Chronicles of Conan volume 3: The Monster of the Monoliths and Other Stories


By Robert E. Howard, Roy Thomas, Barry Windsor-Smith, Gil Kane & various (Dark Horse Books)
ISBN: 978-1-59307-024-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic-strip adventures of Robert E. Howard’s brawny warrior were as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

This third Dark Horse volume collects #14-15 and #17 through 21 of the monthly Marvel Conan the Barbarian comic-book, covering March to December 1972 (a period when the character was swiftly becoming the darling of the Comics world), and features two creators riding the crest of that creative wave.

Moreover the masterful storytelling is enhanced by a rich new colouring make-over that does much to enhance Smith’s ever-evolving intricate and meticulous art style, meaning work which was crafted for a much more primitive reproduction process is now full-bodied, substantial and beguilingly lush.

The fabulous fantasy opens with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking Elric of Melniboné in a two part tale freely adapted by Thomas, Smith & Sal Buscema from a treatment by the exceedingly English cult author and his frequent collaborator James Cawthorn.

Elric is a landmark of the Sword and Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné are a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire. He owns – or is possessed by – a black sword called Stormbringer: a magical blade which sucks out the souls of its victims and feeds their force and vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comicbook times: the White Wolf was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict when he rescued old associate Zephra from a pack of marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

The comely wench was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who shattered his power and maimed his face the last time they clashed. In fact the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-avoiding warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which Terhali of Melniboné lies, but they are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them…

As they near the haunted mere the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers, but once the unlikely trio of world savers reach the submerged city of Yagala, they find that ‘The Green Empress of Melniboné!’ is wide awake and intent on making her own apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and the willing sacrifice of Zephra to end the emerald menace and the heartsick heroes part; each riding towards his own foredoomed destiny…

As revealed in detail in Thomas’ informative ‘Behind the Swords’ Afterword, ‘The Gods of Bal-Sagoth’ was created after Barry Smith resigned – citing the punishing deadlines and poor reproduction values of the now monthly title – whereafter a frantic scrabble for a replacement happily brought forth avid RE Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic adventurer Black Turlogh O’Brien…

Inked by Ralph Reese the tale began as Conan clashed again with former foe and current pirate chief Fafnir, before the ship they rode in foundered in a storm.

The only survivors, Cimmerian and Vanirman washed ashore on a mist-enshrouded island and fell into a savage power struggle between ambitious castaway Kyrie – who claimed to be the incarnation of goddess Aala – and High Priest Gothan who ruled the oldest kingdom in the world through sorcery and his puppet king Ska…

Now the faux deity utilised an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm awaited after the insurgency released ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Smith returned with #19 to begin the magnum opus of the early Conan canon as the Cimmerian and Fafnir, only survivors of drowned Bal-Sagoth, were picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, who would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the stealing of the current fleshly receptacle of the Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows the survivors to escape back to the relative safety of their ships…

In the next instalment the Cimmerian is part of a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. However the mission goes bloodily awry when Machiavellian high priest Kharam-Akkad unleashes the citadel’s ‘Black Hound of Vengeance!’

Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where, upon discovering what the invaders have done with their own burdensome wounded, he maims the Turanian prince and jumps ship…

The story element of this epic volume ends with ‘The Monster of the Monoliths!’ (heroically inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan, at risk of his life, defects to the side of besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men to seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise that’s he’s been designated a worthwhile and expendable sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again little does the loathsome travesty of nature understand the nature of the man it’s being offered…

Augmented by Thomas’s insightful observations and intriguing reminiscences, this rousing, evocative, beautiful and deeply satisfying collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, and these re-mastered issues are a superb way to enjoy some of American comics’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©1972, 2003 Conan Properties International, LLC. All Rights Reserved.

Conan: The Ravagers Out of Time

– a Marvel Graphic Novel


By Roy Thomas, Mike Docherty & Alfredo Alcala (Marvel)
ISBN: 978-0-87135-911-7

During the 1970′s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices which had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority. The body was created by the publishers themselves to self-police their product and keep it palatable and wholesome after the industry had narrowly survived a McCarthy-style Witch-hunt during the mid-1950s.

One of the first genres to be revisited was Horror/Mystery comics and from that opening up came the pulp masterpiece Conan the Cimmerian.

Pulp-style Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954) and by the 1960s the revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were being supplemented by modern writers such as Michael Moorcock and Lin Carter who kick-started their careers with contemporary versions of man against mage. Undoubtedly the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with ‘The Sword and the Sorcerers’ (from horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard were as big a success as the prose yarns that led the global boom in fantasy and, latterly, the supernatural.

Conan became a huge hit; a giant brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success… and it all stemmed from the vast range of quality comics initiated by Thomas and Smith.

In Conan’s all-conquering wake Marvel developed comicbook interpretations of other Howard creations such as Bran Mak Morn, Solomon Kane and others. Undoubtedly the Silver and Bronze medals went to the fairly straight adaptation of King Kull of Atlantis and a rather more broadly reinterpreted Red Sonya of Rogatine.

Roy Thomas was a huge fan of the prose source material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp of the characters, which makes this particular graphic novel of particular interest.

All comics fans adore a team-up – especially if the antagonists fight each other as well as whatever menace brought them together – and this dream-ticket event, superbly illustrated by Mike Docherty & Alfredo Alcala, with painted colour from Tom Vincent, combines the big three in a stupendous battle to save the entire Hyborian Age from supernatural Armageddon.

When Conan leads a raid against a Turanian treasure caravan he once more meets friendly foe Red Sonja and an uncomfortably familiar ancient Pict shaman named Gonar who warns them of an old eldritch enemy recently risen from the dead for a third time and destined to become a threat to all who ever lived. After some heated debate the heroes determine to seek out the horror and Conan’s rag-tag bandit army accompany them – less concerned with saving the world than liberating the vast gold mine where Rotath the All-Conquering currently resides…

The sorcerer’s latest form is a hideous confused monster but it still recalls its most recent slayer Conan (see Chronicles of Conan volume 6). The re-resurrected, bewildered and utterly deranged mage wants a human body and when he fails to secure the Cimmerian’s, the gilded nightmare rips open the veil of time and drags Conan and Sonja back eight centuries, where they meet the only other hero ever to have killed Rotath – King Kull.

Determined to wreak final revenge upon all who have ever thwarted him, Rotath employs a legion of intelligent primates dubbed the Ape Lords to attack Kull’s empire of Valusia and blackmails Conan into abducting the King so that the monster can possess his form.

Of course after every mandatory battle of heroes they always unite in common cause and the greatest warriors of two ages are soon making the undying golden wizard rue the day he was reborn…

With brawny battles, warring wizards and enough suspense to choke a mastodon, this action-packed yarn is rip-roaring fantasy fare, brimming with supernatural horrors, wild women, wickedly worldly cynicism and spectacular titanic clashes, cannily recounted by immensely talented creators at the top of their form.

Still readily available, The Ravagers Out of Time is a another magnificently oversized tale produced in the European Album format with large, glossy white pages (285 x 220mm rather than the standard US proportions of 258 x 168mm) which provides another heady swig of untrammelled joy for lovers of the genre and fans of the greatest hero(es) ever to swing a sword or plunder a tomb…
© 1992 Conan Properties, Inc. Conan the Barbarian is a Registered Trademark of Conan Properties Inc. All rights reserved. Kull © 1992 Kull Productions, Inc. Kull and the distinctive likeness thereof is a Trademark of Kull Productions, Inc. All rights reserved. Red Sonja © 1992 Red Sonja Corporation. Red Sonja and the distinctive likeness thereof is a Trademark of Red Sonja Corporation. All rights reserved.

Conan the Barbarian: The Horn of Azoth – A Marvel Graphic Novel


By Roy Thomas, Gerry Conway, Mike Docherty, Tony DeZuniga & Tom Vincent (Marvel)
ISBN: 978-0-87135-639-0

During the 1970′s, in response to a global downturn in superhero sales, and rise in interest in all things supernatural, the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices. These had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-inspired Witch-hunt during the 1950s. Thus instead of crime comics – the other big casualty of the CCA – the first genre to be revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian.

Sword & Sorcery prose stories had undergone a global renaissance in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s saw the resurgence of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary versions of man, monster and mage. Indisputably the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s characters were as big a success as the prose yarns. Conan became a huge success: a mega-brand that saw new prose tales, a TV series and cartoon show, a newspaper strip and most importantly a Major Motion Picture in 1982.

…And it all largely stemmed from the vast range of comics initiated by Thomas, Windsor-Smith (as he became) and the excellent succession of comics creators that followed.

Thomas was a huge fan of the prose material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp on the character, which makes this particular graphic novel of particular interest.

After the success of the first film Thomas and fellow Marvel stalwart Gerry Conway were invited to write the second movie script.  How they did and why their script was accepted and never made is textbook Hollywood (I know whereof I speak: buy us a drink one day and I’ll tell you my own tales of Tinsel Town Tactics) and makes a fascinating introduction to this tome; but the upshot was at the end of the protracted process the scripters had a brilliant Conan yarn that everybody loved but that wasn’t going to be Conan the Destroyer. This meant of course, that with a little wheeler-dealing and a few secured permissions it could be returned to the artform that spawned it…

Thus “King of Thieves” became the superb savage thriller ‘The Horn of Azoth’ and opens with the itinerant Barbarian earning a crust pit-fighting in Shadizar the Wicked until he runs afoul of a local Magistrate – to the legislator’s lasting regret. The burly brigand is captured by the city guard but escapes the dungeons with the aid of a beautiful young witch. Together they flee the city with her giant bodyguard and it transpires that she needs Conan to help her fulfil a dark and ancient prophecy. Of course she tells him it’s to help unearth a fabulous treasure…

Locating the lost fortress and broaching its defences are child’s play for a bandit like the Cimmerian, but the mages within prove an unexpected obstacle and the little band is soon augmented by a boy-wizard with his own hidden agenda and an Amazonian Nubian warrior princess as they all converge on a distant rendezvous with fate.

It’s soon clear that everybody is lying to Conan as warring factions struggle to awaken or re-inter antediluvian god Azoth. Whoever wins the world is equally imperilled and unless he works a miracle Conan is collateral damage in a cosmic war that has been brewing for eons…

With brawny battles, warring wizards and enough suspense to choke a mastodon, this action-packed yarn is rip-roaring fantasy fare, brimming with supernatural horrors, wild women and spectacular titanic clashes, cannily recounted by immensely talented creators at the top of their form. Especially effective is Mike Docherty’s supremely illustrative art, ably enhanced by Tony DeZuniga’s smooth inking and Tom Vincent’s lush colours.

Still available, this is a another magnificently oversized tale (produced in the European Album format with glossy white pages 285mm x 220mm rather than the standard US proportions of 258 x 168mm) that provides another heady swig of untrammelled joy for lovers of the genre and fans of the greatest hero ever to swing a sword or plunder a tomb…
© 1990 Conan Properties Inc All Rights Reserved.

Conan: The Witch Queen of Acheron – Marvel Graphic Novel #19


By Don Kraar, Gary Kwapisz, Art Nichols & others (Marvel)
ISBN: 0- 87135-085-8

During the 1970′s the American comicbook industry opened up after more than fifteen years of calcified publishing practices maintained by the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-style witch-hunt during the early 1950s.

One of the first genres to be revisited was Horror/Mystery comics and from that came the creation of a new comics genre. Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings in 1954 and, by the 1960s, revivals of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others had been augmented by many modern writers such as Michael Moorcock and Lin Carter who kick-started their prose careers with contemporary versions of man against mage. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had opened the field in 1964 with Mighty Samson, DC dabbled with Nightmaster in Showcase #82 -84 in 1969 whilst Marvel tested the waters with barbarian villain Arkon in Avengers #76 (April 1970) before going all-out with short tale ‘The Sword and the Sorcerers’ in horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Marvel find Barry Smith, the tale introduced Starr the Slayer – who bore no small resemblance to the Barbarian in waiting…

Conan the Barbarian debuted with an October 1970 cover-date and despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Howard’s primal hero were as big a success as the prose yarns that led the global boom in fantasy and the supernatural. Conan became a huge success: a pervasive brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success.

Here the peripatetic Soldier-of-Fortune is enjoying some boisterous down-time in the flesh-pots of Belverus when the gold he’s spending like water comes to the attention of wicked Prince Tarascus. The coins are over three thousand years old and the ambitious ruler wants to know how a common sell-sword got hold of artefacts from a dead civilisation famed as the wealthiest in the world.

After spectacularly beating up most of the Prince’s Guard Conan passes out dead drunk and awakens in the infamous Tower of Pain. The Prince absolutely refuses to believe Conan’s tale of finding the gold on a dying man, who left them to him in return for a decent burial, so to avoid further torture Conan drags Tarascus, his hot-blooded wife Demetzia and a cohort of soldiers to the site of the long-dead city state in search of the fabled Treasure Mines of Acheron’s legendary Queen Xaltana…

Simply looking for a chance to escape, the Cimmerian inadvertently leads the rapacious army of gold-grubbers to a remote mountain range where they encounter a very unfriendly lost tribe of savages who claim to be the last Acheronians, who ambush and decimate Tarascus’ force.

Conan and the survivors’ headlong flight leads them to the lost mine which miraculously also houses the mythic Tomb of Xaltana, but Tarascus’ jubilation at the potential wealth of the discovery is marred by his advisors and engineers’ suspicions. Who ever heard of tomb that was locked and barred from the outside, as if to hold something in rather than keep robbers out…?

Nobody can safely tell a Prince of Nemedia what do however, so with the still-captive Conan in tow the tomb is broached… and all Hell hungrily breaks loose…

The Witch Queen of Acheron is classic rip-roaring pulp fare, chockfull of all the visceral elements that first propelled the barbarian to popular acclaim, written by veteran fantasy scripter Don Kraar (best known as the writer of the Tarzan newspaper strip for thirteen years as well as TRS properties for DC and a number of Hyborian epics for Marvel) and realised by artists Gary Kwapisz & Art Nichols, coloured by Julianna Ferriter and lettered by Janice Chiang.

Stuffed with two-fisted action, dripping with tension and loaded with the now-mandatory scantily-clad damsels, this worldly-wise, delightfully cynical horror-thriller produced in the European Album format (crisp and glossy white pages 285mm x 220mm rather than the customary US comicbook proportions of 258 x 168mm), perfectly revives the raw energy of the original tales and will provide untrammelled pleasures for lovers of the genre and fans of the greatest hero of the Hyborian Age.
© 1985 Conan Properties, Inc. Conan the Barbarian and all prominent characters are TM Conan Properties Inc. All Rights Reserved.

Kull: The Vale of Shadow (A Marvel Graphic Novel)


By Alan Zelenetz & Tony DeZuniga, with Tom Vincent & Michael Heisler (Marvel)
ISBN: 978-0-87135-558-4

Following on from the creation of the comicbook Sword and Sorcery genre in the early 1970s with their magnificent adaptation of pulp superstar Conan the Barbarian, Marvel naturally looked for more of the same, and found it in Robert Ervin Howard’s prototypical wild warrior hero King Kull whose first adventure The Shadow Kingdom was published in the fantasy pulp Weird Tales in August 1929. Two more tales followed before Howard abandoned the character, but nine others and a poem ‘The King and the Oak’ were published posthumously, long after the troubled author had committed suicide.

The S&S genre had undergone a global prose revival through the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and by the 1960s the resurgence of two-fisted fantasies by such pioneer writers as Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary interpretations of man, monster and mage. Without doubt though, nobody did it better than the tragic Texan whose other red-handed stalwart included, Bran Mac Morn, Solomon Kane and El Borak as well tough guys in a variety of other genres such as Steve Costigan, Dark Agnes and Red Sonya of Rogatino.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (in horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to Conan. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Thomas was a huge fan of the prose genre and took great pains to adapt novels and short stories to the graphic medium, even transferring other Howard tales into the canon by replacing his admittedly formulaic leading men with the surly Cimmerian (as Howard himself had done rewriting his unused Kull tale ‘By This Axe, I Rule’ into Conan novella ‘The Phoenix on the Sword’).

Marvel found solid ancillary supporting features with Solomon Kane, Bran Mac Morn and, most successfully King Kull: a wandering Atlantean mercenary who took the throne of a mighty kingdom by force of arms only to spend the rest of his life battling supernatural threats to it and guarding his own back from greedy, ambitious courtiers.

His comics publishing history was as chequered as his prose one; debuting in spectacular manner in Kull the Conqueror (29 issues from 1971-1978 with artistic contributions from Ross Andru, Wally Wood, John and Marie Severin and Mike Ploog among others), a black and white mature magazine Kull and the Barbarians (3 issues, 1975) and a revived, revised, comicbook version from 1982-1985. He even stared with Spider-Man in Marvel Team-Up #112

This sleek and glossy, lavishly oversized gem (285mm x 220mm rather than today’s standard 258 x 168mm) comes from 1989: an eerie, lyrical and poetic tale as the aging King battles his greatest foe and defeats her in characteristically barbaric and unflinching manner…

Kull is dying, sweating and straining on his deathbed as infected wounds seem set to carry him into the great beyond. Gathered for the deathwatch are his most trusted advisors and as they individually reminisce about the gore-spattered gladiator who became Valusia’s greatest monarch, we share their recollections to discover the kind of man he was.

Oblivious, unaware, Kull’s body thrashes and writhes. He struggles on, his soul trapped in an ethereal realm, dancing an erotic duet with the darkly seductive angel of death who has come to take him to the gods…

This eldritch crossing of the final Rubicon is beautifully illustrated in the grand, ostentatiously humanesque manner of the Filipino artists who became such a mainstay of DC and Marvel during the 1970s and early 1980s. Tony DeZuniga was one of the first to break into American comics and his work is always of the highest quality, especially here, enhanced by the glowing, lush hues of colorist Tom Vincent.

Once upon a time Marvel led the publishing pack in high quality original graphic novels: mixing creator-owned properties, licensed assets like Kull and movie adaptations with Marvel Universe tales and even new series launches in extravagant squarebound packages based on the European album model. To me it seems these slim tomes always shine with some intangible extra oomph – perhaps it’s simply the bigger pages with more art on them?

Still readily available, this is a magnificent moody yarn that will delight any fan of the genre and should easily convert a few die-hards too.
© 1989 Conan Properties Inc All Rights Reserved.

Conan of the Isles (Marvel Graphic Novel #42)


By Roy Thomas & John Buscema, with Danny Bulanadi, Ricardo Villamonte, Armando Gil and Dave Simons (Marvel)
ISBN: 978-0-87135-483-9

During the 1970′s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices that had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by the publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-inspired Witch-hunt during the 1950s. One of the first genres to be revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian.

Simultaneously, Sword & Sorcery stories had undergone a global prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s saw the resurgence of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary versions of man, monster and mage. Indisputably the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s characters were as big a success as the prose yarns. Conan became a huge success: a mega-brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success. And it all largely stemmed from the vast range of comics initiated by Thomas, Windsor-Smith (as he became) and the excellent succession of comics creators that followed.

Thomas was a huge fan of the prose material and took great pains to adapt the novels and short stories into the graphic canon. From the latter days when the barbarian was an established Marvel mainstay comes this utterly enchanting adaptation of the hero’s last recorded adventure, written by L. Sprague de Camp and Lin Carter, first released in 1968.

The Cimmerian’s wanderings had eventually led him to the throne of a vast kingdom, the founding of a dynasty and after twenty years, terminal boredom. He had outlived his comrades and beloved wife Zenobia and chafed under the yoke of responsibility. When seven hundred citizens of Tarantia were terrifyingly consumed by blazing bloody lights King Conan was furious and bewildered until a ghostly vision bade him to hunt down and destroy these marauding Red Shadows.

Secretly abdicating in favour of his son Conn, the aging warrior vanished from Court, returning to the life of a pirate, and as “Amra the Lion” gathered a crew of valiant brigands to covertly hunt down the master of the crimson shades – who have subsequently spread their depredations throughout the known world.

Still formidable and burdened with fearsome responsibilities, Amra and old comrades Sigurd of Vanaheim and Yasunga the Black Corsair rove the scattered islands of the Western Ocean, seeking their hidden foe and battling monsters, rogues and maddening mechanical dooms.

Even though nearly seventy years old Conan drove himself hard and soon the ship of rogues found their hidden foe in the form of the priest-cult of Xotli and their uncanny Black Kraken warriors of lost Atlantis. When the pirates were all captured Conan alone infiltrated the hidden citadel to solve the mystery of the Red Shadows, rescue his crew and save the whole Hyperborean world…

Divided into three chapters, ‘Red Shadows and Black Kraken!’ (inked by Danny Bulanadi, Ricardo Villamonte & Armando Gil), ‘Dragons from an Unknown Sea!’ and ‘Gods of Light and Darkness!’ (both inked by Dave Simons), I rather suspect this tale was originally intended for the comicbook spin-off King Conan before being bumped into this sleek and glossy oversized format

Once upon a time Marvel led the publishing pack in the development of high quality original graphic novels: mixing creator-owned properties, licensed assets like Conan, Marvel Universe tales and even new series launches in extravagant over-sized packages (a standard 285mm x 220mm rather than the now customary 258 x 168mm) that felt and looked like far more than an average comicbook no matter how good, bad or incomprehensible (a polite way of saying outside the average Marvel Zombie’s comfort zone) the contents might have been.

Fast-paced, action packed and stuffed with the red-handed wonderment beloved by his fans, Conan of the Isles is rip-roaring pulp fare, brimming with supernatural horrors, scantily-clad damsels in distress and spectacular derring-do, cannily recounted by veteran creators at the top of their form. Still readily available this is a classy tale that will delight any fan of the genre and could easily convert a few die-hards too.
© 1982, 1988 Conan Properties Inc All Rights Reserved.

Conan volume 1


By Roy Thomas & Barry Smith (Marvel/Ace Books)
ISBN: 0-441-11692-2

Perhaps I have a tendency to overthink things regarding the world of graphic narrative, but it seems to me that the medium, as much as the message, radically affects the way we interpret our loves and fascinations. Take this little treat from 1978.

The comicbook Conan had become a mighty success, pre-production was beginning on the John Milius movie barbarian and the prose stories themselves – according to the introduction from Roy Thomas – out of print for half a decade, were once again about to grace the bookstores of the nation.

It’s easy to assume that a quickly resized, repackaged paperback book collection of the early comics extravaganzas was just another Marvel cash-cow in their tried-and-tested “flood the marketplace” sales strategy – and maybe it was – but as someone who bought these stories in most of the available formats over the years I have to admit that this version is one of my very favourites and the one I probably re-read most.

Intended as a paperback library of the Cimmerian’s adventures, The Complete Marvel Conan the Barbarian was far from that, only lasting for 6 volumes (it took losing the franchise to Dark Horse Books to properly accomplish that goal over the last few years) and being forced by format restrictions to abridged the source-material was never a satisfactory proposition, but nevertheless these garish little tomes still capture the gritty essence of those landmark tales, whilst Smith’s art actually gains impact delivered at two panels per page, and positively vibrates with power when a non-standard shaped panel layout forces the page designers to get creative with white space…

The book collects the first three adventures commencing with the dramatic, prophetic ‘The Coming of Conan’ (inked by Dan Adkins), through our young hero’s enslavement and liberation in ‘The Lair of the Beastmen’, and concluding with the seminal apocalyptic masterpiece ‘The Twilight of the Grim Grey God’ (both inked by Sal Buscema), three incredibly accessible barbarian tales that actually lured two of my then-school friends into testing the comicbook waters themselves after years of good-natured scorn…

I suppose in the final reckoning how you come to the material is largely irrelevant as long as you do, but I’m certain that different people are receptive to different modes of transmission and we should endeavour to keep all those avenues open…
© 1978 Conan Properties, Inc. All Rights Reserved. Edition © 1970, 1978 Marvel Comics Group, a division of Cadence Industries Corporation.

Conan the Reaver – A Marvel Graphic Novel


By Don Kraar & John Severin (Marvel)
ISBN: 0- 87135-289-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices that had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by the publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres to be revisited was Horror/Mystery comics, and from that came the pulp masterpiece Conan the Cimmerian.

Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s saw the revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary versions of man against mage. Undoubtedly the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s were as big a success as the prose yarns that led the global boom in fantasy and latterly, the supernatural.

Conan became a huge success, a giant brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success. And it all largely stemmed from the vast range of comics initiated by Thomas and Smith.

From the days when he was a Marvel property – period – comes this utterly captivating tale of the Cimmerian wanderer’s days as a thief in the Kingdom of Turan. Striking a deal with a palace guard the young Barbarian infiltrates the Palace, intending to empty the treasure vault of aged King Yildiz, despite the supernatural horror that defends it. However the rudely gallant hero is hampered by his growing affection for the ruler’s child-bride, and increasingly caught up in vicious intrigues that plague the court. Then the King himself offers Conan a devil’s bargain if he will perform one task for him…

Conan the Reaver is rip-roaring pulp fare, brimming with monsters, worldly cynicism, scantily-clad damsels in distress and spectacular action, cannily recounted by veteran scripter Don Kraar (probably best known as the writer of the Tarzan newspaper strip for thirteen years) and magically illustrated by a master of our art-form, whose meticulous style adds gravity and humour as well as solid authenticity to the visuals. Severin is aided in the picture-making magic by his equally talented sister Marie, who coloured this mini-epic.

Still readily available this is a classy tale that will delight any fan of the genre and could easily convert a few die-hards too.
© 1987, 1990 Marvel Comics Group. Conan the Barbarian and all prominent characters are TM Conan Properties Inc. All Rights Reserved

Chronicles of Conan Vol 4: The Song of Red Sonja

Song of Red Sonja
Song of Red Sonja

By Roy Thomas, Barry Windsor-Smith, John Buscema & various (Dark Horse Books)
ISBN13: 978-1-84023-891-4

With this collection in the series reprinting the Marvel Conan adventures, Barry (not yet Windsor-ed) Smith leaves the Barbarian and scripter Roy Thomas begins a long and fruitful partnership with John Buscema. In fact Buscema had been Thomas’s first choice for the job of drawing Conan, but deemed by then-publisher Martin Goodman too valuable to waste on a licensed property.

That’s just one of the fascinating insights afforded by Thomas’s highly entertaining and informative afterword, but what we’re all really wanting is another dose of savage, magic action and these tales, reprinting Conan the Barbarian #23-26 and the two-part Conan saga from Savage Tales #2-3 are some of the finest the genre can offer.

Adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim is a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and the expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, a bitter enemy of our sword-wielding hero.

‘The Shadow of the Vulture’ by Thomas, Smith, Sal Buscema, Dan Adkins and Chic Stone sets the scene and also introduces the trend-setting Red Sonja, a female mercenary who would take fantasy fans by storm, especially since the next chapter, ‘The Song of Red Sonja’ – drawn, inked and coloured by Smith – became one of the most popular and reprinted stories of the decade, winning the 1973 Academy of Comic Book Arts Awards in the Best Individual Story (Dramatic) category.

Issue #25 introduced Big John Buscema in ‘The Mirrors of Kharam Akkad’ (inked by brother Sal and the legendary John Severin) and incorporated a loose adaptation of Howard’s King Kull tale ‘The Mirrors of Tuzun Thune’ before the saga ended in spectacular and grimly ironic fashion in ‘The Hour of the Griffin!’ Inked by Ernie Chua (nee Chan) this tale swiftly quieted all the nay-sayers who claimed that the title would die without its original artist.

Although Smith had left the comic book – citing the punishing monthly schedules – he hadn’t quite finished with Conan. Back then allotted time on the Sparta, Illinois printing presses were the absolute arbiters of a comics existence. Product went to press when it was booked to, often leading to substitute stories or reprints – as Conan #22 had been – if the material wasn’t ready in time. These days books blow deadlines all the time…

When the adult-oriented Savage Tales magazine returned the artist agreed to illustrate ‘Red Nails’ if he could do it his way and at his own pace. The result was an utter revelation, moody, gory, full of dark passion and entrancing in its savage beauty. With some all-but invisible art assistance from Pablo Marcos this journey into the brutal depths of obsession and the decline of empires is the perfect example of how to bow out at the top of one’s creative game.

Although my own preference is for the black and white original, the enhanced and sensitive computer colouring of Richard Isanove, as well as Peter Dawes, Ian Sokoliwski, Dennis Nashton and Wil Glass does estimable credit to the art and modern readers should enjoy the work for its stirring power and leave grumps like me to mumble into our grog, where we’re best pleased.

Stirring, evocative, deeply satisfying, this is one of the best collections in a superb series of an immortal of adventure. What more does any red-blooded, action-starved fan need to know…

©1975, 2005 Conan Properties International, LLC. All Rights Reserved.

Chronicles of Conan vol 2: Rogues in the House

Chronicles of Conan vol 2: Rogues in the House

By Roy Thomas & Barry Windsor-Smith (Dark Horse Books)
ISBN: 1-84023-785-6

The second Dark Horse collection of Marvel’s 1970’s Conan epics covers a period when the character had taken the comics world by storm, and features two creators riding the crest of a creative wave. Reprinting issues #9-13 and #16 of the monthly comic-book this volume opens with ‘Garden of Fear’, adapted by Thomas and Smith, with inks by Sal Buscema from the short story by Robert E. Howard, a battle with an antediluvian survivor in a lost valley.

Returning to the big city, our hero must ‘Beware the Wrath of Anu!’, another Howard tale, as is the eponymous ‘Rogues in the House’, an early masterpiece of action and intrigue. ‘Dweller in the Dark’ is an all original yarn of monsters and maidens, notable because artist Barry Smith inked his own pencils, and indications of his detailed fine-line illustrative style can be seen for the first time. Fantasy author John Jakes plotted ‘Web of the Spider-God’, a sardonic tale of the desert scripted by Thomas and inked by Buscema.

Chronologically, a two part team-up guest-starring Michael Moorcock’s Elric of Melniboné should follow but that’s held in abeyance and this book concludes with ‘The Frost Giant’s Daughter’, a haunting, racy tale written by Howard and originally adapted in black and white for Savage Tales #1.

This was an early attempt to enter the more adult magazine market, and when the story was reprinted in Conan #16, Smith’s art had to be censored to obscure some female body parts that youngsters might be corrupted by. Even so it’s still a beautiful pencil and ink job by Smith. It was also supposedly his last as he quit the series with that issue.

These re-mastered issues are a superb way to enjoy some of American comics’ most influential – and enjoyable moments. They should have a place on your bookshelf.

©1971-1972, 2003 Conan Properties International, LLC. All Rights Reserved.