Kindred – A Graphic Novel Adaptation


By Octavia E. Butler, adapted by Damian Duffy & John Jennings (Abrams ComicArts)
ISBN: 978-1-4197-0947-0 (HB), 978-1-4197-2855-6 (TPB), 978-1-6131-2862-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

This month we’re again focussing on material pertinent to Black History Month whilst simultaneously indulging ourselves in the mandatory Halloween fright-fest. Maybe one year minorities and women will get a whole month to themselves or perhaps the powers that decree these arbitrary festivals might even acknowledge that these subjects are acceptable everyday fare…

However, here and now let’s peruse a different kind of scary story qualifying on either and both counts..

Octavia Estelle Butler (1947-2006) overcame the stacked handicaps of being female, shy, dyslexic, depressive, fatherless, poor and black in post-war America to become a shining light of the socially-aware science fiction scene that grew out of the works of Philip K Dick, Harlan Ellison, Theodore Sturgeon, Samuel R. Delaney, Zenna Henderson, John Brunner and others. Reared in ethnically diverse but still segregated Pasadena, California, she studied hard, followed her passions, took every opportunity available to studious young women of colour to became one of the most innovative, lauded science fiction authors of her generation.

Butler went to community college just as the Black Power Movement took off and – attending writers workshops – realised that her own experiences could and should inform her writing. In series like her Parable books, Patternist and Xenogenesis sequences, stand-alone novels and dozens of award-winning short stories, Butler explored how societies and splinter groups acted, addressing themes of alienation, exclusion, social and biological evolution, control through belief systems, mutual coexistence of species, genetic manipulation, parapsychic abilities and biological adjustment.

These subjects were frequently screened through a lens of co-dependent cultures of dominance and submission and framed in terms of “racism, sexism, ethnocentrism, classism, and all the other ‘isms’ that cause so much suffering in the world.” Elements of loss, contamination, interbreeding, miscegenation, mutation, symbiosis, surrender of autonomy and especially fear continually resurface as scenes of coercion, rape and violence: exploring how and why the weak are ruled by the strong while suggesting such actions are a kind of evolutionary parasitism that might be corrected by sociobiological interventions…

Her works are often associated with the vibrant subgenre of Afrofuturism (as so ideally depicted in Ta-Nehisi Coates’ Black Panther stories and the Marvel movies featuring secret paradise Wakanda) but Butler’s stories are rife with disenfranchised outsiders or lowly minority characters who are putatively weak, seen as born compromised, enduring and tolerating appalling changes of state and status simply to survive.

Such is certainly the case with the protagonist of Kindred. Adapted here by Damian Duffy and illustrated by John Jennings, the 1979 novel was a stand-alone time-travel tale written by Butler in response to a colleague’s questions about why antebellum slaves tolerated captivity and treatment. Her response was this story, offering brutal, inescapable context justifying  how those accepting years of “willing” subservience might have worked. I believe it’s still in preproduction-limbo for a TV series , but until then you can hunt it out in two kinds of print: prose and pictorial…

The graphic odyssey is preceded by a heartfelt ‘Introduction by Nnedi Okorafor’ before the shocking drama opens with a ‘Prologue’ as African American Dana contemplates the limb she no longer has.

A mystery starts to unravel on June 9th 1976, as she and her (white) husband Kevin Franklin celebrate her 26th birthday by unpacking the boxes that brought all their worldly goods into their new home. They’re both writers and have lots to stuff into this house, but their dreamy domesticity ends abruptly as she’s seized by an uncanny force and vanishes. Dana reappears by ‘The River’ just in time to save a little a white boy named Rufus from drowning…

Dana is then attacked and beaten by his mother and shot at by his father before warping back to Kevin and home. Her soaked, dishevelled condition categorically proves that what she experienced was no delusion but truly an inexplicable event that has shattered her joy and composure. Dana no longer feels safe or secure: here or anywhere…

A similar dreadful incident reoccurs mere hours later with Dana manifesting in Rufus’ bedroom just as he’s igniting ‘The Fire’ that would have destroyed the vast plantation house he lives in. The boy is at least four years older this time and deeply troubled, but Dana patiently establishes a working relationship with him, based on a shared fear of his parents. With open mind and terrified conviction, Dana concludes that she is somehow being pulled through history to a place where her kind are objects bought and sold, a fact Rufus confirms when he reveals the year is 1815. Further cautious conversation draw from the boy his surname – Weylin – and the plantation’s location in Maryland. With horror, Dana recalls snippets of her personal family history and realizes this half-crazed, privileged, firebug WHITE brat is her direct ancestor…

Despite her bizarre clothes, hair, manners and spurious claims to be a freed woman, when Dana tries to flee the manorial house she is caught up in a slave-taker’s punishment raid. After torturing actual runaways they then turn on her and a callous beating edges into a sexual assault that only a sudden switch back to 20th century California prevents from becoming her last moment alive. Grievously battered, she refuses to let Kevin call an ambulance. By his reckoning, she’s only been gone for three minutes, but Dana cannot bear the thought of vanishing again from a hospital…

Anticipating another vanishing, husband and wife assemble a “go-bag” of 20th century medicines and tools for her next abduction and Kevin bones up on black history from their reference library. Here and now, knowledge is power…

Fondly recalling how they first got together, Dana is unprepared for the next summoning, but when the force grips her now, Kevin reacts rapidly. Grabbing her, he is transported with her and sees first-hand the living past. Rufus is visibly older and has just broken his leg in ‘The Fall’. Reacting with fury to the news that these adults are married – scandalously illegal miscegenation! – Rufus is taken into their confidence when they conclusively prove they come from the future.

Forced to be Dana’s “owner” whilst a guest in the Weylin household, Kevin spends too much time apart from his wife whilst she is assigned to the plantation staff. After savagely beating her for teaching blacks to write, Dana’s shameful, shocking ability to read is secretly exploited by Rufus’ parents, who remain unaware the strange slave is making many friends and useful connections amongst the lower orders. Tragically, when the future calls her again, Kevin is nowhere to be found and left behind…

And so the story unfolds, years passing as eyeblink instalments with Dana gradually building a seditious second life among slaves she secretly seeks to radicalise and protect, under the aegis of her family recollections. She searches in vain for her lost husband and contrives a disturbing, discordant, deeply unhealthy relationship with cruelly manipulative (and now adult) ancestor/owner Rufus in ‘The Fight’, before the time-lost lovers are finally reunited in ‘The Storm’.

Eventually, an ending arrives after Dana’s lowest moments in ‘The Rope’…

The scattered threads of family are then drawn together in an ‘Epilogue’ that trusts but cannot prove that the mystery is solved and the travelling done…

A chilling, complex and extremely challenging reappraisal of many kinds of status quo, Kindred is more topical and germane than ever, examining social, racial and gender roles in a culture that has never been less stable or secure. Delivered with the full, uncompromising force of graphic narrative and in the charged, unrestrained terms and language of the 19th century via 1970s liberal outrage, this is a rewarding, informative yet potentially shocking narrative demanding your full attention and a tacit acceptance that history must not be shaded or censored. If raw, unsanitised violence, non-voyeuristic nudity and harsh language are more distressing to you than learning uncomfortable truths, you might be better served by another book today…

Adding value here, this adaptation (which was followed by the team’s treatment of Butler’s Parable of the Sower and Parable of the Talents) includes biographies ‘About Octavia E. Butler’ and ‘About the adaptor and artist’ plus ‘Acknowledgements’ and items recommended ‘For Further Reading’…

Kindred is powerful and upsetting, just like it was always meant to be, and is a story you should know in all its forms. There’s no time like the present.
Kindred © The Estate of Octavia E. Butler. Adaptation © 2017 Damian Duffy and John Jennings. Introduction © 2017 Nnedi Okorafor. Based on the novel Kindred by Octavia E. Butler © 1979. All rights reserved.

The Broadcast


By Eric Hobbs & Noel Tuazon (NBM/ComicsLit)
ISBN: 978-1-56163-590-0 (TPB)

When you read that as many as one million Americans were fooled into hysterical panic by Orson Welles’ now-legendary Halloween radio broadcast of the War of the Worlds, it’s hard not to think “how dumb are you?” or “don’t you people read books?” but the sad fact remains that a vast proportion of the population back then heard only a little piece of the innovative updating of the H.G. Wells classic on October 30th 1930 and some genuinely thought the end of humanity had come.

…Or it never happened at all and the media perpetrated one more lie upon for inexplicable reasons…

This superbly understated, low-key monochromatic tale takes a canny peek at human nature in a time of sustained privation (the Great Depression had just hit the USA a damned sight harder than any Martian death-ray could) and urgent – if only imagined – emergency as a small community in rural Indiana endures a couple of unhappy coincidences that result in a horrific but very human confrontation…


At the height of a brutal storm, a small band of farmers and families huddle in a barn. It’s been a bad day all around. Young Gavin Baker has finally asked wealthy Thomas Shrader if he could marry his daughter Kim, but that meeting didn’t go well. Nevertheless, the lovers still plan to escape to New York where Kim can become a writer…

Shrader has made a killing bailing out and buying up failing farms over the past year and isn’t well liked by newly-destitute townsfolk such as widower Jacob Lee or cropper Eli Dawson, but he’s the only employer left, so they make do…

A severely beaten, wandering Negro named Martin Steinbeck stumbles into the Baker place later that day. He’s clearly had a brutally rough encounter and is astonished when the family offer him help and sustenance rather than hatred and further violence. Later, throughout the community townsfolk tune in their radios and catch what they believe to be newscasts reporting Martian invaders blasting New York and New Jersey. Suddenly, a storm hits and the Indiana town loses power…

With phones and lights out, panicked, terrified citizens all head towards the Shrader place with its solid storm cellar, but, when Kim discovers a truck with dead bodies it in, the only conclusion is that the aliens have already reached the Heartland…

As the families arrive, Shrader delivers an ultimatum: only five people will be allowed refuge: him, his wife and three others – and only if rebellious Kim is one of them…

With imminent doom lurking in the growing darkness, friendship, civility and human empathy start to break down, and a very human atrocity appears inevitable…

This is an enchantingly subtle and impressive tale, deftly avoiding histrionics and bombast, and is ultimately uplifting and positive. Eric Hobbs (The Librarian, Nightcrawler Tales, Awakenings) focused on the communal heroism of the common man, with the misty, raw line-&-wash illustration of Noel Tuazon (Elk’s Run, Kismet, Man of Fate, Tumor) marrying dreamy introspection with painful sufferance to bestow the ensemble cast with a look far removed from the general run of modern comics.

The book also offers a photo-&-clippings gallery displaying the media’s response to that original radio broadcast; deleted scenes; character sketches and a brief commentary on the creator’s working process. Tense, ironic and deeply moving, this is a lost gem of our art form, long overdue for some popular attention and absolutely ripe for a modern digital rerelease.
© 2010 Eric Hobbs.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4 (HB), 978-1-62302-656-1 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings. BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – quite a few erroneous and some entirely fictitious – swiftly entered the popular lexicon of the nation.

The series spawned a licensed but British-originated comic strip which ran from the late 1960s into the 1970s in Joe 90, TV21 & TV21 and Valiant. These have also been collected and I’ll get to them in the fullness of time and space.

Back in the USA, although there was some merchandising, the phenomenon was a little less enthusiastically embraced. Even though there was a comic book from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation, authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they were all gathered in the first Star Trek Gold Key Archive…

Printing giant Whitman Publishing had been producing their own books and comics for decades via their Dell and Gold Key imprints which rivalled in sales and popularity and often surpassed DC and Timely/Marvel at the height of their powers. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a potent degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV. Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway. Those original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

The reason for the inaccuracies between the US screen and page versions was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits (reprinting Star Trek #7-12 and cover-dated March 1970 to November 1971) the well-intentioned contradictions to now-firmly established Trek lore were slowly fading, thanks to better reference. Also vastly increasing veracity for a solid Gold Key seller was creator who had an actual familiarity with TV episodes which solidly steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott & David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discover ‘The Voodoo Planet’ (#7 by Wood & Giolitti). In an unexplored region of space, Enterprise discovers an uninhabited duplicate of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to another planet almost obscured by debris and space junk and finds there a primitive race practising voodoo. Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

However, the villain’s arrogance proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’  was released with a September 1970 cover-date and sees assorted crew members transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon. Whilst Kooba’s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s daredevil brawn win the day…

From the February 1971 9th issue, Wood was replaced by devoted Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’, wherein the ever outward-bound Enterprise fetches up to a remote planet and finds it populated with all the great figures of humanity’s past. When Spock vanishes, his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to locate and gather in the actual brainwaves of history’s giants and create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite. Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate. Luckily for the endangered Science Officer, Kirk and his shipmates can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages within, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’. All too soon though, the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer and find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to, unleashing a wave of malignant emotions hidden aboard the Enterprise. These deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak total havoc unless Spock can outthink both them and immortal, seemingly suicidal custodian Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott & Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp referencing and homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5 (TPB) 978-1-62302-507-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds (strange or otherwise) just yet, but it certainly has permeated every aspect of civilisation here on Earth. Even though Canadians saw it first on Sept 6th 1966,“The Man Trap” went out on September 8th in the USA, which is why today is STAR TREK DAY.

The brand is arguably the biggest franchise engine on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the assorted movie divisions proceeding apace even as I type this. There’s a wealth of new series – live action and animated, all-ages and strictly adult and even as I just hinted, competing blockbuster film franchises. Like the most hallowed of fiction (Dracula, Tarzan, Peter Pan, Sherlock Holmes) the show and its spinoffs have become part of shared human cultural heritage and like Shakespeare & Dickens (and The Simpsons!) the show has added concepts to and enlarged the vocabulary of the language. Happy 60th Birthday Star Trek. Live long and keep on prospering…

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently, IDW have that treasured funnybook license and have combined splendid new tales with a choice selection of older examples from other publishers. A particularly fine extended exploit fills this epic sequence taken from the wonderful run of missions produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values, by concentrating on stories simultaneously character-led and plot-driven – and never taking themselves too seriously.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as much-missed scripter Peter David and his artistic allies concocted a tense, politically-tinged saga first seen; between cover-dates April – September 1990, in issues #7-12 of DC’s monthly Star Trek comic book.

Peter Allen David (23rd September 1956-24th May 2025) wrote thousands of stories: continuity-changing runs on Spider-Man, The Incredible Hulk (which he helmed for 12 years), Aquaman,  Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more. In an industry heavily reliant on adapting media properties, he was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies; Babylon 5; manga import Negima; Halo: Helljumper; Tron and younger reader titles like Powerpuff Girls and The Little Mermaid. His screen credits include Babylon 5 and animated series including Ben 10, Young Justice and Space Cases which he co-created with Bill Mumy. In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and so much more.

A tireless scribe and popular culture maven, his nigh 100 prose books include original creations, genre and franchise spin-off  novels for all Star Trek sub-franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction. Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his passing.

Previously on the Final Frontier: a number of hostile alien races – the Klingons just prior to a grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) had recently fallen foul of James T. Kirk’s unconventional problem-solving methods. Having had enough of that human’s impious interference, the sacred Salla of the Nasguls had placed a planet-sized bounty on the Enterprise’s Captain.

Kirk didn’t care: he always has bigger problems, but finally fed up with his interstellar shenanigans and maverick solutions, Starfleet had appointed civilian protocol officer R. J. Blaise to the USS Enterprise to ensure Kirk behaves properly. Somehow this particular beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself. The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then (naturally) executed.

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head. Although caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when, mere hours later, the infallible stalker arrives with a fleet of ships and instantly attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction. Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by the captive Vulcan. The scrupulously polite and terrifyingly brilliant manhunter has never met a prisoner like Spock, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the Tau Gamma II colonists. However, no longer willing to tolerate the political machinations, Kirk forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingon antagonists revel in the chance to destroy the greatest hindrance to their plans and ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out a host of fan-favourites from TV episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective Plan Bs in ‘…Lets Kill All the Lawyers!’ The bellicose warrior race fly in their own Emperor to give personal testimony and demand Kirk’s destruction, whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between Federation and Klingons and Kirk’s full exoneration.

Sadly, those efforts completely fail to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. Fans loved it then and you will now. It’s also a superb example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters like Uhura & Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills fully embracing and enhancing canonical Star Trek for the dedicated devotee, offering memorable comic book adventure for followers of our art-form and, most importantly, providing an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

The Spectre volume 1: Crimes and Judgements


By John Ostrander & Tom Mandrake with DIGITAL CHAMELEON, Carla Feeny, Todd Klein & various(DC Comics)
ISBN: 978-1-4012-4718-8 (TPB) 978-1-4012-5253-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel & Bernard Baily in 1940 for More Fun Comics #52 & 53. However, just like Siegel’s other iconic co-creation, the Ghostly Guardian soon began to suffer from a basic design flaw: he was just too darn powerful. In fact, unlike Superman, he’s already dead, so he can’t really be dramatically imperilled by anything.

Starting out as a virtually omnipotent phantasm and singleminded fighter of evil, the Sinister Spirit ultimately resolved over various returns and refits spanning more than 66 years into a succession of tormented souls bound to the merciless personification of the biblical Wrath of God. That last revelation came about thanks to a piece of inspired rethinking in a revival from the early 1990s. The character had already been rebooted and resurrected many times, but none better than that superbly incisive iteration, wherein scripter John Ostrander shifted the narrative spotlight onto the relative Tabula Rasa that was Jim Corrigan. He was the tough-guy, depression era cop whose brutal murder unleashed The Spectre into the burgeoning world of costumed heroes…

His story was a genuinely gruesome one: on the eve of his wedding police detective Corrigan was captured by the Gat Benson mob, shoved in a barrel of cement and pitched off a pier. Called back to the land of the living, he was commanded by a glowing light and disembodied voice to “confront Evil”…

Over the following decade of his subsequent dark crusade, fighting crime and crushing demonic monsters, the Avenging Astral Angel was indisputably the most formidable hero of the Golden Age. For most of the Spectre’s time on Earth, Corrigan had been its human face: a way for readers to glimpse the softer side of a relentless punisher of misdeeds. Ostrander’s take on the character delved deeper. For nearly five years he and artistic collaborator Tom Mandrake lent a tragic, barbaric humanity to a champion who was simply too big and too strong for periodical comics. With DC currently returning to the back catalogue of the Grim Ghost, let’s revisit that stellar run. Initial offering Crime and Judgements gathers issues #1-12 of The Spectre (volume 3, spanning cover-dates December 1992 to November 1993) in a deliriously dark collation of macabre mood and shocking suspense wherein Corrigan and The Spectre finally learned the truth about their relationship.

It begins as Corrigan visits the bedside of dying thug Louis Snipe in ‘Crimes of Violence’. Fifty years previously this gunsel was one of the gang who murdered Corrigan, but before their potentially final exchange can progress they are interrupted by social worker Amy Beitermann, who gets a strange vibe off the ex-policeman…

Moments later she inadvertently witnesses his uncanny secret in action as The Spectre emerges to deliver gory justice to gangbangers perpetrating a drive-by shooting on the steps of the hospital. She keeps the unbelievable details of the resultant bloodbath from Police Inspector Nate Kane. She knows the older man has a crush on her, and isn’t above using his doting interest to ply him with questions about former cop-turned-Private Investigator named Corrigan…

Later, as the Spectre concludes his business with Snipe, somewhere in the city, a blood-spilling serial killer takes his latest victim and Corrigan once more questions the point of his existence. Half a century of punishing the guilty and nothing has changed…

‘Crimes of Passion’ opens with the Ghostly Guardian drawn to a house where a repeating phantom constantly relives her own murder. When she refuses to disclose any details of the crime or perpetrator Spectre reacts with typical furious overkill. Elsewhere, Amy enters the storefront of fortune teller Madame Xanadu. Beitermann’s enquiries have traced Corrigan to an office in that building, but her abrupt meeting with the sultry seer proves more than she can handle, especially after the sorceress summarily demands she find Corrigan for her.

The driven spirit they’re pursuing has been just as inquisitive. Unfortunately his questioning of the unquiet ghost’s husband, lover and sister leads to nothing but death and damnation for all the wrong people…

…And at the docks Nate Kane inspects the site of the latest atrocity attributed to the Reaver but finds himself unexpectedly encumbered with two bodies: one of them encased in cement and in a 50-year-old barrel…

‘Crimes and Punishments’ finds Amy visiting Kane at the Precinct house. Poking around, she is aghast to find a concrete corpse and beyond words when she sees it has Corrigan’s agonised face. Across town, commercial artist Danny Geller is thinking about passion and the kind of woman he likes, but the Spectre is busy, or at least Corrigan is. Having caused the suicide of an innocent, the human half of the Astral Amalgamation is in need of confession and seeks out Amy. He can’t understand why, but Jim is inexplicably drawn to her…

It’s exactly the wrong moment for a street gang to jump them and The Spectre’s revolting response-in-kind utterly disgusts the stunned social worker. When she questions why such violence is necessary, Spectre mystically shows her Corrigan’s savage childhood with an abusive, travelling-preacher father and later how the cop he became met his eventual end.

Although that panorama is too awful to bear, Amy takes some solace in seeing how happy Jim once was with his fiancée Clarice Winston…

The revelatory visions conclude with ‘Crime and Judgment’ as Corrigan re-experiences his meeting with God’s Will in Limbo. Amy intangibly observes his mission laid out again and realises the newly-dead man missed something the first time: the Voice actually saying “Confront Evil. Confront and Comprehend…”

Flashing back in time to the moment The Spectre began, Amy watches as Clarice is killed and how Corrigan dragged her back from Heaven. His beloved lived again… but she shouldn’t have…

Challenging The Spectre only causes him to turn his excoriating gaze upon Amy. He probes and exposes her greatest guilt. Once she was married to an unfaithful man. When she caught her spouse in his lustful betrayals she spitefully reacted just like him and unknowingly passed on the killer contagion he had afflicted her with and consequently to many of her own retaliatory one-night partners. In her own eyes Amy is every inch a killer too…

However, when the aroused, irate Spectre attempts to administer judgement, Corrigan rises to resist his other half and, after a tremendous struggle, a deal is struck…

A new story arc begins with a road accident that leaves a kidnapper dead before the missing child can be found. With no hope remaining, Amy asks Jim for specialised help and the detective follows the abductor’s soul to its reward in The Pit. Ignoring his own justly-suffering father, Corrigan probes deeper into the Abode of the Damned and meets again Shathan the Eternal. Their epic battle triggers ‘A Rage in Hell’ before the Ghostly Guardian gets what he needs and the child is saved…

All the same, The Devil landed a last telling blow, citing the legend of how a demonic Prince of the Damned escaped Hell. This Spirit of Wrath volubly and piously repented and was bound to a human. Together they roam Earth, doing Heaven’s work. Somehow, this story deeply unsettles The Spectre….

With uncomfortable suspicions of infernal taint destabilising his usually implacable composure, the Grim Ghost seeks out Amy. Although her ailment and condition has forced her to avoid intimacy with guys like poor Nate, she feels comfortable in the arms of a dead man, and takes the opportunity to talk Jim into trying to ameliorate his alter ego’s excesses. The inconclusive initial results are seen as Spectre goes on a rampage against a succession of callous casual murderers and greedy gangbangers in ‘The Bleeding Gun’. Greater forces are in play, though. Xanadu, urgently seeking her phantom lodger, unleashes magic forces against uncooperative Amy even as Danny Geller makes another killing. Every day he’s getting closer to the one woman he really wants…

With Jim and Amy trapped in a fantastic realm, ‘Vision and Power’ reveals that when Xanadu was sheltering Corrigan after his latest resurrection, she began tapping tiny slivers of its mystic energies and has become addicted. Taunting her victims by claiming this magic could even cure Amy – something The Spectre would never allow – the seer then steals all that arcane might, but is overwhelmed by the force of the mission underpinning the power…

With Xanadu on a brutally bloody rampage of distorted judgment and punishment, Corrigan (free and free-thinking for the first time in decades) has no choice but to convince her to surrender the infinite force before picking up his burden once again…

The second act of Shathan’s vengeance begins when his diabolical lieutenant Azmodus – carried back to Earth in the wrathful Spectre’s wake – starts possessing mortals and sowing destruction. Nate, meanwhile, discovers all the Reaver’s victims were HIV-positive like Amy, and gets a nasty inkling of what’s really going on when he finally realises the ex-cop she was asking about and the concrete corpse both have the same face as the creepy new guy she’s been seeing.

When he confronts them his ‘Righteous Anger’ leads to a shattering series of further revelations. Kane learns ‘No Good Deed Goes Unpunished’ as news of the HIV angle goes public and he’s made the police’s scapegoat for their failure to catch the Reaver. As the Spectre is dragged from Amy’s side after body-hopping Azmodus begins a campaign of spectacular slaughter, the Astral Avenger is trapped by his own zealousness within the demon whilst it continues its appalling kill-spree. Geller too has been busy, and although his body-count is far less impressive it has a single purpose. All this time he’s been hunting the harlot who infected him with a vile death-sentence. Now he’s found her. The ‘Unforgivable Acts’ by all the players then continue with restored Xanadu pondering Amy’s destiny, well aware that not even The Spectre is mighty enough to foil Fate.

The Supernal Spirit has other ideas, however, following the killer’s latest victim to the Gates of Heaven, resolved to glean the Reaver’s identity. Unfortunately, Archangel Michael won’t permit that and The Spectre finally faces a foe he cannot defeat…

‘The Deepest Cut’ begins the end as cashiered Kane – who pluckily stationed himself outside Amy’s home – also falls to the Reaver, but the inevitable attack is abruptly delayed once Azmodus arrives. The devil has been gathering power with each possession and subsequent bloodbath, and now he has found the ideal host in Danny Geller. Drawing The Spectre into the Greater Realms for a catastrophic final confrontation, Azmodus leaves Danny enough autonomy to fulfil his dark dream and deal Amy her ‘Final Fate’…

However, both physical and ethereal demons have made the same mistake, underestimating the victim’s will to live, Madame Xanadu’s need to atone and Nate’s dying wish to save the woman he loves…

…As always The Spectre will be there at the end to scourge the truly guilty…

With a stunning cover gallery by Mandrake, Glen Fabry, Sandy Plunkett, Charles Vess, Garry Leach, Dan Brereton, Matt Wagner, Michael Wm. Kaluta, Greg Hildebrandt & Bryn Barnard, this turbulent tome offers powerful and deviously convoluted tales that go beyond the genre’s usual cause-&-effect, calamity-&-rescue rigmarole to examine the nature of Love and Hate and Good and Evil.

Powerful, scary, sensitive, and often shocking, the intricate developing relationships and interactions also compel The Spectre’s mortal aspect to confront traumas of suppressed childhood as he relives his own death and the ghastly repercussions of his return. With intense, brooding art from Mandrake, this incarnation of the character was by far the most accessible and successful and, if it had launched a year or so later, might well have been a star of the budding Vertigo imprint. Nevertheless, even as a spooky outlier of the mainstream DC Universe it still stands unparalleled in its maturity and complexity.

This is a book no lover of grown-up super-sagas can afford to miss.
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic & literary effect and to make a point.

Credited with creating a new style of expressionistic illustration subsequently dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in 1946, studying at École Nationale des Beaux-Arts de Lyon and prestigious Parisian École Nationale Supérieure des arts décoratifs. He launched his comics career in 1969 at home of modern French comics Pilote with the series we’re looking at today, as first seen in 1972-1973. From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines like Record, Libération, Charlie Mensuel & L’Écho des Savanes, whilst graduating to adapting prose novels by Louis-Ferdinand Céline & Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, and led to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec: an epic “gaslamp” period fantasy running in daily periodical Sud-Ouest. The series numbers 10 tomes thus far and inhabits the same pocket reality as the star of this book.

Our passionate raconteur has crafted crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi, René Tardi, prisonnierde guerre au Stalag IIB and others) dealing with the common soldier’s plight; written novels; created radio series; worked in movies and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

This lavish full-colour extravaganza began life as Adieu Brindavoine, offering obscure, complex yet enticingly shady political intrigues; dastardly plutocratic plotters and cast-iron-&-clockwork chic in a grand mode of Victoriana & Edwardiana; and saw Tardi proclaimed in later years the “Godfather of Steampunk”. His surreally-structured, absurdist episodes and incidents – strung together in nigh-stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoît Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling and potentially life-changing proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, Lucien is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit, with wicked Olga Vogelgesang also determined to destroy them from her deadly state-of-the-military-art biplane…


After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling – if not compelling – Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far.

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think The Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and what will be Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are utterly unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.

This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoît Mouchart. All rights reserved.

Today in 1909, British strip stalwart Barry Appleby (The Gambols) was born, sharing birthday honours with groundbreaking manic maestro Robert Crumb (My Troubles with Women, Fritz the Cat, Mr Natural, The Book of Genesis) in 1943 and utterly amazing Jacques Tardi (It Was the War of the Trenches!, Nestor Burma, Griffu, Ici Même, Tueur de cafards, Tueur de cafards,) in 1946. Fellow natal newcomers include writer/editor Jack C. Harris (Kamandi, Wonder Woman, The Ray), in 1947 and letterer/typographer Ken Bruzenac (American Flagg!, E-Man, Mr Monster) in 1952.

We lost Belgian actress and that nation’s very first woman cartoonist Jeanne Hovine AKA Anne-Marie Ferrières (Nic et Nac) in 1992; French artist Raymond Poïvet (Colonel X, Guy Lebleu, Mam’zelle Nitouche, Les Pionniers de l’Espérance) in 1999; colourist Bob LeRose in 2006 and Spanish artist Roger Subirachs i Burgaya, (Vaselín y Loto, Emili Piula, Destino Gris) in 2017.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2 (TPB/Digital edition)

This book includes Discriminatory Content used for dramatic effect.

Throughout the 1930s, The Shadow granted thrill-starved readers measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on), as well as over the mood-drenched airwaves, via his own radio show. Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the foremost dark, relentless creature of the night dispensing terrifying grim justice was a mysterious slouch-hatted hero under discussion here. Originally, radio series Detective Story Hour – based on stand-alone yarns from Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was generically dubbed “the Shadow” and from the very start on July 31st1930, he was far more popular than the stories he introduced.

The Shadow swiftly evolved into a proactive force, solving instead of narrating mysteries and, from April 1st 1931 (Happy 95th anniversary, mystery-man!), starred in his own printed pulp series, written by astoundingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow, with the eerie slogan/mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the phantasmagorical 1960s as a pulp-fantasy revival gripped America, generating reprinted classic tales and a run of new adventures marketed as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip (by Vernon Greene) launched on June 17th 1940 and when comic books took off, the Man of Mystery had his own four-colour title; running from March 1940 to September 1949. Archie Comics published a controversial contemporary comic book (1964-1965, by Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman) under their Radio/Mighty Comics imprint and in 1973, DC acquired the rights to produce a captivating, brief and totally definitive series of classical adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable and vicious vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was engaged to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond. Dynamite Entertainment picked up the option in 2011 and, as well as re-releasing many of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s & 1940s these were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for a tale screaming of unrequited injustice over six stunningly compelling episodes…

It begins with a précis of Japan’s official invasion of China in 1937 and appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers. A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the ever-worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free. Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service with whom Cranston had unsavoury dealings during his younger, less salubrious years in the East…

Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, but she has no conception of how much true horror and mass slaughter The Shadow has foreseen in the years to come. Whilst Finnegan travels by spartan military plane transport, Cranston & Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However, their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The resulting bloodbath brings down the plane and our heroes barely survive. They also have far greater problems to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as the Buffalo. The grotesque, greedy barbarian is their only means of acquiring a rare mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know The Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves, Kondo promises he can behead the double-dealing Buffalo, just as soon as they have the enigmatic matter poetically described as the Spirit-Weapon and Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a numerous expeditions converging on the region, and when a Japanese fighter plane removes a rival Soviet military force from the game, Kondo gloats at another problem solved before returning to placate his aggravating, arrogant “superior”. It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and linked up with US agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike, but once again are no match for The Shadow’s mesmerism and blistering gunplay. To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

The delay gives Kondo’s party a healthy head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler/crimelord passes the time by sharing all he knows of human monster Kent Allard who was his criminal rival 15 years ago. What he doesn’t know is that the despicable rogue became the man called Cranston, but is certain that he is still the most implacable and remorseless killer on Earth…

Behind them, Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees firsthand atrocities Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap only he, Margo and the insufferable Cranston survive…

Far ahead of them, Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins. What none of the treacherous villains realize is that the angry, vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he methodically, determinedly makes his way to the true cause of all the terror. At last Kondo realises he has only one card left to play, but the monstrous future has already begun and will inevitable end in fire…

Dynamite publish periodicals with a vast array of cover variants and here a copious collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1817 trailblazing British cartoonist John Leech (Punch) was born, sharing the day with veteran Disney all-star Al Taliaferro (Donald Duck, Silly Symphonies) in 1905; illustrator Patrick Zircher (Green Hornet, Iron Man, Nightwing) in 1963; Norwegian creator Karine Haaland (Våre venner menneskene, Piray) in 1966 and US all-rounder Jason Pearson (Body Bags, Legion of Super-Heroes) in 1970.

On this day in 1983, Underground commix frontrunner Rory Hayes (Bijou Funnies, Arcade) died.

John of the Night


by Darryl Cunningham (Avery Hill)
ISBN: 978-1-917355-33-9 (TPB), 978-1-917355-39-1 (Digital edition)

Multi-skilled raconteur, artist and documentarian Darryl Cunningham was born in 1960, lived a pretty British life (didn’t we all?) and graduated from Leeds College of Art. A regular on the Small Press scene of the 1990s, his early strips appeared in legendary paper-based venues including Fast Fiction, Dead Trees, Inkling, Turn and many others. In 1998, he & Simon Gane crafted Meet John Dark for the much-missed Slab-O-Concrete outfit – and it remains one of my favourite books of the era. You should track it down or agitate for a new edition.

Briefly sidelining comics as the century closed, Cunningham worked on an acute care psychiatric ward: a period informing 2011 graphic novel Psychiatric Tales, a revelatory inquiry into mental illness delivered as cartoon reportage.

As well as crafting web comics for Forbidden Planet and personal projects Uncle Bob Adventures, Super-Sam and John-of-the-Night or The Streets of San Diablo, he’s been consolidating a pole position in the field of graphic investigative reporting; specifically in science history, economics and socio-political journalism with books like Science Tales, Supercrash: How to Hijack the Global Economy, Graphic Science: Seven Journeys of Discovery, The Age of Selfishness: Ayn Rand, Morality and the Financial Crisis, Putin’s Russia: The Rise of a Dictator and Billionaires: The Lives of the Rich and Powerful.

Here, however, in a deeply personal extended project, Cunningham returns to his fantasy drama roots with a tribute to Jack Kirby’s wildest imaginings and cosmic epics: a near therapeutic exercise in personal creativity eked out in the quiet moments of the last three years.

Unleashed here is a visual feast of all-action multiversal mayhem, bound in family ties and comprising a chase to save everything that is. In the way are a maelstrom of philosophical betrayals and endless edge-of-disaster clashes, confrontations and revelations…

It begins in 5025 as coldly emotionless scientist John of the Night observes three millennia of history and notices mounting anomalies rippling out from the 1960s and endangering not one timeline but all the universes in creation. ‘Part One: Bullet from a Gun’ details how he bolts from his station defending multiversal centre point Far Eternity to face fanatical rebirth cult The Perfection after learning that they are manipulating realities to murder God and reboot His flawed creation to replace it with a multiverse more to their own perverse tastes. They had obviously already got to the science sentinel’s immediate supervisor His Infernal Radiance Lord Scarcasticus, so after being told to leave the problem alone, John goes rogue…

His decision is greatly affected by his daughter Ayshea who hands him a message and package: something that he will entrust to her at some future date, and whilst he was/will be wearing his awesome black Warsuit… and that’s when a flotilla of ships materialise to obliterate the orbital Watch Station…

On the run, John & Ayshea translate to a refuge universe which unfortunately alerts her wicked mother Medea the Witch Queen who joins the pursuit, abducts John and sets her warrior goon/current lover Bill on him. The Witch Queen still seeks to possess and sacrifice her own daughter in support of vile plans to live forever, but these are temporally and temporarily thwarted when Ayshea spectacularly shows up to rescue her dad, prior to landing in a random dimension where nobody can find them.

Of course, they were expected…

Taking control of the Golden Bullet cast to kill God, father & daughter take off again, battling every step of the way against soldiers, monsters, brutes and demons in ‘Part Two: Bullet from a Gun’ as we gain insights into the motives of the other side, glimpsing their view of the history of everything that is… but should not be…

The fugitives ultimately recruit untrustworthy Medea and manage to warn God, but his policy on non-interference is so steadfast and ironclad that he will do nothing to help them or himself…

The helter-skelter race against times culminates in cosmic confrontation as ‘Part Three: The Hand of God’ grants devoted science hero John a sight of the true way things are following the arrival of divine assassin Loman The Vengeance whose murder-mission must not succeed. Forced into precipitate action, our technician troubleshooter embraces fully the way of the warrior… and that’s when things get really wild and John finally meets his maker…

Supplemented by text additions Outro and Acknowledgements plus incisive insights and context courtesy of A Q&A with author Darryl Cunningham, this manic and expansive collation was inspired by King Kirby’s grand transgalactic, time-bending sagas: light-heartedly mixing myth, multiversal mayhem and celestial musings with themes of sacrifice, destiny, innate heroism and the indifference of higher powers. A witty, archly humorous sideral odyssey featuring a unique family fiercely finding each other against all odds, John of the Night is reality-rending fun as only comics can deliver.
© Darryl Cunningham 2026. All rights reserved.

John of the Night will be released on September 2nd 2026 and is available for pre-order now

Today in 1929 veteran illustrator Don Perlin (Werewolf by Night, Moon Knight, Ghost Rider, Solar, Man of the Atom, Bloodshot, Transformers) was born, as was Underground commix artist turned publisher Denis Kitchen (Mom’s Homemade Comics, The Comix Book, The Bugle-American, founder of Comic Book Legal Defense Fund) in 1946 and comic book creator Phil Hester (Green Arrow, Flash, The Wretch, The Crow, Swamp Thing) in 1966. Quintessentially British cartoonist Carl Giles died today in 1995.

Wandering Son volumes 1 & 2


By Shimura Takako, translated by Rachel Thorn (Takumigraphics/Fantagraphics Books)
ISBN: 979-8-8750-0073-7 (TPB)

If woke stuff and picking your own personal pronouns upset you and/or you can sincerely defend the inherent injustice and sheer nonsense of assigned genders at birth, you should piss right off, right now. Or stay and have an aneurism. The grown-ups will just carry on and learn stuff by enjoying ourselves.

Nitori Shuichi is an extremely shy boy freshly transferred into a new school. He’s starting Fifth Grade and on the cusp of puberty. He’s also in a bit of a quandary. Slim, androgynous and, to be frank, rather pretty, he is constantly thinking about wearing girls’ clothes…

That’s how one of the most lauded, gracious, kind and understanding stories about owning your own body (and associated other transgender issues) ever created opens. Although a more fitting translation might be “Prodigal” Son, we’re just happy to welcome it back to English publication as Wandering Son.

Created by Shimura Takako, it began in seinen (aimed at young men) monthly Comic Beam as Hōrō Musuko, running from December 2002 until August 2013 and subsequently filling 15 tankōbon volumes. It is resplendent in its refined charm and exudes assured contentment, presenting a sublimely personable shared history and shared voyage of discovery in an open-minded spirit of childlike inquiry and accepting optimism that make for a genuine feel-good experience. Fantagraphics began publishing their translation (by Matt Thorn) in lavish hardcover editions from 2011 but the project stalled at volume 8, probably from low sales and not the themes it covered. Now we get the chance to see how it all turned out in the end…

From any other culture this type of story would be crammed with angsty agonies, gratuitously filled with cruel moments and shame-filled subtext, but instead here Shimura (Sweet Blue Flowers, Scenes from Awajima, Beautiful Everyday, Even Though We’re Adults, Bloom Brothers) crafts a genteel, winningly underplayed, enchantingly compulsive school saga filled with as much hope and positivity as drama. Now the story is back in double-volume trade paperback editions remastered by series editor/translator/Cultural anthropologist/college professor (at Kyoto Seika University’s Faculty of Global Culture) Rachel Thorn, with the first two tomes laying the groundwork for incredible journeys ahead…

Preceding first monochrome chapter ‘The Boy Who’s a Girl’ is a full-colour introductory character chart of our protagonists’ friends, families and significant personages, prior to the wandering beginning on Shuichi’s first day. At school, instead of the bullying his older sister Maho warned of, he’s sent to the wrong classroom and mistaken for a girl by homeroom teacher Nakazawa. Eventually set in the right place, things look up for “Shu” as soon as he’s paired with and befriended by Takatsuki Yoshino.

She’s a tall, confidant tomboy who harbours similar secret questions and yearnings, with an understanding family who are sympathetic but have no idea of what’s really going on. Takatsuki-san’s mother is constantly buying her child girly dresses that will never be worn, and when Shu visits, he gazes admiringly and is casually offered one that provokes throes of guilt and glee. Accepting it but riven with second thoughts Shu ultimately hands it off to his annoying interfering sister, with whom he still shares a bedroom…

Takatsuki-san’s instinctive friendliness towards Shuichi is shared by pretty Chiba Saori (“Saorin”), an extremely perceptive girl who seems content with her gender but is troubled in almost everything else. Ever (over) eager to please, she is a ball of inexplicable guilty feelings and – even at her tender age – is dabbling with alternative lifepaths. Currently, she’s seriously considering converting to Christianity…

From the start, this close circle supports if not actively encourages Shuichi to embrace his inner longings. Yoshino’s clueless mother keeps buying dresses which the despairing daughter tries to give to her confused new pal, much to his embarrassment – but dwindling resistance. Saori, acutely aware of the Nitori boy’s underlying otherness, encourages his crossdressing fascination. She even buys him an extravagant frock for his birthday, almost killing their budding friendship stone dead…

Second chapter ‘The Wandering Son Wanders On’ sees Shu’s dreams wracked by his capitulation as he puts on and rejects the dress, just as Saori successfully suggests that their unsuspecting class perform The Rose of Versailles as an end-of-term play. Moreover, all the girls should play the male roles and vice versa.

The Rose of Versailles is a monumentally popular Shoujo manga tale – later, a movie and musical – by Riyoko Ikeda, telling the story of Lady Oscar: a girl whose soldier father raises her AS a man. She/He eventually becomes a dashing Palace Guard and the darling of Marie Antoinette’s Court. We’ll be covering Tezuka Osamu’s manga adaptation of it later this year…

Continuing over into ‘Oscar and André’ Shu’s perplexities, yearnings and misgivings slowly settle. Both he and Yoshino are hard-pressed to deny their overwhelming mutual need: boy wants to be girl and girl, boy. Inevitably, in ‘Wandering Daughter’  it all proves too great and both succumb. Yoshino has her hair cut far too short and goes out in her brother’s school uniform, only to be chatted up in a burger bar by a lovely older girl. Stunned and baffled, Takatsuki leaves the café with Yuki-san’s phone number..

Shuichi’s sporadic surrenders are less public, but increasingly important to his happiness and wellbeing… and to be honest, after his own feminising haircut, Shu does make an astonishingly pretty girl, more so even than Roger Taylor in that Queen video or Patrick Sawyze in To Wong Foo – Thanks for Everything! Julie Newmar – although completely pure, innocent and utterly raunch-free…

The shared quandaries intensify with ‘Nitori-kun’s Birthday’ and choices of what to buy with the cash that comes with that, before his friends in the know double down with gifts any girl would love to receive. Inevitably, pressures of the school play and effects of ‘Friends and their Words’ bring on stress related illness. Ever-understanding, Shu’s bestie has the perfect solution and leaves him with her little sister’s old school uniform. He looks great in it…

However, as they head out for a moment of shopping fun, inescapable biology strikes back in ‘Takatsuki-san’s Calamity’. Hit hard and without warning by her first ever period, Yoshino is trapped in a toilet cubicle until Shu – still dressed as a schoolgirl – can bravely buy the necessary tampons, pads and other paraphernalia demanded by the crisis…

Now at school and carrying the formal kit every girl hides in her schoolbag, Yoshino falls prey to stupid boy bullying in ‘Everything I Want’ and retaliates in kind. However, it’s not the treatment that’s a problem, it’s realising that mind & heart can be as willing as it must, but the body will do what it wants… and what it does to her is sheer, appalling torture…

No matter how much Shiuchi & Yoshino wish they could exchange genders, time and physical maturity inexorably march on and the changes of puberty are irresistibly challenging their dreams and causing their treacherous forms to horrifyingly and inescapably betray them. The changes lead to confusion, anger, and inevitably exchanges of blows…

Be warned please, incidents and aftereffects of actual periods are sensibly and accurately portrayed and sensitively dealt with (as much as they can be when school classmates are what they are) so if you’re not quite evolved enough yet, you might need to sit down for a bit before continuing…

That will be in Volume 2, following comedic aside ‘Just Before Transferring Bonus Manga’…

The second stage of the desired metamorphoses again come with a full-colour character catalogue before the tales picks up with chapter 9 as ‘Love & (Hair)piece’ finds Shu and Yoshino entering Sixth Grade. When Shu and sister Maho-san are given a relative fortune by their doting grandma, they gleefully consider their options before he sagely decides to save his… until he sees that long blonde wig in the boutique. Stood beside Yoshino wearing her brother’s school uniform, they make the perfect couple…

Yuki-san sure thinks so when she sees the couple. She still seems interested in the “young man” she met in the cafe and introduces them to her male friend: a weird guy called Shii-chan. They both seem to know an awful lot about what Shuichi and Yoshino are going through and there’s a reason for that…

Over another loaded café meeting Yuki-san and boyfriend Shii-chan reveal that they are both trans, offering insight and a possible happy destination for the overwrought kids. As teacher Nakagawa-sensei sets project “My Dream” to the class to consider and discuss what each pupil most wants, ‘Dreams and Desires and Stuff’ sees the topic grip everybody. Shu ponders his possible future and life goals amidst a sea of conflicting opinions and soon even the families get involved. To offset the self-induced pressures, he and Yoshino meet up with Yuki-san who deftly probes their situation…

Unable to clear his mind, She falls ill, and whilst at home, dresses in full female form. Sadly that’s when classmate Seya-kun pays a visit and falls in love with “girl” who opens the door…

Revealed in ‘An Unfortunate Boy’, Seya’s visit was not an accident. He was infatuated with Shu’s siter Maho, but now after seeing the other girl, the poor sap is deeply conflicted but not nearly as much as Shu, who Maho somehow blames for losing her a potential boyfriend. That ultimately leads to a sibling spat that leaves Maho stunned but now also part of Shu’s big secret…

The potential fallout of take-charge Maho sharing the burden is explored in ‘An Undaunted Girl’ as she confronts and teases oblivious Seya before chasing her own dream by contacting a modelling agency. Meanwhile, Shu and Yoshino have been regularly seeing Yuki, and become embroiled in her most excessive relationship with frankly scary Shii, who fears Takatsuki might be a love rival… until a most revelatory close and personal encounter.

With the air cleared, Yuki shares the tale of her transition from unhappy young man to contented woman, before the now-inspired kids return to a storm of familial cross-examination about where they have been. Even Maho is ticked off. She could really use an understanding adult friend right now…

Adding to all their woes, at school Shu and Yoshino are now expected to contribute to ‘The Exchange Diary’, adding to a communal chronicle of pupil secrets and aspirations that they know will cause them nothing but more grief, but which forces them to consider expanding their clandestine circle of trust in ‘An Odd Pair’ all in advance of their next major challenge: preparing for a organised outing away from their homes and admittedly tenuous comfort zones…

Of course frightful biology keeps surprising them. In ‘School Trip: The Day Before’ it’s poor Shu’s turn to anticipate shame and betrayal as his sleep is ruined forever by Yuki’s story of her personal school horror: a school trip sleepover that resulted in a nocturnal emission, compounded by a far-too understanding helpful adult helping to clean it up. At least schoolmate Shii was there to calm the agitation…

Now, wracked with dread, but heartened that the contented adults see themselves in him and Yoshino, the pair ready themselves for the stay at mountaintop national park Nikko with a bunch of rowdy, judgemental schoolmates who might become condemning foes at the slightest misstep. Dealing with communal meals and baths with excitable grabby strangers in ‘School Trip: Day 1’ is bad enough but its nerves that prevent Shu from sleeping, before ‘School Trip: Day 2’ sees his close group targeted by bullies, This time, weirdo Saorin is the first to leap violently to his rescue. That’s nothing compared to what happens after Yuki & Shii “coincidentally” show up at the park and Yuki makes a pass at Shu’s teacher…

To Be Continued…

The drama is bookended by Takako Shimura’s humorous sidebar An Afterword That’s More Like Random Notes on my Life as of late and supported by crucial essays from Rachel Thorn. The first is Snips and Snails, Sugar and Spice: A Guide to Japanese Honorifics as used in Wandering Son: a fantastically useful detailing of honorifics explaining the institutionalised societal, age and gender rankings/positions ingrained in the nation’s being. Trust me, in as stratified a culture as Japan’s, this background piece is an absolute necessity, especially when dealing with transgender issues, sexual identity and the attendant dysphoria and forces shaping gender identity, such as how husky, aspiring boy-to-be Takatsuki is regarded as “kun” (male, intimate) not “chan” (female, diminutive, intimate) by classmates.

That’s accompanied by a comprehensive Japanese Pronunciation Guide that is also invaluable especially if you read aloud…

Openhearted, charming and beguiling, coming of age epic Wandering Son potently and delightfully explores a charged and critical dilemma affecting so many, and deals with the issues in a compelling, witty, sensitive, funny and deeply welcoming manner, but it’s also a sublimely readable story about people and one that everybody should see.
Wandering Son Vols. 1-2 [HORO MUSUKO Vol. 1. 2] © Takako Shimura 2003, 2004. First published in Japan in 2003, 2004 by KADOKAWA CORPORATION, Tokyo. English Translation rights arranged with KADOKAWA CORPORATION, Tokyo through TUTTLE-MORI AGENCY, INC. Tokyo. Essay © 2026 Rachel Thorn. This edition is © 2026 Fantagraphics Books, Inc. All rights reserved.

Wandering Son volumes 1 & 2 will be released on September 15th 2026 and is available for pre-order now.

Today in 1892 welcomed French comics pioneer Edmond-François Calvo (La Bête Est Mort/The Beast is Dead), a birthday shared with astounding author Otto Binder (Captain Marvel/Shazam!, Superman, Superboy Supergirl, Mighty Samson, Young Allies, Tommy Tyme, Miss America, Captain America, Sub-Mariner, All-Winners Squad, Kid Eternity, Uncle Sam, The Shield) in 1911; cartoonist Brant Parker (Crock, Out of Bounds, Wizard of Id) in1920 and Filipino creator Francis Manapul (Witchblade, Flash, Legion of Super-Heroes) in 1979.

The day saw the passing of unsung Belgian artisan and Ligne claire pioneer Bob de Moor (Johan et Stephan, L’énigmatique monsieur Barelli, Cori le Moussaillon, Les aventures d’Oncle Zigomar, The Adventures of Blake and Mortimer, The Adventures of Tintin) in 1992.

Jack Kirby’s Silver Star


By Jack Kirby, with Mike Royer, D. Bruce Berry, Janice Cohen, Erik Larsen & Eric Stephenson, Jim Lee, Joe Sinnott & various (Image)
ISBN: 978-1-58240-764-7 (HB/Digital edition)

Jack Kirby was – and remains – the most important single influence in the history of US comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the designs and images furnishing our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack, we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed. His creations are magical; they inspire successive generations of creators to pick up the ball and keep running with it…

In the late 1930s, it took a remarkably short time for Kirby and creative partner Joe Simon to become the wonderkid dream team of the newborn comic book industry. Together they produced a year’s worth of pioneering influential monthly Blue Bolt; dashed off Captain Marvel Adventures (#1) for overstretched Fawcett and, after Martin Goodman appointed Simon editor at Timely Comics, co-created a host of iconic characters like Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas that cautious company were never really comfortable with, the Dynamism Duo were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet. They turned both Sandman and Manhunter around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940. Once safely back and demobbed, they returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance comics genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comic book pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were suppressed…

Simon quit comics for advertising, but Jack soldiered on, taking his skills and ideas to a many safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC where he worked on mystery tales and Green Arrow (at that time a back-up page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip please link to Sky Masters of the Space Force: The Complete Dailies August 6th 2023. During that period Kirby also re-packaged an original superteam concept that had been kicking around in his head since he and Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the groundbreaking Challengers of the Unknown. After three further test issues the “Challs” won their own title with Kirby in command for the first eight issues. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry-for-change new partner in Stan Lee at ailing Atlas Comics (which had once been mighty Timely). There they created a revolution in superhero comics storytelling…

After just over a decade of never-ending innovation and wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel but now he felt trapped in a rut. Thus, he gambled on a move back to DC for another burst of sheer imagination and pure invention. Jack always understood the fundamentals of pleasing his audience and strived diligently to combat the appalling prejudice against the comics medium – especially from industry insiders and professionals who despised the “kiddies’ world” they were timidly trapped in. After his controversial, grandiose Fourth World titles were cancelled, Kirby looked for other concepts which would stimulate his own vast creativity and still appeal to a market growing evermore fickle. Follow-ups included science fiction themed heroes Kamandi and OMAC, supernatural star The Demon, war stories starring The Losers, and even a new Sandman co-created with Joe Simon. However, although ideas kept coming (Atlas, Kobra, Dingbats of Danger Street, and proposed adult titles In the Days of The Mob, Spirit World and True-Life Divorce) yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new creations (2001: A Space Odyssey, The Eternals, Devil Dinosaur, Machine Man) found friends rapidly, but his return to earlier creations Captain America and Black Panther divided an increasingly voluble and transient fanbase. Jack was never slavishly wedded to tight continuity, and preferred to treat his stints on titles as another “Day One”: a policy increasingly at odds with close-continuity demanded by a strident faction of the readership…

They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and galvanising BIG ART channelling BIG IDEAS! The end of the 1970s saw Kirby move back into animation: designing characters and scenarios for shows like Turbo-Teen, Thundarr the Barbarian and even The New Fantastic Four. His comics efforts included Original Graphic Novel The Hunger Dogs and miniseries Super Powers for DC, and an adaptation of movie The Black Hole for syndicated strip Walt Disney’s Treasury of Classic Tales.

However, his most memorable move was to validate the newly-minted Independent Comics and Direct Sale Market sectors where he launched bombastic sci fi shocker Captain Victory and the Galactic Rangers for distributor-turned-publisher Pacific Comics. For Eclipse, he co-created with Steve Gerber industry-excoriating symbol of creative rebellion Destroyer Duck (part of a grass-roots campaign that ultimately vanquished an iniquitous work-for-hire business model that had made creators little more than indentured servants since the business began). Also for Pacific at that time, Kirby crafted a 6-issue miniseries revisiting his cherished themes of human advancement and perfection. The lure of these projects was that after decades of toil and unleashed genius, now he owned his stuff, with complete editorial control.

That’s paid off in this dynamic yarn celebrating the sheer power and exuberance of The King’s gifts. Kirby never threw away a notion or design, and from his copious “Maybe Later/Maybe One Day” file in 1983, he crafted this frenzied, frenetic superhero-espionage doomsday thriller based on an unsuccessful screenplay he and then-assistant Steve Sherman had put together in the 1970s. Accompanied by an early concept drawing, the origins and impact of the original Silver Star miniseries – which ran from February 1983 to January 1984 – are discussed by Pacific’s editorial director Dave Scroggy in his Introduction before we meet Morgan Miller: Homo Geneticus! in premiere outing ‘Silver Star is here!!’

Via a communal psychic network, the next stage in human evolution reveals his secrets, disclosing that Morgan’s incredible powers come from prenatal genetic tampering by his father Dr. Bradford Miller. He was seeking to offset repercussions of prospective atomic war, and the son is apparently not the only one of this “Next Breed”.

He soon might be though, since earlier prototype Darius Drumm is methodically and ruthlessly exterminating them whenever he tracks them down…

Morgan’s powers manifest when he comes under heavy fire as a good soldier fighting in another US overseas war. After an extremely public debut, he’s quickly co-opted by Secret Service agent Floyd Custer to protect The Land of the Free, even though Drumm’s campaign of terror against ‘The Others’ continues, not just with uncanny powers in the all-too-frail physical world, but also in torment-fuelled sorties into a communal astral plane where Morgan seeks to preserve the life and sanity of mysterious gamin Tracy Coleman…

Sadly, the hero’s success rate is pretty abysmal, and Drumm’s twisted religious mania gives him an advantage in the war, as seen in ‘The Super-Normals: Are they God’s or Satan’s Children?’ It seems the tireless demagogue is also charismatic leader of a vast, anti-happiness and wellbeing cult…

The first four issues were inked & lettered by Mike Royer with colours from Janice Cohen, but the remaining two chapters – which coincided in the 1980s with Pacific moving to more experimental print processes and paper stock (with a noticeable loss of reproduction quality) – are graced by the pens & brushes of D. Bruce Berry. They’re re-coloured for this edition by Erik Larsen & Eric Stephenson, who usher in a climactic showdown and moment of global revelation as ‘The World According to Drumm!’ sees hard-pressed hero Silver Star and his surviving species-mates zeroing in on the killer. Their foe, however, has expanded his remit to encompass all of Earth, forcing the hero to battle a science-spawned ‘Angel of Death!’…

Peppered throughout with concept and developmental sketches, unused artwork, covers, pinups and designs inked by the likes of Jim Lee & Joe Sinnott, Kirby’s self-described and long-awaited Visual Novel also offers a lavishly illustrated look at his & Steve Sherman’s Silver Star Original Screenplay.

Kirby’s commitment to wholesome adventure, breakneck action and breathless wonderment combined with an absolute mastery of the comic page and unceasing quest for the Next Big Thrill always made for a captivating read. His comics should be compulsory for all and found in every home…
© 2007 the Jack Kirby Estate. All rights reserved.

Born today in 1929 was real life Wonder Woman Marie Severin (EC comics, Hulk, Doctor Strange, Sub-Mariner, Kull the Conqueror, Not Brand Echh, Superman Adventures); sharing festivities with Gary Friedrich (Monster of Frankenstein, Captain Atom, Hulk, Captain Britain, Captain America, Ghost Rider, Sgt. Fury, Capt. Savage and His Leatherneck Raiders, Hell-Rider) in 1943 and Spanish artist Juan José Ryp (Wolverine, Frank Miller’s Robocop, Clone) in 1971.

In 1984 we lost distributor and founder of comic conventions Phil Seuling, and on this day in 1993 British tabloid weekly The Topper closed its oversized doors for good after a sterling and mostly manic run that began on January 21st 1956.