Gotham Central book 2: Jokers and Madmen


By Ed Brubaker, Greg Rucka, Michael Lark, Stephen Gaudiano, Greg Scott, Brian Hurtt & various(DC Comics)
ISBN: 978-1-4012-2521-6

There are two names synonymous with Gotham City, USA.

If you’re a cop you keep your own opinions about the Batman, and it’s pretty much unanimous that The Joker is not someone you ever want to deal with. A madman with a homicidal flair for the theatrical, the clown loves a special occasion. It’s Christmas and it’s started to snow…

One of the greatest rewards of long-lasting, legendary comicbook characters is their infinite potential for innovation and reinterpretation. There always seems to be another facet or aspect to develop. Such is the case in regard to the much-missed sidebar series Gotham Central, wherein cop show sensibilities cannily combine with the deadly drudgery of the long-suffering boys in blue patrolling the world’s most famous four-colour city.

Owing as much to shows like Hill Street Blues, Law & Order or Blue Bloods as it did to the baroque continuity of The Dark Knight, the mesmerising tales of the series combined gritty, authentic police action with furtive, soft-underbelly glimpses at what merely mortal peacekeepers have to put up with in a world of psychotic vaudevillians, flying aliens and scumbag hairballs who just won’t stay dead.

This second huge hardback volume, collecting more procedural exploits of the hard-pressed guardians of the most dangerous city in America – specifically Gotham Central #11-22 spanning November 2003 to October 2004 – begins with moodily effulgent introduction ‘Noir Town’ by crime author Duane Swiercznski and a handy double-page feature re-introducing the hardworking stiffs of First Shift, Second Shift and the Police Support team of the ‘Gotham City Police Department, Major Crimes Unit’ before the dramas start to unfold.

First up is uncharacteristic tearjerker ‘Daydreams and Believers’ by Ed Brubaker, Brian Hurtt and colourist Lee Loughridge which explores the GCPD’s strange relationship with the masked manhunter.

They all know he’s out there, but the official line is that he’s an urban myth and the Administration refuses to acknowledge his existence. Thus, civilian receptionist Stacy is the only person allowed to operate the rooftop bat-signal whenever crises occur, whilst the public are told that the eerie light is simply used to keep the cowardly, stupid, superstitious underworld cowed…

Here however we get a glimpse into the shy lamplighter’s inner thoughts as she observes the fractious byplay of the MCU regulars: all getting by thinking they’re fooling everyone else with their jealous bitching, petty sniping and tawdry clandestine affairs.

It’s all okay, though. Stacy has her own world to retreat into: one where the mighty Batman is her enigmatic but passionate lover…

The main event opens with a Yuletide shopping panic that looks to be the most memorable ever as ‘Soft Targets’ by Brubaker, Greg Rucka, Michael Lark & Stephen Gaudiano finds the entire Major Crimes Unit frantically hunting a sniper randomly assassinating citizens. Things get even nastier and more fraught when Mayor Dickerson is killed as he consults with new Police Commissioner Michael Akins.

The ruthless shooter guns down a school teacher and the medical examiner collecting her body and soon the pre-Christmas streets are deserted. The assassin then identifies himself by launching a website promoting “Batman for Mayor” and the appalled police realise just who they’re dealing with…

As Stacy turns on the roof signal her greatest wish comes true at last as the Gotham Guardian sweeps her off her feet… microseconds before a fusillade of shots would have made her the latest statistic…

As the Dark Knight vanishes into the snowy darkness after the maniac, the cops get back to their meticulous police work, tracking ballistics and hunting for the website’s point of origin. Mounting media frenzy and their own frustration lead to crippling tension and soon they are all at each other’s throats, but a potentially nasty situation is immediately curtailed by a new posting…

A live web-cam feed starts, counting down to a fresh victim somewhere in the huge terrified powder-keg metroplis…

As the cops pull out all stops to identify the building on-screen and resort to old reliables, such as violently rousting the Harlequin of Hate’s old flunkies, the scene suddenly changes. Now it shows prime media pain-in-the-neck Angie Molina as a captive of the killer clown: stashed somewhere anonymous and slowly ticking down to a bloody and show-stopping demise…

And just when things can’t get any crazier, The Joker turns himself in…

Even the insufferably cocky kook’s capture doesn’t halt the slaughter, since the proudly Machiavellian perpetrator can carry on killing by pre-programmed remote control even as he languishes in a cell…

When Lt. Ron Probson elects to go all “old school” in his interview with the loon, it only results in his own death and the clown’s escape. Stacy only avoids death a second time because Captain Maggie Sawyer shoots first – and often – and saves her questions for later…

Working a lead, Detectives Nate Patton and Romy Chandler have meanwhile found the captive reporter and realised the Joker’s convoluted, mass-murderous endgame, but even with Batman on scene they don’t all make it out…

‘Life is Full of Disappointments’ (by Brubaker and Rucka with art from Greg Scott) then focuses on disgruntled Second Shift veteran Jackson “Sarge” Davies who is still chafing at once again being passed over for promotion – especially as prissy new Day Shift commander David Cornwell has been parachuted in from outside the unit to run things…

As the squad come back from burying their dead, Sarge and partner Nelson Crowe catch a nasty case: a dead girl in a dumpster. However Stephanie Becker was no lost indigent or fun-loving party girl killed for the contents of her purse.

She worked in accounting at prestigious Washburn Pharmaceuticals and was killed with an exotic toxin. As the grizzled old-timers methodically work the case they find a succession of odd occurrences which lead them to First Shift colleagues Tommy Burke and Dagmar Procjnow, currently investigating the suspicious death of middle aged widow Maryellen Connolly, a still-warm stiff previously employed in the same office and slain the same way…

All the evidence seems to point to an unsanctioned million dollar deficit and deep Mafia involvement at the Pharma factory, but the diligent detectives keep pushing and discover a far older potential motive for the murders…

The gritty grimoire of Gotham atrocity ends with the bleakly chilling ‘Unresolved’ (by Brubaker, Lark & Gaudiano from issues #19-22) which features the reappearance of conflicted fan-favourite and all-around slob Harvey Bullock after the GCPD reopen a landmark cold case.

Marcus Driver and new partner Josie Mac are called to a hostage situation where a deranged perp continually screams about voices in his head before eating his own shotgun…

The troubled stiff was Kenny Booker – only survivor of an infamous High School bombing which shocked the city eight years previously – and the fresh tragedy compels Driver to take another look at the still unsolved mystery…

The “Gotham Hawks” were a championship school baseball team eradicated in a locker room explosion but every effort of Bullock and his squad could not pin down a single lead. However, when Marcus and Josie re-examine the accumulated evidence they find a potential link to one of Batman’s weirdest and creepiest foes.

It’s not enough and they are forced to call in the disgraced ex-cop for a consult. The move is a huge mistake as they are utterly unprepared for the fallout when Bullock talks to them.

The legendary maverick was fired after arranging the death of a killer the law couldn’t touch, and he has taken to drowning his days in booze. However this case has haunted Harvey for years and now that he sees a possible solution he goes completely off the rails in his hunger to finish things.

The trouble is that even now the facts tumbling in are increasingly pointing to a completely different culprit from the one Bullock always suspected but the fixated former lawman just won’t listen…

Going on a rampage he courts death by brutalising malevolent mobster The Penguin whilst miles away another suspect, galvanised after years of apparent anonymity, breaks out of Arkham Asylum and goes hunting…

Even after all this the true story is far more twisted than the bewildered detectives could have possibly imagined and the eventual conclusion destroys further lives and sanity and honour before the dust finally settles…

From an era when comicbook noir was enjoying a superb renaissance, these classic thrillers are masterpieces of edgy, fast-paced tension packed with layers of human drama, tension, stress and suspense.

Solid gritty police drama seamlessly blended with the grisly fantasy of the modern superhero seems like a strange brew, but it delivers knockout punches time after time in this captivating series which was the notional inspiration for the current TV sensation outlining just how Batman’s city got that way.

© 2003, 2004, 2009 DC Comics. All Rights Reserved.

Batman: Going Sane


By J.M. DeMatteis, Eddie Campbell, Darren White, Joe Staton, Bart Sears & Steve Mitchell (DC Comics)
ISBN: 978-1-4012-1821-8

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of the Batman. Moreover for most of his decades-long existence, and most especially since the 1970s, the position of paramount antagonist has been indisputably filled by the Harlequin of Hate known only as The Joker.

The epic battles between these so similar yet utterly antithetical icons have filled many pages and this slim, shocking tome (collecting stories from Batman: Legends of the Dark Knight #66-68 and #200 from November 1994 to February 1995 and April 2006) again proves how that unending war of wills always results in top quality Fights ‘n’ Tights entertainment.

LoDK began in the frenzied atmosphere following the 1989 Batman movie. With the planet completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of comicbooks with a new title specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multi-part epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The icing on the cake was a fluctuating cast of first-rank and up-and-coming creators each getting “their shot” at arguably the most paradigmatic figure of the industry.

Most of the early story-arcs were then quickly collected as trade paperbacks, helping to jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

With that in mind, 4-part psychological study ‘Going Sane’ by J.M. DeMatteis, Joe Staton & Steve Mitchell takes us back to a time when Batman was still fresh to the game and had only crossed swords with the Clown Prince of Crime twice before…

The tale starts with a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge, exacerbated by the abduction of honest, crusading Gotham Councilwoman Elizabeth Kenner. The twin travesties weigh heavily on a far-too-emotionally involved Batman as he furiously plays catch-up, leading to a one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap…

Caught in a horrific explosion, the Dark Knight’s shattered body is then dumped ‘Into the Rushing River’ by an unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph…

‘Swimming Lessons’ opens with Batman missing and Police Captain James Gordon taking flak from all sides for not finding The Joker or the savage mystery assailant who had murdered an infamous underworld plastic surgeon…

Under Wayne Manor faithful manservant Alfred fears the very worst whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness.

His solitary days end when he bumps into mousy spinster Rebecca Brown. Over passing days the two lonely loners find love in their mutual isolation and a shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and then months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The mystery of Batman’s disappearance is revealed in ‘Breaking the Surface!’ as the Gotham Gangbuster slowly gets back into the swing of things, laboriously connecting the dots linking the plastic surgeon’s death and the Joker’s wherebouts.

When his broken body was carried out to the sleepy hamlet of Accord the shattered hero was ministered to by Doctor Lynn Eagles, an ex-Gothamite doubly brutalised during her time in the city. A strange relationship grew between her and the troubled man she called “Lazarus”, but his clear yearning for the loving serenity the town offered couldn’t match his inner fire and unshakable sense of duty…

The inevitable, tragic finale arrives with the ‘The Deluge!’ as Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – pops like a soap bubble when confronted by his somehow-resurrected resolute nemesis.

The World’s Greatest Detective has relentlessly tracked his polar opposite to his new life, without ever knowing the Clown is no longer a threat and, with both unflinching enemies restored, their apocalyptic clash is terrible but never final…

This emotive examination of twinned lives equally deprived of peace and contentment by their own intransigent natures is followed by a more traditional but intensely gripping thriller written by Eddie Campbell and Daren White with art by Bart Sears.

‘Gotham Emergency’ opens with the Dark Knight carrying a dying Joker into the Wayne Foundation Public Hospital ER. The mass-murdering Maniac of Mirth has poisoned himself with his own laughing toxin – “Smilex” – but Batman is ferociously insistent that Doctor Natalie Koslowski desert all her other critical patients to treat the conscienceless killer.

The reason becomes apparent after a Joker-created virus attacks the hospital’s records database as well as all other civic computer systems. It’s part of a sustained assault on Gotham by the Harlequin of Hate and follows two catastrophic detonations already triggered by the dying lunatic.

The first catastrophically went off in a crowded and unsuspecting newspaper office but the second, at the Gotham Knights Stadium, quickly brought Batman and in the ensuing chaos of their combat Joker took a face-full of his own poison.

Now the already-stretched medics must struggle to save him – and his gang of suitably trounced thugs – because the caped crimebuster is convinced that somewhere in Gotham a third bomb is ticking down, hidden in another area packed with innocents: a transport hub, or school or even a hospital…

And no one is prepared for what happens after the dedicated doctors bring the homicidal Harlequin out of his near-death coma…

Perfectly portrayed at his most devious and devilish, this duel between two decidedly different shades of darkness conclusively captures the conniving essence of the Joker making this smart, rocket-paced and chillingly suspenseful extra-length epic another unmissable example the eternal struggle between two of comics’ most potent characters.

Wonderful stories, appealing art, immortal characters, satisfaction guaranteed…
© 1994, 1995, 2006, 2008 DC Comics. All Rights Reserved.

Modesty Blaise: The Grim Joker


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78116-711-3

Win’s Christmas Gift Recommendation: unmissable comics for fans of classic blockbusting adventure… 9/10

Modesty Blaise and her lethally adept, compulsively platonic partner Willie Garvin gained their fearsome reputations as top-flight super-criminals before retiring young, rich and healthy. With their honour intact and their hands relatively clean, they cut themselves off completely from a career where they made all the money they would ever need and far too many enemies.

When devious British Spymaster Sir Gerald Tarrant sought them out they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the world in their own unique way ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a perpetual storm of tense suspense and inspirational action for nearly forty years…

The inseparable associates first appeared in The Evening Standard on May 13th 1963 and over the decades went on to star in some of the world’s most memorable crime fiction, all in three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and, occasionally, others) assumed the art reins, taking the partners in peril to even greater heights.

The series has been syndicated world-wide and Modesty Blaise has also starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play, an American graphic novel and nearly one hundred comic strip adventures until the strip’s conclusion in 2002.

The tales are a broad blend of hip and cool capers combining espionage, crime, straight adventure and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallible human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning black & white – and quite right too – Titan Books’ superb and scrupulous serial re-presentations of the ultimate newspaper troubleshooters continue here with O’Donnell and Romero offering a chilling trio of tales spanning November 1992 to February 1994, each prefaced with informative prose introductions from devotee and historian Simon Ward.

The rollercoaster ride begins with eerie thriller ‘A Present for the Princess’ (originally seen in The Evening Standard from November 3rd 1992 to April 8th 1993) with Garvin deep in the emerald mining region of Montelero, near Colombia.

He is in search of raw materials to create another of his outrageously over-the-top gifts for Modesty and is prepared for trouble from the thugs and bandits who inhabit the region, but not his own partner and guide Ramon who is, after all, a former pal from their long-defunct crime combine The Network…

In England Modesty takes it easy whilst entertaining psychic researchers Steve and Dinah Collier – truly gifted individuals Tarrant wants to employ – who are happily on hand when Blaise has a nightmare premonition that Willie is in trouble.

As usual Garvin has told no one of his plans or destination and when Ramon attacked him had no hope of ever being found. However, the indomitable survivor escaped the ambush – barely – only to be washed up more dead than alive miles downriver. He was then nursed back to health by poor peon Rima: a young woman who looks astonishingly like Modesty.

Willie doesn’t recognise the fact though. The brutalised, battered Englishman has lost his memory…

Although his history is denied him Garvin’s deadly skills are intact and he jumps to the obvious conclusion that he is some kind of criminal. His actions disprove this notion, efficiently saving Rima from an abusive landowner and his thugs.

Although she has fallen for him the native girl knows his clouded mind is obsessed with another woman and she treks with him to the capital city Toccopina to obtain papers and possibly passage back to Britain…

At home, with Willie long overdue, Modesty has employed the Colliers and another psychic to search for him. Their endeavours have narrowed the search to the selfsame South American city. They have also resulted in an enigmatic prophecy…

Willie’s gift for card-playing has meanwhile won the wanderers a nice nest-egg but dropped him clueless amongst the city’s criminal element, most of whom have good reason to despise him.

After an old enemy recognises him, Willie is befriended by the wily conman and unknowingly “sold” to local mob boss Senor Strobel, who cunningly convinces the lethally talented amnesiac that he is an evil man wanted for murder who would only be safe if he rejoins the gang as a hit-man…

By the time Modesty arrives, Willie is safely tucked away in a fortress-like nest of bandits, where his inner self rebels from the acts he’s expected to perform. Naturally she has a plan to save her brother-in-arms and make all the guilty parties very sorry indeed…

Following that spectacular and explosive resolution, the tables are turned somewhat for ‘Black Queen’s Pawn’, a riotous African adventure yarn (April 13th – September 10th) which begins in 1834 when Ranavalona, autocratic and utterly insane queen of Madagascar, obtains a treasure guaranteed to make her immortal. She then hides it away from the eyes of mankind and, just to be sure, has every person who knew of it slaughtered…

Now one hundred and sixty years later hard times have befallen the island, as is clearly observed by veterinary surgeon Greg Lawton who has been commissioned by government officials to find a giant fossil egg.

He’s brought old chum Modesty with him, but when they reach the poverty-stricken village of Mandofo they find the place has been taken over by ruthless thugs on a treasure hunt.

The leader Koch has crossed swords with her before and convinces his murderous underlings not to kill the westerners out of hand. If she dies, nothing could stop the absent Willie Garvin hunting them down. Far better to keep her alive and on her best behaviour by holding innocent villagers hostage…

Forced into unwilling neutrality, Modesty and Greg befriend local missionary Father Brienne and discover the savage invaders are seeking Ranavalona’s legendary lost hoard for mysterious millionaire paymaster Salim. As the cleric is also Koch’s unwilling translator of ancient documents, he provides clues which enable Modesty to deduce where the treasure actually is…

The suspenseful standoff continues until Willie – acting on his own uncanny instincts – surprisingly joins the party, but with Garvin now here in front of them instead of lurking unsuspected at their heels, Koch and Salim decide to arrange a little accident.

However with the deadly détente effectively negated their targets know full well all bets are off and, after brilliantly locating the treasure for the gangsters, go on to prove just a bit smarter and more efficient in settling scores…

The addictive action concludes in a classic murder mystery which sees Modesty take a rare personal interest in a news sensation as Britain is gripped by a series of bizarre, baroque and flamboyant murders by a macabre psychopath signing himself ‘The Grim Joker’ (September 13th 1993 – February 9th 1994)…

The killer apparently devises convoluted, extremely public executions for sheer amusement but such callous slaughter for pleasure disgusts reluctant professionals such as Blaise and Garvin.

Soon they have made themselves prime targets for the maniac, unaware that the Grim Joker is not what he seems. The insanely Machiavellian exploits are in fact a cunning blind concocted by a trio of greedy brats eager to expedite an eventual inheritance.

Brothers Matthew and Mark Goodchild, along with their shared girlfriend Prudence, originally set up the crimes to divert suspicion after they decided to bump off their rich uncle, but as they carried out the string of publicity seeking murders, the thrill of achievement affected them.

Prudence especially has become intoxicated with the undertaking, and begs for more before topping their true target and retiring. Her wish is granted after Willie publicly ridicules the Grim Joker on television and arouses the righteous indignation of the brothers.

It’s all a cunning plan by the ex-Network leaders. After consulting old friend Police Inspector Brook, Modesty and Willie have correctly deduced that the crimes are the work of a team not a lone maniac, and Garvin has offered himself as a too-tempting follow-up target.

Relocating to an isolated Scottish island “for a holiday”, Willie makes himself available for his unknown foes, with Modesty concealed waiting to spring their trap.

Unfortunately they’re keeping watch for a couple of strong men, not the frail helpless girl who first washes up on the desolate death trap…

What follows is smart, chaotic and shatteringly thrill-a-minute excitement, before the dust finally settles and the final tally is taken…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Unforgettable romps packed with sleek sex appeal, dry wit, terrific tension and explosive action and, these stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.

Modesty Blaise © 2014 Associated Newspapers/Solo Syndication.

Kill My Mother (Advance Reading Copy)


By Jules Feiffer (Liveright/W.W. Norton)
ISBN: 978-0-87140-314-8

Win’s Christmas Gift Recommendation: Smart, Sharp and Perfectly Put Together… 9/10

Jules Ralph Feiffer has always been much more than “just a comic-book guy” even though his credits in the field are sound and suitably impressive. As well as working with Will Eisner on The Spirit, he created his own Sunday strip ‘Clifford’ (1949-51) before settling at the Village Voice for a Pulitzer Prize winning run.

Novelist, playwright, animator, children’s book creator (why isn’t there a single word or term for those guys?), teacher and screenwriter, he turned his back on cartooning in 2000, but the 42-year run of his satirical comic strip in The Village Voice ranks as some of the most telling, trenchant, plaintive and perspicacious narrative art in the history of the medium.

The strip, originally entitled Sick, Sick, Sick, then Feiffer’s Fables, before simply becoming Feiffer was quickly picked up by the Hall Syndicate and garnered a devoted world wide following, with many collections appearing over the years since the first book in 1958.

His incisive examination of American society and culture, as expressed through politics, art, television, cinema, work, philosophy, advertising and most especially in the way men and women interact, informed and shaped opinions and challenged accepted thought for generations. They were bloody funny and wistfully sad too – and still are today.

However his creative credits extend far beyond the world of print: he was one of the playwrights on stage revue Oh! Calcutta! (with Kenneth Tynan, Edna O’Brien, Sam Shepard, Leonard Melfi, Samuel Beckett & John Lennon) and has created 35 plays, books and screenplays including Carnal Knowledge and Little Murders. In 1961 his animated short feature Munro won an Oscar.

In 1965 he kickstarted acedemic American comic fandom with his celebratory evaluation The Great Comic Book Heroes and in 1979 he was at the forefront of the creation of graphic novels with Tantrum before scripting Robert Altman’s much-undervalued Popeye movie (released a year later).

He has a Lifetime Achievement Award from the Writers Guild of America, was elected to the American Academy of Arts and Letters in 1995, and 2004 saw him inducted into the Comic Book Hall of Fame and simultaneously receive the National Cartoonists Society’s Milton Caniff Lifetime Achievement Award, and 2006 saw him awarded the Creativity Foundation’s Laureate.

Now after years as a cartoonist, illustrator, pundit and educator, at the age of 85 (having been born in the Bronx on 26th January 1929) he has returned to his primary role of storyteller with another gripping and innovative graphic novel.

…And what a yarn he’s spun…

Spanning ten turbulent years, Kill My Mother is a supremely classy tribute to Film Noir, Hollywood Babylon, sexual politics and family secrets, blending the trappings of Dashiell Hammett with the tone, pacing and spark of Preston Sturges and Billy Wilder to tell an extended story of love, murder, jealousy and revenge.

It all begins in ‘Bay City Blues’. It’s 1933 and times are tough. Fifteen year old Annie Hannigan is cutting up, constantly leading poor, gullible sap Artie Folsom into trouble, whilst the mother she despises works all hours for dissolute, dipsomaniac and exceedingly cheap private investigator Neil Hammond.

The odd arrangement developed after the shamus agreed to investigate the murder of Elsie Hannigan‘s husband, whom he constantly refers to as the wrong sort of honest cop.

Events take a dark turn when stylish, exceedingly tall man-eater Mae Longo walks in offering outrageous sums if the shamus can track down a certain woman. The photo she gives him shows a woman remarkably like his coolly aloof new client…

Eddie “the Dancing Master” Longo is a rising star of the fight game who usually employs shady and capable gorilla Tiny Tim Gaffney to handle the more unsavoury problems in his life but Neil claims he knows how to handle him…

In the course of her mean-spirited, casual rebellions Annie gets poor Artie into real trouble when a shoplifting binge results in a pursuit by a store detective far faster than he looks. A very nasty beating is only avoided when an exceptionally tall derelict in an alley lays out the private cop with her carefully concealed baseball bat…

The rattled teen takes the tramp back to the apartment and cleans her up even as Elsie, very much against her will and better judgement, is dragged by soused-as-ever Neil to the Big Fight to see the Dancing Master.

The escapade almost costs her everything…

Her drunken boss’ plan to draw his tall target out of the woodwork also involves poor Elsie and leads to a lot of pain, trouble and strife, whilst Hammond, clearly a dipsomaniac with a death wish, starts dogging mysterious client Mae instead of doing the job he was hired for.

The result is a murder unsolved and unexplained for a decade…

The concluding half of the story resumes in 1943 with ‘Hooray for Hollywood’ as we return to our cast and find them all greatly advanced.

Goonish Artie is a Captain of Marines, successfully battling the Japanese in the Green Hell of the Pacific whilst Annie Hannigan is a writer and media darling. Her sensational hit comedy “Shut Up, Artie” is the most popular radio show in America and broadcast wherever Yanks are posted.

Eddie Longo has made the transition to B-Movie star and Ellen – when not babysitting her obstreperous grandson Sammy – is “Executive Vice President of Pinnacle Studios in charge of Image Security and Maintenance”…

The scary indigent little Annie met in an alley has also cleaned up and moved on. Now she sings torch songs in the Reno Roost as the enigmatic Lady Veil…

Eddy hates his life. The former hard-man boxer is trapped as a song-and-dance hoofer in big, morale-boosting musicals but dreams of major stardom like glamorous He-Man Hugh Patton or even an Academy Award, but is typecast and more under the thumb of the formidable Mae than ever.

The fraught status quo changes after Annie meets the dashing Patton at the Hollywood Canteen, but her romantic elation is crushed soon after when the sponsors call her in to discuss a crisis.

A genuine war hero is suing the show, claiming his life is being made a mockery. Unless she can fix things up with her old pal Artie, the show and her career are over…

Eddie is also near breaking point and Mae is forced to call in the thuggish Gaffney as a minder.

Events begin to spiral to a shocking conclusion when Longo joins a USO tour to the war-torn Pacific Islands. Patton is going too and Annie takes the opportunity to join him, as does her mother in the role of “image maintainer”…

The first port of call is Tarawa; the hellhole where Captain Arthur Folsom is almost single-handedly repulsing the Jap advance…

On the island Artie is overseeing the building of the stage for the visiting stars and marvelling at the stupidity of putting on a show in battleground still hotly contested by enemy forces. In the air above him Ellen has a sharp confrontation with Mae Longo and “bodyguard” Gaffney. The events of ten years ago are still painfully fresh in every participant’s mind.

By the time all the players debark on the island, a devious and supposedly foolproof plan to commit another perfect murder has been hatched, using the Japanese as ideal scapegoats, but intimate killing is far harder than mass slaughter and the scheme soon begins to unravel…

Complex, beguiling, smartly sophisticated, devastatingly witty and peppered with casual shocking violence as every noir thriller has to be, this is a spectacular yarn – available in both hardback and mass market paperback editions – packed with twists and surprises, where nobody is telling the truth and no-one is playing on the side of the angels.

A masterpiece of cool suspense, mature ingenuity and graphic dexterity, Kill My Mother offers a timeless, hearty slice of bravura storytelling that gets better with every re-reading.

If you love crime yarns, comic tales, nostalgia and having your intelligence respected, this is the book for you.
© 2014 Liveright Publishing Corporation.

Modesty Blaise: The Young Mistress


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78116-709-0

Win’s Christmas Gift Recommendation: unmissable comics for fans of classic blockbusting adventure… 9/10

Modesty Blaise and her lethally adept platonic partner Willie Garvin were superior criminals who retired young, rich and healthy – without ever getting too dirty – from a career where they made far too many enemies.

They were slowly dying of boredom in England when British Spymaster Sir Gerald Tarrant offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer of excitement and a chance to get some really evil sods.

With that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the pair embarked upon a non-stop helter-skelter thrill-ride that has pitted them against the World’s vilest villains and maddest maniacs…

The legendary femme fatale first appeared in The Evening Standard on May 13th 1963 and over the following decades went on to star in some of the world’s most memorable crime fiction, all in three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown – a light-hearted adventure strip from the 1950’s itself long overdue for revival and compilation) produced a treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero and others assumed the art reins, taking the daredevil duo to even greater heights.

Modesty has been syndicated world-wide and the partners in peril have also starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play and nearly one hundred comic strip adventures between 1963 and the strip’s conclusion in 2002.

The tales are always stylish and engaging spy/crime/thriller fare in the vein of Ian Fleming’s Bond stories (as opposed to the super-spy’s sometimes over-the-top cinema exploits) although Modesty and Willie are competent, canny, deadly, yet all-too-fallibly human.

Reproduced in stark and stunning black & white – as they should be – Titan Books’ superb and scrupulous serial re-presentations of the ultimate newspaper troubleshooter continue here with O’Donnell and perennial collaborator Romero at the top of their game in a trio of tales spanning August 5th 1991 to November 2nd 1992, each prefaced with informative prose introductions from devotee and historian Lawrence Blackmore.

The rollercoaster ride begins with eponymous thriller ‘The Young Mistress’ (originally seen in The London Evening Standard from August 5th 1991 – January 6th 1992) which delves into the thorny subject of domestic abuse and the high-stakes world of art forgery.

When Modesty and current paramour Dr. Giles Pennyfeather aid a young woman thrashed with a riding crop they are astounded when the terrified Marian Hall refuses to press charges against shady art dealer Bruce Lacey.

Not only does the sadistic bully have unsubstantiated links to the underworld but he clearly enjoys inflicting pain. However when he surprises Marian’s rescuers, his attempts to teach Modesty “a lesson” rebound on him painfully and humiliatingly. They even take his toy girlfriend away…

Safely ensconced with Modesty and Willie, Marian explains that it’s not love but fear and guilt that keep her with Lacey. The young commercial artist is a brilliant copyist and when she first began seeing the astoundingly well-connected gallery owner, he convinced her to counterfeit a valuable painting before selling it on to an unsuspecting collector.

As a participant (albeit innocently) in fraud, she is in the monster’s pocket. Moreover Lacey was intending to use Marian to forge a borrowed Rembrandt and subsequently kidnaps her and her understanding old boyfriend to ensure the talented lass’ compliance in his nefarious multi-million-dollar scheme.

Determined to end the beast’s predations and thoroughly aware that Lacey will never rest until he has subjected Modesty to the brutal tortures that push his sick buttons, Willie and Modesty undertake a convoluted sting to break his power base, but are unaware of just how vicious and violent Lacey can be.

He, of course, has completely underestimated the lengths to which Modesty will go to defend the helpless…

‘Ivory Dancer’ (January 7th – June 5th 1992) changes tack as Modesty and Willie take their feisty, horse-mad prodigy Samantha to Kentucky for a vacation with billionaire John Dall.

The equine enthusiast is an old lover of Modesty’s as well as owner of the world’s most successful and valuable race horse, but the dream holiday unfortunately coincides with a cruel attempt to kidnap the four-legged superstar by ruthless gangster Gallo.

Sadly for the murderous thugs little Sam has an almost preternatural connection with the horse and once the steed goes missing she’s hot on his trail.

…And Willie and Modesty are hard on her heels; in no mood to be gentle with thugs who steal horses and threaten children…

The addictive action concludes in a classic espionage extravaganza as ‘Our Friend Maud’ (June 8th – November 2nd 1992) reintroduces Sir Gerald’s top agent in a clever tale of brainwashing, contract killing and international intrigue.

Maud Tiller is a top operative and when occasional dalliance Willie Garvin is blanked by her in a French restaurant he simply assumes she’s undercover on a mission. However his danger-honed senses are troubled and a little quiet checking reveals that the agent has gone AWOL.

Liaising with Modesty and Tarrant, Willie soon discovers that Maud has been kidnapped by fixer-for-hire the High Contractor and deduces she is being slowly programmed to assassinate somebody important and generally untouchable…

Linking up with Modesty, the outraged Garvin tracks Maud down and with the aid of unconventional Gallic operative Code-Name: Henri proceeds to infiltrate the upper echelons of grand society to rescue his English Rose, consequently dismantling one of the most dangerous international terror rings ever to threaten world peace…

These are unforgettable stories from brilliant creators at the peak of their powers; revelling in the majesty of an iconic creation. As timeless adventure romps packed with sex appeal, dry wit and devastating tension, the stories here are more enthralling now than ever and never fail to deliver maximum impact and total enjoyment.

Modesty Blaise © 2014 All rights reserved.

Gotham Central book 1: In the Line of Duty


By Ed Brubaker, Greg Rucka & Michael Lark & Stephen Gaudiano (DC Comics)
ISBN: 978-1-4012-1923-9 (HC)        : 978-1-4012-2037-2 (SC)

One of the great joys of long-lasting, legendary comics characters is their potential for innovation and reinterpretation. There always seems to be another facet or corner to develop. Such a case was Gotham Central, wherein modern television sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue of the world’s most famous four-colour city.

Owing as much to shows such as Hill Street Blues, Homicide: Life on the Streets and Law & Order as it did to the baroque continuity of Batman, the series mixed gritty, authentic police action with a soft-underbelly peek at what the merely mortal guardians and peacekeepers had to put up with in a world of psychotic clowns, flying aliens and scumbag hairballs who just won’t stay dead.

This compilation – collecting Gotham Central #1-10 (February – October 2003, by writers Ed Brubaker and Greg Rucka and sublimely illustrated by Michael Lark) – revisits those much-missed stories in either standard paperback or lavish hardcover format and starts off with an erudite and informative Introduction on ‘The Mean Streets of Gotham’ by celebrated crime author Lawrence Block.

Brubaker and Rucka co-wrote the eponymous two-part premier tale ‘In the Line of Duty’ wherein a desperate child-kidnap investigation by detectives Marcus Driver and Charlie Fields of ex-Commissioner Gordon‘s hand-picked Major Crimes Unit leads them all unawares to the temporary hideout of murderous superfreak Mr Freeze.

The cold killer horrifically destroys Charlie and sadistically leaves Driver injured but alive as an object lesson.

The GCPD have a strange relationship with the Dark Knight. They all know he’s out there, but the official line is that he’s an urban myth and the Administration refuses to acknowledge his existence. Thus a civilian is employed to turn on the bat-signal on the roof when crises occur and the public are told the eerie light is simply used to keep the cowardly, superstitious underworld cowed…

In such circumstances all real cops are loath to ask for The Bat’s help so Driver and his grieving, angry colleagues pull out all the stops to find and capture Freeze before the masked vigilante insultingly finishes their job for them.

However, as night falls and the frozen bodycount rises, Marcus deduces what Freeze is planning and has no choice but to ask new Police Commissioner Akins to suspend his embargo and call in the whacko expert before hundreds more die…

From an era when comicbook noir was enjoying a superb renaissance, this classic take on the theme of the hunt for a cop-killer is a masterpiece of edgy and fast-paced tension whilst simultaneously perfectly introducing a large cast of splendidly realised new and very individual players…

Brubaker scripts the second story solo as ‘Motive’ finds the again fit-for-duty Driver and his temporary partner Romy Chandler using solid police work to solve the outstanding kidnap case, all the while under the gun as arson villain The Firebug dances on the horizon burning down the city one building at a time.

Fourteen year old babysitter Bonnie Lewis vanished while walking home from her yuppie client’s house and a subsequent ransom demand later proved to be a fake. Now, after her body is found, Driver and Chandler carefully re-examine the facts and discover that almost everybody involved has been lying…

As they methodically sift evidence, alibis and possible motives, they begin to realise that even this tragically normal crime has its roots in both common greed and the gaudy madness of Gotham’s metahuman menaces…

The gripping procedural drama then segues back to the city’s aristocracy of maniacs as Greg Rucka scripts ‘Half a Life’ with focus switching to Renee Montoya: a solid cop with too many secrets.

After her former partner Harvey Bullock was fired with extreme prejudice, tongues started wagging, but now an old case threatens to destroy her career and end her life…

When arresting rapist Marty Lipari, he tried to stab her, and she subdued him. Now her morning is ruined when the skel sues her for ten million dollars in damages.

It only gets worse when she and partner Crispus Allen get a bogus case dumped on them by the corrupt, lazy meatheads in Robbery Division, but the capper is dinner with her traditional, devout Catholic parents who still want her to settle down and have kids…

Her life begins to truly unravel when a photo of her kissing another woman does the round of colleagues, friends and family. Not all her fellow cops are homophobic bigots: but just enough that’s she kept her life private for years. Now, apparently outed by Lipari’s hired gumshoe Brian Selker, she is targeted by Internal Affairs when first the PI and then Lipari himself are shot to death.

With her lover Darla threatened, her gun identified as the murder weapon and a huge amount of illicit drugs found in her apartment, Renee is soon on her way to jail – another bad egg just like Bullock.

Nobody in MCU thinks she’s guilty but the evidence is overwhelming, and the crisis comes when en route she’s busted out by masked men and taken to the hidden citadel of one of Batman’s most nightmarish nemeses…

Utterly alone, in the unfriendliest job in the world, in the nastiest town on Earth, Montoya has to deal alone with a crazed maniac who’s destroyed her life just so he can be with her forever.

As a Major Crimes Detective she’s seen how bad The Bat’s enemies can get, but this time she’s the target, not the hunter or witness, and it’s not just her life at stake…

This engrossing drama never steps outside of human bounds irrespective of the nature of evil in Gotham, and the original comic presentation (from issues #6-10) won Eisner, Harvey, Eagle and Prism awards for Best Story in 2003.

Sadly not included in this volume are the two earlier tales from Renee’s past (Batman Chronicles #16 – Two Down, by Rucka & Jason Pearson & Cam Smith, and Detective Comics #747 – Happy Birthday Two You, by Rucka, William Rosado & Steve Mitchell) which explained that oblique connection to her obsessive suitor – although you can find then in the original 2005 trade paperback Gotham Central: Half a Life.

The appropriate quota of human drama, tension, stress and machismo all play well under Michael Lark’s deftly understated illustrations, adding a grimy patina of pseudo-reality to good old fashioned cops ‘n’ robbers stories, played out in what can only be described as the urban city of the damned.

The procedural cop thriller on the edge of hell is a stunning study in genre-crossing storytelling, and this edition includes a full cover gallery by Lark as well as a fulsome section of designs and character sketches in ‘Staffing the GCPD’.

Dark, suspenseful and so very addictive, this is a book no batfreak or crime buff can afford to miss.
© 2004, 2005, 2008 DC Comics. All Rights Reserved.

The System


By Peter Kuper (PM Press)
ISBN: 978-1-60486-811-1

Artist, storyteller and activist Peter Kuper was born in Summit, New Jersey in 1958, before the family moved to Cleveland when he was six. The youngster met fellow comics fan Seth Tobocman and they progressed through the school system, catching the bug for self-publishing early. They then attended Kent State University together. Graduating, they moved to New York in 1979 and, whilst both studying at the Pratt Institute in Brooklyn, created the political art/comics magazine World War 3 Illustrated.

Both separately and in conjunction, in comics, illustration and through art events, Kuper and Tobocman have championed social causes, highlighted judicial and cultural inequities and spearheaded the use of narrative art as an effective means of political activism.

Many of Kuper’s most impressive works have stemmed from his far-flung travels but at heart he is truly a son of New York, with a huge amount of his work using the city as bit player or star attraction.

He created The New York Times‘ first continuing strip – Eye of the Beholder – in 1993, adapted such modern literary classics as Franz Kafka’s Give it Up! (1995) and The Metamorphosis (2003) to strip form, whilst always creating his own canon of intriguing graphic novels and visual memoirs.

Amongst the many strings to his bow – and perhaps the most high-profile – has been his brilliant stewardship of Mad Magazine‘s beloved Spy Vs. Spy strip which he inherited from creator Antonio Prohias in 1997.

In 1995 he undertook a bold creative challenge for DC’s Mature Reader imprint by crafting a mute yet fantastically expressive 3-part thriller and swingeing social commentary for Vertigo Verité. The System was released as a softcover graphic album in 1997 and has now been magnificently repackaged in a lavish hardback edition from PM Press.

Following a moving Preface from the author describing the genesis of the project, Senior News Editor at Publisher’s Weekly Carl Reid offers an effusive appreciation in ‘Bright Lights, Scary City’ before the drama begins…

As if telling a beguiling, interlinked portmanteau tale of many lives interweaving and intersecting – and often nastily ending – in the Big City without benefit of word-balloons, captions or sound effects was not challenge enough, Kuper pushed his own storytelling abilities to the limit by constructing his pages and panels from cut stencils, creating the narrative in a form akin to urban street art.

It is astoundingly immediate, evocative and effective…

A stripper is murdered by a maniac. An old, weary detective ruminates on his failures. A boy and girl from different neighbourhoods find love. A derelict and his dog eke out a precarious daily existence and a beat cop does his rounds, collecting payoffs from the crooked dealers and helpless shopkeepers he’s supposed to protect. Religious zealots harass gay men and an Asian cabbie gets grief from the white fares who despise him whilst depending on his services.

The streets rattle with subway trains below and elevated trains above.

Strippers keep dying, children go missing, love keeps going and the airport brings a cruel-faced man with radioactive death in his carry-on luggage…

There are so many million stories in The City and they are all connected through the unceasing urban pulse and incessant, unending forward motion of The System…

Clever, compulsive and breathtakingly engrossing, this delicious exercise in dramatic interconnectivity and carefully constructed symbolism is a brilliant example of how smart and powerful comics can be.

© 2014 Peter Kuper. All rights reserved.

Disenchanted volume 1


By Simon Spurrier & German Erramouspe (Avatar Press)
ISBN: 978-1-59291-230-8

Where has all the Magic gone?

If Simon Spurrier and German Erramouspe are to be believed – and they should because they are quite convincing – it hopped and flew out of the rural hills and hedgerows of Albion to resettle in an abandoned tube station below and behind a derelict sex-shop in London…

Disenchanted launched in September 2013 as a web-comic serial, taking a long loving look at Britain’s ancient affiliation with fairies and elves, leprechauns and pixies and, after careful consideration, kneecapping the lot of them before finishing off the twee magic bastards with crowbars, broken bottles and DDT…

Once upon a time the assorted magic races collectively known as the Little People left their old haunts as the Vast Folk increasingly ignored and forgot them. The Goblins were first, moving to the stinking, smoky Big City and laying claim to mothballed and forgotten Wardour Street Station.

They became owners and landlords beneath the feet of mankind, scavenging, supervising and profiting from the sprawling construction of a vast metropolis, assembled from discarded human trash and detritus.

The building of the colossal favela – eventually housing a million disparate souls all struggling to get along and make a life for themselves far from their roots and culture – made the Gob elite rich.

Rich enough, indeed, to move to palatial, elevated exclusive heights because their hidden kingdom soon became a teeming mass of aggression, hostility, criminality and suppressed prejudice waiting to boil over. It’s still growing bigger every day…

Vermintown is the worst of all possible worlds, but now it is home to all kind of creatures who previously despised and shunned each other. The older ones still bemoan and cherish the past; clinging to old customs and beliefs, but their children and grandchildren are different creatures, knowing nothing but urban sprawl, jostling elbows, frayed tempers and cultural pick-and-mix…

Tibitha Leveret is a fairy, the eldest of her kind in Vermintown and regarded by the masses as a Spiritual Leader. However she is plagued by the unshakable conviction that a foolish act in her youth caused the change in Fey fortunes. Head of a large household, she is secretly addicted to drugs and lethally dangerous sexual practises…

Her daughter Sal is a dedicated member of the Vermintown Militia: the officially integrated, racially diverse police force. She is one of the few officers not on the take or on the make… yet.

Her brother Stote is not so morally upstanding, even though he is a Wayfinder and official Community Leader. The single father of two sons has monstrous debts, a crappy job, a growing addiction and a surging, nearly out-of-control hunger for cathartic liberating violence…

Fig and Tael are his boys. Neither has any notion or memory of life outside the city and each struggles in his own way to find an identity or meaning in a world that makes no sense and offers no hope…

I’m reluctant to say any more than that as this shocking, beguiling and oh-so-clever blend of fantasy fable, horror story and crime thriller unfolds like a top-of-the-line soap opera as the three generations of Leverets all struggle to make their way whilst the city inexorably drags them further and further apart and down.

Encompassing the death of wonder, street gangs, political chicanery, mutative killer drugs, organised crime, disenfranchisement, seething ethnic tensions and cultural disassociation, guilty regret, youthful rebellion, social Darwinism, the forbidden allure of unsanctioned and unwise sex and a spiralling, universal fall from grace, Disenchanted is a dark, savage, blackly humorous and ferociously compulsive allegory of urbanisation, enforced ethnic multiculturalism, compromise and survival that will appeal to every lover of modern fantasy with a pinch of brains and an ounce of imagination.

Impressively foul-mouthed, engagingly raunchy and action-packed, the book is bolstered by a series of articles and guidebook entries describing the evolution and make-up of the sleazy super-slum including ‘Vermintown, an Introduction’, ‘The Call to Safety’, ‘Behold: the Shitty City’, ‘A Beginner’s Guide to Vermintown’, ‘The Gobfathers and the Founding of Vermintown’, ‘The Glamoured & the Vastfolk: a Comparative Treatise on Time and Scale’ plus a telling biography of ‘Tibitha Leveret’.

Imagine if On the Waterfront mugged Watership Down whilst hit-and-run victim the Sugarplum Fairy took refuge in Fort Apache: The Fey. Of course that will make no sense at all… unless you get this book…

© 2013 Avatar Press Inc. Disenchanted and all related properties ™ & © 2014 Avatar Press Inc.

The Complete Accident Man


By Pat Mills, Tony Skinner, Martin Emond, Duke Mighten & John Erasmus (Titan Comics)
ISBN: 978-1-78276-055-9

We have our share of true blue heroes in Britain, but what we really do best are rakish rogues and cast-iron bastards – both in dull old fact and the much safer realm of fiction.

A fair few of the comics kind have stemmed from the febrile mind of Pat Mills, a man whose singular vision has scarred many an impressionable reader’s psyche…

Now one of his most stylish and far-ranging creations – co-crafted with writing partner Tony Skinner – has been awarded some-long delayed and much-deserved star treatment in the form of a lavish oversized colour hardback compilation from Titan Comics.

In many ways Michael Fallon is a product of his times (the 1990s): a ruthless, flashy, grasping Yuppie who thinks he cares about nothing but his job, instant gratification and the gaudy in-your-face trappings of his success.

That’s unpleasant enough if the antagonist is a Banker, a Broker or Hedge Fund Manager, but Mike is a dedicated proud artisan. He makes human impediments go away – and always makes it look like mischance, not murder…

Accident Man debuted in short-lived, creator-owned British independent comic Toxic! (which ran for 31 full-colour issues between March and October 1991). Easily the most popular feature, he also starred in a reprint special – Apocalypse Presents: Accident Man – and in 1993 crossed The Pond for an all-new 3-part monochrome miniseries from American publisher Dark Horse Comics.

This chilling compendium commences with Mills’ Introduction ‘Rhubarb! Rhubarb! Rhubarb!’ describing the convoluted history of the character and teasingly discussing the still-not-made movie, before the cartoon carnage calamitously starts to unfold in the Martin Emond illustrated introductory saga (from Toxic! #1-6) wherein hubristic hitman Fallon explains and simultaneously demonstrates his particular skill-set whilst evoking the golden rules of the job “Never Get Angry. Never Get Involved. Never Get Caught”…

A successful – for which read undetectable – intervention usually fills him with PMT (Post Murder Tension) most successfully expunged through lavish spending and extreme gratuitous physical violence, but these days something’s not right.

The shallow Fashionista didn’t really care when his wife Jill left him to shack up with another woman and join those loony save-the-planet eco nuts in Women Against the Rape of the Planet, but for some strange reason he can’t stop thinking about her now that she’s been killed in a burglary…

He carries on arranging fatal improbabilities but the joie de vivre has gone, and when he finally works out that Jill’s break-in is the M.O. of fellow assassins Chris and Jim it sets him on a bizarre course that leads to an alliance with Hilary – the “Other Woman” – to take profitless vengeance on the corporate scum really responsible…

More or less his old self again Fallon returned in ‘Death Touch’ (Toxic! #10-16, illustrated by Duke Mighten), drowning in natty threads and conspicuous consumption whilst pursuing his craft and studying with a martial arts master who had promised to teach him the legendary art of killing with a time-delayed kung fu punch…

After scooping his fourth consecutive gong for Most Hits in a Year at the annual Golden Coffin Awards, he begins his next commission – a particularly nasty drug dealer with no respect for animals but a sick, devoted and unforgiving family- utterly unaware that his Sensei Sifu Lo has discovered his profession and deemed him unworthy…

John Erasmus took over the art for ‘The Messiah Sting’ (from Toxic! #17-24) as the woman who seduced Jill away cons the Accident Man into doing worse than murder to David Dake – the Junior Minister for the Environment… and for free!

Hilary is a fanatic in the service of WARP and has a baroque plan to punish the ostensibly “Green” Tory politician who actually protects animal torturers and destroys the countryside he’s supposed to be fighting for, but when Mike gets involved it soon devolves into an explosive confrontation with obnoxious American agents, hookers, rival hitmen, a burgeoning criminal turf war, kung fu killers, drug dealers and the destruction of scenic downtown Amsterdam.

And there’s even a sneaky glimpse at out antihero’s early days…

Iconoclastic Howard Chaykin created the risqué and raucous colour covers for the aforementioned Dark Horse miniseries and they seditiously precede the final saga in this magnificent murder file as Mike Fallon takes his particular brand of Olde Worlde charm across the pond – via Concorde, of course – for a job commissioned by a clandestine Government agency: the Special Assassinations Bureau (limned in stark monochrome by Mighten)…

In the Accident Man’s line of business it’s best to be adaptable and always assume everybody is a liar. After an unexpected and exotic liaison with CIA insider Mirror Morgan, Mike hits the Big Apple’s most outrageous sex club and learns his target is a corrupt Senator…

Arranging the improbable with his usual élan, Mike is only seconds away from unknowingly eradicating the chief of the CIA when he spots Mirror with his soon to be tragically deceased mark, and is forced to spectacularly avert his programmed mishap.

CIA boss John Archer is perfectly reasonable and understanding. He knows how easy it is to be duped in the murky world of espionage and international crime. He’s also happy to let Mike go… but only after the misfortune magnate works his magic on the untouchable Capo di Tutti Capo of the Mafia…

And naturally it’s another bloody freebie…

The glitzy sex and shocking violence mounts exponentially as Fallon infiltrates the Mob, winning more enemies than friends along the grisly way, and even after that job’s sorted he still has a bone to pick with the far-from-fair Broker from SAB…

Overwhelmingly violent, manically inventive and ridiculously addictive, this is a lost gem of anarchic, swingeing satire from Mills and Co, and well worthy of this splendid definitive collection. Also included here is a copious Accident Man Sketchbook section featuring cover roughs, page layouts and character designs as well as the now obligatory lowdown on the creative Usual Suspects.

Highly sexed, infallibly capable and ruthless style obsessed, the flashily fashionable assassin is James Bond on the wrong side – his own – and delivers action, intrigue and bold, black humour in astounding amounts…

Don’t leave anything to chance: check him out…
Accident Man is ™ & © 2014 Pat Mills and Tony Skinner. Accident Man Book One © 2014 Pat Mills, Tony Skinner & Martin Emond. Accident Man Death Touch © 2014 Pat Mills, Tony Skinner & Duke Mighten. Accident Man Book Three © 2014 Pat Mills, Tony Skinner & John Erasmus. Accident Man (Dark Horse) Pat Mills, Tony Skinner & Duke Mighten.

Ark


By Peter Dabbene & Ryan Bayliss (Arcana Studio)
ISBN: 978-1-77135-122-5

It’s not that often that I can allow myself to be relatively succinct, but every now and then a tome turns up which is pretty much comic book perfect and I’m left with very little to say except read this by any means necessary…

The first one I’ve seen this year is a gloriously understated science fiction thriller suitable for older teens that got far too little attention (mine included) when it came out, and which is definitely worth the time for any fan of science fiction or offbeat detective stories…

This transatlantic collaboration is written by New Jersey Boy Peter Dabbene and illustrated by British artist Ryan Bayliss, who combine to tell an all too human tale which holds your interest in both the characters and concept long after the final page turns…

It begins far beyond the orbit of Pluto where Explorer, Earth’s first extra-solar colonisation ship, silently drives ever deeper through interstellar space.

The crew, whose families are also aboard, are all fatalistically dedicated to their mission – to find and settle a new world – although some still harbour suspicions and distrust of the unique passengers… even after thirteen years of watching them grow from little children into young adults.

That small select group are all civilians and all Meta-Humans: genetically engineered hybrids combining human and animal DNA, with incredible abilities still barely revealed or explored.

But now a crisis has arisen and Captain Smith is at odds with his Second-in-Command Victor Diaz about how to proceed…

As the entire ship’s company discovers next morning, all contact with Earth has stopped and the Captain wants to ask the Hybrids to join the crew in running the vessel as it continues the mission. Commander Diaz however does not like the freaks and believes it dangerous to allow them full and unfettered access to the ship.

Even the teenagers in question are undecided on the matter. Some, like chimp-form Gerry, are keen and eager to do their bit, but a small rebellious faction feels they are being drafted and exploited.

Debate rages throughout Explorer: many humans have grown close to their cargo over the years and, now the Hybrids have matured, fraternisation – if not love – has become an issue. The die-hard crewmembers draw much comfort from the fact that the freaks age faster than humans and were all designed to be sterile mules…

Most importantly, many of the crew have begun to question the very nature of the mission itself; constantly finding glaring illogicalities in the whole undertaking… Thoughts turn to the possibility that some disaster has befallen the mother planet…

Smith is more worried about the loss of signal than he lets on, however, and tasks Gerry – who is a very literal-minded mega-genius – to help communications officer Winfield  look into why Earth has gone silent.

Ever eager to please, the simian sets to, uncovering a coded message where no normal person would expect to find it and rushes to share it with Captain Smith. The next morning Gerry is gone: apparently lost in space…

Lizard-girl Darien was a silent observer of what truly happened, and although she refuses to share what she saw, mistrust and paranoia run rampant throughout the enclosed community. Nobody believes Gerry died accidentally, but was it suicide or murder?

As suspicions mount and tensions rise, a microcosmic species war erupts which only a concerted coalition of humans and Metas can quash. Throughout the crisis, however, a greater mystery and threat remains: what was in that final message from Earth and does it reveal the real true purpose of the Ark in space?

Clever, beguiling and splendidly aware that with murder what’s paramount is who dies rather than how many, Ark offers a singularly sophisticated tale of unalterable human passion that will delight readers jaded by cosmic megadeaths and overblown angsty overkill.

Perhaps a little hard to find now as a physical book, Ark is available digitally at http://www.comixology.com/ARK/comics-series/10257 but if, like me, you’re a sucker for paper and the scent of ink and glue, you can get a proper book edition from the U.S. Amazon website (http://www.amazon.com/Ark-Peter-Dabbene/dp/1771351225/ref=sr_1_1?ie=UTF8&qid=1391613791&sr=8-1&keywords=ark+dabbene) Or from the publisher Arcana at http://www.arcana.com/store.php?item=633
© 2012 Arcana Studio, Inc. All rights reserved.