The All-New Batman – the Brave and the Bold volume 3: Small Miracles


By Sholly Fisch, Rick Burchett, Dan Davis, Robert Pope, Scott McRae, Stewart McKenny & various (DC Comics)
ISBN: 978-1-4012-3852-0 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination.

That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up and was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and Flash/Martian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the proven popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72-73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Even after the title finally folded, its mighty heritage inspired returns as assorted miniseries and as a second dramatic on-going run in the 2000s.

Meanwhile elsewhere over a few decades, Batman: The Animated Series – masterminded by Bruce Timm & Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…

With constant comics tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magic of sequential narrative and the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana and the comic book inspirations and legacy of power-pairings in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kids’ periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced little TV-fed tykes…

This stellar collection re-presents issues #15 and 17 of original spinoff series Batman: The Brave and the Bold and #13-16 The All-New Batman: The Brave and the Bold in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of various vintages. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience, but not as much as will knowledge of the bizarre minutiae and lore of DC down the years…

Scripted throughout by Sholly Fisch, and following the TV show format, each tale opens with a brief prequel adventure before telling a longer tale.

We start with a run from the second series. TA-NB:TB&TB #13 was cover-dated January 2012 with Rick Burchett & Dan Davis illustrating ‘…Batman Dies at Dawn!’, as Nightwing leaves his Teen Titan ally Speedy to answer a call from the eerie Phantom Stranger. The enigmatic envoy of the unknown has assembled an army of Robins from the past, present and alternate histories (such as Frank Miller’s Carrie Kelley from The Dark Night Returns) to save a fatally wounded Batman, and their fractious trail leads ultimately to the grandfather of Damien (Robin) Wayne: Ra’s Al Ghul…

Issue #14 (February 2012) sees the Gotham Gangbuster and Blue Beetle wipe out colour coordinated crooks Crazy Quilt, Doctor Spectro and Rainbow Raider before Batman shares a moving and appropriately wonder-packed seasonal fable with Ragman in ‘Small Miracles’. Jewish Rory Regan is very much a minor-league hero working in the poorest part of Gotham, and sees nothing to celebrate until he eventually finds his own miracle after exposing a land-grabbing corporation trying to shut down the local synagogue…

Mister Miracle steals the spotlight in #15’s ‘No Exit’ (illustrated by Stewart McKenny & Davis) as he and Batman are caught in the most inescapable trap of all, but still find their way back to freedom, after which things get really silly and soppy as #16 (April 2012, Burchett & Davis) sees Batman’s battle against the Mad Mod interrupted by 5th dimensional imp and premier stalker/fan Bat-Mite.

Sadly, Batgirl also shows up and for the pesky pixie it’s ‘Love at First Mite’. Cue a whacky wander down the daftest miles of DC’s memory lane and a truly hilarious brief and so-very-doomed romantic encounter…

Wrapping up the comic craziness is a brace of tales from the first series. Batman: The Brave and the Bold #15 (May 2010) saw Fisch, Robert Pope & Scott McRae piling on the weird as Batman joined seminal swinging sixties stalwarts Super-Hip and Brother Power, The Geek in their own eccentric era to stop Mad Mod taking over the Mother of Parliaments (that’s Britain, OK? London, Eng-er-land?) before teaching third Flash Wally West a thing or two about patience and diligence in main feature ‘Minute Mystery’. It all began when someone stole something from the Flash Museum and the superheroes made a contest of finding out what, who, how, and why…

We draw to a close with #17 (July 2010) of that series, with Fisch, Pope & McRae proving ‘A Batman’s Work is Never Done’: tracing one week of standard crimebusting capers with cameo appearances from Metamorpho, Mr. Element, Mongul, the Green Lantern Corps,  Toyman, Merry, Girl of Thousand Gimmicks, Jonah Hex, Bat Lash, Hawkman, the Gentleman Ghost, Etrigan the Demon, the Inferior Five, The Creeper, The Scarecrow and Doomsday.

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics romps no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…
© 2010, 2012, 2013 DC Comics. All Rights Reserved.

Action Heroes Archive Vol 1: Captain Atom & Vol. 2 Captain Atom, Blue Beetle & The Question


By Steve Ditko and various (DC Comics)
ISBN: 978-1-4012-0302-3  ISBN: 978-1-4012-1346-6 (vol 2)

It’s been a grim few weeks for lovers of the graphic arts. Peter Firmin passed away at the beginning of the month, and I’ve just heard that Steve Ditko has been found dead in his apartment. Both these men shaped my life and so many millions of others, especially the solitary work-obsessed genius who gave us Spider-Man, The Creeper, Mr. A and so many more. A more considered response and review will come in the weeks to come, but for now let’s consider these books: classic outsider wonderment from a creator who reshaped every aspect of comics by sniping from the edge and never once buying into the hype…

Steve Ditko is possibly comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950’s and, depending on whether you’re a superhero fan or prefer the deeper and more visually free and experimental work, peaked in either the mid-1960’s or 1970’s.

Leaving the Avenging World, Mr. A and his other philosophically derived creations for another time, the super-hero crowd should heartily celebrate this deluxe collection of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is best served by black and white printing – the crisp, sharp colour of this Archive edition is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace to the kids of Commie-obsessed America, circa 1960.

Captain Adam is an astronaut accidentally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it more than fifty years ago – he reassembles himself on the launch pad, gifted with astounding powers. Reporting to the President, he swiftly becomes the USA’s secret weapon.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the anodyne DC fare, and Marvel was still pushing monsters in underpants; their particular heroic revolution was still months away. Ditko’s hero was different and we few who read him all knew it.

Mostly written or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were drawn by the uninspired and out-of-his-depth Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, as Ditko did more and more work for the blossoming – and better paying – Marvel, Charlton killed the series. But when Dick Giordano created a superhero line for Charlton in late 1965, Captain Atom was revived. Space Adventures was retitled, and the Captain’s first full length issue was numbered #78.

As he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils for the Captain and Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79 Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone that lifted them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness had disappeared from the figurework, although so had the fine detail that had elevated the early art.

This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

This second volume completes Ditko’s costumed hero contributions with the remainder of the Captain Atom tales, and the introduction of a new Blue Beetle and the uniquely iconic Question.

Captain Atom #83 (November 1966) starts the ball rolling here with a huge blast of reconstructive character surgery. Although ‘Finally Falls the Mighty!’ was inked by Rocke Mastroserio and scripted by David Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public turn on the Atomic Ace, due to the manipulations of a cunning criminal.

Intended to remove some of the omnipotence from the character, the added humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant, and the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic only came out every two months – and the last seven pages featured the debut of a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and dated August 1939. Created by Charles Nicholas (née Wojtkowski) the character was inexplicably popular and survived the death of a number of publishers to end up as a Charlton property in the mid 1950s. After releasing a few issues sporadically the character disappeared until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a ten issue run (June 1964 – February 1966).

Here Ditko completely recreated the character. Ted Kord was an earnest young scientist with a secret tragedy in his past but Ditko and scripter Gary Friedrich wisely eschewed origin for action in a taut and captivating crime-thriller where the new hero displayed his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s seven pages long.

The remodeling of the Atomic Ace concluded in the next issue with ‘After the Fall a New Beginning.’ Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposed the hero’s face on live TV. Escaping, Atom got a new costume with his curtailed powers and consequently a lot more drama entered the series.

Now there was a definite feeling of no safety or status quo. The untitled Beetle back-up (scripted by Gary Friedrich with pencils and inks by Ditko) pitted the hero against the masked Marauder but the real kicker was the bombshell that Homicide detective Fisher, investigating the disappearance of Dan Garrett, suspected a possible connection to scientist Ted Kord…

‘Strings of Punch and Jewelee’ introduced a couple of shady carnival hucksters who found a chest of esoteric alien weapons and used them for robbery whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle was undeniable when a mid-air hijack is foiled and a spy sub and giant killer octopus are given short thrift by the indomitable rookie crusader.

Captain Atom #86 finally brought the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard went on a rampage, utterly trouncing Nightshade and our hero before being kidnapped by the aforementioned Warrior girls. ‘The Fury of the Faceless Foe!’ is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich and Ditko the azure avenger battled a ruthless scientist and industrial spy.

This led directly into the first issue of his own comic-book. Blue Beetle #1 (June 1967) is an all-Ditko masterpiece (he even scripted it under the pen-name D.C. Glanzman) and saw the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made the Amazing Spider-Man such a monster hit, and the crime-busting joie de vivre is balanced by the moody, claustrophobic introduction of Steve Ditko’s most challenging superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption and an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious social and peer pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

Captain Atom #87, ‘The Menace of the Fiery-Icer’ (August 1967) presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialed back on the plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however, an all-Ditko affair from the same month, showed the master at his heroic peak, both in the lead story ‘The End is a Beginning!’ which finally revealed the origin of the character as well as the fate of Dan Garrett, (the original Beetle) and even advanced his relationship with his girl Friday Tracey. The enigmatic Question, meanwhile, tackled the flying burglar known as the Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin took over the inking for ‘Ravage of Ronthor’ in Captain Atom #88 (October 1967) as the hero answered a distress call from outer space to preserve a paradise planet from marauding giant bugs, in a satisfying no-nonsense escapist romp. Blue Beetle #3 was another superbly satisfying read as the eponymous hero routed the malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating was the intense and bizarre Question vignette as a murderous ghostly deep-sea diver stalks some shady captains of industry.

Issue #89 was the last Captain Atom published by Charlton (December 1967): an early casualty of the burn-out afflicting the superhero genre that led to a resurrected horror/mystery craze. This genre would then form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Dave Kaler managed to satisfactorily tie up most of the hanging plot threads with the warrior women of Sunuria in the sci-fi-meets-witchcraft thriller ‘Thirteen’ although the Ditko/McLaughlin art team was nowhere near their best form.

The next episode promised a final ‘Showdown in Sunuria’, but this never materialized.

Blue Beetle #4 (released the same month) is visually the best of the bunch as Ted Kord followed a somehow returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, perfectly counterbalanced by a seedy underworld thriller as the Question sought to discover who gave the order to ‘Kill Vic Sage!’ This was scripted by Steve Skeates (as Warren Savin) and was the last action any Charlton hero saw for the better part of a year.

Cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1. Ditko produced a captivating cover and a three-chapter thriller (whilst Rocke Mastroserio provided a rather jarring full-page frontispiece).

‘What Makes a Hero?’ (probably rescued from partially completed inventory material) saw crusading Vic Sage pilloried by the public, abandoned by friends and employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is probably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in the entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale that features a nominal team-up of the azure avenger and the Question as a frustrated artist defaced heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this controversial, absorbing work.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created a fanzine called Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze.

Their efforts are also included here, in black and white as they originally appeared. For Charlton Portfolio #9 and 10 (1974), Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief whilst the follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the eight year wait. But even there the magic doesn’t end in this magnificent Archive volume.

From Charlton Bullseye #5 (1975) comes one final pre-DC tale of The Question: eight, gripping, intense, beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth, This alone is well worth the rather high price of admission.

These weighty snapshots of another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It should be experienced. And this is as good a place to start as any, and probably a lot easier to obtain than much of this lost genius’ back catalogue.

© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.

Blue Beetle: Black and Blue


By Matthew Sturges, Will Pfeifer, Mike Norton, David Baldeón, Carlo Barberi & various (DC Comics)
ISBN: 978-1-85768-016-7

At the height of the Infinite Crisis El Paso teenager Jaime Reyes found a strange bug-shaped blue jewel. That night it attached itself to his spine, transforming him into a bizarre insectoid warrior. He was promptly swept up in the universe-rending chaos, aiding Batman and other heroes in a space battle. He was lost for a year…

Finally returned home, he revealed his secret to his family and tried to do some good in El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around, claiming the thing in Jaime’s back was malfunctioning alien tech not life-affirming Egyptian magic…

The Scarabs were designed to pave the way for a full invasion but fortunately the one attached to Jaime had been damaged over the centuries it was buried here and wasn’t working properly. With a little help from his friends and the newly rebellious gem itself Jaime thwarted the rapacious and infinitely patient invaders of The Reach and continued his unlikely mission as protector of El Paso and superhero in training.

The Hispanic Blue Beetle pluckily battled on as a back-up feature in Booster Gold and as a Teen Titan and this final volume (or perhaps not, since rumours of a Blue Beetle TV show still abound…) collects the previously-uncollected issues #27, 28, 35 and 36 of his own comicbook plus the Booster Gold back-ups from volume 2, issues #21-25 and 28-29 for your undoubted approval, courtesy of writers Matthew Sturges and Will Pfeifer and artist Mike Norton, David Baldeón, Carlo Barberi, Steve Bird, Jacob Eguren, Norm Rapmund & Sandra Hope.   J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The wonderment commences with ‘Black Magic Woman’ as Jaime and new girlfriend Traci Thirteen stumble onto an out-of-control supernatural vengeance plot instigated by a trio of slacker teens that looks likely to rip El Paso apart. Good thing then that our hero’s significant other is one of the most powerful witches on Earth…

Following that is a superb little yarn of generational evil, forgiveness and redemption guest-starring original Blue Beetle Dan Garrett which perfectly illustrates how much the kid hero had grown in the monstrous parable of ‘Brutus’, after which the continuity jumps to issue #35 (and if you’re a chronology-fiend here’s where Blue Beetle: Boundaries should go, so if you need to, read that before continuing…).

The solo comicbook concluded in a tense, life-changing two-parter ‘Only Change Endures’ which opened with a horde of the second Blue Beetle’s old foes attacking El Paso only to be soundly thrashed by his youthful successor. During the fray Jaime realised something was severely amiss with his scarab: it was becoming increasingly bloodthirsty and constantly urged him to use deadly force options from its vast weapons array…

At school romance was in the air, but when a battalion of other scarab-powered Blue Beetles calling themselves the “Khaji-Da Revolutionary Army” the situation went from hearts and flowers to def-con four …

Apparently when Jaime defeated the all-conquering alien Reach (Blue Beetle: Reach for the Stars) he inadvertently started a dissident movement amongst the interlinked insectoid warriors. Now they want Jaime to lead them in a bloody war of liberation across the galaxies and although the human was appalled by the thought his rebellious scarab was overwhelmingly in favour…

Of course it all ends in a devastating blockbuster battle, but before Jaime can regain control of his symbiotic scarab one of his closest friends pays the ultimate price and life just isn’t so much fun anymore…

After a brief sojourn in funnybook limbo Blue Beetle returned as a supporting strip in Booster Gold and those tales follow here, starting with a reintroduction and recap in ‘The Golden Child’ – part one of the thee-chapter ‘Armour-Plated’ wherein Jaime tackled a succession of robots with daddy-issues, resulting in excessive carnage and destruction in ‘Silver Spoon’ before ‘Thoroughly Modern Maria’ ended the drama on a cliffhanger when future villain Black Beetle turned up to instigate a centuries-long vendetta in the two-part ‘Black and Blue’ by attempting to murder the entire Reyes family…

The saga reached a climactic conclusion when old tutor Peacemaker helped heal the madly malfunctioning scarab in ‘The Beginning of the End’ after which a mission to the ancient Reach pyramid set everything to rights (for the moment at least) in the spectacular ‘The End of the End’.

Although long-gone as a comicbook series the latest incarnation of the undying Blue Beetle brand still survives and thrives in trade paperback collections where you can – and must – experience the frantic, fun, thrill-packed and startlingly moving exploits of a truly ordinary teenager catapulted into the terrifying world of high-level super-heroics.

Hopefully with the TV series apparently completed and awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All Rights Reserved.

Blue Beetle: Boundaries


By Matthew Sturges, Rafael Albuquerque & Andre Coelho (DC Comics)
ISBN: 978-1-4012-2162-1

At the height of DC’s Infinite Crisis teenager Jaime Reyes found a strange blue bug-shaped jewel. That night it attached itself to his spine transforming him into a bizarre beetle-like warrior. He was promptly swept up in the chaos, aiding Batman and other heroes in a space battle. He was gone for a year…

Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around claiming the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic…

This final volume (collecting issues #29-34 of the fun-filled monthly comic) opens this closing epic with ‘Boundaries part 1: Crossing the Line’ as rightwing hero Peacemaker starts to regret assisting vigilante citizens groups in policing the border against illegal immigrants whilst the Beetle encounters a rather peculiar feral metahuman. Soon he’s dragged into a crazy tussle between villains battling over the rights to a code-name…

Meanwhile, a band of Mexican illegals captured by Peacemaker suddenly become a far bigger problem by using a drug they were smuggling for a criminal mastermind on themselves. Now super-powered and on the run it’s only a matter of time before they hit El Paso and the Beetle gets involved…

‘Exposed Wires’ sees Jaime strike up an uneasy alliance with local crime lord La Dama (and Brenda’s parental guardian) as the anonymous smuggling mastermind moves to recover his power-drug and the fugitives begin to suffer some very dangerous side-effects. ‘Primum Non Nocere’ ( I don’t need to tell you that means “First Do No Harm”, do I?) sees superhero medic Doctor Mid-Nite step in to treat the migrant Metas as racial tensions soar and Hispanic Blue Beetle is suckered into becoming a deputy of the US Border Patrol against his own sentiments and best judgement…

The hidden mastermind is revealed in ‘Backstory’ as events kick into explosive high gear and Jaime’s family come to the rescue, fighting a valiant holding action until the Teen Titans and Peacemaker join the fray in ‘Polarity’ and everything is neatly wrapped up – including the truly captivating human sidebar plot-threads that have made this series so very special – in the perfectly wonderful conclusion ‘Monopoly’.

Sassy, savvy, thrilling, brilliantly inventive and unrelentingly fun, Blue Beetle ends a too-brief run on a classy high note that will satisfy and delight. There are precious few comic-books that combine action and adventure with cleverness and wit, but author Matthew Sturges and artists Rafael Albuquerque & Andre Coelho make this look easy and although long-gone as a monthly series the latest incarnation of the Blue Beetle still survives in trade paperback collections where you can – and should – experience the buzz yourself.

The most recent incarnation of the venerable Blue Beetle pluckily battles on as a back-up feature in Booster Gold and as a member of the perennial Teen Titans, so at least with these fine graphic novels around there’s still a chance for this wonderfully exuberant hero to find the audience he deserves: hopefully to rise like the immortal scarab it references…

Moreover with a TV series apparently completed and only awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All rights reserved.

Teen Titans: Titans of Tomorrow


By Sean McKeever, Geoff Johns, George Pérez & others (DC Comics)
ISBN: 978-1-84576-899-7

This slim volume of frantic Fights ‘n’ Tights teen angst follows on from an earlier saga when the constantly changing team of junior heroes arrived a decade into their own future and were aghast to find that their adult selves had conquered America in the name of peace and security. Forearmed with the knowledge of this dystopian tomorrow the kids came back to now (see Teen Titans: The Future is Now) and resolved to counter those events…

Superhero lives are fairly chaotic and in the interim a number of Crises occurred which seemed to guarantee that Tomorrow would never come true. This volume, collecting issues #50-54, opens with a memorial for Superboy and Kid Flash (both recently deceased) as Robin, Wonder Girl, Ravager, Kid Devil, Miss Martian and Supergirl share their grief and memories with previous members.

‘Passage’ (team written by Sean McKeever, Geoff Johns, Marv Wolfman & Todd Dezago and illustrated by Randy Green, Mike McKone, George Pérez, Todd Nauck, Andy Lanning, Sandra Hope, Marlo Alquiza & Larry Stucker) finds the survivors reminiscing in ‘Friday Night Lights’ and ‘Dear Barry…’ whilst including a neat, entertaining digression that provides the other side of a team-up with the new Blue Beetle against Biker-Berserker Lobo (the main part of that saga is collected in the superb Blue Beetle: Reach For the Stars).

Meanwhile a mysterious gang are systematically defeating the Justice League and replacing them…

The four-part epic ‘The Titans of Tomorrow… Today!’ begins with ‘Futures of the Past’ (McKeever, Alé Garza, Derek Fridolfs, Rob Hunter & Marlo Alquiza) as the future Titans – including versions of the dead Superboy and Kid Flash – arrive in contemporary times to ensure their own existence by forcing their younger selves to comply with their draconian counterparts continually re-editing memories.

Simple, no? Perhaps not, as wild card Blue Beetle has inexplicably re-entered the mix…

Selecting a key moment when the alien invader Starro nearly conquered Earth, the future Titans substitute themselves for the JLA and attempt to seduce, demoralise and even thrash their teen incarnations into becoming the fascist monsters they are, but youth is always rebellious and plans go very wrong indeed in ‘Beat Yourself Up’ (art by Jamal Igle, Alquiza, Jesse Delperdang & Hunter) as Robin finds a uniquely dramatic way to stymie his tomorrow tormentor and Blue Beetle leads a counterattack…

The temporally fluid situation shifts again as the future Luthor materializes with a battalion of tomorrow’s corrupted superheroes in ‘Combine and Conquer’ (illustrated by Eddy Barrows & Rob Hunter) to finish the battle and save his own timeline, but his Titan’s Army has overlooked the mind-controlling power of Starro who (which?) simply takes them all over.

The action spectacularly concludes in ‘Fight the Future’ (Barrows, Joe Prado, Greg Tocchini, Hunter, Julio Ferreira & Oclair Albert) as allegiances shift and the future dies forever in an explosive battle and simple resignation…

Fast, furious, this extremely twisty-turny, time-travel extravaganza is better than most of its ilk, and on the whole this is a genuinely fun-filled action romp; but once again I can only remark that for the less well-informed reader or DC newcomer, the bits without hitting and explosions might be very confusing. As always, the choice is yours. The future is not immutable…

© 2007, 2008 DC Comics. All rights reserved.

Blue Beetle: Reach for the Stars


John Rogers, Rafael Albuquerque & various (DC Comics)
ISBN: 978-1-4012-1642-9

Although long-gone as a monthly series the latest incarnation of the venerable Blue Beetle still survives in trade paperback collections where you can – and should – experience the frantic, fun and thrill-packed exploits of young Jaime Reyes, an El Paso teenager who was catapulted into the world of high-level super-heroics when a sentient scarab jewel affixed itself to his spine and transformed him into an armoured bio-weapon.

The third volume (collecting issues #13-19 of the monthly comic-book) begins with ‘Defective’ by Rogers, Albuquerque, David Baldeon and Dan Davis, wherein a benevolent seeming alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is a invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation.

Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

But the Reach envoy is a big, fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and militaristic superhero Peacemaker soon realise that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with the erratic Guy Gardner – a Green Lantern who knows all about The Reach and their Trojan Agenda – to defeat the macabre Ultra-Humanite who has sold his telepathic services to the invaders. Still looking for allies and a solution Jaime meets Superman in ‘Someone to Watch Over Me’ by J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The same creative team produced ‘Something in the Water’ as the elemental menace Typhoon joins with The Reach to endanger an entire city – and Bruce Wayne’s off-shore oil wells – in a clever and insightful tale with plenty of punch whilst ‘Away Game’ (Rogers, Albuquerque, Baldeon & Davis) finds the Beetle and the Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Rogers and Albuquerque are joined by the weirdly whimsical Keith Giffen for the final tale in this collection which focuses on Jaime’s best friend Brenda, who has blithely lived her entire life unaware that her foster-mother is La Dama, El Paso’s crime boss supreme. The distraught girl only learns the dreadful ‘Hard Truths’ when the rival mob Intergang declares war and sends the fifty foot woman Giganta to smash her and her family to gooey pulp…

There are so few series that combine action and adventure with fun and wit, and can even evoke tragedy and poignant loss on command. John Rogers excels in this innovative and impossibly readable saga and the art is always top notch. And with the climactic final battle against the Reach still to come, this is a series any adventure fan will want to read over and over again.

© 2007, 2008 DC Comics.  All Rights Reserved.