The Hawk and The Dove: The Silver Age


By Steve Ditko, Gil Kane, Neal Adams, Nick Cardy, John Celardo, Sal Trapani, Wally Wood & various (DC Comics)

ISBN: 978-1401278052 (TPB/Digital edition)
Win’s Christmas Gift Recommendation: For a Season of Heated Family Debates… 9/10

The 1960s changed the world, especially in comics. Fresh ideas, new freedoms, young talents emerging and a growing assurance among established creators that what they were doing mattered and had lasting relevance generated a wave of inspiration and new characters everywhere. Not all of them hit home, but all have lasting significance. Happy Anniversary Hawk & Dove

Steve Ditko was one of our industry’s greatest and most influential talents and – in his lifetime – one of America’s least lauded. Reclusive and reticent by inclination, his fervent desire was always just to get on with his job, telling stories the best way he could: letting his work speak for him. Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which controlled all comics production back then and still exert an overwhelming influence upon the bulk of mainstream comic industry output. If you need more biographical background, there are plenty of wonderful books or even that internet stuff to find it. I’m sticking to his wish to have the stories tell you all you need to know…

After his legendary disagreements with Stan Lee led to Ditko quitting Marvel he worked at Warren Publishing and resumed his career-long association with Charlton Comics. Their laissez faire editorial attitudes always offered virtual creative freedom, if not great financial reward, but when their trailblazing editor Dick Giordano was poached by rapidly-slipping industry leader DC Comics in 1968, he brought with him some of his bullpen of key creators.

Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new home, Ditko began only a sporadic – if phenomenally fruitful – association with DC.

During this heady, unsettled period, the first strips derived from Ditko’s interpretation of novelist Ayn Rand’s Objectivist philosophy began appearing in fanzines and independent press publications like Witzend and The Collector – an avenue of freer expression the artist wholeheartedly embraced in an era of social rebellion. For the “over-ground” publishing colossus DC, he devised numerous short stories for genre anthologies and a brace of cult classics. Beware The Creeper came first, followed by the superbly captivating concept gathered here: The Hawk and the Dove. Later visits to the house of Superman & Batman generated Shade, the Changing Man, Stalker and The Odd Man, plus truly unique reinterpretations of The Demon, Man-Bat, Legion of Super-Heroes and many more…

This slight but superb compilation gathers every Ditko-drafted episode of a feature very much of its time plus those who took up the task when he left: curating Showcase #75, The Hawk and the Dove #1-6 and Teen Titans #21, covering May/June 1968 to May/June 1969.

The domestic drama of a family at war naturally opens ‘In the Beginning’ (Showcase #75, with Ditko doing everything except dialoguing which was left to relative youngster Steve Skeates) as high school kids Don and Hank Hall resume their heated quarrel about what American society needs to be. Don is left-leaning pacifist and younger brother Hank is savagely reactionary: pro-military, pro-patriot and anti-dissent of any kind. It was a situation played out all over the world at that crucial stage of the Vietnam war as a new generation turned away from what their parents held dear…

The Hall boys’ paternal parent was doctrinaire small town Judge Irwin Hall of Elmond County: handing out harsh but fair pronouncements that were the cause of a minor superhero moment. When he throws the book at convicted racketeer Dargo, it sparks a wave of violent reprisals and assassination attempts that hospitalise the Judge. Constantly arguing their irreconcilable views, Don and Hank follow one gangster they suspect and are trapped in a warehouse, helpless to prevent a follow-up murder attempt. Their mounting panic and frustration ends when a mysterious voice magically grants them superpowers and costumed identities based on their divergent worldviews and allowing them to escape and foil the killers…

The gift only activates “when evil is present” and also magnifies their ability to act out their philosophical standpoint, and in typical Ditko manner is heartily vilified by the Judge who advocates the rule of law and enforcement of elected authority over criminal vigilantism…

Reaction was strong enough to warrant a solo series and cover-dated August/September that year, The Hawk and the Dove #1 (again scripted by Skeates) revealed ‘The Dove is a Very Gentle Bird’ as teen thieves The Drop-outs plunder at will, with Dove Don and Hawk Hank taking very different approaches to stopping them. The concept of the warring brothers was fascinating but extremely flawed in comic book terms.

Hawk happily smashed everything in traditional Fights ‘n’ Tights style whilst Dove second-guessed his own every action, enduring all kinds of permutation to be dynamic and proactive without ever actually hitting anyone: a definition of pacifism that struggled with itself…

The dichotomy clearly affected Ditko, who abandoned his creation after only three stories, although his swansong ‘Jailbreak’ (H&D #2 Ditko & Skeates) is a mini-masterpiece perfectly embodying all those innate contradictions to craft a powerful tale of ideology and redemption. When the Hall family vacation is overtaken by a mass prison escape, crazed killer Harker forces hopeless, despondent career-convict Davis and a genuinely-reformed young parolee to escape with him, intending to sacrifice them to aid his getaway. When Harker takes the Halls hostage, Hawk and Dove manifest, but as the belligerent bird-boy brutalises Davis and the many escapees he brought along, the repentant parolee saves the hostages whilst Dove stubbornly defeats Harker by taking the beating of his life and wearing his opponent down. Here, the true victory belongs to Don and the system that punishes the guilty and rewards the rule-followers: hardly a radical challenge to the social issues the series sought to redress…

The Hawk and the Dove #3 (December 1968/January 1969) brought a big creative change but more thematic confusion as Gil Kane & Sal Trapani joined Skeates for a brace of crime mysteries. ‘After the Cat’ has the heroes hunt a violent costumed burglar, where Dove’s principles directly lead to tragedy and death after which ‘Twice Burned!’ finds the avian avengers helpless when a savage assault and travesty of justice leads an angry teenager into vengeful violence…

Skeates, Kane & Trapani advanced the themes of ideology versus family bonds in #4 as ‘The Sell-Out!’ sees a mayoral run implicate Judge Hall in wrongdoing when Hawk and Dove expose their father’s oldest political ally as a murdering criminal mastermind funding his campaign through forgery and art theft…

The inevitable occurs in #5 when Kane takes over scripting and Wally Wood assumes the inker’s role in ‘Walk With Me O’ Brother… Death Has Taken My Hand!’

A pre-WWII infant immigrant from Latvia born Eli Katz, Gil Kane was a pivotal player in the developing US comics industry, and indeed the art form itself. Working as an artist, and an increasingly more effective and influential one, he drew for many outfits from 1942 on, tackling superheroes, crime, action, war, mystery, romance, animal heroes (Streak, Rex the Wonder Dog!), movie adaptations Westerns and Science Fiction tales.

In the late 1950s he became one of Julie Schwartz’s key artists: regenerating and rebooting the superhero concept. Yet by 1968, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he struck out on bold new ventures that jettisoned the editorial and format bondage of comic books for new visions and media. His Name Is Savage was an adult-oriented black & white magazine about a cold and ruthless super-spy in the James Bond/Matt Helm/Man Called Flint mould; co-written by friend and collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter of many of today’s adventure titles.

His other venture, Blackmark (1971, also with Goodwin), not only ushered in the comic book era of Sword & Sorcery, but also became one of the medium’s first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comic Limited Series. Before them, though, there was Captain Action and The Hawk and The Dove. At this moment Kane was eager to stretch his creative muscles in a period of great change and challenge and editor Dick Giordano was happy to oblige…

The tale of betrayal and rage sees Irwin Hall uncharacteristically intercede when old friend and literal life-saver Sam Hodgins is framed for armed robbery and murder. When Hawk and Dove investigate they discover a shocking truth that leads to Hank Hall being near-fatally injured as Don – losing his mind with grief – betrays his principles in pursuit of vengeance, not justice…

The tale leads into Teen Titans #21 (June 1969) and a landmark guest shot in DC’s other young heroes title. Written by Neal Adams, pencilled by him and Sal Amendola with inks from brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade – the tale is centrepiece of a triptych tale spanning TT #20-22.

Facing interdimensional invasion spearheaded by a human multinational crime gang, Titans (Kid Flash, Robin, Wonder Girl and Speedy) are briefly joined by our symbolic super-teens for ‘Citadel of Fear’: chasing smugglers, facing evil ETs and ramping up the surly teen angst quotient whilst moving the invaders story-arc towards a stunning conclusion that you’ll have to read elsewhere

The unstoppable superhero recession of the late 1960s generated incredible and bold experiments, but all those groundbreaking advances went unheeded and unheralded – except by the next generation of comic creators who benefitted from them. Back then, costumed hero books fell like dominoes and The Hawk and The Dove died with #6 (June/July 1969, by Kane & John Celardo). ‘Judgment in a Small Dark Place!’ again focusses on Judge Hall as the son of a man he jailed years previously targets the family before kidnapping and torturing the draconian lawgiver.

Unable to cooperate, the boys search for him separately, but in the end it’s Hawk’s mindless violence that solves the problem and – as usual – Hall’s ungrateful response is seeking to arrest the lawless vigilantes…

This little slice of obscure hero history also includes spectacular covers by Ditko, Kane and Cardy.

The Sixties was the era when all assorted facets of “cool-for-kids” ephemera finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. Music, TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist, but there was also deep and permanent change to the culture and social consciousness and kids became aware politically active for the first time. Those competing colliding forces have never been more wonderfully expressed than in the stories in this book and you would be mad to miss it.
© 1968, 1969, 2018 DC Comics. All Rights Reserved.

Francis & the Vegas Tramps


By Brian Kelly (Brian Kelly Army Press)
ISBN: 978-8-359819-21-3 (TPB)

Like so many others I started out in the business making minicomics, collaborating on fanzines or concocting stripzines with fellow weirdoes, outcasts and addicts. To this day, seeing the raw stuff of creativity in hand-crafted paper pamphlets or professionally printed packages which put dreamers’ money where their mouths are still gets me going in ways which endanger my tired old heart…

With that in mind here’s a superb offering from overseas and the depths of time…

It’s been a while since I’ve able to indulge my love of “small press” and self-produced comics, so here’s a look at one that pushes all the right buttons: a wry, witty, passionate yarn perfectly executed and incorporating a truckload of nostalgic credentials.

Twenty years ago tattoo artist and author (The Cut-Ups: Tattoo Flash from the Third Mind) Brian Kelly produced a comic book about a rock band. Recently, while incapacitated with Covid and binge-watching Josie and The Pussycats in Outer Space cartoons, he used mandatory isolation and enforced downtime to revisit the project. Setting a return two decades later, his Kickstarter-funded result sees long-defunct and always dysfunctional young Turk mega-band Francis & the Vegas Tramps reunite after their loathed frontman is murdered.

In a furiously dystopian future of rocketships, robots, clones and sex-droids, Elvis-worship, debauchery and disinformation, interstellar superstar and former bassist Molly Meteor, drummer Ray, and sideman Blue meet for the first time in a lifetime on planet Mempherica.

It was the place where they were Francis & the Vegas Tramps and became adored sensations, and it the world where it all ended. When they explosively split up, attention-grabbing frontman Francis Smith went solo and gradually faded into mediocrity. Offworld, Molly’s talent took her to the top but she has always been haunted by the appalling event that triggered the split and took her away from the men trusted most in her life.

Within moments of debarking and meeting an older even-sweeter Ray, she’s being questioned by cops about Francis’ extremely unpleasant life and habits and his shocking, scandalous demise…

The Space Detectives clearly have no clue but plenty of suspicions, and soon Molly is doing her own investigating, peeling back the years to uncover plenty of sordid suspects, previously-unsuspected motives and even two clearly-lying addicts claiming to be the culprits.

As Molly and Ray dig deeper, they quickly uncover a viper’s nest of crime, rogue religions, designer drugs and an enigmatic backer for Francis’ toxic mother. Things turn deadly serious when the cops abruptly find Molly’s prints at the crime scene. She’s arrested even though she was on stage on another planet at the time of the killing…

It’s clear that the time has come to kick out the jams and solve this sucker herself… if she can avoid becoming the next good-looking corpse…

A traditional sci-fi cosy murder-mystery with Rock-& Roll underpinnings that never takes itself too seriously, Francis & the Vegas Tramps is a riotous romp with echoes of early 2000AD, channelling snippets of Sin City and pastiches of musical screen gems from Rock Follies to The Rocky Horror Show and American Idiot to The Phantom of the Paradise.

If you have a suspicious mind and want a straightforward pictorial quandary to solve – one offering the promise of more to follow – crack open your search engine of choice and head for a twisty-turny tomorrow that will leave you all shook up. go on. It’s now or never…
© 2023, Brian Kelly. All rights reserved.

Captain Midnight Archives volume 2: Captain Midnight Saves the World


By William Woolfolk, Leonard Frank, Leonard Starr, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5 (TPB) eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired sponsorship rights to promote their top product: Ovaltine.

From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s. There was a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring

And there was a comic book franchise – one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in midstream.

This stunningly engaging collection gathers a slew of often gruesome science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 collectively spanned February 1947- August 1948. As times and tastes changed, the venerable title folded with the next issue.

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between radio, screen and comic book iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed, but writers known to be active on Midnight at this juncture include Bill Woolfolk and Otto Binder, whilst artists look like the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank from #50, ‘Captain Midnight Spikes the Sun Gun’ pits the modern Edison against devilish Dr. Pyrrho who has found a way to inflict destructive heat on the already sweltering citizens of the American Southwest, after which a return prospecting trip to our nearest neighbour uncovers ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to human colonise Luna…

With the solar system now a regular destination for exploration, Albright began occasional sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raids Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank). The resultant chase and recovery takes our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga

After driving the fiend off and recovering his ill-gotten gains, Midnight next encounters the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aids the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54, Midnight and Icky find yet another embattled civilisation – on Ceres. A literally golden kingdom is fending off Jagga’s bacterial onslaught and meteor bombardments. With the Air Aces’ assistance, the monster is finally driven off in ‘The Asteroid Battle’.

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident as ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters. A month later ‘Captain Midnight Battles the Ice Age’ finds our interplanetary explorers on Neptune: changing that world’s climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 sees the return of earthly arch-enemy Dr. Osmosis who terrifies and torments humanity with his explosive ‘Flying Saucers of Death’

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Midnight thwarted the scheme and rescued hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms the good Captain into sentient gas before invading Earth. Happily, even ‘Without a Body’, Albright is too much for the malign marauder and once more saves the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy, plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fearsome fantasy is guaranteed to satisfy the yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and © Dark Horse Comics 2014. All rights reserved.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.

Mandrake the Magician®: The Complete King Years volume 2


By Fred Fredericks, Gary Poole, Ray Bailey, Giovanni Fiorentini, Salvatore Stizza, Domenico Mirabella, Paul S. Newman & Stan Campbell & various (Hermes Press)
ISBN: 978-1613451021 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Magical unrealism at its Finest… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing it too, Falk rapidly replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as a 19-year old college student – had sold Mandrake to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old master raconteur settled into his life’s work: entertaining millions with astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent generational manhunter The Phantom – spawned an entire comic book subgenre with his first creation. Most Golden Age publishers boasted at least one (but usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such as Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” ’s like Zatara, Zanzibar, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

As seen and described in Tim Lasiuta’s epically informative biographical and treat-packed ‘Introduction: Mandrake – a Magician for the Ages’, over the decades he’s manifested for radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth) and so much more. With all that came a merchandising bonanza of games, toys (including magic trick kits), books, comics and the rest, much of it tantalizingly pictured here in posters, candid photos, book and comics covers plus a wealth of original art…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, he couldn’t keep up with the burgeoning demand, and depended a great deal on his later collaborator Fred Fredericks, who became an increasingly vital component of the process and ultimately Falk’s successor… which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics. No stranger to funnybooks, Mandrake was featured in the David McKay Company’s Magic Comics (1939 to 1949 as reformatted strip reprints) and in new material in November 1956 he starred in Dell’s Four Color #752 and was also a major player for child-friendly Big Little Books.

This concluding full-colour archival volume gathers the pertinent parts of Mandrake the Magician #6-10, spanning September 1966 to May 1967, and includes in its entirety that historical bonus from FC #752 (November 1956). The wonder and mystery resume with a two-chapter saga from #6, cover-dated July 1967.

Scripted by Gary Poole and illustrated by Ray Bailey (the American one who worked on The Gumps, Terry and the Pirates, Steve Canyon, Turok, Son of Stone, Boris Karloff Tales of Mystery, U.N.D.E.R.S.E.A. Agent and more: not the British doyen of children’s comics who limned such juvenile delights as Milly and Billy and Kitty Hawke), ‘The Incredible Space Menace’ sees the master of mesmerism targeted by ousted and exiled alien tyrants who ride flying saucers hidden inside hurricanes.

One has been Mandrake’s close friend for 15 years, learning to counter his magic and turn it against the hero as a prelude to world conquest. Luckily, the mage has lifelong companion Lothar and beloved Princess Narda to save him before he can save humanity itself…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, globetrotting troubleshooter: always accompanied by his mighty African partner and loving companion (eventually – in 1997 – wife) Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and crushed evil.

His African associate took centre stage in #7 as ‘Jungle Drums’ provided the herculean warrior prince with a backstory and renewed purpose. In Mandrake’s American home Xanadu, Lothar is plagued by eerie, ethereal tom-tom beats calling him back to the “Dark Continent”. The episode gives Mandrake opportunity to explain that his friend is King of the Wambesi in voluntary exile, and how the magician had helped him expose the witchdoctor who poisoned the previous monarch to seize the throne. The case ended with Lothar choosing comradely adventure over luxury and comfort. Now a new menace threatens his people and demands ‘The Return of King Lothar’

Both interlinked tales were by Poole & Bailey and conclude with the heroes back in Africa where the people have utterly forgotten their liege lord. After numerous lethally close shaves the culprits are exposed as western “doctors” whose inoculation program is designed to make the entire nation docile and compliant while the whites plunder the nation wholesale. Cue a little Mandrake magic and monarchical muscle…

Leaving another regent in charge, Lothar rejoins his world-travelling friend just in time to enjoy a little crime action that exploited some global franchising successes. In the 1960s and 1970s, Italian publisher Fratelli Spada produced their own original stories to augment the Falk material and King’s US Mandrake the Magician #8 (September 1967) was a translated version of ‘The Telltale Doll’, scripted by Giovanni Fiorentini and drawn by Salvatore Stizza. Here, the trio visit Mexico and become embroiled in a callous smuggling operation using children and their drug-stuffed toys as unsuspected, inadvertent couriers…

A month later another Italian tale by Fiorentini – illustrated by Domenico Mirabella and modified by script-doctor Poole – delivers cosmic horror as a body-possessing alien mutant runs amok on Earth. The Terror From Outer Space’ is ruthlessly hunting a super-mineral able to eradicate the world and which is currently considered by ever-inquisitive Mandrake as a simple curio. He has no conception of the peril to him and the planet…

Poole & Bailey reunited for the final issue as #10 (November 1967) foreshadowed the coming horror story revival with a serious ghost story in ‘The Haunting of Hawk Inn’ as Narda takes a hard-earned vacation from action. Sadly, the rustic coastal hideaway she’s chosen comes with an arcane history and it’s not long before she’s begging Mandrake and Lothar to investigate a spectral raptor with a grudge and no mercy…

Behind an evocatively beautiful, sadly anonymous painted cover, the comics contents of November 1956’s Four Color #752 as published by Dell Comics add lasting lustre to this archive. The frontispiece ‘Mandrake’s Magic’ – explaining how his powers work – is part of the Introduction already described, so here are two full-colour complete exploits plotted by Falk and scripted by Paul S. Newman (The Lone Ranger, Turok, Dr. Solar, Man of the Atom) and Marshall McClintock, with art from veteran storyteller Stan Campbell (Lash LaRue, Tex Ritter, King of the Royal Mounted).

In ‘The Magic Maker’, our urbane Prince of Prestidigitation meets a gifted “player on the other side” as stage hypnotist Dr. Phantasmo is hired by a crooked candidate to wreck a crusading Mayor’s re-election campaign. With the troubleshooting trio strenuously objecting, the plot is bizarre and spectacular, but doomed to failure…

Then ‘Tide of Treachery’ sees a boating holiday in Canada draw the heroes into a dastardly scheme to sabotage and evict an entire fishing village. With murder and more in play, detective work reveals the truth about bucolic Bundy Bay and why property speculators Shain and Carven wants it so badly, but it’s Mandrake magic that settles the issue…

Ending the show is a fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’: exploring his incredible career, paying particular attention to the role of Lothar and how the Civil Rights movement of this period affected the look and actions of one of the most long-lived black characters in comics…

This thrilling tome offers exotic locales, thrilling action, spooky chills and pure fun in equal measure. The stories have lost none of their impact and only need you reading them. This a delicious, nostalgia-drenched triumph perfect for the Halloween season: straightforward, captivating action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1956, 1966-1967 and 2016 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.

Challengers of the Unknown by Jack Kirby


By Jack Kirby, France “Ed” Herron, Dave Wood, Roz Kirby, George Klein, Bruno Premiani, Marvin Stein, Wally Wood & various (DC Comics)
ISBN: 978-1-4012-7719-2 (TPB/Digital edition)

The Challengers of the Unknown were a bridging concept between the fashionably All-American, verifiably human trouble-shooters who monopolised comic books for the majority of the 1950s and the reimagined costumed mystery men who would soon return to take over the industry.

As superheroes began popping up mid-decade, in 1956 came a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of uniforms and the most dubious of motives… Suicide by Mystery. Nevertheless their launch was arguably the second most important event of the Silver Age

Crucially, they were a huge hit from the get-go, striking a chord that lasted for over a decade before they finally died… only to rise again and yet again. The very idea of them was stirring enough, but their initial execution made their success inevitable.

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are quite rightly millions of words written about what the man has done and meant (such as Paul Kupperberg’s enthusiastic Introduction and John Morrow’s pithy Afterword in this superb compilation), and you should read those if you are at all interested in our medium.

I’m still going to add a few words to that superabundance here: one of his best and most influential projects which, like so many others, he perfectly constructed before moving on, leaving highly competent but never quite as inspired talents to build upon.

When the comics industry suffered a paranoia-induced, witch-hunt-caused collapse in the mid-50’s, Kirby returned briefly to DC Comics to produce tales of suspense and science fiction for the company’s line of mystery anthologies. In a few episodes, he also revitalised Green Arrow (then simply a back-up strip in Adventure Comics) whilst creating the newspaper strip Sky Masters of the Space Force.

At the same time he also re-packaged for Showcase (the try-out title that launched many Silver Age DC mainstays) an off-kilter team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but ill-timed Prize/Essankay/Mainline Comics ventures.

After years of working for others, Simon & Kirby finally established their own publishing company: producing comics with a much more sophisticated audience in mind. That happened mere months before an industry-wide sales downturn amidst a changing society awash with public hysteria generated by the anti-comic book pogrom spearheaded by US Senator Estes Kefauver and pop psychologist Dr. Frederic Wertham.

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, more conservative and less experimental companies.

The Challengers were four ordinary mortals; explorers and adventurers who walked away unscathed from a terrible plane crash. Already obviously what we’d now call “adrenaline junkies”, pilot Ace Morgan, diver Prof Haley, acrobat and mountaineer Red Ryan and wrestler Rocky Davis summarily decided that since they were all living on borrowed time anyway, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, naturally, Justice.

The series launched with ‘The Secrets of the Sorcerer’s Box!’ in Showcase #6 (cover-dated January/February 1957 – so it was on spinner-racks and news-stands in time for Christmas 1956). Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a spectacularly creepy epic wherein the freshly introduced doom-chasers were commissioned by duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

The story roars along with all the tension and wonder of the B-movie thrillers it emulates and Jack’s awesome drawing resonates with power and dynamism, which grew even greater for the sequel: a science fiction drama instigated after an alliance of leftover Nazi technologists and contemporary American criminals unleashes a terrible robotic threat. ‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduced a necessary standard appendage of the times and the B-movie genre in the form of brave, capable, brilliant and beautiful-when-she-took-her-labcoat-off boffin Dr. June Robbins, who became the no-nonsense, ultra-capable (if unofficial) fifth Challenger at a time when most funnybook females had returned to a subsidiary status in that so-conventional, repressive era.

The uncanny exploits paused for a sales audit and the team didn’t reappear until Showcase #11 (November/December 1957) allowing The Flash and Lois Lane their respective second shots at the big time. When the Challengers returned, it was in alien invasion epic ‘The Day the Earth Blew Up’.

Uniquely engaging comics realist Bruno Premiani (a former associate and employee from Kirby’s Prize Comics days) came aboard to ink a taut doomsday chiller keeping readers on the edge of their seats even today, and in their final Showcase outing (#12, January/February 1958) the Questing Quartet were preparing a move into their own title.

‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and inspired ingenuity. The wonderful inking of George Klein adding subtle clarity to a tale of an international criminal who steals ancient weapons that threaten the entire world if misused), but the biggest buzz would come two months later with the first issue of their own magazine.

Written and drawn by Kirby with Stein on inks, Challengers of the Unknown #1 (May 1958) presented two complete stories plus an iconic introductory page that would become almost a signature logo for the team.

‘The Man Who Tampered with Infinity’ pits the heroes against a renegade scientist whose cavalier dabbling unleashes dreadful monsters from the beyond onto our defenceless planet, before the team are actually abducted by aliens in ‘The Human Pets’: forced to win their freedom and a rapid rocket-ship (sphere actually) ride home…

The same team were responsible for both tales in issue #2. ‘The Traitorous Challenger’ is a disturbing monster mystery, with June returning to sabotage a mission in the Australian Outback for the very best of reasons. Then, ‘The Monster Maker’ finds the team seemingly helpless against super-criminal Roc who can conjure and animate solid objects out of his thoughts.

Issue #3 features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby & Marvin Stein again inking The King’s mesmerising pencils as the fantastic foursome pursue a band of criminals whose magic looking-glass can locate deadly ancient weapons. Undoubtedly, though, the most intriguing tale for fans and historians of the medium is ‘The Menace of the Invincible Challenger’, wherein team strongman Rocky is rocketed into space, only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – especially this yarn – to the origin of Marvel’s Fantastic Four (#1 cover-dated November 1961) have fuelled fan speculation. In all honesty I simply don’t care. They’re similar but different enough, and equally enjoyable so read both. In fact, read them all.

With #4, the series became visually immaculate as the sheer brilliance of Wally Wood’s inking elevated illustration to unparalleled heights. The scintillant sheen and limpid depth of Woody’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – simply breathtaking.

‘The Wizard of Time’ is a full-length masterpiece that opens with a series of bizarre robberies leading the team to a scientist with a time-machine. By visiting historical oracles, rogue researcher Darius Tiko has divined a path to the far future. When he gets there, he intends to rob it blind, but the Challengers find a way to follow and foil him…

‘The Riddle of the Star-Stone’ (#5) is a full-length contemporary thriller, wherein an archaeologist’s assistant uncovers an alien tablet bestowing various super-powers when different gems are inserted into it. The exotic locales and non-stop action are intoxicating, but Kirby’s solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ sees the team shanghaied from Earth to perform in an interplanetary travelling carnival, before the evil ringmaster is promptly outfoxed and they return for France “Ed” Herron’s mystic saga ‘The Sorceress of Forbidden Valley’. Here, June becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

Issue #7 offers another daring double-feature: both scripted by Herron. First comes relatively straightforward alien-safari saga ‘The Beasts from Planet 9’, but it’s followed by a much more intriguing yarn. On the ‘Isle of No Return’, the “Challs” face a super-scientific bandit whose shrinking ray leaves them all mouse-sized….

Concluding Kirby-crafted issue #8 (July 1959) delivers a magnificent finale to a superb run as The King & Wally Wood go out in stunning style with a brace of gripping thrillers – both of which introduce menaces who would return to bedevil the team in future exploits.

Dave Wood, Kirby and the unrelated Wally Wood reveal ‘The Man Who Stole the Future’: introducing evil mastermind Drabny who steals mystic artefacts and conquers a small nation before the team dethrone him. However, although this is a tale of spectacular battles and uncharacteristic, if welcome, comedy, the real gem here is space opera tour-de-force ‘Prisoners of the Robot Planet!’ Written by Kirby (probably with Herron), it sees the human troubleshooters petitioned by a desperate alien, travelling to his distant world to liberate the organic population from bondage to their own robotic servants These have risen in revolt under the command of the fearsome autonomous automaton, Kra in a clear example of fiction foreshadowing fact. Do you know what your AIs do while you’re reading old comics…?

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters. He then tapped into an astounding blend of genres to display their talents and courage in unforgettable exploits that informed and affected every team comic that followed – and absolutely informed his successive landmarks with Stan Lee.

But then Jack was gone…

The Challengers followed the Kirby model until cancellation in 1970, but due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with. Challengers of the Unknown #9 (September 1959) saw an increase in those fantasy elements favoured by Schiff, and perhaps an easing of the interpersonal tensions that marked previous issues (Comics Historians take another note: the Challs were bitching, bickering and barking at each other years before Marvel’s Cosmic Quartet ever boarded their fateful rocket-ship).

But that’s meat for another book and review…

Challengers of the Unknown is groundbreaking, wonderful and utterly timeless: sheer escapist thrills no fan of the medium should miss and perfect adventurers in the ideal setting of not-so-long-ago in a simpler, better galaxy than ours.
© 1957, 1958, 1959, 2003, 2017 DC Comics. All Rights Reserved

The Complete Dickie Dare


By Milton Caniff (Fantagraphics Books)
ISBN: 0-93019-322-9 (HB)  978-0-93019-321-8 (PB)

Despite being one of the greatest and most influential cartoonists in world history, Milton Caniff wasn’t an overnight sensation. He worked long and hard before he achieved stellar status in the comic strip firmament, before Terry and the Pirates brought him fame, and Steve Canyon secured his fortune.

The strip which brought him to the attention of legendary Press Baron “Captain” Joseph Patterson – in many ways co-creator of Terry – was an unassuming daily fantasy feature about a little boy who was hungry for adventure…

Caniff was working for The Associated Press as a jobbing cartoonist when a gap opened in their strips department. AP was an organisation that devised and syndicated features for the thousands of regional and small-town newspapers which couldn’t afford to produce cartoons, puzzles, recipes and other fillers that ran between the local headlines and regional sports.

Over a weekend, Caniff came up with Dickie, a studious lad who would read a book and then fantasize himself into the story, taking faithful little dog Wags with him. The editors went for it and Dickie Dare premiered on July 31st, 1933.

Caniff wrote and drew the feature for less than 18 months before moving on, although his excellent but unappreciated replacement Coulton Waugh steered the series until its conclusion two decades later.

The first day-dream was with Robin Hood, followed by a frantic, action-packed visit with Robinson Crusoe and Friday, battling hordes of howling savages and scurvy pirates. Rugged combat gave way to fantastic mystery when the tyke perused Aladdin, resulting in a lavish and exotic trip to a very fabled Far East. This segment closed near Christmas, and when his father read Dickie the story of the Nativity, Caniff began his long personal tradition of creating seasonally topical strips.

A visit to Bethlehem ended on Christmas morning, and one of Dickie’s Christmas presents then triggers his next excursion, when he starts reading of General George Armstrong Custer

King Arthur next, followed by Captain Kidd the Pirate, but by then Caniff was chafing under the self-imposed limitations of his creation. He believed the strip had become formulaic and there was no real tension or drama in mere dreams. In a creative masterstroke, he revised the strip’s parameters, and by so doing produced the prototype for a masterpiece.

On May 11th, 1934, Dickie met a new uncle: globe-trotting author and two-fisted man-of-action Dan Flynn, and one week later the pair embarked on a Round-the-World trip. Caniff had moved swiftly, crafting a template that would become Terry and the Pirates.

The wide-eyed, nervy All-American Kid with adult pal ultra-capable adventurer, whilst a subject of much controversy and even ill-advised and outright scurrilous modern disparagement, was a literary archetype since before Treasure Island. Adapting that relationship to comic strips was commercially sound: a decision that hit a peak of popularity with the horde of sidekicks/partners who followed in the wake of Robin the Boy Wonder six years later.

No sooner have Dickie & Dan taken ship for Africa than the drama begins, when the restless kid uncovers a hidden cargo of smuggled guns. Aided by feisty Debutante Kim Sheridan and sailor Algy Sparrow, our heroes foil the scheme, but not before Dickie is captured by Kuvo, the Arab chieftain awaiting those weapons.

Pursued by French authorities, Kuvo retreats to a desert fortress where Kim, disguised as a slave-girl, rescues the lad, only to be caught herself. The full-tilt action peaks to a splendid conclusion before the boys, with Algy in tow as their butler, head for Tunis only to stumble across a plot to use a World War I U-Boat for ocean-going piracy…

This long adventure (beginning September 13th) is a thoroughly gripping yarn encompassing much of the Mediterranean and Atlantic, as the boys escape pirates and aid the Navy in hunting them down. There’s buckets of action and an astonishing amount of tension, but the tale ends a tad abruptly when Caniff, lured away by Patterson, simply drops the feature and Coulton Waugh takes over the storyline from the next Monday (3rd December).

With no break in the tale Waugh rapidly (in 14 episodes) wraps up the saga. He even has Dickie home by Christmas.

From the New Year the strip would chart new waters with Waugh at the helm, aided (and briefly replaced whilst he wrote his seminal book on Comics and also when he was producing the strip Hank for the New York magazine PM) by assistant and spouse Odin Burvik.

Dickie Dare eventually ended its run in October 1957 with the now adult adventurer beginning a new career as a US Navy Cadet.

Although usually dismissed as a mere stage on the road to his later mastery – and certainly long before Caniff and sometime studio partner Noel Sickles made their chiaroscurist breakthroughs in line-art that revolutionised the form – these early tales delighted and enthralled readers. Full of easy whimsy and charm, the strip evolved into a rip-roaring, all-ages thriller, full of wit and derring-do, in many ways an American answer to Hergé’s Tintin.

They deserve to be appreciated on their own merits and are long overdue for reappraisal in new collections.

At least this edition is still readily available but Dickie Dare is long overdue for rediscovery by the mass-market – and streaming services! – so while we’re at it, let’s see some of the work that the criminally under-valued Waugh originated too.
Artwork originally © 1933-1934 The Associated Press. Other contents this edition © Richard Marschall All rights reserved.

Superman – The Atomic Age Sundays volume 1: 1945-1953


By Alvin Schwartz, Wayne Boring & Stan Kaye (IDW/DC Comics)
ISBN: 978-1-63140-262-3 (HB)

It’s indisputable that the American comic book industry – if it existed at all – would be an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form. He was also shamelessly copied and adapted by many inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut.

The intoxicating blend of breakneck, breathtaking action and triumphal wish-fulfilment which epitomised the early Man of Steel soon grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East also engulfed America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world. Moreover, whilst transforming and dictating the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comics creation, the truth is that very soon after his debut in Action Comics #1 the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

Diehard comics fans regard our purest and most powerful icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, Black Panther, The Avengers and all their hyperkinetic kind long ago outgrew four-colour origins and are now also fully mythologized modern mass media creatures, instantly familiar across all platforms and age ranges…

Far more people have viewed or heard the Man of Steel than have ever read his comic books. His globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther.

Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto got in on the small-screen act…

However, during his formative years the small screen was simply an expensive novelty so the Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for most of the last century the newspaper comic strip was the Holy Grail all American cartoonists and graphic narrative storytellers aimed for. Syndicated across country – and frequently the planet – they were seen by millions of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. Strips also paid far better and rightly so: some of the most enduring and entertaining characters and concepts of all time were made to lure readers from one particular paper to another and many of them consequently grew to be part of global culture. Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more evolved beyond humble, tawdry newsprint to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Some still do…

Even so, it was always something of a risky double-edged sword when comic book characters become so popular that they swim against the tide (after all weren’t the funny-books invented just to reprint strips in cheap accessible form?) to became actual mass-entertainment – and often global – syndicated serial strips.

Superman was the first comic book character to make that leap – about six months after he exploded out of Action Comics – but only a few have ever successfully followed. Wonder Woman, Batman (eventually) and groundbreaking teen icon Archie Andrews made the jump in the 1940s with only a handful such as Spider-Man, Howard the Duck and Conan the Barbarian having done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, augmented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional artistic gifts of Jack Burnley and ancillary writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran from 1939 until May 1966 and at its peak appeared in over 300 daily and 90 Sunday newspapers: a combined readership surpassing 20 million.

For most of the post-war years, Boring & Stan Kaye illustrated the spectacular Sundays (latterly supplemented by Win Mortimer and Curt Swan). The majority of strips – from 1944 to 1958 – were written by still largely unsung scribe Alvin Schwartz. Born in 1916, Schwartz was an early maestro of comic books, writing Batman, Superman, Captain Marvel and for many other titles and companies. Whilst handling the Superman strip he also freelanced on Wonder Woman and other superheroes as well as DC genre titles such as Tomahawk, Buzzy, A Date with Judy and House of Mystery.

After numerous clashes with new superman Editor Mort Weisinger, Schwartz quit comics for commercial writing: selling novels, essays, documentaries and docudramas for the National Film Board of Canada. He worked miracles in advertising and market research, developing selling techniques like psychographics and typological identification. A member of the advisory committee to the American Association of Advertising Agencies, he died in 2011.

After too many years wallowing in obscurity most of Superman’s newspaper strip exploits are at last available to aficionados and the curious newcomer in tomes such as this compiled under the auspices of the Library of American Comics.

Showcasing Schwartz & artist Wayne Boring in their purest prime, these Sundays (numbered as pages #521 to #698 collectively spanning October 23rd 1949 to March 15th 1953) star a nigh-omnipotent Man of Steel in domestically-framed tales of emotional dilemma and pedestrian criminality rather than a parade of muscle-flexing bombast. Here humour, wit and satire comfortably replace angst and bludgeoning action.

Following an affable appreciation of the creators and the times in Mark Waid’s ‘An Introduction’, ‘A Wayne Boring Gallery’ offers a tantalising selection of contemporaneous Superman and Action Comics covers before weekly wonderment commences in all its vibrant glory. Sadly, the serials are untitled, so you’ll just have to manage with my meagre synopses of individual yarns…

Kicking off is a charming fantasy as the Metropolis Marvel is temporarily stranded in Arthurian Britain after a US government time travel experiment goes awry. Whilst living in the past he befriends and assists court magician Merlin: an old duffer whose conjuring tricks aren’t fooling anyone anymore…

The first new tale of 1950 begins on February 12th, detailing how swindler Joseph Porter cons the Man of Steel into taking his place and clearing up his problems with cops and numerous gulled victims. This includes a hilarious spoofing sequence as the hero plays un-matchmaker to a scandalously-affianced hillbilly ingenue that will delight fans of Li’l Abner

The extended saga opening on May 28th offers another human-interest drama given a super-powered spin: two aging robber barons recalling their regulation-free heydays before embarking on a ruthless wager to see who will get “anything they wish for” first. The only limitations imposed are their imaginations and financial resources. Before long Superman is hard-pressed to keep collateral casualties to a minimum…

One of the few antagonists to transfer from funnybooks to the Funny pages was fifth dimensional prankster Mr. Mxyztplk who popped back to our third dimension and took instant umbrage to an arrogant Earth educator. Dr. Flipendale had the temerity to declare the imp a mass delusion and refused to believe or even acknowledge the escalating chaos his stark pronouncements triggered…

Strip #573 (October 22nd) offers a different take on the classic secret identity crisis as Clark is exposed as an invulnerable man to all of Metropolis. Although gangsters are convinced, Lois Lane is not, claiming the underworld is perpetrating a frame-up…

That yarn takes us to years’ end and 1951 opens on January 7th with a tale of suspicion and injustice as Clark heads back to childhood hometown Smallville to celebrate Superboy Week and encounters a young man nursing an ancient grudge. When the poison pen/rumour campaign looks set to spoil festivities, the hero’s investigations uncover a betrayed child, a framed, murdered father and nefarious clandestine misdeeds carried out by corporate rogues in the Boy of Steel’s name…

Another identity crisis bedevils Clark beginning on April 1st. A killer’s case of mistaken identity seemingly exposes the reporter as super-strong and bulletproof. Surely, he must be the indomitable Man of Steel in disguise? Not according to Professor Pinberry who believes our hapless scribe has been accidentally exposed to his new superpower ray machine, Clark is happy to grasp at the fortuitous alibi but trouble mounts after the public demands to see the machine in action again and the city’s biggest mobster goes after the gadget to make himself Superman’s equal.

Strip #609 commenced on July 1st as aged duffer Salem Cooley comes to Metropolis and enjoys the most miraculous winning streak in history. Even Superman’s astounding powers can’t keep up with the string of happy circumstances, fortuitously profitable accidents and close shaves. Everybody wants to be the old coot’s pal, so who then is behind the constant assassination attempts on superstitious Salem… and what reward could possibly tempt anyone to challenge the luckiest man alive?

September 9th saw Superman agree to write Daily Planet articles about some of his previous exploits to benefit crime prevention charities. However, when capers he cites are restaged by mysterious malefactors, the city soon turns against the Man of Tomorrow and it takes all his super-wits to uncover the mastermind behind it all and quash one of the boldest crimes in the city’s history…

To lure a crime boss out, the Action Ace agrees to be absent Metropolis for a few weeks in the next adventure (running November 18th 1951 – January 13th 1952). However, when a poverty-struck boy succumbs to disease and depression, the Man of Might opts to return undercover, inspiring the kid’s recovery by granting wishes made on a “magic wand”. The task becomes increasingly difficult after crooks get hold of the stick and the invisible hero has to play along to sustain little Teddy’s recuperation…

From January 20th, Superman plays guardian angel to former wastrel and drunken playboy Reggie de Peyster who swears he’s a reformed character. Nobody but Superman realises the trust fund brat is sincere and all the appalling, shameful scandals he’s currently implicated in are being manufactured to cut him out of a vast inheritance…

Lois Lane takes centre stage from April 6th as, after months of being sidelined, the daring reporter quits her job to find a career offering some real excitement. She’s soon assistant to private detective Mike Crain: catching crooks and bodyguarding glamourous stars, but the work seems dull and pedestrian. Of course, Lois is utterly oblivious to the fact Superman is secretly intervening: patriarchal efforts to get her back where she belongs. Ah, different times, eh?

When maverick Hollywood producer/director Hans Bower arrives in Metropolis, (from June 29th he promptly declares Clark to be his latest mega-sensational super-star. A force of nature unable to take no for an answer, Hans soon has the bewildered reporter helming his next box office blockbuster. As shooting progresses, however, Superman uncovers a covert agenda and shocking secret behind the mogul’s extraordinary actions.

Uncanny crime is the order of the day from September 21st when bizarre illusions plague Metropolis and scientist Dr. Wagonrod accuses Superman of perpetrating hoaxes and staging crises due to an undiagnosed split personality. The truth is far more devious than that…

Concluding this first Atomic Age collection, November 30th 1952 to March 15th 1953 found readers avidly watching the skies when an alien capsule fell to Earth and disgorged a succession of alien bio-weapons to test humanity. Superman was hard-pressed to defeat the army of bizarre beasts but did have one immeasurable advantage: the sage advice and input of life-long science fiction fan Sedgwick Ripple…

The Atomic Age Superman: – Sunday Pages 1949-1953! was the first of three huge (312 x 245 mm), lavish, high-end hardback collections starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Lil Abner, Tarzan, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons.

It’s an unimaginable joy to see these neglected Superman stories again, offering a far more measured, domesticated and comforting side of one of America’s most unique contributions to world culture. It’s also a pure delight to see some of the most engaging yesterdays of the Man of Tomorrow. Join me and see for yourself and agitate for the entire library to find time to release digital editions…
© 2015 DC Comics. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

XIII volumes 3 & 4 – All the Tears of Hell and SPADS


By William Vance & Jean Van Hamme, coloured by Petra (Cinebook)
ISBN: 978-1-8491-8051-1 (Album PB/Digital Tears of Hell) 978-1-84918-058-0 (Album PB/Digital SPADS)

One of the most consistently entertaining and popular adventure serials in Europe, XIII was created by writer Jean Van Hamme (Wayne Shelton, Blake and Mortimer, Lady S.) and artist William Vance while working on numerous strips like Bruce J. Hawker, Marshal Blueberry, Ramiro, Bob Morane and more.

Born in Brussels in 1939 Van Hamme is one of the most prolific writers in comics. After academically pursuing business studies he moved into journalism and marketing before selling his first graphic tale in 1968.

Immediately clicking with the public, by 1976 he had also branched out into novels and screenwriting. His big break was the monumentally successful fantasy series Thorgal for Le Journal de Tintin magazine. He then cemented his reputation with mass-market bestsellers Largo Winch and XIII as well as more cerebral fare such as Chninkel and Les maîtres de l’orge. Van Hamme has been listed as the second-best selling comics author in France, ranked beside the seemingly unassailable Hergé and Uderzo.

Born in Anderlecht, William Vance was the comics nom de plume of William van Cutsem, (September 8th 1935 – May 14th 2018). After military service in 1955-1956 he studied art at the Académie Royale des Beaux-Arts and promptly became an illustrator of biographic features for Le Journal de Tintin in 1962. His art is a classical blend of meticulous realism, scrupulous detail and spectacular yet understated action. In 1964 he began maritime serial Howard Flynn (written by Yves Duval) before graduating to more popular genre work with western Ray Ringo and espionage thriller Bruno Brazil (scripted by Greg).

Further success followed when he replaced Gérald Forton on science fiction classic Bob Morane in Femmes d’Aujourd’hui, (and later Pilote and Le Journal de Tintin).

Constantly working on both serials and stand-alone stories, Vance’s most acclaimed work was his collaboration with fellow Belgian Van Hamme on a contemporary thriller based on Robert Ludlum’s novel The Bourne Identity

XIII debuted in 1984, originally running – to great acclaim – in prestigious comics anthology Le Journal de Spirou. A triad of albums were rushed out – simultaneously printed in French and Dutch editions – before the first year of serialisation ended.

The series was a monumental hit in Europe – although publishing house Dargaud were initially a little slow to catch on – but has fared less well in its many attempts to make the translation jump to English, with Catalan Communications, Alias Comics and even Marvel all failing to maximise the potential of the gritty mystery thriller. That all changed when Cinebook took over. To date the original series and most spin-offs have seen print…

The grand conspiracy saga of unrelenting mood, mystery and mayhem opened in The Day of the Black Sun when an old beachcomber found a body. The human flotsam had a gunshot head wound and was near death when Abe and his wife Sally found him. She discovered a key sewn into his clothes and the Roman numerals for thirteen tattooed on his neck. The remote hideaway offered little in the way of emergency services, but their alcoholic, struck-off surgeon friend managed to save the stranger…

As he recuperated, a complication became apparent. The patient – a splendid physical specimen clearly no stranger to action or violence – had suffered massive, irreversible brain trauma. Although increasingly sound in body he had completely lost his past. Language, muscle memories, even social and reflexive conditioning all remained, but every detail of his life-history was gone…

They named him Alan after their own dead son – but hints of the intruder’s lost past explosively intruded when hitmen attacked the beach house with guns blazing. Alan lethally retaliated with terrifying skill, but too late. In the aftermath he found a photo of himself and a young woman on the killers and traced it to nearby Eastown. Desperate for answers and certain more killers were coming, the human question mark headed off into unimaginable danger to hopefully find the answers he craved.

The picture led to a local newspaper and a crooked cop who recognised the amnesiac but said nothing. The woman in the photo was Kim Rowland, a local widow recently gone missing. Alan’s key opened the door of her house. The place had been ransacked but a thorough search utilising his mysterious talents turned up another key and a note warning someone named Jake that The Mongoose” had found her…

Alan was ambushed by the cop and newspaper editor Wayne. Calling him “Shelton”, they demanded the return of a large amount of missing money…

Alan/Jake/Shelton reasoned the new key fitted a safe-deposit box and bluffed the thugs into taking him to the biggest bank in town. Staff there called him Shelton, but when his captors examined the briefcase in Shelton’s box, a booby trap detonated. Instantly acting, the mystery man expertly escaped and eluded capture, holing up in a shabby hotel room, pondering again what kind of man he used to be…

Preparing to leave, he stumbled into a mob of armed killers and in a blur of lethal action escaped, running  into more heavies led by a Colonel Amos. This chilling executive referred to his captive as “Thirteen”, claiming to have dealt with his predecessors XI and XII in regard to the “Black Sun” case…

Amos very much wanted to know who Alan was, and offered shocking titbits in return. The most sensational was film of the recent assassination of American President, William B Sheridan, clearly showing XIII was the lone gunman…

Despite the amnesiac’s heartfelt conviction that he was no assassin, Amos accused him of working for a criminal mastermind, and wanted that big boss. The interrogator failed to take Alan’s instinctive abilities into account and was astounded when his prisoner leapt out of a fourth floor window…

The fugitive headed back to Abe’s beach, but more murderers awaited; led by a mild-seeming man Alan inexplicably knew was The Mongoose. The criminal overlord expressed surprise and admiration: he thought he’d killed Thirteen months ago…

Following an explosion of hyper-fast violence leaving the henchmen dead and Mongoose vanished but vengeful, Alan regretfully hopped a freight train west towards the next stage in his quest for truth.

His journey of discovery took him to the army base where Kim Rowland’s husband was stationed, where enquiries provoked an unexpected and violent response resulting in his interrogation by General Ben Carrington and his sexily capable aide Lieutenant Jones.

They’re from the Joint Chiefs of Staff, know an awful lot about black ops units and have proof their memory-challenged prisoner is in fact their agent: believed-deceased Captain Steve Rowland

After testing the amnesiac’s abilities Carrington drops him off in Rowland’s home town of Southberg to pursue his search for his missing wife, but the prodigal’s return to his rat’s nest of a family rekindles long-simmering passions and jealousies. The entire town seems to want Rowland’s blood and before long he’s the target of an assassination attempt and victim of a diabolical murder-plot. Despite Carrington and Jones’ last-minute intervention Alan/Steve is framed for murdering his father, and grabbed by a furious posse.

Gripping third instalment All the Tears of Hell (originally 1986 European album Toutes Les larmes de l’enfer) opens with Steve Rowland undergoing the worst kind of psychiatric care at the Plain Rock Penitentiary for the Criminally Insane. Despite drugs and shock treatments, his progress at the Maximum Security Facility is negligible. Young Dr. Ralph Berger seems amenable enough but elderly martinet Dr. Johansson’s claims of seeking a cure for his amnesia are clearly no more than a proselytising, judgemental sadist’s justifications for inflicting pain.

Meanwhile in Washington DC, Carrington and Jones have met with Colonel Amos who has a strange request and troubling new information. His investigations have revealed that the amnesiac in the desert hell of Plain Rock has undergone plastic surgery and his army records have been altered. Steve Rowland is definitely not Steve Rowland…

Moreover, Amos has information proving that the plotters who had the President killed are still active and their amnesiac assassin is the only link and hope of finding them. Acting on her own initiative, Jones decides it’s time she took a hands-on approach to the problem…

Meanwhile, anxious and isolated Not-Rowland has a visitor who galvanises him out of his electro-chemically induced fugue-state. The Mongoose gloatingly informs the prisoner that his days are numbered…

Deep within the corridors of power, Colonel Amos informs Carrington his investigations have resulted in a name. He has solved the mystery of XIII and the man they are actually dealing with is former soldier and intelligence operative Ross Tanner.

Probably.

Knowing time is limited, Rowland/Tanner opts for escape and decides to take along the kid who shares his cell. It’s as if he’s forgotten they’re in a maximum security facility for criminal maniacs, but he’s painfully reminded of the fact when sweet little Billy starts killing again as soon as they’re clear of the detention wing…

Recaptured and restricted to the medical section, XIII is helpless when the Mongoose’s inside man makes a move. Luckily, Jones has also inserted herself in a position where she can do the most good…

Spectacularly busting out of the prison, “Rowland” and the mystery-woman race into the desert, somehow avoiding a massive manhunt before vanishing without trace. Later Amos and Carrington confer over the disappearance, but one already knows exactly where the fugitive is. Now, with another new name, the warrior without a past and his new powerful allies lay plans to take the fight to their secret enemy…

To Be Continued…

XIII: SPADS
First released in Europe in 1987, SPADS is the fourth complex and convoluted chapter in the saga, opening with a more concise visual recap than I’ve just given, before kicking the plot into high gear as the race to replace murdered President Sheridan hots up. The contenders are Old Boy Network hack and former Vice President Joseph Galbrain battling Sheridan’s glamorous and idealistic younger brother Walter: latest scion of a venerable dynasty of leaders…

Amos’ diligent investigation is relentless. After exhuming many bodies, he can confidently claim to know who Tanner really is, but when the search leads him into a trap that kills his assistant and incapacitates him, he starts to wonder if he’s tracking a target or being led onto a bullseye…

Elsewhere, in a green hell of sweat and testosterone, Ross Tanner is making no friends as he trains to join elite combat unit SPADS (Special Assault and Destruction Squads). He doesn’t fit in and is always causing trouble. It’s as if he’s there under false pretences…

When Amos and Judge Allenby confront Carrington at the Pentagon with news that Tanner is also an alias for an as yet unknown operative, the reaction is explosive. Soon after, special aide Lieutenant Jones goes AWOL…

Back in the Bayou, the man everybody is hunting has made a fresh advance into uncovering his occluded past. Sergeant Betty served with the real Rowland and knows he didn’t die at the time and in the manner official reports describe. Before she shares the details, however, she has an itch that needs scratching…

That cosy conversation is curtailed by camp commander Colonel McCall, who tells the undercover operative that he’s being transferred out in the morning by direct order of General Carrington. With his chance to solve his personal mystery evaporating, XIII settles a few outstanding scores before sneaking into Betty’s quarters…

Amos and Allenby meanwhile have not been idle, and the former is certain he has at last gleaned the actual identity of multi-named XIII, but when they visit a certain grave they walk into another ambush and a well-placed mole is forced to break cover…

As Amos is plucked from the firefight by the last person he expected to see, a continent away Tanner’s liaison gets even more dangerous when another Mongoose mole interrupts, trying to kill them both. Happily, Carrington’s back-up agent is well placed to save them and they all flee together, unaware their escape vehicle has been boobytrapped and sabotaged…

Amos by now is securely ensconced in a palatial hideaway, being feted by a coterie of political heavyweights who finally reveal the truth about all the men Ross Tanner is and isn’t. They explain the incredible reason for the smoke-&-mirrors operation and earth-shattering stakes…

To Be Continued…

XIII is one most compelling, multi-layered mystery adventures ever conceived, with subsequent instalments constantly taking the restless human enigma two steps forward, one step back, stumbling through a world of pain and peril whilst cutting through an interminable web of past lives he seemingly led. Rocket-paced and immensely inventive, this is a series no devotee of action sagas and conspiracy thrillers will want to miss.
Original edition © Dargaud Benelux (Dargaud-Lombard SA), 1986, 1987 by Van Hamme, Vance & Petra. All rights reserved. This edition published 2010 by Cinebook Ltd.

The Spider’s Syndicate of Crime vs. the Crook From Space


By Jerry Siegel & Reg Bunn (Rebellion)
ISBN: 978-1-78618-971-4 (HB/Digital edition)

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime vs the Crook From Space is another sublimely cool collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, UK comics operated on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo, and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always carried gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats.

British comics also notoriously enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of our stars and potential role models of serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic (and racist) supermen like Captain Hurricane and a plethora of reformed criminals/menaces like Charlie Peace, The Steel Claw or this guy…

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful comic symbol of justice is an Eagle-bedecked, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and blinkered over-privileged clueless simpletons…

All joking aside, British comics are unlike any other kind and simply must be seen to be believed and enjoyed. One of the most revered stars of the medium is being progressively collected in archival editions, perfectly encapsulating our odd relationship with heroism, villainy and in particular that murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider debuted in peerless weekly anthology Lion (June 26th 1965 issue), reigning supreme until April 26th 1969. He has periodically returned in reprint form (Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time.

The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

This eagerly anticipated collection covers the Lion’s share of arachnid amazement from 25th June 1966 to 28th January 1967: two extended and interlocking epics crafted as Britain and the entire, but less fab & groovy world succumbed to “Batmania”.

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, which launched in January in the USA, with the UK catching the madness from 21st May until September 11th 1966. A second season ran here from September 17th to April 2nd 1967. The planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and the first epic ‘The Spider v. The Exterminator’ saw the uncrowned king of crime preying upon and at war with the gathered mob lords of America, who called themselves Crime Incorporated.

The hooded leader – The Silhouette – had acted upon their behalf and hired a superpowered villain to destroy the wicked webspinner, but in numerous weekly clashes, only vividly spectacularly stalemates had been achieved. Eventually, after learning what the Silhouette really was, the foes became partners: resolved to impoverish and crush all other major criminals, and divide the planet between them. The crime lords struck back, leading to the return of old Spider enemies Dr. Mysterioso and The Android Emperor in extraordinary extended clashes until only two remained. Then abruptly, announcing there was more challenge and greater fun in fighting evil, The Spider declared himself a hero, ruthlessly betrayed the Exterminator and set out to be a world saver…

He got his chance the very next week whilst fighting devious and decrepit tech bandit The Infernal Gadgeteer, as their duels were interrupted by a marauding pillage from the stars.

‘The Spider versus the Crook From Outer Space’ played out for months, with manic combats and crazy inventions peppering a madcap competition that begins when the attention-seeking shapeshifter abducts the Gadgeteer so he/it can be centre of attention. Constantly attacking humanity in the guise of villains from history, the alien runs the Spider and his team ragged, upping the stakes with monsters and super-weapons whenever the make-believe hero frustrates him/it. The duel takes its emotional toll too, and when an alien invasion armada interrupts the games, the space crook petulantly but pitilessly destroys them for their temerity…

Despite breakneck pace, the story positively bulges with imaginative ingenuity, as when a hidden aquatic race from the oceans also foolishly disrupts the bout and pays the price, or when the sworn foes both change sides and trade moral perspectives…

As the end nears, Dr. Mysterioso returns leading a microscopic militia and sowing chaos but the coup de grace comes when the alien at last decides to battle his implacable antagonist as another, better Spider…

These retro/camp masterpieces of arcane dialogue, insane devices and rollercoaster antics are perhaps an acquired taste but no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome reaffirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1996, 1967 & 2023 Rebellion Publishing IP Ltd. All Rights Reserved.