Pride of Baghdad


By Brian K Vaughan & Niko Henrichon & various (DC/Vertigo)
ISBN: 978-1-4012-0314-6 (HB) 978-1-4012-0315-3 (PB) 978-1-4012-4894-9 (Deluxe Edition)

It’s a stomach-turning truism that war is a political tool of many modern leaders. It would be beyond crass to suggest that anything good at all came out of the monstrous debacle of the Iraq invasion (or any other proxy war for blatant political gain of grudge-settling) but trenchant-critique-masquerading-as-parable Pride of Baghdad derived from that pocket conflict and at least offered a unique perspective on a small, cruel and utterly avoidable moment of bloody history. Joe Sacco’s Safe Area Goražde (2000) and Joe Kubert’s Fax from Sarajevo (1996) worked in a similar vein for the last Balkan conflict of the previous century. I wonder what will become the fictions and dramas of the catastrophes we’re not stopping now in Ukraine, parts of Africa and Gaza; and what effect – if any – they might have on future generations?

In Pride of Baghdad, author and screenwriter Brian K. Vaughan (Y: The Last Man, Ex Machina, Runaways, Paper Girls, Saga, Lost) and Niko Henrichon (Barnum!, Fables, Sandman, Spider-Man), combined the narrative tools of Walt Disney and George Orwell to reconstruct an anthropomorphised tale of a family of lions. These mighty innocent bystanders were unwillingly liberated from the city zoo during the taking of Baghdad, and left to run loose in those deadly streets until their tragic end. Throughout the entire debacle the beasts were scared, hungry, under constant attack but utterly convinced that everything would be great because now they are free…

This is not a spoiler. It is a warning. This inexplicably out-of-print book is a beautiful, uncompromising, powerful tale with characters you will swiftly come to love and they die because of political fecklessness, commercial venality and human frailty. It’s a story that’s happening again right now but with different victims…

The seductively magical artwork makes the inevitable tragedy that results a confusing and wondrous experience: Vaughan’s script could make a stone – and perhaps even a right-wing politician – cry. In 2014 a deluxe edition was released containing a trove of developmental sketches, commentary and other materials.

The original comic story was derived from a random news item which told of escaped zoo lions roaming war-torn Baghdad streets, and throughout readers are made to see the invasion in terms other than those of commercial news-gatherers and governmental spin-doctors, and hopefully we can use those off-message opinions to inform our own. This is a lovely, haunting, brutally sad story: a modern masterpiece showing why words and pictures have such power that they can terrify bigots and tyrants of all types. Brace yourself for a wave of similar material from contemporary condemnatory cartoonists. It’s the very least that we can do.
© 2006 Brian K Vaughan & Niko Henrichon. All Rights Reserved.

Marble Cake


By Scott Jason Smith (Avery Hill Publishing)
ISBN: 978-1-910395-47-9 (TPB/Digital edition)

I read a lot of graphic novels. Some are awful, many are mediocre and the rest – great, good, noteworthy or just different from the mass, commercially-driven output of a global art form and industry – I share with you.

Some publishers have a proud policy of championing that last category (Top Shelf, Drawn & Quarterly, NBM, Oni Press, Fantagraphics and others) – even though there’s seldom any real money in it. My favourite of these bold pioneers at the moment is British-based Avery Hill Publishing. I truly have not yet seen a duff or homogenised release from them.

Scott Jason Smith hails from the seamy south side of London (as all the best folk do) and quickly forged a solid reputation with self-published comics and stories like ‘Blossom the tall old lady’ and in collaborations with mainstream-adjacent contemporaries in tomes such as 69 Love Songs Illustrated.

Scott is skilled in depicting people and mundane life and possesses a sharp sense of humour, honed by spending a lot of time listening to how ordinary folk talk. Knowing what we all have in common allows for an extremely deft use of dialogue to build character and construct scenarios at once drearily familiar and subtly tweaked and twisted. This all adds a potent veracity to this particular brand of everyday adventuring which here seamlessly slips from a soap-operatic drama of the mundane or “Commedia dell’plebia” to a suitably underplayed terror-scape mirroring the Theatre of the Absurd as envisioned by Samuel Beckett or Daniel Clowes…

Marble Cake was a debut novel-length tale, relating intersecting moments of a bunch of strangers and casual near-acquaintances who all interact with till girl Tracy at the local Smartmart store. Her job leaves plenty of time to fantasize about what “her” customers do when she’s not around, but she really has no idea of what’s really going on. In fact, no one does…

Life and death, joblessness and social standing, malice and sexual desire, intolerance and ennui, but especially hopelessness and general distrust tinge every real or imagined home-life that Tracy ponders – even her own. However, when genuine threat and mystery – such as a string of baffling disappearances – increasingly grip the community, no one has any idea how to respond…

This compelling, tale challenges notion of self-worth and universal rationality in a wryly acerbic manner that will intrigue and charm lovers of slice-of-life yarns as well as surreal storytelling, and who don’t mind doing a bit of the cerebral heavy lifting themselves.
© Scott Jason Smith 2019. All rights reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Flash Gordon Dailies: Dan Barry volume 1 – The City of Ice 1951-1953


By Dan Barry & Harvey Kurtzman with Frank Frazetta, Harry Harrison & various (Titan Comics)
ISBN: 978-1-78276-683-4 (HB/Digital edition)

Happy 90th, space man!

By almost any metric Flash Gordon is the most influential comic strip of all time. When the husky hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) he was an answer to revolutionary, inspirational, but clunky Buck Rogers strip ) by Philip Nolan & Dick Calkins – which also began on January 7th, albeit five years previously. Two new elements were added to the wonderment: Classical Lyricism and astonishing beauty.

Where Buck Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of a contemporary future, with varying “Rays”, “Engines’ and “Motors” as seen in pulps substituting for spells, swords and steeds. To be fair there were also plenty of those too – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic expertise of Raymond, his compositional skills, fine line-work, eye for sumptuous detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began two years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field, their interpretations of Raymond’s mastery a ticket to future success in the field of adventure strips. Almost as many went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

For over a decade, sheer escapist magic in Ruritanian Neverlands blending Camelot, Oz and every fabled Elysium that promised paradise whilst concealing hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world…

Alex Raymond’s ‘On the Planet Mongo’ – with journalist/editor magazine writer Don Moore (Jungle Jim and a long career in television scripting the likes of Captain Video, Rawhide, Sea Hunt and Death Valley Days) doing the bulk of the word stuff – ran every Sunday until 1944, when the illustrator enlisted in the Marines. On his return he would create gentleman detective Rip Kirby. The continuous, unmissable weekly appointment with sheer cosmic wonderment continued under the artistic auspices of Raymond’s assistant Austin Briggs – who had been drawing the daily instalments since 1940.

The Monday-to-Saturday monochrome feature ran from 1940 to 1944 when it was cancelled to allow Briggs to take on the Sunday page. Often regarded as the poor relation, the daily strip got an impressive reboot in 1951 when King Features, keenly aware of the burgeoning science fiction zeitgeist in the post-war world, revived it, asking Dan Barry to produce the package. The Sunday was continued by Austin Briggs until 1948 when Mac Raboy assumed artistic control, beginning a 20-year resurgence of classicist elegance and sheer beauty. On Raboy’s death Barry added the Sunday to his workload… until he quit over a pay dispute in 1990.

A contemporary of Leonard Starr and Stan Drake, Dan Barry (1911-1997) began his career as a jobbing comic book artist. Like them and his own brother Seymour “Sy” Barry – who produced The Phantom newspaper strip for three decades – Dan worked in a finely-detailed, broadly realistic style, blending aesthetic sensibility with straightforward visual clarity and firm, almost burly virile toughness: a gritty “He-man” attitude for a new era, contemporarily christened “New York Slick”. He drew varied comic stars fare such as Airboy, Skywolf, Boy King, Black Owl, Spy Smasher and Doc Savage before joining the US Air Force and, on returning after the hostilities, limned monster hero The Heap and sundry genre shorts for new titles like Crimebusters and started his own outfit producing educational/informational comics.

Dan began his gradual withdrawal from funnybooks as early as 1947, assuming art chores on the Tarzan daily strip for a year, but was still gracing DC’s crime, mystery and science fiction anthologies as late as 1954. When he was offered Flash Gordon he quickly accepted, intending to write the feature himself. However, remuneration was meagre and he soon started looking for a scripter.

The (short term) solution was to hire arguably the most important cartoonist of the latter half of the last century, even more so than Jules Feiffer, Jack Kirby, Steve Ditko, Joe Kubert or Will Eisner. Harvey Kurtzman’s early triumphs in the fledgling field of comic books (Frontline Combat, Two-Fisted Tales and especially groundbreaking, game-changing Mad) would be enough for most creators to lean back on, but he was also a force in young kids comics and newspaper strips (Hey Look!, Silver Linings, Rusty) and a restless innovator, commentator and social critic who kept on looking at folk and their doings and just couldn’t stop making art or sharing his conclusions.

Kurtzman invented a whole new format when he converted extremely successful colour comic book Mad into a monochrome magazine, safely distancing the brilliant satirical publication from fallout caused by the 1950s comics witch-hunt that eventually killed all EC’s other titles. He then pursued comedy and social satire further in newsstand magazines Trump, Humbug and Help!, all the while creating challenging and powerfully effective, culturally challenging humour strips like Jungle Book, Little Annie Fanny (in Playboy), Nutz, Goodman Beaver, Betsy’s Buddies and so much more.

The story of how cartoon genius Kurtzman came aboard and what happened next is covered in preliminary article Flash Gordon vs the Reluctant Collaborators of Manhattan Isle’, as first written by Dave Schreiner in 1988 for the Kitchen Sink compilation Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953. The feature section also offers a wealth of Kurtzman’s rough-pencilled script layouts, ancillary sketches and a large sampling of ghosted pencils from young Frank Frazetta. There’s even a brief glimpse of Flash spoofs from other magazines (if you’re interested, they include ‘Flesh Garden’ by Wally Wood from Mad #11 (May 1954), ‘Flyashi Gordonovitch’ (Jack Davis, Humbug #10, June 1958) and ‘Little Annie Fanny’ (Playboy 1962, Will Elder). For more, you’ll need to see the utterly effervescent Kitchen Sink iteration, and you should because it’s great too…

This monochrome tome reprints all Barry’s episodes and Kurtzman’s entire run (until his departure with the 20th April episode) before thundering on with non-stop space opera under other scripters’ aegis. Later story collaborators included writers Harry Harrison and Julian May, but we’re not certain who immediately took over – it might well have been Barry again until he found someone to handle what he considered the least rewarding part of the process.

Art assistants were commonplace with Frazetta pitching in during 1953’s Mr Murlin sequence and are early glimpses of Dan’s old Hillman Publications associates Bob Fujitani (The Hangman, Crime Does Not Pay, Prince Valiant, Dr. Solar, Man of the Atom) and Fred Kida (Airboy, Valkyrie, The Spirit, Steve Canyon, Captain Britain, Amazing Spider-Man newspaper strip) who joined early and continued on Flash Gordon intermittently for decades thereafter. Preceded by introductory recap ‘The Story Thus Far’ and series listing ‘The Dan Barry Flash Gordon Checklist Part One (1951-1958)’, and biographical features on the major contributors, the wide black yonder wonderment then takes off.

The new Flash Gordon daily debuted on 19th November 1951 with the beloved baroque regalia and fanciful scenarios of Mongo and its universe shelved in favour of grittier, harder-edged contemporary-toned pulp fiction atmosphere and trappings. In ‘Space Prison’ (11/19/1951 to 2/16/1952), in the near future (the imminent end of the 20th century in fact) astronaut Flash Gordon blasts off into space: part of Expedition X-3 to Jupiter. However, technical trouble forces the rocket to stop at the Space Prison Station. Docked for repairs, his crew – especially female member Dale – inadvertently trigger a riot. Soon ruthless hopeless convicts take a once-in-a-lifetime opportunity to escape the space rock…

Terse and gripping, the two-fisted yarn rockets along with Flash, Dale and their valiant explorer comrades fighting for their lives as rapacious head thug Big Moe orchestrates a ruthless double cross which only fails when one of the rioters rebels… someone who would eventually join them on their voyage to the gas giant and beyond.

Stories were only seldom titled to herald the forthcoming adventure, so here what was previously billed as ‘Man Against Jupiter!’ is retitled ‘The City of Ice. With iconoclastically fresh tone and milieu firmly established, the real adventure began on Monday, February 25th 1952 (with Kurtzman’s first scripts appearing in April). The crew orbiting the colossal mystery globe again experience terrifying malfunctions and their atomic powered ship “Planet Pioneer” heads to nearby moon Ganymede to effect repairs. On landing, the voyagers discover a subterranean civilisation within the icy satellite – and a young Earth boy.

Ray Carson is the son of a lost lunar scientist and his presence halfway across the solar system is but one of the baffling mysteries challenging Flash and Dale as they battle alien madmen and malicious monsters in the eponymous hidden frozen metropolis. Of course, the real threat is wilful, voluptuous Queen Marla who had originally abducted Ray and his dad…

Via teleport technology, she latterly dispatched the missing scientist to another star-system to search for an element vital to Ganymedan survival, but when geophysical upheaval and a takeover attempt by sadistic usurping Prince Garl tear the city apart Flash, Dale, Ray and Marla can only escape by following the missing savant into an unknown universe…

Concluding on 14th June, it was followed by a fuller return to traditional fantasy element as ‘The Butterfly Men’ (16/6 – 9/8/1952) saw many old accoutrements of the classic strip reappear: lost civilizations, monsters, arena duels – and with this new sequence the creators brought back more fantasy elements as the survivors explore a new world whilst hunting Dale, who has been lost in transit. After an intriguingly offbeat encounter with cruelly wronged but vengeful winged aliens and a gruelling ocean odyssey, the sage segues into diabolical continuation ‘Tartarus’ (11/8 – 18/10/1952) as Flash, Marla and Ray are found by a feudal race of horned, tailed, cloven-hoofed warriors in their devil city… Happily, they also encounter a long lost old friend making relatively primitive Earth weapons for the horn-headed natives as they strive to overthrow a tyrannical warlord and gain independence…

Wherever Flash goes, war and revolution seem to follow, but once the devil-men have settled their differences, Flash, Ray and Marla (who has besotted and beguiled surviving Planet Pioneer crewman Bill Kent) resume the search for Dale, stumbling into bizarrely advanced city Pasturia, ruled by devious masters of the mind. These savants hide behind a wall of deception and test the mettle of the visitors in ‘The Awful Forest’ (20/10 to 30/12/1952). When spoiled, greedy Marla typically exploits their technology for her own gain, a potential golden age for humankind is squandered away, but her meddling does bring Flash – still searching for Dale – into contact with a legendary Earth wizard. The voyagers learn that this astronomically distant world is the retirement home of ‘Mr Murlin’ (31/12/1952 – 20/4/1953) before becoming involved in the mage’s desperate attempts to forestall his own long-foreseen murder. As an enticement, Murlin restores Dale to Flash and rescues Ray’s dad too…

The fugitive’s super technologies include a time-machine that proves bewilderingly complex but easily coopt-able by the bad guys. The romp opens with a rapid return to Earth, devolves into a chronal comedy-of-errors, a cruel killer spree and a catastrophic mass destruction event, all sparked by 29th century bandit Boss Punch seeking to escape the long arm of the law by “taking over” 900 years before his time…

This extended sequence rattles along with immense pace and spectacular action, much of it ghosted (which used to mean “crafted by an unattributed replacement”) by up-&-coming star Frank Frazetta, as Flash and his team strive to save the present and guarantee the future. The saga also acts as a formal full re-set for the next few years of the feature…

The first of those new stories offers abroad change of pace via ‘The Space Kids on Zoran’ (21/4/ to 24/10/1953) as Ray starts meeting children his own age and founds a club of boy pace enthusiasts determined to build their own rocket and travel into orbit. Soon the callous machinations of money-mad space industrialist J.B. Pennington and efforts of his cruelly-neglected son Cyril to belong jointly spark a stowaway crisis on a prototype “starliner”, catapulting them – and Flash’s trusty test crew of rocketeers – into another star system and galaxy.

The marooned humans’ struggle to survive is hindered and enhanced by the suspicion that one of their number is unwittingly able to call upon uncanny powers of the mind which manifest as randomly materialised wishes and daydreams: lost kingdoms, flying horses, flaming monsters, pirates and worst of all capable of dealing out death and destruction…

Gripping, alluring, stunningly well illustrated (did I mention that the incomparable Frank Frazetta pencilled a long sequence of incredible strips?) this lost treasure is pure graphic gold, presented on huge pages that perfectly display the virtuosity of all involved. Perfect, perfect comic strip wonderment. Please gods of space, bring it back and more besides!

As I’ve constantly stated, most of the material here was first collected in 1988 by Kitchen Sink Press as Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953 in oversized (320 x 260mm) editions (ISBNs 978-0-87816-035-3/HB & 978-0-86801-969-7/TPB). There the focus solidly on the writer: more so than on the legendary character or the artists. If that’s not confusing enough for you, if you buy on Kindle, this book is retitled Flash Gordon Volume 5: The City of Ice. However, none of that should deter you from enjoying some of the most thrilling and endlessly enjoyable science fiction fun ever made…
Flash Gordon © 2016 King Features Inc. and ™ Hearst Holdings Inc. All Rights Reserved.
Flash Gordon vs. the Reluctant Collaborators of Manhattan Isle: Dave Schreiner. © 2016 used with permission of Lesleigh Luttrell. All rights reserved.

The Only Living Boy Omnibus


By David Gallaher & Steve Ellis (Papercutz)
ISBN: 978-1-54580-126-0 (HB) 978-1545801277 (TPB/Digital edition)

Here’s a rather short but exceedingly heartfelt and enthusiastic re-review for a mighty big book. Scripter Dave Gallaher (Green Lantern, Box 13) and illustrator Steve Ellis (High Moon) first began their stupendous science fiction saga in 2012 as a webcomic before being picked up by Papercutz. The hugely popular yarn (multiple reprintings and numerous award nominations) was collected as a quintet of graphic albums – Prisoner of the Patchwork Planet; Beyond Sea and Sky; Once Upon a Time; Through the Murky Deep and To Save a Shattered World – and when the tale is done was gathered in a bulky paperback (or eBook edition) recounting the complete saga plus fresh material from a Free Comic Book Day tie-in and other sources.

So, what’s it about?

Erik Farrell is 12 years old and scared. That’s why he runs into Central Park at the dead of night in a thunderstorm. In the morning he wakes up in the roots of a tree clutching a little kid’s teddy bear backpack that, for some inexplicable reason, he Must Not Lose. He’s also absent most of his memory. Even so, Erik’s pretty sure home never had wild jungles, marauding monsters, talking beasts and bugs or a shattered moon hanging low in the sky…

Chased by howling horrors and dimly aware that the decimated city ruins are somehow familiar, Erik is saved by a green warrior calling herself Morgan Dwar of the Mermidonians, but the respite is short lived.

All too soon they are captured by slaves of diabolical experimenter Doctor Once and taken to his revolting laboratory. It doubles as gladiatorial arena where the scientist’s involuntary body modifications can prove their worth in combat. Erik’s fellow captives soon apprise him of the state of his new existence. The world is a bizarre of patchwork regions and races, all of them at war with each other and all threatened by monstrous shapeshifting dragon Baalikar. The Doctor seeks the secrets of trans-species evolution and is ruthless and cruel in the pursuit of his goal. In the arena, however, Erik shows them all the value of cooperation and promptly escapes with Morgan and insectoid Sectaurian Princess Thelandria AKA Thea

Constantly running to survive, the boy slowly uncovers an incredible conspiracy affecting this entire world and even far-gone Earth. The big surprise is an unsuspected secret connection between his own excised past, Doctor Once and hidden manipulators known as the Consortium. On the way, just like Flash Gordon, Erik somehow inspires and unites strangely disparate and downtrodden races and species into a unified force to save the planet they must all share…

After a heroic journey and insurmountable perils faced, Erik’s story culminates in the answers he’s been looking for and a spectacular battle where the many races ultimately extinguish the evil of Baalikar. Sadly, though, that just makes room for another menace to emerge…

Adding bonus thrills to the alien odyssey are a complete cover gallery plus two lengthy sidebar tales. ‘Under the Light of the Broken Moon’ and ‘In the Clutches of the Consortium’ focus on the developing relationship between Morgan and Sectaurian Warlord Phaedrus and on the repercussions of failure for failed-tool Doctor Once at the hands of his backers…

Rocket-paced, bold and constantly inventive, The Only Living Boy is a marvellous and unforgettable romp to enthral every kid with a sense of wonder and thirst for adventure.
© 2012-2018 Bottled Lightning LLC. All Rights Reserved.

Mighty Marvel Masterworks Thor volume 3: The Trial of The Gods


By Stan Lee & Jack Kirby, with Vince Colletta, Chic Stone, Frank Giacoia, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-4893-1 (TPB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, JiM #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this third titanic tome reprints the godly exploits from Journey into Mystery #101-109 in a blur of innovation, seat-of-the-pants myth-revising and universe-building. By this time, the ever-expanding world of Asgard was fully established: a mesmerising milieu for Thor’s earlier adventures and exotic setting for fresh wonders hinting at an imminent era of cosmic fantasy to run parallel with the company’s signature Manhattan-based superhero sagas. ‘Every Hand Against Him!’ (by Lee, Kirby & Stone) combines both, as sinister step-brother Loki compels earthly miscreants Cobra and Mr. Hyde to kidnap and wound nigh unto death Thor’s forbidden beloved Jane Foster, even as Odin again overreacts to Thor’s affections for the mortal.

Following a stunning Kirby & Stone Thor Pin-up, and balancing that tension-drenched clash of Good and Evil, is a crafty vignette of Young Thor describing ‘The Defeat of Odin!’ in an old and silly plot sweetened by breathtaking battle scenes. It’s followed by the concluding clash with Cobra & Hyde, redefining ‘The Power of the Thunder God!’ With a major role for Balder the Brave and further integrating “historical” and contemporary Asgard in a spellbinding epic of triumph and near-tragedy, it’s complimented by a Loki Pin-up preceding a fable co-opting a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd!’ (inked by Vince Colletta) is ferreted out by youthful godlings Thor, Balder & Loki.

Journey into Mystery #112 gave readers what they had been clamouring for with ‘The Mighty Thor Battles the Incredible Hulk!’: a glorious gift to all those fans who perpetually ask “who’s stronger…”? Arguably Kirby & Stone’s finest collaborative moment, it details a private duel that apparently appeared off-camera during a free-for-all in The Avengers #3 when the heroes battled Sub-Mariner and the Green Goliath. The raw aggressive power of that clash is balanced by an eagerly anticipated origin yarn in ‘The Coming of Loki!’ (Colletta inks): a retelling of how Odin adopts the baby son of Laufey, the Giant King.

In #113’s ‘A World Gone Mad!’ the Thunderer – right after saving the Shining Realm from invasion – again defies Odin to court Jane: a task made more hazardous by the return of the Grey Gargoyle. A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse: a passion his alter ego shared. Sadly, the Overlord of Asgard could not countenance his son with a mortal, resulting in another heavy-handed example of an acrimonious triangle.

The mythic moment at the back shared ‘The Boyhood of Loki!’ (inked by Colletta), a pensive, brooding foretaste of the villain to be, before JiM #114 began a 2-part tale starring a new villain of the kind Kirby gloried in: a vicious thug who lucks into overwhelming power.

‘The Stronger I Am, The Sooner I Die!’ sees Loki imbue hardened felon Crusher Creel with the ability to duplicate the strength and attributes of anything he touches, but before Creel endures ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as “Frankie Ray”) we’re graced with another Asgardian parable: ‘The Golden Apples!’

Issue #115’s back-up micro-myth ‘A Viper in our Midst!’ sees young Loki clandestinely cementing relations with the sinister Storm Giants, before a longer Thor saga began in #116, with Colletta becoming regular inker for both lead and support features. ‘The Trial of the Gods’ disclosed more aspects of Asgard as Thor and Loki undertake a brutal ritualised trial by combat, with the latter cheating at every step, after which ‘Into the Blaze of Battle!’ finds Balder protecting Jane even as her godly paramour travels to war-torn Vietnam seeking proof of his step-brother’s infamy.

These yarns are supplemented by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’, wherein Asgardian cabin-fever informs an official Quest instituted to expose a threat to the mighty Odinsword, the unsheathing of which will destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramps up the otherworldly drama as Loki, to cover his tracks, unleashes ancient Asgardian WMD The Destroyer. When it wrecks Thor’s mystic hammer and nearly kills The Thunderer in ‘The Day of the Destroyer!’, the God of Mischief is forced to save his step-brother or bear the brunt of Odin’s anger.

Meanwhile in Tales of Asgard the Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ and ‘Gather, Warriors!’ as a band of literally hand-picked “Argonauts” join Thor’s flying longship in a bold but misguided attempt to forestall Ragnarok…

To Be Continued…

There’s a relative paucity of bonus material here but it’s all first rate: two pages of original artwork, and Kirby & Stones 1965 design for a tee-shirt.

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures and revel in what makes comic book superheroes such a unique experience.
© 2023 MARVEL.

Wonder Woman – The Once and Future Story

Version 1.0.0

By Trina Robbins, Colleen Doran, Jackson Guice & various (DC Comics)
ISBN: 978-1-56389-373-5 (TPB)

Pioneering cartoonist, feminist, editor, author, activist, historian, seamstress/fashion designer and comics chronicler Trina Robbins died yesterday.

Born in Brooklyn on August 17th 1938, Trina Perlson was a daughter of Russian Jewish immigrants. Her father was a tailor, her mother a school teacher and their child was obsessed from the get-go with comics and strips. Little Trina first found favour with Brenda Starr, Patsy Walker, Millie the Model and especially Katy Keene: early influences which winningly resurfaced in later life to become a major part of her cartoon output in many titles and even as “fashion cut-out” comics series such as California Girls.

When her mother eventually urged Trina to move on from kids’ stuff, the creative dynamo transferred all that passion and energy to science fiction fandom, becoming an early mover & shaker in fanzines like Habakkuk. In 1962, Trina wed magazine editor Paul Jay Robbins but the marriage ended after four years, in which time she enlisted and quickly quit Queens College. In 1969, whilst running her own boutique, Trina created the original costume for comics star-in-waiting Vampirella for New York publisher Jim Warren, sci fi writer/pundit Forest J. Ackerman & artist Frank Frazetta – although her later comments on what the credited male creators did with it thereafter are not very comfortable or complimentary…

A year later she was living in California when the Counter-Culture emerged and fostered an era of self-published “Underground Commix” and she began her own comics revival: generating cartoons, ads and strips in The East Village Other and Gothic Blimp Works. Moving to San Francisco, Trina worked for periodical Good Times, hung out with Joni Mitchell, The Byrds and The Doors, and dressed Mama Cass, David Crosby, Donovan and other rock stars. She also co-founded the first comic book made exclusively by women – It Ain’t Me Babe Comix. She followed up with mature-reader erotic comic Wet Satin and 20 years helming landmark anthology Wimmen’s Commix whose debut issue heralded her strip ‘Sandy Comes Out’ – the first story in US comics starring an “Out and Proud” lesbian.

Always busy, Trina was seen in a host of titles and was an early crafter of what would become graphic novels like Mama! Dramas. She adapted classic prose tales such as Sax Rohmer’s Dope and Tanith Lee’s The Silver Metal Lover, before in 1984 becoming the first woman to officially draw DC’s Amazing Amazon in The Legend of Wonder Woman (albeit it written by mere male Kurt Busiek).

Passionately devoted to the concept of creative collaboration, over many decades Robbins contributed to countless anthology comics and projects like Strip AIDS U.S.A. (editor/ contributor), All Girl Thrills, Marvel’s Comix Book, Good Girls, Gay Comix, War News, Choices: A Pro-Choice Benefit Comic Anthology for the National Organization for Women, and more, eventually forming her own publishing imprint Angry Isis.

 In 1994 she co-founded Friends of Lulu, an advocacy group for female creators and readers dedicated to promoting comics consumption by and for women and girls. Throughout this creative bonanza Trina also sought – via a wealth of compelling non-fiction books – to liberate the lost legion of women who had worked in comics but had subsequently been “disappeared” by history.

These revelatory tomes included Women and the Comics (with Cat Yronwode), A Century of Women Cartoonists, The Great Women Superheroes, Great Women Cartoonists, From Girls to Grrrlz: A History of Women’s Comics from Teens to Zines (with Anne Timmons), Pretty in Ink: North American Women Cartoonists 1896 – 2013, Babes in Arms: Women in Comics During the Second World War, Flapper Queens: Women Cartoonists of the Jazz Age and many more chronicling a more generalised obscuring of women such as Wild Irish Roses: Tales of Brigits, Kathleens, and Warrior Queens, Eternally Bad: Goddesses with Attitude or Tender Murderers: Women Who Kill.

To learn more, I highly recommend Gavin Edwards’ obituary for her in The New York Times (April 11th 2024), her own memoir Last Girl Standing (2017): that glorious wealth of books about comics & strips by women creators, and of course, her remarkable canon of cartoon material, both independently created – like GoGirl! – and for mainstream corporate properties such as Wonder Woman, Marvel’s Barbie, Misty & Girl Comics, Honey West and The Phantom

Until then though, there’s this wonderful epic that remains inexplicably out of print and digitally unavailable…

Every so often the earnest intention to do some good generates an above-average comics product, such as this stunning one-shot created to raise awareness of domestic violence. A hugely important but constantly ignored topic- and one far too many unfortunate children are cruelly aware of from an early age – it is also one of the oldest “social issues” of comic book history. Superman memorably dealt out rough justice to a “wife-beater” in his very first adventure (Action Comics #1, June 1938) – the actual origin and genesis of our genre. It’s a true shame that we’re still trying to address let alone fix this vile situation…

Less visceral – and far more even-handed regarding such a complex debate than I would have thought possible – The Once and Future Story is a beautiful and subtle tale-within-a-tale from Trina Robbins, as illustrated by Colleen Doran (A Distant Soil, Legion of Super-Heroes, Power Pack, Neil Gaiman’s Chivalry, Sandman, Mangaman, Gone to Amerikay) & Jackson “Butch” Guice (Superman/Action Comics, Supergirl, Micronauts, Indiana Jones and the Temple of Doom, Birds of Prey, Resurrection Man, The Flash, Ruse).

It opens as Wonder Woman is summoned to an archaeological dig in Ireland by a husband-&-wife research team who hope their guest can verify the findings hidden within a 3000-year-old tomb. It seemingly contains the body and burial trappings of a princess from the fabled island of Themyscira…

As Diana translates the scrolls – detailing the story of Princess Artemis of Ephesus, daughter of Queen Alcippe and learning how the maternal monarch was taken as a slave by legendary Greek hero Theseus – she soon realizes the animosity of Dig-boss James Kennealy is perhaps more than professional jealousy, and his wife’s Moira’s defensive attitude and constant apologies may be masking a dark secret.

Artemis’s brutal, painful quest to rescue her mother mirrors Moira’s journey to awareness as both women – separated by millennia – ultimately take control of their so different, tragically similar lives.

Challenging, powerful but still wonderfully entertaining, this is a tale both worthy and worthwhile, and one far too long overlooked. Now what does that remind me of?
© 1998 DC Comics. All Rights Reserved.

Black Hole


By Charles Burns (Jonathan Cape)
ISBN: 978-0-37542-380-2 (HB) 978-0-22407-778-1 (TPB)

On this day in 2019, those happy Big Science people at the Event Horizon Telescope Project released the first picture of a black hole as located at the centre of galaxy M87. No one’s done a graphic novel of that yet but there’s this superb tome that seems to have slipped from common consciousness…

One of the most impressive and justifiably lauded graphic novels ever, Black Hole is a powerfully evocative allegorical horror story about sex, youth and transformation, but don’t let that deter you from reading it. It’s also a clever, moving, chilling and somehow uplifting tale displaying the bravura mastery of one of the greatest exponents of sequential narrative the English language has ever produced – even if he has found his spiritual and commercial home producing comics in Europe.

Originally released as a 12-issue limited series under the aegis of Kitchen Sink Press, the tale was rescued and completed through Fantagraphics when the pioneering Underground publisher folded in 1999. On completion, Black Hole was promptly released in book form by Pantheon Press in 2005, although many fans and critics despaired at the abridged version which left out many of Burns’ most potent full-page character studies of the deeply troubled cast “an error of economy” corrected in subsequent editions. It won eleven of the comic world’s most prestigious awards and I’m revisiting my battered Jonathan Cape UK edition because it’s still not available digitally

It’s the 1970s in Seattle, and there’s something very peculiar happening amongst local teens out in the safe secure suburbs. In ‘Biology 101’, Keith Pearson can’t concentrate on properly dissecting his frog because his lab partner is Chris Rhodes, the veritable and literal girl of his dreams.

Trying to keep cool only makes things worse and when he suddenly slips into a fantastic psychedelic daydream, the swirling images resolve into a horrific miasma of sex, torn flesh and a sucking void. Suddenly he’s regaining consciousness on the floor with the entire class standing over him. They’re all laughing at him… all except Chris.

‘Planet Xeno’ is a quiet patch of woodland adults don’t know about, where kids can kick back, drink, smoke, get stoned and just talk. The big topic among the guys is “the bug”: a sexually transmitted disease that causes bizarre, unpredictable mutations like uncontrolled growths, extra digits, pigmentation changes, and new orifices that don’t bleed…

As Keith and best buds Dee and Todd shoot the breeze and goof off, they discover an odd encampment, strewn with old toys and bottles and junk. Some of the sufferers of the “Teen Plague” have relocated here to the forest, founding a makeshift camp away from prying eyes and wagging tongues. When Keith finds a girl’s shed skin hanging from a bush, he fears creepy mutants are closing in and suffers a crazy disorienting premonition…

In ‘SSSSSSSSSS’ Chris is dreaming: a ghastly phantasmagoria involving naked swimming in pollution, a bunch of strange guys, monsters and that fainting kid Keith turning into a serpent. It all ends with her examining the new holes in her body before ripping off her old skin and leaving it hanging on a bush…

She’s drinking illicit beer by the lake in ‘Racing Towards Something’, remembering that wild party a week ago and what she did with the cool guy Rob Facincanni. As she came on to him he kept trying to tell her something but she was in no mood to listen. She just didn’t want to be the good girl anymore…

She recalls the moment of explosive climax and horror when she discovered a hideous second mouth in his neck… and the noises. It seemed to be speaking…

In the sordid guilty aftermath she felt awful but had no idea what that furtive, disappointing assignation had done to her.

Rob is still sleeping with Lisa. She’s accepted the cost of the curse and the ghastly changes in her body, but what she won’t take is him screwing around. She has heard Rob’s second mouth talking as they lay together and needs to know ‘Who’s Chris?’

Keith and his bros are getting stoned again when he hears some guys have just watched the so-virginal Chris skinny-dipping and seen her sex-caused mutation. The virgin queen isn’t any more…

In ‘Cut’ their teasing proves too much and he storms off into the scrub, accidentally spotting the object of his desire as she gets dressed again. Guiltily voyeuristic, he’s prompted to action when she steps on broken glass and cries out. Dashing to her rescue he bandages her foot, too ashamed to admit just how much of her he’s really seen. All Keith knows is that someday he will be with her. Fate was obviously on his side…

‘Bag Action’ finds him and Dee trying to buy weed from some skeevy college guys, but our frustrated romantic is utterly unable to get lascivious, furtive, distracting naked images of Chris out of his mind.

However, after sampling some of the dope in the Frat boys’ dilapidated house, he meets their housemate Eliza: an eccentric artist extremely high, nearly naked and very hungry. Just as baked, achingly horny and fascinated by her cute tail (not a euphemism), Keith almost has sex with her but is interrupted by his idiot pal at just the wrong moment…

Many of those infected by The Bug are camped out in the woods now and ‘Cook Out’ finds them having a desperate party around a roaring fire. Rob is there, bemoaning the fact Lisa has kicked him out, but he’s also acutely aware that the sex-warped kids are getting oddly wild, manic, even dangerous…

‘Seeing Double’ finds downcast, devastated Chris talking things over with Rob at the outcast encampment. The naive fool has just discovered what’s she got and what it means. Lost and disgusted, convinced she’s a dirty monster with a biological Scarlet Letter as part of her flesh, Chris drinks and talks and, eventually, finds comfort in her bad boy’s arms…

In ‘Windowpane’ Pearson, Dee and Todd drop their first tabs of acid and head for a party at Jill’s house. Increasingly morose and troubled Keith is feeling ever-more isolated and alienated and the LSD coursing through his system isn’t helping, When Dee and Jill start to make out, he leaves and finds her big sister crying outside. After she shouts at him he turns and, still tripping off his nut, heads into the woods.

Lost and confused, he sees horrific and bizarre things in the trees and bushes before stumbling into some of the infected kids around their fire. In a wave of expiation he begins to talk and keeps on going, slowly coming down amongst temporary friends. Keith has no suspicion that some of the things he saw were not imaginary at all…

‘Under Open Skies’ sees Chris and Rob playing hooky. Fully committed to each other now, they head to the coast and a perfect solitary day of love at the beach. They think it’s all going to be okay but the voice from Rob’s other mouth says otherwise…

Back home again, Chris’ recent good times are ruined by her parents’ reaction. Grounded, the former good girl makes up her mind and, gathering a few possessions, elopes with her lover to a new life in ‘The Woods’ where grotesquely bestial but kindly Dave Barnes takes them under his wing.

Although they have bonded, Rob cannot stay with Chris and returns to his home and High School. Although he spends as much time as possible at the encampment, Chris is too often alone and on one of her excursions into the wilds finds a bizarre and frightening shrine. Little does she know it’s one of the things the tripping Keith thought he’d hallucinated…

Summer grinds on and Pearson plucks up nerve to go back to the college guys’ house. ‘Lizard Queen’ Eliza is on the porch, drawing but obviously upset by something. Confused, scared and without knowing what they’re doing. they end up in bed consummating that long-postponed act of drug-fuelled passion…

Chris’ days of innocent passion end suddenly when Rob is brutally attacked by a lurking intruder in ‘I’m Sorry’. She descends into a stupor for days until spotting nice safe Keith at one of the camp’s evening bonfire parties. Soon, he’s arranged for her to move into an empty property he’s housesitting over ‘Summer Vacation’ but even though he’s attentive, kind, solicitous and so clearly wants to be with her, he’s just not Rob.

Chris has been going slowly crazy since her beloved boy vanished: reliving memories good and bad, feeling scared and abandoned, playing dangerously with the gun he left her “for protection”. Keith is still plagued by nightmares and X-rated thoughts of Eliza in ‘A Dream Girl’, but hopeful he now has a chance with Chris. That swiftly changes when he checks on her and discovers the house he’s supposed to be guarding has been trashed. There’s garbage everywhere, a bunch of her fellow outcasts have moved in and she’s clearly avoiding him, locked in a room, constantly “sleeping”…

Despondent, confused Pearson doesn’t know what to do. Chris is having some kind of breakdown and the house – his responsibility – is a wreck. The lovesick fool is trapped and crumbling when Eliza breezes back into his life. If only his own bug mutation wasn’t so hideous…

Heading back to the home once more he finds Chris has gone and the pigsty has become a charnel house. All summer there has been a frightening, oppressive presence in the woods and with the Fall coming the mood is beginning to darken. When Dave is barracked and abused whilst trying to buy takeout food, he snaps and pulls out Chris’ gun. Calmly taking his fried chicken from the crime-scene he walks back to the woods and the troubled soul known as ‘Rick the Dick’. It’s going to be their last meal…

Keith meanwhile has found his own happy ending, ‘Driving South’ with gloriously free spirited, undemanding Eliza, but is still gripped by what he found at the house. At least he and Eliza helped survivors get away, but now – happily content with his idyllic artist girl and after all the horrible secrets they’ve shared – he can’t help wondering what happened to Chris.

That mystery and how Dave got the gun are only revealed in the compulsively low key and wildly visual climax ‘The End’

Complex, convoluted, utterly compelling, expressive, evocative and deeply, disturbingly phantasmagorical, Black Hole is a comics masterpiece of graphic genius and astoundingly utilised allegory and metaphor merged with the eternal dissatisfaction and alienation of youth. It explores and reexamines evolution and cultural ostracization as well as the verities of love, aspiration, jealousy and death to concoct a tale no other medium could (although perhaps Luis Buñuel, David Lynch or David Cronenberg might have made a good go of it in film).

If you are over 16 and haven’t read it, do – and soon.
© 2005 Charles Burns. All rights reserved.

Showcase Presents Teen Titans volume 2


By Mike Friedrich, Bob Haney, Neal Adams, Marv Wolfman, Robert Kanigher, Steve Skeates, Gil Kane, Wally Wood, Nick Cardy, Sal Amendola, George Tuska, Carmine Infantino, Dick Dillin, Joe Giella, Jim Aparo & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

Hey, Super Kids! Happy 60th Anniversary!

It’s perhaps hard to grasp these days that once kid heroes were a rarity and at the beginning of the Silver Age, often considered a liability. Now the massive Teen Titans brand – with numerous comic book iterations, assorted TV shows, movies and even an award-winning early reading version (Aw, Yeaah! Tiny Titans!) their continuance as assured as anything in our biz. Nevertheless, during the tumultuous 1960s the series – never a top seller – courted controversy and actual teenage readers by confronting controversial issues head on.

I must have been just lucky, because these stories of lost youth searching for great truths and meaning were released just as I turned Teen. They resonated especially because they were talking directly to me. It didn’t hurt that they were brilliantly written, fantastically illustrated and staggeringly fresh and contemporary. I’m delighted to declare that age hasn’t diminished their quality or impact either, merely cemented their worth and importance.

The concept of underage hero-teams was not a new one when the Batman TV show fuelled DC’s move to entrust big heroes’ assorted sidekicks with their own regular comic as a hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups like The Young Allies, Boy Commandos or Newsboy Legion and such 1950s holdovers as The Little Wise Guys or Boys Ranch and the DC’s new team was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial power bloc. These were kids who could be allowed to do things themselves (within reason) without constant adult aid or supervision. As early as spring 1964, Brave and the Bold #54 had tested the waters in a gripping tale by Bob Haney & Bruno Premiani in which Kid Flash, Aqualad and Robin foiled a modern-day Pied Piper.

What had been a straight team-up was formalised a year later when the heroes reunited and included Wonder Girl in a proper super-group with a team-name: Teen Titans. With the stories in this second merely monochrome print-only relic of a collected volume of those early exploits the series had hit a creative peak, with spectacular, groundbreaking artwork and fresh, different stories that increasingly showed youngsters had opinions and attitudes of their own – and often that they could be at odds with those of their mystery-men mentors…

Spanning cover-dated January 1969 to December 1971 and collecting Teen Titans #19-36, and team-up appearances from Brave and the Bold #83 & 94 and World’s Finest Comics #205, these tales cover the most significant period of social and political unrest in American history and do it from the perspective of the underdogs, the seekers, the rebels…

The wonderment begins with a beautifully realised comedy-thriller as boy bowman Speedy enlists. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969), by Mike Friedrich, Gil Kane & Wally Wood, pitted the team against youthful evil mastermind Punch who planned to kill the Justice League of America and thought a trial run against the junior division a smart idea…

Brave and the Bold # 83 (April/May 1969) took a radical turn as the Titans (sans Aqualad, who was dropped from the squad to appear in Aquaman and because there just ain’t that much sub-sea skulduggery) tried to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal in the Haney & Neal Adams epic ‘Punish Not my Evil Son!’. TT #20 took a long running plot-thread about extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’, a rollicking romp written by Neal Adams, pencilled by him & Sal Amendola and inked by brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade.

Exemplars of the era/symbolic super-teens Hawk and Dove join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebellion quotient whilst moving the invaders story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, the abduction of Kid Flash & Robin leading to a cross-planar climax as Wonder Girl, Speedy and a radical new ally quash the invasion threat forever, but still leaving enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Marv Wolfman, Kane & Cardy. For years the series – and DC editors in general – had fudged the fact the younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was finally felt that the team’s distaff member needed a fuller background of her own.

This moving tale revealed she was in fact a human foundling rescued by Princess Diana and raised on Paradise Island where super-science gave her all the powers of a true Amazon. They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna had to do was sew herself a glitzy new figure-hugging costume…

Now thoroughly grounded, the team jetted south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (by Haney, Kane & Cardy), trying to rescue musical rebel Sammy Soul from his grasping family and – by extension – his lost dad from Amazonian headhunters. ‘Skis of Death!’ (#24, November/December) by the same creative crew has the quartet holidaying in the mountains and uncovering a scam to defraud Native Americans of their lands. It was a terrific old-style tale, but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook…

For a series which spoke so directly to young people, it’s remarkable to think that ‘The Titans Kill a Saint?’ and its radical departure from traditional superhero stories was crafted by Bob Kanigher & Nick Cardy – two of the most senior creators in the business. The emotion-charged thriller set the scene for a different type of human-scaled adventures that were truly gripping and bravely innovative. For the relatively short time the experiment continued, readers had no idea what might happen next…

While on a night out in their civilian identities, Robin, Kid Flash, Speedy, Wonder Girl, Hawk and Dove meet telepathic go-go dancer Lilith who warns them of impending trouble. Cassandra-like, they ignore her warnings and a direct result a globally revered Nobel Laureate is gunned down. Coming so soon after the deaths of John F. and Robert Kennedy, Dr. Martin Luther King Jr. and Malcolm X, this was stunning stuff and in traumatised response all but Robin abandon their costumed personas and – with the help of mysterious millionaire philanthropist and mentor Mr. Jupiter – dedicate their unique abilities to exploring humanity’s flaws and graces: seeking fundamentally human ways to atone and make a difference in the world…

With Lilith beside them, they undertake different sorts of missions, beginning with ‘A Penny For a Black Star’ in which they attempt to live in a poverty-wracked inner city ghetto, where they find Mal Duncan, a street kid who becomes the first African-American in space…although it’s a one-way trip.

TT #27 reintroduced eerie elements of fantasy as ‘Nightmare in Space’ (Kanigher, George Tuska, Carmine Infantino & Cardy) sees the Titans en route to the Moon to rescue Mal, before encountering something far beyond the ken of mortal imagining. Meanwhile on Earth, Donna’s roommate Sharon stumbles upon an alien incursion. ‘Blindspot’ by Steve Skeates & Cardy was tangentially linked to another innovative saga then playing out in Aquaman’s comic book. You’ll need to see Aquaman: The Search For Mera and Aquaman: Deadly Waters for that extended delight. Both were edited by fresh-faced Dick Giordano, who was at this time responsible for the majority of innovative new material coming out of DC, even whilst proving himself one of the best inkers in the field.

Suffice to say that the Sea King’s foe Ocean Master had allied himself with aliens and Sharon became involved just as Aqualad returned looking for help. Unable to understand the Titan’s reluctance to get involved, Garth tries to go it alone but hits a snag only the original team can fix, which they do in Skeates & Cardy’s concluding chapter ‘Captives!’ However, once the alien threat is thwarted our heroes once more lay down their powers and costumes, but they have much to ponder after seeing what benefits their unique gifts can bring…

Teen Titans #30 featured three short tales, written by Skeates. Illustrated by Cardy, ‘Greed… Kills!’ is a cunning mystery exploring street and white-collar crime, whereas ‘Whirlwind’ is a Kid Flash prose novelette with art by Amendola before ‘Some Call it Noise’ (Infantino & Cardy) delivers an Aqualad solo tale in which his girlfriend Tula – AKA Aquagirl – takes a near-fatal wrong turn at a surface world rock concert.

Student politics took centre-stage in #31’s lead feature ‘To Order is to Destroy’ (Skeates, Tuska & Cardy) as the young heroes investigate a totally trouble-free campus where unhappy or difficult scholars are given a small brain operation to help them “concentrate”, whilst Hawk & Dove solo strip ‘From One to Twenty’ pits quarrelsome Don and Hank Hall against a band of murderous counterfeiters in a deft crime-caper from Skeates, Tuska & Cardy.

The creators then open up the fantasy element again with a time-travelling, parallel universe epic beginning in #32 with ‘A Mystical Realm, A World Gone Mad’ as Mal and Kid Flash accidentally change the past, turning Earth into a magical mad-scape. However, undoing their error results in a Neanderthal teenager being trapped in our time, presenting the group with their greatest challenge: educating a savage primitive and making him into a civilised modern man. Illustrated by Tuska & Cardy, ‘Less Than Human’ signalled the return of Bob Haney as main writer and triggered a gradual return of powers and costumes as the author picked up the pace of Jupiter’s grand experiment, restating it in terms that looked less harshly on comics’ bread & butter fights ‘n’ tights scenarios.

Brave and the Bold #94 (February-March 1971, by Haney & Cardy) offered potent counter-culture thrills as the team infiltrate an inner city commune to negate a nuclear bomb-plot in ‘Rebels in the Streets’, before the exigencies of publishing moved the series into the world of the supernatural as costumed heroes temporarily faded away in favour of tales of mystery and imagination. Haney, Tuska & Cardy’s ‘The Demon of Dog Island’ sees the team – including Robin who had quietly rejoined during the civilisation of cave-boy Gnarrk – desperately battling to prevent Wonder Girl’s possession by a gypsy ghost.

Skeates, Dick Dillin & Joe Giella crated ‘The Computer That Captured a Town’ in World’s Finest Comics #205 (September 1971), slyly examining racism and sexism as Superman finds the Titans trapped in a small town that had mysteriously re-adopted the values of the 1890s – a lot like middle America today but with culprits a lot easier to punch in the face…

Teen Titans #35 reiterated supernatural themes as the team travels to Verona in ‘Intruders of the Forbidden Crypt’ (Haney, Tuska & Cardy) wherein Lilith and the son of Mr. Jupiter’s business rival are drawn into a mesmerising web of tragedy: compelled to relive the doomed love of Romeo and Juliet despite all the rationalisations of modern science and the best efforts of the young heroes…

By the same creators, ‘A Titan is Born’ is a rite of passage for Mal as the everyman “token black guy” faces and defeats the murderous Gargoyle alone and unaided, before the reincarnation tragedy concludes with fate foiled in ‘The Tomb Be their Destiny’: the cover feature of #36. Filling out that issue and this book are two brief vignettes: Aqualad 3-page teaser ‘The Girl of the Shadows’ by Skeates & Jim Aparo and Haney & Cardy’s beguiling opening episode in the origin of Lilith ‘The Teen-Ager From Nowhere’. This showed a 10-year-old orphan’s first prescient exploit and the distrust it engendered, promising much more to come: a perfect place to end this second monochrome masterpiece of graphic literature.

Although perhaps dated in delivery now, these tales were a liberating experience for kids when first released. They truly betokened new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and demand a fresh edition as soon as possible.
© 1969, 1970, 1971, 1972, 2007 DC Comics. All Rights Reserved.

Jamie Smart’s Looshkin: Honk If You See It!


By Jamie Smart with Sammy Borass & John Cullen (David Fickling Books)
ISBN: 978-1-78845-313-4 (TPB)

Since launching in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of cartoon fun and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated, growing legion of totally engaged kids and parents who read it avidly…

Devised by Jamie Smart (Fish Head Steve!; Bunny vs. Monkey, Corporate Skull and bunches of other brilliant strips for The Beano and more) from what I assume is close-hand observation and meticulous documentation comes another outing for Looshkin – a brilliantly bonkers addition to that vast feline pantheon of horrifying hairballs infesting cartoondom – featuring further “adventures of the Maddest Cat in the World!!” This new magnum (sweet, dark, nutty, creamy and constantly making your fillings hurt) opus shares fresh nuggets in the life of a totally anarchic kitty just like yours: cute, innocently malign and able to twist the bounds of credibility and laws of physics whenever the whim takes hold…

Once upon a time Mrs Alice Johnson brought home a kitten from the pet shop. Not one of the adorable little beauties in the window though, but an odd, creepy, lonely little fuzzy hidden at the back of the store.

The Johnsons are not an average family – even for Croydon. Firstborn son Edwin watches too many horror films and keeps a book of spells in his room. Dad is a brilliant inventor who needs peace and quiet to complete his fart-powered jet-packs or potato-powered tractors. With a new cat now, those days are gone for good…

That sweet little daughter isn’t all she seems either: when kitten Looshkin attended her tea party in the garden, the toys all warned the cat of horrors in store. Making allies of teddy bear Bear and glove-puppet Mister Frogburt Looshkin was soon in his element and even escalated the carnage and chaos. He has found his natural home even though it’s surrounded by weirdoes like Great (and so very rich) Auntie Frank and her precious ultra-anxious prize-winning panic poodle Princess Trixibelle and neighbour/former TV host Sandra Rotund whose own cat Mister Buns is a force to be reckoned with.

Reality is notional at best around here, and many episodes adopt the conceit of being excerpts, articles or ads from magazines: frequently interspersed by hilarious pin-ups…

This outing spans a week – which is a long time in cat reality – and quite naturally begins with a recap/origin of sorts as ‘Looshkin: A Comprehensive Catalogue of His Rise to Infamy!!’ reminds the regulars and forewarns the new fools and curious what the feline is like via newspaper clippings from The Daily Pickles before ‘Beef’ sees kitty in full-annoy mode and testing the force of an unblinking stare, before triggering traffic conniptions, wedding woes, acting anarchy and another trip to the Society of Cat Brain Doctors…

Oddly, hypnotising the cat to think he’s a chicken is not the major therapeutic breakthrough everyone hopes it would be and results in a riot of farm vehicle spawned carnage…

With the media mad to find out ‘Who is Tractor Cat?’ neighbour Arnold Johnson is driven to distraction when Looshkin affixes ‘Fried Egg Wheels on my Bottom’ and plays kidnapper in ‘Family Ties’, after which a day dream of deadly ‘Danger Sausage!’ prompts the fuzzy blue fool to start ‘Piggy Piggle’ races and play ‘Hide n Seek’ with a 15 trillion year old dinosaur egg…

All intent to be good in his alternate ego of cosmic champion ‘Johnny Rad’ is doomed from the get-go, so the cat dials back and tries to help party performer Billy Crabs retrain for better jobs in ‘Tears of a Clown’. Shame about the guinea pigs though…

The dangers of Dress-Up-Like-Your-Favourite-Character-From-a-Book day manifest with a vengeance when Jonty-kins kits up like the krazy kitty in ‘Reluctant Reader’ before Frogburt announces ‘I hereby declare Looshkin to be an enemy of Frogtopia!!’ in a daring nautical tale before angry Arnold Johnson declares a poster war and more when Looshkin goes looking for his lost love ‘Sharon!’

More fabulously funny faux mag articles and ads segue swiftly into the cat and the bear auditioning a scatological skit in ‘Musical Number Two’ whilst time runs wild in ‘Eloh Kcalb Eht’ and a brief biography of ‘Bear – Treasure Hunter of the Sahara!’ broadcasts how to fight mummies, vampires and zombies with chicken nuggets and other party treats before feline goes fowl in ‘Metamorphoduck’

When the cat goes missing we discover why one must Honk if You See It! and discover more shocking stuff about pigs ‘In Which Looshkin Tries to do a Thing but it doesn’t work out and as ever Bear is the One Who Suffers’ after which Who is the Best Cat is determined by a ‘Big Race’ that doesn’t end well…

Massive amounts of money and power prove no hindrance or help to our cat and his family when they take a turn as ‘City Types’ before soap spoofery becomes Weird – and offensive – Science when the cat adopts some ‘Bum Angels’ prior to a little literary sabotage and cunning catfishing in maritime madcappery ‘The Old Man and Harold’

Looshkin’s love of melody and his bear overcome him in ‘Sing Da Song’ before he dabbles with bodybuilding in ‘Bros!’ whilst Frogburt whips up nothing like ‘A Lovely Dinner’ and that sweet little girl goes one step beyond with the class bunny ‘Dongles’ even as Looshkin evolves into ‘The Gigantic Head in the Sky!!’

It all gets a bit cosmic on Sunday when the teddy reveals he’s actually ‘Bear X’ on a secret space mission before the cat spoofs Speed driving a hijacked passenger vehicle and doing ‘Bus Stuff’ after which you’ll learn nothing useful but embrace full daftness in ‘How a Looshkin Comic is Written – A step-by-step guide!’ and enjoy a fake excerpt from a book that doesn’t exist in ‘The Cat with a Light Shining out of its Bottom.’

The cat faces replacement media property ‘Marmalade!!’ as this tome terminates, fighting off corporate ineptitude and media manipulation with one last murder-mitten Halloween swipe at ‘Telly!’ and, Fun Done, surrenders to a selection of handy previews of other treats and wonders available in The Phoenix to wind us down from all that angsty satirical furore…

Utterly loony and inescapably addictive, Looshkin: Honk if you See It! is a fiendishly surreal glimpse at the insanity hardwired into certain cats and other critters (probably not yours, but still…) and another unruly, astoundingly ingenious romp from a modern master of that rebellious whimsy which is the very bedrock of British humour.
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Looshkin: Honk if you See It! will be released on April 4th 2024 and is available for pre-order now.