X-Men: Worlds Apart


By Christopher Yost, Diogenes Neves & Ed Tadeo, Priest, Sal Velluto & Bob Almond, Chris Claremont & John Byrne & various (Marvel)
ISBN: 978-0-7851-3533-3

In 1963 The X-Men #1 introduced Cyclops, Iceman, Angel, Marvel Girl and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants: Homo Superior.

After years of eccentric and spectacular adventures the mutant misfits disappeared at the beginning of 1970 as mystery and all things supernatural once more gripped the world’s entertainment fields and provoked a sustained downturn in costumed hero comics.

Although their title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe and the Beast was transformed into a monster to cash in on the horror boom, until Marvel editor-in-chief Roy Thomas green-lighted a bold one-shot in 1975 as part of the company’s line of Giant-Sized specials.

Giant Size X-Men #1 detailed how the classic team had been lost in action, leaving Xavier to scour the Earth for a replacement team. Recruiting old foes-turned-friends Banshee and Sunfire and one-shot Hulk villain Wolverine, most of the savant’s time and attention was invested in newcomers Kurt Wagner, a demonic German teleporter who would be codenamed Nightcrawler, Russian farmboy Peter Rasputin, who could transform into a living steel Colossus, embittered, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird and a young woman who comported herself as an African weather goddess.

Ororo Munroe AKA Storm was actually the lost daughter of African royalty and an American journalist, and after joining Xavier’s team spent years fighting the world’s most deadly threats as part – and often leader – of the outlaw unloved, distrusted mutant hero horde, but eventually left her second home to marry a boy she had met whilst trekking across the Dark Continent decades previously.

In Fantastic Four #52 (August 1966) an incredible individual calling himself the Black Panther tested himself against the Cosmic Quartet and disclosed in the next issue how, as a child, he had lost his father to a ruthless scientist’s mercenary army when they invaded his hidden African homeland Wakanda.

The young Prince T’Challa had single-handedly avenged the murder of his father T’Chaka and driven off the raiders, and inherited the role of king and spiritual leader of his people. Eventually The Black Panther became a member of the Mighty Avengers and introduced his country to the world, with technologically-advanced Wakanda swiftly advancing to the forefront of nations by trading its scientific secrets and greatest natural resource – the incredible alien mineral Vibranium.

Whilst a boy wandering the plains of Africa, he had met a beautiful young girl with incredible powers trekking from Egypt to West Africa and years later found her again as one the X-Men. Slowly rediscovering old feelings the pair married and Storm became the First Lady of Wakanda…

This compilation, collecting the 4-issue miniseries X-Men: Worlds Apart from 2008-2009 plus Black Panther volume 3, #26 (January 2001) and material from Marvel Team-Up #100 (December 1980), follows the African Queen through her darkest hours and affords a little space to examine key moments in her tempestuous relationship with the earthly agent of the very-real Panther God.

The romance commences with the eponymous ‘Worlds Apart’ crafted by Christopher Yost, Diogenes Neves, Ed Tadeo & Raul Treviño with the action opening in New York’s sewers where Storm and some-time comrade Scott “Cyclops” Summers seek to convince hidden Morlock refugees to join the West Coast mutant enclave and safe-haven known as Utopia. When she suddenly called back toAfrica, Ororo’s erstwhile friend contentiously questions her loyalties…

Even as the august and elevated co-ruler of a fabulous kingdom, Ororo iq adi T’Challa is still painfully aware of humanity’s – and more specifically her own subjects’ – bigotry regarding the genetic offshoot politely dubbed Homo Superior, so when one of her protégés – young Wakandan mutant Nezhno Abidemi – is accused of murder she rushes to defend him.

…But the evidence is overwhelming, incontrovertible and damning…

Nevertheless, she knows something is amiss and when she arbitrarily frees him the entire country turns against her: even her husband wants her blood…

The cause soon smugly reveals himself as Amahl Farouk, a sinister, corrupting telepath she and Charles Xavier had killed years ago, when Ororo was only an orphan child-thief in Cairo. Sadly the monster evolved then into a malign body-stealing psychic force; an untouchable Shadow King feeding on hatred and polluting everything it touches…

Biding its time the Shadow King has insinuated itself into Wakanda, stoking ill-feeling throughout. Now wearing her beloved T’Challa, it plans on extracting a much-postponed final vengeance…

As the poisonous presence gloats Ororo realises it is not just her at risk: the Shadow King has simultaneously taken Cyclops in America and is using her fellow X-Man as a weapon to kill the only earthly threat to Farouk’s power – the supreme telepath Emma Frost who is also Scott Summers’ lover…

With an entire nation and the precious body of her beloved mercilessly hunting her and Nezhno, the wondrous weather-warrior must first direct her powers half-a-world away to stop Cyclops whatever the cost, before somehow destroying a foe no power on Earth can touch.

Happily the Spiritual co-ruler of Wakanda has her own direct line to the country’s cat god – or is that goddess?

Short, sharp, spectacularly action-packed and wickedly satisfying – especially the climactic battles with the assembled X-Men and friendly rival Cyclops – this bombastic Fights ‘n’ Tights adventure is bafflingly complemented with ‘Echoes’ (from Black Panther #26, created by Priest, Sal Velluto & Bob Almond and the first part of a longer epic entitled ‘Stürm und Drang – a Story of Love and War’).

Here T’Challa’s childhood friendship with Ororo is slowly and painfully re-cultivated during an incursion into Wakanda by alien-hunting US Federal Agents and a barely-civil embassy from the secret race known as Deviants, all seeking possession of an unearthly parent and child and eventually forcing a drastic reaction from the sympathetic African heroes…

As an orphaned part of an ongoing storyline this interlude, though smart and pretty, is pretty baffling and aggravating too, ending as it does on an unsatisfying cliffhanger, and unless you already know the greater tale, is far more annoying than elucidating…

This intriguing safari into the unknown concludes with the far more pleasing story of Ororo and T’Challa’s first meeting as kids in the wilds of Africa. This tale first appeared as a back-up in Marvel Team-Up #100 in 1980 and cleverly revealed how the kids enjoyed an idyllic time on the veldt (reminiscent of Henry De Vere Stacpoole’s 1908 novel The Blue Lagoon) until a South African commando team tried to kidnap the Wakandan prince as a bargaining chip.

Now as adults in America they are hunted by the vicious Afrikaner Andreas de Ruyter who has returned, attempting to assassinate Ororo, before seeking to exact final revenge upon the Black Panther. Cue long-delayed lover’s reunion and team-raid on an automated House of Horrors…

Always designed as an outreach project to draw in audience demographics perceived to be short-changed by mainstream Marvel, Storm and the Black Panther have proved to be a winning combination in terms of story if not sales, and Worlds Apart is the kind of tale that should please most fans of the genre and followers of the film franchise.
© 1980, 2001, 2008, 2009 Marvel Characters, Inc. All rights reserved.

Thor/Iron Man: God Complex


By Dan Abnett, Andy Lanning, Scot Eaton, Jaime Mendoza, Jeff Huet, Lorenzo Ruggiero & Veronica Gandini (Marvel)
ISBN: 978-0-936211-4911-8

Two of Marvel’s oldest stars and perennial fan favourites, the Norse God of Thunder and Armoured Avenger, have in their long and chequered careers been the staunchest of allies, fiercely squabbling brothers-in-arms and latterly sworn foes.

In this short, sweet and fabulously straight-shooting traditional team-up however, past grudges are largely forgotten as old foes return with a formidable new master on a fantastic crusade to forever change the world.

Re-presenting the bombastic 4-issue miniseries from 2010, God Complex opens with a horrific assault by a brooding brute on Baron Mordo, resulting in the theft of the evilest of magicians’ mightiest talisman. Simultaneously, the latest ultra-high tech orbital weapons platform of avaricious armaments magnate Moses Magnum is destroyed and its key systems stolen by a mysterious armoured figure…

In Oklahoma the rubble that was Asgard (see Siege and Siege: Dark Avengers) is being slowly checked and cleared by Earthling Emergency teams and latter-day Norse Gods when the workers free a very excitable and ticked-off dragon. Happily, recently reunited Avengers Thor and Iron Man are there to control the irked fire-drake until the beast’s owner Volstagg can calm the poor pet down…

With the infernal rampage suppressed, the work is then interrupted by Steve Rogers – former Captain America and current Chief of National Security – who dispatches the Armoured Avenger toRussia to investigate a runaway Particle Accelerator…

It’s a trap and Iron Man is ambushed by the latest upgrade of the Crimson Dynamo just as back in Oklahoma, Thor is ambushed by ultimate troll Ulik, tasked with retrieving the formidable, unstoppable Asgardian war-armour dubbed the Destroyer.

Although more than a match for their old enemies, the heroes are surprised and subsequently defeated by hidden adversary Diablo and former ally the High Evolutionary…

The latter – an obsessive human geneticist who evolved animals into New Men before turning himself into a cosmic deity – has long dreamed of creating his own gods and now, allied with the malign immortal alchemist, has embarked on his latest experiment: to marry science to sorcery to produce a new supreme being – the one true God of the 21st Century…

For raw material his willing subordinates have been gathering magical artefacts and the most cutting-edge technological components. The last thing needed was a suitable human Petri-dish and vessel. Brilliant, bold Tony Stark ideally fits that bill…

However even as the Evolutionary begins Iron Man’s enforced apotheosis, the hero counterattacks, whilst the bruised but unbowed Thor – and an unlikely ally – hunt for the villains who stole the Destroyer, tracking the sinister god-makers to their unlikely lair…

The consequent catastrophic clash looks set to end in victory for the heroes when the demonic Diablo turns the Avengers against each other with his mystic potions…

Even as the triumphant High Evolutionary begins his the longed-for final transformation, Diablo finally shows his true colours and hijacks the metamorphosis, just as he’d always intended, transcending his merely human villainy to become an omnipotent modern God of  Evil…

However even with the ambitions of centuries at last fulfilled, Diablo has not reckoned on the unfailing courage and determination of heroes or the anger of a master of science frustrated and betrayed…

Splendidly spectacular and visually stunning, this blistering action-epic concludes with one of the best and certainly most literal Deus ex Machina in comics to leave lovers of the genre breathless in wonder and appreciation.

This tumultuous tome also finds space to include text features from the movie tie-in Thor Spotlight, including ‘Abnett/Lanning on Iron Man/Thor: a DnA Q&A’ by Jess Harold, the comedic ‘Iron Man/Thor: Behind the Scenes’, a look at ‘Classic Thor/Iron Man Team-Ups’ from Dana Perkins and a fabulous sneak-peak at Scot Eaton’s many Design Sketches for Crimson Dynamo, Mordo’s Amulet, Ulik and his upgrades and the all-important Cloaking Circuit…

Impossibly recapturing and even improving upon those hallowed and traditional clear-cut, uncomplicated cataclysmic cosmic conflicts of yore, scripters Abnett and Lanning, penciller Eaton, inkers Jaime Mendoza, Jeff Huet & Lorenzo Ruggiero and colourist Veronica Gandini all splendidly combine here to make God Complex a pure joy that will delight fans and readers old and new.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Thunderbolts – Cage


By Jeff Parker & Kev Walker (Marvel)
ISBN: 978-0-7851-4775-6

At the end of 1996 the “Onslaught” publishing event excised the Fantastic Four, Captain America, Iron Man and Avengers from the Marvel Universe, unwisely handing over creative control to Rob Liefeld and Jim Lee for a year. For the early part of that period the “Image style” books got all the attention, but a new title created to fill the gap in the “real” universe eventually proved to be the real breakthrough of the period.

Thunderbolts was initially promoted as a replacement team-book; untried champions pitching in because the superhero big guns were dead and gone. They consisted of Captain America clone Citizen V, size-shifting Atlas, super-armoured Mach-1, energy-casting virago Meteorite, sonic siren Songbird and human weapon Techno.

A beleaguered and terrified populace instantly took them to their hearts, but these heroes shared a huge secret – they were all super-villains in disguise and Citizen V (or Baron Helmut Zemo as he actually was) had nasty plans in mind…

Ultimately defeated by his own scheme as his criminal underlings (Mach-I AKA the Beetle, Techno/the Fixer, Atlas/Goliath, Songbird/Screaming Mimi and even the deeply disturbed Meteorite/Moonstone) increasingly yearned to be the heroic ideals they posed as, Zemo was ousted and the Thunderbolts carved out a rocky career as genuine, if controversial, champions under a succession of leaders.

During the superhero Civil War the ever-changing squad – generally comprised of felons looking to change their ways or escape punishment – became Federal hunters, tracking and arresting metahumans who refused to surrender to the Super-Human Registration Act. Eventually the team fell under the aegis of government hard-man Norman Osborn.

Through various deals, deeds and malign machinations Osborn – the former Green Goblin – sought to control the Thunderbolt project as a stepping-stone to becoming became theUSA’s Security Czar…

As the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, the psychotic Osborn dominated America’s costumed and metahuman community. Replacing super-spy agency S.H.I.E.L.D. with his own all-pervasive H.A.M.M.E.R. Directorate, the deadly despot saw Captain America arrested and defamed after setting the world’s heroes at each other’s throats; deliberately dedicating all his energies to securing overwhelming political power to match his scientifically-augmented strength and overwhelming financial clout.

Numerous appalling assaults on the nation occurred on his watch, including the Secret Invasion by shape-shifting Skrull infiltrators and his own draconian, oppressive response – dubbed Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground and formed his own team of deadly Dark Avengers.

Not content with commanding all the covert and military resources of the USA, Osborn personally led this team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot, even whilst betraying his country by conspiring with a coalition of major super-villains to divvy up the world between them.

He finally overreached himself by overruling the American President and directing an unsanctioned military incursion on godly citadel Asgard (see Siege and Siege: Dark Avengers) and when the fugitive outlawed heroes at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his most secret initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

Those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes in a new Avengers Academy whilst Osborn, beaten but not broken, was incarcerated in ultra high-security penitentiary The Raft…

Collecting material from the Enter the Heroic Age one-shot and Thunderbolts #144-147 (July-October 2010) this new direction, written by Jeff Parker, illustrated by Kev Walker and coloured by Frank Martin, sees the Legion of the Lost reformed with a fresh brief and a new leader to once again offer penitence, potential redemption and probable death to the defeated dregs of the Marvel Universe…

The drama begins with the arrival on the high-tech island prison of Osborn and a new intake of monstrous convicts who pretty soon learned the ropes at the calloused hands of Luke Cage, Power Man, former Hero for Hire, reserve Avenger and latest director of the Thunderbolts Program. The no-nonsense hard-man offered a last-chance way for some ofAmerica’s worst malefactors to pay back their immense debt to society and maybe buy a slice of salvation…

Issue #144 took up the story as new Warden John Walker (originally super-soldier U.S.Agent before he was maimed during the Siege of Asgard) and Cage began selecting potential recruits in ‘The Boss’.

With original and genuinely reformed Thunderbolts Fixer and Mach-V as Cage’s trusted deputies, the dangerously ambivalent sociopath Moonstone opportunistically joined the best of a reluctant, conflicted and very bad bunch which comprised deranged phasing hacker Ghost, the weary, dispirited mystic mobile monolith Juggernaut and Captain America’s antithesis Cross-Bones, one of the most ruthless killers in existence.

Offering technical support was size-shifting Scientist Supreme and Avengers Academy headmaster Hank Pym (alternatively known as Ant-Man, Goliath, Yellowjacket, The Wasp and Giant-Man), who had devised a most unique method of transportation for the penal battalion: one that utilises the unsuspected teleportational talents of the macabre but insentient monster called the Man-Thing…

However before the team could even undergo basic training the intransigent Zemo attacked the inescapable isle, determined to reclaim his old team…

‘Field Test’ offered a surprise or two before Cage took control again and the squad set off on an emergency first mission: tracking down a trio of man-eating trolls ravaging the Oklahoma countryside and presumably escaped from Asgard after Osborn’s ill-fated attack on the dimensionally-displaced City of the Gods…

That grisly outing promptly led to another crisis-response from the woefully untrained unit as they were then dispatched to New Guinea to rescue scientists and S.H.I.E.L.D. agents investigating mutagenic, metahuman-creating Terrigen crystals found in a cave.

The mission was another tragic debacle. There was no cure for what the techs had uncovered and then become, so the salvation run turned into a grim and nasty bug hunt…

This sleek, effective thriller concludes its dramatic presentation with the intermediate part of a crossover tale which began and ended in Avengers Academy and offered some intriguing insights into the ongoing personal rehabilitation of Juggernaut Cain Marko.

The students at the unique school were being trained under a hidden agenda: although officially declared the most accomplished of Osborn’s next generation protégés, the sextet Reptil, Finesse, Striker, Hazmat, Mettle and Veil were actually adjudged the most experimented upon, abused and psychologically damaged. The Academy not only wanted to turn them into heroes but also intended to ensure the prodigies were not incurably corrupted potential menaces to all mankind…

The crossover tale ‘Scared Straight’ (see Avengers Academy: Permanent Record) revealed how toxic nightmare Hazmat, animated Iridium golem Mettle and slowly dissipating gas-girl Veil turned a school-trip to The Raft into an attempt to gain revenge on their erstwhile tormentor.

Although the most secure and infallible jail on the planet, nobody realised just what Hazmat could really do and when the power went out she and her equally incensed classmates headed straight for Osborn’s Solitary cell…

Their ill-conceived ploy also released an army of irate and murderous villains and the new Thunderbolts were forced to prove how far they had come by choosing which side they were now on. More important than showing Cage and Warden Walker, the convicts and once-pariahs had to examine their own unsuspected ethical changes and how far they had progressed before order was finally, brutally restored…

This collection also includes a superb cover gallery by Marko Djurdjevic, Bryan Hitch & Karl Kesel, Larry Stroman, Frank Martin, a wealth of character designs and pages of un-inked art fromWalkerto complete a wry, clever and suspenseful action-adventure package that all fans of gritty superhero action will adore …
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

The Brave and the Bold volume 2: The Book of Destiny


By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)
ISBN: 978-1-4012-1838-6 (hc)   978-1-4012-1861-4 (tpb)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck…

The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are not included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 of the high-energy, all-star revival of the venerable DC title and plays novel games with the traditional team-up format when a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos forever…

Beginning with ‘Scalpels and Chainsaws’ wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a strange turn and the Princess of Power accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman…

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been read in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate the universe-rending menace even as ‘Wally’s Choice’ brings the Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad doctor’s scheme which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might even have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man…

Worst of all, Flash was almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beat the odds and pulled off a miracle, but in a distant place the pages of the Book were suddenly possessed and attacked the Challengers…

‘Changing Times’ featured a triptych of short team-up tales which played out as the Men that History Forgot battled a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needed to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos were joined by the Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined substitute Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys, none of them aware that they were all doing the work of the malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales which saw the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titans‘ second ever case found Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashed the party, intent on turning Aqualad into an enslaved route map to the future…

And inCalifornia, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelmed Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #5-6.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who revealed the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ wrapped up the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the upcoming Final Crisis…

With fascinating designs and pencil art from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash and dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands that perfectly coalesce into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and sheer exuberant joy you’d expect from the industry’s top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

Exiles – Point of No Return


By Jeff Parker, Salva Espin, Casey Jones & Karl Kesel (Marvel Comics)
ISBN: 978-0-7851-4044-3

If you’re a fan of comics the head-spinning concept of multiple realities is probably one that holds no terrors. Indeed most superhero, fantasy and science fiction series eventually resort to the tried-and-true theme of alternate heroes and villains as it’s a certified, easily fixable way to test out new ideas and character-traits without the danger of having to reboot your star’s entire continuity if the fans hate it.

Marvel came to the concept relatively late. Whilst DC were radically winnowing and rationalising their own multiverse in 1985 with Crisis on Infinite Earths, the House of Ideas was only cautiously expanding its own Alternity.

Although such surrogate Earthers as Thundra, Arkon, Mahkizmo, Gaard and the Squadron Supreme had cropped up in the Fantastic Four and Avengers, the comicbook which truly built on the idea was What If?, an anthological series wherein cosmic voyeur The Watcher offered peeks into a myriad of other worlds where key “real” continuity stories were replayed with vastly different outcomes.

The first volume (48 issues between February 1977 and June 1988) posed such intriguing questions as ‘What If… Loki had Found the Hammer of Thor?’, ‘the Fantastic Four had not gained Their Powers?’ or ‘Spider-Man’s Clone had Lived?’ and when the title relaunched in 1989 for another 115 issues including ‘What If Wolverine was Lord of the Vampires?’ and ‘What if Captain Marvel had not Died?’, the tales were all back-written into an over-arching continuity and began to catalogued as variant but equally viable Earths/universes and alternate timelines.

There have been seven more volumes since and a series of “Alterniverse” tales…

In case you’re wondering, those gritty Ultimate Marvel sagas all occur on Earth-1610, the Age of Apocalypse happened on Earth 295, the Squadron Supreme originally hailed from Earth-712 and the mainstream Marvel tales take place on Earth-616, whilst we readers all dwell on the dull, ordinary Earth-1218…

In 2001 the concept took a big jump and developed its own internal consistency as an amorphous team of mutants and heroes from that multiplicity of universes were brought together by a mysterious “Time-Broker” to correct mistakes and clear blockages in the fabric of the multiverse.

Reality is a plethora of differing dimensions, you see, and if things go awry in one it can have a cumulative and ultimately catastrophic effect on all of them. Led by super-teleporter Blink (who had her own miniseries and starred in the aforementioned X-Men storyline Age of Apocalypse) and guided by the shape-shifting Morph, this constantly fluctuating squad of rejects zapped from dimension to dimension doing the cosmic Dyno-Rod thing for eight years and 119 issues of Exiles and New Exiles before the series was rebooted in 2009.

Scripted by Jeff Parker and illustrated by Salva Espin, the adventure begins with ‘Déjà Vu’ as mysterious manipulators debate whilst scanning the discernible totality of existence looking for suitable members to staff the latest iteration of reality-repairmen. This time they’re concentrating on heroes plucked from the moment of their inevitable deaths – with the intention of causing as little disruption as possible to the continuum – and select Lorna ‘Polaris’ Dane (Earth-8149, daughter of Magneto and last survivor of a world ruled by mutant-hunting Sentinels) and the bestial Avenger Hank McCoy from 763.

Also included is T’Chaka, heir of the Black Panther and Storm on 1119, mutant tech-smith Forge from 2814 and Wanda Maximoff, The (non-Scarlet) Witch of 8823 and another daughter of a different Magneto…

Snatched from their inescapable dooms, the quintet meet Blink and are briefed by the obnoxiously cavalier Morph on their mission, and are soon reluctantly infiltrating an universe where visionary Charles Xavier was murdered and his best friend Eric Lensherr gathered all the mutants on Earth into a nation united in a cold war against humanity.

There is something decidedly off about the far-from utopian new nation of Genosha. Even as constant attacks by the equally-united Homo Sapiens are getting closer and closer to eradicating the mutants forever, Magneto rules like an emperor, with only his charismatic presence holding the populace together. Moreover whilst former X-Men and Evil Mutants barely tolerate each other, the monarch’s own daughters Wanda and Lorna openly seek to destroy each other…

‘Long Live the King’ (with additional art by Casey Jones & Karl Kesel) sees the Exiles’ attempts to infiltrate and destabilise the court go catastrophically awry, leading to their exposure and capture. Busted loose by reserve and-non-mutant T’Chaka, the Reality Re-aligners uncover the truth about Xavier’s death and are witness to an incipient palace coup, but before they can act upon their dramatic change of fortune the team’s mysterious masters order them to abandon the mission…

Blink’s teleport takes them to Earth-10102, a desert world apparently devoid of life. ‘OK Computer’ (Parker, Casey & Kesel) sees the Exiles attempting to derail and restore a planet where mechanical marvels The Vision, Ultron, Machine Man and Jocasta had joined the X-Men’s now-sentient, mutant-detecting Cerebro super-computer in a plan to eradicate the human genome. However, having already exploded a neutron device which caused humanity to vanish from the Earth, the artificial autocrats seemed in an unassailable position. What could the six sojourners possibly do to rectify this situation?

Possibilities arise after the team easily defeats a squadron of robotic Sentinels and the Ambulatory Automatons personally confront the Exiles. It seems there is a schism between Cerebro and its artificial allies – who are not at all what they seem – and the complacent computer tyrant is quite wrong to assume ‘The Humans are Dead’…

The revival came to an abrupt and rather rushed end with ‘Closure’ as the team, having resoundingly succeeded in putting one Reality back on course, returned to the Genosha state and attempted to complete their aborted first mission.

Even with Magneto gone that universe was still endangered as long as the disparate mutant camps remained allied, but with their own undetectable incarnations of Polaris and the Witch, it was relatively simple to sow dissent and start a filial civil war…

Of course the problem with using perfect doppelgangers is that they can also turn the tables on you…

With the job done – at the cost of only one Exile’s life – the team had earned some shore-leave but the vacation unexpectedly led to betrayal, a revolt within the team and a shocking revelation about the mysterious group who fed them their missions…

And ultimately full disclosure into the very nature of the Exiles existence and the truth about the time, space and the multiverse…

Although intended as an ongoing series, Exiles volume 2 only ran six issues before being summarily cancelled – so swiftly in fact that this enjoyable Fights ‘n’ Tights romp offers a hint at what might have been by including scripts for the aborted issues #7 and 9 as well as the unused script pages for #6, which were replaced at the last moment with a neat and tidy, all-action wrap-up, happy ending and up-beat promise of an eventual return…

Other added-value attractions include lots of preliminary character sketches by Espin, a variant covers gallery by Dave Bullock, Mark Irwin, Anthony Washington, Jason Chan & Mike Grell, as well as Espin’s unused cover, layout and thumbnail artwork intended for #6…

Notwithstanding the hackneyed concept and truncated conclusion, this not such a bad package, but might feel a little rushed in places. Moreover, by relying overmuch on a familiarity with the minutiae of Marvel continuity, this rollercoaster ride might well confuse or deter the casual reader.

Still, if you’re prepared to accept the fact that you won’t get all the gags and references you might enjoy the light tone, sharp dialogue and pretty pictures and, unlike almost all other comicbooks, at least here the dead stay dead.

I think. Perhaps.

Maybe…
© 2009, 2005 Marvel Characters, Inc. All Rights Reserved.

Batman Archives volume 5


By Bob Kane, Alvin Schwartz, Don Cameron, Bill Finger, Dick Sprang, Win Mortimer & various (DC Comics)
ISBN: 1-56389-725-3

Debuting a year after Superman, “The Bat-Man” (and later Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the burgeoning comicbook industry, and the dashing derring-do and strictly human-scaled adventures of the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This fifth fantastic deluxe hardback compilation collects the Batman yarns from Detective Comics #103-119 (spanning cover-dates September 1945-December 1947) and safely saw the indefatigable icons delete Nazi spies and saboteurs from their daily itineraries. From this point onward, the stalwarts would again concentrate on home-grown mobsters, monsters, menaces and their ever-active and growing rogues’ gallery of vile villains as the vicissitudes of war were replaced by the never-ending travails of black-hearted crooks and domestic killers…

After a spirited discussion of the days after peace broke out from celebrated bat-scribe Dennis O’Neil in the Foreword, the costumed dramas begin to unfold in #103’s ‘Trouble Incorporated!’ written by Alvin Schwartz and illustrated by Jack Burnley & Charles Paris. Herein a well-meaning retired college Professor set up a free advice service and inadvertently gave the thugs next door a hotline to illicit gain until Batman and Robin offered their own bombastic expertise: also gratis and extremely educational for the eavesdropping creeps…

In Detective #104 Schwartz & Dick Sprang’s ‘The Battle of the Billboards!’ proved a breathtaking and imaginative yarn with blackmail racketeers using prominent signs to publicise the secret crimes and peccadilloes of Gotham’s elite – unless the victims paid off by hiring the signage space themselves.

With no laws broken, the Dynamic Duo were forced to take bold action to end the unique protection scam…

When Bruce Wayne‘s accountant and treasurer embezzled all the company funds in #105 the fallout had appalling consequences for Gotham. ‘The Batman Goes Broke!’ by Don Cameron & the marvellous J. Winslow “Win” Mortimer, saw the heroes reduced to penury and forced to sell their crime-busting possessions and even obtain menial jobs so that they could complete their last case…

Happily the financial absconders were caught – by regular cops – and the Wayne fortunes restored. ‘The Phantom of the Library!’ eerily stalked retired law officials who foolishly visited the city’s repository of knowledge: in search of vengeance on those who had long ago sentenced him to death for murder. Cameron’s run of ingenious crime dramas continued after this spooky mystery by Bob Kane & Ray Burnley, after which a crafty charlatan who preyed on greedy, superstitious businessmen debuted in Detective Comics #107. The wicked Scorpio believed himself above the law and beyond all harm until Batman and Robin invaded his sinister citadel on ‘The Mountain of the Moon!’ – illustrated by Mortimer who had the lion’s share of drawing at this time.

Police officer Ed Gregory was framed by crooks and became ‘The Goat of Gotham City!’ in a moving thriller by limned by Sprang, but as always the Gotham Gangbusters were able to deduce the truth before taking down the villains in a spectacular airplane duel.

A perennial Prince of Plunder returned in #109 as the manic Joker went on a crime spree that lured Dark Knight and Boy Wonder to a deadly purpose-built trap inside ‘The House that Jokes Built!’.

Faithful butler Alfred had a starring role in #110 as ‘Batman and Robin in Scotland Yard!’ found the Masked Manhunters in London to help capture an incredible modern-day Moriarty, after which a trip to ‘Coaltown, U.S.A.’ saw the Caped Crusaders convince a miserly mine owner to listen to his striking workers and modernise the death trap he operated…

Detective #112 riffed delightfully on the classic film The Shop Around the Corner as a small family business was torn apart by the theft of $99. Embroiled in the melodrama was customer Bruce Wayne whose covert investigations uncovered four culprits all eager to confess in Schwartz & Mortimer’s heart-warming tale of ‘The Case Without a Crime!’

Plundering pirates and sinister smugglers were the bad-guys in ‘Crime on the Half-Shell!’ by Bill Finger, Sprang & Gene McDonald, but the story really centred on the tragedy of a blind oyster boat captain and the feisty daughter who took over his “man’s work”, whilst #114 saw the Joker again test Batman’s wits and patience in a sharp puzzler that turned Gotham into the ‘Acrostic of Crime!’ (by Cameron & Mortimer).

‘The Man Who Lived in a Glass House!’ by the same creative team found the Dynamic Duo aiding an inventor against an unscrupulous rival determined to sabotage his life’s work, after which Bruce’s old friend Professor Carter Nichols used his time travelling hypnosis trick to send Wayne and his ward Dick Grayson to Feudal England. Oddly however it was Batman and Robin who came to ‘The Rescue of Robin Hood!’ in a properly swashbuckling romp by Cameron & Mortimer in #116, whilst that writer’s contemporary research made ‘Steeplejack’s Showdown!’ (Kane & Ray Burnley) and the heroes’ campaign against a ring of sky-high bandits a grippingly authentic thriller worthy of Hitchcock…

Issue #118, by Schwartz & Howard Sherman, offered one last hurrah for the Harlequin of Hate as the Joker again attempted to trump the Dark-Knight Detective with The Royal Flush Crimes!’ only to go bust in the wilds of the cowboy West, before this classic collection of seldom-seen tales concludes with Finger, Sprang & McDonald’s gloriously madcap excursion ‘The Case of the Famous Foes!’ wherein a cunning crook recruited George Washington, Benjamin Franklin and Abraham Lincoln to mastermind his crime campaign – straight out of Gotham Sanitarium and into blazing battle against the mystified manhunters…

These evocative, bombastic and action-stuffed yarns provide a perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice and best pal to sophisticated Devil-May-Care Detective, in timeless tales which have never lost their edge or their power to enthral and enrapture. Moreover, this supremely sturdy Archive Edition is indubitably the most luxurious and satisfying way to enjoy them over and over again.
© 1945-1947, 2001 DC Comics. All Rights Reserved.

Avengers Academy: Permanent Record


By Christos Gage, Mike McKone, Jorge Molina & various (Marvel)
ISBN: 978-0-7851-4495-3

The psychotic Norman Osborn had obsessively dogged Spider-Man/Peter Parker for years before deliberately repurposing himself and dedicating all his energies to securing overwhelming political power to match his scientifically augmented strength and overwhelming financial clout.

Through various finely calculated machinations the former Green Goblin becameAmerica’s Security Czar: the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to theUSA’s costumed and metahuman community.

Under his draconian tenure the Superhuman Registration Act led to the Civil War, which saw Captain America arrested, murdered and resurrected, and the world’s heroes set at each others throats.

Numerous appalling assaults on mankind occurred on his watch, including the Secret Invasion by shape-shifting Skrull infiltrators and his oppressive response – dubbed Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground and formed his own team of deadly Dark Avengers.

Not content with commanding all the covert and military resources of the USA, Osborn personally led the team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot, even while conspiring with a coalition of major super-villains to divvy up the world between them.

He finally overreached himself and led an unsanctioned assault on Asgard (see Siege: and Siege: Dark Avengers) and when the fugitive outlawed Avengers at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his most secret initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

With Osborn incarcerated – if not broken – those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes…

Avengers Academy: Permanent Record collects material from Enter the Heroic Age one-shot and issues #1-6 (June 2010 -January 2011) of the eponymous comicbook series written by Christos Gage, with each of the tales focussing on one of the dead end kids in particular.

It all begins with a mustering of the students in ‘Admissions’ (illustrated by Mike McKone) as young Humberto Lopez AKA Reptil again attempts to escape from Osborn’s diabolical H.A.M.M.E.R. lab. He gets a lot further than ever before and runs straight into a squad of Avengers in the process of dismantling the scientific house of horrors…

The series proper launched with the tragic tale of geeky High School wallflower Madeline Berry, recruited by an unctuous Osborn in ‘Permanent Record part 1’ with honeyed promises to make her a glamorous hero.

Once she joined however, she was scientifically probed and tortured to improve her innate ability to transform into any number of gases or vapour, but never told that her condition would ultimately lead to her total discorporation and death…

Now safely ensconced in the Avengers Academy, her dream is at last coming true and headmaster Dr. Hank Pym (the size-shifting genius alternatively known as Ant-Man, Goliath, The Wasp, Yellowjacket and Giant-Man) is desperately seeking to cure her ongoing disintegration. As a stopgap, the fading flower has been wrapped in head to toe high-tech bandages and uses the code-name Veil…

All the kids abused by Osborn’s ruthless quest for empowered pawns are similarly damaged and the school has been ostensibly devised to train them as tomorrow’s champions, but core-tutors Pym, Tigra, Justice, Speedball and Quicksilver harbour a secret agenda too…

During a combat training session wherein Speedball puts the entire team through their paces, the physically-perfect Polymath phenomenon Finesse discovers the teachers were not playing straight and later the students hack into the institution’s computers and find the awful truth.

Rather than the most accomplished of Osborn’s protégés, the sextet were actually deemed the most abused and damaged. The school not only wants to turn them into heroes but is also intended to investigate whether the prodigies are incurably corrupted and potential menaces to all mankind…

‘Gifted & Talented’ concludes the first story-arc as robotic sometime Avenger Jocasta joins the faculty and the ultra-accomplished but emotionally stunted Jeanne Foucault claims centre-stage. Finesse has an immeasurable IQ and can instantly duplicate any physical skill or ability she sees, but the arrogance this has caused makes her hard to tolerate. Moreover her innate and ruthless drive to excel and utter lack of empathy makes her potentially the most dangerous kid in the bunch.

Determined to learn everything she can from the Avengers, Finesse convinces the others to play along with the tutors no matter how wild, dangerous or dull the outlandish curriculum becomes and simply bide their time. When Pym suggests that her gifts seem similar to super-villain Taskmaster, she then targets Quicksilver attempting extortion and even seduction in a scheme to glean the terrorist secrets imparted to the former evil mutant by his father Magneto…

The crossover tale ‘Scared Straight’ began in #3 – and although the pertinent segment from Thunderbolts #147 doesn’t make it into this compilation the story doesn’t much suffer from its omission – with part 1 drawn by McKone and inked by Andrew Hennessy, focussing on the embittered walking disaster Hazmat.

Jennifer Takeda was one of the popular girls in school: Honor Roll, track star, lots of credit cards and going with the hottest guy in class – until during their first real make-out session her powers kicked in and she was left with a ‘Boyfriend in a Coma’…

Apparently her body naturally manufactures bio-toxins, chemical poisons, industrial waste and even hard radiation, and when her terrified doctors locked her away in a sterile lab Norman Osborn offered a way out and a cure.

Of course he lied and she too ended up in his technological testing grounds…

Forced to wear a full-body containment suit, the twisted teen became a reluctant student atAvengersAcademy, but when she heard that a school trip was planned to the High-Security super-penitentiary where Osborn was imprisoned, she positively hungered to go.

None of the kids were fooled by the educational visit. It was clearly just a ploy by the adults to show them what happened to bad guys, but Jennie, Mettle and Veil just needed to be alone with their former exploiter for a few brief moments…

Although the most secure and infallible jail on the planet, nobody realised just what Hazmat could really do and when the lights went out she headed straight for Osborn’s cell…

With the adult heroes tackling the power outage and released army of villains, ‘Fix You’ (inked by Rick Ketchum & Cam Smith) revealed the origin of hunky Hawaiian Ken Mack whose idyllic life ended the day his skin fell off and he found he was a scarlet horror of living Iridium metal. With Hazmat and Veil, Mettle broke into his lying tormentor’s cell but like his classmates found himself unable to exact his longed-for pound of flesh.

Not because of any moral reserve, but because Osborn offered them an incredible deal…

‘Fame’ by Jorge Molina & Hennessy, turned to the painfully obnoxious and ambitious Striker, a human electrical dynamo whose celebrity-whore/political groupie mother was determined to mine his gifts the way she had her own with a succession of entrapped men. Brandon Sharpe was doing the minor metahuman showbiz-circuit when Osborn recruited him and needed no compulsion to work with the mad mastermind. All the big bad boss had to do was keep the drugs, girls and money coming…

Now however, there was an inkling of something honest and good in his life, like when he beat the murderous Whirlwind after the crazed psycho jumped the team on a day out inNew York. He felt great then – until he realised his mother had set the thing up to raise her boy’s public profile…

This initial term concludes with Reptil and ‘I Dreamed a Dream’ (McKone, Hennessy, Ketchum, Smith, Dave Meikis & Rebecca Buchman), as the kid who can transform into dinosaurs (parts of them anyway) assesses his progress in the life he always wanted: an incredible girlfriend, life as a superhero and even leader of his own team.

Sadly, he’s also smart enough to see the house of cards it’s all built on and aware that all the lies and hidden agendas – from teachers and students alike – can bring it all down in an instant.

Especially if he chooses the wrong side…

Sharp, clever and witty, this wry yet morally ambiguous series is stuffed with humour, suspense and breathtaking action and offers some smart fresh insights into the lives of teen heroes that will delight fans of the Fights ‘n’ Tights genre. There’s dozens of cool guest stars too…

This collection also includes a superb variant cover gallery by Marko Djurdjevic, J.S, Rossbach & McKone, a Meet the New Class info feature and ‘Head of the Class’: an illustrated interview with scripter Gage.
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

DC Universe Online Legends volume 1


By Marv Wolfman, Tony Bedard, Howard Porter, Adriana Melo, Mike S. Miller & various (DC Comics)
ISBN: 978-1-4012-3218-4

No matter how much nostalgic old geezers like me might wish it otherwise, most of the classic American Superhero characters have far outgrown their static 2-Dimensional origins and are far more creatures of the screen now: Movie, TV or Computer – and often all three.

As such it’s no longer odd to see such veteran pen-and-ink superstars return to funnybook pages as their own spun-off avatars, in adventures where they are transformed, sometimes bastardised versions of (to me at least) their “true” selves.

One of the better examples in recent years of this chimerical commercial alchemy was a phenomenal Armageddon Epic based on a computer game starring the Justice League of America which actually surpassed much of the company’s contemporary output vis á vis thrills, chills and old fashioned comicbook class…

DC Universe Online Legends first appeared as a 27-issue series running from March 2011 to May 2012, based on a Massively Multiplayer Online Role-Playing Game (or MMORPG for those computerati already in the know). It featured the final triumph of paramount Superman villains Lex Luthor and Brainiac as the starting point for a blistering “Twilight of the Gods” scenario and this first compilation volume gathers #1-7 of the fortnightly series and also includes the “issue #0” which came free with the game itself.

‘Prelude’ by Tony Bedard and artists Oliver Nome, Michael Lopez & Livio Ramondelli, starts the ball of doom rolling as cosmic marauder and collector of civilisations Brainiac launches a harrowing assault on Metropolis, and the JLA – Aquaman, the Martian Manhunter, Wonder Woman, Flash, Green Lantern, Superman and Batman – mobilise to stop him. Unbelievably they fail…

Marv Wolfman, Bedard, Howard Porter, John Livesay, Adriana Melo & Norman Lee then kick things into high gear with ‘Legendary’ as in the near-future Luthor, now more machine than man, finally slays his life-long nemesis in the ruins of a ravaged Earth and leaves the Kryptonian to rot amidst the corpses of his fellow fallen heroes.

The obsessive villain had long ago entered into a devil’s bargain with Brainiac and now intends to rule the remains of Earth, but soon discovers that the Scourge from Space (an implacable, unstoppable planetary plunderer who has destroyed most of the civilised universe and even crushed the immortal Green Lantern Corps) has played him for a fool and now acts to assimilate the planet’s remaining valuable resources – which includes Luthor’s mind – and eradicate the gutted shell…

Realising too late the horrific mistake he’s made, Lex swiftly formulates a plan to undo the damage he’s caused and repay Brainiac for his treachery. The first step is to gather all the surviving metahumans – heroes and villains all oblivious to the fact that Luthor has already slain their greatest champions – into an attack force whilst the infuriated evil genius prepares to unmake recent history…

Meanwhile, several years earlier, a fully human and hero-hating Lex Luthor is contacted by a drone from deep space and enters into a sinister alliance with the alien reiver whose mutual dream is to destroy Superman forever…

Scripted by Bedard, ‘Control’ finds Luthor directing his rag-tag team of deeply suspicious resistance fighters (Dr. Fate, Mr. Freeze, August General in Iron, Solomon Grundy, Power Girl, Cheetah, Blue Beetle, Black Canary and the Atom) in forays against the extraterrestrial Exobyte nanomachines and robot drones disassembling the world, unaware that they were secretly produced in the malign magnate’s factories years before…

In those long-ago days, Brainiac’s probing attack has captured the Daily Planet building in Metropolis. The alien inquisitor apparently needs test samples of base-line humanity to examine before he can calibrate his ghastly devices and begin harvesting Earth’s metahuman resources…

In the furious future the schemer’s pawns continue their missions utterly unaware that, to ultimately save humanity, Luthor plans to sacrifice them all…

Wolfman, Mike S. Miller, Melo & Norman Lee disclose the master manipulator’s ‘Betrayal’ of his team after Power Girl discovers the corpse of her cousin Superman and the resistors demand vengeance. After first setting a horde of bloodthirsty villains upon them, Lex then murderously saves his squad of heroic stooges, pleading repentance and offering to surrender to justice once earth has been saved.

Of course, he’s still lying…

In the present, whilst Lois Lane, Jimmy Olsen and Perry White explore their options as captives of Brainiac, an increasingly unstable and impatient Superman chafes at the JLA’s caution, unaware that the cosmic conqueror is planning an imminent and devastating sneak-attack of the League’s satellite citadel…

Bedard & Porter take the creative lead for the all-action episode ‘Strike Force’ as, in the world of today, the Justice League battle valiantly but futilely against swarms of Exobytes which readily bypass all their defences and begin stealing the powers of the embattled defenders. In the Foredoomed Tomorrow, Luthor leads his duped disciples in a fool’s errand onto Brainiac’s ship, tasked with recovering a city-full of yellow power rings, originally used by the minions of renegade Green Lantern Sinestro, whilst the master manipulator himself plans to confront the invader face-to-face…

Wolfman & Miller produced the shocking ‘Three Minutes’ in which the JLA lose their holding action and have to abandon their orbital Watchtower to the Exobytes – but not every hero escapes – whilst in the future the raid has gone equally badly and one of Luthor’s key pawns is maimed, leading to time-split ‘Downfall’ (Bedard, Porter, Livesay & Pop Mhan) for both teams of champions.

In our time, after warning Luthor to get out of the city, Brainiac casts the Watchtower out of orbit and aims it at what’s left of Metropolis, with the Man of Steel desperately attempting to rescue his stranded comrades and simultaneously save his hometown, whilst in days to come Luthor, Atom and Black Canary split up…

The heroes now carry a canister of retrieved Exobytes holding all the planet’s harvested super-powers – enough to turn all Earth’s survivors into metahuman warriors – but the disgraced Machiavelli who guides them is determined to personally destroy the alien who played him for a fool…

In the past, Superman narrowly saves Metropolis, but fallout and debris from his last-ditch attempt falls on the fleeing Luthor, crushing his body whilst in the future the cyborg genius at last battles Brainiac but is easily and resoundingly beaten…

This first explosive chronicle concludes with the revelation that Luthor has a secret ally as, in the untitled seventh chapter (by Wolfman, Porter & Livesay), a Batman also more mechanoid than mortal manhunter acts with a band of freshly created superheroes to use the Exobytes in a bold and radical manner.

Rather than boost the dying earth’s meagre surviving population with the stolen super-powers, what if the nanobots were taken back in time and used to turn an entire overpopulated earth into a planet of “metas” before Brainiac’s invasion beachhead was established?

Of course even here in Earth’s final hour, Luthor cannot resist betraying his comrades but has again underestimated the sheer dogged determination of the demi-digital Dark Knight…

This high-octane Fights ‘n’ Tights shocker also includes a selection of covers and variants by Carlos D’Anda, Jonny Wrench, Jim Lee, Scott Williams, Alex Sinclair, Ryan Sook, Ed Benes, Randy Mayor, Jorge Gonzalez, Tony Aviña & Carrie Strachan as well as pages of behind-the-scenes character, tech and scenario designs and sketches from the game iteration.

Fast, furious, spectacular and devilishly devious, this is a sharp, no-nonsense graphic Götterdämmerung saga that will delight traditional comicbook action fans as well as all those young plug-in babies of the digital age.
© 2011 DC Comics. All Rights Reserved.

Siege: Dark Avengers


By Brian Michael Bendis, Mike Deodato, Chris Bachalo & various (Marvel)
ISBN: 978-0-7851-4812-8

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Mighty Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package, and over the years the roster has waxed and waned until almost every character in their universe – and even some from others – has at some time numbered amongst their serried ranks.

In recent years, Norman Osborn (the original Green Goblin) has, through various machinations, become the American government’s Security Czar: the “top cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to all metahuman threats and theUSA’s costumed community…

Under his draconian tenure the Superhuman Registration Act led to the Civil War, Captain America was arrested, murdered and resurrected, and numerous horrific assaults on mankind occurred: including the alien Skrulls’ Secret Invasion and Osborn’s oppressive “Dark Reign” which saw the World’s Mightiest Heroes driven underground, after which the mercurial mastermind replaced them with his own team.

These ersatz Dark Avengers comprised of dupes, puppets and a core of deadly super-villains disguised as long-established champions of justice…

As well as commanding all of America’s covert agencies and military resources under his umbrella organisation H.A.M.M.E.R., Osborn also had his own suit of Iron Man armour and as Iron Patriot led his hand-picked team, which included Greek God of War Ares, befuddled golden superman Sentry and a dimensionally displaced alien dubbed Marvel Boy.

The more familiar public faces were Hawkeye, Ms. Marvel and Spider-Man played by criminal psycho-killers Bullseye, Moonstone and Venom. Osborn even convinced Wolverine‘s deeply disturbed son Daken Akihiro to masquerade as his despised mutant father…

Not content with such commanding political and personal power, Osborn also secretly conspired with a coalition of major menacing masterminds to divvy up the world between them. The Cabal was a Star Chamber of super-villains comprising Osborn, Asgardian God Loki, gang-boss The Hood, mutant Emma Frost, the sociopathic Taskmaster, Sub-Mariner and Doctor Doom, all working towards a mutually beneficial goal, but such egomaniacal personalities can’t play well together and cracks soon began to show, both in the criminal conspiracy and Osborn himself.

He finally overreached himself and led an unsanctioned assault on Asgard as Iron Patriot, promising to conquer theEarthboundCityof the Aesir for Loki, which prompted Doom to violently quit the group, resulting in a disastrous all-out battle between the assembled Masters of Evil…

When the fugitive Avengers reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age, but before that happy moment there was a great deal of nefarious chicanery and double-dealing still to come…

This gritty action-packed tome, written by Brian Michael Bendis, collects the final fateful story-arc from Dark Avengers #13-16 and the first Annual, cataclysmically concluding the long and slow-building drama as part of a company-wide crossover event which reset the entire Marvel Universe…

The countdown to chaos begins here with that aforementioned Annual, illustrated by Chris Bachalo, Tim Townsend, Jaime Mendoza & Al Vey, wherein the despondent Marvel Boy realises just what kind of men he’s allied with and goes AWOL.

Ensign Noh-Varr was a true hero in his own alternate dimension: a dedicated, decorated serving spacer; champion of the galaxy-spanning Kree Empire and passionate disciple of the ruling compound-intellect known as the Supreme Intelligence. However, since arriving on this planet he’d been manipulated and continually forced into dishonourable deeds until he could stomach no more.

Absconding with his cache of advanced weapons-tech, Noh-Varr undergoes a voyage of personal discovery on the streets ofNew York. He is befriended by feisty student Annie and almost inadvertently creates a huge tragedy when Osborn dispatches the utterly unstoppable Sentry to bring back the Dark Avengers’ errant extraterrestrial poster-boy.

Barely surviving a battle which decimates much of the City’s college district, the erstwhile Marvel Boy manages to escape and shamefully hide. His spirit all but broken, he manages to contact his cosmic mentor across the myriad infinities and receives a startling promotion when the Supreme Intelligence upgrades his tools and assigns him to protect Earth from all threats…

Moreover, even though Osborn’s minions are unable to track the reborn star-warrior, other eyes are upon Noh-Varr and the fugitive true Avengers have bold plans for the new Captain Marvel…

Illustrated by Mike Deodato, the last hurrah of Osborn’s Avengers begins with some horrific revelations about Bob Reynolds, the too-good-to-be-true, nigh-omnipotent nice-guy metahuman Sentry. Not only is his established origin a deranged spin-doctor’s dream of heroic nonsense-mythology, but his true nature has proven too much for his wife Lindy.

Unable to stand the lies and tension any longer, she murders her husband in an off-guard moment, only to see him resurrect with no trace of any injury. The golden hero is afflicted with a deadly split-personality and the decent human within him is constantly and increasingly spectacularly battling to defeat the evil thing inside.

Not even suicide can long keep the malevolent Void beast quiet. To make matters worse, Osborn is actively conspiring with the ruthlessly evil half to eradicate the well-meaning, benevolent Robert Reynolds persona who is the only thing holding back what might well be the most malign and powerful force in existence.

The most annoying stumbling block is Bob’s deep love for his wife, but the ever-scheming Iron Patriot has the perfect solution to that minor obstacle…

Osborn is no stranger to inner turmoil and conflict. Part of him is earnestly striving to do the right thing – as he sees it – for America. Only his deputy Victoria Hand is close enough to see the spectre of the psychotic Green Goblin constantly nibbling away at the Security Czar’s resolve and conscience, but her attention is too often distracted.

Currently the cause is the wanton Moonstone/Ms. Marvel who is working her way through the Avenger’s roster; using sex to undermine the team’s cohesion and challenge Osborn’s authority…

Just as Hand acts to assert her own dominance on the murderous crew, Sentry’s Void manifests and almost destroysNew York, until Osborn makes one final deal with it…

Things get a little complicated here and readers are strongly advised to consult Siege before continuing. However to recap for the sake of this review…

Asgard at that time was trapped in the Earthly realm and currently floating scant metres above the soil of Broxton, Oklahoma. Using his position as Chief of Homeland Security and capitulating to demands by evil god Loki, Osborn manufactured an “Asgardian incident” and launched an all-out invasion on the GleamingCity. The Iron Patriot actually overruled the American President and committed all the long-cultivated metahuman resources of H.A.M.ME.R., the Dark Avengers and a villainous penal battalion dubbed The Initiative to destroy the sorely pressed and time-lost Asgardians…

This rash act also compelled an enraged and outvoted Dr. Doom to turn on the Cabal and unleash a deadly nanite swarm inside Osborn’sAvengersTower…

Our story resumes here with Dark Avengers #15 as, with the Tower swiftly falling to Doom’s invading host and the team savagely counter-attacking, Osborn uses the opportunity to have “Hawkeye” remove the aggravating hurdle of Lindy Reynolds forever…

With the Void fully free and unleashed at last, the end of this saga results in a blockbusting knock-down, drag-out fight which sees the scattered and fugitive “real” superheroes such as Captain America, Nick Fury, Iron Man, Spider-Man, the Vision and all the other underground Secret Avengers triumphantly emerge to aid the Mighty Thor in ending Norman’s reign of terror…

But not here…

All that also occurs in Siege whilst this compelling but incredibly frustrating chronicle ends with the brooding aftermath of the epic wherein the vindicated true Avengers mop up their Dark replacements, mourn their dead, and put the disgraced Osborn behind bars…

This is a beautiful and powerful Fights ‘n’ Tights thriller full of fabulous incidents of character, suspense and adventure, all magnificently rendered by incredibly talented creators – as further proved by the cover gallery, Bachalo’s sketch pages and even Bendis’ pithy Afterword – but the inescapable truth here is that this book is only half the story (at the very least) and will be all but incomprehensible to new and casual readers.

Caveat so very Emptor, folks…

© 2009, 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

NYX: Wannabe


By Joe Quesada, Josh Middleton, Robert Teranishi, Nelson & Chris Sotomayor (Marvel)
ISBN: 978-0-7851-1243-3

Not all Mutants in the Marvel Universe are found and mentored by heroes, villain or the ever-vigilant Federal Government. Some are just left to fend for themselves in a harsh and unforgiving world. That was the premise of an edgy but ill-starred seven issue X-Men spin-off created by scripter Joe Quesada and artists Josh Middleton & Robert Teranishi between 2003 and 2005: a much delayed and deadline-doomed saga which also introduced Wolverine’s “daughter” X-23 (originally an animation character) to the comic book continuity as part of a pack of homeless runaway mutant teenagers.

NYX: (New York: district X) Wannabe follows the troubled life of Kiden Nixon, who we first see as an innocent ordinary toddler witnessing her adored cop father gunned down in the streets. A decade later she is a very troubled bad-girl constantly battling her mom, her skeevy ratbag younger brother and everybody else; perpetually in trouble at school and just not giving a damn.

When she gets into a faceoff with juvenile gangbanger Hector Morales the violence and potential tragedy is only averted by teacher Cameron Palmer, who is pitifully unaware of how deep the animosities run…

When Hector attacks Kiden’s only friend Kara, the emotionally troubled but fiercely protective Nixon girl lashes out and an unsuspected power kicks in for the first time, leaving Morales with a shattered arm and Kiden horrified at what she might be…

If Cameron is baffled and traumatized by the bewildering event, Kiden is on the edge of reason and her positively toxic home environment doesn’t help. Waiting for the disciplinary hammer to fall at school and living in the middle of a frustrating and exasperating war between her male siblings and mother almost proves too much for the girl, but there’s worse waiting at Rudolph Giuliani High where the humiliated Hector has smuggled a gun past the metal detectors…

When he shoots at her, Kiden’s time-freezing power spontaneously activates again and she easily disarms the static would-be killer. However when the world moves again she finds that Miss Palmer has been hit by the bullet she had so easily avoided…

Kiden vanished for good that day, and six months later her tormented teacher has gone to pieces. The shock and trauma proving just too much, one typical day Cameron Palmer takes all her meds at once, slits her wrists in the bathtub and lets go of it all, only to be fortuitously found by Kiden Nixon, back from a chronological walkabout that has taken a little while, six months or many years, depending on your perspective…

As Kiden waits by Cameron’s hospital bedside, fending off the cops’ questions with practised maturity, across town a nigh-autistic child-hooker greets an old client with very specialised tastes. This john doesn’t want simple sex from Zebra Daddy‘s star turn, he just wants to be cut; deep and hard and often…

Daddy is the nastiest pimp in the Flatiron district and his clients and contacts are very powerful…

Kiden is avoiding her family and stays with Cameron after her discharge, but cannot get her to accept that her former pupil is a mutant, nor that her being shot was the student’s fault. Still despondent, Palmer threatens to call Child Protective Services unless Kiden goes home…

Nixon has another secret: for ages she has been receiving guidance and messages from the bloody ghost of her dead father, and that night he directs her to a sleazy hotel in the nastiest part of town. Following, Cameron finds Kiden in a room with a bleeding corpse, and an underage girl covered in blood and with claws projecting from the backs of her hands…

In the Bronxhardworking young Tatiana Caban uncomplainingly mixes her part-time jobs with schoolwork, but finds her greatest joy in caring for the veritable colony of stray animals she has gathered in the derelict ruins of the Borough. Meanwhile Cameron, the rescued cutter girl and Kiden sit in a Diner. The teacher is at last listening to her lost former student as the refugee girl describes her runaway months: when she learned how to use her powers, stopping and starting her personal time-line. Despite the obvious pitfalls it wasn’t all bad: avoiding cops, brutes and rapists eventually turned into living wild and free with fellow homeless kids and even finding first love…

Eventually she returned home only to have her brother chase her away without ever seeing their mother or the new family she was marrying into. Sleeping in an ally that night her murdered father came to her and told Kiden to go to her teacher’s apartment…

Tatiana’s home life is no picnic either with her mother preferring the company of bad men to caring for her own kids, but nothing like as bad as the story the hooker – “Jade” -tells Kiden and Cameron about how her latest trick really died. …and then dead Dad appeared again…

With issue #5 of the sporadically released and permanently deadline-missed series, artist Robert Teranishi and inkers Nelson & Chris Sotomayor replaced Josh Middleton, just as a flashback revealed how psychotic pimp Zebra Daddy took the news that a major repeat customer was dead and his best money-maker was in the wind with a couple of stray girls…

In Cameron’s flat, the ghost – who only Kiden can see – is telling her to get out now and only moment’s later Daddy and his crew bursts in, all guns blazing…

Next morning Tatiana’s life changes forever as her mutant power triggers at school. Tragically that “gift” is to become an anthropomorphic form of any animal whose blood she touches – such as that wounded puppy she picked up on the way to class…

Her spectacular public transformation into a dog-faced girl sparks an anti-mutant riot in school and the terrified teen is hounded down Main Street by a crazed mob, until she runs straight into the hiding Kiden and her fugitive friends.

Zebra Daddy is going ballistic. Until the girls are safely disposed of, his business is a liability and potential death sentence, but none of his gang can find Jade or her friends. Lucky for him he knows someone who can help…

Bobby Soul is a mutant too, a guy who can project his consciousness into others and possess them. As “Felon”, Bobby was a real asset to Daddy’s business but these days the guy was retired, spending his time looking after his severely mentally challenged and mute little brother. Nonetheless, Bobby could be persuaded to do a favour for an old comrade, especially as the money was so useful and his ex-boss promised nobody was going to get hurt…

Of course Daddy is unaware of the downside of Felon’s gift: all that time spent in other people’s heads meant that Bobby’s own memories were slowly eroding…

Events cascade to a bloody climax once Bobby’s powers ferret out the runaway girls and he passes on the information to ZD. However with his mission accomplished Bobby returns to his radically-impaired dependent and is horrified to see the blood-spattered ghost of a policeman hovering above the somnolent “Lil’ Bro”…

With the dead white guy giving advice and instructions, Bobby realises how he’s been fooling himself and the errors of his solitary ways before setting off to make amends, well aware of what Zebra Daddy and his goons are really intending to do…

Of course nobody can conceive of what Kiden, Jade and “Catiana” are capable of either…

Dark, harsh and pitilessly gritty this troubled tale of truly troubled teens effectively delves beneath the sordid underbelly of the urban cityscape to deliver a suspenseful, mature blend of mutant mayhem and hard-hitting social drama that will appal some Fights ‘n’ Tights fans but hopefully appeal to readers looking for an edge of tawdry realism in the fantasy fiction.

This collection also includes an exhaustive sketchbook section by Middleton, an examination of the cover creation process, an unused finished cover and extensive pencil art pages to enthral those with a need to know and a desire to make their own graphic epics one day.
© 2003, 2004, 2005 and 2006 Marvel Characters Inc. All Rights Reserved.