DC Finest: The Flash – The Human Thunderbolt


By Robert Kanigher, Carmine Infantino, Joe Kubert, John Broome, Gardner F. Fox, Frank Giacoia, Joe Giella, Murphy Anderson & various (DC Comics)
ISBN: 978-1-77952-836-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This is another of the first tranche of long-awaited DC Finest editions: colour continuations of their chronologically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories. Whilst primarily concentrating on the superhero pantheon, there will also be genre selections including horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

The Silver Age of US comics is formally and forever tied to Showcase #4 and the rebirth of The Flash. The epochal issue was released in the late summer of 1956 and from it stems all today’s print, animation, games, collector cards, cosplay and TV/movie wonderment. No matter which way you look at it, the renaisance began with The Flash, but it’s an unjust yet true fact that being first is not enough: it also helps to be best and people have to notice. MLJ’s The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

The US industry had never really stopped trying to revive superheroes when Showcase #4 was released. Readers had already been blessed – but were left generally unruffled by – such tentative precursors as The Avenger (February-September 1955); Captain Flash (November 1954-July 1955) and a full revival of Timely/Marvel’s 1940s “Big Three” – Human Torch, Sub-Mariner and aforementioned Captain America (from December 1953 to October 1955). Both DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until May 1969, and almost the end of superheroes again!) had come and been barely noticed. What made the new Fastest Man Alive stand out and stick was… well, everything!

Once DC’s powers-that-be decided to seriously try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner, fellow editor and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age: aided and abetted by Carmine Infantino & Joe Kubert, who had also worked on the prior incarnation. The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry (a lifelong fan of comic books) took his superhero identity from his favourite childhood reading – and now his notional predecessor. Once upon a time there was a fictional scientist named Jay Garrick who was exposed to the mutagenic fumes of Hard Water and became the “fastest man alive”…

Wearing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent approaching his artistic and creative peak), Barry became point man for the spectacular revival of a genre and an entire industry. This splendidly tempting full colour paperback sublimely displays Infantino’s talents and the tone of those halcyon times. These tales have been gathered many times but still offer punch, clarity and the ineffably comforting yet thrilling timbre of those now-distant times. Conversely, you might be as old as me and it was only the day before yesterday. This is what a big book of comics ought to feel like in your eager hands…

Collecting all four try-out issues (Showcase #4, 8, 13 & 14) – and the bombastic, trendsetting continuance into his own title (The Flash volume 1, #105-123) the contents span cover dates October 1956 to September 1961 with the high-speed thrills beginning in Showcase #4’s ‘Mystery of the Human Thunderbolt!’ Scripted by Kanigher, it sees Barry endure electrical metamorphosis and promptly go on to subdue bizarre criminal mastermind and “Slowest Man Alive” Turtle Man, after which ‘The Man Who Broke the Time Barrier!’ – scripted by the brilliant John Broome – finds the newly-minted Scarlet Speedster batting a criminal from the future. A furious fight and battle of wills sees Allen accomplish the impossible by returning penal exile Mazdan to his own century, proving the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power.

These are all slickly polished, coolly sophisticated short stories, introducing a comfortingly ordinary, suburbanite superhero and firmly establishing the broad parameters of his universe. Showcase #8 (June 1957) opens with another Kanigher tale. ‘The Secret of the Empty Box’ is a perplexing if pedestrian mystery, with veteran Frank Giacoia returning as inker. However, the real landmark is Broome’s thriller ‘The Coldest Man on Earth’. With this yarn he confirmed and consolidated the new costumed character reality by introducing the first of a Rogues Gallery of memorably outlandish but stylish supervillains. Unlike the Golden Age, modern superheroes would face predominantly costumed foes rather than thugs and spies. Bad guys would henceforth be as memorable as the champions of justice. Captain Cold would return time and again even as Broome went on to create every single member of Flash’s pantheon of classic super-foes….

Joe Giella inked both tales in Showcase #13 (April 1958). Kanigher’s ‘Around the World in 80 Minutes!’ demonstrates Flash’s versatility as he tackles atomic terrorists, battles Arabian bandits, counters an avalanche on Mount Everest and scuttles submarine pirates in the specified time slot. Broome’s ‘Master of the Elements!’ then premiers bizarre bandit Mr. Element, utilising the periodic table as his formidable, innovative arsenal…

Showcase #14 (June 1958) opens with Kanigher’s eerie ‘Giants of the Time-World!’: a masterful fantasy thriller and a worthy effort to bow out on as Barry and journalist girlfriend Iris West encounter extra-dimensional invaders with the strangest life-cycle imaginable. The issue closed with a return engagement for Mr. Element, sporting a new M.O. and identity: Doctor Alchemy. ‘The Man Who Changed the Earth!’ is a classic crime-caper with serious psychological underpinnings as Flash struggles to overcome the villain’s latest weapon, mystic transmutational talisman the Philosopher’s Stone. When the Scarlet Speedster graduated to his own title, Broome became lead writer, supplemented by Gardner Fox. Kanigher would return briefly in the mid-1960s and later write many tales during DC’s ‘Relevancy’ period…

Taking its own sweet time, The Flash #105 launched with a February/March 1959 cover-date – so it was out for Christmas 1958 – and opened with Broome, Infantino & Giella’s sci-fi chiller ‘Conqueror From 8 Million B.C.!’ before introducing yet another money-mad super-villain in ‘The Master of Mirrors!’

The next issue premiered one of the most charismatic and memorable baddies in comics history. Gorilla Grodd and his hidden race of telepathic super-simians instantly captured fan attention in ‘Menace of the Super-Gorilla!’ Even after Flash soundly thrashed the hairy hooligan, Grodd promptly returned in the next two issues. Presumably this early confidence was fuelled by DC’s inexplicable but commercially sound pro-Gorilla editorial stance. In those far-ago days for some reason any comic with a substantial simian in it spectacularly outsold those that didn’t; here the tales are also packed with tension, action and challenging fantasy concepts.

By way of encore there is also ‘The Pied Piper of Peril!’: a mesmerising musical criminal mastermind, stealing for fun and attention rather than profit…

The Flash #107 led with the ‘Return of the Super-Gorilla!’ by Broome, Infantino & Giella: a multi-layered fantasy taking our hero from the (invisible) African city of the Super-Gorillas to the subterranean citadel of antediluvian Ornitho-Men, before closing with ‘The Amazing Race Against Time’, featuring an amnesiac who could outrun the Fastest Man Alive in a desperate collaborative dash to save all of creation from obliteration. With every issue the stakes got higher whilst the dramatic quality and narrative ingenuity got better!

Frank Giacoia inked #108’s high-tech death-trap thriller ‘The Speed of Doom!’ with trans-dimensional raiders stealing fulgurites (look it up, if you want) before Giella returned for ‘The Super-Gorilla’s Secret Identity!’, wherein Grodd devises a scheme to outwit evolution itself by turning himself into a human…

The next issue saw ‘The Return of the Mirror-Master!’ with the first in a series of bizarre physical transformations that increasingly became a signature device in Flash stories, whilst the contemporary Space Race provided an evocative maguffin for a fantastic undersea adventure in the ‘Secret of the Sunken Satellite’. Here Flash befriends an unsuspected subsea race on the edge of extinction whilst enquiring after the impossible survival of an astronaut trapped at the bottom of the sea for days after splashdown. The Flash #110 was a major landmark, not so much for the debut of another worthy addition to the burgeoning Rogues Gallery in ‘The Challenge of the Weather Wizard’ (inked by Schwartz’s incredibly versatile artistic top-gun Murphy Anderson) but for the introduction of Wally West, who in a bizarre and suspicious replay of the lightning strike that created the Vizier of Velocity became a junior version of the Fastest Man Alive. Inked by Giella, ‘Meet Kid Flash!’ debuted the first teenage sidekick of the Silver Age (cover dated December 1959-January 1960 and just pipping Aqualad who premiered in Adventure Comics #269’s February off-sale date).

Not only would Kid Flash begin his own series of back-up tales in the very next issue (a sure sign of the confidence the creators had in him) but he would eventually inherit the mantle of the Flash himself – one of the few times in comics where such torch-passing actually stuck.

Anderson inked #111’s ‘The Invasion of the Cloud Creatures!’, which successfully overcomes its frankly daft premise to deliver a taut, tense sci-fi thriller nicely counterpointing the first solo outing for Kid Flash in ‘The Challenge of the Crimson Crows!’ This folksy parable has small-town kid Wally use his new powers to rescue a gang of kids on the slippery slope to juvenile delinquency. Perhaps a tad paternalistic and heavy-handed by today’s standards, in the opening months of 1960 this was a strip about a boy heroically dealing with a kid’s real dilemmas. The occasional series would concentrate on such human-scaled problems, leaving super-menaces and world-saving for team-ups with his mentor…

Flash #112 – ‘The Mystery of the Elongated Man!’ – introduced an intriguing super-stretchable newcomer to the DC universe, who might have been hero or villain in a beguiling tantaliser, after which Wally tackled juvenile Go-Karters and corrupt school contractors in the surprisingly gripping ‘Danger on Wheels!’

Mercurial maniac The Trickster premiered in #113’s lead tale ‘Danger in the Air!’ whilst the second-generation speedster took a break so his senior partner could defeat ‘The Man Who Claimed the Earth!’: a full-on cosmic epic wherein ancient alien Po-Siden seeks to bring the lost colony of Earth back into the galaxy-spanning Empire of Zus. Next, Captain Cold and Murphy Anderson returned for ‘The Big Freeze!’, as the smitten villain turns Central City into a glacier just to impress Iris West. Meanwhile, her nephew Wally saves a lad unjustly accused of cheating from a life of crime when the despondent student falls under the influence of the ‘King of the Beatniks!’

Flash #115 offered another bizarre transformation, courtesy of Gorilla Grodd in ‘The Day Flash Weighed 1000 Pounds!’, and when aliens attempt to conquer Earth, the slimmed-down champion needs ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day. Once again Anderson’s inking gave over-taxed Joe Giella a breather whilst taking art-lovers’ breath away in this beautiful, fast-paced thriller. The big science concepts kept coming and #116 introduced‘The Man Who Stole Central City!’ with a seemingly fool-proof way to kill the valiant hero, requiring both time-tinkering and serious outwitting to thwart, before Kid Flash returns in ‘The Race to Thunder Hill!’: a father-son tale of rally driving, but with car-stealing bandits and a young love interest for Wally to complicate the proceedings.

‘Here Comes Captain Boomerang’ (inked by Anderson), introduces a mercenary Australian marauder who turns a legitimate job opportunity into a criminal career in what is still one of the most original origin tales ever concocted to lead off #117 before ‘The Madcap Inventors of Central City’ sees Gardner Fox (creator of the Golden Age Flash) join the creative bullpen with a perhaps ill-considered attempt to reintroduce 1940s comedy sidekicks Winky, Blinky and Noddy to the modern fans. The fact that you’ve never heard of them should indicate how well that went although the yarn, illustrated by Infantino & Giella, is a fast, witty, enjoyably silly change of pace.

The Flash #118 highlighted the period’s (and DC’s) obsession with Hollywood in ‘The Doomed Scarecrow!’ (Anderson inks); a sharp, smart thriller featuring a minor villain with a unique reason to get rid of our hero, after which Wally West and a friend must spend the night in a haunted house for Kid Flash chiller ‘The Midnight Peril!’ In #119, Broome, Infantino & Anderson relate the adventure of‘The Mirror-Master’s Magic Bullet!’, which our hero narrowly evades, before ‘The Elongated Man’s Undersea Trap!’ introduces the stretchable sleuth’s new spouse Sue Dibny (née Dearbon) and sinister alien subsea slavers in a mysterious and stirring tale.

These earliest stories were historically vital to the development of our industry but, quite frankly, so what? The first exploits of The Flash should be judged solely on their merit, and on those terms, they are punchy, awe-inspiring, beautifully illustrated and captivating thrillers that amuse, amaze and enthral both new readers and old devotees. The title had gelled into a comfortable pattern of two tales per issue alternating with semi-regular booklength thrillers such as the glorious example in Flash #120 (May 1961). ‘Land of Golden Giants!’ is a minor masterpiece: a fanciful science fiction drama wherein a small private expedition of explorers – including Iris, Barry and protégé Wally – are catapulted back millennia to the very moment when the primal supercontinent (or at least the parts that would become Africa and South America) begin splitting apart.

Flash stories always found a way to make cutting-edge science integral and interesting. Regular filler-features were numerous speed-themed informational pages which became a component of the stories themselves via quirky little footnotes. This collection includes them all. Peppered throughout the dramas are numerous examples of ‘Flash Facts!’, ‘Science Says You’re Wrong if You Believe…!’, ‘Amazing Speeds!’, ‘The Speed of Sound!’, ‘Fastest Creatures on Earth!’, ‘Wonders of Speed!’, ‘Comparitive Speed Records!’, ‘Jet Speedboat Ace! (Donald Campbell)’, ‘Solar System Speeds!’, ‘Our Remarkable Bodies!’ and even a few assorted ads of the era. How many fans turned a C to a B by dint of recreational reading? I know I certainly impressed the heck out of a few nuns at the convent school I attended! (let’s not visualise; simply move on)…

The Flash #121 saw the return of a novel old foe on another robbery rampage when ‘The Trickster Strikes Back!’, after which costumed criminality is counterbalanced by Cold War skulduggery in gripping, Anderson inked thriller ‘Secret of the Stolen Blueprint!’ Another contemporary zeitgeist undoubtedly led to ‘Beware the Atomic Grenade!’, a witty yarn premiering a new member of Flash’s burgeoning Rogues Gallery after career criminal Roscoe Dillon graduates from second-rate thief to global extortionist The Top by means of a rather baroque thermonuclear device…

In counterpoint, Kid Flash deals with smaller scale catastrophe in ‘The Face Behind the Mask!’ A pop star with a secret identity (based on a young David Soul who began his career as folk singer “the Covered Man” because he performed wearing a mask) is blackmailed by a villainous gang of old school friends until whizz kid Wally steps in…

Fox didn’t write many Flash scripts at this time, but those few he did were all dynamite. None more so than the full-length epic closing this tome: a tale that literally changed the scope of American comics forever. ‘Flash of Two Worlds!’ introduced the theory of alternate Earths to the continuity and, by extension, resulted in the pivotal multiversal structure of the DCU, Crisis on Infinite Earths and all succeeding cosmos-shaking crossover sagas that grew from it. And, of course, where DC led, others followed…

During a charity benefit gig Flash accidentally slips into another dimension to find that the comic book hero he’s based his own superhero identity upon actually exists. Every adventure Barry absorbed as an eager child was grim reality to Jay Garrick and his mystery-men chums on (the controversially designated) Earth-2. Locating his idol, Barry convinces the elder to come out of retirement just as three Golden Age villains – The Shade, Thinker and Fiddler – make their own wicked comeback. And above all else, Flash #123 is a great read that still stands up today.

These tales were crucial to the development of our art-form, but, more importantly they are brilliant, awe-inspiring, beautifully realised thrillers to amuse, amaze and enthral both new readers and old lags. This splendid selection is another must-read item for anybody in love with the world of words-in-pictures.
© 1956, 1957, 1958, 1959, 1960, 1961, 2024 DC Comics. All Rights Reserved.

DC Finest: The Doom Patrol – The World’s Strangest Heroes


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano, Sal Trapani, Bill Molno, Geoge Roussos & various (DC Comics)
ISBN: 978-1-79950-038-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranche of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

In 1963 traditionally cautious comic book publishers at last realised superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle with and against outrageous menaces and dastardly villains. Thus, the powers-that-be at National Comics decided venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist. They would fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-102 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol. For good measure this comprehensive collection also contains an early crossover from Challengers of the Unknown #48, a team-up from The Brave and the Bold #65 and a guest shot in Teen Titans #6.

The origins and many of the earlier dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist/classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake & Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever. Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats but only for up to a minute at a time. To pass safely amongst men, Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which bestowed a terrifying, unpredictable and, at first, uncontrollable ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it, and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with Gen. Immortus’, wherein the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

MGA #83’s ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time, before My Greatest Adventure #85 ends an era. It was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Most importantly, despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are all pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book was seamlessly transformed into The Doom Patrol with #86: celebrated by debuting ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah. Diametrically opposed and with some undisclosed back story amping up tension, the teams first cross swords after Brotherhood applicant Mr. Morden steals Rog: a giant robot the Chief has constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge seeks to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and let his lethal radiations disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps before all mysteries surrounding the leader are finally revealed in #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life. Curiosity drove Caulder to track down his benefactor, and he was horrified to discover the money came from the head of a criminal syndicate claiming to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat. After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists. Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Miss of Many Sizes using unsuspected or acknowledged detective skills to track down a missing soldier and reunite him with his adopted son. ‘The Enemy within the Doom Patrol’ then sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which #93’s ‘Showdown on Nightmare Road’ features The Brain’s latest monstrous scheme: being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast… until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief… Stands Alone’, wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair, prior to DP #95 disclosing The Chief’s disastrous effort to cure Rita and Larry, resulting in switched powers and the ‘Menace of the Turnabout Heroes’. Naturally, that’s the very moment Animal-Vegetable-Mineral Man picks for a return bout…

Doom Patrol #96 opens on ‘The Day the World Went Mad!’ as frantic investigations reveal a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics to save everything, before that sinister syndicate attacks Earth again in #97, transforming humans into crystal zombies, spectacularly resulting in ‘The War Against the Mind Slaves’, and heralding the return of super-rich wannabee and self-made superhero Mento. The net result is a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 who was actually compelled to save Caulder from radiation poisoning – and Bob Brown-drawn solo-thriller ’60 Sinister Seconds’, in which Negative Man must find and make safe four atomic bombs in different countries… all within one minute…

Brown handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shapeshifting juvenile delinquent ‘The Beast-Boy’. The green kid burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (limned by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry. The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted evil experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar, who at last explains his uncanny powers…

Whilst a toddler in Africa, Logan contracted a rare disease. His scientist father tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution – or has he? Despite foiling the scheme, the team have no choice but to return the boy to his guardian. Rita, however, is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’. Following Caulder’s implantation of Cliff’s brain into a mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101’s riotous romp ‘I, Kranus, Robot Emperor!’, sees an apparently alien mechanoid exposed with a far more terrestrial and terrifying origin, before the real meat of the issue comes from the events of the ongoing war between Galtry and the Chief for possession of Beast Boy. The tale ends on a pensive cliffhanger as the Patrol then dash off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’.

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately hunting whoever killed them…

Thanks to the Chief, all our heroes recover and a furious coalition takes off after a cabal of bizarre supervillains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’, battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

More team-ups and guest shots close this collection beginning with The Brave and the Bold #65 (May 1966), with Haney, Dick Giordano & Sal Trapani crafting ‘Alias Negative Man!’ Here Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits speedster The Flash to impersonate and replace him… until the heroes can save their friend.

The weird wonderment pauses for now with Bill Molno & George Roussos illustrating Haney’s ‘The Fifth Titan’ from Teen Titans #6 (November/December 1966) seeing obnoxious juvenile know-it-all Beast Boy Jump ship. Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. After being rejected again, he falls under the spell of an unscrupulous circus owner and the costumed kids need to set things right and set Gar free…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more authentic than the usual cape-&-costume crowd. With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should be rightfully ranked amongst the finest Fights ‘n’ Tights tales ever told. Come and see what I mean…
© 1963, 1964, 1965, 1966, 2024 DC Comics. All Rights Reserved.

DC Finest: Justice League of America – The Bridge Between Earths


By Gardner F. Fox & Mike Sekowsky, Denny O’Neil, Dick Dillin, Frank Giacoia, Joe Giella, Sid Greene, George Roussos, Neal Adams & various (DC Comics)
ISBN: 978-1779528377 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranch of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Keystone of the DC Universe, the Justice League of America is the reason we still have a comics industry today. The day the first JLA story was published marks the moment when superheroes truly made comic books their own particular preserve. Even though the popularity of masked champions has waxed and waned a few time since 1960, and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes and the League signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of his reconfigured mystery men into a team. The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived subgenre, consequently triggering an explosion of new characters at every company publishing funnybooks and spreading to the rest of the world as the decade progressed.

Spanning June 1966 to June 1969, this first full-colour paperback compendium of classics re-presents issues #45-72 of the epochal first series with scripter Gardner Fox and illustrator Mike Sekowsky eventually giving way to new wave Denny O’Neil and Dick Dillin with inkers Joe Giella, Sid Greene, George Roussos seemingly able to do no wrong. While we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr, latest inductee Hawkman and a few unaffiliated guest stars as the team consolidated its hold on young hearts and minds whilst further transforming the entire nature of the American comic book experience.

The volume encompasses a period in DC’s history that still makes many fans shudder with dread but I’m going to ask them to reconsider their aversion to the “Camp Craze” that saw America go superhero silly in the wake of the Batman TV show (and, to a lesser extent, the Green Hornet series that introduced Bruce Lee to the world). I should also mention that comics didn’t create the craze. Many popular media outlets felt the zeitgeist of a zanier, tongue-in-cheek, mock-heroic fashion: Just check out episodes of Lost in Space or The Man from U.N.C.L.E if you doubt me…

Without pause or preamble we plunge straight into the fun with Justice League of America #45 (cover dated June 1966) with Fox, Sekowsky, Frank Giacoia & Joe Giella for the witty monster-menace double-feature ‘The Super-Struggle against Shaggy Man!’ A wisecracking campy tone was fully in play with the next issue, in acknowledgement of the changing audience profile. It was the opening part of the fourth annual crossover with the Justice Society of America and this time the stakes were raised to encompass destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and #47’s ‘The Bridge Between Earths!’ Here a bold – if rash – experiment pulls the two sidereal worlds into an inexorable hyperspace collision, whilst making matters worse, an antimatter being uses the opportunity to explore our positive matter universe.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow dated patter, this is one of the best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Sid Greene signed on as regular inker with this classic adventure, adding expressive subtlety, beguiling texture and whimsical humour to the pencils of Sekowsky and Fox’s increasingly light, comedic scripts. The next issue was an 80-Page Giant (reprinting Brave and the Bold #29 and Justice League of America #2 and 3, represented here by its stirring Sekowsky/Murphy Anderson cover, to be followed by ‘Threat of the True-or-false Sorcerer’ in which a small team of the biggest guns (Batman, Superman, Flash & Green Lantern) must ferret out a doppelganger Felix Faust before the mage inadvertently dissolves all creation.

There’s no excessive hoopla to celebrate the fiftieth issue but ‘The Lord of Time Attacks the 20th Century’ is another brilliantly told tale of heroism, action and sacrifice that -uncharacteristically for the company and the time – references the ongoing Vietnam conflict. With “Batmania” in full swing, editor Schwartz also deemed it wise to include Robin, The Boy Wonder with regulars Aquaman, Flash, Green Arrow, Wonder Woman, Snapper Carr & Batman. Issue #51 concluded a long-running experiment in continuity with ‘Z – As in Zatanna – and Zero Hour!’, in which a young sorceress concluded a search for her long-missing father with the assistance of a small group of Leaguers and guest-star RalphElongated ManDibny.

Zatarra was a magician-hero in the Mandrake mould. In the 1940s he fought evil in the pages of Action Comics for over a decade, beginning with the very first issue. During the Silver Age Fox had Zatarra’s young and equally gifted daughter, Zatanna, go searching for him by guest-teaming with a selection of superheroes Fox was currently scripting (if you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355). Thanks to a very slick piece of back writing the roster included the high-profile Caped Crusader via Detective #336’s ‘Batman’s Bewitched Nightmare’. For that full story you could track down Justice League of America: Zatanna’s Search

Experimentation was also the basis of #52’s ‘Missing in Action – 5 Justice Leaguers!’, a portmanteau tale showing what happened to those members who didn’t show up for issue #50. Hawkman – plus wife and partner Hawkgirl – Green Lantern, Martian Manhunter and Superman reported their solo yet ultimately linked adventures, whilst The Atom referred them to his time-travelling escapade with Benjamin Franklin from the pages of his own comic (The Atom #27 ‘Stowaway on a Hot Air Balloon!’). Batman still managed to make an appearance through the magic of a lengthy flashback, showing again just how ubiquitous the TV show had made him. No editor in his right mind would ignore a legitimate (or even not-so much) chance to feature such a perfect guarantee of increased sales.

‘Secret Behind the Stolen Super-Weapons!’ saw Batman, Wonder Woman, Green Arrow & Hawkman – again with Hawkgirl guest-starring – deprived of their esoteric armaments and in desperate need of the Atom, Flash, Aquaman & Superman whilst card-carrying criminals returned in ‘The History-Making Costumes of the Royal Flush Gang!’: a taut mystery-thriller with plenty of action to balance the suspense, and fed into another summer-spectacular team-up with the JSA.

Boasting a radical change, the Earth-2 team now starred an adult Robin instead of Batman, but Hourman, Wonder Woman, Hawkman, Wildcat, Johnny Thunder & Mr. Terrific still needed the help of Earth-1’s Superman, Flash, Green Lantern & Green Arrow to cope with ‘The Super-Crisis that Struck Earth-Two!’ and ‘The Negative-Crisis on Earths One-Two!’

This cosmic threat from a dying universe was in stark contrast to the overly-worthy but well intentioned ‘Man – Thy Name is Brother!’ in #57, where Flash, Green Arrow & Hawkman joined Snapper Carr in defending human rights and equality via three cases involving ethnic teenagers: a black kid, a native American/Apache (and if that modern phrase doesn’t indicate the necessity and efficacy of such stories in the 1960’s then what does?) and an aid-worker in India. Morepver, although it’s all beautifully drawn and obviously heartfelt, I still ponder on the fact that all the characters are male…

Eventually comics would confront even that last bastion of institutionalised prejudice….

Another Eighty-Page Giant cover – by Infantino & Anderson – follows as #58 reprinted Justice League of America #1, 6 & 8, which is followed by the extremely odd conceptual puzzler ‘The Justice Leaguer’s Impossible Adventure!’ wherein the heroes battle beyond realty to prevent raw evil poisoning the universe before another “hot” guest-star debuted as JLA #60 featured ‘Winged Warriors of the Immortal Queen!’ and pitted the enslaved and transformed team against DC’s newest sensation: Batgirl.

However, by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic-book heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

The remainder of this collection increasingly reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist.

Kicking off the fresh start is ‘Operation: Jail the Justice League!’ by Fox, Sekowsky & Greene: a sharp and witty action-mystery with an army of supervillains wherein the team must read between the lines as Green Arrow announces he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box!’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the villainous Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencil job on the team (although he returned for a couple of covers). He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volume 1 ).

Fox ended his magnificent run on a high point with the 2-part annual team-up of League and the Society. Creative to the very end, his last story was yet another of Golden Age revival of the kind that had resurrected the superhero genre. JLA #64 & 65 featured the ‘Stormy Return of the Red Tornado!’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic sentient super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman/landlady named Ma Hunkle, who fought street crime dressed as a man).

Fox’s departing shot saw the artistic debut of veteran Blackhawk artist Dick Dillin: a prolific draughtsman who would draw every JLA exploit for the next 12 years, as well as many other adventures of DC’s top characters like Superman and Batman. His first jobs were inked by the returning Sid Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, almost abstract late period Sekowsky.

Not even the heroes themselves were immune to change. As the market contracted and shifted, so too did the team. With no fanfare Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales. Denny O’Neil took over scripting with #66, opening with a rather heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) used a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with second outing ‘Neverwas – the Chaos Maker!’: a time-lost monster on a rampage. However, the compassionate solution to his depredations better fitted the social climate and hinted at joys to come when the author began his legendary run on Green Lantern/Green Arrow with Neal Adams.

‘A Matter of Menace’ featured a plot to frame Green Arrow by daft villain Headmastermind , but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own de-powered adventure series than a regulation guest-shot. This is followed by a more traditional guest-appearance in #70’s ‘Versus the Creeper’ wherein the much diminished team of Superman, Batman, Flash, Green Lantern & Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (latterly seen in Seven Soldiers and 52) with the eerie Steve Ditko-created antihero along for the ride and largely superfluous to the plot.

Eager to plug their radical new heroine, Diana Prince guested again in #71’s ‘And So My World Ends!’: a drastic reinvention of the history of the Martian Manhunter from O’Neil, Dillon & Greene which, by writing him out of the series, galvanised and reinvigorated the character for a new generation. The plot introduced the belligerent White Martians of today and revealed how a millennia long race war between Whites and Greens devastated Mars forever.

Closing down this outing, ‘Thirteen Days to Doom!’ offers a moody gothic horror story in which Hawkman was turned into a pillar of salt by demons, precipitating another guest-shot for Hawkgirl, but excellent though it was, the entire thing was but prelude to O’Neil’s first shot at the annual JLA/JSA team-up in issues #73 and 74.

For which you’ll need a different volume…

With iconic covers by Sekowsky, Dillin, Carmine Infantino, Neal Adams, Joe Kubert & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic. Although an era of greatness had ended, it ended at the right time and for sound reasons. These thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and a tacit acknowledgement that a smack in the mouth doesn’t solve all problems. The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you need to buy this book…
© 1966, 1967, 1968, 1969, 2024 DC Comics. All Rights Reserved.

Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room


By Paul Auster, adapted and illustrated by Paul Karasik, Lorenzo Mattotti & David Mazzucchelli (Faber & Faber)
ISBN: 978-0-571-38928-5 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic effect.

We reviewers frequently use the phrase “better read that critiqued” for difficult books, because although it’s a lazy cop-out it’s also immensely useful and mostly true. It’s generally a cue that what we’re recommending is exceptionally special and that you’d be an idiot not to take the hint and dive into the item under the lens…

The three prose novels comprising The New York Trilogy are far better read than critiqued by me (or anyone else) and you should get to them ASAP. Written by Paul Auster (Moon Palace, The Book of Illusions, Winter Journal, 4 3 2 1) and originally published as 1985’s City of Glass, with both Ghosts and The Locked Room released a year later, they are lauded as postmodern masterpieces. The stories use the trappings and tone of detective and mystery fiction – especially the haunting modes of Film Noir – to explore literary and philosophical themes and do it in a totally absorbing and compulsive manner, equal parts gripping, mystifying and oddly charming.

The prose trilogy has been adapted to many other forms, including an audiobook version, and opening piece City of Glass has been two separate plays; one in the US and the other here in Britain. Art Spiegelman illustrated a prose rerelease in 2006, and there was a gallery show at the 2009 Dedica Literary Festival in Pordenone, Italy, but to my admittedly prejudiced mind, nothing has bettered the graphic novel adapted by Paul Karasik (How to Read Nancy: The Elements of Comics in Three Easy Panels, You Shall Die by Your Own Evil Creation!) and David Mazzucchelli (Asterios Polyp, Batman: Year One, Daredevil: Born Again, Rubber Blanket, Big Man).

It was first published by Avon Books in 1994 as Neon Lit: Paul Auster’s City of Glass (a Graphic Mystery), but despite being named one of “The Top 100 English-Language Comics of the Century”, vanished without trace until rereleased in 2004 as City of Glass: The Graphic Novel and finally finding fame on the international scene; if not the English-speaking world. Now it forms the spine of a fabulous complete compilation of Auster’s triptych as Karasik – who has worked with Auster for decades (until his death April 2024) on adapting Ghosts and The Locked Room – completes a task decades in the making.

In the shadows of Kurt Vonnegut, Thomas Pynchon, Philip K. Dick, and John Barth, and enlisting the fundamental themes and tools of postmodernism – metafiction, unreliable narration, self-reflexivity, intertextuality – these graphic interpretations also act in conjunction with Auster’s own personal beliefs about human nature, communication and language, concerns about isolation, identity, coincidence, chance and the inescapable lure of obsession.

Layered with meaning and conceptual red herrings, City of Glass “stars” a crime fiction writer inexorably drawn into a real-life investigation following a bizarre and disturbing wrong number on the telephone. The case comes with real dangers, chilling consequences and alarming revelations, but just like poor demented Don Quixote, the paid fantasist cannot let go and will not reclaim his good sense, and thereby pays the full price…

It’s followed by two premiers as both illustrated adaptations Ghosts and The Locked Room are published for the first time in this volume. Illustrated by master draughtsman Lorenzo Mattotti (Fires, Stigmata, Labyrinths, Murmur, Dr Jekyll & Mr Hyde, Guirlanda) from Kurasik’s script, Ghosts is a far more formally orchestrated crime caper and mystery play. Set firmly in the celluloid wonderland of post-WWII America, with characters assuming colour-based pseudonyms Mr. Brown, Mr. Gray, Mr. Green, Mr. White, Mr. Black and more, all the layers of players are circling youthful but driven surveillance specialist Mr. Blue who gradually grows too close to his subject and suddenly finds he’s in far too deep…

Concluding the project, Kurasic writes and draws the tale of The Locked Room. Here a failing and uninspired editorial writer rediscovers his own spark of creative greatness after the wife of an almost forgotten childhood pal asks him to assess and curate the literary life’s work of an unsuspected genius wordsmith. Sadly, as the works of Fanshawe permeate the failure’s life, the missing man’s wife dominates his emotional world, and our unhappy, unremarkable and unreliable narrator begins to realise he is being buried alive whilst Fanshawe is neither missing nor dead but rather close by with an alarming personal agenda in play…

This evocative tribute to the subgenre of locked room mysteries and power of lost loves concludes a powerful and beguiling walk in the shadows that will stay with the reader forever, and which makes this very visual New York threesome a book that must be seen and savoured.
Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room © William Golding 1954. Adaptations and illustrations © Aimée de Jongh 2024. All rights reserved.
Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room will be published on April 10th 2025 and is available for pre-order now.

Batman: The Cult – Deluxe Edition


By Jim Starlin & Bernie Wrightson, with Bill Wray, John Costanza & various (DC Comics)
ISBN: 978-1-77952-827-8 (HB Deluxe/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once the runaway success of The Dark Night Returns proved that fans wanted tales with darker, edgier heroes and would stump up big bucks to get them, the floodgates opened for miniseries released on expensive Baxter paper in book-like formats. DC quickly complied, following up with this deceptively effective thriller by two of the industry’s biggest fan-favourites: Jim Starlin and master of horror and suspense Bernie Wrightson, ably augmented by colour artist Bill Wray and lettered John Costanza.

The tale is a straightforward if apocalyptic action-adventure modern film fans will readily recognise, as so many visual elements and beats (if not villains) of the saga appeared in the Nolan Dark Knight Trilogy. Following trenchantly sardonic introduction ‘Burn This Book’ as written by Starlin for the 1990 collected edition, it begins with ‘Ordeal’ as the Batman, experiencing mind-bending hallucinations and irresistible cravings to commit bloody slaughter, slowly awakes to the realisation that he has lost track of how long he has been a has been a prisoner of the army of hoboes, gutter-trash and voluntarily missing citizens who have taken over Gotham City’s worst streets. The legion of the lost are being led by a charismatic self-appointed priest named Deacon Blackfire, with his holy word disseminated by extremely capable lieutenant Jake Baker and cadre of fanatical faithful fronted by the revolting Ratface

Moreover, this dark messiah claims to be an immortal savant who drove off of the indigenous Miagani people who populate the land now called Gotham City long before the White Men came…

Batman knows exactly what Deacon is doing: employing standard techniques developed by cult-leaders and spies to break down resistance. Pain, isolation, sense deprivation, drugs and starvation are all used to break down resistance and individuality: but the harried hero just can’t stop his iron resolve crumbling under the assault. It is more than any man could bear…

In flashbacks that heighten the aura of confusion, the story unfolds. With increasing severity and frequency the city’s worst predators are found beaten or dead, as the worst areas of the metropolis suddenly became safer to live in. The good news soon took a dark turn as fewer thugs were worked over and dumped, and far more just went missing, with only bloodstains and silence to mark their passing. Batman had followed the clues into the sewers… and wasn’t seen again.

Crime levels are down all over: thieves, pimps and muggers are too scared to venture out. Commissioner Gordon knows it’s too good to be true, as does Robin (reformed street kid Jason Todd) but public opinion is hugely supportive of Deacon Blackfire’s clean-up campaign…

… And deep underground, the Dark Knight is crumbling as the army of derelicts find they have a taste for blood and power. Already their definition of what constitutes valid targets has slipped…

In ‘Capture’, the broken Bat has become one of Blackfire’s army, but still baulks at murder. On a tightly controlled sortie up into the city he abruptly rejects Baker’s suggestions and Blackfire’s instructions, instead escaping into the night, rambling and incoherent as he fights off the drugs and conditioning. When Blackfire moves to seize control of the entire city, assassinating police and almost all of the civic officials, Batman is retaken, but this time Robin follows him to the grim world of tunnels and terror. The dynamic duo soon make a break for freedom, but end up deeper underground and unearth horrifying proof of the depths of the Deacon’s terrible madness… or is it magical malignancy?

‘Escape’ sees the hobo army run amok like zombies in the streets as Robin struggles to break the broken Batman out of the sewer citadel. Gordon discovers impossible evidence indicating Deacon’s claims to immortality might not be spurious. Total anarchy has taken hold with citizens being casually murdered in their homes and when Gordon is gunned down the State Governor declares Martial Law and deploys a woefully under-prepared National Guard. With Batman mentally incapacitated and physically depleted, four million citizens flee the city just before the military units are systematically massacred and their top-of-the-line ordnance becomes Blackfire’s.

In response, the federal government simply pulls out, abandoning Gotham and what remains of its population to the cult’s disciples…

The situation appears hopeless and Robin and Alfred can only wait to see if Bruce Wayne will ever become Batman again. After a harrowing re-examination of his history and purpose, a determined, angry and far Darker Knight emerges, with new tactics, harsher weapons and an unshakable hunger to destroy Blackfire and take back his city, as final chapter ‘Combat’ sees the fightback begin with the debut of the “Monster Truck Batmobile” and a sustained assault on the concrete hell beneath Gotham. However, even with the hard-fought battle won and Deacon seemingly dead and gone, inexplicable facts are still emerging…

Added feature ‘The Cult of Wrightson’ closes the case with a stunning treat for art lovers; reprinting 25 pages of roughs, designs, page layouts, pencils and inked pages and even colour process guides, to unravel the creativity behind all that magic and illusion…

Batman: the Cult is a grim and powerful thriller emphasising the psychological rather than physical or technical attributes of the most popular superhero in the world, but the saga is still packed with tension and suspense, peppered with spectacular action set-pieces and bolstered with outlandish gadgets. Fierce, frenzied and ferociously fun, this is a long-neglected slice of Batlore ripe and ready for your reappraisal.
© 1990, 2024 DC Comics. All Rights Reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling, Bernard Baily & various (DC Comics)
ISBN: 978-1-4012-2315-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Now that DC have finally launched their line of archival collections celebrating many years, styles and vogues of publication, I expect to be far less proselytising about books like this one not being in print. However, you can never really satisfy an Old Moaner, so until the wide and wonderful new assortment of DC Finest collections are also available digitally, I’ll still have something to whine about. Meanwhile, here’s a reminder about a book I suspect will be a while making the jump to a fresh full-colour edition…

Although it’s generally accepted that everybody loves a good villain, until rather recently they bad guys were  seldom permitted the opportunity of starring in their own series – except in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman, The Dwarf and so many macabre others were seen as far more interesting (or possibly a threat to our jolly old class-strictured status quo) than mere lawmen.

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the whole world into a wild and garish “High Camp” frenzy), DC converted all its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963 and on sale from May 16th. Here began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil…

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever Gordon is in the locality of an eclipse – natural or artificial – his body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment depicted how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

Format and formula established, Gordon, his fiancée Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes all across the world. At least the Demon of Darkness had a handy weakness: sudden exposure to bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space, to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war, Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

HoS #64’s ‘Hideout on Fear Island’ finds Gordon, Mona & Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse. ‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso again at odds as the desperate scientist returns to Mophir’s lair in search of a cure, before inexplicably following the liberated villain to a robot factory in Scotland. Veteran cartoonist Jack Sparling took over the artist’s role with #68, wherein ‘Eclipso’s Deadly Doubles!’ expose Gordon’s latest attempt to effect a cure but which only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self – before ‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the astronomically-aligned felon finally captured by police and threatening to expose Gordon’s dark secret, after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists – or is that “natural philosophers”? – who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the effort of writing a fresh story for a villainous protagonist under Comics Code restrictions, and later tales became increasingly more outlandish. In ‘Eclipso Battles the Sea Titan’, a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body – after which another attempt to expel or eradicate the horror inside accidentally actualises a far more dangerous enemy in ‘The Negative Eclipso’, whilst a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’ in HoS #75.

It had to happen – so it did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) clashed with his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76), with concluding chapter limned by the inimitable Bernard Baily. Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding, or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’. Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’, with Baily again pitching in for an extended epic as Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas. If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals – as it should to all right-thinking fans – then this old-world casket of bizarre wonders will certainly appeal. In fact the drawing never looked more vibrant or effective than in this crisp and splendid monochrome collection.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks presents Daredevil volume 3: Unmasked


By Stan Lee & Gene Colan with Frank Giacoia, Dick Ayers, John Tartaglione & various (MARVEL)
ISBN: 978-1-3029-5428-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back and suppressing his own feelings as his portly best friend and law partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page.

DD only really came into his own once illustrator Gene Colan signed up for the long haul, which properly begins with the tales in this collection: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. Gathering Daredevil #22-32 (November 1966 to September 1967) it traces a move from morose masked avenger to wisecracking Scarlet Swashbuckler, offering a marked improvement in overall quality as scripter Lee utilises extended soap operatic plot-threads to string together Colan’s unique fight scenes as he shook off the remnants of predecessor John Romita’s art style.

In a very short time Romita had made the Sightless Swashbuckler his own before graduating to Spider-Man, so when Colan took over on DD, he initially kept the clipped, solid, nigh-chunky lines for rendering the Man Without Fear, but increasingly drew everything else in his loose, fluid, tonal manner. With these tales, his warring styles coalesced and the result was literally poetry in non-stop motion…

Without preamble the action opens with ‘The Tri-Man Lives’ (inked by Frank Giacoia & Dick Ayers), containing Gangland themes and malignant machinations whilst sharing focus with super-menaces The Gladiator and Masked Marauder, whose eponymous killer android proves less of a threat than expected. The villains had sought control of international organised crime syndicate The Maggia but their master plan to prove their worthiness by murdering the Man Without Fear goes badly awry after the kidnapped hero refuses to simply lie down and die…

Concluding in #23 with ‘DD Goes Wild!’, the ending sees our hero trapped in Europe, but soon making his way to England and a violent reunion with Tarzan analogue Ka-Zar who has become prime suspect in #24’s chilling puzzle ‘The Mystery of the Midnight Stalker!’

This tale contains my vote for the Most Obnoxious Misrepresentation of Britain in Comic Books Award as a policeman – sorry, “bobby” – warns, “STAY BACK, PLEASE! THE MILITIA WILL BE ARRIVING IN JIG TIME!”…

After clearing the jungle hero’s name, Matt Murdock heads back to America in time to enjoy the less-than-stellar debut of a certified second-rate super-villain as ‘Enter: The Leap-Frog!’ introduces a thief dressed like Kermit on steroids with springs on his flippered feet. Yes, really…

However, the big event of the issue is meeting Matt’s hip and groovy twin brother Mike

By the time ‘Stilt-Man Strikes Again’ (DD #26, March 1967) Colan is totally in command of his vision and a leaner, moodier hero is emerging. The major push of the next few issues was to turn the hopeless romantic triangle of Matt, Foggy and Karen Page into a whacky quadrangle by dint of fictitious twin Mike, who Matt would be “expose” as Daredevil to divert suspicion from the blind attorney who actually battled all those weird villains…

Confused, much?

Still skulking in the background, arch-villain Masked Marauder slowly closes in on DD’s alter ego. He gets a lot closer in ‘Mike Murdock Must Die!’ (Giacoia inks) after Stilt-Man teams with the Marauder and the ever-fractious Spider-Man once again clashes with old frenemy Daredevil before the villains meet their apparent ends.

The Sightless Swashbuckler has his first encounter with extraterrestrials in #28’s moody one-trick-pony ‘Thou Shalt Not Covet Thy Neighbor’s Planet!’ – an Ayers-inked thriller wherein invading aliens’ blindness-inducing rays prove inexplicably ineffective against the Crimson Crime-crusher. John Tartaglione inked the next tale, a solid, action-packed gangster-thriller entitled ‘Unmasked!’ whilst issue #30 opened a protracted and impressive clash with former Thor foes the Cobra and Mister Hyde. The bombastic first bout comes complete with an Asgardian cameo in ‘…If There Should Be a Thunder God!’

Attempting to catch the rampant super-criminals, DD masquerades as the Asgardian Avenger only to encounter the real McCoy. Sadly, the villains ambush the mortal hero once the Thunderer departs and, as a result of the resultant battle, DD loses his compensating hyper-senses. Thus, he must perpetrate a ‘Blind Man’s Bluff!’… which almost fools Cobra & Hyde…

Naturally, it all goes wrong before it all comes right and against all odds Murdock regains his abilities just in time ‘…To Fight the Impossible Fight!’

Supplemented by a Colan cover gallery and original art pages, this tome reveals how The Man Without Fear blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart stories, human characters and magnificent illustration. This is pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 2024 MARVEL.

The Joker: A Celebration of 75 Years


By Bob Kane, Bill Finger, Jerry Robinson, Don Cameron, Jack Burnley, Dick Sprang, Lew Sayre Schwartz, Win Mortimer, David V. Reed, Sheldon Moldoff, Charles Paris, Dennis O’Neil & Neal Adams, Steve Englehart, Marshall Rogers & Terry Austin, John Byrne & Karl Kesel, Jim Starlin, Jim Aparo, Mike DeCarlo, J.M. DeMatteis, Joe Staton, Steve Mitchell, Chuck Dixon, Brian Stelfreeze, Greg Rucka, Devin Grayson, Damian Scott, Dale Eaglesham, Sean Parsons, Sal Buscema & Rob Hunter, Paul Dini, Don Kramer & Wayne Faucher, Tony Daniel & Ryan Winn, Scott Snyder, Greg Capullo, Jonathan Glapion & various (DC Comics)
ISBN: 978-1-4012-4759-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few will be unjustly ignored. This guy ain’t in the latter category.

When the very concept of high-priced graphic novels was just being shelf tested in in the 1980s, DC Comics produced a line of glorious full-colour hardback compilations spotlighting star characters and celebrating standout stories decade by decade from the company’s illustrious and varied history. They then branched out into themed collections which shaped the output of the modern industry; such as this fabulous and far from dated congregation of yarns offering equal billing and star status to one of the most enduring archfoes in fiction: The Maestro of Malignant Mirth dubbed The Joker.

So much a mirror of and paralleling the evolution of Batman, the exploits of the Joker are preceded here by a brief critical analysis of significant stages in the vile vaudevillian’s development, beginning with the years 1940-1942 and Part I: The Grim Jester.

There will be more on him and his co-anniversarians Robin and Catwoman throughout the year, but today it’s the turn of the opening act of the landmark issue to take his bow in the spotlight…

After erudite deconstruction comes sinister action as debut appearance ‘Batman Vs. The Joker’ – by Bill Finger & Bob Kane from Batman #1, cover-dated Spring 1940 and on sale on April 25th – provides suspenseful entertainment whilst introducing the most diabolical member of the Dark Knight’s rogues’ gallery. A chilling moody tale of brazen extortion and wilful wanton murder begins when an eerie character publicly announces that he will kill certain business and civic figures at specific times…

An instant hit with readers and creators, the malignantly mirthful murderer kept coming back and appeared in almost every issue. In Batman #5 (March 1941, by Finger, Kane & Jerry Robinson) ‘The Riddle of the Missing Card’ once again saw the Crime Clown pursue loot and slaughter, but this time with a gang of card-themed crooks at his side. It did not end well for the whimsical butcher of buffoonery…

Fame secured, the Devil’s Jester quickly became an over-exposed victim of his own nefarious success. In story terms that meant seeking to reform and start over with a clean slate. Turning himself in, the maniac grasses on many criminal confederates but ‘The Joker Walks the Last Mile’ (Finger, Kane & Robinson, Detective Comics #64, June 1942) shows that tousled viridian head twisting inexorably back towards murderous larceny…

As years passed and tastes changed, the Cackling Killer mellowed into a bizarrely baroque bandit. Part II: The Clown Prince assesses that evolution, before providing fascinating examples beginning with ‘Knights of Knavery’ from Batman #25 (October/November 1944 by Don Cameron, Jack Burnley & Robinson). Here he and arch-rival The Penguin fractiously join forces to steal the world’s biggest emerald and outwit all opposition, before falling foul of their own mistrust and arrogance once the Caped Crusaders put their own thinking caps on.

‘Rackety-Rax Racket’ Batman #32 (December 1945, Cameron & Dick Sprang) is another malevolently marvellous exploit which sees an ideas-starved Prankster of Peril finding felonious inspiration in college-student hazing and initiation stunts, after which ‘The Man Behind the Red Hood’ (Detective Comics #168, February 1951) reveals a partial origin as part of a brilliantly engrossing mystery by Finger, Lew Sayre Schwartz & Win Mortimer. It all began when the Caped Crusader regales eager young criminology students with the story of “the one who got away”- just before the fiend suddenly came back…

In ‘The Joker’s Millions (Detective #180, February1952) pulp sci fi writer David Vern Reed, Sprang & Charles Paris provide a gloriously engaging saga disclosing how the villain’s greatest crime rival took revenge from the grave by leaving the Harlequin of Hate too rich to commit capers. It was all a vindictive double-barrelled scheme though, making the Joker a patsy and twice a fool, as the Caped Crusaders eventually found… to their great amusement.

From World’s Finest Comics #61 (November 1952) Reed, Kane, Schwartz & Paris co-perpetrate ‘The Crimes of Batman’ as Robin is taken hostage and the Gotham Gangbuster must commit a string of felonies to preserve the lad’s life. Or so the Joker vainly hopes…

‘Batman – Clown of Crime’ (Batman #85, August 1954, Reed, Sheldon Moldoff & Paris) captures the dichotomy of reason versus chaos as the eternal arch enemies’ minds are swapped in a scientific accident. Soon a law-abiding Joker and baffled Robin are hunting down a madcap loon with the ultimate weapon at his disposal, the secret of the Gotham Guardian’s true identity

The Silver Age of US comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, for quite some time, changes instigated by Julius Schwartz in Showcase #4 – which rippled out to affect all National/DC Comics’ superhero characters – generally passed Batman and Robin by. Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the grim Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout as the 1940s turned into the1950s.

By the end of 1963, Schwartz, having either personally or by example revived and revitalised much of DC’s line and by extension the entire industry with his modernizations, was asked to work his magic with creatively stalled and nigh-moribund Caped Crusaders just as they were being readied for mainstream global stardom. ‘The Joker’s Jury’ (Batman #163 May 1963 by Finger, Moldoff & Paris) was the last sight of the Cosey Clown before his numerous appearances on the blockbuster Batman TV show warped the villain and left him unusable for years…

Here, however, Robin and his senior partner are trapped in the criminal enclave of Jokerville, where every citizen is a fugitive bad-guy dressed up as the Clown Prince, and where all lawmen are outlaws.

The story of the how the Joker was redeemed as a metaphor for terror and evil is covered in Part III: The Harlequin of Hate and thereafter confirmed by the single story which undid all that typecasting damage. ‘The Joker’s Five-Way Revenge’ (Batman #251, September 1973 by Dennis O’Neil & Neal Adams) reversed the zany, “camp” image by re-branding the characters and returning to the original 1930s concept of a grim and driven Dark Avenger chasing an insane avatar of pure chaos. Such a hero needed far deadlier villains and, by reinstating the psychotic, diabolically unpredictable Killer Clown who scared the short pants off readers of the Golden Age, set the bar high. A true milestone utterly redefining the Joker for the modern age, the frantic moody yarn sees the Mirthful Maniac stalking his old gang, determined to eradicate them all, with the hard-pressed Gotham Guardian desperately playing catch-up. As crooks die in all manner of Byzantine and bizarre ways, Batman realises his archfoe has gone irrevocably off the deep end.

Terrifying and beautiful, for many fans this is the definitive Batman/Joker story.

The main contender for that prize follows: a two-part saga from Detective Comics #475-476 (February & April 1978) that concluded a breathtaking, signature run of retro tales by Steve Englehart, Marshall Rogers & Terry Austin. The absolute zenith in a short but stellar sequence resurrecting old foes naturally starred the Dark Knight’s nemesis at his most chaotic, beginning with ‘The Laughing Fish’ and culminating in ‘The Sign of the Joker!’: comprising one of the most reprinted Bat-tales ever concocted and even adapted as an episode of the award-winning Batman: The Animated Adventures TV show in the 1990s.

In fact, you’ve probably already read it. But if you haven’t… what a treat awaits you!

As fish with the Joker’s horrific smile began turning up in sea-catches all over the Eastern Seaboard, the Clown Prince attempts to trademark them. When patent officials foolishly tell him it can’t be done, they start dying – publicly, impossibly and incredibly painfully…

The story concluded in a spectacular apocalyptic clash which shaped, informed and redefined the Batman mythos for decades to come…

Although Crisis on Infinite Earths transformed the entire DC Universe, it left the Joker largely unchanged, but did narratively set the clock back far enough to present fresher versions of most characters. ‘To Laugh and Die in Metropolis’ comes from Superman volume 2 #9 (September 1987) wherein John Byrne & Karl Kesel reveal how the Malicious Mountebank challenges the Man of Steel for the first time. The result is a captivating but bloody battle of wits, with the hero’s friends and acquaintances all in the killer clown’s crosshairs…

The next (frustratingly incomplete) snippet comes from one of the most effective publicity stunts in DC’s history. Despite decades of wanting to be “taken seriously” by the wider world, every so often a comic book event gets away from editors and publishers and takes on a life of its own. This usually does not end well for our beloved art form, as the way the greater world views the comics microcosm is seldom how we insiders and cognoscenti see it.

One of the most controversial sagas of the last century saw an intriguing marketing stunt go spectacularly off the rails – for all the wrong reasons – and become instantly notorious whilst sadly masking the real merits of the piece it was supposed to plug.

‘A Death in the Family’ Chapter Four originated in Batman #427 (December 1988), courtesy of Jim Starlin, Jim Aparo & Mike DeCarlo. It needs a bit more background than usual, though. Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Kane, Finger & Robinson. The kid was a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still undergoes the odd tweaking to this day. The child Grayson fought beside Batman until 1970 when, as a sign of those turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture. During the 1980s he led the New Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post of Robin open…

After Grayson’s departure, Batman worked alone until he caught a streetwise urchin trying to steal the Batmobile’s tires. Debuting in Batman #357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Robin (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable enemies…

Todd had serious emotional problems which became increasingly apparent in issues leading up to story arc ‘A Death in the Family’. As the kid became more callous and brutal in response to daily horrors he was exposed to, Jason deliberately caused the death of a vicious drug-dealer with diplomatic immunity. It triggered a guilty spiral culminating in the story-arc which comprised Batman #426-429. Ever more violent and seemingly incapable of rudimentary caution, Jason is suspended by Batman. Meanwhile the Joker returns, but rather than his usual killing frenzy, the Clown Prince is after mere cash, because the financial disaster of Reaganomics has depleted his coffers… meaning he can’t afford his outrageous murder gimmicks…

Without purpose, Jason has been wandering the streets where he grew up. Encountering a friend of his dead mother, he learns a shocking secret. The woman who raised him was not his birthmother, and there exists a box of personal papers naming three different women who might be his true mother. Lost and emotionally volatile, Jason sets out to track them down…

After monumental efforts, he locates Dr. Sheila Haywood working as a famine relief worker in Ethiopia. As Jason heads for the Middle East and a confrontation with destiny, he is unaware Batman is also in that troubled region, hot on the Joker’s trail as the Maniac of Mirth attempts to sell stolen nuclear weapons to any terrorist who can pay…

When Jason finds his mom, he has no idea that she has been blackmailed by the Clown Prince of Crime into a deadly scam involving stolen relief supplies.

I’m not going to bother with the details of the voting fiasco that plagues all references to this tale as it’s all copiously detailed elsewhere, but suffice to say that to test then-new marketing tools a 1-900 number was established and, thanks to an advanced press campaign, readers were offered the chance to vote on whether Robin would live or die in the story. Against all and every editorial expectation vox populi voted thumbs down and Jason died in a most savage and uncompromising manner. Shades of the modern experience of Boaty McBoatface! The public cannot be trusted to take any plebiscite seriously…

Jason had increasingly become a poor fit in the series and this storyline galvanised a new direction with a darker, more driven Batman, beginning almost immediately as the Joker, after killing Jason in a chilling and unforgettably violent manner, became UN ambassador for Iran (later revised as the fully fictional Qurac – just in case!) and, at the request of the Ayatollah himself, attempted to kill the entire UN General Assembly at his inaugural speech.

And here is the true injustice surrounding this tale: the death of Robin (who didn’t even stay dead) and the media uproar over the voting debacle took away from the real importance of this story – and perhaps deflected some real scrutiny and controversy. Starlin had crafted a clever, bold tale of real world politics and genuine issues – and most readers didn’t even notice.

Terrorism Training Camps, Rogue States, African famines, black marketeering, Relief fraud, Economic, Race and Class warfare, Diplomatic skullduggery and nuclear smuggling all featured heavily, as did such notable hot-button topics as Ayatollah Khomeini, Reagan’s Cruise Missile program, the Iran-Contra and Arms for Hostages scandals and the horrors of Ethiopian refugee camps. Most importantly, it signalled a new, fearfully casual approach to violence and death in comics.

The story selected to represent the lad here is a poor choice, however. This is not to say that ‘A Death in the Family’ is a lesser effort: far from it, and Starlin, Aparo & DeCarlo’s landmark, controversial story of the murder of brash, bright Jason Todd by the Joker shook the industry and still stands the test of time. However, all that’s included here is the final chapter, and even I, having read it many times, was bewildered as to what was going on.

If you want to see the entire saga – and trust me, you do – seek out a copy of the complete A Death in the Family .

In 1989 Batman broke box office records in the first of a series of big budget action movies. The Joker was villain du jour and stole the show. That increased public awareness again influenced comics and is covered in Part IV: Archnemesis before ‘Going Sane’ Part Two ‘Swimming Lessons’ offers a fresh look at motivations behind his madness. The story comes from Batman: Legends of the Dark Knight #66 (December 1994). LoDK began in the frenzied atmosphere following the movie. With planet Earth completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of titles with a new one specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning the entire ponderous continuity via landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth. For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding. Many of their greatest properties got a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

With Batman’s popularity at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multipart epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage.

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of Batman and The Joker. The epic battles between these so similar yet utterly antithetical icons have filled many pages and always will…

With that in mind, J.M. DeMatteis, Joe Staton & Steve Mitchell’s 4-part psychological study ‘Going Sane’ takes us back to a time when Batman was still learning his job and had only crossed swords with the Clown Prince of Crime twice before. After a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge and abduction of crusading Gotham Councilwoman Elizabeth Kenner, a far-too-emotionally invested Batman furiously plays catch-up. This leads to a disastrous, one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap and is caught in an horrific explosion. His shattered body is then dumped by an incredulous, unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph. Stand-alone extract ‘Swimming Lessons’ opens here with Batman missing and Police Captain James Gordon taking flak from all sides for not finding the Predatory Punchinello or the savage mystery assailant who recently murdered an infamous underworld plastic surgeon…

Under Wayne Manor, faithful manservant Alfred fears the very worst, whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness. His solitary days end when he bumps into mousy spinster Rebecca Brown. Days pass and two lonely outcasts find love in their mutual isolation and shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The story of Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – is another yarn readers will want to experience in full, but that too will only happen in a different collection.

The World’s Greatest Detective continues to relentlessly battle the Clown Prince in ‘Fool’s Errand’ (Detective Comics #726, October 1998) as Chuck Dixon & Brian Stelfreeze depict a vicious mind-game conducted by the Hateful Harlequin from his cell, using a little girl as bait and an army of criminals as his weapon against the Dark Knight, after which ‘Endgame’ Part Three ‘…Sleep in Heavenly Peace’ (by Greg Rucka, Devin Grayson, Damian Scott, Dale Eaglesham, Sean Parsons, Sal Buscema & Rob Hunter in Detective #741, February 2000) sees the Joker plaguing a Gotham struggling to recover from a cataclysmic earthquake.

It’s Christmas, but the stubborn survivors are so stretched striving to stop Joker’s plan to butcher all the babies left in town, that they are unable to notice this real scheme which will gouge a far more personal wound in their hearts…

‘Slayride’ by Paul Dini, Don Kramer & Wayne Faucher (Detective Comics #826, February 2007 and another Seasonal special) is one of the best Joker – and definitely the best Robin – stories in decades. This Christmas chiller sees our Crazed Clown trap third Boy Wonder Tim Drake in a stolen car, making him an unwilling participant in a spree of vehicular homicides amongst last-minute shoppers. If there is ever a Greatest Batman Christmas Stories Ever Told collection (and if there’s anybody out there with the power to make it so, get weaving please!), this just has to be the closing chapter…

Brining us up nearly to date, Part V: Rebirth focuses on 2011’s New 52 continuity-wide reboot and the even grimmer, Darker Knight who debuted in Detective Comics volume 2 #1 with what might then have been assumed to be the last Joker story. Crafted by Tony Daniel & Ryan Winn, ‘Faces of Death’ follows the mass-murdering malcontent on another pointless murder spree ending with his apparent death, leaving behind only his freshly skinned-off face nailed bloodily to an asylum wall…

One year later the Joker explosively returned, targeting Batman’s allies in company-wide crossover event dubbed Death of the Family. The crippling mind games and brutal assaults culminated in ‘But Here’s the Kicker’ (Batman #15, February 2013 by Scott Snyder, Greg Capullo & Jonathan Glapion) and purportedly the final battle between Bat and Clown: but we’ve all heard that before, haven’t we?

The Joker has the rare distinction of being arguably the most iconic villain in comics and can claim that title in whatever era you focus on; Noir-esque Golden Age, sanitised Silver Age or malignant modern and Post-Modern milieux. This book captures just a fraction of all those superb stories and we’re long overdue an update or second showing…

Including pertinent covers by Sayre Swartz & Roussos, Mortimer, Moldoff, Adams, Rogers & Austin, Byrne, Mike Mignola, Staton & Mitchell, Stelfreeze, Alex Maleev & Bill Sienkiewicz, Simone Bianchi, Daniel & Winn and Capullo, this monolithic testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1940, 1941, 1942, 1944, 1945, 1951, 1952, 1954, 1964, 1973, 1978, 1987, 1988, 1994, 1998, 2000, 2007, 2011, 2012, 2014 DC Comics. All Rights Reserved.

Vampirella Archives volume One


By Forrest J. Ackerman, Don Glut, Nicola Cuti, Bill Parente, R. Michael Rosen, Al Hewetson, Terri Abrahms, Nick Beal, Bill Warren, Richard Carnell, Jack Erman, T. Casey Brennan, Gardner F. Fox, Vern Burnett, Larry Herndon, Buddy Saunders, Doug Moench, Tom Sutton, Billy Graham, Reed Crandall, Neal Adams, Ernie Colon, Billy Graham, Mike Royer, Tony Tallarico, Jerry Grandenetti, Bill Fraccio, Dick Piscopo, William Barry, Jack Sparling, Ed Robbins, David St. Clair, Jeff Jones, Dan Adkins, Frank Bolle, Frank Frazetta, Vaughn Bodé, Ken Kelly Bill Hughes, Larry Todd & various (Dynamite Entertainment)
ISBN: 978-1-60690-175-5 (HB/Digital edition) 978-1524126506 (TPB)

This book includes Discriminatory Content produced in less enlightened times

After years of stifling restriction, the American comic book industry finally started to break out of a self-imposed straitjacket in the mid-1960s. Kids of the Counterculture had begun creating and disseminating material relevant to their lives in self-produced “Underground Commix” whilst other publishers sought other ways around the draconian Comics Code applied to comic books.

The most elegant solution was the one chosen by Jim Warren, who had originally established himself with black & white B-Movie fan periodical Famous Monsters of Filmland and satire magazine Help! In 1965 he took his deep admiration of the legendary 1950s EC Comics to its logical conclusion: reviving the concept of anthology horror short stories and pitching them at older fans of the new generation. Of course that actually meant all us kids under 10…

Creepy was stuffed with clever, sardonic, tongue-in-cheek strip chillers illustrated by the top artists in the field (many of them ex-EC stars). Warren circumvented the US’s all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing his new venture as a newsstand magazine. It was a truly no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic books whilst magazines had tempting cachet (i.e. mild nudity and a little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious, Rock ‘n’ Roll-crazed teen market, frequently cited as a source of inspiration for the nascent commix underground and furiously feeding on growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode, Warren looked around for new projects, following up with companion shocker Eerie and the controversial war title Blazing Combat.

As the decade closed he launched a third horror anthology, but Vampirella was a little bit different. Although it featured the now traditional “host” to introduce and comment on the stories, this narrator was a sexy starlet who occasionally participated in stories. Before too long she actually became the hero and crowd-pulling star of her own regular feature, but that’s material for a later volume…

The other big change was that here female characters played a far more active role. They were still ornamental, prizes, victims and targets but increasingly, whether name stars or bit players, they were as likely to be the big menace or save the day. Whatever their role, though, they were still pretty much naked throughout. Some traditions must be protected at all costs.

Another beguiling Warren staple was the eye-catching painted cover fronting every issue. Here, as crafted by Frank Frazetta, Bill Hughes, Larry Todd & Vaughn Bodé, Jeff Jones & Bodé and Ken Kelly, they are the only full colour pages in an otherwise magnificently monochrome/duo-toned tome. However to be fair I must say that the reproduction on some black-&-white pages leaves much to be desired…

This massive magazine-size (216 x 32 x 279 mm if you opt for physical editions) collection gathers in their entirety the contents of the first seven issues (spanning September 1969 to September 1970). This was a crucial transitional period which saw superheroes dying out at every publishing company; replaced by a genre revival and spearheaded by a tidal wave of horror titles after the Comics Code was frantically rewritten to combat plunging sales.

This volume begins with Vampirella #1, that aforementioned painted cover and a black-&-red Frazetta frontispiece – probably scripted by Editor Bill Parente – setting the blackly humorous tone for a fearsome fangtastic fun fest. The original contents page follows – as do they all in their appropriate place. The compendium also includes every letters page and fan feature – and even nostalgia-triggering ads of the era. If you’re a modern monster fan or kit collector you’ll probably simultaneously weep and drool at the sight of these lost treasures.

The strip sensationalism begins with ‘Vampirella of Drakulon’ by Forrest J. Ackerman & Tom Sutton; introducing a planet where the rivers ran with blood and life evolved to drink it.

However, following a withering drought, Drakulon is dying. Happily for the sultry starving vampire, a ship from Earth arrives, full of people with food in their veins and a ship that can take her to where there’s plenty more.

Vampi’s role from the outset was to be another story host and for the rest of this collection that’s what she mostly is. Her role as an active adventurer didn’t properly begin for quite a while. So, here the chills continue with ‘Death Boat!’ by Don Glut & Billy Graham with the survivors of a shipwreck being picked off one by one by a bloodsucker in their midst. They perish one per night but when the mortals number just two both are still wrong about who the killer is…

Glut & master draughtsman Reed Crandall conspired on ‘Two Silver Bullets!’ as a trapper fights to save his daughter from a werewolf after which ‘Goddess from the Sea’ by Glut and Neal Adams offers a splendid treat for art-lovers: the story of a man seduced by a sea-siren was shot directly from the illustrator’s incredible pencil art. Glut & Mike Royer offer a timely Halloween warning in ‘Last Act: October!’ whilst ‘Spaced-Out Girls!’ (Glut & Tony Tallarico) sees a saucer full of saucy extraterrestrial honeys come shopping for husbands before the premier package closes with Nicola Cuti & Ernie Colon’s mindbending magical murder mystery ‘A Room Full of Changes’.

The spooky story-bonanza resumes in issue #2, opening with coming attraction featurette ‘Vampi’s Feary Tales…’ – courtesy of Sutton – after which Vampi’s putative cousin ‘Evily’ is introduced by Bill Parente & veteran horror-meister Jerry Grandenetti. Here Drakulonian émigré and Earthly sorceress climactically clash over star-billing and bragging rights…

‘Montezuma’s Monster’ is scripted by R. Michael Rosen (incorrectly credited to Glut) and illustrated by Bill Fraccio & Tallarico in their composite identity of Tony Williamsune, detailing the fate of a treasure-hungry explorer who doesn’t believe in feathered serpents whilst ‘Down to Earth!’ by Ackerman & Royer leaves the hosting to Vampirella’s blonde counterpart Draculine as our star auditions for a film role…

That theme continues in ‘Queen of Horror!’ (Glut & Dick Piscopo) wherein a B-Movie starlet uses unique and uncanny advantages to get everything she deserves whilst Cuti & William Barry reveal the tragedy of two brothers who discover a new predatory species of inland cephalopod in ‘The Octopus’. Cuti & Colon’s ‘One, Two, Three’ then explores the power of love in a world of robots and Glut & Graham render a ‘Rhapsody in Red!’ with weary travellers fetching up at a lonely house to deliver a big surprise to the resident vampire…

The third issue augmented ‘Vampi’s Feary Tales…’ with correspondence section ‘Vampi’s Scarlet Letters’ before ‘Wicked is Who Wicked Does’ features the return of Evily in a short shocking battle against ogres by Parente & Sutton. Al Hewetson & Jack Sparling count ‘4- 3- 2- 1- Blast Off! To a Nightmare!’ in the tale of a spaceship full of 24-hour party people who end up as hors d’oeuvres for something very nasty even as ‘Eleven Steps to Lucy Fuhr’ (by Terri Abrahms [story]; Nick Beal [adaptation] and art by Ed Robbins) sees many men drawn to a bizarre bordello and a sinister fate… until the unlikeliest of saviours takes a hand.

‘I Wake Up… Screaming!’ is an all Billy Graham affair as a frightened girl is made aware of her true nature in a sci fi chiller whilst Cuti & Piscopo mine mythology to deliver a salutary tale of fairy tale oppression and bloody liberation in ‘The Calegia!’ A cunning vampire meets his lethal match in Graham’s ‘Didn’t I See You on Television?’ after which Rosen & Sparling close the issue detailing the downfall of a vicious spoiled brat caught in ‘A Slimy Situation!’

Vampirella #4 opens on Sutton revealing past episodes of witch killing in ‘Vampi’s Feary Tales: Burned at the Stake!’ prior to Parente & David St. Clair reaching psychedelic heights in a tale of alien amazons and their deadly ‘Forgotten Kingdom’ whilst Cuti & Royer combine murder and time travel in ‘Closer than Sisters’. A city-slicker falls for a hillbilly hottie and gets sucked into a transformative shocker after trying ‘Moonshine!’ (Glut & Barry), Bill Warren & Sparling reveal the fate of a beautiful and obsessive scientist who bends the laws of God and Man ‘For the Love of Frankenstein’ and a most modern black widow asks a controlling stalker to ‘Come Into My Parlor!’ in a wry yarn by Rosen & Piscopo. Richard Carnell (story); Jack Erman (adaptation) & Sparling then close the show with a weird and nasty tale of a nobleman auditioning women for marriage in ‘Run for Your Wife!’

The fifth issue begins with the usual ‘Vampi’s Feary Tales…’ as Sutton exposes ‘The Satanic Sisterhood of Stonehenge!’ before Glut, Fraccio & Tallarico see a greedily impatient heir speed his benefactress to her ultimate end, unheeding of her beloved pets and ‘The Craft of a Cat’s Eye’. Cavemen battle dinosaurs in an arena of ‘Scaly Death’ – a visceral treat from Glut & Graham – whilst the astounding Jeff Jones lends fine art sensibilities to the murderous saga of a girl, a guy and ‘An Axe to Grind’, after which Parente & Sutton detail the crimes of a sadistic Duke whose fate is sealed by an aggrieved astrologer and astrally ‘Avenged by Aurora’

Glut, Fraccio & Tallarico see graves robbed and corpses consumed in neat bait-&-switch thriller ‘Ghoul Girl’ whilst T. Casey Brennan & Royer reveal the solution of a bereaved husband who finds an ‘Escape Route!’ back to his dead beloved, before Glut & Sparling end it all again via an implausible invasion from the moon in ‘Luna’.

In Vampirella #6, Vampi’s Feary Tales…’ features Dan Adkins’ graphic chat on centaurs as prelude to romantic tragedy the ‘Curse of Circe!’ as Gardner Fox & Grandenetti combine to relate how a strange sea creature offers the witch’s latest conquest his only certain method of escape. Cuti & Sparling then share a story of civil war in the land of ghosts and how love toppled ‘The Brothers of Death’ whilst ‘Darkworth!’ by Cuti & Royer shows how a stripper graduates to murdered assistant of a stage magician and pulls off her own amazing trick in the name of vengeance, after which Fox & Adkins explore the lives of the recently dead with ‘New Girl in Town!’ and Vern Burnett & Frank Bolle return to gothic roots to depict embattled humans outwitting nocturnal predators by volunteering a ‘Victim of the Vampyre!’

Larry Herndon, Fraccio & Tallarico (as Tony Williamsune) get creepily contemporary as a doctor tries to fix an overdosed patient and sends him way, way out on a ‘One Way Trip!’ before Buddy Saunders & Bolle combine adultery and attempted murder in ‘The Wolf-Man’: a wickedly scientific shocker about a very different kind of feral killer…

Vampirella #7 saw Archie Goodwin join as Associate Editor and perhaps his influence can be seen as the issue experiments with a connected theme and extended tale scripted by Nicola Cuti. Graham & Frazetta start the ball rolling by explaining ‘Why a Witch Trilogy’ and Vampirella introduces ‘Prologue: The Three Witches’ before Sutton to segues into the sad story of ‘The White Witch’ who could never feel the sunlight. Ernie Colon picks up the experimental progression as ‘The Mind Witch’ trades magic for science to expose the fate of a psychic predator, after which Graham closes the deal with ‘The Black Witch’ who thought she could conquer love but failed to realise its appalling power…

After Cuti & Sutton’s palate-cleansing ‘Epilogue: The Three Witches’, Doug Moench graduates from letter writer in #3 to scripter as ‘Plague of the Wolf’ – illustrated by Bolle – tracks a bloody serial killer’s progress under the full moon and ‘Terror Test’ offers shocking psychological thrills by Rosen & “Williamsune” with more than one sting in the tail.

In ‘The Survivor’, Saunders & Colon unite to explore a post-apocalyptic world where dedicated archaeologists still struggle to escape their bestial natures and this mammoth first compilation concludes with Rosen & Grandenetti viewing ‘The Collection Creation’ with an artist who finds the wrong kind of immortality…

Stark, surprisingly shocking and packed with clever ideas beautifully rendered, this epic tome (narrowly) escapes and transcends its admittedly exploitative roots to deliver loads of laughs and lots of shocks: a tried and true terror treat for fans of spooky doings and guiltily glamorous games.
© 2012 DFL. All rights reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.