Mandrake the Magician: Fred Fredericks Sundays volume 1 – The Meeting of Mandrake and Lothar


By Lee Falk & Fred Fredericks (Titan Books)
ISBN: 978-1-78276-692-6 (HB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Time for another Birthday briefing as we exploit the month of mystery and imagination to celebrate 90 glorious years for another Golden Age stalwart…

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublimely solid draughtsman Phil Davis. An instant hit, Mandrake was quickly supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as 19-year-old college student Leon Harrison Gross – had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work, entertaining millions with astounding tales. Falk also created the first costumed superhero in moodily magnificent generational manhunter The Phantom, going on to spawn an entire comic book subgenre with his first creation. Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters like Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of  the Magician”’s like Zatara, Zanzibar, Kardak proliferated ad infinitum: all borrowing heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines. In the Antipodes, Mandrake was a suave and stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over many decades he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of series Defenders of the Earth). With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed, he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. After drawing those first few strips Falk united with sublimely polished cartoonist Phil Davis, whose sleekly understated renditions took the daily strip, and especially the expansive full-page Sunday pages (collected in companion volume The Hidden Kingdom of Murderers), to unparalleled heights of sophistication. Davis’ steadfast, assured realism was the perfect tool to render the Magician’s mounting catalogue of spectacular miracles. Soon the Magician was a major star of page & screen, pervading all aspects of global consciousness as hinted at in a furore of fact features and massed memorabilia treats, beginning with introductory essay ‘The Real Mandrake the Magician’. This discusses real-life stage magician Leon Mandrake – who shared the evocative sobriquet in the mid-20th century – as revealed courtesy of his son Lon. Next on the bill is an appreciation of Davis’ inspired replacement as illustrator, in ‘Fred Fredericks – My Mandrake Artist’ by Andreas Erikson, with incisive exploration of Harold “Fred” Fredericks, who took over art production when Davis died and who ultimately assumed full creative duties when Falk himself passed on in 1999. This briefing covers that his tenure and includes his prodigious pre- and post-Mandrake comics work.

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter. Always and everywhere he was accompanied by African partner-in-crimefighting Lothar and, from early on, capable companion (eventually, in 1997, bride) Princess Narda of Cockaigne. Together they solved mysteries and fought evil. Those exploits took the close-knit team literally everywhere, and the strips section of this luxury monochrome landscape hardback opens on ‘Traveler’s Tale’ which ran from March 21st to August 22nd 1965 and saw the last episodes illustrated by Davis, before his death in 1964 from a heart attack.

The saga sees Mandrake in the arctic, where iceberg-watching leads to the recovery of an apparent alien in a survival capsule. A physical and mental marvel, while slowly awakening Opolo deduces not just the English language but also that he’s been in hibernation for 60,000 years. He goes on to reveal that he’s actually from Earth, albeit part of a space-faring race that preceded Homo Sapiens. He’s also pining for his estranged true love Adrana, and Mandrake is happy to help him find her and the long buried civilisation they both came from and are the last survivors of…

Incredibly, along the way, the magician also solves an ancient murder mystery and plays cupid to the reunited survivors, before seeing them abandon their birthworld for the stars…

Always well in tune with contemporary zeitgeists – like sci fi and spy fi – Falk dipped into the growing well of supervillains monopolizing book shelves and airwaves by next reviving Mandrake’s personal arch-nemesis as ‘The Cobra Returns’ (August 29th 1965 – April 3rd 1966). The sinister savant was once Mandrake’s tutor at The College of Magic and here begins a globally destabilising assassination spree, provoking crime busting agency Inter-Intel to call in the Magician and his crew to consult. Sadly, the ploy only makes the perfidious plotter turn his full murderous attentions on our heroes, in an escalating series of attacks that ultimately end in a spectacular showdown and apparent end of the evil one…

With global stability secured, organised crime goes wild, and the miracle trio are kept busy helping the good guys crack down on mobsters in ‘The Underworld vs. Inter-Intel’ (April 10th – August 7th 1966), after which ‘The Astro Pirates’ (August 14th – December 25th 1966) highlights a modern spin on an old racket…

When bold bandits begin holding up airliners in the stratosphere they foolishly pick a jet carrying Narda, and a fully-engaged Mandrake and Lothar spare no effort to end the sinister sky-jinks, after which – inspired by the “Great Northeast Blackout” of November 5th 1965 – Falk & Fredericks fill us in on ‘The Blackout Caper’ (January 1st – April 23rd 1967), as a mad scientist teams up with mobsters to use darkness and chaos to get rich quick and fulfil even nastier nuclear ambitions but underestimate the power of the mighty magician…

Fredericks was a liberal and civil rights proponent, and had for months been subtly changing the “happy, loyal native” appearance of the African globetrotter to match the acts and character Falk had been crafting for years. The process was completed with a reboot of their first adventure together spanning April 30th – September 24th. ‘The Meeting of Mandrake and Lothar’ relates how the practically superhuman prince of reclusive kingdom “the 12 Nations” joins Mandrake in stopping crazed fugitive Mad Dog Dill, before abdicating all monarchical responsibilities to fight evil everywhere. However, returning to the present, shocks abound as Lothar agrees to helm his people’s transition to democracy by becoming their president, just as Mandrake and Narda are targeted by a manic gambler turned master-villain.

‘The Game of Chance’ (October 1st 1967 – February 11th 1968) soon sees Lothar return to aid in the comeuppance of devious blackmailer, kidnapper and influence-peddler Baron Chance and, prior to a resurgence of full-on fantasy, returns in ‘Invasion of the Babu’ (February 18th – July 21st 1968). No stranger to space adventure, Mandrake and Co are best friends with Magnon and Carola, Emperor and Empress of the Central Galaxy and benign rulers of one million worlds. The humans were there when the potentates had their baby Nardraka, and, as dutiful “godparents”, pull out all the stops when the toddler princess is abducted by barbaric invaders the Baboos.

Sadly for them, the apelike alien aggressors make a string of mistakes, beginning with hiding the hostage on even more barbaric Earth, continuing with trying to outsmart Mandrake and closing with believing Nardraka is “just” a stupid little female…

With one crisis resolved, Mandrake barely survives the renewed attentions of the Baron as ‘Second Chance’ (July 28th – November 3rd 1968) sees the magician and Inter-Intel hunt the murderous malefactor to his hidden island fortress and strike a major blow against organised crime, after which ‘The All or Nothing Hunt’ (November 10th 1968 – March 30th 1969), heralds the arrival of alien gamblers Alpha and Beta, who have made the mage their next obsession. Hiding a planet-eradicating bomb on Earth, the wagerers expect the wonder wizard to traverse the globe, deciphering clues to deactivate it. Of course, the extraterrestrials don’t play fair, but Mandrake isn’t playing at all…

No good deed goes unpunished, however, and ‘The Galactic Rumble’ (April 6th – September 7th 1969) reveals that Alpha and Beta are intergalactic crime lords with millions of thugs now indulging in an intergalactic gang war Magnon’s military and peacekeepers are helpless to stop. Isn’t it time to call in some consultants with the know-how to fight them on their own terms?

Yes it is, and not even exploding stars and marauding star dragons can long slow them down…

Ending the show are ‘The Fred Fredericks Mandrake the Magician Complete Sunday Checklist (1965-2002)’, plus full biographies of Fred Fredericks and Lee Falk. This thrilling tome offers exotic locales, thrilling action, bold belly laughs, cunning crime action and sheer wonder in equal measure. Paramount taleteller Falk instinctively knew from the start that the secret of success was strong and, crucially, recurring villains to test and challenge his heroes, and make Mandrake an unmissable treat for every strip addict. These stories have lost none of their impact and only need you reading them to concoct a perfect cure for the 21st century glums.
Mandrake the Magician © 2018 King Features Syndicate. All Rights Reserved. All other material © 2018 the respective authors or owners.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7 (TPB)

Why are pirates so mean? I don’t know, they just AARRRR

Moreover, nobody tells pirates they can only have one day to be themselves, so here’s more buccaneer-bootied bravado and bombast with a little lizardly allure tipped in too…

The Phoenix has been the saving grace of British kids’ comics since 2012, regaling readers with anthology comics for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

Although best known for its comedy stylings, it’s always been pretty strong in its action and mystery yarns…

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of rip-roaring endeavour and enticing fantasy blending canny corsairs, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with 12-year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, newly appointed Governor of the lost land of Pangaea.

The colossal continent is reputed the oldest landmass on Earth and a place primarily inhabited by stupendous reptiles of land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares her for the shock of a colossal “long-neck” diving under their vessel and lifting it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast, deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon Brobdingnagian beasts’ backs between the rocky high points and plateaux where puny humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by administration of a herb dubbed “Snuff” and piloted by a skilful class of inland mariners known as “Snuffmen”

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed lass catches sight of an ever-present peril besetting this latest outpost of empire.

Through the shifting verdure hails a pirate vessel strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the ferocious freebooters’ devastating attack pillages the outmatched victim-vessel. After insanely cruel Captain Brookes cries victory and makes the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for a rapacious maniac. Furiously defiant, Sophie is slowly befriended by the brute’s cabin boy Timothy Kelsey. This lad is the tormented last survivor of a previous foray, having witnessed the murder of his mentor and master Dr. Shaw: a naturalist come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After experiencing Brookes’ cruelty, Sophie agrees to assist Timothy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the first mate. Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the din of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just shy of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in, all hope seems lost until an even deadlier beast pounces. The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the fugitives to relative safety – a rocky islet where, frantically scaling the igneous tower with the horror snapping at their heels, they tumble into a cave and find themselves inside an abandoned pirate lair…

The dusty den holds weapons, lamps, water, liquor and even brontosaur jerky: everything needful to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting, Sophie conceives a dangerous idea.

Feeding the monster chunks of dried meat liberally doused in Snuff found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – her, actually – acting like a very dangerous steed…

The fearless child then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation, but Jones has other plans…

The enigmatic seadog’s guarded directions soon bring them to an active volcano – in truth the neutral port used as safe-haven by all pirates plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who had planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map. With both pieces in hand the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie befriends Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude, before the exploratory voyage comes to a sudden stop after crossing the eerie “Longnecks Graveyard” and approaches the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to an ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy raiders are astounded to discover the priceless artefact they’re hunting is not a gilded human head but actually a full-size tyrant’s skull cast in precious metal. That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude. Sadly, the rapidly retreating reivers have no idea of what’s happened in the meantime. Young Kelsey, resentful of being enslaved again, has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green, just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship started burning, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately retreat to the temple, chased by Brookes’ men with death seemingly imminent until, from nowhere, Cornflower arrives and eagerly despatches the pursuing pirates. This draws the Kron Iwakia from concealment to guide Cornflower and the kids to their destination. The wilderness warriors worship Tyrant lizards and, after a strange ceremony, deem Sophie and her reptile holy. That’s when Tim realises the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support, the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure: a fabulous first compilation that also includes many maps and crucial fact pages on assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’: specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’, all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

Star Hawks volume 1


By Ron Goulart & Gil Kane, & various (Hermes Press)
ISBN: 978-163140-397-2 (HB)

This book includes Discriminatory Content produced in less enlightened times.

During the later 20th century, comic book publishers worked long and hard to import their colourful wares to the more popular and commercially viable shelves of bookshops, until eventual acceptance came via the hybrid form we know now as graphic novels. Newspaper strips (and periodical humour/satire magazines like Mad) had, of course, been regular fare for these sales points since the 1950s.

By dint of more accessible themes and subjects, simpler page layouts and just plain bigger core readerships, comedy and action newspaper serials easily translated to digest-sized book formats and sold by the bucketload to a broad base of consumers. Because of this, the likes of Peanuts, B.C., Broom Hilda, Flash Gordon, Mandrake and so many others were an entertainment staple for cartoon-loving, joy-deficient kids and adults from the 1960s to the 1990s. In the final accounting comedies and gag books far outweighed dramas. By the TV-saturated 1970s the grand era of newspaper adventure strips was all but over, although some few dynamic holdouts persevered. There were even some new gems still to come.

One such was this astonishingly addictive space opera/police procedural which debuted on October 3rd 1977. The strip was created by novelist, comics scripter and strip historian Ron Goulart slightly in advance of science fiction’s revival and resurgence which culminated in the release of Star Wars (and later continued by the legendary Archie Goodwin who all-but-sewed up the sci-fi strip genre at that time by also simultaneously authoring the Star Wars newspaper serial which premiered in 1979)…

Star Hawks was graced by the dazzlingly dynamic art of Gil Kane and blessed with an innovative format for such fare: a daily double-tier layout allowing far bigger, bolder graphics and panel compositions than a traditional single bank of three or four frames.

The core premise was also magically simple: in our future, humanity has spread throughout the galaxy and inhabits many worlds, moons and satellites… and wherever man goes there’s crime and a desperate need for policemen and peacekeepers…

As revealed in his picture- & photo-packed Introduction ‘In at the Creation’, Goulart began with working title “Space Cops”, which was eventually editorially overruled and superseded with the more dashingly euphonious and commercially vibrant Star Hawks. He goes on to describe resistance the strip suffered from its own syndicate, delays that meant it only launched after Star Wars set the world on fire and how he was ultimately edged out of the creative process altogether…

A brace of mass-market digest paperbacks were released whilst the strip was still running, and at the end of the 1980s, 4 comic book-sized album collections came from Blackthorne Publishing, but these are all now out-of-print and hard to acquire, so let’s be thankful for this first sturdy hardback archival edition…

Printed in landscape format with each instalment fitting neatly onto a page (and almost original publication size), this stirring tome of clean, crisp monochrome art is tight and taut: steaming straight in with the premiere episode. Here we meet villainous Raker and his sultry, sinister boss: child-of-privilege Ilka. They are scouring the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and burly Latino lothario Chavez: two-fisted law-enforcing police officers on the lookout for trouble, and who promptly save the lost lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the officers’ boss Alice K. Benyon – far more than just a sexy romantic foil for He-Hunk Jaxan, and an early example of a competent woman actually In Charge (even if she does it in slinky form-hugging outfits)…

The debuting standbys also include awesome space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. This mechanical mutt gets all the best lines…

Barely pausing for breath, the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13: the “Dustman” process (beginning on November 15th 1977). Before long, searches for the illegal and appalling WMD develop into a full-on involvement in what should have stayed a local matter; and inevitably civil war…

The next sequence (March 17th to June 19th 1978) opens with the jubilant boys investigating stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus, every floor holds a different daring delight, from dancing to dinosaur wrangling to Alpine adventure – but the return of malevolent Raker heralds a whole new kind of chaos as he is revealed as an agent of pan-galactic criminal cartel The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mass mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders, Jaxan & Chavez quickly go on the offensive, hunting the organisation as a new epic begins on June 20th (which frustratingly leaves this initial collection paused on a tense cliffhanger). The investigation takes them to pesthole planet Selva: a degraded world of warring tribes and monstrous mutations, where ambitiously dogged new recruit Kass seeks to distinguish himself, even as on Hoosegow the Brotherhood is deadly and persistent with new leader Master Jigsaw executing his plan to destroy the Star Hawks from within…

Wrapping up the starry-eyed wonderment is the first part of Daniel Herman’s biographical assessment ‘Gil Kane: Bringing a Comic Book Sensibility to Comic Strips’

The Star Hawks strip ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (1977 Story Comic Strip Award). It is quite simply one of the most visually exciting, rip-roaring and all-out fabulous sci-fi sagas in comics history and should be part of every action fan’s permanent collection. These tales are a “must-have” item for every thrill-seeking child of the stars and fan of the classic space age…
© 1977, 1978, 2017 United Features Syndicate, Inc. All rights reserved.

Fantastic Four Omnibus volume 2


By Stan Lee & Jack Kirby with Chic Stone, Frank Giacoia, Vince Colletta, Sam Rosen, Art Simek & various (MARVEL)
ISBN: ?978-0-7851-8567-3 (HB/Digital edition)

It’s not an international public holiday yet but August 28th is the birthday of Comics’ Greatest Imagineer…

Jacob Kurtzberg AKA Jack Curtiss, Curt Davis, Lance Kirby, Ted Grey, Charles Nicholas, Fred Sande, Teddy The King and others was born on this day in 1917 in New York City, U.S.A. Before dying on February 6th 1994 he did lots of stuff and inspired millions of people. This is some of the most inspirational stuff he did…

In my opinion Fantastic Four #1 is the third most important Silver Age comic book ever, behind Action Comics #1 – introducing Superman – and All Star Comics  #3, which invented superhero teams with the debut of The Justice Society of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at a small outfit that used to be publishing powerhouse Timely/Marvel/Atlas Comics. He churned out high quality mystery, monster, romance and western material in a market he feared to be ultimately doomed, as always doing the best job possible. That generic fare is now considered some of the best of its kind ever seen. However, his fertile imagination couldn’t be suppressed for long and when the Justice League of America caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change our industry forever.

According to popular myth, a golfing afternoon led to ever-opportunistic publisher Martin Goodman ordering his nephew Stan to do a title about a group of super-characters like the DC crowd then dominating the marketplace.

The resultant team took those same fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue. It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy outsider people banded together out of tragedy, disaster and necessity to face the incredible. In many ways, The Challengers of the Unknown (Jack’s prototype partners-in-peril for National/DC) had already laid all the groundwork for the wonders to come, but staid, nigh-hidebound editorial strictures of the market leader would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Concocted by “Lee & Kirby”, with inks by George Klein & Christopher Rule, Fantastic Four #1 (bi-monthly and cover-dated November 1961) saw maverick scientist Dr. Reed Richards summon his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother before heading off on their first mission. They are all survivors of a private space-shot that went horribly wrong when Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben devolved into a shambling, rocky freak. It was crude, rough, passionate and uncontrolled excitement unlike anything young fans had ever seen before. Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comic books forever.

This second omnibus compendium collects Fantastic Four #31-60, double-sized Annuals #2-4 and and a tale from parody vehicle Not Brand Echh #1 (spanning September 1964 to August1967): issues of progressive landmarks cannily building on that early energy to consolidate the Fantastic Four as the leading title and most innovative series of the era.

Following typically effusive “found footage”, Foreword: A Universal Favorite from Stan – with two more to follow as these many pages turn – precedes the contents of Fantastic Four Annual #2 (September 1964) with Chic Stone inking ‘The Fantastic Origin of Doctor Doom!’ A short (12 page) scene-setter, it momentously details how brilliant Roma (called “gypsy” back then) boy Victor Von Doom remakes himself into the most deadly villain in creation. Ruthlessly surmounting obstacles such as ethnic oppression, crushing poverty and the shocking stigma of a sorceress mother, he rises to national dominance and global status…

Following a batch of villains in ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ (Super-Skrull, Rama-Tut, Molecule Man, Hate-Monger, The Infant Terrible and Diablo) plus pin-ups of Johnny, Sue, Ben, Alicia Masters and Reed, Past informs Present as the ultimate villain believes he has achieved ‘The Final Victory of Dr. Doom!’ through guile, subterfuge and mind-control whereas he has in fact suffered his most ignominious defeat…

Monthly wonderment resumes with #31’s ‘The Mad Menace of the Macabre Mole Man!’ which precariously balances a loopy plan by the subterranean satrap to steal entire streets of New York City with a portentous subplot featuring a mysterious man from Sue’s past, as well as renewing the quartet’s somewhat fractious relationship with The Mighty Avengers

After the first of every Fantastic 4 Fan Page letter column included for your delectation, the mystery man’s secret is revealed in ‘Death of a Hero!’: a powerful tale of tragedy and regret spanning two galaxies starring the uniquely villainous Invincible Man – who is not at all what he seems…

Supplemented by a glorious Kirby & Stone ‘Prince Namor Pin-up’ and adorned with an experimental photo montage cover from Kirby, FF #33’s ‘Side-by-Side with Sub-Mariner!’ follows, bringing the aquatic antihero one step closer to his own series as the quarrelsome quartet lend surreptitious aid to the embattled undersea monarch against deadly debuting barbarian Attuma after which ‘A House Divided!’ sees the team almost destroyed by power-hungry Mr. Gregory Hungerford Gideon, a Richest Man in the World who still can’t get all he wants…

Following a wry ‘Yancy Street Pin-Up’, #35’s ‘Calamity on the Campus!’ sees the fighting family visit Reed’s old Alma Mater in a tale designed to pander to a burgeoning college fan-base Marvel was then cultivating. Incorporating a cameo role for then-prospective college student Peter Parker, the rousing yarn brings back demon alchemist Diablo and introduces monstrous misunderstood homunculus Dragon Man.

Fantastic Four #36 premiered the team’s theoretical nemeses ‘The Frightful Four’: a group of villains comprising The Wizard, Sandman, Trapster (he was still Paste Pot-Pete here, but not for much longer) plus enigmatic new character Madame Medusa, whose origins were to have a huge impact on the heroes in months to come…

Most notable in this auspicious, action-packed, guest-star-stuffed (all the Avengers and X-Men) but inconclusive duel is the official announcement after so many months of Reed & Sue’s engagement – in itself a rare event in the realm of comic books at that time.

The team spectacularly travel to the homeworld of the shapeshifting Skrulls in #37, seeking justice or vengeance for Sue & Johnny’s recently-murdered father in ‘Behold! A Distant Star!’ They return only to be ‘Defeated by the Frightful Four!’ in #38: a sinister sneak attack and catastrophic clash of opposing forces with a startling cliffhanger that marked Chic Stone’s departure in suitably epic manner.

Frank Giacoia – under the pseudonym Frank Ray – stepped in to ink #39’s ‘A Blind Man Shall Lead Them!’ wherein a suddenly-powerless FF are targeted by an enraged and humiliated Doctor Doom, with only sightless vigilante Daredevil offering a chance to keep them alive.

The saga concludes in ‘The Battle of the Baxter Building’ as Vince Colletta assumes inking duties for a bombastic conclusion dramatically displaying the undeniable power, overwhelming pathos and indomitable heroism of the brutish Thing.

Pausing for another Lee Introduction – ‘When Inspiration Struck’ – a new era of fantastic suspense begins with the first chapter of a tensely traumatic trilogy in which the other (EVIL) FF brainwash the despondent and increasingly isolated Thing: turning him against his former team-mates. It starts with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion as ‘To Save You, Why Must I Kill You?’ pits the monster’s baffled former comrades against their best friend and the world’s most insidious villains, before concluding in bombastic glory with #44’s ‘Lo! There Shall be an Ending!’

After that Colletta signed off by inking the most crowded Marvel story yet conceived. Cover-dated November 1965, Fantastic Four Annual #3 famously features every hero, most of the villains and lots of ancillary characters from the company pantheon (such as teen-romance stars Patsy Walker & Hedy Wolf and even Stan & Jack themselves). ‘Bedlam at the Baxter Building!’ spectacularly celebrates the Richards-Storm nuptials, despite a massed attack by an army of baddies mesmerised by diabolical Doctor Doom. In its classical simplicity it signalled the end of one era and the start of another…

FF #44 was also a landmark in so many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker: a skilled brush-man with a deft line and a superb grasp of anatomy and facial expression, and an artist prepared to match Kirby’s greatest efforts with his own. Some inkers had problems with just how much detail the King would pencil in; Sinnott relished it and the effort showed. What was wonderful now became incomparable…

‘The Gentleman’s Name is Gorgon!’ premieres a mysterious powerhouse with ponderous metal hooves instead of feet: a hunter implacably stalking Medusa. She then entangles the Human Torch – and thus the whole team – in her frantic bid to escape, and that’s before tmonstrous android Dragon Man shows up to complicate matters. All this is mere prelude, however: with the next issue we meet a hidden race of super-beings secretly sharing Earth for millennia. ‘Among Us Hide… The Inhumans’ reveals Medusa to be part of the Royal Family of Attilan, paranormal aristocrats on the run ever since a coup deposed the true king.

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the ever-expanding Marvel Universe, but their bewitching young cousin Crystal with her faithful giant teleporting dog Lockjaw (“who’s a Guh-hood chunky Boh-oy?”) were the real stars here. For young Johnny it is love at first sight, and Crystal’s eventual fate would finally season and mature his character, giving him a hint of angst-ridden tragedy to resonate greatly with the generation of young readers who were growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (#46 – 47) see the team join the Inhumans as Black Bolt struggles to take back the throne from his bonkers brother Maximus the Mad, only to stumble into the usurper’s plan to wipe “inferior” humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being only halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ so the Inhumans saga was swiftly but satisfyingly wrapped up (by page 6!) with the entire clandestine race sealed behind an impenetrable dome called the Negative Zone (later retitled Negative Barrier to avoid confusion with the sub-space gateway Reed worked on for years). Meanwhile, a cosmic entity approaches Earth, preceded by a gleaming herald on a board of pure cosmic energy…

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas increasingly delivered their interwoven overlapped storylines, and used here as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were more than enough…

‘If this be Doomsday!’ sees planet-eating Galactus setting up shop over the Baxter Building despite the FF’s best efforts, whilst his coldly gleaming herald has his humanity accidentally rekindled by simply conversing with The Thing’s blind girlfriend Alicia. Issue #50’s ‘The Startling Saga of the Silver Surfer!’ concludes the epic in grand manner as the reawakened ethical core of the Surfer and heroism of the FF buy enough time for Richards to literally save the world with a boldly-borrowed Deus ex Machina gadget…

Once again, the tale ends in the middle of the issue, with the remaining half concentrating on the team getting back to “normal”. To that extent, Johnny finally enrols at Metro College, desperate to forget lost love Crystal and his unnerving jaunts to the ends of the universe. On his first day, the lad meets imposing and enigmatic Native American Wyatt Wingfoot, who is destined to become his greatest friend…

That would be a great place to stop but its only a final pause and third Lee Introduction ‘A Combo That’s Hard to Beat’ before moving on to a tale many fans consider the greatest single FF story ever. Illustrated by Kirby and inked by Sinnott, ‘This Man… This Monster!’ finds Ben’s grotesque body usurped and stolen by a vengeful, petty-minded scientist harbouring a grudge against Reed. The anonymous boffin subsequently discovers the true measure of his unsuspecting intellectual rival and willingly pays a fateful price for his envy…

By now the FF had become the most consistently groundbreaking and indisputable core title and series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters at a time when Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot as Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher for that matter – has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium and even society could be pushed…

Without preamble the wonderment recommenced with an actual cultural revolution as a new unforgettable character debuted. ‘The Black Panther!’ (#52, cover-dated July 1966) was an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. Mineral riches had enabled him to turn his country into a technological wonderland and – bold and confident – he lured the quartet into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father. He was the first black superhero in American comics.

After battling the team to a standstill, King T’Challa reveals his tragic origin in ‘The Way it Began..!’, therby also introducing sonic supervillain Klaw. In the aftermath Johnny and tag-along college roommate Wyatt embark on a quest to rescue Crystal (still imprisoned with her people behind an impenetrable energy barrier in the Himalayas). The journey is paused when they discover the lost tomb of Prester John in #54’s‘Whosoever Finds the Evil Eye…!’ and almost perish in devastating, misguided combat…

For aiding the FF against Galactus, the Silver Surfer was imprisoned on Earth by the vengeful space-god. The brooding, perpetually moralising former herald had quickly become a fan-favourite and his regular appearances were always a guarantee of something special. ‘When Strikes the Silver Surfer!’ sees him in uncomprehending, brutal battle with Ben Grimm, whose insecurities over his sightless girlfriend explode into searing jealousy when the gleaming skyglider comes calling, before business as unusual resumes when ‘Klaw, the Murderous Master of Sound!’ ambushes the team in their own home in #56.

Throughout all the stories since their imprisonment, a running sub-plot with The Inhumans had been slowly building, with Johnny & Wyatt stuck on the other side of the Great Barrier: wandering the Himalayan wilds whilst seeking a way to liberate the Hidden City.

Their quest led directly into spectacular battle yarn ‘The Torch that Was!’: lead feature in the fourth FF Annual (November 1966) wherein The Mad Thinker recovers and resurrects the original Human Torch (in actuality world’s first android and a major star of Timely/Marvel’s Golden Age). The reawakened revanant is soon reprogrammed to destroy the flaming teenager who succeeded him and the blistering battle briefly reunites the entire team, leading into an epic clash with their greatest foe…

Fantastic Four #57-60 is Lee & Kirby at their sublime best, with unbearable tension, breathtaking drama and shattering action on all fronts as the most dangerous man on Earth steals and empowers himself with the Silver Surfer’s cosmic forces, even as The Inhumans at last win their freedom and we learn the tragic secret of mute Black Bolt in all its awesome fury.

It begins with a jailbreak by Sandman in #57’s ‘Enter… Dr. Doom!’, escalates in ‘The Dismal Dregs of Defeat!’ as Doom tests his limitless stolen power and crushes all earthly resistance; builds to a crescendo in ‘Doomsday’ with the heroes’ utter defeat and humiliation before culminating in brains and valour saving the day – and all humanity – in truly magnificent manner in ‘The Peril and the Power!’

After all the heartstopping action and suspense the affair ends for the present on a comedic note, with a pertinent parody from spoof title Not Brand Echh, opening with #1 (August 1967) and Lee, Kirby & Giacoia’s reassessment of Doom’s theft of the Power Cosmic in ‘The Silver Burper!’

Art lovers and history buffs can also enjoy a boundless hidden bounty at the end of this volume as we close with fascinating freebies in the form of essays ‘Fantastic Four’s Golden Year’ by Roy Thomas, ‘From This Day Forward: How Marriage Changes Everything (Even for the FF)’ by Jon B. Cooke, ‘Wonderment Aplenty’ by Mark Evanier, ‘What’s in a Name’ by John Morrow and ‘The Start of a Revolution’ by Reginald Hudlin, all supported by visual treats including numerous house ads, initial designs for Coal Tiger (who evolved into the Black Panther), Kirby & Sinnott’s unused first cover for FF #52, an unmodified version of the cover for #38, bolstered by the covers for FF reprint titles Marvel Collectors’ Item Classics/Marvel’s Greatest Comics #1-43 and Marvel Triple Action #1-4 by Kirby, Gil Kane, John Buscema, Sal Buscema, Jim Starlin and Kirby augmented by original art pages and Ladrönn’s cover for the 2007 FF Omnibus #2 edition.

Epic, revolutionary and unutterably unmissable, these are the stories which made Marvel the unassailable leaders in comics fantasy entertainment and they remain some of the most important superhero stories ever crafted. The verve, conceptual scope and sheer enthusiasm shines through on every page and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is the perfect key to another – far brighter – world and time.
© 2022 MARVEL.

And since So Many Others are already talking of Yule fuel…
Win’s Christmas Gift Recommendation: Total Entertainment Perfection… 10/10

Robot Archie and the Time Machine


By E. George Cowan, Ted Kearon, Mike Western & various (Rebellion Studios)
ISBN: 978-1-83786-169-9 (HB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

British comics have always enjoyed an extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and notional role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeur/vigilantes like Jason Hyde, sinister masterminds in the manner of The Dwarf or Black Max, arrogant former criminals like The Spider or outright racist overmen such as fearsome white ideologue Captain Hurricane

Joking aside, British comics are unlike any other kind: having to be seen to be believed and always enjoying – especially when “homaging” such uniquely American fare as costumed crimefighters – a touch of insouciant rebelliousness…

Until the 1980s, UK periodicals employed an anthological model, offering variety of genre, theme and character on a weekly – sometimes fortnightly – basis. Humour comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, The Eagle, Hotspur or Valiant always offered palate-cleansing gagsters like The Cloak, Grimly Feendish, Mowser and sundry other titter-treats.

At first glance, prior to the advent of game changers Action and 2000AD, British comics seemingly fell into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; a large selection of licensed entertainment properties; action; adventure; war; school dramas, sports and straight comedy strands. Closer examination would confirm there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Just check out The Phantom Viking, Kelly’s Eye or early Steel Claw stories

After post-war austerity, the 1950s ushered in a revolution for British comics. With printing and paper restrictions gone, a steady stream of titles emerged from companies new and old, aimed at the many different levels of childish attainment from pre-school to young adult. When Hulton Press launched The Eagle in April 1950, the very concept of what weeklies could be changed forever. That oversized prestige package with photogravure colour was exorbitantly expensive, however, and when venerable London-based publishing powerhouse Amalgamated Press retaliated, it was a far more economical affair.

I’m assuming AP only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival periodical was going to last. Lion – just like The Eagle – was a mix of prose stories, features and comic strips and even offered its own cover-featured space-farer in Captain Condor – Space Ship Pilot. Initially edited by Reg Eves, the title ran 1156 weekly issues until 18th May 1974 when it merged with sister-title Valiant. Along the way – in the tradition of British publishing which subsumed weaker-selling titles to keep popular strips going – Lion absorbed Sun (1959) and Champion (1966) before going on to swallow The Eagle in April 1969: soon after merging with Thunder (1971). In its capacity as one of the country’s most popular and enduring adventure comics, the last vestiges of Lion only vanished in 1976 during Valiant’s amalgamation with Battle Picture Weekly.

Despite that demise, there were 30 Lion Annuals between 1953 and 1982, all benefitting from the UK’s lucrative Christmas market, combining a variety of original strips with topical and historical prose adventures; sports, science/general interest features; short humour strips and – increasingly from the 1970s – reformatted reprints from IPC/Fleetway’s back catalogue.

The Jungle Robot debuted in Lion’s first issue, created by incredible prolific E. George Cowan (Ginger Nutt, The Spider, Saber, King of the Jungle, Smokeman/UFO Agent, Nick Jolly the Flying Highwayman, Paddy Payne, Girls’ Crystal Libraries) and drawn by Alan Philpott (The Deathless Men/V for Vengeance, A Classic in Pictures, Rebels of Ancient Rome, War/Super Detective/Cowboy Comics & Picture Libraries, Look-In, Klanky). It enthralled readers for a couple of months before abruptly vanishing with the August 9th issue.

Other than an appearance in the 1955 Lion Annual that was it until January 19th 1957 when the mechanical marvel was revived and revised by Cowan & A. Forbes before veteran artist Ernest “Ted” Kearon (Spot the Clue with Zip Nolan, The Day the World Drowned, Steel Commando and DC Thomson’s Morgyn the Mighty) signed on in 1958 and soldiered on for most of the next 17-ish years. On his return the mighty mouthed mechanoid became one of the most popular and well-remembered heroes of the British scene and was successfully syndicated all across Europe and around the world. Hopefully this compilation of later material will be soon supplemented by earlier annals in the fullness of time…

Reprinting stories from Lion between 20th April 1968 to 11th January 1969 plus yarns from Lion & Valiant Special 1969 and Lion Summer Special 1970 the saga returns and -following a fulsome reminiscence and Introduction by John Reppion – the latterday ongoing adventures of explorers and troubleshooters Ted Ritchie, Ken Dale and arrogant, smug, self-absorbed yet innately paternally benevolent super-robot Robot Archie resume and take an outrageous turn…

The former Jungle Robot was once the greatest achievement of Ted’s inventor uncle Professor C. R. Ritchie: battling monsters & aliens, foiling crooks and battling disasters, but in ‘Robot Archie’s Time Machine’ – by Cowan & Kearon and running from 20th April to 29th June 1968 – the boastful ‘bot discovers the wonders and perils of spacetime after the boys inherit The Castle, a colossal inhabitable two-storey faux chess piece which can take them anywhere in history and even into the future…

The first tempestuous test drive dumps them in the 14th century and into a minor peasants’ revolt as cruel, ambitious tyrant Hugo the Black Wolf terrorises his bit of Britain, and sees the armoured interloper and his pitiful retinue as a mighty rival knight and squires. Soon the visitors are battling injustice and beloved of the peasantry, but also risking accusations of sorcery with Archie’s many electromechanical add-ons (magnets, extendible claws, jet pack etc.) and incredible strength and durability adding to his lustrous legend… as a warlock!

Hugo despatched, the voyagers seek their own time and home but a technical hitch sees them overshoot by nearly a 100 years in second saga ‘Robot Archie and the Superons’ (6th July to 2nd November 1968). Obviously influenced by TV series/movie adaptation Doctor Who: Dalek Invasion Earth 2150 AD, the extended epic finds the trio in a London resembling a rain forest and overrun with wild animals, where the surviving dregs of humanity are hunted by invading aliens inside an infinite army of mechas ranging from tiny to gigantic …until Archie and Co organise a resistance and repel the rapacious robotic rogues…

Final weekly serial ‘Robot Archie – Time Traveller’ sees the garrulous gadget admitting he cannot control The Castle as another attempt to return to 1968 deposits them all in 18th century England where the big guy is mistaken for a heroic and popular highwayman battling corrupt and unjust magistrate Sir Jeremiah Creefe, who uses The Law and the King’s Soldiery to scourge London Town and line his own coffers in the days before Christmas. But not for long; once Archie sets his mechanical mind to it…

A section of ‘Extras’ kicks off with a brace of short complete tales from the Lion & Valiant Special 1969 and Lion Summer Special 1970 respectively. The first sees the time-tossed trio fetch up on a desert island just as bunch of pirates is bury their ill-gotten gains. Sadly, Blackbeard’s pistol balls briefly blow one of Archie’s fuses and only sheer luck and attacking Spaniards save the heroes from the plank…

This romp is illustrated by magnificent Mike Western who also closes this book with a half-dozen full-colour covers, but before that one last jaunt takes the team all the way back to who knows when and a lost isle of dinosaurs, cavemen and exploding volcanoes: a breathless rollercoaster ride by an artist unknown to me…

Now part of Rebellion Publishing’s line of British Comics Classics, Robot Archie is an icon of UK fantasy long overdue for revival. I hope not much time passes before we see all the old stories back again…
© 1968, 1969 & 2024 Rebellion Publishing IP Ltd. All Rights Reserved.

Showcase Presents Hawkman volume 2


By Gardner F. Fox & Murphy Anderson, Bob Haney, Dick Dillon, Arnold Drake, Raymond Marais, Robert Kanigher, Denny O’Neill, Johnny Craig, Chuck Cuidera, Gil Kane, Sid Greene, Joe Giella, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1817-1 (TPB)

After fighting long and hard to win his own title it was such a pity that time and fashion seemed to conspire against the Winged Wonder…

Katar Hol and his wife Shayera Thal were police officers on their own highly advanced planet of Thanagar. They originally travelled to Earth from the star system Polaris in pursuit of a shape-changing spree-thief named Byth but stayed to study Earth police methods in the cultural metropolis of Midway City. This all occurred in the wonderful ‘Creature of a Thousand Shapes’ in The Brave and the Bold #34 (cover-dated February/March 1961), but the public was initially resistant and it was three years and many further issues, guest-shots and even a back-up feature in Mystery in Space before the Winged Warriors finally won their own title.

Cover-dated April/May 1964, Hawkman #1 signalled the beginning of a superb run of witty, thrilling, imaginative and hugely entertaining science fiction, crime-mystery and superhero adventures that captivated the devoted but still painfully small audience. All those wonderful stories can be found in Showcase Presents Hawkman volume 1, and hopefully one day in proper full-colour archival editions both paper and pixel forms.

Until then there’s this second, concluding Showcase volume, reprinting in crisp efficient monochrome Hawkman (volume 1) #12-27, Brave and the Bold (volume 1) #70, The Atom (volume 1) #31 and avian portions of last-ditch combination-comic The Atom and Hawkman #39-45, spanning cover-dates February/March 1966 to November 1969.

All-out action and sci fi thrills and spills recommence with a large-scale cosmic epic that originally debuted in Hawkman #12. ‘The Million-Year-Long War!’ is pure Gardner Fox bravura storytelling, recounting how a Thanagarian exploration team awakens two aliens determined to kill each other even after eons of suspended animation. That reawakened enmity drove them both to possess all Thanagar, turning Hawkman’s homeworld into one huge weapon. As usual Fox’s imaginings are gloriously illustrated by Murphy Anderson (Superman, Atomic Knights, The Spectre, Captain Comet, Adam Strange, Korak, Son of Tarzan, John Carter of Mars, Buck Rogers) – as they would be until Julie Schwartz surrendered editorial control with issue #22.

Hawkman #13 offered startling time-bending saga ‘Quest of the Immortal Queen!’ wherein a Valkyrie from Earth’s far future opted to add the Winged Wonder to her seraglio of lusty warriors plucked from history. Happily, wife Shayera strenuously objects and is both smart and tough enough to sort things out. Fox’s treatment of female characters was highly unique for those pre-feminist times: all his heroines – a large number of them wives, not wishy-washy “girlfriends” – were capable, intelligent and most importantly, wholly independent and autonomous individuals.

Hawkgirl was written as every bit her husband’s equal. The Hawks had one of the most subtle and sophisticated relationships in the business. Like Sue and Ralph Dibney (Elongated Man & wife) Katar and Shayera were full partners (both couples clearly influenced by Nick and Nora Charles in The Thin Man movies) and the interplay between them was always rich in humour and warmth.

As a sign of the times, super-secret criminal conspirators C.A.W. (Criminal Alliance of the World) returned to seize control of the ‘Treasure of the Talking Head!’ This ancient computer was built before the birth of Christ and held all the world’s knowledge, and was a hard-won prize prior to the Pinioned Paladins facing a fantastic monster in ‘Scourge of the Human Race!’: an encounter revealing the true history of humanity when the last surviving specimen of Homo Sapiens’ earliest rival for mastery of the planet attempts to reverse evolution…

Hawkman #16’s ‘Lord of the Flying Gorillas!’ was a dimension-hopping sequel to issue #6 (‘World Where Evolution Ran Wild’): an incredible Lost Worlds romp combining secret history, fantastic fantasy and DC’s fabled fascination with apes and simians of every sort, whilst #17’s ‘Ruse of the Robbing Raven’ changed pace with a clever costumed crook caper. The issue also contained the first short back-up tale in over a year – another science-based whodunnit entitled ‘Enigma of the Escape-Happy Jewel Thieves!’

Hawkman then guest-starred – and clashed – with Batman in The Brave and the Bold #70 (February/March 1967). ‘Cancelled: 2 Super-Heroes’ was by Bob Haney, EC legend Johnny Craig & Charles “Chuck” Cuidera depicting the usually comradely crimebusters at each other’s throats due to the machinations of a manic millionaire who collected secret identities. Later that month in his own title the Winged Wonder teamed with Adam Strange against malevolent Manhawks to locate the ‘World That Vanished!’ The planet in question was Thanagar and when it went, it took beloved Shayera with it…

This colossal tale concluded in the next issue with the action-packed ‘Parasite Planet Peril!’ after which the Avian Ace joined his old ally in The Atom #31 for ‘Good Man, Bad Man, Turnabout Thief!’ (Fox, Gil Kane & Sid Greene) to battle a phantom super-criminal hidden within the brain of an innocent man. Katar Hol returned to home ground for Hawkman #20’s ‘Death of the Living Flame’: a classy anthropological tomb-raiding yarn and the introduction of a new and persistent foe in ‘Lion-Mane… the Tabu Menace!’

The alien-infected leonine marauder was back in the very next issue but ‘Attack of the Jungle Juggernaut!’– a typically classy thriller for Fox &Anderson – was their swan song. Admin trading saw them bowing out as Julius Schwartz moved to more important titles and – with #22 – George Kashdan took over Hawkman’s editorial reins. He tapped his go-to guys Haney, Dick Dillin & Cuidera to continue the adventures of the Winged Wonders in a market increasingly indifferent to costumed characters.

‘Quoth the Falcon… Hawkman Die!…’ certainly hit the ground running in a tale of extraterrestrial-induced paranoia and civil unrest, resulting in Hawkman revealing his secret identity and alien heritage to an increasingly hostile and intolerant Earth…

In #23 ‘The Hawkman from 1,000,000 B.C.!’ delivered another dark, moody tale wherein a mad scientist’s time-plundering ray inflicts dinosaurs, ancient warriors and an amnesiac Hawkman on the shell-shocked citizens of Midway City. Arnold Drake scripted alien invasion epic ‘The Robot-Raiders from Planet Midnight!’ and Haney resurfaced for ‘Return of the Death Goddess!’ offering Shayera Thal’s brief but ghastly possession by the ghost of the mythical Medusa…

The writing was on the wall by June-July 1968 and the prophetically entitled ‘Last Stand on Thanagar!’(#26  scripted by Raymond Marais), was a rushed inconsequential affair preceding final tale ‘…When the Snow-Fiend Strikes!’ which ended Hawkman’s solo career with a muddled tale of Communist agents and Yetis in the Himalayas.

The close of the 1960s were bad times for superheroes. Buying tastes had changed and a drop in comic sales and attendant rise of interest in supernatural themes prompted publishers to drop or amend much of the anti-horror provisions of the Comics Code Authority. Tales of mystery and imagination were returning after nearly a decade-and-a-half, but sales figures notwithstanding, Julie Schwartz had worked too hard to just let Hawkman die. Just as Marvel were converting their double-feature “split books” into solo titles, the Avian Ace was crammed into the equally-struggling Atom comic title for one last year of trying. Beginning with #39 (October/November 1968 and carrying on the numbering of the Tiny Titan’s title) The Atom and Hawkman featured some of Schwartz’s biggest creative guns, alternating short solo stories with shared adventures. The first of these was ‘Vengeance of the Silver Vulture!’: an epic clash against resurgent Mayan death-cultists written by Bob Kanigher, illustrated by Anderson & Joe Giella with cover art by Joe Kubert – who would also contribute interior art to the feature he struggled so long and hard to create.

Written by Fox, pencilled by Kubert and inked by Anderson, the Hawkman portion of #40 – ‘Man with the Inbuilt Panic Button!’ and its sequel ‘Yo-Yo Hangup in the Sky!’ from #41 – are one last splendid slice of the “Good Old Days”: an intriguing mystery about an ordinary man who suddenly develops the power of teleportation – but only from one life-threatening crisis to a greater one…

Denny O’Neil joined Dick Dillin & Sid Greene for ‘When the Gods Make Madness!’, a full-length team-up pitting heroes against Hindu gods, before Kanigher revived the Golden Age Hawkman’s greatest foe The Gentleman Ghost in 2-part saga ‘Come to my Hanging!’ and concluding clash ‘The Ghost Laughs Last’, both limned by Anderson.

The Atom and Hawkman #45 was the FINAL final issue: a revelatory psycho-drama by O’Neil, Dillin & Greene starring both heroes. It wrapped up their comic tenure and set them up with a prolonged series of further adventures to be seen in Justice League of America (a veritable lifeboat for cancelled costumed crime-fighters at that time) and later 1970s’ series like Secret Society of Super-Villains and Super Team Family.

‘Queen Jean, Why Must We Die?’ revealed the Atom’s fiancée Jean Loring was descended from aliens who had crashed on Earth in the Stone Age. Returned from sub-molecular exile, the modern-day survivors of the accident drove her insane because their hereditary rulers must be free of all care. The heroes rescue but not cure her, and this tale would provide the basis for Loring’s actions in later sagas Identity Crisis and Countdown to Final Crisis. Apart from the JLA, occasional guest-spots and back-up features in Action and Detective Comics that was it for the Winged Wonders until changing tastes and times gave them another, indeed many other, shots at the stars.

Hawkman briefly grew into one of the most iconic characters of the second superhero boom, not just for the superb art but also because of brilliant, subtle writing and incomparable imagination. These tales are comfortably familiar but grippingly timeless. Yet comics are a funny business; circumstances, tastes and fashions often mean that wonderful works are missed and unappreciated.

Don’t make the same mistake readers did in the 1960s. Together with its first volume this book captures and perfectly preserves the very essence of the Silver Age of Superheroes. Whatever your own vintage, read these astounding adventures and become a fan. It’s never too late.
© 1966, 1967, 1968, 1969, 2008 DC Comics. All Rights Reserved.

Mac Raboy’s Flash Gordon volume 3


By Mac Raboy & Don Moore (Dark Horse Books)
ISBN: 978-1569719787 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with equally superb Jungle Jim running as a supplementary “topper” strip), it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which had also launched on January 7th – albeit in 1929), with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy, (with Moore and Robert Rogers) took over the Sunday strips in a tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the majority of the scripting, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality: creating gentleman-detective Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist.

Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match. This third 260-page paperback volume – produced in landscape format, printed in stark monochrome and still criminally out-of-print and long overdue for a fresh edition – opens after a gripping and informative appraisal of Raboy in Bruce (Incredible Hulk, Arena, Silverheels, Ka-Zar the Savage) Jones’ Introduction ‘The Body Aerodynamic’. Then it’s blast-off time. again…

Sequence 68 ‘Missiles from Neptune’ began on January 19th 1958 and closed the previous cliffhanging volume barely weeks in. It resumes here with the episode for February 30th and carries on until March 9th, revealing how the oppressive Tyrant of Neptune seeks to impress and cow into submission his already-captive populace by testing deadly new Weapons of Interplanetary Destruction against hapless planet Earth.

The callous campaign prompts Flash to go and discourage him, but after superbly succeeding the conquering hero is lost in the interplanetary void and forced to build a survival nest inside an asteroid. His ingenuity as a ‘Robinson Crusoe in Space’ (16th March – 27th April) once more demonstrates the compelling power of straight, hard science storytelling (especially at a time when America was locked in a space race of its own), but it’s back to fantastic empires and extragalactic terror for his next exploit as Earth is menaced by ‘The Z Bomb Cloud’ (4th May – 15th June).

Long after a far-distant civilisation destroys itself, the deadly fallout of its doomsday weapon drifts into Earth orbit, threatening all terrestrial life. When Zarkov’s desperate plan to intercept the cloud goes wrong, someone must sacrifice themself to save us all…

Obviously, just this once it isn’t Flash, but the potent drama peaks with appropriate tragedy and sentiment anyway, before sequence S071 taps into the sheer burgeoning wonderment of the era as Flash and Dale help big game hunter Brian Farr prove the existence of uncanny unseen cryptids he calls ‘Stratosphere Beasts’ (22nd June – 17th August). These invisible beasts apparently dwell far above Earth’s highest mountain tops, so the endeavour takes the humans to the top of Everest where the unknown isn’t the only trial they face…

From 24th August to October 12th S072 told how the ace space pilot was embroiled in a commercial show-race to the outer planets. However, the ‘Rocket Derby’ is apparently less about proving whose ship is best and more about rich, spoiled obsessive competitors Morgan Bates and Babara “Bobcat” Kathryns realising how close hate is to love…

Along the way, Dale is dragged into the competition after hearing macho males telling Bobcat that space is no place for women, even as hired gun Flash suffers numerous sabotage attempts. It’s almost like there’s an unknown fifth element acting on their own agenda…

It’s back to dramatic basics for ‘Moon Wreck’ (S073, running from 19th October to December 14th) wherein Gordon attempts to rescue an arrogant playboy and his latest dalliance from a self-inflicted crash and subsequent marooning on Luna. The pilot’s every valiant effort is hampered by the autocrat’s privilege, greed, stupidity and cowardice, vain starlet’s Elyse Elan’s venality, and the deadly environment they both refuse to take seriously…

Gordon’s piloting skills land him in more trouble in ‘The Ship of Gold’ (S074: December 21st 1958 to January 2nd 1959) when he captains a transport of mining machinery and tons of cash to Mars, only to have the ship stolen out from under him with Dale trapped aboard. The evil mastermind is old college colleague Nicky Hamilton, but when the boastful villain abandons current girlfriend Jet in a ruthless attempt to loose Flash in the airless wastes of Titan, he seals his own fate and accidentally exposes a major threat to Earth in succeeding saga ‘The Skorpi’ (February 8th – April 5th)…

Left for dead, Flash and Dale fall through Titan’s surface to discover an insectoid alien invasion force. Skorpi can become copies of humans and are well advanced in a plot to infiltrate Earth, but aren’t quick enough to outwit Flash, especially once he befriends captive telepathic ET Brunn. His gigantic kind are Gorgins and with their allies The Dhreen have been battling Skorpi for 30,000 years. Together, the new pals whip up a plan to defeats this particular incursion…

Brunn then adapts a ship to Faster-Than-Light drive and accompanies Flash on a ‘Flight for Help’ (S076: April 12th – June 7th), beseeching Dhreen’s Council of Elders for military aid. Instead, the embassage is covertly targeted by their other client vassals – like Brunn’s own Gorgin race – who fear their share of aid will be diminished if the benign overlords help yet another endangered species…

Plots become assassination attempts, but only accidentally expose Skorpi infiltration, leading Brunn and Gordon to further corruption, exile and ultimately capture by a hidden race who dwell unsuspected in a ‘City of Glass’ (S077: June 14th to August 23rd). Condemned to death for breaking the metropolis’ sacrosanct isolation, the wanderers are only saved by lovely, sympathetic Flara, who aids the human’s escape back to the Solar system but keeps adorable Brunn by her side…

The Earthman only makes it as far as the second rock from the Sun and S078 (August 30th – November 1st) radically changes pace for a ‘Venus Mystery’ wherein human colonists face disaster as their Bajo crop is targeted by “swamp devils”. In an early lesson in green land management, crash-landed Flash aids ecologist Dirk Van Meer in proving to the furious farmers how badly wrong they have got things, what is actually to blame for all the chaos and carnage and how to fix it…

Immediate emergency over, Flash finally reaches Earth to find Zarkov impatiently waiting. Before he can catch his breath the steadfast starman is dragooned into a dangerous new experiment with cyberneticist Dr. Else Neilson having him ride along as a fallback option as she “road-tests” her ‘Robot Spaceship’ (S079: November 8th 1959 to 17th 1960). Fully automated – and what we’d call AI – the ship has human safety as its core drive, but of course, human and mechanical opinions on what exactly that means differ extensively…

Thanks in large part to Flash Gordon, spaceship technology has rapidly advanced and he is selected to pilot the first human-built FTL drive ship. The Columbus will ferry ‘The Star Miners’ (S080: January 24th – March 27th) to another star system, reap mineral wealth and set up a colony. However, the directives of chief advisor Dr. Zarkov are constantly challenged and ultimately overruled by gang-boss Mr. Birk, who can only think of glory and a big fat bonus promised for prompt completion and delivery…

Arriving on unexplored planet Karst, Zarkov again urges patience and caution, but is first sidelined and then arrested once Flash undertakes his secondary mission of exploration. By the time the hero returns the entire expedition is close to extinction and only drastic measures can save them all…

On returning to Earth, welcome shore-leave ends in catastrophe when Flash is shanghaied by “entrepreneurs” Roni and Captain Graz: kidnapped into space and ordered to pilot their ship or die. They need someone able to deliver potentially ‘Deadly Cargo’ (S081: April 3rd to June 12th) and navigate through the asteroid belt to mineral-rich big rock Juno, where a huge diamond strike has created urgent demand for explosives. It’s also a race setting competitive old rivals at each other’s throats and costs plenty of nefarious lives before Gordon gets ramshackle freighter Pollux down (relatively) safely…

Subsequent attempts to get off Juno turn wild and dangerous in ‘The Soil Divers’ (S082: June 19th – August 28th) when Flash is suckered into an ongoing resource war on the mining asteroid. Scientist Ben Corelli has devised a means of passing through solid matter, but fallen under the spell of avaricious faithless Roni and her new heavy Snapper Kaye, sparking violent conflict amongst those desperate diggers stuck using old methods of extracting mineral wealth. Soon, the attempts to seize Corelli’s breakthrough tech leads to murder and worse…

A self-aggrandising, fame-hungry documentary filmmaker obsessed with his legacy makes trouble for Dale – and therefore Flash – next. Charles Q. Charlston brings ‘Dead Worlds’ (S083: September 4th to November 20th) and lost civilisations to the masses, but has no qualms or scruples about breaking all the rules of space conduct: cheating, lying, stealing and even killing to ensure his own glory… until Gordon steps up. He and Dale are then called to the ringed planet and a reunion and to assist Brian Farr, now ‘Game Warden on Saturn’ (S084: November 27th 1960 to February 19th 1961)…

His job is currently complicated by the system’s most successful poacher – cunning sadist Von Brandt – who seeks the joy of hunting and intends making millions selling the skins of a rare indigenous lifeform. He’s also happy to excise interfering busybodies for free…

A maritime tang and epic approach flavours ‘The Trail of Orpheus’ (S085: February 26th – May 28th) when Flash joins oceanologists Henry and Veronica Weeks on a submarine to map the unique and spectacular “Devils Spring” environmental phenomenon making the watery world so hazardous to rocket ships. Their undersea voyage reveals fantastic truths about the past rulers of the planet and changes the solar system forever…

It’s a welcome return to space opera and pulp overtones as S086 sees an orbital agriculture satellite accidentally invaded by space gremlins and transformed into a ‘Death Farm in Space’ (June 4th to September 3rd) until Zarkov and Flash investigate and act, all followed by comedic whimsy as a band of backward-looking human bandits revolt against ecological progress in ‘Desert Prince’ (S087: September 10th to December 10th)…

When Earth loses the final dusty miles of once-barren Sahara to water reclamation projects, reactionary tribal chieftain Al Maarri refuses to take up farming and instead leads his raiders on a wave of sorties. The campaign of resistance culminates in his stealing a rocket ship to carry his entire bandit horde and their families to Mars where civilisation is scarce, law is poorly enforced and beautiful sandy wastes are abundant. Soon, armed with modern weapons, he’s making life difficult for genuine colonists, forcing under-resourced Flash to solve the problem creatively. That means infiltrating the tribe with the assistance of the long-suffering wives, children and oldsters the rowdy raiders forcibly dragged along with them…

Law & order was the theme of the next tale as readers gained insights into future traffic management solutions in the crowded orbital paths above Earth. The revelations came thanks to Flash visiting old pal “Ape” Rice, an officer of the ‘Spaceways Patrol’ (S088: December 17th 1961 to April 1st 1962).

Sadly, it’s not a friendly visit: Gordon works for the World Space Patrol and is on an official inspection of the Police satellite. Silly cultural satire – observing how dumb the private citizens “driving” in space are – quickly gives way to taut drama when recently-ousted national despot Generalissimo Sanre and his entourage seize the station through subterfuge, planning to blackmail the world with its arsenal of atomic weapons…

With only Flash and Ape free to act, tragedy inevitably follows the deadly fight that ensues before the planet is free from the threat of global tyranny…

The same blend of expansive wonder and human frailty permeates the saga of a blonde, blue-eyed hero found in a block of arctic ice – a tale told in full in S089, spanning April 8th through July 15th 1962. Incidentally, The Avengers #4 was released on January 3rd 1964, reintroducing Captain America to the world. I’m just saying…

Here, the ‘Living Fossil’ is found by researchers testing magnetic fields in Greenland and only involves Flash when defrosted berserker Ragnor goes on a rampage that brings him to the airfield Gordon is trying to land on. A renewed assault traps the Viking aboard (with Flash and a crew that includes handy Scandinavian scholar Eva) on a flight to Venus: a world far more in keeping with the barbarian’s culture of warriors, trolls, goblins, dwarves… and dragons…

This third astounding visit to a historical future closes with another technological nightmare and disaster-movie precursor spanning July 22nd to October 14th 1962. ‘Falling Moon’ (S090) reveals how massive artificial satellite Deepspace-One – jumping-off point for all outgoing Earth space travel – is struck by a meteor. Deflected and doomed, it slowly falls, leaving Flash only five hours to evacuate its resort contingent and find a way to save Earth from impact and atomic fallout…

As the adventures never ended, we close the collection with the opening of another exploit and pause on a moment of cliffhanging suspense. ‘Sons of Saturn’ (S091: in its original entirety running from October 21st 1962 to January 20th 1963) stops here with the December 9th episode. Prior to that point, a hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes the current dictator to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage…

To Be Continued…

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which follows…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

The Fiery Arrow (Before Blake and Mortimer volume 2)


By Jean Van Hamme, Christian Cailleaux & Etienne Shréder after Edgar P. Jacobs: coloured by Bruno Tatti, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-80044-095-1 (album PB/Digital edition)

This book includes some Discriminatory Content included for dramatic effect. If any use of such, slurs, epithets, terms or treatments offend you, you really should not be reading this book – or maybe you need it more than most.

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the European comics industry. Although his output is relatively meagre when compared to some of his contemporaries, his iconic works formed the basis and backbone of the art form across post-war Europe and far beyond. As a world rebuilt, his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer – created for the first issue of Le Journal de Tintin in 1946 – became a staple of Continental kids’ life just as Dan Dare did in Britain starting four years later.

Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – having resolved never to work in an office – pursued art and drama following graduation in 1919. A succession of odd jobs at opera-houses (scene-painting, set decoration, acting, singing as an Extra) supplemented his private performance studies. In 1929, Jacobs won a Government award for classical singing, but his dream career as an opera singer was thwarted by the Great Depression, as the arts funding and performances nosedived following the stock market crash.

Picking up whatever stage work was to be had – including singing and performing – Jacobs finally switched streams to commercial illustration in 1940 and found regular employment at magazine Bravo. While illustrating short stories and novels, he famously took over the Flash Gordon syndicated strip after the German occupation authorities banned Alex Raymond’s All-American Hero, leaving the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature – Le Rayon U: a weekly comics milestone in both Belgian comics and the greater annals of science fiction adventure. The Nazis may have banned the strikingly Aryan Flash Gordon but there was no denying public appetite for his kind of action, so Jacobs dipped deep from that established well of romanticism and fantasy as well as borrowing heavily from US movie serial chapterplays.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original and traditional “text-block & picture” material to incorporate speech balloons prior to re-running the entire adventure in Le Journal de Tintin in 1973. It was subsequently released as graphic albums beginning in 1974.

Whilst creating U Ray, one of Jacob’s many other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it after.

Jacobs started working on Tintin, colouring originally monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, he was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He also contributed to the illustration of extended epic The Seven Crystal Balls/Prisoners of the Sun. His love of opera made it into the feature as Hergé (who loathed it), teasingly created bombastic Bianca Castafiore as a comedy foil and basing bit players like Jacobini in The Calculus Affair on his long-suffering assistant.

After war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, Leblanc also started Le Journal de Tintin: an anthology comic edited by Hergé with editions in Belgium, France and Holland starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers. Laudy had been friends of Jacobs’ since working together on Bravo and was model for some of his characters.

Le secret de l’Espadon (which eventually ran from LJdT #1, 26th September 1946 to 8th September 1949) cemented Jacobs’ status as a star in his own right: offering peril, action and suspense in stunning thrillers blending science fiction, detective mysteries and supernatural mysteries in the universally engaging Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release, with a concluding volume published three years later. These were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964. The epic romp featured a distinguished duo of Scientific Adventurers: a bluff, gruff Scots/British scientist and English Military Intelligence officer (closely modelled on his comics colleague Laudy): Professor Philip Mortimer and Captain Francis Blake. They and archfoe Olrik (based on Jacobs himself) were a thematic evolution of characters created for The U Ray

After decades of old farts like me whining, the lost gem was finally released in English translation in 2023 and followed up at years end by sequel La Flèche Ardente. This latter came courtesy of Jean Van Hamme (Thorgal, XIII, Largo Winch, Blake & Mortimer) & Christian Cailleaux (Tchaï Masala, Gramercy Park, Le troisième thé, Blake & Mortimer), bolstered by colourist Étienne Shréder – and it was worth all that waiting…

Previously in another place and time, the nations of Norlandia and Austradia were at war. The former’s chief scientist Professor Marduk had devised an ultimate weapon capable of ending the conflict but lacked a fuel source to power his “U ray”. He believed mystery element “Uradium” could be found on an unexplored lost continent and headed an expedition to locate and secure samples of the miracle ore.

His prototypical party included assistant Sylvia Hollis, heroic Major Walton and Lord John Calder, Captain Dagon, Sergeant MacDuff and “Asiatic” manservant Adji, spearheading a sturdy crew of true-blue stalwarts. However, their desperate mission to the Black Isles Archipelago was doomed from the start thanks to a spy planted in their ranks…

After many fraught moments and sabotage attempts, the expedition broached the forbidding jungles of a lost world teeming with uncanny primal beasts and savage humanoids, but misfortune, deadly natural hazards and an Austradian assault force reaped a heavy harvest of tragedy as the explorers trekked inland to where Marduk’s researches indicated uradium would be found. Thankfully, Walton was a steadfast counter to danger of every description…

After heartbreaking effort the survivors found a lost civilisation, befriending Prince Nazca and Princess Ica of The Underground City. These highly evolved beneficiaries allowed them samples of magic mineral but then refused to let their “guests” leave… until Walton, the lost world’s overwhelming threats, dire circumstance and the hidden traitor jointly triggered a spectacular reversal of fortune, a lucky escape and ultimate triumph for Norlandia…

Eight decades later the saga resumes with the triumphant survivors and refugee Princess Ica recuperating in their embattled but still free homeland. As Calder romances Sylvia, and learns how her geologist father Kellart Hollis was lost discovering uradium, her boss Marduk finally unlocks its secrets.

In the enemy camp, vile tyrant Emperor Babylos moves to end the current impasse by conquering the lost continent. He is resolved to prevent Norlandia exploiting uradium, even if he has no idea what the element actually does. Despicable Captain Dagon renews his own efforts to destroy the enemies of Austradia after being rescued from a nightmare of primaeval peril by brutal General Robioff when Austradian forces occupy the Black Isles.

Their ultra-modern military ruthlessly ravages the primordial preserve, with monster-animals, beast-men and primitive humans alike falling to lethal ordnance indiscriminately applied. The callous blitzkrieg even precipitates the fall of the hidden city and merciless torture of Prince Nazca for information on the U-force…

The devout ruler and his people worship supreme deity Puncha Taloc and regard “The Stone of Life and Death” as his sacred gift, and Nazca valiantly resists every cruel effort to extract information. All around him his people and world are dying and his strength cannot long resist more torture…

In Norlandia, Adji also warns against exploiting uradium, crying sacrilege and worse, blithely unaware of the terrible fate of the Black Isles. When Marduk reveals a weapon to harness the incredible energies of uradium, the devastating energy of his “ultraphonic” ray rifle horrifies and outrages all who see it demonstrated. Tragically, the secret of his “Fiery Arrow” is already compromised as another traitor seeks to pass it on to Dagon…

Thankfully, Walton and MacDuff are on hand to foil the handover if not capture their slippery foe, and soon after Princess Ica begins playing a role in the heroes’ counterattack…

In the subjugated Underground City, Nazca is saved by a cloaked figure from the past, just as the Black Isles explode in a furious detonation even the civilised, rationalist citizens of Norlandia wonder might be the outraged retribution of Puncha Taloc…

In the aftermath, Austradian dreams are shattered. The story of an earlier mighty race and culture emerges, and the miraculous survival of friends thought lost forever sweetens the victory of the heroes and fall of Emperor Babylos: especially for Sylvia and the man she has secretly loved but never thought she could ever have…

Replete with Old World fun and thrills that cannot be denied or ignored, this album also offers tantalising teasers for the original auteur’s brand and classics: specifically The Time Trap, Professor Sato’s Three Formulae and S.O.S. Meteors plus a bibliography & publishing timeline,  should further inducements be needed to catch your eye.

Deceptively simplistic, effortlessly engaging and cunningly customised to merge retro futurist tastes with modern sensibilities, The Fiery Arrow is pure escapist joy to behold, and a book no serious fantasy nostalgic can afford to miss.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S.A.) 2023. All rights reserved. English translation © 2023 Cinebook Ltd.

Tarzan and the Adventurers (Complete Burne Hogarth Comic Strip Library volume 5)


By Burne Hogarth & Rob Thompson with James Freeman, Dan Barry, Nick Cardy, Bob Lubbers & various (Titan Books)
ISBN: 978-1-78565-380-3 (landscape album HB)

This book includes Discriminatory Content produced during less enlightened times.

The 1930 and 1940s were decades of astounding pictorial periodical adventure. In the age before mass television, newspaper strips (and their bastard spawn comic books) were the only form of visually-based home entertainment for millions of citizens young and old, consequently shaping the culture of many nations. Relatively few strips attained nigh-universal approval and acclaim. The Gumps, Little Orphan Annie, Flash Gordon, Mandrake the Magician, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

Evolving from mock melodrama comedic features like Roy Crane’s Wash Tubbs or Carl Ed’s Harold Teen, the full-blown dramatic adventure serial truly started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were skilful adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. The following years saw an explosion of similar fare, launched with astounding rapidity to huge success. Not only strips, but also actual fictive genres were born in that decade, still impacting today’s comic books and all our popular entertainment forms.

In terms of art quality, adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed. The strip soon became beloved by the masses, supplementing and nurtured by the movies, books, radio show and ubiquitous advertising appearances.

As detailed in previous volumes of this sublime oversized (330 x 254 mm), monochrome/full -colour hardback series, Foster initially quit at the end of a 10-week adaptation of first novel Tarzan of the Apes. He was replaced by Rex Maxon, but at the insistent urging of author Burroughs, returned when the black-&-white daily expanded to include a lush, full colour Sunday page offering original adventures. Maxon was left to capably handle the weekday book adaptations, as Foster crafted the epic and lavish Sunday page until 1936: 233 consecutive weeks. He then left again for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur which debuted in February 1937. Once the 4-month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old neophyte.

Burne Hogarth was a passionate graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised action/adventure narrative illustration. His galvanic dynamism of idealised human figures and animals can still be seen in today’s comic books: all that impossibly body-positive perfection in motion can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs was a big fan and cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect.

This fabulous fifth & final tome encompasses Sunday pages from October 1949 to September 1950 and the equivalent Daily strips (September 1947 through September 1950), with Hogarth gradually easing out of the now-onerous job and employing a legion of gifted ghosts to fulfil his obligations. During this period, commercially-led format changes reduced the size and changed the shape of the Sunday strip from tabloid to landscape framing, but the contents suffered no loss of wonder, action or drama. The transition and repercussions are discussed with some academic frontloading and fitting further explanation in the form of extended essay ‘Transforming Tarzan’s Jungle’ by Henry G. Franke III. Fully briefed for our trek, we resume the fun with ‘Tarzan and the Adventurers’: Sunday pages #973 – 1010 as seen spanning October 30th 1949 to July 16th 1950. The saga was crafted by Hogarth, writer Rob Thompson and latterly James Freeman – who was forced upon Hogarth after the syndicate fired his preferred collaborator. It sees the Ape-Man visiting old ally Masai chief N’Kola just as white explorers Baker and Cleveland arrive, seeking the tribes’ help in locating a medicinal herb which might be a malaria cure.

In truth, the scurrilous duo are hunting lost treasure sunk in kingdom-demarcating Lake Dagomba, and need help in convincing Dagomba headman Mabuli to allow them access. This chief hates Tarzan but the impasse is ended when wicked witch doctor Chaka strikes a sinister side deal that triggers valiant efforts and vile betrayal, double cross, murder and bloody civil warfare incorporating spectacular chases, fantastic duels with beasts, mortals and the very landscape, captivating readers for months until the saga ended with explosive irony and tons of TNT…

The end was near for Hogarth and the Jungle Lord, and the Sunday association closed in a short serial finished by a comic book artist slowly making strips his career. Born in 1922, Robert Bartow “Bob” Lubbers drew a host of features before WWII, but other than The Vigilante and The Human Fly after hostilities ceased, mostly settled on newspaper stars like The Saint, Big Ben Bolt, Li’l Abner, Secret Agent X-9 and his own creations Long Sam and Robin Malone. That all occurred after a stellar run assisting/replacing Hogarth.

Ostensibly crafted by – and still signed “Hogarth”, ‘Tarzan and the Wild Game Hunters’ (#1011-1019: July 23rd to September 17th 1950) saw the vine-voyaging valiant aid cowboy-turned safari man Russ Rawson in capturing a rhino and gorilla for Winchester Zoo… but only after determining that Africa would be a far better place without these pair of particularly perilous rogue beasts…

Before switching to moody monochrome and standard single tier-per-diem layouts for the dailies section, Franke III explores ‘The Daily Grind’ in another erudite prose prologue preceding the accumulated serial sequences: providing context and background on writer Thompson and artistic aids/replacements Dan Barry, Nick Cardy & Lubbers, with John Lehti and Paul Reinman also getting a worthy mention.

Monday to Saturday storylines were relentless and tough to get right. No matter how good you are, there’s only so much progress to be made in 3-4 panels at a time, and savvy creators usually combined classic themes with familiar material whenever they could. Here that notion resulted in a (very) broad adaptation/reinterpretation of ERB’s prose pulp serial Tarzan at the Earth’s Core, which had been first serialised between September 1929 and March 1930 ,before becoming the 13th canonical novel in 1932. The strips comprising ‘Tarzan at the Earth’s Core’ (#2509 to 2616, September 1st 1947 through January 3rd 1948) were supervised by Hogarth & Thompson but limned primarily by Dan Barry (1911-1997).

He also began as a jobbing comic book guy. Like his own brother Seymour “Sy” Barry – who produced The Phantom newspaper strip for three decades – Dan worked in a finely-detailed, broadly realistic style, blending aesthetic sensibility with straightforward visual clarity and firm, almost burly virile toughness: a gritty “He-man” attitude for a new era, contemporarily christened “New York Slick”.

He drew masked hero fare like Airboy, Skywolf, Boy King, Black Owl, Spy Smasher, Doc Savage and more before joining the US Air Force and, on returning after the hostilities, drew monster hero The Heap and sundry genre shorts for titles like Crimebusters whilst running his own outfit producing educational/informational comics. Dan began his  gradual withdrawal from funnybooks as early as 1947, joining Hogarth’s studio and assuming art chores on the Tarzan daily for a year, whilst still gracing DC’s crime, mystery and science fiction anthologies until as late as 1954. He was offered Flash Gordon and quickly accepted, but that’s the stuff of another review…

In deepest, darkest Africa, the Jungle Lord is tracked down by explorer Jason Gridley who has been in contact with a man named David Innes, and resolved to save that lost soul. Innes is an adventurer who joined Professor Abner Perry in a giant drilling vehicle that took them deep inside the Earth. They are now trapped in an incredible antediluvian realm more than 500 miles below the world’s crust: a land of beast men, lost empires, dinosaurs and even more incredible things…

Tarzan is largely a spectator for this sequence as ERB’s prose adventures in Pellucidar are updated and recounted for readers before Lord Greystoke joins the rescue party using another mole machine – built by boffin Dr. Dana Franklin – to reach the exotic underworld. Adding romantic interest is Franklin’s glamourous daughter/assistant Doris as they voyage deep into a myriad of incredible adventures.

As well as saving Innes and Perry and reuniting the former with his own true love Dian the Beautiful, the newcomers face sentient pterodactyl tyrants (Thipdars if you’re au fait with the books), clash with cavemen and ape beasts (Sagoths), fight a macabre menagerie of long-extinct monsters, war with lizard warriors (Horibs) and get utterly lost and reunited in a land where time does not pass and night never comes…

The series is a paean to primitivism and is a boost to all those besotted with wild kingdoms. There are even pulchritudinous primeval pairings… Gridley to cavegirl princess Jana and Doris with Clovian cave chief Ulan

The drama is divided into individual overlapping adventures until all the players eventually reunite for a big, big finale. With the aforementioned ghost artists deployed to augment Barry & Thompson, the saga concludes with episodes #2617-2640 of ‘Tarzan at the Earth’s Core’ (January 5th – 31st January 1948) as all the plot threads cleave together and those who want to return to the surface do so…

Although he was still involved in a mostly administrative capacity, Hogarth’s signature had been missing for some time when ‘Tarzan and Hard-Luck Harrigan’ #3361-3414: 22nd May – 22nd July 1950) began. The strip sported the name of new illustrator Nick Cardy; AKA strip veteran Nicolas Viscardi, who had drawn Lady Luck and other features for Will Eisner, and post-war became a DC mainstay on Gang Busters, Congo Bill, Aquaman, Teen Titans, Bat Lash, Batman/The Brave and the Bold and so much more. The tale itself was lighter fare with humorous overtones as Greystoke encountered a decrepit and devious old western prospector/snake oil peddler who had foolishly hitched his wagon to an African adventure… The affable scoundrel initially tried to capture Tarzan’s monkey pals before attempting to catch and sell the Ape-man himself before learning the error of his ways…

Sadly, old habits died hard. When the odd companions encountered desert raider El Mahmud dying of wounds, they were forced by the bandit’s devoted lieutenant Rambul to “cure” him with Harrigan’s bottled nostrum. That’s when the literal gold-digger spots the treasure the raiders possess and reverts to type, determined to enjoy one last lucky strike, no matter who he must betray…

Again demarcated by an artist change, ‘Tarzan and Hard-Luck Harrigan’ concluded with episodes #3415-3420 (24th – 29th July 1950) signifying the beginning of Lubbers 3½ year tenure, with a rowdily raucous big battle and the old coot’s redemption before moving briefly on to final inclusion ‘Attack of the Apes’ (#3421-3462: 31st July – 16th September 1950) with Lubbers benefitting from Hogarth’s last moments of oversight in a spooky yarn where a renegade troop of Great Apes (the fictious subspecies that reared Tarzan) begin attacking native villages…

After investigating in the primal manner of the lord of the forests, Tarzan gains a new anthropoid assistant in brutal Bay-At, learns who, why and what the true culprits are and renders his own judgement…

And that was that for Hogarth’s Tarzan until a flurry of new material appeared as graphic novel prototypes in the 1970s, which helped usher in a more mature view of the comics medium itself.

Tarzan is a fictive figure who has attained immortal reality in a number of different creative arenas, but none offer the breathtaking visceral immediacy of Burne Hogarth’s comic strips. These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion: stretching, running, fighting, surging rushes of power and glory where even backgrounds and landscapes achieve a degree of dramatic interactive expressionism. It’s a dream come true that these majestic exploits are available in full for ours and future generations of dedicated fantasists to enjoy.
Trademarks Tarzan® and Edgar Rice Burroughs® owned by Edgar Rice Burroughs, Inc. and Used by Permission. Copyright © 2018 Edgar Rice Burroughs, Inc. All Rights Reserved.

Marvel Two-In-One Masterworks volume 7


By Tom DeFalco, Alan Kupperberg, David Michelinie, Doug Moench, Ron Wilson, Jerry Bingham, Pablo Marcos, Chic Stone, Gene Day & various (MARVEL)
ISBN: 978-1-3029-5509-0 (HB/Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold since the early 1960s. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in The Human Torch. In those distant days, editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline, they might well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas ran with the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this 7th stirring selection gathering the contents of Marvel Two-In-One #75-82 and MTIO Annuals #5 & 6, collectively covering September 1980 – December 1981.

Preceded by a comprehensive and informative contextual reverie in editor Jim Salicrup’s Introduction ‘Hoo-Ha!’, a late-running annual event anachronistically opens the fun. Although released in summer 1980, Alan Kupperberg & Pablo Marcos’ addition to the ongoing feud between The Thing and The Hulk (Marvel Two-In-One Annual #5, cover-dated September 1980) was omitted from the last volume due to the epic continued tales therein, but sits comfortably enough here. ‘Skirmish with Death’ sees the titanic duo join ruthless extraterrestrial explorer/researcher The Stranger to stop death god Pluto destroying the universe…

Pausing only for a contemporary house ad plugging the big birthday bash, cosmic extravaganzas remain in vogue for anniversary issue Marvel Two-In-One #75 (May 1981, by Tom DeFalco, Kupperberg & Chic Stone, with Marie Severin) as Ben and The Avengers are drawn into the Negative Zone to stop a hyper-powered Super-Adaptoid, and find themselves inevitably ‘By Blastaar Betrayed!’

Hitting mundane reality with a bump, MTIO #76 exposes ‘The Big Top Bandits’ (DeFalco, David Michelinie, Jerry Bingham & Stone) as Iceman and Ben make short work of the Circus of Evil before a double dose of action in #77 as Thing and Man-Thing nearly join in a rescue mission where ‘Only the Swamp Survives!’ (DeFalco, Ron Wilson & Stone). This tale also features a poignant, bizarre cameo from The Human Torch and Sergeant Nick Fury and his Howling Commandos

The innate problem with team-up tales is always a lack of continuity – something Marvel always rightly prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up via evolving, overarching plots which took Ben from place to place and from guest to guest. That policy remained in play until the end, and here sees the lovably lumpy lummox head to Hollywood to head-off a little copyright infringement in DeFalco, Michelinie, Wilson & Stone’s ‘Monster Man!’ The sleazy producer to blame is actually alien serial abductor Xemnu the Titan and Big Ben needs the help of budding actor Wonder Man to foil its latest subliminal mind-control scheme…

Delivered by Doug Moench, Wilson & Gene Day Marvel Two-In-One Annual #6 then introduces ‘An Eagle from America!’ as old chum Wyatt Wingfoot calls The Thing in to help in a battle between brothers involving Indian Tribal Land rights but which had grown into open warfare and attempted murder. The clash results in one sibling becoming new hardline superhero ‘The American Eagle’: hunting his erring brother and a pack of greedy white killers to the Savage Land, consequently recruiting jungle lord Ka-Zar before ‘Never Break the Chain’ sees Ben catch up to them amidst a cataclysmic final clash against old enemy Klaw, Master of Sound in ‘…The Dinosaur Graveyard!’

Monthly Marvel Two-In-One #79 and DeFalco, Wilson & Stone reveal how cosmic entity ‘Shanga, the Star-Dancer!’ visits Earth and makes a lifelong commitment to decrepit WWII superhero Blue Diamond (formerly of The Liberty Legion) whilst in #80,‘Call Him… Monster!’ sees Ben Grimm risk doom and damnation to prevent Ghost Rider Johnny Blaze from crossing the infernal line over a pair of cheap punks…

Extended subplots return in ‘No Home for Heroes!’ as Bill (Giant-Man) Foster enters the final stages of his lingering death from radiation exposure. Ben, meanwhile, has been captured by deranged science experiment M.O.D.O.K. and subjected to a new bio-weapon, only to be rescued by old sparring partner Sub-Mariner. Before long ‘The Fatal Effects of Virus X!’ lay him low and he begins to mutate into an even more hideous gargoyle…

Helping him hunt for M.O.D.O.K. and a cure are Captain America and Giant-Man, and their success leads brings us to the end of this vintage voyage.

Well, not quite as the bonus features offer Ron Wilson’s ‘Special Foom Sneak Preview: The American Eagle!’ as first seen in F.O.O.M. #21 (Spring 1978), with Ed Hannigan & Walt Simonson’s original cover art for MTIO Annual #6 and its painted colour guide. Wrapping up the extras are the covers for reprint series The Adventures of The Thing # 2 & 4 (May & July 1992 by Joe Quesada & Dan Panosian and Gary Barker & Mark Farmer respectively).

Most fans of Costumed Dramas will find little to complain about and there’s loads of fun to be found for young and old readers alike. Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas a few might feel rushed and ill-considered they are balanced by other, superb adventure romps as captivating today as they ever were.
© 2024 MARVEL.