DC Finest Blue Beetle – Blue Beetle Challenges The Red Knight


By Joe Gill, Roy Thomas, Gary Friedrich, Benjamin Smith, Bill Fraccio, Tony Tallarico, Dick Giordano, Steve Ditko, Dan Reed & Bob McLeod, Albert Val, Bill Black & various (DC Comics)
ISBN: 978-1-79950-248-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This absorbing yet inarguably eccentric DC Finest compilation offers some of the rarest material ever aquired by the company and probably owes its existence solely to the screen success of the ever-changing titular star. I honestly never expected to see such seminal material in a modern collection and I hope the dated nature of the material finds an appreciative audience and rewards DC for their boldness… 

Sadly as ever, it’s not yet available digitally, but we live in hope…

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. The pulp-inspired star was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with the last one generally attributed with actually inventing our remarkably resilient Azure Adventurer.

A mystery man in every sense of the term, the Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly acquired and traded by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he had ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the early 1960s superhero resurgence when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. It led to a unique 10-issue run spanning June 1964 to March 1966 (technically, two separate 5-issue runs), but you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious, magical ancient Egyptian scarab. This trinket would transform him into a lightning-throwing, super-sensed flying superman whenever he touched the scarab and uttered trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garrett resurfaced when Steve Ditko took on the concept, tweaking it to construct a fresh retooled hero for the gadget-conscious, superhero-savvy society perfect to continually confront a crimeridden culture.

Ditko accepted and acknowledged but sagely set aside all that prior history to utterly recreate a hero he could understand. Ted Kord is an earnest and proudly decent young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbore revealing in deference to intrigue and action. The result was a taut, captivating noir thriller that opened the neopgyte’s azure casebook – which we’ll get to in the fullness of time…

Here, though, we open with the venerable veteran bursting back onto newstands courtesy of Gill, Fraccio, & Tallarico.

Cover-dated June 1964 the revival began in Blue Beetle (vol. 1, #1) with the disinterrment of ‘The Giant Mummy Who Was Not Dead’ as prominent visitor Dr. Dan Garrett and comely local egyptologist Professor Luri Hoshid fall foul of a rapidly changing political crisis whilst excavating an ancient site. The tomb of Kha-Ef-Re holds untold discoveries but resident strongman-with-despotic-aspirations – and a private nuclear arsenal – General Amenhotep may well end their dig out of sheer spite. Threatened but perservering, the duo unearth vile Kha-Ef-Re’s remains and a fantastic blue scarab that seemingly acts as a means of imprisoning his mummy.

On touching the gem, Garrett experiences an astounding vision as another ancient Egyptian – “The Great Pharoah” – reveals the scarab is a portal to fantastic power to be used in the service of good…

Transformed, Garrett immediately gets a chance to test it as a nuclear strike by Amenhotep’s forces awakens the mummy which grows to fantastic size and rampages across the nation. Thankfully the powers and abilities of The Blue Beetle are sufficient to defeat and re-entomb the monster and deal with the military maniac who thought to exploit him…

Relentlessly formulaic but somehow ly kitsch and bizarrely appealing, the stage was set for a succession of the same as BB #2’s ‘Hot War in the Arctic’ finds Garrett and sexy accomplice du jour Captain Elaine Norr (USAF) investigating peril in the far north. Here they clash with Red Chinese forces building secret airbases as well as cavemen, lost Goths, extinct big beasts and even dinosaurs from the sanctuary of a lost land… until more hastily applied atomics trigger a disaster…

Alien invasion was the theme of the third adventure as supersonic transport and possibly even the space program were threatened by a man who talked to lightning. ‘Mr. Thunderbolt and the Superstar’ led to a sustained war of nerves and powers narrowly won for humanity before a traditional supervillain arrived in the bright green form of ‘The Praying Mantis-Man’. Aided by Mexican entymologist firecracker Juanita Rivera, Garrett and his alter ego barely survive the efforts of self-mutating chlorophyl addict Hunter Mann to replace humanity with giant bugs. The macabre yarn is supplemented by a pinup of the Cobalt Crusader by Pat Masulli, before #5 finds Gill, Fracchio & Tallarico disclosing how and why ‘Blue Beetle Challenges the Red Knight’

This eerie yarn sees Garrett come to the aid of his friend Lewis Coll after the astrophysicist returns from a space mission strangely altered. Now obsessive and cruel, Coll shuns his fiancee Regina White and transforms himself into a invulnerable crimson armoured tyrant seeking to destroy all aircraft. So tough is his opposition that Blue Beetle must seek aid from the The Great Pharoah himself to end the threat…

The series went on a brief hiatus and returned with a new numbering system as, cover-dated July 1965, Blue Beetle #50 pitted the hero against ‘The Scorpion’ as villainous Mister Crabb sought to control the oil industry with thugs and giant robots, whilst in # 51 deranged incel Dr. Jeremiah Clugg sought to offset his self-perceived physical flaws and failings with women by placing his personality and mentality inside a super-srobot dubbed ‘Mentor the Magnificent’. Unable to reason, the Beetle had to quell his increasing instability with force…

Gill & Tallarico handled #52 as ‘Magno, the Man Who Shakes the World’ finds disgraced anthropologist Louis Forte targeting Garrett for revenge that escalates into shattering the entire planet as tectonic terrorist Magno-Man, after which Praying Mantis-Man returns to bedevil humanity in ‘The People Theives’, with the mantid maniac snatching humans as lab fodder until the Azure Avenger steps in and stomps him…

The last hurrah of the old guard saw aspiring junior Roy Thomas script for Fracchio & Tallarico a deft return to Egypt in final foray (Blue Beetle #54 February/March 1966) as Garrett and Luri Hoshid reunite after her latest find is co-opted by a rival who knows its true power. Sadly even Professor Philipps is unaware of the full force and malign sentience of ‘The Eye of Horus’ Soon the ancient device is enslaving and transforming humans in its quest for dominance, but the Great Pharoah has a plan to aid his new agent defeat it. All the hero has to do is visit the gods in the Land of the Dead and return with a certain weapon…

Despite it being the height of superhero madness in popular culture, Blue Beetle folded then and was left fallow until the end of the year. As stated above, he returned much changed in the back of Captain Atom (#83 November 1966) with Charlton Comics’ biggest gun in the process of his own refit and renewal again courtesy of Ditko.

The remodelling of the Atomic Ace left room for expansion and experimentation so Ditko plunged right in, introducing an acrobatic, technologically armed swashbuckler taking care of business without any extraneous exposition or explanation… and using one of the oldest names in the business.

Here ‘The New Blue Beetle’ displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang. The untitled yarn has all classic elements of a Ditko masterpiece: outlandish, intense fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s only 7 pages long…

With a definite feeling of no safety or status quo, next instalment ‘Wanted for Murder’ – scripted by Mike Friedrich with full art from Ditko – pits the new kid against a mysterious Masked Marauder who has invaded ghis own home. However, the real kicker is a bombshell revelation that Homicide Detective Fisher, investigating the disappearance of Garrett, suspects a possible connection to Kord…

Next in the imaginatively entitled ‘Blue Beetle Fights a Submarine’ the vigour and vitality of the hero is again undeniable as a mid-air hijack is foiled before a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader. Then CA #86 sees the return of ‘The Masked Marauder’ as the cobalt crimebuster confronts a ruthless scientist/industrial spy he’s convinced he has battled before…

This is all preamble to the main event as – cover-dated June 1967 – Blue Beetle (volume 2) #1 launched.with lead tale ‘Blue Beetle Bugs the Squids’; an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in astounding action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation. Sadly, you’ll need a different book to meet this version of The Question

Another all-Ditko affair, Blue Beetle #2 shows the master at his peak. ‘The End is a Beginning!’ at last reveals the origin of the hero as well as the fate of Dan Garrett, and even advances Kord’s relationship with his long-suffering ever-pining assistant Tracey. #3 is another superbly satisfying read, as the troubled warrior routs malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception.

Blue Beetle #4 is visually the best of the bunch as Kord follows a somehow-returned Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by final outing ‘Blue Beetle Faces the Destroyer of Heroes’ (Blue Beetle #5). It remains a decidedly quirky tale featuring a notional team-up of the azure avenger and The Question wherein a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale…

The Ditko Beetle was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, preceding a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: gobbling up the characters and properties of defunct publishers. A handful of Charlton buy-outs had already appeared in Crisis, and now Captain Atom, The Question and two separate Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Before that moment though, there was a final flurry of the old guard.

This collection ends with the rare one-off Charlton Bullseye #1 (June 1981), released as Charlton was finally winding down its business. Written by Bejamin Smith and illustrated by Dan Reed, Albert Val & Bill Black ‘The Enigma’ sees Blue Beetle and The Question officially meet for the first time as someone they just don’t know targets them both for vengeance and assassination. He doesn’t succeed this time but does get away and threaten to return…

With covers by Fraccio, Frank McLaughlin, Vince Colletta, Masulli, Dick Giordano, Tallarico, Ditko, Rocke Mastroserio, Reed & Bob McLeod this a book that is both sublime and ridiculous, but one any lover of Fights ‘n’ Tights fiction just must have.
© 1964, 1965, 1966, 1967, 1968, 1969, 1981, 2025 DC Comics. All Rights Reserved.

Today in 1913 utterly unique UK cartoonist and raconteur Bill Tidy was born. We last bowed before T’ Mastuh with our coverage of The Fosdyke Saga volume 1. In 1949 Jim Starlin entered this world, and you can check out the bajillions he’s created since by using our search box. Ditto for Matt Wagner, who is so much more than just Grendel, Mage, Batman and Sandman Mystery Theatre. He joined us right about…. NOW! back in 1961.

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta & Russ Heath with Mike Kelleher, Mark Chiarello, Nick Jainschigg, John Wellington, Phil Felix & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9 (HB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Russ Heath would have been 99 years old today: a master comics craftsman so few have ever heard of. I don’t think there’s even a definitive collection or a signature title to his name. He did his job masterfully and always moved on, and remains almost practically unknown. The pages of Sgt Rock original art I own are among my most treasured possessions, and every baby boomer who read US comics knew his work because of this and others like it.

Russell Heath Jr. was born in New York City on September 29th 1926 and raised in New Jersey. Influenced by cowboy artist Will James and others, Heath was self-taught and fiercely diligent, demanding authenticity of himself in all his work. This helped him break into comic books while still at High School (episodes of naval strip Hammerhead Hawley for Captain Aero Comics beginning with vol. 2, #2 in September 1942).

Eager to serve his country, Heath left Montclair High School early in 1945 for the Air Force. Whilst in the military he contributed cartoons to the Camp newspaper before shipping out. When peace broke out, he worked briefly as an ad agency gofer until in 1947 he landed a regular job with Timely Comics. Now married, Heath started working from home, drawing Kid Colt and Two Gun Kid, offerings for the dwindling superhero market and sundry horror stories and covers. He hit an early peak in the 1950s, with a wealth of western and horror features as well as co-creating Marvel Boy, limning Venus and The Human Torch during the abortive attempt to revive superheroes in 1953, whilst mostly crafting crime and romance tales,

He branched out: trying his hand on EC’s Mad and Frontline Combat, 3D comics for St. John’s and earned a reputation for gritty veracity in war and straight adventure stories (such as Robin Hood and Golden Gladiator for DC’s The Brave and the Bold). Heath started contributing to DC’s war line in early 1954, with strips in Our Army at War #23 and Star Spangled War Stories #22. It was good fit and he spent the next 15 years working with writer/editor Robert Kanigher, with whom he co-created The Haunted Tank, Losers and Sea Devils. All along he remained a stalwart of anthological compact combat yarns, but increasingly guested on and eventually took over full time illustrating prestigious Sgt. Rock.

Infamously and unjustly, many of his panels were co-opted by pop artist Roy Lichtenstein as the basis of his paintings (specifically Whaam!, Blam, Okay Hot-Shot, Okay!, and Brattata). Heath’s other contributions to American pop culture include those iconic ads for toy soldiers and a stint on Harvey Kurtzman and Will Elder’s ubiquitous Playboy satire strip Little Annie Fanny. Later landmarks include launching a new Lone Ranger newspaper strip with Cary Bates in 1981, and illustrating Michael Fleisher’s infamous Death of Jonah Hex story. Eventually he moved into animation and out to the west coast, but remained in contact with his comics roots, providing occasional returns on titles such as Planet of the Vampires, Mister Miracle, Ka-Zar, The Punisher, Shadowmasters, G.I. Joe and Immortal Iron Fist among others. Having been awarded almost every award going, Heath was in semi-retirement when he died on the 23rd August 2018.

Despite adoring all that apparently unhip war and western stuff, we’re being contrary as ever and highlighting something a little different, but as it’s a special occasion you might want to also track down Hearts and Minds: A Vietnam War Story please link to 29th August 2018. Not our review, the actual book. It’s a Lost Treasure…

Here and now though let’s pop back to the early 1930s, when The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels and over the mood-drenched airwaves via his own radio show. Like comics once upon a time, “Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here…

Radio series Detective Story Hour (based on stand-alone yarns from Street & Smith publication Detective Story Magazine) used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930 was more popular than the stories he related. The Shadow rapidly evolved into a hands-on hero, solving instead of sharing mysteries and, on April 1st 1931, started starring in his own printed adventures. These were written by astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” unforgettably ringing out over the airwaves.

Over the next 18 years 325 novels were published, usually at two a month. The creepy crusader spawned comic books, movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels. There are also new yarns turning up to this day…

In graphic terms The Shadow was a major player. His national newspaper strip by Vernon Greene launched on June 17th 1940, and when comic books really took off, the Man of Mystery had a four-colour title; running March 1940 to September 1949. Thanks to Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman, Archie Comics published a controversial contemporary reworking in 1964-1965 for their Radio/Mighty Comics imprint.

In 1973 DC acquired rights to produce a captivating, brief but definitive series of classic comics unlike any other superhero title then on the stands. DC periodically revived the venerable vigilante and after the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience finally recognised as grown-up enough to handle more sophisticated fare. This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured that option in 2011 and, whilst reissuing much of those earlier efforts, began a series of new monthly Shadow comics. A year after Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary consumer arena, the dream-team that had first returned him to comics prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

In the early 1970s Denny O’Neil & Michael Kaluta had produced a superb series of adventures (collected as The Private Files of the Shadow plee link to January 19th 2009), set in the mad scientist/spy/gangster-ridden ‘thirties. When they reunited to produce a Marvel Graphic novel, expectations were high, and in many ways that complex, devious yarn was the final chapter of that astounding graphic procession. Dynamite’s 2013 re-release of Hitler’s Astrologer saw the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had not fared well under Marvel’s production processes of that earlier time.

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow. She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her… until The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party. It all revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense, intricate conspiracy thriller ranging from the bloody streets of New York through the shell-pocked skies of Europe to the very steps of Hitler’s palace in Berlin, as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance…

Deliciously deranged and suitably Wagnerian in style, this action-packed mystery drama exudes period charm. Nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek mastery adds weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.

The Shadow ® & © 2013 Advance Magazine Publishers Inc. ® ™ & © Conde Nast. All Rights Reserved.

Today in 1916 was born Britain’s master of mordant wit Carl Giles. Last time we shared a laugh with him was Giles: the Collection 2014, whilst in 1947 underground legend Greg Irons first checked in. Our proudest moment is reviewing his outrageous The Wyf of Bath (The Wife of Bath) please link to March 9th 2018. Good luck finding that, but his other stuff is darn good too!

In 1988 utterly urbane arcane cartoonist Charles Addams went to his – or at least somebody’s – grave. You can check him out just by scrolling back to yesterday

DC Finest: The Spectre – The Wrath of the Spectre


By Gardner F. Fox, Bob Haney, Mike Friedrich, Steve Skeates, Dennis J. O’Neil, Mark Hanerfeld, Jack Miller, Michael L. Fleisher, Paul Kupperberg, Mike W. Barr, Roy Thomas, Murphy Anderson, Carmine Infantino, Ross Andru & Mike Esposito, Neal Adams, Jerry Grandenetti, Jack Sparling, Bernie Wrightson, José Delbo, Jim Aparo, Frank Thorne, Ernie Chan, Michael R. Adams, Rick Hoberg, Jerry Ordway, Richard Howell, Larry Houston, Gerald Forton & various (DC Comics)
ISBN: 978-1-4012-3417-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This stunning compilation is another long-awaited full colour chronolgically curated compilation delivering “affordably priced, large- paperback collections” highlighting DC’s past glories. Sadly, none are yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Win’s Christmas Gift Recommendation: Sublime Seasonal Spookfest for Comics Addicts… 10/10

Created by Jerry Siegel & Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 & 53, The Spectre is one of the oldest characters in DC’s vast character stable. Crucially, just like Siegel’s other iconic creation, the Ghostly Guardian soon began suffering from a basic design flaw: he was just too darn powerful. However, unlike Superman this relentless champion of justice is already dead, so he can’t really be logically or dramatically imperilled. Moreover, in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent phantom, the Astral Avenger evolved over various revivals, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God…

The story is a genuinely gruesome one: police detective Jim Corrigan is callously executed by gangsters before being called back to the land of the living. Commanded to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age. He has been revamped many times, and in the 1990s was revealed to be God’s own Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the unstoppable, easily irked force of Divine Retribution. Last time I looked, Corrigan had the job again…

However, the true start of that radically revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all their WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as a counterpoint to such wildly successful Silver Age reconfigurations as Flash, Green Lantern, Atom and Hawkman

This colossal compilation documents the almighty Man of Darkness’ resurrection in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe. As such, this Spectre-acular tome of terror (660 subtly sinister peril-packed pages!) re-presents material from Showcase #60, 61 & 64; team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199; The Spectre #1-10; lead strips from Adventure Comics #431-440: a tryptich serial from horror-anthology Ghosts #97-99 and a wartime-set saga from JSA retro hit All-Star Squadron #27-28: cumulatively channelling January/February 1966 to December 1983.

Back in the Sixties DC had attempted a number of Earth-2 team-iterations (Starman & Black Canary – with Wildcat – in The Brave and the Bold #61-62, whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman, with a cameo from the original Green Lantern), but inspirational editor Julie Schwartz & scripter Gardner F. Fox only finally achieved their ambition to relaunch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase. It had been hard going and perhaps ultimately happened only thanks to a growing general public taste for supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the superhero craze went into steep decline, but arguably Showcase #60 (cover-dated January/February 1966 but actually on sale from Novenember 25th 1965) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Fox & illustrator Murphy Anderson. This spectacular saga reveals why the Heroic Haunt had vanished two decades previously, leaving fundamentally human (but dead) Corrigan to pursue his war against evil on merely mortal terms – until a chance encounter with a psychic investigator frees the spirit buried deep within him. A diligent search reveals that, 20 years previously, a supernal astral invader broke into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells until now…

Thus began a truly Spectre-acular (feel free to groan, but that’s what they called it back then) clash with devilish diabolical Azmodus that spans all creation and blew the minds of us gobsmacked kids…

Showcase #61 (March/April) upped the ante as even more satanic Shathan the Eternal subsequently insinuates himself into our realm from ‘Beyond the Sinister Barrier’: stealing mortal men’s shadows until he is powerful enough to conquer the physical universe. This time The Spectre treats us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit paused before re-manifesting in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling case after ‘The Ghost of Ace Chance’ takes up residence in Jim’s body. By this time, it was established that ghosts need a mortal anchor to recharge their ectoplasmic “batteries”, with this unscrupulous crooked gambler determined to inhabit the best frame available…

Try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive, Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer. Thus The Brave and the Bold #72 (June/ July 1967) saw the Sentinel Spook clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ (by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera). This sinister saga sees the mortal meteor arcanely transformed into a sinister spirit-force and power-focus for expired but unquiet American aviator Luther Jarvis who returns from his death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervenes…

Due to the vagaries of comic book scheduling, B&B #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967. In this edition it follows the debut of the haunted hero in his own title…

‘The Sinister Lives of Captain Skull’, by Fox & Anderson, divulges how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allows one of the diplomat’s earlier incarnations to seize control of his body and, armed with mysterious eldritch energies, run amok on Earth. These “megacyclic energy” abilities enable the revenant to harm and potentially destroy the Grim Ghost, compelling the Spectre to pursue the piratical Skull through a line of previous lives until he can find their source and purge the peril from all time and space. Meanwhile over in the Batman team-up tale – scripted by Haney and limned by Ross Andru & Mike Esposito – Ghostly Guardian joins Dark Knight to liberate Earth-One Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger proceeded on Earth-Two in his own title…

With #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifests his etheric self and severely tests both Corrigan and his phantom lodger as they seek to end the double-menace’s string of crimes, mundane and magical. At this time, the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

Neophyte scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faces the inevitable prospect of age and infirmity even as an inconceivable force from another universe possesses petty thug Sad Jack Dold, turning him into a nigh-unstoppable force of cosmic chaos.

Next, ‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams with a similar trans-universal malignity deliberately empowering a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appears to show the Astral Adept transformed into a pariah and deadly menace to society, until Corrigan’s investigations uncover emotion-controlling villain Psycho Pirate at the root of the Heroic Haunt’s problems…

Despite the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams left for superhero glory elsewhere and a hint of changing tastes emerged as veteran horror comics illustrator Jerry Grandenetti came aboard. Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ Anderson also re-enlisted, applying a solid ink grounding to the story of a sinister quartet of phantom Puritans who invade the slums of Gateway City, driving out the poor and hopeless as they hunt long-lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless Spectre can win his unlife or death duel with the trans-dimensional horror…

As the back of #7 was dedicated to a solo strip starring Hourman (not included here), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale following the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. As he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proves not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggles to return to Earth after murdering his master and stealing cosmic might from the void, on our mundane plane an exhausted Ghostly Guardian neglects his duties and is taken to task by his celestial creator. As a reminder of his error, the Penitent Phantasm is burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment then, for desperate disciple Narkran to return, determined to secure an elevated god-like existence by securing ‘The Parchment of Power Perilous!’

The Spectre #9 completed the transition, opening with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) finding the Man of Darkness again overstepping his bounds by executing a criminal. This prompts Corrigan to refuse the weary wraith the shelter of his reinvigorating form and when the Grim Ghost then assaults his own host form, the Heavenly Voice punishes the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy.

The now anthologised issue continued with ‘Abraca-Doom!’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempts to stop a greedy carnival conjurer signing a contract with the Devil, whilst ‘Shadow Show’ – by Mark Hanerfeld & Jack Sparling – details the fate of a cheap mugger who thinks he can outrun the consequences of a capital crime. The Spectre gave up the ghost, folding with #10 (May/June 1969), but not before a quartet of tantalising tales shows what might have been. ‘Footsteps of Disaster’ (Friedrich, Grandenetti & George Roussos) follow a man from cradle to early grave, revealing the true wages of sin, whilst ‘Hit and Run’ (Steve Skeates & Jose Delbo) proves again that the Spirit of Judgment is not infallible and even human scum might be redeemed. Jacks Miller & Sparling asked ‘How Much Can a Guy Take?’ with a shoeshine boy pushed almost too far by an arrogant mobster before the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquist’s doll in Miller, Grandenetti & Roussos’ ‘Will the Real Killer Please Rise?’ With that the Astral Avenger returned to comic book limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him arise as lead feature in Adventure Comics #431 (January/February 1974) for a shocking run of macabre, ultra-violent tales from Michael L. Fleisher, Jim Aparo and friends

‘The Wrath of… The Spectre’ offered a far more stark, unforgiving take on the Sentinel Spirit; reflecting the increasingly violent tone of the times. Here, a gang of murderous thieves slaughter the crew of a security truck and are tracked down by a harsh, uncompromising police lieutenant named Corrigan. When the bandits are exposed, the cop unleashes a horrific green and white apparition from his body which inflicts ghastly punishments horrendously fitting their crimes.

With art continuity (and no, I’m not sure what that means either) from Russell Carley, the draconian encounters continue in #432 as in ‘The Anguish of… The Spectre’ assassins murder millionaire Adrian Sterling and Corrigan meets the victim’s daughter. Although the now-infallible Wrathful Wraith soon exposes and excises the culprits, the dead detective has to reveal his true nature to grieving Gwen. Moreover, Corrigan begins to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ with Gwen seeking spiritual guidance from a ruthless charlatan who promptly pays an appalling price when he finally encounters an actual ghost, whilst #434’s ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by Frank Thorne), reveals a plague of department store mannequins running wild in a killing spree at the behest of a crazed artisan who believes in magic – but cannot imagine the cost of his dabbling. AC #435 introduces journalist Earl Crawford who tracks ghastly fallout of the vengeful spirit’s anti-crime campaign in ‘The Man Who Stalked The Spectre!’ Of course, once he sees the ghost in grisly action, Crawford realises the impossibility of publishing this scoop…

Adventure #436 finds Crawford still trying to sell his implausible story as ‘The Gasmen and… The Spectre’ sets the Spectral Slaughterman on the trail of a gang who kill everyone at a car show as a simple demonstration of intent before blackmailing the city. Their gorily inescapable fate only puts Crawford closer to exposing Corrigan…

Meanwhile elsewhere, Haney & Aparo reunite Batman, Detective Corrigan and a far kinder Spectre for Brave and the Bold #116’s ‘Grasp of the Killer Cult’, as the heroes hunt WWII veterans targetted by the spirits of dead Kali worshippers on a murder spree to generate enough arcane energy to resurrect their goddess, before Adventure #437’s ‘The Human Bombs and… The Spectre’ (pencilled by Ernie Chan with Aparo inks) sees a kidnapper abduct prominent persons – including Gwen – to further a mad scheme to amass untold wealth… until the Astral Avenger ends both financial aspirations and deadly depredations forever.

Despite critical acclaim – and popular controversy – the weird writing was on the wall for the grimmest ghost ever and AC #438 heralded the beginning of the end in Fleischer, Chan & Aparo’s ‘The Spectre Haunts the Museum of Fear’. Here a deranged taxidermist turns people into unique dioramas until the original spirit of vengeance intervenes. The end was in sight again for the Savage Shade and #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo art) turns the wheel of death full circle, as the Heavenly Presence who created him allows Corrigan to fully live again so that he can marry Gwen. Sadly, it’s only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ in the next, last issue (#440, July/ August 1975) before tragically resuming his never-ending mission. This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

By the early 1980s, the latest horror boom had exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encounters ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell). Here, terrorists invade a high society séance and are summarily dispatched by the inhuman poetic justice of a freshly-manifested Astral Avenger. Resolved to destroy the sadistic revenant vigilante, recently converted true beliver Dr. 13 returns in #98 when‘The Haunted House and The Spectre’ finds the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long-sought killer of his own father. Before 13 can act, however, the Spectre appears to hijack his justifiable retribution…

The drama ends in Ghosts #99 as ‘Death… and The Spectre’ (inked by Tony DeZuñiga) sees scientist and spirit locked in one final furious confrontation. Then more team-up classics from Brave and the Bold follow, beginning with ‘The Scepter of the Dragon God’ (by Fleisher & Aparo from #180, November 1980). Although Chinese wizard Wa’an-Zen steals enough mystic artefacts to conquer Earth and destroy The Spectre, he gravely underestimates the skill and bravery of merely mortal Batman, before #199’s ‘The Body-napping of Jim Corrigan’ (June 1983 by Mike W. Barr, Andru & Rick Hoberg), depicts the undead investigator baffled by the abduction and disappearance of his mortal host. Even though he cannot trace his own body, the Spectre knows where the World’s Greatest Detective hangs out…

This staggering compendium of supernatural thrillers concludes with a two-part saga from revivalist treat All-Star Squadron #27 & 28 as Roy Thomas, Jerry Ordway, Richard Howell, Larry Houston & Gerald Forton take us back to embattled 1942 where America’s greatest superheroes strive against the last outbreak of fascist tendencies.

Here the Golden Age Superman, Batman and Robin join Doctor Fate, Tarantula, Firebrand, The Atom, Hawkman, Phantom Lady, Amazing Man, Commander Steel, Dr. Mid-nite, Starman, Sandman, Flash, The Guardian, Johnny Thunder, Green Lantern, Johnny Quick, Liberty Belle and Wonder Woman go in search of a missing ghostly Guardian only to learn ‘A Spectre is Hanting the Multiverse!’ with the mightiest being in creation enslaved to pan-dimensional tyrant Kulak, High Priest of Brztal and facilitating a long-anticipated scheme to eradicate Earth, it’s no small mercy that humanity has other uncanny defenders – such as Sargon the Sorceror – to call upon…

Although an incongruously superhero-heavy tale to end on this compilation covers much of the darlest corners of DC legend and fable. With covers by Anderson, Infantino, Jack Adler, Adams, Grandenetti, Nick Cardy, Aparo, Tatjana Wood, George Tuska, Anthony Tollin & Jerry Ordway, and ranging from fabulously fantastical to darkly, violently enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief 20-year span, but remain throughout some of the most beguiling and exciting tales of the company’s canon. If you love comic books you’d be crazy to ignore this one.
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved.

On this day in 1867 strip pioneer Winsor McCay was born. Check out Daydreams and Nightmares – The Fantastic Visions of Winsor McCay for more.

Today in 1938 Belgian giant Raoul Cauvin was born. Bluecoats volume 18: Duel in the Channel was the last book of his we covered, whilst in 1946, the first issue of Le Journal de Tintin went on sale. Stuff from there like Blake and Mortimer is all over this site. Just use the search box and see…

Yoko Tsuno volume 20: The Gate of Souls


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-160-6 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno first began her troubleshooting career as an indomitable intellectual adventurer. Bon anniversaire, ma brave cherie!

Her debut in Le Journal de Spirou was realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ and although she is still delighting readers and making new fans to this day, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised and she quickly evolved into a paragon of peril: helming a highpoint of pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 whilst working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose illustration to a mesmerising, nigh-photo realistic style that is a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 European bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #3033 to 3044, spanning May 29th to 14th August 1996, La Porte des âmes became Europe’s 21st collected Yoko Tsuno album at year’s end. Following chronologically from The Astrologer of Bruges, it returns our terrestrial troubleshooters to their friends in the sky with another momentous visit with the prodigiously reconstructing Vineans.

In a disturbingly philosophical, metaphysically-tinged caper the Earthlings – including Yoko’s adopted daughter Morning Dew and Mieke (Pol’s fiancée from the 16th century) – all toil in deep space beside the disaster-prone lethally pragmatic alien colonists with their most trusted ally when another echo from the distant past changes lives and destines once again.

Their constant guide and companion is Khany: the competent, commanding single mother who combines parenting her toddler Poky and the humans with saving worlds, leading her people, averting continual cosmic catastrophe and – with Yoko – recovering lost knowledge. Frequently that stems from attempts to restore a moral compass to those ancient survivors ruthlessly rebuilding their fallen civilisation and permanently undermining and gaslighting the upstarts who slept out the apocalypse on another planet. Progress is slow and regularly results in uncovered, long forgotten threats that might end the racial resurrection in flaming instants…

In their initial adventure together, Yoko, Vic and Pol had discovered an enclave of dormant aliens hibernating for eons in Earth’s depths. After saving the sleepers from robotic/AI subjugation, the humans occasionally helped the refugees (who had fled their planet two million years previously) to rebuild their lost sciences. Ultimately, the humans accompanied the Vineans on their return to their natal star system and (wrongly presumed) long-dead homeworld. In the years Vineans slept, primary civilisation collapsed, and the world they strive to reclaim is much changed, with isolated pockets of inhabitants evolved beyond recognition. As the re-migrants gradually restore a decadent, much-debased civilisation and culture, the human trio become regular guests and helpers against sabotage, political intrigue and simple skulduggery…

And as seen here, it’s not just people they must beware of…

On a previous visit Yoko had established a unique psychic link with ancient mech-intellect Queen Hegora: one granting her certain technophilic abilities. A later excursion saw her bonded with an equally antediluvian child-rearing toy robot. “Myna” and her kind were constant sentient companions to young children – until parents abruptly deemed them all too smart and dangerous, before subsequently banishing them to distant asteroid. Now that last relic is hastily consulted as another time-lost probe soars back into Vinean territory from out of history and the (currently) unknown…

A constant cause of contemporary strife is piecemeal rediscovery of ancient beings who have endured due to the Vinean practise of digitally encoding living persons into automatons. Now a space salvage effort is interrupted by a probe from the deep past, and the excited explorers confront the possibility of being able to finally penetrate the fabled mysteries of occluded and forbidden lost colony Ultima. Their actions precipitate shocking and tragic discoveries which expose the downside of immortality.

Deadly strife begins as the discoverers plunge down to the revealed world and find another survivor outpost divided into factions indulging in an unending war of technologies and philosophies. An imminent crash and collision makes allies of advance scout Yoko and a bold indigenous pilot named Litsy, and soon the human learns that here vassals are forced to carry the personalities of other deceased servants. Servitude is eternal with useful, knowledgeable “souls” digitally impressed upon successive bodies. All the lower orders can anticipate is forced reincarnation and losing themselves bit by bit to someone else’s soul’s past history…

In a society where biology and mechanisms are less valuable than knowledge and experience, the newcomers are soon caught up in a devilish scheme challenging and undermining the very nature and fine print definition of life on Ultima, as they expose a long unfolding plot by rebel Isora who currently inhabits a menial flying droid. She illicitly made copies of her soul before committing suicide and now she ruthlessly seeks to recover and reunite her fractured personalities in a fresh – and stolen – body. This is over and despite violent objections of its original occupier Ethera, and once morally-outraged Yoko fully grasps the complexities of the situation she is prepared to do whatever is necessary to end this ghastly refinement of intellectual slavery…

Ultimately, overwhelming institutionalised digital malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking, but her success comes at great cost and cannot truly be called a triumph. Moreover, as the weary explorers return to established Vinean borders, Isora delivers a chilling message revealing nothing is settled yet…

Blending rocket-paced action with shattering suspense and byzantine twists, this deviously twisted, terrifying plausible battle with bigotry is superbly mesmerising, proving once more how smarts and combat savvy are pointless without compassion. As always, the most potent asset of this edgy outer space dramas is its astonishingly authentic setting, as ever benefitting from Leloup’s diligent research and meticulous attention to detail.

The Gate of Souls is a magnificently tense all-action psycho- thriller, taut and compelling, and surely appealing as much to fans of blockbuster space opera as ordinary general purpose comic addicts.

Original edition © Dupuis, 1996 by Roger Leloup. All rights reserved. English translation © 2025 Cinebook Ltd.

Today in 1972, talented wee nipper Jock was born. You can remind yourself how good an artist he is by looking at Green Arrow Year One – The Deluxe Edition.

Superman: Phantom Zone


By Steve Gerber, Gene Colan, Rick Veitch, Tony DeZuñiga & Bob Smith (DC Comics)
ISBN: 978-1-4012-4051-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today would have been Steve Gerber’s 78th birthday. For no appreciable reason, he would have found that to be quite funny. You should go read more comics by him. Here’s some many people don’t immediately think of when listing his so-many sublime star turns…

Once upon a time for fans and comics creators alike continuity could be a harsh mistress. When maintaining a faux-historical cloak of rational integrity for made-up worlds we inhabited was paramount, the greatest casualty of semi-regular reboots and sweeping changes, often meant some terrific tales suddenly never happened. Everything goes now of course, thanks to parallel world-ery, but way back whenever, it was a most painful time for me…

Many examples of this wholesale binning of entire charm-drenched mythologies happened but the convergent growth of graphic novels fortunately provided a sanctuary of sorts, such as this paean of pictorial praise for the mythology had evolved around Superman in the wonder years between 1948 and 1986.

Thankfully DC has always understood that a good story is worth cherishing. This slim, trim spectral selection gathers superb 4-issue miniseries The Phantom Zone (originally appearing from January to April 1982) and includes the very last pre-Crisis on Infinite Earths Zone yarn as first seen in DC Comics Presents #97 (September 1986). It also simultaneously celebrates the stylish and enthralling scripting of unique comics voice Steve Gerber and his most ardent collaborator Gene (Howard the Duck, Stewart the Rat) Colan.

Gerber was a uniquely gifted writer who combined a deep love of comic book continuity minutiae with dark, irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of any mainstream company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly-veiled attacks on burgeoning cultural homogenisation and commercial barbarity.

This riotous recapitulation of all that lost Man of Tomorrow ficto-history begins in ‘The Haunting of Charlie Kweskill!’ as the eponymous Daily Planet paste-up artist collapses at work. The solitary little dweeb has been sleeping badly, plagued by nightmares of a life on long-gone planet Krypton. His dreams detail how brilliant scientist Jor-El devised a non-lethal way to deal with Krypton’s most incorrigible criminals: human monsters such as Jax-Ur, Professor Va-Kox, Dr. Xadu, sadistic psycho-killer Faora Hu-Ul, potential dictator General Dru-Zod, and even Jor’s own bad & crazy cousin Kru-El

Many lesser menaces like psionic aberrants Az-Rel and Nadira were also banished to the misty twilit realm, as well as stranger outcasts like callous biological experimenter Nam-Ek, but the one who most catches Charlie’s attention is fraudster Quex-Ul; a Kryptonian who appears to be Charlie’s doppelganger…

Of course, the dreams are all true: telepathic broadcasts beamed at Charlie by Zone inmates from within the plane of timeless intangibility. Quex-Ul had been one of them, surviving long after Krypton died, but was innocent of his crimes. He had been framed and mind-controlled by a mastermind who had deservedly perished when the Red Sun world detonated. Once Superman corrected the injustice and released the poor dupe, Qwex-Ul had saved the Man of Steel from a Gold Kryptonite trap, thereby losing his inherent Kryptonian abilities and memory in the process. The grateful, heartsick Action Ace had found the amnesiac a job at the Planet and almost forgot his alien origins in the years since. Charlie’s former fellow inmates had not…

Their telepathic onslaught turns Kweskill into a somnambulistic slave, unknowingly spending his nights breaking into labs and stealing high-tech components. Superman, slowly putting the puzzle pieces together, is just too late to thwart the stealthy scheme, and as he bursts into Charlie’s apartment a hastily cobbled together Phantom Zone projector hurls him and the hapless mind-slave into the ghostly region, whilst simultaneously freeing a legion of the cruellest and most bored criminals in existence…

The saga expands with ‘Earth Under Siege!’ as Superman and Charlie helplessly watch Zod, Jax-Ur, Va-Kox, Faora and Kru-El immediately undertake the next stage of their plan, leaving passively nihilistic Az-Rel and Nadira to negligently torture monstrous Nam-Ek with their psychic talents when not mocking the ranting liturgies of religious zealot Jer-Em, whose manic bigotry and fundamentalist isolationism caused the death of every person in Argo City

Superman’s cousin Kara Zor-El had been born on the city-sized fragment of Krypton, hurled intact into space when the doomed world detonated. Eventually, Argo turned to Green Kryptonite like most of Krypton’s detonated debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished. On Earth, the teenager met the Man of Steel who created for her the identities of Linda Lee and Supergirl, concealing her from the wider world whilst she learned all about her new home… and how to use her astounding new abilities in secrecy and safety.

As the emotionally disconnected, disaffected and doubly alienated youths laconically saunter through Metropolis; casually slaughtering cops and citizens, Zod’s more motivated cronies have reached Superman’s Fortress of Solitude and destroyed the only means of returning them to their extra-dimensional dungeon.

The next move is attacking the Justice League satellite, hurling it and occupants Flash, Red Tornado, Zatanna, Black Canary, Elongated Man, Firestorm & Aquaman on a non-stop trajectory out of the Solar System. Rampant Kryptonians destroy Earth’s communications satellites and trigger a mass launch of nuclear missiles, leaving Wonder Woman and Supergirl to narrowly avert atomic Armageddon whilst the frantic Man of Tomorrow can only watch in horror…

Not every Zone inhabitant is a criminal. For instance, Daxamite Mon-El was exposed to common lead in ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp in June 1961’s Superboy #89) when his lingering, inexorable death was only forestalled by depositing the dying alien in the Zone until a cure could be found. Now, as Green Lantern faces the Zod Squad on Earth only to be soundly beaten and have his Power Battery stolen, Mon-El informs Charlie and Superman of a possible back way out of the realm of hellish nullity…

On Earth, as Wonder Woman subdues Nam-Ek, Supergirl checks in with Batman, desperately trying to ascertain where Superman has gone. As the Dark Knight heads to Metropolis to investigate, Kara returns to the Fortress and is ambushed by Kryptonian escapees and beaten near to death…

With no other choice, Charlie and Superman reluctantly pass through a dimensional portal even the obsessed villains were too scared to risk, encountering surreal madness in ‘The Terror Beyond Twilight!’

Back in the physical world of touch and time, Supergirl saves herself from ghastly atomic disintegration as Charlie and Superman pass through stormy turbulence and a tedious waiting-room-realm before arriving on a peculiar plane where they are confronted by luscious sirens with impossible riddles and exploding heads. Their narrow escape from the Priestesses of the Crimson Sun only leads to Kryptonian wizard Thul-Kar who magicked himself into the Zone in ages past and now slavishly serves an erratic, malevolent sentient universe named Aethyr. It wants to consume Charlie and Superman but only by passing through it can they reach the physical world again…

On Earth, chaos reigns. Batman is utterly unable to pacify extremist Jer-Em, who deems the planet impure, unclean and unholy. He would rather die than soil his Kryptonian purity here.

… And high above the world, other freed villains have their own plan to fix the situation: a gigantic Phantom Zone Cannon to inexorably and eternally banish Earth into the twilight dimension in the course of one full rotation…

The drama comes to a tragic conclusion in ‘The Phantom Planet!’ as Az-Rel and Nadira, having found kindred spirits amongst Metropolis’ disenfranchised Punk Rock counterculture – before killing them – encounter Jer-Em in martyr mode. The now-suicidal cleric is quite keen on taking the rest of the apostate Kryptonians with him…

As the world turns into intangibility, in France, Faora has briefly resumed her passion for murdering males (before they’re all gone) whilst in Aethyr’s universe an appalling sacrifice enables Superman to return to physicality just in time to lead a last desperate charge, saving the day and putting the villains back where they belong… those still alive, that is…

The remainder of this fantastic collection recounts the tying up of all those intriguing concepts and loose ends in a spectacular sidebar to the end of DC’s original universe.

In 1986 the company celebrated its 50th year with groundbreaking Crisis on Infinite Earths: radically overhauling a convoluted multiversal continuity and starting afresh. All Superman titles were cancelled or suspended pending a back-to-basics reboot courtesy of John Byrne, allowing for a number of very special farewells to the old mythology. One of the most intriguing and challenging came in the last issue of DC Comics Presents (#97) wherein ‘Phantom Zone: the Final Chapter’ by Gerber, Rick Veitch & Bob Smith offered a creepy adieu to a number of Superman’s greatest foes.

Tracing Jor-El’s discovery of the Phantom Zone through to imminent multiversal annihilation, this dark yarn built on Gerber’s landmark miniseries and revealed that the dread region of nothingness was in fact a sentient echo of a dead universe which had always regarded the creatures deposited within it as irritants and agonising intruders.

Now as cosmic carnage reigns Aethyr, still served by Kryptonian mage Thul-Kar, causes the destruction of the Bizarro World “Htrae” and the deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk, as well as the subsequent crashing of Argo City on Metropolis. As a result Zod and fellow immaterial inmates are freed to wreak havoc upon Earth – but only until the now-crystalline pocket dimension merges with and absorbs the felons, before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

Superman has proven to be all things to all fans over his decades of existence and Gerber’s takes on these timeless tales of charm, joy and wholesome wit are unique and more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of wonders still to come…
© 1982, 1986, 2013 DC Comics. All Rights Reserved.

Athos in America


By Jason, coloured by Hubert, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-478-8 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume Jason. The shy & retiring draughts-scribe started on the path to international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring & Tex Avery as primary influences, and constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and from 2002 turned nigh-exclusively to producing graphic novels, and won even more major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales Jason built and constantly re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

The majority of his tales brim with bleak isolation, swamped by a signature surreality: largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on those inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes.

This perfect example of his oeuvre is something of a prequel and available as a sturdily comforting hardback or exalted eBook edition: a mild torrent of subtle wonderment that opens with understated crime thriller ‘The Smiling Horse’, wherein the last survivor of a kidnap team endures decades of tense anticipation before their victim’s uncanny avenger finally dispenses long-deferred justice.

Jason then examines his own life, career and romantic failings with harsh, uncompromising detail in ‘A Cat from Heaven’ whilst B-Movie Sci Fi informs ‘The Brain That Wouldn’t Virginia Woolf’ as a scientist spends years killing women whilst looking for a body that won’t reject the mean-spirited, constantly carping head he keeps alive in his laboratory, before ‘Tom Waits on the Moon’ inexorably draws together a quartet of introspective, isolated loners into a web of fantastic horror. Still they spend too much time thinking not doing so they get what they deserve…

A cunning period gangster pastiche rendered in subdued shades of red and brown, ‘So Long, Mary Anne’ depicts a decent woman helping a vicious escaped convict flee justice. After they snatch a hostage, the “victim” soon begins to exert an uncanny influence over the desperate killer, but is she just wicked or is there a hidden agenda in play?

Most welcome attraction here is eponymous final story ‘Athos in America’. This is a fabulously engaging “glory days” yarn, acting as a prequel to the author’s spellbinding graphic romp The Last Musketeer. That epic detailed the final exploit of the dashing Athos, who met his end bravely and improbably after 400 years of valiant adventure. But what was he doing in the years before that tragic denouement?

A guy walks into a bar… It’s America in the 1920s and the oddly-dressed Frenchman starts chatting to Bob the barman. As the quiet night unfolds the affable patron relates how he came to America to star in a movie about himself and his three greatest friends. Sadly, after he enjoyed a dalliance with the Studio’s top star, things quickly started to go wrong…

Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2011 Jason. All rights reserved.

Fall Guy for Murder and Other Stories


By Johnny Craig, with Ray Bradbury, Bill Gaines & Al Feldstein (Fantagraphics Books)
ISBN: 978-1-60699-658-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Forgotten giant Johnny Craig died today in 2001. He was a graphic titan and should be remembered for more than a stellar run on Iron Man in the 1960s – although that alone is worth your attention…

From 1950-1954 EC was the most innovative and influential comic book publisher in America, dominating the genres of crime, horror, adventure, war and science fiction. They even originated an entirely new beast: the satirical funnybook. After a shaky start, following the death of his father (who actually created the modern comic book in 1933), new head honcho William Gaines and his trusty master-of-all-comics trades Al Feldstein turned a slavishly derivative minor venture into a pioneering, groundbreaking enterprise which completely altered the perception of the industry and art form.

As they began co-plotting the bulk of EC’s output together, intent on creating a “New Trend” of stories aimed at older and more discerning readers – and not the mythical 8-year-old comic books ostensibly targeted – they shifted the ailing company’s emphasis towards dark, funny, socially aware and absolutely more adult fare. Their publishing strategy also included hiring some the most gifted writers and artists in the field. One of the very best, most undervalued and least remembered today was writer, artist, editor John Thomas Alexis “Johnny” Craig (1925-2001).

This lavish and eternally appealing monochrome hardcover/digital volume is part of Fantagraphics’ EC Library. It gathers a chilling collection of Craig’s supernatural suspense and especially his superbly Noir-drenched crime stories in a wonderful primer of peril packed with supplementary interviews, features and dissertations, beginning with the informative and picture-packed ‘Brilliant Good Guys, Even More Brilliant Bad Guys’ by lecturer Bill Mason. A parade of classic genre tales begins with ‘One Last Fling!’ from Vault of Horror #21 October/November 1951. Craig was a sublime master of pen-&-ink illustration, and his scripting was just as slick and deceptively, hilariously seductive.

In his initial yarn here, a circus knife-thrower refuses to let the fact that his beloved assistant has become a vampire drive them apart, whilst from Crime SuspenStories #8 (December 1951/January 1952), ‘Out of the Frying Pan…’ is a wry gem of deception and misdirection, with a temporarily blind killer allowing the wrong little old man to plan his escape from hospital for him…

Originating in Vault of Horror #22 (December 1951/January 1952), ‘Fountains of Youth!’ is a straightforward supernatural thriller about a vitality-leeching monster, but ‘Understudy to a Corpse!’ (Crime SuspenStories #9, February/March 1952) offers a brilliantly twisty murder-plot involving a penniless actor who kills his uncle and diverts subsequent police attention by impersonating the victim post mortem. It does not go according to plan…

‘A Stitch in Time!’ (Vault of Horror #23, February/March 1952) is a grotesque classic in which a tyrannical sweatshop boss pays a ghastly price for abusing desperate seamstresses in his employ, before ‘…Rocks in His Head!’ (Crime SuspenStories #10, April/May of the same year) sees a harassed, hard-pressed surgeon with a greedy young wife making a disastrous choice when faced with a jewel-bedecked corpse to autopsy. In that same month prolific Craig graced Vault of Horror #24 with ‘A Bloody Undertaking!’, taking the same theme into supernatural territory when a pretty young thing turns the head of an old country doctor… who really should know better…

Regarded as one of the company’s slowest creators, Craig nevertheless found time to illustrate scripts by Gaines & Feldstein such as ‘…On a Dead Man’s Chest!’ (Haunt of Fear #12, March/April 1952) wherein, after a sordid affair and brutal murder, retribution from beyond the grave seeks out the victim’s wife and philandering brother…

Cover-dated June/July 1952, Crime SuspenStories #11’s ‘Stiff Punishment!’ is all Craig, and again dealt with avaricious ingenues who wed staid old doctors. This time, though, when the medical lecturer finally snaps, his assumption that he’d found the perfect way to hide the body proved utterly erroneous. In ‘Séance!’ (Vault of Horror #25, June/July) a couple of conmen kill a mark who learns too much, but are ultimately undone when his widow consults their own spiritualist for answers, after which Gaines & Feldstein script a shocking tale of gluttony and a vengeful sword-swallower in gloriously macabre fable ‘Fed Up!’ from Haunt of Fear #13 May/June.

The riveting tension of ‘The Execution!’ (Crime SuspenStories #12 August/September 1952) – wherein a death row inmate waits for the witness who could save him from the chair – came from one simple shocking fact. In Craig’s stories the good guys didn’t always win, and justice was frequently derailed and even cheated. ‘Two of a Kind!’ (Vault of Horror #26 August/September 1952) offered a sexually charged love story of the most extreme kind of sacrifice, whilst in ‘Silver Threads Among the Mold!’ (VoH #27 October/November 1952) an avaricious model regrets making a fool of a sculptor who adores and supports her, and ‘Sweet Dreams!’ (CSS #14, December 1952/January 1953) reveals the dire lengths an insomniac will stoop to in search of a little rest.

As first seen in VoH #28 (December 1952/January 1953) ‘Till Death…’ is, for many fans, the ultimate zombie story, as a besotted plantation owner loses his new bride to disease and soon learns to regret using voodoo to restore her to his side, whereas ‘When the Cat’s Away…’ (CSS #15 February/March 1953) is pure undiluted Crime Noir. Here a cuckolded husband attends to his wife and best friend with finesse and grim finality, whilst ‘The Mausoleum!’ (VoH #29, in the same month) sees an English landowner sell his family castle to a ghost-crazy American; lock, stock and damning evidence of the murder he committed to inherit everything…

‘Rendezvous!’ (Crime SuspenStories #16, April/May 1953) brilliantly outlines the sheer dumb luck that scotched a perfect murder/insurance scam, before ‘Split Personality!’ (VoH #30 April/May) details the incredible lengths to which a con artist strives to deprive identical twin sisters of their fortunes. Then, ‘Touch and Go!’ (CSS #17 June/July) delivers Craig’s sublimely paranoiac and compulsive adaptation of the Ray Bradbury vignette about a killer who leaves damning fingerprints whilst in the same month romantic obsession underpins the tragic tale of an artist-turned-mugger who only stole to pay for true love’s medical bills in ‘Easel Kill Ya!’ (VoH #31).

This awesomely addictive compilation concludes with the devilishly convoluted tale of a Private Eye set up to take the blame for a perfect crime. Written by Gaines & Feldstein, eponymous epic ‘Fall Guy for Murder!’ comes from Crime SuspenStories #18 (August/ September 1953) and is the quintessential 1950s crime story: smart, scary, devious and utterly morally ambiguous…

The comics classics are followed by more background revelations via S.C. Ringgenberg’s in-depth personal history in ‘Johnny Craig’ – complete with a stunning selection of Craig’s most eye-catching and controversial covers – and a general heads-up on the short-lived but world-shaking phenomenon in ‘The Ups and Downs of EC Comics: A Short History’ courtesy of author/editor/critic/comics fan Ted White. Also Educating Consumers is comprehensively illuminating feature ‘Behind the Panels: Creator Biographies’ by Mason, Tom Spurgeon & Janice Lee.

The short, sweet but severely limited comics output of EC has been reprinted ad infinitum in the decades since the company died (or was it murdered?). These titanic tales revolutionised not just our industry but also impacted the greater world through film and television and via the millions of dedicated devotees still addicted to New Trend tales.

Fall Guy for Murder was the fifth Fantagraphics compendium highlighting contributions of individual creators, adding a new dimension to aficionados’ enjoyment whilst providing a sound introduction for those lucky souls encountering the material for the very first time.

Whether an aged EC Fan-Addict or the merest neophyte convert, this is a book no comics lover or crime-caper victim should miss…

Fall Guy for Murder and Other Stories © 2013 Fantagraphics Books, Inc. All comics stories © 2013 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2013 the respective creators and owners.

Also today in 1982 the legendary Reed Crandall passed away. His presence was seen all over the Golden and Silver Age of Comics, but some of his finest work appeared in Piracy: The Complete Series 1-7 (The EC Archives Library).

Jack Staff: Everything Used to Be Black and White


By Paul Grist (Dancing Elephant/Image Comics)
ISBN: 978-1-5824-0335-9 (TPB/Digital edition)

Just like many aging Brits & gits, I forget things and yesterday I missed a birthday. September 9th 1960 should be best known as the natal debut of cartoon paragon Paul Grist. Read this – and absolutely the book and its three sequels – to learn why.

Growing up a comic fan in 1960s -1970s Britain was an oddly schizophrenic situation. Not only were we bombarded and enthralled by our own weirdly eclectic mix of TV stars, Dying Empire jingoism and military bluster, fantastic anti-establishment fantasy, science-fiction and sport yarns – all augmented by the sheerly inspired, madcap anarchy of gag strips that always accompanied such adventure serials in our anthology weeklies – but from 1959 on, we also had unfettered access to exotic worlds and thinly veiled cultural imperialism of US comic books, bulk-imported as ballast in cargo ships and readily available in glorious full colour…

And don’t even get me started on the precious few, but always exotic and classy European wonders like Tintin, Lucky Luke and Asterix, simultaneously filtering into the funnybook gestalt constantly brewing in our fevered little heads. All this pictorial wonderment tended to make us young strips disciples a tad epicurean in our tastes and broad-minded, eccentric synthesists about our influences…

I’ve followed Paul Grist’s work since the small press days of Burglar Bill and St. Swithin’s Day, and his brilliantly refined design sense and incisive visual grasp of character made his interpretations of Grendel, Judge Dredd and other commercial properties excellent examples of why individuality always trumps house style. However, when he writes his own material, he steps into a creator class few can touch, always blending and refining key elements of genre and shared public consciousness into a stunningly inviting new nostalgia. For another perfect example check out what he accomplished with hard-boiled detective archetypes in his splendid Kane (see Kane: Welcome to New Eden among others)…

Grist established his own company, Dancing Elephant Press, to produce the kind of works big-time publishers lacked the imagination to support and in 2002 returned to the childhood delights of superhero comics with the creation of Jack Staff, who began life as a proposed Union Jack story for Marvel.

When they pulled the plug, Grist, unable to let a good idea go and now freed of the usual creative restraints that come from playing with other people’s toys, went wild and produced a purely British take on the superhero phenomenon that is simultaneously charming, gripping and devilishly clever. I usually go into laborious (most would say tedious) detail about the events in these graphic novel reviews but this first Jack Staff collection (gathering the first 12 issues) will be an exception as Grist’s captivating style here (based on and mimicking the anthology format of British Weeklies such as Lion and Valiant) means each issue feels like seven stories in one. As my intention is to convince to buy this book I’m sacrificing detail for brevity… you lucky people.

In a nondescript British city Becky Burdock is a feisty girl reporter for trashy newspaper The World’s Press. Opening gambit ‘Yesterday’s Heroes’ finds her hunting down a serial killer scoop on the “Castletown Slasher”, when she accidentally stumbles onto the identity of Jack Staff (Britain’s greatest costumed hero since WWII, and a man missing since the 1980s).

It happens when local builder John Smith saves her from a collapsing billboard, precipitating memories of wartime international superhero team The Freedom Fighters and a battle against a centuries-old vampire. It also strangely involves British Q Branch (investigating un-rational or weird crimes) and US superhuman Sgt. States, Jack Staff’s opposite number and another seemingly immortal patriotic hero.

Marvel Zombies will rightly identify this tale has echoes of the Roy Thomas & Frank Robbins Baron Blood storyline from 1970s title The Invaders, and if Marvel had been more accommodating this would indeed have been a classy sequel to that saga. However they missed their chance and this magically tongue-in-cheek pastiche is the magnificent result and our gain.

There are still superhumans in this world such as heroic Tom Tom, the Robot Man and villainous Doc Tempest, and even mortal champions like Albert Bramble and his son Harold who battle dark forces as vampire hunters, but even they cannot prevent Becky becoming a victim of the killer stalking the city. John Smith is clearly reluctant to rejoin the masked hero community but events keep pushing him until he uncovers an international conspiracy of sanctioned atrocity that naturally gets hushed up by the powers that be…

These stories are rife with references and cameos from 50 years of popular culture, and not just comics. Us Brits love television and thinly disguised TV icons such as Steptoe and Son, Dad’s Army and The Sweeney ferociously jostle alongside purely comic stars such as Captain America and Dr. Strange and members of our own uniquely bizarre periodical pantheon including Robot Archie, Zip Nolan, Kelly’s Eye, Jason Hyde, Adam Eterno and even relatively real people such as Alan Moore and Neal Gaiman.

A far larger part is played by incomparable poacher turned gamekeeper The Spider in second story-arc ‘Secrets, Shadows and the Spider!’ as things go quirkily cosmic after Becky Burdock, Vampire Reporter and the increasingly intriguing Q cops stumble into real X Files territory and we get some welcome background into recent history when a 1960s super-criminal starts stealing again.

Or does he? The Spider never shot anybody before…

The mystery is cleared up when elderly Alfred Chinard (it’s a partial anagram – work it out…) hires builder John Smith and springs a trap on his old foe before they notionally team up to stop the real thief. Of course, it doesn’t really go Jack’s way and he’s literally left holding the bag. After a full-length Q adventure ‘Quotations’ involving a meta-fictional serial killer, ‘Out of Time’ rounds out the book (and don’t forget there are three sequels…).

Here, Victorian showman and escapologist Charlie Raven (a canny reworking of period masterpiece Janus Stark) enters the picture, encountering a Dorian Gray-like mystery and losing a battle to a foe who consumes time itself. As a result, charismatic Raven endures an Adam Adamant moment and ends up in 21st century Castletown, where his enemy is still predating the human populace. Also causing trouble is Ben Kulmer – the invisible bandit known as The Claw (and lovingly homaging Ken Bulmer, Tom Tully & Jesús Blasco’s astounding antihero The Steel Claw).

When that nice Mr. Chinard turns up again the stage is set for a spectacular time-rending chronal clash involving the entire expansive cast that is spectacular, boldly bewildering and superbly satisfying.

The stark yet inviting monochrome design, refined, honed and pared down to minimalist approachability has an inescapable feeling of Europe about it. If ever anyone was to create a new TinTin adventure, Grist would be the ideal choice to draw it. Not because he draws like Hergé, but because he knows his craft as well as Hergé did. However, I’m deliriously happy that he has so brilliantly assimilated the essences of cherished keystones of my beloved comics-consuming past and given them such a vital and compelling fresh lease of life.

Thrilling, funny, fabulous. Buy this Book!
™ & © Paul Grist. All rights reserved.

Today in 1952 writer Gerry Conway was born, as was Alison Bechdel in 1960. We’ve done some but hardly all of their many works and we’ll be adding to that list soon.

The Amazing Spider-Man Epic Collection volume 11: Nine Lives Has the Black Cat (1978-1980)


By Marv Wolfman, Bill Mantlo, Roger Stern, David Michelinie, Jim Starlin, Keith Pollard, John Byrne, Rich Buckler, Sal Buscema, Al Milgrom, Jim Mooney, Mike Esposito, Frank Giacoia, Terry Austin, Gene Day, Pablo Marcos, Bob McLeod, Frank Springer, Marie Severin, Alan Kupperberg & various (MARVEL)
ISBN: 978-1-3029-5641-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spectacular Seasonal Spider Sensationalism … 8/10

This book includes Discriminatory Content produced in less enlightened times.

Peter Parker was a smart yet alienated kid when he was bitten by a radioactive spider during a school science trip. Developing astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, the cocky teen didn’t lift a finger to stop him. When Parker returned home he learned that his beloved guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night he has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them, and by the time of the tales in this full-colour compendium of web-spinning adventures the wondrous wallcrawler was a global figure and prime contender for the title of the World’s Most Misunderstood Hero. Spanning November 1978 to July 1980, chronologically re-presenting Amazing Spider-Man #186-206, Annual #13 & Spectacular Spider-Man Annual #1 the transformative tales are an attempt to reconcile the tragic, ill-fated young man with the changing world of the fast-approaching, take-no-prisoners 1980s; and regrettably they don’t always succeed in our hindsight-equipped 21st century eyes…

Previously: old girlfriend and current neurotic stranger Betty Brant-Leeds returned after fleeing a dying marriage. She was absorbed with nostalgic notions to rekindle old flames with first love Peter Parker, but that mature-&-moved-on, almost-college-graduate’s social life was already deeply out of control. For his arachnid alter ego life involved constant attacks especially from increasing out-of-whack J. Jonah Jameson who funds yet another fringe science secret scheme to trap Spider-Man…

At this time a star of (1970s) television, the webslinger’s adventures were downplaying traditional fantasy elements as Keith Pollard became penciller for #186. Now, ‘Chaos is… the Chameleon!’ sees the devious disguise artist seeking to discredit the webslinger, even as District Attorney Blake Tower works to dismiss all charges against him, and is followed by a moody tale of lockdowns and plague as Spider-Man and Captain America unite to stop a voltaic villain inadvertently using ‘The Power of Electro!’ (Marv Wolfman, Jim Starlin & Bob McLeod) to trigger a biological time bomb…

Ruthlessly violent thugs are on the rampage next as ASM #188 depicts ‘The Jigsaw is Up!’ (illustrated by Pollard & Mike Esposito) after the river party cruise Peter, his pals and increasingly insistent Betty are enjoying is hijacked. Jameson’s secret then gets out to inflict ‘Mayhem by Moonlight!’ in a sharp two-part shocker limned by John Byrne & Jim Mooney. Exploited by malign and dying science rogue Spencer Smythe, Jonah is abducted by his own monster-marked son John leaving the wallcrawler ‘In Search of the Man-Wolf!’ Forced to witness the (presumed) death of his child at his worst enemy’s hands leads to a savage confrontation with Smythe’s Spider-Slayer robots in ‘Wanted for Murder: Spider-Man!’ (#191 by Pollard & Esposito) before all Jonah’s debts are paid and another death results after Spidey & Jonah are bound to the same bomb and given ‘24 hours Till Doomsday!’

Eluding doom by the skin of their shackled wrists, a new phase in the Jonah’s psychotic enmity begins in ASM #193’s ‘The Wings of the Fearsome Fly!’ with Wolfman, penciller Keith Pollard and inker Jim Mooney recapping how would-be Spider-Slayer Spencer Smythe had handcuffed JJJ to his despised bête noir Spider-Man in an explosive deathtrap and how that drew mutual old enemy The Fly as well as causing the death of John Jameson in his monster form of the ferociously feral Man-Wolf

Peter is most disturbed by a half-remembered moment. In that clash Jonah might have peeked under the arachnid’s mask whilst the wallcrawler was briefly unconscious, and not knowing is driving Parker crazy. The loss of his son has absolutely unhinged the publisher, however, and, after firing Peter, Jonah swears to destroy Spider-Man, even as Peter dutifully hunts down the Fly. He finally finds him robbing the Metropolitan Museum of Art and succumbs to an opportunity to release his pent-up anger. It ends badly…

In the aftermath, another plot strand resurfaces as Ned Leeds show up and punches Parker out. The incensed reporter thinks its justifiable as his (recently estranged) wife Betty has been nostalgically and aggressively pursuing old flame Peter. Meanwhile at May Parker’s empty house, a strangely familiar figure is tearing walls down hunting for something. After eventually giving up, he moves on to the Restwell Nursing Home where the widow Parker currently resides… and finds a situation he can readily exploit…

With life in turmoil Peter is poorly prepared for the major change that begins in #194, painfully learning ‘Never Let the Black Cat Cross Your Path!’ after encountering a svelte femme fatale costumed jewel thief with luck always on her side. However, she seems to have forsaken profit for a new, darker agenda. Inked by Frank Giacoia, the tale sees her recruit a crew to break someone out of jail, and – despite an obvious (and mutual) attraction to sexy Spidey – she will let nothing stop her…

Now working as a photographer for rival paper the Daily Globe where he immediately sparks the curiosity of reporter April Maye, Peter continues to pursue the feline felon in a chase to disaster, quickly realising ‘Nine Lives Has the Black Cat!’ (collectively inked by “M. Hands” Mooney, Mike Esposito & Al Milgrom). This affords an origin for the curvaceous crook and culminates in shocking news for Peter…

I’d normally give lip service here to “spoilers” and indeed back then, the death of Aunt May was – for a brief moment – a big deal, but it wasn’t real and didn’t last long. In-world though, Peter is crushed by the loss of his last relative and only family, with ‘Requiem!’ – limned by Milgrom, Mooney & Frank Giacoia – seeing him shattered by her “peaceful passing” whilst he was elsewhere, and at this moment still blithely unaware of a plot by unctuous home director Dr. Rinehart. Many older fans had already clocked who he really was…

Dazed and reeling, the hero is just starting to suspect something isn’t right as he’s ambushed by thugs and dragged to ‘The Kingpin’s Midnight Massacre!’ in ASM #197. Here Wolfman, Pollard & Mooney show the soon-to-be-retired crime lord packing to leave and up against an immovable deadline. To please his beloved wife Vanessa, the villain will cease his illegal activities at the witching hour. All that’s left on his to-do list is to kill Spider-Man, but the clock’s ticking and the wallcrawler just won’t die…

Building up to the anniversary spectacular and illustrated by Sal Buscema & Mooney, most dangling plot threads start cleaving together when Peter realises who Rinehart actually is and bursts into the Restwell Home in ‘Mysterio is Deadlier by the Dozen!’ to find the master of illusion preying on sundowning oldsters and teamed up with the burglar who shot Uncle Ben. Out of jail and desperate to retrieve something long hidden in the Parker house, the long-discarded thug has hijacked Mysterio’s comfortably risk-free scam and attracted the wrath of a really, really angry Spider-Man…

Despite fighting back fiercely in ‘Now You See Me! Now You Die!’ the writing is truly on the wall for the now-at-odds bad guys who meet their fates in The Amazing Spider-Man #200’s extra-length conclusion ‘The Spider and the Burglar… A Sequel!’ – cover dated January 1980 and courtesy of Wolfman, Pollard & Mooney.

With the truth out and May restored, Peter is ready for whatever the future holds as we segue into The Amazing Spider-Man Annual #13 where Wolfman, Byrne & Terry Austin occupy ‘The Arms of Doctor Octopus’ with a murderous scheme to regain his underworld reputation and dominance. The plot is brought to Spider-Man’s attention by murdered federal agent Kent Blake, who blackmails the hero into going undercover in the gang to recover stolen plans and ends with a catastrophic clash that sees the villain maimed…

Although momentarily defeated, Ock isn’t finished with New York or Spider-Man, and the saga continues and concludes in the first annual of a companion Spider-title. Before that, though, Annual traditions are upheld by additions to ongoing feature ‘A Gallery of Spider-Man’s Most Famous Foes’. Rendered by Pollard, the roster expands for The Molten Man, The Looter, The Rhino, The Shocker, The Kingpin, Silverman and Man-Mountain Marko, The Prowler and The Kangaroo before ending on ‘A Mighty Marvel Bonus’ offering updated locations and floorplans for ‘Peter Parker’s Pad!’, The Daily Bugle & Daily Globe offices and Empire State University Campus – and Peter’s colleagues.

The Spectacular Spider-Man Annual #1 details the denouement in ‘And Men Shall Call Him… Octopus!’ as Bill Mantlo, Rich Buckler & Mooney follow a furious and confused webslinger who uses Ock’s severed metal tentacle to lure the near-insane-with-pain-&-shock villain into a cataclysmic showdown aboard a ship’s graveyard in the East River and apparently final clash in an undersea base…

Dried out and back to business basics, the hero’s journey resumes in ASM 201’s ‘Man-Hunt!’ as Wolfman, Pollard & Mooney reunite the hero with The Punisher, whose hunt for a gang boss turns up a suspicious connection between photo seller Parker and his star subject Spider-Man…

Further muddying the waters is the latest woe to befall Jonah, whose nervous collapse devolves into pure mania, prompting his escape into delusion and the city’s back alleys. Guilt-ridden Parker can’t do much for his favourite gadfly, but can send Frank Castle on an identity-saving wild goose chase, before helping to deal with his latest target in concluding chapter ‘One For Those Long Gone!’

More infomercial than adventure – and probably a deadline-busting fill-in – Amazing Spider-Man #203 is one huge plug for Marvel’s disco sensation as Wolfman, Pollard, Esposito & Friends introduce Spider-Man to mutant musician Dazzler. The siren songstress is being hunted by old arachnid foe Lightmaster who needs her energies to bust him free of the light dimension that holds him captive but fails again in ‘Bewitched, Bothered and B-Dazzled!’

Another strong independent woman (re)appears in Pablo Marcos inked #204, as Wolfman signs off with ‘The Black Cat Always Lands on her Feet!’ Here the presumed-dead super thief returns to steal a selection of romance-themed art, and Spidey’s pursuit is the bandit’s actual goal. As seen in #205’s David Michelinie, Pollard & Mooney conclusion ‘…In Love and War!’, second generation purloiner Felicia Hardy has become fixated on the enigmatic masked man and stealing these items is her way of wooing the wallcrawler. Just for a change, this is a challenge requiring Parker’s mind and empathy, not Spider-Man’s might…

With an increasingly angry and unstable Joe Robertson replacing a lost amnesiac Jameson at the Daily Bugle, ASM #206 sees Roger Stern, John Byrne & Gene Day resolve the saga of his breakdown in closing inclusion ‘A Method in his Madness!’ Here it’s revealed that rogue scientist Dr. Jonas Harrow (who remade sundry second-rate thugs into super-foes like Will-O’the-Wisp, Kangaroo and Hammerhead) had turned the publisher’s office into a testing ground for his fringe science. Now that his Mental Attitude-Response Variator ray has driven Jonah to the edge of madness, Harrow plans to turn it on Spider-Man himself, but one last test on the entire Bugle staff gives our hero a heads-up and leads to the devil doctor’s defeat…

With covers throughout from Milgrom, Pollard, John Romita Sr., Buckler, McLeod & Josef Rubinstein, this tome also offers a selection of original art by Pollard with Mooney, Frank Giacoia and Byrne & Austin; Carmine Infantino & Steve Leialoha’s unused cover to Spider-Woman #9 where Wolfman originally intended Black Cat to debut, and Dave Cockrum’s revamped design for her as well as an unused Pollard & McLeod cover for ASM #194 and Cockrum’s rough for the cover they finally used. Completing the extras are House ads for forthcoming landmark ASM #200.

These yarns confirmed Spider-Man’s growth into a global multi-media brand. Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
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