The Phoenix Presents Gary’s Garden book 1


By Gary Northfield (David Fickling Books)
ISBN: 978-1-910200-09-4

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming weekly comic aimed at girls and boys which sought to revive the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Every issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only UK strip publication started in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by releasing a digital edition available globally as an app and is still continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun. You should subscribe today…

Moreover, whilst comics companies all seem to have given up the ghost (in this country at least), old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from periodical publishers’ surrender. There have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

This year – at long last – many of the favourite serials and series from The Phoenix joined that growing market, having been superbly repackaged as graphic albums.

Two of them – Von Doogan and the Curse of the Golden Monkey and Bunny vs. Monkey – were selected for The Reading Agency’s prestigious Summer Reading Challenge (which began on July 12th): the first comic-books ever to have featured on the organisation’s Summer Reading Challenge List.

One of the most rewarding and captivating strips in the comic is marvellous minibeast comedy-adventure Gary’s Garden, crafted by Gary Northfield (Beano‘s Derek the Sheep, The Terrible Tales of the Teeytinysaurs).

It is the fourth fabulous release to assuredly delight and enchant young an old alike…

The premise is beguilingly simple and utterly addictive: laggard grown-up Gary, like most of us, doesn’t do as much as he should in his back yard – and the assorted birds, beasts and bugs despise him for it – but at least it means they can all live their lives in relative peace and quiet…

The occasional series began in #2, and this initial collection opens with ‘Chompy’, a rather irascible, over- imaginative but under-achieving caterpillar who here has to set straight a worm with delusions of grandeur…

‘Practice Makes Perfect!’ then peeps in on an artistically pompous spider who makes his enwrapped prey all play in his make-shift orchestra whilst an old worm whinges about the ‘Noisy Neighbours’ in the apples adjacent to his, after which ‘Spring Clean!’ sees the obnoxious garden birds wreak playful havoc with Gary’s socks and smalls as they dry on the washing line…

‘Larry Ladybird, Lord of the Jungle!’ reveals the inner dreamer of an action hero inside a little spotty bug, whilst manic squirrel Rupert kicks into overdrive in ‘Acorn Antics’ when his prospective winter larder is endangered by strong winds and vegetarian mole Thelma. Absolutely no semblance of sanity then returns as the ever-vigilant birds raid Gary’s larder for junk food after suffering a ‘Snack Attack!’…

In the pond, slow and sure Jennifer watches with poignant regret as all the tads grow their ‘First Legs’ and rush off pell-mell to join the metaphorical rat-race whilst in ‘Hide and Peek’ readers get a brilliant lesson in camouflage from a leaf bug, a butterfly and a stick…

Clearly a devotee of the works of Edgar Rice Burroughs, Mr. Northfield then wryly spoofs the Barsoomian Chronicles, when, in a moment of inspired madness we are introduced to ‘John Ladybird, of Mars’ as the self-appointed explorer crosses dimensions, vast gulfs and a garden trampoline for the journey of a lifetime.

Sadly, Chompy is not the most appreciative of audiences for such tales of wonder…

Birds are not the kindest of characters, but they’re not as dangerous as next door’s cat. Happily ‘Podgy Pigeon’ is smart enough to make fools of them all before heroic night stalkers ‘Boris & Monroe’ enter the picture.

The fox is a veteran ninja of darkness and only occasionally wonders if he was wise to take on excitable hedgehog Monroe as his apprentice…

‘Dream On, Chompy!’ finds our voracious idiot trying to rush nature in his eagerness to join his winged brothers in the sky, whilst an elderly spider tries – and generally fails – to remind everyone to take things easily in ‘“Mornin’ Henry!”’ after which frustrated country music star ‘Terrance the Snail’ makes his noisy debut and Jennifer in the pond makes a disturbing self-discovery in ‘Last Legs’…

‘Ronald the Spider’ reveals his tap dancing gifts to a literally captive audience before it’s Flash Gordon‘s a turn for a bit of leg pulling – all six of them – in ‘Zarpovia! Pt 1’ when Professor Ladybird Zarpov discovers an incredible alien world teeming with incomprehensibly strange life in Gary’s front room…

Recruiting bold adventurers Larry Ladybird, Lord of the Jungle and John Ladybird of Mars, the trio explore the glass-sided universe in the astounding ‘Zarpovia! Pt 2’, before those masters of darkness return in ‘Boris & Monroe: Bagsie Me First’, to prove that foolhardy bravery and astonishing agility are no substitute for a little caution…

There’s acrimony and dissent at a ‘Camouflage Club’ meeting, leading to a breakaway movement, but in the interim Gary gets a barracking from the birds in ‘Nice Hat’ and wily Humphrey Housefly lives another day after two ‘Grumpy Spiders’ can’t decide on who should eat him.

The splinter group ‘Mimicry Club’ barely survives its first meeting when mickey-taking poseurs gatecrash the event, after which sensitive Ladybird Melissa develops an abiding but unhealthy affection for the coldly distant, stoic ‘Mr Leaf’ to bring a close to our beastly cabaret.

But don’t fret because there’s one last treat in store. ‘Gary’s Garden: Top Chumps’ provides 34 fascinating pictorial Score Cards (also available as free printable download pages), revealing all the silly secrets and dreams of the quirkily quotidian cast.

The Phoenix Presents… Gary’s Garden is a truly laugh-out-loud comic treat: madcap, endearing and absurdly hilarious. Don’t miss out on the perfect opportunity to get back to – or get back at – Nature by…

Text and illustrations © Gary Northfield 2014. All rights reserved.

The Reading Agency is a charity whose mission is to give everyone an equal chance in life by helping people become confident and enthusiastic readers. The Summer Reading Challenge encourages children aged 4 to 11 to read 6 books during the summer holiday.

Children can read whatever they like just as long as they are borrowed from the library. Every time children finish a book they get stickers and rewards and there’s a certificate for everyone who finishes. The Summer Reading Challenge is open to all school children and is designed for all reading abilities.

Visit www.readingagency.org.uk
To find out more about The Phoenix or subscribe, visit www.thephoenixcomic.co.uk.

Disenchanted volume 1


By Simon Spurrier & German Erramouspe (Avatar Press)
ISBN: 978-1-59291-230-8

Where has all the Magic gone?

If Simon Spurrier and German Erramouspe are to be believed – and they should because they are quite convincing – it hopped and flew out of the rural hills and hedgerows of Albion to resettle in an abandoned tube station below and behind a derelict sex-shop in London…

Disenchanted launched in September 2013 as a web-comic serial, taking a long loving look at Britain’s ancient affiliation with fairies and elves, leprechauns and pixies and, after careful consideration, kneecapping the lot of them before finishing off the twee magic bastards with crowbars, broken bottles and DDT…

Once upon a time the assorted magic races collectively known as the Little People left their old haunts as the Vast Folk increasingly ignored and forgot them. The Goblins were first, moving to the stinking, smoky Big City and laying claim to mothballed and forgotten Wardour Street Station.

They became owners and landlords beneath the feet of mankind, scavenging, supervising and profiting from the sprawling construction of a vast metropolis, assembled from discarded human trash and detritus.

The building of the colossal favela – eventually housing a million disparate souls all struggling to get along and make a life for themselves far from their roots and culture – made the Gob elite rich.

Rich enough, indeed, to move to palatial, elevated exclusive heights because their hidden kingdom soon became a teeming mass of aggression, hostility, criminality and suppressed prejudice waiting to boil over. It’s still growing bigger every day…

Vermintown is the worst of all possible worlds, but now it is home to all kind of creatures who previously despised and shunned each other. The older ones still bemoan and cherish the past; clinging to old customs and beliefs, but their children and grandchildren are different creatures, knowing nothing but urban sprawl, jostling elbows, frayed tempers and cultural pick-and-mix…

Tibitha Leveret is a fairy, the eldest of her kind in Vermintown and regarded by the masses as a Spiritual Leader. However she is plagued by the unshakable conviction that a foolish act in her youth caused the change in Fey fortunes. Head of a large household, she is secretly addicted to drugs and lethally dangerous sexual practises…

Her daughter Sal is a dedicated member of the Vermintown Militia: the officially integrated, racially diverse police force. She is one of the few officers not on the take or on the make… yet.

Her brother Stote is not so morally upstanding, even though he is a Wayfinder and official Community Leader. The single father of two sons has monstrous debts, a crappy job, a growing addiction and a surging, nearly out-of-control hunger for cathartic liberating violence…

Fig and Tael are his boys. Neither has any notion or memory of life outside the city and each struggles in his own way to find an identity or meaning in a world that makes no sense and offers no hope…

I’m reluctant to say any more than that as this shocking, beguiling and oh-so-clever blend of fantasy fable, horror story and crime thriller unfolds like a top-of-the-line soap opera as the three generations of Leverets all struggle to make their way whilst the city inexorably drags them further and further apart and down.

Encompassing the death of wonder, street gangs, political chicanery, mutative killer drugs, organised crime, disenfranchisement, seething ethnic tensions and cultural disassociation, guilty regret, youthful rebellion, social Darwinism, the forbidden allure of unsanctioned and unwise sex and a spiralling, universal fall from grace, Disenchanted is a dark, savage, blackly humorous and ferociously compulsive allegory of urbanisation, enforced ethnic multiculturalism, compromise and survival that will appeal to every lover of modern fantasy with a pinch of brains and an ounce of imagination.

Impressively foul-mouthed, engagingly raunchy and action-packed, the book is bolstered by a series of articles and guidebook entries describing the evolution and make-up of the sleazy super-slum including ‘Vermintown, an Introduction’, ‘The Call to Safety’, ‘Behold: the Shitty City’, ‘A Beginner’s Guide to Vermintown’, ‘The Gobfathers and the Founding of Vermintown’, ‘The Glamoured & the Vastfolk: a Comparative Treatise on Time and Scale’ plus a telling biography of ‘Tibitha Leveret’.

Imagine if On the Waterfront mugged Watership Down whilst hit-and-run victim the Sugarplum Fairy took refuge in Fort Apache: The Fey. Of course that will make no sense at all… unless you get this book…

© 2013 Avatar Press Inc. Disenchanted and all related properties ™ & © 2014 Avatar Press Inc.

The Phoenix Presents How to Make Awesome Comics (With Professor Panels & Art Monkey!)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-03-2

Ah, Summer Holidays!

Are your kids driving you crazy yet?

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose, cheap and readily available there’s clearly no time like the present. This new release would well serve any budding artists and storytellers and will keep idle hands and minds amused, absorbed and entertained for hours…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as this beguiling release from Neill Cameron under the all-ages aegis of The Phoenix.

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, always eager to get kids involved. ‘How to Make Awesome Comics’ by Neill Cameron has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of the know-it-all Professor Panels and his long-suffering collaborator Art Monkey.

Now as part of the company’s new line of graphic albums those invaluable observations and exercises have been superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comicbook genius can afford to be without.

Broken down into 21 easily assimilated lessons the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all downloadable from the internet.

Leaping straight in the tuition opens in Chapter 1 with Lessons 1 and 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything; offering education from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, augmented by chances to create your own strips in the first of many Art Monkey Challenges.

Chapter 2 covers Lessons 3 through 6 and How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas and ends with a treatise on Real Life Awesome (biographical comics) all accompanied by Art Monkey Challenges of increasing fun and complexity…

With the work-philosophy fully engaged, Chapter 3 then focuses on the basics with How Awesome Comics Work, How to Make Funny Comics Which are Awesome and some sound lettering tips in Awesome Words + Awesome Pictures before a welcome pause in which students can peruse a batch of bonus comic strips such as ‘Mecha Monkey Meltdown’, ‘Triceracop’, ‘Kung Fu Banana Squad’ and more…

Returning to learning, Chapter 4 deals with How to Draw Anything Awesomely, How to Draw Cartoons Awesomely, How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters.

The truly important stuff is covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama and culminating with the big secret, Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics (…Which are Awesome), covering such arcane but crucial topics as folding, pagination and layout, copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this magical primer even includes a wealth of Awesome Appendices comprising a gallery of stock characters, Cool Robot Accessories, an Inventory of Pirate Moustachery, How to Draw Dinosaurs, Creepy Creatures and Penguins – all Step-by-Step – and ending with More Fun Comics and Pinups for the now-adept student to complete…

This bright and breezy album perfectly highlights all the core skills necessary to crafting picture-stories and cleverly doses them with an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every artist of any age needs to master, this book is an indispensable aid and a tremendously inspiring introduction for the aspiring Artist of Tomorrow.

Text and illustrations © 2014 Neill Cameron. All rights reserved.

Battling Boy: The Rise of Aurora West (Uncorrected Proof Copy)


By Paul Pope, J.T. Petty & David Rubin (First Second)
ISBN: 978-1-62672-009-1

Don’t you just love comics convention season? Here’s a splendid sneak peak at an upcoming instant classic from a modern master of comics courtesy, I’m assuming, of the publishers promotional outreach budget….

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American fictive themes to produce uniquely tweaked tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and other mature reader titles and most especially the previous volume in his occasional series Battling Boy and its delightful supplement The Death of Haggard West…

His latest venture is aimed a general readership – Hey, Kids, This Means You! – and features a world so very similar to our own but with one big, dangerous difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, causing chaos in their unrelenting quest to steal all the children.

Even the daylight hours are becoming increasingly fraught as a seemingly endless succession of horrendous behemoths and leviathans incessantly carve a swathe of mindless destruction through the bright, breezy thoroughfares…

They aren’t the worst however. The true threat is the hidden gangs of extremely smart monsters led by the likes of the sinister Sadisto who acts as a vile capo of a hellish alien underworld…

The situation only began to turn around after bemused junior deity Battling Boy was unceremoniously dumped in the harassed metropolis by his tough-love war-god dad, but this electrifying yarn is a prequel to that particular saga.

The Rise of Aurora West is set in the months before the evocative advent of the juvenile saviour, when all that stood between the howling night-haunters and their preferred prey was an aging “Science Hero” and his highly-trained but understandably cautious, rather pessimistic, teenaged daughter…

Haggard West has battled the terrors ever since they first appeared; initially beside his wife and – now that she’s old enough – his daughter Aurora.

The girl’s life is a whirl of energetic physical practice, martial arts training, detective tuition and (to maintain a safe cover) school at the prestigious St. Ignomious Prep, but she can’t help but dwell on the facts that the never-ending crusade has already deprived her of a mother and is killing her dad in slow, painful increments…

This particular evening father and sidekick are stalking a pack of hooded horrors intent on securing some strange device for disreputable squid-witch Medula. Unfortunately, after a blistering battle, the majority of the monsters make their escape with the enigmatic doodad, leaving the senior Science Hero to painfully question an unlucky captive…

It knows nothing valuable but before expiring it scrawls a strange symbol in the dirt – one which has a shocking effect on Aurora…

Back home, as formidable housekeeper, medic and trainer Mrs. Grately ministers to the battered senior West, Aurora cannot get the symbol out of her mind. Driven by instinct and distant memory she heads for the library and finds an old long-forgotten scrawl she scratched on a wall when she was only three years old. It is the same sign…

Grately fills in the details. It was a time when the monsters were only just beginning to appear and the defacing took place due to the suggestion of the toddler’s imaginary friend Mr. Wurple.

With breathtaking clarity Aurora recalls everything: the conversations with the silly phantom and how he vanished a year later… on the night the monsters killed her mother…

Agitated and obsessed, the teenager goes into a frenzy of research, tracing the symbol to an archaeological trip her family took to see the Sphinx when she was barely walking and talking. With growing horror she recalls how she stumbled upon a secret entrance into the edifice and how her parents discovered the strange mummy of an ancient hero who had died fighting monsters thousands of years ago…

She also remembers with shock how she was approached by a bizarre energy creature who begged her not to tell her folks he was there and realises that Mr. Wurple was real. Moreover ever since he “left”, Arcopolis has been a city under siege…

And thus begins the coming-of-age epic as the unsure girl becomes a resolute and dedicated hero determined to solve the disturbing enigma of her insidious imaginary companion whilst attempting to make amends for all the horrors and tragedies she might very well have unleashed on her home town, friends and family…

Scripted by Pope and J.T. Petty (Bloody Chester) with stunning art by Spanish cartoonist and illustrator David Rubin, this is a superb and moving sidebar yarn, packed with clever intoxicating mystery, astounding action, tense suspense and beguiling characters that will delight older kids, and reads even better if you’re their adult keeper or guardian.

© 2014 by Paul Pope. All rights reserved.

Battling Boy: The Rise of Aurora West will be published on September 30th 2014.

Papyrus volume 4: The Evil Mummies


By Lucien De Geiter, coloured by Georges Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1- 905460-84-000000

Papyrus is the masterfully evocative magnum opus of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Spirou, running to more than 30 albums, consequently spawning a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized booklets) inserts for Spirou, starring his jovial little cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’.

In the 1960s De Gieter launched South Seas mermaid fantasy ‘Tôôôt et Puit’ whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on ‘Mischa’ for Germany’s Primo, whilst applying the finishing touches to his latest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years.

The annals of Papyrus encompass a huge range of themes and milieux, blending Boy’s Own adventure with historical fiction and interventionist mythology: the epic yarns gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration, through means of light fantasy romps always leavened and flavoured with the latest historical theories and discoveries.

The named star is a fearlessly forthright peasant boy (more accurately a fisherman) favoured by the gods who rose to become a hero of Egypt and friend to Pharaohs.

As a youngster the plucky Fellah was blessed by the gods and given a magic sword courtesy of the daughter of crocodile-headed Sobek. The lad’s first task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos thereby restoring peace to the Double Kingdom, but his most difficult and seemingly never-ending duty was to protecting Pharaoh’s wilful, high-handed and insanely danger-seeking daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

The Evil Mummies is the fourth Cinebook translation (19th album in the run and originally released in 1996 as Les Momies maléfiques); a riotous rollercoaster of all-action fearsome fantasy which begins in the rocky fastnesses of the deep sands where Pharaoh’s headstrong daughter impatiently leads an expedition to retrieve the revered mummies of the fabled Ten Archers of Sekenenre Taa from the lost Hammamat mines where they fell defending the nation from the invading Hyksos.

The bodies are to be returned in honour and interred in Thebes, but first they have to find them…

Amongst Theti-Cheri, her protector Papyrus and all the assorted, hurrying specialists is sometime court jester Puin in charge of the precious pack animals – although it would be more accurate to say that his phenomenally intelligent donkey Khamelot is actually guiding all those reins…

In their haste to finish the mission the party are shamefully negligent and forget to make proper obeisance to divine Seth, Master of the Desert Wastes. Soon a furious cloud image warns of the dark overlord’s wrath. Nervously shrugging it off, the expedition prepares for sleep but is suddenly devastated by a terrifying flash-flood which manifests from nowhere to scatter the impious intruders.

Papyrus awakes battered and bruised over a lofty precipice. He has been saved from crushing doom by a great silver falcon, favoured beast of mighty Horus…

In trying to retrieve his magic sword the boy-hero triggers a flaming omen which points him a certain direction. Setting off into the scorching desert he slowly follows a treacherous trail and with the falcon’s timely aid uncovers a deep crevice and shaft into a deep, long-forgotten mine.

In a chamber far within the abandoned workings is a golden statue of Seth and ten roughly hewn coffins in a makeshift temple…

Curiosity overcoming caution, Papyrus uncovers a ghastly, poorly preserved mummy in one but the second – already opened – box holds Theti-Cheri herself: alive but bound and gagged.

When he cuts her loose she descends into utter panic, frantically warning that she had been captured by walking corpses: the angry archers of Sekenenre Taa…

He is suddenly saved from a lethal arrow by the ever-present falcon but in his panicked flight is separated from the princess, before plunging into open air and landing in the mine’s ancient water-filled well.

Recovering his wits, he trails Theti and finds her on and the bird on a rooftop. She claims to have been saved by Horus himself.

Sadly the awakened mummies are determined and unstoppable. With his magic sword useless against the already dead, the boy is about to be crushed by the restless revenants and is only rescued when the princess plunges one of the monsters’ own arrows into a dusty body…

Before long though, the buried temple is crawling with revived and raging mummy murderers and the terrified youths are again racing in panic…

Spotting a trickle of water on a stony rock face Papyrus smites the wall with his sword and a watery tumult catapults them to relative safety in the well.

With the water flooding away, however, the pair can see two huge golden statues of Horus at the bottom and reason that they must restore them to the temple to quiet the still marauding mummies…

Seth unleashes more magical mischief to deter the already overwhelmed children, but Papyrus’ defiance and the lucky appearance of Khamelot quickly turn the tables. The unthinking dead things mistake the donkey for their own ghastly long-eared, long-nosed dark lord and rapidly retreat…

With aid from the faithfully following pack animals the Horus statues are quickly restored to their rightful stations but Theti insists that the now-dormant archer mummies must be respectfully gathered up and transported to their to proper resting place in Thebes as per her father’s plans…

As the bizarre entourage makes its laborious way back across the burning sands, a number of further strange encounters plunges both princess and protector into another hidden tomb. This one holds the real, sacredly interred Ten Archers of Sekenenre Taa. But if that’s the case, who or what then have they been shipping back at such tremendous, exhausting effort?

Solving that enigma, the pair still have to defeat an army of bandits and pillagers but the battle leads them to the impossible plain where the lost members of the original expedition have been enduring the slow punishment of Seth…

Epic, funny, enthralling and masterfully fast-paced, this is another amazing adventure to thrill and beguile lovers of wonder from nine to ninety-nine, again proving Papyrus to be a sublime addition to the family-friendly pantheon of continental champions who wed heroism and humour with wit and charm, and anybody who has worn out those Tintin and Asterix albums would be wise beyond their years to seek out all these classic chronicles.
© Dupuis, 1996 by De Gieter. All rights reserved. English translation © 2010 Cinebook Ltd.

Usagi Yojimbo book 8: Shades of Death


By Stan Sakai (Dark Horse Comics)
ISBN: 978-1-56971-259-7

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which premiered in 1984 amongst the assorted furry ‘n’ fuzzy folk in Albedo Anthropomorphics #1. He subsequently graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Stan Sakai was two years old, his family moved to Hawaii from Kyoto, Japan. He left the University of Hawaii with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, and transformed a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously peripatetic and expansive period epic stars sentient animals and details the life of a Lord-less wandering Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly the 17th century AD by our reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi and Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the spiritual tenets of Bushido.  He simply cannot turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

The title was as much a nomad as its star. This guest-star stuffed eighth monochrome masterpiece marshals yarns released by Mirage Publishing as Usagi Yojimbo volume 2, #1-6, and also offers some short tales from #7-8.

Following an evocative Introduction from legendary illustrator and Dean of dinosauria William Stout, the medieval mystery play continues with the 3-part crossover epic ‘Shades of Green’ wherein Usagi and his crusty companion Gennosuké (an irascibly bombastic, money-mad bounty-hunter and conniving thief-taking rhino with a heart of gold) are recruited by Kakera: a ratty shaman in dire need of protection from the dwindling remnants of the once-mighty Neko Ninja clan.

The former imperial favourites have fallen upon hard times since they and the Ronin Rabbit crushed the Dragon Bellow plot of rebel Lord Takamuro. Now, the bat assassins of the Komori Ninja clan are constantly harrying, harassing and actively trying to replace them in patron Lord Hikiji‘s service…

Chunin (deputy leader) Gunji believes the rodent wizard would make a mighty slave, and is scheming to usurp the new – female – clan chief Chizu whilst acquiring him…

With the Neko’s trap closing around them all, the sensei summons the spirits of four fantastic fighters to aid Usagi and Gen. The phantoms promptly posses a quartet of little Kamé (tortoises) and are reshaped into adolescent amphibian Ninja Turtles, identifying themselves as Leonardo, Raphael, Michelangelo and Donatello.

Usagi has fought beside one of their number before…

The subsequent battles go badly and eventually Gunji’s forces make off with Kakera-sensei. As Usagi leads the remaining heroes in relentless pursuit, the conniving chunin makes his move. Gunji’s attempt to assassinate Chizu is bloodily and efficiently ended by the late-arriving Rabbit Ronin who is astounded to be told by the lady he has saved that the Neko’s lethal interest in him is now at an end…

With the shaman rescued and Gunji dead, the adventure closes with the turtle spirits returned to their own place and time, leaving Gen and Usagi to follow their own (temporarily) separate roads…

‘Jizo’ then offers a delightful interlude as a grieving mother dedicates a roadside shrine to her murdered child and mysterious Karma places the killers in the path of a certain justice-dispensing, long-eared wanderer before 2-part tale ‘Shi’ leads Usagi to the assistance of a valley of poor farmers under constant attack by bullies and brigands seeking to make them leave their impoverished homes.

The thugs are secretly employed by a local magistrate and his ruthless brother who have discovered gold under the peasants land and want to extract it without attracting the attention of the local Lord’s tax collectors.

When the Ronin’s formidable opposition stalls the brothers’ scheme they hire a quartet of assassins whose collective name means “death”, but the killers are far less trouble than the head farmer’s daughter Kimie who has never seen someone as glamorous or attractive as the soft-spoken samurai…

Although there are battles aplenty for Usagi, the remorseless greed of the brothers finishes them before the yojimbo can…

A delightful silent comedy follows as ‘The Lizard’s Tale’ sees the Ronin play unwilling Pied Piper and guardian to a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem). The rambunctious trouble-magnets then repay the favour when the wanderer is ambushed in the snow-drowned mountains by an army of vengeful bandits…

The remainder of the stories offer elucidating glimpses of the rabbit’s boyhood. Once, Miyamoto Usagi was simply the son of a small-town magistrate sent to spend his formative years learning the Way of Bushido from a gruff and distant leonine hermit named Katsuichi.

The stern sensei taught not just superior technique and tactics, but also an ironclad creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

In ‘Usagi’s Garden’ the pupil rebels against the arduous and undignified task of growing food until the lion delivers a subtle but life changing lesson, whilst in ‘Autumn’ a painful fall propels the lad into a nightmare confrontation with a monster who has trapped the changing of the seasons in a bamboo cage…

The 3-chapter fable ‘Battlefield’ then discloses a key moment and turning point in the trainee warrior’s life.

It begins when a mind-broken, fleeing soldier shatters the boy’s childish dreams of warrior glory. The fugitive is a survivor of the losing side in a mighty battle and his sorry state forces Usagi to rethink his preconceptions of war.

Eager to ram home the lesson, Katsuichi takes his student to the battlefield where peasants and scavengers are busy snatching up whatever they can from the scattered corpses. Usagi is horrified. To take a samurai’s swords is to steal his soul, but even so a little later he cannot stop himself picking up a fallen hero’s Wakizashi (short sword).

However, after concealing the blade in safe place, the boy is haunted by visions of the unquiet corpse and sneaks off to return the stolen steel soul.

He is caught by soldiers who think him a scavenger and looter. About to lose his thieving hands he is only saved by the intervention of victorious Great Lord MifunÄ—.

The noble looks into the boy’s face and sees something honest, honourable and perhaps, one day, useful…

This medieval monochrome masterwork also includes a gallery of covers to charm and delight one and all.

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and often breaks your heart with astounding tales of pride and tragedy.

Simply bursting with veracity and verve, Usagi Yojimbo is a perfect comics experience: a monolithic, magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a sublime Comicbook Sensei…
Text and illustrations © 1993, 1994, 1997 Stan Sakai. All other material and registered characters are © and™ their respective owners. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

Glacial Period


By Nicolas De Crécy translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-855-0

In 2005 one of the greatest museums in the world began an intriguing ongoing project with the upstart art form of comics; inviting some of the world’s most accomplished masters of graphic narrative to create new works in response to the centuries of acquired treasures residing within the grand repository of arts, history and culture.

The tales are produced in close collaboration with the forward-looking authorities of the Louvre, and always push the envelope of what can be accomplished by master craftsman inspired by their creative antecedents and forebears. These are no thinly-concealed catalogues of exhibition contents gift-wrapped in cartoon terms to gull potential visitors off their couches and into a stuffy edifice of public culture, but vibrant and challenging comics events calculated to make you think again about what creativity and history mean…

The first of those stellar tomes, originally released as Période glaciaire, has been recently repackaged as a deluxe and lavish oversized (286 x 222mm) hardback edition by NBM giving a readers that rarest of things – a second bite of the cherry…

Born in Lyon in September 1966 into a large family of artistic overachievers,Nicolas de Crécy was, in 1987, part of the first graduating class of students from de l’école de Bande dessinée des Beaux-Arts d’Angoulême.

After working at Studios Disney at Montreuil, he published his first album Foligatto in 1991. Since then he has produced more than thirty albums; both one-off books such as Journal d’un fantôme, Escales, Plaisir de myope and La Nuit du grand méchant loup and series/serials such as Léon la came, Monsieur Fruit and Salvatore.

He is justly considered a wünderkind of French comics and his unique take on the role of the Louvre is – typically – boldly off-kilter, ingeniously amusing and fantastically sardonic…

Thousands of years from now Earth is a frozen dustheap. Scrabbling through its barren remains one day comes a turbulent group of scientists and archaeologists. The humans are a tendentious bunch, constantly bickering and pontificating on what the civilisation they are obsessed with understanding was like. Most have their own theories and perhaps only looking for finds to validate their views.

Far more open and philosophical are the tubby talking dogs who act as frontrunners; their hyper-keen noses sniffing out areas where potential finds are buried. Especially sensitive – in every meaning of the term – is Hulk.

The rotund canine rogue can feel the tension in the party and when he sleeps (as often as possible) he has strange dreams and visions of beautiful old things…

When he and official expedition leader Juliette are briefly separated from the group in a storm the ensuing calm reveals an ancient structure freshly uncovered. Soon the humans are all over the “temple” and making grand plans, but the irascible mutt knows this find is mere dross and rubbish…

Another angry discussion results in top historian Paul being left behind to research and catalogue the temple whilst the others press on to uncover the fabled lost metropolis buried somewhere in this desolate region…

Hulk isn’t fooled: he sees that imperious alpha male Gregor has designs on Juliette and is slowly isolating her from the others. After she ignores the canny canine’s warnings, Hulk wanders off into the cold night and next morning impatient Gregor convinces the party to go on without him.

Alone and no longer distracted, Hulk’s incredible faculties detects a faint scent and he begins to dig down. Before long he has broken into a stone vault filled with fascinating artefacts and, as ever, following his nose discovers a mesmerising maze of corridors, revealing incredible facts about the lost civilisation…

Under the cold light skies above, Juliette and Gregor clash over who is truly in charge and poor studious Joseph suffers for his chivalry when he intervenes. Further interpersonal violence is only prevented when the treacherously unstable landscape shifts and from the icy crust an ancient structure begins to inexorably rise.

Hysterically elated, Gregor drags the stunned archaeologists into the fabled metropolis and all are stunned by the images and artefacts they find. Soon they are frantically hypothesising, guessing and just plain spitballing as they plunge deeper and deeper into the still shaky and shifting edifice. Entranced and intoxicated by the panoply of pictures and statues, the humans’ imaginations are running amok…

Soon from outside Esteban calls out to them – he has spotted another glistening building forcing its way out of the snows…

The treasure trove seems unending: a final repository of ancient magnificence that leads them ever inward as the monumental mausoleum inexorably pushes upwards into the dying sunlight.

Elsewhere, deep below them, Hulk is making his own explorations and encounters something uncanny and bizarre. Soon he is conversing with the oldest statues and objet d’art in the vaults of history. The relics know that the Louvre is in its tectonic death throes and need his help to save all the wonderful “living” treasures which have waited here for patient millennia…

Sharing with him the true stories, mistakes and triumphs of the past races of man, dog and anxious, animated exhibits unite in a desperate attempt to save their quintessential timeless splendours from final obliteration…

Accompanied by a formidable and informative List of Works which feature most prominently in this captivating yarn, Glacial Period is a bemusing, wide-eyed and light-hearted epic as well as an utterly engrossing and darkly charming graphic discussion on the nature and value of art and our eternal ever-changing relationship to it. It is also an entrancing, witty literal shaggy dog story in comics form that reads superbly even if you wouldn’t be caught dead in a museum, French or otherwise.

Why not give it a go and see if your cool attitude thaws after all…?
© 2005 Futuropolis/Musée du Louvre Éditions. English Edition © 2006 NBM.

God is Dead Volume 1


By Jonathan Hickman, Mike Costa, Di Amorim & Rafael Ortiz (Avatar Press)
ISBN: 978-1-59291-229-2

Launched in September 2013, Jonathan Hickman and Mike Costa’s God is Dead spectacularly began extrapolating on the age-old question “What if God(s) were real?” in a wry and deliciously dark summer blockbuster style.

Now the first six issues, illustrated by Di Amorim and others, have been collected into a bombastic bludgeoning bible of senses-shattering Apocalyptic apocrypha that begins one day in May 2015 when the pantheons of ancient Egypt, Greece, Viking Scandinavia, the Mayans and Hindu India all explosively return: shattering monuments, landscapes and nations whilst slaughtering millions of mortals, faithful and disbelievers alike…

Within two months the ineffable gods have fully re-established themselves, pushing rational, scientific mankind to the brink of extinction, reclaiming their old places of worship and terrified congregations of adherents.

On the run from the new faithful, Dr. Sebastian Reed is rescued from certain death by the stunning Gaby and joins The Collective, an underground think tank of fugitive scientists, even as the Gods savagely revel in their bloody return to power and glory.

In a secret bunker the suicide of the American President leaves an obsessively aggressive General in charge of the US military. He has no intention of letting any primitive usurper run roughshod over the Greatest Nation on Earth…

As rationalist deep thinkers and innocuous PhDs Thomas Mims, Airic Johnson and Henry Rhodes welcome the fresh recruit, in the heavens Odin convenes a grand congress to settle the final disposition of the mortal world and all its potential worshippers…

The fable resumes as the American Army goes nuclear. However, although the strike vaporises an army of mortal converts, it cannot harm sublime Quetzalcoatl and merely provokes a punishing response from the assembled and arrogant Lords of the Air.

Far beneath the earth the scientists are engaged in heated debate over the nature of their enemies. Eventually they agree that they have insufficient data and resolve to capture one of the returned gods…

In America resistance ends when the common soldiery convert to the Mayan religion and sacrifice their stubborn atheist general, but this only leads to greater strife as the Pantheons, with humanity subdued, now turn on each other. Gods are not creatures willing to share or be long bound by pacts and treaties…

Over the Himalayas Gaby and her security consultant dad Duke are ferrying the test tube jockeys when their irreplaceable jet is downed by a monstrous dragon even as, in newly holy sites around the globe, the war of the gods gorily eliminates one greedy pantheon after another.

It’s a blessed circumstance for the surviving scientists who find an immolated Hindu deity and promptly harvest the carcass for investigation and experimentation.

With mythological monsters increasingly repopulating the world, the gaggle of geniuses rapidly reverse-engineer the godly genetic soup and decide to make their own deities: Gods of Science to take back the world for rational men…

The first attempt is an unmitigated catastrophe, savagely eviscerating one of the boffins before Duke manages to kill it. Terrified but undaunted, Gaby leads the way to the next, inevitable step: human trials using what they have gleaned to transform themselves…

Up above the god-war is almost over and Odin, Thor and Loki turn their vastly depleted forces towards Mount Olympus and a showdown with Zeus who has until now kept out of the devastating internecine conflict.

The sole divine survivor of that staggering clash – now omnipotent on Earth – then discerns the experiment of the mortal inventors and flashes to their secret lab.

He is too late. The end results of the religion of rationality have already travelled to Olympus and when the ancient frustrated arrogant all-father returns, he is confronted by a triumvirate of new gods born of needles and serums, ready to finally decide who will rule the world…

That astoundingly vicious clash is then followed by a portentous Interlude (by Costa & Rafael Ortiz) which follows that oriental dragon into previously unseen China to meet entrepreneurial Sammi whose future seems ‘Gloriously Bright’, after which the newly re-emergent gods of that ‘Middle Kingdom’ have their own crucial confrontation with the golden Wyrm of the Heavens…

With additional art by Jacen Burroughs and Hickman, God is Dead provides a brutally engaging, uncompromising, brilliantly vicarious dark-edged romp to satisfy any action-loving adult’s need for comics carnage and breathtaking big-concept storytelling.
© 2014 Avatar Press Inc. God is Dead and all related properties ™ & © 2014 Jonathan Hickman and Avatar Press Inc.

The Phoenix Presents… Corpse Talk Season 1


By Adam Murphy (David Fickling Books)
ISBN: 978-1-910200-01-8

The educational power of comic strips has been long understood and acknowledged: if you can make the material memorably enjoyable, there is nothing that can’t be better taught with pictures. The obverse is also true: comics can make any topic or subject come alive… or at least – as here – hilariously undead…

The conceit in Adam Murphy’s wonderful (Horrible Histories inspired?) cartoon feature Corpse Talk is that famous personages from the past are exhumed for a chatty, cheeky This Is (Was?) Your Life talk-show interview that, in Reithian terms, simultaneously “elucidates, educates and entertains”…

It also often grosses one out, which is no bad thing for either a kids’ comic or a learning experience…

The third collected album release culled from the annals of The Phoenix (courtesy of those fine saviours of weekly comics at David Fickling Books) opens with introductory page ‘And Here’s your Host…’ and a creepy contents section ‘In the Guest Graveyard This Season’.

Before the inspirational post-mortem autobiographies commence there’s also a splendidly informative archaeological burial-map entitled ‘Digging up the Bodies’ providing an effective contextual visual timeline for the likes of ‘Amelia Earhart’ and ‘Nikola Tesla’ to discuss their contributions to the modern world, whilst daring pirate ‘Anne Bonny’ provides a more lurid option for Careers Day, ably supplemented by an extra fact feature page ‘What a Drag!’ detailing one of the more unexpected problems for women dressing up as a male pirates…

Polar explorer ‘Ernest Shackleton’, national hero ‘Joan of Arc’ and go-getting statesman and consolidator ‘Genghis Khan’ then respectively plead their post mortem cases, after which largely unsung explorer and scientist ‘Alexander von Humboldt’ finally gets his moment in the limelight before ‘Marie Curie’ – also augmented by a fact-page on her daunting ‘Killer Research’ – and ‘Emmeline Pankhurst’ describe how their singular contributions changed the world forever.

Digging further back ‘Leonardo Da Vinci’ discusses his inventions, boy Pharaoh Tutankhmun explains the strange reason for his many names in ‘King Tut’ and ‘Boudica’ reveals the shocking saga of her revolt against the Romans

Author Murphy captivatingly indulges himself with the history of artistic inspiration (Katsushika) ‘Hokusai’ – also expanded by a page dedicated to ‘A Brush with Greatness’ – after which famous figures ‘Marie Antoinette’ and ‘Dick Turpin’ dish the dirt on the truth behind their legends and ‘Florence Nightingale’ remembers the bad old days with a supplementary examination of her later ‘Duvet Days’…

After ‘Grigori Rasputin’ and ‘Charles Dickens’ recount their own amazing careers a welcome break is offered in the form of a puzzle asking the reader to find and return the restless guests to their biers and sepulchres in ‘Body Count: the Graveyard’.

The cadaverous chat show resumes with ‘Winston Churchill’ and ‘Wolfgang Amadeus Mozart’ (complemented by ‘The Music Thief’ revealing the musical youth’s amazing powers of memory and discernment) after which ‘Mary Shelley’ discloses how her groundbreaking novel came about and ‘Julius Caesar’ details his rapid rise and fall.

The strips then expand to two pages each for the contribution of his infamous paramour ‘Cleopatra’, our own ‘Henry VIII’ and ‘Gandhi’, whilst literary icon ‘Jane Austen’ includes her own appendix in ‘The Lost Austen’ – revealing what her sister Cassandra did to all her letters upon the author’s passing…

Honest ‘Abe Lincoln’ reveals why he freed the slaves and ‘Albert Einstein’ discusses the nature of everything, whilst oddly merciful pirate ‘Blackbeard’ also offers extra bounty with the ghoulish catalogue of his death in ‘Dreaded, Deaded, Decapitated and Dunked’

The mean man behind the myth is exposed in ‘Richard the Lionheart’ before ‘The Six Wives of Henry VIII’ takes four pages to detail their respective moments as queen, and Scots freedom fighter ‘William Wallace’ rousingly records his achievements before the interviews wrap up with the astounding journey of scientist, botanist and gentle hero ‘George Washington Carver’…

To end the sessions on a fun note there then follows another quizzical corpse hunt in ‘Body Count: the Beach’ just to restore a little order to the proceeding.

Smart, irreverent, funny and splendidly factual throughout The Phoenix Presents… Corpse Talk Season 1 cleverly but unflinchingly deals with history’s more tendentious moments whilst personalising the great and the good for the coming generation.

It is also a fabulously fun read no parent or kid could possibly resist. Don’t take my word for it though, just check with the spirits in question…

Text and illustrations © Adam Murphy 2014. All rights reserved.

The Phoenix Presents… Bunny vs. Monkey Book One


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-07-0

The other day I heaped much well-deserved praise upon Von Doogan and the Curse of the Golden Monkey whilst congratulating David Fickling Books both on its superb weekly comic The Phoenix and new line of graphic albums.

I also noted that their first two book releases had made this year’s list for The Reading Agency’s prestigious Summer Reading Challenge (which begins on 12th July): the first comic-books ever to have been awarded such an honour. It seems only fair then that I cover that other nominee – especially as it’s one of the funniest all-ages books I’ve seen in years.

Concocted with gleefully gentle mania by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the very first issue, a madcap duel of animal arch rivals set amidst the idyllic arcadia of a more-or-less ordinary English Wood.

With precious little unnecessary build-up The Phoenix Presents… Bunny vs. Monkey opens with a ‘Prologue!’ introducing placid, wise, helpful Bunny and not-so-smart pals Pig and Weenie Squirrel.

The foolish innocents have found a hibernating bear and Bunny really wants them to stop trying to wake it up. Meanwhile, over the hill and not so faraway, a bunch of boffins are attempting to launch a really annoying monkey into space…

Year One: January to June then commences a barrage of seasonal silliness as the proposed launch goes hideously awry and the loud, stroppy, obnoxious simian lands in the snow covered glade and declares himself king of this strange alien world in with ‘Bunny vs. Monkey’ …

Monkey loves noise, strife, chaos and trouble and wants to raise a rumpus – everything genteel, contemplative Bunny abhors – so when the apish astronaut introduces techno music in ‘Keep it Down!’ the lines of battle are irrevocably drawn…

Thing escalate in February ‘When Monkey Met Skunky’: a brilliant inventor with a bombastic line in animal-inspired terror weapons such as the Cluck Cluck Zeppelin used to bomb the woods with 10-year old rotten eggs or the giant metal robot hands which give the destructive Monkey ‘Fists of Furry’…

The winter draws on with ‘Soggy ‘n’ Froggy’ wherein a monstrous Frog-O-Saurus becomes the wicked duo’s latest Weapon of Meadow Destruction, after which poor little Pig is transformed into cyborg sensation Pig-O-Tron 5000 in ‘Robo-Chop’ and a simple change of pace sees Weenie and Pig put on a circus show to counter all the nasty animosity but get painfully caught ‘Clowning Around’…

Up until now Monkey has been risking his own pelt road testing all Skunky’s inventions, but when a bewildered former stuntman turns up the sneaky simian is happy to leave all the dangerous stuff to ‘Action Beaver’…

March leads to a profusion of beautiful buds and blossoms which delight the soul of nature loving Bunny.

Tragically they utterly disgust Monkey, who tries to eradicate all that flora in ‘Down with Spring!’ until he comes a-cropper thanks to a sack of spiky Hodgehegs, whilst in ‘Bonjour, Le Fox’ the spacy invader finally goes too far, forcing Bunny to align with a rather radical environmentalist possessed of a big, bushy tail and a French accent…

Some of Bunny’s friends are their own worst enemies. ‘Race to the Moon!’ sees Weenie and Pig build their own spaceship out of natural materials like moss and mushrooms only to have Monkey disastrously commandeer it, after which Skunky builds a terrifying cyber crocodile dubbed ‘Metal Steve!’ which promptly ignores its perfidious programming to spend the day swimming.

Such failures thus compel Monkey to steal a steamroller to personally get rid of all that hateful, ugly cherry blossom infesting the trees in ‘Rollin’ Rollin’ Rollin’!’

The war against nature intensifies in April as ‘Eat Your Greens!’ finds Skunky’s Caterpillar-Zilla devouring the forest foliage until a real creepy crawly steps in, whilst ‘The Whuppabaloo!’ shows the niffy tinkerer’s softer side as he drags Monkey on a wilderness trek to track down the most amazing thing in nature…

‘Hide and Squark!’ depicts the rabbit’s fight back thanks to the double-dealing help of a certain giant parrot, after which a momentary détente for a spot of angling soon turns into another heated duel in ‘Fish Off!’

There’s a brief falling out of the axis of evil in May as ‘Invisi-Monkey’ sees the strident simian squabbling with Skunky to possess a sneaky stealth suit before reuniting to spoil a joyous game of Cake-Ball with their monolithic, monstrous ‘Mole-a-Rolla!’ After that Monkey attempts to turn the Wood into an oil field in ‘Black Gold’ before spoiling Bunny’s dream of a ‘Quiet Day!’ with a giant Robot Cockroach…

Blazing June opens with ‘Bring Him Back!’ as Action Beaver attempts to retrieve watery wanderer Metal Steve whilst simple souls Weenie and Pig accidentally kick off an invention Armageddon which only gets worse when that long-slumbering ursine finally wakes up in ‘Who’s Afraid of the Big Bad Bear?’

‘The Bat!’ apparently introduces a nasty new faction to the ongoing conflict (but all is not as it seems), and there’s no confusing the stakes when Bunny agrees to a winner-take-all fight in ‘Wrestlepocalypse!’ where Monkey learns that cheats never prosper…

Just when things seem likely to settle down fresh chaos ensue when a violent piratical rabbit with an eye-patch storms in to cause stir up trouble in ‘Bunny B!’ leaving us with the delightful prospect of more hair-raising, masterfully magical cartoon mayhem to come…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg the kids to read to them. Don’t miss out on the next big thing.

Text and illustrations © Jamie Smart 2014. All rights reserved.