Batman Archives volume 5


By Bob Kane, Alvin Schwartz, Don Cameron, Bill Finger, Dick Sprang, Win Mortimer & various (DC Comics)
ISBN: 1-56389-725-3

Debuting a year after Superman, “The Bat-Man” (and later Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the burgeoning comicbook industry, and the dashing derring-do and strictly human-scaled adventures of the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This fifth fantastic deluxe hardback compilation collects the Batman yarns from Detective Comics #103-119 (spanning cover-dates September 1945-December 1947) and safely saw the indefatigable icons delete Nazi spies and saboteurs from their daily itineraries. From this point onward, the stalwarts would again concentrate on home-grown mobsters, monsters, menaces and their ever-active and growing rogues’ gallery of vile villains as the vicissitudes of war were replaced by the never-ending travails of black-hearted crooks and domestic killers…

After a spirited discussion of the days after peace broke out from celebrated bat-scribe Dennis O’Neil in the Foreword, the costumed dramas begin to unfold in #103’s ‘Trouble Incorporated!’ written by Alvin Schwartz and illustrated by Jack Burnley & Charles Paris. Herein a well-meaning retired college Professor set up a free advice service and inadvertently gave the thugs next door a hotline to illicit gain until Batman and Robin offered their own bombastic expertise: also gratis and extremely educational for the eavesdropping creeps…

In Detective #104 Schwartz & Dick Sprang’s ‘The Battle of the Billboards!’ proved a breathtaking and imaginative yarn with blackmail racketeers using prominent signs to publicise the secret crimes and peccadilloes of Gotham’s elite – unless the victims paid off by hiring the signage space themselves.

With no laws broken, the Dynamic Duo were forced to take bold action to end the unique protection scam…

When Bruce Wayne‘s accountant and treasurer embezzled all the company funds in #105 the fallout had appalling consequences for Gotham. ‘The Batman Goes Broke!’ by Don Cameron & the marvellous J. Winslow “Win” Mortimer, saw the heroes reduced to penury and forced to sell their crime-busting possessions and even obtain menial jobs so that they could complete their last case…

Happily the financial absconders were caught – by regular cops – and the Wayne fortunes restored. ‘The Phantom of the Library!’ eerily stalked retired law officials who foolishly visited the city’s repository of knowledge: in search of vengeance on those who had long ago sentenced him to death for murder. Cameron’s run of ingenious crime dramas continued after this spooky mystery by Bob Kane & Ray Burnley, after which a crafty charlatan who preyed on greedy, superstitious businessmen debuted in Detective Comics #107. The wicked Scorpio believed himself above the law and beyond all harm until Batman and Robin invaded his sinister citadel on ‘The Mountain of the Moon!’ – illustrated by Mortimer who had the lion’s share of drawing at this time.

Police officer Ed Gregory was framed by crooks and became ‘The Goat of Gotham City!’ in a moving thriller by limned by Sprang, but as always the Gotham Gangbusters were able to deduce the truth before taking down the villains in a spectacular airplane duel.

A perennial Prince of Plunder returned in #109 as the manic Joker went on a crime spree that lured Dark Knight and Boy Wonder to a deadly purpose-built trap inside ‘The House that Jokes Built!’.

Faithful butler Alfred had a starring role in #110 as ‘Batman and Robin in Scotland Yard!’ found the Masked Manhunters in London to help capture an incredible modern-day Moriarty, after which a trip to ‘Coaltown, U.S.A.’ saw the Caped Crusaders convince a miserly mine owner to listen to his striking workers and modernise the death trap he operated…

Detective #112 riffed delightfully on the classic film The Shop Around the Corner as a small family business was torn apart by the theft of $99. Embroiled in the melodrama was customer Bruce Wayne whose covert investigations uncovered four culprits all eager to confess in Schwartz & Mortimer’s heart-warming tale of ‘The Case Without a Crime!’

Plundering pirates and sinister smugglers were the bad-guys in ‘Crime on the Half-Shell!’ by Bill Finger, Sprang & Gene McDonald, but the story really centred on the tragedy of a blind oyster boat captain and the feisty daughter who took over his “man’s work”, whilst #114 saw the Joker again test Batman’s wits and patience in a sharp puzzler that turned Gotham into the ‘Acrostic of Crime!’ (by Cameron & Mortimer).

‘The Man Who Lived in a Glass House!’ by the same creative team found the Dynamic Duo aiding an inventor against an unscrupulous rival determined to sabotage his life’s work, after which Bruce’s old friend Professor Carter Nichols used his time travelling hypnosis trick to send Wayne and his ward Dick Grayson to Feudal England. Oddly however it was Batman and Robin who came to ‘The Rescue of Robin Hood!’ in a properly swashbuckling romp by Cameron & Mortimer in #116, whilst that writer’s contemporary research made ‘Steeplejack’s Showdown!’ (Kane & Ray Burnley) and the heroes’ campaign against a ring of sky-high bandits a grippingly authentic thriller worthy of Hitchcock…

Issue #118, by Schwartz & Howard Sherman, offered one last hurrah for the Harlequin of Hate as the Joker again attempted to trump the Dark-Knight Detective with The Royal Flush Crimes!’ only to go bust in the wilds of the cowboy West, before this classic collection of seldom-seen tales concludes with Finger, Sprang & McDonald’s gloriously madcap excursion ‘The Case of the Famous Foes!’ wherein a cunning crook recruited George Washington, Benjamin Franklin and Abraham Lincoln to mastermind his crime campaign – straight out of Gotham Sanitarium and into blazing battle against the mystified manhunters…

These evocative, bombastic and action-stuffed yarns provide a perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice and best pal to sophisticated Devil-May-Care Detective, in timeless tales which have never lost their edge or their power to enthral and enrapture. Moreover, this supremely sturdy Archive Edition is indubitably the most luxurious and satisfying way to enjoy them over and over again.
© 1945-1947, 2001 DC Comics. All Rights Reserved.

DC Universe Online Legends volume 1


By Marv Wolfman, Tony Bedard, Howard Porter, Adriana Melo, Mike S. Miller & various (DC Comics)
ISBN: 978-1-4012-3218-4

No matter how much nostalgic old geezers like me might wish it otherwise, most of the classic American Superhero characters have far outgrown their static 2-Dimensional origins and are far more creatures of the screen now: Movie, TV or Computer – and often all three.

As such it’s no longer odd to see such veteran pen-and-ink superstars return to funnybook pages as their own spun-off avatars, in adventures where they are transformed, sometimes bastardised versions of (to me at least) their “true” selves.

One of the better examples in recent years of this chimerical commercial alchemy was a phenomenal Armageddon Epic based on a computer game starring the Justice League of America which actually surpassed much of the company’s contemporary output vis á vis thrills, chills and old fashioned comicbook class…

DC Universe Online Legends first appeared as a 27-issue series running from March 2011 to May 2012, based on a Massively Multiplayer Online Role-Playing Game (or MMORPG for those computerati already in the know). It featured the final triumph of paramount Superman villains Lex Luthor and Brainiac as the starting point for a blistering “Twilight of the Gods” scenario and this first compilation volume gathers #1-7 of the fortnightly series and also includes the “issue #0” which came free with the game itself.

‘Prelude’ by Tony Bedard and artists Oliver Nome, Michael Lopez & Livio Ramondelli, starts the ball of doom rolling as cosmic marauder and collector of civilisations Brainiac launches a harrowing assault on Metropolis, and the JLA – Aquaman, the Martian Manhunter, Wonder Woman, Flash, Green Lantern, Superman and Batman – mobilise to stop him. Unbelievably they fail…

Marv Wolfman, Bedard, Howard Porter, John Livesay, Adriana Melo & Norman Lee then kick things into high gear with ‘Legendary’ as in the near-future Luthor, now more machine than man, finally slays his life-long nemesis in the ruins of a ravaged Earth and leaves the Kryptonian to rot amidst the corpses of his fellow fallen heroes.

The obsessive villain had long ago entered into a devil’s bargain with Brainiac and now intends to rule the remains of Earth, but soon discovers that the Scourge from Space (an implacable, unstoppable planetary plunderer who has destroyed most of the civilised universe and even crushed the immortal Green Lantern Corps) has played him for a fool and now acts to assimilate the planet’s remaining valuable resources – which includes Luthor’s mind – and eradicate the gutted shell…

Realising too late the horrific mistake he’s made, Lex swiftly formulates a plan to undo the damage he’s caused and repay Brainiac for his treachery. The first step is to gather all the surviving metahumans – heroes and villains all oblivious to the fact that Luthor has already slain their greatest champions – into an attack force whilst the infuriated evil genius prepares to unmake recent history…

Meanwhile, several years earlier, a fully human and hero-hating Lex Luthor is contacted by a drone from deep space and enters into a sinister alliance with the alien reiver whose mutual dream is to destroy Superman forever…

Scripted by Bedard, ‘Control’ finds Luthor directing his rag-tag team of deeply suspicious resistance fighters (Dr. Fate, Mr. Freeze, August General in Iron, Solomon Grundy, Power Girl, Cheetah, Blue Beetle, Black Canary and the Atom) in forays against the extraterrestrial Exobyte nanomachines and robot drones disassembling the world, unaware that they were secretly produced in the malign magnate’s factories years before…

In those long-ago days, Brainiac’s probing attack has captured the Daily Planet building in Metropolis. The alien inquisitor apparently needs test samples of base-line humanity to examine before he can calibrate his ghastly devices and begin harvesting Earth’s metahuman resources…

In the furious future the schemer’s pawns continue their missions utterly unaware that, to ultimately save humanity, Luthor plans to sacrifice them all…

Wolfman, Mike S. Miller, Melo & Norman Lee disclose the master manipulator’s ‘Betrayal’ of his team after Power Girl discovers the corpse of her cousin Superman and the resistors demand vengeance. After first setting a horde of bloodthirsty villains upon them, Lex then murderously saves his squad of heroic stooges, pleading repentance and offering to surrender to justice once earth has been saved.

Of course, he’s still lying…

In the present, whilst Lois Lane, Jimmy Olsen and Perry White explore their options as captives of Brainiac, an increasingly unstable and impatient Superman chafes at the JLA’s caution, unaware that the cosmic conqueror is planning an imminent and devastating sneak-attack of the League’s satellite citadel…

Bedard & Porter take the creative lead for the all-action episode ‘Strike Force’ as, in the world of today, the Justice League battle valiantly but futilely against swarms of Exobytes which readily bypass all their defences and begin stealing the powers of the embattled defenders. In the Foredoomed Tomorrow, Luthor leads his duped disciples in a fool’s errand onto Brainiac’s ship, tasked with recovering a city-full of yellow power rings, originally used by the minions of renegade Green Lantern Sinestro, whilst the master manipulator himself plans to confront the invader face-to-face…

Wolfman & Miller produced the shocking ‘Three Minutes’ in which the JLA lose their holding action and have to abandon their orbital Watchtower to the Exobytes – but not every hero escapes – whilst in the future the raid has gone equally badly and one of Luthor’s key pawns is maimed, leading to time-split ‘Downfall’ (Bedard, Porter, Livesay & Pop Mhan) for both teams of champions.

In our time, after warning Luthor to get out of the city, Brainiac casts the Watchtower out of orbit and aims it at what’s left of Metropolis, with the Man of Steel desperately attempting to rescue his stranded comrades and simultaneously save his hometown, whilst in days to come Luthor, Atom and Black Canary split up…

The heroes now carry a canister of retrieved Exobytes holding all the planet’s harvested super-powers – enough to turn all Earth’s survivors into metahuman warriors – but the disgraced Machiavelli who guides them is determined to personally destroy the alien who played him for a fool…

In the past, Superman narrowly saves Metropolis, but fallout and debris from his last-ditch attempt falls on the fleeing Luthor, crushing his body whilst in the future the cyborg genius at last battles Brainiac but is easily and resoundingly beaten…

This first explosive chronicle concludes with the revelation that Luthor has a secret ally as, in the untitled seventh chapter (by Wolfman, Porter & Livesay), a Batman also more mechanoid than mortal manhunter acts with a band of freshly created superheroes to use the Exobytes in a bold and radical manner.

Rather than boost the dying earth’s meagre surviving population with the stolen super-powers, what if the nanobots were taken back in time and used to turn an entire overpopulated earth into a planet of “metas” before Brainiac’s invasion beachhead was established?

Of course even here in Earth’s final hour, Luthor cannot resist betraying his comrades but has again underestimated the sheer dogged determination of the demi-digital Dark Knight…

This high-octane Fights ‘n’ Tights shocker also includes a selection of covers and variants by Carlos D’Anda, Jonny Wrench, Jim Lee, Scott Williams, Alex Sinclair, Ryan Sook, Ed Benes, Randy Mayor, Jorge Gonzalez, Tony Aviña & Carrie Strachan as well as pages of behind-the-scenes character, tech and scenario designs and sketches from the game iteration.

Fast, furious, spectacular and devilishly devious, this is a sharp, no-nonsense graphic Götterdämmerung saga that will delight traditional comicbook action fans as well as all those young plug-in babies of the digital age.
© 2011 DC Comics. All Rights Reserved.

Outsiders: Five of a Kind


By many and various (DC Comics)
ISBN: 978-1-4012-1672-6

Set after and resulting from the earth-shaking events of 52, this tension-drenched, fast-paced series always combined gritty metahuman angst with ferocious action and a huge helping of wry, bleak cynicism as it followed a band of outcast and undercover champions into places and situations safe, regular superheroes wouldn’t and couldn’t go, but times and changing fashions – and probably shrinking sales – eventually predicated the return of Batman to the masthead and the mix of epic unrealpolitik and edgy, cynically grim-and-gritty nastiness…

Finally exposed to a world which had believed them all dead, and also blamed for setting off an atomic blast which devastated a large part of Russia, the underground metahuman coalition known as The Outsiders – “rogue” superheroes who proactively sought out threats and ignored political boundaries or repercussions – found themselves on the edge of oblivion as their series hurtled towards a blistering climax and a major reboot.

Following the spectacular crossover Outsiders/ Checkmate: Check Out this concluding collection gathers five one-shots (released under the umbrella title Five of a Kind) in which Batman auditioned established members and intriguing alternates to form the core of a new covert unit which worked on the peripheries of the system, beyond the niceties of the law, but always at the Dark Knight’s express command…

Collecting Nightwing and Captain Boomerang Jr., Katana and Shazam!, Thunder and Martian Manhunter, Metamorpho and Aquaman, and Grace and Wonder Woman as well as that climactic last issue finale in Outsiders #50, the drama begins after a mercifully concise text recap with ‘Grudge Match’ by Nunzio Defillipis, Christina Weir & Freddie Williams III, wherein the super-fast son of Digger Harkness and Batman’s oldest protégé were dispatched to investigate a space station that had gone ominously dark, only to find a deadly chemical menace and brutal betrayal…

‘The Queen of Swords & the King of Rock’ by Mike W. Barr, Kevin Sharpe & Robin Riggs, saw Katana and magical maven Captain Marvel invade the ghostly realm where her sword imprisoned the souls of all the people it had killed to forestall a rebellion of the doubly-damned…

‘Bug-Eyed Monsters’ (Tony Bedard, Koi Turnbull & Art Thibert) found J’onn J’onzz and the tempestuous daughter of Black Lightning investigating an alien incursion miles beneath the Earth’s crust, only to stumble into Grayven, Prince of Apokolips, a murdering maniac fleeing the unstoppable eradicator of his species (for which check out the imaginatively titled The Death of the New Gods), whilst ‘Rogue Elements’ by G. Willow Wilson & Josh Middleton saw the Chemical Crusader and a very raw replacement Sea King try to save an aquifer under the Sahara Desert from contamination and corporate exploitation with the unexpected assistance of Arabic Avenger Hadya.

Finally ‘Member of the Tribe’ (Marc Andreyko, Cliff Richards & Thibert) plunged irascible orphan Grace into a storm of anti-Amazon prejudice and a potential nuclear nightmare that not even distant cousin Wonder Woman could help her with before all the weary applicants reluctantly reunited for a fraught epilogue by Bedard…

The convoluted  casting-call concluded with ‘You Killed the Outsiders!’ by Bedard, Matthew Clark, Ron Randall & Art Thibert, as the Dark Knight sent his newly-minted but utterly unhappy undercover ultra-squad to infiltrate a nightclub where only the weirdest and wildest of Gotham’s criminal underworld hung out.

What they didn’t know was that the sting wasn’t to trap bad guys but rather off-the-books government spooks illegally rounding them up and deporting them without due process to an alien world…

For the end of that tale you’ll need to see the companion graphic novel JLA: Salvation Run…

As much a clearing of the decks as cleansing of the palate, this last hurrah still delivers a supremely stylish knockout Fights ‘n’ Tights punch that older fans will truly appreciate and if you love outrageous adventure, sexy heroes and truly vile bad-guys (many of them working for “our side”), this deliciously dark, utterly OTT compilation has great pace, superb dialogue, loads of gratuitous violence and beautifully cool art.

Brutal, uncompromising and savagely action-packed, the maverick tendencies of the Outsiders ended long ago, yet these painfully plausible superhero sagas are still gripping, shocking and extremely readable: compelling comics tales which will enthral all serious fans of the genre.
© 2008 DC Comics. All Rights Reserved.

Batman: KnightFall volume 1


By Doug Moench, Chuck Dixon, Alan Grant, Jim Aparo, Norm Breyfogle, Graham Nolan, Jim Balent, Bret Blevins, Klaus Janson, Mike Manley & various (DC Comics)
ISBN: 978-1-78116-094-7

The early 1990s were troubled times for the American comicbook industry with speculative collectors rather than fans driving the business. Many new companies had established themselves using attention-catching gimmicks augmented by new print technology and outright pandering to sex and violence and the tactics had worked, sparking a glossy, four-colour Gold-Rush amongst fans and, more importantly, previously disinterested outsiders.

With vapid ploys and fleeting trends fuelling mass-multiple purchases by buyers who were too scared to even open up the hundreds of polybagged, technologically-enhanced variant-covered issues they intended to pay for college and a condo with, the major publishers were driven to design boldly bonkers stunts just to keep the attention of their once-devoted readership. At least here, however, story-content still held some worth and value…

In 1992 DC began their epic Death of Superman story-arc and clearly immediately afterward began preparing a similarly tradition-shaking, continuity-shattering epic for their other iconic household name property. Groundwork was already laid with the introduction of Jean-Paul Valley, a mild-mannered student utterly unaware that he had been programmed since birth by his father and an ancient warrior-cult to become an hereditary instrument of assassination (see Batman: Sword of Azrael) so all that was needed was to sort creative personnel and decide just how best to shake up the life of Gotham Guardian…

KnightFall and the subsequent KnightQuest and KnightsEnd, follow the tragic fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another, spectacular success from the old-guard which showed all the comicbook upstarts and Young Turks the true value of proper storytelling and the inescapable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hand’s of a superior foe.

The crossover publishing event impacted many comics outside the usual Batbook suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One…

In 2012 DC finally began collecting the entire saga into three huge chronological compilations which, whilst still not truly complete, render the tale a far smoother readable experience for older fans and curious newcomers…

Batman: KnightFall volume 1, which could be best codified as and divided into ‘The Breaking of the Bat’ and ‘Who Rules the Night’, gathers the pertinent contents of Batman: Vengeance of Bane Special #1, Batman #491-500, Detective Comics #659-666, Showcase ’93 #7-8 & Batman: Shadow Of The Bat #16-18 – spanning January to October 1993 – and covers the most traumatic six months of Bruce Wayne’s adult life in instalments of a shared and progressing narrative alternating between Bat-titles.

What you won’t find out here: in the months preceding the start of KnightFall (roughly correlating to Batman issues #484-489 and Detective #654-658), a mysterious new criminal had covertly entered Gotham, discreetly observing the Caped Crimebuster at work as the hard-pressed hero tackled sinister crime-lord Black Mask, psycho-killer Metalhead and juvenile military genius The General, whilst foiling an assassination plot against Police Commissioner Jim Gordon.

On the edge of exhaustion, Wayne began seeing doctor and holistic therapist Shondra Kinsolving, whilst assigning Tim Drake – the third Robin – to training and monitoring Jean-Paul Valley, with the intention of turning the former Azrael‘s dark gifts to a beneficial purpose. Kinsolving was also treating Drake’s father, crippled after an attack by another of the City’s endless stream of criminal lunatics.

The cold observer Bane revealed himself and designed further tests for the depleted Dark Knight, challenging Batman for the right to rule Gotham, and manufacturing confrontations with Killer Croc and The Riddler, the latter augmented and driven crazy by a dose of deadly super-steroid Venom…

The action begins here with the origin of the challenger in ‘Vengeance of Bane’ by Chuck Dixon, Graham Nolan & Eduardo Barretto, wherein the hulking brute is fully revealed. Years ago on the Caribbean island of Santa Prisca, the ruling junta imprisoned the pregnant wife of a freedom fighter. When the baby was born he was sentenced in his father’s stead to life on the hellish prison rock of Pena Duro where he somehow thrived, touched by the horror and madness to become a terrifying, brilliant master of men.

Not merely surviving but educating himself and ultimately thriving on the hard medicine of life, the boy knew he had a destiny beyond those walls. Eventually he named himself Bane.

His only non-hostile contacts became his faithful lieutenants, Trogg, Zombie and the Americano Bird, whose tales of the Bat in Gotham City fired the eternal prisoner’s jealousy and imagination…

Santa Prisca’s entire economy is based on drug smuggling and Bane’s moment came when one of his periodic rages crippled thirty inmates. After finally being subdued by an army of guards he was turned over to scientists testing a new iteration of the muscle and aggression-enhancing formulation Venom. The effects of the steroid had caused the death of all previous candidates, but Bane survived and the delighted technologists devised biological implants that would deliver doses of the drug directly into his brain, enabling him to swiftly multiply his strength and speed at the press of a button…

A plan formed and the patient faked his own death. Disposed of as trash, he returned, seizing the Venom supply, rescuing his comrades and indulging in a fearsome vengeance against his oppressors. Then he turned greedy eyes towards Gotham and the only rival he could imagine…

KnightFall proper begins after Bane’s challenge to the already on-the-ropes Gotham Gangbuster with Batman #491 as ‘The Freedom of Madness’ by Doug Moench & Jim Aparo sees the ambitious strategist steal National Guard armaments and use them to break free every insane super-criminal locked away in Arkham Asylum. Pushed almost beyond rationality, Batman orders Robin to stick with his mission to train and de-program Jean-Paul and sets out to recapture all his most dangerous enemies, whilst Bane sits back, watching and waiting…

Issue #492 sees the round-up start with the Mad Hatter in ‘Crossed Eyes and Dotty Teas’ (Moench & Norm Breyfogle) and proves that even Bane can make mistakes, for whilst Batman acts according to plan and scotches the Hatter’s main party, the Mad Cap Maniac has already despatched a mind-controlled Film Freak to track down their mysterious liberator…

Detective Comics #659 opens with god-obsessed Maxie Zeus, innocuous Arnold Wesker and hyperthyroid brute Amygdala fleeing the broken Arkham in ‘Puppets’ (Dixon & Breyfogle) as Batman is called to the alley where the broken, lifeless body of Film Freak was found.

As The Ventriloquist, Wesker used the gangster doll Scarface to express his murderous schemes and with Amygdala now in tow has begun a lethal search to get back his old boss. The Dark Knight is obsessively locked on recapturing all his old enemies and ignores Robin’s pleas for rest and reason before tackling the hulking brute, but the confrontation does allow the cool-headed Boy Wonder to turn the tables on Bird, secretly following the Dynamic Duo for Bane.

However the Pena Duro inmate is too much for the apprentice adventurer and only Bane’s order stops Bird from killing the boy too soon. The chaos is building in Gotham and the master planner wants nothing to spoil his intricate schemes…

Moench & Breyfogle then contribute ‘Redslash’ in Batman #493 as knife-wielding maniac Victor Zsasz invades a girl’s school. The blood-soaked psycho marks each kill with a new scar on his own body and it’s been too long since his last, but by-the-book cop Lieutenant Stan Kitch‘s wait-and-see policy only results in two more deaths that Batman cannot scrub from his own over-worked conscience.

In the final confrontation patrolwoman Rene Montoya needs all her determination and utmost efforts to prevent the Dark Knight from beating Zsasz to death…

The chaos grows…

When they last met, Bane nearly crippled Killer Croc and the diseased carnival freak goes looking for payback in Detective #660, but his ‘Crocodile Tears’ (by Dixon, Jim Balent & Scott Hanna) lead Robin, still craftily tracking Bird and Bane, into a deadly trap in the City’s sewers whilst Batman #494’s ‘Night Terrors’ (Moench, Aparo & Tom Mandrake) finally sees the re-emergence of the Joker, having fun his way whilst looking for a partner to play with.

A collapsed tunnel saves Robin, but Bruce Wayne seems hell-bent on self-destruction, unable to relax until the maniacs are back behind padded bars.

Ignoring all pleas from Alfred and Tim, he heads out into the night and narrowly prevents Jim Gordon’s murder at the hands of illusion-casting cannibal Cornelius Stirk, but is unaware that the Clown Prince has allied with the Scarecrow and kidnapped Gotham Mayor Armand Krol…

In Detective #661 the Arkham Alumni terrorise Krol, forcing him to sabotage the city through emergency edicts whilst pyromaniac Garfield Lynns sets the ‘City on Fire’ (Dixon, Nolan & Hanna). Having allowed Robin to tag along, Batman allows the Boy Wonder to tackle the Firefly whilst he searches for less predictable prey. Meanwhile  Wesker is closing in on his Scarface and a recently de-venomed Riddler can’t pull off a robbery because there’s nobody around to answer his obsessively-constructed crime conundrums…

Barely breaking stride to take out the Cavalier, the Caped Crusader stumbles across the Firefly and almost dies at the hands of the relative lightweight in ‘Strange Bedfellows’ (Batman #495,  Moench, Aparo & Bob Wiacek) as, impatient to help, Jean-Paul takes to the streets on his own, eager to help in a makeshift masked identity…

Finally convinced to take a night off, Bruce attends a civic gala and is recognised by Bane just as Poison Ivy turns up to kidnap all of Gotham’s glitterati. As Batman fights floral-based zombies, Gordon and his top aide Bullock lead the GCPD into a perfect ambush set by Scarecrow and the Joker…

Detective #662 sees Robin spectacularly if injudiciously tackle Riddler’s ‘Burning Questions’ (Dixon, Nolan & Hanna) as Batman at last ends Firefly’s horrific depredations, and unsanctioned vigilante The Huntress secretly joins the battle to stem the rising tide of chaos, after which Batman #496 begins the climactic clash between the completely exhausted Masked Manhunter and his maddest monsters in ‘Die Laughing’ (Moench, Aparo & Josef Rubinstein), as Scarecrow and Joker explosively seal off the Gotham River Tunnel with the broken Mayor at the bottom of it.

Only the detonation of the tunnel roof and a million gallons of ingressing river prevent Batman from beating the Harlequin of Hate to death, but Detective #663 proves there’s ‘No Rest for the Wicked’ (Dixon, Nolan & Hanna) as the hero frantically hauls Krol to safety, merely to fall victim to a concerted assault by Bane’s hit squad. Narrowly escaping, the harried hero heads home only to find Alfred unconscious and his home invaded by the orchestrator of all his woes…

Batman #497 presents the end of the road in ‘Broken Bat’ by Moench, Aparo & Dick Giordano as Bane finally attacks in person, mercilessly beating the exhausted but valiantly battling hero, ultimately breaking his spine in a savage demonstration of his physical and mental superiority.

Detective #664 sees the beginning of Bane’s Reign in ‘Who Rules the Night’ (Dixon, Nolan & Hanna) as the Scourge of Pena Duro drops the broken Batman’s body in the middle of Gotham and publicly declares himself the new boss. Even after Alfred and Robin intercept the ambulance carrying their shattered friend and mentor, saving his life proves a touch-and-go proposition and in the interval Joker and Scarecrow come to a parting of the ways and the Ventriloquist is reunited with his malevolent master Scarface. Gotham is a city at war and soon Boy Wonder and ex-Azrael are prowling the rooftops trying to stem the tide…

The tale diverges here to reveal the contents of Showcase ’93 #7 and 8, wherein Alfred, Robin and Jean-Paul restlessly wait by the comatose Wayne’s bedside, and traumatised Tim Drake recalls how mere days previously they thwarted the latest murder-spree of erstwhile Gotham DA Harvey Dent.

‘2-Face: Double Cross’ and the concluding ‘2-Face: Bad Judgment’ by Moench & Klaus Janson found the Double Desperado again challenging his one-time ally by setting up a hangman’s court in a confused and tragic attempt to convict Batman of causing all the former prosecutor’s problems…

Batman #498’s ‘Knights in Darkness’ (Moench, Aparo & Rick Burchett) saw the shattered remnant of Bruce Wayne regain consciousness as a paralysed paraplegic wreck, only to reveal an even greater loss: his fighting spirit. Faking a road crash to explain his massive injuries, Tim and Alfred consult blithely oblivious Dr. Kinsolving in an attempt to restore the billionaire’s shattered spirit and broken body, whilst Bane goes wild in the city, brutally consolidating his hold on all the various gangs and rackets.

To further his schemes and swiftly counter any stubborn opposition, the King of Gotham then recruits Catwoman as his personal thief and retrieval service…

And in Wayne Mansion, as Shondra begins her course of therapy – knowing full well her patient’s injuries were not caused by pranging a Porsche – Tim Drake carries out Bruce’s wishes and offers Jean-Paul the role and Mantle of Batman…

Gotham City is a criminal’s paradise with thugs big and small running riot now that the Dark Knight has been so publicly destroyed, but Detective #665 reveals ‘Lightning Changes’ (Dixon, Nolan & Giordano) as the new but still inexperienced Batman and Robin start wiping up the street scum and making them fear the night again, under strict instructions from Wayne to avoid major threats until they’re ready. Valley however, seems to be slowly coming unglued, happily using excessive force and chafing to test himself against Bane.

Meanwhile a demoralised and wheelchair-bound Bruce Wayne is becoming increasing dependent on Shondra. When he can’t find her, he wheels himself through the gardens to the adjoining house of Tim’s father Jack Drake in time to interrupt an abduction by masked gunmen. Despite his best efforts, he is unable to stop them taking Shondra and the elder Drake, whilst in Gotham the new Bat has overstepped his orders and determined to go after Bane – even if it means allying with gangsters and risking the lives of innocent children…

One final diversion comes next in a sidebar tale from Shadow of the Bat #16-18 wherein Alan Grant, Bret Blevins, Mike Manley & Steve George describe how the sinister Scarecrow returns to his old college life long enough to turn innocent students into his phobic slaves as part of a grandiose and clearly crazy plan to turn himself into ‘The God of Fear’…

Juvenile ideologue and criminal genius Anarky escapes prison just in time to see “Batman” facing off against his first fully deranged super-villain and realises that the Dark Knight is a much a threat to the people as the Tatterdemalion of Terror. The young rebel decides that for the good of the common man he should take them both out…

It doesn’t quite work out that way, but after Scarecrow exposes Batman to his fear gas and it doesn’t work, they combine to vanquish the failed deity. Valley, in an increasingly rare moment of rationality, lets Anarky off with a pretty scary warning. The former Azrael muses on how his programming had made him immune to the fear chemicals, but he couldn’t be more wrong…

The Beginning of the End starts in Batman #499 with ‘The Venom Connection’ by Moench, Aparo & Hanna, as the replacement’s ruthless savagery and burgeoning paranoia drives a wedge between him and Robin, whilst oblivious to it all, the rededicated and driven Bruce Wayne uses the sleuthing skills of a lifetime to trace the kidnappers to Santa Prisca…

In the Batcave, Jean-Paul realises he is still subject to the deep programming that created Azrael when he falls into a trance and awakens to find he has designed deadly new high-tech gauntlets to augment his war on crime. Bane, meanwhile, ignores all entreaties to act, refusing to bother with a mere impostor.

In a blistering raid, Batman and Robin capture Bane’s lieutenants, although the Darker Knight coldly risks children’s lives to achieve victory. Alienated and deeply troubled, Tim determines to tell Bruce but finds the Mansion deserted, Bruce and Alfred having left for the Caribbean, unaware that they have a svelte stowaway in the form of Catwoman Selina Kyle…

Detective #666 pushes things to fever-pitch with ‘The Devil You Know’ (Dixon, Nolan & Hanna) as the augmented, ever-angry and clearly losing it Batman breaks Trogg, Bird and Zombie out of jail and follows them back to Bane, only to fall before the blockbusting power and ferocity of the Venom-addicted living juggernaut…

Batman #500 is divided into a landmark two-part conclusion. ‘Dark Angel 1: the Fall’ by Moench, Aparo & Terry Austin, sees Batman frantically escape certain death at Bane’s hands and retreat to the Batcave where the Azrael’s submerged programming – dubbed “the System” – takes temporary control and devises a perfectly honed technological suit of armour that turns Batman into a human war-machine. Far more worrying is the rift that drives Robin, Nightwing and every other possible ally away as Valley prepares for his final confrontation with Bane…

The infuriated King of the City wants it too and challenges the impostor to a very visible duel in the centre of Gotham in ‘Dark Angel 2: the Descent’ (illustrated by Mike Manley), a blockbusting battle which comprehensively crushes Bane and publicly proclaims the return of a new, darker Champion of the Night. As Batman narrowly chooses to leave Bane a crushed and humiliated living trophy rather than dead example, Robin – who had to save a train full of innocent bystanders from becoming collateral casualties of Batman, not Bane – realises something very bad has come to Gotham…

To Be Continued…

There’s something particularly enticing about these colossal mega-compilations (this one’s 640 pulse-pounding pages) that sheerly delights the 10-year old in me: proven, familiar favourite stories in a huge, wrist-numbing package offering a vast hit of full-colour funnybook action, suspense and solid entertainment. There’s also a superb gallery of covers from Glenn Fabry, Kelly Jones, Sam Kieth, Bill Sienkiewicz, Brian Stelfreeze, Joe Quesada & Kevin Nowlan and Mike Deodato Jr. and even tantalising ads for other books you just gotta have!

Just like this one…
© 1993, 2012 DC Comics. All Rights Reserved.

Batman’s Dark Secret


By Kelley Puckett & Jon J Muth (Cartwheel Books/Scholastic)
ISBN: 978-0-43909-551-8

We insular and possessive comics fans tend to think of our greatest assets in purely graphic narrative terms, but characters such as Superman, Spider-Man and Batman have long-since grown beyond their origins and are now fully mythologised modern media creatures instantly familiar in mass markets, platforms and age ranges.

A case in point is this beguilingly enthralling retelling of Batman’s origin intended for the very young as part of the Hello Reader early-learning program devised by Children’s publisher Scholastic.

Categorised as Level 3 (school years 1 and 2, with Level 2 being kindergarten and 1 as pre-school) the story crosses that crucial divide wherein parents still read to their kids, but the little tykes are also beginning that wonderful, magical journey into literacy by themselves…

This clever, sensitive and age-appropriate retelling by Kelly Puckett follows young Bruce Wayne as he enjoys a movie-night revival of the swashbuckling film Zorro and the life-altering encounter and tragic fate of his parents in that dank, enclosed, lightless alley behind the cinema. The loss and trauma led to the orphan becoming solitary, sad and afraid of the dark despite every effort of butler-turned-guardian Alfred until an unhappy accident turned the boy’s life around forever…

One day Bruce stayed out in the rolling grounds of Wayne Manor far too late until he suddenly realised that the sun was setting. Racing back to the bright, luminescent safety of the big house he abruptly fell through a weak patch of ground into a huge cave beneath the mansion and found himself in utter blackness.

Fighting blind panic he brushed past many tiny bats, but they didn’t scare him. However when a giant, red-eyed, leather-winged monster started towards him Bruce swung wildly at it and realised that the big bat was actually afraid of him. Something changed in him then and fear left his heart forever…

He knew that he could fight wicked things with fear and the dark as his weapons…

This enthralling little adventure is a perfectly balanced and well-gauged baptism into Batman’s world, magnificently complemented by thirty stunning painted illustrations by master of mood and mystery Jon J. Muth that will delight kids and astound even their jaded, seen-it-all-before elders.

No Batfan should consider their collection complete without a copy of this wonderful little gem and Batman’s Dark Secret is the ideal introduction for youngsters to their – hopefully – life-long love affair with reading…
© 1999 DC Comics. All Rights Reserved. All Rights Reserved.

Batman and the Outsiders: The Snare


By Chuck Dixon, Carlos Rodriguez, Julian Lopez, Ryan Benjamin, Bit & Saleem Crawford (DC Comics)
ISBN: 978-1-84856-136-6

Following the forcible dissolution of Nightwing’s covert and pre-emptive strike force, Batman resumed leadership of the Outsiders and, after a daunting series of on-going auditions, settled on a core squad comprising Metamorpho, Grace, Katana, Geo-Force, Batgirl and Green Arrow, keeping mass-moving powerhouse Thunder on a short probationary leash and with standby options on a number of others…

This second slim tome collects issues #6-10 of the return run of the Dark Knight’s covert operatives – the first occurring during the 1980s and as yet only partially re-presented in Showcase Presents Batman and the Outsiders volume 1. This epic middle section of a triptych of books (the last still forthcoming) deals with an epic struggle against a terrifying extraterrestrial plot which threatened to engulf the Earth…

Written throughout by Chuck Dixon, the action starts with ‘Ghost Star’ – illustrated by Carlos Rodriguez & Bit – as elemental changeling Rex Mason drifts helplessly in space, trapped aboard a space shuttle commandeered by the employees of mystery plutocrat Mr. Jardine.

Orbiting the far side of the Moon, Metamorpho observes a titanic alien structure under construction. When the marooned hero finally contacts Earth, Batman, who had assumed his agent had burned up in the ship’s launch, immediately sets a rescue-plan in motion. Worryingly, it involves stealing a rocket from a top-secret and ultra-secure Chinese military base…

Meanwhile Rex has infiltrated the mystery construct and discovered it to be manned by possessed human astronauts all working like soulless drones to complete the cosmic conundrum…

And on Earth, Outsiders Green Arrow, Grace and Katana are captured by Chinese metahuman guards Dragonfire, Angry Wizard and Barefoot Tiger. A massive international incident seems inevitable but the general in charge seems to prefer a quieter, far more final solution…

In ‘The Snare’ Batman allows his new boffin Salah Miandad access to the Batcave supercomputers to defeat the Chinese electronic security measures as, half a world away, Batgirl attempts to free the captives from their brutal interrogators and Geo-Force seeks assistance from the US Pacific Fleet.

Beyond the Moon, Metamorpho is running for his life from the mindless construction slaves only to be ejected from the bizarre artefact into hard vacuum…

The rescue of Rex’s rescuers gets underway when the Dark Knight brings in old Outsiders team-leader Nightwing, but before he can begin, Batgirl is forced to very publicly save her comrades from a firing squad in ‘The Hard Way’ (pencilled by Julian Lopez). Out in space Rex manages to find sanctuary on the space-shuttle he’d previously vacated and discovers the purpose of the mystery device when it unleashes a devastating particle beam at the Lunar surface, shattering the crust and vaporising untold tons of dust, rock and lunar ice…

In Inner Mongolia things look bleak for Batman’s overmatched and outgunned operatives until Nightwing and Thunder appear, teleported in by the reconfigured and repurposed Observational Metahuman Activity Construct – now dubbed Remac.

The former Omac – originally designed to nullify metahumans – is under the telemetric control of Salah (still safely closeted away in the Batcave) and together they make short work of the Chinese super-squad, leaving Nightwing and Thunder free to help the already-liberated Outsiders trash the conventional military forces on the base before beaming back to Gotham City…

By the time ‘The Uninvited’ begins, Metamorpho has returned to Earth and been arrested by the Europeans for hijacking their space-shot – although he quickly escapes in his own uniquely embarrassing manner – whilst Outsiders science officer Francine Langstrom has been piecing together the informational snippets Mason had gleaned whilst aboard the astral weapon…

For months Jardine has been covertly co-opting astronauts from many nations, using them to build his honking giant space-gun; returning them to earth with their memories erased. His goal, now apparently realised, was to vaporise moon ice and store it beneath the satellite’s surface. Luna now has an underground sea at its core… but why?

To answer that question Batman determines to probe the subconscious of the unwitting astronauts and calls on the particular talents of Lia Briggs: once the psionic Outsider Looker and now an even more formidable telepath, thanks to her death and resurrection as a Vampire Queen…

Her mental probing almost costs Lia’s undead life but she discovers that the abductees’ minds were temporarily switched with those of incomprehensibly alien mentalities with dark designs upon our world. She also finds a connection to a rave-bondage club in old Gotham…

This tome concludes with ‘Monsters’ (illustrated by Ryan Benjamin & Saleem Crawford) as a raid on the club reveals a ghastly form of Russian Roulette where thrill-seeking kids pay to be attacked by a monstrous alien parasite. For most it is instant death, but a very lucky few find the fatal bite activates their latent metahuman powers…

However the gullible super-stooges have no idea just what their benefactor’s true agenda actually is and, even as Batman and his team pursue the creature, back at base, Francine and her newly-returned husband Kirk (Man-Bat) Langstrom can only watch in horror as Salah’s consciousness is absorbed into and trapped within Remac…

To Be Concluded… One day, I hope.

Fast, furious, cynically clever, beautifully illustrated and utterly compelling, this is another old-fashioned rollercoaster romp that fulfils every dyed-in-the-spandex Fights ‘n’ Tights fan’s fevered dreams and art-lovers will also adore the gallery of superbly evocative covers by Doug Braithwaite, J. Calafiore, Mark McKenna & Brian Reber.

Straight-shooting rough and tumble comicbook clamour at its very best…
© 2007, 2008, DC Comics. All Rights Reserved.

Batman and the Outsiders: The Chrysalis


By Chuck Dixon, Julian Lopez, Carlos Rodriguez & Bit (DC Comics)
ISBN: 978-1-84856-070-3

Following the forcible dissolution of Nightwing’s covert and pre-emptive strike force, Batman once again took over the leadership of the Outsiders and, after a daunting series of auditions, settled on a core squad comprising the Martian Manhunter, Metamorpho, Grace, Katana and Catwoman, with standby options on a number of others and rejecting mass-moving powerhouse Thunder mooching about on probation…

This first slim tome collects issues #1-5 of the second run of Batman and the Outsiders, and is the initial book of a triptych of volumes (the last still forthcoming) covering an epic struggle against a terrifying extraterrestrial plot which threatened to engulf the Earth; eventually growing to involve a goodly portion of the planet’s metahuman protectors…

Written throughout by Chuck Dixon and inked by Bit, the breakneck action erupts in ‘The Chrysalis’, illustrated by Julian Lopez, wherein master strategist Batman dispatches Katana, Metamorpho and Catwoman to infiltrate the skyscraper HQ of mystery Eurotrash money-man Mister Jardine, whose corporate conglomerate has been making some very peculiar purchases – items dubious enough to set alarms roaring in the Bat-computer…

With the Martian Manhunter inserted as a psionic Trojan Horse inside the building, the infiltrators discover the enigmatic billionaire has not only illegally stockpiled radioactive and fissionable materials but also unearthed a deadly anti-metahuman weapon of the sort which nearly overran the world during the Infinite Crisis…

The Observational Metahuman Activity Construct – or Omac – is a nanotech-purposed cyborg designed to overcome any super-powered foe, and in ‘Infestation’ (pencilled by Carlos Rodriguez) the freshly repurposed death-machine goes after the Outsiders whilst the Manhunter plunders Jardine’s data.

With the situation rapidly going south, Thunder defies Batman and rushes to the rescue, proving his assertion that she is not professional enough for the team. Already en route, rowdy Amazon Grace Choi is preparing an escape route for the sorely pressed team when, in a desperate move, the Element Man channels all the citadel’s power through his own unique body and immobilises the Omac…

‘Throwdown’ (with Lopez returning to the pencil art) sees the terrified and self-preserving Catwoman quit and replaced by Cassandra Cain, the reformed assassin who was briefly the third Batgirl, as Batman and the Outsiders defy the Justice League by refusing to destroy the captured nano-nemesis.

When it suddenly reactivates itself, both teams are simultaneously attacked and only a tremendous joint effort subdues it once more.

In the aftermath, JLA-er Geo-Force quits and rejoins his old Outsider allies, unaware that the Dark Knight has manipulated his former comrades, allowing his science squad Francine Langstrom and Salah Miandad time to reprogram the death machine as another member of the covert team…

In ‘Mission: Creep’ a pair of mysterious strangers also enlist, as does radical wild card Green Arrow, before the Outsiders invade French Guiana to stop a commercial space launch. Langstrom’s investigations have revealed that the sinister Jardine has been using Omac technology to create new biological species designed to live off-Earth…

Whilst the billionaire moves to take over the site, eliminating the launch personnel and loading two ships with his mysterious payloads, in the surrounding rainforest wildly differing perspectives and methodology have set the Outsiders at each others’ throats…

Meanwhile in Gotham, Salah has finally erased the captured cyborg’s protocols and dubbed the reformed member Remac, blissfully unaware that the giant automaton still has a measure of its old sinister sentience…

And in the jungle, Batman and his squad close in on the launch-pad determined to stop whatever Jardine wants rocketed into space, blithely oblivious to the cadre of metahuman mercenaries waiting to ambush them…

This first cliffhanging chronicle concludes with ‘Ghosts’ as Batman’s ethereal emissaries Ralph and Sue Dibny (dead but still battling evil as Ghost Detectives) scuttle the trap, allowing Metamorpho, Katana, Green Arrow and Batgirl to overcome murderous assassins Gunhawk, Militia, Bunny and Camorouge, whilst even Jardine’s personal Omac bodyguard is unable to withstand the gravity-warping power of Geo-Force.

Nevertheless, the mission is not a success as one of the ships manages to launch, carrying with it into appalling unknown dangers the valiant but vastly over-matched Metamorpho…

To Be Continued…

Fast and furious, beautifully illustrated and totally mesmerising, this spectacular romp is a fabulous Fights ‘n ‘Tights thriller to delight fans of the genre and art-lovers will also adore the gallery of covers and variants by Doug Braithwaite, Ryan Sook, Eric Battle & Art Thibert.

Straightforward action adventure at its very best…
© 2007, 2008, DC Comics. All Rights Reserved.

Batman: Turning Points


By Greg Rucka, Ed Brubaker, Chuck Dixon, Steve Lieber, Joe Giella, Dick Giordano & Bob Smith, Brent Anderson, Paul Pope & Claude St. Aubin (DC Comics)
ISBN: 978-1-4012-1360-2

Over the many decades of Batman’s existence, almost as important as the partnership between Dark Knight and assorted Boy Wonders has been the bizarrely offbeat yet symbiotic relationship between those caped and costumed vigilantes and Gotham City’s top cop James Gordon.

In this collection, compiling five individual pastiches released as the miniseries Turning Points in 2001, readers saw revealed significant moments in the development of that shadowy alliance produced, as an added bonus for long-term aficionados, in tribute to key eras in Batman’s waxing and waning career by veteran artists and the toast of the new wave creators…

It all begins with ‘Uneasy Allies’ by Greg Rucka & Steve Lieber, set in the days – and style – of the mysterious vigilante’s stormy debut in Frank Miller & Dave Mazzucchelli’s Batman: Year One.

Police Captain Gordon is still the only honest cop in a corrupt and brutally gung-ho force, reeling from the shock of his wife divorcing him. When bereaved, heartsick and crazed college professor Hale Corbett takes a wedding hostage, Gotham’s SWAT team commander is champing at the bit to storm in and rack up the body-count, but wanted felon The Batman offers Gordon a slim hope of ending the siege without loss of life…

All the masked nut-case wants in return is a sympathetic ear at the GCPD…

A working relationship established, ‘…And Then There Were… Three?’ (by Ed Brubaker & Joe Giella – who drew many of the 1960s stories and the Batman newspaper strip) celebrates the era of TV’s “Batmania” as, about a year after their first meeting, reports of a garishly garbed boy assistant to Batman begin to filter in. As deadly psychopath Mr. Freeze rampages through the city, Gordon demands to why the now-tolerated Caped Crusader is recklessly endangering a child…

In a romp filled with such past icons as giant props and gaudy villains, a decidedly deadly outcome makes Gordon realise the true nature of Batman and Robin’s relationship…

‘Casualties of War’ (Brubaker, Dick Giordano & Bob Smith) is set in the bleak aftermath following the death of second Robin Jason Todd, the crippling of Barbara (Batgirl) Gordon and the torture of her father, all at the bone-white hands of The Joker.

A solitary, driven Dark Knight haunts the streets and allies, ceaselessly crushing criminals with brutal callousness, whilst sinister serial killer The Garbage Man prowls unchallenged…

When the wheelchair-bound Barbara fails in an attempted intervention to calm a Batman pushing himself near to breaking-point, it takes a rooftop heart-to-heart with now Commissioner Gordon to finally crack the Gotham Guardian’s shell and begin the healing process…

Years later, as a result of a strategically systematic attack by would-be crime-lord Bane, an exhausted and broken Batman was replaced by another, darker hero. Set during the Knight-Fall publishing event, ‘The Ultimate Betrayal’ (by Chuck Dixon & Brent Anderson) describes the moment Gordon realised that his enigmatic ally had become a remorseless machine and exterminating angel hunting criminals with no regard to life anymore.

If only third Robin Tim Drake could have told him that the man behind the cowl – and claws and razor-armour – was actually Azrael: hereditary and murderously programmed living weapon of an ancient warrior-cult…

The journey comes full circle with ‘Comrades in Arms’ by Rucka, Paul Pope & Claude St. Aubin, wherein a mysterious stranger and his family hit Gotham on a mission to find Gordon and Batman, just as the Commissioner introduces his destined successor Michael Akins to the Major Crimes Unit.

Word on the street is that the Russian mob are planning a huge retaliatory strike and every cop is waiting for the hammer to fall when Hale Corbett walks into Police HQ demanding to see Gordon and the masked manhunter who changed his life all those years ago…

Filtered through gritty modern sensibilities but still able to revere past glories and the Batman’s softer side, this superbly readable collection also includes a cover gallery by artistic all-stars Javier Pulido, Ty Templeton, Joe Kubert, Howard Chaykin, Pope & Tim Sale.
© 2001, 2007 DC Comics. All Rights Reserved.

Batman Archives volume 4


By Bill Finger, Don Cameron, Joseph Greene, Dick Sprang & various (DC Comics)
ISBN: 1-56389-414-9

Debuting a year after Superman, “The Bat-Man” (and later Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the nascent comicbook industry, becoming the epitome of swashbuckling derring-do and keen human-scaled adventure.

This fourth scintillating deluxe hardback chronicles Batman yarns from Detective Comics #87-102 (cover-dated May 1944-August 1945) and is particularly special since it almost exclusively features the artwork of unsung genius Dick Sprang, revealing how he slowly developed into the character’s primary and most well-regarded illustrator during a period when most superhero features experienced a gradual downturn and eventual – albeit temporary – extinction.

Sprang even drew the lion’s share of the stunning covers reproduced here – the remainder being divided between Jerry Robinson, Bob Kane, Jack Burnley and inker George Roussos…

No less crucial to the Dynamic Duo’s ever-burgeoning popularity were the sensitive, witty, imaginative and just plain thrilling stories from an exceedingly talented stable of scripters such as Joe Greene, Don Cameron, Edmund Hamilton, Mort Weisinger, Alvin Schwartz and original co-creator Bill Finger: all diligently contributing as Batman and Robin grew into a hugely successful media franchise.

One final point of possible interest: Sprang actually began drawing Batman tales in 1941 and editor Whitney Ellsworth, cognizant of his new find’s talent and the exigencies of the war effort, had the 26-year old former Pulp illustrator frantically drawing as many stories as he could handle, which were then stockpiled against the possibility of one, some or all of his artists being called up.

Thus many yarns were published “out of order”, and when read now it might seem as if Sprang’s style occasionally advanced and regressed. It’s no big deal – I just thought you’d like to know…

Sprang pencilled, inked, lettered and coloured most of his assignments during this period, aided and abetted by his wife Lora, who used the professional pseudonym Pat Gordon for her many lettering and colouring jobs on Superboy, Superman and Batman stories.

After a fond reminiscence from Sprang himself in the Foreword, the dramas begin to unfold in Detective #87’s ‘The Man of a Thousand Umbrellas’ written by Joseph Greene.

The Penguin had a bizarre appeal and the Wicked Old Bird had his own cover banner whenever he resurfaced, as in this beguiling crime-spree highlighting his uncanny arsenal of weaponised parasols, brollies and bumbershoots.

As World War II staggered to a close and home-front fears subsided, spies gradually gave way to more home-grown threats and menaces. Issue #88 offered a nasty glimpse at true villainy when ‘The Merchants of Misery’ – also by Greene – pitted the Dynamic Duo against merciless and murderous loan sharks preying on poverty-stricken families, whilst ‘Laboratory Loot!’ by Don Cameron in #89, saw the return of flamboyant crime enthusiast The Cavalier, forced to join temporarily forces with Batman to thwart petty gangsters stealing loot he’d earmarked as his own…

Detective Comics #90 featured ‘Crime Between the Acts!’ (Greene) as the Caped Crusaders followed a Mississippi Riverboat full of crooked carnival performers from one plundered town to another, before Edmond Hamilton scripted a terrifically twisty tale in ‘The Case of the Practical Joker’, wherein some crazy and wisely anonymous prankster began pulling stunts and have fun at the Harlequin of Hate’s expense.

Greene revealed ‘Crime’s Manhunt’ in #92, with a particularly nasty band of bandits turning to bounty hunting and turning in all their friends and associates for hefty rewards. Once they’d run out of pals to betray they simply organised jailbreaks to provide more crooks to catch: a measure the Dark Knight took extreme umbrage with…

Bill Finger scripted the next two issues beginning with ‘One Night of Crime!’ in #93. Ed Kressy laid out the art – which leads me to suspect that this was one of the earlier Sprang inventory tales – and the story itself is a cracker: a portmanteau human interest yarn in actuality starring the ordinary folk who got on a Gotham Tour Bus just before it was hijacked by brutally casual killers. Cue Batman and Robin…

‘No One Must Know!’ in #94 was another poignant and moving melodrama with the Gotham Gangbusters tracking a pack of thugs to the little hamlet of Meadowvale, where they recognised the village’s most decent, beloved and respected patriarch as an escaped convict…

Next comes an originally untitled yarn here dubbed ‘The Blaze’, written by Mort Weisinger and outlining the short and fantastically impressive career of a brilliant criminal mastermind who organised all Gotham’s gangsters and almost outsmarted Batman. Almost…

In #96 Cameron and Sprang showed their flair for light comedy with ‘Alfred, Private Detective!’ as Bruce Wayne’s dedicated manservant finally realised his ambition to set up as a crime-busting Private Eye – with bombastically mixed success – whilst in #97 ‘The Secret of the Switch!’, by Greene, offered a baffling mystery when a dead criminal confessed from beyond the grave and led the Caped Crusaders into a deadly trap.

A bored banker tried to become an idle philanthropist in #98’s ‘The King of the Hoboes!’ (Cameron) but found that his money was too big a lure for a couple of crafty conmen – until Batman stepped – in whilst the perfidious Penguin’s cool, cruel and preposterous scheme to commit ‘The Temporary Murders!’ (#99 and Cameron again) proved once more that the Darknight Detective was far too slick for him…

Issue #100 featured ‘The Crow’s Nest Mystery!’ by Cameron, Jack Burnley & Charles Paris (although the art seems more reminiscent of young Winslow Mortimer to me) with Batman and Robin exposing a cunning smuggling scam in a spooky old house, after which a desperate mother left her appallingly badly-behaved babies with Bruce and Dick in ‘The Tyrannical Twins!’

The hilarious result was the exposure and capture of a gang of ruthless jewel thieves and a near nervous breakdown for long-suffering babysitter Alfred in a wry cracker from Cameron and Sprang before the Joker returned to close this volume on a spectacular high note in #102’s ‘The House that was Held for Ransom!’ (written by Alvin Schwartz) wherein the Clown Prince of Crime astoundingly abducted a recluse’s mansion, lock stock and barrel, and led Batman a merry chase to near disaster before his eventual, inevitable defeat…

These spectacular yarns provide a perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice to best pal to sophisticated Devil-may-care Detective in timeless tales which have never lost their edge or their power to enthral and beguile. Moreover, this supremely sturdy Archive Edition is indubitably the most luxurious and satisfying way to enjoy them over and over again.
© 1944, 1945, 1998 DC Comics. All Rights Reserved.

Batman: Terror of the High Skies


By Joe R. Lansdale, illustrated by Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 0-316-17765-2   ISBN-13: 978-0-316-17765-8

We parochial comics fans tend to think of our greatest assets in purely graphic narrative terms, but characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges.

A case in point is this superbly rowdy, rollicking and rousing boy’s own adventure which was released in the early 1990s as part of the perennial drive to get kids reading…

Terror of the High Skies was written by the brilliant and prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays and cartoons to comicbooks in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between, and he is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships…

The tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek East Texas. One night as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building, only to find a flying galleon heaving-to and the infamous Joker capering about in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he hears some clues that will eventually lead to the Clown Prince’s defeat…

It’s also where he first meets the daring Dark Knight as Batman swoops out of the darkness to save him before confronting the Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the villain’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily escapes and embarks on a campaign of pirate-themed plundering, unaware that the plucky Toby has deduced where and when he will strike next…

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of “Treasure Island” – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase that encompasses a visit to the Batcave, meeting and rescuing his favourite horror-film actor, “stowing away” aboard the floating marauder, facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on the unsuspecting city…

Bold, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale wrote a number of episodes), this delightful prose escapade is also graced with eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.