Gash


By Søren G. Mosdal (Slab-O-Concrete)
ISBN: 978-1-89986-639-7 (TPB)

Not all comics are nice. Not all stories are cosy and comforting. This slim volume collects some short strips by Danish cartoonist Søren Glosimodt Mosdal; powerful, surreal to the point of absurdism, starkly, bleakly, casually violent yet unbelievably compelling vignettes of modern disassociation and spiritual isolation in an urban landscape of staggering indifference.

A seasoned cartoonist and newspaper illustrator born in Nairobi, Mosdal studied and now lives in Copenhagen: a member of their Fort Knox Studios and part of Finland’s Kuti Kuti comics association. Regular clients include Fahrenheit magazine (since 1994), and literary periodical Zoe, whilst his collected comic books include Feuerwerk, Madeleine, une femme libre (with scriptwriters Rudy Ortiz & Pierre Colin-Thibert), and Eric Le Rouge: roi de l’hiver. Beginning this century, Mosdal has increasingly concentrated on music-related works and themes, such as a comic biography of Elvis Presley and Lost Highway, about Hank Williams.

However, in this glorious lost gem from 2001 – and reprinting a Danish collection of two years’ prior – Mosdal’s intense, exaggerated drawing bristles with ill-suppressed animosity as he tells of ordinary life: getting drunk, getting stoned, getting laid and ultimately getting nowhere. Whether relating what I pray are not autobiographical everyday interludes or delivering candid depictions of the deeply distressing adventures of Hans Drone – “The Greatest Writer of our Time!” – or any of the other misfits gathered herein, Mosdal’s fevered works are unsettling yet unforgivably intoxicating. If you’re old enough and strong enough, and have patience and time to go looking, these beautiful, ugly stories are ready in wait for you and absolutely worthy of your attention.

If only some smart, wide-eyed English-language publisher would run that risk…

Snow


By Benjamin Rivers (Benjamin Rivers Inc.)
ISBN: 978-0-9813495-8-9 (TPB)

Life isn’t drama. Life is ordinary: dull, repetitive, anxiety-provoking, tedious, unsatisfactory and just a bit less good than everybody else’s.

Until it isn’t…

Then we make it a story. In a story, you can mould reality into a shape you like and polish it to your own satisfaction. Then again, there are some stories which like to bend their own rules and aspire to being life-like…

If you’re a fan of high-tension thrillers or blockbuster epics, there doesn’t appear to be much going on in Snow: a miniseries-turned-graphic compilation detailing overlapping and intersecting ordinary people living and/or working on Queen Street West, Toronto. However, that either means you have a very glamorous lifestyle or that you spend too much time submerged in fiction and not enough looking and listening to what’s going on around you…

Crafted by illustrator and games developer Benjamin Rivers (who somewhat shoots my argument in the foot by having turned this comics collation into both an Indy movie and computer game), Snow falls into stark, monochrome simplicity, centring on Dana, a rather nervous young woman who works in a bookstore.

Economically, times are tough and she’s fixating on the number of shops and businesses closing in the locality. Dana doesn’t like change and she doesn’t like confrontation. Moreover, these days there’s an aura of tension everywhere – even in her former comfort zone at the store. Her co-workers are mostly okay, but old Mr. Abberline isn’t looking well and Dana can’t shift the suspicion that soon they’ll all be looking for new jobs. Even best friend Julia doesn’t get it though: it seems so easy for her to shut out such concerns and just party…

As she trudges along snowbound Queen Street to work and back, to the bar or Laundromat, Dana can’t escape an oppressive sense of impending doom. Things come to a head abruptly after overhearing an argument in a closing-down, already shuttered CD store. She could just about ignore that and go home, but after hearing the gunshot, Dana, in her unrushed, gradual manner, abandons the instincts of a lifetime and goes to investigate…

What she finds on entering the shop is the trigger to remaking her entire life, but change is so hard and comes so painfully slowly…

Appearing cautious and careful, this deceptively simple and elegant saga offers a supremely understated exploration of how folk like you and me react to shocking events and their aftermath: treating the extraordinary with the dismay and respect it deserves when it impinges on real lives. Most importantly, just like life, although there are always questions asked, we seldom get all the answers we want or need before, in the end, life just goes on…

Amongst the Bonus Material included here is the movie poster for the film adaptation, annotated creator’s notes and sketches, concept-&-character designs, an examination of the drawing process which resulted in the book’s signature visual style and the author’s reminiscent Afterword: Is It Still Snowing?, as well as a handy street guide and map of the ‘The World of Snow’.

Just like life, Snow is better experienced than fed to you second-hand or reprocessed, so please track down absorb this graphic novel if you’re looking for something a little different from what comics think of as normal…
© 2014 Benjamin Rivers. All rights reserved.

Charley’s War – The Definitive Collection volume 3: Remembrance


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-621-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Uncompromising and Unmissable… 10/10

This book includes Discriminatory Content included for dramatic effect.

The Great War officially ended today in 1918. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none, in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept and process, if not understand today. Charley’s War evocatively and emotionally depicts not only the mud and mire, military madness and mass mortality of that conflict, but also shared with the young and impressionable the social impact on the poor and the mighty who survived into the totally different world that followed. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history. The epochal feature was originally published in UK anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986. It recounted, in heartrending, harrowing and often utterly surreal detail – and with amazing maturity and passion for a Boys’ Periodical – the life of an East End teen who grew up in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this third stunning collection covers episodes #177-293 spanning October 2nd 1982-January 26th 1985, and closes the book on our lad’s wartime life, although the series did go on, as Charley went back to war when the Germans did in 1939…

One of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”, the comic feature was lovingly researched, lavishly limned and staggeringly authentic. Stories touched upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

It all began  with “the Story of a Soldier in World War One” which saw 16-year-old London Bus Company worker Charley Bourne lie about his age to illegally go “over there”. Once he got there, Bourne endured unending, horror on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude and toxic entitlement of the upper class idiots running the war, most of whom believed their own men were utterly expendable. Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period. For this closing edition most of those conceits were absent, leaving room for astounding action, increasingly surreal true incidents folded into Charley’s story and mounding indignation in every script Mills submitted…

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policemen.

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, “Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely followed key historic events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there is so much shocking action – and declared to the readership (which at time of publication was categorically believed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. He was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hung out in pubs with the Sarge, but was caught up in enemy air raids (giving the creators room to explore the enemy side via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who led Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland. During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. His view of the land he was fighting for barely survived his valiant efforts to save her and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but battle-obsessed little brother Wilf

The second volume opened with a bold experimental diversion as, in March 1917 readers experienced the testimony of a charismatic deserter. ‘Blue’s War’ was a story within a story with the strip’s titular character reduced to an avid and appalled listener…

Set in bombed-out London Streets where Red Caps hunted deserters, Charley learns even more horrific truths about “his side”. The military police are led by a pitiless, fanatical dying-of-wounds officer The Drag Man obsessively hounding a desperate character called Blue – based on real-world “Monocled Mutineer” Percy Toplis. The knife-wielding fugitive met Charley while looking for Oiley who has graduated from thievery and looting to selling fake papers and passage abroad to military absconders …

Disgusted, but unwilling to force anyone back into the war, Charley says nothing, and hears the hows & whys of Blue’s situation – a staggering tale of combat, cruelty, bravery and more army ineptitude. Blue is an Englishman who joined the French Foreign Legion. He served with the French Army and survived the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916), commandeering the strip for months to come.

Bourne’s grudging return to the Western Front in April 1917 sees him a seasoned veteran posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, simmering feuds among his comrades and even more arrant stupidity from the Brass. His job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable. By May the infantry have survived heat, the Third Battle of Ypres and – by August – Passchendaele. Snell’s unit is posted to an engineering detail where Bourne and co. endure backbreaking toil as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels: a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. The goal was the biggest manmade explosion in history… thus far. In the build-up everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to a brutal retraining centre, bringing Charley into contact with organised deserters and reuniting him with many lost comrades. In England Oiley facilitates war-mad Wilf Bourne’s enlistment years before he is legally eligible, and Charley spends agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny in September, triggering the most shameful moments of Charley’s life when he is forced to join another firing squad. The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after encountering Blue again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

This final mostly monochrome collection commences with Charley’s utterly astounding experiences as a stretcher bearer, enduring insane rules of conduct and increased enemy action whilst ferrying wounded and the dead from the battlefields. In another experimental sortie the story even switches to “the future” to follow one of the Tommies Charley saves.

The creators wallow in bizarre historical accuracy and intriguing gallows humour but such heartfelt sentimental moments are truly breathtaking. Just keep telling yourself it’s a kids’ comics and see if you believe it…

Due to shocking injustices and standard army prejudices, Charley is soon a shooting soldier again, just in time for some of the most horrific tank and cavalry battles in history. He then becomes a sniper at the same time as a fanatical corporal named Adolf Hitler starts haunting the trenches in his sights, before the scene again shifts. Interlaced with Charley’s exploits, focus shifts week-by-week to encompass the air war as seen via the illicit adventures of under-age Wilf Bourne. An extended, crushing sequence follows as the dead end kid gives everything he has to achieve his dreams of being a fighter pilot…

It’s January 1918, and Charley is accused of shooting himself in a ploy to dodge combat. The storyline involves his surviving a court martial and meeting a nurse who will – after much misunderstanding – become his “missus”. As ever Mills seeks to demonstrate how this war and this strip affected the non-combatants involved. The sequence also sees the return of arch-nemesis Snell: released from an English mental asylum to lead his old regiment, because he’s apparently the “still-useful” side of “mad as a hatter”…

Another military sidestep brings Charley’s cousin Jack into the picture, allowing a powerful and memorable exploration of the sea war, particularly the disaster of Gallipoli and sinking of Scharnhorst, Gneisenau and Nürnberg at the first Battle of the Falkland Islands. Somehow, this overt political act of comics subversion and antiwar protest completely escaped editors in the months after the country experienced the second one…

At last surrendering to the forces of narrative, as the war staggered to a close, Charley was back at the front facing a desperate defeated enemy now fighting for their families’ lives. Gradually re-meeting and saying farewell to almost everyone he had met along the way Charley soldiered on to the end. The vicious fighting was aided by American troops. Some were brave, valiant and good comrades-in-oppression. Others were white…

In the end, the entire war comes down to a brutal personal grudge match with Snell, who was determined to kill the peasant who had ruined his life. It happened on November 11th 1918, but even though Bourne was triumphant, Snell had the posthumous last world. It also allowed the creators to extend the strip and shine a light on another shameful episode. Although most soldiers downed arms in November 1918, in Russia the conflict continued as Tsarist White Russians battled the growing Soviet power of Red Russians. Two dozen countries – England included – sent men and resources to fight communism at a distance. And thanks to Snell, poor Charley was one of them…

What he saw and did there would shape the rest of his life…

These compilations of Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) reaffirm how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic. Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpieces of subversive outrage. Included in this volume are restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on episodes 177-293. These were not the last strips to feature Charley Bourne or indeed Joe Colquhoun’s incredible art, but in Mills’ view were the true end of the dramatic arc as the soldier boy came home to his wife, and decades of poverty and unemployment… until WWII saw him return to fighting for a country that really didn’t care about its people, only prestige, status and entrenched power. The book concludes with the author’s incisive essay and pleas for more comics featuring ‘A Working Class Hero’

Charley’s War is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All Rights Reserved.

Enemy Ace: War Idyll


By George Pratt (DC Comics)
ISBN: 978-0-93028-965-2 (HB) 978-0-93028-978-2 (TPB)

Win’s Christmas Gift Recommendation: Visions of Hell to Witness Ever After… 9/10

This book includes Discriminatory Content included for dramatic effect.

During the 1960s Marvel gave industry leader National (now DC) Comics an artistic and sales drubbing, overhauling their 20-year position as industry leader – but only in the resurgent genre of super-heroes. In such areas as young kids’ comics, teen-comedies and romance, the House of Ideas still lagged way behind, and in the venerable and gritty war-comics market they rated lower even than Charlton.

Admittedly, they weren’t really trying, with only the highly inconsistent Sgt. Fury and his Howling Commandos and latterly Captain Savage and his Leatherneck Raiders as publications of any longevity, but that didn’t stop National’s editors and creators from forging ahead: creating a phenomenal number of memorable series and characters to thrill and inform a generation very much concerned with all aspects of military life.

Enemy Ace first appeared as a back-up in issue #151 of flagship war comic Our Army at War (cover-dated February 1965): home of the already legendary Sergeant Rock. Crafted by combat comics dream-team Robert Kanigher & Joe Kubert, the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans Von Hammer: a pure and noble old-world warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the extremely profitable business of industrialised mass-killing.

The tales – loosely based on “Red Baron” Manfred von Richthofen – were a magnificent tribute to the discipline of soldiering whilst wholeheartedly condemning the utter madness of war, produced during the turbulent days of Vietnam: first conflict to be televised and contemporaneously news-packed.

They are still moving and powerful beyond belief.

As is this seminal sequel Enemy Ace: War Idyll. Delineated in moody, misty, strikingly sombre images by painter George Pratt, the story follows the quest of troubled veteran Edward Mannock, a recently returned Vietnam grunt turned photo-journalist. This is a man desperately seeking answers to imponderable questions, and great truths to cure the damage his own combat experiences have caused.

It’s 1969, and Mannock’s search takes a pivotal turn when, on a routine assignment, he discovers elderly, infirm Von Hammer. The mythic “Hammer of Hell” is dying in a German nursing home, but instantly sees that he and the distraught young man share a deep kinship, common bond and the same nightmares…

Inexplicably allowed to drop out of print in both hardback and softcover editions and still criminally unavailable in digital formats, this is an astounding, excoriatingly incisive exploration of war and its extended repercussions good and bad, and the effect that combat has on singular men. War Idyll is visceral, poetic, emotive, evocative and terrifyingly instructive: with as much impact as All Quiet on the Western Front, Goddam This War! or Charley’s War. Every child who wants to be a soldier should be made to read this book.

You don’t want me to talk about it, but you do need to experience it, and once you have you’ll want to share that experience with others, This is one of those items worth every iota of effort required to find it…
© 1990, 1998 DC Comics. All Rights Reserved.

Audrey Hepburn


By Michelle Botton, Dorilys Giacchetto & various, translated by Nanette McGuiness (NBM
ISBN: 978-1-68112-346-2 (HB) eISBN: 978-1-68112-347-9

Win’s Christmas Gift Recommendation: An Elegant Invitation to Enjoy Finer Things… 8/10

A few years back publisher NBM struck pure gold with a line of European-originated contemporary arts histories and dramatized graphic biographies. This one is a gently moving but deceptively sharp peek at one of cinema’s most beloved icons and a very human star we all think we know…

As first revealed in a candid introduction from her second son Lucca Dotti, ‘Everyone has their own Audrey’, and what follows is a sweetly beguiling account that seeks to show the crushing lack of confidence that did not hold back a young wannabe dancer who eventually took the world by storm. Her hard work, lucky breaks, hard work, captivated mentors, unwise affairs, helpful and hindering men, hard work, recurring family tragedies and sheer determination are meticulously explored as the ingenue starlet navigates the most momentous period of social change women have ever experienced.

The lonely girl’s film and stage works are deconstructed and assessed through Audrey’s own harshly judging eyes, as are her relationships, and – in the end, just like a movie – the right ending finally occurs…

This is very much a classic rags-to-riches account, fetchingly rendered by Dorilys Giacchetto (Blind Date, Storie di vittime innocenti di Mafia, Idromele), who adds by turns sparkle and poignancy to the complex, almost accidental stellar stardom of meek yet resolute Audrey Hepburn. Detailed by writer Michele Botton (Abe Sada, il fiore osceno, Bukowski, Hotel Mezzanotte, Pink Future) what we want and expect to see all show up, paving the way for surprises and twists no one could foresee…

Bracketed by a ‘Prologue’ and ‘Epilogue’ focussed on Hepburn’s real passion – her work with children for UNICEF – and summed in ‘My Audrey by Michele Botton’, this easy breezy life story also offers academic rigour in ‘Essential Filmography, Book and Documentaries’ listings, resulting in a sweet confection any fan would by overjoyed to own.
© BelloGiallo2023. © 2024 NBM for the English version.

Most NBM books are also available in digital formats so for more information and other great reads see http://www.nbmpub.com/

Batman: The Golden Age volume 2


By Bob Kane, Bill Finger, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-6808-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Batman: The Golden Age volume 2 is another paperback-format feast (there’s also a weightier, pricier and more capacious hardback Omnibus available) re-presenting our anniversarial Dark Knight’s earliest exploits. Set out in original publishing release order, it forgoes glossy, high-definition paper and reproduction techniques in favour of a newsprint-adjacent feel and the same flat, bright-yet-muted colour palette which graced the originals. Those necessary details dealt with, what you really need to know is that this is a collection of Batman tales depicting how the character grew into the major player who would inspire so many: developing a resilience to survive the stifling cultural vicissitudes coming decades would inflict upon him and his partner, Robin.

With the majority of material crafted by Bill Finger and illustrated by Bob Kane, there’s no fuss, fiddle or Foreword, and the book steams straight into mesmerising mysterious action, re-presenting astounding cape-&-cowl classics and iconic covers from Detective Comics #46-56, Batman #4-7 and the Dynamic Duo’s stories from World’s Best Comics #1 and World’s Finest Comics #2-3: cumulatively covering all groundbreaking escapades from December 1940 to November 1941…

Plunging right into perilous procedures, Detective #46 (Kane with regular embellishers Jerry Robinson & George Roussos) features the return of Batman’s most formidable fringe scientific adversary as the heroes must counteract the awesome effects of ‘Professor Strange’s Fear Dust’, after which #47 delivers drama on a more human scale in ‘Money Can’t Buy Happiness’. This action-packed homily of parental expectation and the folly of greed leads into Batman #4 (Winter 1941) which opens with a spiffy catch-all visual resume prior to ‘The Joker’s Crime Circus’, plus the piratical plunderings of ‘Blackbeard’s Crew and the Yacht Society!’. ‘Public Enemy No.1’ tells a gangster fable in the manner of Jimmy Cagney’s movie Angels With Dirty Faces, and ‘Victory For the Dynamic Duo’ involves the pair in the treacherous world of sports gambling.

Detective Comics #48 finds the lads defending America’s bullion reserves in ‘The Secret Cavern’, and they face an old foe when ‘Clayface Walks Again’ (Detective Comics #49, March 1941), as the deranged horror actor resumes his passion for murder and re-attempts to kill Bruce Wayne’s old girlfriend Julie. DC #50 pits Batman & Robin against acrobatic burglars in ‘The Case of the Three Devils’, leading neatly into Batman #5 (Spring 1941). Once again, Joker plays lead villain in ‘The Riddle of the Missing Card’, before the heroes prove their versatility by solving a quixotic crime in Fairy Land via ‘The Book of Enchantment’.

‘The Case of the Honest Crook’ follows: one of the key stories of Batman’s early canon. When a mugger steals only $6 from a victim, leaving much more behind, his trail leads to a vicious gang who almost beat Robin to death. The vengeance-crazed Dark Knight goes on a rampage of terrible violence that still resonates in the character to this day. The last story from Batman #5 –‘Crime does Not Pay’ – once again deals with kids going bad and their potential for redemption, after which World’s Best Comics#1 (Spring 1941 – destined to become World’s Finest Comics with its second issue) offers an eerie murder mystery concerning ‘The Witch and the Manuscript of Doom’. With most stories still coming from unsung genius Finger and art chores shared out between Kane, Robinson & Roussos, the team got a new top contributor as Fred Ray signed on to produce fantastic World’s Finest covers that offered the only venue to see the Gotham Gangbusters operating beside the Metropolis Marvel.

Sordid human scaled wickedness informs ‘The Case of the Mystery Carnival’, ‘The Secret of the Jade Box’ and ‘Viola Vane’ (Detective #51, 52 and 53 respectively): all mood-soaked crimebusting set-pieces featuring fairly run-of-the mill thugs, serving as perfect palate-cleansers for ‘The Man Who Couldn’t Remember!’ from WF #2: a powerful character play and a chilling conundrum that still packs a punch today.

‘Hook Morgan and his Harbor Pirates’ finds the Dynamic Duo cleaning up the docks whilst the quartet from Batman #6 (Murder on Parole’, ‘The Clock Maker’, ‘The Secret of the Iron Jungle and ‘Suicide Beat’) offer a broad range of yarns encompassing a prison-set human interest fable to the hunt for a crazed maniac to racket busting and back to the human side of being a cop. Detective #54 heads back to basics with spectacular mad scientist thriller ‘The Brain Burglar’, after which a visit to a ghost town results in eerie romp ‘The Stone Idol’ (Detective #55) before World’s Finest #3 launches a classic villain with the first appearance of one of Batman’s greatest foes in ‘The Riddle of the Human Scarecrow’.

The volume ends with a grand quartet of tales from Batman #7. ‘Wanted: Practical Jokers’ again stars the psychotic Clown Prince of Crime, whilst ‘The Trouble Trap’ sees our heroes crushing a spiritualist racket before heading for Lumberjack country to clear up ‘The North Woods Mystery’.

The last story is something of a landmark case, as well as being a powerful and emotional melodrama. ‘The People Vs. The Batman’ finds Bruce Wayne framed for murder and the Dynamic Duo finally sworn in as official police operatives. They would not be vigilantes again until the grim ‘n’ gritty 1980s…

Kane, Robinson and their compatriots created an iconography which carried Batman well beyond his allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but inspired and inspirational writers like Bill Finger refined and defined the meta-structure of the costumed crime-fighter.

Where the Man of Steel was as much Social Force and juvenile wish-fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do most: teach bad people the lessons they richly deserved…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.
© 1940, 1941, 2017 DC Comics. All Rights Reserved.

Yakari and Nanabozho (volume 11)


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-177-8 (Album PB/Digital edition)

Closing what has been an already appalling month for planet Earth, (belated) news came to us yesterday that we have lost two more of comics’ most prodigious and influential talents. You’re all busy and so am I, but we can’t let the events go unremarked. Here’s a quick reminder in review form of what will be so missed, but which we can still enjoy forever…

Win’s Christmas Gift Recommendation: A World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin (25/10/1927-08/10/2024), who then wrote for it under the pseudonym Job. Three years later, he hired artist and fellow Swiss Franco-phone Claude de Ribaupierre, AKA “Derib”.

The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on The Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Born in Delémont, Jobin split his time between Bande Dessinées – 39 Yakari albums and 3 for Pythagore – and his other writing editing and publishing briefs: an admirably restrained and outstandingly effective legacy to be proud of.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics became one of the Continent’s most prolific and revered creators with such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois, Jo (first comic to deal with AIDS), Pour toi, Sandra and La Grande Saga Indienne. They haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Yakari is considered by fans and critics to be the strip which led Derib to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of an Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans.

The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on in 2016, replaced by Frenchman Joris Chamblain.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with animals…

First serialised in 1978, Yakari et Nanabozo was the fourth European album, released as the strip transferred to prestigious magazine Le Journal d Tintin, but was only translated by Cinebook in 2013, making it officially the 11th UK album. That’s not going to be a problem for chronology or continuity addicts as the tale is both stunningly simple and effectively timeless…

It begins one bright sunny day as the little wonder wanders out to the Rock of the Bear to meet his friend Rainbow. When the lad arrives there’s no sign of her, but he does meet a gigantic, extremely voluble desert hare claiming to be Trickster Spirit Nanabozho…

a statement he proves by making some astounding adjustments to the little lad’s own height.

The Great Rabbit claims to be Rainbow’s totem animal, just as Great Eagle watches over and protects Yakari. Moreover, the loopy lepine wants the lad to accompany him on a quest. Ever since a travelling tale-teller arrived in camp, recounting shocking stories of the far north where it’s so cold the bears are snowy white, headstrong Rainbow has wanted to see the amazing creatures for herself and, eager to please his protégée, the Brobdingnagian bunny agrees to help her, even supplying magic walking moccasins to reduce the hardships of the hike.

Unfortunately, the impatient tyke can’t wait for the Trickster and Yakari to join her and puts them on unsupervised. Unable to resist the enchanted slippers, Rainbow starts her trek, not knowing where she’s going or how to stop…

Now, with boy and bunny transforming into giants and tiny mites as circumstances demand, they set out to catch their impetuous friend, following the path of magic talisman ‘the Straight Arrow’ and assisted by such beneficial creatures as a night moose.

… And when they at last find Rainbow, the travellers decide that as they’ve come so far, they might as well complete the journey to the Land of the White Bears, aided by a fabulous flying canoe…

Always visually spectacular, seductively smart and happily heart-warming, Job’s sparse plot here affords Derib an unmissable opportunity to go wild with the illustrations; creating a lush, lavish and eye-popping fantasy wonderland which is breathtaking to behold, and Really Big Sky storytelling with a delicious twist in its colossal fluffy tail…

The exploits of the valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © 1978 Le Lombard/Dargaud by Derib & Job. English translation 2013 © Cinebook Ltd.

Strange Suspense: The Steve Ditko Archives volume 1


By Steve Ditko, Joe Gill, and various (Fantagraphics Books)
ISBN: 978-1-60669-289-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Timely Tome of Terrors … 9/10

This book includes Discriminatory Content produced in less enlightened times.

Steve Ditko (November 2nd 1927 -c. June 29th 2018) was one of our industry’s greatest talents and probably America’s least lauded. His fervent desire was to just get on with his job telling stories the best way he could. Whilst the noblest of aspirations, that dream was always a minor consideration and frequently a stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, the young Ditko mastered his craft creating short stories for a variety of companies, and it’s an undeniable joy to look at this work from such an innocent time. At this time he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, free from the interference of intrusive editors.

This first fantastic full-colour deluxe hardback – and potently punchy digital treasure trove – reprints his early works (all from the period 1953-1955), comprising stories produced before the draconian, self-inflicted Comics Code Authority sanitised the industry, and although most are wonderfully baroque and bizarre horror stories there are also examples of Romance, Westerns, Crime, Humour and of course his utterly unique Science Fiction tales, cunningly presented in the order he sold them and not the more logical, albeit far less instructive chronological release dates. Sadly, there’s no indication of how many (if any) were actually written by moody master Ditko either.  If guessing authors, I’d plump for editor Pat Masulli and/or the astoundingly prolific Joe Gill (who was churning out hundreds of stories per year) as the strongest suspects…

And, whilst we’re being technically accurate, it’s also important to note eventual publication dates of the stories in this collection don’t have a lot to do with when Ditko rendered these mini-masterpieces: Charlton paid so little, the cheap, anthologically astute outfit had no problem buying material it could leave on a shelf for months – if not years – until the right moment arrived to print. All tales and covers here are uniformly wonderfully baroque and bizarre fantasies, suspense and science fiction yarns, helpfully annotated with a purchase number to indicate approximately when they were actually drawn.

Ditko’s first strip sale was held for a few months and printed in Fantastic Fears #5 (an Ajax/Farrell publication cover-dated January/February 1954): a creepy, pithy tale entitled ‘Stretching Things’, followed here by ‘Paper Romance’ – an eye-catching if anodyne tale from Daring Love #1 (September 1953, Gilmor). A couple of captivating chillers from Simon and Kirby’s Prize Comics hot horror hit Black Magic come next. ‘A Hole in his Head’ (#27, November/December 1953) combines psycho-drama and time travel whilst more traditional tale ‘Buried Alive’ (#28 January-February 1954) is a self-explanatory gothic drama.

Stylish cowboy hero Utah Kid stopped a ‘Range War’ in Blazing Western #1 (January 1954, Timor Press), and Ditko’s long association with Charlton Comics properly began with the cover and vampire shocker ‘Cinderella’ from The Thing #12 (February 1954). The remainder of the work here was published by Charlton, a small company with few demands.

Their diffident attitude to work was ignore creative staff as long as they delivered on time: a huge bonus for Ditko, still studiously perfecting his craft and never happy to play office politics. They gave him all the work he could handle and let him do it his way…

After the cover for This Magazine is Haunted #16 (March 1954) comes ‘Killer on the Loose’: a cop story from Crime and Justice #18 (April 1954), and the same month saw him produce cover and three stories for The Thing #13: ‘Library of Horror’, ‘Die Laughing’ and ‘Avery and the Goblins’. Space Adventures #10 (Spring 1954) first framed the next cover and the witty cautionary tale ‘Homecoming’, followed by three yarns and a cover from the succeeding issue – ‘You are the Jury’, ‘Moment of Decision’ and the sublimely manic ‘Dead Reckoning’

This Magazine is Haunted #17, (May 1954), featured a Ditko cover and three more moody missives: ‘3-D Disaster, Doom, Death’, ‘Triple Header’ and intriguingly experimental ‘The Night People.’ That same month he drew the cover and both ‘What was in Sam Dora’s Box?’ and ‘Dead Right’ for mystery title Strange Suspense Stories #18. He had another shot at gangsters in licensed title Racket Squad in Action (#11, May-June 1954), producing the cover and stylish caper thriller ‘Botticelli of the Bangtails’ and honed his scaring skills with the cover and four yarns for The Thing #14 (June 1954): ‘Rumpelstiltskin’, ‘The Evil Eye’, the utterly macabre ‘Doom in the Air’ and grisly shocker ‘Inheritance!’

He produced another incredible cover and five stories in the next issue, and, as always was clearly still searching for the ultimate in storytelling perfection. ‘The Worm Turns’, ‘Day of Reckoning’, ‘Come Back’, ‘If Looks could Kill’ and ‘Family Mix-up’ range from giant monster yarn to period ghost story to modern murder black comedies , but throughout, although all clearly by the same artist, no two tales are rendered the same way. Here is a true creator pushing himself to the limit.

Steve drew the cover and ‘Bridegroom, Come Back’ for This Magazine is Haunted #18, (July 1954), ‘A Nice Quiet Place’ and the cover of Strange Suspense Stories #19, plus the incredible covers of Space Adventures #12 and Racket Squad in Action #11, as well as cover and two stories in Strange Suspense Stories #20 (August 1954) – ‘The Payoff’ and ‘Von Mohl Vs. The Ants’ – but it was clear that his astonishing virtuosity was almost wasted on interior storytelling.

His incredible cover art was compelling and powerful and even the normally laissez-faire Charlton management must have exerted some pressure to keep him producing eye-catching visuals to sell their weakest titles. Presented next are mind-boggling covers for This Magazine is Haunted #19 (August 1954), Strange Suspense Stories #22 and The Thing #17 (both November 1954) as well as This Magazine is Haunted #21, (December1954).

The Comics Code Authority began judging comics material from October 26th 1954, by which time Ditko’s output had practically halted. He had contracted tuberculosis and was forced to return to his family in Johnstown, Pennsylvania, until the middle of 1955. From that return to work come the final Ditko Delights in this volume: the cover and a story which originally appeared in Charlton’s Mad Magazine knockoff From Here to Insanity (#10, June 1955). A trifle wordy by modern standards, ‘Car Show’ nevertheless displays the sharp, cynical wit and contained comedic energy that made so many Spider-Man/Jonah Jameson confrontations an unforgettable treat a decade later…

This is a cracking collection in its own right but as an examination of one of the art form’s greatest stylists it is also an invaluable insight into the very nature of comics. This is a book true fans would happily kill or die for.
This edition © 2009 Fantagraphics Books. All Rights Reserved

Yakari and the Pronghorns (volume 22)


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-144-6 (Album PB/Digital edition)

Win’s Christmas Gift Recommendation: A World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin, who then wrote for it under the pseudonym Job. Three years later, he hired Franco-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on The Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois, Jo (first comic to deal with AIDS), Pour toi, Sandra and La Grande Saga Indienne haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Over decades, much of Derib’s stunning works have featured his beloved Western themes: magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which led him to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of a young Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans.

The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on and Frenchman Joris Chamblain took on the writing in 2016.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with animals…

In 1997, Yakari et Les Cornes fourchues became the 23rd European album, but as always, content and set-up are both stunningly simple and sublimely accessible, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

It’s spring and everything is vivid and portentous. As Yakari and his pony Little Thunder frolic in the prairie grasses, they see old Quiet Rock fishing. As he’s nowhere near water and using a moccasin as bait, they simply have to know what he’s doing…

And thus begins the boy’s introduction to the wondrous prairie antelope called pronghorns. How different it might have all been if the magnificent curious beast had not spooked when the little human spoke in words a stag could understand?

As the creature bounds away, Yakari stumbles over well-hidden twin fawns – Topii and Tipoo – and meets their extremely protective new mother. By morning his bruises are healed and the deer are convinced Yakari is not a hunter seeking an easy meal, but they can’t afford to relax as wolves and coyotes are always near at this time of year…

With papa keeping vigil, boy and fawns bond, playing lots of reindeer games (sorry, couldn’t stop myself) but things get extremely serious when Yakari sees a plume of smoke. In a flash, everyone is fleeing a terrifying wildfire and the massive stampede racing ahead of it, and that’s when the boy realizes Topii is missing…

When the immediate danger subsides, boy and pony go looking for the kid, but nobody really expects a happy outcome. Thankfully, Topii has made a very useful friend in a sagacious, protective porcupine and Yakari is not the kind of boy to lose hope or stop until a job is done….

Yakari is one of the most unfailingly absorbing and entertaining all-ages strips ever conceived. It should be in every home, right next to Tintin, Uncle Scrooge, Asterix, Calvin and Hobbes and The Moomins. It’s never too late to start reading something wonderful, so why not get back to nature as soon as you can?
Original edition © Derib + Job – Editions du Lombard (Dargaud – Lombard s. a.) – 2000. All rights reserved. English translation 2024 © Cinebook Ltd.

1066: William the Conqueror


By Patrick Weber & Emanuele Tenderini, translated by Pierre Bison and Rebekah Paulovch-Boucly (Europe Comics)
No ISBN: digital only

Although I’ve never for a moment considered history dry or dull, I can readily appreciate the constant urge to personalise characters or humanise events and movements, especially when that job is undertaken with care, respect, diligence and a healthy amount of bravado.

An excellent case in point is this superb, digital-only (still!) retelling from 2011, ruminating upon and postulating about individual motives and actions, whilst relating the verifiable events leading up to the most significant moment in English – if not full-on British – history  – apart from all the other ones. Other individual and national opinions may apply…

In case you were one of those who were asleep, surreptitiously ogling a classmate who didn’t even acknowledge your existence, or carving your name into a desk or body part: on October 14th 1066, a force of French invaders led by William, Duke of Normandy clashed with the forces of Anglo-Saxon king Harold Godwinson in East Sussex near Hastings (most historians agree that the actual bloodletting happened in a place later dubbed – for no apparent reason – “Battle” and commemorated thereafter by the edifice of Battle Abbey.

Translated into a compelling, lively and lovely digital edition thanks to the benevolence of the collective imprint Europe Comics, 1066: William the Conqueror opens with historian and author Patrick Weber’s foreword ‘Before Setting Sail’, revealing how the magnificent Bayeux Tapestry closely inspired the fictionalised account he crafted with veteran comics illustrator Emanuele Tenderini (Dylan Dog, Wondercity, World of Lumina).

The story is gripping and savvy, putting flesh and bones on a wide range of complex characters, all trapped in a web of royal intrigue and savage power politics, long before Halley’s comet appeared in the skies over northern Europe more than a millennium ago. The war of nerves between the kings and kingmakers of proto-England, machinations of the ferocious Godwinson clan and untrammelled ambitions of the Norman Duke play out against the pitiful backdrop of a rich and powerful country suffering for lack of coherent – or even barely capable – leadership. The parallels to today are painful to behold and we all know how the last shambles played out.

Here, though, is a possible explanation of why…

Most marvellous of all, this is also a brilliantly compelling adventure yarn with readers not sure who to root for before the big action finish…

Adding lustre to the tale is bonus section ‘Deep Within the Inner Stitchings’: an accessible exploration of the Tapestry, accompanied by character sketches and designs.

Potent, beguiling, evocative and uncompromising, this a retelling any fan of history and lover of comics will adore.
© 2015 – Le Lombard – Tenderini & Weber. All rights reserved.