Yoko Tsuno volume 6: The Morning of the World


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-082-5

Indomitable intellectual adventurer Yoko Tsuno debuted in 1970 with the September 24th 1970 edition of Le Journal de Spirou and is still delighting regular readers and making new fans to this day. Her astounding all-action, uncannily accessible exploits are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning serial saga of the slim, slight Japanese technologist-investigator was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his spellbinding solo career after working as a studio assistant on Hergé’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics in the mid-1970s.

That long-overdue attitude adjustment saw the rise of many competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys to uniformly elevate Continental comics. Best of all, the majority of their exploits are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable and untranslated Hold-up en hi-fi, La belle et la bête and Cap 351) were simple introductory vignettes before the superbly capable engineer and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 in Spirou‘s May 13th issue…

There have been 28 European albums to date – with a 29th being completed as we read this…

Yoko’s exploits include explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less side-lined in favour of intriguing Earthly exploits, but this tale stays strictly Earthbound while plumbing the depths of the fantastic…

Today’s particular tale was originally serialised in Spirou #2613-2630 and collected in 1988 as 17th album Le Matin du monde. Due to the exigencies of publishing it reached English eyes as Yoko’s sixth Cinebook outing; a time-bending mystery of glamour and action shedding a fraction of light on Yoko’s own shrouded origins…

It begins with Yoko and her new ward Morning Dew testing a new jet over Indonesia before reuniting with temporal refugee Monya. This time-travelling expatriate from 3872 AD (see The Time Spiral for further details) has had to settle in the present after her own timeline was overwritten, but she’s had a hard time adjusting and despite her best intentions regularly risks catastrophe by visiting other time-periods…

Monya originally came back in time to prevent a scientific experiment which would have resulted in Earth’s destruction by her own era. The voyager witnessed her father’s death and the planet turned to a cinder, relative moments before arriving in Yoko’s locale, so her predilection for exploration and meddling in earlier time periods is perhaps understandable…

Now, though, she’s gone too far: stealing a gold statue from its rightful era and endangering the life of a native…

Urgently summoned to help fix things, Yoko, Vic and Pol are quickly apprised of the situation. Monya has taken a sacred temple statue of a dancer from 1350 AD, a short time before history records the eruption of the Agung volcano and eradication of the entire community and civilisation dwelling there. Technically, Monya’s actions should cause no disruption to the timeline, but it has resulted in the long-dead priests condemning native dancer Narki to death for the crime…

A heated debate over the morality of keeping the immensely valuable statue versus using their time machine and attempting to save the life of a woman already dead for centuries consumes the adults. It only ends when Monya’s new acquaintance Mike – an obsessive religious fanatic – traps them all in the barn housing the chronal craft and sets it afire.

Compelled to use the time engine to save themselves, the entire party is plunged back to 1350 where Narki is condemned to die…

Befriending the local villagers, the travellers learn that the innocent scapegoat has been taken to the capital. Swiftly following, Yoko and Monya find her in a drugged state and determined to sacrifice herself to “winged demons” plaguing the city. Most confusingly, as they struggle to rouse her, Yoko realises that – somehow – she recognises the doomed Narki…

Desperate for solutions, Monya tries unsuccessfully to return the statue to the Brahmin priests, even as Yoko and her comrades assemble some clever 20th century kit they’d providentially stowed aboard the time-ship. Despite all their efforts, Narki is left to the mercies of the demons, and only Yoko and Vic’s spectacular intervention saves her from what turn out to be savage survivors of antediluvian vintage…

Yet, even after destroying one of the flying monsters and snapping Narki out of her trance, the future heroes are unable to save the damsel in distress. Accusing them of killing the gods’ messenger, Narki swears to throw herself into the now-erupting Agung volcano to expiate her sins and save everybody…

That pointless gesture is applauded by the priests, but again thwarted by Yoko and Vic, who snatch the dancer from the edge of fiery doom. They are, however, helpless to save the rest of the populace from the inescapable judgement of history and one of the greatest volcanic eruptions of all time…

Now the sole survivor of her civilisation, Narki makes no protest as Monya relocates her to another time and place she has extensively studied. And when the survivor is left with villagers in 1520 AD Borneo, Yoko realises with a shock how she knows the tragic temple dancer…

Complex, rocket-paced, explosively exciting and subtly suspenseful, this beguiling brush with paradox and passion blazes with thrills and chills, delivering a powerfully moving denouement which again affirms Yoko Tsuno as a top-flight trouble-shooter.

As always, the most effective asset in these breathtaking tales is the amazingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Morning of the World is an epic fantasy spectacle to delight and enthral all lovers of inventive adventure.

Original edition © Dupuis, 1988 by Roger Leloup. All rights reserved. English translation 2011 © Cinebook Ltd.

Daredevil Epic Collection: volume 3 – 1968-1970: Brother, Take My Hand


By Stan Lee, Roy Thomas, Gene Colan, Barry Windsor-Smith & various (Marvel)
ISBN: 978-1-3029-0425-8

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul and wunderkind scripter Roy Thomas added an edge of darkness to the swashbuckling derring-do…

The natal DD battled thugs, gangsters, mad scientists, robots and a plethora of super-villains, quipping and wise-cracking his way through life and life-threatening combat.

Covering July 1968 to April 1970 this third tumultuous collection (in both trade paperback and eBook formats) sees a radical shift in treatment and content after in Stan Lee surrendered the scripter’s role to Thomas and an aura of barely contained escalating madness begins permeating the now staid soap opera narrative beats, peerlessly pictured by the masterful Colan, and a promising British fill-in artist named Barry Smith….

Having killed off his fictitious twin brother Mike Murdock, Matt briefly considered hanging up his scarlet long-johns but eventually retained his secret other-life by revealing to his closest friends that Mike was only one of a number of Men without Fear in the first part of a prolonged battle with a new nemesis as ‘Nobody Laughs at The Jester!’ (by Lee, Colan and inker Dan Adkins).

The Malevolent Mountebank only wanted to be more successful as a criminal than he had been as a bit-playing actor, but his motivation changed when crooked mayoral candidate Richard Raleigh hired him to spoil incorruptible Foggy Nelson‘s campaign for the D.A. post.

The role grew, precipitating a protracted saga which kicked off with a temporarily befuddled DD ‘In Combat with Captain America!’ (inked by Vince Colletta) before Hornhead is framed for killing the Jester’s alter ego Jonathan Powers in #44’s ‘I, Murderer!’

Soundly defeated in combat by the Jester, our hero experiences ‘The Dismal Dregs of Defeat!’ and becomes a wanted fugitive. Following a frenetic police manhunt, he is finally arrested before snatching victory in thoroughly enthralling conclusion ‘The Final Jest!’ as inker extraordinary George Klein began a long and impressive association with the series.

With the Vietnam War raging, a story involving the conflict was inevitable but #47’s ‘Brother, Take My Hand!’ was so much more than a quick cash-in or even well-meaning examination of contemporary controversy as Marvel found another strong and admirable African American character (one of far too few in those blinkered times) to add to their growing stable.

Newly-blinded veteran Willie Lincoln turns to Matt Murdock and Daredevil for help on his return home. A disgraced cop framed by gang-boss Biggie Benson before joining the army, Lincoln is now back in America and determined to clear his name at all costs.

This gripping, life-affirming crime thriller not only triumphs in Daredevil’s natural milieu of moody urban menace but also sets up a long-running plot that would ultimately change the Man without Fear forever.

The return of Stilt-Man posed little more than a distraction in ‘Farewell to Foggy’ as Matt’s oldest friend wins the race for District Attorney but acrimoniously turns his back on Murdock, seemingly forever….

Stan Lee’s final script on the sightless crusader, ‘Daredevil Drops Out’ (#49), was illustrated by Colan & Klein, depicting Murdock as the target of a robotic assassin built by Mad-Scientist-for-Hire Starr Saxon. This tense, action-packed thriller grew into something very special with second chapter ‘If in Battle I Fall…!’ as neophyte penciller Barry Smith stepped in, ably augmented by veteran inker Johnny Craig.

Lee then left comics-scripting Boy Wonder Roy Thomas to finish up for him in ‘Run, Murdock, Run!’ (Daredevil #51, April 1969 with art by Smith & Klein): a wickedly engaging, frantically escalating psychedelic thriller which sees Saxon uncover the hero’s greatest secret after the Man Without Fear succumbs to toxins in his bloodstream and goes berserk.

The saga climaxes in stunning style on ‘The Night of the Panther!’ (Smith & Craig) as African Avenger Black Panther joins the hunt for an out-of-control Daredevil before subsequently helping contain, if not defeat, the dastardly Saxon.

The radically unsettling ending blew away all the conventions of traditional Fights ‘n’ Tights melodrama and still shocks me today…

Colan & Klein returned for #53’s ‘As it Was in the Beginning…’ wherein Thomas reprised, revised and expanded Lee & Bill Everett’s origin script from Daredevil #1, allowing the troubled hero to reach a bold decision, executed in #54 as ‘Call him Fear!’ featured the “death” of Matt Murdock and the triumphant return of long-vanished villain Mr. Fear.

‘Cry Coward!’ (beginning a superb inking run by legendary illustrator Syd Shores) reveals DD’s desperate reason for faking his demise (again!) and enacts the end of one of the Scarlet Swashbuckler’s greatest enemies.

‘…And Death Came Riding!’ then opens a tense 2-parter which forever changes Murdock’s relationship with the perennially loved-from-afar Karen Page whilst introducing a stunningly sinister new menace in Death’s-Head. By the end of ‘In the Midst of Life…!’ Matt and Karen are enjoying the most progressive and mature relationship in mainstream comics…

‘Spin-Out on Fifth Avenue!’ starts re-establishing some civilian stability as resurrected (again!) Matt Murdock becomes a special prosecutor for New York District Attorney Foggy Nelson and promptly goes after a mysterious new gang-boss dubbed Crime-Wave. As the fresh plot-threads take hold, new threats emerge, such as amped-up biker and reluctant assassin-for-hire Stunt-Master and #59’s far nastier hired gun who boasts ‘The Torpedo Will Get You if you Don’t Watch Out!’

‘Showdown at Sea!’ closes the career of the insidious and treacherous Crime-Wave, simultaneously signalling a return to single-issue action-based stories, starting with ‘Trapped… by the Trio of Doom!’ and spotlighting featuring a spectacular struggle against Cobra, Mr. Hyde and The Jester.

DD #62 features the nefarious Batman analogue from the Squadron Sinister who attempts to destroy the hero’s reputation in ‘Quoth the Nighthawk “Nevermore”!’ after which Horn-Head stunningly stops deadly psychopath Melvin Potter from busting out of jail in ‘The Girl… or the Gladiator’… but only at the cost of his constantly conflicted love-life…

To Be Continued…

Adding extra value to the proceeding are unused Colan cover pencils for #43, cover art for #44 and a delicious selection of original art pages concluding and complimenting a bonanza of bombastic battles tales that are pure Fights ‘n’ Tights magic in the grand Marvel Manner that no fan of stunning super-heroics can afford to ignore.
© 1968, 1969, 1970, 2017 Marvel Characters, Inc. All rights reserved.

Superman: Man of Steel volume 9


By John Byrne, Jerry Ordway, Roger Stern, Paul Kupperberg, Erik Larsen, John Statema, Ron Frenz & various (DC Comics)
ISBN: 978-1-4012-6637-0

Although largely out of favour these days as the myriad decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media DC franchise, the gritty, stripped-down post-Crisis on Infinite Earths Action Ace, as re-imagined by John Byrne and marvellously built upon by a stunning succession of gifted comics craftsmen, produced some genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was quickly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga has been collected – far too slowly – over recent years in a more-or-less chronologically combined format as the fabulously economical trade paperback (and latterly digital) series Superman: The Man of Steel, with this splendid ninth volume revisiting Superman #19-22, Superman Annual #2, Adventures of Superman #441-444 and crossover continuation Doom Patrol #10. These collectively span June to October 1988 and re-present one of the most talked-about storylines of the entire run.

The fabulous Fights ‘n’ Tights fun begins with Adventures of Superman #441 and an exploration of multidimensional madness in ‘The Tiny Terror of Tinseltown’, courtesy of Byrne, Jerry Ordway & Dennis Janke, wherein 5th Dimensional sprite Mr. Mxyzptlk heads for Hollywood to wreak more prankish madcap mayhem. His animation of cartoon favourites is however, overshadowed by a remarkable event in Antarctica as a young girl staggers into a research station, immune to the cold and claiming amnesia. She is clad in a brief but fetching variation of Superman’s uniform…

Having tricked the mischievous mite into leaving our plane, the Man of Tomorrow faces an insidious assault by alien energy-leech Psi-phon, who gradually and systematically removes the hero’s abilities in ‘The Power that Failed!’ (Superman #19, by Byrne and inker John Beatty). The story continues in Adventures of Superman #442 (Byrne, Ordway & Andy Kubert) as ‘Power Play’ introduces the alien’s brutal partner Dreadnaught, resulting in a cataclysmic clash in Metropolis that eventually involves the Justice League of America…

Elsewhere, that mystery girl has recovered a few memories and headed for Smallville, Kansas, zeroing in on the Kent family farm…

Doom Patrol #10 (July 1988) begins a crossover clash as Robotman Cliff Steele painfully discovers his spare bodies and replacement parts have been stolen by mecha-monster Metallo. The ensuing battle for ‘The Soul of the Machine’ (Paul Kupperberg, Erik Larsen & Gary Martin) devastates Kansas City, drawing the Metropolis Marvel into the conflict ‘In the Heartland!’ (Superman #20, by Byrne & inker Karl Kesel).

As the united champions seemingly end the techno-tainted threat, back in Kansas a very confused Girl of Steel meets Ma and Pa Kent and Lana Lang: people she has known all her life but has never met before. After some trenchant conversations the baffled stranger flies off to Metropolis…

Meanwhile in Adventures of Superman #443, Clark Kent and Jimmy Olsen investigate a hostage-taking in war-torn Qurac. Incredibly – and typically – their hunt for an American ‘Prisoner of Conscience’ (scripted by Ordway and illustrated by John Statema & Doug Hazelwood) leads them to a race of fantastic, paranoid and combative aliens hidden beneath the deserts sands since the time of the pharaohs…

Finally, the ongoing enigmas are addressed as the “Supergirl Saga” commences in Superman #21 with Byrne & Beatty’s ‘You Can’t Go Home Again’. After the Action Ace encounters the flying girl her memories return and she reveals her astounding secret. Of course, it’s not that simple and the revelations only come after a traditional hero-on-hero fight…

When Crisis on Infinite Earths overwrote and restarted DC Universal Continuity, a number of remaining paradoxes required some fairly deft and imaginative back-writing. Most pressing was how could the 30th century Legion of Super-Heroes exist if the Superboy who inspired them never existed? The solution was an epic story arc in Legion of Super-Heroes #37-38 and Action Comics #591 (collected in Superman: Man of Steel volume 4) that posited a “pocket universe duplicate Earth” created for nefarious purposes by the almighty Time Trapper, where all the events of Pre-Crisis Earth actually occurred.

Now that world is revisited with humanity on the edge of extinction…

As seen in ‘Parallel Lines Meet at Infinity…’ (Adventures of Superman #444, Byrne, Ordway, & Janke), when “Superboy” vanished during the Crisis, his world was left to the mercies of three of his Kryptonian arch-enemies.

Before long General Zod, Zaora and Quex-Ul reduced mankind to a desperate handful of survivors with super-genius Lex Luthor acting as technological saviour. Learning of the outer universe, he created a Supergirl to fetch the true Superman and enact his final plans for the artificial world…

The shocking tale culminates in Superman #21 as the conflicted champion eventually defeats his ruthless, sadistic and far more powerful fellow Kryptonians, – but not before Earth is wiped clean of all life. With Byrne writing drawing and inking, ‘The Price’ sets the tone for the next phase of the Man of Tomorrow’s life as he is compelled to take drastic action that alters his moral stance forever-after and affects him for the rest of his life…

The adventure concludes with the contents of Superman Annual #2 as ‘The Cadmus Project’ (Roger Stern, Ron Frenz & Brett Breeding) reprises and adapts major elements of Jack Kirby’s breathtaking material from Jimmy Olsen #133-148, which introduced and supplemented his landmark Fourth World Trilogy.

Here clones of the 1940s Newsboy Legion escape the top-secret genetics project and hide in Metropolis. Magnets for trouble, the kids stumble into gang crime and are rescued by the revenant of their original Guardian – part-time costumed hero Jim Harper.

When the furore attracts Superman’s attention, the inevitable battle leads him into a fantastic hidden world, albeit one now under the malicious psychic sway of vile old enemy Sleez…

Supplementing the main event is all-Byrne Private Lives sidebar story ‘Loves Labor’s…’, starring Captain Maggie Sawyer and Terrible Turpin of Metropolis’s Special Crimes Unit. When a close call under fire leads to the aging veteran’s latest hospitalisation, Maggie’s solicitousness leads the old detective to jump to some extremely erroneous romantic conclusions…

Topped off with Byrne-limned pages from DC’s Who’s Who, giving the lowdown on the then new iterations of Bizarro, Lex Luthor, Magpie and Mr. Mxyzptlk, plus original covers by Byrne, Ordway, Frenz, Larsen and Brett Breeding, this titanic tome celebrates the back-to-basics approach which lured many readers to – and crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels.

Publicity might have brought big sales but it was the sheer quality of the stories and art which convinced them to stay…

Such cracking superhero tales are a high point in Superman’s eight decades of multi-media existence and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2016 DC Comics. All Rights Reserved.

Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1

Since its earliest days Marvel has always courted and accommodated young comicbook consumers through various titles and imprints. In 2003 the company instituted the Marvel Age line to update and reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV cartoon franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were uniformly cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those yarns have since been collected in digest-sized compilations such as this timely paperback (or eBook), which gathers a quartet of all-ages Black Panther tales and includes a brace of early1960s episodes from his first stint in the Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four.

In his 1966 debut, the cat king attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat the malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012), plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial encounter in ‘Law of the Jungle’ by Jeff Parker, Manuel Garcia & Scott Koblish from Marvel Adventures Fantastic Four #10 (May 2006) wherein the FF are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the FF eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008) revealed the ‘Wakanda Wild Side’ (by Marc Sumerak, Ig Guara &Jay Leisten) as a sighting of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They shouldn’t have bothered: Wakanda’s Panther chieftain was more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trust’ issues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Another short yarn – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with fellow Avenger the Hulk.

Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!’ sees the Green Goliath and Cat King bombastically battle Hydra to prevent the triggering of an insanity-inducing WMD cached in the Empire State Building…

Wrapping up the action is a brace of classic adventures from Roy Thomas & John Buscema.

On Captain America’s recommendation Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes’ (May 1968 and inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho the Grim Reaper who attempted to frame the freshly-arrived in America T’Challa for the murder of Goliath, the Wasp and Hawkeye.

Then The Monarch and the Man-Ape!’ (Avengers #62, March 1969, by Thomas, Buscema & George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent tried to usurp his kingdom and the state religion after declaring himself to be M’Baku the Man-Ape…

Augmented with a complete cover gallery by Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean-François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, this fast-paced, ferociously enthralling compilation of riotous mini-epics is extremely enjoyable and engaging, although parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

Legends – The 30th Anniversary Edition


By John Ostrander, Len Wein, John Byrne, Karl Kesel & various (DC Comics)
ISBN: 978-1-4012-6316-4

With the success of Crisis on Infinite Earths and Marvel’s Secret Wars in the middle of the 1980s, comicbook publishers had grand dreams of regular and spectacular sales boosts, but a section of the cantankerous buying public muttered about gimmicks to make them spend more and voiced concerns about keeping the quality high.

At DC fan-interest was still fresh and keen as so many of their major properties – and indeed the entire continuity – was open for radical change, innovation and renewal. So, how best to follow the previous year’s cosmic catastrophe? Why not a much smaller and more personal Great Disaster, spotlighting those strangers wearing familiar costumes and a bunch of beginnings rather than the deaths and endings of Crisis?

Possibly the best and certainly the most cohesive of the numerous company-wide braided mega-series, Legends was a 6-issue miniseries cover-dated November 1986 through April 1987. Like its predecessor the major narrative thread spread out into other DC series, but unlike Crisis on Infinite Earths each tie-in was consecutively numbered and every pertinent cover was suitably badged. If you got ’em all you couldn’t help but read them in the right order!

The event crossed into 22 other comics and miniseries and premiered three new series, Justice League, Flash and the superb Suicide Squad. It even led to another new treatment for Billy Batson in a follow-up Shazam! miniseries whilst offering a tantalising sneak peek at the newly re-minted Wonder Woman…

The drama opens in ‘Once Upon a Time…!’ as Evil New God Darkseid of Apokolips decides to attack humanity’s spirit by destroying the very concept of heroism and individuality. To this end he sends hyper-charismatic thrall Glorious Godfrey to America to lead a common man’s crusade against extraordinary heroes, whilst initiating individual plans intended to demoralize and destroy key champions of Earth. His first scalp is naïve, youthful Captain Marvel, who is deceived into believing his powers have accidentally killed an enemy after explosively confronting monstrous menace Macro-Man …

As Darkseid’s flaming minion Brimstone ravages the nation – despite the best efforts of Firestorm, time-displaced Legionnaire Cosmic Boy and Justice League Detroit – the US government activates its own covert and illegal solution to the crisis.

Conceived and devised by civil servant Amanda Waller, a new Task Force X is brought into being: comprising volunteers such as Colonel Rick Flag and martial artist Bronze Tiger riding roughshod over convicted super-criminals all offered a pardon in return for secret services rendered…

As Godfrey’s influence spreads across America, inciting riots that hospitalise Boy Wonder Robin and drive Batman, Blue Beetle and Green Lantern Guy Gardner into hiding, ‘Breach of Faith!’ sees President Ronald Reagan respond to the rampant civil unrest by outlawing costumed crime-busters…

With heroes searching their consciences, unsure whether to comply or rebel, world-wide chaos ensues and Darkseid amps up the pressure. Sentient mountain of super-heated plasma Brimstone attempts to reduce national monument Mount Rushmore into molten slag only to be destroyed by America’s latest dirty secret in ‘Send for… the Suicide Squad!’

Meanwhile heartbroken Billy Batson – the juvenile alter ego of Captain Marvel – meets hero-worshipping Lisa. When her family take him in, he gains valuable insight and perspective on the ongoing calamity…

Things go from bad to worse in ‘Cry Havoc…!’ as the embargo emboldens numerous super-villains to go wild. This prompts many costumed heroes to ignore the Presidential Edict and go after them. As the Phantom Stranger faces Darkseid on Apokolips, immortal mystic Doctor Fate begins gathering select champions for the approaching final confrontation he foresees even as on Earth Godfrey makes a power grab using human-fuelled Apokoliptian Warhounds in ‘Let Slip the Dogs of War!’

All the disparate strands weave together in ‘Finale!’ as Fate’s new Justice League – aided by an enigmatic new hero calling herself Wonder Woman – stand fast against the destructive forces of anarchy: coming together to prevent the conquest of Mankind and erasure of its most vital beliefs…

The enthralling tale re-presented here can comfortably be read without the assorted spin-offs, crossovers and tie-ins, and it still feels like a magnificent mission statement for that new DC Universe: gritty, witty, cohesive and contemporary.

John Ostrander was new to DC, lured from Chicago’s First Comics with editor Mike Gold where their work on Starslayer, Munden’s Bar and especially Grimjack had made those independent minnows some of the most readable series of the decade.

Paired with veteran scripter Len Wein, whose familiarity with the DC stable ensured the scripts would have the right company flavour, they concocted a bold and controversial tale for super-star Superman re-creator John Byrne to draw and the immensely talented Karl Kesel to ink.

This 30th Anniversary edition (available in Trade paperback and eBook editions) comes with an informative Afterword from Mike Gold and full cover-gallery – including the original trade paperback collection cover – but regrettably neglects to retain the cover reproductions of each out-rider instalment of the greater story, as seen in the first edition. Should you feel like tracking down those missing components you’ll need to play comics detective on fan sites…

Who knows, maybe for the 40th Anniversary, DC will release a humongous, all-inclusive Absolute Omnibus Edition? Until then, why not simply kick back and enjoy an awesome slice of fabulous Fights ‘n’ Tights fun and fury?
© 1986, 1987, 2016 DC Comics. All Rights Reserved.

Inhumans: Beware the Inhumans


By Stan Lee & Jack Kirby, Roy Thomas, Archie Goodwin, Gary Friedrich, Gerry Conway, Arnold Drake, Neal Adams, Gene Colan, Marie Severin, John Romita, Mike Sekowsky, Tom Sutton & various (Marvel)
ISBN: 978-1-3029-1081-5

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (mostly) humanoid beings genetically altered in Earth’s pre-history. They consequently evolve into a technologically-advanced civilisation far ahead of and apart from emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of Inhuman citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and most often super-powered beings. The Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

Thanks to the recent TV series, a lot of previously forgotten material is being recycled in new archival editions so it’s worth taking a look at how the eternal outsiders gradually joined the Marvel Universe. This trade paperback compilation – also available as a digital edition – scrupulously and chronologically compiles teasing early appearances (in whole or in part) from Marvel Super-Heroes #15, Incredible Hulk Annual #1, Fantastic Four #81-83, 95, 99 and 105, Amazing Adventures #1-10, Avengers #95, and some moments of spoofing light-relief from Not Brand Echh #12, cumulatively spanning July 1968 to January 1972.

The Royal Family of Attilan are hereditary aristocracy of the hidden race of paranormal beings. They comprise king Black Bolt, his paramour and eventual wife Medusa, aquatic Triton, bellicose Gorgon and subtle martial arts master Karnak, leading and representing a veritable horde of weirdly wonderful characters. Black Bolt, one of the most powerful beings on Earth, possesses phenomenal abilities but is afflicted with an uncontrollable vocal condition that makes his softest whisper a planet-shattering sonic explosion. Thus, he must never utter a sound…

In 1967 a proposed Inhumans solo series was canned before completion, with the initial episode retooled and published in the company’s try-out vehicle Marvel Super-Heroes. Written by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous Sandman and Trapster are enticed into reforming the Frightful Four after the Wizard promises Medusa a means to control Black Bolt’s deadly sonic affliction in return for her criminal services. As usual, the double-dealing mastermind betrays his unwilling accomplice but again underestimates her abilities and intellect, resulting in another humiliating defeat…

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Steranko cover, Gary Friedrich, Marie Severin & Syd Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight fests ever seen.

In 51 titanic pages ‘A Refuge Divided!’ saw the tragic lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new creations Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival and suspicion, and short tempers result in chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the green giant to a standstill…

This is the vicarious thrill taken to its ultimate, and still one of the very best non-Lee-Kirby tales of that period.

Medusa’s little sister Crystal – and her giant teleporting dog Lockjaw – were the most consistently seen stars at the time. As the girlfriend of Human Torch Johnny Storm, she was a regular in Fantastic Four and took a greater role once Susan Richards fell pregnant.

In issue #81, with Sue a new mother, faithful Crystal elects herself the first new official member of the FF and promptly shows her mettle by pulverizing the incorrigible glutton-for-punishment Wizard in the all-action romp ‘Enter… the Exquisite Elemental!’ (by Lee, Kirby & Joe Sinnott).

In the next two issues as Susan is side-lined to tend her newborn son, Crystal’s turbulent past and fractious family connections reassert themselves as manic cousin Maximus again attempts to conquer mortal humanity. ‘The Mark of… the Madman!’ sees the quirky quartet invade hidden Inhuman enclave Attilan to aid the imprisoned Royal Family and overcome an entire race of hypnotically subjugated super-beings before uniting to trounce the insane despot in the concluding ‘Shall Man Survive?’

Excerpted pages from FF #95 then reveal how, in the middle of a frantic battle against a super-assassin, Crystal is astoundingly abducted by her own family before the answer is revealed in #99. All this time heartsick Johnny has been getting crazier and more despondent. He finally snaps, invading the Inhumans hidden home with the intention of reunite with his lost love at all costs. Of course, everything escalates when ‘The Torch Goes Wild!’ and his rapidly following comrades find themselves in the battle of their lives…

Two months later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and The Inhumans sharing the pages with a new Black Widow solo series. The big news however was that Jack Kirby was both writing and illustrating ‘The Inhumans!’

Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged Black Bolt was taking covert action against the suspected true culprits…

Issue #3 sees our uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish plotter dupes the Royal Family into uncovering a long-buried mega-powerful ancient artefact. He is, however, ultimately unable to cope with their power and teamwork in the concluding chapter ‘With These Rings I Thee Kill!’…

Intercepting the flow but chronologically crucial, the first half of Fantastic Four #105 (December 1970) follows. Crafted by Stan Lee, John Romita & John Verpoorten, ‘The Monster in the Streets!’ reveals that Crystal is being slowly poisoned by the constantly increasing pollutants in Earth’s air and must leave Johnny for the hermetically pure atmosphere of Attilan…

Back in Amazing Adventures #5 (March 1971), a radical change of tone and mood materialised as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip following Kirby’s shocking defection from Marvel to DC Comics.

Inked by Tom Palmer, ‘His Brother’s Keeper’ sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge.

The real problem, however, is that at the moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave strikes, the silent stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (inked by John Verpoorten) begins as a simple mumbled whisper shatters the entire docks and all the vessels moored there…

As Triton, Gorgon, Karnak and Medusa flee the now utterly entranced and enslaved Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and the still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes.

A tense confrontation with police in the streets draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the blood and dust settles it appears Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed the storytelling duties with #9 as The Inhumans took over the entire book. Finally reaching America after an epic odyssey, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants.

‘…And the Madness of Magneto!’ shows amnesiac Black Bolt in the clutches of the Master of Magnetism who needs the usurped king’s abilities to help him steal a new artificial element. All too soon though, ‘In His Hands… the World!’ (inked by Frank Giacoia) proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly terminated there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding from June 1971 to March 1972 in The Avengers #89-97.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It began when, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his chief enforcer Ronan the Accuser. The rebellion results in humanity learning aliens hide among them, and public opinion turns against superheroes for concealing the threat of repeated alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers are ordered to disband.

Unfortunately omitted here, issue #94 entangles the Inhumans in the mix, disclosing that their advanced science and powers are the result of Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the graphic thrills for this volume, ‘Something Inhuman This Way Comes…!’ (from Avengers #95, January 1972) coalesces many disparate story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

Just so you can sleep tonight, after bombastically so doing, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls (a much-collected tale you’d be crazy to miss…).

Appended with a Barry Windsor Smith Medusa pin-up from Marvel Collectors’ Item Classics #21, original art by Colan and Adams, a rejected Severin cover and House Ads for the Inhumans’ debut, the cosmic drama is latterly leavened with some snappy comedy vignettes.

Originating in Not Brand Echh #12 (February 1969) ‘Unhumans to Get Own Comic Book’ – by Arnold Drake, Thomas & Sutton – and ‘My Search for True Love’ by Drake & Sutton detail and depict how other artists might render the series – with contenders including faux icons bOb (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, and follow lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders’ place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little lasting impact at the time they are still potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative and followers of Marvel’s next cinematic star vehicle.
© 1968, 1969, 1970, 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.

Tintin in the Land of the Soviets


By Hergé (Egmont)
ISBN: 978-1-40521-477-3 (HB)                    978-1-40526-651-2 (PB)

Georges Prosper Remi, known all over the world as Hergé, created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Hergé completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with the Mystery of Edwin Drood, Hergé died while working, so final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination – and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist (himself a dedicated boy scout) produced his first strip series – The Adventures of Totor – for the monthly Boy Scouts of Belgium magazine and by 1928 was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette (written by the staff sports reporter) when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues? And also, perhaps highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme, eventually running until May 8th 1930.

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

Arriving in Russia, the dog and his boy are constantly subjected to a series of attacks and tricks in a vain scheme by the Soviets to prevent the truth of their failed economic progress, specious popular feeling and wicked global aspirations being revealed to the Free World.

In a manic, breathless progression of fights, chases, slapstick accidents and futile attempts to bribe and corrupt him – or worse –  a hint of Tintin as a capable, decent and resourceful hero can be seen to gel on every progressive page as he thwarts the plots of the Bolsheviks and Moscow’s ubiquitous Secret Police…

Week by week, page by page, Tintin “gets away clean” in all manner of fast and flashy machines – all lovingly rendered in a stylised, meta-realistic manner not yet used for the human characters. This is a clear forerunner of Hergé’s Ligne Claire drawing style which develops rapidly as the plucky lad makes his way back across Europe to a rapturous welcome in Belgium, and with every kilometre covered, the personalities of the characters move beyond action-ciphers towards the more fully realised universal boy-hero we all know today.

The strip itself is very much a work-in-progress, primitive both in narrative and artistic execution. But amidst the simplified line, hairsbreadth chases and grossly simplistic anti-communistic polemic there is something… an intriguing hint of things to come.

Rendered in sleek monochrome, Tintin in the Land of the Soviets, was one of the last adventures to be published in English and is still available in both hardback and paperback editions.

Although possibly still a little controversial (and not ideal for the stated target market of eight years old and up), this is a highly readable, joyously thrilling, exuberant and deeply informative romp for any fan of the comic strip medium.

Tintin in the Land of the Soviets: artwork © 1999 Editions Casterman, Paris& Tournai.
Text ©1999, 2007Casterman/Moulinsart. All Rights Reserved.

Captain Marvel by Jim Starlin: The Complete Collection


By Jim Starlin, Mike Friedrich, Steve Gerber, Steve Englehart & various (Marvel)
ISBN: 978-1-30290-017-5

As much as I’d love to claim that Marvel’s fortunes are solely built on the works of Jack Kirby and Steve Ditko, I’m just not able to. Whereas I can safely avow that without them the modern monolith would not exist, it is also necessary to acknowledge the vital role played by a second generation of creators of the early 1970s. Marvel’s eager welcome to fresh, new, often untried talent paid huge dividends in creativity and – most importantly at a time of industry contraction – resulted in new sales and the retention of a readership that was growing away from traditional comics fare. Best of all, these newcomers spoke with a narrative voice far closer to that of its rebellious audience…

One of the most successful of these newcomers was Jim Starlin. As well as the topical and groundbreaking Master of Kung Fu – co-created with his equally gifted confederates Steve Englehart & Al Milgrom – Starlin’s earliest success was the epic of cosmic odyssey compiled here.

Captain Marvel was an alien on Earth, a defector from the militaristic Kree who fought for Earth and was atomically bonded to professional sidekick Rick Jones by a pair of wristbands allowing them to share the same space in our universe. When one was here, the other was trapped in the antimatter dimension designated the Negative Zone.

After meandering around the Marvel Universe for a while, continually one step ahead of cancellation (the series had folded many times, but always quickly returned – primarily to secure the all-important Trademark name), Mar-Vell was handed to Starlin – and the young artist was left alone to get on with it.

With many of his fellow neophytes he began laying seeds (particularly in Iron Man, Daredevil and Sub-Mariner) for a saga that would in many ways become as well-regarded as the Jack Kirby Fourth World Trilogy that inspired it.

However, the Thanos War, despite many superficial similarities, would soon develop into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm…

This epic compendium (available in Trade Paperback and eBook editions) gathers and collates Iron Man #55, Captain Marvel #25-34, Marvel Feature #12 and pertinent extracts from Daredevil #105 – spanning February 1973-September 1974 – and concludes with the landmark Marvel Graphic Novel #1 from 1982, re-presenting Starlin’s entire input into the legend of the Kree Protector of the Universe and one of the company’s most popular and oft-reprinted sagas.

The artistic iconoclasm began in Iron Man #55 (February 1973) where Mike Friedrich scripted Starlin’s opening gambit in a cosmic epic that would change the nature of Marvel itself.

Inked by Mike Esposito, ‘Beware… Beware… Beware the … Blood Brothers!’ introduces formidable and obsessive Drax the Destroyer; an immensely powerful alien trapped under the Nevada desert and in dire need of rescue by even more potent extraterrestrial invader Thanos…

That comes when the Armoured Avenger blazes in, answering a mysterious SOS, but only after brutally dealing with the secret invader’s deadly underlings…

All this is merely a prelude to the main story which begins unfolding a month later in Captain Marvel #25, courtesy of Friedrich, Starlin, & Chic Stone as Thanos unleashes ‘A Taste of Madness!’ and exiled Mar-Vell’s fortunes change forever…

When Mar-Vell is ambushed by a pack of extraterrestrials, he is forced to admit that his powers have been in decline for some time. Unaware that an unseen foe is counting on that, Rick manifests (from the Negative Zone) and checks in with sagacious scientific maverick Dr. Savannah, only to find himself accused by the savant’s daughter (and Rick’s beloved) Lou-Ann of her father’s murder…

Hauled off to jail, Rick brings in Mar-Vell who is suddenly confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 then sees Rick freed from police custody to confront Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and needs Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakens to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ hyper-powered father Mentor and noble brother Eros, the horrified lad sees first-hand the extent of genocide the death-loving monster has inflicted upon his own birthworld before summoning Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. ‘When Titans Collide!’ (inks by Dan Green) reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, the Kree Captain is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the malevolent mind-leech’s latest victim…

Al Milgrom inks ‘Metamorphosis!’ as Mar-Vell’s connection to Rick is severed before he is transported to an otherworldly locale where a grotesque eight billion-year-old being named Eon reveals the origins of universal life whilst overseeing the Kree abductee’s forced evolution into an ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Iron Man meanwhile has recovered from a previous Controller assault and headed for Marvel Feature #12 to join Ben Grimm in ending a desert incursion by Thanos’ forces before enduring ‘The Bite of the Blood Brothers!’ (Friedrich, Starlin, & Joe Sinnott), after which the story develops through an extract first seen in Daredevil #105.

Here enigmatic and emotionless super scientist Madame MacEvil tells her origins and foreshadows her future role in the cosmic catastrophe to come. When Thanos killed her family, the infant Heather Douglas was adopted by Mentor, taken to Titan and reared by psionic martial artists of the Shao-Lom Monastery. Years later when Thanos attacked Titan and destroyed the monks she swore revenge and took a new name… Moondragon…

Subsequently returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” confronts The Controller, thrashing the monumentally powerful brain-parasite in a devastating display of skill countering exo-skeletal super-strength in #30’s ‘…To Be Free from Control!’ after which #31 celebrates ‘The Beginning of the End!’ (inked by Green & Milgrom) as the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax: revealed as one more of Thanos’ victims but one recalled from death by supernal forces to destroy the deranged Titan…

The Titan is then revealed as a lover of the personification of Death: determined to give her Earth as a betrothal present. To that end he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green inks) who, with a thought, imprisons all opposition to his reign. However, his insane arrogance leaves the cosmically aware Mar-Vell with a slim chance to undo every change; brilliantly outmanoeuvring, defeating and apparently destroying ‘The God Himself!’ in the cosmically climatic Captain Marvel #33 (inked by Klaus Janson)…

With the universe saved and a modicum of sanity and security restored, Starlin’s run ended on a relatively weak and inconclusive note in #34 as ‘Blown Away!’ – inked by Jack Abel and dialogued by Englehart – explored the day after doomsday…

As Rick Jones tries to revive his on-again, off-again musical career, a new secret organisation called the Lunatic Legion sends Nitro, the Exploding Man to acquire a canister of deadly gas from an Air Force base where old pal Carol Danvers is head of Security…

Although the Protector of the Universe defeats his earth-shattering enemy, Mar-Vell soon succumbs to the deadly nerve agent released in the battle. The exposure actually kills him but he will not realise that for years to come…

In 1982, The Death of Captain Marvel was the first Marvel Graphic Novel and the one that truly demonstrated how mainstream superhero material could breach the wider world of general publishing.

Written and illustrated by Starlin with lettering by James Novak and colours from Steve Oliff, this tale concluded the career of the mighty Kree Champion in a neatly symmetrical and textually conclusive manner – although the tale’s success led to some pretty crass commercialisations in its wake…

As previously stated, Mar-Vell was a honoured soldier of the alien Kree empire dispatched to Earth as a spy, who subsequently went native: becoming first a hero and then the cosmically “aware” protector of the universe, destined since universal life began to be its stalwart cosmic champion in its darkest hour.

In concert with the Avengers and other heroes he defeated death-worshipping Thanos, just as that villain transformed into God, after which the good Captain went on to become a universal force for good.

That insipid last bit pretty much sums up Mar-Vell’s later career: without Thanos the adventures again became uninspired and eventually just fizzled out. He lost his own comicbook, had a brief shot at revival in try-out title Marvel Spotlight and then just faded away…

Re-enter Starlin, who had long been linked to narrative themes of death. He offered a rather novel idea – kill Mar-Vell off and actually leave him dead. What no fan realised at the time was that Starlin was also processing emotional issues thrown up by the passing of his own father and the story he crafted echoed his own emotional turmoil.

In 1982 killing such a high-profile hero was a bold idea, especially considering how long and hard the company had fought to obtain the rights to the name (and sure enough there’s been somebody with that name in print ever since) but Starlin wasn’t just proposing a gratuitous stunt. The story developed into a different kind of drama: one uniquely at odds with contemporary fare and thinking.

Following the Thanos Saga, Mar-Vell defeated second-rater Nitro but was exposed to experimental nerve gas during the fight. Now years later he discovers that, just as he has found love and contentment, the effects of that gas have inexorably caused cancer in his system. Moreover, it has metastasized into something utterly incurable…

Going through the Kree version of the classic Kubler-Ross Cycle: grief, denial, anger, bargaining, depression and acceptance, the Space-Born hero can only watch as all his friends and comrades try and fail to find a cure, before death comes for him…

This is a thoughtful, intriguing examination of the process of dying observed by a being who never expected to die in bed, and argues forcefully that even in a universe where miracles occur by the hour sometimes death might not be unwelcome…

Today, in a world where the right to life is increasingly being challenged and contested by special interest groups, this story is still a strident, forceful reminder that sometimes the personal right to dignity and freedom from distress is as important as any and all other Human Rights.

No big Deus ex Machina, not many fights and no happy ending: but still one of the most compelling stories the House of Ideas ever published.

Augmenting the sidereal saga, a number of now-mandatory bonus bits include Starlin’s exploded-view map-&-blueprint of Thanos’ homeworld Titan; original cover art from Captain Marvel #29 plus original art and a 3-page framing sequence for the reprint issue #36.

Other extras follow: the all-cosmic hero cover to fan-magazine F.O.O.M. #19; the all-new covers, back covers and bridging pages for prestige reprint miniseries The Life of Captain Marvel (as well as the humorous introductory ‘Editori-Al’ strips cartooned by Al Milgrom) and much, much more.

A timeless classic of the company and the genre, this is a tale no full-blooded Fights ‘n’ Tights fan can be without.
© 1972, 1973, 1974, 1982, 2016 Marvel Characters, Inc. All rights reserved.

The Adventures of Superman


By George Lowther, illustrated by Joe Shuster (Applewood Books)
ISBN: 978-1-55709-228-1

Without doubt the creation of Superman and his unprecedented reception by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within months of his June 1938 launch in Action Comics #1, the Man of Tomorrow had his won his own supplementary solo comicbook and a newspaper strip; secured overseas licensing deals, became a star of radio show and animated movie series, and generated loads and loads of merchandising deals.

In 1942 he even made the dynamic leap into “proper” prose fiction, resulting in still more historic “firsts”…

George F. Lowther (1913-1975) was a Renaissance man of radio in the days when sound not vision dominated home entertainment. He scripted episodes of such airwave strip adaptations as Dick Tracy and Terry and the Pirates as well as the Mutual Radio Network’s legendary Adventures of Superman show.

Lowther also wrote episodes for Roy Rogers, Tom Mix and a host of other series and serials. In 1945 he moved into television with equal success as writer, producer, director and even performer, adding a string of novels for kids to his CV along the way.

With the stunning success of the Superman radio broadcasts, a spin-off book was a sure-fire seller and in 1942 Random House released a glorious, rocket-paced rollercoaster ride: a tome outlining the Man of Steel’s still undisclosed history, fleshing out the character’s background (almost a decade before such detail became part of the comics canon).

The novel described the hero’s rise to fame and even found room for a thrilling pulp-fuelled contemporary adventure in a handsome hardback lavishly illustrated by co-creator Joe Shuster. The novel was the first Superman tale not scripted by Jerry Siegel and the world’s first novelisation of a comicbook character.

That first edition book will set you back silly sums today but in 1995, Applewood Press (a firm specialising in high-quality reproductions of important and historic American books) recreated all the early magic in its stunning entirety with a terrific hardback facsimile tome which included a copious and informative introduction from contemporary Superman writer Roger Stern as well as the original 1940s Foreword by National/DC’s then-Staff Advisor for Children’s literacy, Josette Frank.

The art inserts and panels are Joe Shuster at the peak of his creative powers: including the dust-jacket and 4 full-colour painted plates (all reproduced from the original artwork); a half-dozen full-page black-&-white illustrations and 34 vibrant and vital pen-and-ink spot sketches of the Caped Kryptonian in spectacular non-stop action, gracing a fast and furious yarn that opens with the destruction of Krypton and decision of scientist Jor-El in ‘Warning of Doom’ and ‘The Space Ship’.

The saga continues with the discovery of an incredible baby in a rocket-ship by farmer Eben Kent and his wife Sarah in ‘Young Clark Kent’ and encompasses the unique foundling’s early days and first meeting with Perry White in ‘The Contest’.

Following ‘The Death of Eben’ the young alien refugee moves to the big city and assumes the role of ‘Clark Kent, Reporter’ after which we switch to then present-day for the main event.

Now investigative reporter and blockbusting champion of justice combine to crush a sinister plot involving spies, saboteurs, submarines and supernatural shenanigans in the classy conundrum of ‘The Skeleton Ship’ and ‘The Vanishing Captain’ before being resolved in the epic ‘Fire at Sea’, ‘Mystery of the Old Man’, ‘Attempted Murder’, ‘Enter Lois Lane’ and ‘Return of the Skeleton Ship’…

This culminates in ‘The Unmasking’, the revelation of a ‘Special Investigator’ and an enthralling ‘Underwater Battle’ before at last the wonderment ends with ‘The Mystery Solved’.

This magical book perfectly recaptures all the frantic fervour and breathless mind-boggling excitement of the early days of action adventure storytelling and is a pulp fiction treasure as well capturing a pivotal moment in the creation of the world’s premier superhero.

No serious fan of the medium or art-form should miss it and hopefully with another landmark Superman anniversary on the horizon another facsimile edition is on the cards. If not, at least this volume is still readily available…
© 1942 DC Comics. Introduction © 1995 DC Comics. All Rights Reserved.