Word came yesterday that we’ve lost yet another comics giant. James Charles Shooter (27th September 27th 1951 – 30th June 2025) wrote countless comics stories, from the minor to the most major of major stars, and changed or steered the courses of US comic book stars with landmark tales like Marvel Super Hero Secret Wars, Secret Wars 2, Avengers: The Korvac Saga, The Superman vs. Flash race tradition, and Original Graphic Novels for Dazzler, Thor, the Avengers & X-Men (The Aladdin Effect) and more.

Wikipedia has a very fair assessment of him which you can read here .

Jim Shooter began his creative career at DC, a teenager helping his poorly-paid parents with bills. His submissions impressed editor Murray Boltinoff who bought his early stories, leading to residencies on the Legion of Super-Heroes and most of the Superman family of titles.

Combining his continued education with the stresses of being a jobbing writer, when he moved to Marvel his tales included continuity-changing runs on Daredevil, The Avengers, Super-Villain Team-Up, Ghost Rider, Spider-Man and others. As editor and publisher he created child-friendly imprint Star Comics for younger readers, sanctioned creator-owned venue Epic Comics and created Marvel’s New Universe sub-strand (writing core title Star Brand – some would say as autobiographical wish fulfilment). He pushed moving beyond the company’s established complex-continuity roots, writing “real world” material such as Team America and others. He also forged indelible links with toy and licensing brands that swiftly made Marvel the most profitable comics publisher in the US.

Outspoken, controversial and often ferociously dogmatic, Jim was Business to the bone without ever forgetting his blue-collar, poverty-driven roots. Bluntly, he alienated many key creators, but whatever others thought, did what he considered best. However, his work – he also pencilled many stories – was never dull and never, never, never boring. He was a master of science fiction themes, and understood childlike wonder, loss and comedy moments.

Always championing creator rights, Jim instituted return of artwork to artists and, when ousted from Marvel and setting up his later companies Valiant, Defiant and Broadway Comics, operated a collective writing policy that saw every participant in the incredibly collaborative process of making comics fully credited and remunerated for their contributions. He also always mentored new talent and encouraged everyone to push their own limits.

Jim Shooter was One of Us: a comics fan and story lover who made the jump from consumer to creator, so I’m asking those who care to remember him for his less well known – but often best written – efforts by hunting down and enjoying the items – or any Shooter effort – reviewed here.

The Valiant Era Collection and Warriors of Plasm
By Jim Shooter, Bob Hall, Faye Perozich, Kevin Vanhook, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake, Yvel Guichet, Ted Halsted, John Dixon, Paul Autio & various (Valiant)
No ISBN/ ASIN: B000H2UTEI

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. At DC, 14-year-old Shooter wrote epic runs on The Legion of Super-Heroes, Supergirl and Superman, and scripted the company’s first toy tie-in Captain Action, before moving to Marvel in 1976. When he became the Editor-in-Chief, Shooter made Marvel the most profitable and high-profile they had ever been. and, after his departure, used that writing skill and business acumen to transform an almost forgotten Silver-Age character pantheon into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, and the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. During the 1960s superhero boom, these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol – Total War, Magnus, Robot Fighter and in deference to the atomic age of heroes, Nukla and the utterly brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-&-parcel of their refit: acutely aware that older fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened”…

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom Alpha & Omega and Second Death which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the roster of heroes expanded until dire market conditions and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and despite many revivals since, has all but disappeared now…

Here’s another innovation of that idea-packed era – a sampler of hits and one of their earliest graphic novels – from the early days of the format we’re all so familiar with. The Valiant Era Collection, re-presenting Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8 was released in 1994 as an introduction to the new old brand and canny compendium of first appearances from the company’s burgeoning continuity. It gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late. This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich & Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which survived the company’s demise, as well as a series of major computer and video games.

That spectacular, entrancing epic is followed by a 2-part Solar saga introducing an immortal warrior prince and paving the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world. His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique hero – but his discovery of hidden meta-humans and a genuine supervillain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War. Solar #10 – ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio – introduced a raft of new concepts and characters, beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed/cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it, Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda: an Eternal Warrior who had been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

Concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors. As always with this series, the ending is not one you’ll see coming…

Gilad soon helmed his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon), a tale of ancient China which segues neatly into a contemporary clash with a drug-baron who is his latest reborn iteration. Then nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (Vanhook & Dixon): a blockbusting action epic setting up the enhanced assassin’s own bullet-bestrewn series and tangentially, the 40th century Magnus spin-off Rai

The final debut in this volume was not for another hero but rather the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changes Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – violent, driven, manic and hungry for conflict… but only when the sun goes down. This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll. a poison forcing its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – ancient sorcerer Master Darque – and that soon the world will no longer be the rational, scientific place he believed. Before long, Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and unnerving…

Despite being a little disjointed, these stories are immensely readable and it’s a tragedy that they’re not all readily available, as Valiant’s hostile takeover led to the breaking up of and selling on of various stars…

Still, there are always back issue comics and digital collections and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Warriors of Plasm: The Collected Edition
By Jim Shooter, David Lapham, Mike Witherby, Bob Smith & various (Defiant)
ISBN: 978-1374700000, ASIN: B000R4LMUQ

If the 1980s was the decade where anybody with a pencil and a printer’s phone number could enter the business, the 1990s saw the rapid rise – and very often equally swift fall – of the small corporation publisher. Many businesses opened or acquired a comics division to augment or supplement their core business: like the Nintendo Comics that were packaged by and published in conjunction with Valiant Comics…

Jim Shooter founded Valiant with Bob Layton, and later went on to launch the short-lived but highly impressive Defiant Comics of which this book is – to my knowledge – the only collected edition. That’s a great pity as the range of talent that briefly worked there, as well as the titles themselves, showed immense promise. The legal war of attrition with Marvel that caused their early closure is well documented elsewhere, so I’ll swiftly move on to the product itself.

Flagship title Warriors of Plasm was a powerful alien intervention tale set mostly in an alternate universe where a single race had taken genetic science to such extremes that their homeworld had become a voracious planetary organism continually feeding on the biomass of other worlds.

Society on The Org was hierarchical, imperialistic and ritually sadistic, where the credos of “survival of the fittest” and “evolve or die” had the force of fanatical religion. Ruled by a weak Emperor, the court lived a life of brutal hedonistic luxury, revelling in decadence whilst relentlessly jockeying for advantage.

Lorca is a Seeker, high in the court and charged with finding new worlds for the Org to consume, but something within him defies official doctrine that personality is an aberration and that all bio-matter belongs to the greater whole. Bodies are mulched and recycled whilst individuality is an anti-social aberration, yet all organisms clearly would do absolutely anything not to die.

Spurred on by his corrupt rival Ulnareah, Lorca forms an illegal relationship with Laygen, a girl created without state-approval, and when caught, he is forced to recycle her to preserve his own existence.

Bitter and discontented, he eventually returns to work, but when he discovers Earth beyond the transdimensional veil he sees an opportunity to overthrow the Org and take supreme control. Humans are strong, individualistic, fierce warriors, and – with his tricks of genetic augmentation – could defeat any force the Org might muster. Thus, he teleports 10,000 test subjects to his private vats… but something goes wrong.

Only five humans survive, mutated into superhuman beings, but the Seeker is unaware of this since he’s been arrested by the authorities who never stopped watching him…

How the transformed humans escape and the uneasy alliance they form with unlikely liberator Lorca makes for a refreshingly novel spin on the old plot of revolution and redemption, and Shooter’s dialogue and characterisations of what could so easily have been stock characters add layers of sophistication to a fantasy drama many “adult” comics would kill for even today.

Simultaneously understated and outrageous as inked by Mike Witherby, David Lapham’s incredible art & design captivates and bewilders, adding a moody disorientation to a superb, action-packed thriller, especially in the incredible, climactic 4-page fold-out battle scene.

Originally produced as Warriors of Plasm #1-4, ‘The Sedition Agenda’ was preceded by an issue #0 daringly released only as a set of trading cards and supplemented by a prequel tale outlining the social relevance of gory global sporting phenomenon known as ‘Splatterball’, (written & drawn by Lapham with inks by Bob Smith), and these too are gathered here for your delectation.

Still seen on internet vendors’ sites, I have no idea where else you can find a copy of this terrific little book but I hope you do, just as I wish that some smart publisher would pick up the rights for all the Defiant material and the Broadway Comics Shooter produces after Defiant died: but maybe one day somebody will get the remaining band back together and finish all these lost stories…
© 1994 EEP, L.P. All Rights Reserved.

R.I.P. Jim…

Solar, Man of the Atom: Alpha and Omega (Slipcase Edition)


By Jim Shooter, Barry Windsor-Smith & Bob Layton with Kathryn Bolinger (Valiant)
No ISBN

The 1990s were a grim period for comics creativity. In far too many places, the industry had become market-led by speculators, with spin-offs, fad-chasing, shiny gimmicks and multiple-covers events replacing innovation and good story-telling. One notable exception was a little outfit with some big names that clearly prized the merits of well-told stories illustrated by artists immune to the latest mis-proportioned, scratchy poseur style, and one with enough business sense to play the industry at its own game…

As Editor-in-Chief, Jim Shooter had made Marvel the most profitable, high-profile comics company in America, and following his departure, he used that savvy to pick up the rights to a series of characters with Silver-Age appeal and turn them into contemporary gold.

Western Publishing had been an industry player since the earliest days, mixing major licensed brands such as Disney titles, Star Trek and Loony Tunes with in-house original stars like Turok, Son of Stone, Space Family Robinson, Magnus, Robot Fighter and – in deference to the age of the nuclear hero –Dr. Solar, Man of the Atom.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and opted to incorporate all those 1960s adventures into their refits: acutely aware that older fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they did “happen ” and would impact the new material being created for a brasher, more critical audience.

Although the company launched with a classy and classic reinterpretation of Magnus, the lynchpin title for the new universe they were building was the only broadly super-heroic character in the bunch. They had big plans for Solar, Man of the Atom who was launched with an eye to exploiting all the new printing gimmicks of the era, but was cleverly rationalised and realistically rendered. However, that’s not what this book is about.

The thrust of the regular series followed comic fan/nuclear physicist Phil Seleski – designer of the new Muskogee fusion reactor – as he dealt with its imminent activation. Inserted into the first ten issues was a brief extra chapter by Shooter, Windsor-Smith & Layton describing that self-same Seleski as he came to accept the horrific nuclear meltdown he had caused and the incredible abilities it had given him. As the world went to atomic hell, Seleski – AKA Solar – believed he had found his one chance to put things right…

That sounds pretty vague – and it should – because the compiled 10 chapters that form Alpha and Omega are a prequel, an issue #0, designed to be read only after the initial story arc had introduced readers to Seleski’s new world. That it reads so well in isolation is a testament to the talents of all those involved, and in combination with accompanying collection Solar, Man of the Atom: Second Death the saga forms a high point in 1990s comics creation. I will not be happy until this epic is generally available again – in all formats – but until that happens, I’ll take any opportunity to convince you all to seek out both these outstanding epics of science-hero-super-fiction.

You should take my word for it and start hunting now: and just by way of a friendly tip: each insert culminated with a two-page spread comprising a segment of “the world’s largest comic panel”, and the treasured slipcase edition I’m reviewing includes a poster combining those spreads into a terrifyingly detailed depiction of the end of the event…

By the way: one of those aforementioned trendy gimmicks was black-on-black printing, and the slipcase edition replicates that technique for the case cover. If you find an edition as seen in our attached cover illo, that’s the actual front of the interior book. There should also be that great big poster too. It’s still worth having without the extras, but it’s not the complete package…

Seek and enjoy, fans…
© 1994 Voyager Communications and Western Publishing Company, Inc. All rights reserved.

Solar, Man of the Atom: Second Death


By Jim Shooter, Don Perlin, Barry Windsor-Smith, Bob Layton & Tom Ryder (Valiant)
No ISBN:

Quarterly title Doctor Solar, Man of the Atom #1 hit newsstands on June 28th1962 sporting an October cover-date. My arithmetic isn’t good enough to decipher Gold Key’s arcane system but is advanced enough to realise that’s another 60th Anniversary occurring right about now. Happy birthday, Doc!

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads, shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been, and after his departure he used that writing skill and business acumen to transform some almost forgotten Silver-Age characters into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed publications such as TV, movie and Disney titles; properties like Tarzan and The Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the second superhero boom, these original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and in deference to the atomic age of heroes, Nukla and the brilliantly lowkey but explosively high concept Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-and-parcel of their refit: acutely aware that old fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they “happened.”

Although the company launched with a classy reinterpretation of Magnus, the key title to the new universe they were building was the only broadly super-heroic character in the bunch, and they had big plans for him. Solar, Man of the Atom was launched with an eye to all the gimmicks of the era, but was cleverly realised and realistically drawn.

Second Death collects the first four issues of the revived Solar and follows brilliant nuclear physicist Phil Seleski, designer of the new Muskogee fusion reactor in the fraught days before it finally goes online. Faced with indifferent colleagues and inept superiors, pining for a woman who doesn’t seem to know he exists, Seleski is under a lot of pressure. So when he meets a god-like version of himself. he simply puts it down to stress-induced delusion…

Solar, the atomic god who was Seleski, is freshly arrived on Earth, and with his new sensibilities goes about meeting the kind of people and doing the kind of things his mortal self would never have dreamed of. As if godhood had made him finally appreciate humanity, Solar befriends bums, saves kids and fixes disasters like the heroes in the comic books he collected as a boy.

His energized matter and troubled soul even further divide into a hero and “villain”, but things take a truly bizarre turn when he falls foul of a genuine super-foe: discovering that the “normal” world is anything but, and that he is far from unique. The superhuman individuals employed and mentored in Toyo Harada’s Harbinger Foundation prove that the world has always been a fantastical place, and Solar’s belief that he has travelled back in time to prevent his own creation gives way to realisation that something even stranger has occurred…

This is a cool and knowing revision of the hallowed if not clichéd “atomic blast turns schmuck into hero” plot: brimming with sharp observation, plausible characters and frighteningly convincing pseudo-science. The understated but compelling art by hugely under-appreciated Don Perlin is a terrifying delight and adds even more shades of veracity to the mix, as do the colours of Kathryn Bolinger & Jorge Gonzãlez.

Moreover, the original comics had a special inserted component in the first 10 issues (by Shooter, Barry Windsor-Smith & Layton) revealing the epic events that made Seleski into a god. Designed to be best read only after the initial story arc had introduced readers to Seleski’s new world, these were collected as Solar, Man of the Atom: Alpha and Omega. Together they combine to form one of the most impressive and cohesive superhero origin sagas ever concocted and one desperately in need of reprinting …if whoever currently controls the licensing rights to the stories could only get their act together…

Until then you can try hunting these down via your usual internet and comic retailers, and trust me, you should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Doctor Solar, Man of the Atom Dark Horse Archives volume Four


By Dick Wood, Roger McKenzie, Don Glut, Al McWilliams, Ernie Colón, José Delbo, Dan Spiegle, Jesse Santos, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-825-6 (HB) 978-1-61655-512-2 (TPB)

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles including newspaper strips, TV tie-in and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with in-house originations such as Turok, Son of Stone, Brain Boy, and Kona Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Mighty Samson; Magnus – Robot Fighter; M.A.R.S. Patrol, Total War; Space Family Robinson and – in deference to the atomic obsession of the era – a cool, potently understated thermonuclear white knight…

The new company’s most recognisable and significant stab at a superhero bore the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title cover-dated October 1962 and thus on sale in the last days of June – Happy 60th Birthday Doc! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic.

With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

This fourth and final collection spans April 1968 via a 12-year hiatus – all the way to March 1982, encompassing a period when superheroes again faded from favour, whilst supernatural themes proliferated in comics books. Gold Key had their own stable of magical mystery titles: anthologies such as Boris Karloff Tales of Mystery, Ripley’s Believe it or Not, Grimm’s Ghost Stories and The Twilight Zone. They even ran a few character-driven titles including Dagar the Invincible, Tragg and the Sky Gods and The Occult Files of Dr. Spektor.

Included in this volume are the contents of Doctor Solar, Man of the Atom #23-31, plus a guest cameo from The Occult Files of Dr. Spektor #14: a very mixed bag preceded by an Introduction from the late Batton Lash (Supernatural Law; Archie Meets the Punisher; Wolff and Byrd, Counselors of the Macabre).

The Supreme Science Hero was born when a campaign of sabotage at US research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Solar was created by Paul S, Newman but the majority of later tales were written by Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others). In this final volume a number of artists shared duties, beginning with Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) who drew the first tale here.

The atomic adventuring resumed with the latest ploy of evil mastermind Nuro: Solar’s nemesis and a madman who defeated death by implanting his personality inside a super-android. ‘King Cybernoid Strikes Part I & II’ (#23: cover-dated April 1968 by Wood & McWilliams) sees the malevolent man-machine escape his destroyed citadel of evil to replace a billionaire philanthropist, infiltrate Atom Valley and orchestrate his enemy’s demise by shutting down the nuclear reactors Solar needs to sustain his existence. The hero’s plan to survive seems like nuclear suicide but happily works out…

Ernie Colón was next to render the Atomic Ace beginning with #24’s (July 1968) Wood-written ‘The Deadly Trio Part I & II’.

Born in Puerto Rico on July 13th 1931, Ernie Colón Sierra was a multi-talented maestro of the American comics industry whose work delighted generations of readers. Whether as artist, writer, colourist or editor, his contributions affected the youngest of comics consumers (Monster in My Pocket, Richie Rich, Casper the Friendly Ghost at Harvey Comics and Marvel’s Star Comics imprint) to the most sophisticated connoisseur with strips.

His mature-reader material comprised newspaper sci fi classic Star Hawks, comic book graphic novels Ax, Manimal, The Medusa Chain and more, and comics as wide-ranging as Vampirella, Battlestar Galactica, Arak, Son of Thunder, Damage Control, Doom 2099, I… Vampire, Amethyst: Princess of Gemworld, and Airboy. He also drew the 1990s revival of Magnus: Robot Fighter for Valiant amongst so very many others.

Colón was master of many trades and served as an innovative editor, journalist, historian and commentator as well. Amongst his vast output were sophisticated experimental works and seminal genre graphic novels done in collaboration with Harvey Comics/Star Comics collaborator Sid Jacobson. These include The 9/11 Report: A Graphic Adaptation, After 9/11: America’s War on Terror, Che: a Graphic Biography and Vlad the Impaler. In 2010 they released Anne Frank: The Anne Frank House Authorized Graphic Biography and 2014’s The Warren Commission Report: A Graphic Investigation into the Kennedy Assassination with Gary Mishkin.

While diligently hard at work on newspaper strip SpyCat (Weekly World News 2005-2019) he sought other challenges, like historical works A Spy for General Washington and The Great American Documents: Volume 1, both collaborations with his author wife Ruth Ashby. He died on August 8th 2019…

Here he adds an edge of high-octane dramatic tension to Solar’s exploits as the fugitive King Cybernoid unleashes three deadly war machines, each the ultimate weapon in its preferred environment of earth, air and water and each a crucial component in a lethal booby trap…

‘The Lost Dimension Part I & II’ (#25, October) began a continued tale with Atom Valley’s teleportation experiments opening Earth to attacks from an evil parallel dimension. Impatient to solve the mystery of vanishing test subjects, Gail’s nephew and resident teen super-genius Hamilton Mansfield Lamont uses the apparatus on himself and is captured by mirror universe duplicates. When Solar follows he uncovers a plot to invade and conquer our universe and must use his intellect as well as atomic powers to resist the wicked facsimiles’ plans ‘When Dimensions Collide parts I & II’ (#26 January 1969).

A new year saw a fresh illustrative hand. Argentinian illustrator José Delbo (Billy the Kid; Mighty Samson; Yellow Submarine; The Monkees; Wonder Woman; Superman; Batman; Turok, Son of Stone; Transformers,) had been a prolific US comics illustrator since 1965, and was a valued contributor to Gold Key’s licensed titles. He took on the Atomic Ace in a 2-issue run that spanned 12 years, beginning with Doctor Solar, Man of the Atom #27.

Cover-dated April 1969, the done-in-one yarn written by Wood saw the titanic troubleshooter clashing again with cyborg Nuro. It began at a British radio telescope as the hero sought to prevent marauding energy beings using the installation to invade Earth via ‘The Ladder to Mars’. After solving ‘The Mystery Message’, Solar triumphs in an outer space ‘Battle of the Electronic Fighters’.

This was the last appearance for quite a while, as the taste for men in tights waned. A guest shot from the genre-experimental 1970s was a rare treat, before a superhero resurgence saw Solar’s return in what I’m assuming was an inventory tale that had sat in a drawer since cancellation. In the meantime, Gold Key had undergone a few changes and was now using the publishing umbrella of “Whitman”.

Cover-dated April 1981, Doctor Solar, Man of the Atom #28 featured Wood & Delbo’s ‘The Dome of Mystery’: a traditional 2-chapter saga that saw Nuro use a deadly force field dome to destroy his enemies. Although initially helpless against ‘The Movable Fortress’, Solar’s persistence and ingenuity eventually triumphs in ‘The Dome of Mystery: An Army of Molecules’. Also included was an informational strip by Al McWilliams ‘A Day at the Man of the Atom’s Secret Training Grounds’.

The next issue was cover-dated October 1981, with writer Roger McKenzie (Captain America; Daredevil; Next Man; Battlestar Galactica; Men of War: Gravedigger) joined by veteran artist Dan Spiegle. Criminally unsung, his career was two-pronged and incredibly long. Born in 1920, Spiegle wanted to be a traditional illustrator but instead fell – after military service in the Navy – into comics at the end of the 1940s. He was equally adept at dramatic narrative art and humorous cartooning, and his impossibly large and varied portfolio includes impeccable work on Hopalong Cassidy; Rawhide; Sea Hunt; Space Family Robinson; Blackhawk and Nemesis for DC; Crossfire; Scooby Doo; Who Framed Roger Rabbit?; Indiana Jones; the entire Hanna-Barbera stable and so much more.

In high energy action mode here, he limns the Atomic Ace’s close encounter with extradimensional energy vampire ‘Li’Rae’ and her subsequent attempt to colonise and consume Earth. The hero’s penultimate exploit was cover-dated February 1982, with McKenzie & Spiegle resurrecting the Man of the Atom’s greatest foe. When international Man of Mystery Mr. Dante gathers the world’s greatest scientist on his artificial paradise of New Atlantis, Solar soon uncovers his real identity and deadly scheme, but not before the villain unleashes a geothermal ‘Inferno’…

One month later the heroic exploits concluded with #31 and an assault by an misguided admirer of Gail’s. When actor Ron Barris gains incalculable power in a special effects accident, he targets “rival” Solar in his TV superhero role ‘When Strikes the Sentinel!’ in his deranged scheme to make her his own, but his new powers are no match for the Atomic Avenger…

The mid-70s cameo appearance previously mentioned closes this archive. It comes from The Occult Files of Dr. Spektor #14 (June 1975): a series starring a troubled mystic and supernatural troubleshooter in the classic vein. ‘The Night Lakota Died’ is by Don Glut & Jesse Santos (who also painted the cover) and finds famed ghostbuster Dr. Adam Spektor accused of murdering his assistant and lover. On the run, the magician uncovers a plot by archenemy Kareena to entrap the mage and seduce him to the side of her Dark Gods.

Her plan revolves around keeping a certain atomic superhero under her mesmeric spell, but once again the witch underestimates the resolve of the forces of light…

Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era. These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 4 ® and © 1968, 1969, 1975, 1981, 1982, 2015 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Doctor Solar, Man of the Atom Dark Horse Archives volume Three


By Paul S. Newman, Dave Wood, Frank Bolle, Al McWilliams, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-374-9 (HB) 978-1-61655-354-8 (TPB)

The comics colossus known as Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to the kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial part of the monolithic Western Publishing and Lithography Company since 1915, drawing upon commercial resources and industry connections that came with editorial offices on both coasts (and even a subsidiary printing plant in Poughkeepsie, New York).

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, Western’s comicbook output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

As previously stated, Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles such as newspaper strip, TV and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with home-grown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the camp/superhero boom the original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol, Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and – in deference to the atomic age of heroes – Nukla and another brilliantly cool and understated thermonuclear white knight…

Despite supremely high quality and passionate fan-bases, Western’s pantheon never really captured the media spotlight of DC or Marvel’s costumed cut-ups, and eventually – in 1984 – the West Coast crew closed their comics division, having lost or ceded their licenses to DC, Marvel and Charlton.

As a publisher, Gold Key never really “got” the melodramatic, breast-beating, often-mock-heroic Sturm und Drang of superheroes – although for a sadly-dwindling number of us, the understated functionality of Silver Age classics like Magnus, Robot Fighter or remarkably radical concepts of atomic crusader Nukla and even the crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible.

The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

The company’s most recognisable and significant stab at a superheroes was an understated Atomic era paladin with the rather unwieldy codename of Doctor Solar, Man of the Atom. He debuted in an eponymous title cover-dated October 1962 – Happy Anniversary! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic. With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

By the time of this third collection – also available in hardback, but tragically not in any digital editions I know of – originator Paul S. Newman (A Date With Judy; The Lone Ranger; Turok, Son of Stone; I Love Lucy and countless more) had all but moved on – despite what the credits here say. The issues included here are Doctor Solar, Man of the Atom #15-22 and span December 1965 to January 1968 and he only wrote one of them.

Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others) was primarily tapping the keys for this period, but Frank Bolle (The Twilight Zone; Boris Karloff’s Tales of Mystery; Flash Gordon; The Heart of Juliet Jones) was still providing slick understated visuals for one of the most technically innovative and conceptually spectacular series on the stands. That changed with #20, when Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) took over, drawing and inking to the end of this volume (and the first tale in the next one).

The Supreme Science Hero was born when a campaign of sabotage at research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Following a Foreword from Mike Baron detailing those faraway times and concentrating on real world nuclear near-things, the atomic adventuring resumes with the latest ploy by evil mastermind Nuro, who wants the monopoly on atomic science and global decision making.

Written by Wood and limned by Bolle, ‘Doomsday Minus One Minute Parts I & II’ comes from the end of 1965 and finds Atom Valley boffin Dr. Lamson cracked under the Cold War pressure. He devises a doomsday trigger to fire every thermonuclear weapon at once… just to end the appalling anticipation…

After failing at every stage to avert armageddon, Solar secures a unique method of time-travel to save the day and all the rest to come…

Cover-dated June 1966 and on newsstands from March onwards thanks to Gold Key’s byzantine publishing schedules, ‘The War of the Suns Pts I & II’ was #16’s main feature and actually by Newman & Bolle. Here Nuro’s espionage delivers the deadly methodology of building miniature suns, and enables him to unleash hell on Earth from close orbit. The solution? Build another sun and have Solar use it to destroy the hellish invader. What could go wrong?

Wood & Bolle reunited in #17 (September 1966) for some traditional monster marauding as Nuro combines weird science and Alaskan volcanoes to build ‘The Fatal Foe.’ Elemental colossus Primo rampages towards Atom Valley and an eventual but titanic ‘Duel to Disintegration’.

Although a diabolical master of mayhem, Nuro’s continued failures clearly began to grate with his lieutenant Uzbek, who increasingly squabbled and gaslit the mastermind’s faceless android protégé Orun. In #18 (December 1966) with open warfare brewing between flunky and automaton, their fiendish overlord returned to brainwashing, targeting all Atom Valley techs and boffins with mind-control scorpions in ‘The Mind Master Parts I & II’. He sought the secret identity of the Man of the Atom but almost brought about his own destruction, further strengthening Uzbek’s thoughts of rebellion…

Bolle bowed out with #19 (April 1967) as Nuro modified his metal minion to resemble the Atomic Adventurer and attempted to blacken his enemy’s name and reputation in ‘Solar vs Solar’ and its action-packed conclusion ‘Only One Shall Survive’. The tale ended on a cliffhanger with Solar defeated, trapped and wired into the villain’s secret HQ, providing atomic energy to fuel Nuro’s next vile venture…

Cover dated July, #20 saw Al McWilliams join Wood as ‘Atomic Nightmares Parts I & II’ revealed how the hero brilliantly engineers his escape, but only by inadvertently creating a menace as great as Nuro. Almost as portentous is the debut of Gail’s nephew Hamilton Mansfield Lamont: a teen super-genius with as many secrets as ideas…

As he settles in at Atom Valley, #21 (October 1967) aliens considering an invasion of Earth offer a ‘Challenge from Outer Space Parts I & II’ which needs all Solar’s power plus a helping hand from the kid to foil, before the volume closes with an epic clash and monumental upgrade in menace.

Cover-dated January 1968, Wood & McWilliams reveal ‘The Two Lives of Nuro’ as Uzbek sells out, delivering the mastermind’s location to Interpol. With Solar leading the charge in a blazing battle, the villain finally falls. Dell/Gold Key infamously never joined the Comics Code Authority, and consequently their titles always had a perfectly understandable body count in situations where equivalent Marvel or DC characters would generate the odd skinned knee or sprained ankle in already empty and “condemned” buildings…

Here, however, as carnage mounts and justice closes in, Uzbek is brutally killed before the would-be world-conqueror “commits suicide” while transferring his malevolent personality into his robot for ‘The Strange Death of Nuro’. The countless casualties climb even further when Solar brings the body and the android back to Atom Valley and the dormant motionless mandroid revives…

The epics end for now with ‘Biographies’ of Newman, Bolle and cover artist Wilson, as this charismatic collection offers potently underplayed and scientifically astute (as far as the facts of the day were known) adventures blending the best of contemporary film tropes with the still fresh but burgeoning mythology of the Silver Age superhero boom. Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era.

These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 3 ® and © 2014 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Doctor Solar, Man of the Atom Dark Horse Archives volume Two


By Paul S. Newman, Frank Bolle, George Wilson & various (Dark Horse Books)
ISBN: 978-1593073275 (HB) 978-1616553241 (TPB)

The comics colossus identified by fans as Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to the kids of all ages who consumed their vastly varied product.

Based in Racine, Wisconsin, Whitman had been a crucial part of the monolithic Western Publishing and Lithography Company since 1915, drawing upon commercial resources and industry connections that came with editorial offices on both coasts (and even a subsidiary printing plant in Poughkeepsie, New York).

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, Western’s comicbook output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

As previously stated, Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles such as newspaper strip, TV and Disney titles, (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with home-grown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the camp/superhero boom the original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol, Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and – in deference to the atomic age of heroes – Nukla and another brilliantly cool and understated thermonuclear white knight…

Despite supremely high quality and passionate fan-bases, Western’s pantheon never really captured the media spotlight of DC or Marvel’s costumed cut-ups, and eventually – in 1984 – the West Coast crew closed their comics division, having lost or ceded their licenses to DC Marvel and Charlton.

As a publisher, Gold Key never really “got” the melodramatic, breast-beating, often-mock-heroic Sturm und Drang of superheroes – although for a sadly-dwindling number of us, the understated functionality of Silver Age classics like Magnus, Robot Fighter or remarkably radical concepts of atomic crusader Nukla and even the crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible.

The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

The company’s most recognisable and significant stab at a superhero was an understated nuclear age paladin with the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title dated October 1962 – Happy Anniversary! – sporting a captivating painted cover by Richard M. Powers that made the whole deal feel like a grown up book rather than a mere comic.

With #3, Frank Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

By the time of this second collection – also available in hardback, but tragically not in any digital editions I know of – Paul S. Newman (A Date With Judy; The Lone Ranger; Turok, Son of Stone; I Love Lucy and literally countless other titles) was the sole writer and Frank Bolle (The Twilight Zone; Boris Karloff’s Tales of Mystery; Flash Gordon; The Heart of Juliet Jones) was providing slick understated visuals for one of the most technically innovative and conceptually spectacular series on the stands…

More factual opinions and inside information can be accessed in the ‘Foreword’ by Jim Shooter (a latter day Solar scribe) as well as a fond critical appraisal and background on the classics that follow…

The Supreme Science Hero was born when a campaign of sabotage at research base Atom Valley culminates in the death of Dr. Bentley and the accidental transmutation of his lab partner Doctor Solar into a (no longer) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his very presence is lethal to all around him…

The nuclear nightmares – from Doctor Solar, Man of the Atom #8-14 (July 1964 to September 1965) – begin with the latest ploy mysterious mastermind Nuro, who wants the monopoly on atomic science. A fiend employing espionage and murder, his current scheme is to use mind-science to destroy his enemies, deploying ‘The Thought Controller’ to create hallucinations and exhaust Solar to the point of expiration. It initially works but Nuru has not reckoned on the devotion of girlfriend Gail Sanders and mentor Dr. Clarkson who help him overcome ‘The Final Challenge’…

Cover-dated October-December, issue #9 revealed how the spy supremo abducts America’s greatest cybernetic innovator and compels him to construct ‘Transivac, the Energy-Consuming Computer’. Rapidly becoming self-aware and autonomous, the monster machine seems easy able to complete its mission and destroy Solar but when it goes berserk even Nuro neds his arch enemy to defeat ‘The Enemy Within’…

Doctor Solar, Man of the Atom #10 (January-February 1965) tells in two parts how a hasty effort to repair the utterly fractured polar ice shelf necessitates the Atomic Adventurer absorbing unimaginable extra energy from our closest star to save humanity. Tragically, the solar overdose turns him into a 100 foot, mega-tonnage colossus and ‘The Sun Giant’ must perform extraordinary energy-consuming feats to reduce himself to human scale…

He’s still not quite there in #11 (March-April) as Nuro strikes again, exploiting the Man of the Atom’s exertions and increasing amnesia to orchestrate ‘The Day Solar Died’. As the hero becomes a growing menace, only a token of love turns back the tide of terror…

Economic catastrophe stems from a sinister plot as ‘The Mystery of the Vanishing Silver’ (#12, May-June) sees Solar working for the Federal government while Nuro’s top henchman Aral Uzbek demonstrates his own appetite for destruction and multi-tasking skills, leading to a shocking new transition for all men of the Atom before order is restored…

Please don’t stop me if you’ve heard this next one…

When ‘The Meteor from 100 Million B.C.’ (#3 July-August) crashes into a swamp and buries itself down deep, hyper-fast evolutionary forces quickly generate waves of monstrous predatory life-forms that demand rapid responses and a pose a momentous moral quandary for Solar, Gail and Clarkson. Ultimately, the stark demands of survival of the fittest make the decision for them…

The epics end for now with #14 (September-October 1965) As Nuro and Uzbek’s latest terror-weapon prompts a full infiltration of Atom Valley and subsequent sabotage of a new reactor. While the Man of the Atom prevents nuclear catastrophe, the radiation alters his composition, giving him an uncontrollable new ability in ‘Solar’s Midas Touch’. Inadvertently changing the atomic structure of anything he touches, the frantic hero is further tested when Nuro’s toy is unleashed for a crucial rocket launch at Cape Kennedy and Solar must find a way to turn misfortune to his advantage…

Rounding out this second tome, a Bonus Section culled from filler pages in issues #15-22 and all colored and retouched by Dan Jackson, examines ‘The Science of Solar’ with peeks into ‘Secrets of Atom Valley’, ‘Birth of a Death Ray’, ‘Security Guard’, and ‘…Her Two Mile “Gun”’, whilst Doctor Solar: Forms of Energy examines ‘Radio Waves’, ‘Light’and ‘Heat’ before class is dismissed following breakdowns of Doctor Solar’s Senses – specifically ‘Touch’ and ‘Hearing’– and a summation of ‘The Five Incredible Senses of the Man of the Atom’…

Augmented by fulsome ‘Biographies’ of the creative personnel, this charismatic collection offers potently underplayed and scientifically astute (as far as the facts of the day were known) adventures blending the best of contemporary movie tropes with the still fresh but burgeoning mythology of the Silver Age superhero boom. Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the eccentric hyperbole of DC and Marvel and remain some of the most readable thrillers of the era.

These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 1 ™ and © 2010 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.