Boo$ter Gold: The Big Fall


By Dan Jurgens, Mike DeCarlo, John Verpoorten, & various (DC Comics)
ISBN: 978-1-7795-0075-5 (HB)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in the mid-1980s, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era. Simultaneously, a number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question joined the DC roster with their own much-hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as the superb Suicide Squad and a Shiny, Happy Hero named Booster Gold.

A true icon of capitalist brand-aware America, the newcomer has suffered numerous setbacks and relaunches, before finally finding his proper place as the guardian of DC’s timestream and continuity. This engaging hardback and eBook compilation covers his early days, re-presenting Booster Gold volume 1 #1-12 (spanning February 1986 to January 1987), and offers fascinating bonus background material as well as a backwards-looking revelatory Introduction from Dan Jurgens.

The blue and yellow paladin appeared amidst plenty of hoopla in his own title – the first post-Crisis premiere of the publisher’s freshly integrated superhero line- and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens with inks by Mike DeCarlo ‘The Big Fall’ introduces a brash, cocky, mysterious metahuman/obnoxious golden-boy jock who has set up his stall as a superhero in Metropolis. Unlike any other costumed champion, BG actively seeks corporate sponsorships, sells endorsements and has a management team in place to maximise the profit potential of his crusading celebrity…

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encounters high-tech criminal gang The 1000 and their super-enforcer Blackguard. This earns him the unrelenting ire of sinister mastermind The Director and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever-fickle public…

In issue #2’s ‘Cold Redemption’, Blackguard is aided and abetted by thought-casting mercenary Mindancer as the Director’s campaign of malice leads to another close call for Booster. Soon after, his highly public private life takes a tawdry turn in ‘The Night Has a Thousand Eyes’ when opportunistic starlet Monica Lake begins briefing the ravenous media on her “relationship” with the Man of Gold. He is unable to refute the claims since he was knee-deep in hired thugs and super-villains at the times she claims to have shared with him…

That cataclysmic combat in #4 results in a tremendous ‘Crash’ when urban vigilante The Thorn drops in to help scuttle the 1000’s latest scheme, but once the dust settles Booster finds himself in real trouble as business manager Dirk Davis is so busy licensing his boss for a comicbook that he fails to head off an IRS audit.

It appears Booster Gold has no official record and has never paid a penny in taxes…

Happily, in ‘Face Off’, our hero saves an entire stadium of ice hockey fans from avaricious terrorist Mr. Twister, earning himself a reprieve from the Federal authorities, after which an alien refugee crashes in Metropolis’ Centennial Park in #6’s ‘To Cross the Rubicon’. This sets up Man of Gold to finally meet Man of Steel for the long-awaited origin saga…

Michael Jon “Booster” Carter was a rising sports star in the 25th century who fell in with a gambling syndicate and began fixing games for cash pay-outs. When he was caught and banned from competition, he could only find menial work as a night-watchman in The Space Museum. Whilst there, he struck up a friendship with automated tour-guide and security-bot Skeets, and devised a bold plan to redeem himself.

Stealing a mysterious flight ring and force-field belt plus energy-rods, an alien super-suit and wrist-blasters, Booster used the Museum’s prize exhibit, Rip Hunter‘s time machine, to travel to the fabled 20th Century Age of Heroes and earn all the fame and glory his mistakes had cost him in his own time…

Superman, already antagonistic because of Booster’s attitude, is ready to arrest him for theft when the almost-forgotten alien attacks…

They all awaken on a distant world, embroiled in a vicious civil war and personally still at odds. As a result of ‘The Lesson’ and a vicious battle, Superman and Booster both accept some uncomfortable truths and agree to tolerate each other when they return home. Meanwhile, back in Metropolis, Dirk Davis and company PA Trixie Collins hire hotshot scientist Jack Soo to build a super-suit that would enable Booster to hire a camera-friendly, girly eye-candy sidekick…

More questions are answered in 2-parter ‘Time Bridge’ when the 30th century Legion of Super-Heroes discover evidence that their flight-rings and forcefield technology were being used by a temporal fugitive named Michael Carter. Dispatched to 1985 by the Time Institute, Ultra Boy, Chameleon Boy and Brainiac 5 arrive soon after the fugitive Carter and become involved in his very first case. The Director and shape-shifting assassin Chiller were planning to murder and replace Ronald Reagan but, in the best superhero tradition, Carter and the Legionnaires misunderstood each other’s intentions and butted heads…

The plot might have succeeded had not Skeets intervened, allowing Carter to save the day and get official Presidential approval. Ronnie even got to name the new hero…

Back in 1986, the long-building final clash with the Director opens in #10 with ‘Death Grip of the 1000’ as Dirk’s daughter is kidnapped and he’s coerced into betraying Booster, just as the nefarious super-mob unleash a horde of robotic terrors on Metropolis to wear out the Man of Gold and catalogue his weaknesses…

After Trixie is also abducted in ‘When Glass Houses Shatter’, the 1000 increase the pressure by setting blockbusting thug Shockwave on Booster, resulting in the utter destruction of the hero’s corporate HQ and home before a frenzied and frenetic final clash in ‘War’, which leaves a proud owner of an extremely pyrrhic victory…

To Be Continued…

Supplementing these blockbuster battle frenzies, ‘The Making of Booster Gold’ takes us back to the beginning and reveals how the series came about, reprinting Jurgens’ original series proposal, first character and costume studies, augmented by models of Skeets and premium give-aways, assorted press release materials and house ads, and the editorial pages from #1.

Even more enticing is ‘The Secret Origin of Booster Gold #6’, detailing how John Byrne’s reimagination of Superman in Man of Steel caused some frantic rewriting of the published BG issue. The hidden benefit of that is five pages of unused pencils that had to be scrapped to accommodate the new reality offer an intriguing “What If?” to end proceedings here…

As a frontrunner of the new DC, Booster Gold was a radical experiment in character that didn’t always succeed, but which definitely and exponentially improved; as the months rolled by the time traveller grew into one of DC’s best books.

Perhaps not to every Fights ‘n’ Tights fan’s taste, these formative fictions are absolutely vital to your understanding of the later classics and have a dated charm that may well suit you, too.
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