Robin/Batgirl: Fresh Blood


By Bill Willingham, Andersen Gabrych, Damion Scott, Alé Garza & Jesse Delperdang (DC Comics)
ISBN: 987-1-84576-200-1

Batman has gathered young allies about him since the second year of his crusade: adopting waif and strays and training them to be the best that they can be, all for the greater good of his beloved Gotham City.

When Gotham City was devastated by an earthquake and abandoned by the US government (Batman: Cataclysm and Batman: No Man’s Land volumes 1-3), a few heroes stayed to protect the innocent. One of these was a new, mute incarnation of Batgirl.

The crisis ended and a semblance of normality returned to the battered metropolis. The new heroine, named Cassandra Cain, was brought under the wing of Barbara Gordon, wheelchair-bound crime-fighter Oracle (and the previous Batgirl) who now ran her own crew of women heroes – the Birds of Prey.

Cassandra, mute, unable to communicate in any manner yet fluent in reading gesture, posture and body-language, was raised as an experiment by her father, super-assassin David Cain. The hired killer had over-ridden her language centres to make combat her only method of expression. An apparent runaway, she was adopted by Batman as a weapon in his never-ending battle, but the more humane Oracle had become her guardian and teacher.

Cassandra’s brain and learning disabilities were subsequently alleviated by a telepath and the unbeatable martial artist was just beginning to carve out her own life when the War Games crisis made Gotham too hot for heroes…

Tim Drake was the third Robin, a child prodigy who deduced Batman’s secret identity and his impending guilt-fuelled nervous breakdown following the murder of Jason Todd – Robin #2. Drake attempted to manipulate Dick Grayson – the first boy hero to be dubbed “Boy Wonder” – into returning as the Dark Knight’s partner before grudgingly accepting the position himself (see Batman: A Death in the Family and Batman: A Lonely Place of Dying).

After a long period of training and acclimation Batman offered Tim the job instead, and this interpretation took fans by storm, securing a series of increasingly impressive solo mini-series (see Robin: A Hero Reborn) and eventually his own long-running comic book.

Being trained by Batman is clearly an arduous and agonising undertaking. During the terrifying Batman: Wargames saga Drake in his turn became estranged from his moody mentor and forcibly retired from the fights ‘n’ tights game. Batman replaced Tim with Stephanie Brown, daughter of the criminal Cluemaster, who became the vigilante Spoiler to compensate for her father’s depredations. Don’t get too excited though, since she only starred as the fourth Robin for a fraction over six pages…

Soon Tim was back – ‘though you won’t see how or why here – setting up on his own as defender of the nearby city of Blüdhaven – a mini-Metropolis that made Gotham look like paradise…

The slim volume collects monthly issues #132-133 of Robin and #58-59 of Batgirl, a canny crossover concoction entitled Fresh Blood that saw both newly emancipated and independent street warriors striking out on their own in the very heart of urban darkness. The drama opened with ‘Too Many Ghosts’ as Tim, still recovering from Stephanie’s death, cautiously planned his first anti-crime campaign.

With faithful family Butler Alfred in tow as mentor and quartermaster he had moved to Blüdhaven planning to methodically dismantle the city’s mob hierarchy, but had no inkling that deceased criminal-mastermind Blockbuster was seemingly returned from the dead. Whilst on his first reconnaissance run Robin was ambushed and almost killed by super-assassin Shrike until an unexpected ally stepped in…

‘Following Footsteps’ revealed how Cassandra Cain also set up in Blüdhaven to go it alone. Soon however she was working with Tim; her combat skills meshing perfectly with his strategic flair and deductive abilities. Establishing clandestine links with two of the few honest cops in town they planned to take down the returned Blockbuster, but discover a shocking secret in ‘The Auction’ and end up tackling one of Batman’s greatest and most insidious foes instead: a deadly and spectacular clash that they cannot possibly survive…

Na-aah, just kidding – of course they do: but the concluding chapter ‘Settling Up’ is probably one of the best and most satisfying fight-fests of that era, with assorted thugs, wise-guys and meta-threats Brutale and the Trigger Twins adding to the panorama of exotic carnage before the new kids in town triumph and carve up the territory between them: their incompatible approaches pulling them apart before they could really get together….

Where does the time go? It seems like only yesterday that these nifty little thrillers were the acme of the Batman franchise, but the pace of change in comics is relentlessly rapid and remorselessly unforgiving, so engaging little gems like this come and go like wisps of mist caught in a million candlepower bat-signal beam…

Nevertheless, the edgy, fresh scripting of Bill Willingham and Andersen Gabrych married to the unconventional but superbly effective art of Damion Scott, Alé Garza & Jesse Delperdang prove to be a heady and irresistible brew that delivers as much kick now as it ever did. This is a Bat-bunfight no fan could possibly bear to miss…

© 2005 DC Comics. All Rights Reserved.

Batgirl: Death Wish


By Kelley Puckett, Chuck Dixon, Damion Scott & Robert Campanella (DC Comics)
ISBN: 978-1-84023-707-8

Here’s another chronologically complex but swift-moving, sure-footed combat classic featuring Cassandra Cain, the third and by far most competent and compelling Batgirl.

When Gotham City was devastated by an earthquake and abandoned by the US government (Batman: Cataclysm ISBN13: 978-1-56389-527-2 and Batman: No Man’s Land Volumes 1-3, ISBN 13’s: 978-1-56389-564-7, 978-1-56389-599-9 & 978-1-56389-634-7 respectively), a few heroes stayed to protect the innocent. One of these was a new, mute incarnation of Batgirl.

The crisis ended and a semblance of normality returned to the battered metropolis. The new heroine was brought under the wing of Barbara Gordon, wheelchair-bound crime-fighter Oracle (and the previous Batgirl) who now runs the Birds of Prey.

Cassandra, unable to communicate in any manner but fluent in gesture reading and body-language, was raised as an experiment by super-assassin David Cain. Her brain’s language centres opened by a telepath, Cassandra was beginning to adapt to a normal world, when she encountered Lady Shiva – the most dangerous person on Earth.

This ultimate martial artist was initially defeated but the two agreed to meet again in a year – in one final death match.

This fourth collection of tales gathers together Batgirl #17-20, 22, 23, 25, and Batgirl Secret Files #1: a seemingly disjointed array of stories that read perfectly well in this order and clearly show how the old-fashioned stand-alone story can still work in a modern milieu.

Kelley Puckett is a master of fast-paced, visual story-telling, allowing the artist to carry the tales in frenetic bursts of information in motion. Pages go by without a single word and this discipline carries the reader through the adventures at dizzying speeds. Here Damion Scott and Robert Campenella give full rein to their cinematic impulses as the new Batgirl prepares for her date with death by invading a US government spook base in search of a corrupt agent, repeatedly trips over Boy Wonder Robin as both discover they’re working the same case from opposite ends, and explores the ramifications of the death penalty – by far and away the best and most troubling tale in the book – when she intervenes in the execution of a felon she’d previously captured…

Throughout these tales (if I’m vague it’s because most of the little gems are inexplicably untitled) Cassandra’s problems with speech and inability to read are handled cleverly and with sensitivity, and when Chuck Dixon guest-scripts a telling and bitterly funny parable about families that singular McGuffin is the trigger for Batgirl to join Stephanie Brown (the hero-in-training called Spoiler) in an attempt to handle the fallout of a kidnapping gone bad.

Puckett resumes with a moody tale as David Cain returns to Gotham with a contract to kill one of the “Bat-Squad”, and in the penultimate story ‘Little Talk’ Batman and Oracle debate the young hero’s motivation in meeting Shiva again in a moody prelude to the climactic ‘I am Become Death, Destroyer of Worlds’ which features the ultimate confrontation between the two greatest martial artists on Earth – a tale full of style and surprise which still finds room to reveal a deep well of psychological subtext.

These gripping tales of flash and razzle-dazzle are picture-perfect examples of comics combat, with just the right ratio of action to plot, to keep the reader’s pulses pounding and eyes wide. Great, great stuff…

© 2001, 2002, 2004 DC Comics. All Rights Reserved.

Batgirl: Fists of Fury


By Kelley Puckett, Scott Peterson, Damion Scott, Vincent Giarrano, Phil Noto & various (DC Comics)
ISBN: 978-1-84023-820-4

After Gotham City was devastated by an earthquake (Batman: Cataclysm ISBN13: 978-1-56389-527-2) it was abandoned by the US government in a prescient foretaste of what happened to New Orleans after Hurricane Katrina (see also Batman: No Man’s Land Volumes 1-3, ISBN 13’s: 978-1-56389-564-7, 978-1-56389-599-9, and 978-1-56389-634-7 respectively). From the rubble, a few heroes struggled to protect the innocent. One of these was a new incarnation of Batgirl.

The crisis ended, a semblance of normality returned to the battered metropolis, and the new heroine got her own series. Mentored by Babs Gordon, the wheelchair-bound crime-fighter called Oracle (and the previous Batgirl) who now runs the Birds of Prey, the new wearer of the cape-and-cowl is something of a problem.

Raised as an experiment by martial arts super-assassin David Cain, she could not speak or communicate in any normal manner since her language centres were over-ridden by Cain to make combat her only method of expression. An apparent runaway, she was adopted by Batman as a weapon in his never-ending battle, but the more humane Oracle has become her guardian and teacher.

Her learning disabilities alleviated by a telepath, Cassandra Cain is beginning to adapt to a normal world, but things are still skewed since she defeated Lady Shiva – the most dangerous person on Earth – in a martial arts duel. By beating someone even Batman never could, she’s forced her close circle of new friends to look at her in a different way, and the inevitable challengers for Shiva’s title are now dogging her tracks…

This third collection of tales gathers together Batgirl #15, 16, 21, and 26-28: a seemingly disjointed array of stories that actually blend together surprisingly well.

Puckett and Peterson’s scripts are always lightning paced, sparsely dialogued and both have perfect ears for the great one-liner. The art from Damion Scott, Vincent Giarrano, Phil Noto, Robert Campenella and Jesse Delperdang is light and brisk with a delightful flavour of anime – if not quite manga – about it, and three of the six untitled stories (don’t ask me why) run the range from the dramatic tale of a mad scientist’s murder ray, a boy’s desperate plea to stop his dad becoming a killer and a purely manic tie-in to the Last Laugh company crossover event (Batman: the Joker’s Last Laugh ISBN: 978-1-84576-843-0) featuring a startling battle with intangible villain Shadow Thief.

The remaining three adventures deal with the fallout of Batgirl’s defeat of Shiva (set during the time of Batman: Bruce Wayne Murderer? – ISBN-13: 978-1-56389-913-3): a fast-paced, captivating treatise on girl friends a la Thelma and Louise (or perhaps Buffy and Faith) as Robin-in-training Spoiler briefly becomes Batgirl’s best buddy to train, talk trash about dads and generally take care of Gotham in the Big Man’s absence.

Spellbinding, overwhelmingly rapid-paced and brilliantly executed, these tales are a breakneck, supercharged thrill-ride that concentrates on non-stop action yet still manages to be heavily plot-based with genuine empathy and emotional impact. A perfect book to remind you just why and how comics are so great…

© 2001, 2002, 2004 DC Comics. All Rights Reserved.