Tiny Titans volume 1: Welcome to the Clubhouse


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2207-5 (TPB/Digital edition)

The links between animated features and comic books are long established and, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and so many other screen gems.

The kids’ comics line also produced some truly exceptional material based on TV iterations of the publisher’s proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content. Perhaps the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily all smooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “… erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique of the mainstream comics – and eventually the entire DC Universe continuity – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multi-layered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget…

Collecting issues #1-6 (cover-dated April to September 2008) of a magically madcap, infinitely addictive all-ages mini-masterpiece, this debut volume begins after an as-standard identifying roll-call page at ‘Sidekick City Elementary’ where new Principal Mr. Slade is revealed to be not only Deathstroke the Terminator but also poor little Rose’s dad! How embarrassing…

Art Baltazar and co-creator Franco (Aureliani) pioneered and mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by, trying to make sense of the great big world while having “Adventures in Awesomeness”. A primal example is Beast Boy getting a new pet and becoming Man’s Dog’s Best Friend’

The method generally involves stringing together smaller incidents and moments into an overarching themed portmanteau tale… and it works astoundingly well.

Back in class Robin and Kid Flash tease a fellow student in ‘Speedy Quiz’ whilst ‘Meanwhile in Titans Tower’ (the treehouse of the title) finds Wonder Girl, Bumblebee, Raven and Starfire discussing whether to let Batgirl Barbara Gordon join their circle…

Later everyone meets up and helps scary blob Plasmus cope with an ice cream crisis but shocks still abound at school. Raven’s dad is an antlered crimson devil from another universe, but his most upsetting aspect is as the new substitute teacher!

Happily, however, at the treehouse the kids can forget their worries, as Wonder Girl Cassie’s new casual look – after initial resistance – wins many admirers among the boys…

The original comics were filled with activity pages, puzzles and pin-ups, so ‘Help Best Boy Find his Puppy Friend!’ and awesome group-shot ‘Awwwww Yeah Titans!!!’ offers an arty interlude before shenanigans resume with ‘Ow’ as new girl Terra persists in throwing rocks at the boys yet knows just how to make friends with the girls…

Not so much for the little lads though: they’ve got into another confrontation with mean kids Fearsome Five. Apparently the only way to determine who wins is to keep ‘Just a-Swingin’ – and ignore those bullies…

After teeny-weeny Little Teen Titan Kid Devil finds a delicious new way to use his heat power, Beast Boy becomes besotted by Terra in ‘Shadows of Love’, even though his obvious affection makes him act like an animal. While ‘Easy Bake Cyborg’ saves the day at snack time, the lovesick green kid follows some foolish advice and transforms into a ‘Beast Boy of Steel’…

At least Kid Devil is making friends, providing ‘Charbroiled Goodness’ for a local food vendor, just as the Fearsome Five show up again…

Following a pin-up of the bad kids and a brainteaser to ‘Match the Tiny Titans to their Action Accessories!’, a new school day finds science teacher Doctor Light losing control in ‘Zoology 101’ thanks to Beast Boy’s quick changes, after which ‘Sidekick’s Superheroes’ debate status and origins whilst Rose’s ‘Li’l Bro Jericho’ causes chaos and closes the school for the day.

When Robin brings some pals home, Alfred the Butler is reluctant to let them check out the ‘Batcave Action Playset’. He should have listened to his misgivings: that way there wouldn’t be so much mess or so many penguins…

After Aqualad’s suggestion ‘Let’s Play: Find Fluffy!’ the Boy Wonder has the strangest day, starting with ‘Robin and the Robins’ and culminating in a new costume. Before that though, you can see ‘Beast Boy at the Dentist’, Wonder Girl enduring a ‘Babysittin’ Baby Makeover’, meet ‘Beast Boy’s Prize’ and experience hair gone wild in ‘Do the “Do”’. Eventually, however, ‘It’s a Nightwing Thing’: revisiting the exotic yesteryears of disco mania as new outfits debut to mixed reviews and reactions…

Once done testing your skill with the ‘Tiny Titans Match Game!’ and admiring a ‘Little Tiny Titans Bonus Pin-up’ there are big thrills in store when ‘Playground Invaders’ introduces annoying Titans from the East side of the communal games…

Sadly, Fearsome Five are still around to tease the former Robin in ‘Nightwing on Rye’ even whilst ongoing epic ‘Enigma and Speedy’ sees the Boy Bowman trapped in a very one-sided battle of wits with the Riddler’s daughter…

Robin’s costume crises continue to confuse in ‘May We Take a Bat-Message?’, resulting in a kid capitulation and ‘Back to Basics’ approach to the old look, after which ‘Tiny Titans Joke Time!’ and a ‘Tiny Titans East Bonus Pin-up’ segues neatly into ‘Meet Ya, Greet Ya’ with newcomers Supergirl and Blue Beetle turning up just ahead of a host of wannabee Titans (Power Boy, Zatara, Vulcan Jr., Hawk & Dove, Li’l Barda and Lagoon Boy)…

With the riotous regulars away camping, Raven opens her eyes to a potential daybreak disaster as ‘Home with the Trigons’ finds her dressed by her dad for a change. Meanwhile, ‘Let’s Do Lunch’ finds Blue Beetle losing a very public argument with his backpack, and after the kids bring their super-animal pals in, everything goes horribly wrong. At least they decide that the “First Rule of Pet Club is: We Don’t Talk About Pet Club”…

This insanely addictive initial collection wraps up with visual and word puzzles ‘How Many Beast Boy Alpacas Can You Count?’ and ‘Blue Beetle Backpack Language Translation!’, a huge and inclusive Pin-up of ‘The Tiny Titans of Sidekick City Elementary’ and a hilarious ‘Tiny Titans “Growth Chart”

Despite ostensibly being aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as The Perishers or Peanuts with something uniquely mired and marinated in pure American comic-bookery – are outrageously unforgettable yarns and gags no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating.
© 2008, 2009 DC Comics. All Rights Reserved.

Blue Beetle Graduation Day


By Josh Trujillo & Adrián Gutiérrez, with Wil Quintana, Lucas Gattoni & various (DC Comics)
ISBN: 978-1-7795-2324-2 (TPB/Digital edition)

As the most recent incarnation of the vintage and venerable Blue Beetle brand at last makes the jump from comic book limbo and kids’ animation into live action movie madness, the event sparked a new comics miniseries bridging the teen hero’s old life and new comic book series. Here that is…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski) as a pulp-styled mystery man and born nomad. Over years and crafted by a Who’s Who of extremely talented creators, the Beetle was also inexplicably popular and hard to kill: surviving the collapse of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After a few issues sporadically published, the company shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Some months later, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett and when his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

When Kord was murdered in the run up to Infinite Crisis, it led to all-out war across realities and at the height of the linked catastrophes El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior. suddenly gifted with great powers, and revealed how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon. Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle.

Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned the local crime mastermind was the foster-mom of his other best bud Brenda, and scary military dude named Christopher Smith (The Peacemaker) started hanging around. He claimed the thing in Jaime was malfunctioning alien tech, not life-affirming Egyptian magic that he also had an unwelcome and involuntary connection to…

That led to a secret war against an alien collective of conquerors called the Reach whose shady dealings and defeat have been covered in Blue Beetle: Jaime Reyes volumes One & Two. You should get those also.

Gathering Blue Beetle: Graduation Day #1-6 (cover-dated January to June 2022), and including an excerpt from the new Blue Beetle series it leads into, this collection is also quite rightly available in a Spanish language edition.

In an effort to maximise your fun and save time let’s briefly hit the high notes here.

Crafted by scripter Josh Trujillo (Adventure Time, Captain America, Rick & Morty), illustrator Adrián Gutiérrez (Batman, The Flash), colourist Wil Quintana and letterer Lucas Gattoni, ‘Graduation Day’ is set following recent DC megaevent Dark Crisis on Infinite Earths with our neophyte champion at long last getting a handle on his other life. He’s even become pals with his sentient passenger bug Khaji Da, allowing them to seamlessly work together.

With school days practically done, as the story opens Jaime is currently wrecking downtown El Paso battling magical thief Fadeaway and worrying about his non-superhero future. After almost missing his own graduation ceremony, Reyes suddenly finds it all going wrong again when he receives a terrifying vision of The Reach and loses control, uncontrollably shifting to his blue battle form…

His family share his secret, but aren’t happy about it and when he returns to his own party hours later, the festivities are long over and his furious mother wants to know what he’s doing with his life. So does Superman, who “just” popped by to see if the alien conquerors had regained control of their greatest weapon…

Intel confirms that The Reach are coming back and the (adult) superhero community feels it might be prudent if Jaime doesn’t use his powers for the foreseeable future…

Benched, grounded, jobless and not destined for college any time soon, the frustrated lad is summarily packed off to toil in his aunts’ diner in Palmera City, but fate has other plans. Repeatedly targeted by extremely Reach-like and savage Beetle-morphs Dynastes and Nitida, BB is forced to fight back until the Justice League shut him down again…

Some salvation comes when mentor Ted and his terrifying older smarter sister Victoria Kord offer him an (unpaid!) internship at Kord Industries. Ted is laid back and cool but Jaime can’t stop thinking how Victoria has the largest collection of alien tech on Earth and keeps looking at him funny…

As Beetle catastrophes keep coming, Reyes and still-on-the-fritz Khaji Da encounter a splinter faction of The Reach. Unable to trust The Horizon, they instead put themselves in the hands of Teen Titans Starfire, Cyborg and their allies. At least they can keep Batman and his private superhero goon squad off their collective shiny blue buggy back. Or Not…

And that’s when Paco and Brenda show up, begging Jaime to help their new best buddy Fadeaway. That does not go well…

With imminent doom encroaching and everybody telling him what” they” should do, Jaime and Khaji Da finally unlock the root problem that’s been jamming them up, consequently evolving into whole new Blue Beetle able and ready to fix their own problems…

And that’s when the aliens all come screaming into Earth’s atmosphere…

An enticing extra offers an extract and sneak peek from the new Blue Beetle #1 (‘Scarab War!’) due for release in September 2023, before a gallery of covers and variants by Cully Hamner, Rafael Albuquerque, David Marquez & Alejandro Sánchez, Ramon Villalobos, Gutiérrez & Quintana, Joe Quinones, Chokoo!, Danny Miki & Ivan Plascencia, Serg Acuña, Ricardo López Ortiz, Baldemar Rivas, Daniel Sampere & Alejandro Sánchez, Bruno Redondo, Jorge Corona & Sarah Stern segue into an extensive and expansive sketch gallery from Gutiérrez.

Here’s another smart, fast and joyous fun ride to delight fans of comics and other, lesser, media forms. So few series combine action and adventure with all-out fun and genuine wit, or can evoke shattering tragedy and poignant loss on command. Now read this even before you wallow in film fun…
© 2022, 2023 DC Comics. All Rights Reserved.

Action Heroes Archive volume 1: Captain Atom & volume 2: Captain Atom, Blue Beetle & The Question


By Steve Ditko, Joe Gill, Gary Friedrich, Dave Kaler, Steve Skeates, Rocke Mastroserio, Frank McLaughlin, Al Milgrom, Roger Stern, John Byrne, Michael Uslan, Alex Toth, and various (DC Comics)
ISBN: 978-1-4012-0302-3 (HB vol. 1) 978-1-4012-1346-6 (HB vol. 2)

Clearly I’m cashing in on the pre-release hype around a new DC Cinema blockbuster here, but I take honest refuge and some comfort in the fact that these books and the stories they contain are actually germane as well as being some of the best Silver Age comics ever crafted… 

Despite being dead – and so very much missed – Steve Ditko remains comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950s and, depending on whether you’re a superhero fan or prefer deeper, more challenging experimental work, peaked in either the mid-1960s or 1970s.

Leaving the Avenging World, Mr. A and his other philosophically-derived creations for another time, the superhero crowd should heartily celebrate and clamour for new editions of these deluxe collections of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is always best served by monochrome printing – the crisp, sharp colour of these Archive editions is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace and latterly the Bug Bombshell to the kids of Commie-obsessed America.

As discussed in the Foreword by historian and Ditko-expert Blake Bell, Action Heroes Archive volume 1: Captain Atom reveals – in all the full-on, simplistic furore of a 1950s B-Movie – how a Cold War-obsessed America copes with a modern-day miracle just as the concept of costumed superheroes was being reimagined…

With covers by Ditko and/or Mastroserio, this tome amasses pertinent tales from Space Adventures #33-40 & 42 (spanning cover-dates March 1960 to October 1961), augmented by the contents of the revived, solo-starring Captain Atom #78-82, as published for December 1965 through September 1966.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the innovative yet rather anodyne DC fare, whilst Marvel was still pushing romances, westerns and monsters in underpants, explorers in pith helmets and citizen scientists with labs in their garden sheds. Their particular heroic revolution was still months away even though Steve Ditko was producing top-flight work for both companies.

Nevertheless, Ditko’s hero was different and we few who read him all knew it….

As scripted by Jo Gill and predating Fantastic Four #1 by more than 18 months, Space Adventures #33 even cover-featured the new sensation-in-waiting as ‘Introducing Captain Atom’ in a brief but vivid vignette, giving us a true American hero and man of his time before instantly killing him.

Captain Adam was an astronaut accidentally but literally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it all those years ago – he gradually reassembles himself on the launch pad…

Now blessed with astounding powers, he reports to the President (Eisenhower) and is swiftly kitted up in a protective outfit, allowing contact with normal, non-irradiated humans and reassigned as a masked superhero who will be the USA’s secret weapon…

Mostly written by or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were in fact drawn by uninspired, out-of-his-comfort zone Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, with Ditko increasingly doing more work for blossoming – and better paying – Marvel, Charlton killed the Captain Atom feature. However, when Dick Giordano jumped on the superhero bandwagon and created a costumed character line for Charlton in late 1965, the Captain was revived. Space Adventures was retitled, with Atom’s first full length issue numbered #78.

Since he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils, so Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79, Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone, lifting them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness disappeared from the figurework, although so had the fine detail that had elevated the early art. This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

However, those early, Cold War-fired tales are a truly unique blend of action, tension and sheer whimsy which continued in Space Adventures #34 as ‘The 2nd Man in Space’ cheekily sees the magnanimous hero covertly undercut another Soviet space triumph by saving the USSR’s first cosmonaut from his defective capsule, whilst #35#s ‘The Little Wanderer’ finds him traversing the stars to rescue the spirit of an little boy inadvertently abducted by a well-meaning cosmic traveller…

A thermonuclear double bill graced #36, beginning with ‘The Wreck of X-44’, with a new craft detonating in space and leading Captain Atom to a deadly saboteur, after which ‘Captain Atom on Planet X’ finds him defending a US satellite from all-out attack by the dastardly ruthless Russians…

Geopolitics gives way to fantasy as #37 (December 1960) initially details a fusion-foiled invasion by ‘The Space Prowlers’ before a US probe to the second planet is scuttled by svelte space sirens who score ‘A Victory for Venus’ over the stounded atomic Earthman…

Two months later and the count climbed to three stories, beginning with ‘One Second of War’, wherein the Captain wrecks the doomsday missile attack of Dr. Claudius Jaynes, a suicidal maniac with his own atomic arsenal, before repeating the feat in ‘Backfire’ when a tin-pot dictator seeks to nuke the USA. The issue ends with ‘The Force Beyond’ as an alien entity tries to destroy the world with meteors before encountering our nuclear nemesis…

Space Adventures #39 begins with a ‘Test-Pilot’s Nightmare’ as arrogance threatens the life of a helpless jet jockey and Atom invisibly comes to the rescue after which Mastroserio limns ‘Peace Envoy’ with the energetic enigma turning back another alien invasion. Ditko is back for the final fling as Captain Adam goes undercover in Berlin (just before The Wall went up) to crush an espionage plot in ‘An Ageless Weapon’

The atomic experiment was coming to a close. After #40’s ‘The Crisis’ – wherein the hero helps a diplomat call a tyrant’s bluff and ‘The Boy and the Stars’ features another Earth tot transported into the wondrous cosmos – the costumed heroics were absent the next issue.

Just as the FF was about to go big, Space Adventures #42 (October 1961) arrived and depleted all the inventory tales at once beginning with a brace of Mastroserio drawn yarns and one last tantalising Ditko masterpiece. ‘The Saucer Scare’ is yet another mediocre space war clash whilst ‘The Man in Saturn’s Moon’ sees the atomic ace hunting a Soviet dissent squirreled away by wicked commies. Those lesser efforts are utterly eclipsed by ‘The Silver Lady from Venus’ as another sexy extraterrestrial beguiles the humans of Earth before making a fool of the fiery champion…

And that was that the end until of 1965 when a global resurgence of costumed capers led to a new line at Charlton. Leading that charge came Captain Atom #78 (cover-dated December) when Gill & Ditko – with Mastroserio inking – revived the Atomic Adventurer in ‘The Gremlins from Planet Blue’. The genre had moved on in four years and the stripped-back, pared-down B-Movie feel of those early tales had evolved into a more uniquely fulsome and flamboyant affair for this particular extraterrestrial infiltration. Here were subplots and supporting cast to spare, as the hero foiled alien sabotage and mind control at Cape Kennedy, romancing Leah Jupe whilst her scientist father fell under the control of insidious infiltrators. There was even a new gadfly for Captain Adam in the grumpy form of martinet military man General Brill before ultimately saving Earth again…

In the next issue (February/March 1966), a true but tragic supervillain arrives in the series as ‘Captain Atom Faces Doctor Spectro, Master of Moods’ when a spy hunt brings the hero into the orbit of an embittered recluse seeking to master light and colour to revolutionise medicine. Sadly, sudden success tips him over the edge and his newfound abilities drive him even more crazy…

Apparently destroyed, the miscreant is soon forgotten when a wandering planetoid nears Earth and sounds the ‘Death Knell of the World’ (#80, Ditko, Gill & Mastroserio). Happily, the High Energy Hero is up to foiling a cosmic tyrant and liberating his captive satellite people before confronting ‘The Five Faces of Doctor Spectro’ as the misunderstood miscreant reappears in five prismatic pieces with a plethora of different plans but one overriding goal: pulling himself together and finally splitting this atom…

The hero hosts a quick fact feature drawn by Frank McLaughlin in ‘Captain Atom’s Secret’ before this initial outing ends with a magnificent step up in tension and quality. Issue #82 – cover-dated September 1966 and by Ditko with Dave Kaler & Mastroserio – debuts not just the series’ ultimate archfoe and a major story arc but also the company’s first female superhero.

With an enigmatic teleporting thief casually robbing the nation and the military of its wealth and top secrets, Captain Adam is sent undercover with mystery operative Nightshade in ‘Captain Atom vs. The Ghost’

Their mission introduces sleek scoundrel Alec Rois, channels the spy craze of the era and hints at a vast conspiracy underpinning a threat to Earth and even finds time to see the heroes battle an army of thugs and save Fort Knox from bold bullion banditry…

Over half a decade pioneers Steve Ditko and Captain Atom and paved the way and lit a path to a revolution in comics storytelling and these early exploits were only the start…

 

Action Heroes volume 2: Captain Atom, Blue Beetle & The Question

A second – far longer – volume completes Ditko’s controversial Charlton Comics costumed hero contributions with the remainder of Captain Atom’s exploits, the introduction of a new Blue Beetle and debut of his uniquely iconic vigilante The Question.

Following an effusive and extremely informative Introduction by original Action Line inventor and editor Dick Giordano, Captain Atom #83 (November 1966) starts the ball rolling again with a huge blast of reconstructive character surgery.

Although ‘Finally Falls the Mighty!’ was inked by Mastroserio and scripted by relative newcomer Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public swiftly turn on the Atomic Ace, due to the manipulations of a former colleague turned cunning criminal.

Intended to tone down the character’s sheer omnipotence, the added approachable empathy-inducing humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant.

Moreover, the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic came out every two months – and with the last 7 pages dedicated to debuting a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. Created by Charles Nicholas (nee Wojtkowski) the character was inexplicably popular: surviving the collapse of numerous publishers before ending up as an acquired Charlton property in the mid-1950s. After releasing a few issues sporadically, Charlton shelved him until the superhero revival of the 1960s when Gill and latterly young Roy Thomas revised and revived the character for a combined 10-issue run (June 1964 – February 1966).

Here however, Ditko accepts but sets aside all that history to utterly recreate him. Ted Kord is an earnest young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbear revealing in deference to intrigue and action, in a taut, captivating crime-thriller where the new hero displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish intense, fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s 7 pages long…

The remodelling of the Atomic Ace concludes in the next issue with ‘After the Fall a New Beginning’. Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposes the hero’s face on live TV. Escaping, Atom gets a new costume to match his curtailed powers …and consequently, a lot more drama drapes the series.

Now there is a definite feeling of no safety or status quo. The untitled Blue Beetle back-up (scripted by Friedrich with full art from Ditko) pits the new kid against a Masked Marauder, but the real kicker is the bombshell revelation that Homicide detective Fisher – investigating the disappearance of Dan Garrett – suspects a possible connection to Kord…

Whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women, ‘Strings of Punch and Jewelee’ introduces a couple of shady carnival hucksters who find a chest of esoteric alien weapons and use them for robbery. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle is again undeniable as a mid-air hijack is foiled and a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader.

Captain Atom #86 finally brings the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard goes on a rampage, totally trouncing Nightshade and our hero before being kidnapped by the aforementioned mystery maidens. ‘The Fury of the Faceless Foe! is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich & Ditko, the cobalt crusader confronts a ruthless scientist/industrial spy he’s convinced he battled before…

This leads directly into the first issue of his own comic book. Blue Beetle #1 (cover-dated June 1967) is an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption, employing an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious peer and public pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

In Captain Atom #87 (August 1967), ‘The Menace of the Fiery-Icer’ presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialled back on plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however – another all-Ditko affair from the same month – showed the master at his peak. Lead story ‘The End is a Beginning!’ at last reveals the origin of the character as well as the fate of Dan Garrett, and even advances Kord’s relationship with his assistant Tracey. The enigmatic Question, meanwhile, tackles flying burglar The Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin joins as inker for a satisfying no-nonsense escapist romp ‘Ravage of Ronthor’ (Captain Atom #88, October 1967), as the hero answers a distress call from space to preserve a paradise planet from marauding giant bugs. Blue Beetle #3 was another superbly satisfying read, as the eponymous hero routes malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating is the intense and bizarre Question vignette wherein a murderous ghostly deep-sea diver stalks some shady captains of industry…

Cover-dated December 1967, issue #89 was the last Captain Atom published by Charlton: an early casualty of the burn-out afflicting the superhero genre and leading to a resurrected horror and mystery craze. This resurrected genre would form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Kaler satisfactorily ties up most of the hanging plot threads with the warrior women of Sunuria in sci-fi-meets-witchcraft thriller ‘Thirteen’, although the Ditko/McLaughlin art team was nowhere near top form.

The next episode promised a final ‘Showdown in Sunuria’, but never materialized…

Blue Beetle #4 (released the same month) is visually the best of the bunch as Kord follows a somehow-returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by a seedy underworld thriller as the Question seeks to discover who gave the order to ‘Kill Vic Sage!’ Scripted by Steve Skeates (as Warren Savin) it was the last action any Charlton hero saw for the better part of a year…

Then, cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1, with Ditko producing a captivating cover and three-chapter thriller (with Mastroserio providing a rather jarring full-page frontispiece). ‘What Makes a Hero?’ (probably rescued from partially completed inventory material) sees crusading Vic Sage pilloried by the public, abandoned by friends and abandoned by his employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is arguably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in this entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale featuring a nominal team-up of the azure avenger and the Question as a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created fanzine Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze. Their efforts are also included here, in monochrome as they originally appeared.

For Charlton Portfolio #9 and 10 (1974), the unreleased Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief. Follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the 8-year wait. But even there, the magic doesn’t end in this magnificent Archive volume.

Charlton Bullseye #5 (1975) offers one last pre-DC tale of The Question: 8 gripping, intense and beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth. This alone is worth the price of admission.

These weighty snapshots from another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It must be experienced, and this is as good a place to start as any. It’s just a shame DC have let these tales languish so long, but hopefully the power of Hollywood will induce a revival…
© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.

The Brave and the Bold volumes 1 & 2: The Lords of Luck and The Book of Destiny


The Lords of Luck By Mark Waid & George Pérez & various (DC Comics)
ISBN: 978-1-84576-649-8 (US HB) 978-1-84576-649-8 (TPB)

There are so many great graphic novels and compilations available these days that it’s always a shock when I realise how many more are still out of print. Here’s a classic example just begging for revival and digital editions…

The Brave and the Bold: The Lords of Luck collects the first 6 issues of another revival of a venerable DC title (technically volume 3 and spanning April -September 2007): returning it not only to the fitting team-up format we all enjoyed, but doing so with such style, enthusiasm and outright joy that I’m reduced to a gawping, drooling nine-year-old again.

Here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish crafted an intergalactic romp through time and nether dimensions, ripping across the DC Universe in a funny, thrilling and immensely satisfying murder-mystery-come-universal-conquest saga.

When Batman and Green Lantern (in part one ‘Roulette’ and concluding episode ‘The Girl Who Knew Too Much’) discover absolutely identical corpses hundreds of miles apart it sets them on the trail of probability-warping aliens and the missing Book of Destiny – a mystical chronicle of everything that ever was, is, and will be!

And yes, that makes this a notional tie-in to The Sandman series by Neil Gaiman and his coterie of classy creatives…

Each issue/chapter highlights a different team-up and eventually the hunt by Adam Strange, Blue Beetle (‘The Lord of Time’), Destiny (of the Endless, no less in chapter 4 ‘The Garden of Destiny’), the Legion of Super Heroes (‘The Batman of Tomorrow’), Lobo, Supergirl (‘Ventura’) and a mystery favourite from long-ago (you’ll thank me for not blowing the secret, honestly!) plus an incredible assortment of cameo stars coalesces into a fabulous free-for-all that affirms and reinforces all the reasons I love this medium.

With the value-added bonus of an annotated exploration of Waid & Pérez’s creative process to entrance the aspiring creator-of-tomorrow, this is a great story with great art, and is perfect for all ages to read and re-read over and over again. So let’s hope that happens soon…

© 2006, 2007 DC Comics. All Rights Reserved.

 

The Book of Destiny

By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)

ISBN: 978-1-4012-1838-6 (HB) 978-1-4012-1861-4 (TPB)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck. The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are no longer included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Waid & Pérez, with inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 (volume 3 from December 2007-June 2008) of the high-energy, all-star revival of the venerable DC title: playing novel games with traditional team-up format as a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos fundamentally and forever…

Beginning with ‘Scalpels and Chainsaws’ – wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a stranger turn and Kara-Zor-L accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been perused in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate a universe-rending menace even as ‘Wally’s Choice’ brings The Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad genius’ scheme – which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man

Worst of all, Flash is almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beats the odds and pulls off a miracle but, in a distant place, the pages of the Book are suddenly possessed and abruptly attack the Challengers…

‘Changing Times’ features a triptych of short team-up tales which play out as the Men that History Forgot battle a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needs to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos are joined by The Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined All-New Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys.

None of them are aware that they are doing the work of malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales seeing the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titan’s untold second ever case finds Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashes the party, intent on turning Aqualad into an enslaved route map to the future…

And in California, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelms Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #11-12.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who reveals the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ concludes the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the then-upcoming Final Crisis

With fascinating designs and pencil drawings from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash’n’dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands perfectly coalescing into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and exuberant joy you’d expect from top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

Blue Beetle Jaime Reyes Book One


By Keith Giffen, John Rogers, Cully Hamner, Duncan Rouleau, Rafael Albuquerque, Cynthia Martin, Kevin West, Phil Moy, Jack Purcell, Casey Jones & various (DC Comics)
ISBN: 978-1-77951-506-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: All Action Superhero fun and Thrills… 9/10

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent re-release of the first dozen of the superb 36-issue run that began in 2006: one of the most light-hearted and compelling iterations of the Golden Age stalwart and still a pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a 10-issue run (June 1964, February 1966) reinventing cop/adventurer Dan Garrett as an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Kaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly recreated the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning his own series and a quirky immortality partnering with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #1-12 spanning May 2006 – April 2007, this saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born…

At the height of the Infinite Crisis (Link please, June 18 2008), El Paso high-schooler Jaime Reyes found a strange blue jewel shaped like a bug. That night, as he slept, it attached itself to his back, transforming him into a bizarre insectoid warrior. Almost immediately, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle.

As this series opens on ‘Blue Monday’ (written by Keith Giffen & John Rogers and limned by Cully Hamner), he’s come home to El Paso, Texas; terrified for staying out late on a school night, and is suddenly attacked by Green Lantern Guy Gardner. The situation rapidly escalates as his sentient bug armour reacts instinctively and manically to the emerald energy of the foe…

As the fight builds in intensity, by way of flashbacks we see Jaime’s life before everything changed: meeting best buds and fellow high school inmates Paco and Brenda – who were with him when he found the scarab that messed up his life – and bratty little sister Milagro as well as his wonderfully cool parents…

The battle ends as soon as Gardner realises he’s fighting a child, but as when he flies off, the Lantern drops a shocking bombshell: whatever is empowering the kid and manifesting his talking, weapons-infested bug suit, it ISN’T magic…

The mystery intensifies in ‘Can’t Go Home Again’ as more recovered memories detail early clashes with local super-gangbangers The Posse and hint at big changes in Jaime. In the present, Reyes is slowly making his way back to his house, terrified over how his folks will react to his disappearance last night. It’s far worse than he could have imagined and a real shock when he discovers that he’s actually been missing for a year…

Illustrated by Cynthia Martin & Philip Moy ‘The Past is Another Country’ sees Jaime demonstrate his new powers to his gobsmacked family, only to be (initially) rejected and abandoned. Whilst the Reyes clans come to terms with their “dead” son resurrected as a bug monster, the stunned lad road tests his new powers and tracks down his old friends.

A lot has changed: Paco is now part of the Posse and those outcast teens are locked in a deadly war with the minions of local organised crime-boss La Dama… who just happens to be Brenda’s legal guardian Tia Amparo

Cully Hamner returns in #4 as Giffen & Rogers detail how Jaime starts looking into previous Blue Beetles and owners of the scarab and becomes a ‘Person of Interest’ to cyber-hero Oracle/Barbara Gordon who tests him with a view to making him one of her Birds of Prey. That doesn’t end well and presages far worse as militaristic mystery man The Peacemaker hits town on the down-low, secretly seeking old comrade and associate “Blue”…

Delivered in two parts over #5 and 6, ‘Secrets’ is illustrated by Duncan Rouleau, Martin, Kevin West, Moy & Jack Purcell. It reveals how The Phantom Stranger arrives, also hoping to clear up the mystery of this new Blue Beetle. Seeking to ascertain the teen’s place in the hierarchy of “the New Age of Magic” is something many factions are working on, from The Posse to La Dama’s pet goon the Diviner. Chaos reigns as all the investigators converge and clash when a baby of great power is stolen and Jaime at last learns that sometimes you just have to step up and do the right thing…

Following a brutal confrontation with plenty of shocking revelations ‘Secrets Pt 1 of 2’ sees a sharp redefinition of allegiances and anew status quo that almost immediately founders when Peacemaker reveals what nobody seemed able to discern – the true nature of Jaime’s scarab…

John Rogers is sole scripter for BB #7 as ‘Brother’s Keeper’ offers a guest-star packed recap of Reyes’ career to date: filling in many blanks since the night the new Beetle helped save the world. Illustrated by Hamner & Casey Jones and with Giffen back on board, ‘Road Trip’ sees Jaime, Brenda and Peacemaker go looking for even more answers: beginning by consulting young cyber-geek Dan Garrett – a self-proclaimed expert on all previous Blue Beetles.

As the original hero’s granddaughter she also has a fair claim to being the rightful owner of the gem, but a potential squabble and their research is interrupted by the return of a monstrous hunchbacked maniac determined to destroy the “demonic” new hero.

Following that Roleau renders ‘Inside Man’, telling why Peacemaker has so-unwillingly involved himself in Jaime’s life just as Brenda finds herself in a world of trouble…

Living with her aunt – the magic-wielding, arch crime boss of El Paso – in a felonious clearing house for stolen super-technology and magical artifacts, it was only a matter of time before Brenda stumbled upon something really dangerous. Whisked to an far-distant world in ‘Should’ve Taken that Left Turn at Albuquerque…’ (with art from Hamner and Rafael Albuquerque!), her disappearance forces an uneasy truce between Jaime and La Dama so that the Beetle can rescue Brenda, consequently encountering a selection of New Gods and hungry aliens before successfully bringing her back in ‘The Guns of Forever’ (by Rogers & Albuquerque, and we end on a thematic cliffhanger with ‘Meet the New Boss’ as Beetle and Peacemaker investigate cattle mutilations, battle a giant bug monster and meet its owner – an extraterrestrial envoy from extragalactic trading empire The Reach. He also claims to be the creator of the scarab…

With a gallery of variant covers, sketches and character designs by Hamner, this is a welcome return for a great series: one of precious few comic books to combine action and adventure, with comedy and suspense perfectly leavened with fun and wit. Blue Beetle Jaime Reyes offers an innovative and wryly engaging saga impossible to resist, especially with the artistic endeavours of Hamner, Martin, Albuquerque, Rouleau and Jones making each page a visual treat. Even 17 years on, Blue Beetle remains a fresh and delightful joy, so why not bug out and Go Read This!
© 2006, 2007, 2022 DC Comics. All Rights Reserved.

JLA: Year One


By Mark Waid, Brian Augustyn & Barry Kitson with Michael Bair, John Stokes, Mark Propst, & various (DC Comics)
ISBN: 978-1-56389-512-8 (TPB)

If the chop-and-change continuity gymnastics DC have undergone in recent years gives you a headache, but you still love reading excellent superhero team stories, you could just take my word that this is one of the best of that breed and move on to the next review. If you’re okay with the confusion or still need convincing, though, please read on.

With then-partner All-American Publishing, in 1940 DC published the Justice Society of America in All-Star Comics from #3. Cover-dated “Winter Issue”, it spanned the year end and was on sale from November 22nd until January. The JSA were the first superhero team in comics.

In 1960 after a decade largely devoid of superheroes, the now fully-amalgamated publisher sagely revived the team concept as the Justice League of America, and gradually reintroduced the JSA ancestors as heroes of an alternative Earth to a fresh new caped and cowled world. By 1985, the continuity had become saturated and overcrowded with so many heroic multiples and close duplicates that DC’s editorial Powers-That-Be deemed it all too confusing and a deterrent to new readers, and decreed total change. It resulted in maxi-series Crisis on Infinite Earths and the events of the groundbreaking, earth-shattering saga led to a winnowing and restructuring of the DC universe…

With all the best bits from past stories (for which one could read “least charming or daft”) having now occurred on one Earth, and with many major heroes remade and re-launched (Superman, Wonder Woman, Flash et al.), one of the newest curses to readers – and writers – was keeping definitive track of what was now DC “History” and what had now never actually happened.

Thus 12-issue maxi-series JLA: Year One presented the absolute, definitive, real story of the formation and early days of the Justice League, the World’s Greatest – but no longer first – Superheroes…

Of course, since Zero Hour, Infinite Crisis and all the other subsequent publishing course-correcting extravaganzas (such as 52, Countdown, Dark Nights: Death Metal and so on) it’s not strictly true anymore. Still. Again…

None of which impacts upon the superb quality of the tale told here. Way back then – January to December 1998 and in the wake of Grant Morrison & Howard Porter’s spectacular re-reboot of the team – Mark Waid, Brian Augustyn & illustrator Barry Kitson (plus assorted assisting inkers) produced a superb version of that iteration’s earliest days. It’s still one of the best and most readable variations on the theme, even if DC have inexplicably let it slide out of print…

It begins “ten years ago” in ‘Justice League of America: Year One’ as a hidden observer gathers files on an emergent generation of new costumed heroes. When an alien invasion from Appellax brings inexperienced neophyte heroes Flash, Green Lantern, Black Canary, Aquaman and Martian Manhunter together to save Earth from colonisation, the media scents a news sensation, but the real story is the hidden forces hovering in the background of the event…

The Canary was reimagined as the rebellious daughter of the JSA original who had been active during WWII, and the others, like the Sea King and J’onn J’onzz, had undergone recent origin revisions too…

The main action begins after that initial victory, as the heroes – novices all, remember – opt to stick together as a team, only to be targeted by secret super-science society Locus, who begin snatching up alien invader corpses for genetic experimentation…

The second issue sees the new kids as media sensations overwhelmed and out of their depth, with everyone wanting a piece of them. Older outfits like the Blackhawks, Challengers of the Unknown and even officially-retired JSA veterans are watching with apprehension whilst Bruce Wayne wants them far away from Gotham City as they establish their ‘Group Dynamic’. Even trick archer Green Arrow is constantly hanging around, clearly angling for an invitation to join, but that’s never gonna happen…

Immortal villain Vandal Savage targets the inexperienced heroes with a squad of veteran supervillains – the Thorn, Solomon Grundy, Clayface and Eclipso – as everywhere, more new superheroes are emerging. Savage is resolved to stop this second Heroic Age before it begins…

In #3, Locus’ bio advancements lead to alliance with Savage, but their schemes are sidelined as the team struggle to work together. Every man there seems distracted by Black Canary, but their “chivalrous impulses” in combat are not only insulting but will get someone killed – if not by enemies, then by her…

The team is fully occupied playing ‘Guess Who?’ after accepting funding and resources from a mystery billionaire. The influx of cash results in a purpose-built secret mountain HQ, a covert personal communications network, live-in custodian/valet/tech support Snapper Carr and a security system designed by maverick teen genius Ted Kord.

At least the heroes are starting to bond, sharing jokes, origins and trade secrets, but tensions are still high and trust in each other is fragile…

Inker Michael Bair joins with #4 as ‘While You Were Out…’ sees Locus at last launch their campaign of conquest: picking off lone hero Dan Garrett, whose mystic Blue Beetle scarab proves no match for alien-enhanced bio-weaponry, even as the heroes are all singled out for close observation by mystery operatives…

The merciless Brotherhood of Evil unleash Locus-designed horrors on Manchester, Alabama in #5, leading to a tenuous team-up of Justice League and Doom Patrol that ends in disaster and defeat. Maimed and deprived of their abilities, they are ‘A League Divided’ until the DP’s resident genius Niles Caulder provides stopgap powers and weapons in ‘Sum of Their Parts’ (inked by Bair & John Stokes), enabling the heroes to rally and restore themselves…

In ‘The American Way’ the JLA suffer a shock after their greatest inspiration – Superman – declines an offer to join, even as Locus’ endgame begins.

The dispirited heroes barely notice, as ‘Loose Ends’ exposes treachery in the ranks, further distracting the heroes who discover a trusted ally has been spying on them in their private lives. They have no idea what’s really going on…

With unity shattered, the JLA turns on itself, missing Locus’ attempt to terraform Earth and literally ‘Change the World’

‘Heaven and Earth’ (inked by Bair & Mark Propst) finds all humanity’s helpless and all its many heroes subdued in a superpowered blitzkrieg that catches the planet napping. Crushed, defeated and interned in ‘Stalag Earth’ all hope is lost until the reunited Justice League lead a counter-offensive, turning tragedy into triumph and ensuring ‘Justice for All’

A brilliantly addictive plot, superbly sharp dialogue and wonderfully underplayed art suck the reader into an enthralling climax that makes you proud to be human… or at least terrestrially-based. This saga of our champions’ bonding and feuding under extended threat of rogue geneticists, planetary upheaval, and the mystery of who actually bankrolls the team, all added to continual, usual, everyday threats in a superhero’s life, is both enchanting and gripping.

When it’s done right there’s nothing wrong with being made – and allowed – to be feel ten years old again. In-the-know fans will delight at the clever incorporation of classic comics moments, in-jokes and guest-shots from beloved contemporaneous heroes and villains such as the Sea Devils, Metal Men, Atom and such, but the creators of this revised history never forget their new audience and nothing here is unclear for first-timers. The finale is a fan’s all-action dream with every hero on Earth united to combat all-out alien invasion! …And of course, the rookie JLA save the day again in glorious style.
© 1998 DC Comics. All Rights Reserved.

The All-New Batman – the Brave and the Bold volume 3: Small Miracles


By Sholly Fisch, Rick Burchett, Dan Davis, Robert Pope, Scott McRae, Stewart McKenny & various (DC Comics)
ISBN: 978-1-4012-3852-0 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination.

That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up and was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and Flash/Martian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the proven popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72-73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Even after the title finally folded, its mighty heritage inspired returns as assorted miniseries and as a second dramatic on-going run in the 2000s.

Meanwhile elsewhere over a few decades, Batman: The Animated Series – masterminded by Bruce Timm & Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…

With constant comics tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magic of sequential narrative and the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana and the comic book inspirations and legacy of power-pairings in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kids’ periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced little TV-fed tykes…

This stellar collection re-presents issues #15 and 17 of original spinoff series Batman: The Brave and the Bold and #13-16 The All-New Batman: The Brave and the Bold in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of various vintages. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience, but not as much as will knowledge of the bizarre minutiae and lore of DC down the years…

Scripted throughout by Sholly Fisch, and following the TV show format, each tale opens with a brief prequel adventure before telling a longer tale.

We start with a run from the second series. TA-NB:TB&TB #13 was cover-dated January 2012 with Rick Burchett & Dan Davis illustrating ‘…Batman Dies at Dawn!’, as Nightwing leaves his Teen Titan ally Speedy to answer a call from the eerie Phantom Stranger. The enigmatic envoy of the unknown has assembled an army of Robins from the past, present and alternate histories (such as Frank Miller’s Carrie Kelley from The Dark Night Returns) to save a fatally wounded Batman, and their fractious trail leads ultimately to the grandfather of Damien (Robin) Wayne: Ra’s Al Ghul…

Issue #14 (February 2012) sees the Gotham Gangbuster and Blue Beetle wipe out colour coordinated crooks Crazy Quilt, Doctor Spectro and Rainbow Raider before Batman shares a moving and appropriately wonder-packed seasonal fable with Ragman in ‘Small Miracles’. Jewish Rory Regan is very much a minor-league hero working in the poorest part of Gotham, and sees nothing to celebrate until he eventually finds his own miracle after exposing a land-grabbing corporation trying to shut down the local synagogue…

Mister Miracle steals the spotlight in #15’s ‘No Exit’ (illustrated by Stewart McKenny & Davis) as he and Batman are caught in the most inescapable trap of all, but still find their way back to freedom, after which things get really silly and soppy as #16 (April 2012, Burchett & Davis) sees Batman’s battle against the Mad Mod interrupted by 5th dimensional imp and premier stalker/fan Bat-Mite.

Sadly, Batgirl also shows up and for the pesky pixie it’s ‘Love at First Mite’. Cue a whacky wander down the daftest miles of DC’s memory lane and a truly hilarious brief and so-very-doomed romantic encounter…

Wrapping up the comic craziness is a brace of tales from the first series. Batman: The Brave and the Bold #15 (May 2010) saw Fisch, Robert Pope & Scott McRae piling on the weird as Batman joined seminal swinging sixties stalwarts Super-Hip and Brother Power, The Geek in their own eccentric era to stop Mad Mod taking over the Mother of Parliaments (that’s Britain, OK? London, Eng-er-land?) before teaching third Flash Wally West a thing or two about patience and diligence in main feature ‘Minute Mystery’. It all began when someone stole something from the Flash Museum and the superheroes made a contest of finding out what, who, how, and why…

We draw to a close with #17 (July 2010) of that series, with Fisch, Pope & McRae proving ‘A Batman’s Work is Never Done’: tracing one week of standard crimebusting capers with cameo appearances from Metamorpho, Mr. Element, Mongul, the Green Lantern Corps,  Toyman, Merry, Girl of Thousand Gimmicks, Jonah Hex, Bat Lash, Hawkman, the Gentleman Ghost, Etrigan the Demon, the Inferior Five, The Creeper, The Scarecrow and Doomsday.

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics romps no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…
© 2010, 2012, 2013 DC Comics. All Rights Reserved.

Action Heroes Archive Vol 1: Captain Atom & Vol. 2 Captain Atom, Blue Beetle & The Question


By Steve Ditko and various (DC Comics)
ISBN: 978-1-4012-0302-3  ISBN: 978-1-4012-1346-6 (vol 2)

It’s been a grim few weeks for lovers of the graphic arts. Peter Firmin passed away at the beginning of the month, and I’ve just heard that Steve Ditko has been found dead in his apartment. Both these men shaped my life and so many millions of others, especially the solitary work-obsessed genius who gave us Spider-Man, The Creeper, Mr. A and so many more. A more considered response and review will come in the weeks to come, but for now let’s consider these books: classic outsider wonderment from a creator who reshaped every aspect of comics by sniping from the edge and never once buying into the hype…

Steve Ditko is possibly comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950’s and, depending on whether you’re a superhero fan or prefer the deeper and more visually free and experimental work, peaked in either the mid-1960’s or 1970’s.

Leaving the Avenging World, Mr. A and his other philosophically derived creations for another time, the super-hero crowd should heartily celebrate this deluxe collection of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is best served by black and white printing – the crisp, sharp colour of this Archive edition is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace to the kids of Commie-obsessed America, circa 1960.

Captain Adam is an astronaut accidentally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it more than fifty years ago – he reassembles himself on the launch pad, gifted with astounding powers. Reporting to the President, he swiftly becomes the USA’s secret weapon.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the anodyne DC fare, and Marvel was still pushing monsters in underpants; their particular heroic revolution was still months away. Ditko’s hero was different and we few who read him all knew it.

Mostly written or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were drawn by the uninspired and out-of-his-depth Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, as Ditko did more and more work for the blossoming – and better paying – Marvel, Charlton killed the series. But when Dick Giordano created a superhero line for Charlton in late 1965, Captain Atom was revived. Space Adventures was retitled, and the Captain’s first full length issue was numbered #78.

As he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils for the Captain and Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79 Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone that lifted them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness had disappeared from the figurework, although so had the fine detail that had elevated the early art.

This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

This second volume completes Ditko’s costumed hero contributions with the remainder of the Captain Atom tales, and the introduction of a new Blue Beetle and the uniquely iconic Question.

Captain Atom #83 (November 1966) starts the ball rolling here with a huge blast of reconstructive character surgery. Although ‘Finally Falls the Mighty!’ was inked by Rocke Mastroserio and scripted by David Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public turn on the Atomic Ace, due to the manipulations of a cunning criminal.

Intended to remove some of the omnipotence from the character, the added humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant, and the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic only came out every two months – and the last seven pages featured the debut of a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and dated August 1939. Created by Charles Nicholas (née Wojtkowski) the character was inexplicably popular and survived the death of a number of publishers to end up as a Charlton property in the mid 1950s. After releasing a few issues sporadically the character disappeared until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a ten issue run (June 1964 – February 1966).

Here Ditko completely recreated the character. Ted Kord was an earnest young scientist with a secret tragedy in his past but Ditko and scripter Gary Friedrich wisely eschewed origin for action in a taut and captivating crime-thriller where the new hero displayed his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s seven pages long.

The remodeling of the Atomic Ace concluded in the next issue with ‘After the Fall a New Beginning.’ Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposed the hero’s face on live TV. Escaping, Atom got a new costume with his curtailed powers and consequently a lot more drama entered the series.

Now there was a definite feeling of no safety or status quo. The untitled Beetle back-up (scripted by Gary Friedrich with pencils and inks by Ditko) pitted the hero against the masked Marauder but the real kicker was the bombshell that Homicide detective Fisher, investigating the disappearance of Dan Garrett, suspected a possible connection to scientist Ted Kord…

‘Strings of Punch and Jewelee’ introduced a couple of shady carnival hucksters who found a chest of esoteric alien weapons and used them for robbery whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle was undeniable when a mid-air hijack is foiled and a spy sub and giant killer octopus are given short thrift by the indomitable rookie crusader.

Captain Atom #86 finally brought the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard went on a rampage, utterly trouncing Nightshade and our hero before being kidnapped by the aforementioned Warrior girls. ‘The Fury of the Faceless Foe!’ is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich and Ditko the azure avenger battled a ruthless scientist and industrial spy.

This led directly into the first issue of his own comic-book. Blue Beetle #1 (June 1967) is an all-Ditko masterpiece (he even scripted it under the pen-name D.C. Glanzman) and saw the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made the Amazing Spider-Man such a monster hit, and the crime-busting joie de vivre is balanced by the moody, claustrophobic introduction of Steve Ditko’s most challenging superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption and an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious social and peer pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

Captain Atom #87, ‘The Menace of the Fiery-Icer’ (August 1967) presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialed back on the plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however, an all-Ditko affair from the same month, showed the master at his heroic peak, both in the lead story ‘The End is a Beginning!’ which finally revealed the origin of the character as well as the fate of Dan Garrett, (the original Beetle) and even advanced his relationship with his girl Friday Tracey. The enigmatic Question, meanwhile, tackled the flying burglar known as the Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin took over the inking for ‘Ravage of Ronthor’ in Captain Atom #88 (October 1967) as the hero answered a distress call from outer space to preserve a paradise planet from marauding giant bugs, in a satisfying no-nonsense escapist romp. Blue Beetle #3 was another superbly satisfying read as the eponymous hero routed the malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating was the intense and bizarre Question vignette as a murderous ghostly deep-sea diver stalks some shady captains of industry.

Issue #89 was the last Captain Atom published by Charlton (December 1967): an early casualty of the burn-out afflicting the superhero genre that led to a resurrected horror/mystery craze. This genre would then form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Dave Kaler managed to satisfactorily tie up most of the hanging plot threads with the warrior women of Sunuria in the sci-fi-meets-witchcraft thriller ‘Thirteen’ although the Ditko/McLaughlin art team was nowhere near their best form.

The next episode promised a final ‘Showdown in Sunuria’, but this never materialized.

Blue Beetle #4 (released the same month) is visually the best of the bunch as Ted Kord followed a somehow returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, perfectly counterbalanced by a seedy underworld thriller as the Question sought to discover who gave the order to ‘Kill Vic Sage!’ This was scripted by Steve Skeates (as Warren Savin) and was the last action any Charlton hero saw for the better part of a year.

Cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1. Ditko produced a captivating cover and a three-chapter thriller (whilst Rocke Mastroserio provided a rather jarring full-page frontispiece).

‘What Makes a Hero?’ (probably rescued from partially completed inventory material) saw crusading Vic Sage pilloried by the public, abandoned by friends and employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is probably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in the entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale that features a nominal team-up of the azure avenger and the Question as a frustrated artist defaced heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this controversial, absorbing work.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created a fanzine called Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze.

Their efforts are also included here, in black and white as they originally appeared. For Charlton Portfolio #9 and 10 (1974), Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief whilst the follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the eight year wait. But even there the magic doesn’t end in this magnificent Archive volume.

From Charlton Bullseye #5 (1975) comes one final pre-DC tale of The Question: eight, gripping, intense, beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth, This alone is well worth the rather high price of admission.

These weighty snapshots of another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It should be experienced. And this is as good a place to start as any, and probably a lot easier to obtain than much of this lost genius’ back catalogue.

© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.

Blue Beetle: Black and Blue


By Matthew Sturges, Will Pfeifer, Mike Norton, David Baldeón, Carlo Barberi & various (DC Comics)
ISBN: 978-1-85768-016-7

At the height of the Infinite Crisis El Paso teenager Jaime Reyes found a strange bug-shaped blue jewel. That night it attached itself to his spine, transforming him into a bizarre insectoid warrior. He was promptly swept up in the universe-rending chaos, aiding Batman and other heroes in a space battle. He was lost for a year…

Finally returned home, he revealed his secret to his family and tried to do some good in El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around, claiming the thing in Jaime’s back was malfunctioning alien tech not life-affirming Egyptian magic…

The Scarabs were designed to pave the way for a full invasion but fortunately the one attached to Jaime had been damaged over the centuries it was buried here and wasn’t working properly. With a little help from his friends and the newly rebellious gem itself Jaime thwarted the rapacious and infinitely patient invaders of The Reach and continued his unlikely mission as protector of El Paso and superhero in training.

The Hispanic Blue Beetle pluckily battled on as a back-up feature in Booster Gold and as a Teen Titan and this final volume (or perhaps not, since rumours of a Blue Beetle TV show still abound…) collects the previously-uncollected issues #27, 28, 35 and 36 of his own comicbook plus the Booster Gold back-ups from volume 2, issues #21-25 and 28-29 for your undoubted approval, courtesy of writers Matthew Sturges and Will Pfeifer and artist Mike Norton, David Baldeón, Carlo Barberi, Steve Bird, Jacob Eguren, Norm Rapmund & Sandra Hope.   J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The wonderment commences with ‘Black Magic Woman’ as Jaime and new girlfriend Traci Thirteen stumble onto an out-of-control supernatural vengeance plot instigated by a trio of slacker teens that looks likely to rip El Paso apart. Good thing then that our hero’s significant other is one of the most powerful witches on Earth…

Following that is a superb little yarn of generational evil, forgiveness and redemption guest-starring original Blue Beetle Dan Garrett which perfectly illustrates how much the kid hero had grown in the monstrous parable of ‘Brutus’, after which the continuity jumps to issue #35 (and if you’re a chronology-fiend here’s where Blue Beetle: Boundaries should go, so if you need to, read that before continuing…).

The solo comicbook concluded in a tense, life-changing two-parter ‘Only Change Endures’ which opened with a horde of the second Blue Beetle’s old foes attacking El Paso only to be soundly thrashed by his youthful successor. During the fray Jaime realised something was severely amiss with his scarab: it was becoming increasingly bloodthirsty and constantly urged him to use deadly force options from its vast weapons array…

At school romance was in the air, but when a battalion of other scarab-powered Blue Beetles calling themselves the “Khaji-Da Revolutionary Army” the situation went from hearts and flowers to def-con four …

Apparently when Jaime defeated the all-conquering alien Reach (Blue Beetle: Reach for the Stars) he inadvertently started a dissident movement amongst the interlinked insectoid warriors. Now they want Jaime to lead them in a bloody war of liberation across the galaxies and although the human was appalled by the thought his rebellious scarab was overwhelmingly in favour…

Of course it all ends in a devastating blockbuster battle, but before Jaime can regain control of his symbiotic scarab one of his closest friends pays the ultimate price and life just isn’t so much fun anymore…

After a brief sojourn in funnybook limbo Blue Beetle returned as a supporting strip in Booster Gold and those tales follow here, starting with a reintroduction and recap in ‘The Golden Child’ – part one of the thee-chapter ‘Armour-Plated’ wherein Jaime tackled a succession of robots with daddy-issues, resulting in excessive carnage and destruction in ‘Silver Spoon’ before ‘Thoroughly Modern Maria’ ended the drama on a cliffhanger when future villain Black Beetle turned up to instigate a centuries-long vendetta in the two-part ‘Black and Blue’ by attempting to murder the entire Reyes family…

The saga reached a climactic conclusion when old tutor Peacemaker helped heal the madly malfunctioning scarab in ‘The Beginning of the End’ after which a mission to the ancient Reach pyramid set everything to rights (for the moment at least) in the spectacular ‘The End of the End’.

Although long-gone as a comicbook series the latest incarnation of the undying Blue Beetle brand still survives and thrives in trade paperback collections where you can – and must – experience the frantic, fun, thrill-packed and startlingly moving exploits of a truly ordinary teenager catapulted into the terrifying world of high-level super-heroics.

Hopefully with the TV series apparently completed and awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All Rights Reserved.

Blue Beetle: Boundaries


By Matthew Sturges, Rafael Albuquerque & Andre Coelho (DC Comics)
ISBN: 978-1-4012-2162-1

At the height of DC’s Infinite Crisis teenager Jaime Reyes found a strange blue bug-shaped jewel. That night it attached itself to his spine transforming him into a bizarre beetle-like warrior. He was promptly swept up in the chaos, aiding Batman and other heroes in a space battle. He was gone for a year…

Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around claiming the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic…

This final volume (collecting issues #29-34 of the fun-filled monthly comic) opens this closing epic with ‘Boundaries part 1: Crossing the Line’ as rightwing hero Peacemaker starts to regret assisting vigilante citizens groups in policing the border against illegal immigrants whilst the Beetle encounters a rather peculiar feral metahuman. Soon he’s dragged into a crazy tussle between villains battling over the rights to a code-name…

Meanwhile, a band of Mexican illegals captured by Peacemaker suddenly become a far bigger problem by using a drug they were smuggling for a criminal mastermind on themselves. Now super-powered and on the run it’s only a matter of time before they hit El Paso and the Beetle gets involved…

‘Exposed Wires’ sees Jaime strike up an uneasy alliance with local crime lord La Dama (and Brenda’s parental guardian) as the anonymous smuggling mastermind moves to recover his power-drug and the fugitives begin to suffer some very dangerous side-effects. ‘Primum Non Nocere’ ( I don’t need to tell you that means “First Do No Harm”, do I?) sees superhero medic Doctor Mid-Nite step in to treat the migrant Metas as racial tensions soar and Hispanic Blue Beetle is suckered into becoming a deputy of the US Border Patrol against his own sentiments and best judgement…

The hidden mastermind is revealed in ‘Backstory’ as events kick into explosive high gear and Jaime’s family come to the rescue, fighting a valiant holding action until the Teen Titans and Peacemaker join the fray in ‘Polarity’ and everything is neatly wrapped up – including the truly captivating human sidebar plot-threads that have made this series so very special – in the perfectly wonderful conclusion ‘Monopoly’.

Sassy, savvy, thrilling, brilliantly inventive and unrelentingly fun, Blue Beetle ends a too-brief run on a classy high note that will satisfy and delight. There are precious few comic-books that combine action and adventure with cleverness and wit, but author Matthew Sturges and artists Rafael Albuquerque & Andre Coelho make this look easy and although long-gone as a monthly series the latest incarnation of the Blue Beetle still survives in trade paperback collections where you can – and should – experience the buzz yourself.

The most recent incarnation of the venerable Blue Beetle pluckily battles on as a back-up feature in Booster Gold and as a member of the perennial Teen Titans, so at least with these fine graphic novels around there’s still a chance for this wonderfully exuberant hero to find the audience he deserves: hopefully to rise like the immortal scarab it references…

Moreover with a TV series apparently completed and only awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All rights reserved.