Batman: Terror of the High Skies


By Joe R. Lansdale, Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 978-0-316-17765-8 (TPB)

September 19th is the 12th Annual Batman Day and this year it coincides with the 32nd International Talk Like A Pirate Day. That’s gonna be some strange dinner party conversation, right there, me Hearties! Moreover, World Police expect to deploy specially trained penguins to keep rival marchers Ap-Aarrrrrt!

Prior to the days of all-out Superhero cinema, we parochial comics fans tended to regard and measure our greatest assets in purely graphic narrative terms, but truthfully characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges. A precious case in point is this superbly rowdy, rollicking. rousing and rather rare “Boy’s Own adventure” released in November 1992 as part of the perennial and hopefully never-ending drive to get kids reading.

Terror of the High Skies was written by the brilliant and joyously prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays (Bubba Ho-Tep, Hap and Leonard) and cartoons (Superman: The Animated Series, DC Showcase: Jonah Hex) to comic books (Jonah Hex: Two Gun, Molo & Shadows West, Red Range, Pigeons From Hell, The Steam Man, Batman) in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between. He is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships… and he knows kung fu too!

The illustrated prose tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek, East Texas. One night, as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building. Once there, he finds a flying galleon heaving-to and infamous criminal The Joker capering about all gussied-up in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he overhears some clues that will eventually lead to the Clown Prince’s defeat. It’s also where and when he first meets the daring Dark Knight, as Batman swoops out of the darkness to save him before racing off to confront Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the raucous rogue’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily hightails it to embarks on a campaign of pirate-themed plundering, unaware that plucky Toby has deduced where and when he will strike next.

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of Robert Louis Stevenson’s genre-founding Treasure Island – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase encompassing a visit to the Batcave; meeting and rescuing his favourite horror-film actor; stowing away aboard the cloud-soaring marauder; facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on unsuspecting Gotham City.

Boldly boisterous, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale also wrote a number of episodes), this delightful text escapade is enhanced by eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading… once some forward-thinking editorial bigwig has it re-released and commissions a new one too…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.

The Spectre volume 1: Crimes and Judgements


By John Ostrander & Tom Mandrake with DIGITAL CHAMELEON, Carla Feeny, Todd Klein & various(DC Comics)
ISBN: 978-1-4012-4718-8 (TPB) 978-1-4012-5253-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel & Bernard Baily in 1940 for More Fun Comics #52 & 53. However, just like Siegel’s other iconic co-creation, the Ghostly Guardian soon began to suffer from a basic design flaw: he was just too darn powerful. In fact, unlike Superman, he’s already dead, so he can’t really be dramatically imperilled by anything.

Starting out as a virtually omnipotent phantasm and singleminded fighter of evil, the Sinister Spirit ultimately resolved over various returns and refits spanning more than 66 years into a succession of tormented souls bound to the merciless personification of the biblical Wrath of God. That last revelation came about thanks to a piece of inspired rethinking in a revival from the early 1990s. The character had already been rebooted and resurrected many times, but none better than that superbly incisive iteration, wherein scripter John Ostrander shifted the narrative spotlight onto the relative Tabula Rasa that was Jim Corrigan. He was the tough-guy, depression era cop whose brutal murder unleashed The Spectre into the burgeoning world of costumed heroes…

His story was a genuinely gruesome one: on the eve of his wedding police detective Corrigan was captured by the Gat Benson mob, shoved in a barrel of cement and pitched off a pier. Called back to the land of the living, he was commanded by a glowing light and disembodied voice to “confront Evil”…

Over the following decade of his subsequent dark crusade, fighting crime and crushing demonic monsters, the Avenging Astral Angel was indisputably the most formidable hero of the Golden Age. For most of the Spectre’s time on Earth, Corrigan had been its human face: a way for readers to glimpse the softer side of a relentless punisher of misdeeds. Ostrander’s take on the character delved deeper. For nearly five years he and artistic collaborator Tom Mandrake lent a tragic, barbaric humanity to a champion who was simply too big and too strong for periodical comics. With DC currently returning to the back catalogue of the Grim Ghost, let’s revisit that stellar run. Initial offering Crime and Judgements gathers issues #1-12 of The Spectre (volume 3, spanning cover-dates December 1992 to November 1993) in a deliriously dark collation of macabre mood and shocking suspense wherein Corrigan and The Spectre finally learned the truth about their relationship.

It begins as Corrigan visits the bedside of dying thug Louis Snipe in ‘Crimes of Violence’. Fifty years previously this gunsel was one of the gang who murdered Corrigan, but before their potentially final exchange can progress they are interrupted by social worker Amy Beitermann, who gets a strange vibe off the ex-policeman…

Moments later she inadvertently witnesses his uncanny secret in action as The Spectre emerges to deliver gory justice to gangbangers perpetrating a drive-by shooting on the steps of the hospital. She keeps the unbelievable details of the resultant bloodbath from Police Inspector Nate Kane. She knows the older man has a crush on her, and isn’t above using his doting interest to ply him with questions about former cop-turned-Private Investigator named Corrigan…

Later, as the Spectre concludes his business with Snipe, somewhere in the city, a blood-spilling serial killer takes his latest victim and Corrigan once more questions the point of his existence. Half a century of punishing the guilty and nothing has changed…

‘Crimes of Passion’ opens with the Ghostly Guardian drawn to a house where a repeating phantom constantly relives her own murder. When she refuses to disclose any details of the crime or perpetrator Spectre reacts with typical furious overkill. Elsewhere, Amy enters the storefront of fortune teller Madame Xanadu. Beitermann’s enquiries have traced Corrigan to an office in that building, but her abrupt meeting with the sultry seer proves more than she can handle, especially after the sorceress summarily demands she find Corrigan for her.

The driven spirit they’re pursuing has been just as inquisitive. Unfortunately his questioning of the unquiet ghost’s husband, lover and sister leads to nothing but death and damnation for all the wrong people…

…And at the docks Nate Kane inspects the site of the latest atrocity attributed to the Reaver but finds himself unexpectedly encumbered with two bodies: one of them encased in cement and in a 50-year-old barrel…

‘Crimes and Punishments’ finds Amy visiting Kane at the Precinct house. Poking around, she is aghast to find a concrete corpse and beyond words when she sees it has Corrigan’s agonised face. Across town, commercial artist Danny Geller is thinking about passion and the kind of woman he likes, but the Spectre is busy, or at least Corrigan is. Having caused the suicide of an innocent, the human half of the Astral Amalgamation is in need of confession and seeks out Amy. He can’t understand why, but Jim is inexplicably drawn to her…

It’s exactly the wrong moment for a street gang to jump them and The Spectre’s revolting response-in-kind utterly disgusts the stunned social worker. When she questions why such violence is necessary, Spectre mystically shows her Corrigan’s savage childhood with an abusive, travelling-preacher father and later how the cop he became met his eventual end.

Although that panorama is too awful to bear, Amy takes some solace in seeing how happy Jim once was with his fiancée Clarice Winston…

The revelatory visions conclude with ‘Crime and Judgment’ as Corrigan re-experiences his meeting with God’s Will in Limbo. Amy intangibly observes his mission laid out again and realises the newly-dead man missed something the first time: the Voice actually saying “Confront Evil. Confront and Comprehend…”

Flashing back in time to the moment The Spectre began, Amy watches as Clarice is killed and how Corrigan dragged her back from Heaven. His beloved lived again… but she shouldn’t have…

Challenging The Spectre only causes him to turn his excoriating gaze upon Amy. He probes and exposes her greatest guilt. Once she was married to an unfaithful man. When she caught her spouse in his lustful betrayals she spitefully reacted just like him and unknowingly passed on the killer contagion he had afflicted her with and consequently to many of her own retaliatory one-night partners. In her own eyes Amy is every inch a killer too…

However, when the aroused, irate Spectre attempts to administer judgement, Corrigan rises to resist his other half and, after a tremendous struggle, a deal is struck…

A new story arc begins with a road accident that leaves a kidnapper dead before the missing child can be found. With no hope remaining, Amy asks Jim for specialised help and the detective follows the abductor’s soul to its reward in The Pit. Ignoring his own justly-suffering father, Corrigan probes deeper into the Abode of the Damned and meets again Shathan the Eternal. Their epic battle triggers ‘A Rage in Hell’ before the Ghostly Guardian gets what he needs and the child is saved…

All the same, The Devil landed a last telling blow, citing the legend of how a demonic Prince of the Damned escaped Hell. This Spirit of Wrath volubly and piously repented and was bound to a human. Together they roam Earth, doing Heaven’s work. Somehow, this story deeply unsettles The Spectre….

With uncomfortable suspicions of infernal taint destabilising his usually implacable composure, the Grim Ghost seeks out Amy. Although her ailment and condition has forced her to avoid intimacy with guys like poor Nate, she feels comfortable in the arms of a dead man, and takes the opportunity to talk Jim into trying to ameliorate his alter ego’s excesses. The inconclusive initial results are seen as Spectre goes on a rampage against a succession of callous casual murderers and greedy gangbangers in ‘The Bleeding Gun’. Greater forces are in play, though. Xanadu, urgently seeking her phantom lodger, unleashes magic forces against uncooperative Amy even as Danny Geller makes another killing. Every day he’s getting closer to the one woman he really wants…

With Jim and Amy trapped in a fantastic realm, ‘Vision and Power’ reveals that when Xanadu was sheltering Corrigan after his latest resurrection, she began tapping tiny slivers of its mystic energies and has become addicted. Taunting her victims by claiming this magic could even cure Amy – something The Spectre would never allow – the seer then steals all that arcane might, but is overwhelmed by the force of the mission underpinning the power…

With Xanadu on a brutally bloody rampage of distorted judgment and punishment, Corrigan (free and free-thinking for the first time in decades) has no choice but to convince her to surrender the infinite force before picking up his burden once again…

The second act of Shathan’s vengeance begins when his diabolical lieutenant Azmodus – carried back to Earth in the wrathful Spectre’s wake – starts possessing mortals and sowing destruction. Nate, meanwhile, discovers all the Reaver’s victims were HIV-positive like Amy, and gets a nasty inkling of what’s really going on when he finally realises the ex-cop she was asking about and the concrete corpse both have the same face as the creepy new guy she’s been seeing.

When he confronts them his ‘Righteous Anger’ leads to a shattering series of further revelations. Kane learns ‘No Good Deed Goes Unpunished’ as news of the HIV angle goes public and he’s made the police’s scapegoat for their failure to catch the Reaver. As the Spectre is dragged from Amy’s side after body-hopping Azmodus begins a campaign of spectacular slaughter, the Astral Avenger is trapped by his own zealousness within the demon whilst it continues its appalling kill-spree. Geller too has been busy, and although his body-count is far less impressive it has a single purpose. All this time he’s been hunting the harlot who infected him with a vile death-sentence. Now he’s found her. The ‘Unforgivable Acts’ by all the players then continue with restored Xanadu pondering Amy’s destiny, well aware that not even The Spectre is mighty enough to foil Fate.

The Supernal Spirit has other ideas, however, following the killer’s latest victim to the Gates of Heaven, resolved to glean the Reaver’s identity. Unfortunately, Archangel Michael won’t permit that and The Spectre finally faces a foe he cannot defeat…

‘The Deepest Cut’ begins the end as cashiered Kane – who pluckily stationed himself outside Amy’s home – also falls to the Reaver, but the inevitable attack is abruptly delayed once Azmodus arrives. The devil has been gathering power with each possession and subsequent bloodbath, and now he has found the ideal host in Danny Geller. Drawing The Spectre into the Greater Realms for a catastrophic final confrontation, Azmodus leaves Danny enough autonomy to fulfil his dark dream and deal Amy her ‘Final Fate’…

However, both physical and ethereal demons have made the same mistake, underestimating the victim’s will to live, Madame Xanadu’s need to atone and Nate’s dying wish to save the woman he loves…

…As always The Spectre will be there at the end to scourge the truly guilty…

With a stunning cover gallery by Mandrake, Glen Fabry, Sandy Plunkett, Charles Vess, Garry Leach, Dan Brereton, Matt Wagner, Michael Wm. Kaluta, Greg Hildebrandt & Bryn Barnard, this turbulent tome offers powerful and deviously convoluted tales that go beyond the genre’s usual cause-&-effect, calamity-&-rescue rigmarole to examine the nature of Love and Hate and Good and Evil.

Powerful, scary, sensitive, and often shocking, the intricate developing relationships and interactions also compel The Spectre’s mortal aspect to confront traumas of suppressed childhood as he relives his own death and the ghastly repercussions of his return. With intense, brooding art from Mandrake, this incarnation of the character was by far the most accessible and successful and, if it had launched a year or so later, might well have been a star of the budding Vertigo imprint. Nevertheless, even as a spooky outlier of the mainstream DC Universe it still stands unparalleled in its maturity and complexity.

This is a book no lover of grown-up super-sagas can afford to miss.
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Spirou and Fantasio volume 23: The Moray’s Lair (A Spirou and Fantasio Adventure)


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-194-1 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for comedic effect.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and died on January 5th 1997. In between there were good times and bad, which he handled by creating the most incredible characters and stories, and by making people laugh and think… but mostly laugh. This is one of the very best you can find translated into English.

Adventure-seeking brave lad Spirou headlined the magazine he was named for from the first issue (dated April 21st 1938). He was devised and realised by French cartoonist Françoise Robert Velter (“Rob-Vel”) for Belgian publisher Éditions Dupuis in direct response to the success of Hergé’s Tintin over at rival outfit Casterman. Originally a plucky bellboy/lift operator employed by the Moustique Hotel (a sly reference to the publisher’s premier periodical Le Moustique), his improbable exploits with pet squirrel Spip gradually but steadily evolved into highflying, far reaching, surreal comedy dramas. That evolution was mainly thanks to Velter’s wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939 and Belgian artist/assistant Luc Lafnet – at least until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took over.

When Jijé handed his own trainee/assistant total responsibility for the flagship feature part-way through serial Spirou et la maison préfabriqué (Le Journal de Spirou #427, June 20th 1946), André Franquin ran with it for the next 20 years. He enlarged the scope and expanding horizons until the feature was purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics The Count of Champignac. Spirou and Fantasio became globetrotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Gradually sidelining short, done-in-one gag vignettes in favour of longer epic adventure serials, Franquin’s growing cast of engaging regulars soon included one of the first strong female characters in European comics (rival journalist Seccotine AKA Cellophine in the current English translation) and ultimately led to the debut of a scene-stealing, phenomenally popular apparently-magic animal. Marsupilami arrived during 1952’s serial Spirou et les héritiers and never really left…

Franquin, plagued in later life by bouts of depression, died in 1997 but his legacy remains and still grows; a vast body of work which reshaped the landscape of European comics, and inspiring many others to carry on in his name and manner.

As Le Repaire de la murène this eccentric epic was Franquin’s ninth solo affair, originally serialised in LJdS #871-904 from December 23rd 1954 to August 11th 1955. It was eventually collected as an album in 1957. Here, as The Moray’s Lair it directly follows The Wrong Head, scoping out a soupçon of nautical naughtiness as the freshly minted investigative reporting team tackle scientific quandary and marine mystery all whilst simply trying to earn extra cash by attempting a scientific challenge.

Vacationing with mycoprotein mate Pacôme Hégésippe Adélard Ladislas de Champignac at his ramshackle rural estate in Champignac-in-the-Sticks, the idling lads spot a magazine ad offering a startlingly specific engineering exploit with a hefty cash reward for its completion. “Fabulously rich ship owner” Xenophon Hamadryas seeks someone who can invent a means of descending 650 feet underwater and carry out unspecified tasks at that depth in complete safety, and they are up for it.

Perhaps distracted by the absurd and distressing antics of Spip, local postman Mr. Zenobius and the Marsupilami, our heroes’ usual caution is overwhelmed by greed and they soon convince The Count to use mushroom science to (temporarily) boost his own formidable brainpower. The result is detailed plans for scuba diving gear, unique new breathing gases, underwater communications systems and even personal minisubs to reach the required depths whilst allowing freedom of movement under the greatest most unfathomable pressures ever recorded.

At least it momentarily stops Pacôme from doing whatever it was he had started to “improve” the estate’s chickens…

The brainstorming meets with initial success, but once the team submit their plans and commission construction of the kit, a wave of suspicious accidents and plain sabotage at the factories building Champignac’s innovations put Spirou & Fantasio on high alert, but not as much as when their incredible elastic-tailed anthropoid pal discovers – and brutally chastises – someone closely observing their every move…

Grudgingly accepting that an over-competitive rival inventor must be behind the campaign, the team continue with enhanced security, which only leads to intimidation, explosions and the destruction of their declared competitors’ efforts. Increasingly wary, Spirou identifies his own stalker after the poor villain is savagely attacked by Marsupilami and convinces the comrades to relocate and continue working in hiding. The plan is actually a trap for watching villains and leads to an epic victory using the Count’s other bizarre science weapons on the spies…

Regarding themselves safe at last, Spirou, Fantasio, the Count and the critters relocate to the shores of the Mediterranean to test their completed prototypes in peace. Barring some minor teething troubles, results are ideal and lead to another amazing discovery in the miraculous Marsu’s biological armoury! Soon they meet competition sponsor Mr. Hamadryas: a most untrustworthy, obnoxious individual who clearly has a secret agenda, plenty of personal goons and lots of unspoken pressures of his own to deal with. Unaware that Spirou has already encountered a mystery sub at the specified subsea location, the shipping magnate claims all other teams have dropped out due to the sabotage campaign, before explaining what he needs… but not really why…

Spouting a ludicrous tale of his best ship (The Discreet) and best friend (Captain John Helena) both being lost in those cold dark depths, the money Midas wants our adventurers to locate the wreck in Helena’s honour and memory, but although they accept the task, the lads are on the lookout for sinister surprises…

What follows is epic spectacle as the marine mission trawls up even more deadly traps, a hidden underwater base, lost treasures, what Hamadryas truly needs and the reason why plundering pirate “The Moray” has been plaguing and confounding the entire endeavour all along. That leads to discovering who he actually works for, and what Marsupilami’s newly revealed power means to the bad guys threatening his human friends…

Soaked in sublime slapstick schtick with gallons of gags throughout, this explosively exuberant exploration is packed with cunning crooks coming a-cropper, animal animosity expressed, angst-free action, thrills & spills. It also offers another early ecological message and an always-timely moral regarding the humane treatment of animals. There’s even a fascinating technical overview of nautical facts at time of printing in back-up text feature ‘A Conference by Mr de Champignac’ answering the most telling questions thrown up the mushroom scientist’s apparent flouting of physical law and engineering expertise…

The Moray’s Lair is the kind of lightly-barbed, comedy romp to delight readers fed up and saturated by adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly-sweet fantasy. Easily accessible to readers of all ages, drawn with all the beguiling style and seductive yet wholesome verve and panache which make Asterix, Lucky Luke, and Yakari so compelling, these are enduring landmark tales from a long line of superb exploits, deserving to be a household name as much as those series… and even that other kid with the white dog.
Original edition © Dupuis, 1957 by Franquin. All rights reserved. English translation 2026 © Cinebook Ltd.

DC Finest: Justice League of America – Crisis on Earth X


By Len Wein, Cary Bates, Elliot S! Maggin, Denny O’Neil, Gerry Conway, Martin Pasko, Bob Rozakis, Mark Hanerfeld, Dick Dillin, Dick Giordano, Frank McLaughlin, Nick Cardy, Mike Grell, Ernie Chan, José Luis García-López, Tatjana Wood, Glynis Oliver, Neal Adams, & various (DC Comics)
ISBN: 978-1-79950-883-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Keystone of the contemporary DC Universe, the Justice League of America is the reason we still have a comics industry today. The day the first JLA story was published marks the moment when superheroes truly made comic books their own particular preserve. Even though the popularity of masked champions has waxed and waned repeatedly since 1960, and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes and the League signalled that men – and even a few women and less definable options – in capes and masks were back for good…

When editorial legend Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of his reconfigured mystery men into a team. Cover-dated March 1960, the JLA debuted in The Brave and the Bold #28, cementing the growth and validity of the revived subgenre, and consequently triggering an explosion of new characters at every company publishing funnybooks before spreading to the rest of the world as the decade progressed.

Spanning cover-dates December 1972 to July 1976, this classic-crammed, full-colour paperback compendium re-presents issues #103-132 of the epochal first series, as a new wave of scripters provided steadfast illustrator Dick Dillin with increasingly challenging concepts he had no trouble bringing to vivid vibrant life. While we’re showing our gratitude, lets also salute stalwart letterer Ben Oda (and occasionally Milt Snappin) for herculean but unsung efforts to make the uncanny and obscure clear to us all, colourists Glynis Oliver, Tatjana Wood and anonymous colleagues as well as cover specialists Nick Cardy, Dick Giordano, Mike Grell, Ernie Chan, José Luis García-López and the others…

Richard Allen “Dick” Dillin (17th December 1928 – 1st March 1980) started in the 1940s at Quality Comics, limning Blackhawk, Plastic Man and their war anthologies. Utterly reliable and prodigiously prolific, the draughtsman moved to DC when the company bought out Quality. He spent over a decade drawing their Blackhawk and when Mike Sekowsky left, he would draw every JLA issue for the next twelve years, as well as countless outings of DC’s top characters and even a wealth of horror stories when DC started scaring kids for money again…

These yarns begin after a major JLA/JSA team up returned the Golden Age Seven Soldiers of Victory to the expanding continuity. Appetites unsatisfied, the revival and expansion continued by adding more as yet unaffiliated mystery men to the team. Returned to their own planet the Justice League teamed up with and then inducted one of the few heroes who hadn’t accompanied them to Earth-2 in ‘A Stranger Walks Among Us!’ (#103 by Len Wein, Dillin & Giordano) as cross-genre horror hero The Phantom Stranger foils a plot to slaughter six Leaguers during the annual Halloween carnival in Rutland, Vermont, after which Green Lantern’s arch-enemy Hector Hammond orchestrates an attack on his oldest foe by setting an unstoppable monster loose on the team in ‘The Shaggy Man Will Get You if You Don’t Watch Out!’ The “More-the-Merrier” recruitment drive continued in #105 as Elongated Man signs up to save the day against marauding, malignant putty-men in ‘Specter in the Shadows!’, albeit anonymously aided by a miraculously resurrected robotic Red Tornado who joins the party in #106, unaware that he has been reprogrammed into becoming a ‘Wolf in the Fold! Justice League of America #107’s ‘Crisis on Earth-X’ ( Wein, Dillin & Giordano) was the first chapter of another landmark crossover with their Earth-2 counterparts and antecedents in the JSA.

Following the revival of a forgotten superteam during their previous get-together, this time the annual get-together reintroduced another band of Golden Age warriors (from corporate acquisition Quality Comics) newly redesignated The Freedom Fighters. It began when a recreational trip across the dimensional divide is accidentally sabotaged by android stowaway Red Tornado, depositing Batman, Green Arrow & Elongated Man from Earth-1 and Superman, Sandman & Doctor Fate of Earth-2 into another alternate universe – one where the Nazis had won World War II. Trapped and outnumbered, the seven displaced heroes were rescued by the last liberty-loving champions of a world dominated by fascist super-science and a secret dictator. Joining forces with embattled champions Uncle Sam, The Ray, Doll Man, Phantom Lady, Black Condor & The Human Bomb, the newcomers ended the Nazi threat forever in sinister sequel ‘Thirteen Against the Earth!’…

With everybody returned to their home planes #109 brought back a cultish guest star as ‘The Doom of the Divided Man!’ revived the dormant career of 1960’s hero/villain Eclipso, who attempted another cunning plan to conquer Earth. However, the real focus of this tale was the unexpected resignation of Hawkman following his recall to home planet Thanagar. Wein, Dillin & Giordano then got to deliver a delightful but potent seasonal present in #110 as Superman, Batman, Green Arrow, Black Canary & Red Tornado had to adapt to abrasive substitute Green Lantern John Stewart. A controversial “angry black man” conceived at a time when non-Caucasian heroes could be counted on the fingers of one hand he turned up mid-mission, just as the League gathered to hunt down ‘The Man Who Murdered Santa Claus!’

Murderous psychopath The Key had set up the heroes for ambush and destruction, with the callous assassination of an actor hired to cheer orphaned kids, but his horrific deeper scheme was only foiled thanks to the supernatural intervention of another almost forgotten League member…

For that issue, Bob Rozakis designed a ‘JLA Puzzle’ which follows accompanied by the answer page before JLA #111 introduced a seminal villain who became, decades later, a pivotal player in The Final Crisis. Here however, enigmatic Libra merely uses his incredible abilities to revive the dormant Injustice Gang of the World. Although his stated goal is to imbue Chronos, Mirror Master, Poison Ivy, Scarecrow, Shadow Thief & Tattooed Man with energies stolen from Aquaman, Superman, Batman, Flash, Elongated Man and fully recovered GL Hal Jordan, the ‘Balance of Power!’ he truly seeks actually entails keeping all the purloined might for his own incomprehensible use…

Those stolen super-powers feature in #112’s follow-up ‘War with the One-Man Justice League!’ as the entire team gather to help restore their diminished comrades. The high risk solution is to resurrect power-stealing android Amazo to collect the stolen energies and abilities… but nobody considers what the mechanoid might do after it absorbs Batman’s vast intellect and suspicious mind…

Justice League of America #113 (September/October 1974) proved how desperate were the times for the spandex set as the epic annual collaboration with the JSA was restricted to a single issue. Nevertheless, ‘The Creature in the Velvet Cage!’ proved to be one of the very best team-up tales ever, as a JLA visiting party to Earth-2 (Batman, Superman, GL Jordan & Elongated Man) share the shame and horror of The Sandman when his greatest, most shameful secret was catastrophically revealed.

Years ago the Master of Dreams had accidentally transformed sidekick Sandy, the Golden Boy into a ravening silicoid monster and been compelled to sedate and imprison his best friend. Now after three decades the beast is awake and free, seemingly intent on destroying the world. At least that’s what Hourman and the Golden Age Flash & Wonder Woman believe when they join their old comrade on his tragic manhunt…

Wein, with the plotting assistance of Mark Hanerfeld, ended his run as scripter with a smart and decidedly effective little thriller in #114:‘The Return of Anakronus!’ During a League-sponsored telethon, an enigmatic time-bending villain takes disgraced JLA team mascot Snapper Carr and his family hostage. Although definitely dangerous, the crazed felon’s ranting doesn’t make much sense: after all, why would a man who claims to have repeatedly defeated the JLA stoop to demanding a mere cash ransom?

The tone turned cosmic in #115 as Denny O’Neil provided a fill-in yarn bringing back retired hero J’onn J’onzz, Manhunter from Mars who implores his former allies to save the dying remnants of his people from ‘The Last Angry God!’ who has imprisoned them on a far-distant world. Cary Bates then contributed ‘The Kid Who Won Hawkman’s Wings!’ in #116, as sightings of Hawkman in Midway City lead Elongated Man, Green Arrow, Aquaman, Flash & Batman into a deadly duel against Matter Master. Closer inspection reveals the Pinioned Paladin to be a baffled kid Charley Parker, who has no idea why he suddenly changed into a Golden Eagle, whilst the actual mastermind behind the plot is a shock to all concerned. The tale is followed by another Rozakis ‘JLA Puzzle’ and a picture posing ‘JLA Super-Villain Quiz’…

After just over a year’s absence the true Winged Wonder returned in #117. ‘I Have No Wings and I Must Fly!’ was scripted by Elliot S! Maggin, with Giordano’s protégé Frank McLaughlin assuming regular inking chores over Dillin’s sleek and effective pencils. It saw alien cop Katar Hol resurface to warn Earth of a deadly extraterrestrial menace dubbed The Equalizer. This ineffable terror was driven to achieve pure balance in the universe, and to achieve this he somehow homogenised entire civilisations, making life forms exactly identical to each other. His Equalizer plague weapon was overwhelmingly contagious and – after reducing the population of Thanagar to imbecilic, four-foot tall clones of each other, (including Hol’s beloved wife Shayera) – the unfathomable voyager turned his single eye upon Earth…

With his homeworld quarantined and after defeating the appalling threat as part of the JLA, Hawkman had no other refuge than our planet and promptly joined Aquaman, Black Canary, Flash, Red Tornado & Superman in resisting the ‘Takeover of the Earth-Masters!’ (#118 by Maggin, Dillin & McLaughlin). This revealed a misguided attempt by trans-dimensional beings who sought to save our world from super beings by despatching eerie hyper-evolving Adaptoid organisms. With even the Man of Steel unable to face the ghastly invaders, Hawkman devises a risky strategy involving his Equalization-infected wife, which happily turns out in Humanity’s favour in #119’s concluding clash ‘Winner Takes the Earth!’

Another old friend reappeared in #120 as ‘The Parallel Perils of Adam Strange!’ (written by Bates) sees the Earth-born champion of Planet Rann forced to re-fight his greatest battles after despotic Kanjar Ro murders his beloved Alanna.

Even though Ro has cruelly stacked the deck, Strange and his newly arrived Earth allies triumph before pulling a rabbit out of the hat to restore the Rannian heroine in time for her own magical wedding in blistering conclusion ‘The Hero Who Jinxed the Justice League!’

In #122 Marty Pasko delved into the team’s private lives and revealed why the JLA shared their civilian secrets with each other in ‘The Great Identity Crisis!’ when old foe Dr. Light used photonic super-science and the too-good-to-be-true mineral Amnesium (guess what it causes?) to mess with the heroes’ minds and lure them into what should be inescapable death-traps…

Another year gone, it was time for the annual JLA/JSA yarn and Bates, Maggin, Dillin & McLaughlin stepped far off the reservation with ‘Where on Earth Am I?’ & ‘Avenging Ghosts of the Justice Society!’ from issues #123 & 124. Back in Flash #179 (‘The Flash – Fact of Fiction?, May 1968) Bates & Gardner Fox first took the multiple Earths concept to its illogical conclusion by trapping the Monarch of Motion in “our” Reality (Earth-Prime!) where the Sultan of Speed was just a comic book character. Now and here Bates and co-scripter Maggin return to the conceit as a story conference in editor Julie Schwartz’s office leads to the oafish goons playing with Flash’s hastily-constructed and long abandoned Cosmic Treadmill, before catapulting one of them between dimensions.

Transformed and empowered by the trip, Bates becomes the most dangerous villain alive, leading Earth-2 criminals The Wizard, Shade, Sportsmaster, Huntress, Icicle & The Gambler in a lethal assault on JSA heroes Robin, Hourman, Wildcat, Wonder Woman, Johnny Thunder and Dr. Mid-Nite. Maggin has followed his friend but ends up on Earth-1.

Undaunted, he recruits Batman, Black Canary, Aquaman, Hawkman, Green Arrow & Flash to save three imperilled universes but it eventually requires the Divine Might of the supernal Spectre to truly set everything and everybody back to their assigned places and times…

Gerry Conway began his long association with the Justice League in #125, in a smart 2-parter concerning dumping of toxic energy from an outer dimension onto Earth. ‘The Men Who Sold Destruction!’ craftily employ schizophrenic villain Two-Face as their wily broker to expend these deadly forces, but the super-minds of Dronndar completely underestimate double-dealing Harvey Dent‘s capacity for betrayal. Almost as bad is the opportunistic action of the Weaponers of Qward, and thus the JLA are easily – but only initially – fooled by the Machiavellian multi-visaged maniac in #126’s Byzantine conclusion ‘The Evil Connection!’

JLA #127 confirmed that ‘The Command is “Chaos!”’ after The Anarchist discovers a way to tap Green Lantern’s power battery and desperate Hal Jordan begs his fellow champions to stop him recharging his ring at any cost, after which Pasko popped back to author a sharp, smart reintroduction for the Earth-1 Amazing Amazon in #128’s ‘Death-Visions of the Justice League!’

For a period “our” Wonder Woman had lost her powers and fought crime as a martial artist, but once her supernatural gifts returned she underwent a self-imposed set of trials before rejoining the team. Sadly her readmission coincided with the team disbanding following a cataclysmic, psychologically punishing assault by alien fear-eater Nekron, and even she seemed unable to galvanise the Leaguers before ‘The Earth Dies Screaming!’in #129.

The next issue explored the revelatory early days of the team’s orbiting satellite HQ as ‘Skyjack at 22,300 Miles!’ (scripted by Pasko) disclosed how an intergalactic interloper attempted to turn the space base into a spawning ground, putting the nonplussed heroes through a gamut of ghastly trials before order and equilibrium were unconventionally restored.

This mammoth tome ends with a clever mystery double-bill from Conway, Dillin & McLaughlin. In #131’s ‘The Beasts Who Thought Like Men!’ a new credit card currency for America somehow enhances the minds of animals and insects, simultaneously decreasing human brainpower to such a low point that bugs can enslave deadly villains like Sonar & Queen Bee. The tale takes a stranger turn in #132 as Superman vanishes and Supergirl steps in to help against animals organised enough to conquer the country. Even then there was still one more tangled twist in the tale of ‘The Beasts Who Fought Like Men!…’

To Be Continued…

The Justice League of America was always the keystone of US comics and these tales are still among the most thought-provoking, controversial and purely entertaining episodes in their six and half decade history. These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic.

Come see for yourself…

© 1972, 1973, 1974, 1975, 1976, 2026 DC Comics. All Rights Reserved.

Today in 1946 cartoonist/scripter/letterer Rick Parker (Beavis and Butt-Head, Deadboy, Tales from the Crypt) was born, with mangaka Yumiko Ōshima (Gū-gū datte Neko de aru, Wata no Kuni Hoshi) arriving one year later and Brazilian Underground Commix exponent Arnaldo Angeli Filho AKA “Angeli” coming on scene in1956 and writer G. Willow Wilson (Air, Invisible Kingdom, Ms. Marvel, Poison Ivy) born in 1982.

Swedish cartoonist turned diplomat Jan Romare (Pyton) died today in 2017, and the day also marks Scott McCloud’s first 24-hour comic in 1990 and DC’s controversial relaunch The New 52 in 2011.

 

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2 (TPB/Digital edition)

This book includes Discriminatory Content used for dramatic effect.

Throughout the 1930s, The Shadow granted thrill-starved readers measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on), as well as over the mood-drenched airwaves, via his own radio show. Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the foremost dark, relentless creature of the night dispensing terrifying grim justice was a mysterious slouch-hatted hero under discussion here. Originally, radio series Detective Story Hour – based on stand-alone yarns from Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was generically dubbed “the Shadow” and from the very start on July 31st1930, he was far more popular than the stories he introduced.

The Shadow swiftly evolved into a proactive force, solving instead of narrating mysteries and, from April 1st 1931 (Happy 95th anniversary, mystery-man!), starred in his own printed pulp series, written by astoundingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow, with the eerie slogan/mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the phantasmagorical 1960s as a pulp-fantasy revival gripped America, generating reprinted classic tales and a run of new adventures marketed as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip (by Vernon Greene) launched on June 17th 1940 and when comic books took off, the Man of Mystery had his own four-colour title; running from March 1940 to September 1949. Archie Comics published a controversial contemporary comic book (1964-1965, by Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman) under their Radio/Mighty Comics imprint and in 1973, DC acquired the rights to produce a captivating, brief and totally definitive series of classical adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable and vicious vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was engaged to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond. Dynamite Entertainment picked up the option in 2011 and, as well as re-releasing many of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s & 1940s these were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for a tale screaming of unrequited injustice over six stunningly compelling episodes…

It begins with a précis of Japan’s official invasion of China in 1937 and appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers. A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the ever-worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free. Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service with whom Cranston had unsavoury dealings during his younger, less salubrious years in the East…

Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, but she has no conception of how much true horror and mass slaughter The Shadow has foreseen in the years to come. Whilst Finnegan travels by spartan military plane transport, Cranston & Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However, their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The resulting bloodbath brings down the plane and our heroes barely survive. They also have far greater problems to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as the Buffalo. The grotesque, greedy barbarian is their only means of acquiring a rare mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know The Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves, Kondo promises he can behead the double-dealing Buffalo, just as soon as they have the enigmatic matter poetically described as the Spirit-Weapon and Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a numerous expeditions converging on the region, and when a Japanese fighter plane removes a rival Soviet military force from the game, Kondo gloats at another problem solved before returning to placate his aggravating, arrogant “superior”. It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and linked up with US agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike, but once again are no match for The Shadow’s mesmerism and blistering gunplay. To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

The delay gives Kondo’s party a healthy head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler/crimelord passes the time by sharing all he knows of human monster Kent Allard who was his criminal rival 15 years ago. What he doesn’t know is that the despicable rogue became the man called Cranston, but is certain that he is still the most implacable and remorseless killer on Earth…

Behind them, Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees firsthand atrocities Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap only he, Margo and the insufferable Cranston survive…

Far ahead of them, Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins. What none of the treacherous villains realize is that the angry, vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he methodically, determinedly makes his way to the true cause of all the terror. At last Kondo realises he has only one card left to play, but the monstrous future has already begun and will inevitable end in fire…

Dynamite publish periodicals with a vast array of cover variants and here a copious collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1817 trailblazing British cartoonist John Leech (Punch) was born, sharing the day with veteran Disney all-star Al Taliaferro (Donald Duck, Silly Symphonies) in 1905; illustrator Patrick Zircher (Green Hornet, Iron Man, Nightwing) in 1963; Norwegian creator Karine Haaland (Våre venner menneskene, Piray) in 1966 and US all-rounder Jason Pearson (Body Bags, Legion of Super-Heroes) in 1970.

On this day in 1983, Underground commix frontrunner Rory Hayes (Bijou Funnies, Arcade) died.

Green Lantern Sector 2814 volume 1


By Len Wein, Dave Gibbons, with Dick Giordano, Mike DeCarlo, Mark Farmer, Ben Oda, John Costanza & various (DC Comics)
ISBN: 978-1-4012-3689-2 (TPB), 978-1-4012-4166-7 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Since the dawn of US comics’ Silver Age – where and when The Flash kick-started it all to become the fast-beating heart of the revived genre of superheroes – his fellow jet-age re-tread Green Lantern has always provided a conceptual framework for the comprehensive, pervasive magic of the DC Universe’s monolithic shared continuity.

Hal Jordan was a brash young test pilot in Coast City, California when an alien cop crashed on Earth. Mortally wounded, Abin Sur commanded his power ring (a device that materialised thoughts) to seek out a replacement officer, honest and without fear. Scanning the planet, it selected Jordan and brought him to the crash site. Before dying the alien bequeathed his ring, lantern-shaped Battery of Power and professional vocation to the astonished Earthman. Jordan grew to be one of the greatest members of a serried band of law-enforcers. The Green Lantern Corps has protected the cosmos from evil and disaster for billions of years, policing countless sentient beings under the severe but benevolent auspices of immortal superbeings who consider themselves the Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and now dwell in sublime, emotionless security and tranquillity on the world of Oa at the very centre of creation. Their Green Lanterns are chosen for the capacity to overcome fear and are equipped with a ring to shape solid constructs from emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it, in the right hands/appendages, one of the mightiest tools in the universe.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her or its own beat.

As the series progressed, The Guardians’ motives and ineffability increasingly came into question by many amongst their once-devoted operatives and peacekeepers. Increasingly frequently they saw the formerly infallible little blue gods exposed as venal, doctrinaire, ruthless and even capricious. As his fame and repute grew, headstrong Hal had endured an extremely tempestuous relationship with his bosses which eventually resulted in them accusing him of neglecting his space sector – 2814 – to concentrate on Earth’s problems and criminals. This led to the Oans banishing Jordan, compelling him to scrupulously patrol his appointed interstellar beat and never again set foot on Earth…

This fabulous cosmic Fights ‘n’ Tights compilation gathers Green Lantern #172-176 and 178-181. It spans January to October 1984 and celebrates the end of that exile as new writer/editor Len Wein united with illustrator/letterer Dave Gibbons (vanguard of the  “British Invasion” of talent that reshaped the comic book industry) to bring the wanderer home…

After a year away performing heroic service across the starways, Jordan stridently petitioned his master on Oa where a phalanx of his comrades supported his request to be allowed back to his birthworld. His ‘Judgment Day!’ gave him everything he wanted. Sadly, when Jordan returned to Coast City he soon discovered that the world had moved on without him…

Reunited with lover Carol Ferris, Hal tries to readjust in ‘Old Friends, New Foes…!’ but an unsuspected rival at work is as nothing compared to covert machinations of an unsuspected observer and power-broker known as The Monitor (yes! That guy! Check out Crisis on Infinite Earths for more details) who supplies the mystery villain with a selection of super-powered mercenaries…

The first of these is a German maniac with a penchant for high-tech tricked-out spears who attempts to kill the Emerald Crusader and vaporise ‘ Aircraft in #174’s ‘I Shot a Javelin into the Air…!’

GL #175 offers a fraught reunion with old pal Barry Allen – AKA The Flash – before a predatory mutant archenemy resurfaces to turn Hal’s city and friends into ‘Shark Bait!’ The psionic assault of The Shark consumes Hal’s mind, leaving the defeated Emerald Gladiator brainwiped, comatose and dying, but in #176 (inked by Dick Giordano & lettered by Ben Oda) the indomitable personality of Hal Jordan battles his way out of the paranormal predator’s cerebral gullet and back into action through a series of ‘Mind Games!’

That enigmatic enemy in the background still wants GL gone and Ferris obliterated, and subsequently commissions more high-tech hirelings in #178: specifically, a squad of construction-worker-themed wreckers dubbed the Demolition Team. Throughout the period of these tales, ferocious deadlines plagued the ocean-separated creative team, with Gibbons’ preference to draw, ink and letter the stories perpetually confounded by the fact that he was generally receiving scripts 3 pages at a time. In an era before the internet when fax machines were the acme of technological communication, something had to give, and after a fill-in issue (#177 and not included here) failed to solve the problems, two last all-Gibbons issues were followed by a separation of roles…

Before that, though, just as Ferris is battered and shattered by ‘A Bad Case of the D.T.s!’, Green Lantern is called away from Earth by the implacable Guardians to save an exploding planet. Heartbroken and terrified, Carol sees her company practically destroyed until a new, brutally vicious protagonist steps in to stop the Demolition Team in #179’s ‘Let Us Prey!’ (both by Wein & Gibbons).

By the time Jordan returns to view the ‘Aftermath!’ (GL #180 with Mike DeCarlo inking and Ben Oda on letters) the damage has been done both to the factory and Hal’s now-crippled friend Clay Kendell. Appalled at his own dereliction of duty and personal failures, Jordan consults with a number of Justice League colleagues before heading to Oa in #181 (Mark Farmer inks & John Costanza letters) and telling the Guardians to ‘Take This Job… And Shove It!’

They accept, precipitating one of the biggest events in DC history, just as back on Earth and back at Ferris, Carol seeks to rebuild and hires an architect named John Stewart…

To Be Continued…
© 1984 DC Comics. All Rights Reserved.

Today in 2000, we lost the astounding iconic Carl Barks.

In 1912 strip cartoonist/screenwriter Theodore Keyser AKA Ted Key (The Biggest Dog in the World, The Cat from Outer Space, Hazel, Peabody’s Improbable History) arrived, followed a year later by Pogo’s pappa Walt Kelly. In comic books, Fred Schwab (Tenderfoot Joe, Lady Luck) came along in 1917; prolific Marvel colourist Don Warfield in 1944 and Michael Wm. Kaluta (The Shadow, Carson of Venus, Spawn of Frankenstein, Starstruck) in 1947, with Archie all-star Dan Parent and cartoonist Bob Fingerman (Minimum Wage, Beg the Question) both born in 1964.

On this date in 1973, British licensed anthology vehicle TV Action folded after 74 weeks, whilst in 2014 Kosuke Fujishima’s epic manga comedy Oh My Goddess ended in Monthly Afternoon. The accumulated fun filled 48 volumes.

The Sandman by Joe Simon and Jack Kirby


By Joe Simon & Jack Kirby, with Mike Royer & others (DC Comics)
ISBN: 978-1-4012-2299-4 (HB)

This book includes Discriminatory Content produced in less enlightened times.

In the early days of US comic books the fledgling industry was awash with chancers, double-dealers, slick operators and outright crooks. Many creative types fell foul of this publishing free-for-all but a rare few took to the cut and thrust and managed not only to survive but to prosper.

Just as the Golden Age of comics was beginning, two young men with big hopes met up and began a decades-long association that was always intensely creative, immensely productive and spectacularly in tune with popular tastes. They were Joe Simon and Jack Kirby, and gathered here are the joyous exploits of one of their greatest early comics collaborations…

Publisher Martin Goodman made Simon the editor of Timely comics S&K, created a host of iconic characters including Red Raven, Marvel Boy, The Vision, kid gang Young Allies and million-selling mega-hit Captain America. When Goodman failed to make good on his financial obligations, Simon & Kirby jumped ship to industry leader National/DC, who welcomed them with open arms and a big chequebook.

Initially an uncomfortable fit and bursting with ideas the cautious company were not comfortable with, they were handed two strips languishing in the doldrums to tide them over until they found their creative feet. Left to their own devices, they consolidated their Kid Gang genre innovation with The Newsboy Legion and their super-heroic mentor The Guardian, and a unique international army – The Boy Commandos – who shared a spotlight with Batman and Robin in Detective Comics (and whose own solo title became frequently the company’s third best seller during the war years).

Those moribund strips they were first unleashed upon featured big game hunter called Paul Kirk, Manhunter, who they overnight retooled as a darkly manic, vengeful superhero. The other was one of comic books’ first masked mystery-men: The Sandman.

This superb collection reprints all the S&K tales, including covers for issues they didn’t craft; lost art pages, original art reproductions as well as informative text articles from Kirby historian John Morrow and writer Mark Evanier. It even includes Simon & Kirby’s 1974 reunion reinvention of Sandman which in turn spawned one of Kirby’s last series for DC.

Created by Gardner Fox and first illustrated by Bert Christman, The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939 – depending on whether some rather spotty distribution records can be believed.

Face utterly obscured by a gasmask, caped and business-suited millionaire adventurer Wesley Dodds wielded a sleeping-gas gun to battle a string of crooks and spies, accompanied by his paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the cloaked pulp-hero avengers he emulated slipped from popularity in favour of more flamboyant fictional fare. Possessing a certain indefinable style, eerie charm but definitely no pizzazz, the feature was on the verge of being dropped when he abruptly switched to a skintight yellow and purple costume, complete with billowing cape. He also gained a teenaged sidekick in Sandy the Golden Boy (AC #69, December 1941, by Mort Weisinger & Paul Norris), presumably to move closer to the overwhelmingly successful Batman model.

It didn’t help much.

So, when Simon & Kirby came aboard with #72, the little banner above the logo on the Jack Burnley Starman cover gave no hint of the pulse-pounding change that had occurred. ‘Riddle of the Slave Market’ saw a sleek, dynamic pair of gleaming golden lions explode across 11 pages of graphic fury as the Sandman – sans daft cape – crushed a white collar criminal with a nasty line in illicit indentured servitude. Moreover, the hero had overnight acquired a unique gimmick: Sandman’s crusades against crime were presaged by the targeted perpetrator suffering nightmares of imminent retribution…

The semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their experimental suspense series The Strange World of Your Dreams) added conceptual punch to equal the kinetic fury of their art, and #73 (with S&K’s Manhunter now hogging the cover) Sandman strip ‘Bells of Madness!’ ramped up tension in another spectacular action epic wherein the Dream Warriors expose a cunning murder plot.

With AC #74 Sandman & Sandy took back the cover spot (only their third since #51), holding it until the feature ended. Only once did Sandman not appear on the cover – #99: another S&K Manhunter classic. From #103, the magazine underwent a complete overhaul with new feature Superboy headlining and with established regulars Green Arrow, Aquaman, Shining Knight and Johnny Quick parachuted in from other magazines.

The story for #74 was an eerie instant classic: ‘The Man Who Knew All the Answers’ was a smalltown professor who artificially increased his intellect – but not his ethics. When his perfectly planned crimes bring him into conflict with the heroes, it proves that his brain enhancer did nothing for common sense either. Then ‘The Villain From Valhalla!’ (AC #75 June 1942) pits the galvanic champions against a hammer-wielding Norse god and climaxing in a cataclysmic Battle Royale, followed by an equally astounding clash with sinister floral foe Nightshade. ‘The Adventure of the Magic Forest’ stemmed from World’s Finest Comics #6 (Summer 1942), one of two S&K exploits in that legendary anthology.

Sandman was a founding member of the Justice Society of America, appearing in many issues of All-Star Comics. A number of pertinent chapters therein were also generated by Joe & Jack, but are sadly not included in this otherwise comprehensive compendium: completists will need to track down the superb All-Star Archives volumes 4 & 5 or some of the new DC Finest Justice Society compilations for those dynamic classics.

Adventure #76 again heavily emphasised foreboding oneiric elements in ‘Mr. Noah Raids the Town!’ as a soothsaying mastermind unleashes preposterously intelligent animals to steal and kill, before #77’s ‘Dreams of Doom!’ finds an innocent man plagued by nightmares and compelled to solicit the aid of the Master of Dreams… and only just in time!

A sinister Swami is exposed in ‘The Miracle Maker!’ before their final World’s Finest guest-gig (#7, Fall 1942) dips heavily into exotic fantasy for ‘A Modern Arabian Nightmare!’ Adventure #79 then bangs the patriotic drum in eerie temporal-trap mystery ‘Footprints in the Sands of Time!’ It’s back to thrill-a-minute manic crime mayhem for #80’s ‘The Man Who Couldn’t Sleep!’ before ‘A Drama in Dreams’ presents a baffling conundrum for Sandy to solve alone, after which the creators indulge in some seasonal shocks in madcap Yule yarn ‘Santa Fronts for the Mob.’

AC #83 brought blockbusting boxing romance as the heroes aid ‘The Lady and the Champ!’ while including a gloriously over-the-top Boy Commandos ad featuring Hitler, Mussolini & Tojo as only Jack & Joe could defame them. Next comes gloriously Grand Guignol saga ‘Crime Carnival’ and delightfully wry romp ‘The Unholy Dreams of Gentleman Jack’, before S&K return to the favoured theme of childhood poverty in ‘The Boy Who Was Too Big for his Breeches.’

The war was progressing and soon both Joe & Jack would be full-time servicemen, so perhaps the increasingly humanistic tales of their latter run were only to be expected. The shift in emphasis certainly didn’t affect the quality of such gems as ‘I Hated the Sandman!’ in #87 wherein narcoleptic Silas Pettigrew learns a salutary lesson, or heartwarming, exuberant childhood fantasy ‘The Cruise of the Crescent’, whereas #89’s kidnap drama ‘Prisoner of his Dreams’ and the boisterous ‘Sleepy Time Crimes!’ proved that whatever else happened, action and excitement would always remain series watchwords.

In the months prior to their induction, Simon & Kirby went into overdrive, building a vast reserve of inventory stories for their strip commitments, but even so relentless publishing deadlines soon ate them up. Adventure Comics #91 featured the last S&K yarn for a year and a half, long after Kirby had shipped out to fight in Europe and Simon had begun his tour of duty with the US Coast Guard. ‘Courage a La Carte’ has precious little – if indeed any -Kirby art in it, but is nonetheless a sterling saga of malice unmasked and justice triumphant, after which only the covers of Adventure #92-97 kept the artist’s light burning in the heart of fans.

The star creators returned for issue #100 (October/November 1945) with tempestuous crime caper ‘Sweets for Swag!’, the cover of #101 and again inside #102 with swansong drama ‘The Dream of Peter Green!’, with Sandman & Sandy exposing shoddy dealings in the city contracting department before ensuring ghetto kids had decent playgrounds to grow fit and healthy in.

National Comics was no longer a welcoming place for the reunited duo. By 1947 S&K had formed their own studio, beginning a long, productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong: The Shield, The Fly, The Three Rocketeers and others) whilst creating a stunning variety of genre features for Crestwood/ Pines (all supplied by their Essankay/Mainline studio shop). These included Justice Traps the Guilty, Black Magic, Fighting American, Bullseye, Foxhole and landmark innovation Young Romance amongst many more (see the superb Best of Simon and Kirby for a salient selection of these classic creations).

As comics went through bad times the pair eventually went their separate ways, but were reunited for one last hurrah in 1974 whilst both working once more for DC. The result was a re-imagined Sandman: this time a fully fantastic scientific master of the metaphysical, policing the nightmares of humanity from a citadel deep in “The Dream-Stream”.

‘The Sandman’ (scripted by Joe, drawn/edited by Jack & inked by Mike Royer) is pure escapist delight, describing how young Jed Paulsen taps into the oneiric horrors of villainous cybrid General Electric as he attempts to conquer “the World of Our Dreams”. When all hope is exhausted, Jed is rescued and befriended by the omniscient Lord of Sleep and his ghastly assistants Brute & Glob…

This rambunctious romp is a great place to end our volume but since six further adventures of this Weaver of Dreams were completed (albeit with no Simon and varying degrees of Kirby) perhaps one day they too will make the jump to graphic novel immortality…

After decades of neglect the glorious wealth of Kirby material available these days is a true testament to his influence and legacy, so this magnificent collection of his collaborations with fellow pioneer Joe Simon is a gigantic box of delights perfectly illustrating the depth, scope and sheer thundering joy of the early days of comics: something no amount of corporate shoddy behaviour can ever diminish. Maybe it’s time to systematically rerelease it and all the rest of these dream ticket items?
© 1942, 1943, 1944, 1945, 1946, 1974, 2009 DC Comics. All Rights Reserved.

Today in 1905 Nancy cartoonist Ernie Bushmiller was born, sharing natal honours with Alfredo Alcala (Voltar, Kong the Untamed, The Rampaging Hulk, Savage Sword of Conan, Swamp Thing) in 1925; Malaysian cartoonist Rejabhad (Periwira Mat Gila) in 1939; inker Terry Austin, (Detective Comics, X-Men, Superman Adventures, Popeye) in 1952 and Canadian illustrator Chris Bachalo (Uncanny X-Men, Generation X, Death, Shade the Changing Man, Doctor Strange) in 1965.

Came the Dawn and Other Stories illustrated by Wallace Wood (The Fantagraphics EC Comics artist Library volume 2)


By Wallace Wood, with Al Feldstein, Harry Harrison, Gardner F. Fox & various (Fantagraphics Books)
ISBN: 978-1-60699-546-4 (HC/Digital edition

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content employed for dramatic effect.

EC began in 1944 when comic book pioneer Max Gaines sold the successful superhero properties of his All-American Comics company – including Wonder Woman, Flash, Green Lantern and Hawkman – to half-sister National/DC. He retained only Picture Stories from the Bible, with a plan to produce a line of Educational Comics and with schools and church groups as the major target market. Max then augmented his core title with three more in similar vein: Picture Stories from American History, Science and World History. The worthy but unsustainable project was already struggling when he died in a boating accident in 1947. His son William was eventually convinced to assume control of the family business and, with much support and encouragement from unsung hero Sol Cohen and multi-talented associate Al Feldstein, transformed the ailing enterprise into Entertaining Comics, consequently triggering the greatest qualitative leap forward in comic book history…

After a few tentative false starts and abortive experiments, Gaines settled into a bold and impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older, more discriminating audience.

From 1950 -1954 EC was the most innovative and influential publisher in the US, dominating the genre markets for science fiction, war, horror and crime comics. The company even added a new type of title and another genre with the creation of parody magazine Mad…

This second volume of the Fantagraphics EC Library is a magical and groundbreaking omnibus of horrific tales and human dramas displaying the astounding artistic expertise of Wallace Allan Wood: one of the greatest draughtsmen our art form has ever produced.

Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit strip, moved into pencilling and inking and latterly, publishing. After years working all over the comics and syndicated strip industries, as well as in legitimate illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even created one of the first adult independent comics with Witzend as the 1960s closed.

The troubled genius carried the seeds of his own destruction, however. Woody’s life was one of addiction (booze and cigarettes), traumatic relationships, tantalisingly close but always frustrated financial security, illness and eventually suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged and undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres. This powerful collection concentrates on some of his best early crime, horror and suspense tales and includes all the evocative, emotionally-charged social dramas (lovingly dubbed “Preachies”) which Feldstein & Bill Gaines devised to address hot-button issues and challenge the smugly hierarchical status quo of post-war triumphalist America.

These strident, still truly shocking morality plays viciously jabbed at the nation’s dark underbelly, attacking prejudice, police corruption, drug abuse, sexual attitudes, racism, institutionalised intolerance and all manners of hypocrisy. It’s no stretch to consider that these tales, more than any other childhood influence, probably shaped the resurgent liberal attitudes which blossomed as the future “Flower Power” generation reached their majority a decade later. They certainly riled the powers that be who made sure that when the Comics Code Authority was established all such dangerously seditious fare was kept well away from the kiddies…

The stories are re-presented here in stark yet lavish monochrome, with supplementary interviews, features and dissertations, beginning with Bill Mason’s ‘Come the Stories’ weighing the yarns included here with forensic discipline. Then the pictorial parade picks up with rather pedestrian scam caper in ‘The Werewolf Legend’ (Vault of Horror #12 April/May 1950) as an innocent man is convinced he’s a ravening monster. It was scripted by prolific and ubiquitous Gardner Fox, one of Gaines senior’s greatest assets and discoveries. The pencils are by cartoonist Harry Harrison (Stainless Steel Rat, Make Room! Make Room!, The Technicolor Time Machine, Bill, the Galactic Hero) and inked by Wood. Although Harrison found his greatest fame as a prestigious prose author in later years, he was a major player in the comics biz during the 1950s and had worked with Wood as a jobbing production team since they’d met at the Cartoonists and Illustrators school in 1948.

For Haunt of Fear #15 the trio concocted legend of lethal legerdemain ‘The Mad Magician’, whilst an anonymously-authored enigma of ‘The Living Corpse’ (Crypt of Terror #18) edged closer to truly supernatural shenanigans as another illusionist took things too far in pursuit of his craft…

Fox scripted and Harrison pencilled ‘The Curse of Harkley Heath’ in VoH #13, wherein a gothic triangle of greedy heirs come to unpleasant, untimely ends after a will is read, after which Wood began handling all the art chores, starting with ‘Horror-Ahead!’ in HoF #16 (July/August 1950) when rival curio collectors endure a jungle jaunt in search of shrunken skulls and end up the only way they possibly could…

A Noir-tinged new era began when Al Feldstein began scripting for Woody. ‘Death’s Double-Cross’ – from the sublimely mature Crime SuspenStories #1 (October/November 1951) offers the twisted tale of a woman cheating on her husband with his twin brother in a moody masterpiece reminiscent of James M. Cain. Naturally it quickly turns into a nightmare that won’t end pretty…

Fox delivered a final shot in ‘The Man from the Grave’ from HoF #4, which saw a dissolute craftsman commit gruesome murder for his art… and live to regret it in desperate luxury and a relentless, compulsive paroxysm of over-work, before Feldstein’s ‘Terror Ride!’ (Tales From the Crypt #21) finds young lovers who soon regret being the last couple to ride a decrepit Amusement Park’s Old Mill boat attraction. Feldstein’s epic run of stories fill most of this tome and continue in a yarn from Haunt of Fear #5, where Wood’s dark imagination and gift for  rendering grotesques is expertly exploited in ‘Horror in the Freak Tent!’ Here a cruel carnival owner who mercilessly mistreats his exotic employees finally receives a macabre measure of justice…

Crime SuspenStories #3 then provides a fearsome farrago of betrayal and vengeance when two fugitive bandits are ‘Faced With Horror!’ after picking the wrong plastic surgeon to sort out their public notoriety problems, whilst ‘So They Finally Pinned You Down!’ (HoF #6) follows a troubled soul who can’t understand why he’s always stumbling over dead women…

The macabre mayhem concludes with two tasty titbits from Tales From the Crypt #24 & 25, beginning with a classic philandering-murderer-gets-his-come-uppance saga in ‘Scared to Death!’, after which a baroque body-switching melodrama concerning a cunning crone and a lovely young thing compels a bewildered husband to conclude ‘Judy, You’re Not Yourself Today!’…

The remainder of this potent volume is comprised of those controversial conscience-rending polemical passion-plays and human dilemmas Gaines called Preachies, opening with ‘The Guilty!’ as seen in Shock SuspenStories #3 (June/July 1952), which sees a typical small town enflamed by the murder of a young white girl. The Sheriff knows the black kid in his jail is guilty and is just as keen as the mob to spare the State the cost of a trial and takes steps to ensure it too.

… And that’s when the girl’s white boyfriend confesses…

Although stridently moralising and rather heavy handed by contemporary standards, these stories are the very bedrock of EC’s well-deserved reputation as the crusading creators of America’s very first adult comics for mature readers. Moreover, these ugly truths were gloriously draped in so very beautiful clothes, with Wood’s incredible illustrations inspired by the fiercely impassioned scripts, soaring to unparallelled heights of sensitivity with gut-wrenching impact.

Shock SuspenStories #4 took the cultural campaign further in a sordid tale of the innocent witness relentlessly beaten into a ‘Confession’ by cops determined to capture a hit-&-run driver who’d killed their Lieutenant’s wife. So why then, is the grieving officer’s car all banged up and covered in blood? Sheer, old-fashioned anti-Semitism fuels the ‘Hate!’ of a quiet little town and leads to the death of a family too stubborn to be warned. Imagine instigator John Smith’s surprise when his appalled mother tells the entire town that he was adopted and what his true origins are. Shock SuspenStories #6’s ‘Under Cover!’ combines the local Klan chapter’s campaign of punishment-floggings for miscegenation with the end of a crusading reporter who tries to expose the scandal. Tragically, he forgot that there might be almost anybody under those pointy hoods…

In #7 ‘The Bribe’ reveals how even the most honest and dedicated of civil servants can be pushed into abandoning his principles – especially with a loving daughter, her upcoming wedding and crushing society pressure hitting him so hard…

Even today ‘The Assault!’ is potentially the most contentious tale here, exposing how a small town girl with salacious appetites callously guards her precious but precarious reputation by framing an old man for her “rape”. In typical tone for those times, her lie ultimately and inevitably causes two deaths, after which eponymous ‘Came the Dawn!’ from Shock SuspenStories #9 offers a superb  example of Greek tragedy in modern dress. Here a lonely backwoods hermit finds a beautiful naked woman in his cabin and, after a night of mutual passion with the girl of his dreams, discovers that an inmate fitting her description has escaped from the nearby asylum. Only after he’s locked his dream girl outside out does he discover that she’s not the only mysterious blonde lost in the forest…

Far less emotionally loaded but equally devastating is the darkly introspective ‘…So Shall Ye Reap!’ (Shock SuspenStories #10) which sees a penitent, angry young man contemplating every hypocritical act of his pompously pious parents before reaching his own moment of judgement prior to ‘In Gratitude’ launching a simply breathtaking assault on the nation’s double standards after a wounded soldier comes home to a hero’s welcome. However, he savagely turns on his friends and family when he finds out what they’ve done to the “coloured man” who saved his life…

More quirky crime-caper than social commentary, ‘Fall Guy’ (Shock SuspenStories #12) follows the doomed decade that saw upstanding citizen Danny Jansen steal a fortune to please a greedy girl far out of his league only to spend ten years in jail paying for it. Surprisingly, she waited all that time for him, but wasn’t best pleased when he couldn’t remember how to retrieve “their” ill-gotten gains…

A campaign of hate to drive out a man who foolishly admitted to being part-Negro ends in suicide and a sense of smug satisfaction when the bigot-in-charge boasts of his success to the local doctor in ‘Blood-Brothers’ (Shock SuspenStories #13). Imagine the vile cross-burner’s surprise when the aged medic reveals the source of the transfusion which had long-ago saved the happy hate-monger’s life. Next, ‘The Whipping’ (scripted by Feldstein & Gaines for Shock SuspenStories #14) returns to scandalmongering territory, when a dutiful daughter defies her racist father and starts dating an Hispanic boy. Dad doesn’t call it that, and the outrageous steps he and his pure-white buddies take to end the affair horrifically backfire…

The last tale reprinted here is ‘The Confidant’ (Feldstein, Gaines and Wood from Shock SuspenStories #15, June/July 1954), created at a moment in time when public outcries against comics was reaching its fevered peak. It deals with mob-justice and sees an entire town baying for the blood of a newcomer who they “know” has murdered a young girl. Then, when a dark stranger arrives searching for one of his children, the unofficial posse jump to a wrong conclusion with tragic and irreparable consequences…

Please forgive any deliberate vagueness on my part here: the point is to make you want to read these poignant. shocking stories and I don’t want to devalue their impact or spoil your otherwise assured enjoyment…

A detailed history of Woody the flawed genius is provided by historian S.C. Ringgenberg in prose piece ‘Wallace Wood’ after which this truly beautiful book is closed by ‘Behind the Panels: Creator Biographies’ compiled by Arthur Lortie & and Bill Mason before Ted White’s ‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too!: ‘The Ups and Downs of EC Comics: A Short History’ offers a comprehensive rundown of the entire EC phenomenon.

The short, sweet, cruelly limited EC back catalogue has been revisited ad infinitum in the decades since its demise. Those amazing yarns changed not just comics but also infected the larger world through film and television to convert millions into dedicated devotees still addicted to New Trend tales. Whether you are an aged EC Fan-Addict, a nervous newbie, or simply a mere fan of brilliant stories and sublime art, Came the Dawn is a book no sane and/or sensible reader can afford to be without.
This edition © 2012 Fantagraphics Books, Inc. All comics stories © 2012 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2012 the respective creators.

Today in 1904 British cartoon colossus Reg Parlett (Just Jake, Billy Bunter, Mowser, countless assorted strips for Merry and Bright, Funny Wonder, Radio Fun, Film Fun, Knockout, Buster, Valiant, Lion, Whizzer and Chips, Cor!!, Whoopee!, Jackpot, Wow!) was born, sharing the day with Golden age letterer Betty Bentley (Superman, Batman, Starman) in 1916; artist/illustrator/inker Dave Hunt (Transformers, Avengers, Amazing Spider-Man, Superboy and the Legion of Super-Heroes, Wonder Woman, DC Comics Presents) in 1942; Belgian creator Luc Cromheecke (Taco Zip, Tom Carbon & Roboboy) in 1961; writer/letterer John Layman (Chew, Thundercats, Marvel Zombies vs. The Army of Darkness) in 1969 and writer/moviemaker Kevin Smith (Clerks, Chasing Amy, Daredevil: Guardian Devil, Green Arrow, Batman: The Widening Gyre, Batman: Cacophony, Jay and Silent Bob) in 1970.

Belgian master storyteller François Craenhals (Karan, Fantômette, Chevalier Ardent, Les 4 As, Pom et Teddy) died today in 2004.

Showcase Presents Martian Manhunter volume 2


By Jack Miller & Joe Certa & various (DC Comics)
ISBN: 978-1-4012-2256-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As the 1950’s opened, comic book superheroes were nearing the lowest point of a steep decline, having given way to a steady stream of genre-based he-men and “Ordinary Joes” in extraordinary circumstances. By the time “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished, the industry was further depleted by the self-inflicted excision of any kind of reference to mature themes or content. The self-imposed Comics Code Authority took all the hard edges out of the industry output, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the adventure, western, war and fantasy titles that remained.

US comics could have the bowdlerised concept of evil and felonious conduct, but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody, and escaped imprisonment whilst cowboys shot guns out of opponents’ hands and severed gun-belts with a well-aimed bullet, without ever drawing blood. Moreover, no civil or government official or public servant could be depicted as anything other than a benevolent saint…

With corruption, venality and menace removed from the equation, comics were forced to supply suspense and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

A sci fi series with cop show trappings, John Jones, Manhunter from Mars depicted the clandestine adventures of stranded alien J’onn J’onzz; an eccentric, frequently formulaic (weren’t they all?) yet never disappointing B-feature strip, it debuted in Detective Comics #225 (November 1955), at the height of America’s Flying Saucer fever. Excluding mutant adventurer Captain Comet (premiering in Strange Adventures #9, cover-dated June 1951) and beating by a year the new Flash – who launched in Showcase #4 (October 1956) – Jonzz was arguably the first superhero of the Silver Age.

Hardly evolving at all – except for finally going public as a superhero in Detective #273 (November 1959) – the police-based strip ran there until #326 (1955 to 1964), before migrating over to The House of Mystery and a whole new modus vivendi, beginning with #143. He stayed there until #173, finally fading away during the Great Superhero Cull of 1968-70.

In Showcase Presents Martian Manhunter volume 1 ‘The Strange Experiment of Dr. Erdel’ revealed how a reclusive Earth genius built a robot-brain which could access Time, Space and the Fourth Dimension, and accidentally plucked an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbed to a heart attack whilst attempting to return J’onn J’onzz to his point of origin.

Marooned on Earth, the Martian discovered that his new home was riddled with the ancient and primitive cancer of Crime and, being decent and right-thinking, resolved to use his natural abilities (which included telepathy, psychokinesis, intangibility, shape-shifting, invisibility, super-strength, speed, flight, vision, super-breath, invulnerability and so many others) to eradicate the evil, To facilitate the crusade he adopted human form and became a detective, working clandestinely as an “ordinary” policeman. His only concern was the commonplace chemical reaction of fire which sapped Martians of all their mighty powers. With his name Americanised to John Jones he enlisted as a Police Detective in Middletown and worked tirelessly to improve his new home; fighting evil secretly using his inherent powers and advanced knowledge with no human even aware of his existence.

This second & final Silver Age selection reprints in moody monochrome Detective Comics #305-226 (July 1962-April 1964) and the Manhunter’s entire House of Mystery career exploits (#143-173, spanning July 1964 to March/April 1968), almost all of which were written by Jack Miller and illustrated by the indefatigable Joe Certa.

One of the longest tenures and partnerships in DC comics’ history (although creator records are sadly incomplete), Miller – and perhaps occasionally Bob Haney – produced a wealth of scripts for veteran illustrator Certa, who had previously worked for the Funnies Incorporated comics “Shop” and all over the industry. His other credits included Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid); Lev Gleason’s crime comics, Harvey romance titles and others. At DC he drew nautical sleuth Captain Compass and genre anthology tales for such titles as Gang Busters and House of Mystery. Certa also drew the newspaper strip Straight Arrow and ghosted the long-lived boxing legend Joe Palooka. In the 1970s, he moved to Gold Key, working on mystery tales, TV adaptations and all-ages horror stories.

This traditional all-ages delight opens with ‘J’onn J’onzz vs. Futureman’ from Detective Comics #305, wherein a cop from the 30th century follows a Martian lawbreaker back to 1962 and mistakes J’onzz for his fugitive quarry. When malign B’enn B’urnzz then aligns with ruthless earth criminals, the stage is set for a spectacular super-power showdown…

In #306 crooks using fantastic robot animals are given an unexpected boost when a blazing meteor saps the Manhunter’s life force and almost augurs ‘The Last Days of J’onn J’onzz’, whilst a bewildering display of disguises and quick-changes are necessary to save John Jones’ police partner Diane Meade when the detective – ‘Alias Scarface Scanlon’ – goes undercover to expose a criminal safe-house in #307.

DC #308 revealed how a visit to a feudal European county finds the Alien Avenger embroiled in a coup and battling ancient magic on ‘The Day John Jones Vanished!’ after which he foils an alien invasion whilst wearing the form of a reclusive human in ‘The Man Who Saved Earth’ before overcoming a cunning crook with a shrinking ray in #310’s ‘The Miniature Manhunter!’ Vacationing Diane is on Jade Island when it becomes the beachhead for ‘The Invaders from the Space Warp’ (DC #311) but to defeat uncanny extra-dimensional thieves, J’onzz also needs the aid of friendly alien R’ell and his uncanny talking pet. When the war was over, however, bizarre beastie Zook is trapped in our world forever…

A new era opened in #312 as the cute E.T. became ‘J’onn J’onzz’ Pesky Partner’. Zook could change shape and generate extreme heat and cold but had the mind of a five-year old, and thus posed a frequent threat to our hero’s secret identity by slavishly trailing him as he stalked villains…

The kid learned quickly though and by #313, wherein ‘The Wizard who Conquered J’onn J’onzz’ almost killed the Martian with a stolen magic wand, Zook had adapted to a life of seclusion on Earth as J’onzz’s secret weapon. The extra-dimensional ET proves his worth in #314 when a shape-shifting Saturnian steals the detective’s identity in ‘J’onn J’onzz vs. John Jones’, and helps defeat a villain as powerful as Manhunter himself, and does so again in #315 when his uncanny senses penetrate the various identities of a crooked stage performer who is ‘The Man of 1000 Disguises!’

Bizarre mutagenic meteors were commonplace at this time and another one transferred the hero’s abilities to ‘The Bandits with Super-Powers’ in DC #316, but Zook and a now Martian-powered Diane prove up to the task of thwarting them, after which J’onzz, Diane & Zook have their hands full facing ‘The Challenge of the Alien Robots’ delivered by greedy human bandit Jasper Dowd in #317. When the terrific tyke takes a blow to the head he briefly acts as ‘J’onn J’onzz’ Enemy – Zook’ before being restored by another bash on the bonce, after which the vacationing detective strolls through a time warp and into a war of succession in mediaeval Auvergne, eventually restoring rightful ruler Prince Charles to his stolen throne as ‘J’onn J’onzz – Wizard of 1463!’.

Back in the 20th century, #320 saw Detective Jones and Zook solve ‘The Case of the Golden Eagle’ to restore a lost treasure to France, after which #321 has the Martian and his pal battling the fantastic shape-shifting threat of ‘The Cosmic Creature’, and in #322 an old Batman villain migrates from Gotham to Middletown becomes intent on being ‘The Man who Destroyed J’onn J’onzz’. Professor Arnold Hugo had enlarged his intellect – and cranium – to become a cerebral supervillain whose devices enabled him to steal the alien’s powers. However, the wily mastermind did not realised that ludicrous-looking “pet” Zook was privy to his fallen friend’s weaknesses too…

For Detective #323 Manhunter flew solo on ‘The Hobby Missions’ wherein a charity auction for his services is suborned by a vicious criminal seeking lost artefacts bestowing awesome power, whilst in #324 the hero tackles a bizarre rampaging monster and is trapped in its hideous form as ‘The Beast who was J’onn J’onzz’ until Zook intervenes. Then, a crook’s time-ray banishes the Manhunter to Ancient Greece where he helps ‘The Hero of 500 B.C.’ crush incredible creatures… until Zook saves him.

Big changes were in the air at DC, and by the end of 1963 Julius Schwartz, who had revived much of their line – and the entire industry – with his modernization of the superhero, was asked to work his magic with the creatively stalled, nigh-moribund Caped Crusader. Bringing his regular team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City.

The “New Look” Batman debuted in Detective Comics #327 and changed the shape of the industry, but as part of the makeover the increasingly fantastical Martian Manhunter was no longer welcome in his first home. In a rare move for the time, former Bat-Editor Jack Schiff, who was taking J’onzz with him to his new post, opted to shake up everything and end the era in style. Detective Comics #326 (April 1964) saw ‘The Death of John Jones, Detective’ with the veteran cop dispatched to investigate the theft of The Idol-Head of Diabolu to discover the outré relic is actually a terrifying portal to countless trans-dimensional terrors. When it transforms its purloiner into a deadly menace, it also unleashes a dreadful beast which apparently kills the valiant cop before Manhunter can end the twin threats. However. In the aftermath the unleashed Idol-Head is lost, but swears to unleash a new menace at every first full moon, forcing the Manhunter to surrender his human identity and leave Middletown, determined to track down the mystic menace whatever the cost…

The pioneering Silver Age superhero moved to House of Mystery from #143, June 1964 – finally getting to feature on the covers – where, in keeping with the title and context of his new home, he became a wandering monster-hunter.

But don’t panic, chums, Zook came with him…

J’onzz’ new adventures began as the Idol disgorged ‘The Giant-Maker’, a beast that mutated men – and poor Zook – into rampaging colossi and freed the wicked wizard Malador from millennia of bondage until Manhunter stops the dual dangers, whilst one full moon later in HoM #144 the peripatetic skull opened a voracious spacewarp sucking people into ‘The Weird World of Gilgana’ before J’onzz plunged in to seal the breach. Next month revealed the ‘Secret of the Purple People’ as the Idol allowed metamorphic Venomee to ravage Egypt until Zook and the Martian stopped them, and #146 saw the weary wanderers find and lose the Diabolu head to fantastic cat-beast Aroo but still save Earth from life-sucking, monstrous Chulko in ‘The Doom Shadow’…

In #147 the Idol vomits forth living, malevolent musical instruments to mesmerise humans as ‘The Orchestra of Doom!’, whilst #148 unleashes ‘The Beings in the Color Rings’ to warp reality in ghastly ways. An unwary beachcomber becomes ‘The Man-Thing That Unearthed Secrets’ in #149, changing into a succession of incredible creatures compulsively retrieving lost mystic artefacts, before #150 finds artist’s brushes ensorcelled and permitted to craft ‘The Supernatural Masterpieces!’ with calamitous results. Then, ‘The Doom from Two Worlds’ splits J’onzz and Zook as the Martian confronts horrors in a trans-dimensional nightmare world whilst his pal is left to defend Earth from a rapacious fire-demon prior to HoM #152’s‘Iwangis – Creature King’ spotlighting a brutal stone giant leading an army of monsters against humankind…

There’s a brief busman’s holiday in #153 as Professor Hugo again rears his outlandish, honkin’ big head to awaken and enslave ‘The Giants Who Slept 1,000,000 Years’ and precipitate an orgy of destruction and profit, whilst in #154 convict Orry Kane uses a stolen magic looking-glass to manifest ‘The Mirror Martian Manhunter’ – a distorted, devilish doppelganger requiring the Manhunter to exercise wits as well as his powers to exorcise it…

Diabolu’s Idol-Head returned in #155, unleashing ‘The Giant Genie of Gensu’ to grant the wishes of evil men, but again comic book fashions were changing and the Manhunter was about to be relegated to a B-Feature once more. In the mid-Sixties, the whole world went crazy for costumed crusaders and every comic book publisher keenly sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of teenaged everyman Robby Reed who battled crime and disaster in his little town with the aid of a fantastic wonder-tool in Dial H for Hero.

Taking the lead spot from House of Mystery #156 (January 1966), this outlandish new hero pushed J’onzz into the back half for ‘Look What Happened to J’onn J’onzz!’: a position he maintained until #173 (March-April 1968) when the comic book disappeared for a few months to re-emerge as DC’s first of many modern anthological supernatural mystery titles addressing the global growth of interest in actual horror stories. In that truncated tale a sinister snake-beast almost absorbs and consumes the Martian (irony, or what?), whilst in #157 Professor Hugo is back to mesmerise and humiliate his alien nemesis in ‘Manhunter, World’s Greatest Clown!’ HoM #158 ended the long-running and increasingly tired saga by revealing ‘The Origin of the Diabolu Idol-Head’ after plunging Manhunter back in time to Ancient Babylonia where he finally learns how to destroy it, after which J’onzz marked the occasion by returning to his roots and foiling an invasion by ‘The Devil Men of Pluto’ in #159.

Apparently helpless against rising trends, ‘Manhunter’s New Secret Identity’ debuted in #160 (July 1966) with the hero tapping into the global superspy fad and assuming the identity of a glamorous international playboy and suspected criminal to penetrate the inner echelons of sinister secret society Vulture. Soon he is popping up all over Europe, hot on the trail of mysterious leader Faceless (AKA Mr. V) and forced to undertake increasingly suspect tasks and missions threatening to compromise his ethics and integrity if not end his life…

He was almost immediately rumbled in #161 when ‘The Unmasking of Marco Xavier!’ sees him battling Vulture’s top op Abba Sulkar with only a tragic accident saving his stolen face. A devious courier mission for Xavier in #162 allows Manhunter to raid ‘The Lair of Mr. V!’ but Faceless proves to be a truly capable foe who easily eludes him, whilst in #163 an alliance between Vulture and a fugitive Mercurian results in the Martian becoming ‘The Doomed Captive!’ … until the hero’s brains triumph over the bad guys’ brawn and super-science. In #164 the undercover agent is placed in an impossible position when Faceless orders a hit on J’onn J’onzz and expects his playboy pal to carry it out. ‘Marco vs. Manhunter!’ offered a bewildering display of the hero’s disguise dexterity, whilst the next devilish ploy of Professor Hugo provides an unwelcome break as the rogue genius uses nuclear blackmail and atomic science to transform the hero into ‘The Deadly Martian’…

When the infiltration campaign had begun Zook was abandoned in America, but he pops up again in #166 after Marco is dispatched to the US to secure the secret of turning men into monsters in ‘Vulture’s Crime Goliaths!’ On arrival back in Europe, Faceless tasks his playboy pawn with ingratiating himself to the enemy. ‘Marco Xavier, Manhunter’s Ally!’ proves to be a complex and ultimately unrewarding mission whereafter Zook calls J’onzz back home to tackle the alien predations of ‘Thantos – the 3-in-1 Man!’ (#168) before ‘The Manhunter Monster!’ has our hero infiltrate Mr. V’s secret lab before becoming stuck in the form of the gang’s latest horrific bio-weapon…

Events in the real world were starting to affect comic books, and after #170’s ‘The Martian Double-Cross!’ – which saw “Xavier” wrongly deduce Manhunter’s weakness and only narrowly survive his failure – House of Mystery underwent radical remodelling to display a slightly darker tone. The writing was on the wall for exuberant, angst-free adventurers. With #171, Zook was back for good (or not) and in ‘The Martian Marauders’ the odd couple faced an expeditionary force of invaders from the Martian’s homeworld, before #172 found the hero mind-swapped and prisoner in the body of a Vulture assassin even as the killer wore his alien frame in ‘Manhunter’s Stolen Identity!’

In those distant days series ended abruptly, without fanfare and often in the middle of something – and such was the fate of Robby Reed – but for J’onn J’onzz at least, HoM#173 (March/April 1968) managed – admittedly in an abbreviated manner – to wrap up the undercover agent’s mission in the climactic and explosive ‘So You’re Faceless!’…

And that was that. The series was gone, the market was abandoning Fights ‘n’ Tights fiction, and on the horizon a host of war, western, barbarian and horror comics were emerging…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) J’onn J’onzz has been subsequently re-imagined many times since these innocent odysseys first ran, but never with the clearcut, unsophisticated, welcoming charm displayed here.

Although absolutely dated and definitely formulaic, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these “retro” exploits of the Manhunter from Mars are still an all-ages buffet of fun, thrills and action no fan should miss.
© 1962-1968, 2009 DC Comics. All Rights Reserved.

Today in 1920 comics veteran Ken Bald (Dark Shadows, Dr. Kildare, Captain America, Sub-Mariner, Blonde Phantom, The Destroyer, Namora, Sun Girl, Miss America, Millie the Model, Patsy Walker) was born, joined by Italian strip star Dino Battaglia (Mark Fury, Till Eulenspiegel, Inspector Coke) in 1923 and Ziggy strip creator Tom Wilson in 1931.

In 1923 Otto Mesmer’s first strip of animated movie icon Felix the Cat premiered, as did Tom Armstrong’s still-going-strong strip phenomenon Marvin today in 1982. But the date also marks the deaths of Dutch cartoonist “WiBo” AKA Wim Boost (Volkskrant) in 2005 and Frank and Ernest creator Bob Thaves in 2006.

Harley Quinn and the Gotham Girls


By Paul D. Storrie, Jennifer Graves & J. Bone, with Brad Rader, Rick Burchett, Patricia Mulvihill, Phil Felix & various (DC Comics)
ISBN: 978-1-4012-9971-2 (TPB) 978-1-4012-9972-9 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Harley Quinn wasn’t supposed to be a star – or even an actual comic book character. As soon became apparent, however, the manic minx always had her own astoundingly askew and off-kilter ideas on the matter… and any other topic you could name: ethics, friendship, ordnance, coffee…

Created by Paul Dini & Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. Ostensibly for kids, the breakthrough TV cartoon revolutionised everybody’s image of the Dark Knight and immediately began feeding back into the print iterations, leading to some of the absolute best comics tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras and aspects of the character and, without diluting power, tone or mood of the premise, reshaped the grim avenger and his extended team into a wholly accessible, thematically memorable form that the youngest of readers could eagerly enjoy, whilst adding shades of exuberance, sophistication and sheer panache that only most devout and obsessive Batmaniac could possibly object to…

Harley was initially the Clown Prince of Crime’s slavishly adoring, abuse-enduring assistant in Joker’s Favor (airing on September 11th 1992) wherein she instantly captured the hearts and minds of millions of viewers. From there on she began popping up in the licensed comic book and – always stealing the show – soon graduated to mainstream DC continuity.

Along the circuitous way, Harley – AKA Dr. Harleen Quinzel – developed an outrageous support network of sorts including living bioweapon Poison Ivy and settled into a bizarre love/hate relationship with some of Gotham’s other female felons.

After a period bopping around the DCU she was re-imagined as part of the company’s vast post-Flashpoint, major makeover and appeared as part of a new iteration of The Suicide Squad. Now with numerous motion picture, TV animation and live action small screen presence all in play, let’s look back at one particularly fruitful and significant phase, At heart, Harley’s always been a cartoon glamour-puss, with big, bold, primal emotions and only the merest acknowledgement of how reality works…

Amongst the plethora of comic books generated by the original cartoon show was this smartly sassy romp featuring those aforementioned crime cuties as well some mismatched if not openly antithetical law enforcers. Crafted by Paul D. Storrie, Jennifer Graves & J. Bone, 5-issue miniseries Gotham Girls was released between October 2002 and February 2003: opening with ‘Cat’s Paw’ as super-thief Selena Kyle undertakes a commission to steal something very nasty from agricultural conglomerate Zehn Chemicals.

The Feline Felon’s still determined to open a lion sanctuary with her fee and doesn’t appreciate when the supposedly simple caper is interrupted by juvenile do-gooder Batgirl. However, as they trade kicks, punches and quips, overworked, under-appreciated and overlooked GCPD detective Renee Montoya is taking a closer look at the supposed victims and sees something dirty in the company…

Then, as Bat & Cat ferociously but inconclusively throw down all over town, the masterminds paying for the heist make their move, and it becomes clear that there’s a lot going on that needs to be properly unearthed…

‘Ivy League’ exposes murderous eco-terrorist Pamela Lillian Isley as bankrolling the caper, claiming justifiable and benevolent motives to reclaim her own property from unscrupulous, world-endangering corporate creeps. However, because her bestest pal Harley is as erratic and excitable as ever, a potential Bat/Cat/Plantgirl/Dingbat alliance is thwarted by mutual mistrust and excessive, utterly unnecessary violence. Montoya, meanwhile, is diligently following clues, interviewing greedy biologists and uncovering something at rival agri-company Kayle Corporation…

The fast-moving melee ends in leafy Robinson Park, with Batgirl holding the stolen chemical soup, until ‘Harlequinade’ sees manic, attention-starved Quinn pull a martial masterstroke, delivering the bio-booty to her disturbingly abusive gal-pal and a heavy defeat to Catwoman & Batgirl. Naturally, that’s just when solid police practice explosively brings Montoya to their secret lair for penultimate power struggle ‘I Carry a Badge!’…

Brilliant deduction and a standard-issue firearm aren’t much use against supervillains and giant carnivorous vines though, so it’s a good thing Batgirl & Catwoman have both independently tracked Harley & Ivy. With action amped to maximum, good girls and bad girls clash yet again, and sides are finally drawn for a climactic conclusion, with frustrated cop and masked vigilante hero united at last and resolved to end the chaos in ‘Bat Attitude’.

Of course, that means not just Catwoman, Poison Ivy and Harley Quinn are going to jail…

A superbly riotous rollercoaster ride for kids of all ages, each chapter also deftly explores the interior life, history and motivations of successive stars; offering canny character building and definition most mature-reading tales would be proud to deliver.

Coloured by Patricia Mulvihill, lettered by Phil Felix and with additional layouts by Rick Burchett and Brad Rader, this classy, classically cops ‘n’ robbers riot plays very much like a 1940s movie chapter-play – albeit with outrageous gags, biting dialogue and a blend of black humour and bombastic action. A frantic, frenetic hoot, this is an absolute delight, well worth the price of admission and an irresistible treasure to be enjoyed over and over again.
© 2002, 2020 DC Comics. All Rights Reserved.

Today in 1927, Charlton Comics editor and Popeye illustrator George Wildman was born, as  was letterer Cory Petit in 1976; both all-star creators Lee Bermejo (Batman: Noel, Lex Luthor: Man of Steel, Rorschach) and Leinil Francis Yu (Superman: Birthright, X-Men, Wolverine) in 1977 and Graphic Novelist Nate Powell (March, The Silence of Our Friends, Swallow Me Whole) in 1978.

In 1933 today Milt Caniff’s Dickie Dare strip launched, and Neal Adam’s Ben Casey folded, albeit in 1966. Ten years later Mickey Finn ended, having run continuously since Frank Leonard began it in 1936.

In 2000 we lost Lars Jansson, brother of Tove and continuer of the magnificent Moomin strip (1954 to 1975 in The Evening News and sundry other newspapers). In 2003 controversial Italian comics maestro Guido Crepax (Valentina, Emanuelle, Anita, The Man from Harlem) died, followed three years later by countryman Mario Faustinelli (Asso di Picche, The Adventures of Topo Gigio, Kolosso).