DC Finest: Superman – Time and Time Again


By Dan Jurgens, Jerry Ordway, Roger Stern, James D. Hudnall, Dave Hoover, Curt Swan, Bob McLeod, Kerry Gammill, Tom Grummett, Ed Hannigan, John Byrne, Brett Breeding, Dennis Janke, Art Thibert, Scott Hanna, José Marzan, Willie Blyberg & various (DC Comics)
ISBN: 978-1-79950-810-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In 1986, after almost 50 years, Superman was re-imagined after Crisis on Infinite Earths. Although controversial at the start, John Byrne’s reboot of the world’s first superhero was rapidly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success. Over following years a vast, interlocking saga unfolded across a spread of titles which has only sporadically – and far too infrequently – been collected into graphic compilations.

As part of the refit, many of his more miraculous abilities were discarded. Just like his earliest days, Superman was a far from omnipotent hero, more in touch with humanity because he wasn’t so very far above it. One thing that was abandoned was his casual ability to travel through time, and that was spectacularly addressed in a sequence of tales inside the greater unfolding story contained in this collection re-presenting the “Never-Ending Battle”. This time-twisting selection collectively transpires via cover-dates November 1990 through June 1991, gathering key intra-title storylines plus a couple of choice stand-alone solo stories from Action Comics #659-666, Adventures of Superman #472-479 and Superman #49-56, and a crossover component from Starman (volume 1 #28).

No sooner had the Byrne restart stripped away most of the accreted mythology and iconography that had grown around the Strange Visitor from Another World over five glorious decades, than successive teams employed a great deal of time and ingenuity putting much of it back, albeit in terms more accessible and agreeable to a cynical, well-informed audience far more sophisticated than their grandparents ever were.

One such was a notional tip of the hat to so many memorably madcap tales revolving around both an irritating 5th Dimensional Imp and the bizarrely mutagenic mineral from Krypton which peppered and perplexed the Silver Age Superman’s life. However, the story arc here also advanced two overarching plot threads that grew from the soap opera styled stories: the imminent demise of Lex Luthor due to self-inflicted Green K poisoning and a blossoming romance between Clark Kent and dynamic fellow journalist and friendly rival Lois Lane.

The compartmented saga opened in Superman volume 2, #49 with ‘Krisis of the Krimson Kryptonite: Part One’ by Jerry Ordway & Dennis Janke, wherein Luthor, following the death of his only “ blood heir” (Perry White Jr.), ponders mortality in a cemetery until a talking red rock bops him on the back of his big, bald head. The incensed billionaire quickly stifles his outrage as the scarlet stone resolves into cruelly devious trickster-sprite Mr. Mxyzptlk. Despite being currently preoccupied with another realm, the malign mischief-maker sees a chance to manufacture more mayhem in Metropolis with the “Red Kryptonite” he has magicked up, and promises Lex it will make Man of Steel and mortal multi-billionaire “physical equals”…

Lex activates the rock expecting to gain the powers of a god – and just possibly a new lease on his rapidly expiring life – and is furious to realise he is still just human. However, across town Superman, having defeated bionic bandit Barrage, is transporting the supervillain to metahuman penitentiary Stryker’s Island when his powers vanish and he plunges into vilely polluted Hobs Bay.

Luthor cries foul and is again visited by Mxyzptlk who pettishly teleports the drowning Action Ace to Lex’s penthouse office where the evil industrialist can see what the spell has actually wrought. After a brutal and strictly human-scaled tussle, a badly beaten, powerless Superman is ejected from Luthor’s HQ and staggers back to Kent’s home where he finds Lois waiting. The normally resolute reporter is badly shaken: Lois’ mother is dying from an apparently fatal illness and Luthor is somehow responsible…

In Adventures of Superman #472, Dan Jurgens & Art Thibert’s ‘Clark Kent… Man of Steel!’ picks up the pace with our simply human hero about to be slaughtered by lethal lummox Mammoth. Kal-El is undergoing tests into the cause of his malady conducted by scientific advisor/confidante Emil Hamilton, but when news of the giant thief’s robbery spree reaches him Superman dashes off to assist, equipped only with a hastily configured force field belt. It’s not nearly enough. In the end wits, raw nerve and a simple bluff save the day, but with no solution in sight the Metropolis Marvel must admit he needs superhuman assistance if he is to survive, but at least on the domestic front his new fragility brings him closer to Lois…

With Roger Stern, Dave Hoover & Scott Hanna in creative mode, the scene switches to Arizona where a recent acquaintance gets a phone call before ‘Krisis of the Krimson Kryptonite: Part Two/A: The End of a Legend?’ (Starman vol. 1 #28) sees Stellar Sentinel Will Payton flying to Metropolis for a top secret rendezvous. A sun in human form, Payton had re-energised the Kryptonian’s cells with solar power once before when Superman’s powers were drained, but this time the sun-bath has no effect and almost fries desperate Kal-El during the process. With crime spiking, Starman sticks around to keep the peace, using his shapeshifting powers to perfectly mimic the Man of Steel. He fools Luthor who, confronted by the somehow resurgent “Superman”, furiously throws the useless Red K at him…

With the mineral in Hamilton’s hands, stringent testing proves it is only red rock with no radioactive properties and Superman must think outside the box if he is to protect his city.

… And on Stryker’s Island, another old enemy is laying lethal plans to finally end the Man of Tomorrow…

Tension mounts in ‘Breakout!’ (Action Comics #659, Stern, Bob McLeod & Brett Breeding) as Superman resorts to high-tech battle armour when murderous science-maniac Thaddeus Killgrave frees the inmates and seizes control of Stryker’s, luring Starman-as-Superman into a deadly trap the neophyte hero cannot escape from. Meanwhile, in the highest corridors of financial power, Mxyzptlk personally briefs bewildered Luthor on what’s going on…

Brave but not stupid, Superman calls in back-up for his raid on the penitentiary. Whilst cloned champion Golden Guardian and street vigilante Crimebuster handle rank-&-file felons, the armoured Action Ace heads straight for Killgrave and a blistering confrontation which is only prelude to climactic concluding chapter ‘The Human Factor’.

Superman vol. 2, #50 was a giant special by Ordway & Janke with celebratory anniversary contributions from Byrne, Curt Swan, Kerry Gammill, Breeding & Jurgens, and opens with Clark unceremoniously ejected from Lexcorp Tower, only to stumble upon the billionaire’s personal physician Dr. Gretchen Kelly acting oddly…

Heading home, the powerless hero is saved from a mutant rat by Guardian and, after seeing Crimebuster thrashing street thugs, comes to a painful conclusion. Maybe Superman isn’t necessary any more. Maybe now he can have his own life and even ask Lois to marry him…

First though, there’s a unfinished business and a simple phone call to Luthor gets that ball rolling. Offering to trade the Red K for a story, Clark inadvertently causes Lex to break the terms of his pact with Mxyzptlk, thereby negating the whole power-sapping deal.

Ticked off, petulant and impatient to get back to mischief-making in another universe, the imp makes a personal appearance in monstrous form, but loads the battle in the fully restored Action Ace’s favour just to get out of his self-imposed arcane contract quickly… but not without an astounding amount of collateral damage to Metropolis…

With the crisis over, however, Superman has made a life changing decision. Following the red-tinged resumption of his super status, the Action Ace is joined by a brace of green guest stars in ‘Rings of Fire’ (Jurgens & Thibert in AoS #473). Even as Clark & Lois announce their engagement, Superman is fretting. Unable to tell his intended of his secret life, he is quickly distracted and drawn away when unconventional Green Lantern Guy Gardner hits town looking for missing mentor Hal Jordan. Earth’s “real GL” has been captured by a monolithic alien who has stolen his emerald energies to power a long-delayed return to the distant stars. Of course, implementing that departure will eradicate half of Wyoming…

Thwarting the scheme, freeing a mesmerised Army General and defeating the alien’s thralls Psi-phon & Dreadnaught, Superman and the GLs then craft a far less destructive solution for all parties involved…

In Action Comics #660, Stern, McLeod & Breeding detail the ‘Certain Death’ that ushers in the end of an era. For years Luthor has masqueraded as a billionaire philanthropist whilst dominating Metropolis, the world and the criminal Underworld. Few knew the unsavoury truth and the cunning villain kept Superman literally at arms-length by wearing a ring made from Green Kryptonite.

Previous and subsequent stories revealed Green K radiation had gradually poisoned Luthor, initially causing the loss of his hand and eventually fatally irradiating his entire body. Now as his power and vitality wane, Luthor – knowing that his pitiful condition must inevitably become public knowledge – puts a final desperate plan into operation. During a high profile publicity stunt attempting to set a new air-speed record, the manipulative mogul apparently commits suicide in a spectacular manner: an act of defiance which only marks the beginning of a stupendous 7-year long extended plotline to be seen and resolved elsewhere…

Here a measured preamble to the titular time-bending saga begins innocuously with Ordway & Dennis Janke’s introduction of ‘Mister Z!’ in Superman #51. When an apparent immortal arrives in town and dramatically adds the hero’s mind to his library of historical souls the magical marauder severely underestimates the champion’s strength of will. After dying in combat, he swears to return… Jurgens & Art Thibert then use Adventures of Superman #474 to reveal a life-changing moment in the life of highschooler Clark; an instant of irresponsibility once ended the life of a friend and saddled the hero-in-waiting with decades of crushing guilt. Now everything changes when he comes ‘Face to Face With Yesterday’

Laughs and thrills in equal measure follow the arrival of Plastic Man & Woozy Winks in Action #661, as Stern, McLeod & Breeding reveal how those valiant but nauseating nitwits enlist Jimmy Olsen, punch-drunk recent lottery millionaire Bibbo Bibbowski and even Superman to save the city from techno mobsters Intergang by ‘Stretching a Point!’

In Superman #52, Ordway, Kerry Gammill & Janke address mounting environmental concerns by reintroducing violent eco-maverick Toby Manning who assures us ‘The Name, Pardners, is Terra-Man…’ before ruthlessly and murderously exposing the true cause of mass toxic contamination and targeting the businesses attempting to whitewash it all…

Courtesy of Jurgens & Thibert, a big guest star bust up fills AoS #475 with ‘Sleaze Factor’ after Intergang’s “Ugly” Bruno Mannheim hires Dr Killgrave and toymaker Winslow Schott to restore and improve debauched theme park Happyland. Only after Superman investigates the increasing number of disappearing visitors does the truth of Apokolyptian terror haunting the park emerge…

Over many years, Lois and Clark had grown beyond rivalry and distanced professionalism into true workplace romance, but always the hero kept his other identity from her. That all changed in Action Comics #662 (cover-dated February 1991 and by Stern & McLeod) as after the Man of Tomorrow narrowly defeated mystic predator Silver Banshee he decided that there would no more ‘Secrets in the Night’ ‘between him and his beloved…

With Lois still reeling from shock and sustained extended deception, Ordway & Janke used Superman #53 to question ‘Truth, Justice and the American Way’ as the Caped Kryptonian agrees to escort war criminal General Marlo of Qurac to his judicial come-uppance and consequently ferret out the US military traitors who supported him but now need him silenced…

Finally after months of preparation the main event opened with the modern hero lost to Earth just as Lois needed him most. Formerly he had been able to navigate the chronal corridors with ease, but this new Man of Tomorrow was trapped in a cataclysmic and volatile temporal warp, bounced around from era to era with his abilities constantly diminishing and utterly unable to regain his home and loved ones. The eponymous, epoch-rending epic launched in Adventures of Superman #476 as Jurgens & Breeding’s ‘The Linear Man’ saw a rogue (self-appointed) protector of the Time Stream seek to forcibly return temporal refugee-turned superhero Booster Gold to the 25th century he originated from. When Superman intervenes, the battle sparks a tremendous explosion, causing Kal-El to careen through time whenever he’s caught in another explosion. Initially that’s forward into a disaster-triggered team-up with the teenaged Legion of Super-Heroes

Each “landing” leaves him in a significant period of Earth’s history, and when a fuel storage centre detonates Superman is blasted backwards arriving in Stern & McLeod’s ‘Lost in the ‘40s Tonight’ (Action #663). Temporarily blinded but stuck in a past he read deeply about, Superman seeks out WWII icons the Justice Society of America, precipitating a meeting with that era’s first mystery men before almighty wraith The Spectre transports him not home but to ‘The Warsaw Ghetto!’ Here he becomes a temporary saviour in a soon to be mythic battle saga by Ordway & Janke in Superman #54. Perversely ending that issue is an unconnected Newsboy Legion short by Karl Kesel wherein the cloned kids, Guardian and Dubbilex seek to save top secret Project Cadmus from the ‘Attack of the D.N.Alien’ and imminent nuclear doom…

Elsewhere in time, only gigantic explosions can launch Superman back into the time stream, and one such occurs in ‘Death Rekindled’ (AoS #477, Jurgens & Breeding) when a trip to the future introduces him to another, later iteration of the Legion needing help to destroy a monstrous Sun Eater. The cataclysmic detonation of that deadly duel deposits him ‘Many Long Years Ago’ (Action #664, Stern & McLeod) to end up a Jurassic castaway until a clash with similarly-marooned time thief Chronos propels him via smallish jumps into the Pleistocene and a chronologically adrift encounter with primordial alien race the H’v’ler’ni (AKA the Host). That tussle tosses him forward to ‘Camelot’ as the Dark Ages begin, battling valiantly but in vain beside eventual All-Star Squadron paladin and Seventh Soldier of Victory Sir Justin The Shining Knight (all-Ordway in Superman #55). That issue contains more Newsboy Legion antics from Kesel as ‘Blaze of Glory!’ sees the lads and “Kirby Kritter” Angry Charlie frustrate the plans of rogue geneticist Dabney Donovan and defer atomic armageddon…

In AoS #478, Jurgens & Breeding deposit Superman with another, later Legion of Super-Heroes to confront deranged, savagely murderous Daxamite Dev-Em (another escapee from the 20th century) in brutal blockbusting finale ‘Moon Rocked’ which resets the time-shenanigans and leads to Clark’s ultimate resolution and reunion with Lois in Action #665’s ‘Wake the Dead!’ by Stern, Tom Grummett & José Marzan, wherein that crucial catching up and calming down is ruined by voodoo villain Baron Sunday unleashing dead felons on the city…

A third and final Kesel Newsboy short ends Superman #56 with a poignant peek at ‘Charlie & Company’ at home, before which James Hudnall, Ed Hannigan & Willie Blyberg had begun one last continued saga. In ‘Red Glass Part One: Breaking Up’ the Action Ace encountered an eerie crystal on the Moon before returning to an Earth endangered by his increasing berserker rages. The catalogue of atrocities mounted in Adventures of Superman #479’s ‘Red Glass Part Two: Falling Apart’ before answers and restoration of the status quo concluded the crises (for now) in Action #666’s visually stunning but conceptually weak wrap-up ‘Red Glass Part Three: Picking Up the Pieces’

With covers by Ordway, Jurgens, Thibert, Hoover, Gammill, Breeding, Janke, Grummett, Andy Kubert & Glenn Whitmore, this strictly print-only package comprises a hugely enjoyable saga that is highly readable and cheerfully accessible for both returning and first time fans. Thrilling, funny, action-packed and exquisitely entertaining: what more could dedicated Fights ‘n’ Tights followers want?
© 1990, 1991, 2026 DC Comics. All Rights Reserved.

Born today in 1911, Golden Age letterer and colourist Pat Gordon made her husband Dick look even better on the page as Lora Sprang. She shared her natal day with For Better of For Worse cartoonist Lynn Johnston who arrived in 1947.

UK mega weekly Buster began its 40-year run today in 1960, closing in 2000 at which moment today Bringing Up Father ended the run begun by George McManus in 1913.

Superman: The Man of Steel volume 3


By John Byrne, Jerry Ordway, Ron Frenz, Dan Jurgens, Jim Starlin, Arthur Adams, , Curt Swan, Karl Kesel, John Beatty, Brett Breeding, Dick Giordano, Steve Montano, Roy Richardson, Leonard Starr, Keith Williams & various (DC Comics)
ISBN: 978-1-7795-0966-6 (HB), 978-1-7795-1378-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In 1985 when DC Comics rationalised, reconstructed and reinvigorated their continuity with Crisis on Infinite Earths they used the event to simultaneously regenerate key properties. The biggest gun they had was Superman and it’s hard to argue that change was not before time. The big guy was in a bit of a slump, but he’d weathered those before. So how could a root & branch retooling be anything but a pathetic marketing ploy that would alienate “real” fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? The new Superman was going to suck…

They couldn’t have been more wrong.

It began with all Superman titles being “cancelled” (actually suspended) for three months, and yes, for the first time in decades, that did make real-world media sit-up and take notice of the character everybody thought they knew. However, there was method in this seeming corporate madness. The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel, it was written and drawn by Marvel’s mainstream superstar John Byrne; fresh off a spectacular, groundbreaking run on Fantastic Four and inked by venerated veteran Dick Giordano. The bold manoeuvre was a huge and instant success. So much so that when first collected-as-a-stand-alone compilation album in 1991, it became one of comics’ premiere “break-out” hits in the new format that would eventually become the industry standard for reaching mass readerships. Nowadays few people buy the periodical pamphlets but almost everybody has read a Graphic Novel…

From that overwhelming relaunch the Action Ace seamlessly returned to his suspended comic book homes, enjoying the addition of a third monthly title that premiered that same month. Superman, Adventures of Superman, and Action Comics (which became a fan-pleasing team-up title guest-starring other favourites of the DC Universe, in the manner of the cancelled DC Comics Presents) were instant best-sellers. The back-to-basics approach lured many readers to – and, crucially back to – the Superman franchise, and the sheer quality of the stories and art convinced them to stay. Such cracking, clear-cut superhero exploits are a high point in the Man of Tomorrow’s near- nine decade career, and these collections are certainly the easiest way to enjoy one of the most impressive reinventions of a comic book icon.

So successful was the new look that by the early 1990’s Superman was carrying four monthly titles as well as numerous Specials, Annuals, guest shots and regular appearances in titles like Justice League – quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about never overexposing their meal-ticket. In Superman’s 85th year of more-or-less consecutive and continuous publication, a new sequence of collections brought Byrne & Co.’s tales to a new generation of fans, and at long last we’re getting around to plugging the third one…

This monumental compilation traces the Never-Ending Battle in unfolding, overlapping story order, not chronological release dates, spanning cover-dates October 1987 to May 1988, re-presenting Superman #12-15; Action #594-597; Adventures of Superman #436-438 and each title’s first Annual. Also included are crossover issue Booster Gold #23 and one-shot Superman: The Earth Stealers with relevant informative bio-pages from Who’s Who Update ‘87 #5 and Who’s Who Update ‘88 #2. Covers throughout are by Arthur Adams, Giordano, Ron Frenz, Brett Breeding, Dan Jurgens, Jim Starlin, Byrne and Jerry Ordway.

The magic kicks off with ‘Skeeter’, originally published in Action Comics Annual #1. A vampire shocker written by Byrne and illustrated by Art Adams & Dick Giordano, it plays out in the swamplands of Fayerville, South Carolina, with guest star Batman hunting a deceptively deadly bloodsucker before being forced to call in the biggest Big Gun he knows.

The brutal ending serves to underscore the big differences between the Post-Crisis Dark Knight and Man of Steel…

Next is a poignant updating of a Silver Age classic. ‘Tears for Titano’ (Byrne, Frenz & Breeding) first saw print in Superman Annual #1 cover-dated August 1987 and puts a modern spin on the sorry saga of a giant ape that menaced Metropolis. It all starts when Lois Lane objects to the treatment of a lab chimp by her old nemesis Dr. Thomas Moyers. The heartless, ambitious energy research scientist’s callous disregard for procedure, or even simple humanity, results in the anthropoid mutating into a colossal out-of-control rampaging menace only Superman can stop… even if he doesn’t want to…

The Adventures of Superman Annual #1 spawned ‘The Union’ by Jim Starlin, Jurgens & Steve Montano, wherein Superman is asked by President Ronald Reagan and über-Fed Sarge Steel to ferret out what happened to the people formerly living in the instant ghost-town of Trudeau, South Dakota. This edgy, chilling by-the-numbers sci-fi shocker showed audiences that the new Man of Steel wasn’t the guaranteed winner he used to be, and set the scene for a momentous future confrontation with the monstrous alien life-consumer Hfuhruhurr the Word-bringer., as well as showing the limits of a pledge to never take life…

In the monthly periodicals ‘All that Glisters’ (Byrne & Keith Williams) comes from November 1987’s Action Comics #594: a big battle team-up with fugitive from the future Booster Gold sneakily and accidentally orchestrated by Lex Luthor employing his robot duplicates. The acrimonious clash carried over and concluded in Booster Gold #23, with ‘Blind Obsession’ (art/story by Jurgens, inked by Roy Richardson) seeing the bad guy billionaire (is there any other kind?) thwarted and frustrated again…

Next up is the magical retelling of another classic Wayne Boring Superman tale. ‘Lost Love’ (Superman #12, by Byrne & Karl Kesel) recounts the tragic tale of college boy Clark Kent’s brief affair with mysterious Lori Lemaris, a unique girl he twice loved and lost. Then, Action Comics #595 brings us back to the present with a bump in the night. Courtesy of Byrne & Williams ‘The Ghost of Superman’ introduces eerie, life-stealing Silver Banshee in a mystery team-up with a sneaky superstar who saves Metropolis from terror and dread and whose Big Identity Reveal I’m not going to spoil for you…

Next come the Kryptonian corners of DC’s third inter-company mega-crossover event. After Crisis on Infinite Earths and Legends there was Millennium, which saw writer Steve Englehart expand on an iconic tale from his Justice League of America run (#140-141) as well as his tenure on the Green Lantern Corps title. But first, a little background…

Billions of years ago robotic peacekeepers known as Manhunters rebelled against their creators. The Guardians of the Universe were immortal and desired a rational, orderly, emotionless cosmos – a view not shared by their own women. The Zamarons abandoned the Guardians on planet Oa at the inception of their grand scheme but, after billions of years, the two factions had reconciled and left our Reality together. Now they had returned with a plan to midwife a new race of immortals on Earth, but the Manhunters – who had since infiltrated all aspects of every society throughout the universe – were determined to thwart the plan, whether by seduction, connivance or just plain brute force. Earth’s heroes were summoned by the reunited immortals and subsequently gathered to see the project to completion but were continually confronted by Manhunters in their own private lives… and their own comics.

DC Comics third braided mega-series was a bold effort intended to touch all corners of their universe, introduce new characters, tie-in titles and do so on a weekly, not monthly, schedule. In addition to the 8 weekly issues of the miniseries itself, Millennium spread across 21 titles for two months – another 37 issues – for a grand total of 44 comic books, with the Superman-related crossover craziness opening here with ‘Toys in the Attic!’ (Superman #13, by Byrne & Kesel) .

In Metropolis, elderly British craftsman Winslow Percival Schott opens a campaign of murder and wanton destruction targeting Lex Luthor, the ruddy Yank who ruined his little company and forced him to become the murderous Toyman. No sooner has the Man of Tomorrow intervened in that fracas than he’s drawn back to sleepy hometown Smallville in ‘Junk’ (Adventures of Superman #436, script by Byrne, art by Ordway & John Beatty) to discover trusted confidant Lana Lang has for years been an agent of the Manhunters.

In truth the insidious mechanoids have been watching the Last Son of Krypton since before that world died, but had botched capturing the space infant when he first arrived on Earth. As a back-up plan, Manhunters replaced local medical practitioner Doc Whitney and he subsequently turned every child born since into a mind-controlled sleeper agent. With Clark a key factor in the Millennium, Whitney rallies his forces to capture Superman, but utterly underestimates the power and resourcefulness of the Man of Steel. Although victorious, Superman’s triumph is tainted by tragedy. In defeat, all Whitney’s unwitting agents – two generations of Smallville’s young folk – keel over dead…

Then, in Action Comics #596, ‘Hell is Where the Heart Is…’ (Byrne & Williams) as Ghostly Guardian The Spectre is drawn to the catastrophe and facilitates Superman’s odyssey to the Spiritual Realms to rescue all the recently and unjustly departed deceased…

Byrne & Kesel’s Superman #14 offered a bombastic team-up with Green Lantern Hal Jordan wherein Emerald Gladiator and Action Ace chase colossal super-Manhunter Highmaster through uncanny dimensions as that mechanical maniac seeks to attack the sequestered, enervated Guardians and Zamarons in ‘Last Stand!’, after which events take a far more moody turn in Adventures of Superman #437. A twinned tale by Byrne, Ordway & Beatty, ‘Point of View’ simultaneously reveals how Luthor attempts to seduce one of the Millennium candidates to his evil side even as Lois Lane helplessly watches the brutally crippling struggle of merely mortal vigilante JoseGangbuster” Delgado against Lex’s hyper-augmented cyborg warrior Combattor

The repercussions of that clash are examined in ‘Visitor’ (Action Comics #597) wherein Byrne, Leonard Starr & Williams impishly referenced Silver Age catfights between Lois Lane and Lana Lang, whilst the story itself establishes the false premise that Superman was raised as Clark’s adopted brother to throw off Lois’ growing suspicions…

With the Millennium complete, Superman #15 returned to regular wonderment as Superman is asked to find Metropolis Police Captain Maggie Sawyer’s missing daughter Jamie, just as the city is hit with a rash of flying bandit children. ‘Wings’ (Byrne & Kesel) debuts repulsive monster Skyhook: a horrific bat-winged Fagin who beguiles and mutates runaways whilst concealing even greater ghastly secrets…

The Fights ‘n’ Tights fun intensifies with Adventures of Superman #438 (March 1988, by Byrne, Ordway & Beatty) and another modern-day re-imagination of a past icon. ‘…The Amazing Brainiac’ sees a trip to the circus disastrously coincide with drunken mentalist Milton Fine developing uncanny psionic abilities and going wild. Despite his mental assaults being particularly effective against the Man of Steel, Superman eventually overcomes the furiously frantic performer, but is the defeated man simply deranged by his own latent abilities, or are his ravings of being possessed by an alien named Vril Dox of Colu somehow impossibly true?

This collection concludes with one-shot “Prestige Format” special Superman: The Earth Stealers by writer Byrne, inker Ordway and colourist Bill Wray who augment a post-Crisis return to the Action Ace for lifelong Super-Artist Curt Swan. Here the whole world is confiscated by a plundering alien seeking to sell it for scrap and resources, but the fiend and his brutal gladiator/legbreaker Gunge have not reckoned on this latest easy score being home to the last of the fabled and feared Kryptonians…

The bonus bit at the back consists of a ‘Cover gallery’ of previous MoS collections by Ordway, Byrne & Kesel, with excerpts from Who’s Who Update ‘87 #-5 and Who’s Who Update ‘88 #2, featuring illustrated fact-snacks concerning Booster Gold ( by Jurgens & Mike DeCarlo); Titano (Frenz & Byrne); Lori Lemaris (Byrne); Silver Banshee (Mike Mignola & P. Craig Russell) before a big bold pin-up of the Man of Steel finalises the fun for now.

Against all contemporary expectation the refitted Man of Tomorrow was a huge critical and commercial success. As one of the penitent curmudgeons who was proved wrong at the time, I can earnestly urge you not to make the same mistake. These are magically gripping and memorable comic gems to be enjoyed over and over again. So the sooner you get these books the sooner you can start the thrill ride reinvention of the ultimate comic book icon.
© 1987, 1988, 1989, 2021 DC Comics. All Rights Reserved.

Today in 1844 Spanish painter/illustrator/cartoonist Josep Lluis Pellicer was born, followed by Disney comics maestro Tony Strobl in 1915, and comics editor, publisher and historian catherineCatyronwoode in 1947. The post-war Fifties greeted cartoonist Tom Armstrong (Marvin) in 1950; artist/publisher Neil D. Vokes (Robotech, Fright Night, Eagle) in 1954 and Elizabeth Smith (Action Comics, Lex Luthor) in 1958.

Deaths this date include legendary British licensed properties artist British artist/illustrator George William Wakefield (Laurel & Hardy, Ben Turpin, Jackie Coogan, George Formby, The Funniosities of Fatty Arbuckle, The Screen Screams of Ford Sterling, Jolly Rover, Freddie Flip and Uncle Bunkle, Abbott & Costello) in 1942; US cartoonist/writer Dick Calkins (Uncle Bob’s Story Book, Buck Rogers, Skyroads) in 1962; children’s book illustrator/cartoonist Syd Hoff (Danny the Dinosaur, I Can Read…, Tuffy, Laugh It Off) in 2004 and legendary Belgian all star Eddy Paape (Valhardi, Buck Danny, Mark Dacier, Luc Orient, Surcouf, Johnny Congo) in 2012.

The All-New Atom volumes 3 & 4: The Hunt for Ray Palmer & Small Wonder


By Gail Simone, Rick Remender, Mike Norton, Pat Oliffe, Dan Green & Trevor Scott & various (DC Comics)
ISBN: 978-1-4012-1782-2 (TPB Hunt) 978-1-4012-1996-3 (TPB Wonder)

After the events of Identity Crisis and 52, superhero physicist Professor Ray Palmer disappeared, leaving his world behind him. But life goes on, and his teaching chair at Ivy University was offered to a young prodigy from Hong Kong. The neophyte just happened to be Palmer’s pen-friend and confidante: privy to his predecessor’s secrets ever since he was a child.

Dr. Ryan Choi unwillingly inherited his predecessor’s super-hero career as well – under some rather suspicious circumstances – battling super-villains, monsters and seemingly random chronal catastrophes that are making Ivy Town a viper’s nest of bizarre occurrences.

With this third volume (collecting issues #12-16 of All-New Atom) the so-likable legacy hero joins an eccentric team of heroes to track down his missing mentor in a story-arc that coincided with events of unfolding mega-crossover Countdown to Final Crisis

Written by the brilliant Gail Simone and illustrated by Mike Norton, Dan Green & Trevor Scott, the The Hunt for Ray Palmer starts with ‘Never Too Small to Hit the Big Time’ as size-shifting homicidal maniac Dwarfstar returns, swiftly followed by a procession of Palmer’s oddly unique Rogues’ Gallery.

Temporal anomalies are devastating the city and Choi’s only chance to sort it all is the creepily coincidental alliance offered by infamous “time-thief” Chronos

‘Second Genesis’ finds Choi and the wily villain lost in the South American jungles, encountering the tiny alien barbarians Palmer once lived with (see Sword of the Atom link please) before the new Tiny Titan links up with Donna Troy, Jason Todd and the Monitor – all major protagonists in the aforementioned Countdown to Final Crisis.

Choi joins forces in their search of the entire multiverse, with a first stop in ‘Heavens to Bitsy’ taking them from the super-scientific civilisation located on the bottom of Choi’s pet dog (not his underside, but the bit by the tail…) and from there to the post-existence paradise where all dead superheroes go. The manic manoeuvring features classy and clever cameos from a host of departed DC stars…

However, nothing is as it seems and by the time the new “challengers of the unknown” reach neutral ground and a rendezvous with Green Lantern Kyle Rayner, it’s clear that something or someone is sabotaging them. ‘Loss Leader’ sees Choi abruptly yanked from the quest and returned to Earth to save Ivy Town from the effects of the swifty escalating and accelerating time-storm one: of the funniest and grossest hero exploits ever recorded – or as Choi puts it, Ewwww’

The book concludes on a hilariously action-packed high note with ‘Forward! Into the Past!’ as further hints on the identity of the mastermind behind the All-New Atom’s troubles are revealed when Ivy Town takes a reality-warping, mind-bending trip back into the Summer of Love.

Ghosts, aliens, monsters, naff villains and Hippies abound, and there’s a guest-shot for those clearly inadequate guardians of the Time Stream, the Linear Men

This fun-filled frantic frolic is a joyous return to clever, light-hearted adventure of the Good Old days (whenever they were) and these collected tales are everything a jaded superhero fan needs to clear the palate and revive flagging interests.


The All-New Atom volume 4: Small Wonder sees the adventures of the legacy Tiny Titan come to an abrupt halt with this final collection of mind-bending, time-busting yarns, collecting issues #17, 18 and 20-25 but sadly and inexplicably omitting #19 – a rather tasty subterranean thriller fill-in from Keith Champagne & Jerry Ordway.

Whether the switch from gleefully, wistfully whimsical scripter Gail Simone to darker, more hard-edged Rick Remender indicated the series was failing or perhaps actually caused its eventual demise is a matter of speculation – but it was probably neither and just another example of rapidly changing popular taste shredding sales below a viable cut off point…

Following the events of publishing events Identity Crisis and 52, size-changing part-time superhero Professor Ray Palmer vanished, leaving his world behind him. But life went on regardless, and his position at Ivy University was offered to a young prodigy from Hong Kong: Palmer’s confidante and someone privy to his predecessor’s secrets since childhood. Ryan Choi inherited his Palmer’s super-hero identity too – under rather suspicious circumstances.

The kid battled super-villains, monsters and seemingly random chronal catastrophes that were making Ivy Town a viper’s nest of bizarre occurrences and nexus of improbability.

Gail Simone started proceedings with 2-parter ‘The Atom and the Amazon’ illustrated by Mike Norton, Andy Smith, Trevor Scott & Keith Champagne: a bravura blend of action, adventure and surreal comedy wherein expanding villainess Giganta sexually harasses the junior professor into a date whilst the mysterious forces and agencies infesting Ivy Town jockey for position before an impending emergent crisis…

Things come to a head when Federal Department of Metahuman Affairs agent Diana Prince steps in and asks Choi to wear a wire on his assignation…

When a creep with a detachable brain provokes a confrontation, Wonder Woman steps in and events spiral out of control until Ryan uses a brilliant seldom-seen ploy to calm things down. Sadly, the pacification is only temporary, as the brain-thing incites the entire city to attack the heroes, before The Atom saves the day …and is rewarded by the most outrageous offer he has ever heard…

Simone ended her run with ‘A Few Small Affairs’ wherein the sinister mastermind behind so many of Choi’s problems traps the diminishing hero in a perfect prison: a paradisiacal hallucination…

Meanwhile in consensus reality, demons, monsters and aliens rampage through Ivy Town…

To see how he stops that mess you’ll need to get this book, but that’s not the end of the affair. That comes in epic encounter ‘Inside Out’ by Rick Remender, Pat Olliffe & John Stanisci, pitting the out-of-his-depth Tiny Titan against truly horrendous odds and seemingly insurmountable hazards.

In ‘The Positive Aspects of Negative Thinking’, Choi learns that his explorations of the micro-cosmos have infected him with a virus and unleashed a monstrous carnivore on the city that only he can deal with. ‘How to Disappear Completely’ then leaves him shocked and reeling when the beast devours his best friend Panda.

Consumed with a need to make amends, Choi is utterly unaware that arch-enemies Chronos and Dwarfstar are preparing to attack, and is horrified and derailed to discover that the micro-monster has since disintegrated dozens of citizens. Meanwhile, his bodily infection is causing him to uncontrollably shrink in violently painful spasms…

Donning a high-tech containment suit, Choi struggles on in ‘Strange New World’: becoming lost in the Microverse before joyfully discovering that the townsfolk “consumed” by the monster were in fact simply reduced to sub-atomic proportions and entrapped in an extremely hostile new universe.

That elation is tempered however when he realises that time passes much faster there, and if the horrors inhabiting the place don’t eat them first, they will all die of old age before he can save them…

Guest-starring time-displaced hero Booster Gold, ‘Forecast Fascist Future’ focuses on Chronos and his partner in time-crime, a mysterious lady from Choi’s past, before the myriad plot-threads of the series converge and Ray Palmer returns to save the day: revealing some shocking truths to – and about – his successor in ‘Time’, a gripping conclusion to a bold epic and conclusive proof that the Tiny Titans should have been awarded more time to continue their adventures…

Alas they didn’t and the series passed away, but at least lovers of fun, fantastic fantasy Fights ‘n’ Tights fiction have these volumes to enjoy, if they can find them. Let’s all hope that DC get around to rereleasing all of them digitally ASAP…
© 2007, 2008 DC Comics. All Rights Reserved.

Boo$ter Gold: Future Lost


By Dan Jurgens, with John Byrne, Steve Englehart, Joe Staton, Mike DeCarlo, Ty Templeton & various (DC Comics)
ISBN: ?978-1-7795-0672-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: The Shape of Fun to Come… 8/10

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era. Simultaneously, a number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question joined DC’s roster with their own much-hyped solo titles. There were also some all-new launches for the altered sensibilities of the Decade of Excess – the superb Suicide Squad and Shiny, Happy Hero Booster Gold.

The cobalt & yellow paladin debuted amidst heaps of hoopla in his own title (February 1986 – and the first post-Crisis premiere of a freshly integrated superhero line), presenting wholly different approaches to DC’s army of old-school costumed boy-scouts.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Over fraught, fight-filled months we learned Michael Jon “Booster” Carter had been a rising sports star in the 25th century before falling in with a gambling syndicate and fixing games for cash pay-outs. When he was caught and banned from competition, he could only find menial work as a night-watchman in The Space Museum. Whilst there, he struck up a friendship with automated tour-guide/security-bot Skeets and devised a bold plan to redeem himself.

Stealing a flight ring, force-field belt, energy-rods, alien super-suit and wrist-blasters, Booster used the Museum’s prize exhibit – Rip Hunter’s time machine – to emigrate to the fabled 20th Century Age of Heroes where he might earn all the fame and glory his mistakes had cost him in his own time…

Initial success led him forming a multi-faceted company where Business manager Dirk Davis and company PA Trixie Collins later hired hotshot scientist Jack Soo to construct a second super-suit that would enable Booster to hire a camera-friendly, eye-candy girly sidekick…

Accompanied everywhere by sentient, flying, football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever-fickle public…

Created, primarily written and drawn by Dan Jurgens with inks usually by Mike DeCarlo, colours from Gene D’Angelo and letters by Steve Haynie, this glittering prize of a compilation covers the end of his early days, in Booster Gold volume 1 #13-25, Millennium #3, 4, 6 & 7 and Action Comics #594, plus material from Secret Origins #35 and Who’s Who Update ’87 #1 (collectively spanning February 1987 to December 1988).

The saga resumes in the aftermath of a conclusive victory. With the threat of the 1000 ended ‘The Tomorrow Run’ (inked by Gary Martin) finds Booster at death’s door, not because of his numerous injuries but because his 25th century body has succumbed to 20th century diseases.

Set during the Legends publishing event – which saw the public turn violently against costumed heroes – the dying Carter is rescued from a mob by Trixie wearing Soo’s completed super-suit. With no other options they take Michael back to the future where he can be properly treated, even though Booster’s offences carry a mandatory death penalty in his home era…

Recruiting young Rip Hunter (destined to become the Master of Time) Trixie and Dr. Soo accompany the distressed hero to a time where ruthless Darwinian capitalism rules and everything Michael Carter once dreamed of has turned to bitter ashes. ‘A Future Lost’ (inked by DeCarlo) follows Booster and Trixie as they search for a cure (and his missing twin sister Michelle) whilst Hunter and Soo seek a means to return them all to 1986.

Booster’s illness is only cured after they are arrested: the authorities believing it barbaric to execute anybody too sick to stand up, before ‘Runback’ (inked by Bruce D. Patterson) concludes the saga in fine style with the missing Carter twin saving the day and retreating to the 20th century with the time-lost travellers.

Booster’s close call has a salutary effect on his attitudes and character. Inked by Bob Lewis, ‘Fresh Start’ sees a kinder, gentler corporate entrepreneur re-establishing his heroic credentials with the celebrity-crazed public of Metropolis, to the extent that Maxwell Lord offers him membership in the newly re-formed Justice League, just as sultry assassin Cheshire raids a biotech company recently acquired by Booster Gold International…

‘Dream of Terror’ (inked by Arne Starr) reveals all as new owner Booster learns his latest corporate asset has been making bio-toxins to eradicate all “undeserving” individuals (for which read non-white and poor) and that its creator is currently loose in Mexico City with the lethal bug. Moreover, the deranged biochemist has bamboozled militant hero Hawk into acting as bodyguard while his plans to “save humanity from itself” take effect…

DeCarlo returned to ink ‘Showdown’ in #18, as a relentless lawman from Booster’s home-time tracks him down through history, resolved to render final judgement before ‘Revenge of the Rainbow Raider’ (Al Vey inks) pit the Man of Gold against the colour-blind and utterly demented Flash villain in a 2-part thriller that sees our hero rendered sightless and his future-shocked sister go native amongst the 20th century primitives.

The tale concludes with ‘The Colors of Justice’ as Dr. Soo saves Booster even as Michelle is being kidnapped by extra-dimensional invaders…

Up until this moment the art in this volume, whilst always competent, had been suffering an annoying hindrance, designed as it was for high quality, full-colour comic books, not stark, black and white reproduction. Although legible, discernible and adequate, much of the earlier art is fine-lined, lacking contrasting dark areas and often giving the impression that the illustrations lack solidity and definition.

With Booster Gold #21 the marvellous Ty Templeton became regular inker and his bold, luscious brush-strokes brought a reassuring firmness and texture to the proceedings. As if to affirm the artistic redirection the stories became a tad darker too…

‘Invasion From Dimension X’ has Booster’s search for his missing sister impinge on a covert intrusion by belligerent aliens first encountered and defeated by the Teen Titans. To make matters worse these extra-dimensionals are using Michelle as a power-source to fuel their incursion, resulting in ‘Tortured Options’ for Booster who must choose between saving Michelle or the city of Minneapolis when the invaders open their assault with a colossal kaiju attack…

Guest-starring Justice League International, the astounding battle climaxed in public triumph and personal tragedy after which the heart-broken, embittered Booster seemingly attacks Superman in ‘All That Glisters’ (Action Comics #594, November 1987, by John Byrne & Keith Williams): a terse, brutal confrontation that crosses over and concludes in Booster Gold #23, displaying ‘Blind Obsession’ (Jurgens & Roy Richardson) as the real Man of Gold crushes a Kryptonite-powered android doppelganger designed by the world’s most unscrupulous businessman to kill Superman and frame a commercial rival…

If only they had known that at that very moment Booster Gold International was being bankrupted by a traitor at the heart of the company…

After Crisis on Infinite Earths and Legends, DC’s third mega-crossover Millennium saw Steve Englehart, Joe Staton & Ian Gibson depict how robotic Manhunters had infiltrated Earth to abort the next stage in human evolution.

Billions of years ago the Manhunters had rebelled against their creators. The Guardians of the Universe were immortal and worked towards a rational, emotionless cosmos – a view not shared by their own women. The Zamarons had abandoned the Guardians at the inception of their grand scheme but after countless millennia the two factions had reconciled and left our reality together.

Now they had returned with a plan to midwife a new race of immortals on Earth, but Manhunters had infiltrated all aspects of society throughout the universe and were determined to thwart the plan, whether by seduction, connivance or just plain brute force. The heroes of Earth gathered to protect the project and confront the Manhunters in their own private lives… and their own comics.

In its original form each weekly instalment of Millennium acted as a catalyst for events which played out across the rest of the DC Universe titles. In addition to the miniseries itself, Millennium spread across 21 titles for two months – another 37 issues – for a grand total of 44 comic-books. Issues #24 and 25 of Booster Gold were two of them and are supplemented here by pertinent excerpts of the miniseries taken from Millennium #3, 4 & 6 before ‘Betrayal’ reveals that one of Michael Carter’s inner circle has been a Manhunter agent all along. It bankrupted the hero at the most propitious moment simply so that the robots could buy his loyalty during their assault on humanity and led to all-out battle bout ‘Down’ from Millennium #7 before the series came to a shocking climax in ‘The End’ as the scheme succeeds and Booster actually switches sides …or does he?

After the surprisingly satisfying and upbeat denouement, Booster became a perennial star of Justice League International where, with fellow homeless hero Blue Beetle, he became half of the one of funniest double-acts in comics.

As “Blue and Gold” the hapless, cash-strapped odd couple were always at the heart of the action – pecuniary or otherwise – and the final tale here ‘From the Depths’ (by Jurgens & Tim Dzon, as originally seen in Secret Origins #35, December 1988), reprises the early tragic days of Michael Jon Carter in a brief and exceedingly impressive tale played as much to tug the heartstrings as tickle the funny-bone…

This compilation then closes with the entry from Who’s Who Update ‘87 #1.

As a frontrunner of the new DC, Booster Gold was a radical experiment in character that didn’t always work, but which exponentially improved as months rolled by. Early episodes might be a necessary chore but by the time this volume ends it’s a real shame that the now thoroughly entertaining and enjoyable ride is over. Perhaps not to every Fights ‘n’ Tights fan’s taste, these formative fictions are absolutely vital to your understanding of the later classics and will make any fan happy and every reader a fan.
© 1987, 1988, 2020 DC Comics. All Rights Reserved.

Superman: Time and Time Again


By Dan Jurgens, Jerry Ordway, Roger Stern, Bob McLeod, Brett Breeding, Dennis Janke, Tom Grummett, Jose Marzan & various (DC Comics)
ISBN: 978-1852865702 (TPB)

When Superman was re-imagined after Crisis on Infinite Earths, many of his more omnipotent abilities were discarded. Like his earliest days, he was a far from omnipotent hero, more in touch with humanity because he wasn’t so far above it. One thing that was abandoned was his casual ability to travel through time.

Indeed, rather than being able to navigate the chronal corridors with ease, in this splendid epic from 1991 (originally published serially in Action Comics #663-665, Adventures of Superman #476-478, and Superman (volume 2) #54-55 -with epilogues from #61 & 73 – the Man of Tomorrow is trapped in a cataclysmic and volatile temporal warp, bounced around from era to era with his abilities constantly diminishing and utterly unable to regain his home and loved ones.

That specifically means co-worker and girlfriend Lois Lane, to whom he has just divulged his greatest secret… his real identity…

It all begins in Adventures of Superman #476 as Dan Jurgens & Brett Breeding’s ‘The Linear Man’ sees a rogue (self-appointed) guardian of the Time Stream attempt to forcibly return chronal refugee-turned superhero Booster Gold to the 25th century he originated from. When Superman intervenes, the battle sparks a tremendous explosion, causing the Caped Kryptonian to careen through time. Each “landing” leaves him in a significant period of Earth’s history such as Roger Stern & Bob McLeod’s ‘Lost in the ‘40s Tonight’ (Action Comics #663) precipitating a meeting with that era’s first mystery men before almighty wraith the Spectre transports him not home but to ‘The Warsaw Ghetto!’ to act as temporary savour in an iconic battle saga by Jerry Ordway & Dennis Janke from Superman #54.

Apparently only gigantic explosions can launch him back into the time stream, such as occurs in in ‘Death Rekindled’ (Adventures of Superman #477 Jurgens & Brett Breeding) when a trip to the future introduces him to an iteration of the Legion of Super-Heroes needing help to destroy a monstrous Sun Eater… ‘

That climactic detonation deposits him ‘Many Long Years Ago’ (Action Comics #664, Stern & McLeod) to end up a Jurassic castaway until a clash with marooned time thief Chronos propels him into the Pleistocene and a chronologically adrift encounter with primordial alien race the H’v’ler’ni (AKA the Host)…

That tussle tosses him forward to ‘Camelot’ just as the Dark Ages begin, battling valiantly but in vain beside eventual All-Star Squadron champion and Seventh Soldier of Victory Sir Justin the Shining Knight in Superman #55 (Ordway) before landing again with another LSH for blockbusting finale ‘Moon Rocked’ (Adventures of Superman #478 Jurgens & Breeding) and resolution and reunion with Lois via a 5-page excerpt from Action Comics #665’s ‘Wake the Dead’

Also included are the contents of Superman #61’s ‘Time and Time Again Again!’ and #73’s ‘Time Ryders’ – both by Jurgens & Breeding – as the Man of Tomorrow has further dealings with the Linear Men Matthew Ryder, Waverider, Liri Lee and Hunter

As Superman is gradually depowered whilst seeking to get home without wrecking reality, he enjoys incredible memorable moments – such as walking with dinosaurs, cathartically crushing Nazis, tussling with a mammoth and fighting Etrigan the Demon during the fall of civilisation. He also meets many milestone characters from DC history including the WWII Justice Society of America, and encounters the Legion of Super-Heroes at three critical points of their long and varied career: making this tale a significant marker for establishing the key points of post-Crisis on Infinite Earths continuity…

This hugely enjoyable epic is highly readable and cheerfully accessible for both returning and first time fans so it’s a true shame it’s currently out of print and still unavailable as a digital edition. Hopefully with Superman’s 85th anniversary impending there are moves afoot to rectify that…
© 1991, 1992, 1994 DC Comics. All Rights Reserved.

Boo$ter Gold: The Big Fall


By Dan Jurgens, Mike DeCarlo, John Verpoorten, & various (DC Comics)
ISBN: 978-1-7795-0075-5 (HB)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in the mid-1980s, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era. Simultaneously, a number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question joined the DC roster with their own much-hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as the superb Suicide Squad and a Shiny, Happy Hero named Booster Gold.

A true icon of capitalist brand-aware America, the newcomer has suffered numerous setbacks and relaunches, before finally finding his proper place as the guardian of DC’s timestream and continuity. This engaging hardback and eBook compilation covers his early days, re-presenting Booster Gold volume 1 #1-12 (spanning February 1986 to January 1987), and offers fascinating bonus background material as well as a backwards-looking revelatory Introduction from Dan Jurgens.

The blue and yellow paladin appeared amidst plenty of hoopla in his own title – the first post-Crisis premiere of the publisher’s freshly integrated superhero line- and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens with inks by Mike DeCarlo ‘The Big Fall’ introduces a brash, cocky, mysterious metahuman/obnoxious golden-boy jock who has set up his stall as a superhero in Metropolis. Unlike any other costumed champion, BG actively seeks corporate sponsorships, sells endorsements and has a management team in place to maximise the profit potential of his crusading celebrity…

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encounters high-tech criminal gang The 1000 and their super-enforcer Blackguard. This earns him the unrelenting ire of sinister mastermind The Director and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever-fickle public…

In issue #2’s ‘Cold Redemption’, Blackguard is aided and abetted by thought-casting mercenary Mindancer as the Director’s campaign of malice leads to another close call for Booster. Soon after, his highly public private life takes a tawdry turn in ‘The Night Has a Thousand Eyes’ when opportunistic starlet Monica Lake begins briefing the ravenous media on her “relationship” with the Man of Gold. He is unable to refute the claims since he was knee-deep in hired thugs and super-villains at the times she claims to have shared with him…

That cataclysmic combat in #4 results in a tremendous ‘Crash’ when urban vigilante The Thorn drops in to help scuttle the 1000’s latest scheme, but once the dust settles Booster finds himself in real trouble as business manager Dirk Davis is so busy licensing his boss for a comicbook that he fails to head off an IRS audit.

It appears Booster Gold has no official record and has never paid a penny in taxes…

Happily, in ‘Face Off’, our hero saves an entire stadium of ice hockey fans from avaricious terrorist Mr. Twister, earning himself a reprieve from the Federal authorities, after which an alien refugee crashes in Metropolis’ Centennial Park in #6’s ‘To Cross the Rubicon’. This sets up Man of Gold to finally meet Man of Steel for the long-awaited origin saga…

Michael Jon “Booster” Carter was a rising sports star in the 25th century who fell in with a gambling syndicate and began fixing games for cash pay-outs. When he was caught and banned from competition, he could only find menial work as a night-watchman in The Space Museum. Whilst there, he struck up a friendship with automated tour-guide and security-bot Skeets, and devised a bold plan to redeem himself.

Stealing a mysterious flight ring and force-field belt plus energy-rods, an alien super-suit and wrist-blasters, Booster used the Museum’s prize exhibit, Rip Hunter‘s time machine, to travel to the fabled 20th Century Age of Heroes and earn all the fame and glory his mistakes had cost him in his own time…

Superman, already antagonistic because of Booster’s attitude, is ready to arrest him for theft when the almost-forgotten alien attacks…

They all awaken on a distant world, embroiled in a vicious civil war and personally still at odds. As a result of ‘The Lesson’ and a vicious battle, Superman and Booster both accept some uncomfortable truths and agree to tolerate each other when they return home. Meanwhile, back in Metropolis, Dirk Davis and company PA Trixie Collins hire hotshot scientist Jack Soo to build a super-suit that would enable Booster to hire a camera-friendly, girly eye-candy sidekick…

More questions are answered in 2-parter ‘Time Bridge’ when the 30th century Legion of Super-Heroes discover evidence that their flight-rings and forcefield technology were being used by a temporal fugitive named Michael Carter. Dispatched to 1985 by the Time Institute, Ultra Boy, Chameleon Boy and Brainiac 5 arrive soon after the fugitive Carter and become involved in his very first case. The Director and shape-shifting assassin Chiller were planning to murder and replace Ronald Reagan but, in the best superhero tradition, Carter and the Legionnaires misunderstood each other’s intentions and butted heads…

The plot might have succeeded had not Skeets intervened, allowing Carter to save the day and get official Presidential approval. Ronnie even got to name the new hero…

Back in 1986, the long-building final clash with the Director opens in #10 with ‘Death Grip of the 1000’ as Dirk’s daughter is kidnapped and he’s coerced into betraying Booster, just as the nefarious super-mob unleash a horde of robotic terrors on Metropolis to wear out the Man of Gold and catalogue his weaknesses…

After Trixie is also abducted in ‘When Glass Houses Shatter’, the 1000 increase the pressure by setting blockbusting thug Shockwave on Booster, resulting in the utter destruction of the hero’s corporate HQ and home before a frenzied and frenetic final clash in ‘War’, which leaves a proud owner of an extremely pyrrhic victory…

To Be Continued…

Supplementing these blockbuster battle frenzies, ‘The Making of Booster Gold’ takes us back to the beginning and reveals how the series came about, reprinting Jurgens’ original series proposal, first character and costume studies, augmented by models of Skeets and premium give-aways, assorted press release materials and house ads, and the editorial pages from #1.

Even more enticing is ‘The Secret Origin of Booster Gold #6’, detailing how John Byrne’s reimagination of Superman in Man of Steel caused some frantic rewriting of the published BG issue. The hidden benefit of that is five pages of unused pencils that had to be scrapped to accommodate the new reality offer an intriguing “What If?” to end proceedings here…

As a frontrunner of the new DC, Booster Gold was a radical experiment in character that didn’t always succeed, but which definitely and exponentially improved; as the months rolled by the time traveller grew into one of DC’s best books.

Perhaps not to every Fights ‘n’ Tights fan’s taste, these formative fictions are absolutely vital to your understanding of the later classics and have a dated charm that may well suit you, too.
© 1986-1987, 2019 DC Comics. All Rights Reserved.

Time Masters: Vanishing Point


By Dan Jurgens, Norm Rapmund, Rodney Ramos & various (DC Comics)
ISBN: 978-1-4012-3047-0

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era. The decluttering exercise also made room for a few superheroes of types previously unknown at the company “Where Legends Live”.

Disgraced sports star Michael Carter came back from the 25th century to our era, tooled up with stolen technology, determined to recreate himself as a superhero. As Booster Gold he made a name for himself as a mid-level hero and supreme self-promoter and corporate shill.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious apparently metahuman golden-boy jock setting up his stall as a superhero in Metropolis. Here he actively sought corporate sponsorships, sold endorsements and hired a management team to maximise the profit potential of his crusading celebrity.

He was accompanied everywhere by sentient, flying, football-shaped robot Skeets.

Their time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act, riffing with the equally light-hearted lightweight Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect.

When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered. Eventually, though, he recovered and redefined himself as a true hero through a succession of multiversal conflagrations. In landmark weekly maxi-series 52 and later Infinite Crisis, his intriguing take on Heroism diverged down strange avenues when Booster – traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of glory to secretly save us all over and over and over again as the protector of the time-line, battling incredible odds to keep history on track and continuity in order.

This time-bending full-colour collection gathers 6-issue miniseries Time Masters: Vanishing Point (from September 2010-February 2011), detailing how Rip, Booster and Skeets steer a small posse of superheroes through the uncanny and lethally mutable corridors of time in search of a missing comrade vital to the existence of everything…

At the climax of a harrowing campaign of terror by The Black Hand and following Earth’s invasion by the New Gods of Apokolips, Batman was apparently killed at the conclusion of Infinite Crisis…

The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them. The more cosmically endowed super-friends weren’t prepared to wait, however…

Batman, of course, is the most brilliant escape artist of all time and even whilst being struck down by the New God of Evil had devised an impossibly complex and grandly far-reaching scheme to beat the devil and save the world…

The chronally-fluctuating epic opens with elderly time guardian Booster sharing a few moments of educational bonding time with his son before Rip Hunter shakes off the happy memories and gets back to the immediate task at hand: reminding Superman, Green Lantern Hal Jordan and a blithely oblivious prime-of-life Booster of the dangers involved in interfering in historical events, no matter how tragic or cruel they might be…

Meanwhile, at the End of Time mystery hero Supernova is finding inviolate citadel Vanishing Point has been destroyed by incalculable forces and, after consulting with his unseen boss, grimly sets off in search of Rip…

The rescue mission for Bruce Wayne is Hunter’s idea. He tracked the hero to various time periods, where the Dark Knight briefly materialised before plunging back into the time stream again. Rip now hopes to extract him with the assistance of some of the Gotham Guardian’s oldest allies, before his random trajectory causes irreparable damage. He also fears enemy interference from enemies as yet unknown…

In Rip’s 21st century Arizona lab, Booster’s sister Michelle is confronted by two likely suspects as “Time Stealers” Per Degaton and Despero break in. The battle looks lost until Supernova arrives to turn the tables, but after driving off the villains the mystery man vanishes; still intent on finding the reason for Vanishing Point’s destruction and the time-stream’s increasing instability…

In the 15th century the rescue squad’s search ends in frustration, but as Rip prepares to bring them home a chronal disruption seizes them, propelling them all on an uncontrolled trip through time and also across dimensions…

On arrival Rip is confronted by a barbarian warrior with a demonic right hand (DC’s short-lived 1970s sword-&-sorcery star Claw the Unconquered), and Hunter’s thoughts go back to another salutary lesson delivered by his father on the crucial nature of his self-appointed mission. After a short battle he finally convinces the enraged swordsman that he is neither wizard nor foe.

As they join forces against a common threat, in another time and place Booster, Superman and Green Lantern have arrived in the middle of a war between humans and aliens. Unable to obey Hunter’s admonition not to get involved, the heroes engage the invading Mygorgs, unaware that in a distant time-pocket Degaton and Despero have met with their allies Ultra-Humanite and Black Beetle.

The consensus is that some outside force is destabilising time and it must be stopped if their own plans for domination are to succeed…

The superheroes’ resistance ends when Booster encounters a sword-wielding woman warrior named Starfire (another star of DC’s short 1970’s dalliance with sword-&-sorcery) and a tenuous alliance is formed just as a dragon-riding witch captures Superman and Green Lantern…

Although separated by dimensional walls, both Rip and Claw and Booster’s team are facing similar perils: held by unearthly wizard Serhattu and his accomplice sorceress Skyle whilst the mage attempts to control of time and escape his extra-dimensional realm using the out-worlders’ science…

And in the ruins of Vanishing Point, the Time Stealers find a cell and free Hunter’s greatest foes: former comrades and fellow Linear Men Matthew Rider and Liri Lee…

As Serhattu and Skyle prepare their campaign of conquest and their captives struggle against mind-bending mystic shackles, at Vanishing Point Supernova attacks but is unable to stop the Linear Men and Time Stealers getting away.

In the other-dimensional realm, Hunter takes a huge chance and the heroes escape imprisonment but are sucked into a time vortex. The gamble succeeds and the liberated champions recover in time to chase Serhattu and Skyle to the site of the first Atomic Bomb test and stop their attempt to steal the awesome unknown power for themselves.

After returning Starfire, Claw and the mages to their rightful places, the heroes press on, unaware that the Black Beetle has betrayed the Time Stealers and Linear Men to steal the time-warping powers locked in remains of chronal-energy being Waverider…

Hunter’s team are again diverted however by time-travelling psychopath Professor Zoom, the Reverse-Flash who wants the Omega energy causing Batman’s time-ricochets for his own…

As they battle the super-fast maniac, elsewhen Supernova attacks Black Beetle, and another player co-opts the Waverider power. With time in flux the battles bleed into one another and Hunter’s heroes meet the Time Stealers, Linear Man and Supernova for one final catastrophic clash…

Fast-paced, deviously compelling and extraordinarily convoluted, this is the kind of Fights ‘n’ Tights clash die-hard comic fans live for: a complex saga full of fights, inside jokes or references and impossible situations all surmounted by bold heroes in full saviour mode. It’s just a pure shame that such excellent work excludes so many readers who would certainly enjoy it if only they had the neceassry background history to hand.

Furious fun and thrills for those in the know, or anyone willing to trade comprehension for non-stop action…
© 2010, 2011 DC Comics. All Rights Reserved.

Booster Gold volume 3: Reality Lost


By Chuck Dixon, Dan Jurgens & Norm Rapmund (DC Comics)
ISBN: 978-1-4012-2249-9                  978-1-84856-250-9 (Titan Books UK edition)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era.

Corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster beside revamped versions of their own hotly hyped solo titles. There were even all-new launches for the altered sensibilities of the Decade of Excess: tradition-challenging concepts such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The cobalt & yellow paladin debuted amidst plenty of hoopla in his own title (February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) presenting wholly different approaches to DC’s army of old-school costumed boy-scouts.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient, flying, football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but eventually redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of fame and acclaim to save us all over and over and over again.

This third time-bending full-colour collection gathers issues #11, 12 and 15-19 of the Booster Gold comicbook (volume 2, spanning October 2008 to June 2009), revealing further progress in the time-guardians’ never-ending battle to keep history on track and mankind in existence.

The action opens with Jurgens & Norm Rapmund illustrating a sequence scripted by Batman scribe Chuck Dixon. ‘Vicious Cycle’ finds Rip, Booster and his freshly resurrected sister Michelle at a loss after a recent Gotham visit. After Batman, Robin and Batgirl rout B-list bad guy Killer Moth at Gotham Museum, a simultaneous robbery by meekly ineffectual Wiley Dalbert causes the dynamic trio to blink out of existence…

After experiencing the urban hell of Gotham without Batman, the team start trying to rectify the situation and learn Killer Moth’s score was planned by Dalbert as cover so that the little time traveller could swipe an ancient Egyptian knife.

Popping back further to sneakily replace the Moth, Booster clandestinely carries out the fateful robbery and stops Wiley too… but that only makes the restored reality infinitely worse…

Forced to try again – this time with Booster as Batman and Michelle impersonating Batgirl – events spiral into even crazier and more contorted convolutions (humiliating too!) before an approximate restoration of history is re-established…

Sadly the time-team’s ultra-secret efforts have brought them to the attention of stretchable sleuth Ralph Dibny, the Elongated Man…

Following a two-part battle against Chronos and Starro the Conqueror – not collected in this edition- the temporal turbulence resumes with ‘Reality Lost’ from #15-18 plus #19’s ‘Reality Lost: Epilogue’; written and pencilled by Jurgens with Rapmund again handling the inking chores.

Having dragged Michelle from her surprise role as Da Vinci’s muse, Booster tries to return them to Rip’s secret lab only to find it no longer exists. Thanks to Skeets’ encyclopaedic history files and temporal processors, the stranded chrononauts discover the current crisis stems from unfinished business at the museum where they met Wiley Dalbert…

Booster sets his Wayback Machine for that apparently accursed night, and walks into a trap and is attacked by Dibny. A few years from then they would be best friends in Justice League International, but at that instant the blue and gold figure is nothing more than a bold bandit as far as the Ductile Detective is concerned…

Concealing the horrors which would soon destroy Dibny’s life, Booster nevertheless convinces Elongated Man of his bona fides before enlisting his aid in tracking down the time anomaly playing hob with reality. The root cause is the ancient knife, but the real problem is that it’s been taken by Booster’s villainous, time-bending dad Rex Hunter, precipitating a perilous odyssey through the ages to recover it…

Leaving Ralph and Michelle to search time for Rip Hunter, Gold starts to hunt for the accursed blade…

Poignant pit-stops in World War I, ancient Egypt and his personal time-line result in deadly encounters with Enemy Ace Hans von Hammer, pre-lightning bolt Barry Allen, time-bandit Chronos, and even his own earlier, surlier, self-absorbed self. Through it all Booster learns the true price and value of his secret career.

Preserving the way things are causes pain and humiliation, costs everything he ever cared about and promises nothing but frustration and early death. He even had a chance to save Ted Kord after meeting Max Lord’s father before the maniac was born but lacked the guts to do what he wanted to…

After the triumph and tragedy, a potent vignette by Jurgens & Rapmund wraps things up with a recap of Booster’s ‘Origins and Omens’ of his immediate future: first seen as a teaser produced during the lead-up to twinned publishing events Blackest Night and Brightest Day

Sadly, despite its dark and foreboding appeal, moments of sheer comedy gold and fast-paced action throughout, this engaging rollercoaster ride is ultimately a true fans’ story for die-hard Fights ‘n’ Tights devotees. That’s a great shame since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

Perhaps DC’s current TV iterations will generate enough interest to get new readers picking up old stories and joining in the fun that’s still waiting to be had…
© 2008, 2009 DC Comics. All Rights Reserved.

Booster Gold volume 4: Day of Death


By Dan Jurgens, Norm Rapmund & various (DC Comics)
ISBN: 978-1-4012-2643-5

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era.

A number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster with their own hotly hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The blue and yellow paladin debuted amidst plenty of hoopla in his own title (cover-dated February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as a Justice Leaguer International where he became part of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of Maxwell Lord’s Justice League International: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad universal, multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster surrendered all his dreams of acclaim to save us all over and over and over again.

This fourth time-bending full-colour trade paperback collects Booster Gold volume 2 #20-25 and Brave and the Bold volume 3 #23 from July to December 2009, and continues reviewing catastrophic conflicts from the time-line guardian’s never-ending battle to keep history on track and mankind in existence.

The action opens with ‘Shadows of Tomorrow’ from Brave and the Bold volume 3 #23 July 2009, by Jurgens and inker Norm Rapmund as, in his citadel beyond chronology, Booster is shocked to see his mentor Rip rematerialise in a badly beaten state, muttering the name “Magog”. A little checking reveals the name belongs to a hulking horned metahuman: a hero – of sorts – and despite the recuperating Hunter’s pleas to leave well enough alone, Booster slips into the time-stream to confront the military-trained hardliner…

The trail leads to war-torn Kahndaq during the US occupation and a tenuous team-up with a colleague who is everything Booster despises: a self-righteous hero who thinks the ends justify the means, even with the lives of hostage children precariously in the balance…

Booster Gold #20 featured ‘1952 Pick Up’ (by Keith Giffen, Pat Oliffe & Rapmund) – a light-hearted homage to B-movie sci fi and the Fantastic Four as the time traveller fetches up in early 1950s Nevada on the site of a clandestine and forgotten American space shot…

Before long he’s captured by covert operatives Frank Rock and Karin Hughes from an invisible agency dubbed Task Force X and embroiled in a secret mission involving traitorous Russian rocket scientists… and if he’s not extremely careful Booster could erase the timeline of a close future-friend and colleague…

The major portion of this collection then moves on to cover some unexpected fallout of the murder of the Dark Knight.

The only non-Time Master to know Booster’s secret was Batman. His deductive skills were beyond par and after noticing recurring anomalies around the shooting of Barbara Gordon the Dark Detective intuited Booster had tried hundreds of times to prevent it. Batman held his tongue as well as many photographs which proved Booster was not just a flashy, sensation-seeking bumbler…

Now as ‘Day of Death’ begins Booster raids the Batcave to retrieve that evidence only to be jumped by the Gotham Guardian’s successor…

Before he can even attempt to explain, they are both ambushed by the mysterious chronal raider called Black Beetle continuing to carry out his campaign to unmake history. Pausing only to gloat for a second the Beetle vanishes, followed an instant later by the substitute Batman…

And in the background a second glass tube appears. They both contain the uniforms of Robins who died in battle…

As I’m sure you all recall: following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed at the conclusion of Infinite Crisis. The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them…

Now however Grayson has clearly been excised by Black Beetle and Booster has to rectify the situation before time unravels even further…

A new chapter opens with the Beetle conferring with a cloaked superior even as Booster consults his infinitely upgraded cybernetic companion who is keyed into to the ever-changing intricacies of the time-stream. Skeets informs Booster that the landmark first battle between the Teen Titans and the Ravager now ended with the young heroes’ deaths and like an intricate line of dominoes led to the eradication of most of Earth’s adult defenders… and worse…

Inserting himself into the appropriate moment to rectify the glitch, Booster is shocked to see Ravager’s terrifying father Deathstroke the Terminator aligned with Black Beetle to ensure the Titans’ doom…

Overwhelmed and beaten, Booster awakes to discover he’s failed again. The Teen Titans are dead and Rip Hunter is screaming at him. Also on the scene is mystic mystery Raven. She originally caused the Titans to unite, hoping to use them to stop her demonic sire Trigon conquering Earth, but now…

Hunter quickly ferries Booster and the witch to 2020AD to see what becomes of humanity. His actual plan is to find Black Beetle and try to glean the reason for his insane acts…

In that particular future Trigon idly presides over the last remnants of mankind with the Beetle at his side, but as Booster finds himself battling the demon lord, Hunter and Raven have united with a few strangely familiar characters in one glorious, last-ditch attempt to banish Trigon and unmake this fractured reality.

Although they are triumphant, the real battle is lost elsewhere as the Beetle raids Trigon’s treasure vault and steals the artefact he’s been after all along. Despite his best efforts Hunter is too slow to stop the Machiavellian monster stealing a scarlet scarab which promises unlimited power to the one who knows its secret…

With the greater game lost and the Beetle off the field, Booster finally has the leeway needed to fix the most urgent section of time and correct history, but is it all too little too late?

Everything is wrapped up and the scene set for the next catastrophic crisis when ‘Day of Death Aftermath’ sees Booster return to the Batcave for those photos and get the shock of his utterly unconventional life…

Fantastically absorbing and entertaining, this riotous romp is tragically a true fans’ story for die-hard comics mavens, with in-jokes and shared historical moments adding to the unbridled enthusiasm and exuberance of a classy time-busting tale. That’s a great pity since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

I’m in touch with the continuity and still struggled occasionally but I’d love to be proved wrong and see if a total innocent could follow this nuanced little gem and get the buzz it gave me…

Who’s game to give it a go?
© 2009, 2010 DC Comics. All Rights Reserved.

Blue Beetle: Black and Blue


By Matthew Sturges, Will Pfeifer, Mike Norton, David Baldeón, Carlo Barberi & various (DC Comics)
ISBN: 978-1-85768-016-7

At the height of the Infinite Crisis El Paso teenager Jaime Reyes found a strange bug-shaped blue jewel. That night it attached itself to his spine, transforming him into a bizarre insectoid warrior. He was promptly swept up in the universe-rending chaos, aiding Batman and other heroes in a space battle. He was lost for a year…

Finally returned home, he revealed his secret to his family and tried to do some good in El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around, claiming the thing in Jaime’s back was malfunctioning alien tech not life-affirming Egyptian magic…

The Scarabs were designed to pave the way for a full invasion but fortunately the one attached to Jaime had been damaged over the centuries it was buried here and wasn’t working properly. With a little help from his friends and the newly rebellious gem itself Jaime thwarted the rapacious and infinitely patient invaders of The Reach and continued his unlikely mission as protector of El Paso and superhero in training.

The Hispanic Blue Beetle pluckily battled on as a back-up feature in Booster Gold and as a Teen Titan and this final volume (or perhaps not, since rumours of a Blue Beetle TV show still abound…) collects the previously-uncollected issues #27, 28, 35 and 36 of his own comicbook plus the Booster Gold back-ups from volume 2, issues #21-25 and 28-29 for your undoubted approval, courtesy of writers Matthew Sturges and Will Pfeifer and artist Mike Norton, David Baldeón, Carlo Barberi, Steve Bird, Jacob Eguren, Norm Rapmund & Sandra Hope.   J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The wonderment commences with ‘Black Magic Woman’ as Jaime and new girlfriend Traci Thirteen stumble onto an out-of-control supernatural vengeance plot instigated by a trio of slacker teens that looks likely to rip El Paso apart. Good thing then that our hero’s significant other is one of the most powerful witches on Earth…

Following that is a superb little yarn of generational evil, forgiveness and redemption guest-starring original Blue Beetle Dan Garrett which perfectly illustrates how much the kid hero had grown in the monstrous parable of ‘Brutus’, after which the continuity jumps to issue #35 (and if you’re a chronology-fiend here’s where Blue Beetle: Boundaries should go, so if you need to, read that before continuing…).

The solo comicbook concluded in a tense, life-changing two-parter ‘Only Change Endures’ which opened with a horde of the second Blue Beetle’s old foes attacking El Paso only to be soundly thrashed by his youthful successor. During the fray Jaime realised something was severely amiss with his scarab: it was becoming increasingly bloodthirsty and constantly urged him to use deadly force options from its vast weapons array…

At school romance was in the air, but when a battalion of other scarab-powered Blue Beetles calling themselves the “Khaji-Da Revolutionary Army” the situation went from hearts and flowers to def-con four …

Apparently when Jaime defeated the all-conquering alien Reach (Blue Beetle: Reach for the Stars) he inadvertently started a dissident movement amongst the interlinked insectoid warriors. Now they want Jaime to lead them in a bloody war of liberation across the galaxies and although the human was appalled by the thought his rebellious scarab was overwhelmingly in favour…

Of course it all ends in a devastating blockbuster battle, but before Jaime can regain control of his symbiotic scarab one of his closest friends pays the ultimate price and life just isn’t so much fun anymore…

After a brief sojourn in funnybook limbo Blue Beetle returned as a supporting strip in Booster Gold and those tales follow here, starting with a reintroduction and recap in ‘The Golden Child’ – part one of the thee-chapter ‘Armour-Plated’ wherein Jaime tackled a succession of robots with daddy-issues, resulting in excessive carnage and destruction in ‘Silver Spoon’ before ‘Thoroughly Modern Maria’ ended the drama on a cliffhanger when future villain Black Beetle turned up to instigate a centuries-long vendetta in the two-part ‘Black and Blue’ by attempting to murder the entire Reyes family…

The saga reached a climactic conclusion when old tutor Peacemaker helped heal the madly malfunctioning scarab in ‘The Beginning of the End’ after which a mission to the ancient Reach pyramid set everything to rights (for the moment at least) in the spectacular ‘The End of the End’.

Although long-gone as a comicbook series the latest incarnation of the undying Blue Beetle brand still survives and thrives in trade paperback collections where you can – and must – experience the frantic, fun, thrill-packed and startlingly moving exploits of a truly ordinary teenager catapulted into the terrifying world of high-level super-heroics.

Hopefully with the TV series apparently completed and awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All Rights Reserved.