Marvel Two-In-One Epic Collection volume 2: Two Against Hydra (1976-1978)


By Marv Wolfman, Roy Thomas, Bill Mantlo, Jim Shooter, Ron Wilson, John Buscema, Sal Buscema, Ernie Chan, Marie Severin, Sam Grainger, Pablo Marcos, George Roussos, John Tartaglione & various (MARVEL)
ISBN 978-1-3029-3176-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Above all else, Marvel has always been about team-ups. That concept of an established star pairing with, or battling – often both – new or less well-selling company characters was already long established when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic and popular member – beginning with test runs in Marvel Feature #11-12, before awarding him his own team-up title…

This second eclectic compendium gathers the contents of Marvel Two-In-One #20 & 21-36, Marvel Two-In-One Annual #1 and Fantastic Four Annual #11, covering October 1976-February 1978. And opens without preamble on a crisis in time.

Devised and delivered by Roy Thomas, John Buscema & Sam Grainger, Fantastic Four Annual #11 featured portentous time-travel saga ‘And Now Then… the Invaders!’ wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team The Invaders – comprising rawer, rougher, early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the miracle mineral is secured, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action carries over and continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 again in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos), linking up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man who have united to invade America.

The battle proves so big it spills over and concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

In many collections the tale would be followed by Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. This isn’t one of them.

For years the tale has been embargoed: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. To see it, you’ll want to read Marvel Two-in-One Marvel Masterworks vol. 3.

Here we jump to MTIO #22 as Ben contacts physician Dr. Don Blake, just as the Egyptian death god attacks Thor’s alter ego in ‘Touch Not the Hand of Seth!’ (Bill Mantlo, Ron Wilson & Pablo Marcos): a fantastic cosmic action-extravaganza concluded with the assistance of Jim Shooter & Marie Severin in #23’s ‘Death on the Bridge to Heaven!’

The Thing then enjoys a far more prosaic time battling beside neophyte hero Black Goliath as a devastated downtown Los Angeles – and creators Mantlo, Shooter, Sal Buscema & Marcos – ask ‘Does Anyone Remember… the Hijacker?’

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s lengthy run on the title. Illustrated by Wilson & Grainger ‘A Tale of Two Countries!’ sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something else Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories connected through evolving, overarching plots taking Ben from place to place and guest to guest to guest. Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit happily fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin for further tests. When they are shot down mid-Atlantic by a mutated fish-man, Ben must battle against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (Tartaglione inks). Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally land in London. Inked by Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976, Ms. Marvel debuted (with a January 1977 cover-date). She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman a mere month after Ms. Marvel’s launch. Her cameo appearance in Marvel Two-In-One #29 (July 1977) heralded an extended 6-chapter saga designed as a promotional lead-in to her own series.

‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) has her meet the Thing as she struggles to be free of her Hydra controllers, even as a petty thieves embroil Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey. Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31, Wilson & Grainger) after Kort and Hydra transform the helpless sculptor into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in combat to cure an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition, accidentally awakening a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the horrors in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored. Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender stalwart Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for unresolved series and plot-lines, and #35 found Ben dispatched by the US Air Force through a Bermuda Triangle time-portal to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs. ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land. Now marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art and roughs by Jack Kirby, Frank Giacoia, Wilson, Marcos, Tartaglione, George Pérez, Joe Sinnott, Klaus Janson & John Buscema to delight and astound.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

The Helltrekkers


By John Wagner, Alan Grant, Horacio Lalia, Jose Ortiz & various (Rebellion)
ISBN: 978-1786187963 (Rebellion 2000 AD)

This book includes Discriminatory Content produced in less enlightened times.

This book also includes Discriminatory Content included for comedic and dramatic effect.

Britain’s last great comic icon has been described as a combination of the other two, merging the futuristic milieu and thrills of Dan Dare with the shocking anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics pantheon, having been continually published every week since February 1977 when he first appeared in the second weekly issue of science-fiction anthology 2000AD. As such, he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ever-expanding, ultra-dystopian environs of Mega-City One were devised by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and many others, with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and via several pseudonymous names.

In a 22nd century America, Joe Dredd is a fanatically dedicated sentinel of the super-city, where hundreds of millions of citizens idle away their days stacked like artificial cordwood in a world where robots are cheaper and more efficient than humans and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and every citizen is just one askance glance away from meltdown or blow-up. Judges are peacekeepers maintaining – actually enforcing – order and passivity at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot.

Justice is always immediate. They are necessary fascists in a world permanently teetering on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicariously cathartic action. Just keep telling yourself, some situations demand drastic solutions. It’s what all politicians and world leaders do…

As hometowns go, Mega-City One does not generally engender fond feelings or happy memories, but thankfully does lend itself to all manner of stories from supernatural thrillers to cop procedurals to savagely satirical social broadsides. It’s a place where any kind of tale is begging to be told. Thus John Wagner, Alan Grant & Horacio Lalia’s Helltrekkers – a no-nonsense sci fi thriller B-feature masquerading as a future western and the first serial spin-off from the burgeoning Dredd universe (Dreddiverse?) to not focus on Judges and perps but rather the pitiful proles they pacify and push around. This tome collects the strips from 2000 AD progs 387-415. and was popular enough in its day to win a rotating spot in the comic’s coveted colour section, meaning alternating monochrome and technicolour moments of mirth and madness.

The ancillary feature was written by Alan Grant with regular writing partner John Wagner, co-scribing the voyage as enigmatic “F. Martin Candor” and visually kicked off by fantasy stalwart José Ortiz before Horacio Lalia waded in to illustrate the majority of episodes from the second onwards. This collection offers a note of gloriously gory circularity to proceedings, by closing with a brace of full colour Ortiz “Star Scan” recap features as seen in Progs #387-388 as well as a Lalia cover gallery…

José Ortiz Moya’s 60 plus year career began after he won a contest in Spanish magazine Chicos. During the 1950s, he worked on many digest strips for Editorial Maga, including Capitan Don Nadie, Pantera Negra and Jungla. Agency work saw him produce several strips for foreign publishers, particularly Britain where he illustrated Caroline Barker, Barrister at Law for The Daily Express, Smokeman and UFO Agent for Eagle magazine and The Phantom Viking in anthological top seller Lion. During the 1970s & 1980s Ortiz worked on several popular British strips including The Tower King and House of Daemon for the new Eagle, Rogue Trooper and Judge Dredd for 2000 AD and The Thirteenth Floor for Scream! This last was another stunning horror-show Ortiz co-created with Wagner & Grant.

Whilst doing all of this work on UK kid’s comics, in the US Ortiz was also working on – and is arguably best known – for illustrating stories for Warren’s horror titles, especially Eerie and Vampirella.

Born January 28th 1941, Horacio Nestor Lalia made his first professional sale in 1964 to Hora Cero, and began an association with publisher Columba a year later. After assisting Argentinian comics stars Eugenio Zoppi (Mysterix, Zig Zag, Lord Cochrane) and Alberto Breccia (The Eternaut, Ernie Pike, Sherlock Time, Mort Cinder) in 1966 Lalia started agency work for the Solano Lopez studios on strips for the UK market: generally war stories released by Fleetway. He moved on in 1968, but returned to British comics in the late 1970s, mostly Future Shock stories in 2000 AD.

In 1975 Lalia became a main illustrator for publisher Record but continued working in UK comics and elsewhere. This included for Eura in Italy, Spain’s Norma, Bastei in Germany and France’s Albin Michel whilst simultaneously contributing to Argentinian daily La Razón and Spanish publishing house Bruguera.

So as if Judges, mutants and dinosaurs aren’t enough for you, what’s this all about?

Fed up with their appalling lives in Mega-City One, a doughty band of bold pioneering families – each with their own sordid baggage and backstories – opt to escape civilisation’s dubious security and cross the “Cursed Earth” in heavily-armoured mobile homes in search of a better life and (possibly) less lethal promised land…

Led by – and unfolding via the narrated records of – Trekkmaster Lucas Rudd and assorted survivors, the tale opens with Ortiz draughting the dawn departure of 28 Radwagons carrying 111 former citizens from the city’s West Gate 13. Ignoring Judge advice, the doomed hopefuls are ready to voyage 2000 kilometres to the highly speculative – if perhaps fully fictional – “New Territories”.

Reasons for departure range from painful to tragic. The Glemps want somewhere to raise their mutant baby free from shame, whilst hillbilly criminal clan the Nebbs are getting out before the Judges finally get something actionable on them. The mutual goal lies across a nuke-ravaged, devasted radiation desert left after the war that ended civilisation. Somehow this trackless wasteland can still support life – as represented by mutant enclaves and would-be messiahs, bandit camps, fugitives from Judge justice, hermit hideaways, and the detritus of abandoned science projects. They include resurrected and reconditioned dinosaurs and other abandoned megafauna who have carried on evolving, plus all manner of fresh and interesting lifeforms and monsters guaranteed to keep the Helltrekking lively and never dull…

Veteran guide Banjo Quint rides with the Rudds – Lucas, his wife Amber and son Bud – in the lead wagon, seeking to ride roughshod on the most mismatched, unsuitable and unlikely re-settlers he’s ever seen. Unprepared idiots addicted to a dream, the waggoners are uniformly menaces to themselves and others: a perfect snapshot of why humanity is doomed. That’s confirmed on day one on reaching abandoned theme park Sauron Valley to learn that resurrected dinosaurs are magnificent and tasty. A little later their knowledge expands further as they discover T-Rexes bear grudges, hunt in packs and will stalk prey for thousands of klicks just to get more of that choice, yummy human flavour…

Family units like the Turtles, Lovejoys, Diefenakers, Jumbys, Clampeets, Zapoteks, and Koosh merge but seldom mix, and don’t associate with single seekers like utterly unprepared Mo-Pad hobbyist Rollo Peterson or proper weirdoes like circus family the Hubbles or the hippie Guppy Commune… at least outside of the increasingly common sunset mass-buryings. The Nebbs in Wagon 17 are really a menace to others and seemingly regard their fellow pioneers as an expendable emergency resource. Their selfish wayward antics cause as many fatalities as “natural” Cursed Earth threats like dino herds, radiological diseases such as Black Scab, radioactive smog, sucking patches of quick-quag, flesh-melting acid rainstorms, predatory “mutie” tribes and fugitive criminals from the Mega cities…

It’s no wonder Quint doesn’t make it far past St Louis. The halfway point, it’s only seen by 72 trekkers and as the quest stubbornly continues, that death toll inexorably mounts…

Crafted during the bleakest moments of the last third of the Cold War and unswervingly based on classic western prairie wagon train tales, albeit amped to a mordantly dark and satirically trenchant high point, the grimly attritional saga of the Helltrekkers and its frankly unexpectedly upbeat conclusion is a pure piece of politicized polemic as cathartic entertainment: subversively hilarious, frequently deeply moving and rendered with appropriately stark line and whimsical imagination.

The kind of tale that made 2000 AD such a reliably revolutionary read and anarchically rebellious outpost of dissident counter culture, this complete collection comes with a chilling realisation that maybe those days aren’t over yet…
© 1984, 1985, 2022 & 2023 Rebellion 2000 AD Ltd. All rights reserved.

Mighty Marvel Masterworks presents Mighty Thor volume 4: When Meet the Immortals


By Stan Lee & Jack Kirby, with Vince Colletta, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5426-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, Sci Fi fantasy title The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his increasingly groundbreaking graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little monster mag called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

This cheap & cheerful epochal pocket tome re-presents more pioneering Asgardian exploits from Journey into Mystery Annual #1, JiM #120-125, and The Mighty Thor #126-127: altogether spanning cover-dates September 1965 to April 1966 as the venerable anthology title changed name to further magnify its magnificent wide-screen feature hero, in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek & Sam Rosen, and an unjustly anonymous band of colourists.

As you already know: Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. Moreover, from JiM #110, the wild warrior’s Realm of Asgard was a regular feature and mesmerising milieu for our hero’s earlier exploits, heralding an era of cosmic fantasy to run beside young Marvel’s signature superhero sagas.

Every issue carried spectacular back-up sagas Tales of Asgard – Home of the Mighty Norse Gods gifting Kirby space to indulge his fascination with legends. They also allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these yarns evolved into serial sagas unique to the Marvel universe where Kirby constructed his own cosmos and mythology, underpinning the company’s entire continuity.

Here – with everything attributed to Lee, Kirby & Vince Colletta and after Thor has defeated his malign step-brother Loki and The Destroyer in Vietnam – the Thunder God returns to America, leaving room for a special event and flashback tale too big for the regular periodical.

The blockbusting lead story from Journey into Mystery Annual #1 reveals how in undisclosed ages past the God of Thunder fell across dimensions into the realm of the Greek Gods for a landmark heroic hullabaloo ‘When Titans Clash! Thor vs. Hercules!’ The spectacular clash of theologies was an incredible all-action episode, and is augmented by a stunning double-page pin-up of downtown Asgard – a true example of Kirby magic…

Back in the now, Thor stops at Pittsburgh’s steel mills to repair Mjolnir – cut into pieces by the Destroyer – and ‘With My Hammer in Hand..!’ prepares to denounce Loki’s villainy to Odin. In the process he mislays one of his brother’s magical Norn Stones: a mishap that will cost him dearly later. Meanwhile, beloved Jane Foster has been abducted by a hidden miscreant with mischief in mind but before the Thunderer can act on that he is ambushed by Loki’s contingency plan as the awesome Absorbing Man returns…

In the back, the Tales of Asgard serial ‘The Quest’ further unfolded as hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok. This month’s Asgardian edda sees their bold but misguided attempt finally start, as they ‘Set Sail!’ against their legendary prophesied foes…

JiM #121 opens mid-melee as the Thunderer’s attack against colossal Crusher Creel intensifies in ‘The Power! The Passion! The Pride!’ before the god’s compassion for human spectators sparks his downfall and defeat. Seemingly doomed Thor’s cliffhanger fate is paused as B-feature ‘Maelstrom!’ sees Asgardian Argonauts epically encounter an uncanny living storm…

In #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is prevented from finishing Thor when he is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile at the rear, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

In modern times, with the latest threat to Asgard ended and Creel and Loki banished, Thor returns to Earth to defeat The Demon: a “witchdoctor” empowered by the magical Norn Stone left behind after the Thunder God’s Vietnamese venture. However, whilst the Storm Lord is away, Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc/action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

As seen in Journey into Mystery Annual #1, long ago the God of Thunder inadvertently invaded the realm of the Greek Gods. Now with the Greek godling clearly popular with readers, Hercules properly enters the growing Mavel Universe. After the impending imbroglio with Thor, the Prince of Power would battle the Hulk and eventually join the Avengers but right now he’s still just another enemy for the Thunderer to face…

Issue #125 –‘When Meet the Immortals!’ – was the last Journey into Mystery for decades. With next month’s ‘Whom the Gods Would Destroy!’, the comic became The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Norn-fuelled Demon, tells Jane his secret identity and is deprived of his powers by Odin. He is then brutally beaten by Hercules, and subsequently seemingly loses Jane to the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might while the All-Father was distracted with family matters. And in the wings another epic encounter opened as a certain satanic terror set his infernal sights on an unwitting godly prince…

To Be Continued…

The accompanying Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the Flying Trolls of Thryheim, before ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning all Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

The episodic exploits then close with the original pencil art to the cover of JiM #123.

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
© 2024 MARVEL.

Mighty Marvel Masterworks presents the Black Panther volume 2: Look Homeward


By Stan Lee, Roy Thomas, Larry Lieber, Gerry Conway, Steve Englehart, Len Wein, John Buscema, Sal Buscema, Gene Colan, Frank Giacoia, George Tuska, Don Heck, Bob Brown, Tom Palmer, Syd Shores, Mike Esposito, Joe Sinnott, Dave Cockrum & various (MARVEL)
ISBN: 978-1-3029-4905-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been published many times before but here we’re boosting another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

This tome gathers in whole or in part more early Black Panther adventures prior to his winning his own solo series. Included are The Avengers #77-79, 87, 112, 126, Daredevil #69, Astonishing Tales #6-7, Fantastic Four #119 and Marvel Team-Up #20, spanning June 1970-August 1974 and almost all showing The Great Cat as a collaborator. peripatetic guest star and team player…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966. As created by Jack Kirby, Stan Lee and inker Joe Sinnott, T’Challa, son of T’Chaka, is an African monarch whose secretive, hidden kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense wealth, making it one of the wealthiest and most secretive nations on Earth. These riches allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers, beginning with #52 (cover-dated May 1968). At that time, the team had been reduced to Hawkeye, The Wasp and a recently re-powered Goliath. This changed when they welcomed new recruit Black Panther on the recommendation of Captain America

This impactful assemblage of tales opens as the tone of the times shifted and comics titles entered a period of human-scaled storytelling dubbed “Relevancy”. Here Roy Thomas, John Buscema & Tom Palmer pit the heroes against a far more mundane and insidious menace – billionaire financier Cornelius Van Lunt who manoeuvres Tony Stark to bankruptcy to gain the team’s services. The Avengers (currently Cap, Goliath, The Vision, Scarlet Witch and Quicksilver) were compelled to become the mystery magnate’s ‘Heroes for Hire!’ to save their sponsor…

Sal Buscema then popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the embattled champions are targeted by a coterie of vengeful villains competing to join a new league of evil, spectacularly culminating in a grand clash with the aforementioned anthropoid, The Swordsman, Power Man, Living Laser and The Grim Reaper in ‘Lo! The Lethal Legion!’, which heralded the artistic return of big brother John and the apparent destruction of the malevolent miscreants.

It was the dawning era of crossover tales and gently simmering subplots in all-Thomas scripted titles, and the experimentation led T’Challa to Daredevil #69 (October 1970) where the author, Gene Colan & Syd Shores paired the heroes in a tale of kid gangs and the rise of the “Black Power” movement. The African king had been seeking to understand America by working undercover as high school teacher Luke Charles, where his need to save a good student from bad influences leads to tragedy, disaster and ‘A Life on the Line’

Jumping to Avengers #87 (April 1971) T’Challa’s conflicted duties prompt the Black Panther to reviews his bombastic origin before opting to take leave of his comrades and reassume the throne of his hidden kingdom in ‘Look Homeward, Avenger’ (Giacoia & Sal B), segueing into Astonishing Tales #6 (June 1971, by Larry Lieber, George Tuska & Mike Esposito) as the Lord of Latveria invades Wakanda. ‘The Tentacles of the Tyrant!’ depicts Doctor Doom resolved to seize its Vibranium, only to be outwitted and fall to the furious tenacity of its king and prime defender in ‘…And If I Be Called Traitor!’ (by Gerry Conway, Colan & Giacoia).

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others could add to. He was also acutely aware of the youthful perspective of older readers which might explain a bizarre face-saving shuffle seen in Fantastic Four #119 (February 1972) as the African avenger cautiously adopts the designation “Black Leopard” – presumably for contemporary political reasons… In Illustrated by John B & Joe Sinnott, ‘Three Stood Together!’ offers Thomas’ damning, if shaded, indictment of South Africa’s apartheid regime as Wakanda’s king is interned in white-ruled state Rudyarda, leading to The Thing and Human Torch busting him out whilst clashing with mutual old enemy Klaw, who is attempting to steal a deadly new superweapon…

Escalating cosmic themes and colossal clashes recall the King to America in Avengers #112 (June 1973 by Steve Englehart, Don Heck & Frank Bolle) wherein a rival African deity manifests to destroy the Panther God’s human avatar in ‘The Lion God Lives!’ and T’Challa and his valiant comrades must tackle a threat that is not what it appears to be. It’s followed by the concluding chapter of a battle between Stegron the Dinosaur Man and the unlikely alliance of Spider-Man and Ka-Zar. When the clash expands from the Savage Land to Manhattan in Marvel Team-Up #20 (April 1974), the scaly rapscallion’s plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ (Len Wein, Sal B, Giacoia & Esposito) is only foiled by the Black Panther’s help.

However it’s T’Challa’s deductive abilities that save the day and a group of hostages in Avengers #126 when ‘All the Sights and Sounds of Death!’ (Englehart, Bob Brown & Cockrum) finds villains Klaw and Solarr invading Avengers Mansion in a devious attempt to achieve vengeance for past indignities. The manner in which King T’Challa solves the case convinces The Black Panther that is once more time to take up the reins of rule in Wakanda…

But that’s a tale for the next volume..

With covers by John & Sal Buscema, Herb Trimpe, Don Heck, Gil Kane, John Romita and Ron Wilson, this tidy tome is a wonderful, star-studded precursor to the Black Panther’s solo exploits and a perfect accessory for film-fans looking for more context. It also offers art lovers a chance to enjoy the covers to reprint title Marvel’s Greatest Comics #39 & 40, by Jim Starlin & Sinnott and Sal Buscema respectively, as seen in November 1972 and January 1973 as well as unused Kirby/Sinnott cover art, and Jack’s origins designs for precursor the Coal Tiger.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read…
© 2024 MARVEL.

Showcase Presents Secrets of Sinister House


By Mary Skrenes, Len Wein, Jack Oleck, Frank Robbins, Michael Fleischer, Mary DeZuñiga, Lynn Marron, Sheldon Mayer, Joe Orlando, John Albano, Robert Kanigher, Maxene Fabe, E. Nelson Bridwell, Steve Skeates, John Jacobson, Fred Wolfe, George Kashdan, Leo Dorfman, Dave Wood, Don Heck, Tony DeZuñiga, Alex Toth, Mike Sekowsky, Jack Sparling, John Calnan, Vince Colletta, Frank Giacoia, Doug Wildey, Dick Giordano, Michael William Kaluta, Bill Draut, Nestor Redondo, Alfredo Alcala, Alex Niño, Sergio Aragonés, June Lofamia, Sam Glanzman, Lore Shoberg, Ruben Yandoc, Abe Ocampo, Rico Rival, Gerry Taloac, Larry Hama, Neal Adams, Rich Buckler, Jess Jodloman, Wayne Howard, Romy Gamboa, Don Perlin, Ed Ramos, Mar Amongo, Vicente Alcázar, Ernie Chan, Murphy Anderson, Gil Kane, Sy Barry, Jerry Grandenetti, Ramona Fradon, Howard Chaykin, Win Mortimer, Angel B. Luna, Bernard Sachs & various (DC Comics)

ISBN: 978-1-4012-2626-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

US comic books just idled along rather slowly until the invention of Superman provided a flamboyant and dynamic new genre, subsequently unleashing a torrent of creative imitation and imaginative generation for a suddenly thriving and voracious new entertainment model. Implacably vested in World War II, these Overmen swept all before them until the troops came home. As the decade closed, however, traditional literary themes and conventional heroes resurfaced and eventually supplanted the Fights ‘n’ Tights crowd.

Whilst a new generation of kids began buying and collecting, many of the first fans also retained their four-colour habit but increasingly sought more mature themes in their reading matter. The war years had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this. As well as western, war and crime comics, celebrity tie-ins, madcap/escapist comedy and anthropomorphic funny animal features were immediately resurgent, before another cyclical revival of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative, shockingly addictive horror comics.

There had been grisly, gory supernatural stars before, including a pantheon of ghosts, wizards and monsters draped in mystery man trappings (The Spectre, Mr. Justice, Dr. Fate, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Zambini the Miracle Man, Kardak the Mystic and dozens more), but these had been victims of circumstance: “the Unknown” as a power source for superheroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically their Adventures Into the Unknown was pipped by Avon. The book and comics publisher had released an impressive one-shot entitled Eerie in January 1947 but didn’t follow-up with a regular series until 1951, whilst Classics Illustrated had already exhausted the literary end of the medium with child-friendly comics adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the genre of romance comics with Young Romance #1 (September 1947). They too realised the sales potential of spooky material, resulting in their seminal Black Magic title – launched in 1950 – and boldly obscure psychological drama anthology Strange World of Your Dreams (1952). The company that became DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running, most influential titles with the launch of The House of Mystery (cover dated December 1951/January 1952).

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets. Stories were dialled back from uncanny spooky phenomena yarns to always marvellously illustrated, rationalistic fantasy adventure vehicles and – eventually – straight monster-busting Sci Fi tales that dominated the market until the 1960s. That’s when superheroes (who had begun to revive after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4) finally overtook them.

Green Lantern, Hawkman, The Atom and a growing coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced even dedicated anthology suspense titles to transform into super-character books. Even ACG slipped tights and masks onto its spooky stars. When the caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed on revising the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in popularity for supernatural entertainments, the resurrection of scary stories was a foregone conclusion. Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all spooky comics came back to quickly dominate the American funnybook market for more than half a decade. DC led the pack, converting The House of Mystery and Tales of the Unexpected into mystery-suspense anthologies in 1968 before resurrecting House of Secrets a year earlier. However horror wasn’t the only classic genre experiencing renewed interest. Westerns, war, adventure and love story comics also reappeared and – probably influenced by the overwhelming success of the supernatural TV soap Dark Shadows – the industry mixed classic idioms to invent gothic horror romances. The fad generated Haunted Love from Charlton, Atlas/Seaboard’s Gothic Romances from whilst undisputed industry leader National/DC opened Dark Mansion of Forbidden Love and Sinister House of Secret Love.

Cover-dated October/November 1971, 52-page Sinister House of Secret Love #1 offered book-length graphic epics in the manner of gothic romances like Jane Eyre before reforming into a more traditional anthology package Secrets of Sinister House with #5 (June/July 1972) and reducing to the traditional 36-page package with the next issue. That format remained until cancellation with #18 (June/July 1974). In keeping with the novel enterprise, the dark, doomed love stories were extra-long affairs such as the 25-page Victorian period chiller ‘The Curse of the MacIntyres’ (by Mary Skrenes & Don Heck) headlining issue #1, recounting how recently-bereaved Rachel lost her scientist father and fell under the guardianship of her cousin Blair. Moving to his remote Scottish castle she readily befriended Blair’s son Jamie but could not warm to the little person (they say “dwarf”) cousin Alfie.

As weeks passed however she becomes increasingly disturbed by the odd household and the family’s obsessive interest in “mutations”…

There was room for a short back-up and the Jane Eyre pastiche is nicely balanced by a contemporary yarn of hippies in love. Undying passion and ghostly reincarnation in ‘A Night to Remember – A Day to Forget!’ by an unknown author, effectively illustrated by John Calnan & Vince Colletta.

Editor Joe Orlando and scripter Len Wein closely collaborated on the Tony DeZuñiga limned ‘To Wed the Devil’ in #2, wherein beautiful, innocent Sarah returns to her father’s estate to discover the place a hotbed of Satanism where all the old servants indulge in black magic rituals. Moreover her father is forcing her to abandon true love Justin and wed the appalling and terrifying Baron Luther Dumont of Bohemia to settle an outstanding debt. This grim bodice-ripper tale saw the return of Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman who appeared far too infrequently in succeeding years (see also Showcase Presents the House of Secrets vol. 1 and Showcase Presents the Phantom Stranger vol. 2) whose last-minute ministrations saved the day, quelled an unchecked evil and of course provided the obligatory Happy Ever After…

SHoSL #3 was the most impressive of these early issues and ‘Bride of the Falcon’ was a visual feast from Alex Toth, Frank Giacoia & Doug Wildey, with author Frank Robbins detailing a thoroughly modern mystery. American proofreader Kathy Harwood answers a Lonely Hearts ad in her own magazine and soon finds herself in Venice, Italy, engaged and trapped on the isolated Isola Tranquillo with tragic, scarred, lovelorn and heartsick Count Lorenzo Di Falco – and his paralysed mother. Something isn’t right, though, and as her wedding day approaches, a series of inexplicable deaths occurs. Soon, the romance-obsessed dreamer realises she is in deadly danger. Luckily, poor but handsome gondolier Roberto has constantly refused her demands that he stop bothering her. The gripping psychological thriller is supplemented by Michael Fleischer’s prose ghostly romance ‘Will I Ever See You Again’ as illustrated by Jack Sparling…

In #4, ‘Kiss of the Serpent’ (Mary DeZuñiga, Michael Fleisher & Tony DeZuñiga) takes us to Bombay (you can call it Mumbai if you’re feeling modern and PC) where freshly orphaned teacher Michelle Harlinson has taken a job arranged by her uncle Paul. Dazed by loss and the sheer exoticism of India, she is drawn into a terrible vendetta between her gorgeous wealthy employer Rabin Singh and his jealous brother Jawah. But as the foolish American finds herself falling under the seductive sway of Rabin, she uncovers a history of murder and macabre snake-worship that can only end in more death and heartbreak…

With the next extra-sized issue (cover-dated June/July 1972) the title became Secrets of Sinister House wherein Lynn Marron, Fleisher, Mike Sekowsky & Dick Giordano produced the eerie ‘Death at Castle Dunbar’ with modern American Miss Mike Hollis invited to the desolate Scottish manse to complete a history of Clan Dunbar. However, most of the family and staff are inexplicably hostile, despite being unaware of the writer’s true agenda…

Mike’s sister Valerie had married the Laird Sir Alec before apparently drowning in an accident. Hollis is even more convinced when, whilst snooping in the darkened midnight halls, she meet’s Val’s ghost. Certain of murder, Mike probes deeper, uncovering a deeply-concealed scandal and mystery, becoming a target herself. However, when there are so many suspects and no one to trust, how long can it be before she joins her sibling in the spirit world?

SoSH #6 sees transition to a standard horror-anthology completed by the addition of a schlocky comedic host/raconteur along the lines of Cain, Abel and the Mad Mod Witch. Charity offers her laconic first ‘Welcome to Sinister House’ (presumably scripted by editor Joe Orlando and illustrated by the astonishingly gifted Michael Wm. Kaluta), before pioneering industry legend Sheldon Mayer – who would briefly act as lead writer for the title – begins replacing romance with mordant terror and gallows humour by asking ‘When is Tomorrow Yesterday?‘ (limned by Alfredo Alcala) for a genre-warping tale of time-travelling magic and medicine. ‘Brief Reunion!’ by John Albano, Ed Ramos & Mar Amongo has a hitman feel the inescapable consequences of his life, before veterans Robert Kanigher & Bill Draut show a murdering wife that Karma is a vengeful bitch in ‘The Man Hater’.

Issue #7 opens in ‘Panic!’ by Mayer and the sublimely talented Nestor Redondo, who together teach a mobster’s chiselling bookkeeper a salient lesson about messing with girls who know magic; Sergio Aragonés opens occasional gag feature ‘Witch’s Tails’ and Mayer & June Lofamia futilely warn a student taking ship for America ‘As Long as you Live… Stay Away from Water!’ Sam Glanzman  illustrates Mayer’s twice-told tale of ghostly millennial vengeance in ‘The Hag’s Curse and the Hamptons’ Revenge!’ before cartoonist Lore Shoberg draws some ‘Witch’s Tails’ to end the issue.

‘The Young Man Who Cried Werewolf Once Too Often’ illustrated by Draut in #8 finds a most modern manner of dealing with lycanthropes, after which Maxene Fabe & Ruben Yandoc’s ‘Playing with Fire’ sees a bullied boy find a saurian pal to fix all his problems and E. Nelson Bridwell & Alex Niño again feature a wolf-man – but one who mistakenly believed lunar travel could solve his dilemma during a ‘Moonlight Bay’

Secrets of Sinister House #9 shows what could happen if impatient obnoxious neighbours are crazy enough to ‘Rub a Witch the Wrong Way!’ (Mayer & Abe Ocampo), and Kanigher & Rico Rival revealed ‘The Dance of the Damned’. Here, an ambitious ballerina learns to regret stealing the shoes and glory of her dead idol, before Jack Oleck & Rival depict obsessive crypto-zoologists learning a hard lesson and little else whilst hunting ‘The Abominable Snowman’…

In #10 Steve Skeates & Alcala’s ‘Castle Curse’ finds a family torn apart by vulpine heredity, whilst Gerry Taloac’s ‘The Cards Never Lie!’ tells how a gang turf war ends badly because nobody will listen to a fortune teller, before a greedy hunchback goes too far and learns too much in his drive to surpass his magician master in ‘Losing his Head!’ by Larry Hama, Neal Adams & Rich Buckler.

Following another Kaluta ‘Welcome to Sinister House’, Fabe & Yandoc craft a period tale of greedy adventure and just deserts in ‘The Monster of Death Island’, after which all modern man’s resources are unable to halt the shocking rampage of ‘The Enemy’ (by persons unknown). More Aragonés ‘Witch’s Tails’ precede an horrific history lesson of 18th century asylum ‘Bedlam’ (John Jacobson, Kanigher & Niño) and generations of benighted, deluded exploited souls within, prior to SoSH #12 leading with Sekowsky & Wayne Howard’s salutary tale of a greedy, ruthless furrier who became ‘A Very Cold Guy’. Oleck & Niño explore ‘The Ultimate Horror’ of a hopeless paranoid whilst – following more Aragonés ‘Witch’s Tails’ – Bridwell & Alcala adapt W. F. Harvey’s classic chiller of ravening insanity ‘August Heat’.

Shock and awe is the order of the day in #13, as giant animals attack a horrified family in Albano & Alcala’s decidedly deceptive ‘Deadly Muffins’, and Oleck & Niño wryly mix nuclear Armageddon and vampires in ‘The Taste of Blood’, before Albano & Jess Jodloman wrap up with ‘The Greed Inside’: a nasty parable about wealth and prognostication. ‘The Man and the Snake’ is another Bridwell & Alcala adaptation depicting Ambrose Bierce’s mesmerising tale of mystery and imagination, but the original thrillers in #14 are just as good. ‘The Roommate’ by Fred Wolfe, Sekowsky & Draut sees a college romance destroyed by a girl with an incredible secret whilst ‘The Glass Nightmare’ (Fleisher & Alcala) teaches an opportunistic thief and killer why you shouldn’t take what isn’t yours. #15 begins with ‘The Claws of the Harpy’ (Fleisher & Sparling) and a very human murdering monster reaping a whirlwind of retribution, following up with Oleck & Romy Gamboa’s proof that there are more cunning hunters than vampires in ‘Hunger’ and culminating in a surprisingly heartwarming and sentimental fable in Albano & Jodloman’s ‘Mr. Reilly the Derelict!’

Despite the tone of the times, Secrets of Sinister House was not thriving. The odd mix of quirky tales and artistic experimentation couldn’t secure a regular audience, and a sporadic release schedule exacerbated the problems. Sadly, the last few issues, despite holding some of the best original material and fabulous reprints, were seen by hardly any readers. The series vanished with #18. Still, they’re here in all their wonderful monochrome glory and well worth the price of admission on their own.

An uncredited page of supernatural facts opens #16, after which George Kashdan & Don Perlin proffer a tale of feckless human intolerance and animal fidelity in ‘Hound You to Your Grave’, whilst the superb Vicente Alcázar traces the career of infamous 18th century sorcerer the Count of St. Germain who proudly boasted ‘No Coffin Can Hold Me’ (scripted by Leo Dorfman?) before Kashdan returns with newcomer Ernie Chan to recount the sinister saga of the world’s most inhospitable caravan in ‘The Haunted House-Mobile’.

Perhaps ironic in choice as lead #17’s ‘Death’s Last Rattle’ (Kashdan & uniquely marvellous Ramona Fradon) combines terror with sardonic laughs as a corpse goes on trial for his afterlife, even as an innocent living man was facing a jury for the dead man’s murder, whilst ‘Strange Neighbor’ by Howard Chaykin and ‘Corpse Comes on Time’ from Win Mortimer tell classic quickie terror tales in a single page each. To close the issue, the editor raided the vaults for one of the company’s oldest scary sagas.

‘Johnny Peril: Death Has Five Guesses’ by Kanigher, Giacoia & Sy Barry was first seen in Sensation Mystery #112 (November/December 1952) pitting the perennial two-fisted troubleshooter against a mystery maniac in a chamber of horrors. But was Karl Kandor just a deranged actor or something else entirely?

The curtain fell with #18, combining Kashdan & Calnan’s all-new ‘The Strange Shop on Demon Street’ – featuring a puppet-maker, marauding thugs and arcane cosmic justice – with a selection of reprints. From 1969, Murphy Anderson’s ‘Mad to Order’ by was another one-page punch-liner and Dave Wood – as D.W. Holtz – & Angel B. Luna offered New Year’s Eve enchantment in ‘The Baby Who Had But One Year to Die’, and ‘The House that Death Built’ (Dorfman & Jerry Grandenetti) sees plundering wreckers reap watery doom for their perfidy.

Once again the best was left till last as ‘The Half-Lucky Charm!’ by an unknown writer and artists Gil Kane & Bernard Sachs (Sensation Mystery #115, May 1953) follows a poor schmuck who could only afford to buy 50% of Cagliostro’s good luck talisman and finds his fortune and life being reshaped accordingly…

With superbly experimental and evocative covers by painters Victor Kalin, Jerome Podwil, George Ziel, and comics regulars DeZuñiga, Nick Cardy, Kaluta, Bernie Wrightson, Sparling, and Luis Dominguez, this long-overlooked and charmingly eclectic title is well overdue for a critical reappraisal, and fans of brilliant comics art and wry, laconic, cleverly humour-laced mild horror masterpieces should seek out this monochrome monolith of mirth and mystery.

Trust me: you’ll love it…
© 1971, 1972, 1973, 1974, 2010 DC Comics, Inc. All Rights Reserved.

Conan Epic Collection volume 5: Of Once and Future Kings (1976-1977)


By Roy Thomas & John Buscema, with John Jakes, Len Wein, Skip Kirkland, Ralph Macchio, Jim Starlin & Al Milgrom, Val Mayerik, Vicente Alcázar, Howard Bender, Marshall Rogers, Neal Adams, Tim Conrad & various (MARVEL)
ISBN: 1-84576- (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the 1970’s, America’s comic book industry opened up after more than 15 years of calcified publishing practises promulgated by the censorious, self-inflicted Comics Code Authority: a self-imposed oversight organisation created to police product after the industry suffered its very own McCarthy-style 1950s witch-hunt. The first genre revisited during the literary liberation was Horror/Mystery, and from those changes sprang migrated pulp star Conan.

Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of softcover editions of Lord of the Rings in 1954 and, in the 1960s, revivals of the fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were making huge inroads into buying patterns across the world. The old masters had also been augmented by many modern writers. Michael Moorcock, Lin Carter and others kick-started their prose careers with contemporary versions of man against mage against monsters. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had notionally opened the field in 1964 with cult hit Mighty Samson, followed by Harvey Comics’ ‘Clawfang the Barbarian’ (1966’s Thrill-O-Rama #2). Both steely warriors dwelt in post-apocalyptic techno-wildernesses, but in 1969 DC dabbled with previously code-proscribed mysticism as Nightmaster came (and went) in Showcase #82-84, following the example of CCA-exempt Warren anthologies Creepy, Eerie and Vampirella. Marvel tested the waters with barbarian villain/Conan prototype Arkon the Magnificent in Avengers #76 (April 1970) – the same month they went all-out with short supernatural thriller ‘The Sword and the Sorcerers’ in their own watered-down horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Barry Smith (a recent Marvel find just breaking free of the company’s still-prevalent, nigh-compulsory Kirby house style) the tale introduced Starr the Slayer… who also bore no small resemblance to our Barbarian-in-waiting…

Conan the Barbarian debuted with an October 1970 cover-date and despite early teething problems (including being cancelled and reinstated in the same month) these strip adventures of Howard’s primal hero were as big a success as the prose yarns they adapted. Conan became a huge hit: a blockbuster brand that prompted new prose tales, movies, TV series, cartoon shows, a newspaper strip and all the other paraphernalia of global superstardom.

However, times changed, sales declined and in 2003 the property moved to another comics publisher. Then in 2019 the brawny brute returned to the aegis of Marvel.

Their first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with Dark Horse Comics and other intellectual rights holders, and this fifth compendium spans cover-dates March 1976 to February 1977. It reprints Conan the Barbarian #60-71, Conan Annual #2-3 plus material from Power Records #31, F.O.O.M. #14 and elsewhere, highlighting a period when the burly brute was very much the darling of the comics crowd, and when artist John Buscema made the hero his very own.

Adaptor Thomas had resolved to follow the character’s narrative timeline as laid out by Howard and successors like L. Sprague de Camp and Lin Carter, expanded and padded out with other adaptions of REH and his contemporaries and – almost as a last resort – all-new adventures. Thus, content was evermore redolent of pulp-oriented episodic action rather than traditional fantasy fiction. As usual, firstly hurtle back in time approximately 12,000 years to a forgotten age of wonders, and follow the now traditional map of ‘The Hyborean Age of Conan’ plus accompanying mandatory establishing quote.

Maybe we’d best pause a moment and say something necessary. Many of the trappings and themes of Sword & Sorcery stories – especially those from the 1970s & 1980s adapting even earlier tales when racism, sexism and the presumed superiority of white males was a given – are not as comfortable – or unchallenged – for modern readers as they were for my generation or its forebears. Many elements here, for all their artistic and narrative excellence, will be hard to swallow for a lot of younger readers.

At least I hope so…

If barely-clad women casually traded as prizes and trophies and brown people waving spears and wearing feathers are a trigger, please don’t read these tales. I’m not making apologies when I say Thomas and his collaborators were actively working to subvert the established paradigm even then, or that these stories are powerful, thrilling and of evolving cultural significance, but, until so very recently, this kind of epic was a diminishing force with dwindling power to supress or denigrate ethnicities and minorities.

Now, with ugly race supremacism, resurgent sexism, and all forms of “othering” on the rise once more, I get the need to call out or shout down things that could warp young or weak minds. Don’t read these if you can’t. They are only comics, but it doesn’t take much to form and fix a bias, does it?

If you’re still with us, the hopefully harmless action nonsense resumes with a riotous romp from CtB #60 introducing ‘Riders of the River-Dragons!’ The Cimmerian wanderer continues as red-handed consort to pirate queen Bêlit, a Shemite orphan raised by a Kushite witch doctor and considered an avatar of his tribe’s death goddess…

Pulp novelette Queen of the Black Coast was originally published in the May 1934 Weird Tales, and obliquely told of Conan’s time as infamous pirate “Amra”: plundering the coasts of Kush (prehistoric Africa) beside his first great love. The brief but tragic tale of bold buccaneer Bêlit was a prose one-off, but Thomas expanded it over years into an epic comics storyline that ran to #100 of the monthly title.

It had all begun in  Conan The Barbarian #58, where Thomas, Buscema & Steve Gan debuted their Queen of the Black Coast! After the fugitive Cimmerian found safe harbour on an outward bound Argossean trading ship. The Northborn outlaw befriended entrepreneurial Captain Tito and settled into the mariner’s life. After visiting many fabulous ports and exotic wild places, Conan’s life changed when the ship encountered the most feared vessel afloat. Only Conan survived the assault of Kushite warriors, but as he prepared to die fighting, their white queen spared his life, and allowed Conan to earn his place by fighting any objectors before settling in as Bêlit’s prize…

As Thomas fleshed out the text tale, eventually Conan learned from shaman/mentor/guardian N’yaga how the warrior woman had remade herself. How a daughter of Asgalun’s king escaped murder by the Stygians who placed her uncle on the suddenly vacant throne, and how she grew up among barbarous tribesmen of the Silver Isles. Trained to best any man and after mastering supernal horrors, she destroyed a jealous chieftain, proving her in the eyes of the tribes an earthly daughter of Death Goddess Derketa: sworn to inflict bloody vengeance on Stygians and all who stand with them. Before long she had trained them as seafaring plunderers building a war chest to retake her throne: her, deadly, merciless devoutly loyal “black Corsairs”…

Conan also realises that he loves Bêlit beyond all else, even if she may not be wholly human…

Here the saga further expands in Thomas, Buscema & Gan’s opening shot where the pirate goddess is captured by crocodile-riding warriors as she visits a vassal coastal tribe, When the dragon riders come again, Conan, his shipmates and the river dwelling Watambis turn the tables on them, forcing captive raiders to lead them to their distant domain and hidden lord: a bestial godlike entity called “Amra”…

Ploughing through foetid forests, the rescue party is hard ‘On the Track of the She-Pirate!’ (#61), but Bêlit has already escaped, only to fall victim to a monstrous Moth creature. Her death is only prevented by the arrival of the brutal ‘Lord of the Lions!’ in #63, who takes a fancy to a woman who is the same colour he is…

In a barbed pastiche of ultimate white god Tarzan, Thomas, Buscema & Gan reveal how a red-haired noble child lost in jungles is reared by lions. On maturity, his physical might and domination of beasts makes him de facto ruler of terrorised local tribes surrounding the ruined lost city he calls home. Sadly, Amra’s fascination with Bêlit drives a previous captive paramour – chief’s daughter Makeda – to jealously retaliate by awakening demonic creatures asleep in the city’s bowels.

By the time Conan arrives to duel his rival and physical equal, the entire region is imperilled as the dead hunt the living and ‘Death Among the Ruins!’ leads to Amra’s defeat and the Cimmerian being hailed as a new Lord of Lions…

Deadlines were always a scourge at this time and #64 pauses the serial to reprint a colorised, toned down tale from mature readers magazine Savage Tales #5 (July 1974). Crafted by Thomas from a John Jakes plot, ‘The Secret of Skull River’ is illustrated Jim Starlin & Al Milgrom, detailing the Cimmerian’s mercenary’s battle against monster-making alchemists Anaximander and Sophos, prior to CtB #65’s ‘Fiends of the Feathered Serpent!’ (inked by the Tribe) returning to the shipboard romance in a canny adaptation of Howard’s The Thunder Rider. Here the Corsairs are driven by a Stygian fleet into uncharted waters, encountering the accursed remains of legendary black slave liberator Ahmaan the Merciless and the sorcerer who finally killed him. Tezcatlipoca is still there, trying to steal the dead man’s magic axe – which has already chosen Conan/Amra as its next host – when Ahmaan comes back to settle unfinished business, with the entire atoll paying the price of that clash…

Still inked by The Tribe, ‘Daggers and Death-Gods!’ brings the corsairs back to Argossean port city Messantia as Bêlit seeks to barter her plunder for Shemite currency to fund her counter-revolution. When shady fence Publio offers a big payout for a special job robbing a temple , it results in a mesmerising priest pitting the lovers against each other after seemingly awakening guardian death deities Derketa and Dagon, The pitiless duel is interrupted by the sudden arrival of Conan’s old sparring partner Red Sonja

Although based on Robert E. Howard’s Russian war-woman Red Sonya of Rogatine (from 16th century-set thriller The Shadow of the Vulture with a smidgen of Dark Agnes de Chastillon thrown into the mix) the comic book Red Sonja is very much Thomas’ brainchild. She debuted in Conan the Barbarian #23 (in November 1973) and became an unattainable gadfly/lure for the Cimmerian before gaining her own series and creative stable. Thomas returned as scripter to set up a tumultuous extended team-up with Conan and Bêlit that began with CtB #67’s ‘Talons of the Man-Tiger!’ as the Pirate Queen suspiciously eyes her man’s “one that got away” – and who is also after the loot Pulbio wants so badly…

Sonja was commissioned by Karanthes, High Priest of the Ibis God, to secure a page torn from mystic grimoire the Iron-Bound Book of Skelos in demon-haunted Stygia. She’s barely aware of an unending war between ancient deities, or that old colleague and rival Conan of Cimmeria is similarly seeking the arcane artefact. Ignoring his offer to work together, the women set off singly after the artefact, and Conan meets old apprentice Tara of Hanumar, who begs him to rescue her husband Yusef from a castle dungeon guarded by were-panther. By the time he finds Bêlit, Sonja has ridden off with the prize and the lovers give chase…

Prose recap of Marvel Feature #7 ‘The Battle of the Barbarians!’ summarises the other side of the story – and for her exploits see The Adventures of Red Sonja vol. 1. Sonja clashes repeatedly with her rivals and defeats many beasts and terrors, believing she has the upper hand, but there’s more at stake than any doughty warrior might imagine as the players reconvene with Karanthes.

Attacked by a demon bat who steals the page, Sonja, Amra and Bêlit give chase until they discover a strange city in the wastelands. Pencilled & inked by Buscema, CtB #68’s ‘Of Once and Future Kings!’ sees the sorcery of a sinister mastermind bring King Kull and his armies out of the past to conquer Conan’s era in a spectacular crossover conclusion that sets the scene for future forays of the fantastic before the love story takes centre stage once more with ‘The Demon Out of the Deep!’ as Thomas, Val Mayerik & the Tribe adapt REH’s historical horror classic Out of the Deep with the Cimmerian sharing an exploit of his teen years when as a captive of the enemy Vanir tribe he witnessed a sea devil decimate a fishing village before killing the thing with own brawny arms, neatly segueing into a two-part thriller from Conan the Barbarian #70 & 71, freely adapted from Howard’s The Marchers of Valhalla and inked by returning embellisher Ernie Chan.

In ‘The City in the Storm!’ a mighty storm drives the pirates far from recognisable shores and the corsairs’ iron discipline begins the fracture as they reach a welcoming island adorned with a fabulous walled metropolis of gold. With N’Yaga injured the crew head for shore and find glorious women serving a population of near-bestial sub-men. After an inconclusive battle, serving maid Aluna and her priestly master Akkheba negotiate a deal for the corsairs to defend the city – Kelka – from rival Barachan pirates, but there’s double dealing in the contract and soon the Kushites and their queen are captives awaiting sacrifice…

However as Conan discovers in ‘The Secret of Ashtoreth!’, the immortal captive the Kelkans worship and abuse in equal measure is no patron but vengeful victim who only needs a little aid to end their treacherous depredations forever…

The volume pauses Belit’s romance here to conclude with a selection of out-chronology oddments, beginning with 1976’s Conan the Barbarian Annual  #2. Opening with graphic reprise ‘Conan the Cimmerian’ by Thomas, Buscema & Yong Montano, the main event is a much abridged adaptation of ‘The Phoenix on the Sword’ by Thomas, Vicente Alcázar & Yong Montano, as aging King Conan faces sedition, rebellion and usurpation as he rules mighty empire Aquilonia. The thriller is backed up by The Hyborian Page text feature detailing the convoluted path of Howard’s original tale.

One year later, Conan the Barbarian Annual 3 reprinted some of Savage Sword of Conan #3 (December 1974) in a colourised, bowdlerised family friendly form, preceded by framing sequence ‘Conan the Barbarian and King Kull!’. Thomas, Buscema & Pablo Marcos placed General Conan of Khoraja ‘At the Mountain of the Moon-God’ and ‘Where Dark Death Soars’ to foil a scheme to replace the new King Khossus with a puppet of King Strabonus of Koth

With covers by Gil Kane, John Romita, Rich Buckler, Vince Colletta, Mike Esposito, Dan Adkins, Marcos, Chan, Buscema, Adams & Crusty Bunkers, the regular comics fare is augmented by rare treats, beginning with a genuine rarity. Power Records #31: Conan the Barbarian was part of line of vinyl records packaged with comic adventures. Other titles included Batman, Planet of the Apes and many more, but here – scripted by Len Wein & J.M. DeMatteis and illustrated by Buscema, Neal Adams, Dick Giordano and friends – ‘The Crawler in the Mists!’ offers an old fashioned monster & misjudgement parable as Conan faces the uncanny and comes away far wiser…

House fan mag F.O.O.M. #14 (June 1976) was an all barbarian special and from it liberally-illustrated features ‘The Barbarian and the Bullpen!’, ‘Thomas Speaks!’, ‘Robert E. Howard: The Man Who Created Conan!’, ‘Conan Checklist’, ‘A Marvel Artistic Double-Treat’ and ‘Marvel Writer/Artist Scorecard’ reveal all things Hyborian. Then Conan ‘Marvel Value Stamp’, assorted house ads and pages from Mighty Marvel Bicentennial Calendar (April 1976 by Gil Kane & Tony Isabella) reflect the comics popularity, and a Power Comics Conan promo and sleeve art by Adams leads to incisive article ‘The (Almost) Forgotten Tales of Conan’ by Fred Blosser from SSoC #40, a Romita pencil sketch and original art by Buscema & Gan, many pages of layouts, Tim Conrad pin-up and artwork from 1976’s Marvel Comics Index #2, painted by Conrad.

Stirring, evocative, cathartic and thrilling for all their modern faults and failings, these yarns are deeply satisfying on a primal level, and this is one of the best volumes in a superb series starring a paragon and icon of adventure heroes. This is classic pulp/comic action in all its unashamed exuberance: an honestly guilty pleasure for old time fans and newbies of all persuasion. What more does any red-blooded, action-starved fan need to know?
Conan the Barbarian Published Monthly by MARVEL WORLDWIDE Inc, a subsidiary of MARVEL ENTERTAINMENT, LLC. © 2022 Conan Properties International, LLC (“CPI”).

Mandrake the Magician: Fred Fredericks Dailies volume 1: The Return of Evil – The Cobra


By Lee Falk & Fred Fredericks (Titan Books)
ISBN: 978-1-78276-691-9 (HB)

This book includes Discriminatory Content produced during less enlightened times.

In this month of romantic anticipation and disillusionment, it’s worth remarking that every iconic hero of strips and comics has a dutiful, stalwart inamorata waiting ever so patiently in the wings for a moment to spoon and swoon. Here’s another beguiling outing starring one of the earliest and most resolute…

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, Mandrake was soon supplemented by a full-colour Sunday companion page from February 3rd 1935. Happy other Birthday, dapper tuxedo dude…

Whilst a 19-year old college student Falk had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work, entertaining millions with astounding tales. Falk also created the first costumed superhero – moodily magnificent generational manhunter The Phantom – whilst spawning an entire comic book subgenre with his first inspiration. Most Golden Age publishers boasted at least one (but usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery. Characters such as Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of  the Magician” ’s like Zatara, Zanzibar, Kardak proliferated ad infinitum: all borrowing heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over the years he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of the cartoon series Defenders of the Earth). With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk helmed Mandrake and The Phantom until his death in 1999 (even on his deathbed, he was laying out one last story), but also found some few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. After drawing those the first few strips Falk united with sublimely polished cartoonist Phil Davis (March 4th 1906 -16th December 1964). His sleekly understated renditions took the daily strip, especially the expansive Sunday page to unparalleled heights of sophistication. Davis’ steadfast, assured realism was the perfect tool to render the Magician’s mounting catalogue of spectacular miracles. He rendered and realised Falk’s words until his death by heart attack…

Harold “Fred” Fredericks, Jr. (August 9th 1929 – March 10th 2015) took over – with strips starting in June 1965 – he was also handpicked by Falk who admired his work as both writer and/or illustrator on teen strip Rebel and family comic books such as Nancy, Boris Karloff, The Twilight Zone, The Munsters, Mister Ed, O.G. Whiz presents Tubby, Mighty Mouse, Barney Google and Snuffy Smith, and Bullwinkle.

In later years tireless taleteller Fredericks became an inking mainstay at Marvel & DC on titles including New Titans, Catwoman, Robin, Punisher War Journal, Nth Man, Daredevil, Quasar, G.I. Joe and Defenders of the Earth.

Preceded by Roger Langridge’s essay ‘Fred Fredericks – An Appreciation’ and John Preddle’s appraisal ‘Mandrake: The Fred Fredericks Era’, the official changing of the artistic guard comes with a cheeky contemporary mystery…

However, firstly…

Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globetrotting troubleshooter, accompanied by his faithful African friend Lothar and eventually enchanting companion (and in 1997, bride) Princess Narda of Cockaigne. They co-operatively solve crimes, fight evil and find trouble and mystery apparently everywhere. Although the African Prince was a component from the start, Narda turned up fashionably late (in 1934) as victim/secret weapon in early escapade ‘The Hawk’ (see Mandrake the Magician: Dailies vol. 1 – The Cobra ): a distrait socialite forced to use her every wile to seduce and destroy the magician and Lothar. Thwarting each attack, Mandrake went after the monstrous stalker blackmailing Narda’s brother Prince Sigrid/Segrid and extorting her, decisively lowering the boom and liberating the embattled aristocrats. Bear all that in mind: it’s going to come in handy later…

Falk and Fredericks started as they meant to go on with ‘Odd Fellow’ (running from May 3rd to August 14th 1965) wherein a puckish little chap ruins a day of quiet contemplation for Narda before going on to peddle incredible inventions to greedy industrialists. By the time Mandrake gets involved, a lethal looking pursuer is hard on their heels and the mounting chaos is explained by the deduction that the jolly leprechaun is actually Roger the Rogue: a conman from the future with a deadly secret agenda but no idea who he’s messing with…

Following an interlude that introduces Mandrake’s palatial super citadel Xanadu, it’s back to basics for the next epic as the Princess goes to college to improve her mind and inadvertently uncovers and exposes a criminal gang embedded in world culture for hundreds of years. With echoes on modern conspiracy thriller 100 Bullets, ‘The Sign of 8’ (August 16th 1965 to February 6th 1966) arise from managed obscurity to discredit, hunt and destroy Narda with increasingly baroque and deadly assaults before falling to the counterattack of the Magician…

Growing contemporary fascination in the supernatural is addressed an capitalised upon in ‘The Witches’ (February 7th – May 28th) as criminal hypnotist Count Diablo and his all-women gang terrorise young heiress “Really” Riley , only to learn to their lasting regret what a master mesmerist can do to punish the wicked…

Another headline fuelled thriller, ‘The UFO’ May 30th – September 17th) sets the trio on the trail of aliens robbing banks with heat rays and escaping in flying saucers. Of course, it’s not long before Mandrake makes the connection between these uncanny events and missing military ordnance hot off the drawing board and takes steps to stop the plunderers from the stars…

In an era of super spies and covert cabals it wasn’t long before our heroes were back on ‘The Trail of the 8’ (September 19th 1966 – January 14th 1967) as Mandrake discovers evidence that the ancient order is still active. Teaming with good-guy agency Inter-Intel, the hunt makes Mandrake a target for repeated assassination attempts but ultimately leads to the organisation’s explosive demise. And yet the magician remains unconvinced…

This titanic tome terminates with a long-anticipated revival as ‘The Return of Evil – The Cobra’ (January 16th to June 3rd 1967) reveals how King Segrid of Cockaigne needs the help of his sister and her boyfriend after a sinister presence buys up tracts of the country and populace: using wealth, influence, chicanery, publicity stunts, blackmail and sheer dominating physical presence to rule the nation from behind the oval office throne. Thankfully, Mandrake and Lothar know just how to deal with the villain once he’s exposed as fatally flawed old foe The Cobra, and foil the fiend’s scheme to steal the nation from its legally-appointed ruler…

Supplemented here by a ‘Fred Fredericks – Biography’ before closing with ‘The Fred Fredericks Mandrake the Magician Complete Daily Checklist 1965-2013’, this thrilling tome offers exotic locales, thrilling action, fantastic fantasy, space age shocks, sinister spycraft, crafty criminality and spooky chills in equal measure. As always, the strip abounds with fantastic imagery from whenever “Mandrake gestures hypnotically” and drips with wry dialogue and bold action. Paramount taleteller Falk instinctively knew from the start that the secret of success was strong and – crucially – recurring villains and uncanny situations to test and challenge his heroes, making Mandrake the Magician an unmissable treat for every daily strip addict. These stories have lost none of their impact and only need you reading them to concoct a perfect cure for 21st century blues.
Mandrake the Magician © 2017 King Features Syndicate. All Rights Reserved. All other material © 2017 the respective authors or owners.

Robin Archive Edition volume 1 & 2



By Bob Kane, Bill Finger, Win Mortimer, Jim Mooney, Curt Swan, Jack Burnley, Sheldon Moldoff, Charles Paris, John Fischetti, John Giunta, Fred Ray, Don Cameron, David Vern Reed, Jack Schiff & various (DC Comics)

ISBN: 978-1-4012-0415-0 (HB/vol 1) 978-1-4012-2625-1 (HB/vol 2)

These books include Discriminatory Content produced in less enlightened times.

Robin the Boy Wonder debuted in Detective Comics #38, cover-dated April 1940 and on sale from March 6th of that momentous year. He was created by Bob Kane, Bill Finger & Jerry Robinson, introducing a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades (some of which we’ll revisit over the next 12 months) and still regularly undergoes tweaking to this day.

In chronological DC comics continuity Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student and ultimately leader of a team of fellow sidekicks and young justice seekers: the Teen Titans. He graduated to his own featured solo spot in the back of Detective Comics from the end of the 1960s, where he alternated and shared space with Batgirl, holding a similar spot throughout the 1970s in Batman, before winning a starring feature in the anthological Batman Family and Giant Detective Comics Dollar Comics. During the 1980s he led a New Teen Titans team, initially in his original costumed identity, but eventually reinvented himself as Nightwing, whilst (re)establishing a turbulent working relationship with his mentor Batman.

Robin’s groundbreaking creation as a junior hero for young readers to identify with inspired an incomprehensible number of costumed kid crusaders, and Grayson continues in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious contemporary youth cultures. However, his star potential was first realised much earlier in his halcyon career…

From 1947 to 1952 (and issues #65-130), Robin the Boy Wonder carried his own solo series – and regular cover spot – in Star Spangled Comics at a moment when the first superhero boom was fading and being replaced by traditional genres like crime, westerns, war and boys’ adventure stories. His exploits blended in-continuity action capers with more general youth-oriented fare, reducing adults Batman, Alfred and Commissioner Gordon to minor roles or indeed rendering them entirely absent, allowing the kid crusader to display not just his physical skills but also his brains, ingenuity and guts.

Long out of print and crying out for modern reissue in some form as well as completion of the full run, these stellar Archive compilations re-present the first 21 tales from Star Spangled #65-85 (covering February 1947 to October 1948) in volume 1 before adding the exploits from ASC #86-105 (November 1948-June 1950) as a second tome.

Compelling but uncomplicated, these yarns recapture the bold, verve and universal appeal of one of fantasy literature’s greatest youth icons, opening with volume 1’s fascinating Roy Thomas penned Foreword, discussing the origins and merits of boy heroes and history of the venerable anthology title before offering some insightful guesses as to the identity of the generally un-named writers of the Robin strip. Although almost universally unrecorded, most historians consider Batman co-creator Bill Finger to be author of most if not all of the stories and I’m going to happily concur here with that assessment until informed otherwise…

Star Spangled Comics #65 starts the ball rolling with ‘The Teen-Age Terrors’ illustrated by Win Mortimer (with the inking here misattributed to Charles Paris) in which the Caped Crusaders’ faithful butler happens across an unknown trophy and is regaled with Dick’s tale of that time when he infiltrated a Reform School to discover who inside was releasing the incarcerated kids to commit crimes on the outside…

That tale segues seamlessly into ‘The No-Face Crimes’ wherein the Boy Wonder acts as stand-in to a timid young movie star targeted by a ruthless killer, and #67 reveals ‘The Case of the Boy Wonders’ as our hero becomes part of a trio of boy geniuses kidnapped for the craziest of reasons. In #68 an outrageously flamboyant killing results in the pre-teen titan shipping out on a schooner as a cabin boy, spending ‘Four Days Before the Mast’ to catch a murderer, after which modern terror takes hold when Robin is the only one capable of tracking down ‘The Stolen Atom Bomb’ in a bombastically explosive contemporary spy thriller. Star Spangled Comics #70 then introduced an archvillain all his own for the junior crime crusher, as ‘Clocks of Doom’ premiered an anonymous criminal time-&-motion expert forced into the limelight once his face was caught on film. The Clock’s desperate attempts to sabotage the movie Robin is consulting on inevitably leads to hard time in this delightful romp (this one might possibly scripted by Don Cameron)…

Chronal explorer Professor Carter Nichols succumbs to persistent pressure and sends Dick Grayson back to the dawn of history in #71’s ‘Perils of the Stone Age’ – a deliciously anachronistic cavemen & dinosaurs epic with Robin kickstarting freedom and democracy, after which the Boy Wonder crashes the Batplane on a desert island, encountering a boatload of escaped Nazi submariners in ‘Robin Crusoe’ – a full-on thriller illustrated by Curt Swan & John Fischetti. In SSC #73 the so-very-tractable Professor Nichols dispatches Dick to revolutionary France where Robin battled Count Cagliostro, ‘The Black Magician’ in a stirring saga drawn by Jack Burnley & Jim Mooney, after which the Timepiece Terror busts out of jail set on revenge in ‘The Clock Strikes’ as illustrated in full by Mooney – who would soon become the series’ sole artist. Before that Bob Kane & Charles Paris step in to deliver a tense courtroom drama in #75 as ‘Dick Grayson for the Defense’ finds the millionaire’s ward fighting for the rights of a schoolboy unjustly accused of theft. Then cunning career criminal The Fence comes a cropper when trying to steal 25 free bikes given as prizes to Gotham’s city’s best students in ‘A Bicycle Built for Loot’ (Finger & Mooney).

Prodigy and richest kid on Earth, Bert Beem is sheer hell to buy gifts for, but since the lad dreams of being a detective, the offer of a large charitable donation secures the Boy Wonder’s cooperation in a little harmless role play. Sadly, when real bandits replace actors and Santa, ‘The Boy Who Wanted Robin for Christmas’ enjoys the impromptu adventure of a lifetime…

Another rich kid is equally inspired in #78, becoming the Boy Wonder of India, but soon needs the original’s aid when a Thuggee murder-cult decides to destroy ‘Rajah Robin’, after which ‘Zero Hour’ (illustrated by Mooney & John Giunta) sees The Clock strike again with a spate of regularly-scheduled time crimes before Star Spangled #80 reveals Dick Grayson as ‘The Boy Disc Jockey’, only to discover the station is broadcasting coded instructions to commit robberies in its cryptically cunning commercials. Robin is temporarily blinded in #81 whilst investigating the bizarre theft of guide dogs, but quickly adapts to his own canine companion and solves the mystery of ‘The Seeing-Eye Dog Crimes’, but has a far tougher time as a camp counsellor for ghetto kids after meeting ‘The Boy Who Hated Robin’. It takes grit, determination and a couple of escaped convicts before the kids learn to adapt and accept…

A radio contest leads to danger and death before one smart lad earns the prize for discovering who ‘Who is Mr. Mystery?’ (#83), after which Robin investigates the causes of juvenile delinquency by going undercover as new recruit to ‘The Third Street Gang’, before the outing ends on a spectacular high as the Boy Wonder sacrifices himself to save Batman and ends up marooned in the Arctic. Even whilst the distraught Caped Crusader is searching for his partner’s body, Robin must respond to the Call of the Wild, joining Innuits and capturing a fugitive from American justice in #85’s ‘Peril at the Pole’

The second hardback Archive Edition re-presents more tales from Star Spangled recapturing the dash, verve and universal appeal of one of fantasy literature’s greatest youth icons – albeit with a greater role for Batman – and opens with a Foreword by Bill Schelly adding layers of historical perspective and canny insight to the capers to come.

Every beautiful cover is included – although most of the later ones feature colonial-era frontier sensation Tomahawk – lovingly rendered by Mooney, Mortimer, Paris, Bob Kane and Fred Ray. Although unverified, writers Bill Finger, Don Cameron, David Vern Reed and Jack Schiff are considered by most comics historians to be the authors of these stories. Easier to ascertain is Mooney as penciller of almost all and inker of the majority, with other pencil and penmen credited as relevant.

Action-packed, relatively carefree high jinks recommence with Star Spangled Comics #86 and ‘The Barton Brothers!’ (inked by Mortimer, who remained until #90) as the Boy Wonder seeks lone vengeance, hunting a trio of killers whose crime spree includes gunning down Batman, after which racketeer Benny Broot discovers he’s related to aristocracy and patterns all his subsequent vicious predations on medieval themes as ‘The Sinister Baron!’

In defiance of his mentor Robin goes AWOL to exonerate the father of a schoolmate in ‘The Man Batman Refused to Help!’, although his good intentions clearing an obviously framed felon almost upset a cunning plan to catch the real culprit, after which SSC #89 has ingenious hoods get hold of ‘The Batman’s Utility Belt!’ and sell customised knock-offs until the Dynamic Duo crush their racket. Then the murder of a geologist sends the partners in peril out west in #90 to solve ‘The Mystery of Rancho Fear!’, acting undercover as itinerant cowboys to deal with a gang of extremely contemporary claim-jumpers.

With Mooney now handling all art chores, #91 sees the Boy Wonder instigating a perplexing puzzle to stump his senior partner in ‘A Birthday for Batman!’ It would have been a perfect gift if not for genuine gangsters who stumble upon the anniversary antics. The crimebusting kid played only a minor role in #92’s ‘Movie Hero No. 1’ wherein Batman surreptitiously replaces and redeems an action film actor who is a secret coward, but resumes star status for ‘The Riddle of the Sphinx!’ when a mute, masked mastermind seemingly murders the Dark Knight and supplants Gotham’s criminal top dog Red Mask.

Entertainment motifs abounded in those days and Star Spangled Comics #94 heralds ‘The End of Batman’ as the Dynamic Duo stumble on a film company crafting movie masterpieces tailored to the unique tastes and needs of America’s underworld, after which greed and terror grip Gotham’s streets when a crook employs an ancient artefact to apparently transform objects – and even the Boy Wonder – to coldly glittering gold in #95’s ‘The Man with the Midas Touch!’

Indication of changing times and tastes came with September 1949 Star Spangled Comics as Fred Ray’s Tomahawk took over the cover-spot with #96. Inside, Robin’s solo saga ‘The Boy Who Could Invent Miracles!’ – pencilled by Sheldon Moldoff with Mooney inks – saw the kid crusader working alone whilst Batman recovers from gunshot wounds, encountering a well-meaning bright spark whose brilliantly conceived conceptions revolutionise the world… prior to almost exposing the masked avenger’s secret identity. With Mooney back on full art, The Clock returns yet again in #97 in ‘The Man Who Stole Time!’: determined to publicly humiliate and crush his juvenile nemesis through a series of suitably-themed crimes

… but with the same degree of success as always. Next, Dick Grayson’s classmate briefly becomes ‘Robin’s Rival!’ after devising a method of travelling on phone lines as Wireboy.

Sadly, his ingenuity is far in excess of his fighting ability or common sense and he’s wisely convinced to retire, after which gambling gangster Sam Ferris breaks jail, turning his obsession with turning circles into a campaign of ‘Crime on Wheels!’ until Robin sets him straight again in advance of SSC #100’s powerfully moving tale of the Boy Wonder giving shelter to ‘The Killer-Dog of Gotham City!’ and proving valiant Duke can shake off his criminal master’s training to become a boon to society. In #101, High School elections are being elaborately suborned by ‘The Campaign Crooks!’ employing a bizarre scheme to make an illicit buck from students, whilst ‘The Boy with Criminal Ears!’ develops super-hearing: making his life hell and ultimately bringing him to the attention of sadistic thugs with an eye to the main chance…

Star Spangled Comics #103 introduces ‘Roberta the Girl Wonder!’ as class polymath Mary Wills follows her heart and tries to catch the ideal boyfriend by becoming Robin’s crimefighting rival, before #104’s ‘Born to Skate’ shows classmate Tommy Wells’ freewheeling passion leading Robin to a gang using a roller-skate factory to mask crimes as varied as smuggling, kidnapping and murder. Then the wholesome adventures end with a rewarding tale blending modelmaking and malfeasance, as guilt-wracked Robin comes to the aid of a police pilot who has been crippled  and worse whilst assisting on a case. As part of his rehabilitation, the Junior Manhunter devises high-tech models for Bill Cooper’s aviation club, but when ‘The Disappearing Batplanes!’ are purloined by cunning air pirates, the scene is set for a terrifying aerial showdown…

Beautifully illustrated, wittily scripted and captivatingly addictive, these rousingly traditional superhero escapades are a perfect antidote to teen angst and the strident, overblown, self-absorbed whining of so many contemporary comic book kids. Fast, furious and ferociously fun, these superb Fights ‘n’ Tights classics are something no Bat-fan, Robin-rooter or fun-fan will want to miss.
© 1947, 1948, 2005 DC Comics. All Rights Reserved. © 1948, 1949, 1950, 2010 DC Comics. All Rights Reserved.

Showcase Presents Blue Beetle


By Len Wein, Joey Cavalieri, Paris Cullins, Gil Kane, Ross Andru, Don Heck & various (DC Comics)
ISBN: 978-1-4012-5147-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and dated August 1939. The pulp-inspired hero was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with that last one generally attributed with inventing our remarkably resilient Azure Avenger.

The Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly traded and acquired by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the superhero resurgence of the early 1960s when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. Technically, it resulted in a 10-issue run cover-dated June 1964 to 1966 (actually two separate 5-issue runs), but if you also check out our Action Heroes Archive review you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious and magical ancient Egyptian scarab recovered from lost tomb. This trinket would transform him into a lightning-throwing, flying superman whenever he touched the scarab and uttered the trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garret (note the different spelling, it varies from issue to issue, but we’ll stick to double “r”, double “t”, okay?) resurfaced as Steve Ditko took on the concept, tweaking it to construct a fresh new, retooled hero. This one started as a back-up feature in Captain Atom #83 (November 1966) before graduating to his own solo title. Ted Kord was a troubled scientist with mystery and undisclosed tragedy in his past, as well as an unspecified connection to Garrett. In fact, he was the police’s prime suspect in the academic’s disappearance and possible murder…

The Ditko version was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, leading a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: acquiring characters and properties of defunct publishers. A handful of Charlton buy-outs had featured in Crisis and now Captain Atom, The Question and two Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Primarily scripted and steered by Len Wein (Swamp Thing, New X-Men, Batman, almost everything else), this massive monochrome compilation gathers the entire 24-issue run of Blue Beetle volume 6 (cover-dates June 1986 through May 1988) plus a superb crossover origin/restated backstory from Secret Origins (volume 2) #2, originally released as a vanguard to the series. Sans preamble, a steady diet of light-hearted swashbuckling begins with Len Wein, Paris Cullins & Bruce D, Patterson’s ‘Out from the Ashes!’ wherein a Chicago office building burns down. Suddenly, above the roaring flames a giant mechanical bug floats into view and from it plunges rookie hero Blue Beetle. He is desperate but determined to help the beleaguered firefighters… but not with the conflagration. His target is deranged super-arsonist Firefist, but the glorified acrobat’s tricky gadgets seem to be no match for the heavily armoured foe’s ferocious firepower. Barely escaping with his life, Beetle takes some comfort from the fact that even if he didn’t stop the bad guy or save the skyscraper, he has rescued an imperilled fireman…

In the aftermath, the masked man heads back to work: revealed to us as junior genius Ted Kord who has just (most reluctantly) assumed control of his tyrannical father’s technological innovations and manufacturing business. Ted doesn’t like business but loves inventing, which is why he spends as much time as possible with the company’s quirky thinktank geniuses Jeremiah Duncan, Melody Case and Murray Takamoto. Now he learns the company is sitting on a discovery of Earth-shattering importance. What Ted doesn’t know is that someone nefarious and extremely close wants it, or that far, far away someone has broken into the crypt on Pago Island where Ted’s mad scientist uncle Jarvis Kord killed Dan Garrett – the original Blue Beetle. An archaeological rival, Conrad Carapax is seeking the fabled something that cost his competitor his life…

Suddenly, Firefist attacks again and the neophyte hero rushes off to challenge him. The woefully one-sided battle gets serious in ‘This City’s Not for Burning!’ as the arsonist almost kills our hero again, forcing Ted to get smart and investigate where and why; not how. Despite catastrophic collateral their final clash leads to victory of sorts but leaves the hero open to betrayal from within his trust circle and targeted by a major supervillain seeking the modified wonder element Promethium undergoing modifications in Kord Inc’s labs…

Also adding to Ted’s woes and generally amping up tensions is slowly circling – and rapidly spiralling – cop Lt. Max Fisher who cannot shake the conviction that the glib scientist in his sights knows something about the Garret disappearance…

With Firefist apparently dead, two separate evil masterminds amp up their plans with the disguised janitor at affiliate/partner S.T.A.R. Labs convincing career criminal Farley Fleeter to revive his old gang The Madmen to attack Kord Inc. in BB #3’s ‘If This Be Madness…!’ As the melee is interrupted by the handily close-by Blue Beetle, corporate machinations and untrustworthy trusted friends all further their own treacherous schemes against Ted, allowing one of those villains in the shadows to make a move, revealing ‘The Answer is Alchemy!’ Here old Flash-foe Al Desmond/Mr. Element/Doctor Alchemy steals the hotly contested Promethium sample to reenergise his failing, matter-reshaping Philosopher’s Stone, but the battle to reclaim it is wild and violent, and against all odds the Beetle triumphs…

With a plethora of soap opera subplots in place, the tales assume a more action-driven shape and pace in the Azure Avenger’s first team up. ‘Ask the Right Question!’ introduces DC’s remodelled iteration of Ditko’s other, Other, OTHER immortal creation – albeit prior to his reinvention by Denny O’Neil & Denys Cowan. As up-&-coming masked mobster The Muse organises Chicago’s disparate gangs into an army a well-dressed but faceless vigilante in a powerplay to seize control from reigning Don Vincent Perignon. After the customary introductory confusion-clash Beetle and Question (AKA investigative journalist Vic Sage) set about dismantling the organisation and usurpation in ‘Face-Off!’ (BB #6) and blockbusting, Dell Barras-inked conclusion ‘Gang War!’

A delightful sentiment-soaked divertissement comes in BB #8 as ‘Henchman!’ sees Ted Kord reject job applicant and former criminal minion Ed Buckley, inadvertently driving him back to lawlessness and a position with evil genius The Calculator: a tragic mistake that the hero is happy to pay for when reformed-&-honest Ed subsequently saves the Beetle’s life…

The other lurking super-villain reveals himself at last in #9 & 10 as ‘Timepiece!’ (Cullins & Barras art) and sequel ‘Time on his Hands!’ (Chuck Patton & Barras) – both tie-ins to crossover event Legends. They see America’s superheroes outlawed by Presidential decree as part of New God Darkseid’s plan to destroy the very concept of heroism. As Ted’s conscience and desire to save innocents compete, another close friend falls foul of time bandit Chronos, and he suits up to settle the matter with the villain, law or no law. Meanwhile elsewhere, the Kord Promethium project has advanced to a point where it’s ready to be stolen by more lurking fiends, whilst on Pago Island, Carapax has uncovered a terrifying menace…

Guest-starring the New Teen Titans (Nightwing, Cyborg, Wonder Girl, Starfire, Jericho & Changeling/Beast Boy) ‘Havoc is… the Hybrid’ (#11, Cullins & Barras) sees deranged former Doom Patrol member Mento (Steve Dayton) unleash a personal pack of Promethium-mutated villains against the super-team with Blue Beetle caught as ‘Man in the Middle’ (co-scripted by Joey Cavalieri) before Wein, Cullins & Barras reveal the final fate of another unlucky unfaithful Kord collaborator in ‘Prometheus Unbound!’

Simultaneously, Carapax finally recovers and is subsumed by the maverick tech he accidentally unleashed. In BB #14 to Ted makes a momentous decision. Set on finally confronting Max Fisher about the death of Garrett, Ted is unaware that the cop is already facing ‘The Phantom of Pago Island!’ after travelling to the atoll and meeting a monster which promptly slaughters his entire party. Resolved to deal with Fisher, Blue Beetle arrives in time to join him ‘In Combat with… Carapax!’ (pencilled by Ross Andru) with both escaping believing the killer robot gone for good. As they form a tenuous new relationship with Fisher increasingly exploiting the fact that he knows Kord is a superhero, another manic supervillain (Catalyst) and megalomaniacal business competitor (Klaus Cornelius) lurk in the wings, kidnapping Jeremiah Duncan for info on Kord’s business secrets…

In ‘Anywhere I Hang my Head is Home!’ – art by Andru & Danny Bulanadi – cop and vigilante unite to catch a ruthless “Skid Row Slasher”, before Fisher oversteps by picking targets for the Beetle, even as the gallant hero is battling new masked menace Overthrow in #17’s ‘The Way the Brawl Bounces!’ (Cullins & Bulanadi) before and inevitably the original Blue Beetle returns to reclaim his mantle in ‘…And Death Shall Have No Dominion’ (all Cullins art): a grim and brutal clash with a shocking sting in the tale.

Exposing criminality and deceptions at S.T.A.R. Labs, Ted hunts a potential heir of Dan Garrett and clashes with a bizarre mechanoid organism in #19’s ‘A Matter of Animus!’ (as Andru & Bulanadi begin a sustained run), prompting a trip to Kord’s middle east facility as ‘Iran Scam!’ (another company crossover event component – this time for Millennium) reveals how a close enemy is actually an agent for ancient alien cabal the Manhunters, in a sly cover for a worthy pop at how women are oppressed under the Ayatollahs. It’s counterbalanced and leavened by purer superheroics in follow-up Millennium chapter ‘If This Works, It’ll Be a Miracle!’ (BB #21) wherein Ted and Justice League International take on a nest of Manhunters.

Crisis successfully averted, Ted is blindsided by vengeful Chronos who traps the Blue Beetle millions of years in the past before Kord turns the tables on him in #22’s ‘A Question of Time!’ (Andru, Gil Kane & Bulanadi art) before returning to now and a second episode with the Madmen in ‘Don’t Get Mad, Get Even!’ (Don Heck & Bulanadi). Now the series abruptly terminates on a cliffhanger as – in the midst of battling Carapax again – Ted’s dad Thomas Kord reclaims “his” company from the son and heir who’s ruining it in ‘If At first, You Don’t Succeed…!’

With the solo series ended, Ted made a welcome home as a beloved but underestimated comedy foil in various Justice League iterations, whilst this book closes on that promised origin yarn ,as seen in Secret Origins #2. Crafted by Wein & Kane, ‘Echoes of Future Past!’ spectacularly traces valiant Dan Garrett’s life, career and ultimate sacrifice in a bravura masterclass on superheroism as a humble college professor becomes a divinely chosen wonder man saving Earth from undead giant mummies, corrupt governments, scientific madmen, supervillains and worse before paying the final price and inspiring a lineage of heroes…

With covers by Cullins Patterson, Barras, Terry Austin, Patton, Andru, Bulanadi, Steve Bové, Dick Giordano, Mike Mignola, Chris Wozniak, Keith S. Wilson, Garry Leach, Gil Kane & Ricardo Villagran this bold bonanza of Fights ‘n’ Tights delights is a book no superhero lover should miss – unless DC finally get around to giving one of comics’ grandest brands the archive treatment he/they deserve…
© DC 1986, 1987, 1988, 2015, DC Comics All Rights Reserved.

Mac Raboy’s Flash Gordon volume 4


By Mac Raboy & Don Moore, Dan Barry & various (Dark Horse Books)
ISBN: 978-156971-979-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (Happy Birthday Flash!) with equally superb Jungle Jim running as a supplementary “topper” strip, it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which also launched on January 7th – albeit in 1929) with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, contemporary flying saucer fetishes adding flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy (with Moore and Robert Rogers) took over the Sunday strips for a groundbreakingly modern yet comfortably familiar tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it! Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz, John Carter of Mars and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the bulk of scripts, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality by introducing gentleman gumshoe Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist. Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match.

This fourth and final 276-page paperback volume – printed in stark monochrome, landscape format and still criminally out-of-print/long overdue for a fresh edition – spans December 16th 1962 through December 31st 1967 – by which time successor Dan Barry was already adding his artistic contributions to the final chapter (from December 24th). After one last informative appraisal of Raboy in Bruce Jones’ Introduction ‘Walking with Giants’ it’s time for one last blast-off as the adventure resumes with already-in-progress thriller ‘Sons of Saturn’… Sequence SO91 had begun on October 21st 1962 and cliffhangerly closed the previous volume barely weeks in. It resumes here with the episode for December 16th and carries on until January 20th 1963 revealing how the hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes its current overlord to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage, but ultimately alien force proves no match for human – i.e. Flash Gordon’s – ingenuity and the embattled visitors accidentally initiate a sudden and very permanent regime change…

Running from January 27th to April 14th pure cold war paranoia shapes sequence S092. ‘The Force Dome’ sees well-meaning Professor Howe build a perfectly impenetrable protective energy barrier and convince the authorities to let him run a live test by shielding all of Metropole City. When Howe dies suddenly the experiment goes awry and the generators can’t be switched off. Thankfully, Flash and Zarkov are on site and able to avert the crisis before all the air under the city-sized bubble is used up…

Its back to the beyond next as (S093: 21/4/63 – 14/7/63) finds our hero further testing the bounds of Earth’s recently-developed Faster-Than-Light technologies, with Flash despatched to a far star system to discover what happened to an off-line ‘Star Beacon’ that has stopped providing subspace navigation data. That all sounds quite technical, but it’s just a plot device to enable Flash & Co to wryly clash with cunning alien primitives after which it’s back to Earth and the Himalayas to rescue explorer Bill Penrose from fabled monsters (S094: 21/7/63-17/11/63). However, as Flash digs deeper, he learns these ‘Yeti’ are actually robots employed by extraterrestrial resource bandits to steal uranium, resulting in an epic battle beneath the Earth, before returning to space and a new station orbiting Jupiter. Set on Earth’s newly-constructed interstellar transit station, sequence S095 (24/11/63 to 15/3/1964) sees Dale and Flash accidentally in loco parentis to Miki – an extremely impulsive ‘Boy From Another World’ …and his disruptively radioactive pet Zhlubb

The furore builds as the star waifs suddenly go missing just as interplanetary bandit trio the Breen Brothers invade the station whilst Flash is testing Zarkov’s latest super-ship, triggering a monumental and manic battle beyond the stars. When the shooting stops and with Miki restored to his parents, Flash finally boosts off in the new FTL vessel, destined for a colony world that has called for help by sending back all its women and children. In truth, the castaways’ return is a bid by aliens on a dying world who seek to inveigle tribute and rations for their starving civilisation by holding the male human colonists hostage.

Backed up by colonist Kitty Corum and rash, overconfident Star Patrol Special Service recruit Dino, Flash’s test ride becomes a rescue/diplomatic mission to the ‘Dark Sun of Dragor’ (S096: 22/3/ to 7/19/64): a most unconventional confrontation that culminates in the death of a star system, followed by a brief diversion. Spanning 26th July to November 8th, sequence S097 sees a family of giant, shapeshifting aliens crash on Earth and their colossal child faces typical panic and bigotry until Dale steps in to salve tensions and save ‘The Chameleon’, prior to sheer arrogance almost destroying the world’s hopes of halting chaotic storms caused by solar flares and securing reliable ‘Man-Made Weather’ (S098: 15/11/64 – 2/14/February 65). The problem is a clash of wills between abrasive Dr Franz Graf and Zarkov, but eventually the meteorological fireworks spark a world-saving inspiration…

Another mountaintop yarn finds Flash and junior shuttle pilot Wally Green captive of the ‘Lost Tribe of the Andes’ (S099: February 21st to 13th June), facing the bellicose descendants of Spanish conquistadors shielded from progress for hundreds of years and ultimately duelling dastardly power-hungry despot-in-waiting El Mono, before a return to modern civilisation brings the first Moon’s Fair and a transport nightmare when the best pilot in space gets involved in transporting Michelangelo’s David to the exhibition site. It all results in ‘The Greatest Art Theft’ (SI00: June 20th – October 10th) as petty tyrant/organised crime overlord Baron Borgaz purloins the masterpiece for his private orbital fiefdom and is vain enough to allow Flash entrance to search his sinister, thug-&-monster-stuffed citadel…

Next comes a yarn older British fans might recognise as part of the 1967 digest series World Adventure Library: a line that also included Mandrake the Magician, The Phantom, The Man from U.N.C.L.E. and Batman. Here Flash plays space cop in pursuit of devious disguise artist/thief Merlyn, who swindles his way across the solar system and even escapes Gordon’s justice… but not his fate or just deserts in year spanning comedic change-of-pace ‘Con Man in Space’ (SI01: 17/10/1965 to 30/01/1966). It’s followed by ‘A Visit From Mercury’ (February 6th to June 5th ’66 and another tale reprinted in the UK) as a trip to erupting volcano Vesuvius allows “impervium”-clad Flash, Dale & Zarkov to enter a undiscovered base deep in the magma, where visitors fleeing the first rock from the sun are hiding. Sheltered from geological upheaval and basking in Earth’s warmth, they’re ultimately restored to their point of origin with Earth’s aid, but only after Gordon deals with flaming recidivist usurper Janj

Old-style mystery and monster hunting shapes survival saga ‘Death World’ (SI03: 12/06 – 23/10/66) as Flash and a Space Agency Survival Corps squad led by Sikh commander Singh are despatched to learn what caused the disappearance of an entire human colony and rise of a swathe of killer beasts. What they discover changes lives and the annals of bio-science, before Flash tangles with another low-orbit lowlife when ‘The Duke of Naples’ (SI04: 30th October 1966 – April 2nd 1967) reinstitutes privateering, slave-taking and gladiatorial combat on his private space station in his passionately plutocratic desire to return humanity to feudalism, after which big science engineering finds Flash and Zarkov mediating war between grudge-bearing Madame Mimi Duclos and martinet Godfrey Ledge as each attempts to seize control and complete construction of ‘The Moon Launcher’ (April 9th to July 16th). The ion launch platform is an obvious and permanent boon to human space expansion, but the project takes on desperate urgency after explorers on Pluto encounter trouble and the acceleration launcher offers the only possibility of getting a rescue ship to them in time.

The bitter war between the project chiefs sparks industrial strife, worker mutiny and even criminal changes against Flash’s new best pal Pancho, but sooner rather than later the job is done and Gordon (plus fugitive stowaway Pancho) are rocketing into infernal darkness and Raboy’s last adventure.  Sequence SI06 spans 23/7/1967 to 7/1/1968 (with Dan Barry taking over on December 24th) as the voyagers find the lost explorers but are ‘Captured on Pluto’ by super-advanced aliens playing mindgames and conjuring fantastic worlds and beings in a cosmic scaled romp deeply redolent of 1964 Star Trek pilot episode The Cage

To Be Continued… by other hands

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which preceded it…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.