and wounded are just piling up in an old community building in a nearby village. Thankfully, General Alexander’s request for a replacement reaches Ulysees Grant at just the right moment. The military Commander-in-Chief has a growing problem involving one doctor he would be happy to lend his suffering troops…

As always a command decision divides the old comrades and unleashes calamity and catastrophe. It begins with the ferocious, short-tempered doctor requesting a permanent assistant and which wily Blutch immediately volunteers for in his constant search to stay out of the Greycoats’ – and his own superiors’ – sights.

Despite Chesterfield’s constant chiding, lazy, idle Blutch is soon avidly sweeping floors, making beds, changing bandages, scrubbing bodies and delousing patients and the scratch-hospital itself. Soon he’s unwillingly progressed to dressing wounds and helping to lop off limbs…

Meanwhile, his formidable new boss goes about making more enemies. From the start Walker laid down her law: the hospital was her domain and she could not be overruled regarding its function. Moreover, she obsessively despised smoking, boozing and gambling and refused to let her patients – or any man in her sight – indulge in such dangerous vices. Sadly, for the nonplussed Alexander’s general staff, Walker is possibly the best surgeon and doctor they will ever meet. Her rate of success is astounding and many who should be dead are diligently restored to active service.

Tragically, that’s where her biggest fault comes into play and it’s one Blutch wholeheartedly supports. Wherever Mary Walker cures the wounded, her lectures somehow provoke mass-desertions…

Her unrestrained truthfulness infects the unceasing arguments between Blutch & Chesterfield and soon the whole camp from callow replacements to scarred veterans are (over)hearing facts they would rather not face, and before long those desertion figures are skyrocketing…

With morale in tatters, the staff try reason and bluster, but Walker refuses to mend her ways or hold her tongue, and Alexander, alerted to the imminent threat of another Confederate attack, embarks on a ruthless scheme. It involves having Walker and Blutch take a medical wagon to troops lying wounded beyond the camp, and Chesterfield soon has reason to regret inveigling himself aboard to look after his wrong-headed (but instantly-aware-of-subterfuge) pal…

The entire notion is to have Walker captured by the enemy. An apolitical healer at heart, she immediately begins treating Rebel wounded… until the cycle begins again and Confederate troops start to abscond in droves. With battle postponed due to lack of manpower, the Greys find their own way of removing the doctor, which circuitously lands Blutch & Chesterfield back where they started. However, with Walker safely removed from doing more harm, General Alexander has time to punish the pestilential pair in a most unique and far-seeing manner…

Highlighting not only the disparities between officers and enlisted men but also foundational America’s class structure and entrenched gender divisions, Bloomers and Bone Saws is a disturbingly edgy epic that makes fun from the very worst of human endeavours. Shocking, powerful and hard-hitting as well as painfully funny, beautifully realised and eminently readable, this is one of the most sardonic Bluecoats yarns in the canon and finest kind of war-story/Western. It appeals to the best, not worst, of the human spirit; and hopefully that means you.
© Dupuis, 2010 by Lambil & Cauvin. All rights reserved. English translation © 2026 Cinebook Ltd.

Superman: The Amazing Transformations of Jimmy Olsen


By Otto Binder, Alvin Schwartz, Robert Bernstein, Jerry Siegel, Leo Dorfman, E. Nelson Bridwell, Cary Bates, Curt Swan, John Forte, Kurt Schaffenberger, Pete Costanza, Ray Burnley, Creig Flessel, Stan Kaye, George Klein & various (DC Comics)
ISBN: 978-1-4012-1369-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Over nearly nine decades, Superman has provided excitement, imagination and fun in more or less equal amounts; albeit admittedly not so much of that last one in recent times! This lost and longed for compilation relies heavily on the last two categories and offers the kind of reading experience we just don’t get enough of these days…

Although unnamed, a red-headed, be-freckled plucky kid worked alongside Clark Kent and Lois Lane from Action Comics #6 (cover-dated November 1938 and on sale from September 26th). He was called by his first name from Superman #13 (November-December 1941) onwards, but only after unlikely input from an even more ubiquitous mass entertainment. That lad was James Bartholemew AKA “Jimmy” Olsen who was a major player in The Adventures of Superman radio show from its debut on April 15th 1940; somebody for the hero to explain stuff to for the listener’s benefit, and the closest thing to a sidekick the Man of Tomorrow ever needed.

When the similarly titled TV show launched in the Fall of 1952 it became a monolithic hit and National Periodicals began cautiously expanding their valuable and precious franchise with new characters and titles. First up were gloriously charming, light-hearted escapades of a rash, capable but naïve photographer and “cub reporter” from the Daily Planet and titular star of Superman’s Pal Jimmy Olsen, which launched in 1954 with a September/October cover date. The title was popular for over two decades, blending action, adventure, broad, wacky comedy, fantasy and science fiction in the gentle manner initial scripter Otto Binder had perfected a decade previously at Fawcett Comics on the magnificent Captain Marvel. As the feature progressed, one of the most popular plot-themes (and most fondly remembered and referenced today by most Baby-Boomer fans) was the unlucky lad’s appalling talent for being warped, mutated and physically manipulated by fate, aliens and even his friends.

The Amazing Transformations of Jimmy Olsen gathers some of the very best and most iconic tales from the series; as they originally appeared in issues #22, 28, 31-33, 41-42, 44, 49, 53, 59, 65, 72, 77, 80, 85 & 105 of the weirdly popular comic book, plus the lead story from giant-size anthology Superman Family #173, into which SPJO evolved when times got tough for Superhero publishers in the 1970s.

The spellbinding wonderment opens with a selection of beautifully reconfigured covers (from #22, 44, 59 & 105) acting as contents/credit pages, after which the stories commence with Binder, Curt Swan & Ray Burnley’s ‘The Super-Brain of Jimmy Olsen’ wherein resident crackpot inventor Professor Phineas Potter evolves the boy of today into a man from 1,000,000AD. This apparently benevolent being seems to have a hidden agenda, however, and is even capable of bending the Man of Steel to his towering will…

The same creative team crafted ‘The Human Skyscraper’, with another Potter production enlarging Jimmy to monumental size, whilst in ‘The E-L-A-S-T-I-C Lad’ Superman is inadvertently responsible for the boy reporter gaining stretching powers after leaving a chest of alien artefacts with the nosy, accident-prone kid…

Alvin Schwartz, Swan & Burnley’s ‘The Jimmy Olsen from Jupiter’ then sees aliens mutate him into one of their scaly selves, complete with mind reading powers, before Binder’s ‘The Human Flame-Thrower!’ depicts how Potter’s latest experiment causes the worst case of high-octane halitosis in history, after which Robert Bernstein, Swan & John Forte highlight the lad’s negligent idiocy as Jimmy eats alien fruit and becomes ‘The Human Octopus!’

Creig Flessel inked the hilariously ingenious ‘Jimmy the Genie!’ in which boy and magical sprite exchange roles, prior to Binder, Swan & Stan Kaye delivering a gleeful masterpiece. ‘The Wolf-Man of Metropolis!’ is a beloved, oft-reprinted classic blending horror, mystery, romance and heart-warming charm into a cautionary tale impossible to ignore or forget.

Next, Professor Potter is blamed for – but entirely innocent of – turning Jimmy into ‘The Fat Boy of Metropolis!’ – a nonsensical but clever crime caper from Swan & Forte – whilst sheer mischance results in scripter Jerry Siegel’s now-legendary if not culturally significant saga of ‘The Giant Turtle Man!’ and his oddly casualty-free rampage…

Leo Dorfman, Swan & George Klein then contribute a sparkling tale of alien love gone amiss, which results in our boy temporarily becoming ‘Jimmy Olsen, Freak!’, a frequent consequence of Jimmy’s remarkable love life. Thanks to Siegel, Swan & Klein, when Jimmy spurns amorous attentions of surrealistic Fifth Dimensional hottie Miss Gzptlsnz, she quite understandably turns him into ‘The Human Porcupine’ in a wild and possibly thematically influential precursor to vengeance sagas like Fatal Attraction, Basic Instinct or What’s Opera, Doc? The self-same creators also crafted intriguing enigma ‘The World of Doomed Olsens!’ wherein the Olsen boy is aggressively confronted by manifestations of his most memorable metamorphoses… a dilemma that was nothing like what it seemed…

‘The Colossus of Metropolis!’ finds Jimmy deliberately and daringly grown to giant size to tackle rampaging Super-Ape Titano before Siegel, Forte & Klein’s ‘Jimmy Olsen, the Bizarro Boy!’ poses a parlous comedy of errors with Potter’s cure for those backwards-living un-beings going painfully awry, resulting in the poor warped lad being ‘Exiled on the Bizarro World!’ The immensely popular Legion of Super-Heroes guest-star in many of these tales and play a pivotal part in ‘The Adventures of Chameleon-Head Olsen!’, a madcap mirth spree as only Siegel, Forte & Klein could make ’em, whilst the far more menacing account of ‘The World of 1,000 Olsens! (Binder, E. Nelson Bridwell & Pete Costanza) was a product of changing times and darker tastes; with an actual archenemy trapping Jimmy on a murderous alien world where everybody looks like yet hates the cub reporter…

This fabulously strange and cruelly out of print brew concludes with a smart thriller set in the Bottled City of Kandor where Jimmy resumes occasional costumed-hero identity Flamebird beside Superman (AKA the original Nightwing), hoping to save the last of Kryptonian civilisation from the ‘Menace of the Micro-Monster!’ This sharp terrorism-tinged action-shocker by Cary Bates & Kurt Schaffenberger satisfyingly closes a magically engaging tome by proving that even the silliest ass can sometimes be the hero and not the goat…

As well as reliving some of the most delightful episodes of DC’s pre-angst-drenched, cosmically catastrophic days, these stories also perfectly frame the changing mores and tastes which reshaped comics from the safe 1950s to the seditious, rebellious 1970s, all the while keeping to the prime directive of the industry: keep them entertained and keep them wanting more.

I know I certainly do…
© 1957-1965, 1967, 1975, 2007 DC Comics. All Rights Reserved.

Neill Cameron’s How to Make Awesome Comics


By Neill Cameron (The Phoenix Comic Books/David Fickling Books)
ISBN: 978-1-78845-147-5 (TPB)

A lifetime ago in January 2012, Oxford-based publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 – 12 which revelled in reviving the good old days of picture-story entertainment intent, whilst embracing the full force of modernity in style and content. Each issue offers humour & adventure strips (most subsequently gathered into a formidable library of stunning Graphic Novels); quizzes; puzzles; educational material and drawing/storytelling tips comprising a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has become a staple of kids’ fun, winning praise from the Great and the Good, child literacy experts and the only people who really count – the utterly engaged kids and parents who read it…

The magazine celebrated its first anniversary by launching a digital edition available globally as an app and continually expands its horizons. These days they offer internet added value via an ongoing tutorial fun-lab dubbed the Phoenix Comics Club…

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, ever-eager to get us involved. Conceived and delivered by best-selling Graphic Novelist Neill Cameron (Donut Squad, Mega Robo Bros, Freddy, Tamsin of the Deep, Pirates of Pangea), activity feature ‘How to Make Awesome Comics’ has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of cartoon know-it-all Professor Panels and his long-suffering collaborator Art Monkey. Its sage pages were first gathered and released in book form in 2014, and now there’s a fully updated and improved version to impart just how to be the best… and why you shouldn’t draw on walls…

As part of the company’s line of comic albums those invaluable observations and exercises were superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comic book genius can afford to be without.

Broken down into six chapters and (more or less) 21 easily assimilated lessons, the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all included as well as downloadable from the internet.

Leaping straight in following the standard equipment check, tuition begins in Chapter 1 with Getting Started, via Lessons 1 & 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything. These offer tutorial insights from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, all augmented by opportunities to create your own strips through the first of many Art Monkey Challenges… plus a Level 1 Bonus Challenge…

Chapter 2 introduces Great Ideas! and in Lessons 3 through 6 covers How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas before finishing with a treatise on Real Life Awesome (biographical comics) accompanied by an Art Monkey Challenge of dedicated daily fun and complexity…

With work-philosophy fully engaged and imaginations suitably fired up, Chapter 3 then determines What’s a Comic? as Lesson 7 (Warning! Clowns at work!) focuses on the basics with How Awesome Comics Work, whilst L8 details How to Make Funny Comics – with many strip examples!

Then L9 Awesome Words + Awesome Pictures offers some sound lettering tips before this heavy session closes with a welcome pause in which students can peruse a batch of Bonus Comic strips such as ‘Mecha Monkey Meltdown’; ‘Sir Meows-a-Lot and the Bandit Mouse’; ‘Triceracop’; ‘Kung Fu Banana Squad’; ‘BananaBarbarian’ and more…

Returning to learning, Chapter 4 deals with Awesome Drawing, with Lessons 10 to 15 revealing How to Draw Anything Awesomely (like characters & costumes) with L11 pinpointing How to Draw Cartoons Awesomely, before we learn in rapid succession How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters. As always that monkey is there to lay down those pesky but so useful challenges…

The really important stuff is Telling Stories as covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama before culminating with the big secret in L20’s Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics, covering such arcane but crucial topics as folding, pagination and layout; copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this perspicacious primer even includes a wealth of Awesome Appendix of More Awesome Stuff: comprising visual inventories of gallery of stock characters, Cool Robot Accessories and Pirate Moustachery. You will see How to Draw Dinosaurs Step-by-Step, as well as Creepy Creatures and Penguins – also all Step-by-Step – before ending with More Fun Comics challenges for the now-adept student to complete…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, hacks and a hands-on education in crafting your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as Neill Cameron’s beguiling release under the all-ages aegis of The Phoenix. This bright & breezy album hones in on and perfectly highlights all the core skills necessary to crafting picture-stories, cleverly drenching them in an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?
Text and illustrations © Neill Cameron, © 2014, 2016, 2026. All rights reserved.

Win’s Christmas Gift Recommendation: A Seasonal Secret Weapon to Ensure Silent Nights… 8/10

How to Make Awesome Comics! will be released on October 8th 2026 and is available for pre-order now.

Ugly Mug Issue Nine


By many and various anonymous aligned to The House of Harley, but particularly including Julian Geek, Denny Derbyshire, Ed Pinsent, Alberto Monteiro, John Bagnall, Dave Kilburn, Miranda Smart, Adam Falp & various (House of Harley)
ISBN: 978-1-0669144-1 (A4 Card cover TPB)

In these, my elderly end-times, a year goes by just like 365¼ days, which means that (notionally) I only have to blink or slip into a brief nap/coma for something fun or welcoming to pop up. Of course that can apply to nasty stuff too, but that is SO NOT the case here…

Comics can be a billion dollar business these days, but thankfully remains at its heart & soul a form of expression all about doing something creative for people to react to. Hopefully, they’ll be appreciative and give you lots of money and offer to have your babies… or at least try to swindle you out of your rights. That latter one’s not actually so bad, as it does mean you’re doing something others appreciate…

What I crave – and can now revel in again – is the latest extravaganza from unchecked artistic iconoclasterers The House of Harley; who have completed one more supercharged, in-your-facial-area assemblage of stories, cartoons, thoughts and even characters from people who don’t care if pastors complain, Mumsnet worries or The Telegraph pitches a disingenuous, profit-seeking hissy-fit. Self-chained to this fertile, dynamic pictorial coalface are folk who would draw strips and tell tales even if the act carried the threat of exile, death penalty or mandatory Ed Sheeran tickets. They go on concocting and unleashing the sort of word-wedded images the industry and art form continually refreshes, renews and reinvents itself with.

Every year since they started, shady, covert Art-Quango The House of Harley has unleashed an annual (well duh!) anthological aggregation of short stories, poster-works, diagrammatic diatribes and tableaux, augmented by further exploits of ongoing made-up individuals, new characters and pictorial serials. They also invite guests to aid & abet those efforts by getting what’s needful off their artistic chests, so it’s now well past time you indulged their splendid efforts.

This year’s model puts its foot down on the side of LAW & ORDER, proudly presenting old guard and new models (in Quarter, Half, Single and multi-page narrative outbreaks and graphic outbursts) all set between nostalgia-kicking covers by Julian Geek. Within, strangely fresh yet familiarly comforting fare nestles menacingly between full-colour poster-art homage frontispiece ‘Beware! The Claws of the Cat!’ and closing apocalyptic vision ‘Project Final X’ – both from Jason Atomic.

The interior trigger-edged, truncheon-terse treats unfold after the customary wild contents and introductory section, announcing the reserve forces of returning resident Ugly Mug contributors whilst welcoming new kids on the block Miranda Smart, Adam Falp & Dave Kilburn. The overall effect is shocking insights into “the causes of social collapse” and a potent invitation to the final showdown of our kind…

Stationed within and throughout are works by old lags of the House of Harley studio, seeking to keep things from spinning out of control with tales of enforced health like ‘The Cancer Detection Dogs’, revealing what is ‘Tender to the Touch’ and exactly when ‘Cometh the Hour’ or even a sharing a home visit from ‘Dr. Anadi (With Curses She is Handy)’…

‘Scatter’ is a suburban probe into abandoned rental bikes, ‘Seb, Superimposed’ follows one woman’s personal quest to be drunk and disorderly courtesy, as an extended cartoon chat exposes what happens ‘While the City Slumbers’, and there’s even a spot of recreational downtime in ‘Let’s Bake Up a Batch of Ugly Mugs’…

Shorter call-ups to duty include further forays for Mark E Smith Music Teacher (promoting plastic bags and work experience gigs whilst exposing The Truth about Taylor Swift), and more naked exposures via Life with Freda Nipple (nudist, career woman, penal reformer, rag ‘n’ bone man nostalgist) as well as a Q&A on 2-tier policing with PCSO Dan and Busy Lizzie revealing what is not right about Woody Allen…

Regular guest Ed Pinsent is much represented, pictorially prognosticating thanks to ‘Hex Patterns’, tuning in on R.S.D. Laing, Record Collector after ‘He Suffers a Chemical Reaction’, exposing ‘The Horrible Story of Monster Pig – and How He Became So Fat!’ before climaxing big with the ninth arcane instalment of Pinsent’s beguiling ‘Windy Wilberforce’ serial The Saga of the Scroll (fear not, back issues of Ugly Mug are available to all with the wherewithal) as Harry Excess finds fun and fish in the desert….

Other contributions from those bearing visitor passes include Social Historian Gareth Corduroy (AKA John Bagnall) unearthing the lost working class blessing of ‘The Pit Pool’; a dose of abstract impressionist portraiture in Denny Derbyshire’s ‘Twin Peeks’; Julian Geek’s controversial TV debate stance in ‘321 with Mean Bean and Da Bug’; Miranda Smart’s challenging tableau ‘The Art of Complaining’ and Adam Falp’s vision of ‘Seven Sisters Road’ all counterpointed by Brazilian creator Alberto Monteiro ‘Several Intense Scenes’…

… And about us leprechauns pop up as Dave Kilburn offers contemporary Celtic mythology via a succession of scandalous exploits starring Irish fae folk The Leps (Seamus & Eamonn, St Patrick, His Lordship, The Vulnerable Lord Cecil and others), beginning with ‘The Shillelagh of Temptation’ and supplemented by an untitled boozing binge, a ‘Mid-week drinking’ session and a spot of bonfire building…

Innocuously including and pointedly presenting “robot dogs, radioactive popcorn, broken glass, canoodling couples, different kinds of dealers, stale beer & chips, ADHD, a black-&-white rainbow, pavement potholes, symbolic sheep, naked giants, shopping receipts, miracle cures, crime scene cakes, savage cabbage and the proverbial two birds with one stone”, this doughty dossier delivers more racy, pacey fun fare than any British X-mas Annual of yore. These cunning creations teem with turbulent observation and force, and come armed to the nines with wryly witty visual oomph, making it the ideal example of where we will draw the line and leave our marks…

Buy one. Read one. Do one yourself. You know you want to…
All contents © their respective creators.

Win’s Christmas Gift Recommendation: Wild Fun and the Latest Last Word in Sheer Creativity Perfection… 8/10

For all this and so much more please check out houseofharley.net/shop or their Etsy shop.

If you’re still keen to embrace the dying embers of old world transactionalism, you can support enlightened capitalism and get a copy from a real world retailer like Gosh! Comics, London.

My spiffy review copy came with a bunch of extra goodies “From the Sketchbooks of The House of Harley” – Limited Edition minicomics Boat Race #1, Scratch An Itch #1 and Hands Up #1 – each offering even more contentious Comics & Improper art vouchsafing visual verve and vitality in strict monochrome and/or assorted multi-hued palettes. Maybe yours will too; or perhaps it’s simply that age and rank still hath their privileges…

The Pony Express – A Lucky Luke Adventure (volume 46)


By Morris, scripted by Xavier Fauche & Jean Léturgie & coloured by Studio Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-194-5 (Album PB), 978-1-84918-880-7 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content added for comedic effect.

Time for another Anniversary announcement, non?

Lucky Luke is a rangy, good-natured, “lonesome cowboy” able to “draw faster than his own shadow”. Doughty, dashing, dependable Lucky is an implacably placid do-gooder roaming the mythical Old West, having light-hearted adventures with his wonder horse Jolly Jumper whilst interacting with a host of historical and/or fictionally famous figures of the genre.

It’s Jolly & Lucky’s 80th birthday this year and their continued exploits have made him one of the bestselling comic characters in Europe, encompassing 83 albums, numerous spin-off books and series comprising more than 300 million albums in at least 31 languages thus far. That has all generated a mega-mesa of merchandise: posters, toys, games, apparel, animated cartoons, TV shows and live-action movies.

Lucky was dreamed up by western-loving Maurice de Bévère AKA “Morris”: a Belgian-born animator, illustrator and cartoonist. His sagebrush star debuted in the summer of 1946, initially in Le Journal de Spirou in mid-summer sans title or banner logo, and only in the French-language edition of the multinational kids comic. The Lone Rider’s official launch came in autumn of that year in Christmas Annual L’Almanach Spirou 1947, before opening his first official serial in the pan-regional, multilingual weekly edition cover-dated December 7th 1946.

After a relatively slow start for such a fast gun, Lucky’s global dominance came via Morris’ decades-long collaboration with superstar scripter René Goscinny. The official partnership spanned Rails on the Prairie (from August 25th 1955) to The Ballad Of The Daltons And Other Stories in 1986, during which time the sixgun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with The Stagecoach in 1967, with guest appearances all over the European publishing scene after that.

Goscinny co-crafted 45 albums before his death in 1977, after which Morris continued both singly and with new literary pardners, ultimately recruiting a posse of legacy creators including Lo Hartog van Banda, Achdé & Laurent Gerra, Xavier Fauche, Jean Léturgie, Benacquista & Pennac, Jacques Pessis and more, all taking their own shots at the venerable vigilante. Morris continued until his own death in 2001, having drawn fully 70 adventures, plus numerous sidebar and spin-off whimsical western tales.

His grande idée draws on western history less than movie mythology, but – as here – our hero regularly met historical figures as well as famous fictional folk in tales drawn from classic cowboy lore, lensed through uniquely European notions and interpretations… as also seen here. Moreover, our sharpshooting star is never averse to being a figure of political change and Weapon of Mass Satire, as well as spoofing his own antecedents whilst wallowing in movie schtick to trigger delicious drives down memory lane in the eternal game of cowberks and imbeciles…

Le Pony Express was the 59h European album, first seen serially in monthly magazine Pif Gadget #997 – 999 in 1988 before being collected into book form that same year. As the self-explanatory adventure The Pony Express, it was Cinebook’s 46th English-language outing of hijacked history, scathing satire and horselaugh hijinks.

Morris always drew from a deep, shared well of cinematic motifs, gilded with authenticity and tempered with veracity as required. Here, with prolific scripters Xavier Fauche (Lucky Luke, Rantanplan, Percevan, Marsupilami) & Jean Léturgie (Lucky Luke. Rantanplan, Kid Lucky, Percevan, Gastoon, Space Cake) he put his unique brand on the epic but short-lived myth of a crucial communications experiment: one that actually lasted 18 months (April 3rd 1860 to October 26th 1861) but which has gripped imaginations forever-after…

The sly, wry, action-packed yarn opens in Washington DC as Senators welcome California into the United States of America whilst complaining of the administrative problems of its immense distance. Faced with a 30-day stagecoach journey from new State Capital Sacramento to notional outpost of civilisation of St. Joseph Missouri, the government gasbags demand a faster way. However, when their chosen pathfinding frontiersman agent Edson Cody fails to find better more expedient route, the lawmakers offer a reward of $50,000 to anyone able to cut that onerous time lag.

Thus, when inspired entrepreneur William H. Russell has his great idea for a non-stop, horse-powered relay system staffed by a trained team of specialist riders sworn to carry mailbags from coast to heartland in just ten days, hopes are high even though expectations are guarded. There is, of course, opposition from the slowly progressing Pacific Railway Company who want that fifty grand for themselves and immediately begin sabotaging every aspect of the enterprise via the extremely long reach of Sacramento stationmaster Ted Ballast and his mean minions…

Russell’s plan submitted to and accepted by the Senate envisions relay stations of fresh horses and riders every 75 miles of the prospective 1,840 mile route. As it is intended to be non-stop day & night, riders would have to be the best of the best. Thankfully, Russell and ferociously supportive wife Imelda have just made the acquaintance of a quietly capable cowboy…

This Lucky Luke will be vetting candidates, training successful applicants (such as Charley Cliff, Johnny Fry, Nick Wilson, Billy Richardson and 15-year-old living legend in waiting William “Buffalo Bill” Cody) and putting them through the most torturous toughening-up regime imaginable, even as Imelda concerns herself with their emotional, spiritual and physical wellbeing. The lads would rather be brutalised again and again than swear off drink, gambling and wimmin, but a job’s a job…

Also heavily involved in the testing and training stage, Jolly Jumper personally ends many applicant riders’ hopes of the fabulously well-paid positions, but also ensures that every steed under them will be at least as fit and twice as smart as its rider…

… And then it’s April 3rd and time for the initial run that will secure the enterprise or crush all their dreams. This is when Ballast’s boys – already a permanent thorn in the Express’ side – go into spoiler overdrive, spreading lies and disinformation, rousing local Indian tribes, faking a Dalton Brothers jailbreak, planting diabolical honeytrap Lola and Her Girls in the couriers’ path, wrecking relay stations along the way, and even tampering with the heartbreaking, arduous wilderness-spanning route.

Lucky & Jolly Jumper handled the first 75 miles with little trouble, but soon after handing over to Charley Cliff, our heroes discover that the Pony Express man has been nobbled and is actually working for Ballast. Not knowing who to trust, Luke decides it’s probably best if he and his trusty horse do the entire 10-day nonstop run themselves…

It’s a sound decision, but one fraught with peril and wonder before they make it to St. Joseph, and even after triumphantly arriving, the weaselly rail ramrods have one last wheeze to employ… which only Luke’s cool calculations can counter…

These youthful forays of an indomitable hero offer grand joys in the tradition of Destry Rides Again and Little Big Man, superbly executed by master storytellers: a brilliant introduction to a unique genre for modern kids who might have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1988 by Morris and Xavier Fauche & Jean Léturgie. © Lucky Comics. English translation © 2014 Cinebook Ltd.

Asterix and Obelix All at Sea


By Uderzo, translated by Anthea Bell & Derek Hockridge (Sphere)
ISBN: 978-0-75284-778-8 (Album PB), 978-0-75284-717-7 (Album HB), 978-1-44401-337-5 (Digital edition)

This book contains Discriminatory Content included for comedic effect.

It’s still Asterix & Obelix’s 87th Anniversary (for the strip) and 85 years since the first collected Album!

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age and dreamed of becoming an aircraft mechanic. Alberto became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II began he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice. In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth. Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in 1959, Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. In case you were unaware, Idéfix is also the Franco-Belgian name for Obelix’s little white dog. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist,  but eventually resumed to produce a further ten volumes up until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with these Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – unfold in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium. The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix.

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s sixth solo session was Asterix and Obelix All at Sea (released in 1996 as La Galère d’Obélix) as the 30th volume of the ever-unfolding saga. It opens in the cruel and callous capital of civilisation wherein the Master of the World is having a bit of a bad day. Not as bad, however, as his Grand Admiral Crustacius, who has just allowed a bunch of oar slaves to mutiny and steal Julius Caesar’s personal galley…

As the severely tongue-lashed mariner and his browbeaten aide Vice-Admiral Nautilus scurry away to pursue the fugitives, aboard the magnificent vessel magnificent Greek rebel Spartakis – bearing a striking resemblance to the magnificent actor Kirk Douglas in all his chinny glory – debates with some recently-liberated comrades from many nations on where in the Rome-ruled world they can go to remain free.

A British oarsman then suggests a Gaulish village on the coast of Armorica which the empire has never conquered…

Meanwhile, in the faraway subject of the rebels’ discussions, Asterix & Obelix are in argumentative mood too, but their clash is put aside when word comes that the entire complement of all four encircling garrisons are massing on the far side of the forest. Always eager for a little martial recreation, the villagers dose up on Druid Getafix’s strength-boosting potion. Once again, Obelix is frustrated in his attempt to get a share of the tantalising elixir and stumbles off in high dudgeon. The generally genial giant had fallen into a vat of potion as an infant and grown up a permanently superhuman, eternally hungry hulk who hates being told no and doesn’t believe more of the mouth-watering miracle mixture might harm him…

The Romans are utterly unaware of the danger insouciantly sauntering towards them, engaged as they are in military drills to celebrate the imminent arrival of Admiral Crustacius. Thoroughly thrashing the amassed legions, the victorious Gauls wonder why Roman-bashing addict Obelix is absent and Getafix, dreading the worst, dashes back to discover his greatest fears realised. The intransigent idiot has foolishly imbibed deeply from the potion and been turned to stone and nothing the druid can conceive will cure the calcified colossus!

It’s during this time of trouble that Spartakis and his freed men arrive, seeking sanctuary. As the welcoming villagers carry the huge ornate galley into the village, the Obelix ordeal takes a strange turn as his stony spell wears off and the former fighting fool returns to flesh and blood – albeit as the feeble little boy he was before ever falling into the potion pot. The little wimp can’t even eat roast boar anymore…

The puny pipsqueak is the darling of the town but cannot abide his weak, ineffectual status. The situation becomes truly intolerable after he is captured by Crustacius and shipped off to Rome. After suitably castigating the troops, Asterix, Getafix and faithful mutt Dogmatix give chase in Caesar’s ship, crewed by Spartakis and his valiant band of brothers. Powered by potion, the pursuers easily overtake the Romans, who have been hampered by Obelix’s obnoxious antics and the predations of the perennially, phenomenally unlucky pirates to whom (after the period of traditional chastisement) Asterix awards Caesar’s appropriated galley. Crucially, however, in his haste the little warrior leaves behind a barrel of potion when his comrades and little Obelix all transfer to a new, less conspicuous vessel.

As the Gauls sail off in the pirate’s battered ship, Getafix has an inspired idea, suggesting to Spartakis that they make for the last remnant of Atlantis, explaining that the idyllic Canary Islands survived the inundation of the magic continent and the people living there now are reclusive beings of great power and knowledge who might be able to restore Obelix to his natural state…

When they arrive in that beautiful land of miracles, they are greeted by aged Absolutlifabulos and hordes of beautiful, happy children riding dolphins, centaurs, swans and winged cattle. The jolly dotard explains the Atlanteans reverted themselves to carefree immortal childhood, but their powers cannot do anything to cure Obelix. As the downhearted Gauls make their way home, Spartakis and his men opt to stay and become forever kids too…

Meanwhile on Caesar’s galley, Crustacius has found Getafix’s stashed potion and powered up, dreaming of ousting his foul-tempered boss and making himself Emperor, even as leagues away, a Roman boarding party invades the pirate galley and menaces the powerless Gauls. With Asterix about to be killed, little Obelix goes berserk and the emotional overload restores him to his corpulent, hyper-charged older self, much to the distress of the Roman soldiers…

By the time Crustacius reaches Rome, he has made the same mistake Obelix did and his rapid overdosing on potion only provides Caesar with another statue for the Circus Maximus…

In Gaul, however, Obelix – with a lot of frustration to work through – debarks at recently repaired Aquarium for a spot of cathartic violence before accompanying his faithful chums back to the village for a celebratory feast…

This rollicking fantasy and paean to family and friendship cemented Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and Obelix All at Sea proves the potion-powered paragons of Gallic Pride will never lose their potent punch. If you still haven’t experienced this sublime slice of French polish and graphic élan, it’s never too late…
© 1996 Les Editions Albert René Goscinny/Uderzo. Revised English translations © 1998, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.

The Golden Menhir – An Illustrated Asterix Album


By René Goscinny & Albert Uderzo, translated by Adriana Hunter (Sphere)
ISBN: 978-1-40873-494-0 (PB), ?978-1-40873-492-6 (Digital edition)

This book includes Discriminatory Content included for comedic effect.

The most upsetting thing about major comics creators and storytellers in general is that when they die the magic stops and there’s nothing new to enjoy. That’s why we all celebrate when something undiscovered or simply long-forgotten turns up…

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magic potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The wily, wee, warrior wonder was created in 1959 by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1. In actuality, he had already debuted in a pre-release teaser – or “pilot” – weeks earlier.

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while René worked as junior illustrator for an ad agency, his uncle invited him to stay in America, where the lad ultimately found gainful employment as a translator. After National Service in France, Goscinny returned to the US, settling in Brooklyn to pursue an artistic career. In 1948 he was an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as visiting European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom Goscinny would produce 46 volumes of Lucky Luke between 1955-1977.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company providing comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. Also in 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, to create magazines for business and general industry; such as Clairon for the factory union and Pistolin for a chocolate factory.

With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu. Under nom-de-plume Agostini, René wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began a productive association with revolutionary periodical Le Journal de Tintin, writing for various artists including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin. With Uderzo he crafted the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant.

In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his epic partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. And he was writing Lucky Luke too remember, utterly owing comics from East to west…

Goscinny died far too young in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne. A child of Italian immigrants, as a boy he showed artistic flair from an early age and devoured Mickey Mouse strips in Le Pétit Parisien. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 was apprenticed to the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, and joined his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice.

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Uderzo’s subsequent efforts included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels; laboured in animation; as a journalist, an illustrator for France Dimanche and devised a vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate transatlantic traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they crafted a comedy Western about a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first Latin laugh-fest was collected in a single volume (as Astérix le gaulois in 1961) it was clear the hysterical histories would demand most of his time – especially as the incredible Goscinny seemed to require no rest or ever run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5). By 1967 – the origin date of today’s item of interest – Asterix occupied all Uderzo’s time and attention in both the serial stories and special premiums and bonus materials.

In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the series as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. He sold the rights to Hachette who continued the franchise with writer Jean-Yves Ferri & illustrator Didier Conrad. By October 2025, 41 official adventures were in print (most recently Asterix in Lusitania written by Fabcaro), making it the best-selling book series in Europe. Including assorted spin-off volumes sold worldwide, the series is the best selling comics franchise in Europe and the fourth best on Earth. Asterix made Goscinny & Uderzo France’s bestselling international authors. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

Astérix has been translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Uderzo died in 2020

So what’s it all about?

Originally seen in Pilote #1 (29th October 1959, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the saga is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire instead resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons Totorum, Aquarium, Laudanum & Compendium. The Gauls couldn’t care less: they daily defy the world’s greatest military machine by simply going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue) and here by their modern-day successor Adriana Hunter.

The books are all copiously covered elsewhere on this site, but today’s treat is something a bit different and requires a bit of context…

Back when Methuselah  a child, us kids all ran around uncontrolled and unsupervised like wild beasts. This meant we were in charge of our own entertainment. Television was non-recordable, radio was severely limited, books were made of paper and music came on various sizes of plastic disc that needed another entire machine – and a wall-socket – to work. We all sat around thinking up mischief to make so someone had the idea of putting audio recordings of films and TV favourites (like Thunderbirds, The Aristocats, The Sound of Music, Batman or Planet of the Apes) on vinyl in a package with a booklet of comics or even stills and text. Adults thought back then that listening to truncated dialogue or tinny soundtracks whilst reading was the next best thing to being there…

Oddly, in regard to comics related Book and Records Sets, they were not wrong…

In swinging, melody-mad 1967, Goscinny & Uderzo produced an all-new adventure of their galloping gallic superstars for this format: a short play for voices packed with tunes and musical puns and the mellow sounds of the village bard, accompanied and augmented by a brief booklet of prose directions and superb illustrated spreads (included at the back of this remastered redesigned edition as bonus feature Rediscovered Treasure) by Uderzo.

The story of Le Menhir d’Or is simple enough, beginning when village bard Cacophonix informs his far from appreciative home crowd that he will be competing in the Grand Gaulish Bard competition being held in the fabled and sacred Forest of the Carnutes. The prize is a small Golden Menhir… and the appreciation of all who hear the wonderful winning music.

Despite the customary barracking and utter lack of support, the minstrel cannot be dissuaded from attending and Chief Vitalstatistix grudgingly allows his top man Asterix to go with him.

Having heard what Cacophonix is capable of, our hero is not keen to go but fears that other bards might kill the arrogant songsmith once they hear him. Obelix decides to go too… because he hasn’t been in any fights recently…

The provisionally gentle giant gets his first treat almost immediately when the trio are attacked by bandits, but the journey is relatively peaceful and quiet – especially after Asterix convinces the singer to save his voice for the competition…

Meanwhile in Totorum, effete aesthete General Harumfus is bored. He especially craves music to soothe his jaded soul, and foolishly listens to Centurion Malapropus when the tangle-tongued oaf suggests that the nearby Gaul song contest might provide suitable melodic diversion. Enthralled, Harumfus despatches his full military forces to pick up the eventual winner for his personal edification…

Instead, through a concatenation of unlucky circumstances, and with Asterix & Obelix momentarily distracted keeping the crowds of spectators from showing Cacophonix their ardent appreciation, the centurion drags the bard back to Totorum. This in turns compels the Gaulish entourage to give chase and deliver a most emphatic impromptu encore of Asterix & Obelix’s greatest hits…

Never one to surrender or stint other peoples’ lives, General Harumfus refuses to back down… until he final hears the Bard perform and decides to seek his entertainment elsewhere. Anywhere elsewhere…

Although short and skewed towards dialogue and narration, The Golden Menhir is a sharp, good-natured, adventure packed with wry humour and expressive energy. It barrels along, delivering barrages of puns, verbal, visual and musical and vibrates with slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style.

This tale is available right now digitally, but the physical paperback doesn’t go on sale until March 4th 2027, by which time there will probably be an audiobook version (no-brainer that one guys…)

This is possibly the last huzzah of the sublime, supremely enjoyable comics storytelling of Goscinny & Uderzo and you’d be as Crazy as the Romans not to join in one last rousing chorus…
© 1967 Goscinny/Uderzo. © 2020 LES ÉDITIONS ALBERT RENÉ. THE GOLDEN MENHIR © 2026 LES ÉDITIONS ALBERT RENÉ. For this edition and its translation into British English. All rights reserved.

Lucky Luke volume 54: Rodeo and volume 55: Arizona


By Morris, with Louis De Bevere translated by Jerome Saincantin  (Cinebook)
ISBN Rodeo: 978-1-84918-259-1 (Album PB), 978-1-84918-833-3 (Digital edition)
ISBN Arizona: 978-1-84918-268-3 (Album PB), 978-1-84918-739-8 (Digital edition)

These book includes Discriminatory Content produced in less enlightened times.

Our Continental cousins have a mature relationship with comics, universally according them academic and scholarly standing as well as nostalgic value and the validation of acceptance as an art form. These particular tomes collect one long lived western hero’s earliest material: stories that shaped that accepting, and formative yarns of a fictional wonder who is certainly a national treasure in Belgium and France if not America…

Fair warning, there are images (very few but nonetheless…) here that utilise the ubiquitous, unreconstructed and casually racist narrative shorthand seen in so many areas of popular media – and actual history books – of this post-war era. Thus, here is where informed consent and parental responsibility are required. This does not mean knee-jerk overreactions. This is history. It can’t and must not be painted over and if such matters are important to you, please look at the material here and make a reasoned judgement (in this instance and in all others) before someone perilously impressionable does.

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the mythic Old West, enjoying light-hearted adventures with and astride his super-smart, hyper-sarcastic steed Jolly Jumper whilst interacting with a host of historical and legendary figures of the genre.

His unceasing exploits over 80 years (Happy Birthday Lucky and Jolly Jumper!) have made him one of the best-selling comic characters in Europe (83 albums, at least 13 spin-off books and more than 300 million albums in at least 31 languages thus far), with a mega-mesa of merchandise: posters, toys, computer games, apparel, animated cartoons, TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For years we all believed it was for Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947), before being launched into his first weekly adventure ‘Arizona 1880’ on December 7th 1946. However, scholarly research and rereading old comics with a calendar at hand have revealed that I’ve been inadvertently lying to you all these years…

In fact, the strip debuted in the multinational weekly comic, but without a title banner or logo and only in the edition released in France…

Morris was a precocious, westerns-&-art-mad kid unhappily educated by Jesuits, but who escaped via pranks at school and who sought out “useless” work after leaving. His pre-comics cartooning led into film animation before he settled into his true vocation. Working at the CBA cartoon studio, Morris met future comics superstars Franquin & Peyo, and toiled for weekly magazine Le Moustique as a caricaturist. Morris became one of la Bande des quatre – The Gang of Four – comprising Jijé, Will and old comrade Franquin – all leading proponents of the loose-limbed, free-wheeling art style dubbed the “Marcinelle School” which soon dominated Le Journal de Spirou. This was in aesthetic contention with the “Ligne Claire” style utilised by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring commissions from newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West. That research would resonate on every page of his life’s work.

Working solo (with script assistance from his brother Louis De Bevere) until 1955, Morris produced ten albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), which began serialisation in LJdS on August 25th 1955. In 1967 the 6-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach).

Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators. Morris died in 2001, having drawn 70 books worth of adventures, plus spin-off sagebrush sagas of Rantanplan (“dumbest dog in the West”) whilst Achdé, Laurent Gerra, Benacquista & Pennac took on the franchise, producing another five tales to date.

Lucky Luke first appeared in Britain in the fifties, syndicated to weekly anthology comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip. In 1983 Morris, amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization. The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook who have rightly restored the foul weed to his lips on the interior pages if not the covers and also recently translated every last official album into our mother tongue…

Lucky Luke volume 54: Rodeo

Originally seen in Europe in 1951 as second collected hardback album Rodéo, the material contained within were extended simplistic romps and western movie riffs from the cowboy’s youngest, brashest moments.

It opens with ‘Grand Rodeo’ which first ran in Le Journal de Spirou #528-545, ending in September 1948. The art took a major upturn towards what we are familiar with today as Lucky arrives in Navajo City to compete in a legendary competition and uncovers both skulduggery and poor sportsmanship. Most of that comes from cheating  scoundrel and poor loser turned prize-money bandit Cactus Kid, but Lucky – and his steed – soon teach him the meaning of sportsmanship…

Without a pause, fresh escapade ‘Lucky Luke in Desperado City’ followed on (LJdS #546-566, ending 17th February 1949), as Lucky becomes sheriff of an embattled frontier town to defeat tyrannical owlhoots The Pistol Brothers. They prove to be far tougher to stop than expected, implicating the lone rider in stage coach robberies and even nearly having him lynched. Eventually, however, they are caught and exposed as the stooges of a hidden criminal mastermind posing as decent, law-abiding citizen.

When the dust settles and smoke clears, our hero rides off into the sunset bidding farewell to newly tamed town Justice City…

‘The Buffalo Creek Goldrush’ (serialised in LJdS #567-584 as La ruée vers l’or de Buffalo Creek, and ending 23rd June 1949), filled out the tome with a delicious satire on greed as a supposedly harmless prank on Lucky’s part goes horribly wrong. Surreptitiously dropping a gold nugget into the pan of a down-on-his luck prospector proves to be huge mistake as greed and wild rumours grip the entire region, turning a barren wasteland into an ephemeral metropolis of miners – until the penny finally drops and reality is painfully restored…

Lucky Luke volume 55: Arizona (& Lucky Luke Versus Cigarette Cesar)

Although the third album (published in November 1951), Arizona re-presents the very first exploit from 1946 and another primal perambulation across the mythic wild west.

Still very much delivered in all action mode as most similarly seen in Fleischer Popeye, Warner Brothers and MGM cartoons of the era, the original untitled debut tale was re-designated Arizona 1880 (LJdS #443-462) and details an archetypical wandering cowboy tenaciously tracking down stagecoach bandits Big Belly and Cheat.

Le Journal de Spirou #585- 601 revisited the fourth saga, by which time the Lonesome Cowboy was clearly here to stay. It was back to outright villains for ‘Lucky Luke versus Cigarette Cesar’ (ending October 20th 1949), as Lucky trails a deadly and devious escaped convict south of the border and indulges in the kind of animal cruelty gags we just don’t tolerate these days where and when bullfighting is largely discredited (please consider that a gentle warning…)

This book restores many serial pages that were edited out of the first albums for brevity and comes with extras including a Lucky pin-up, recurring cast crowd shot and a colourised contemporary woodcut print of a stage coach robbery.

Packed with contemporaneous extras, commentary, creator biographies and more, these will delight older kids with a bit of perspective and historical understanding, although the action and comedy set pieces are no more contentious than any Laurel and Hardy film (perfectly understandable as Morris was a devout fan of the bumbling duo).

The first forays of an indomitable hero, these grand old hoots stand in the tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by a master storyteller finding his feet, and are splendid introductions to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
Rodeo © Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English Translation ©  Cinebook Ltd.
Arizona © Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English Translation ©  Cinebook Ltd.

The Death of Groo the Wanderer (Marvel Graphic Novel #32)


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Epic/Marvel)
ISBN: 978-0-87135-290-3 (1990 Album TPB)

Groo is a living paradox: a brilliant fighting man and unbeatable warrior sell-sword, and also – AT THE SAME TIME – far too stupid to be harmed and the dumbest loose assemblage of organic molecules on the planet. Always hungry, he wanders because most places where he pauses burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same whenever they are downwind of him too…

Produced in unique fashion by Sergio Aragonés, wordsmith Mark Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comic book series in America and there seems to be no chance of stopping the creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely more strenuous idea-consuming field of gag-cartooning, Sergio Aragonés Domenech (born today in 1937 so Happy Birthday amigo!) has produced vast volumes of excellent stuff. His darkly skewed sensibilities and deathgrip on the cosmically absurd, wedded to a utterly unique, anarchically meticulous drawing style and frankly terrifying professional discipline, have made his (frequently) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

Also an actor of some merit and repute, the Spanish-born Mexican-American most famously worked for years at Mad Magazine and on DC’s horror anthology titles when he first moved to the USA. Here he mostly delivered pages of gags and occasional full comic scripts and strips. Then in 1981, with comics scripting, screenwriting associate Mark Evanier, Aragonés knocked out a madcap 4-page parody of the entire Sword-&-Sorcery genre as his contribution to the Creators Rights benefit comic book Destroyer Duck being published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5), Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) that beleaguered, troubled company folded but the unsinkable yet unwashed barbarian (that’s a joke I’ll explain later) resurfaced in a Groo Special one-shot from Eclipse (October 1984), before finding a relatively stable home at Epic Comics, Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés had first doodled his witless warrior in the 1970s, but no publisher would take on the property unless he sold all rights – a nigh-universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers. Groo is arguably the most successful creator-owned property of the US comic book market, and this randomly selected volume of so very many pretty much epitomises what the meandering (but never a mendicant!) moron is all about. Since that Epic incarnation (an uproarious 120 issue run plus dozens of graphic novel compilations) the witless wall-eyed wanderer moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet. Moreover, he has teamed up with the best in the biz (like Tarzan and Conan) and continues to escape in new editions whenever you least expect it…

This all original volume from 1987 reintroduces readers to the ugliest, stupidest, stinky-est itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed, because when he shuffles his unshod, dirty feet into the domain of King Krag he inadvertently encounters a thoroughly nasty man with a good many reasons to psychotically hate him…

At this time the kingdom is being ravaged by a colossal dragon, but as the only man on the planet crazy enough to fight it has a huge bounty on his head, how stupid would he have to be to come and attempt to kill it? If you’re having difficulty answering that, either you’ve not been paying attention or Groo has found a new apprentice…

Due to the kind of circumstance-concatenation that only happens in this series, everybody in the land of Groo-haters thinks the oaf is finally dead – even Groo – but with all the folk who have ever suffered at his hands gathered in one place, they all start to realise that a world without Groo just isn’t the same…

Fear not, however. Order, if not sense, is eventually restored… but only after a grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups. There’s even a little room left over for a soupçon of romance (Mmmm, Soup! Mmmm, leftovers…)

Originally published in the extravagant, luxurious over-sized 285mm x 220mm European album format (other later versions are available!) allowing even more room for the artist’s tireless tornado of visual hits and narrative graffiti, this is a masterpiece of mirth and madness comedy addicts will adore and the great most telling strength of the series is that new readers can start practically anywhere – and still be none the wiser…

Marvellously cynical, wildly witty and stunningly silly, Groo remains the comic of first resort for people who hate comics: titanically tongue-in-cheek, sharply sarcastic and searingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop.

The unstoppable brain-donor (Groo, not Aragonés) has since rambled on to other ventures but there’s still plenty of material for you to track down…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not seasick or anything, it’s just that his physical presence on nautical apparatus of any sort causes it to sink. This book has one of the very best riffs on that running (swimming? sinking?) gag I’ve ever seen… and while we’re sharing secrets, according to our admittedly so-very-wry and untrustworthy narrator/creators, a hallowed, unchanging creative process forms the basis of the prolific partnership.

Groo’s tales are initially plotted and pencilled by Aragonés before being handed off to Evanier (Scooby-Doo, Blackhawk, Crossfire, DNAgents, New Gods, Garfield) to dialogue in those bits least filled with pictorial idiocy and graphic contumely. After all that, Stan Sakai (Usagi Yojimbo, The Adventures of Nilson Groundthumper and Hermy, 47 Ronin) letters the pages (in indelible ink!) before Sergio gets them back to embellish and change back to what he wanted in the first place. A colourist (usually Tom Luth) colours it all in for picky customers who want no truck with measly monochrome…

If you must read only one Groo book, any one will do. I like this one and so do all of these dissatisfied customers…

© 1987, 1990, 2026 Sergio Aragonés. All Rights Reserved.