The Phoenix Presents… Von Doogan and the Curse of the Golden Monkey


By Lorenzo Etherington (David Fickling Books)
ISBN: 978-1-910200-02-5

These days, young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

Once upon a time, however, the comics industry was a commercial colossus which thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genre, all subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Pre-school, Younger and Older Juvenile, General, Girls, Boys and even Young Teens, but today Britain can only manage to maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dying – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive media.

There are one or two venerable, long-lived holdouts such as the Beano and 2000AD but overall the trend has been downwards for decades.

That maxim was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2in Time Magazine‘sglobal list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have reached issue #100 (#129 and counting). The magazine celebrated its first anniversary by developing a digital edition available globally as an iPad application and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

Moreover, whilst comics companies all seem to have given up the ghost, in this country at least, old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

Happily at long last many of the serials and series in The Phoenix have finally joined that growing market, having been superbly repackaged as graphic albums with the first two debuting in July 2014.

Both have already been selected for The Reading Agency’s prestigious Summer Reading Challenge (which begins on 12th July): the first comic-books ever to have featured on a Summer Reading Challenge list.

The one we’re looking at today is The Phoenix Presents… Von Doogan and the Curse of the Golden Monkey: a dazzling display of cartoon virtuosity and brain-bursting comic challenges composed by Lorenzo Etherington, originally seen as captivating, addictively challenging weekly instalments of The Dangerous Adventures of Von Doogan.

The serialcombines captivating cartoon narrative with observational tests, logic puzzles and other kids’ favourite brain-teasers, craftily taking readers and participants on a magnificently constructed progressive voyage of adventure and discovery in 37 clue, game, maze and mystery-packed episodes.

Von Doogan and his partner in peril Jake Wingnut are brilliant and intrepid young explorers with a keen sense of justice and an insatiable thirst for action who here tackle all manner of conundra and – with your help – track down a band of pirate cutthroats, battle a magical monster and rescue a fantastic treasure from obscurity by solving such imposing posers as ‘The Nine Locks’, ‘The Telltale Cell’, ‘A Knotty Problem’ and ‘Finding Captain Nemo’ …

Naturally we aren’t all as smart as Von Doogan or a six-year old so this spectacular colourful cornucopia comes with a page explaining ‘How the Book Works’, an ‘Equipment Checklist’ and a fulsome secret section giving extra help with ‘The Clues’ and thankfully ‘The Solutions’.

There’s even a free printable download page providing your own handy dandy copy of ‘Doogan’s Danger Kit’ to stop you cutting up the one in this mesmerising manuscript of mystery.

Story! Games! Action! …and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?
Text and illustrations © Lorenzo Etherington 2014. All rights reserved.

The Reading Agency is a charity whose mission is to give everyone an equal chance in life by helping people become confident and enthusiastic readers. The Summer Reading Challenge encourages children aged 4 to 11 to read six books during the long summer holiday.

Children can read whatever they like just as long as they are borrowed from the library. Every time children finish a book they get stickers and rewards and there’s a certificate for everyone who finishes. The Summer Reading Challenge is open to all school children and is designed for all reading abilities.

Visit www.readingagency.org.uk

To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk

Barnaby volume 2


By Crockett Johnson (Fantagraphics Books)
ISBN: 978-1-60699-709-3

This is one of those rare books worthy of two reviews. So, if you’re in a hurry…

Buy Barnaby volume 2 now – it’s one of the five best comic strips of all time and this superb hardcover compilation has lots of fascinating extras. If you harbour any yearnings for the lost joys of childish wonder and the suspicious glee in catching out adults trying to pull a fast one, you would be crazy to miss this book…

However, if you’re still here and need a little more time to decide…

Today’s newspapers have precious few continuity drama or adventure strips. Indeed, if a paper has any strips – as opposed to single panel editorial cartoons – chances are they will be of the episodic variety typified by Jim Davis’ Garfield or Scott Adams’ Dilbert.

You might describe these as single-idea pieces with a set-up, delivery and punch-line, all rendered in a sparse, pared-down-to-basics drawing style. In that they’re nothing new and there’s nothing wrong any of that ilk on their own terms.

Narrative impetus comes from the unchanging characters themselves, and a building of gag-upon-gag in extended themes. The advantage to the newspaper is obvious. If you like a strip it encourages you to buy the paper. If you miss a day or two, you can return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once upon a time the daily “funny” – comedic or otherwise – was a crucial circulation builder and preserver, with lush, lavish and magnificently rendered fantasies or romances rubbing shoulders with thrilling, moody masterpieces of crime, war, sci-fi and everyday melodrama. Even the legion of humour strips actively strived to maintain an avid, devoted following.

And eventually there was Barnaby, which in so many ways bridged the gap between then and now.

On April 20th 1942, with America at war for the second time in 25 years, the liberal New York tabloid PM began running a new, sweet little kid’s strip which was also the most whimsically addicting, socially seditious and ferociously smart satire since the creation of Al Capp’s Li’l Abner – another utter innocent left to the mercy of scurrilous worldly influences…

The outlandish 4-panel daily, by Crockett Johnson, was the product of a perfectionist who didn’t particularly care for comics, but who – according to celebrated strip historian Ron Goulart – just wanted steady employment…

David Johnson Leisk (October 20th 1906-July 11th 1975) was an ardent socialist, passionate anti-fascist, gifted artisan and brilliant designer who had spent much of his working life as a commercial artist, Editor and Art Director.

Born in New York City and raised in the outer wilds of Queens when it was still semi-rural – very near the slag heaps which would eventually house two New York World’s Fairs in Flushing Meadows – “Dave” studied art at Cooper Union (for the Advancement of Science and Art) and New York University before leaving early to support his widowed mother. This entailed embarking upon a hand-to-mouth career drawing and constructing department-store advertising.

He supplemented his income with occasional cartoons to magazines such as Collier’s before becoming an Art Editor at magazine publisher McGraw-Hill. He also began producing a moderately successful, “silent” strip called The Little Man with the Eyes.

Johnson had divorced his first wife in 1939 and moved out of the city to Connecticut, sharing an ocean-side home with student (and eventual bride) Ruth Krauss, always looking to create that steady something when, almost by accident, he devised a masterpiece of comics narrative…

However, if his friend Charles Martin hadn’t seen a prototype Barnaby half-page lying around the house, the series might never have existed. Happily Martin hijacked the sample and parlayed it into a regular feature in prestigious highbrow leftist tabloid PM simply by showing the scrap to the paper’s Comics Editor Hannah Baker.

Among her other finds was a strip by a cartoonist dubbed Dr. Seuss which would run contiguously in the same publication. Despite Johnson’s initial reticence, within a year Barnaby had become the new darling of the intelligentsia…

Soon there were book collections, talk of a Radio show (in 1946 it was adapted as a stage play), a quarterly magazine and rave reviews in Time, Newsweek and Life. The small but rabid fan-base ranged from politicians and the smart set such as President and First Lady Roosevelt, Vice-President Henry Wallace, Rockwell Kent, William Rose Benet and Lois Untermeyer to cool celebrities such as Duke Ellington, Dorothy Parker, W. C. Fields and even legendary New York Mayor Fiorello La Guardia.

Of course the last two might only have checking the paper because the undisputed, unsavoury star of the strip was a scurrilous if fanciful amalgam of them both…

Not since George Herriman’s Krazy Kat had a piece of popular culture so infiltrated the halls of the mighty, whilst largely passing way over the heads of the masses and without troubling the Funnies sections of big circulation papers.

Over its 10-year run (April 1942 to February 1952), Barnaby was only syndicated to 64 papers nationally, with a combined circulation of just over five and a half million, but it kept Crockett (a childhood nickname) and Ruth in relative comfort whilst America’s Great and Good constantly agitated on the kid’s behalf.

What more do you need to know?

One dark night a little boy wished for a Fairy Godmother and something strange and disreputable fell in through his window…

Barnaby Baxter is a smart, ingenuous and scrupulously honest pre-schooler (four years old to you) and his ardent wish was to be an Air Raid Warden like his dad. Instead he was “adopted” by a short, portly, pompous, mildly unsavoury and wholly discreditable windbag with pink pixie wings.

Jackeen J. O’Malley, card carrying-member of the Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society – although he hadn’t paid his dues in years – unceremoniously installed himself as the lad’s Fairy Godfather. A lazier, more self-aggrandizing, mooching old glutton and probable soak (he certainly frequented taverns but only ever raided the Baxter’s icebox, pantry and humidor, never their drinks cabinet…) could not be found anywhere.

Due more to intransigence than evidence – there’s always plenty of physical proof, debris and fallout whenever O’Malley has been around – Barnaby’s mum and dad adamantly refuse to believe in the ungainly, insalubrious sprite, whose continued presence hopelessly complicated the sweet boy’s life.

The poor parents’ greatest abiding fear was that Barnaby was cursed with Too Much Imagination…

At the end of the previous volume O’Malley became implausibly – and almost overnight – an unseen and reclusive public Man of the Hour, preposterously translating that cachet into a political career by accidentally becoming a patsy for a corrupt political machine. In even more unlikely circumstances O’Malley was elected to Congress…

This strand gave staunchly socialist cynic Johnson ample opportunity to ferociously lampoon the electoral system, the pundits and even the public. As usual Barnaby’s parents had to perpetually put down their boy: assertively assuring him that the O’Malley the grown-ups had elected was not a fat little man with pink wings…

Despite looking like a fraud – he’s almost never seen using his magic and always has one of Dad’s stolen panatela cigars as a substitute wand – J. J. O’Malley is the real deal: he’s just incredibly lazy, greedy, arrogant and inept. He does sort of grant Barnaby’s wishes though… but never in ways that might be wished for…

Once O’Malley had got his foot in the door – or rather through the bedroom window – a succession of bizarre characters began to regularly turn up to baffle and bewilder Barnaby and Jane Shultz, the sensible little girl next door.

Even the boy’ new dog Gorgon was an oddity. The pooch could talk – but never when adults were around, and only then with such overwhelming dullness that everybody listening wished him as mute as every other mutt…

The mythical oddballs and irregulars included timid ghost Gus, Atlas the Giant (a two foot tall, pint sized colossus who was not that impressive until he got out his slide-rule to demonstrate that he was, in truth, a mental Giant) and Launcelot McSnoyd, an invisible Leprechaun who was O’Malley’s personal gadfly: always offering harsh, ribald counterpoints and home truths to the Godfather’s self-laudatory pronouncements…

Johnson continually expanded his gently bizarre cast of gremlins, ogres, ghosts, policemen, Bankers, crooks, financiers and stranger personages – all of whom could see O’Malley – but the unyieldingly faithful little lad’s parents were always too busy and too certain that the Fairy Godfather and all his ilk were unhealthy, unwanted, juvenile fabrications.

This second stupendous collection opens with a hearty appreciation from Jules Feiffer in the Foreword before cartoonist, biographer and historian R. C. Harvey provides a critical appraisal in ‘Appreciating Barnaby and the Power of Imagination’ after which the captivating yarn-spinning takes us from January 1st 1944 to December 31st 1945.

There’s even more elucidatory content at the back after all those magic-filled pictures too, as education scholar and Professor of English Philip Nel provides another fact-filled, scene-setting, picture-packed ‘Afterword: O’Malley Takes Flight’ and Max Lerner’s 1943 PM feature ‘Barnaby’s Progress’ is reprinted in full.

Nel also supplies strip-by-strip commentary and background in ‘The Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society: a Handy Pocket Guide’…

However what we all love is comics so let’s jump right in as the obese elf gets caught up in exhibiting his miniscule expertise in ‘The Manly Art of Self-Defense’ (which ran from 28th December 1943 to 19th January 1944), and follows Mr. Baxter’s purchase of a few items of exercise equipment.

Always with an eye to a fast buck, O’Malley organises a prize fight between poor gentle Gus and the obstreperous Brooklyn Leprechaun, all whilst delaying his long overdue return to the Capitol.

The godfather is expert in delay and obfuscation but eventually, in a concatenation of curious circumstances, the Congressman buckles under pressure from both his human and fairy-folk constituents to push through a new hydroelectric project – in actuality two vastly different ones – and wings off to begin the process of funding ‘The O’Malley Dam’ (20th January – 22nd April)…

As the political bandwagon gets rolling, further hindered by Mr. Baxter and Barnaby visiting the Congressman’s never-occupied office in Washington DC, the flighty, easily distracted O’Malley takes it upon himself to enscribe the natural history of his people in ‘Pixie Anthropology’ (24th April-18th May), even as back home the Big Fight gets nearer and poor Gus continues to flap under his punishing training regimen…

‘Mr. O’Malley, Efficiency Expert’, which ran from 19th May to 8th June, then saw the Fairy Fool step in when overwork and worry laid Mr. Baxter low. The factory manager was pilloried by concerns over production targets, but whilst he was remanded to his sickbed, the flying figment was busy “fixing” the crisis for him…

During that riotous sequence another oddball was introduced in the diminutive form of Gridley the Salamander: a “Fire Pixey” who couldn’t raise a spark even if supplied with matches and gasoline…

The under-worked winged windbag was a master of manipulation and ‘O’Malley and the Buried Treasure’ (9th June – 7th September) saw the airborne oaf inveigle invitations for the Baxters to the beachside cottage owned by Jane’s aunt. Once there it wasn’t long before avaricious imagination and a couple of old coins spawned a rabid gold rush amongst the adults who really should have known better.

The extended vacation also saw the first appearance of moisture-averse sovereign of the seas Davy Jones…

Whilst the Congressman was busily avoiding work, his seat vanished during boundary reorganisation, but ever-undaunted the pixilated political animal soldiered on, outrageously campaigning in the then-ongoing Presidential Election throughout the cruelly hilarious ‘O’Malley for Dewey’ (8th September – 8th November 1944)…

Newspaper strips always celebrated seasonal events and, after the wry satire of the race for power, whacky whimsy was highlighted with the advent of ‘Cousin Myles O’Malley’ (9th – 24th November). The puny Puritan pixie had come over on the Mayflower and was still trying to catch a turkey for his very first Thanksgiving Dinner.

Naturally his take-charge, thoroughly modern relative was a huge (dis)advantage to his ongoing quest…

With Christmas fast approaching, an injudicious expression from Ma Baxter regarding a fur wrap sets Barnaby and his Fairy guardian on the trail of the fabled and fabulous, ferocious ermine beast and sees the introduction of ‘The O’Malley Fur Trading Post’ (25th November 1944 to 27th January 1945).

Although legendary and mythical gnomish huntsman J. P. Orion fails to deliver, an unlucky band of fur thieves fall into the hunters’ traps and soon find their latest haul missing. Before long poor Mr. Baxter is looking at the chilling prospect of jail time for receiving stolen property…

With the global conflict clearly drawing to a close, Johnson threw himself into the debate of what the post-War world would be like in a swingeing attack on the financial system and the greedy gullibility of professional money men. Barnaby and most especially his conniving godfather almost shatter the American commercial world in a cunning fable entitled ‘J.J. O’Malley, Wizard of Wall Street’ (29th January – 26th May)…

With America still reeling, the ever-unfolding hilarity took an arcane turn and saw Mr. Baxter suffer more than the usual degree of personal humiliation and confusion when he took Barnaby, Gorgon and Jane for a short walk and lost them in the littlest woods in America.

They had of course been led astray by O’Malley who accidentally dumped them on ‘Emmylou Schwartz, Licensed Witchcraft Practitioner’ (28th May – 3rd July). She had been in a bad mood since the Salem Witch Trials…

As a result of this latest unhappy encounter and a shameful incident with a black cat, the dogmatic dog was hexed and became ‘Tongue-Tied Gorgon’ (4th – 10th July)… not that most people could tell…

When Barnaby’s Aunt Minerva wrote a bestseller, O’Malley felt constrained to guide her budding career in ‘Belles Lettres’ (11th July – 17th August). The obnoxious elf was a little less keen when he discovered it was only a cookbook, but perked up when it led to Minerva being offered a newspaper column.

Being an expert in this field too, O’Malley continued his behind-the-scenes support amidst ‘The Fourth Estate’ (18th August-8th September), renewing his old acquaintance with an impishly literal Printers Devil named Shrdlu…

Despite O’Malley’s best efforts Minerva remained a success and was soon looking for her own place. In ‘Real Estate’ (10th September – 10th October), Barnaby was helpless to prevent poor Gus being used by the godfather as a ghostly goad to convince a spiritualist-obsessed landlady to let to his aunt rather than a brace of conmen…

A perfect indication of the wry humour that peppered the feature can be seen in ‘Party Invitations’ which ran from 11th – 20th October as O’Malley attempts to supersede the usual turkey-and-fixin’s feast with a fashionable venison banquet – even though he can’t catch a deer and won’t be cooking it once it’s been butchered…

Congruent with that was the introduction of erudite aborigine ‘Howard the Sigahstaw Indian‘ (22nd October-23rd November) – who was just as inept in the hunting traditions of his forefathers – after which the festive preparations continued with ‘O’Malley’s Christmas List’ (24th November-15th December) wherein the always-generous godfather discovers the miracle of store credit and goes shopping for presents for everybody.

Never one to concentrate for long, he is briefly distracted by a guessing competition in ‘Bean-Counting’ (8th – 15th December) – the prize of a home movie camera being the ideal gift for young Barnaby – and this parade of monochrome cartoon marvels concludes with the dryly hilarious saga of ‘The Hangue Dogfood Telephone Quiz Program’ (17th December 1945-1st January 1946) wherein Gorgon’s reluctant answers to an advertising promotion again threaten to hurl the entire American business world into chaos…

Intellectually raucous, riotous, sublimely surreal and adorably absurd, the untrammelled, razor-sharp whimsy of the strip is always instantly captivating, and the laconic charm of the writing is well-nigh irresistible, but the lasting legacy of this ground-breaking strip is the clean sparse line-work that reduces images to almost technical drawings, unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it, without ever obscuring the fluid warmth and humanity of the characters.

Almost every modern strip cartoon follows the principles laid down here by a man who purportedly disliked the medium…

The major difference between then and now should also be noted, however.

Johnson despised doing shoddy work, or short-changing his audience. On average each of his daily encounters – always self-contained – built on the previous episode without needing to re-reference it, and contained three to four times as much text as its contemporaries. It’s a sign of the author’s ability that the extra wordage was never unnecessary, and often uniquely readable, blending storybook clarity, the snappy pace of “Screwball” comedy films and the contemporary rhythms and idiom of authors such as Damon Runyan and Dashiel Hammett.

He managed this miracle by type-setting the dialogue and pasting up the strips himself – primarily in Futura Medium Italic but with effective forays into other fonts for dramatic and comedic effect.

No sticky-beaked educational vigilante could claim Barnaby harmed children’s reading abilities by confusing the tykes with non-standard letter-forms (a charge levelled at comics as late as the turn of this century), and the device also allowed him to maintain an easy, elegant, effective balance of black and white which makes the deliciously diagrammatic art light, airy and implausibly fresh and accessible.

During 1946-1947, Johnson surrendered the strip to friends as he pursued a career illustrating children’s book such as Constance J. Foster’s This Rich World: The Story of Money, but eventually he returned, crafting more magic until he retired Barnaby in 1952 to concentrate on books.

When Ruth graduated she became a successful children’s writer and they collaborated on four tomes, The Carrot Seed (1945), How to Make an Earthquake, Is This You? and The Happy Egg, but these days Crockett Johnson is best known for his seven “Harold” books which began in 1955 with the captivating Harold and the Purple Crayon.

During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

The entire glorious confection that is Barnaby is all about our relationship with imagination. This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything.

For far too long Barnaby was a lost masterpiece. It is influential, ground-breaking and a shining classic of the form. You are all the poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

Liberally illustrated throughout with sketches, roughs, photos and advertising materials as well as Credits, Thank Yous and a brief biography of Johnson, this big hardback book of joy is a long-overdue and very welcome addition to 21st century bookshelves – most especially yours…

Barnaby vol. 2 and all Barnaby images © 2014 the Estate of Ruth Krauss. Supplemental material © 2014 its respective creators and owners.

The Weirding Willows volume 1: What the Wild Things Are


By Dave Elliott, Barnaby Bagenda, Sami Basri & various (Atomeka/Titan Comics)
ISBN: 987-1-78276-035-1

Phillip Jose Farmer’s Tarzan Alive (1972) and Doc Savage: His Apocalyptic Life (1973) are probably the earliest modern examples of our current fascination with concatenating assorted literary icons and fictive childhood companions into heroic associations and fantasy brotherhoods, but as fantasy consumers we’ve always wanted our idols to clash or team up.

So many comics from Scarlet in Gaslight (Sherlock Holmes and Dracula) to Planetary (pulp vigilantes and other companies’ superheroes cheekily retooled) to the magnificent League of Extraordinary Gentlemen (everybody you’ve ever heard of and some you haven’t) and an uncountable number of TV shows, books and movies have mined this boundless seam of entertainment gold.

The Weirding Willows by Dave Elliott, Barnaby Bagenda, Sami Basri and an army of colourists continues that topical trend; recombining the innocent headliners of many a beloved British children’s book into a slick, harsh, creepily adult reconfiguration…

One cautionary note: as with every entry into this amalgamating sub-genre, if you are a literary purist you are going to hate this – or indeed any – contemporarily-toned, edgily in-your-face interpretation. Nothing I can say will change your mind, so don’t bother.

There are plenty of other graphic novels and albums around that will better suit your temperament. Please try one of those…

The series launched in the latest iteration of anthology title A1 and this collection of first story-arc What the Wild Things Are also includes a whole new chapter exclusive to this lush and beguiling hardback compilation.

Rural, bucolic Willow Weir is a quintessentially English hamlet with a big secret. The riverside association of houses and farms intersects a number of portals to numerous other Realms and Dimensions, and things strange and uncanny are often seen – if not discussed. The human folk who abide there are not so simple and frequently as odd as the creatures that roam the wild woods and harmless-seeming riverbanks…

Following author Elliott’s Introduction a handy map offers the geographical lowdown on the green and pleasantly deceptive land before the tale unfolds with ‘A Wicked Witch This Way Comes’ wherein we meet worldly wise teen totty Alice Moreau, a girl greatly at odds with her father’s scientific preoccupations.

Dad and daughter reside in the house abandoned by Professor Donald H. Lambert when he rode his time machine into the future, and the abrasive single parent soon filled the vacant dwelling with an assortment of animals for his experiments.

This particular morning he is dickering with Dr. Henry Jekyll who has provided formal introduction for a green-bedecked dowager temptress named Margareete Marche; a traveller from a distant land who wishes to commission the radical surgeon to construct for her an army of winged monkeys…

Insolent Alice isn’t impressed: she’s far more concerned that sheep are going missing from nasty Farmer McGregor‘s spread. Naturally darling Daddy is the prime suspect. There’s no love lost between father and daughter, ever since she followed a rabbit through a portal to Wonderland and told her father all about it. He didn’t believe a word and has mocked her ever since…

The unpleasant confrontation with McGregor is cut short when a trio of talking rabbits summon her away to deal with another crisis. She doesn’t get far, though, as Montgomery Doolittle arrives with a barge full of fresh beasts for the operating table…

The cargo has also drawn a new player to the dell of domesticity. This black-maned wild child is desperate to rescue his beloved companions Baloo and Bagheera from the clutches of the obnoxious white man who can talk to animals…

‘If You Go Down to the Woods Today…’ sees Alice finally follow her bunny buddies as enraged Mowgli tries – and fails – to free his wild brothers: becoming instead more prospective raw material for Doctor Moreau. As Alice slips away no one pays any attention to a bizarrely grinning cat named Cheshire, and her own attentions are soon fully occupied by the rampages of an extremely angry example of the surgical efforts of an earlier modern Prometheus…

‘The Prisoner of Doctor Moreau’ finds Mowgli imprisoned with an exotic young woman named Kamaria, as across the river Alice brokers a peace between the rabbit race and Frankenstein’s Monster. As usual he has been gravely misunderstood: his frantic acts were merely the result of extreme concern for a lost companion.

Rosalind had gone missing and he has tracked her through a portal from Pellucidar – the world at the Earth’s Core – and is quite concerned. So is everybody else when they learn that Rosalind is a dinosaur…

‘What Lies Beneath Badger’s House’ introduces badger Victor Stoker, toad Dudley Cook, mole Morris Moore & ratty Terry James as well as a sinister hidden city deep down under Badger’s house, whilst in Moreau’s cellar laboratory the Cheshire Cat gives Mowgli some dangerous advice.

Meanwhile, the multi-species search party have found Rosalind on McGregor’s Farm, ferociously guarding a clutch of recently laid eggs…

That discovery only leads to tragedy as the obnoxious smallholder shoots Rosalind and claims the eggs for himself in ‘Here There Be Dragons!’ Thankfully Alice quickly deals with the farmer before monstrous Damon can get his second-hand hands on him…

Things take an even stranger turn when Victor, Morris, Dudley and Terry turn up. The Badger seems to know an awful lot about the experiments of the long-dead Dr. Frankenstein…

Night comes on and, in Moreau’s cellar as the full moon shines down on Kamaria, she begins to change and howl…

At a loss, Alice brings the whole menagerie back to her place in ‘What the Wild Things Are!’, much to the angry astonishment of her father, and at least has the satisfaction of proving that her “childish ramblings” were all true, all along…

However, when the rampant Kamaria werewolf tumultuously breaks out, strange alliances are quickly formed before the whole lethally helter-skelter hurly-burly is unconventionally settled in the low-key conclusion ‘Worlds Within Worlds’.

In the aftermath Alice at last finds time to renew an old acquaintanceship with a four-armed green man from another world…

Each chapter is concluded with an excerpt from The Weirding Willows Field Guide, detailing pertinent facts and shameful secrets about Alice, Philippe Moreau, Monty Doolittle, Damon Frankenstein, Victor Stoker, Dudley Cook, Morris Moore & Terry James, Margareete Marche, Dr. Henry Jekyll & Edward Hyde, Mowgli, The Worriers Three (talking rabbits Benjamin Buckle, Peter Pipp & Hoetoe Darwin), Professor Donald H. Lambert and enigmatic, formidable bunny-with-a-secret Norman Pipp, and the tome terminates with the author’s afterword ‘Inspirations’ and some informative creator ‘Biographies’.

Magnificently, mesmerisingly illustrated, this is a visual feast no fan of fantastic fantasy mash-ups will want to miss…

The Weirding Willows © 2014 Dave Elliott. ATOMEKA © 2014 Dave Elliott & Garry Leach. Atomeka Press, all contents copyright their respective creators.

DreamWorks Dragons: Riders of Berk volume 1: Dragon Down


By Simon Furman, Iwan Nazif & Bambos Georgiou (Titan Comics)
ISBN: 978-1-78276-076-4

These days, young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

In times past the commercial comics industry thrived by producing copious amounts of gaudy, flimsy pamphlets subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications. Such eye-catching items generated innumerable tales and delights intended to entertain, inform and educate such well-defined target demographics as Toddler/Kindergarten, Younger and Older Juvenile, General, Girls, Boys and even Young Teens, but today the English-speaking world can only afford to maintain a few paltry out-industry, licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dying – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive media.

Happily, in this country old-school prose publishers and the newborn graphic novel industry have a different business model and far more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comics-in-Books increasingly buck the pamphlet/papers downward spiral.

Moreover, many of those old comics enjoyed a successful affiliation and almost symbiotic relationship with television (and before that, Films and radio shows), and these days when even the ubiquitous goggle-box business is paralysed and endangered by on-demand streaming, too many channels and far too much choice, those connections have been taken up by the graphic novel trade too.

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, in the end it’s all just entertaining pictures…

One of the most popular TV cartoons – and certainly the most gripping and entertaining – of recent years is DreamWorks Dragons: Riders of Berk (and its follow-up Defenders of Berk). It’s based on the wonderful movie How to Train Your Dragon – which was itself loosely adapted from Cressida Cowell’s glorious and charming sequence of children’s books.

The show has internationally wowed audiences young and old alike and, in this first full-colour Titan Comics digest-sized collection by Simon Furman, Iwan Nazif & BambosGeorgiou, those amazing adventures continue as brilliant but introverted boy-hero Hiccup and his compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends.

When not fighting each other the trusty teens attempt to keep the peace between the rambunctious multiplicity of saurians and the island of Berk’s irascible Viking settlers: protecting the humans’ village from the constant attacks of nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts or new and unknown monsters…

Following a brace of handy information pages introducing Hiccup and his devoted Night Fury Toothless, as well as tom-boyish Astrid on Deadly Nader Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim but merrily violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf, this initial saga opens as the riders go through their spectacular aerial combat paces over the waters around Berk.

Trouble is never far away where Dragons are concerned, and when Hookfang begins shedding incandescent scales, they soon have half the village putting out the resultant flash-fires…

For the safety of the town and the ailing Wyrm, Hiccup’s father Chief Stoick has no choice but to quarantine Hookfang off-island and ground the rest of the flight. However, when the Monstrous Nightmare goes missing the kids decide to ignore orders and go looking for the poor beast…

Chapter two opens during a massive squall with the Dragon Riders being bawled out by Stoick. Snotlout is heartbroken – but won’t show it – and guilty Hiccup furtively sneaks off to continue the search alone with Toothless.

Hookfang is in real trouble. He’s been cornered by Alvin the Treacherous, who wants to make dragons his war weapons. Now he has bait and only needs a skilled trainer to enslave… and he knows that one will be along soon to rescue the still-shedding Monstrous Nightmare he has trapped in a cave…

The evil scheme works almost perfectly. Hiccup is easily captured by the hulking Outcast warriors, but manages to convince the sleek, speedy Night Fury to abandon him and fetch help…

Valiantly making his way back to Berk, the loyal Toothless rouses the Riders and Stoick’s men who speed to the rescue. Meanwhile, ingenious Hiccup has already engineered his own escape. It would have worked, too, if the islet they were on hadn’t been a not-quite dormant volcano with explosively shedding Hookfang inadvertently stoking the geological fires…

The saga concludes in an astounding sea battle as Stoick’s fleet engages Alvin’s pirates whilst Astrid and Stormfly spring Hiccup. Reunited with Toothless, the leader of the Dragon Riders then shows the Outcasts the dangers of messing with the boys and girls of Berk before deducing a (rather perilous) way to reunite Snotlout and Hookfang before the islet melts down or goes up in flames…

Despite being ostensibly aimed at excitable juniors and TV kids, this sublimely sharp yarn is a smart and engaging fantasy romp no self-indulging fun-fan of any vintage should miss: accessible, entertaining, and wickedly habit-forming.
DreamWorks Dragons: Riders of Berk © 2014 DreamWorks Animation L.L.C.

Chronicles of Conan volume 3: The Monster of the Monoliths and Other Stories


By Robert E. Howard, Roy Thomas, Barry Windsor-Smith, Gil Kane & various (Dark Horse Books)
ISBN: 978-1-59307-024-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic-strip adventures of Robert E. Howard’s brawny warrior were as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

This third Dark Horse volume collects #14-15 and #17 through 21 of the monthly Marvel Conan the Barbarian comic-book, covering March to December 1972 (a period when the character was swiftly becoming the darling of the Comics world), and features two creators riding the crest of that creative wave.

Moreover the masterful storytelling is enhanced by a rich new colouring make-over that does much to enhance Smith’s ever-evolving intricate and meticulous art style, meaning work which was crafted for a much more primitive reproduction process is now full-bodied, substantial and beguilingly lush.

The fabulous fantasy opens with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking Elric of Melniboné in a two part tale freely adapted by Thomas, Smith & Sal Buscema from a treatment by the exceedingly English cult author and his frequent collaborator James Cawthorn.

Elric is a landmark of the Sword and Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné are a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire. He owns – or is possessed by – a black sword called Stormbringer: a magical blade which sucks out the souls of its victims and feeds their force and vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comicbook times: the White Wolf was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict when he rescued old associate Zephra from a pack of marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

The comely wench was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who shattered his power and maimed his face the last time they clashed. In fact the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-avoiding warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which Terhali of Melniboné lies, but they are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them…

As they near the haunted mere the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers, but once the unlikely trio of world savers reach the submerged city of Yagala, they find that ‘The Green Empress of Melniboné!’ is wide awake and intent on making her own apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and the willing sacrifice of Zephra to end the emerald menace and the heartsick heroes part; each riding towards his own foredoomed destiny…

As revealed in detail in Thomas’ informative ‘Behind the Swords’ Afterword, ‘The Gods of Bal-Sagoth’ was created after Barry Smith resigned – citing the punishing deadlines and poor reproduction values of the now monthly title – whereafter a frantic scrabble for a replacement happily brought forth avid RE Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic adventurer Black Turlogh O’Brien…

Inked by Ralph Reese the tale began as Conan clashed again with former foe and current pirate chief Fafnir, before the ship they rode in foundered in a storm.

The only survivors, Cimmerian and Vanirman washed ashore on a mist-enshrouded island and fell into a savage power struggle between ambitious castaway Kyrie – who claimed to be the incarnation of goddess Aala – and High Priest Gothan who ruled the oldest kingdom in the world through sorcery and his puppet king Ska…

Now the faux deity utilised an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm awaited after the insurgency released ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Smith returned with #19 to begin the magnum opus of the early Conan canon as the Cimmerian and Fafnir, only survivors of drowned Bal-Sagoth, were picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, who would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the stealing of the current fleshly receptacle of the Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows the survivors to escape back to the relative safety of their ships…

In the next instalment the Cimmerian is part of a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. However the mission goes bloodily awry when Machiavellian high priest Kharam-Akkad unleashes the citadel’s ‘Black Hound of Vengeance!’

Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where, upon discovering what the invaders have done with their own burdensome wounded, he maims the Turanian prince and jumps ship…

The story element of this epic volume ends with ‘The Monster of the Monoliths!’ (heroically inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan, at risk of his life, defects to the side of besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men to seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise that’s he’s been designated a worthwhile and expendable sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again little does the loathsome travesty of nature understand the nature of the man it’s being offered…

Augmented by Thomas’s insightful observations and intriguing reminiscences, this rousing, evocative, beautiful and deeply satisfying collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, and these re-mastered issues are a superb way to enjoy some of American comics’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©1972, 2003 Conan Properties International, LLC. All Rights Reserved.

Papyrus volume 3: Tutankhamun, the Assassinated Pharaoh


By Lucien De Geiter, coloured by G. Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1- 905460-84-7

British and European comics have always been happier with historical strips than our American cousins (a pugnacious part of me wants to say that’s because we have so much more past to play with – and yes, I know they’re responsible for Prince Valiant, but he’s an exception, not a rule) and our Franco-Belgian brethren in particular have made an astonishing art form out of days gone by.

The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and especially broad humour has resulted in a genre uniquely suited to beguiling readers of all ages and tastes.

Don’t take my word for it – just check out Asterix, Adèle Blanc-Sec, The Towers of Bois-Maury, Iznogoud or Thorgal to name but a few which have made it into English, or our own much missed period classics such as Olac the Gladiator, Dick Turpin, Janus Stark, Heros the Spartan or Wrath of the Gods; all far too long overdue for collection in album form, I might add.

Papyrus is the magnificent magnum opus of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Spirou, running to more than 30 albums, a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized-booklets) inserts for Spirou, starring his jovial little cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He then joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’.

In the 1960s De Gieter launched South Seas mermaid fantasy ‘Tôôôt et Puit’ whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on ‘Mischa’ for Germany’s Primo, whilst applying the finishing touches to his latest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years.

The annals of Papyrus encompass a huge range of themes and milieus, blending Boy’s Own adventure with historical fiction and interventionist mythology, gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration, through light fantasy romps – leavened and flavoured with the latest historical theories and discoveries – starring a fearlessly forthright boy fisherman favoured by the gods to become a hero of Egypt and friend to Pharaohs.

As a youngster the plucky “fellah” was blessed by the gods and given a magic sword courtesy of the daughter of crocodile-headed Sobek.

The lad’s first task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos thereby restoring peace to the Double Kingdom, but his most difficult and never-ending duty was to protecting Pharaoh’s wilful, high-handed and safety-averse daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

Tutankhamun, the Assassinated Pharaoh is the third Cinebook translation (17th in the series and originally released in 1994 as Toutânkhamon, le Pharaon assassiné), skilfully blending fact and fantasy into a strange and disturbing tale of grave robbery, unquiet ghosts and madness…

It all begins with a squabble between the Mayor of the City of the Dead and his equivalent civil servant for the City of Thebes. The vast desolate region of imperial tombs, sepulchres and lesser burials is being systematically ransacked by blasphemous thieves and, whilst aforementioned Executive of the Interred Paur claims the sacrilegious raids must be the work of roving Bedouins, Thebes’ Mayor Paser posits that the defilers’ knowledge of the sites indicates they must be Egyptians… perhaps even some of Paur’s workers or tomb guards…

Bored with the interminable bickering, Theti-Cheri drags away Papyrus and court jester Puin to join her father’s lion hunt in the deep desert. Amidst the hustle and bustle the jolly dwarf is left behind and forced to frustratingly follow on his astoundingly smart donkey Khamelot.

Naturally this leads to him being attacked by the self-same decrepit man-eater Pharaoh is trying to eradicate, and as Puin frantically flees the hungry cat he sees chariot-borne scout Papyrus save a fellah from brutal grave guards.

The grateful peasant is a plant however and secretes a golden tomb treasure on the boy hero before knocking him out…

When Papyrus comes to he is surrounded by soldiers and accused by Paur’s captain Rhama of tomb-robbing. A crowd of suspiciously incensed citizens even try to stone him to death and Pharaoh has no choice but to have the boy imprisoned for trial.

However, before the doughty lad can gather his wits, Paur attempts to assassinate him with snakes and then kidnaps him from his temple cell, hiding the drugged and unconscious form in a secret access shaft to the grave of tragic boy king Tutankhamun…

Falling through into the tomb proper, Papyrus’ spirit is accosted by the ghost of Ankhsenamun and discovers from Tutankhamun’s beloved child-bride that his own peasant great-grandfather played a major role in the tragic romance and short, complex reign of the murdered Boy-King…

As Papyrus learns the incredible, unpalatable truth about the legendary ruler’s fate, in the physical world Puin and Khamelot have informed Theti-Cheri of the plot and the impetuous Princess has rushed to the site and subsequently trapped herself in the tomb whilst gold-crazed Paur’s men close in to murder everybody who knows of the Mayor of the City of the Dead’s perfidy…

However the blasphemous bandits have not reckoned on Pharaoh’s cunning perspicacity or a certain donkey’s loyal ingenuity…

This is another astounding amazing adventure which will thrill and enthral fans of fantastic fantasy – although some of the finer points of Pharaonic marriage customs might distress fainter-hearted parents and guardians – and De Gieter’s clever merging of gothic romance, ghost story and archaeological revelation make for a particularly impressive treat..

Papyrus is a brilliant addition to the family-friendly pantheon of continental champions who marry heroism and humour with wit and charm, and anybody who has worn out those Tintin or Asterix volumes would be wise beyond their years in acquiring all these classic chronicles.
© Dupuis, 1994 by De Gieter. All rights reserved. English translation © 2009 Cinebook Ltd.

xxxHolic Omnibus volume 1


By Clamp, translated & adapted by William Flanagan and lettered by Dana Hayward (Kodansha Comics)
ISBN: 978-1-61262-591-1

After beginning as an eleven-strong  dojinshi (self publishing or amateur) group in the late-1980s, Kuranpu – AKA CLAMP – eventually stabilised as primarily writer ÅŒkawa Nanase and artists Igarashi Satsuki, Nekoi Tsubaki &  Mokona (Apapa), whose seamless collaborations on such series as Tokyo Babylon, Clamp Detective School, Magic Knight Rayearth, Cardcaptor Sakura, X, Legal Drug, Chobits and many more revolutionised Japanese comics in the 1990s.

Beginning solidly in the shōjo marketplace, the collective quickly began challenging the established forms and eventually produced material for far more mature and demanding readerships. The sales of their 26 different titles to date in collected tankōbon volumes far exceeds 100 million copies.

This monolithic 560 page monochrome magnum opus re-presents the first three volumes of one of their most memorable mystic sienen (made for male readers) masterpieces; one that broke boundaries in Japan by interacting and crossing over a number of the collective’s other ongoing series: specifically Tsubasa: Reservoir Chronicle which we know as Cardcaptor Sakura.

xxxHolic ran from 2003 to 2011, at first sporadically serialised in Kodansha’s Young Magazine before finding a regular home (from June 2010 to its conclusion in February 2011) in Bessatsu Shōnen Magazine.

The epic 19 volume saga has been seen previously in English translation – in America from Del Rey Manga and Tanoshimi in the UK – and naturally there are a wealth of film and TV anime, OVAs, games, light novels and all the other connected media spin-offs available starring the lead characters.

And in case you were wondering the xxx doesn’t stand for sex: in Japanese culture the triple cross merely denotes “fill in the blank”…

The madcap mystery begins when excitable student Kimihiro Watanuki is driven into the wards surrounding a strange shop. He has always had a slight problem he doesn’t like sharing: Watanuki sees spirits. Not just ghosts but all types of supernatural manifestation. In fact something inexplicable and nasty actually chased him into the mystic fence around YÅ«ko Ichihara‘s eccentric little emporium where he is confronted by two creepy little children Moro and Maru…

The eccentric proprietrix then smugly claims it was “hitsuzen” – a naturally fore-ordained event – that brought him and before he can stop her proceeds to read his fortune. Her shop offers divination and stocks curios but her game is granting wishes and the slickly manipulative YÅ«ko swiftly and easily tricks the harassed lad into expressing his desire to be rid of his gift.

In her world services cost and although she instantly grants his wish Yūko explains it will only occur after he had paid for it… with an unspecified amount of lowly indentured servitude…

Thus he becomes an unpaid skivvy, cook and cleaner at the little shop of wonders, sorting the assorted artefacts (many of which are portentous icons in other CLAMP tales) and being lectured by the sublimely arrogant witch. Moreover she keeps adding lessons, losses, breakages and other stuff to his account…

He soon gets an inkling of a deeper game when a customer comes in with a wish and tries to play false with the witch. Despite repeated warnings the client continues to lie and Watanuki eventually sees with his spirit vision the ghastly consequence of being untrue to oneself and Yūko …

His onerous service is punctuated with days at the Cross Private School, but one day after he talks to cute Himawari Kunogi and instantly falls in love, Yūko warns of bad tidings ahead…

The lad still doesn’t trust his new boss – with good reason – but after a forthright lecture on the effects and responsibilities of predestination and of all kinds of divination, she takes him on a magical shopping trip and enigmatic errand to meet another potential customer.

A troubled housewife is addicted to social media and wants to be cured of her computer compulsion, but didn’t know how to proceed. When the exotic woman and her goofy servant turn up unannounced on her doorstep she is willing to do whatever YÅ«ko prescribes but utterly unprepared for the consequences…

One rainy day Watanuki’s culinary and other gifts are particularly tested when the hard-drinking sorceress entertains guests from another dimension – (Syoaran and Sakura from the aforementioned CardCaptor series) in desperate need of sanctuary and something only her constantly moaning apprentice can retrieve from the shop’s capacious and sinister back rooms…

The pair of deceptively cute, animated artefacts he finds are then split up, with one accompanying the guests back to their own realm whilst Yūko retains its twin “Mokona” for future emergencies…

One day a delightful picnic with Himawari is too soon ended because Watanuki has to go back to Yūko, who needs him to have his fortune told by a true expert. However, always working to her own agenda, the witch first treats him to the indulgences of a slick and lovely charlatan before introducing him to the innocuous real thing…

Watanuki’s chances with Himawari take another beating when classmate Shizuka Dōmeki falls under YÅ«ko’s influence. He is tall, clever, good-looking and a star of the archery club, but the witch is more interested in his hidden spiritual powers – and the fact that he makes Watanuki feel furious and inadequate at the same time.

She invites all three of them to a mid-summer ghost-story party at a certain troubled house…

The spooky soiree goes exactly as the sorceress intended and turns terrifyingly real when malignant forces only Watanuki can detect attack. However Dōmeki – who can see nothing amiss – is able to destroy them with his own gift – a hereditary psychic exorcism power- if his rival tells him where to fire his imaginary arrows…

With Himawari now part of YÅ«ko’s circle, Watanuki is constantly furious at both his mistress and the suave, couldn’t-care-less archer-rival, but as summer turns to autumn he slowly learns to make peace with and even grudgingly accept the archer’s presence.

After another encounter with the Sakura heroes the schoolboys are inadvertently drawn into an even scarier team-up when Yūko despatches them to investigate a school where female students meddled with “Angel-San” prophecy magic (like western Ouija board games) and called up something uncontrollable…

The Witch doesn’t bother to accompany them but does insist Watanuki wear a pair of magic animal ears so she can talk to him from the comfort of he couch. It also makes him look like a complete idiot…

The entire school is a deadly trap for the unprepared lads but their valiant efforts call forth an unsuspected protective spirit to cleanse the building. Tragically the archer is slightly wounded saving Watanuki…

Now Himawari is certain to pick him…

As things get back to abnormal another client turns up to have her wish fulfilled but is too arrogant to listen to the seller’s advice. Before long the kids are just too late to prevent a ghastly chain of tragedy caused by her cocky misuse of a genuine mummified Monkey’s Paw…

This monumental compilation concludes with a delightful seasonal short as the still loudly complaining but slowly acclimatising Watanuki finally sees the miraculous side of his gift when he meets and befriends a Kitsune (fox spirit) street food vendor and his delightful cub…

Expansive, enthralling and wickedly funny, xxxHolic is a glorious romp combining whimsy and horror that will delight lovers of fantasy in all forms.

This Omnibus edition is punctuated throughout with text features including ‘Honorifics Explained’, ‘Artifacts and Miscellany’ ‘Translation Notes’, background commentary on crossover guest stars and other CLAMP classics in ‘Past Works’, cultural notes on ‘Ghost Stories in the Summer’, ‘Protective Spirits and Ancestor Worship’ and much more.

xxxHolic Omnibus volume 1 © 2003-2004 CLAMP. Shigatsu Tsuitachi CO., LTD./Kodansha. English translation © 2014 CLAMP. Shigatsu Tsuitachi CO., LTD./Kodansha. All rights reserved.
This book is printed in the traditional ‘read-from-back-to-front’ manga format.

Kiddo


By Antoine Cossé (Records Records Records Books)
ISBN: 978-0-9566330-1-9

Since Britain grew up and joined the rest of the world in accepting comics as a valid and viable art form, the shelves of Albion have been positively groaning with a wealth of superbly fascinating graphic narratives of all types; especially since a number of bold new publishers have either picked up and translated Asian and European material or confidently released new stuff from creators around the world.

Antoine Cossé is a French graphic storyteller living in London. He left Paris to study at Camberwell College of Arts and graduated in 2006 with a degree in illustration. He then began a seemingly non-stop barrage of moody, funny and evocative strips catering to his own need to explore the absurd, the fanciful and the unexpected lurking behind the humdrum passage of everyday lives and kindly invited a growing fan-base to join him in his explorations.

Following a number of short strips, features and collaborations, in 2012 he produced his debut graphic novel РKiddo Рfor British outfit Records Records Records Books: an enigmatic, helter-skelter cartoon progression practically devoid of words which combines elements of epic dystopian science fiction with unceasing kinetic forward motion redolent in tone Рif not style and content Рto the ceaselessly energetic strip works of Andr̩ Barbe.

Lavishly packaged as a black and white hardback (comfortingly reminiscent of those classily sturdy children’s books of my youth) the stark events unfold as a solitary man plunges through jungles and wastelands, seeking who knows what in a scary big world.

Encountering beasts, a woman, hardship, hunger, booze, a giant monster dog, war, strange phenomena and the encroaching remnants – or perhaps discards – of civilisation, he moves ever onward to a chaotic closing conundrum…

Deeply sly, beguiling reductive and intoxicatingly Primitivist, Kiddo is an irresistible  surge of purely visual drama and a mystery for its own sake which will delight all aficionados of the medium who value comics for their own sake and don’t need answers spoon-fed to them.
© 2012 Antoine Cossé. © & ℗ Records Records Records Books.

Usagi Yojimbo book 7: Gen’s Story


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-304-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which premiered in 1984 amongst the assorted furry ‘n’ fuzzy folk Albedo Anthropomorphics #1. He subsequently graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, his family moved to Hawaii from Kyoto, Japan. He left the University of Hawaii with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, and transformed a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously peripatetic and expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly the 17th century AD by our reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi and Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido.  He simply cannot turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

This evocative and enticingly seventh black-&-white blockbuster collects yarns from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #32-38 plus an extra attraction from funny animal anthology Critters #38, offering a selection of complete adventures tantalisingly tinged with supernatural terror and drenched in wit, irony and pathos.

Following a lavish and laudatory Introduction from Groo-some co-worker Sergio Aragonés, the historical drama resumes as the restless, roaming Miyamoto encounters street performer ‘Kitsune’ whose beguiling beauty and dexterity with spinning tops turns many a head.

Of course whilst everybody’s gaping in astonishment the foxy lady is picking their pockets…

The philosophical wandering warrior takes it in his stride but when crooked gambler Hatsu‘s customary conniving tricks provoke a bloody fight in an inn, Kitsune is forced to show the still blithely unaware bunny her other – far more lethal skills – to save their lives…

‘Gaki’ (literally “Hungry Ghost”) then delightfully skips backs to the bunny’s boyhood as a Bushido disciple of master warrior Katsuichi, wherein that venerable warrior teaches his fractious student a valuable and terrifying lesson in staying alert, after which ‘Broken Ritual’ (from a plot by Aragonés) offers a magnificent ghost story of honour regained.

It begins when the Yojimbo wanders into a village of terrified peasants cowering from the nightly horrors of a spectral warrior. The unhappy revenant is General Tadaoka, an old comrade of Usagi’s and, as the story of the defeated soldier’s frustrated attempt to commit Seppuku comes out, the heart-sore hare realises what he must do to give his deceased friend peace…

Once, Miyamoto Usagi was simply the son of a small-town magistrate who had spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also Katsuichi’s creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

Mere months after graduating, Usagi was personally recruited by the personal bodyguard of Great Lord Mifunė. The young man advanced quickly and was soon a trusted bodyguard too, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing…

In his third year of service the Lord’s castle was attacked by Neko Ninja assassins and, although the doughty heroes managed to save their master, the Lord’s wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The epic conflict ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and honour – from shameful desecration…

The next tale here returns to the days after that tragic betrayal and finds the hunted Usagi hiding in the wild forest known as ‘The Tangled Skein’ and taking shelter in the hut of an old woman. The crone was in fact a demonic Obakemono and, easily overpowering the fugitive, was set to devour Usagi when dead MifunÄ— returned to repay his most faithful servant for his unswerving loyalty…

This is followed by an extended contemporary tale featuring old frenemy ‘Gen’ and the title tale of this tome.

When the irascibly bombastic, money-mad bounty-hunter and conniving thief-taker bites off more than he can chew, he is lucky Usagi is there to rescue him. Whilst the roguish rhino is recovering from severe wounds, however, the Ronin is approached by a haughty but destitute noblewoman and is drawn into ‘Lady Asano’s Story’ and her quest for vengeance against the traitor who destroyed her clan and family.

The Yojimbo is looking for a way to let her down gently when the dowager recognises Gennosuké as the lost son of her most trusted general…

The bitter bounty hunter wants nothing to do with her but when the traitor Oda – now the town magistrate – arrests the lady and Usagi learns of his companion’s awful upbringing in ‘Sins of the Father’ he decides to help even if Gen won’t.

The attempt fails and he is captured, compelling the rhino to get involved in ‘Lady Asano’s Revenge’: an epic final confrontation of Shakespearean proportions…

The sober, weary pair of itinerants then trek to another village in time for more trouble and ‘The Return of Kitsune’. The shady entertainer has been plying her trade and accidentally stolen a very dangerous letter: one detailing a proposed rebellion and scheme to profiteer from the crisis. Now she in hiding from the mercenaries of a hugely powerful and influential merchant…

However after the ill-starred trio savagely end the threat in typical bloodletting fashion a hidden faction springs a galling surprise on the weary victors…

‘The Last Ino Story’ ends the story section of this volume with a tale of brooding emotional drama and features the return of the Blind Swordspig; a blood-spilling porcine outlaw with a huge price on his head whose incredible olfactory sense more than compensates for his useless eyes.

Although Ino was a ruthless, blood-spilling villain he valiantly helped Gen in a desperate crisis, and the thief-taker returned the favour by leading everyone to believe his profitable quarry had perished.

Now, after fighting their way out of a vicious bandit ambush, the bounty hunter and his bunny buddy discover the swine has simply settled down as an innocuous farmer, but his violent past will not leave him be. Ino is dying of an infected arrow wound and his frantic young wife Fujiko begs them to save him any way they can…

This medieval monochrome masterwork also includes a gallery of covers to charm and delight one and all.

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and often breaks your heart with astounding tales of pride and tragedy.

Simply bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…
© 1992, 1993, 1996, 2009 Stan Sakai. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

Sock Monkey Treasury – A Tony Millionaire’s Sock Monkey Collection


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-696-6

It’s a fact sad but true that we can’t always be in the right place at the right time. No matter how scrupulous or diligent one might in the pursuit of a passion or hobby, things get missed. I, for example, missed the first comicbook releases of Dark Horse’s Sock Monkey by Tony Millionaire in 1998.

Sure, thanks to the miracles of back issue comic-shops I wasn’t deprived for long, but still, it was a close thing…

You, happily, don’t have any such worries, especially as Fantagraphics have just released a huge (286 x 203mm) and sumptuous 336 page hardback – 80 in full colour – collecting and commemorating all twelve uniquely dark and fanciful monochrome, multiple award-winning, all-ages adventures originally published as occasional miniseries between 1998 and 2007. Also included are the two colour hardcover storybooks Millionaire created in 2002 and 2004.

Tony Millionaire clearly loves to draw and does it very, very well; referencing classical art, timeless children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman: seamlessly blending their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

With a variety of graphical strings to his bow such as his own coterie of books for children (particularly the superbly stirring Billy Hazelnuts series), animation and the brilliant if disturbing weekly strip Maakies – which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers.

Those guys are the mirror universe equivalents of the stars of these sublime confections…

In a Victorian House – of variable shape and size – by the sea, an old Sock Monkey named Uncle Gabby has great adventures and ponders the working of a wonderful yet often scary world. His constant companion is a small cuddly-toy bird with button eyes called Mr. Crow, who doesn’t understand why he cannot fly and sometimes eases his sorrow with strong spirits.

Their guardian is a small girl named Ann-Louise, and many other creatures living and artificial share the imposing edifice…

The gloriously imaginative forays into the fantastic begin as the material monkey is chased through the house by marauding toy pirates in their brigantine. In his flight he espies a gleaming, glittering glass concoction hanging from the ceiling. Convinced something so beautiful must be the Promised Land he enlists his artificial avian pal to help him enter ‘Heaven’. However the pirates have not given up and the chaos soon escalates…

‘Borneo’ describes the pair’s discovery of a shrunken human head and subsequent heroic oceanic odyssey to return the decapitated talisman home. Of course, if they had thought to unseal the sewn-shut lips he could have told them they were going in the wrong direction…

The next tale is a macabre all-action thriller which begins when a lost bat gets stuck in the attic ‘Dollhouse’. Mr. Crow meanwhile is attempting to console the freshly widowed Mrs. Smalls in the cellar. Things go even more savagely awry when the faux crow and well-meaning matchmaker Uncle Gabby try to introduce the grieving mouse to the strapping, winged stranger, utterly unaware of his pedigree as a South American Rodent-Eating Bat…

Knick-knacks, trinkets and ornaments have been going missing in the next tale and Ann-Louise attributes the thefts to ‘The Trumbernick’ who lives in the Grandfather clock. Having mislaid his hipflask, Mr. Crow investigates and finds the horde of goodies, in truth purloined by a capricious Blue Jay.

Disillusioned by the death of a beloved myth and disheartened by the antics of a venal – and extremely violent – bird, they are subsequently stunned to see an actual Trumbernick return, righteously enraged at the blow to his spotless reputation…

In ‘The Hunters’, stuffed bird and Sock Monkey, inspired by a room full of trophies and stuffed beasts, decide to take up the sport of slaughter, only to find that their size, relative ineffectuality and squeamishness – not to mention the loquacity and affability of their intended prey – prove a great impediment to their ambitions…

Millionaire proves the immense power of his storytelling in ‘A Baby Bird’, as Uncle Gabby’s foolish meddling with a nest – after being specifically told not to – results in tragedy, and brutal self-immolating repercussions that would make King Lear quail…

The author abandoned his masterful pen-&-ink etching style for soft mutable charcoal rendering in ‘The Oceanic Society’, wherein excitable doll Inches unknowingly performs an act of accidental cruelty at the shore and invites the vengeance of many outraged sea creatures against the tot inhabitants of Ann-Louise’s house…

An innocent attempt by the little girl and Mr. Crow to find Uncle Gabby a romantic companion goes hideous wrong and results in monstrous ‘Heartbreak’ when they throw away his actual true love and replace her with a ghastly mechanical monkey horror. The bereft puppet can then only find surcease in escalating acts of hideous destruction…

In 2002 Millionaire took his characters into a whimsical watercolour wonderland with “a Populare Pictonovelette” hardback entitled ‘The Glass Doorknob’. The beguiling tale is included here a series of full-colour plates supplanted by blocks of text, describing how the house dwellers once saw an indoor rainbow beneath a doorknob and spent all summer trying to recreate the glorious spectacle by acquiring and aligning every other item of glass, crystal or pellucid material they could find or steal…

The return to stark, inky monochrome augurs the onset of the terrifying 4-part epic ‘The Inches Incident’ which begins off the coast of Cape Ann when grizzled mariner Oyster Joe discovers thieving stowaways plundering his sailing ship.

Amidst spectacular hunts for sea monsters the villains Uncle Gabby and Mr. Crow explain how their former friend Inches mysteriously shanghaied and dumped them at sea…

Their new ally returns them home, but upon arrival they discover that the doll has become Evil! Boldly braving the house they discover the poor creature has been possessed by an inconceivable horror which drives them off and provokes a fantastic sea voyage to find the devil’s only nemesis…

This staggering, bleakly charming compendium closes with an existential treat from 2004. ‘Uncle Gabby’, coloured by Jim Campbell, was another one-shot hardback – albeit in standard comics format – which offered a few revelatory indulgences on the puppet heroes’ poignant origins, all wrapped up in a baroque bestiary and imaginative travelogue as the Sock Monkey discloses his shocking ability to un-name things and thereby end their existences…

Visually intoxicating, astoundingly innovative and stunningly surreal, Sock Monkey yarns judiciously leaven wonder with heartbreak and gleeful innocence with sheer terror. Millionaire describes them as for “adults who love children’s stories” and these tall tales all offer enchanting pictorial vistas and skewed views of the art of storytelling that no fan of comics or fantasy could ever resist.
Sock Monkey Treasury © 2014 Tony Millionaire. This edition © 2014 Fantagraphics Books.