Marvel Masterworks volume 3: X-Men 1-10


By Stan Lee, Jack Kirby & various (Marvel)
ISBN: 0-87135-308-3, second edition 978-0-7851-0845-0 (2002)

In 1963 things really took off for the budding Marvel Comics as Stan Lee & Jack Kirby expanded their diminutive line of action titles, putting a bunch of relatively new super-heroes (including hot off the presses Iron Man) together as the Avengers, launching a decidedly different war comic in Sgt Fury and his Howling Commandos and creating a group of alienated heroic teenagers who gathered together to fight a rather specific, previously unperceived threat to humanity.

The X-Men #1 (September 1963) introduced Cyclops, Iceman, Angel and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior. The story opens as the students welcome their newest classmate, Jean Grey, aka Marvel Girl, a beautiful young woman with the ability to move objects with her mind.

No sooner has the Professor explained their mission than an actual Evil Mutant, Magneto, single-handedly takes over American missile-base Cape Citadel. A seemingly unbeatable threat, the master of magnetism was nonetheless driven off by the young heroes on their first mission in under 15 minutes…

It doesn’t sound like much, but the gritty dynamic power of Kirby’s art, solidly inked by veteran Paul Reinman, imparted a raw energy to the tale which carried the bi-monthly book irresistibly forward. With issue #2 ‘No One Can Stop the Vanisher!’ a Federal connection was established in the form of FBI Special Agent Fred Duncan, who requested the teen team’s assistance in capturing a teleporting mutant who threatened to steal US military secrets.

These days, young heroes are ten-a-penny, but it should be noted that these kids were the first juvenile super-doers in comics since the end of the Golden Age, so it’s perhaps unsurprising that in this tale of a terrifying teleporter the outmatched youngsters needed a little adult supervision…

Issue #3′s ‘Beware of the Blob!’ displayed a rare lapse of judgement as proselytising Professor X invited a sideshow freak into the team only to be rebuffed by the felonious mutant. Impervious to mortal harm the Blob used his carnival cronies to attack the hidden heroes before they could come after him and once again it was up to teacher to save the day…

With X-Men #4 (March 1964) a thematic sea-change occurred as Magneto returned with ‘The Brotherhood of Evil Mutants!’ intent on conquering a South American country and establishing a political powerbase. Mastermind, Toad, Quicksilver and the Scarlet Witch were very much his unwilling thralls in the bombastic struggle that followed, but from then on the callow champions-in-training were the hunted prey of malevolent mutants. ‘Trapped: One X-Man!’ in issue #5 saw early results in that secret war as the Angel was abducted to Magneto’s orbiting satellite base Asteroid M, and only a desperate battle at the edge of space eventually saved him…

‘Sub-Mariner Joins the Evil Mutants!’ is a self-explanatory tale of gripping intensity elevated to magical levels of artistic quality as the superb Chic Stone replaced Reinman as inker for the rest of Kirby’s tenure and genuine narrative progress was made in ‘The Return of the Blob!’ as their mentor left on a secret mission, but not before appointing Cyclops acting team leader.

Comedy relief was provided as Lee & Kirby introduced Beast and Iceman to the Beatnik inspired “youth scene” but the high action quotient came courtesy of the troubled teaming of the Blob and Magneto’s malign brood.

Another invulnerable mutant debuted in ‘Unus the Untouchable!’ a wrestler with an invisible force field who tried to join the Brotherhood by offering to bring them an X-Man. Also notable is the first real incident of “anti-mutant hysteria” when a mob attacked the Beast, a theme that would become the cornerstone of the X-Men mythos.

X-Men #9 (January 1965) is the first true masterpiece of this celebrated title. ‘Enter, the Avengers!’ reunited the mutants with Professor X in the wilds of Balkan Europe, as the deadly Lucifer attempted to destroy the world with a super-bomb, subsequently manipulating the teens into an all-out battle with the awesome Avengers.

This is still a perfect Marvel comic story today, as is its follow-up ‘The Coming of Ka-Zar!’ a wild excursion to Antarctica, featuring the discovery of the Antediluvian Savage Land and the modern incarnation of one of Marvel/Timely’s oldest heroes (Kazar the Great originated in Marvel Comics #1, November 1939). Dinosaurs, lost cities, spectacular locations, mystery and all-out action: it doesn’t get better than this…

These quirky tales are a million miles removed from the angst-ridden, breast-beating, cripplingly convoluted X-brand of today’s Marvel and many would argue are all the better for it. Well drawn, highly readable stories are never unwelcome or out of favour though, and it should be remembered that everything here informs so very much of the mutant monolith. These are stories for the dedicated fan and newest convert, and never better packaged than in this glorious and lavish hardback edition.

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.
© 1963, 1964, 1965, 1987, 2002 Marvel Entertainment Group, Inc. All Rights Reserved.

Showcase Presents Robin the Boy Wonder


By Gardner Fox, Mike Friedrich, Frank Robbins, Gil Kane, Irv Novick, Dick Dillin & various (DC Comics)
ISBN: 978-1-84576-814-0

Robin the Boy Wonder debuted in Detective Comics #38 (April 1940), created by Bob Kane, Bill Finger & Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with has inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s he led the New Teen Titans first in his original costumed identity but eventually in the reinvented guise of Nightwing, re-establishing a turbulent working relationship with his mentor Batman.

This broad ranging black and white compilation volume covers the period from Julie Schwartz’s captivating reinvigoration of the Dynamic Duo in 1964 until 1975 with Robin-related stories and material from Batman #184, 192, 202, 213, 227, 229-231, 234-236, 239-242, 244-246, 248-250, 252, 254 and portions of 217, Detective Comics #342, 386, 390-391, 394-395, 398-403, 445, 447, 450-251, Worlds Finest Comics #141, 147, 195, 200, Superman’s Pal Jimmy Olsen #91, 111, 130 and Justice League of America #91-92.

The wonderment begins with the lead story from Batman #213 (July-August 1969) – a 30th Anniversary reprint Giant – which featured an all-new retelling of ‘The Origin of Robin’ courtesy of E. Nelson Bridwell, Ross Andru & Mike Esposito, which perfectly reinterpreted that epochal event for the Vietnam generation. After that the tales proceed in (more or less) chronological order, covering episodes where Robin took centre-stage.

First up is ‘The Olsen-Robin Team versus “the Superman-Batman Team!”’ (World’s Finest #141 May 1964). In this stirring blend of science fiction thriller and crime caper, the underappreciated sidekicks fake their own deaths and undertake a secret mission even their adult partners must remain unaware of… for the very best of reasons of course, whilst the sequel from WF #147 (February 1965, Hamilton, Swan & Klein) delivers an engaging drama of youth-in-revolt as ‘The New Terrific Team!’ quit their assistant roles to strike out on their disgruntled own. Naturally there’s a perfectly reasonable if incredible reason here, too…

Detective Comics #342 (August 1965) featured ‘The Midnight Raid of the Robin Gang!’ by John Broome, Sheldon Moldoff & Joe Giella, wherein the Boy Wonder infiltrated a youthful gang of costumed criminals whilst Superman’s Pal Jimmy Olsen #91 (March 1966) provided ‘The Dragon Delinquent!’ (Leo Dorfman & Pete Costanza) which saw Robin and the cub reporter both, unknown to each other, infiltrate the same biker gang with potentially fatal consequences.

‘The Boy Wonder’s Boo-Boo Patrol!’ originally appeared as a back-up in Batman #184 (September 1966 by Fox, Chic Stone & Sid Greene), showing the daring lad’s star-potential in a clever tale of thespian skulduggery and classy conundrum solving, whilst ‘Dick Grayson’s Secret Guardian!’ from Batman #192 (June 1967: Fox, Sheldon Moldoff & Joe Giella) displayed his physical prowess in one of comicbooks’ first instances of the now over-used exo-skeletal augmentation gimmick.

‘Jimmy Olsen, Boy Wonder!’ (Superman’s Pal Jimmy Olsen #111, June 1968, by Cary Bates & Costanza) saw the reporter try to prove his covert skills by convincing the Gotham Guardian that he was actually Robin whilst that same month in Batman #203 the genuine article tackled the ‘Menace of the Motorcycle Marauders!’ (by Mike Friedrich, Stone & Giella) consequently learning a salutary lesson in the price of responsibility…

Cover-dated April 1969, Detective Comics #386 featured the Boy Wonder’s first solo back-up in what was to become his semi-regular home-spot, alternating with Batgirl. ‘The Teen-Age Gap!’ (Friedrich, Andru & Esposito) depicted a High School Barn Dance which only narrowly escaped becoming a riot thanks to his diligent intervention, but when Gil Kane & Murphy Anderson took over the art-chores for #390’s ‘Countdown to Chaos!’ (August 1969), the series came stunningly alive. Friedrich concocted a canny tale of corruption and kidnapping leading to a paralysing city ‘Strike!’ for the lad to spectacularly expose and foil in the following issue.

Batman #217 (December 1969) was a shattering landmark in the character’s long history as Dick Grayson left home to attend Hudson University. Only the pertinent portion from ‘One Bullet Too Many!’ by Frank Robbins, Irv Norvick & Dick Giordano is included here, closely followed by ‘Strike… Whilst the Campus is Hot’ (Detective #394 from the same month, by Robbins, Kane & Anderson) as the callow Freshman stumbled into a campus riot organised by criminals and radical activists which forced the now Teen Wonder to ‘Drop Out… or Drop Dead!‘ before stopping the seditious scheme…

Detective Comics #398-399 (April and May 1970) featured a two-part spy-thriller where Vince Colletta replaced Anderson as inker. ‘Moon-Struck’ saw lunar rock samples borrowed from NASA apparently cause a plague among Hudson’s students until Robin exposed a Soviet scheme to sabotage the Space Program in ‘Panic by Moonglow’.

The 400th anniversary issue (June 1970) finally teamed the Teen Wonder with his alternating back-up star in ‘A Burial For Batgirl!’(Denny O’Neil, Kane & Colletta): a college-based murder mystery which once more heavily referenced the political and social unrest then plaguing US campuses, but which still found space to be smart and action-packed as well as topical before the chilling conclusion ‘Midnight is the Dying Hour!’ wrapped up the saga.

Never afraid to repeat a good idea, Superman’s Pal Jimmy Olsen #130 (July 1970) saw Bob Haney & Murphy Anderson detail the exploits of ‘Olsen the Teen Wonder!’ as the boy reporter again aped Batman’s buddy to infiltrate an underworld newspaper whilst World’s Finest #195 (August 1970) found Jimmy & Robin targeted for murder by the Mafia in ‘Dig Now, Die Later!’ by Haney, Andru & Esposito.

Simultaneously in Detective #402, ‘My Place in the Sun’ by Friedrich, Kane & Colletta, embroiled Dick Grayson and fellow Teen Titan Roy “Speedy” Harper in a crisis of social conscience, before our scarce-bearded hero wrapped up his first Detective run with the corking crime-busting caper ‘Break-Out’ in the September issue.

Robin’s further adventures transferred to the back of Batman, beginning with #227 (December 1970) and ‘Help Me – I Think I’m Dead!’ (Friedrich, Novick & Esposito) as ecological awareness and penny-pinching Big Business catastrophically collided on the campus, beginning an extended epic which saw the Teen Thunderbolt explore communes, alternative cultures and the burgeoning spiritual New Age fads of the day.

‘Temperature Boiling… and Rising!’ (inked by Frank Giacoia from #229, February 1971) continued the politically charged drama which is uncomfortably interrupted by a trenchant fantasy team-up with Superman sparked when the Man of Steel attempted to halt a violent campus clash between students and National Guard.

‘Prisoners of the Immortal World!’ (World’s Finest #2000 February 1971, by Friedrich, Dick Dillin & Giella) featured brothers on the opposite side of the teen scene kidnapped with Robin and Superman to a distant planet where undying vampiric aliens waged eternal war on each other, before returning to more pedestrian perils in Batman #230 (March 1971) where ‘Danger Comes A-Looking!’ for our young hero in the form of a gang of right-wing, anti-protester jocks and a deluded friend who preferred bombs to brotherhood, courtesy of Friedrich, Novick & Dick Giordano.

‘Wiped Out!’ (#231, May 1971) produced an eye-popping end to the jock gang whilst #234 offered a clever road-trip tale in ‘Vengeance for a Cop!’ when a campus guard was gunned down and Robin tracked the only suspect to a commune. ‘The Outcast Society’ had its own unique system of justice but eventually the shooter was apprehended in the cataclysmic ‘Rain Fire!’ (#235 and 236 respectively).

The Collective experience blossomed into psychedelic and psionic strangeness in Batman #239 as ‘Soul-Pit’ (illustrated by new penciller Rich Buckler) found Dick Grayson’s would be girlfriend, Jesus-freaks and runaway kids all sucked into a telepathic duel between a father and son, played out in the ‘Theatre of the Mind!’ before revealing the ‘Secret of the Psychic Siren!’ culminating in a lethal clash with a clandestine cult in ‘Death-Point!’ in Batman #242 (June 1972).

After that eerie epic we slip back a year to peruse the Teen Wonder’s participation in one of the hallowed JLA/JSA summer team-ups beginning with Justice League of America #91 (August 1971) and ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Atoms and a brace of Hawkmen from two separate Realities simultaneously and ineffectually battled an alien boy and his symbiotically-linked dog (sort of) on almost identical planets a universe apart, whilst painfully patronising the Robins of both until ‘Solomon Grundy… the One and Only!’ gave everybody a brutal but ultimately life-saving lesson on acceptance, togetherness, youthful optimism and lateral thinking.

‘The Teen-Age Trap!’ by Elliot Maggin, Novick & Giordano (Batman #244, September 1972) found Dick Grayson mentoring troubled kids – and finding plenty of troublemakers his own age – whilst ‘Who Stole the Gift From Nowhere!’ was a delightful old fashioned change-of-pace mystery yarn.

‘How Many Ways Can a Robin Die?’ by Robbins, Novick Dillin & Giordano from Batman #246 (December 1972) is actually a Dark Knight story with the Teen Wonder reduced to helpless hostage throughout, but issue #248 began another run of short solo stories with ‘The Immortals of Usen Castle’ (Maggin, Novick & Frank McLaughlin) wherein a deprived-kids day trip turned into an episode of Scooby-Doo, Where are You?, whilst the ‘Case of the Kidnapped Crusader!’ (pencilled by Bob Brown) put the Student Centurion on the trail of an abducted consumer advocate and ‘Return of the Flying Grayson!’ by Maggin, Novick & McLaughlin from #250 painfully reminded the hero of his Circus past after tracking down pop-art thieves.

Batman #252 (October 1973) featured a light-hearted pairing with a Danny Kaye pastiche in the charming romp ‘The King From Canarsie!’ by Maggin, Dillin & Giordano, whilst ‘The Phenomenal Memory of Luke Graham!’ (#254 January/February 1974 and inked by Murphy Anderson) caused nothing but trouble for Robin, college professors and a gang of robbers…

It was a year before the Teen Wonder’s solo sallies resumed with ‘The Touchdown Trap’ in Detective Comics #445 as new scripter Bob Rozakis and guest artist Mike Grell catapulted our hero into a fifty-year old college football feud that refused to die, whilst ‘The Puzzle of the Pyramids’ (#447 illustrated by A. Martinez & Mazzaroli) offered another clever crime mystery.

This magically eclectic monochrome compendium concludes with an action-packed human drama in ‘The Parking Lot Bandit!’ and ‘The Parking Lot Bandit Strikes Again!’ from Detective #450-451, (August and September 1975, drawn by art from Al Milgrom & Terry Austin).

These stories span a turbulent and chaotic period for comicbooks: perfectly encapsulating and describing the vicissitudes of the superhero genre’s premier juvenile lead: complex yet uncomplicated adventures drenched in charm and wit, moody tales of rebellion and self-discovery and rollercoaster, all-fun romps. Action is always paramount and angst-free satisfaction is pretty much guaranteed. This book of cracking yarns something no fan of Fights ‘n’ Tights fiction can afford to miss.

© 1964-1975, 2008 DC Comics. All Rights Reserved.

100 Bullets: Strychnine Lives


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84576-252-5

Beginning as one of the best crime-comics ever produced, 100 Bullets developed into a staggeringly plausible and painfully visceral conspiracy thriller of vast scope and dazzling, intricate detail. Starting from the superb premise “what if you were given an untraceable gun, one hundred bullets and a damned good reason?”, Brian Azzarello & Eduardo Risso carefully planted seeds which grew into a tangle of disparate shoots simultaneously entwining and growing off at tangents before coming together into a perfect mosaic of mood, mayhem and murder.

What we know so far…

Soon after Columbus stumbled upon America, thirteen European crime-families migrated to his New World and carved up the continent between them. Establishing themselves in all aspects of the chaotic influx, they swiftly disappeared into the burgeoning masses flocking to the New World. When the new nation was born The Trust was embedded into the roots of everything and secretly controlled all the decision-makers…

To forestall their own greed and ambition screwing up the sweetest deal in history, The Families created an extraordinary taskforce to mediate and police any Trust members or splinter factions acting against the best interests of the whole. “The Minutemen” were always led by the only kind of peacekeeper capable of enforcing the rule of law on men of infinite power and unsurpassed ambition – a man uniquely honest, dedicated, smart and remorseless.

Some years ago Trust leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them at a stroke. Betrayed Minutemen commander Agent Graves didn’t take his dismissal lying down and has been manipulating events and people to rectify that injustice ever since.

For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, proofs, an untraceable handgun and 100 Bullets…

More recently The Trust has come under sustained attack from within and without. House leaders have been assassinated and as surviving members and newly promoted house-heads constantly politic to rewrite their 400 year old accord, scattered members of Graves’ old team gather in the wings.

But even the returned Minutemen all seem to have their own agendas now… or is Graves simply a far more subtle Machiavelli than anybody ever suspected?

With this ninth volume (collecting issues #59- 67of the 100 Bullets comicbook) comes a stunning ramping-up of suspense as even more players are removed from the game and the wary survivors consolidate their positions for the fast approaching apocalyptic finale. Pay attention: Azzarello & Risso have never been accused of underestimating their audience’s intelligence – or appetite for blood, sex, intrigue and ultra-violent action – and these stories need to be carefully studied: both the delightfully sparse words and the shockingly slick pictures…

The cataclysmic carnage and torturous tension begins with ‘The Calm’ as maniac former-Minuteman Lono and his jail-bird apprentice Loop Hughes (see 100 Bullets: Hang Up on the Hang Low and 100 Bullets: Samurai) meet up with Victor Ray, first member of the old crew to be reactivated by Graves and off the grid for a suspiciously long time. In that time Victor has been lying low with Christine, but now her abandoned, lovesick husband has tracked them down…

Meanwhile in ‘Staring At the Son’ recently ascended House-leader Megan Dietrich pays a visit to de facto Trust leader Augustus Medici – himself only recently reconciled with his out-of-control heir Benito – to discuss new alliances, but she is, as usual, playing her own game. Why else would she compel terrified rogue reporter Mr. Branch to return to America for a clandestine conference decades after he first uncovered the secret of The Trust and went on the run?

At the same glitzy hotel where Megan is confronted by cool killer Cole Burns, bellboy Tino makes the wrong connection and becomes embroiled in a drug-fuelled domestic tragedy provoked by an insane misunderstanding between major bad-ass gang-bosses Spain and Bosco.

As Graves and Augustus thrash out a few differences, Cole and Branch discover they have somebody else in common; sexy, enigmatic Echo Memoria – who seems to be playing all sides in the ongoing struggle – and has stolen a painting crucial to the very survival of the Trust. Everybody wants that damn picture and now Cole expects the ineffectual Branch to track down both her and it…

‘The Dive’ sees Graves further provoke recovering addict Jack Daw – now devolved into a troubled street-fighting brute immune to pain but wracked by indecision – who tries to make the manipulative Minuteman take back his untraceable briefcase of ordnance and tainted promise – with typical lack of success. As Victor Ray points Loop towards some unwholesome facts of his new life, Lono auditions for the role of Trust facilitator by making a stomach-churning example of one of Augustus Medici’s last rivals and the psychotic force of nature reveals the calibre of tactical brain hiding beneath his brutish sadistic exterior in ‘New Tricks’…

With another major player falling to a Minuteman-engineered hit – but perpetrated by which faction of the relentlessly shifting rogue team? – this captivating chronicle concludes with an apparent sidebar tale when ‘Love Let Her’ finds Benito Medici, Mr. Branch and conflicted Minuteman Wylie Times stumbling all over each other in the Mexican desert whilst searching for freshly de-programmed – or is she? – Dizzy Cordova, Graves’ prime agent and secret weapon. Trading booze, bon mots and bullets the situation looks bad for all concerned…

But we won’t know until the next volume…

Everybody lies and everyone has their own goals in this complex and impossibly clever yarn, so the magical skill shown in presenting these characters in their immediate actions and long-term machinations is dazzling to behold. This madly mature epic is a masterpiece of craft, with layers of incidental stories counter-pointing the major narrative thrust… but in which even the least depicted cameo of the most minor bit-player might be of crucial importance to the final denouement…

If there are still any thrill-starved readers – grown-up, paid-up, immured to harsh language and unshaken by rude, nude and very violent behaviour – who aren’t addicted to this astounding epic thriller yet, for Pete’s sake go out and grab every one of these graphic novels at all costs! You need them all and the very best is still to come…
© 2005, 2006 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.

Marvel Masterworks volume 4: The Avengers 1-10


By Stan Lee, Jack Kirby, Don Heck & various (Marvel)
ISBN: 0- 87135-479-9   second edition: 978-0-7851-0590-9

After a period of meteoric expansion, in 1963 the burgeoning Marvel Universe was finally ready to emulate the successful DC concept that had truly kick-started the Silver Age of comics.

The concept of putting a bunch of star eggs in one basket which had made the Justice League of America such a winner had inspired the moribund Atlas outfit of Stan Lee, Jack Kirby and Steve Ditko into inventing “super-characters” of their own and the result was the Fantastic Four. Nearly 18 months later the fledgling House of Ideas had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and high sales…

Seldom has it ever been done with such style and sheer exuberance. Cover dated September, The Avengers #1 launched as part of an expansion package which also included Sgt Fury and his Howling Commandos and The X-Men…

The Coming of the Avengers’ is one of the cannier origin tales in comics. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Dick Ayers) assumed readers had at least a passing familiarity with Marvel’s other titles and wasted very little time or energy on introductions.

In Asgard Loki, god of evil, is imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth he espies the monstrous, misunderstood Hulk and engineers a situation wherein the man-brute seemingly goes on a rampage, just to trick the Thunder God into battling the monster. When the Hulk’s sidekick Rick Jones radios the Fantastic Four for assistance Loki diverts the transmission and smugly awaits the blossoming of his mischief. However Iron Man, Ant-Man and the Wasp also pick up the SOS….

As the heroes converge in the American Southwest to search for the Jade Giant they realize that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best and one of the greatest stories of the Silver Age (it’s certainly high in my own top ten Marvel Tales) and is followed by ‘The Space Phantom’ (Lee, Kirby & Paul Reinman), in which an alien shape-stealer almost destroys the team from within. With latent animosities exposed by the malignant masquerader, the tale ends with the volatile Hulk quitting the team only to return in #3 as an outright villain in partnership with ‘Sub-Mariner!’ This globe-trotting romp delivered high energy thrills and one of the best battle scenes in comics history as the assorted titans clashed in abandoned tunnels beneath the Rock of Gibraltar.

Avengers #4 – inked by George Roussos – was an epic landmark as Marvel’s biggest sensation of the Golden Age was revived. ‘Captain America joins the Avengers!’ had everything that made the company’s early tales so fresh and vital. The majesty of a legendary warrior returned in our time of greatest need: stark tragedy in the loss of his boon companion Bucky, aliens, gangsters, Sub-Mariner and even wry social commentary and vast amounts of staggering Kirby Action.

Reinman returned to ink ‘The Invasion of the Lava Men’: another brilliant tale of adventure and suspense as the team battled superhuman subterraneans and a world-threatening mutating mountain with the unwilling assistance of the Hulk, but it paled before the supreme shift in quality that was #6.

Chic Stone – arguably Kirby’s best Marvel inker – joined the creative team just as a classic arch-foe debuted. ‘The Masters of Evil!’ forced Nazi super-scientist Baron Zemo out of the South American jungles he’d been skulking in to strike at his hated and now returned nemesis Captain America. To this end the ruthless war-criminal recruited a gang of super-villains to attack New York and destroy the Avengers. The unforgettable clash between our heroes and Radioactive Man, Black Knight and the Melter is an unsurpassed example of Marvel magic to this day.

Issue #7 followed up with two more malevolent recruits for the Masters of Evil as Asgardian outcasts Enchantress and the Executioner joined Zemo just as Iron Man was suspended from the team due to misconduct occurring in his own series (this was the dawn of the close continuity era where events in one series were referenced and even built upon in others).

That may have been ‘Their Darkest Hour!’ but Avengers #8 held the greatest triumph and tragedy as Jack Kirby relinquished his drawing role with the superb and entrancing invasion-from-time thriller which introduced ‘Kang the Conqueror’ (inked with fitting circularity by Dick Ayers).

The Avengers was an entirely different package when the subtle humanity of Don Heck’s work replaced the larger-than-life bombastic bravura of Kirby. The series had rapidly advanced to monthly circulation and even The King could not draw the huge number of pages his expanding workload demanded. Heck was a gifted and trusted artist with a formidable record for meeting deadlines and, under his pencil, sub-plots and character interplay finally got as much space as action and spectacle.

His first outing was the memorable tragedy ‘The Coming of the Wonder Man!’ (inked by Ayers) wherein the Masters of Evil planted superhuman Trojan Horse Simon Williams within the ranks of the Avengers only to have the conflicted infiltrator find deathbed redemption amongst the heroes, whilst this glorious deluxe hardback collection concludes with the introduction of malignant master of time Immortus who combined with the Masters of Evil to engineer a fatal division in the ranks when ‘The Avengers Break Up!’

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing item under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.

After all, if you’re going to enjoy the exploits of Earth’s Mightiest Super-Heroes surely you’ll be wanting to do it in style?
© 1963, 1964, 1988, 2003 Marvel Characters, Inc. All rights reserved.

Marvel Masterworks volume 1: The Amazing Spider-Man 1-10


By Stan Lee & Steve Ditko (Marvel)
ISBN: 0-87135-305-9, 2nd edition 978-0-7851-1181-8

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comicbook story-telling, but there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility though his work was both subtle and striking: innovative, meticulously polished, always questing for detail, he ever explored the man within. He found heroism – and humour and ultimate evil – all contained within the frail but noble confines of human scope and consciousness. His drawing could be oddly disquieting… and, when he wanted, almost creepy.

Drawing extremely well-received monster and mystery tales for Stan Lee, Ditko had been given his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters and the ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes. Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance to come when the already cancelled Amazing Fantasy #15 cover featured a brand new and rather creepy adventure character.

In 11 captivating pages ‘Spider-Man!’ told the parable of Peter Parker, a smart but alienated kid bitten by a radioactive spider on a High School science trip. Discovering he had developed arachnid abilities which he augmented with his own natural engineering genius, he did what any lonely, geeky nerd would do when given such a gift – he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor celebrity – and a self-important one. To his eternal regret, when a thief fled past he didn’t lift a finger to stop him, only to find when he returned home that his uncle Ben had been murdered.

Crazy for vengeance, Parker hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it was the felon he couldn’t be bothered with. His social irresponsibility had led to the death of the man who raised him and the boy swore to always use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars – this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) – the first to feature the Astonishing Ant-Man in costumed capers, but it was the last issue of Ditko’s Amazing playground.

However the tragic last-ditch tale had struck a chord with the reading public and by Christmas a new comicbook superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of the Charlton hero Captain Atom (see Action Heroes Archive volume 1).

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 had a March 1963 cover-date and two complete stories. It prominently featured the Fantastic Four and took the readers by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix.

The wall-crawling hero was feared and reviled by the general public thanks in no small part to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comicbook irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule…

The second yarn ‘Vs the Chameleon!’ found the cash-strapped kid trying to force his way onto the roster – and payroll – of the Fantastic Four whilst elsewhere a spy perfectly impersonated the web-spinner to steal military secrets, in a stunning example of the high-strung, antagonistic crossovers and cameos that so startled the jaded kids of the early 1960s.

Heroes just didn’t act like that…

With the second issue our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ found Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man began to take photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support.

Along with comedy and soap-operatic melodrama Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’, a full-length epic wherein a dedicated scientist survived an atomic accident only to find his self-designed mechanical tentacles permanently grafted to his body. Power-mad, Otto Octavius initially thrashed Spider-Man, sending the lad into a depression until an impromptu pep-talk from the Human Torch galvanized Spider-Man to one of his greatest victories.

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who had gained the power to transform to sand (another pesky nuclear snafu) invaded Parker’s school, and had to stopped at all costs whilst issue #5 found the web-spinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth. Presumably he didn’t mind too much as this marked the transition from bi-monthly to monthly status for the series. In this tale Parker’s social nemesis, jock bully Flash Thompson, first displayed depths beyond the usual in contemporary comicbooks, beginning one of the best love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuted in #6 when Spidey came ‘Face-to-face with… The Lizard!’ as the wallcrawler fought his battle far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple in #7 to breathtakingly tackle ‘The Return of the Vulture’.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, Jameson’s PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale ‘The Living Brain!’ an ambulatory robot calculator that threatened to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker was finally beating the stuffings out of school bully Flash Thompson.

This 17 page joy was accompanied by ‘Spiderman Tackles the Torch!’ (a 6 page vignette drawn by Jack Kirby and inked by Ditko) wherein a boisterous wall-crawler gate-crashed a beach part thrown by the flaming hero’s girlfriend… with explosive consequences.

Amazing Spider-Man #9 was a qualitative step-up in dramatic terms as Aunt May was revealed to be chronically ill – adding to Parker’s financial woes – and the action was supplied by ‘The Man Called Electro!’ a super-criminal with grand aspirations. Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale wherein he also quells a prison riot single handed, Ditko’s preference for tales of gangersterism began to show through; a predilection confirmed in #10′s ‘The Enforcers!’ a classy mystery where a masked mastermind known as the Big Man used a position of trust at the Bugle to organize all the New York mobs into one unbeatable army against decency. Longer plot-strands were also introduced as Betty Brant mysteriously vanished (her fate to be revealed in the next issue and here the second Mighty Marvel Masterworks volume), but most fans remember this one for the spectacularly climactic seven-page fight scene in an underworld chop-shop that has still never been topped for action-choreography.

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.
© 1962, 1963, 1964, 1987, 2003 Marvel Characters, Inc. All Rights Reserved.

Crisis on Multiple Earths volume 1


By Gardner Fox, Mike Sekowsky, Bernard Sachs & Sid Greene (DC Comics)
ISBN: 978-1-56389-895-2

As I’ve frequently mentioned before, I was one of the “Baby Boomer” crowd which grew up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the early 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster with Fox & Broome at the writing reins set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, as seen in Showcase Presents the Flash volume 2) which introduced the theory of alternate Earths to the continuity and by extension resulted in the multiversal structure of the DCU – and all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

And of course, where DC led, others followed…

Received with tumultuous acclaim, the concept was revisited months later in #129′s ‘Double Danger on Earth!’ which also teasingly reintroduced evergreen stalwarts Wonder Woman, Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary. Clearly Editor Schwartz had something in mind…

‘Vengeance of the Immortal Villain!’ from Flash #137 (June 1963, inked by Giella) was the third incredible Earth-2 crossover, and saw two Flashes unite to defeat 50,000 year old Vandal Savage and save the Justice Society of America: a tale which directly led into the veteran team’s first meeting with the Justice League of America and the start of an annual tradition.

When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple versions of costumed crusaders, public pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age” but Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably these trans-dimensional tests led to the ultimate team-up in the summer of 1963.

This gloriously enthralling volume re-presents the first four JLA/JSA convocations: stunning superhero wonderments which never fails to astound and delight beginning with the landmark ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August and September) combining to form one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Written by Fox and compellingly illustrated by Mike Sekowsky & Bernard Sachs the yarn finds a coalition of assorted villains from each Earth plundering at will, meeting and defeating the mighty Justice League before imprisoning them in their own secret mountain HQ.

Temporarily helpless “our” heroes contrive a desperate plan to combine forces with the champions of another Earth to save the world – both of them – and the result is pure comicbook majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading.

This is what superhero comics are all about!

‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ (Justice League of America #29-30, August and September 1964) reprised the team-up of the Justice League and Justice Society, when the super-beings of a third alternate Earth discovered the secret of trans-universal travel.

Unfortunately Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were villains on a world without heroes and saw the costumed crime-busters of the JLA/JSA as living practise dummies to sharpen their evil skills upon. With this cracking thriller the annual summer get-together became solidly entrenched in heroic lore, giving fans endless entertainment for years to come and making the approaching end of school holidays less gloomy than they could have been.

(A little note: although the comic cover-date in America was the month by which unsold copies had to be returned – the “off-sale” deadline – export copies to Britain travelled as ballast in freighters. Thus they usually went on to those cool, spinning comic-racks the actual month printed on the front. You can unglaze your eyes and return to the review proper now, and thank you for your patient indulgence.)

The third annual event was a touch different; a largely forgotten and rather experimental tale wherein the dim but extremely larcenous Johnny Thunder of Earth-1 wrested control of the genie-like Thunderbolt from his other-world counterpart and used its magic powers to change the events which led to the creation of all Earth-1’s superheroes. With Earth-1 catastrophically altered in #37’s ‘Earth – Without a Justice League’ it was up to the JSA to come to the rescue in a gripping battle of wits and power before Reality was re-established in the concluding ‘Crisis on Earth-A!’ in #38.

Veteran inker Bernard Sachs retired before the fourth team-up, leaving the amazing Sid Greene to embellish the gloriously whacky saga that sprang out of the global “Batmania” craze engendered by the Batman television series…

A wise-cracking campy tone was fully in play, acknowledging the changing audience profile and this time the stakes were raised to encompass the destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and ‘The Bridge Between Earths’ (Justice League of America #46-47, August & September 1966), wherein a bold – if rash – continuum warping experiment dragged the two sidereal worlds towards an inexorable hyper-space collision. Meanwhile, making matters worse, an awesome anti-matter being used the opportunity to break into and explore our positive matter universe whilst the heroes of both worlds were distracted by the destructive rampages of monster-men Blockbuster and Solomon Grundy.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow the dated patter, this is one of the very best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Greene’s expressive subtlety, beguiling texture and whimsical humour added unheard of depth to Sekowsky’s pencils and the light and frothy comedic scripts of Gardner Fox.

This volume also includes an enthralling introduction by Mark Waid, a comprehensive cover gallery and creator biographies.

These tales won’t suit everybody and I’m as aware as any that in terms of the “super-powered” genre the work here can be boiled down to two bunches of heroes formulaically getting together to deal with extra-extraordinary problems. In mature hindsight, it’s obviously also about sales and the attempted revival of more sellable super characters during a period of intense sales rivalry between DC Comics and Marvel.

But I don’t have to be mature in my off-hours and for those who love costume heroes, who crave these cunningly constructed modern mythologies and actually care, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1963, 1964, 1965, 1966, 2002 DC Comics. All Rights Reserved.

The Kingdom


By Mark Waid & various (DC)
ISBN: 978-1-56389-567-6   Titan Books edition 978-1-84023-122-9

After the staggering success of the 1996 miniseries Kingdom Come a sequel was utterly inevitable, but things didn’t exactly go according to plan and it was three years before a 2-issue return to that intriguing “Elseworld” was released; book-ending 6 individual one-shots, all set in the aftermath of the epochal epic which saw Superman return from a self-imposed exile to once more save the world.

Before all that though a prologue was released in Gog (Villains) #1, which segued into The Kingdom #1 and continued in an interwoven mosaic progression through spin-offs The Kingdom: Son of the Bat, The Kingdom: Nightstar, The Kingdom: Offspring, The Kingdom: Kid Flash and The Kingdom: Planet Krypton before concluding in The Kingdom #2.

This second “what if?” saga boldly managed to connect the once-separate continuity to the mainstream DC universe and introduced another bridging concept that opened the way for all the storylines and history eradicated in Crisis on Infinite Earths to once more be “real and true”.

Illustrated by Jerry Ordway & Dennis Janke, ‘The Road to Hell’ opens in the devastated fallout zone of Kansas where the returned Superman rescues a little boy – sole survivor of a holocaust caused by warring superheroes. Decades later that boy has grown into Minister William: a beneficent Samaritan and religious zealot who literally worships the Man of Steel as a redeeming God – until the hero painfully and finally disabuses him of the notion.

With his world torn apart for a second time William is given the true history of the universe by the Phantom Stranger and the broken preacher is reborn as Gog, a being of vast power able to manipulate events and change history.

The Stranger is part of a Cosmic alliance called the Quintessence and believes he is creating a force for good, tasked with undoing great tragedy; but the deranged Gog has another idea and promptly murders Superman – the destroyer of his faith and thus the maniac’s personal anti-Christ…. Moreover, the psychotic William begins to travel back in time intending to jump-start the Kansas Incident. On the way he will stop every 24 hours and kill Superman again: every day of his evil alien life and one day at a time… Most terrifying of all is the fact that the Quintessence are quite happy with Gog’s horrifying scheme…

Kingdom Come #1 (art by Ariel Olivetti) recapitulates the ‘Never Ending Slaughter’ as spectral adventurer Deadman gathers all of Superman’s ghosts slain since August 11th 2040 in an unending variety of gruesomely imaginative ways, victims of Gog’s reality-rupturing mania.

The resultant time-disruption energises Chronal guardians The Linear Men, but before they can act to protect the Space-Time Continuum one of their number betrays them and sets out to tackle the crisis his own way.

A year after the events of Kingdome Come Wonder Woman is giving birth to the son she and Superman conceived when Gog arrives to once more kill the Man of Tomorrow. Driven off by that era’s massed superhero population Gog escapes into the timestream taken the newborn child with him to 1998 where he will raise it as his disciple Magog.

With all of existence liable to vanish at any second the renegade Linear Man invites Superman, Wonder Woman and Batman to accompany him on a last-ditch mission to stop the maniac and save Kansas.

But now, whatever happens, the entire timeline and everybody in it will alter and might even never have existed…

As the World’s Greatest heroes vanish into the past they leave behind a shell-shocked band of new warriors desperately making their peace with imminent, inescapable and irreversible doom…

The Kingdom: Son of the Bat introduces Ibn al Xu’ffasch, heir of both Batman and Ra’s al Ghul, who uses his incredible intellect and astounding resources to resurrect the world’s greatest villains in hope of forestalling the apocalypse in ‘Convergence’, illustrated by Brian Apthorp & Mark Farmer, whilst The Kingdom: Nightstar finds the daughter of Nightwing and Starfire going ‘Not So Gently’ (art by Matt Haley & Tom Simmons) as one of her closest metahuman friends cracks under the pressure of impending non-existence and attempts to end it all quickly and cleanly by destroying the satellite which provides most of Earth’s food. Both these tales conclude with a time-bending stranger offering a way to fight back against the impossible situation…

‘Flexibility’ from The Kingdom: Offspring – superbly rendered by Frank Quitely – takes a softer approach by examining a unique father and son relationship as the clownish heir of Plastic Man tries to mend a few fences and have one last fling before the end, whilst The Kingdom: Kid Flash presents a ‘Quick Fix’ (Mark Pajarillo & Walden Wong) as the over-achieving daughter of the Fastest Man Alive attempts to live up to an impossible standard before the individual interludes end with The Kingdom: Planet Krypton wherein ordinary waitress Rose D’Angelo spends her last day working at the same hero-themed fast food restaurant she always has. Of course the place is ‘Haunted’ by ghosts only she can see – ephemeral, impossible alternate versions of costumed champions that never existed… or did they?

The Barry Kitson limned mystery leads directly into the concluding issue of The Kingdom, illustrated by Mike Zeck & John Beatty. ‘Mighty Rivers’ sees Magog reach the present in the mainstream DC universe and open his campaign to nuke Kansas. The current Superman is unable to defeat him until the time-travelling trinity of older heroes arrive, precipitating a calamitous battle and a technological Deus ex Machina wherein the imperilled champions of the doomed tomorrow save themselves and their still-potential reality thanks to the convenient miracle of Hypertime – where all things are possible…

Despite being all-but impenetrable to casual readers this climactic costumed caper is visually impressive and tremendously clever – if you’re au fait with the details of the DC canon – and much of the meat of this saga has since permeated such series as Justice Society of America and other titles, with wary readers continuing to wonder which of these “imaginary” characters will eventually manifest in the “real” world of DC Comics…

A definite fun-fest for DC devotees but perhaps a trifle over-focused for the casual consumer…
© 1999 DC Comics. All Rights Reserved.

Modesty Blaise: Million Dollar Game


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-84856-675-0

Titan Books’ marvellous serial re-presentation of the classic British newspaper heroine continues as Enric Badia Romero returned to the strip after his years away drawing the controversial and racy science fiction serial Axa for The Sun, replacing permanently the subtly effective Neville Colvin…

Modesty and devoted platonic partner Willie Garvin are ex-criminals who retired young, rich and healthy from a career where they made far too many enemies. They were slowly dying of boredom in England when British Spymaster Sir Gerald Tarrant offered them a chance to have fun, get back into harness and do a bit of good in the world. Accepting, they have never looked back…

This volume begins with a classy modern western and mystery pastiche as Modesty and Willie vacation in cowboy country, intending to visit an old ghost town only to find Cordite City has been renovated into a top tourist trap. Getting ready to mosey on the pair spot that the tea-time re-enactment gunfight is actually lethally authentic…

Saving the life of one of the actors draws them into a crafty criminal scheme wherein a pretty young thing is menaced by the ghosts of infamous dead outlaws, an ancient Shoshone warrior holds the secret to a vast fortune and sneaky owlhoots are ruthlessly  attempting to pull off a very contemporary land grab in ‘Butch Cassidy Rides Again…’

The eponymous ‘Million Dollar Game’ (which originally ran in the London Evening Standard from 13th February-8th July 1987) delves into a long-hidden secret vice of World’s Greatest Adventure Heroine before coming bang up-to-date when an old friend asks for Modesty’s assistance in documenting the extent of ivory poaching in East Africa for the World Wildlife Fund.

However the vast profits generated by the vile trade tempts even the most trustworthy men and when Modesty and companion are shot down in the Bush Willies must rush to find them before the heavily-armed poachers do…

The volume concludes with another devilishly tongue-in-cheek taste of the not-so-supernatural in ‘The Vampire of Malvescu’ (July 9th – December 3rd 1987) as one of Willie and Modesty’s periodic extreme challenges leads the dynamic duo into a sinister plot and terrifying danger in the darkest heart of Transylvania, Women may be turning up naked and drained of blood but can it be Nosferatu?

Moreover, what possible part can Modesty’s old technical armourer and his pregnant young bride play in the unfolding nightmare?

Originally the heroine of a newspaper strip created by Peter O’Donnell and drawn by the brilliant Jim Holdaway, Modesty Blaise – and her ubiquitous, charismatic partner in crime and crime-busting Willie Garvin – has also starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play and nearly one hundred comic strip adventures between 1963 and the strip’s conclusion in 2002. She has been syndicated world-wide, and Holdaway’s version has been cited as an artistic influence by many major comic artists.

As always this volume contains detailed story introductions (here from Blaise historian Lawrence Blackmore) and a complete checklist of adventures and creator credits.

These are unforgettable stories from a brilliant writer at the peak of his powers revelling in the majesty of his greatest creation; timeless action romps and tales of sexy dry wit, more enthralling now than ever, which never fail to deliver maximum impact and total enjoyment. It’s never too late to find your Modesty…

© 2011 Associated Newspapers/Solo Syndication.

Batman: Heart of Hush


By Paul Dini, Dustin Nguyen & Derek Fridolfs (DC Comics)
ISBN: 978-1-4012-2123-2, softcover 978-1-84856-214-1

Paul Dini once more proved himself the very best of contemporary Batman writers with this chilling, suspenseful epic of love and obsession featuring Bruce Wayne’s ultimate adversary Tommy Elliot, a boyhood friend as twisted by his own mother’s malign influence as the boy Bruce was transformed by the murder of his parents Thomas and Martha Wayne.

Eminent surgeon Elliot became the sadistic and obsessive Hush to obtain vengeance on Bruce Wayne; his boyhood friend and companion but one who had been perpetually held up to him as a perfect example of a son by Elliot’s disabled and deranged mother. Now in this intriguing and affecting collection, reprinting Detective Comics #846-850 we gain a deeper insight into Batman’s dark doppelganger and the succession of tragedies that made him.

The stunning saga opens with ‘First Families of Gotham’ with occasional allies Catwoman and Batman tackling theme villain Doctor Aesop, unaware that the malignant, murderously patient Elliot is watching their every move. As telling slices of his ghastly childhood are presented the crazed doctor concludes the final preparations for his greatest scheme of vengeance…

In ‘The Last Good Day’ more memories of Elliot’s school days with young Bruce Wayne counterpoint the targeting of Robin, Zatanna and Nightwing as the entire Batman Family come under Hush’s meticulous and malicious gaze and the villain prepares a perfect trap for Batman with the terrifying assistance of Dr. Jonathan Crane – the Scarecrow…

Batman is forced to confront the greatest chink in his heroic armour in  ‘Heartstrings’ and Catwoman is struck down and made the ultimate hostage via a grotesque surgical strike, pushing the Dark Knight to the edge of reason and brink of death in ‘Scars’…

When the finally part of the plan culminates in Tommy Elliot becoming Bruce Wayne the scene is set for a spectacular confrontation with neither combatant quite sure who is the hero and who ‘The Demon in the Mirror’…

With a vast assembly of guest-stars and visiting villains, Heart of Hush finally elevated the previously over-hyped and uninspiring Tommy Elliot to the first rank of Batman’s Rogues Gallery. Fast, furious, genuinely scary and powerfully this is a masterful tale of suspense that no fan should miss… and since it’s available in both handsome hardback and scintillating softcover editions, you don’t have to..
© 2008, 2009 DC Comics. All Rights Reserved.