DC Finest: The Doom Patrol – The World’s Strangest Heroes


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano, Sal Trapani, Bill Molno, Geoge Roussos & various (DC Comics)
ISBN: 978-1-79950-038-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranche of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

In 1963 traditionally cautious comic book publishers at last realised superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle with and against outrageous menaces and dastardly villains. Thus, the powers-that-be at National Comics decided venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist. They would fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-102 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol. For good measure this comprehensive collection also contains an early crossover from Challengers of the Unknown #48, a team-up from The Brave and the Bold #65 and a guest shot in Teen Titans #6.

The origins and many of the earlier dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist/classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake & Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever. Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats but only for up to a minute at a time. To pass safely amongst men, Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which bestowed a terrifying, unpredictable and, at first, uncontrollable ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it, and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with Gen. Immortus’, wherein the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

MGA #83’s ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time, before My Greatest Adventure #85 ends an era. It was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Most importantly, despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are all pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book was seamlessly transformed into The Doom Patrol with #86: celebrated by debuting ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah. Diametrically opposed and with some undisclosed back story amping up tension, the teams first cross swords after Brotherhood applicant Mr. Morden steals Rog: a giant robot the Chief has constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge seeks to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and let his lethal radiations disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps before all mysteries surrounding the leader are finally revealed in #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life. Curiosity drove Caulder to track down his benefactor, and he was horrified to discover the money came from the head of a criminal syndicate claiming to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat. After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists. Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Miss of Many Sizes using unsuspected or acknowledged detective skills to track down a missing soldier and reunite him with his adopted son. ‘The Enemy within the Doom Patrol’ then sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which #93’s ‘Showdown on Nightmare Road’ features The Brain’s latest monstrous scheme: being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast… until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief… Stands Alone’, wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair, prior to DP #95 disclosing The Chief’s disastrous effort to cure Rita and Larry, resulting in switched powers and the ‘Menace of the Turnabout Heroes’. Naturally, that’s the very moment Animal-Vegetable-Mineral Man picks for a return bout…

Doom Patrol #96 opens on ‘The Day the World Went Mad!’ as frantic investigations reveal a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics to save everything, before that sinister syndicate attacks Earth again in #97, transforming humans into crystal zombies, spectacularly resulting in ‘The War Against the Mind Slaves’, and heralding the return of super-rich wannabee and self-made superhero Mento. The net result is a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 who was actually compelled to save Caulder from radiation poisoning – and Bob Brown-drawn solo-thriller ’60 Sinister Seconds’, in which Negative Man must find and make safe four atomic bombs in different countries… all within one minute…

Brown handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shapeshifting juvenile delinquent ‘The Beast-Boy’. The green kid burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (limned by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry. The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted evil experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar, who at last explains his uncanny powers…

Whilst a toddler in Africa, Logan contracted a rare disease. His scientist father tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution – or has he? Despite foiling the scheme, the team have no choice but to return the boy to his guardian. Rita, however, is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’. Following Caulder’s implantation of Cliff’s brain into a mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101’s riotous romp ‘I, Kranus, Robot Emperor!’, sees an apparently alien mechanoid exposed with a far more terrestrial and terrifying origin, before the real meat of the issue comes from the events of the ongoing war between Galtry and the Chief for possession of Beast Boy. The tale ends on a pensive cliffhanger as the Patrol then dash off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’.

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately hunting whoever killed them…

Thanks to the Chief, all our heroes recover and a furious coalition takes off after a cabal of bizarre supervillains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’, battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

More team-ups and guest shots close this collection beginning with The Brave and the Bold #65 (May 1966), with Haney, Dick Giordano & Sal Trapani crafting ‘Alias Negative Man!’ Here Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits speedster The Flash to impersonate and replace him… until the heroes can save their friend.

The weird wonderment pauses for now with Bill Molno & George Roussos illustrating Haney’s ‘The Fifth Titan’ from Teen Titans #6 (November/December 1966) seeing obnoxious juvenile know-it-all Beast Boy Jump ship. Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. After being rejected again, he falls under the spell of an unscrupulous circus owner and the costumed kids need to set things right and set Gar free…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more authentic than the usual cape-&-costume crowd. With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should be rightfully ranked amongst the finest Fights ‘n’ Tights tales ever told. Come and see what I mean…
© 1963, 1964, 1965, 1966, 2024 DC Comics. All Rights Reserved.

Dan Dare: Pilot of the Future – The Venus Campaign (Complete Collection volume 1)


By Frank Hampton, George Beardmore, Eric Eden, Don Harley, Harold Johns, Greta Tomlinson, & various (Titan Books)
ISBN: 978-1-78586-292-2 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote.

Seeking out like-minded creators he peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post. The result was a huge hit which soon spawned age and gender-specific clones Swift, Robin and Girl which targeted the other key demographic sectors of the children’s market.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although Dan Dare is deservedly revered as the star, many strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation. Eagle’s mighty recurring pantheon included radio and film star attraction PC 49, soon-to-be TV sensation Captain Pugwash, radio cowboy Jeff Arnold/Riders of the Range and the inimitable Harris Tweed – who swiftly became stars other media and promotional tie-in like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991).

However as we celebrate 75 years of post-empire wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly…

There is precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes the introductory exploit of Hampson’s Dan Dare as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, and this 2018 Titan edition combines material from three of their 2004-2009 hardback collections.

Dan Dare: Pilot of the Future – The Venus Campaign merges and re-presents – on paper and digitally – the first two adventures of the strip that headlined groundbreaking, legendary Eagle. Spanning 14th April 1950 to September 28th 1951 for riotous rocket romp Voyage to Venus and followed by sequel saga The Red Moon Mystery as it appeared between October 5th 1951 and June 20th 1952, this tome introduces Colonel Daniel MacGregor Dare of the Interplanet Space Fleet and his batman Albert Fitzwilliam Digby – the truest of Brits who ever spacewalked – and an ever-expanding captivating cast to a eagerly anticipating nation.

The comics glories are preceded by an exuberant reminiscent Introduction by the artist’s son Peter Hampson, picture-packed background essay ‘The Genesis of Dan Dare: Pilot of the Future’ by Nick Jones, and bullet point biography of the series’ “Special Science Consultant” Arthur C. Clarke, all accompanied by a visual aid revealing ‘Who’s Who in Dan Dare’.

… And then it’s blast off as we learn in vibrant, vividly colourful 2-page chapters that Earth is slowly starving and must find new resources to feed its hungry billions. Space Fleet, despite three tragic losses, readies another exploratory mission to mystery planet Venus, where it is believed such agrarian resources may lie hidden beneath all-enveloping cloud cover. Earth’s last hope might be a strong-jawed, taciturn pilot and his podgy Lancastrian manservant…

Thus begins a fantastic, frenetic rollercoaster of action and wonderment, replete with all the elements of classic adventure: determined heroes, outlandish but deadly villains, fantastic locales and a liberal dose of tongue-in-cheek fun. Weeks pass and perils pop up and are dealt with in turn – everything from malfunctions, monsters, deadly new environments and hostile foes – but the clock is still counting down…

After a year of constant revelation, exploration and confrontation, Earth is still starving! Dan Dare and his team have not been heard from in weeks but humanity’s only hope is that the expeditionary force lost on Venus finds food and some way home!

The Colonel has his own problems. Surviving a deadly radiation barrier, ship explosion and crash, hostile terrain, drowning, enemy action and total separation from the rest of his team, he has learned that Venus is inhabited by two advanced races locked in a Cold War lasting for millennia. The situation is further complicated by the fact that one super-scientific side keeps slaves: partially and divergently evolved humans abducted from Atlantis on Earth millennia previously!

The ancient impasse on Venus ended the moment modern Earthmen penetrated the radiation screen bottling up the mysterious planet and got involved. Aiding apparently benevolent Therons against the ruthless reptilian Treens – malevolent emotionless myrmidons led by a genetically-created super brain dubbed the Mekon – leads to the vile mastermind advancing his long nurtured plans and launching an invasion of Earth!

Thankfully Dan and his crew are on hand, reunited and ready to stop him…

The victory segues straight into The Red Moon Mystery as Dan and his team – having broached the mysteries of Venus – move on to greater deeds. Attempting to top all that for sheer spectacle the creative cohort of Hampson and his associates (co-scripter George Beardmore and fellow artists Eric Eden, Don Harley, Harold Johns, Greta Tomlinson and others) delivered a splendid blend of suspense, tension and action as – thanks to an archaeological dig on Mars led by Dan’s uncle Ivor Dare – humanity is forewarned (barely) of impending supernal doom….

The ancient Martians were seemingly destroyed 200,000 years ago by an astral event involving a “red moon”, and as Dan & Digby ponder the fanciful story, their chief Sir Hubert Guest urgently despatches them into the deeper space to investigate a wandering object threatening to shatter the Earth colony on modern Mars. They press are calling the hurtling projectile the red moon…

Soon, all of Space Fleet is mustered to evacuate Mars but face an escalating crisis as the super-magnetic anomaly changes course and imperils the entire solar system before locking trajectories with Earth. When Dan leads a mission to survey the mystery asteroid prior to blowing it up, he uncovers a shocking secret beneath its surface, one that derails Space Fleet’s plan to save the world and humanity…

Gripping, trenchantly exploring humankind under pressure of global annihilation, beautifully illustrated and progressing at a breathless pace, this is a superb piece of End of the World drama, easily matching the best of post-war doom-smiths like John Wyndham or J. G. Ballard. It’s also got a happy, if portentous, ending…

Dan Dare, his faithful crew and the Eagle were a key part of British life from the outset and the secret is the sheer quality of the artwork and accessibility of the stories. Hampson & Co brought joy and glamour into the lives of a weary nation and this tome compellingly recaptures it all. The volume concludes with more picture-draped documentary material beginning with ‘An Interview with Frank Hampson’ as conducted by Alan Vince, biography ‘Tomorrow Man – Frank Hampson 1918-1985’ and the ‘Dan Dare: Pilot of the Future Checklist’

Solid, cleanly wholesome entertainment, timeless and produced to the highest standards, this is a glorious tribute to unforgettable heroes of a forgotten future, deserving of and demanding your attention. If you’re into comics, you should own this volume. If you love a good read, you should seek out this book and its sequels. Simply put, if you’re just Decent and British, Dammit, you should love these stories! It almost makes one proud to be an Earthling…
Dan Dare and all related characters and elements depicted herein are © 2018 Dan Dare Corporation Ltd. All rights reserved.

DC Finest: Justice League of America – The Bridge Between Earths


By Gardner F. Fox & Mike Sekowsky, Denny O’Neil, Dick Dillin, Frank Giacoia, Joe Giella, Sid Greene, George Roussos, Neal Adams & various (DC Comics)
ISBN: 978-1779528377 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranch of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Keystone of the DC Universe, the Justice League of America is the reason we still have a comics industry today. The day the first JLA story was published marks the moment when superheroes truly made comic books their own particular preserve. Even though the popularity of masked champions has waxed and waned a few time since 1960, and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes and the League signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of his reconfigured mystery men into a team. The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived subgenre, consequently triggering an explosion of new characters at every company publishing funnybooks and spreading to the rest of the world as the decade progressed.

Spanning June 1966 to June 1969, this first full-colour paperback compendium of classics re-presents issues #45-72 of the epochal first series with scripter Gardner Fox and illustrator Mike Sekowsky eventually giving way to new wave Denny O’Neil and Dick Dillin with inkers Joe Giella, Sid Greene, George Roussos seemingly able to do no wrong. While we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr, latest inductee Hawkman and a few unaffiliated guest stars as the team consolidated its hold on young hearts and minds whilst further transforming the entire nature of the American comic book experience.

The volume encompasses a period in DC’s history that still makes many fans shudder with dread but I’m going to ask them to reconsider their aversion to the “Camp Craze” that saw America go superhero silly in the wake of the Batman TV show (and, to a lesser extent, the Green Hornet series that introduced Bruce Lee to the world). I should also mention that comics didn’t create the craze. Many popular media outlets felt the zeitgeist of a zanier, tongue-in-cheek, mock-heroic fashion: Just check out episodes of Lost in Space or The Man from U.N.C.L.E if you doubt me…

Without pause or preamble we plunge straight into the fun with Justice League of America #45 (cover dated June 1966) with Fox, Sekowsky, Frank Giacoia & Joe Giella for the witty monster-menace double-feature ‘The Super-Struggle against Shaggy Man!’ A wisecracking campy tone was fully in play with the next issue, in acknowledgement of the changing audience profile. It was the opening part of the fourth annual crossover with the Justice Society of America and this time the stakes were raised to encompass destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and #47’s ‘The Bridge Between Earths!’ Here a bold – if rash – experiment pulls the two sidereal worlds into an inexorable hyperspace collision, whilst making matters worse, an antimatter being uses the opportunity to explore our positive matter universe.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow dated patter, this is one of the best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Sid Greene signed on as regular inker with this classic adventure, adding expressive subtlety, beguiling texture and whimsical humour to the pencils of Sekowsky and Fox’s increasingly light, comedic scripts. The next issue was an 80-Page Giant (reprinting Brave and the Bold #29 and Justice League of America #2 and 3, represented here by its stirring Sekowsky/Murphy Anderson cover, to be followed by ‘Threat of the True-or-false Sorcerer’ in which a small team of the biggest guns (Batman, Superman, Flash & Green Lantern) must ferret out a doppelganger Felix Faust before the mage inadvertently dissolves all creation.

There’s no excessive hoopla to celebrate the fiftieth issue but ‘The Lord of Time Attacks the 20th Century’ is another brilliantly told tale of heroism, action and sacrifice that -uncharacteristically for the company and the time – references the ongoing Vietnam conflict. With “Batmania” in full swing, editor Schwartz also deemed it wise to include Robin, The Boy Wonder with regulars Aquaman, Flash, Green Arrow, Wonder Woman, Snapper Carr & Batman. Issue #51 concluded a long-running experiment in continuity with ‘Z – As in Zatanna – and Zero Hour!’, in which a young sorceress concluded a search for her long-missing father with the assistance of a small group of Leaguers and guest-star RalphElongated ManDibny.

Zatarra was a magician-hero in the Mandrake mould. In the 1940s he fought evil in the pages of Action Comics for over a decade, beginning with the very first issue. During the Silver Age Fox had Zatarra’s young and equally gifted daughter, Zatanna, go searching for him by guest-teaming with a selection of superheroes Fox was currently scripting (if you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355). Thanks to a very slick piece of back writing the roster included the high-profile Caped Crusader via Detective #336’s ‘Batman’s Bewitched Nightmare’. For that full story you could track down Justice League of America: Zatanna’s Search

Experimentation was also the basis of #52’s ‘Missing in Action – 5 Justice Leaguers!’, a portmanteau tale showing what happened to those members who didn’t show up for issue #50. Hawkman – plus wife and partner Hawkgirl – Green Lantern, Martian Manhunter and Superman reported their solo yet ultimately linked adventures, whilst The Atom referred them to his time-travelling escapade with Benjamin Franklin from the pages of his own comic (The Atom #27 ‘Stowaway on a Hot Air Balloon!’). Batman still managed to make an appearance through the magic of a lengthy flashback, showing again just how ubiquitous the TV show had made him. No editor in his right mind would ignore a legitimate (or even not-so much) chance to feature such a perfect guarantee of increased sales.

‘Secret Behind the Stolen Super-Weapons!’ saw Batman, Wonder Woman, Green Arrow & Hawkman – again with Hawkgirl guest-starring – deprived of their esoteric armaments and in desperate need of the Atom, Flash, Aquaman & Superman whilst card-carrying criminals returned in ‘The History-Making Costumes of the Royal Flush Gang!’: a taut mystery-thriller with plenty of action to balance the suspense, and fed into another summer-spectacular team-up with the JSA.

Boasting a radical change, the Earth-2 team now starred an adult Robin instead of Batman, but Hourman, Wonder Woman, Hawkman, Wildcat, Johnny Thunder & Mr. Terrific still needed the help of Earth-1’s Superman, Flash, Green Lantern & Green Arrow to cope with ‘The Super-Crisis that Struck Earth-Two!’ and ‘The Negative-Crisis on Earths One-Two!’

This cosmic threat from a dying universe was in stark contrast to the overly-worthy but well intentioned ‘Man – Thy Name is Brother!’ in #57, where Flash, Green Arrow & Hawkman joined Snapper Carr in defending human rights and equality via three cases involving ethnic teenagers: a black kid, a native American/Apache (and if that modern phrase doesn’t indicate the necessity and efficacy of such stories in the 1960’s then what does?) and an aid-worker in India. Morepver, although it’s all beautifully drawn and obviously heartfelt, I still ponder on the fact that all the characters are male…

Eventually comics would confront even that last bastion of institutionalised prejudice….

Another Eighty-Page Giant cover – by Infantino & Anderson – follows as #58 reprinted Justice League of America #1, 6 & 8, which is followed by the extremely odd conceptual puzzler ‘The Justice Leaguer’s Impossible Adventure!’ wherein the heroes battle beyond realty to prevent raw evil poisoning the universe before another “hot” guest-star debuted as JLA #60 featured ‘Winged Warriors of the Immortal Queen!’ and pitted the enslaved and transformed team against DC’s newest sensation: Batgirl.

However, by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic-book heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

The remainder of this collection increasingly reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist.

Kicking off the fresh start is ‘Operation: Jail the Justice League!’ by Fox, Sekowsky & Greene: a sharp and witty action-mystery with an army of supervillains wherein the team must read between the lines as Green Arrow announces he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box!’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the villainous Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencil job on the team (although he returned for a couple of covers). He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volume 1 ).

Fox ended his magnificent run on a high point with the 2-part annual team-up of League and the Society. Creative to the very end, his last story was yet another of Golden Age revival of the kind that had resurrected the superhero genre. JLA #64 & 65 featured the ‘Stormy Return of the Red Tornado!’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic sentient super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman/landlady named Ma Hunkle, who fought street crime dressed as a man).

Fox’s departing shot saw the artistic debut of veteran Blackhawk artist Dick Dillin: a prolific draughtsman who would draw every JLA exploit for the next 12 years, as well as many other adventures of DC’s top characters like Superman and Batman. His first jobs were inked by the returning Sid Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, almost abstract late period Sekowsky.

Not even the heroes themselves were immune to change. As the market contracted and shifted, so too did the team. With no fanfare Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales. Denny O’Neil took over scripting with #66, opening with a rather heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) used a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with second outing ‘Neverwas – the Chaos Maker!’: a time-lost monster on a rampage. However, the compassionate solution to his depredations better fitted the social climate and hinted at joys to come when the author began his legendary run on Green Lantern/Green Arrow with Neal Adams.

‘A Matter of Menace’ featured a plot to frame Green Arrow by daft villain Headmastermind , but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own de-powered adventure series than a regulation guest-shot. This is followed by a more traditional guest-appearance in #70’s ‘Versus the Creeper’ wherein the much diminished team of Superman, Batman, Flash, Green Lantern & Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (latterly seen in Seven Soldiers and 52) with the eerie Steve Ditko-created antihero along for the ride and largely superfluous to the plot.

Eager to plug their radical new heroine, Diana Prince guested again in #71’s ‘And So My World Ends!’: a drastic reinvention of the history of the Martian Manhunter from O’Neil, Dillon & Greene which, by writing him out of the series, galvanised and reinvigorated the character for a new generation. The plot introduced the belligerent White Martians of today and revealed how a millennia long race war between Whites and Greens devastated Mars forever.

Closing down this outing, ‘Thirteen Days to Doom!’ offers a moody gothic horror story in which Hawkman was turned into a pillar of salt by demons, precipitating another guest-shot for Hawkgirl, but excellent though it was, the entire thing was but prelude to O’Neil’s first shot at the annual JLA/JSA team-up in issues #73 and 74.

For which you’ll need a different volume…

With iconic covers by Sekowsky, Dillin, Carmine Infantino, Neal Adams, Joe Kubert & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic. Although an era of greatness had ended, it ended at the right time and for sound reasons. These thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and a tacit acknowledgement that a smack in the mouth doesn’t solve all problems. The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you need to buy this book…
© 1966, 1967, 1968, 1969, 2024 DC Comics. All Rights Reserved.

Batman: The Cult – Deluxe Edition


By Jim Starlin & Bernie Wrightson, with Bill Wray, John Costanza & various (DC Comics)
ISBN: 978-1-77952-827-8 (HB Deluxe/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once the runaway success of The Dark Night Returns proved that fans wanted tales with darker, edgier heroes and would stump up big bucks to get them, the floodgates opened for miniseries released on expensive Baxter paper in book-like formats. DC quickly complied, following up with this deceptively effective thriller by two of the industry’s biggest fan-favourites: Jim Starlin and master of horror and suspense Bernie Wrightson, ably augmented by colour artist Bill Wray and lettered John Costanza.

The tale is a straightforward if apocalyptic action-adventure modern film fans will readily recognise, as so many visual elements and beats (if not villains) of the saga appeared in the Nolan Dark Knight Trilogy. Following trenchantly sardonic introduction ‘Burn This Book’ as written by Starlin for the 1990 collected edition, it begins with ‘Ordeal’ as the Batman, experiencing mind-bending hallucinations and irresistible cravings to commit bloody slaughter, slowly awakes to the realisation that he has lost track of how long he has been a has been a prisoner of the army of hoboes, gutter-trash and voluntarily missing citizens who have taken over Gotham City’s worst streets. The legion of the lost are being led by a charismatic self-appointed priest named Deacon Blackfire, with his holy word disseminated by extremely capable lieutenant Jake Baker and cadre of fanatical faithful fronted by the revolting Ratface

Moreover, this dark messiah claims to be an immortal savant who drove off of the indigenous Miagani people who populate the land now called Gotham City long before the White Men came…

Batman knows exactly what Deacon is doing: employing standard techniques developed by cult-leaders and spies to break down resistance. Pain, isolation, sense deprivation, drugs and starvation are all used to break down resistance and individuality: but the harried hero just can’t stop his iron resolve crumbling under the assault. It is more than any man could bear…

In flashbacks that heighten the aura of confusion, the story unfolds. With increasing severity and frequency the city’s worst predators are found beaten or dead, as the worst areas of the metropolis suddenly became safer to live in. The good news soon took a dark turn as fewer thugs were worked over and dumped, and far more just went missing, with only bloodstains and silence to mark their passing. Batman had followed the clues into the sewers… and wasn’t seen again.

Crime levels are down all over: thieves, pimps and muggers are too scared to venture out. Commissioner Gordon knows it’s too good to be true, as does Robin (reformed street kid Jason Todd) but public opinion is hugely supportive of Deacon Blackfire’s clean-up campaign…

… And deep underground, the Dark Knight is crumbling as the army of derelicts find they have a taste for blood and power. Already their definition of what constitutes valid targets has slipped…

In ‘Capture’, the broken Bat has become one of Blackfire’s army, but still baulks at murder. On a tightly controlled sortie up into the city he abruptly rejects Baker’s suggestions and Blackfire’s instructions, instead escaping into the night, rambling and incoherent as he fights off the drugs and conditioning. When Blackfire moves to seize control of the entire city, assassinating police and almost all of the civic officials, Batman is retaken, but this time Robin follows him to the grim world of tunnels and terror. The dynamic duo soon make a break for freedom, but end up deeper underground and unearth horrifying proof of the depths of the Deacon’s terrible madness… or is it magical malignancy?

‘Escape’ sees the hobo army run amok like zombies in the streets as Robin struggles to break the broken Batman out of the sewer citadel. Gordon discovers impossible evidence indicating Deacon’s claims to immortality might not be spurious. Total anarchy has taken hold with citizens being casually murdered in their homes and when Gordon is gunned down the State Governor declares Martial Law and deploys a woefully under-prepared National Guard. With Batman mentally incapacitated and physically depleted, four million citizens flee the city just before the military units are systematically massacred and their top-of-the-line ordnance becomes Blackfire’s.

In response, the federal government simply pulls out, abandoning Gotham and what remains of its population to the cult’s disciples…

The situation appears hopeless and Robin and Alfred can only wait to see if Bruce Wayne will ever become Batman again. After a harrowing re-examination of his history and purpose, a determined, angry and far Darker Knight emerges, with new tactics, harsher weapons and an unshakable hunger to destroy Blackfire and take back his city, as final chapter ‘Combat’ sees the fightback begin with the debut of the “Monster Truck Batmobile” and a sustained assault on the concrete hell beneath Gotham. However, even with the hard-fought battle won and Deacon seemingly dead and gone, inexplicable facts are still emerging…

Added feature ‘The Cult of Wrightson’ closes the case with a stunning treat for art lovers; reprinting 25 pages of roughs, designs, page layouts, pencils and inked pages and even colour process guides, to unravel the creativity behind all that magic and illusion…

Batman: the Cult is a grim and powerful thriller emphasising the psychological rather than physical or technical attributes of the most popular superhero in the world, but the saga is still packed with tension and suspense, peppered with spectacular action set-pieces and bolstered with outlandish gadgets. Fierce, frenzied and ferociously fun, this is a long-neglected slice of Batlore ripe and ready for your reappraisal.
© 1990, 2024 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks presents Daredevil volume 3: Unmasked


By Stan Lee & Gene Colan with Frank Giacoia, Dick Ayers, John Tartaglione & various (MARVEL)
ISBN: 978-1-3029-5428-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back and suppressing his own feelings as his portly best friend and law partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page.

DD only really came into his own once illustrator Gene Colan signed up for the long haul, which properly begins with the tales in this collection: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. Gathering Daredevil #22-32 (November 1966 to September 1967) it traces a move from morose masked avenger to wisecracking Scarlet Swashbuckler, offering a marked improvement in overall quality as scripter Lee utilises extended soap operatic plot-threads to string together Colan’s unique fight scenes as he shook off the remnants of predecessor John Romita’s art style.

In a very short time Romita had made the Sightless Swashbuckler his own before graduating to Spider-Man, so when Colan took over on DD, he initially kept the clipped, solid, nigh-chunky lines for rendering the Man Without Fear, but increasingly drew everything else in his loose, fluid, tonal manner. With these tales, his warring styles coalesced and the result was literally poetry in non-stop motion…

Without preamble the action opens with ‘The Tri-Man Lives’ (inked by Frank Giacoia & Dick Ayers), containing Gangland themes and malignant machinations whilst sharing focus with super-menaces The Gladiator and Masked Marauder, whose eponymous killer android proves less of a threat than expected. The villains had sought control of international organised crime syndicate The Maggia but their master plan to prove their worthiness by murdering the Man Without Fear goes badly awry after the kidnapped hero refuses to simply lie down and die…

Concluding in #23 with ‘DD Goes Wild!’, the ending sees our hero trapped in Europe, but soon making his way to England and a violent reunion with Tarzan analogue Ka-Zar who has become prime suspect in #24’s chilling puzzle ‘The Mystery of the Midnight Stalker!’

This tale contains my vote for the Most Obnoxious Misrepresentation of Britain in Comic Books Award as a policeman – sorry, “bobby” – warns, “STAY BACK, PLEASE! THE MILITIA WILL BE ARRIVING IN JIG TIME!”…

After clearing the jungle hero’s name, Matt Murdock heads back to America in time to enjoy the less-than-stellar debut of a certified second-rate super-villain as ‘Enter: The Leap-Frog!’ introduces a thief dressed like Kermit on steroids with springs on his flippered feet. Yes, really…

However, the big event of the issue is meeting Matt’s hip and groovy twin brother Mike

By the time ‘Stilt-Man Strikes Again’ (DD #26, March 1967) Colan is totally in command of his vision and a leaner, moodier hero is emerging. The major push of the next few issues was to turn the hopeless romantic triangle of Matt, Foggy and Karen Page into a whacky quadrangle by dint of fictitious twin Mike, who Matt would be “expose” as Daredevil to divert suspicion from the blind attorney who actually battled all those weird villains…

Confused, much?

Still skulking in the background, arch-villain Masked Marauder slowly closes in on DD’s alter ego. He gets a lot closer in ‘Mike Murdock Must Die!’ (Giacoia inks) after Stilt-Man teams with the Marauder and the ever-fractious Spider-Man once again clashes with old frenemy Daredevil before the villains meet their apparent ends.

The Sightless Swashbuckler has his first encounter with extraterrestrials in #28’s moody one-trick-pony ‘Thou Shalt Not Covet Thy Neighbor’s Planet!’ – an Ayers-inked thriller wherein invading aliens’ blindness-inducing rays prove inexplicably ineffective against the Crimson Crime-crusher. John Tartaglione inked the next tale, a solid, action-packed gangster-thriller entitled ‘Unmasked!’ whilst issue #30 opened a protracted and impressive clash with former Thor foes the Cobra and Mister Hyde. The bombastic first bout comes complete with an Asgardian cameo in ‘…If There Should Be a Thunder God!’

Attempting to catch the rampant super-criminals, DD masquerades as the Asgardian Avenger only to encounter the real McCoy. Sadly, the villains ambush the mortal hero once the Thunderer departs and, as a result of the resultant battle, DD loses his compensating hyper-senses. Thus, he must perpetrate a ‘Blind Man’s Bluff!’… which almost fools Cobra & Hyde…

Naturally, it all goes wrong before it all comes right and against all odds Murdock regains his abilities just in time ‘…To Fight the Impossible Fight!’

Supplemented by a Colan cover gallery and original art pages, this tome reveals how The Man Without Fear blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart stories, human characters and magnificent illustration. This is pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 2024 MARVEL.

The Joker: A Celebration of 75 Years


By Bob Kane, Bill Finger, Jerry Robinson, Don Cameron, Jack Burnley, Dick Sprang, Lew Sayre Schwartz, Win Mortimer, David V. Reed, Sheldon Moldoff, Charles Paris, Dennis O’Neil & Neal Adams, Steve Englehart, Marshall Rogers & Terry Austin, John Byrne & Karl Kesel, Jim Starlin, Jim Aparo, Mike DeCarlo, J.M. DeMatteis, Joe Staton, Steve Mitchell, Chuck Dixon, Brian Stelfreeze, Greg Rucka, Devin Grayson, Damian Scott, Dale Eaglesham, Sean Parsons, Sal Buscema & Rob Hunter, Paul Dini, Don Kramer & Wayne Faucher, Tony Daniel & Ryan Winn, Scott Snyder, Greg Capullo, Jonathan Glapion & various (DC Comics)
ISBN: 978-1-4012-4759-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few will be unjustly ignored. This guy ain’t in the latter category.

When the very concept of high-priced graphic novels was just being shelf tested in in the 1980s, DC Comics produced a line of glorious full-colour hardback compilations spotlighting star characters and celebrating standout stories decade by decade from the company’s illustrious and varied history. They then branched out into themed collections which shaped the output of the modern industry; such as this fabulous and far from dated congregation of yarns offering equal billing and star status to one of the most enduring archfoes in fiction: The Maestro of Malignant Mirth dubbed The Joker.

So much a mirror of and paralleling the evolution of Batman, the exploits of the Joker are preceded here by a brief critical analysis of significant stages in the vile vaudevillian’s development, beginning with the years 1940-1942 and Part I: The Grim Jester.

There will be more on him and his co-anniversarians Robin and Catwoman throughout the year, but today it’s the turn of the opening act of the landmark issue to take his bow in the spotlight…

After erudite deconstruction comes sinister action as debut appearance ‘Batman Vs. The Joker’ – by Bill Finger & Bob Kane from Batman #1, cover-dated Spring 1940 and on sale on April 25th – provides suspenseful entertainment whilst introducing the most diabolical member of the Dark Knight’s rogues’ gallery. A chilling moody tale of brazen extortion and wilful wanton murder begins when an eerie character publicly announces that he will kill certain business and civic figures at specific times…

An instant hit with readers and creators, the malignantly mirthful murderer kept coming back and appeared in almost every issue. In Batman #5 (March 1941, by Finger, Kane & Jerry Robinson) ‘The Riddle of the Missing Card’ once again saw the Crime Clown pursue loot and slaughter, but this time with a gang of card-themed crooks at his side. It did not end well for the whimsical butcher of buffoonery…

Fame secured, the Devil’s Jester quickly became an over-exposed victim of his own nefarious success. In story terms that meant seeking to reform and start over with a clean slate. Turning himself in, the maniac grasses on many criminal confederates but ‘The Joker Walks the Last Mile’ (Finger, Kane & Robinson, Detective Comics #64, June 1942) shows that tousled viridian head twisting inexorably back towards murderous larceny…

As years passed and tastes changed, the Cackling Killer mellowed into a bizarrely baroque bandit. Part II: The Clown Prince assesses that evolution, before providing fascinating examples beginning with ‘Knights of Knavery’ from Batman #25 (October/November 1944 by Don Cameron, Jack Burnley & Robinson). Here he and arch-rival The Penguin fractiously join forces to steal the world’s biggest emerald and outwit all opposition, before falling foul of their own mistrust and arrogance once the Caped Crusaders put their own thinking caps on.

‘Rackety-Rax Racket’ Batman #32 (December 1945, Cameron & Dick Sprang) is another malevolently marvellous exploit which sees an ideas-starved Prankster of Peril finding felonious inspiration in college-student hazing and initiation stunts, after which ‘The Man Behind the Red Hood’ (Detective Comics #168, February 1951) reveals a partial origin as part of a brilliantly engrossing mystery by Finger, Lew Sayre Schwartz & Win Mortimer. It all began when the Caped Crusader regales eager young criminology students with the story of “the one who got away”- just before the fiend suddenly came back…

In ‘The Joker’s Millions (Detective #180, February1952) pulp sci fi writer David Vern Reed, Sprang & Charles Paris provide a gloriously engaging saga disclosing how the villain’s greatest crime rival took revenge from the grave by leaving the Harlequin of Hate too rich to commit capers. It was all a vindictive double-barrelled scheme though, making the Joker a patsy and twice a fool, as the Caped Crusaders eventually found… to their great amusement.

From World’s Finest Comics #61 (November 1952) Reed, Kane, Schwartz & Paris co-perpetrate ‘The Crimes of Batman’ as Robin is taken hostage and the Gotham Gangbuster must commit a string of felonies to preserve the lad’s life. Or so the Joker vainly hopes…

‘Batman – Clown of Crime’ (Batman #85, August 1954, Reed, Sheldon Moldoff & Paris) captures the dichotomy of reason versus chaos as the eternal arch enemies’ minds are swapped in a scientific accident. Soon a law-abiding Joker and baffled Robin are hunting down a madcap loon with the ultimate weapon at his disposal, the secret of the Gotham Guardian’s true identity

The Silver Age of US comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, for quite some time, changes instigated by Julius Schwartz in Showcase #4 – which rippled out to affect all National/DC Comics’ superhero characters – generally passed Batman and Robin by. Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the grim Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout as the 1940s turned into the1950s.

By the end of 1963, Schwartz, having either personally or by example revived and revitalised much of DC’s line and by extension the entire industry with his modernizations, was asked to work his magic with creatively stalled and nigh-moribund Caped Crusaders just as they were being readied for mainstream global stardom. ‘The Joker’s Jury’ (Batman #163 May 1963 by Finger, Moldoff & Paris) was the last sight of the Cosey Clown before his numerous appearances on the blockbuster Batman TV show warped the villain and left him unusable for years…

Here, however, Robin and his senior partner are trapped in the criminal enclave of Jokerville, where every citizen is a fugitive bad-guy dressed up as the Clown Prince, and where all lawmen are outlaws.

The story of the how the Joker was redeemed as a metaphor for terror and evil is covered in Part III: The Harlequin of Hate and thereafter confirmed by the single story which undid all that typecasting damage. ‘The Joker’s Five-Way Revenge’ (Batman #251, September 1973 by Dennis O’Neil & Neal Adams) reversed the zany, “camp” image by re-branding the characters and returning to the original 1930s concept of a grim and driven Dark Avenger chasing an insane avatar of pure chaos. Such a hero needed far deadlier villains and, by reinstating the psychotic, diabolically unpredictable Killer Clown who scared the short pants off readers of the Golden Age, set the bar high. A true milestone utterly redefining the Joker for the modern age, the frantic moody yarn sees the Mirthful Maniac stalking his old gang, determined to eradicate them all, with the hard-pressed Gotham Guardian desperately playing catch-up. As crooks die in all manner of Byzantine and bizarre ways, Batman realises his archfoe has gone irrevocably off the deep end.

Terrifying and beautiful, for many fans this is the definitive Batman/Joker story.

The main contender for that prize follows: a two-part saga from Detective Comics #475-476 (February & April 1978) that concluded a breathtaking, signature run of retro tales by Steve Englehart, Marshall Rogers & Terry Austin. The absolute zenith in a short but stellar sequence resurrecting old foes naturally starred the Dark Knight’s nemesis at his most chaotic, beginning with ‘The Laughing Fish’ and culminating in ‘The Sign of the Joker!’: comprising one of the most reprinted Bat-tales ever concocted and even adapted as an episode of the award-winning Batman: The Animated Adventures TV show in the 1990s.

In fact, you’ve probably already read it. But if you haven’t… what a treat awaits you!

As fish with the Joker’s horrific smile began turning up in sea-catches all over the Eastern Seaboard, the Clown Prince attempts to trademark them. When patent officials foolishly tell him it can’t be done, they start dying – publicly, impossibly and incredibly painfully…

The story concluded in a spectacular apocalyptic clash which shaped, informed and redefined the Batman mythos for decades to come…

Although Crisis on Infinite Earths transformed the entire DC Universe, it left the Joker largely unchanged, but did narratively set the clock back far enough to present fresher versions of most characters. ‘To Laugh and Die in Metropolis’ comes from Superman volume 2 #9 (September 1987) wherein John Byrne & Karl Kesel reveal how the Malicious Mountebank challenges the Man of Steel for the first time. The result is a captivating but bloody battle of wits, with the hero’s friends and acquaintances all in the killer clown’s crosshairs…

The next (frustratingly incomplete) snippet comes from one of the most effective publicity stunts in DC’s history. Despite decades of wanting to be “taken seriously” by the wider world, every so often a comic book event gets away from editors and publishers and takes on a life of its own. This usually does not end well for our beloved art form, as the way the greater world views the comics microcosm is seldom how we insiders and cognoscenti see it.

One of the most controversial sagas of the last century saw an intriguing marketing stunt go spectacularly off the rails – for all the wrong reasons – and become instantly notorious whilst sadly masking the real merits of the piece it was supposed to plug.

‘A Death in the Family’ Chapter Four originated in Batman #427 (December 1988), courtesy of Jim Starlin, Jim Aparo & Mike DeCarlo. It needs a bit more background than usual, though. Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Kane, Finger & Robinson. The kid was a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still undergoes the odd tweaking to this day. The child Grayson fought beside Batman until 1970 when, as a sign of those turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture. During the 1980s he led the New Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post of Robin open…

After Grayson’s departure, Batman worked alone until he caught a streetwise urchin trying to steal the Batmobile’s tires. Debuting in Batman #357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Robin (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable enemies…

Todd had serious emotional problems which became increasingly apparent in issues leading up to story arc ‘A Death in the Family’. As the kid became more callous and brutal in response to daily horrors he was exposed to, Jason deliberately caused the death of a vicious drug-dealer with diplomatic immunity. It triggered a guilty spiral culminating in the story-arc which comprised Batman #426-429. Ever more violent and seemingly incapable of rudimentary caution, Jason is suspended by Batman. Meanwhile the Joker returns, but rather than his usual killing frenzy, the Clown Prince is after mere cash, because the financial disaster of Reaganomics has depleted his coffers… meaning he can’t afford his outrageous murder gimmicks…

Without purpose, Jason has been wandering the streets where he grew up. Encountering a friend of his dead mother, he learns a shocking secret. The woman who raised him was not his birthmother, and there exists a box of personal papers naming three different women who might be his true mother. Lost and emotionally volatile, Jason sets out to track them down…

After monumental efforts, he locates Dr. Sheila Haywood working as a famine relief worker in Ethiopia. As Jason heads for the Middle East and a confrontation with destiny, he is unaware Batman is also in that troubled region, hot on the Joker’s trail as the Maniac of Mirth attempts to sell stolen nuclear weapons to any terrorist who can pay…

When Jason finds his mom, he has no idea that she has been blackmailed by the Clown Prince of Crime into a deadly scam involving stolen relief supplies.

I’m not going to bother with the details of the voting fiasco that plagues all references to this tale as it’s all copiously detailed elsewhere, but suffice to say that to test then-new marketing tools a 1-900 number was established and, thanks to an advanced press campaign, readers were offered the chance to vote on whether Robin would live or die in the story. Against all and every editorial expectation vox populi voted thumbs down and Jason died in a most savage and uncompromising manner. Shades of the modern experience of Boaty McBoatface! The public cannot be trusted to take any plebiscite seriously…

Jason had increasingly become a poor fit in the series and this storyline galvanised a new direction with a darker, more driven Batman, beginning almost immediately as the Joker, after killing Jason in a chilling and unforgettably violent manner, became UN ambassador for Iran (later revised as the fully fictional Qurac – just in case!) and, at the request of the Ayatollah himself, attempted to kill the entire UN General Assembly at his inaugural speech.

And here is the true injustice surrounding this tale: the death of Robin (who didn’t even stay dead) and the media uproar over the voting debacle took away from the real importance of this story – and perhaps deflected some real scrutiny and controversy. Starlin had crafted a clever, bold tale of real world politics and genuine issues – and most readers didn’t even notice.

Terrorism Training Camps, Rogue States, African famines, black marketeering, Relief fraud, Economic, Race and Class warfare, Diplomatic skullduggery and nuclear smuggling all featured heavily, as did such notable hot-button topics as Ayatollah Khomeini, Reagan’s Cruise Missile program, the Iran-Contra and Arms for Hostages scandals and the horrors of Ethiopian refugee camps. Most importantly, it signalled a new, fearfully casual approach to violence and death in comics.

The story selected to represent the lad here is a poor choice, however. This is not to say that ‘A Death in the Family’ is a lesser effort: far from it, and Starlin, Aparo & DeCarlo’s landmark, controversial story of the murder of brash, bright Jason Todd by the Joker shook the industry and still stands the test of time. However, all that’s included here is the final chapter, and even I, having read it many times, was bewildered as to what was going on.

If you want to see the entire saga – and trust me, you do – seek out a copy of the complete A Death in the Family .

In 1989 Batman broke box office records in the first of a series of big budget action movies. The Joker was villain du jour and stole the show. That increased public awareness again influenced comics and is covered in Part IV: Archnemesis before ‘Going Sane’ Part Two ‘Swimming Lessons’ offers a fresh look at motivations behind his madness. The story comes from Batman: Legends of the Dark Knight #66 (December 1994). LoDK began in the frenzied atmosphere following the movie. With planet Earth completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of titles with a new one specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning the entire ponderous continuity via landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth. For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding. Many of their greatest properties got a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

With Batman’s popularity at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multipart epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage.

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of Batman and The Joker. The epic battles between these so similar yet utterly antithetical icons have filled many pages and always will…

With that in mind, J.M. DeMatteis, Joe Staton & Steve Mitchell’s 4-part psychological study ‘Going Sane’ takes us back to a time when Batman was still learning his job and had only crossed swords with the Clown Prince of Crime twice before. After a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge and abduction of crusading Gotham Councilwoman Elizabeth Kenner, a far-too-emotionally invested Batman furiously plays catch-up. This leads to a disastrous, one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap and is caught in an horrific explosion. His shattered body is then dumped by an incredulous, unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph. Stand-alone extract ‘Swimming Lessons’ opens here with Batman missing and Police Captain James Gordon taking flak from all sides for not finding the Predatory Punchinello or the savage mystery assailant who recently murdered an infamous underworld plastic surgeon…

Under Wayne Manor, faithful manservant Alfred fears the very worst, whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness. His solitary days end when he bumps into mousy spinster Rebecca Brown. Days pass and two lonely outcasts find love in their mutual isolation and shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The story of Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – is another yarn readers will want to experience in full, but that too will only happen in a different collection.

The World’s Greatest Detective continues to relentlessly battle the Clown Prince in ‘Fool’s Errand’ (Detective Comics #726, October 1998) as Chuck Dixon & Brian Stelfreeze depict a vicious mind-game conducted by the Hateful Harlequin from his cell, using a little girl as bait and an army of criminals as his weapon against the Dark Knight, after which ‘Endgame’ Part Three ‘…Sleep in Heavenly Peace’ (by Greg Rucka, Devin Grayson, Damian Scott, Dale Eaglesham, Sean Parsons, Sal Buscema & Rob Hunter in Detective #741, February 2000) sees the Joker plaguing a Gotham struggling to recover from a cataclysmic earthquake.

It’s Christmas, but the stubborn survivors are so stretched striving to stop Joker’s plan to butcher all the babies left in town, that they are unable to notice this real scheme which will gouge a far more personal wound in their hearts…

‘Slayride’ by Paul Dini, Don Kramer & Wayne Faucher (Detective Comics #826, February 2007 and another Seasonal special) is one of the best Joker – and definitely the best Robin – stories in decades. This Christmas chiller sees our Crazed Clown trap third Boy Wonder Tim Drake in a stolen car, making him an unwilling participant in a spree of vehicular homicides amongst last-minute shoppers. If there is ever a Greatest Batman Christmas Stories Ever Told collection (and if there’s anybody out there with the power to make it so, get weaving please!), this just has to be the closing chapter…

Brining us up nearly to date, Part V: Rebirth focuses on 2011’s New 52 continuity-wide reboot and the even grimmer, Darker Knight who debuted in Detective Comics volume 2 #1 with what might then have been assumed to be the last Joker story. Crafted by Tony Daniel & Ryan Winn, ‘Faces of Death’ follows the mass-murdering malcontent on another pointless murder spree ending with his apparent death, leaving behind only his freshly skinned-off face nailed bloodily to an asylum wall…

One year later the Joker explosively returned, targeting Batman’s allies in company-wide crossover event dubbed Death of the Family. The crippling mind games and brutal assaults culminated in ‘But Here’s the Kicker’ (Batman #15, February 2013 by Scott Snyder, Greg Capullo & Jonathan Glapion) and purportedly the final battle between Bat and Clown: but we’ve all heard that before, haven’t we?

The Joker has the rare distinction of being arguably the most iconic villain in comics and can claim that title in whatever era you focus on; Noir-esque Golden Age, sanitised Silver Age or malignant modern and Post-Modern milieux. This book captures just a fraction of all those superb stories and we’re long overdue an update or second showing…

Including pertinent covers by Sayre Swartz & Roussos, Mortimer, Moldoff, Adams, Rogers & Austin, Byrne, Mike Mignola, Staton & Mitchell, Stelfreeze, Alex Maleev & Bill Sienkiewicz, Simone Bianchi, Daniel & Winn and Capullo, this monolithic testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1940, 1941, 1942, 1944, 1945, 1951, 1952, 1954, 1964, 1973, 1978, 1987, 1988, 1994, 1998, 2000, 2007, 2011, 2012, 2014 DC Comics. All Rights Reserved.

X-Men Epic Collection volume 5: Second Genesis (1975-1978)


By Len Wein, Chris Claremont, Bill Mantlo, Bonnie Wilford, Dave Cockrum, Bob Brown, Tony DeZuñiga, John Byrne, Sal Buscema, Bob McLeod, Sam Grainger, Frank Chiaramonte, Bob Layton, Tom Sutton, Dan Green, Terry Austin, Mike Esposito, Frank Giacoia, Ricardo Villamonte & various (MARVEL)
ISBN: 978-1-3029-0390-9 TPB/Digital edition

This book includes Discriminatory Content produced in less enlightened times.

In the autumn of 1963 The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Hank (The Beast) McCoy and Jean (Marvel Girl) Grey: very special students of Professor Charles Xavier. The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After almost eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields. Although their title returned at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit players throughout the ongoing Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a scary monster to cash in on the horror boom.

Then, with sales of the spooky stuff subsequently waning in 1975, Marvel Editor-in-Chief Roy Thomas green-lit a bold one-shot as part of the company’s line of Giant-Size specials and history was made on April 1st when something very special hits newsstands…

This fabulous mass-market collection is ideal for newcomers and neophytes, celebrating the revival and unstoppable march to market dominance through the exuberant and pivotal early stories: specifically, Giant Size X-Men #1, issues #94-110 of the “All-New, All-Different” X-Men, plus guest appearances in Iron Fist #14-15, Marvel Team Up #53, 69-70 and Marvel Team Up Annual #1, spanning cover-dates May 1975 to June 1978.

Tracing the reinvigorated merry mutants from young, fresh and delightfully under-exposed innovations to the beginnings of their unstoppable ascendancy to ultimate comic book icons, in their own title and via an increasingly broad clutch of guest shots, the epic voyage begins without pause or preamble, in a classic mystery monster mash from Giant Size X-Men #1. Here, Len Wein & Dave Cockrum – the latter a red-hot property following his stint reviving DC’s equally eclectic fan-fave superteam The Legion of Super-Heroes – detailed in ‘Second Genesis!’ how the original squad (all but new Avengers recruit The Beast) had been lost in action. With no other choice Xavier is forced to scour Earth and the entire Marvel Universe for replacements…

To old foes-turned-friends Banshee and Sunfire is added a one-shot Hulk adversary the Wolverine, but the bulk of time and attention is lavished upon original additions Kurt Wagner, a demonic-seeming German teleporter codenamed Nightcrawler; African weather “goddess” Ororo Monroe – AKA Storm, Russian farm-boy Peter Rasputin who turns into a living steel Colossus, and bitter, disillusioned Apache superman John Proudstar, cajoled and coerced into joining the makeshift squad as Thunderbird.

The second chapter ‘…And Then There Was One!’ reintroduces battered, depleted but unbowed team-leader Cyclops who swiftly drills the newcomers into a semblance of readiness before leading them into primordial danger against the monolithic threat of ‘Krakoa… The Island That Walks Like a Man!’ Overcoming the phenomenal terror of a rampaging rapacious mutant eco-system and rescuing the “real” team was intended to lead into a quarterly Giant-Size sequel for a new, expanded squad, but so great was fan response that the follow-up adventure was swiftly reworked into a 2-part tale for the rapidly reconfigured and revived comic book which became bimonthly home to the neophyte heroes

X-Men #94 (August 1975) began ‘The Doomsmith Scenario!’ – plotted by editor Wein, scripted by Chris Claremont and with Bob McLeod inking man-on-fire Cockrum – in a canny Armageddon-shocker with a pared-down unit deprived of Sunfire and still-recuperating Marvel Girl, Angel, Iceman, Havok and Lorna Dane. It begins when the new kids are called in by The Beast to stop criminal terrorist Count Nefaria from starting an atomic war. Employing a gang of artificial superhumans, the insidious mastermind has seized control of America’s Norad citadel and accidentally escalated a nuclear blackmail scheme into an inescapable countdown to holocaust, leaving the untrained, unprepared mutants to storm in to save the world in epic conclusion ‘Warhunt!’ (inked by Sam Grainger). One of them doesn’t make it back…

X-Men #96 sees Claremont take charge of the writing (albeit with some plotting input from Bill Mantlo) for ‘Night of the Demon!’ Guilt-wracked Cyclops blames himself for the loss of his teammate, and in his explosive rage he accidentally unleashes an antediluvian demonic horror from Earth’s primordial prehistory for the heroes-in-training to thrash. The infernal Nagarai would return over and again to bedevil mankind, but the biggest innovation in this issue is the debut of gun-toting biologist/housekeeper Moira MacTaggert and the first inklings of the return of implacable old adversaries…

A cosmically-widescreen storyline started in #97 with ‘My Brother, My Enemy!’, as Xavier – tormented by visions of interstellar war – takes a vacation, just as Havok & Lorna (finally settling on superhero nom de guerre Polaris) attack: apparently willing servants of a mysterious madman using Cyclops’ old undercover alter ego Eric the Red. The devastating clash segues into a spectacular 3-part yarn, as pitiless robotic killers return under the hate-filled auspices of mutantophobe Steven Lang and his enigmatic backers Project Armageddon. The action opens with #98’s ‘Merry Christmas, X-Men… the Sentinels Have Returned!’

With coordinated attacks capturing semi-retired Marvel Girl plus Wolverine, Banshee and Xavier, Cyclops and the remaining heroes co-opt a space shuttle, storming Lang’s orbital HQ to rescue them in ‘Deathstar Rising!’ (inked by Frank Chiaramonte): another phenomenal all-action episode.

The saga concludes on an agonising cliffhanger with the 100th issue anniversary tale. ‘Greater Love Hath no X-Man…’ (with Cockrum inking his own pencils) sees the new X-Men apparently battle the original team before overturning Lang’s monstrous schemes forever. However, their catastrophic clash destroys the only means of escape and, as a gigantic solar flare threatens to eradicate the satellite-station, their only chance of survival means certain death for another X-Man. As #101 unfolded, Claremont & Cockrum were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

Led by field-commander Cyclops, the team now comprised old acquaintance/former foe Sean – Banshee – Cassidy, Wolverine, Nightcrawler, Storm, Colossus with part-timer Jean Grey still labouring under the nom-de guerre Marvel Girl – but not for much longer…

‘Like a Phoenix from the Ashes’ (Chiaramonte inks) sees a space shuttle cataclysmically crash into Jamaica Bay. The X-Men had safely travelled in a specially-shielded chamber but Jean had manually piloted the vehicle, unprotected through a lethal radiation storm. As the mutants escape the sinking craft, a fantastic explosion propels the impossibly still alive Jean into the air, clad in a strange gold & green uniform, screaming that she is “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl is rushed to hospital and a grim wait begins. Unable to explain her survival and too preoccupied to spare time for teaching, Xavier packs Banshee, Nightcrawler, Wolverine, Storm and Colossus off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware Cassidy Keep has been compromised and is now a deadly trap for his new students. Within the ancestral pile, Sean’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets before – at Eric the Red’s behest – contriving an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (Grainger inks) sees the inexperienced heroes in over their heads and fighting for their lives, but still finds room to reveal the origins of Storm and provide an explanation for her crippling claustrophobia, prior to ‘The Fall of the Tower’ explosively ending the tale with mutant heroes and the Keep’s Leprechaun colony (no, really!) uniting to expel the murderous usurpers.

Although still bi-monthly, the series kicked into confident top gear with ‘The Gentleman’s Name is Magneto’ with the weary warriors diverting to Scotland to check on Moira MacTaggert’s island lab: a secret facility containing myriad mutant menaces the X-Men have previously defeated. It’s a very bad move since ever-active Eric has restored the dormant master of magnetism to full power. The mutant terrorist had been turned into a baby – a strangely commonplace fate for villains in those faraway days – but he was all grown up again now and indulging in one last temper tantrum…

Freshly arrived from America, Moira and Cyclops are only just in time to lead a desperate, humiliating retreat from the triumphant Master of Magnetism. Scott doesn’t care: he realises the entire affair has been a feint to draw the team away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks by Bob Layton) Eric orchestrates an attack by Firelord – a cosmic flamethrower and former herald of Galactus much like the Silver Surfer – Jean is now fully evolved into a being of unimaginable power who readily holds the fiery marauder at bay. In the interim a long-standing mystery is solved as visions which have tormented Xavier are revealed as a psychic connection to a runaway princess from a distant alien empire. Lilandra of the Shi’ar had rebelled against her imperial brother and, whilst fleeing, somehow telepathically locked onto her trans-galactic soulmate Charles Xavier. As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the guise of Eric the Red, seeking to remove Lilandra’s potential champion before she arrived…

During the blistering battle which follows the X-Men’s dramatic arrival, Shakari snatches up Lilandra and drags her through a stargate to their home galaxy, and with the entire universe imperilled, Xavier urges his team to follow. All Jean has to do is re-open a wormhole to the other side of creation…

A minor digression follows as overstretched artist Cockrum took a breather via a fill-in “untold tale” of the new team featuring an attack by psychic clones of the original X-Men. ‘Dark Shroud of the Past’ is a competent pause by Mantlo, Bob Brown & Tom Sutton, set inside a framing sequence from Cockrum. The regular story resumes in a wry tribute to Star Trek as ‘Where No X-Man Has Gone Before!’ (Claremont, Cockrum & Dan Green) finds the heroes stranded in another galaxy where they meet and are beaten by the Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes in the inimitable Cockrum manner), until bold interstellar rebel freebooters The Starjammers bombastically arrive to turn the tables whilst uncovering a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a deranged maniac who in his quest for ultimate power wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is”. He’s also spent time on Earth in the past and played a major role in the life of one of the X-Men…

This tale (from #107) was Cockrum’s last full X-ploit for years. He would eventually return to replace the man who replaced him. John Byrne not only illustrated but also began co-plotting the X-tales and, as the team roster expanded, the series rose to even greater heights. It would culminate in the landmark Dark Phoenix storyline and first-&-best death of arguably the book’s most beloved and imaginative character and departure of the team’s heart and soul. The epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne. Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and his revolutionised Fantastic Four and reboot of Superman for DC.

Here though, X-Men and Starjammers battle the Crystal’s astoundingly deadly automated guardians, as this final chapter depicts the newly puissant Phoenix literally saving Reality in a mind-blowing display of power and skill. Trapped inside a staggering other-realm, appalled and enthralled by the intoxicating, addictive nature of her own might, Phoenix reweaves the fabric of existence and for an encore brings the heroes home again. The conclusion of this ambitious epic was drawn by Byrne and inked by Terry Austin. Their visual virtuosity was to become an industry benchmark as the X-Men grew in popularity and complexity.

However, even though the bravura high-octane thrills of ‘Armageddon Now’ seem an unrepeatable highpoint, Claremont & Byrne had only started. The best was still to come, but it precluded ending their other ongoing collaboration: a mystic martial arts thriller…

Inked by Dan Green in Iron Fist #14, ‘Snowfire’ finds masked marvel Danny Rand and his combat colleague Colleen Wing running for their lives in arctic conditions after a vacation retreat to a palatial Canadian Rockies estate is ruined by a criminal raid. Leading the plunderers is deadly mercenary Sabretooth. Despite being rendered temporarily blind, the K’un Lun Kid ultimately defeats the mutant marauder, but his fiercely feral foe would return again and again to bedevil both Danny and the X-Men. With Claremont & Byrne increasingly absorbed by their stellar collaboration on the revived and resurgent adventures of Marvel’s mutant horde, Iron Fist #15 (September 1977) was their last martial arts mash-up for a while. The series ended in spectacular fashion as, through a comedy of errors, Danny stumbles into a morass of misunderstanding and ends up battling recently returned galaxy rovers Storm Wolverine, Colossus, Nightcrawler, Banshee, and Phoenix in ‘Enter, the X-Men’

X-Men #109’s ‘Home Are the Heroes!’ (Claremont, Byrne & Austin) sees Wolverine finally developing a back-story and some depth of character whilst technological wonder Weapon Alpha attacks the recuperating team in an attempt to force the enigmatic Logan to rejoin the Canadian Secret Service. Renamed Vindicator, Alpha would later return leading Alpha Flight – a Canadian government sponsored superteam which would eventually graduate to their own eccentric high-profile series.

Eschewing chronological sequence, this is followed by an extra-length exploit from Marvel Team Up Annual #1 (1976 by Mantlo, Sal Buscema & Mike Esposito, from a plot by Mantlo, Claremont & Bonnie Wilford). ‘The Lords of Light and Darkness!’ sees Spider-Man and X-Men Storm, Banshee, Wolverine, Nightcrawler, Colossus, Phoenix & Cyclops assisting Xavier in combatting a pantheon of scientists mutated by atomic accident and elevated to the ranks of gods. Like most deities, these puissant ones believe they know what is best for humanity and don’t like being disabused of the notion…

Mantlo then teamed with Byrne & Frank Giacoia to bring closure to a tale begun – and left hanging – in Marvel Premiere #31. Set minutes after the Annual, Marvel Team Up #53 (January 1977) reveals a ‘Nightmare in New Mexico!’ as Spider-Man says goodbye to the X-folk and hello to The Hulk and troubled gene-splicing experiment Woodgod after the tragic bio-construct flees from corrupt Army Colonel Del Tremens. As Tremens sought to suppress the calamitous crisis and his own indiscretions by killing everybody, the final scene sees the webspinner trapped in a rocket and blasted into space. The tale has very little to do with the X-Men, other than a rather gratuitous overlap and ends here without resolution, but still looks pretty damn good after all these years…

Cover-dated April 1978 X-Men #110 (Claremont, Tony DeZuñiga & Cockrum) detail ‘The “X”-Sanction!’: a rather limp and hasty fill-in where cyborg mercenary Warhawk infiltrates Xavier’s mansion in search of “intel” for a mysterious, unspecified master… before getting his shiny silver head handed to him.

This compendium of uncanny X-episodes wraps up with the contents of Marvel Team Up #69 & 70 (May & June 1978) as in ‘Night of the Living God!’ (Claremont, Byrne & Ricardo Villamonte) Spider-Man clashes with Ancient Egyptian-themed thieves and is drawn into the perpetual duel between cosmic-powered X-Man Havoc and his personal nemesis The Living Monolith. When the battle turns against the heroes it requires the might of Thor to stop the ravening monumental menace in conclusion ‘Whom Gods Destroy!’ (DeZuñiga inks).

Following the cover of 1975’s all-reprint Giant-Size X-Men #2, this tome terminates with a glorious and revelatory selection of extras including John Romita’s original design sketches for Wolverine; Byrne’s first X-Man work (a puzzle from Marvel fanzine F.O.O.M. #7) and design material from Cockrum’s DC Comics proposal The Outsiders (a Legion of Super-Heroes spin-off he later retooled to create Nightcrawler, Storm, Phoenix and the other New X-Men). There are also unused Cockrum pencil pages, initial sketches for the Starjammers, costume upgrades for Angel, cover art for X-themed The Comic Reader #145, and model sheets for Nightcrawler, Storm, Phoenix and Colossus.

Further treasures include Gil Kane’s cover sketch and original art for Giant-Size X-Men #1; original Cockrum pages from GSXM #1 and F.O.O.M. #10 (an all-X issue); articles from the fanzine – Mutation of the Species, X-Men! X-Men!. Read All About ‘Em! – a pin-up by Don Maitz, X-Men X-posé and spoof strip ‘EggsMen’; unused pages by Bob Brown and previous collection covers by Kane and Cockrum, given painted makeovers by Dean White.

Entertaining, groundbreaking and incredibly intoxicating, these adventures are an invaluable and crucial grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can be allowed to ignore.
© 1975, 1976, 1977, 1978, 2017 Marvel Characters, Inc. All rights reserved.

Marvel Team-Up Marvel Masterworks volume 7


By Chris Claremont, Bill Kunkel, Bill Mantlo, Gary Friedrich, Ralph Macchio, John Byrne, Dave Wenzel, Jim Mooney, Kerry Gammill, Bob Hall, Marie Severin, Howard Chaykin, Jeff Aclin, Dave Hunt, Bob Wiacek, Ricardo Villamonte, Tony DeZuñiga, Dan Green & various (MARVEL)
ISBN: 978-1-3029-3324-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

The concept of team-ups – an established star pairing or battling (usually both) with new or less well-selling company characters – has been with us since the earliest days of comics, but making the brief encounter/temporary alliance a key selling point really took hold with DC’s The Brave and the Bold before being taken up by their biggest competitor.

Marvel Team-Up was the second regular Spider-Man title, launched as 1971 ended. A big hit, it proved the time had finally come for expansion and offering a venue for uncomplicated action romps to supplement the company’s complex subplot fare in regular books. However, even in an infinite Marvel Multiverse, certain stars shine more brightly than others and some characters turn up in team-ups more often than others. In recent years, carefully curated themed collections from the back-catalogue have served to initiate new readers intrigued by Marvel’s Movie and TV endeavours, but there’s no real substitute for seeing Marvel’s continuity unfolding in chronological order. This compelling compilation gathers the contents of Marvel Team-Up #65-77, collectively covering January 1977 to January 1979 and – following Chris Claremont’s Introduction offering fond remembrances of the times and key writer Bill Mantlo – opens onto a period of superior sagas.

After a short and sweet flurry of original adventures in his own UK title, Captain Britain eventually succumbed to the English version of funnybook limbo: his title subsumed by a more successful one with CB reduced to reprints. Soon after, he pyrrhically debuted across the water in Marvel Team-Up #65 ‘Introducing Captain Britain’ by originating scripter Claremont and British-born, Canada-bred illustrator John Byrne. The story depicts exchange student Brian Braddock on transfer to Manhattan and the unsuspecting houseguest of Peter Parker. Before long the heroes formally meet, fight and unite to defeat flamboyant games-obsessed hit-man Arcade, with the transatlantic tussle concluding in #66 as the abducted antagonists systematically dismantled the mercenary maniac’s ‘Murderworld’.

The mystery of a long-vanished feline were-woman warrior is then resolved in ‘Tigra, Tigra, Burning Bright!’ as the webslinger is targeted by Kraven the Hunter, using the Feline Fury as his enslaved attack beast until Spider-Man breaks her conditioning, after which Claremont, Byrne & Bob Wiacek explore ‘The Measure of a Man!’ in #68. Here, the Amazing Arachnid philanthropically returns the captive Man-Thing to his Florida swamp habitat. Of course, no good deed ever goes unpunished and soon he encounters horrific demon D’Spayre torturing benevolent enchanters Dakimh and Jennifer Kale. It takes every ounce of courage both man and monster possess to defeat the sadistic feeder on torment…

A clash with Egyptian-themed thieves next draws Spidey into the years-long duel between cosmic powered X-Man Havoc and his nemesis the Living Monolith in ‘Night of the Living God!’ (inked by Ricardo Villamonte), but when the battle turns against them, it requires the thunderous might of Thor to stop the ravening mutant menace in ‘Whom Gods Destroy!’ (Claremont, Byrne & Tony DeZuñiga).

This epic clash signalled an end to the creative team’s good times as MTU downshifted to short filler tales. Courtesy of Bill Kunkel, Dave Wenzel & Dan Green, Spidey and The Falcon save Captain America from death by poison by a minor villain with big plans in #71’s ‘Deathgarden’ after which beloved Police officer Jean DeWolff features heavily in the psionic rogue The Wraith’s demented revenge plot ‘Crack of the Whip!’ (#72 by Bill Mantlo & Jim Mooney) which sees the wallcrawler linking up with Iron Man to mangle Maggia stooges and assassin-for-hire Whiplash.

MTU #73 paired the webslinger with old frenemy Daredevil in a workmanlike thriller by Gary Friedrich, Kerry Gammill & Don Perlin as vicious gang leader The Owl returned in ‘A Fluttering of Wings Most Foul!’ and a flurry of frenzied felonious forays, setting the scene for a minor mirth-quake. Long embargoed and seemingly lost due to intellectual rights issues, lost gem ‘Live From New York, Its Saturday Night!’ depicts a comedy of errors set on an ongoing TV sensation. Starring Spider-Man and the Not-Ready-for-Prime-Time-Players (Dan Aykroyd, John Belushi, Jane Curtin, Garrett Morris, Bill Murray, Laraine Newman, Gilda Radner & Lorne Michaels), the sinister Silver Samurai searches for his missing teleportation ring takes place live to a totally oblivious TV audience and temporary host Stan Lee. The manic episode is written by Claremont and a triumph of caricaturing brilliance for Bob Hall & majestic Marie Severin.

Assisted by Ralph Macchio, Claremont then reunited with Byrne and inker Al Gordon to team up in tribute to the New York Fire Department with #75’s ‘The Smoke of That Great Burning!’ wherein Spider-Man and Hero for Hire Luke Cage are caught up in a robbery and hostage crisis which soon turns into a major conflagration…

The collection closes with a continued tale co-starring mystic master Dr. Strange and Clea,  Ms. Marvel (AKA Carol Danvers the present-day Captain Marvel), in what I’m guessing was intended as an annual before being chopped in two. Limned by Howard Chaykin, Jeff Aclin & Jose Ortiz, ‘If Not For Love…’ and second chapter ‘Death Waits at Bayou Diable!’ sees the mundane mortal metahumans stumble into an attempt to murder the Sorcerer Supreme and his disciple, leading Spidey, Ms. M and a much reduced Stephen Strange south to Bourbon Street and a risky rendezvous with voodoo practitioner Marie Laveau, Witch Queen of New Orleans. Sadly, she is far more than she seems and the trio are trapped in a scheme perpetrated by magic-loathing sorcerer Silver Dagger leading to astounding arcane action in #77’s ‘If I’m to Live… My Love Must Die!’

This epic edition is packed with rarely-seen extras, beginning with ‘Aunt May’s Photo Album’: a selection of stills from the 1977-1979 Spider-Man television show as originally published in Marvel Treasury Edition #18 (1978). It’s followed by that album’s covers, illustrated by Bob Budiansky & Ernie Chan, and a large selection of original art pages and covers by Byrne, Hunt, Dave Cockrum, Tom Palmer & Mooney. A gallery of covers from Marvel Tales (#193-207, 235-236) by Ron Frenz, Josef Rubinstein, John Romita Sr., Mark Bright, Vince Colletta, Mark McKenna George Perrez, Joe Sinnott, Joe Albeo, Byrne, Frank Giacoia, Hall, Todd McFarlane & Sam Keith, spanning November 1986 to November 1991 follows a rare treat: a selection of Byrne’s un-inked pencil pages.

A series of short stories from Marvel Tales (#255, 262 & 263) based on earlier MTU stories ends this tome. ‘Shock Therapy’ by Scott Lobdell, Vince Evans & Phil Sheehy reveals a clash between the Trapster and Ghost Rider, whilst Barry Dutter & Vince Evans’ ‘A Case of Sunstroke’ shows what happened to the X-Men after MTU Annual #2, whilst Woodgod runs wild again in ‘The Scream’ by Lobdell, Robert Walker & Jim Sanders.

These tales are generally superb examples of Marvel’s Second Wave, Bronze Age yarns fans will find little to complain about. Although not perhaps a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers – or Marvel Cinematic supporters – will have a blast, so why not consider this tome for your “Must-Have” library?
© 2023 MARVEL.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Presents volume 3 1963-1964: It Started on Yancy Street


By Stan Lee & Jack Kirby with George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-1-3029-4907-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – reintroducing The Flash in 1956 – and 1960’s The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip, Jack Kirby settled into his job at the small outfit that used to be publishing powerhouse Timely/Atlas. There he generated mystery, monster, romance, war and western material for a market he suspected to be ultimately doomed. However, as always, he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

Nevertheless Kirby’s explosive imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever. According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In so many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National/DC) laid all the groundwork for the wonders to come, but staid, hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Another milestone in the kid-friendly paperback/eBooks line of Mighty Marvel Masterworks, this full-colour pocket-sized compendium collects Fantastic Four #21-29 (spanning cover-dates December 1961 to August 1964) and shows how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

As ever the team are maverick scientist Reed Richards, his fiancée Sue Storm, their closest friend Ben Grimm and Sue’s teenaged brother Johnny: survivors of a private space-shot that went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all. Richards’ body became elastic, Susan gained the power to turn invisible and her sibling could turn into living flame. Poor tragic Ben was reduced to a shambling, rocky super-strong freak of nature… Soon the FF was recognised as being like no other comic on the market and buyers responded to it avidly if not fanatically…

In late 1963, Sgt. Fury and his Howling Commandos was another solid newsstand hit for the young “House of Ideas.” Eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning world-weary CIA agent seeking the FF’s aid against a sinister, immigrant-hating racist supremacist demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 heralded ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new increased power-set. Her ability to project force fields of “invisible energy” also involved a power to reveal hidden things and make others invisible too: advances that would eventually make her one of the mightiest characters in Marvel’s pantheon – and not before time either…

FF #23 enacted ‘The Master Plan of Doctor Doom!’ by introducing his mediocre mercenary minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

‘The Infant Terrible!’ in #24’s is a classic case of sci fi paranoia and misunderstanding and a sterling yarn of inadvertent extragalactic menace and misplaced innocence, with a reality-warping space baby endangering Earth, and is followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 offered a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and conclusion ‘The Avengers Take Over!’ a relentless, lightning-paced, all-out Battle Royale results when the disgruntled emerald man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team (Iron Man, Thor, Giant-Man, The Wasp and recently-defrosted Captain America) horn in, claiming jurisdictional rights on “Bob Banner and his Jaded alter ego. The tale is plagued with pesky continuity errors which would haunt Lee for decades, but – bloopers notwithstanding – is one of Marvel’s key moments and still a visceral, vital read today.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue again, the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 delivered another terrific promotional infomercial team-up, but remains most notable (for me and many other fans) because of the man who replaced George Roussos as inker…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty as the sinister savants briefly mind-control professor Charles Xavier and order him to set his students on the extremely surprised first family…

Closing this foray into the fantastic comes ‘It Started on Yancy Street!’ (FF #29) opening low-key and a little bit silly in the slum where Ben grew up, before the reappearance of the Red Ghost and his Super-Apes sees everything go wild and cosmic. The result is another meeting with the almighty Watcher, a blockbusting battle on the Moon, and the promise of bigger and even better to come…

To Be Continued…

Bolstered by all Kirby’s covers, this is a truly magnificent treat sharing pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2023 MARVEL.