The Phantom: The Complete Newspaper Dailies volume 1 1936-1937


By Lee Falk & Ray Moore: introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-932563-41-5 (HB)

There are plenty of comics-significant anniversaries this year, and this guy is probably right at the top of the birthday cake.

For such a long-lived, influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god).

Numerous companies have sought to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. At least the former issue began to be rectified with this initial curated collection from Archival specialists Hermes Press…

This particular edition is a lovely large hardback (albeit also available in digital formats), printed in landscape format, displaying two days strip per page in black and white with ancillary features and articles in dazzling colour where required.

Born Leon Harrison Gross, Lee Falk created the Jungle Avenger at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The Ghost Who Walks debuted on February 17th 1936 in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. A spectacular and hugely influential Sunday feature began in May 1939.

In a text feature stuffed with sumptuous visual goodies like movie posters; covers for comics, Feature and Little Big Books plus merchandise, Ron Goulart’s eruditely enticing ‘Introduction: Enter the Ghost Who Walks’ tells all you need to know about the character’s creation before the vintage magic begins with ‘Chapter 1: The Singh Brotherhood’.

American adventurer Diane Palmer returns to the USA by sea, carrying a most valuable secret making her the target of mobsters, society ne’er-do-wells and exotic cultists. Thankfully, she seems to have an enigmatic guardian angel who calls himself  “the Phantom”…

As successive attacks and assaults endanger the dashing debutante, she learns that an ancient brotherhood of ruthless piratical thieves wants her secret, but that they have been opposed for centuries by one man…

Kidnapped and held hostage at the bottom of the sea, she is saved by the mystery man who falls in love and eventually shares his incredible history with her…

In the 17th century a British sailor survived an attack by pirates, and – washing ashore on the African coast – swore on the skull of his murdered father to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades, one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle. And he’s looking to propagate the line…

In the meantime, however, there’s the slight problem of Emperor of Evil Kabai Singh and his superstitious armies to deal with…

‘Chapter 2: The Sky Band’ (originally published from 9th November 1936 to April 10th 1937) finds the mystery avenger caught in love’s old game as a potential rival for Diana’s affections materialises in the rather stuffy form of career soldier Captain Meville Horton – an honourable man who sadly knows when he’s outmatched, unwanted and in the way. Mistakenly determined to do the right thing too, The Phantom concentrates on destroying a squadron of thieving aviators targeting the burgeoning sky clipper trade: airborne bandits raiding passenger planes and airships throughout the orient.

His initial efforts lead to the Phantom’s arrest: implicated in the sky pirates’ crimes, before escaping from police custody with the aid of his devoted pygmy witch doctor Guran and faithful Bandar tribe allies, he’s soon hot on the trail of the real mastermind…

On infiltrating their base, he discovers the airborne brigands are all women, and that his manly charms have driven a lethal wedge between the deadly commander and her ambitious second in command Sala…

A patient plaything of the manic Baroness, The Phantom eventually turns the tide not by force but by exerting his masculine wiles upon the hot-blooded – if psychopathic – harridan, unaware until too late that his own beloved, true-blue Diana is watching. When she sets a trap for the Sky Band, it triggers civil war in the gang, a brutal clash with the British military and the seemingly end of our hero, triggering Diana’s despondent decision to return alone to America…

‘Chapter 3: The Diamond Hunters’ opened on April 12th 1936 and revealed how the best laid plans can go awry…

In Llongo territory, white prospectors Smiley and Hill unearth rich diamond fields but cannot convince or induce local tribes to grant them mineral rights to the gems they consider worthless. Like most native Africans, they are content to live comfortably under the “Phantom’s Peace” and it takes all the miners’ guile – including kidnapping a neighbouring chief’s daughter and framing the Llongo; gunrunning and claiming the Ghost Who Walks has died – to set the natives at each other’s throats. Recovering from wounds, the Phantom is slow to act, but when he does his actions are decisive and unforgettable…

With the plot foiled and peace restored, Smiley flees, only to encounter a returned Diana who has acted on news that her man still lives. Seeing a chance for revenge and profit, Smiley kidnaps “the Phantom’s girl”; provoking his being shunned by all who live in the region, a deadly pursuit and a spectacular last-minute rescue. Smiley’s biggest and last mistake is reaching the coast and joining up with a band of seagoing pirates…

At least he is the catalyst for Diana and The Ghost finally addressing their romantic issues….

To Be Continued…

‘Afterword: For Those Who Came in Late…’ then sees editor Ed Rhoades offer his own thoughts on the strip’s achievements and accomplishments.

Stuffed with chases, assorted fights, torture, blood & thunder antics, daredevil stunts and many a misapprehension – police and government authorities clearly having a hard time believing a pistol-packing masked man with a pet wolf might not be a bad egg – this a pure gripping excitement that still packs a punch and quite a few sly laughs. …

© 2010 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

 

Bunny vs Monkey and the League of Doom!


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-230-4 (TPB)

Bunny vs. Monkey has been a fixture of British comics phenomena The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), his trend-setting, mind-bending yarns have recently been retooled as graphic albums available in remastered, double-length digest editions such as this one. In case you’re wondering, the fabulous fun found here originally inhabited volumes 5 & 6, then entitled Destructo and Apocalypse…

All the tail-biting tension and animal argy-bargey began after an obnoxious little beast popped up in the wake of a disastrous British space shot. Having crash-landed in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite sustained efforts of reasonable, sensible, genteel, contemplative Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating troublemaker…

The original collected volumes dispensed disaster-drenched doses of daftness in six-month courses of ill-treatment, but this new compilation covers Year Three from Winter to Winter as first enjoyed in Destructo and Other Ridiculous Stories! and Apocalypse and Other Surprising Stories!.

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-weapons resumes and intensifies. The unruly assortment of odd critters littering and loitering around the bucolic paradise,p finally pick a side: shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz are now well underway in building something called a “motorway” right through the sylvan glades and (apparently) unprotected parks…

It all resumes with tiny terror Monkey manifesting more mayhem and almost turning his own stomach inside out whilst attempting to weaponise some very nasty stuff he finds under his feet in ‘Gross!’

With snow on the ground Monkey finds a way to spoil the Great Sled-Off in ‘Tobog-Gone!’ and latterly sets back mammal-robot relations by picking on newcomer ‘Metal Steve 2!’, before a new menace manifests to worry the woodland folk in the dark guise of evil arch-villain ‘Destructo!’

When the weather clears up, Monkey’s Double-Barrelled Supercharged Snow-Cannon-Tank is suddenly deprived of ammo… until the pest repurposes his toy to fire chutney. Sadly, even this resultant chaos is insufficient to his comprehending ‘The Message!’…

A brief and sudden return of evil genius ‘Skunky!’ only leads to disappointment, but his crazed influence remains to monsterize the ‘Pretty Flowers!’, whilst the debut of cyborg bounty hunter ‘Alan!’ (Armoured Locating Armadillo Network) threatens to destabilise the ongoing conflict until the big bully gets on the wrong side of gentle, peace-loving Pig‘s ice cream…

Too much of the good life eventually slows down our friends so they convince eco-warrior Le Fox to help them ‘Get Fit!’just in time for the awful ape to celebrate (or desecrate) Easter by eating all ‘The Wrong Eggs!’

As Spring unfolds, the wee woodlanders face Skunky’s robotic Vulturaptors in ‘Terror from the Skies’, but when night falls, huge ‘Bobbles!’ from the sky spark fears of alien invasion…

The good guys then try to infiltrate ‘The Temple!’ (Skunky’s new high-tech citadel of evil), just in time for ‘The Audition!’ to join the musky mastermind’s new gang the League of Doom. Sadly, the only one making the grade is meek misfit Pig in his new gruesome guise of ‘Pigulus!’…

History horrifically repeats itself when another crashed space capsule ejects an even more destructive newcomer in ‘The Evil Monkey!’ – which only incites the previous incumbent to up his aggravating game…

When the genteel inhabitants of the wood start enjoying ‘Picnics!’, they have no conception the day will end in chaos after Skunky’s escaped Grasshopalong induces the mechanic maverick to attempt recapture with his giant Tarsier…

Occasional ally Le Fox cultivates an air of mystery, but when the League of Doom unleashes a deadly custard assault his annoying old ‘Uncle Fox!’ soon proves to be the real superspy deal, just as Monkey’s latest property deal lands Bunny with an obnoxious ‘Bad Neighbour!’ in the form of musician Bert Warthog.

…But not for long…

When Skunky unleashes his devastating colossal De-Forester 9000, the unthinkable occurs as Bunny and Monkey declare ‘The Truce!’, leading to the mega-machine’s demise, but by the time brain-battered, bewildered former stuntman Action Beaver becomes ‘The Messenger!’ for the skunk’s poison letters, all bets are off again and it’s every critter for himself…

More mad science sees the launch of a weather station and an unseasonal snow barrage, but Skunky’s malignant fun is ruined after Weenie Squirrel demonstrates astounding piste pizazz in ‘Ski-Daddle!’, before a lost little skunk destabilises the wicked stinker. Thomas is unmoved by monster robots like the rampaging Octobosh and truly gets to the emotional soft side of his newfound ‘Uncle Skunky!’…

Perhaps that episode is what prompts his invention of ‘The Truthometer!’, but when Skunky hears what the woodlanders actually think about him, he regrets ever thinking of it…

His Quantum Bibble Fobbulator also goes wrong, tearing ‘Wormholes!’ in the forest fabric, but the rustic residents make the best of the situation, whilst the skunk’s size-changing ray only makes his victims too tall to tackle in ‘The Embiggening!’

The rural riot the escalates with a frankly disturbing insight into the simian star’s softer side as he administers first aid to ailing Bunny and subsequently descends into megalomania as the truly terrifying ‘Nurse Monkey!’…

Easing effortlessly into the middle of the year, ‘The Importance of Being Monkey’ layers on the intrigue as the human scientists who originally rocketed the simian sod – and his evil successor – into paradise come looking for their property – accidentally revealing a deeper plot and properly mad doctor in charge. At least, Monkey has finally been allowed to join the League of Doom…

The deployment of ‘Poop!’ bins outrages and baffles the woods-folk, leading to a disastrous attempt to excise the humans’ daft innovations, after which human child Elouise reclaims her old toy Metal Steve, unaware that Skunky’s “improvements” will soon lead to them all needing ‘A New Home’…

Careless and catastrophic piloting of cetacean construct ‘Wahey-Ell’ reveals Monkey’s astigmatism whilst a new sinister faction targets Bunny in ‘The Order of the Woods’ but events take a deeply disturbing turn when Skunky’s new submersible uncovers a fantastic sunken kingdom ‘Beneath the Waves’ and affable nutter ‘Super Action Beaver’ gets a handy superhero makeover, but nothing prepares the woodlanders for Monkey’s weaponisation of concrete in ‘Stone Cold’…

A beloved hero embraces his evil side in ‘The Crimson Gobbler!’ while Skunky initiates Monkey into the secrets of ‘The Destroy-o-torium’, but wickedness is not restricted to the League as Terence the evil Anti-Bunny cruelly meddles with his good twin’s downtime in ‘Bunny TV’. Having said that, there’s no substitute for the real thing as seen when ‘Monkey with a Flame Thrower’ depicts what happens when the meddler gats access to Skunky’s Cannon Barrel…

The truth behind the chaos and super-science mayhem is revealed in ‘An Important Message’, but as Le Fox leaves it with Weenie and Pig, it’s as good as lost before he’s finished speaking, leaving Skunky and Robot Steve to slice, dice and splice animal DNA and make mockery of nature in ‘Mixey-matosis’…

As Autumn falls, Action Beaver’s inner monologue is explored in ‘Noises’ before Bunny learns never ever to go ‘Camping’ with Pig and Squirrel even as Skunky’s brilliance in stealing all Earth’s colours with ‘The Mono-Chromatron!’ founders on the rocks of sheer idiocy…

The grand design of sinister humans running MeanieCorp Laboratories, the origins of ultimate destroyer the Moshoggothand the truth about Monkey are then systematically exposed in a time-bending extended epic beginning with ‘The Last Broadcast’. The daft drama is expanded upon in ‘To Destinyyy’ and ‘Find the Monkey’ before a valiant defender risks everything to save the Woods, the world and all reality, beginning with ‘Sabotage’; navigating the alternate timeline terrors of ‘Monkey in Charge’ and closing in Winter as the sinister schemes and cosmic carnage affect the memories of those who barely survived in ‘Onwards to Skunky’…

It’s not all safe and fine yet, however, and a final sacrifice is called for as ‘The Monstrous Below’ liberates the Moshoggoth and activates a Reality Discombobulator. Thankfully,
‘Fantastic Le Fox’ is on hand and ensures there’s enough of creation left to carry on by ‘Remembering Friends’…

Adding lustre and fun, this superb treat includes detailed instructions on How to Draw Action Beaver’ and ‘How to Draw Le Fox’, so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The absolute acme of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all in one eccentric package: providing irresistible joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?
Text and illustrations © Jamie Smart 2021. All rights reserved.

My Pretty Vampire


By Katie Skelly (Fantagraphics Books, Inc.)
ISBN: 978-1-68396-020-1 (HB) 978-1-68396-194-9 (PB)

Illustrator Katie Skelly hails from Brooklyn by way of Bethlehem, Pennsylvania and caught the comics bug early, thanks to her newsstand owner dad. Her Barbarella-inspired series Nurse, Nurse began after graduating from Syracuse University with a BA in Art History and becoming a postgrad at City College of New York.

Thanks to her inquisitive insights, striking art style and potent narrative voice, Skelly has been the subject of many gallery shows and is a star on the global lecture circuit.

My Pretty Vampire was her first graphic novel. Released in 2017 it is a psychedelia-tinged, torrid terror tome – again inspired by Jean-Claude Forrest but also horror-meister director Dario Argento – and followed by Operation Margarine, The Agency and 2020’s historical reappraisal of an infamous murder-pact Maids.

All her works ask uncomfortable questions about the role and permitted position of women in society, as seen through exploitation genres of mass entertainment, and that’s never been more effectively seen than in this “semi-autobiographical” tome (available in present-worthy luxury hardback and accessible eBook formats) recounting the story of Clover, who was a spoiled rich brat until she was turned by a vampire. It did nothing for her disposition and four years later she is a prisoner in a gilded cage, forced to subsist on ox blood as her controlling brother Marcel keeps her “safe”.

Clover has other ideas: most significantly, feeding on what vampires are supposed to…

Finally, she makes her move, escaping up into the grimy sordid world of daylight, downtown sleaze and booze, drugs and debauched walking snacks. Innocently slaughtering her way across town, Clover is pursued by a canny mortal cop, who fixes all of Marcel’s mortal world problems, but his dogged pursuit is methodical and far too slow…

As the naively innocent killer luxuriates in her freedom, the world inexorably closes in and she realises she needs to change…

Amusingly raunchy, stunningly psychedelic and deviously asking very pointed questions about personal liberty and the constricting power of love as a tool of control, My Pretty Vampire is a vivid splash of vibrant, gory fun every contemplative connoisseur of sexual politics and social inequity will adore.
© 2017 Katie Skelly. This edition © 2017 Fantagraphics Books, Inc.

Dash: The Case of the Mysterious Zita Makara


By Dave Ebersole, Delia Gable, Vinnie Rico, Sean Von Gorman, Tana Ford, Josh Lester & various (Northwest Press)
ISBN: 978-1-94-389055-2 (TPB) eISBN 978-1-94-389056-9

The 1930s were a golden age of fantasy fiction, particularly in the genres of pulp adventure, crime stories and supernatural horror. As such it’s a time period accessible to some degree by most modern consumers of escapist entertainment. It was also a time of great hypocrisy, social conservatism – except in the arts and politics – and enforced conformity.

All that gets a great big “So What?” in this deliriously rambunctious melange of mixed media forms wherein writer Dave Ebersole and illustrator Delia Gable finally complete their long-delayed epic tale of boozy, proudly unrepentant queer private eye Dashell Malone, who cautiously negotiates the hostile environment of pre-WWII Los Angeles and outraged former colleagues from the LAPD in search of the mystic horror that destroyed the man he loved…

It all begins in 1940 when exotic and sultry Zita Makara hires him to act as go-between in a shady deal. She is exceptionally unforthcoming with useful details and not a little annoyed at his easy resistance to her charms and attentions… much to the amusement of Dash’s sassy but efficient secretary Cindy Crenshaw…

The PI’s attention is further derailed by the return of his lover, shady ne’er-do-well Johnny Plinketts, so when his diligent investigations of Zita take him to a travelling Egyptian antiquities exhibition, Dash is totally unprepared for the appalling consequences. Dash still has friends on the force – such as patrolman Sal McGillicutty – who is there to break the shocking news that “Plink” has been found dead in incredible circumstances. Moreover, he’s not the first. LA has become the hunting grounds for a ghastly beast…

A convenient suspect for bigoted detective Bruno Perez, Dash is eventually released and falls into a depression until Cindy and Sal get him moving on finding the real killer, but before long the trail leads to an ancient Egyptian heretic cursed by the gods and an undying predator active for ages. This terror has been methodically preparing to turn back time and remake the world and Plink was not only his latest meal but also deeply involved in the plot from the start…

As events spiral and supernatural Hell inescapably comes to Earth, Dash is thrust into the role of mystic avenger and saviour of humanity, but it’s a job the grieving shamus neither wants nor feels qualified to handle…

Augmented by an effusive Introduction and appreciation from Steve Orlando, the book also includes a background-packed ‘Interlude’ from Ebersole and artist Vinnie Rico, as well as a trio of brief ‘Further Cases’.

‘The Case of the Man in the Mask’ (art by Sean Von Gorman) sees Dash dismantle a devious blackmail scheme, whilst Rico’s ‘The Case of the Best Friend on the Police Force’ traces the story of LAPD officers Malone and McGillicutty before Cindy’s origins are explored in ‘The Case of the Wisecracking Secretary’ (Rico again). Rounding up the fun is early promotional art, Afterwords and thank-yous, plus a recipe section inviting you to “make the cocktails you just read about” in ‘You Don’t Have to Drink, But If You Do… Drink Well!’

A superbly engaging romp in the manner of The (1999) Mummy whilst tipping its battered, dusty fedora to classics of film noir and latter-day pulp homages like Raiders of the Lost Ark and Hooten and the Lady, this is a splendid excursion categorically proving that not all rugged he-men get the girl in the end…
© 2020 Dave Ebersole. Dash co-created by Dave Ebersole and Delia Gable. All rights reserved.

What Is It?


By Nicole Hoang & Dustin Nguyen (KaBOOM!)
ISBN: 978-1-60886-835-3 (HB) eISBN: 978-1-61398-567-9

Let us never forget that it’s a strange, often dangerous but always wonderful world. Happily, creators like Nicole Hoang and her husband – designer, illustrator and comics creator – Dustin Nguyen (Manifest Eternity; American Vampire; Batman: L’il Gotham) are there to remind us by celebrating the little mysteries and tiny marvels of life as seen through young eyes.

This early-reader all ages hardback and digital tome introduces youngsters to the joy of stories told in pictures – and rhyme – with the joyously uplifting tale of a little girl who discovers a monster in the woods and learns that even the unknown and intimidating can be scared too…

Beautifully illustrated and captivatingly choreographed, this family-friendly yarn is just a charming delight that cannot fail to bring a smile to any readers face. If you feel in need of a visual pick-me-up and reason to keep going, this is a picture perfect prescription.
™ & © 2016 Nicole Hoang & Dustin Nguyen. All rights reserved.

Graylight


By Naomi Nowak (NBM)
ISBN13: 978-1-56163-567-2 (PB)

There are a number of uncomfortable if not altogether unpleasant truisms that still dominate the narrative arts, particularly in terms of gender appeasement: most prevalent and dominant of those – after “chuck in some sex scenes” – are “guys need to see mindless action as often as possible” and “women require moments of pretty, contemplative stillness in their stories.”

Mercifully, these hoary Tinseltown-spawned dictums are being constantly challenged and disproved these days (just take a look at the frighteningly charged stillness of the “quiet bits” in many European and particularly Scandi-crime screen gems such as the original Professor T), especially in the burgeoning yet still largely experimental graphic novel market, where the rules of narration are still being laid down…

In her third book, Graylight, painter and illustrator Naomi Nowak (House of Clay; Unholy Kinship) composes another dreamy, symbol-drenched inquiry into the complexities of love in a surreal, quasi-mystical tale of a troubled young woman whose complacency and bad habits suck her into an unimaginable amount of difficulty.

Sasha is beautiful, affable, friendly, utterly self-absorbed and an unrepentant thief. If she sees something see likes, she simply knows it will be better off with her. Sadly, that applies to people as much as objects…

Years ago, a man killed himself, and his widow swore to their infant son Edmund that she would always protect her baby boy from bad things – such as women who drive husbands to their deaths…

As usual, Sasha is the centre of attention in the bar when journalist Erik spots her. She is holding court, shocking friends with her honesty about how wicked she is. She can feel no remorse for taking the things she wants. Erik is in town to interview reclusive author Aurora, and – now besotted with Sasha – brings her with him as his “photographer.”

The interview goes badly. Aurora is hostile, rearing a son nobody knew of: a sheltered young man called Edmund, who is protective of his mother but drawn to the moodily effervescent Sasha. Flirting with the reclusive boy as a matter of habit, Sasha is most attracted to an antique book, so she takes it.

Initially setting out to retrieve the book, Edmund is increasingly ensnared in Sasha’s charismatic spell. Aurora, seeing Sasha to be just the kind of woman she swore to protect her son from, knows a few spells of her own, and is quite prepared to use any and every means to keep her ancient promise…

Colourful in misty pastels and shockingly bold lines, this oneiric, supernaturally-tinged drama blends the sensibilities of shōjo manga (romantic stories for young girls) with the bleak, moody naturalism of Scandinavian landscape painting and the rich, sexually-charged texture of teen soap operas to produce a compellingly sinister love story of desire and consequence that is lyrical, often reflective and occasionally pretentious, but always eminently readable and utterly beautiful to look upon.

And here’s my point: this quiet, contemplative breed of graphic narrative has a great deal to offer readers seeking something a little different. This decrepit heterosexual male felt no need for a fistfight or car chase to keep my attention from wandering, and those dreamy, floaty moments greatly added to my appreciation of atmosphere and mood. If the action is starting to pall, why not try a little classic mood magic…?
© 2007 Naomi Nowak. All rights reserved.

David Boring


By Daniel Clowes (Pantheon/Jonathan Cape)
ISBN: 978-0-37540-692-8 (Pantheon HB) 978-1-022406-323-4 (Jonathan Cape PB)

One of the greatest assets of the comics medium is the ostensibly straightforward nature of its storytelling. With pictures wedded to text, what you see is so clearly what you get. So, whenever a master creator deliberately subverts that implicit convention, the result might be occasionally obscure or confusing, but is always utterly engrossing.

At the forefront of comics storytelling for almost four decades Daniel Clowes is, for many, an acquired taste. However, once he’s in your brain there’s certainly no shaking the things he can do with pen and ink, motive, character and the special kind of situational magic that inhabits the world of pictures and words on paper.

Born in Chicago in 1961, he began his career as a cartoonist with humour magazine Cracked before creating uniquely skewed short comic tales for Fantagraphics. His first piece debuted in Love and Rockets # 13 (September 1985): an introductory prelude to his retro-chic detective magazine Lloyd Llewellyn which launched soon after and ran in various incarnations for three years.

In 1989 he created anthology vehicle Eightball and began producing a variety of tales – short and serial-lengths – ranging from social satire, nostalgic absurdist anthropomorphic yarns to surreal, penetrating human dramas, all viewed through the lens of iconic popular cultures and social motifs. All that material has since been collected into graphic novels and two of these, Ghost World and Art School Confidential, have been adapted into critically acclaimed feature films.

His experiences in Hollywood combined with deep-seated childhood influences of noir movies and comics books combined and resulted in ‘David Boring’ – originally serialised in Eightball #19-21 before being collected by Pantheon Books in America and Jonathan Cape in Britain.

David Boring is the narrator of his own story, living a life of unsatisfactory gratification, harassed by his mother and obsessed by his absentee father – a second rate cartoonist and comic book artist who disappeared decades previously. David spends his days with his only real friend, a lesbian named Dot he has known since High School. David is listlessly indulging in his life’s work by searching for his perfect woman when an old friend suddenly shows up, triggering a series of bizarre events that should make his life a living action movie, but instead just steers him into increasingly unpalatable and mundane tragedies and horrors…

Set against a backdrop of impending catastrophes, ranging from murder to the end of the world, David’s progress is trenchantly plebeian and low-key: an odyssey rendered drama-free by the protagonist’s relentless lack of – or rather resistance to – passion and unwillingness to fully engage in events occurring around him.

His world is full of sexual encounters, assaults, murders, chases and even global holocausts, but he passively accepts and adapts to it all.

Clowes has stated that he crafted this stunningly engaging and challenging tale as an exercise in writing an un-filmable comic. He has, but it was still optioned by Hollywood…

This is another of those too-rare productions that shouldn’t really be reviewed, just read, with themes of adolescence, maturity, quest for self and the impending end of life delivered via a landscape of comics, film noir, mock-heroics and the irreducible knowledge that families make individuals; sublimely combining in a truly personal experience for every reader.

Be warned: the most telling narrative device used here is uncertainty. A tremendous amount of the story is left unstated: this is a saga littered with reader’s conclusions not the characters’ actions. Events are set in motion and consequences are noted, but the course of intervening actions if not experienced by David can only be surmised or extrapolated: David Boring is a protagonist with few of the overt drives of a regular narrative hero and his story is one that can’t happen to any one of us…

Brilliant, compelling, utterly wonderful? That’s up to you…
© 2000, 2002 Daniel Clowes. All rights reserved.

John Constantine, Hellblazer volume 3: The Fear Machine (New Edition)


By Jamie Delano, Richard Piers Rayner, Mike Hoffman, Mark Buckingham, Alfredo Alcala & various (Vertigo/DC Comics)
ISBN: 978-1-4012-3519-2 (TPB)

You’ve either heard of John Constantine by now or you haven’t, so I’ll be as brief as I can. Created by Alan Moore during the early days of his groundbreaking run on Swamp Thing, John Constantine is a mercurial modern wizard, a dissolute chancer who plays like an addict with magic on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes though, he’s all there is between us and the void…

Given his own series by popular demand, he premiered in the dying days of Reaganite Atrocity in the US but at the height of Thatcherite Barbarism in England, so as we’re singing the same song now – but with second-rate Britain’s Got Talent cover-artist wannabes as leaders – I thought I’d cover a few old gems that might be regaining relevance in the days ahead…

In 1987 Creative Arts and Liberal attitudes were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. Jamie Delano began the series with relatively safe horror plots, introducing us to Constantine’s unpleasant nature, chequered history and odd acquaintances but even then, discriminating fans were aware of a joyously anti-establishment political line and wildly metaphorical underpinnings.

Skinheads, racism, Darwinian politics, gender fluidity, plague, famine, gruesome supernature and more abound in the dark dystopian present of John Constantine – a world of cutting edge mysticism, Cyber-shamanism and political soul-stealing. In Delano’s world the edges between science and magic aren’t blurred – they simply don’t exist.

Some terrors are eternal and some seem inextricably tied to a specific time and place. The Fear Machine (available in paperback and digital formats and collecting issues #14-22 spanning December 1988-September 1989) is an engrossing extended epic which begins in ‘Touching the Earth’ (by Delano, Richard Piers Rayner & Mark Buckingham) as the wizard goes on the run thanks to the tabloid press pillorying him as a sex-crazed Satanist serial killer.

Forced to flee his London comfort-zone, Constantine is adopted by neo-pagan Travellers and journeys through the heartland of Britain. Apparently, these dangerous non-conformists are responsible for all the ills plaguing society of the 1980s and 1990s, just like fat people, the poor and immigrants are today…

Going native amongst the drop-outs, druggies, bath-dodgers and social misfits, Constantine buddies up with an immensely powerful psychic girl named Mercury and her extremely engaging mum, Marj, but even amidst these freewheeling folks he can feel something nasty and unnatural building. The first inkling occurs in ‘Shepherd’s Warning’when Mercury discovers an ancient stone circle has been fenced off by a quasi-governmental company named Geotroniks. It seems someone is trying to shackle Mother Earth’s circulatory system of Ley lines.

Meanwhile elsewhere, people are compelled to kill and mutilate themselves while Geotroniks boffins watch and take notes…

Mercury is abducted when police raid the Travellers’ campsite in ‘Rough Justice’. Imprisoned in a secret complex where the mind’s limits and the Earth’s hidden forces are being radically tested, she witnesses horrors beyond imagining and cutting-edge science. If only the subjects and observing scientists can be persuaded to stop committing suicide…

Mike Hoffman illustrates fourth chapter, ‘Fellow Travellers’ wherein Constantine heads back to London for help in finding Mercury and uncovering Geotroniks’ secrets. He gains one horrific insight when the train he’s on is devastated by a psychic assault which forces the passengers to destroy themselves…

With Buckingham & Alfredo Alcala assuming the art duties, ‘Hate Mail & Love Letters’ begins two months later. Marj and the travellers are hiding in the Scottish Highlands with a fringe group called the Pagan Nation, led by the mysterious Zed – an old friend of the wily trickster. Constantine keeps digging, but across the country, suicide and self-harm are increasing. Society itself seems diseased, but at least the Satanist witch hunt has been forgotten as the bloody pack of Press vultures rage on to their next sanctimonious cause celebre …

Touching base with his precious few police contacts and pet journalists, the metropolitan mage soon stumbles into a fresh aspect of mystery when a Masonic hitman begins removing anyone who might further his enquiries in ‘The Broken Man’. Constantine saves journalist Simon Hughes from assassination in a particularly exotic manner guaranteed to divert attention from his politically-damaging investigations, and discovers new clues. It all points the psychic horror and social unrest being orchestrated by reactionary factions of the government employing a sinister and all-pervasive “Old Boy network”…

And somewhere dark and hidden, Mercury’s captors are opening doors to places mortals were never meant to go…

As the Pagan Nation’s priestesses work subtle magics to find the missing girl and save humanity’s soul, a disgusting, conglomerate beast-thing is maturing, made from fear and pain, greed, suffering and deep black despair: provoking a response from and guest-appearance by Morpheus, the Sandman, which prompts Constantine, Hughes and possibly the last decent copper in London to go hunting…

After picking up another recruit in the form of KGB scientist Sergei in ‘Betrayal’, events spiral ever faster as the Freemasons – or at least their “Magi Caecus” elite – are revealed as organisers of the plot to combine Cold War paranormal research, economic imperialism, divisive Thatcherite self-gratification and the Order’s own quasi-mystical arcana to create a situation in which their guiding principles will dominate society and the physical world. It’s nothing more than a greedy, sleazy power-grab using blood and horror to fuel the engines of change…

All pretence of scientific research at Geotroniks is abandoned in ‘The God of All Gods’ as Masonic hitman Mr. Webstergoes off the deep end, ignoring his own Lodge Grandmaster’s orders to abort the project amidst an escalating national atmosphere of mania. He is determined to free the fearful thing they’ve created and unmake the modern world at all costs. Constantine’s allies are all taken and the wizard is left to fight on alone.

Knee deep in intrigue, conspiracy and spilled guts, humanity is doomed unless Constantine’s band of unhappy brothers and a bunch of Highland witch-women can pull the biggest, bloodiest rabbit out of the mother of all hats in spectacular conclusion ‘Balance’…

The heady blend of authoritarian intransigence, counterculture optimism, espionage action, murder-mystery, conspiracy theories and ancient sex-magic mix perfectly to create an oppressive tract of inexorable terror and shattered hope before an astounding climax forestalls – if not saves – the day of doom, in this extremely impressive dark chronicle which still resonates with the bleak and cheerless zeitgeist of the time.

This is a superb example of true horror fiction, inextricably linking politics, religion, human nature and sheer bloody-mindedness as root cause of all ills. That our best chance of survival is a truly reprehensible, exploitative monomaniac seems a perfect metaphor for the world we’re locked into…

Clever, subversive and painfully prophetic, even at its most outlandish, this tale jabs at the subconscious with its scratchy edginess and jangles the nerves from beginning to end. An unmissable feast for fear fans, humanists and political mavericks everywhere…
© 1989, 2012 DC Comics. All Rights Reserved.

Artichoke Tales


By Megan Kelso (Fantagraphics Books)
ISBN: 978-1-60699-344-6 (HB)

Megan Kelso has been producing unique, idiosyncratic, thought-provoking comics stories for over 30 years; the very best of which can be seen in her award-winning collections Queen of the Black Black and The Squirrel Mother. In 2004 she edited exclusively-female comics anthology Scheherazade: Stories of Love, Treachery, Mothers, and Monsters, following up in 2007 with weekly strip Watergate Sue for The New York Times Magazine.

She works far too slowly for my greedy nature to be completely happy with, but as the results are always superb, I should just be patient and count myself lucky whenever something new hits the bookshelves. Until then, though, here’s another look at my personal fave-rave, happily still available in both hardcover and digital editions…

Artichoke Tales is a generational saga which recounts, like film run backwards, the aftermath, events of and build-up to a tragic and devastating civil war on a serene, stable agrarian culture: a land of farmers, foragers and fisher-folk who all look like they’re sporting vegetable hair-dos. Don’t be fooled though – despite the stalks sprouting from their skulls these are not Arcadian vegan characters dreamily dwelling in their own sylvan Pogle’s Wood: these are people, gullible, fallible and intensely complex.

Kelso first created her artichoke people for a tale in anthology comic Girlhero, before beginning this epic in 1999; citing such thematic influences as the Little House on the Prairie books, Colleen McCullough’s The Thorn Birds and Anthony Minghella’s Cold Mountain for her gently compelling, beguiling story of the Quicksand family – apothecaries to the village of Ladle – and how an insane and unwelcome split between North and South sorely wounds not only the nation but three generations of women caught up in it…

Young Brigitte was gathering herbs for her grandmother when she once again met the dashing soldier Adam. Military types weren’t particularly welcome and Northerners even less so, despite all the years that had passed since the War, but young hormones and the promise of something fresh and exotic always win out over common sense…

Torn between imminent passion, a sudden hatred for her boring old life and fear of the unknown. Brigitte forces Grandma Charlotte to tell the previously unspoken history of the conflict and how it shaped the Quicksand family: a tale of pride, high-handedness and avoidable mistakes that led to those bitter prejudices which still scar people on every side.

Told in a stunning minimalist manner demanding the reader’s closest scrutiny and collaboration, the refined drawings unfold stories within stories, like the skin of an onion, with truths peeling away to reveal some depressingly universal truths about families, society and the use of power.

Be warned: despite the engagingly simple art and storytelling style, this is not a book for younger readers, so parents should read this beautiful parable before you let your kids at it…

Those of you without impressionable progeny can just go right ahead and dig in: Artichoke Tales is truly magical and awaits your avid, appreciative attention and consumption…
© 2010 Megan Kelso. All Rights Reserved.

August Moon


By Diana Thung (Top Shelf)
ISBN: 978-1-60309-069-8 (PB)

Here’s a mysterious thing. For a while, a few years back, Diana Thung was a glittering name and shining prospect in graphic storytelling, but after two brilliant all-ages fantasy triumphs she dropped out of sight. I don’t know why – or to be honest have any right to. But it is a shame as her work was superb. I hope she’s well and happy, but I’m not going to stop recommending her delightful creations…

Thung was born in Jakarta, and grew up in Singapore before eventually settling in Australia. She is a natural storyteller, cartoonist and comics creator of sublime wit and imagination with a direct hotline to infinite thoughtscapes of childhood. Every single thing populating her astonishingly unique worlds is honed to razor sharpness and pinpoint logical clarity, no matter how weird or whimsical it might initially seem.

The sentiment is pure and unrefined; scenarios are perfectly constructed and effectively, authentically realised …and when things get tense and scary they are excessively tense and really, really scary…

After SLG published debut series Captain Long Ears in 2010, Thung catapulted to (relative) fame two years later following the release of her first graphic novel. August Moon is a magnificent blending of eastern and western comics influences that remixed many standard elements of fantasy into a superbly fresh conjunction for young and old alike.

Rendered in stunning, organically enticing black and white, the scene opens in the Asian township of Callico: an isolated little metropolis in the midst of lush jungle verdure, and a place with a few strange secrets…

Accessible only by one solitary bridge, generally cut off from the wider world by dense surrounding forests and innate unchanging dullness, the town moves at its own pace. Life is slow, existence is bucolic and the biggest deal for the people is the perennial debate over whether the strange dancing lights seen in the trees at night are actually Soul Fire dead ancestors watching over the town – or just some unexplained scientific phenomenon…

Answers start coming for a select few after ugly, business-suited strangers begin buying up empty shops for a company named Mon & Key. Some older street vendors are understandably anxious, but only Grandma and her peculiar little associate Jaden know the appalling threat these interlopers pose…

Events start spiralling out of control when the newcomers murder a hitherto unknown “animal” and news of the bizarre beast’s corpse leaks out into the wider world. The amazing discovery brings college biologist Dr. Gan back to the town his dead wife grew up in for the first time in years, dragging unhappy teenaged daughter Fiona with him.

Reluctant to be there, Fi keeps to herself; spending time snapping photos with her instamatic camera. The dull old backwater suddenly becomes far more intriguing after she captures a candid shot of a boy leaping like a grasshopper over the rooftops…

When she finally meets the incomprehensibly enigmatic Jaden, Fi is quickly drawn into his bizarre struggle against the ape-like invaders. After meeting the clandestine forest creatures who are the true source of Soul Fire, she makes their struggle her own…

The cruel and cunning interlopers of Mon & Key worship commerce and progress. Their agenda involves destroying forests to build factories. Ruthless and multi-resourced, they retaliate by killing all objectors, whilst attempting to dissuade and eventually assassinate Fi’s father.

However, with the aid of Callico’s street children – and a few clued-in, sympathetic adults like her Uncle Simon – Fi and super-powered, magic moon-boy Jaden spearhead a spirited secret war to destroy the rapacious deforestation machines of Mon & Key.

As the holiday season nears its end, the town prepares for its annual Soul Fire Festival and parade. As Mon & Key’s forces assemble for one final deforesting assault, they have totally underestimated Jaden’s resolve, Fi’s ingenuity and Callico’s communal desire to remain unchanged and unchanging…

A funny, scary, magical and thrilling modern fable, August Moon seamlessly stitches together ecological themes with beguiling myth to create a captivating tale of youthful empowerment and rebellious wonder. This is a fabulously enticing young reader’s epic every lover of comics and storytelling should take to their hearts.
© 2011 Diana Thung.