Gotham Central book 2: Jokers and Madmen


By Ed Brubaker, Greg Rucka, Michael Lark, Greg Scott, Brian Hurtt, Stephen Gaudiano & various (DC Comics)
ISBN: 978-1-4012-2543-8 (TPB)

There are two names horrifically synonymous with Gotham City, USA.

If you’re a cop, you keep your own opinions about the Batman, and it’s pretty much unanimous that the Joker is not someone you ever want to deal with. A madman with a homicidal flair for the theatrical, the clown loves a special occasion. It’s Christmas and it’s started to snow…

One of the greatest rewards of long-lasting, legendary comicbook characters is their infinite potential for innovation and reinterpretation. There always seems to be another facet or aspect to develop. Such is the case in regard to the much-missed spinoff series Gotham Central, wherein cop show sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue patrolling the world’s most famous four-colour city.

Owing as much to shows like The Rookie, Law & Order, The Shield or Blue Bloods as it did to the baroque continuity of the Dark Knight, the mesmerising tales of the bleakly understated series combined gritty, authentic police action with furtive, soft-underbelly glimpses at what merely mortal peacekeepers have to put up with in a world of psychotic vaudevillians, flying aliens and scumbag hairballs who just won’t stay dead.

This second huge paperback volume (also available in digital formats), collects more urban-level exploits of the hard-pressed peacekeepers of the most dangerous city in America – as first seen in Gotham Central #11-22 and spanning November 2003 to October 2004.

The patrol begins with moodily effulgent introduction ‘Noir Town’ courtesy of crime author Duane Swiercznski and a handy double-page feature re-introducing the hardworking stiffs of First Shift, Second Shift and the Police Support team comprising the ‘Gotham City Police Department, Major Crimes Unit’ before the dark dramas resume…

First up is uncharacteristic tearjerker ‘Daydreams and Believers’ by Ed Brubaker, Brian Hurtt and colourist Lee Loughridge which explores the GCPD’s strange relationship with the masked manhunter who unwelcomely assists their efforts.

They all know he’s out there, but the official line is that he’s an urban myth and the Administration refuses to acknowledge his existence. Thus, civilian receptionist Stacy is the only person allowed to operate the rooftop bat-signal whenever crises occur, whilst the public are informed that the eerie light is simply used to keep the cowardly, stupid, superstitious underworld cowed…

Here, however, we get a glimpse into the shy lamplighter’s inner thoughts as she observes the fractious byplay of the MCU regulars: all getting by thinking they’re fooling everyone else with their jealous bitching, petty sniping and tawdry clandestine affairs.

It’s all okay, though. Stacy has her own world to retreat into: one where the mighty Batman is her enigmatic but passionate lover…

The main event opens with a Yuletide shopping panic that looks to be the most memorable ever. Crafted by Brubaker, Greg Rucka, Michael Lark & Stephen Gaudiano, ‘Soft Targets’ finds the entire Major Crimes Unit frantically hunting a sniper randomly shooting citizens. Things get even nastier and more fraught after Mayor Dickerson is killed as he consults with new Police Commissioner Michael Akins.

The ruthless shooter guns down a school teacher and the medical examiner collecting her body and soon the pre-Christmas streets are deserted. The assassin then identifies himself by launching a website promoting “Batman for Mayor” and the appalled police realise just who they’re dealing with…

As Stacy turns on the roof signal her greatest wish comes true at last as the Gotham Guardian sweeps her off her feet… microseconds before a fusillade of shots nearly makes her the latest statistic…

As the Dark Knight vanishes into the snowy darkness after the maniac, Gotham’s Finest get back to their meticulous police work, tracking ballistics and hunting for the website’s point of origin. Mounting media frenzy and their own frustration lead to crippling tension and soon they’re all at each other’s throats, before a potentially nasty situation is immediately curtailed by a new posting…

A live web-cam feed starts, counting down to a fresh victim somewhere in the huge terrified powder-keg conurbation…

As the cops pull out all the stops to identify the building on-screen and resort to old dependables, such as violently rousting the Harlequin of Hate’s (surviving) former flunkies, the scene suddenly changes. Now it shows prime media pain-in-the-neck Angie Molina as a captive of the killer clown: stashed somewhere anonymous and slowly ticking down to a bloody and show-stopping demise…

And just when things can’t get any crazier, The Joker turns himself in…

Even the insufferably cocky kook’s capture doesn’t halt the slaughter, since the proudly Machiavellian perpetrator can carry on killing by pre-programmed remote control even as he languishes in a cell…

When Lt. Ron Probson elects to go all “old school” in his interview with the loon, it only results in his own death and the clown’s escape. Stacy barely avoids death a second time because Captain Maggie Sawyer saves her questions for later and shoots first – and often…

Working a lead, Detectives Nate Patton and Romy Chandler have meanwhile found the captive reporter and realised the Joker’s convoluted, mass-murderous endgame, but even with Batman on scene they don’t all make it out…

‘Life is Full of Disappointments’ (Brubaker and Rucka with art from Greg Scott) then focuses on disgruntled Second Shift veteran Jackson “Sarge” Davies who is still chafing at once again being passed over for promotion – especially as prissy new Day Shift commander David Cornwell has been parachuted in from outside the unit to run things…

As the squad come back from burying their dead, Sarge and partner Nelson Crowe catch a nasty case: a dead girl in a dumpster. However, Stephanie Becker was no lost indigent or fun-loving party girl killed for the contents of her purse. She worked in accounting at prestigious Washburn Pharmaceuticals and was killed with an exotic toxin…

As the grizzled old-timers methodically work the facts, they connect a succession of odd occurrences which lead them to First Shift colleagues Tommy Burke and Dagmar Procjnow, currently investigating the suspicious death of middle aged widow Maryellen Connolly. She is a still-warm stiff previously employed in the same office and slain the same way…

All the evidence seems to point to an unsanctioned million-dollar deficit and deep Mafia involvement at the Pharma factory, but the diligent detectives keep pushing and discover a far older possible motive for the murders…

This gritty grimoire of Gotham atrocity ends with the bleakly chilling ‘Unresolved’ (Brubaker, Lark & Gaudiano from issues #19-22) which features the reappearance of conflicted fan-favourite and all-around slob Harvey Bullock after the GCPD reopen a landmark cold case.

Marcus Driver and new partner Josie Mac are called to a hostage situation where a deranged perp continually screams about voices in his head before eating his own shotgun…

The troubled stiff was Kenny Booker – sole survivor of an infamous High School bombing which shocked the city eight years previously – and the fresh tragedy compels Driver to take another look at the still-unsolved mystery…

The “Gotham Hawks” were a championship school baseball team eradicated in a locker room explosion, but every effort of Bullock and his squad could never pin down a single solid lead. However, when Marcus and Josie re-examine the accumulated evidence, they find a potential link to one of Batman’s weirdest and creepiest foes.

It’s not enough and they are forced to call in the disgraced ex-cop for a consult. The move is a huge mistake as they are utterly unprepared for the fallout when Bullock talks to them.

Apparently, the legendary maverick was fired after arranging the death of a killer the law couldn’t touch, and he took to drowning his days in booze. However, this case has haunted Harvey for years and now that he sees a possible solution, he goes completely off the rails in his hunger to finish things.

The trouble is that even now the facts tumbling in are increasingly pointing to a completely different culprit from the one Bullock always suspected, but the fixated former lawman just won’t listen…

Going on a rampage, he courts death by brutalising malevolent mobster The Penguin whilst miles away another suspect, galvanised after years of apparent anonymity, breaks out of Arkham Asylum and goes hunting…

Even after all this, the true story is far more twisted than the bewildered detectives could have possibly imagined and the eventual conclusion destroys further lives, sanity and honour before the dust at last settles…

From an era when comicbook noir was enjoying a superb renaissance, these classic thrillers are masterpieces of edgy, fast-paced tension packed with layers of human drama, tension, stress and suspense.

Solid gritty police drama seamlessly blended with the grisly fantasy of the modern superhero seems like a strange brew, but it delivers knockout punches time after time in this captivating series which was the notional inspiration for Gotham TV series outlining just how Batman’s city got that way…
© 2003, 2004, 2009, 2014 DC Comics. All Rights Reserved.

Showcase Presents the Atom volume 1


By Gardner Fox & Gil Kane with Murphy Anderson, Sid Greene, Mike Sekowsky & various (DC Comics)
ISBN: 978-1-4012-1363-3 (TPB)

There’s a glorious wealth of classic comics superhero material available for fans these days, but whether in archival volumes or digital editions, an inexplicable amount of classy material remains in limbo. Prime case in point is the subject of today’s re-review: a veteran champion with an immaculate pedigree, a TV presence and sublime creative teams, who yet languishes in the realm of the currently unavailable…

Julius Schwartz had already ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, but his fourth attempt to revive and revitalize a “Golden Age Great” had stalled when Hawkman (who debuted in Brave and the Bold #34, February/March 1961) could not find an immediate audience. Undeterred, Schwartz persevered with the Winged Wonder, whilst moving forward. For Showcase #34 (September/October 1961) he revived and retooled a pint-sized strongman of the 1940’s Justice Society of America, resulting in a fascinating science-fiction champion and eternal underdog.

Professor Ray Palmer is a young physicist working on the compression of matter whose day job is teaching at Ivy Town University. He is wooing career girl Jean Loring, who wants to make her name as a trial lawyer before settling down as Mrs. Palmer (c’mon, it was the 1960s). One evening, Ray finds an ultra-dense fragment of White Dwarf Star Matter, which propels his researches in a new direction. By converting some of the degenerate matter into a lens he is able to shrink objects, but frustratingly, they always explode when he attempts to restore them to their original state.

As fiercely competitive as his intended bride, Ray keeps his progress secret until he can perfect the process. One day, the couple take a group of youngsters on a science hike to Giant Caverns, where a cave-in traps the entire party. As they all lie trapped and dying Ray secretly activates his reducing lens to shrink himself, and employs the diamond engagement ring he carries to carve a tiny fissure in the rock face into an escape hole. Expecting to explode at any second, he is astounded to discover that some peculiar combination of circumstances permit to him to safely return to his normal 6-foot height with no ill effects.

With his junior charges safe, Ray returns to his lab to find the process only works on his own body: all other subjects still catastrophically detonate. Somewhat disheartened, he ponders his situation and his new-found abilities…

And thus ended ‘The Birth of the Atom!’:a taut and intriguing short tale written by Gardner Fox and dynamically illustrated by Gil Kane & Murphy Anderson, which was supplemented in that Showcase issue by the spectacular ‘Battle of the Tiny Titans!’, wherein a 6-inch tall, teleporting alien becomes the unwilling slave of petty thief Carl Ballard and goes on a crime-spree in Ivy Town.

Jean is called in to defend a bank-teller accused of embezzlement – after all, the woman claims her cash-drawer was emptied by a little genie – and Ray determines to clandestinely help her using his newest innovation, a suit made from White Dwarf material, which can alter not only his height but also his weight and mass.

The story is thrilling and entrancing, not to mention astonishingly inventive – including such gimmicks as the molecule-sized Atom traveling along telephone wires – but the art – which allowed Kane to combine the usual long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses – made this and all subsequent Atom adventures a symphony of human dynamism.

Ray’s patronising sexism in secretly aiding his dearly beloved was explained away over the years as a simple eagerness to help her achieve her career goals so she could then settle down as his bride…

Some text pages featuring a potted history of the original Al Pratt Atom and the science behind that phone trick filled out Showcase #34… and Schwartz was back on track with another instant hit.

The second try-out issue opted for a complete done-in-one story. ‘The Dooms from Beyond!’ is a spectacular tale of witches, curses and murderous trickery in pursuit of an inheritance, capped with biographies of Fox, Kane and Anderson – a true rarity in a time when most publishers preferred their staff to toil in anonymity.

The final Showcase try-out again featured two adventures; the first of which – ‘Prisoner in a Test Tube!’ – introduced a recurrent theme in the Tiny Titan’s career: Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of patriotic physicist Ray Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

In this pensive thriller, a brief moment of East-West détente allows the Reds to replace a visiting Hungarian professor with a deadly doppelganger until the Atom takes a diminutive hand, after which it’s back to basics with super-science and criminal conundrums in the mystery of ‘The “Disappearing Act” Robberies!’

Editor Schwartz knew he had a sure thing. Barely breaking stride to count the sales figures, the bi-monthly Showcase stint segued into a bi-monthly feature title. The Atom #1 debuted with a June/July 1962 cover-date highlighting a spectacular full-length yarn entitled ‘Master of the Plant World!’ This pitted the hero against Jason Woodrue (later famed as the sentient vegetable Floronic Man) as an extra-dimensional botanist who enslaves Earth’s supernatural plant spirits in a scheme to conquer our world.

It’s followed by ‘The Oddest Man on Earth!’: another superb scientific mystery, counter-pointed by the return of Carl Ballard in the action-packed revenge thriller ‘The Prisoners who Vanished!’, and with #3 our hero finally faces a costumed arch-foe as flamboyant thief Chronos begins his obsessive career in ‘The Time Trap!’

That issue was doubly significant, if singly themed. Second tale ‘The Secret of the Atom’s Lamp!’ introduces Ray’s mentor and colleague Professor Alpheus Hyatt and his “Time-Pool”: a 6-inch wide energy field that opened onto other eras. Hyatt believed it to be an intriguing but useless scientific oddity, occasionally extracting oddments from it by blindly dropping a fishing line through it. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations, such as this initial exploit in which the diminutive daredevil visits Arabia in 850 AD and unravels the true story of Aladdin. This charming, thrilling and unbelievably educational yarn set a format and high benchmark for some of the Atom’s best and most well-loved exploits…

Our hero joined the Justice League of America with issue #14 (September 1962) and The Atom #4 (December 1962/January 1963) featured ‘The Machine that Made Miracles!’: a prototypical crossover story in which the hero helps League mascot Snapper Carr solve a baffling mystery with aliens at the bottom of it, whilst ‘The Case of the Innocent Thief!’ offers a cool procedural crime yarn, as once more a client of Jean Loring’s occasions some clandestine legal aid from the Tiny Titan…

Issue #5 opened with a smart science-fiction thriller as the Mighty Mite journeys to a sub-atomic civilisation in ‘The Diamond of Deadly Dooms!’ (with a delightful art contribution from the great Mike Sekowsky) before ‘The Specter of 3000-Moons Lake!’ tests the hero’s detective skills in an eerie tale of bogeymen and bandits.

‘The Riddle of the Two-Faced Astronaut!’ in #6 was actually a cunning crime-caper, but the real highlight is another Time-Pool tale wherein our hero meets and masters infamous rogue Dick Turpin in ‘The Highwayman and the Mighty Mite!’ The next issue formed part of Editor Schwartz’s charm offensive to promote Hawkman as Winged Wonder encounters Tiny Titan in a full-length spectacular, world-threatening epic ‘The Case of the Cosmic Camera!’

Justice League villain Dr. Light opens a campaign to pick off his foes one by one when he subjects the Atom to a ‘Lock-up in the Lethal Lightbulb!’ in #8 and master craftsman Sid Greene began occasional inking duties with the deft mystery of ‘The Purloined Miniatures’ which completed that issue.

‘The Atom’s Phantom Double!’ is another high-tech fantasy of deadly doppelgangers, complimented by ‘The Seaman and the Spyglass!’ (Greene inks again) wherein the Mighty Mite proves instrumental in Hans Lippershey‘s invention of telescopes, incidentally aiding explorer Henry Hudson shape the destiny of the USA, courtesy of the ubiquitous Time-Pool.

‘Ride a Deadly Grenade!’ is another breathtaking all-action Cold-War spy-thriller, whilst ‘The Mysterious Swan-Maiden!’ was just a crafty scam exposed by the scientific adventurer, but Atom #11 truly tested the Tiny Titan’s deductive mettle with both ‘Trouble at the Ten-Year Club’ and the Greene inked fantasy thriller ‘Voyage to Beyond!’

A technological master-criminal briefly made our hero his weapon-of-choice in ‘Danger… Atom-Gun at Work!’ after which charming Time-Pool tale ‘The Gold-Hunters of ’49!’ allows the compact champion to meet his literary hero Edgar Allan Poe in #12, with which issue Greene became regular inker (necessitated by Hawkman finally getting his long-awaited and Murphy Anderson-illustrated solo-feature).

Chronos returned in #13’s ‘Weapon Watches of the Time-Wise Guy!’, with Anderson returning to ink procedural drama ‘I Accuse Ray Palmer… of Robbery!’, but super-science was increasingly the order of the day as our hero then endures ‘The Revolt of the Atom’s Uniform!’ in #14, and battles spies with ‘Illusions for Sale!’ and the crafty Hyper-Thief in ‘The Super-Cracker who Defied the Law!’ in #15.

Atom #16 was another mind-boggling novel where yet another criminal scientist brought about the bizarre ‘Fate of the Flattened-Out Atom!’ before this immensely dynamic treat for eyes and imagination concludes with #17’s ‘Case of the Hooded Hijackers!’ (wherein Gil Kane displayed his love of gangster movies and potent talent for caricature) and finishes big with another magical Time-Pool extravaganza as the Tiny Titan visits the year 1888 and retrieves ‘Jules Verne’s Crystal Ball!’

The Atom was never a major name or huge success, but from reading these witty, compelling tales by Gardner Fox, where Gil Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection, and long overdue for a closer look.
© 1961, 1962, 1963, 1964, 1965, 2007 DC Comics. All Rights Reserved.

Green Arrow volume 3: The Trial of Oliver Queen


By Mike Grell, Ed Hannigan, Dan Jurgens, Dick Giordano, Frank McLaughlin & various (DC Comics)
ISBN: 978-1-4012-5523-7 (TPB)

Premiering in More Fun Comics #73 in 1941, Green Arrow is one of very few superheroes to be continuously published (more or less) since the Golden Age of American comicbooks. At first glance this blatant amalgamation of Batman and Robin Hood seems to have very little going for him but has always managed to somehow keep himself in vogue.

Probably his most telling of many makeovers came in 1987, when, hot on the heels of The Dark Knight Returns, writer/artist Mike Grell was tasked with making him the star of DC’s second “Prestige Format Mini-Series”.

Grell was one of comics’ biggest guns at the time. Beginning his rise with a laudable run on Legion of Super-Heroes, he went on to draw the revived Green Lantern/Green Arrow and practically saved the company with his Edgar Rice Burroughs-inspired fantasy epic Warlord. He had also notched up a big fan following illustrating many Aquaman, Batman and Phantom Stranger stories before establishing his independent creator credentials at First Comics with Starslayer and Jon Sable, Freelance…

In the grim ‘n’ gritty late Eighties, it was certainly time for another overhaul of the Emerald Archer. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves or paint brushes on them just wouldn’t wash with a newer, more sophisticated readership. Thus, in an era of corrupt government, drug cartels and serial killers, the evergreen survivor adapted and thrived under the direction of a creator famed for the uncompromising realism of his work.

The Longbow Hunters focused on the superhero’s mid-life crisis as he relocated to Seattle and struggled to come to terms with the fact that since his former sidekick Speedy was now a dad, Oliver Queen had technically become a grandfather. Beside long-time “significant other” Dinah (Black Canary) Lance he began to simplify his life, but the drive to fight injustice never dimmed for either of them.

Dinah went undercover to stamp out a drug ring whilst Ollie became engrossed in the hunt for a psycho-killer dubbed “The Seattle Slasher”. The archer also learned of a second – cross-country – slayer who had been murdering people with arrows…

Eschewing gaudy costume and gimmicks, Queen reinvented himself as an urban hunter to stop such unglamorous, everyday monsters, stumbling into a mystery which led back to World War II involving the Yakuza, CIA, corporate America and even the Viet Nam war, even as it introduced a deadly female counterpart to the beleaguered bowman: an enigmatic, morally ambiguous archer called Shado…

The intricate plot, subtly blending three seemingly separate stories which were in fact one, still delivers a shocking punch even now in its disturbingly explicit examination of torture: a treatment which won the series undeserved negative press when it was first published. Although possibly tame to most modern tastes, this was eye-opening stuff in the 1980’s, which is a shame, as it diverted attention from the real issue… and that was a massive surge in quality and maturity.

The intricate, maturely sophisticated plot – interweaving themes of age, diminishing potency, vengeance and family – highlighted another turning point in American comics and led to an ongoing series specifically targeting that nebulous “Mature Readership”. The treatment and tone heavily influenced and flavoured today’s TV adaptation Arrow and has led to the release of Grell’s entire saga of nigh-forgotten urban predator tales in a range of economical, no-nonsense, full-colour trade paperbacks and digital editions.

This third collection, scripted by Grell with superbly efficient, powerfully understated art from Ed Hannigan, Dan Jurgens, Dick Giordano & Frank McLaughlin, re-presents Green Arrow volume 2 #13-20 (eclectically cover-dated “Holiday” and January-July 1989): a succession of two-part tales offering starkly authentic dramas ripped from headlines that have as much impact and relevance today as they did three decades ago…

Sparse, Spartan and startlingly compelling, the action begins – sans any preamble – with

‘Moving Target’ parts 1 & 2 (Jurgens & Giordano) wherein the hero carries on his crusade against street punks, petty thugs, wifebeaters and neo-Nazis, blithely unaware that only sheer dumb luck has prevented his assassination by a hired gun…

Once he’s caught up, Oliver eliminates all the usual suspects including the CIA and mercenary spy Eddie Fyres and almost misses his chance when the real would-be killer finally breaks cover for a final face-to-face confrontation…

‘Seattle & Die’ (Hannigan, Giordano & McLaughlin) then sees the archer on the trail of a mystery shooter who kills a gang of thieves to prevent a bloodbath in a night club. Determined to find the criminal saviour before the cops do, Queen becomes entangled in a devious web of intrigue involving an Australian Secret Service kill-team and suffers a chilling presentiment of how his own life might end…

Veteran fans in the know will enjoy the subtle tweaking of characters that allow Grell’s archer to notionally team up with his aforementioned indie hit John Sable…

Jurgens, Giordano & McLaughlin then combine to depict the sordid bloody saga of ‘The Horseman’ who hits Seattle hard, fast and furious in an uncompromising search for a missing stripper. His campaign of destruction sparks a brutal war amongst the drug dealers and flesh peddlers of the city, but by the time the Arrow gets involved, the conflict has escalated and working girls are being murdered in grotesque and obscene manner…

Before long, however, the mysterious Horseman is proven to have hidden motives for his brutal vendetta and another distasteful alliance is formed to find the real killers…

Always challenging and controversial, the themes hit especially hard in the final story as the Longbow Hunter gets it terribly wrong in a dark dingy alley and a young paintballer gets an arrow in the chest after seemingly shooting a cop.

Broken inside, the vigilante meekly submits to ‘The Trial of Oliver Queen’ (Hannigan, Giordano & McLaughlin) and, although completely exonerated in the eyes of the Law, condemns himself to death by dissipation – until an old friend intervenes in a most unconventional manner to restore Green Arrow’s equilibrium and moral compass…

Terse scripts, intelligent, flawed human interactions, stunning action delivered through economical and immensely effective illustration and an unfailing eye for engaging controversy make these epic yarns some of the most powerful sagas American comics ever produced. Compiled here with a cover gallery by Hannigan, Jurgens & Giordano, this compulsive retooling is yet another long-overlooked highpoint of superhero storytelling no lover of the genre will want to miss.
© 1988, 1989, 2015 DC Comics. All Rights Reserved.

Batman/Superman/Wonder Woman: Trinity – the Deluxe Edition


By Matt Wagner, with Dave Stewart & Sean Konot (DC Comics)
ISBN: 978-1-4012-5690-6 (HC)
Comics fans – especially diehard lifelong aficionados of the superhero genre – have an innate appreciation and love of mythologizing. The hunger lures like a siren, hits like a speeding locomotive and dictates our lives and fate like Doomsday freshly arrived. We just can’t help ourselves…

DC Comics have been responsible for many outstanding tales that have become modern day legends, ever since the primal creation of Superman, Batman and Wonder Woman: slowly interweaving the undying fantasy favourites into a rich tapestry of perfect adventure which has taken on a life of its own, inextricably entrenched in the dream-lives of generations of children and the adults – and screen icons – they became.

It was only relatively recently that DC fully acknowledged the imaginative treasure-trove they were sitting on: cannily building on the epic, cross-generational appeal and elder statesman status of their founding stars. One of the most impressive of the efforts is this evergreen fable, originally released in 2003 as a 3-part Prestige Format miniseries.

As seen in Batman and the Mad Monk, Sandman Mystery Theatre, The Shadow: The Death of Margo Lane or Zorro, auteur Matt Wagner has an uncanny gift for re-imagining and updating the raw power of Golden Age classics while celebrating and sustaining the core mystique of the originating concept. With Trinity he revealed a new canonical first collaborative venture of the all-conquering triumvirate, set in the brave new lone universe post-Crisis on Infinite Earths…

Following an effusive Introduction from novelist and A-List comics-scribe Brad Meltzer, the brief encounter opens in the Art Deco Metropolis as oafish Clark Kent‘s morning is ruined by an assassin who shoots a commuter train driver and brings the morning rush-hour to a screeching, crashing, cataclysmic halt…

It soon becomes apparent that the subsequent near-disaster has been devised simply to distract and assess the capabilities of the mighty Man of Steel. That night a daring raid on S.T.A.R. Labs is ruthlessly foiled by a silent, caped visitor to the “City of Tomorrow”, but Superman knows nothing about it until it’s all over.

…And at the bottom of the world, more mysterious masked minions at last liberate Superman’s warped and retarded clonal antithesis Bizarro from its icy imprisonment deep beneath the Antarctic mantle…

Another promising day is spoiled for the reporter by a visit from Bruce Wayne, a reluctant occasional ally, and equally obnoxious whether in his playboy charade or as his true self: the dread Batman.

The visit is a courtesy call between distant colleagues. A terrorist group calling itself “The Purge” would have obtained samples of Kryptonite had the Dark Knight not intervened. Now they plan to raid Lex Luthor‘s citadel and professional courtesy demands that Superman be fully apprised…
Meanwhile, in a most secret hideaway a strangely formidable young girl named Diana auditions for the Most Dangerous Man on Earth: a criminal overlord in need of a perfect warrior to lead his massed forces…

Ra’s Al Ghul always gets what he wants and after the charismatic Demon’s Head charms Bizarro with honeyed words of friendship, the freakish doppelganger is only too happy to bring him a present…

Tragically, Russian nuclear submarines are a bit tricky to handle and the super-simpleton manages to drop one of its atomic missiles en route. The lost nuke explodes far from any regular shipping lines, however. Apart from fish, the only creatures affected are a race of immortal women warriors, invisible to mortal eyes and forgotten by Man’s World for millennia…

As mysterious mercenary Diana prepares to carry out The Demon’s orders, in Metropolis another Amazon tracks down Superman and politely enquires why he dropped an A-Bomb on her home. Eschewing rash accusations or pointless fisticuffs they soon come to realise the true nature of the horrific event and unite to track the stolen sub to the Sahara, promptly falling into an ambush by Al Ghul’s fanatical forces. The guns, knives, nerve gas and suicide bombers prove no problem, but a booby-trapped nuke is another matter entirely…

Barely surviving the detonation, Man of Steel and Princess of Power head for Gotham City to seek the grudging assistance of The Demon’s most implacable foe, only to find the Dark Knight is already on the case, having just unsuccessfully engaged with Al Ghul’s Amazonian field commander.

Reluctant to admit a need for allies and inherently suspicious of bright and shiny super-people chronically unable to make hard decisions or get their hands dirty, Batman nevertheless enters into a tenuous alliance with the dilettante champions to stop the insane plans of an immortal madman determined to wipe out modern civilisation and cleanse the Earth of toxic humanity…

Hard-hitting, epic and spectacular, this Wagnerian saga (you have no idea how long and hard I struggled before succumbing to that painful pun) superbly illustrates the vast gulfs between the oh-so-different heroes and how they nevertheless mesh to form the perfect team. Strongly character-driven throughout, the protracted struggle to defeat Al Ghul and his infamous allies offers tension, mystery, genuine humour and powerful plot-twists galore, all wrapped up in a bombastic feast of frenzied action supplemented with savvy cameos and guest shots by other – albeit lesser – keystones of the DCU.

Stunningly illustrated by Wagner, lavishly coloured by Dave Stewart and subtly lettered by Sean Konot, this Deluxe hardcover and digital edition also includes a glorious cover gallery – including the tie-in covers to the miniseries that graced Adventures of Superman #628, Wonder Woman #204 and Batman #627, plus a beautiful Sketchbook section featuring a wealth of the artist’s preliminary drawings, layouts, designs and ideas.

When producing this type of tale there’s always the dilemma of whether to trade on current continuity or to deconstruct and attain a more grandiose, mythic feel, but part-time and casual readers need not worry. Wagner has hewn to the timeless fundamentals to craft a gratifyingly “Big” story which still manages to reveal more about the individual stars involved than a year’s worth of periodical publishing.

Trinity is primal adventure: accessible, exciting and rewarding, with Superman, Batman and Wonder Woman as they should always be but so seldom are. Team ups and retrofits should all be this good.
© 2003, 2004, 2015 DC Comics. All Rights Reserved.

Superman: The Man of Steel volume 2


By John Byrne, Marv Wolfman, Jerry Ordway & various (DC Comics)
ISBN: 978-1-4012-0005-3

In 1985, when DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths, they used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? The popular wisdom amongst fans was that this new Superman was going to suck.

They couldn’t have been more wrong.

Both Superman titles were cancelled or suspended for three months, and yes, that did make the real-world media sit-up and take notice of the character for the first time in decades. But there was method in the corporate madness.

Beginning with 6-part miniseries Man of Steel – written and drawn by mainstream superstar John Byrne and inked by venerated veteran Dick Giordano – the experiment was a huge and instant success. So much so, that when it was first collected as a stand-alone graphic novel in the 1980s it became one of the industry’s premiere ‘break-out’ hits. From this overwhelming start the character returned to his suspended comic-book homes with the addition of a third monthly title premiering that same month.

Superman, Adventures of Superman, and Action Comics (which morphed into a fan-pleasing team-up book that guest-starred other favourites of the DC Universe) were instant best-sellers. So successful was the relaunch that by the early 1990’s Superman would be able to sustain four monthly titles as well as Specials, Annuals, guest shots and his semi-regular appearances in titles such as Justice League. It was quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about not over-exposing their biggest gun.

This trade paperback and/or digital collection was the first of a far-too-infrequent sequence collecting those early editions, patterned on the Man of Steel compendium. Volume 2 begins a more or less (narrative permitting) chronological representation of the regular monthly titles, with this outing gathering Superman #1-3, Action Comics #584-586 and Adventures of Superman #424-426 covering January to March 1987 and includes relevant pages from the DC Who’s Who Update 1987.

Following co-author Marv Wolfman’s introductory reminisces and commentary in ‘Reinventing the Wheel’ , the never-ending battle recommences with Superman vol. 2 #1, as Byrne & Terry Austin reveal a ‘Heart of Stone’: offering a new origin for Metallo, the Terminator-style cyborg with a human brain and a Kryptonite heart, culminating in a deadly battle and baffling mystery portending big troubles to come. The focus then shifts to Action #584 and ‘Squatter!’ (Byrne & Giordano) as a body-snatching mental force suborns the Metropolis Marvel and necessitates a team-up with the Teen Titans. The accent is predominantly on breakneck pace and all-out costumed conflict here…
Superman #2 (by Byrne & Austin) then describes ‘The Secret Revealed’ as modern-day robber baron Lex Luthor makes the biggest mistake of his life after kidnapping and torturing Clark Kent’s first girlfriend Lana Lang…

This is followed by Marv Wolfman & Jerry Ordway’s ‘Man O’ War’ and ‘Going the Gauntlet,’ (Adventures of Superman #424 and #425, and inked by Mike Machlan): introducing the tragic Dr. Emil Hamilton and rival reporter Cat Grant to the mythology. Here the Action Ace battles high-tech terrorists sponsored by rogue state Qurac and proves to be no respecter of international boundaries like his pre-Crisis counterpart…

These politically and socially aware dramas would become a truer and more lasting template for the modern Man of Tomorrow after Byrne’s eventual retirement from the character…

The Phantom Stranger guests in a battle against a deadly manifestation of unquiet spirits in ‘And the Graves Give Up Their Dead’ (Byrne & Giordano from Action #585) before the last three chapters are given over to the Superman segment of multi-part crossover event Legends.

Byrne & Austin’s Superman #3 began with ‘Legends of the Darkside’, as Clark Kent is abducted to Apokolips by its evil master. He escapes to become a rebel leader of the lowly “Hunger Dogs” in Adventures… #426, wherein Wolfman, Ordway & Machlan give us an amnesiac Superman on Apokolips in ‘From the Dregs’ before the rousing yarn concludes with ‘The Champion’, as Action Comics #586 (Byrne & Giordano) reintroduces Jack Kirby’s legendary New Gods Orion and Lightray just in time for a blistering battle royale between the Man of Steel and Darkseid…

Closing this collection is a full cover gallery and information pages on reimagined and post-Crisis icons Lois Lane, Amazing Grace, Krypton and Kryptonite, and Metallo.

As I’ve previously mentioned ad nauseum, a major problem most non-fans have with super-hero comics (apart from them actually having super-heroes in them) are the insane permutations and convolutions demanded by in-house continuity. This All-Readers-Start-Here opportunity to show doubters how good this genre can be was one all comics missionaries could exploit to the fullest, and these tales are even more accessible and enjoyable now that they ever were. Thrill-starved Newbies start here… and bring your significant others/mothers/dads/kids and all your super-friends too…
© 1987, 2003 DC Comics. All Rights Reserved.

Birds of Prey volume 1


By Chuck Dixon, Jordan Gorfinkel, Gary Frank, Jennifer Graves, Matt Haley, Sal Buscema, Stefano Raffaele, Dick Giordano, Greg Land & various (DC Comics)
ISBN: 978-1-4012-5816-0 (TPB)

Truly groundbreaking at the time, the exploits of the Birds of Prey recount the missions and lives of a rotating team of female crime-fighters led by Barbara Gordon, the computer genius known as Oracle. Daughter of Gotham City Police Commissioner James Gordon, her own career as Batgirl was ended when the Joker blew out her spine in a terrifying kidnap attempt. Trapped in a wheelchair, she hungered for justice and sought new ways to make a difference in a very bad world…

Reinventing herself as a covert information gatherer for the Batman‘s clique of avengers and defenders, she became an invaluable resource for the entire superhero community, but in the first of these collected tales Babs undertakes a new project that will allow her to become an even more effective crusader against injustice…

This volume contains numerous one-shots, specials and miniseries that successfully introduced a mindblowing blend of no-nonsense bad-girl attitude and spectacular all-out action which finally convinced timid editorial powers-that-be of the commercial viability of a team composed of nothing but female superheroes.

Who could possibly have guessed that some readers would like effective, positive, clever women kicking evil butt, and that boys would follow the adventures of violent, sexy, usually underdressed chicks hitting bad-guys – and occasionally each other …? Or even eventually spawn their own TV series and sub-genre?

The issues gathered here – Black Canary/Oracle: Birds of Prey #1, Birds of Prey: Revolution, a pertinent section of Showcase ’96 #3, Birds of Prey: Manhunt #1-4, Birds of Prey: Revolution #1, Birds of Prey: Wolves #1 and Birds of Prey: Batgirl #1 (spanning June 1996 – February 1998) – comprise a breathtaking riot of dynamic, glossy crime-busting, heavily highlighting the kind of wickedness costumed crusaders usually ignore: white collar and thoroughly black-hearted…

The first tale ‘One Man’s Hell’, written by Chuck Dixon and illustrated by Gary Frank & John Dell, is set at a time when veteran martial arts crime-crusher Black Canary was slowly going to hell after the death of her long-time lover Oliver Queen. Of course, he got better a few years later (don’t they all?)…

Broke, uncontrolled and hell-bent on self-destruction, the increasingly violent and adrenaline-addicted heroine is contacted by a mysterious unseen presence and dispatched to a third world country to investigate a series of “terrorist attacks” that always seem to profit one unimpeachably benevolent philanthropist…

With nothing left to lose, Canary undertakes the tragically brutal mission and gains an impossibly valuable prize… purpose.

Peppered with an intriguing array of guest-stars and villains, this socially-conscious high-octane thriller established the Canary as one of the most competent and engaging combatants of the DCU and a roving agent of conscience and retribution more than capable of tackling the villainous scum who were clever enough to stay below the regular superhero radar: a reputation enhanced in the sequel ‘Revolution’.

Here Dixon, Stefano Raffaele & Bob McLeod craft a superbly compelling tale from a time when Oracle was no more than a rumour to everybody but Batman and the Canary, who got “intel” and advice from an anonymous voice that came by phone, text or the radio-jewellery of her new costume. Canary and her silent partner track a human trafficking ring to the rogue state of Santa Prisca and stumble into a dirty campaign by American interests to topple the standing dictator. Not for long…

When the venerable Showcase title was revived in the 1990s it was as a monthly anthology highlighting old unemployed characters and events already originated, rather than wholly new concepts, swiftly becoming a place to test the popularity of the company’s bit players with a huge range of heroes and team-ups passing through its eclectic pages. This made it a perfect place to trot out the new team for a broader audience who might have ignored the one-shots.

Showcase ’96 #3 cover-starred Black Canary and Lois Lane, featuring a frantic collusion between the reporter, the street fighter and the still “silent partner” Oracle in a tale scripted by series editor Jordan B. Gorfinkel, laid out by Jennifer Graves and finished by Stan Woch. ‘Birds of a Feather’ finds Superman’s then Girlfriend and the Birds taking out a metahuman gangmaster who enslaves migrant workers to work in Metropolis’ secret sweat shops. Punchy and potent, the tales led to a 4-issue miniseries which introduced a new wrinkle in the format… teaming Oracle and Canary with an ever-changing cast of DC’s Fighting Females.

‘Manhunt’ has Dixon again scripting a breakneck, raucous thriller which begins ‘Where Revenge Delights’ (illustrated by Matt Haley & Wade Von Grawbadger) as the Birds’ pursuit of a philandering embezzler and scam-artist leads them into heated conflict and grudging alliance with The Huntress – a mob-busting vigilante who even Batman thinks plays too rough…

She also wants the revoltingly skeevy Archer Braun (whom she knows and loathes as Tynan Sinclair) but her motives seem a good deal more personal…

The two active agents cautiously agree to cooperate but the mix gets even headier after Selina Kyle invites herself to the lynching party in ‘Girl Crazy’ (with additional inking from John Lowe).

Canary consents – over the strident objections of the never-more-helpless and frustrated Oracle. Braun, it seems, is into bigger, nastier crimes than anyone suspected and has made the terminal error of bilking the notorious Catwoman…

Fed up with Babs shouting in her ear, Canary goes off-line subsequently getting captured by Braun, ‘The Man That Got Away’ (inked by Cam Smith) and clearly a major threat. He might even be a covert metahuman…

Shanghaied to a criminal enclave in Kazakhstan for the stunning conclusion ‘Ladies Choice’ (with art from Sal Buscema, Haley & Von Grawbadger) Canary is more-or-less rescued by the unlikely and unhappy pairing of Catwoman and Huntress, but none of them is ready or able to handle Braun’s last surprise – Lady Shiva Woosan, the world’s greatest martial arts assassin…

The eponymously entitled Birds of Prey: Revolution (#1, February 1997, limned by Stefano Raffeale & Bob McLeod) then switches locale to Caribbean rogue state and playground of the evil idle rich Santa Prisca, where the Canary trusts the wrong allies but still manages to shut down a human trafficking ring and drug-peddling general with delusions of grandeur.

Another one-shot came cover-dated October as Birds of Prey: Wolves #1 (illustrated by Dick Giordano & Wayne Faucher) saw long-festering tensions over suitable targets seemingly split the duo. However, after separately stopping Ukrainian mobsters and a gang of high-tech home invaders, the warrior women realize that flying solo is for the birds and that they are better together…

The action and adventure pause for the nonce after Birds of Prey: Batgirl #1 (February 1998, with art by Greg Land & Drew Geraci) offers a baffling mystery, with a somehow fully physically functional Batgirl battling beside Black Canary to end the threat of the mindbending Mad Hatter and a host of Batman’s most vicious foes. All is obviously not as it seems, but the true nature of the spellbinding threat is almost too much for cerebral savant Oracle. Almost…

These rollercoaster rides of thrills, spills and beautifully edgy, sardonic attitude finally won the Birds their own regular series which quickly became one of DC’s best and most consistently engaging superhero adventure series of its era.

This opening salvo is both groundbreaking and fantastically fun, and will delight any comics Fights ‘n’ Tights follower.
© 1995, 1996, 1997, 1998, 2015 DC Comics. All Rights Reserved.

Showcase Presents Rip Hunter… Time Master


By Jack Miller, Bill Ely, Ruben Moreira, Mike Sekowsky & Joe Giella, Joe Kubert, Ross Andru & Mike Esposito, Nick Cardy, Alex Toth, various (DC Comics)
ISBN: 978-1-4012-3521-5 (TPB)

The concept of curious chrononauts is as old as the science fiction genre itself, and every aspect of literature has displayed fascination with leaving the Now for the Then and Thence. As the 1950s closed and the superhero genre slowly re-established itself in comicbooks, National/DC – who had for half a decade been a prime purveyor of bold, he-man fantasy action – successfully scored one last plainclothes hit with the infinite potential of temporal exploration.

With costumed cavorters reappearing everywhere the company combined time-travel vistas with their tried-and-true Adventuresome Quartet format (most effectively utilised for Jack Kirby’s groundbreaking Challengers of the Unknown) and, on a creative high and riding a building wave, introduced a dauntless team of comfortingly ordinary folks as Rip Hunter… Time Master debuted in Showcase #20, cover-dated May/June 1959. This mammoth monochrome testament containing all the Showcase try-outs (and #1-15 of his starring vehicle) is still the only place to find these grand old tales, sadly…

Studious yet manly, inventor Hunter had just finished building flying globes which could crack the time barrier and, like any sensible man, wanted his best friend Jeff Smith and even girlfriend Bonnie Baxter to share in his fun-filled jaunts. Bonnie’s little brother Corky just came along for most rides…

Series creator Jack Miller and scripter was a serious history buff who filled the stories with the very latest in historical facts and theories, but that never got in the way of strong, rousing storytelling from the outset, and the series’ one potential flaw – lack of a consistent art-team – became a huge bonus in the early days, as a procession of top-flight illustrators took turns rendering the strangest and most evocative moments in comics history… so far…

Illustrated by Ruben Moreira, it all began with ‘Prisoners of 100 Million BC’: a novel-length introductory exploit which saw the daredevil physicist, engineer Jeff, adoring Bonnie and little Corky travel back to the Mesozoic era, utterly unaware that they were carrying two criminal stowaways.

Once there, the thugs hi-jacked the Time Sphere, holding it hostage until the explorers help them stock up with rare and precious minerals. Reduced to the status of mere castaways, Rip and Co. became ‘The Modern-Day Cavemen’ until an erupting volcano caused ‘The Great Beast Stampede’ which enabled the time travellers to finally turn the tables on their abductors…

Miller was always careful to use the best research available but never timid in blending historical fact with bold fantasy for Hunter’s escapades, and epic follow-up ‘The Secret of the Lost Continent’ (Showcase#21, July/August, 1959 and illustrated by Mike Sekowsky & Joe Giella) saw the Time Masters jump progressively further back in time in search of fabled Atlantis.

A dramatic meeting with Alexander the Great in 331 BCE led our temporal voyagers on a trail of clues back centuries to ‘The Forbidden Island’ of Aeaea in 700 BCE, uncovering the truth about legendary witch Circe before finally reaching 14,000 BCE and ‘The Doomed Continent’. Only on arrival do they see that the legendary pinnacle of early human achievement was actually a colony of stranded extraterrestrial refugees…

Rip Hunter appeared twice more in Showcase before winning his own series, and those succeeding months would see the Silver Age of superheroes kick into frantic High Gear with classic launches coming thick and fast.

Even so, the Time Masters continued slowly building their own faithful audience, happy to explore the traditionally fantastic. Nearly a year after the initial run they returned in Showcase #25 (March/April 1960 and spectacularly illustrated by Joe Kubert) as ‘Captives of the Medieval Sorcerer’ due to Rip’s old college professor requesting passage for a scholarly colleague to the kingdom of Ritanni a thousand years in the past.

Unfortunately, the studious Dr. Senn is a charlatan in search of mystic power and his machinations almost lead the time team to doom in ‘The Valley of the Monsters’ before Rip discovers the hoax and ends ‘The Sorcerer’s Siege’…

Kubert stuck around to reveal ‘The Aliens from 2000 B.C.’ (Showcase #26, May/June 1960) as Rip and the gang voyage to ancient Egypt to verify recently unearthed pottery shards only to clash with extraterrestrial criminals planning on playing god with the natives. After a daring ‘Escape from the Doomed Village’, the lads link up with space cops to crush the baddies and their incredible pet monsters in time to win ‘The War of the Gods’…

Ironically, time moved rather slowly for new titles in those days and Rip Hunter… Time Master only finally launched a year later, sporting a March/April 1961 cover-date.

With Ross Andru & Mike Esposito in the drawing seats, Miller hit the ground running: ‘The Thousand-year-Old Curse’ captivatingly traces an ancestral doom afflicting the Craig family which brings Rip firstly to New England in pioneer times before further backtracking to Switzerland in 1360 A.D. to uncover ‘The Secret of the Volcano Creature’. One final jaunt to feudal Europe is required to reveal the truth after a climactic clash with ‘The Wizard of the 10th Century’…

Two months later, #2 began with a sightseeing trip to Greece spoiled when a giant monster escapes from a hidden cave. Ever-curious, Rip traces the evidence and takes the team back to meet ‘The Alien Beasts of 500 B.C.’, becoming embroiled in an undocumented civil war.

Deposed dictator Demades has gained control of cosmic animals originally captured by stranded alien Big-Game hunter Nytok, intending to use them to reassert his rule over Greece… until the Time Masters intervene and instigate ‘The Battle of the Alien Beasts’. That debacle almost leads to ‘Rip Hunter’s Last Stand’ but of course the ingenious future-man has a trick or two up his sleeve…

In #3, an old coin with Corky’s face on it draws the chrononauts to Scandinavia in 800 A.D. and into a royal power struggle for ‘The Throne of Doom’. As Corky is a doppelganger for incumbent young King Rollo, all manner of deadly confusions occur, especially once the future boy is targeted by wicked usurper Svend ‘The Duke with Creature Powers’. Luckily, modern know-how exposes the truth about the beasts under the villain’s control before ‘The Battle of the Warriors’ eventually sees Right and Justice restored…

Nick Cardy assumed art duties with #4 as a time-lost avian Vornian arrives in the modern world and the Temporal troubleshooters offer to return him to his home amongst ‘The Bird-Men of 2000 B.C.’ Of course, the adventurers are soon involved in a war between legendary King Hammurabi and Vornian rebels where ‘The Ancient Air Raid’ of the insurgents inevitably causes to a clash with ‘The Avenging God of Gilgamesh’… or does it?

In #5, ‘The Secret of the Saxon Traitor’ finds the team trying to rewrite established history and clear the name of a long-reviled traitor, but the books never mentioned invading spacemen or ‘The Creatures of Doom Valley’. At least the spectacular finale of ‘The Ancients vs. The Aliens’ proves that sometimes history gets it right all along…

The sensational Alex Toth then came aboard for two issues, beginning with ‘The Secret of the Ancient Seer’ in #5, as a convocation of contemporary scientists request that Rip investigate an 8th century Baghdad prophet who predicted Columbus’ discovery of America and, more worryingly, imminent doom from a fireball due to strike Earth in one week’s time. On arrival in Asia, the team discover the prophecy actually originates in ‘The Doomed City’ of Herculaneum, just before the eruption of Vesuvius…

With no solution in the past, Rip returns to the present and devises his own astounding solution to ‘The Menace of the Meteorite’…

This astonishing yarn is followed in RHTM #7 by ‘The Lost Wanderers in Time’, with the futurist foursome embarking upon a desperate chase through unrecorded history. They are seeking a cure for a disease devastating South American Indians but their spasmodic quest eventually takes them back a million years to clash with ‘The Last Dinosaur’ before a remedy for ‘The Green Death’ is found in the least likely place…

With #8 veteran illustrator Bill Ely won the role of regular artist, limning almost every story until the series ended. His first venture was ‘The Thieves Who Stole a Genie’, wherein the explorers follow gangsters who had stolen their spare Time Sphere to secure Aladdin’s magic lamp. The trail leads to 14th century Baghdad where ‘The Battle of the Genies’ is only finally interrupted by an invasion. Of course, canny Rip has the perfect answer for ‘The Attack of the Ommayads’…

When an archaeologist digs up a rocket-ship, he subsequently asks the team to travel back and track down ‘The Alien King of 1,000 B.C.’: a breathtaking romp which finds Corky and Rip almost expiring after ‘The Adventure on Planet Zark’, whilst Bonnie and Jeff remain Earthbound and down until a ‘One-Man Alien Army’ saves them and the ancient world from conquest and death.

In issue #10 ‘The Execution of Rip Hunter’ begins after a research trip to the 3rd century A.D. led to Bonnie’s abduction. Whilst Roman soldiers tackle the boys, a hypnotic spell transforms her into ‘Bonnie – Queen of Palmyra’ and controller of an impossibly powerful beast her abductors need to fend off Imperial invasion in ‘All Hail the Conquering Creature’…

A classic science fiction gem surfaces in #11 where ‘The Secret of Mount Olympus’ is exposed when the team visit 2nd century B.C. Greece. After meeting a witch, Jeff is changed into a griffin and supreme god Zeus demands Rip perform a small task to save him; resulting in a ‘Dead End on Calypso Island’ before the true nature of the pantheon is revealed. ‘The Invasion of Mount Olympus’ results in the team’s escape and the gods’ Earthly departure…

Veteran Legion of Super-Heroes fans might recognise this tale as the basis for a major plot stream concerning the Durlan member Chameleon Boy…

For #12, a threat to modern Earth is revealed after a burning meteor erupts from beneath Stonehenge. ‘The 2,200-Year-Old Doom’ first leads to the building of the monument before at long last our heroes travel into their own future to learn how the fallen star will destroy mankind.

Then, after popping back to when the meteor first hit and seeing the destruction of ‘The Impossible Beasts of One Million B.C.’ Rip finally devises ‘Earth’s Last Chance’ to save Today and all our Tomorrows…

In #13 ‘The Menace of the Mongol Magician’ sees Rip working with a renowned scientist on a magic Chinese tapestry, but their trip to the time of Kublai Khan is only a devious scam to warp history. Once there, the villainous “Professor” plans to supply the Khan’s enemies with modern weapons in return for magical secrets. However, after making off with ‘The Hijacked Time Sphere’ he is promptly betrayed by his ally. Luckily, Rip and Jeff have their own answer to ‘The Mongol Ambush’ and everything turns out as it should…

‘The Captive Time-Travellers’ in #14 results from Rip and a group of scientists examining an invulnerable artefact purported to have been devised by Leonardo Da Vinci. Further discussion with the great man himself reveals that the container holds the world’s most destructive explosive…

When one of the 20th century technicians swipes the bomb and a Time Sphere, ‘The Future Fugitive’ heads for 2550 A.D. to sell the weapon to a dictator, so Rip and Co. give chase only to become ‘The Prisoners of Time’.

…And that’s when the bomb’s actual builders turn up…

The cleverly captivating fantasy frolics conclude for now with issue #15 and ‘The Earthlings of 5,000,000 B.C.’ wherein a rampaging alien monster in modern-day America proves to be an Earthling of astonishingly ancient vintage.

When Rip and the gang search out the answer to the mystery, they find an entire unsuspected civilisation and become ‘The Experimental Creatures’ of that society’s scientists. Barely escaping the cosmic calamity of ‘The Day the Earth Died’, the Chronal Centurians return safely with the knowledge of what happened to the last tragic survivor’s species…

These stories from a uniquely variegated moment in funnybook history were the last vestiges of a different kind of comic tale and never really affected the greater push towards a cohesive, integrated DC Universe. They are, though, splendidly accessible and thoroughly enjoyable adventure tales which should be cherished by every frenzied fan and casual reader. If only some bold editorial soul at DC felt the same and sanctioned new archival editions of this long-lost saga…
© 1959, 1960, 1961, 1962, 1963, 2012 DC Comics. All Rights Reserved.

Batman and the Outsiders volume 2


By Mike W. Barr, Jim Aparo, Alan Davis, Jerome K. Moore, Alex Saviuk, Jan Duursema, Rick Hoberg, Bill Willingham, Trevor Von Eeden, Ron Randall & various (DC Comics)
ISBN: 978-1-4012-7753-6 (HC)

During the early 1980s the general trend of comics sales was yet another downturn – although team-books were holding their own – and the major publishers were less concerned with experimentation than with consolidation. Many popular titles were augmented by spin-offs, a recurring tactic in publishing troughs.

At the time the Dark Knight was the star of two and two half titles, sharing World’s Finest Comics with Superman (until its cancellation in 1986) and appearing with rotating guest-stars in The Brave and the Bold, as well as his regular lead spots in both Batman and Detective Comics. He was also a member of the Justice League of America.

In July 1983 B&B was cancelled with issue #200, but inside was a preview of a new Bat-title. One month later Batman and the Outsiders debuted…

The core premise of the new series revealed that Batman was convinced that the JLA was no longer fit for purpose; that too many problems were beyond their reach because they were hamstrung by international red tape and, by inference, too many laws.

To fix the problem he recruited a new team intended to be living weapons in his arsenal: a combination of old allies and new talent.

Markovian scientist Dr. Jace specialised in creating superpowers. When King Victor died, she used her process on Prince Brion and his sister Tara to create Earth-powered Geo-Force (and Terra). Rex (Metamorpho) Mason is a chemical freak able to turn into any element, and Jefferson (Black Lightning) Pierce is an electrically powered urban vigilante.

They were supplemented by female samurai/ninja Katana who wields a magic soul-drinking blade and an amnesiac American girl with inexplicable light-based powers answering to Halo.

The introductory stories cleverly peeled back layers of mystery shrouding all the newcomers, with plenty of plot threads laid for future development in the tried-&-tested super-team formula that had worked so well with the New X-Men and New Teen Titans.

This enticing hardback collection (also available as an eBook) resumes the daring departure of the Gotham Gangbuster, re-presenting BATO #14-23 and Batman and the Outsiders Annual #1, collectively spanning October 1984-July 1985, and also includes relevant pages from the Who’s Who Guide to the DC Universe. The entirety of the book is graced by the adroit writing of Mike W. Barr which – for the majority of the run – meshed perfectly with the understated talents of Jim Aparo; an artist who gave his all to a script. Eventually though he would move on to be replaced by a growing star of the “British Invasion”…

The action opens with the first Annual as ‘…Land Where Our Fathers Died…’ introduces a gang of ultra-patriots seeking to head the country in their own hard right direction called the Force of July in a barbed epic written by Barr and episodically illustrated by Jerome Moore, Alex Saviuk, Jan Duursema and Rick Hoberg with Aparo on inks.

Illustrated by Bill Willingham & Bill Anderson, BATO #14’s ‘Two by Two…’ and #15’s ‘Going for the Gold’ (spectacularly and moodily rendered by Trevor Von Eeden) comprise a two-part thriller set at the 1984 Olympics with raving loon and self-proclaimed god Maxie Zeus unleashing a super-powered minion on the team in an ploy to reclaim the Great Games for his own glory…

Aparo returns in #16 for the start of extended epic ‘The Truth About Halo’: as inconclusive opening ‘…Goodbye…’ sees a couple claiming to be her parents reclaim the memory-wiped child before the next two issues spotlight Metamorpho. This diverting digression takes the depleted team to the desert and back three millennia for ‘We Are Dying, Egypt… Dying’ and ‘Who Wears the Crown of Ra?’, to explore the fateful origins of the ancient antecedents of Element Man.

Seasonal Christmas tale. ‘Who’s Afraid of the Big Red “S”?’ then offers a powerful tale of date-rape and sexual bullying, which results in Geo-Force battling Superman to a standstill, after which a new year resolution details ‘The Truth About Halo: Part Two’ as grotesque gang boss Tobias Whale, debased criminal surgeon Dr. Moon and kinky assassin Syonide reveal the sordid, shocking truth about teenager Violet Harper, if not how she lost her memory and gained her powers. Powerful and haunting, the Barr/Aparo thriller drops as many bodies as secrets…

BATO #23 offers a triptych of solo tales by Barr, with Katana getting ‘The Silent Treatment’ (Jerome K. Moore) while saving priceless and extremely fragile Japanese pottery from thieves in, after which Geo-Force battles a tricked-up and amok robot shark in ‘Jaws 4… Gotham, 0!’ (limned by Von Eeden) and Black Lightning clashes with a sham radical social activist in Ron Randall’s ‘The Roar of the Ghetto-Blaster!’.

Slick stylist Alan Davis became regular artist with issue #22, as ‘The Truth About Halo: Part Three’ promised to disclose ‘What She is and How She Came to Be!’. Invading the recently wrecked and abandoned Justice League Satellite, Batman’s squad and Dr. Jace utilise its advanced technology to scan Violet and finally find what they’ve been looking for…

Sadly, that only leads to Halo being abducted and imprisoned by immortal, antediluvian light beings called Aurakles, prompting the heroes to breach the walls of reality to get her back…

With a full cover gallery, Who’s Who data pages on Black Lightning, Geo-Force, Halo and Katana and a team pin-up by Davis, this is a splendid package to appeal to dedicated Fights ‘n’ Tights fanatics. Batman and the Outsiders was always a highly readable series and is re-presented here in most accessible manner so open-minded new readers in search of quality storytelling could do lots worse than try out this near-forgotten corner of the DCU.
© 1984, 1985, 2018 DC Comics. All Rights Reserved.

Showcase Presents The Elongated Man


By Gardner Fox, John Broome, Carmine Infantino, Murphy Anderson, Irv Novick, Gil Kane, Neal Adams, Mike Sekowsky, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-1042-2 (TPB)

Once upon a time, American comics editors believed readers would become jaded if characters were over-used or over-exposed and so to combat that potential danger – and for sundry other commercial and economic reasons – they developed back-up features in most of their titles. By the mid-1960s the policy was largely abandoned as resurgent superheroes sprang up everywhere and readers just couldn’t get enough…but there were still one or two memorable holdouts.

In late 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a place for a character who had been lying mostly fallow ever since his debut as a walk-on in the April/May 1960 Flash.

The Elongated Man was Ralph Dibny, a circus-performer who discovered an additive in soft drink Gingold which seemed to give certain people increased muscular flexibility. Intrigued, he refined the chemical until he had developed a serum which gave him the ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

A quirky chap with his own small but passionate band of devotes, in recent years the perennial B-lister has become a fixture of the latest Flash TV series, but his many exploits are still largely uncollected in either print or digital formats. The only archival asset is this charming, witty and very pretty compilation which gathers his debut and guest appearances from Flash issues #112, 115, 119, 124, 130, 134, and 138 (spanning April/May 1960 to August 1963) and the Stretchable Sleuth’s entire scintillating run from Detective Comics #327-371 (May 1964-January 1968).

Designed as a modern take on the classic and immensely popular Golden Age champion Plastic Man, Dibny debuted in Flash #112’s ‘The Mystery of the Elongated Man!’ as a mysterious, masked yet attention-seeking elastic do-gooder, of whom the Scarlet Speedster was nonetheless highly suspicious, in a cunningly crafted crime caper by John Broome, Carmine Infantino & Joe Giella.

Dibny returned in #115 (September 1960, inked by Murphy Anderson) when aliens attempted to conquer the Earth and the Vizier of Velocity needed ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day.

In Flash #119 (March 1961), Flash rescued the vanished hero from ‘The Elongated Man’s Undersea Trap!’ which introduced the vivacious Sue Dibny (as a newlywed “Mrs Elongated Man”) in a stirring tale of sub-sea alien slavers by regular creative team Broome, Infantino & Giella.

The threat was again extraterrestrial with #124′s alien invasion thriller ‘Space-Boomerang Trap!’ (November 1961) which featured an uneasy alliance between the Scarlet Speedster, Elongated Man and sinister rogue Captain Boomerang who naturally couldn’t be trusted as far as you could throw him…

Ralph collaborated with Flash’s junior partner in #130 (August 1962) only just defeating the wily Weather Wizard when ‘Kid Flash Meets the Elongated Man!’ but then sprang back into action with – and against – the senior partner in Flash #134 (February 1963). Seemingly allied with Captain Cold in ‘The Man Who Mastered Absolute Zero!’ Dibny excelled in a flamboyant thriller that almost ended his budding heroic career…

Gardner Fox scripted ‘The Pied Piper’s Double Doom!’ in Flash #138 (August 1963), a mesmerising team-up which saw both Elongated Man and the Monarch of Motion enslaved by the sinister Sultan of Sound, before ingenuity and justice ultimately prevailed.

When the back-up spot opened in Detective Comics (a position held by the Martian Manhunter since 1955 and only vacated because J’onn J’onzz had been promoted to lead position in House of Mystery) Schwartz had Ralph Dibny slightly reconfigured as a flamboyant, fame-hungry, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart but thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic adventures of Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, garnished with the outré heroic permutations and frantic physical antics first perfected in Jack Cole’s Plastic Man.

These complex yet uncomplicated sorties, drenched in fanciful charm and sly dry wit, began in Detective #327 (May 1964) with ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself for all the early episodes). Here Ralph, who publicly unmasked to become a (regrettably minor) celebrity, discovered that someone had been stealing his car every night and bringing it back as if nothing had happened. Of course, it had to be a clever criminal plot of some sort…

A month later he solves the ‘Curious Case of the Barn-door Bandit!’ and debuts his direly distressing trademark of manically twitching his expanded nose whenever he detects “the scent of mystery in the air” after which he heads for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ and play cupid for a young couple hunting a gold mine in #329.

Ralph and Sue were on an extended honeymoon tour, making him the only costumed hero without a city to protect. When they reach California, Ralph is embroiled in a ‘Desert Double-Cross!’ when hostage-taking thieves raid the home of a wealthy recluse, after which Detective #331 offered a rare full-length story in ‘Museum of Mixed-Up Men!’ (by Fox, Infantino & Joe Giella) as Batman, Robin and the Elongated Man unite against a super-scientific felon able to steal memories and reshape victims’ faces.

Returned to a solo support role in #332, the Ductile Detective discovers Sue has been replaced by an alien in ‘The Elongated Man’s Other-World Wife!’ (with Sid Greene joining as new permanent inker). Of course, nothing is as it seems…

‘The Robbery That Never Happened!’ occurred when a jewellery store customer suspiciously claims he had been given too much change, whilst ‘Battle of the Elongated Weapons!’ in #334 concentrates on a crook who adapts Ralph’s Gingold serum to affect objects, after which bombastic battle it was back to mystery-solving when EM is invited by Fairview City to round up a brazen bunch of uncatchable bandits in ‘Break Up of the Bottleneck Gang!’

While visiting Central City again, Ralph is lured to the Mirror Master‘s old lair and only barely survives ‘The House of “Flashy” Traps!’ before risking certain death in the ‘Case of the 20 Grand Pay-off!’ by replacing Sue with a look-alike – for the best possible reasons – but without her knowledge or permission…

Narrowly surviving his wife’s wrath by turning the American tour into a World cruise, Ralph then tackles the ‘Case of the Curious Compass!’ in Amsterdam, foiling a gang of diamond smugglers, before returning to America and ferreting out funny-money pushers in ‘The Counterfeit Crime-Buster!’

Globe-trotting creator John Broome returned to script ‘Mystery of the Millionaire Cowboy!’ in Detective #340 (June 1965) as Ralph and Sue stumble onto a seemingly haunted theatre and find crooks at the heart of the matter, whilst ‘The Elongated Man’s Change-of-Face!’ (Fox, Infantino & Greene) sees a desperate newsman publish fake exploits to draw the fame-fuelled hero into investigating a town under siege, and ‘The Bandits and the Baroness!’ (Broome) has the perpetually vacationing couple check in at a resort where every other guest is a Ralph Dibny, in a classy insurance scam story heavy with intrigue and tension.

A second full-length team-up with Batman filled Detective Comics #343 (September 1965, by Broome, Infantino & Giella), in ‘The Secret War of the Phantom General!’; a tense action-thriller pitting the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, determined to take over Gotham City.

Having broken Ralph’s biggest case, the happy couple head for the Continent and encounter ‘Peril in Paris!’ (Broome, Infantino & Greene) when Sue goes shopping as an ignorant monolingual American and returns a few hours later a fluent French-speaker…

‘Robberies in Reverse!’ (Fox) boasts a baffling situation as shopkeepers begin paying customers, leading Ralph to a severely skewed scientist’s accidental discovery, whilst #346’s ‘Peephole to the Future!’ (Broome) finds Elongated Man inexplicably developing the power of clairvoyance. It sadly clears up long before he can use it to tackle ‘The Man Who Hated Money!’ (Fox); a bandit who destroys every penny he steals.

‘My Wife, the Witch!’ was Greene’s last ink job for a nearly a year: a Fox thriller wherein Sue apparently gains magical powers whilst ‘The 13 O’clock Robbery!’, with Infantino again inking his own work, sees Ralph walk into a bizarre mystery and deadly booby-trapped mansion, before Hal Jordan‘s best friend seeks out the Stretchable Sleuth to solve the riddle of ‘Green Lantern’s Blackout!’ – an entrancing, action-packed team-up with a future Justice League colleague, after which ‘The Case of the Costume-made Crook!’ find Ralph ambushed by a felon using his old uniform as an implausible burglary tool.

Broome devised ‘The Counter of Monte Carlo!’ as the peripatetic Dibnys fall into a colossal espionage conspiracy at the casino and afterward become pawns of a fortune teller in ‘The Puzzling Prophecies of the Tea Leaves!’ (Fox), before Broome dazzles and delights one more time with ‘The Double-Dealing Jewel Thieves!’ wherein a museum owner finds that his imitation jewel exhibit is indeed filled with fakes…

As Fox assumed full scripting duties, Mystic Minx Zatanna guest-starred in #355’s ‘The Tantalising Troubles of the Tripod Thieves!’, as stolen magical artefacts lead Ralph into conflict with a band of violent thugs, whilst ‘Truth Behind the False Faces!’ sees Infantino bow out on a high note as Elongated Man helps a beat cop to his first big bust and solves the conundrum of a criminal wax museum.

Detective #357 (November 1966) featured ‘Tragedy of the Too-Lucky Thief!’ (by Fox, Murphy Anderson & Greene) as the Dibnys discover a gambler who hates to win but cannot lose, whilst Greene handled all the art on ‘The Faker-Takers of the Baker’s Dozen!’ wherein Sue’s latest artistic project leads to the theft of an ancient masterpiece.

Anderson soloed with Fox’s ‘Riddle of the Sleepytime Taxi!’, a compelling and glamorous tale of theft and espionage, and when Ralph and Sue hit Swinging England in Detective #360 (February 1967, Fox & Anderson) with ‘London Caper of the Rockers and Mods!’, they meet the reigning monarch and prevent warring kid-gangs from desecrating our most famous tourist traps, before heading home to ‘The Curious Clue of the Circus Crook!’ (Greene). Here Ralph visits his old Big-Top boss and stops a rash of robberies which had followed the show around the country.

Infantino found time in his increasingly busy schedule for a few more episodes, (both inked by Greene) beginning with ‘The Horse that Hunted Hoods’, a police steed with uncanny crime solving abilities, and continuing in a ‘Way-out Day in Wishbone City!’ wherein normally solid citizens – and even Sue – go temporarily insane and start a riot, after which unsung master Irv Novick stepped in to delineate the mystery of ‘The Ship That Sank Twice!’

‘The Crooks who Captured Themselves!’ (#365, by Greene) recounts how Ralph loses control of his powers before Broome & Infantino reunited one last time for ‘Robber Round-up in Kiddy City!’ as, for a change, Sue sniffs out a theme-park mystery for Ralph to solve.

Infantino finally bowed out with the superb ‘Enigma of the Elongated Evildoer!’ (written by Fox and inked by Greene) as the Debonair Detectives tackle a thief in a ski lodge who seems to possess all Ralph’s elastic abilities…

The Atom guest-starred in #368, helping battle clock-criminal Chronos in ‘The Treacherous Time-Trap!’ by Fox, Gil Kane, Greene, and iconoclastic newcomer Neal Adams illustrated the poignant puzzler ‘Legend of the Lover’s Lantern!’, after which Kane & Greene limned the intriguing all-action ‘Case of the Colorless Cash!’.

The end of the year signalled the end of an era as Fox, Mike Sekowsky & Greene finished off the Elongated Man’s expansive run with the delightfully dizzy lost-loot yarn ‘The Bellringer and the Baffling Bongs’ (#371, January 1968).

With the next issue Detective Comics became an all Bat-family title and Ralph and Sue Dibny temporarily faded from view until revived as bit players in Flash and finally recruited into the Justice League of America as semi-regulars. Their charismatic relationship and unique, genteel style have, sadly, not survived: casualties of changing comics tastes and the replacement of sophistication with angsty shouting and testosterone-fuelled sturm und drang…

Witty, bright, clever and genuinely exciting, these smart stories from a lost age are all beautiful to look at and a joy to read for any sharp kid and all joy-starved adults. This book is a shining tribute to the very best of DC’s Silver Age and a volume no fan of fun and adventure should be without. It should not, however, be the only place you can stretch out and enjoy such classic fare…
© 1960, 1961, 1962, 1964, 1965, 1966, 1967, 1968, 2006 DC Comics. All Rights Reserved.

Tiny Titans: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns & various (DC Comics)
ISBN: 978-1-4012-2892-7 (TPB)

DC’s Cartoon Network imprint was a potent and fun bastion of children’s comics in America and consolidated the link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others. The comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as original material like Billy Batson and the Magic of Shazam! which was merely indistinguishable in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at early readers but which quickly became a firm favourite of older fans – and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime nostalgia-weaponised antidote to continuity cops and slavish fan-boy quibbling by reducing the vast cast of the Teen Titans animated series, the greater boutique of mainstream comicbooks and, eventually, the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #19-25 (spanning October 2009 – April 2010) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly charming style of storytelling that just happily rolls along, with assorted characters getting by, trying to make sense of the great big world and just coincidentally having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After a handy and as-standard identifying roll-call page, ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brighten up each other’s drab day, before a similar cupid moment affects the Brain and M’sieu Mallah even as diligent Robin (accompanied by faithful Bat-hound Ace) finds his earnest attempts to finish his homework disturbed by a succession of pesky young ladies including Starfire, Batgirl and Duella all caught up in a ‘Like Triangle’.

‘Dates’ sees Bumblebee and Plasmus inadvertently causing chaos during an afternoon movie monster mash – and even the ‘Intermission’ – after which a sly sight gag for us oldies highlights the company’s many Wonder Girls in ‘Jump Rope’.

The hallowed anthropoid obsession of DC is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club before regular feature The Kroc Files depicts ultimate butler Alfred, roguish reptilian star Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’ in their own signature manner…

The issue closes with a word puzzle whilst the next promises to disclose The Hole Truth about Raven: beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered, crimson trans-dimensional devil-lord – and a teacher at Sidekick Elementary – so when he oversleeps, his sorceress scion gets him to work on time by simply opening a few wormholes.

Of course, leaving those dimensional doors around is just asking for trouble…

Meanwhile it’s washday at Wayne Manor, but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. Sadly, even the dapper domestic can’t withstand united pester-power and eventually gives in… and learns to regret it…

Following a perplexing maze game-page, the All Pet Club Issue! launches as Starfire and mean sister Blackfire write home for their beloved critters Silky and Poopu, so that they can go to the oh-so-secret social event, whilst can-do kid Cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’…

With ‘Club Hoppin”, the entire school gathers with their uniquely compatible pets and interview some potential new members – specifically tongue-tied and thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members, the club then has to find roomier quarters, leading to a painful tryst for Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space from Franco before Hot Dogs, Titans, & Stretchy Guys! finds the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man‘s excitably boisterous bonny boy.

In ‘Just Playing and Bouncing’ Bumblebee spends some time with the diminutive Atoms Family but loses control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally gets Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully, Robin has exactly the right gimmick in his utility belt to set things straight, but can’t stay since he’s en route to his Bird Scouts meeting. Here potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven and Talon. Distressingly, when shiny Golden Eagle turns up, the girls want to make him the new leader…

The semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up/cover which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s extraordinarily large penguin population get into a turf war with the house rabbits, displacing the Batcave’s regular inhabitants in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ before Robin gets a rather stern admonition from his senior partner to put things right or else…

Happily, ever-so-cute and capable Batgirl is willing to lend a hand – but (unfortunately) so too are the kids she’s baby-sitting (Tim and Jason: you’ll either get that or you won’t, bat-fans) and impishly infuriating Batmite…

With even Batcow helping out, things soon start calming down, but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat-bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up by Franco before The All Small Issue! starts with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing.

Good thing the Atomic nippers think to call their dad, who’s with fellow dwindlers Ant, Molecule and substitute Atoms Adam and Ryan (another in-continuity howler targeting dedicated fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind prior in advance of an outrageous ending in Superboy Returns! in a fairly cosmic crossover – with additional scripting by Geoff Johns.

When Conner Kent shows up, all the girls are really impressed and distracted, whilst across town Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’

When Starfire and Stargirl then buy the seven different coloured “mood rings” from the shop, they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns!

Soon, the Tiny Titans are up in the air again and annoying the Guardians of the Universe and their Green Lantern Corps.

It all ends well though, first in an Emerald ‘Epilogue’ and a lavish pin-up of a passel of pistachio-painted interplanetary peace-keepers…

Available in trade paperback and digital formats and despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in pure comic-bookery – are deliciously hilarious tales no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating. Go mellow out with some kids’ stuff, now, okay?
© 2009, 2010 DC Comics. All Rights Reserved.