Fearless Fosdick


By Al Capp (Kitchen Sink Press)
ISBN: 978-0-87816-108-9

Al Capp’s Li’l Abner is rightly considered one of the greatest comic strips ever created, a devastatingly satirical, superbly illustrated, downright brilliant comedic masterwork which lampooned anything and everything America held dear and literally reshaped their popular culture. Generations of readers took Capp’s outrageous inventions and graphic invectives to their hearts. Many of the strips best lines and terms entered the language as did the role-reversing college bacchanal known as Sadie Hawkins Day and some fictional shticks even became licensed and therefore “real” – just Google “Shmoo” and “Kickapoo Joy-juice” to see what I mean…

Apart from the satirical and funny bits you can say pretty much the same about Chester Gould’s legendary lawman Dick Tracy – a landmark creation which has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps have pollinated the work of numerous strips, shows and movies since then, but the indomitable Tracy’s studied use – and startlingly accurate predictions – of crime fighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI decades before our current fascination took hold.

In August 1942 Alfred Gerald Caplin, as he didn’t prefer to be known, took a studied potshot at the cartooning game, joyously biting the hand that fed him (grudgingly and far from enough) when he introduced a frantic, barbed parody of Tracy into Li’l Abner, Fearless Fosdick (as depicted by “Lester Gooch”) was a deadpan, compulsively honest, straight-laced cop who worked for a pittance in a corrupt, venal crime-plagued city, controlled by shifty, ungrateful authorities i.e. typical bosses. Fosdick slavishly followed the exact letter of the law, if not the spirit: always over-reacting, and often shooting litterbugs and Jay-walkers whilst letting bandits and murderers escape.

The extended gag began as a sly poke at strip cartoonists and syndicates whom Capp portrayed as slavering maniacs and befuddled psychotics manipulated by ruthless, shameless, rapacious exploiters. It became so popular on its own admittedly bizarre merits that Fosdick’s sporadic appearances quickly generated licensed toys and games, a TV puppet show and a phenomenally popular advertising deal for Wildroot Cream-Oil hair tonic.

The hard-hitting, obtuse he-man hero was the impulsive Abner’s “Ideel” and whenever the crime-crusher appeared as a strip within the strip the big goof aped his behaviour to outlandish degree. When Fosdick married as part of a bizarre plot Abner finally capitulated to devoted girlfriend Daisy Mae’s matrimonial aspirations and “married up” too, even though he didn’t really want to!

Fosdick made the jump to comicbooks; edited reprints of the strip appeared from Toby Press, a promotional comic – ‘Fearless Fosdick and the Case of the Red Feather’ – followed and in 1956 Simon and Shuster published Al Capp’s Fearless Fosdick: His Life and Deaths which forms the basis of the classy Kitchen Sink softcover under review here.

Prefaced with an absorbing and informative introduction by award-winning crime and comics writer Max Allan Collins – who took over Dick Tracy when Gould retired – this magical tome relates five of the very best felonious fiascos and forensic farces beginning with ‘Introducing: AnyFace!’ from 1947, wherein Abner is hired to protect cartoonist Lester Gooch as he crafts the tale of a crook with a plastic face.

The fiend is un-catchable since he can mimic anybody, constantly fooling Fosdick into shooting the wrong guy. Eventually the cop starts killing people preemptively – just in case – but in the “real” world as Abner gets more engrossed in the serial, Gooch, always bonkers as a bag of badgers (because only certified loons would create comics strips) is suddenly cured, casting the conclusion into desperate doubt! Confused? Good: that’s the point!

Next from 1950 comes ‘The Case of the Poisoned Beans’ in which madman Elmer Schlmpf randomly contaminates a tin of “Old Faithful”- the city’s most popular brand of beans. So popular are they that most shops and restaurants refuse to take them off sale and the populace won’t stop buying them. As no panic ensues and indifference rages Fosdick begins shooting citizens who won’t stop eating the beans. Better a safe, clean police bullet than a nasty case of poison…

‘Sidney the Crooked Parrot’ (1953) was once Fosdick’s faithful pet, but living with the obsessive do-gooder turned the bird into a vengeance-crazed criminal genius. Cunningly causing Fearless to lose his job, the bird then organises a campaign of terror, but even humiliated, derelict and starving the unswerving righteousness of the super-cop finds a way to triumph…

‘The Case of the Atom Bum’ (1951) saw the dapper detective helpless to halt the depredations of a radioactive hobo who robbed with impunity since the slightest wound could cause him to detonate like a human atom bomb. Forced to ignore and even – shudder!! – abet the ne’er-do-well, Fosdick was going even more insane with frustrated justice – and then he snapped…

This hysterical black and white collection concludes with the utterly surreal ‘Case of the Chippendale Chair’ from 1948, which begins only after certifiably cured and sane cartoonist Lester Gooch is kidnapped by thugs working for the syndicate who torture him until he is crazy enough to produce Fearless Fosdick once more…

Once more demented, Gooch sets to delivering a startling saga of murder, theft and general scofflawing to sate the nation’s desire for graphic gang-busting with a new mastermind ravaging the palaces of the rich. Who can possibly be behind such brilliant crimes? (The clue is in the title…) and as Fosdick ineptly yet unerringly closes in on the culprit the collateral casualties mount. Still, isn’t justice worth a few sacrifices?

Madcap and hilariously ultra-violent, these eccentric yarns are credited with inspiring Harvey Kurtzman to create Mad and clearly shaped decades of American comics comedy. Fosdick kept on turning up until 1972, leavening the hillbilly high-jinks, satire and social commentary with some healthy recreational slapstick slaughter, justifiable homicides and preemptive cold-case clean-up.

If you have a taste for over-the-top hilarity and stunning draftsmanship this is a book you absolutely must track down. Consider it a constabulary duty to be done…
Strip material © 1947, 1949, 1950, 1951, 1990 Capp Enterprises, Inc. Introduction © 1990 Max Allan Collins. Entire Contents © 1990 Kitchen Sink Press, Inc.

Axa volumes 1: Axa: The Beginning and 2: Axa the Desired


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 1 ISBN: 0-912277-04-1 Vol. 2 no ISBN

During the 1970s the British newspaper underwent radical changes in style and particularly content as lip service to female liberation and the sexual revolution allowed editors to wedge in even more semi-clad women for men to ogle even while bragging that now the chicks were in control of their own lives.

One place where that policy actually manifested in truly strong female role models as opposed to vapid eye-candy and fluff-piece fashion flash-in-the-pans was the comics page where the likes of Modesty Blaise, Scarth, Amanda and a wave of other capable ladies walked all over the oppressor gender both humorously and in straight adventure scenarios.

They still got their kit off at every imaginable opportunity, but that was just tradition and the idiom of the medium…

By 1978 the fuss and furore had somewhat subsided and aggressive, take-charge naked chicks had become commonplace, but when Star Wars reinvigorated public interest in science fiction the old concept of a scantily-clad, curvaceous beautiful barbarienne toiling through post-apocalyptic wonderlands resurfaced. The concept must have appealed mightily to the features editor of The Sun when it first crossed his desk, especially with Modesty Blaise illustrator Enrique Badia Romero attached to the proposal as artist…

Veteran writer Donne Avenell (who had cut his teeth on hundreds of British comics icons and such major international features as The Phantom and assorted Disney strips) provided racy, pacy, imaginative and subversively clever scripts for glamour-strip star Romero, who had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house.

“Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before assuming the art duties on the high-profile Modesty strip in 1970, only leaving when this enticing new prospect appeared. Political and editorial intrigue saw Axa cancelled in the middle of a story in 1986 and Enric soon returned to Blaise until creator Peter O’Donnell retired in 2001. Since then he has produced Modesty Blaise material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and other than these slim volumes from strip preserver Ken Pierce has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

The first black and white volume opens with an informative essay ‘Introducing Axa’ by publisher and historian Maggie Thompson outlining the history of and indifference to nudity in British newspaper strips after which ‘The Beginning’ takes us to 2080AD and a domed city where restless, buxom, anti-social amazon Axa chafes under the stifling oppressive security of the State which controls the citizens’ lives down to the most minute detail.

Throwing off her shackles and her clothes she leaves her assigned mate Jon, breaks out and flees to the post-apocalyptic wastelands created by The Great Contamination, populated only by mutants and monsters. In a cave she is attacked by a giant spider and saved by Matt, a debased (but hunky) warrior of the Middle People tribe. Taken to their village she discovers that the free primitives are just as hide-bound and oppressive as the City Men. Fleeing the village with the captivated Matt she finds a gleaming long-sword and finally discovers the secret of total true freedom is the ability to defend oneself…

Matt convinces her to return to the Middle Men, but she is betrayed and condemned to be a breeding female, but finds unwelcome release when she and her fellow captives are taken by raiding mutants. Easily escaping, she follows the raiders, intent on freeing the other captive women, once more linking up with the double-crossing Matt.

Surviving the monsters of the wilderness they catch up with the raiders only to be captured. After a climactic battle where Axa’s arguments and beliefs are more effective than any weapons, the rescued women are freed…

This segues straight into ‘The Chosen’ as Axa discovers that her fierce nature and astounding exploits has led the Middle People to declare her a goddess. Bemused by the attention at first she soon finds at it’s all a ploy by the wily tribe’s leader. Goddesses are locked up in temples where they can’t interfere or change the way the people are governed…

Never defeated, Axa breaks out and battles her way to freedom, dragging the ambivalent and indecisive Matt with her. Trekking through a beast-infested desert she is soon lost, alone and near death when she is rescued by Jon. Thinking he has come to join her she awakes to find herself a prisoner, returned to the Dome for therapy.

Sanitized and “Depersonalised’ with mind-bending drugs she once more becomes a decent citizen, but the lure of freedom is too strong and once more she rebels. Throwing off the chemical cosh Axa once more makes a break for the outside, but this time with the sanction of the Dome’s ruler who wants the unconquerable woman to undertake an impossible mission…


The second volume, containing the next two adventures, opens with a text appreciation and recap by Catherine Yronwoode after which Axa the Desired begins with the unstoppable freedom-seeker heading towards the coast, closely followed by the reluctant Jon, torn between his desire for her and disgust with the tainted world beyond the Dome.

Soon they have found a colony of survivors eking out an existence from the slowly healing seas, but are betrayed only to be rescued by two sailors from a foreign land. Jon has had enough and bolts back for the safety of the Domed City and Axa takes ship with the mariners, but the constant storms which batter the poisoned seas destroy their boat and she is washed ashore on an island where the old civilisation seems to have survived.

Appearances are deceiving: the lifestyle of the islanders is about to end as their stockpiled resources of guns and food and gasoline are all but gone. All but handsome Jason Arkady are decrepit dotards and their enclave was doomed until the healthy, hopefully fertile Axa turned up…

Initially horrified, the suave Jason almost turns the wild-woman’s head, but as the mad cracks in the isolated island-culture begin to show, she bolts and discovers that her companion from the shipwreck has been hiding out on the beach, secretly aided by Jason…

When the three try to escape, the suppressed insanity of the Arkady clan boils over in a cascade of blood, bullets and conflagration…

The next saga – also called ‘the Desired’ – sees the trio reach what was once Europe where the biggest surprise was Axa’s discovery of another Dome, just like the one she fled from but located at the bottom of a shallow sea. However this bastion of technology is even worse than her old home as the rulers are women who have dominated their own men and use mutants adapted to aquatic conditions as slaves and beasts of burden.

Even after all her woes at male hands Axa cannot abide the loss of any creature’s liberty and rejects the overtures of the Sea Women to join their society. Moreover when the slaves’ long-planned revolt erupts she manages to avoid taking sides and broker a solution acceptable to all…

These tales are classically European if not British in style: lavishly drawn, cunningly written, expansive in scope and utterly enchanting in their basic simplicity. Eminently readable and re-readable, perhaps the distant promise of a major motion picture (although the project has been in a development wasteland much like the one seen here since 2005) might lure a bold publisher into producing some definitive collectors editions…

© 1981, 1982, Express Newspapers, Ltd. First American Collectors Edition Series © 1982 Ken Pierce, Inc.

Flash Gordon: complete daily strips – 19th November 1951-20th April 1953


By Dan Barry & Harvey Kurtzman, with Frank Frazetta (Kitchen Sink Press)
ISBN: 978-0-86801-969-7

By most lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but rather clunky Buck Rogers strip of Philip Nolan and Dick Calkins (which also began on January 7th, but five years earlier) two new elements were added to the wonderment; Classical Lyricism and astonishing beauty.

Where Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for spells, swords and steeds – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for sumptuous detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comicbooks began a few years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field, their interpretations of Raymond’s mastery a ticket to future success in the field of adventure strips. Almost as many went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

For over a decade sheer escapist magic in a Ruritanian Neverland, blending Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world…

Alex Raymond’s ‘On the Planet Mongo’, with Don Moore doing the bulk of the scripting, ran every Sunday until 1944, when the artist joined the Marines. On his return he would create the gentleman detective serial Rip Kirby. The one continuous, unmissable weekly appointment with sheer wonderment, continued under the artistic auspices of Raymond’s assistant Austin Briggs who had drawn the daily instalments since 1940.

That Monday to Saturday black and white feature ran from 1940-1944 when it was cancelled to allow Briggs to take over the Sunday page. Often regarded as the poor relation, the daily strip got an impressive reboot in 1951 when King Features, keenly aware of the science fiction zeitgeist of the post-war world, revived it, asking Dan Barry to produce the package. The Sunday was continued by Austin Briggs until 1948 when Mac Raboy assumed artistic control, beginning a twenty year resurgence of classical brilliance. On Raboy’s death Barry added the Sunday to his workload until he quit over a pay dispute in 1990.

Barry (1911-1997) started as a jobbing artist in comicbooks, a contemporary of Leonard Starr and Stan Drake. Like them and his brother Seymour “Sy” Barry (who produced The Phantom newspaper strip for three decades) Dan worked in a finely detailed, broadly realistic style, blending esthetic sensibility with sharp detail and strong, almost burly virile toughness – a gritty “He-man” attitude for a new era and defined as “New York Slick”.

Dan Barry drew such varied comicbook series as Airboy, Skywolf, Boy King, Black Owl, Spy Smasher and Doc Savage before joining the Air Force. Returning after the hostilities he drew The Heap and assorted genre shorts for new titles such as Crimebusters. He also started his own business producing educational and informational comics.

He began the gradual departure from funny-books as early as 1947 when he took over the Tarzan daily strip for a year but he was still gracing DC’s crime, mystery and science fiction anthologies as late as 1954. When offered Flash Gordon he agreed, intending to write the feature himself. However, the financial rewards were meager and soon he was looking for a scripter.

The story of how cartoon genius Harvey Kurtzman came aboard (probably in February 1952) makes a fascinating postscript in this magnificent volume so I won’t spoil the revelations of the text feature at the back: a section which also contains a wealth of the new writer’s rough-penciled script layouts, sketches, ghosted pencils from young Frank Frazetta and a selection of Flash Gordon spoofs from other magazines. (If you’re interested, they include ‘Flesh Garden’ by Wally Wood from Mad #11 (May 1954), ‘Flyashi Gordonovitch’ (Jack Davis, Humbug #10, June 1958), ‘Little Annie Fanny’ (Playboy 1962, Will Elder) and Kurtzman’s own art for the cover of Snarf #5, September 1972).

This huge black and white tome, 320mm x 260mm, available as both hardback and softcover, reprints the entire run until Kurtzman’s departure with the 20th April episode. Later Flash Gordon story collaborators included writers Harry Harrison and Julian May and art assistants Bob Fujitani and Hillman Publications comrade Fred Kida – more magical material well worth collecting someday….

The new Flash Gordon daily debuted on 19th November 1951 with all the beloved history and scenarios of Mongo and the Ruritanian universe sidelined in favour of a grittier, harder-edged pulp fiction atmosphere. Sometime in the near future astronaut Flash launches into space, part of an expedition to Jupiter, However technical trouble forces the ship to stop at the Space Prison Station.

Docked for repairs the crew inadvertently triggers a riot as the ruthless convicts take a once-in-a-lifetime opportunity to escape the space rock… Terse and gripping, this two-fisted yarn rockets along with Flash, Dale and the crew fighting for their lives before finding an ally among the rioters, one who would eventually join them on their voyage to the gas giant and beyond…

With new iconoclastic tone and milieu firmly established, ‘Man Against Jupiter!’ began on Monday, February 25th 1952 (with Kurtzman’s first scripts appearing sometime in April). The crew orbiting the colossal globe once more experiences terrifying malfunctions and their atomic ship “Planet Pioneer” heads to the moon Ganymede to effect repairs. On landing the bold explorers discover a subterranean civilisation within the icy satellite and a young Earth boy…

Ray Carson was the son of a lost lunar scientist and his presence halfway across the solar system is but one of the intriguing mysteries challenging Flash and Dale as they battle alien madmen and malicious monsters in the hidden City of Ice… Of course the real threat is the willful, voluptuous Queen Marla who abducted Ray and his father…

Using teleport technology she had dispatched the missing scientist to another star-system to search for an element vital to the Ganymedan’s survival but when upheaval and revolution tear the city apart Flash, Dale, Ray and Marla can only escape by following the missing savant into an unknown universe…

Slowly the old accoutrements of the classic strip had been returning: lost civilizations, monsters, arena duels… and with this new sequence (beginning 17th June 1952) the creators brought back more fantasy elements as the survivors explore this new world hunting Dale, who had been lost in transit. After an intriguingly off-beat encounter with Butterfly Men and a grueling ocean odyssey the Flash, Marla and Ray discover a feudal race of horned and tailed, cloven-hoofed warriors in the devil city of Tartarus and an old friend making earth weapons for them as they strive to overthrow their tyrannical warlord…

Wherever Flash Gordon goes war and revolution seem to follow, but once the devil-men have settled their differences Flash, Marla and Ray resume the search for Dale, and stumble into the bizarrely advanced city of Pasturia, ruled by masters of the mind…

With “Planet Pioneer” crewman Bill Kent, the trio press on and soon make the most astounding discovery of all: this distant world is the retirement home of legendary Earth wizard Merlin, whose super technology includes a time-machine which not only recovers Dale and returns them all to Earth but subsequently endangers our home world by accidentally allowing criminals from the future to poison the planet…

Gripping, alluring, stunningly well illustrated (did I mention that the incomparable Frank Frazetta penciled a long sequence of incredible strips?) this lost treasure is pure graphic gold, presented on huge pages that perfectly display the virtuosity of all involved. Perfect, perfect comic strip wonderment…
© 1988 King Features Syndicate. Additional material © 1988 its respective copyright holders. This edition © 1988 Kitchen Sink Press. All Rights Reserved.

The Death of Groo the Wanderer (Marvel Graphic Novel #32)


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Epic/Marvel)
ISBN: 0-87135-290-7

Groo is a living paradox: a brilliant fighting man and unbeatable warrior sell-sword and simultaneously the dumbest collection of organic molecules on the planet. Always hungry, he wanders because most places where he pauses burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same when they smell him too…

Produced in unique fashion by Sergio Aragonés, wordsmith Mark Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comicbook series in America and there seems to be no chance of stopping the creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely more strenuous field of gag-cartooning Sergio Aragonés has produced vast volumes of excellent work. His darkly skewed sensibilities and grasp of the cosmically absurd, wedded to a totally unique, anarchically meticulous drawing style and frankly terrifying professional discipline, have made his (usually) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

After working for years for Mad Magazine and DC’s horror titles on gag features and the occasional full comic strip, in 1981 with writer and associate Mark Evanier, Aragonés produced a madcap four-page parody of the Sword-and-Sorcery genre as a contribution to the Creators Rights benefit comicbook Destroyer Duck published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5) Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke I’ll explain later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés first created his witless warrior in the 1970s but no publisher would take on the property unless he sold all rights – an almost universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers. After an uproarious 120 issue run at Epic, and dozens of graphic novel compilations, the witless wonder moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet…

This all original volume from 1987 reintroduces readers to the smelliest, ugliest, stupidest itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed because when he shuffles his unshod, dirty feet into the domain of King Krag he inadvertently encounters a thoroughly nasty man with a good many reasons to psychotically hate him…

At that time the kingdom was being ravaged by a colossal dragon, but as the only man on the planet crazy enough to fight it has a huge bounty on his head, how stupid would he have to be to come and attempt to kill it? – and if you’re having difficulty answering that, either you’ve not been paying attention or Groo has found a new apprentice…

Due to the kind of circumstance-concatenation that only happens in this series, everybody in the land of Groo-haters thinks the oaf is finally dead – even Groo – but with all the folk who have ever suffered at his hands gathered in one place they all start to realise that a world without Groo just isn’t the same…

Fear not however: order, if not sense, is eventually restored – but only after a grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups. There’s even a little room left over for a soupcon of romance (Mmmm, Soup! Mmmm, leftovers…)

Published in the extravagant, luxurious over-sized 285mm x 220mm European album format which allows even more room for the artist’s tireless tornado of visual gags and graphitti this is a masterpiece of mirth and madness that comedy addicts will love and the great strength of the series is that new readers can start practically anywhere – and still be none the wiser…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not sea-sick or anything – it’s just that his physical presence on a nautical apparatus of any sort causes it to sink – and this book has one of the very best riffs on that running (swimming? sinking?) gag I’ve ever seen…
© 1987 Sergio Aragonés. All Rights Reserved.

Mac Raboy’s Flash Gordon: Volume 1 Sunday Strips from 1948-1953


By Don Moore & Mac Raboy (Dark Horse)
ISBN: 978-1-56971-882-7

By most lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but quirkily clunky Buck Rogers by Philip Nolan and Dick Calkins (which also began on January 7th, but in 1929) two new elements were added to the wonderment; Classical Lyricism and poetic dynamism. It became a weekly invitation to stunning exotic glamour and astonishing beauty.

Where Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted fairy tales, heroic epics and mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for galleons, chariots and magic carpets. It was a narrative trick that kept the far-fetched satisfactorily familiar – and was continued by Raboy and Moore in their run. Look closely and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables in this volume…

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for unmuddled detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean-lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a rogue planet about to smash the World. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built.

His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it…!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, all cloaked in a glimmering sheen of sleek futurism. Worthy adversaries such as utterly evil but magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

Alex Raymond’s ‘On the Planet Mongo’ with Don Moore doing the bulk of the scripting, ran every Sunday until 1944, when the artist joined the Marines. On his return he eschewed wild imaginings for sober reality and created the gentleman detective serial Rip Kirby. The continuous, unmissable weekly appointment with sheer wonderment, continued under the artistic auspices of Austin Briggs – who had drawn the daily black and white instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop” comicbook artist Emanual “Mac” Raboy took over the illustration of the Sunday page. Moore remained as scripter and began co-writing with the artist.

Raboy’s sleek, fine-line brush style, heavily influenced by his idol Raymond, had made his work on Captain Marvel Jr., Kid Eternity and the especially Green Lama a benchmark of artistic quality in the proliferating superhero genre. His seemingly inevitable assumption of the extraordinary exploits led to a renaissance of the strip and in the rapidly evolving post-war world Flash Gordon became once more a benchmark of timeless, escapist quality that only Hal Foster’s Prince Valiant could touch.

This first 260 page volume, produced in landscape format and printed in bold stark monochrome (although one or two strips appear to have been scanned from printed colour copies) covers the period January 8th 1948 to May 10th 1953 and opens with Flash as President of Mongo when Slyk, a refugee from the believed-uninhabited moon of Lunita, arrives. Beseeching assistance to liberate his world from the tyrannical depredations of the wicked siblings Rudo and Lura, the Lunite accompanies Flash, Dale Arden and Dr. Zarkov to his hidden moon where the heroes are soon captured before Slyk saves the day.

This short transitional tale set up an unfailingly popular formula of nightmarish beasts, distressed damsels and outrageous adventure that would last until Raboy’s death in 1967.

Returning to Mongo Flash and Co. discovered a red comet hurtling towards that fabulous world. Whilst trying to deflect it they become trapped by the civilisation who inhabit its interior, creatures to whom gravity is but a toy… Once more romance, intrigue and beautifully depicted action were the order of many days until the trio toppled the masters and placed far more agreeable rulers in charge, saving their adopted world and the greater universe.

The saga lasted until June of 1949 and was promptly followed by a stunning undersea odyssey as a brief trip to Mongo’s beaches led Flash and Dale into murky waters when they rescued captivating Merma from monstrous sub-sea marauder Sharki and became enmeshed in a watery range-war and tricky romantic quadrangle involving hidden kingdoms, scaly savages and outrageous leviathans and sea-beasts.

It was off to the frozen principality of Polaria next where ambitious Prince Polon was covering up a plague of giant monsters preying on the people. Of course the scurvy villain was behind the plot, using size-shifting rays and his ultimate aim was to become dictator of all Mongo…

The scheme obviously gave other regional rulers ideas. No sooner did President Flash return than he was off again to the Tropix Islands where “Queen” Rubia had fomented rebellion and seceded from the democratic federation of Mongo States. Hands-on Flash went undercover with Dale in an Arabian adventure to rival Sinbad’s greatest: before the people were liberated and the despots destroyed there was a panoply of spectacular action and fantastic creatures to survive…

Rubia, defeated, was dispatched to the prison moon Exilia, but all was not right on that grim penal colony. Once more surreptitiously investigating our hero discovered that villains had taken over the penal-planet and were preparing to attack civilized Mongo. Luckily Rubia and criminal mastermind Zin believed Flash to be his own double, dispatched to Exilia for impersonating the President – but they’re were not fooled for long…

This awesome extended epic ran from 6th March to November 5th 1950 and was followed by a proposed change-of-pace as Flash and Dale took off for a much-needed vacation on Earth. Unfortunately ever-malicious Rubia sabotaged their ship and they crash-landed on the unexplored Planet Zeta. It surely came as no surprise to fans when they discovered another beautifully barbarous lost civilisation there…

Zeta was a world of colossal plants and feudal warriors, but hid a dangerous secret. Something in the environment consumed metal. Within minutes Flash and Dale saw their ship and weapons melt away… Befriended instead of attacked the castaways found the inhabitants lived on a world seemingly immune to technological advancement, controlled by “wizards” who soon decided that Flash was a threat…

Flash discovers the metal-eating plague was artificial and helped the Zetans rebel and they helped him construct a new ship. Once more en route for Earth Flash and Dale encountered a stranger meteor, but without further mishap arrived safely. On March 25th 1951 (17 years and some months after they departed) two of earth’s first star-travellers finally returned to their birthworld and were feted like royalty. Sadly they should have paid closer attention to that vagrant space-rock as soon, Earth was under attack by strategically aimed meteors.

With Einsteinish Professor Brite in tow, Flash and Dale tracked the attacks to the Moon where they met beetle-men and human dictator Rak who planned to conquer Earth with his lunar meteor gun. He had never encountered a man like Flash Gordon before…

With Rak’s threat ended Flash helped Earth build a sentinel Space Platform, but when he, Dale, engineer Dr. Ruff and his annoying niece Ginger began work 1000 miles up they clashed with a strange race of flying saucer-riding space gnomes from Mars…

At this time Mars clearly preferred, if not actually needed, Earth women and with Dale and Ginger abducted, another sterling romp ensued. Flash outfoxed the malign gnome-king Toxo before subsequently leading a full expedition to the Red planet where he discovered another advanced feudal civilisation and that Martian women – or at least their Queen, Menta – had no worries, looks-wise…

Menta was however, a spoiled and murderous psychopath determined to conquer Earth…

This epic ran until February 24th 1952, whereupon Flash returned to Earth to discover his homeworld gripped in a new Ice Age. Jetting to the Arctic the good guys found Frost Giants from Saturn (the fifth moon Rhea to be exact) and that the big Freeze was artificially induced. Although he destroyed their forward base the Giants dragged Flash back to Rhea and inadvertently introduced human smallpox into their population…

Earth commander “Icy” Stark abandoned Dale after a space battle but Flash, with new Rhean allies rescued her and once more led a hostage society to overthrow its unfit rulers. On the return to Earth the fleet encountered a guided comet and met a new foe in Pyron the Comet Master.

Reunited with Dr. Zarkov the heroes battled the demented scientist’s horrendous creatures, saving Earth from flaming doom but were catapulted helplessly to the surface of enigmatic Venus for the last complete adventure in this stellar collection.

Not only is our solar system teeming with unsuspected life, but it appeared most of it was ruled by complete sods, as Flash, Dale and Zarkov battled winged tree-men, swamp horrors and the nefarious overlord Stang, enduring staggering hardship and hazard before crushing the tyrant and freeing two separate races from terror.

With a new ship, the far-flung travellers set off for Earth but were forced to land on the Moon where a secret human base had been established. For unknown reasons Dr. Stella and her thuggish aide Marc detained and delayed them, but when an increasing number of close shaves and mysterious accidents occurred, a little digging revealed that they were the unwitting guests of ruthless space pirates…

As is probably fitting for one of the world’s greatest continuity strips this first volume ends on a gripping cliffhanger, but with so much incredible action, drawn with such magnificent style there’s no way any fan of classic adventure can possibly feel short-changed

Mac Raboy was the last of the Golden Age of romanticist pencillers; his lush and lavish flowing adoration of the perfect human form was already fading from popular taste (for example the Daily feature at this time switched to the solid, chunky, He-manly burly, realism of Dan Barry and even Frank Frazetta) but here at least the last outpost of beautiful heroism and pretty perils prevailed, and thanks to Dark Horse you can visit as easily and often as Flash and Dale popped between planets, just by picking up this book and ones which followed…
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc. All Rights Reserved.

The Outer Space Spirit: 1952


By Will Eisner, Jules Feiffer & Wally Wood (Kitchen Sink Press)
ISBN: 0-87816-012-4

In keeping with the dolorous nature of this time of year I’m concentrating on a few missed opportunities in this period between the dubious joys of Christmas and the nervous anticipation of the New Year so here’s a graphic novel that in some ways didn’t live up to all it could have been – not necessarily because of the material itself but because of the kind of world we live in…

It is pretty much accepted today that Will Eisner was one of those pivotal creators who shaped the American comic book industry, with most of his graphic works more or less permanently in print – as they should be. However, although the story can be found as part of the recent Spirit Archive volume 24, this classy monochrome volume from much-missed independent publisher Kitchen Sink in 1983 released in both hardback and softcover, is by far a better reading experience.

Sometimes the Medium is the Message, especially when the artefact is a substantially solid tome delivering magical artwork in crisp, breathtaking black and white which details – not only in the reprinted strips but also sketches, incidental artwork and author’s breakdown layouts – the last and most striking saga of one of the world’s greatest fantasy characters.

From 1936 to 1938 Eisner worked as a jobbing cartoonist in the comics production firm known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets. Using the pen-name Willis B. Rensie he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert to be given away with the Sunday editions. Eisner jumped at the opportunity, creating three strips which would initially be handled by him before two of them were handed off to his talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own playground and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 he had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, and generally leaving comics books behind.

For the final year or so the bulk of Spirit tales were produced by other hands with assistant Jules Feiffer handling the bulk of the scripts and diverse artists producing the art. Feiffer preferred to map out his episodes in rough pencil with word balloons and captions fully scripted: once approved by Eisner the roughs would then be interpreted by the assigned artist for the individual episodes. The long-term plan was not to cancel The Spirit but to redefine it for a new decade and expand the Eisner studio/company beyond and around it – but that’s not quite how it played out.

As seen in the scholarly introduction by Cat Yronwoode and Eisner’s own director’s commentary ‘Reminiscence’, the plans to reposition The Spirit were not welcomed by the client papers buying the strip; the creators handling the feature had different creative goals and drives and Eisner himself couldn’t quite let go of his precious baby.

Even though society and comicbooks were wildly in love with the bold new genre of space opera science fiction and Eisner had previously dabbled with the form in a few previous adventures, a large number of Spirit clients and readers did not want any “flying saucer spacey stuff” on their Sunday funnies pages. Moreover the brilliantly sardonic, existentialist and sensitively satirical Feiffer was approaching the tales in a bleak, almost nihilistic way, emphasising existentialist isolation, human frailty and the passing of an era rather than rugged he-men with hot babes in bikinis and fishbowl helmets…

After a succession of fill-in draughtsmen Wally Wood was selected as artist, a stunningly gifted imaginer who had been reaching unparalleled heights with his work for EC and other comicbook Sci Fi publishers. Wood had actually begun his professional career on the Spirit in the 1940s as a letterer and was fantastically keen on the new project, but the merciless deadlines and his overwhelming desire to surmount his own high standards soon had the saga experiencing deadline problems on top of everything else…

After the text features, the first episode ‘Outer Space’ begins, preceded as are most of the strips here by Feiffer’s meticulous and detailed script layouts. First appearing on Sunday, July 27th 1952, it saw Denny Colt, The Spirit, managing a crew of convict volunteers on an American rocketship to the moon, at the insistent request of eminent space scientist Professor Hartley Skol. However this was a new hero for an uncertain age. The tough, fun-loving, crime-fighting daredevil had become a cautious, introspective leader, feeling fully the weight of his mission and the burden of unwelcome responsibilities.

‘Mission: the Moon’ (August 3rd 1952), follows Colt, Professor Skol and the pardoned felons onto the satellite’s barren surface and recounts the Spirit’s first victory as he heads off a potential mutiny with reason, not force, whilst ‘A DP on the Moon’ reveals how closely Eisner still monitored the series.

DP’s were “Displaced Persons” a common term in the post-war world, and when the explorers find a diary in the lunar dust, it reveals that the world’s greatest dictator and his inner circle fled to the moon to escape Allied justice. Unfortunately they could not outrun their own paranoia and madness…

In the original script and finished art the diarist is Adolf Hitler, but the grim fate that befell his fellow Nazis was altered at the very last moment by Eisner, who felt the plot already old hat. Swift retouching transformed Der Fuehrer into fictitious Latin American dictator Francisco Rivera and the revised version ran on August 10th 1952. It still reads well but if you look carefully those uniforms in the background flashbacks are hauntingly familiar…

With ‘Heat on the Moon’ the deadline crunch hit, and one and a half pages of spectacular Lunar exploration by Wood abruptly segue to a “meanwhile back on Earth” scene by Eisner, featuring Chief Dolan, daughter Ellen and a criminal with a vested interest in assuring that at least one of the moon volunteers isn’t pardoned.

Following their first fatality the mission began to go swiftly awry and ‘Rescue’ (the instalments now cut to only four pages in an attempt to fight the deadline doom) saw another body-blow to the expedition. Defeated and demoralised Spirit decided to return the survivors to Earth…

‘The Last Man on the Moon’ depicted the launch from the moon as on Earth another gangster attempted to scotch the return trip. The mission, clearly cursed, suffered one more disaster as a convict sneaks away before take-off, becoming, with the September 7th episode ‘The Man in the Moon’.

On September 14th the inevitable occurred and the feature was forced to run a modified reprint (‘The Amulet of Osiris’ from the late 1940s) before Wood resurfaced to illustrate the philosophically barbed ‘Return from the Moon’ on September 21st. As Denny Colt and the remaining lunar-nauts debate the nature of reality, Eisner stepped in with the help of Al Wenzel to produce ‘The Return’ a hasty wrap-up that still found room for a close encounter with a flying saucer.

A scheduling blip saw an alternate version of the return a week later (not included here) and the last episode ‘Denny Colt, UFO Investigator’ ran on October 5th 1952: an inconclusive new beginning illustrated by Klaus Nordling. The strip died with that episode as Eisner, increasingly occupied with military work, and bleeding client-papers, terminated the feature.

But that isn’t quite the end: this book also includes in various forms what would have been the next three chapters, discovered in Eisner’s extensive file vault in the early 1980s. First is a fully lettered Feiffer layout, followed by a sequence of lettered pages prior to the art being drawn and the first (and only) typed script from assigned new creator Nordling.

Tense, suspenseful, dark and fearsomely compelling, these are the stories that killed off the Spirit for nearly two decades, but today they stand as a mini-masterpiece of modern comics storytelling that was quite simply, too far advanced for its audience. For we survivors of Cold War, Space Race and Budget-cut scientific exploration they are a chilling and intensely prophetic examination of human nature in a Brave New World rendered with all the skill and frantic passion of some of comics’ greatest talents.

What wonders could have followed if the readers had come along with them?
© 1983 Kitchen Sink Press. © Art and stories 1983 Will Eisner. All rights reserved.

Dynamo


By Wally Wood & various (Tower Books)
ISBN: 42-660

I’ve often harped on about the mini-revolution in the “Camp-superhero” crazed 1960s that saw four-colour comicbook classics migrate briefly from flimsy pamphlet to the stiffened covers and relative respectability of the paperback bookshelves, and the nostalgic wonderments these mostly forgotten fancies still afford (to me at least), but here’s one that I picked up years later as a marginally mature grown man.

Although the double-sized colour comicbooks T.H.U.N.D.E.R. Agents, its spin-offs Undersea Agent, Dynamo, NoMan and the magnificent war-comic Fight the Enemy were all distributed in Britain (but not, I believe comedy title Tippy Teen) these monochrome, resized book editions, to the best of my knowledge, were not.

It doesn’t matter: to my delight, it seems that even today the format and not the glow of childhood days recalled is enough to spark that frisson of proprietary glee that apparently only comic fans (and Toy collectors) are preciously prone to.

Of course it doesn’t hurt when the material is as magnificent as this…

The history of Wally Wood’s immortal spies-in-tights masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty as the material and rights bogged down in legal wrangling and petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the reawakening superhero genre and the 1960s spy-chic obsession. Their sheer imaginative longevity is attested to by the fact that they’re back again now, courtesy of that Costumed Cut-ups Clearing House, DC Comics…

In the early 1960s the Bond movie franchise went from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (beginning in September 1964), bringing the whole genre inescapably into living rooms across the world.

Creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He, in turn called on many of the industry’s biggest names to produce material for the broad range of genres the company envisioned: Samm Schwartz and Dan DeCarlo handled Tippy Teen – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane and Ralph Reese all contributed to the adventure series.

With a ravenous public appetite for super-spies and costumed heroes exponentially growing the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the strips would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling and generally mature stories was by some of the greatest talents in the business: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This slim, seductive digest stars the UN Agency’s Ace troubleshooter and all-round Ordinary Guy Len Brown in five staggering spy thrillers featuring a winning combination of cloak-and-dagger danger, science fiction shocks and stirring super-heroics which also includes the origins of aforementioned fellow operatives NoMan and Menthor.

It all starts with a simple fast-paced introductory tale ‘First Encounter’ by Ivie & Wood, wherein UN commandos failed to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescued some of his greatest inventions, including a belt that increases the wearer’s density until the body becomes as hard as steel, an invisibility cloak and an enigmatic brain-amplifier helmet.

For security purposes these prototype weapons were divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of global terror threats.

First chosen was affable file-clerk Len Brown who was, to everyone’s surprise, assigned the belt and the codename Dynamo in a delightfully light-hearted adventure ‘Menace of the Iron Fog’ (written by Len Brown, who had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag) which gloriously depicted every kid’s dream as the not-so-smart nice guy got the irresistible power to smash stuff. This cathartic fun-fest also introduced Iron Maiden, a sultry villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation…

‘T.H.U.N.D.E.R. Agent NoMan Battles the Spawns of the Devil’ follows: the eerie saga of aged Dr. Anthony Dunn who chose to have his mind transferred into an android body, then equipped with the invisibility cape. The author is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew this breathtaking rollercoaster adventure which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis. NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

The third agent was chosen in ‘The Enemy Within’ (also with no script credit and illustrated by Gil Kane, Mike Esposito and George Tuska). However here the creators stepped well outside comic-book conventions: John Janus was the perfect UN employee – a mental and physical marvel who easily passed all the necessary tests and was selected to wear the Jennings helmet. Sadly, he was also a deep-cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove the capacity for evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

All the tales in this diminutive paperback gem were taken from the first comicbook issue of T.H.U.N.D.E.R. Agents and although some features were left out, the spectacular old-fashioned team-up of the disparate forces of the Agency, assembled to rescue their prime agent who was ‘At the Mercy of the Iron Maiden’ (by Brown, Wood & Dan Adkins) remains, a magnificent battle blockbuster that still takes the breath away, even resized reformatted and in black and white.

To be honest the sheer artist quality of the creators is actually enhanced by removing the often hit-or-miss colour of 1960s comics, and these truly timeless tales only improve with every reading – and there’s precious few things you can say that about…
© 1965, 1966 Tower Comics, Inc. All rights reserved.

Beyond Mars volumes 1 & 2


By Jack Williamson & Lee Elias (Blackthorne)
ISBNs: 0-932629-82-2 and 0-932629-84-9

The 1950s was the last great flourish of the American newspaper strip. Always intended as a way of boosting circulation and encouraging consumer loyalty, the inexorable rise of television and spiraling costs of publishing gradually ate away at all but the most popular cartoon features as the decade ended, but the earlier years saw a final, valiant, huge burst of creativity and variety as syndicates looked for ways to recapture popular attention whilst editors increasingly sought ways to maximise every fraction of an inch for paying ads, not expensive cost-centers.

No matter how well produced, imaginative or entertaining, if strips couldn’t increase sales, they weren’t welcome…

The decade also saw a fantastic social change as a commercial boom and technological progress created a new type of visionary consumer – one fired up by the realization that America was Top Dog in the world. The optimistic escapism offered by the stars above led to a reawakening in the moribund science fiction genre, with a basic introduction for the hoi-polloi offered by the burgeoning television industry through such pioneering if clunky programmes as Tom Corbett, Space Cadet and movies from visionaries like Robert Wise (Day the Earth Stood Still) and George Pal (Destination Moon, When Worlds Collide, War of the Worlds and others).

For kids of all ages conceptual fancies were being tickled by a host of fantastic comicbooks ranging from the blackly satirical Weird Science Fantasy to the welcoming and openly enthusiastic Strange Adventures and Mystery in Space. In the digest magazines master imagineers such as Heinlein, Bradbury, Asimov, Clarke, Sturgeon, Dick, Bester and Farmer were transforming the genre from youthful melodrama into a highly philosophical art form…

With Flying Saucers in the skies, Reds under the Beds and adventure in mind, the Worlds of Tomorrow were common currency and newspaper strips wanted more. Established features such as Buck Rogers, Brick Bradford and Flash Gordon were no longer enough and editors wanted new fresh visions to draw in a wider public, not just the steady fans who already bought papers for their favourite futurian.

John Stewart “Jack” Williamson was one of the first superstars of American science fiction, a rurally raised, self-taught author with more than 50 books, 18 short story collections and even volumes of criticism and non-fiction to his much lauded name. Born in Arizona in 1908, he was raised in Texas and sold his first story in 1928 to Amazing Stories.

Williamson created a number of legendary serials such as the Legion of Space, The Humanoids and the Legion of Time and is credited by the OED with inventing “terraforming” and “genetic engineering.” He was one of the first literary investigators of anti-matter with his Seetee novels.

“See Tee” or “Contra Terrene Matter” is at the heart of the strip under discussion here, collected in two oversized black and white paperback volumes by Blackthorne in 1987 as part of their Comic Strips Preserves project.

A damning newspaper review of Seetee Ship, Williamson’s second novel in that sequence, claimed the book was only marginally better than a comic strip, prompting the editor of a rival paper to engage Williamson and artist Lee Elias to produce a Sunday page based in the same universe as the books. With Dick Tracy maestro Chester Gould as adviser for the early days, the strip ran exclusively in the New York Daily News from 17th February 1952 to May 13th 1955, a glorious high-tech, high-adventure romp based around Brooklyn Rock in 2191AD, a commercial space station bored into one of the rocky chunks drifting in the asteroid belt ‘Beyond Mars’ -the ideal rough-and-tumble story venue on the ultimate frontier of human experience.

The nominal star is Spatial Engineer Mike Flint, an independent charter-pilot based on the rock (although as the series progressed a progression of sexy women and inspired extraterrestrial sidekicks increasingly stole the show) and the first tale begins with Flint selling his services to pluck Becky Starke who has come to the edge of humanity in search of her missing father, although she cloaks that in the quest for a city-sized solid diamond asteroid floating in the deadly “Meteor Drift”…

Soon Mike and his lisping ophidian Venusian partner Tham Thmith are contending with Brooklyn Rock’s crime boss Frosty Karth, a fantastic raider dubbed the Black Martian, a super-criminal named Cobra and even more unearthly menaces in a stirring tale of interplanetary drug dealers, lost cities, dead civilisations and a fantastic mutation – a semi-feral terran boy who can breathe vacuum and rides deep space on a meteor!

With that tale barely concluded the crew, including the rambunctious space boy Jimikin, fell deep into another mystery – Brooklyn Rock was missing!

However Flint had no time to grieve for the family and friends left behind as he intercepted an inbound star-liner and discovered an old flame and a smooth thug bound for the now-missing space station – moreover, one of them knew where it went…

Unknown to even this mastermind, the Rock, stolen by pirates, was out of control and drifting to ultimate destruction in a debris field, but no sooner wais that crisis averted than the heroes became entangled in a “First Contact” situation with an ancient alien from beyond Known Space – or at least with the devilish devices he/she/it left running…

With Book 1 ending on that dramatic cliffhanger, the concluding chronicle opens with Mike, Tham, Jimikin and curvaceous Xeno-archeologist Victoria Snow narrowly escaping alien vivisection from the robotic relics before the tragic, inevitable conclusion.

Snow’s brother Blackie was a fast-talking ne’er-do-well and when he showed up old enemy Karth took the opportunity to try and settle some old scores, leading Flint into a deadly trap on Ceres and a slick saga of genetic manipulation, eugenic supermen and bonanza wealth…

Meanwhile on an interplanetary liner, a new cast member “resurfaced” in the shape of crusty old coot and Mercurian ore prospector Fireproof Jones, just in time to help Flint and Sam mine their newfound riches. As ever Karth was looking to make trouble for the heroes but he invited some for himself when his young daughter suddenly turned up on the Rock accompanied by the gold-digging Pamela Prim. And suddenly the murderous raider Black Martian returned to plague the honest pioneers of the Brooklyn frontier…

Glamour model Trish O’Keefe caused a completely different kind of trouble when she arrived looking for her fiancé, but Tack McTeak wasn’t the humble space-doctor he claimed to be but a cerebrally augmented criminal mastermind, and his plans to snatch the biggest prize in space led to a sequence of stunning thrills and astonishing action.

The scene switched to Earth as the cast visited “civilisation” and found it far from hospitable, so the chance to battle manufactured monsters and the mysterious Dr. Moray on his private tropical island was something of a welcome, if mixed, blessing.

By this time the writing must have been on the wall, as the strip had been reduced to a half page per week, but the creators had clearly decided to go out in style. The sheer bravura spectacle was magnificently ramped up and all the tools of the science fiction trade were utilized to ensure the strip went out with a bang. Moray’s plans were catastrophically realised when the villain used an anti-gravity bomb to steal Manhattan, turning it into a deadly Sword of Damocles in the sky…

The series ended when the paper changed its editorial policy and dropped all comics from its pages. The decision was clearly a quick one as the saga finished satisfactorily but quite abruptly on Sunday 13th March 1955.

Beyond Mars is a breathtaking lost gem from two master craftsmen that successfully blended the wonders of science and the rollicking thrills of Westerns with broad, light-hearted humour to produce a mind-boggling, eye-popping, exuberantly wholesome family space-opera the likes of which wouldn’t be seen again until Star Wars put the fun back into futuristic fiction. This is a saga crying out for a definitive collectors edition.
© 1987 Lee Elias Jack & Williamson. Lee Elias. All rights reserved.

Prince Valiant volume 2: 1939-1940


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-348-4

Win’s Christmas Gift Recommendation: Perfect for everybody who ever dreamed or wondered…  9/10

Rightly reckoned one of the greatest comic strips of all time, this saga of a king-in-exile who became one of the greatest warriors in an age of unparalleled heroes is at once fantastically realistic and beautifully, perfectly abstracted – a meta-fictional paradigm of adventure where anything is possible and justice will always prevail. It is the epic we all aspire to dwell within…

Of one thing let us be perfectly clear: Hal Foster’s Prince Valiant is not historical. It is far better than that.

Possibly the most successful and evergreen fantasy creation ever conceived, Prince Valiant in the Days of King Arthur launched on Sunday 13th February 1937, a glorious weekly full-colour window not onto the past but rather onto a world that should have been. It followed the life and adventures of a refugee boy driven by invaders from his ancestral homeland in of faraway Thule who rose to become one of the mightiest heroes of the age of Camelot.

Crafted by the incredibly gifted Harold “Hal” Foster, this noble scion would over the years grow to manhood in a heady sea of wonderment, roaming the globe and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts. There have been films, cartoon series and all manner of toys, games and collections based the strip – one of the few to have lasted from the thunderous 1930s to the present day (over 3750 episodes and counting) and even in these declining days of the newspaper strip as a viable medium it still claims over 300 American papers as its home.

Foster produced the strip, one spectacular page a week until 1971, when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected to draw the feature. Foster carried on as writer and designer until 1980, after which he fully retired and Murphy’s son assumed the scripter’s role.

In 2004 Cullen Murphy also retired (he died a month later on July 2nd) and the strip has soldiered on under the extremely talented auspices of artist Gary Gianni and writer Mark Schultz – who wrote the fascinating forward ‘Yes, He Was a Cartoonist’ which opens this second stupendous chronological collection.

This exquisite hardback volume, reprints in glorious colour – spectacularly restored from Foster’s original Printer’s Proofs – the perfectly restored Sunday pages from January 1st 1939 to 29th December 1940, following the extremely capable squire of Sir Gawain as he rushes to warn Camelot of an impending invasion by rapacious Saxons via the vast Anglian Fens where the Royal Family of Thule have hidden since being ousted from their Nordic Island Kingdom by the villainous usurper Sligon.

After a breathtaking battle which sees the Saxons repulsed and the battle-loving boy-warrior knighted upon the field of victory, Valiant begins a period of globe-trotting through the fabled lands of Europe just as the last remnants of the Roman Empire is dying in deceit and intrigue.

Firstly Val journeys to Thule and returns his father to the throne, narrowly escaping the alluring wiles of a conniving beauty with an eye to marrying the Heir Apparent, then bored with peace and plenty the roving royal wildcat encounters a time-twisting pair of mystical perils who show him the eventual fate of all mortals. Sobered but not daunted he then makes his way towards Rome, where he will become unwittingly embroiled in the manic machinations of the Last Emperor, Valentinian.

Before that however he is distracted by an epic adventure that would have struck stunning resonances for the readership at the time. With episode #118 (14th May 1939) Val joined the doomed knights of mountain fortress Andelkrag, who alone and unaided held back the assembled might of the terrifying hordes of Attila the Hun which had decimated the civilisations of Europe and now gathered to wipe out its last vestige.

With Hitler and Mussolini hogging the headlines and Modern European war seemingly inevitable Val joined the Battle of Decency and Right against untrammelled Barbarism. His epic struggle and sole survival comprise one of the greatest episodes of glorious, doom-fated chivalry in literature…

After the fall of the towers of Andelkrag, Valiant made his way onward to the diminshed Rome, picking up a wily sidekick in the form of cutpurse vagabond Slith. Once more he was distracted however, as the Huns delayed. The indomitable lad resolved to pay them back in kind, and gathered dispossessed victims of Hunnish depredations, forging them into a resistance army of guerrilla-fighters – the Hun-Hunters…

Thereafter he liberated the vassal city of Pandaris, driving back the invaders and their collaborator allies in one spectacular coup after another.

Valiant reunited with equally action-starved Round Table companions Sir Tristram and Sir Gawain to make fools of the Hun, who had lost heart after the death of their charismatic leader Attila (nothing to do with Val, just a historical fact). When Slith fell for a beauteous warrior princess, the English Knights left him to a life of joyous domesticity and moved ever on.

An unexpected encounter with a giant and his unconventional army of freaks led to the heroes inadvertently helping a band of marshland refugees from Hunnish atrocity found the nation-state of Venice before at long last after a after a side-trip to the fabulous city of Ravenna the trio crossed the fabled Rubicon and plunged into a hotbed of political tumult.

Unjustly implicated in a web of murder and double-dealing, the knights barely escaped with their lives and split up to avoid pursuit. Tristan returned to England and a star-crossed rendezvous with the comely Isolde, Gawain took ship for fun in Massilia and Valiant, after an excursion to the rim of fiery Vesuvius, boarded a pirate scow for Sicily and further adventure.

To Be Continued…

This series is a non-stop rollercoaster of action and romance, blending realistic fantasy with sardonic wit and broad humour with unbelievably stirring violence, all rendered in an incomprehensibly lovely panorama of glowing art. Beautiful, captivating and utterly awe-inspiring Prince Valiant is a World Classic of storytelling, and this magnificent deluxe is something no fan can afford to be without.

If you have never experienced the majesty and grandeur of the strip this astounding and enchanting premium collection is the best way possible to start and will be your gateway to a life-changing world of wonder and imagination…

Prince Valiant © 2009 King Features Syndicate. All other content and properties © 2009 their respective creators or holders. All rights reserved.

Little Maakies on the Prairie


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-392-7

Tony Millionaire clearly loves to draw and does it very, very well; referencing classical art, timeless children’s book illustration and an eclectic mix of pioneer comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman seamlessly blending their styles and sensibilities with European engravings masters from the “legitimate” side of the storytelling picture racket.

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

With a variety of graphical strings to his bow such as his own coterie of books for children, (particularly the superbly stirring Billy Hazelnuts series), animation and the brilliant Sock Monkey, Millionaire still finds the time to produce a deeply odd weekly strip entitled Maakies which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers.

In the tradition of the earliest US newspaper cartoon features each episode comes with a linked mini-strip running across the base of strip – although often that link is quite hard to ascertain. Nominally based in a nautical setting of 19th century sea-faring adventure, replete with maritime monsters and stunning vistas, the dark-and-bitter comical instalments vary from staggeringly rude and crude through absolutely hysterical to conceptually impenetrable, with content and gags utterly unfettered by the bounds of taste or wholesome fun-squelching decency.

Millionaire even promotes his other creative endeavours in his Maakies pages, brings in selected guest creators to mess with his toys and invites the readership to contribute ideas, pictures and objects of communal interest to the mix This penetratingly incisive, witty and even poignant opus is his playground and if you don’t like it, leave…

Launching in February 1994 in The New York Press the strip is now widely syndicated in US alternative newspapers such as LA Weekly and The Stranger and globally in comics magazines such as Linus and Rocky. There was even an animated series that ran on Time-Warner’s Adult Swim strand.

Since continuity usually plays second fiddle to the avalanche of inventive ideas, the strips can be read in almost any order and the debauched drunkenness, manic ultra-violence in the manner of the best Tom & Jerry or Itchy & Scratchy cartoons, acerbic view of sexuality and deep core of existentialist angst (like Sartre ghostwriting The Office or perhaps The Simpsons) still finds a welcome with Slackers, Laggards, the un-Christian and all those scurrilous, lost Generations after X.

This latest lush landscape hardcover collection provides still more of the wonderful same with such spit-take, drink-coming-out-of-your-nose moments as ‘The Brainy Balls Procedure’, a visit to ‘the Cootie Farm’, the secrets of ‘Booze Vision’, ‘The Universal Moon Genius’. ‘The Neanderthal Super-Genius Society’, ‘Rainbow of Illness’, a sordid selection of ghastly interspecies progeny, assorted single entendres and bodily function faux pas and more mandatory, gory death-scenes.

If you’re the kind of fan who thrives on gorge-rousing gags and mind-bending rumination this is a fantastic and rewarding strip, one of the most constantly creative and entertaining on the market today and this latest collection is one of the very best yet. If you’re not a fan of Maakies this is the ideal chance to become one and if you’re already converted it’s the perfect gift for someone what ain’t…

© 2010 Tony Millionaire. All rights reserved.