Flash Gordon Volume 4

Flash Gordon Volume 4

By Alex Raymond (Checker BPG)
ISBN: 1-933160-26-8

The fourth collection of the legendary Sunday comic strip – covering the period from June 12th 1938 to January 21st 1940 – continues the astonishing parade of wonders that bedazzled and captivated the world, with each sabbath instalment somehow topping the last in a seemingly endless progression of drama, excitement and fantasy. Raymond’s faultless blend of classicism and feudal futurism electrified the reading public, and his sagas captured the imagination of generations.

The previous volume ended with Flash and his fellow rebels hidden beneath Ming’s city when the monstrous despot floods the subterranean tunnels to destroy them, resulting in a massive collapse throughout the metropolis. This book opens with ‘The Tyrant of Mongo’ (which originally ran until March 5th 1939) and sees the surviving rebels strike back and even capture the merciless villain only to lose him due to the traitorous schemes of an ambitious woman.

Betrayed and sore pressed, the rebels escape as Ming gloats, thinking Flash dead at last. The fugitives return to Arboria where Prince Barin hides them once more, but evil never rests and Ming replaces one of the surviving rebels with his best spy. Once again the hero turns the tables, but must leave his sanctuary before Ming destroys it…

On March 12th 1938 ‘Ice Kingdom of Mongo’ began, and proved to be a visual high-point even by the monumentally impressive standards of this feature. Flash, Dale, Zarkov and faithful man-at-arms Ronal fly northwards to the pole but are forced to crash-land when the fierce cold freezes their rocket tubes. At the mercy of hideous snow beasts, they are rescued by Queen Fria of the polar kingdom of Frigia, but the fugitives are no safer in the sumptuous halls of her fabulous home than they were on the icy wastes. A spiteful courtier, Count Malo, attempts to murder Flash, and Dale and Ronal are taken as slaves by ice giants whilst on a hunting trip, with only Flash and the Queen left to rescue them.

After that unforgettable sequence, and with the giants defeated, the refugees settle in Frigia, but it becomes clear that many nobles see Flash as a threat to their ambitions, since the unmarried Fria is obviously smitten by the newcomer. A series of “mishaps” culminate in open assassination attempts and even a coup. Events spiral out of control with spectacular results and personal and political intrigues pale into insignificance when the entire kingdom is imperilled by a huge monster that lives in a glacier…

The never-ending adventure went from one hairsbreadth escape, fight or chase to another, but Checker’s subdivision into the two long epics here is logical and satisfying. It’s hard to grasp that when Raymond and script collaborator Don Moore first created these spellbinding sagas they were only working from the most general of plans, with no conception of their eventual perpetuation in posterity of the periodical drama in these lush and lavish volumes.

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates/Steve Canyon), Raymond’s work on Flash Gordon is pivotal to the development of comic art. This strip influenced everybody who followed. If you’ve never seen this work, your comic reading life is tragically incomplete. But it’s never too late…

© 2005 King Features Syndicate Inc. ™ Hearst Holdings, Inc

Birds of Prey: Perfect Pitch

Birds of Prey: Perfect Pitch

By Gail Simone, & various (DC Comics)
ISBN 1-84576-423-4

One of DC’s best and most consistent action adventure series, Birds of Prey recounts the missions and lives of a rotating team of female crime-fighters led by Barbara Gordon, the computer genius known as Oracle. Daughter of the Police Commissioner of Gotham City, her own career as Batgirl was ended when the Joker destroyed her spine in a terrifying kidnap attempt. This volume comprises stories that neatly straddle either side of the Infinite Crisis/One Year Later publishing events.

The Crisis was a massive re-setting of the DC universe involving cosmic upheaval, space war, the unleashing of wild magic, a anti-metahuman conspiracy and a global uniting of the world’s super-villains as well as the assault on reality by the sole survivors of the 1980s blockbuster Crisis on Infinite Earths, whilst One Year Later restarted the continuity of the DC Universe for all characters 365 days after the conclusion of said Crisis. This narrative ploy allowed the adventures to unfold with an aura of solidity and veracity whilst creating ready-made mysteries to intrigue the readers.

This volume (collecting issues #86-90 and #92-95 of the monthly comic book) starts with a delightful triptych of vignettes from guest illustrators Adriana Melo & Will Conrad (Lady Blackhawk), Bruce Timm (Black Canary) and David Lopez & Fernando Blanco (The Huntress), which serves as a deceptive set-up for the next story-arc.

The confederation of villains called the Society has a counterpart to Oracle. The Calculator, an obsessive knowledge-broker, is going crazy trying to discover his electronic rival’s identity and so instigates a deadly Machiavellian plot to solve his problem. Squandering Society resources he kidnaps one of her operatives to force a revelation from the team, whilst simultaneously employing super-assassin Deathstroke to kill everybody before his own bosses discover his mistakes. This superb and hyper-tense thriller has guest-shots from Batman and Green Arrow but the real pay-off (as always) comes from the grit and resilience of the core team. Gail Simone continues to show why she’s one of the most popular action writers in the business and the enthralling art is divided between Joe Bennett & Jack Jadson, Eddy Barrows & Robin Riggs, Paulo Siqueira, Adam Dekraker & Riggs again.

Issue #92 was the Infinite Crisis tie-in, so this volume excludes it and resumes One Year Later with a new team cleaning up Gotham’s super-villains since Batman and Robin have been missing since the Crisis ended. Replacing Black Canary is Lady Shiva, the world’s deadliest woman, and a ruthless killer. The Canary is deep in the jungles of Indo-China, being subjected to a brutalizing retraining at a sinister Martial Arts training Camp. As she hones her skill her old team-mates are trying to save a little girl from being killed because her father betrayed The Society.

The narrative device of resuming storytelling in the middle works well in this case. Not knowing how we got here enhances the tension of this two-track drama, the art and action (from Siqueira & Riggs, and Joe Prado & Dick Giordano) are utterly engrossing and Simone’s deftness with dialogue and character, not to mention the skilful way she drops clues and references to the unseen recent past teases without confusing.

Despite all the potential bewilderment that the continuity shuffling might have caused, this is still a superb superhero thriller with as much to offer the newcomer as the dedicated fan. All action comics should be this good.

© 2005, 2006 DC Comics. All Rights Reserved.

Batman: Black and White, Vol 1 – New Edition

Wondering, “WHAT SHALL I GET HIM FOR CHRISTMAS?”

Batman: Black and White, Vol 1 - New Edition 

By various (DC Comics)
ISBN 10: 1-84576-682-2 ISBN 13: 978-1-84576-682-5

Although I only reviewed this title a few months ago I just felt you ought to know that a lovely new paperback edition has been released in time for Christmas. If you’d like a more detailed run-down of the contents then you might want to check out our Archive section, but if you’re in a hurry you can just take it from me that this is one of the best and most satisfying Batman books ever published.

Originally a four issue miniseries, the editors invited some of the world’s greatest comics creators, whether they were new to the character or long-time Batman veterans, to tell a story of the Caped Crusader free of any continuity constraints and designed to work in stark monochrome.

The results were astounding, challenging and naturally, mega-award winning. If you are any sort of Bat-fan or aficionado of the art-form there will be something in this wonderful tome that will blow your socks off. Just don’t read it in front of your Nan – she spent hours knitting them.

© 1996, 2007 DC Comics. All Rights Reserved.

Batgirl: Silent Running

Batgirl: Silent Running

By Scott Peterson, Kelley Puckett, Damion Scott & Robert Campenella (DC Comics)
ISBN: 1-84023-266-8

After Gotham City was devastated in an earthquake (Batman: Cataclysm ISBN13: 978-1-56389-527-2) it was abandoned by the US government in a spookily prescient foretaste of what would happen to New Orleans after Hurricane Katrina hit in August 2005 (see Batman: No Man’s Land Volumes 1-3, ISBN 13’s: 978-1-56389-564-7, 978-1-56389-599-9, and 978-1-56389-634-7 respectively). In the rubble, a number of heroes struggled to protect the innocent. One of these was a brand new incarnation of Batgirl.

As the crisis ended and a semblance of normality returned to the battered metropolis, the new heroine got her own series and a mentor in the form of Babs Gordon, the wheelchair-bound crime-fighter called Oracle, who was also the first Batgirl.

The current holder of the title is an enigmatic problem. Raised as an experiment by martial arts super-assassin David Cain, she cannot communicate since her language centres have been over-ridden in an experiment to make combat her only communication tool. An apparent runaway, she has been adopted by the Batman as a weapon in his never-ending battle, but the more humane Oracle has become her guardian and teacher.

In this first volume (collecting issues #1-6 of the monthly comic-book) the new Batgirl is trying to find her way, bereft even of the ability to learn, whilst revelling in the role of defender of the helpless, but her development as a human being threatens to diminish her capacity as a weapon, and the mystery of her past would indicate that she is possibly a two-edged sword in Batman’s arsenal…

Spellbinding, overwhelmingly fast-paced and with very little dialogue, these tales are a breakneck, supercharged thrill-ride that concentrates on non-stop action yet still manages to be heavily plot-based with genuine empathy and emotional impact. This is superb comic story-telling and should be on every fan’s wish-list or bookshelf.

© 2000, 2001 DC Comics. All Rights Reserved.

Batman and Son

Batman and Son

By Grant Morrison, Andy Kubert & Jesse Delperdang (DC Comics)
ISBN13: 978-1-84576-429-6

Expectations were high when Grant Morrison was announced as the new scripter for Batman, so disappointment was always a risk. This volume (collecting Batman issues #655-658 and 663-666) tells only half the story of the eponymous son, however, so perhaps it’s a little premature to rush to judgement. Still, if I was a newcomer picking up a Bat-book for the first time…

The Joker is back on a murderous rampage when the Caped Crusader, finally snapping, shoots him in the face… The revelation that the shooter was an impostor is brushed aside and the obsessive hero goes on a vacation to London where Talia, a criminal mastermind and ex-girlfriend, attacks a charity ball with an army of mutated ninja Man-Bats, kidnaps the Prime Minister’s wife and leaves behind a sword-wielding boy she claims is their son.

Bringing the boy home, Batman tries to assimilate him into his life but the murderous child, trained from birth by the world’s greatest assassins, proves to be a bit of a handful. Even though he assaults Alfred, attempts to murder Robin and actually beheads a minor villain, Batman brings him along for a final confrontation with his mother and her Were-bat army.

After an interlude with the Joker (a prose story that took up a whole comic book issue – cloyingly overwritten to the point of self-indulgence, but with photorealistic illustrations by John Van Fleet) the saga reconvenes with Gotham plagued by more brutal Batman impostors terrorising the underworld and the populace, whilst son Damian (back with his mum) is still proving a trial…

Jump forward (for no apparent reason) a couple of decades and Damian is the new Batman: A savage, murderous mastermind in a monstrous world staving off the end of everything with uncompromising ruthlessness. And that’s where we end…

Although magnificently drawn by Andy Kubert this mess is just a pretty-but-vacuous triumph of style over content as Morrison “phones it in” for a change, in his typical iconoclastic fashion. Ending with Damien as a new Batman in a future the author knows full well won’t be part of the “real” continuity appears lazy and gratuitous, and although possibly good for the publicity machine, the faithful fan-base surely can’t be appeased with shallow stunts.

My own problem is the sudden stop without any attention to a narrative pay-off. People who buy books want endings as well as middles, no matter how familiar they think they are with the characters and scenarios. Let’s hope there’s a satisfactory conclusion coming, and soon.

© 2006, 2007 DC Comics. All Rights Reserved.

Archie: Best of the Forties

Archie: Best of the Forties

By Bob Montana & various (Archie Comics)
ISBN 1-879794-00-4

When you mention comic books in conversation most people’s thoughts turn to buff men in garish tights hitting each other and lobbing trees or cars about, and indeed that has been the prolific norm of late. Throughout the years though, other forms and genres have waxed and waned in the comics consumers attention. One that has held its ground over the years is the teen comedy genre begun by and synonymous with a carrot topped, homely (at first just plain ugly) kid named Archie Andrews.

MLJ were a small comics publisher who jumped on the “mystery-man” bandwagon following the debut of Superman. In November 1939 Maurice Coyne, Louis Silberkleit and John L. Goldwater launched Blue Ribbon Comics, promptly following with Top-Notch and Pep Comics. The content was the common blend of funny-book costumed heroes and two-fisted adventure strips, although Pep did make some history with its lead feature The Shield, who was the industry’s first super-hero to be clad in the flag (see America’s 1st Patriotic Hero: The Shield, ISBN1-879794-08-X).

Although successful enough, the publishers felt that they were missing some markets (most particularly girls) with their thriller fare, so taking a lead from the phenomenally popular teen movies series Andy Hardy, Goldwater developed a wholesome ordinary hero concept, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. Pep Comics #22 (December 1941) had an innocuous six-page tale entitled ‘Archie’ which introduced a big-eared, gap-toothed, freckle-faced, red-headed goof showing off to the pretty blonde girl moving in next door. Betty Cooper and Archie’s unconventional best friend Jughead Jones debuted in that first story as did the small-town utopia of Riverdale.

The strip was an instant hit and by the winter of 1942 had graduated to its own title. Archie Comics #1 was the company’s first non-anthology magazine and with it began the slow transformation of the entire company. With the introduction of rich, black-haired Veronica Lodge, all the pieces were in play for the creation of a phenomenon. In May 1946 the kid had taken over, so the company renamed itself Archie Comics. The company also phased out its heroic characters becoming to all intents and purposes and family comedy publisher.

Archie is a well-meaning boy but lacks common sense. Betty is the pretty, sensible girl next door, with all that entails, and she loves Archie. Veronica is rich, exotic and glamorous; she only settles for our boy if there’s nobody better around. She might actually love him, though. Archie can’t decide who he wants…

This wholesome eternal triangle has been the basis of more than sixty-five years of charming, raucous, gentle, frenetic, chiding and even heart-rending comedy ranging from surreal wit to frantic slapstick, as the kids and an increasing cast of friends grew into an American institution. So pervasive is the imagery that it’s a part of Americana itself. Adapting seamlessly to every trend and fad of the growing youth culture, the battalion of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of Riverdale a benchmark for youth and a visual barometer of growing up.

This vast and distinctive back-catalogue is therefore ideal for compilations, as in this series of decade by decade commemorations. This first volume covers the formative work from the 1940s with a criminally insufficient 128 pages of glorious fun and frolicsome mayhem, beginning with that initial appearance, the first meeting with Veronica (from Pep #26) plus 14 other gems, cover reproductions, feature pages and even an introduction from long-time fan Stephen King.

So successful was this genre innovation that within two years every other comic-book publisher had their own coterie of Archie clones and knock-offs. But it’s clear from reading this volume that the original was, and still is, the best. Accept no substitutes…

© 1941-1949, 1991, 2007 Archie Publications Inc. All Rights Reserved.

The Wyf of Bath (The Wife of Bath)

The Wyf of Bath (The Wife of Bath)

By Geoffrey Chaucer, illustrated by Greg Irons (Bellerophon Books)
ISBN: 0-88388-023-7

I’m just showing off now, but this lost treasure, published in conjunction with a colouring book (The Chaucer Coloring Book, which collected the original woodcut illustrations from Caxton’s 1484 edition of The Canterbury Tales) is a terrific and logical blending of High Art and Our Art and one so very worthy of being republished.

Chaucer’s Canterbury Tales, as well as being a venerable and lauded landmark of English literature, was a ribald, earthy, popular classic, full of humanity’s every foible and peccadillo. It was rude, crude, action packed, and even had talking animals. Thematically, how much closer can you get to the general opinion and popular conception of the comic book?

Marry that with the art of the irreverent, subversive art and attitude of the San Francisco underground movement of the early 1970’s and you have a brilliant piece of pop-art history that actually has lasting social relevance and educational value.

The text of the Wife of Bath is typeset and in the original continental accentual-syllabic metre which Chaucer used to champion the London-dialect dominance of Middle English. So this will make a lot more sense if read aloud phonetically (the book not my review). Or you could simply look at the stonkingly brilliant and funny, ribald pictures drawn by the astounding Greg Irons.

Some college or publishing house simply has to get this book back into print, ASAP!

Artwork © 1973 Greg Irons. All Rights Reserved.

Top 10: Book 2

Top 10: Book 2

By Alan Moore, Gene Ha & Zander Cannon (America’s Best Comics)
ISBN 1-56389-876-4

Collecting issues #8-12 of the comic-book series, this volume carries ongoing threads and storylines, so readers would be advised to read volume 1 first. Like that previous volume (ISBN: 1-84576-1491-6) this seductive blend of police procedural drama and the whacky world of full-on superhero universes isn’t really about the narrative though; its joys are to be found in the incidentals, the sidebars and the shared in-jokes.

Top 10, based in Neopolis, is a precinct of a pan-dimensional police force, in a city populated entirely by paranormal and super-powered beings. Like any good cop story, cases run in parallel, at different rates and often in opposition, and the large cast all have their own lives which are impossible to completely divorce from “The Job”.

The “one-day-at-a-time” storytelling commences with ‘The Overview’, as a major traffic accident draws most of the day-shift’s resources. A couple of teleporting dimensional travellers have catastrophically intersected, but by the end of the clear-up it’s clear the tragedy wasn’t a simple accident. Meanwhile, influential friends are trying to quash the case against the monstrous serial killer known as Libra, and Voodoo officer King Peacock is sent to Grand Central, the head office of the police force…

‘Rules of Engagement’ finds Peacock being given a particularly deadly form of the old run-around whilst the war between the Utramice and the Atomcats in Duane’s mother’s apartment has escalated to cosmic levels, in a brilliant swipe at comicbook mega-crossovers. And a long-running investigation is starting to look like a case for Internal Affairs…

‘Music for the Dead’ sees the death of one of the major cast members as the corruption suspicions are horrible confirmed in a brutal incident that also closes the Libra killer case for good.

‘His First Day on the New Job’ sees Joe Pi, the new (robotic) rookie experiencing some rather unsettling prejudice from his fellow officers and the funeral of the beloved colleague he’s replacing: And the volume – in fact, the original series – concludes with ‘Court on the Street’, with an atypical clear win for the Good Guys when they go after the influential cronies of the deceased Libra Killer.

This cross-genre mix is immensely entertaining reading and the subtle shades of the writing are matched in full by Gene Ha’s beautiful, complex, detail-studded art. This is a must-read series for jaded fans and newcomers with an open, imaginative mind. Although the series finished here there were a number of follow-up miniseries.

© 2005 America’s Best Comics LLC. All Rights Reserved.

The Adventures of Tintin, Vol 3

The Adventures of Tintin, Volume 3

By Hergé, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK)
ISBN 13: 978-1-4052-2897-8

Hergé was approaching his mastery when he began The Broken Ear: His characterisations were firm in his mind, he was creating a memorable not to say iconic supporting cast, and the balance between crafting satisfactory single instalments and building a cohesive longer narrative was finally being established.

The version reprinted in this delightfully handy hardback compendium was repackaged by the artist and his studio in 1945, although the original ran in two page weekly instalments from 1935-1937, and there are still evident signs of his stylistic transition in this hearty, exotic mystery tale that makes Indiana Jones look like a boorish amateur.

Back from China, Tintin hears of an odd robbery at the Museum of Ethnography, and rushing over finds the detectives Thompson and Thomson already on the case in their own unique manner. A relatively valueless carved wooden Fetish Figure made by the Arumbaya Indians has been taken from the South American exhibit. Bafflingly, it was returned the next morning, but the intrepid boy reporter is the first to realise that it’s a fake, since the original statue had a broken right ear. And a minor sculptor is found dead in his flat…

So begins a frenetic and enthralling chase to find not just who has the real statue but also why a succession of rogues attempts to secure the dead sculptor’s parrot, with the atmospheric action encompassing the urban metropolis, an ocean-going liner and the steamy and turbulent Republic of San Theodoros, where the valiant lad becomes embroiled in an on-again, off-again Revolution. Eventually though, the focus moves to the deep Jungle as Tintin finally meets the Arumbayas and a lost explorer, getting one step closer to solving the mystery.

Whilst unrelenting in my admiration for Hergé I must interject a necessary note of praise for translators Leslie Lonsdale-Cooper and Michael Turner here: Their light touch has been integral to the English-language success of Tintin, and their skill and whimsy is never better seen than in their dialoguing of the Arumbayas. Just read aloud and think Eastenders…

The slapstick and mayhem build to a wonderfully farcical conclusion with justice served all around, and a solid template is set for many future yarns, especially those that would perforce be crafted without a political or satirical component during Belgium’s grim occupation by the Nazis.

However, Hergé’s developing social conscience and satirical proclivities are fully exercised here in a telling sub-plot when rival armaments manufacturers gull the leaders of both San Theodoros and its neighbour Nuevo-Rico into a war simply to increase their sales, and once again oil speculators would have felt the sting of his pen – if indeed they were capable of any feeling…

The Black Island followed. It ran from 1937-1938, (although this is the revised version released in 1956) and the doom-laden atmosphere that was settling upon the Continent even seeped into this dark tale of espionage and criminality. When a small plane lands in a field, Tintin is shot as he offers help. Visited in hospital by Thompson and Thomson, he discovers they’re en route to England to investigate the crash of an unregistered plane. Discharging himself and with Snowy in tow he catches the boat-train but is framed for an assault and becomes a fugitive. Despite a frantic pursuit he makes it to England, still pursued by the murderous thugs who set him up as well as the authorities.

He is eventually captured by the gangsters – actually German spies – and uncovers a forgery plot, which leads him to the wilds of Scotland and a (visually stunning) “haunted” castle on an island in a Loch. Undaunted, he investigates and discovers the gang’s base, which is guarded by a monstrous ape.

This superb adventure, powerfully reminiscent of John Buchan’s The Thirty-Nine Steps, highlight the theme that as always virtue, pluckiness and a huge helping of comedic good luck lead to a spectacular and thrilling denouement.

Older British readers have reason to recall the final tale in this tome. Many of them had an early introduction to Tintin and his dog (then called Milou, as in the French editions) when the fabled Eagle comic began running King Ottokar’s Sceptre in translated instalments on their prestigious full-colour centre section in 1951. Originally created by Hergé in 1938-1939, this tale was one of the first to be revised (1947) when the political fall-out settled after the war ended.

Hergé continued to produce comic strips for Le Soir during the Nazi Occupation (Le Petit Vingtième, the original home of the strip was closed down by the Nazis), and in the period following Belgium’s liberation was accused of being a collaborator and even sympathiser. It took the intervention of Resistance hero Raymond Leblanc to dispel the cloud over Hergé, which he did by simply vouching for the cartoonist and by providing the cash to create the magazine Tintin which he published. The anthology comic swiftly achieved a weekly circulation in the hundreds of thousands.

The story itself is pure escapist magic as a chance encounter via a park-bench leads our hero on a mission of utmost diplomatic importance to the European kingdom of Syldavia. This picturesque Ruritanian ideal stood for a number of countries such as Czechoslovakia that were in the process of being subverted by Nazi insurrectionists at the time of writing.

Tintin becomes a surveillance target for the enemy agents and after a number of life-threatening near misses flies to Syldavia with his new friend. The sigillographer Professor Alembick is an expert on Seals of Office and his research trip coincides with a sacred ceremony wherein the Ruler must annually display the fabled sceptre of King Ottakar to the populace or lose his throne. When the sceptre is stolen it takes all of Tintin’s luck and cunning to prevent an insurrection and the overthrow of the country by enemy agents.

Full of dash, as compelling as a rollercoaster ride, this is classic adventure story-telling to match the best of the cinema’s swashbucklers and as suspenseful as a Hitchcock thriller, balancing insane laughs with moments of genuine tension. As the world headed into a new Dark Age, Hergé was entering a Golden one.

These ripping yarns for all ages are an unparalleled highpoint in the history of graphic narrative. Their constant popularity proves them to be a worthy addition to the list of world classics of literature.

The Broken Ear: artwork © 1945, 1984 Editions Casterman, Paris & Tournai.
Text © 1975 Egmont UK Limited. All Rights Reserved.
The Black Island: artwork © 1956, 1984 Editions Casterman, Paris & Tournai.
Text © 1966 Egmont UK Limited. All Rights Reserved.
King Ottokar’s Sceptre: artwork © 1947, 1975 Editions Casterman, Paris & Tournai.
Text © 1958 Egmont UK Limited. All Rights Reserved.

Monster Masterworks

Monster Masterworks

By Stan Lee, Jack Kirby, Steve Ditko, Dick Ayers & Bill Everett (Marvel)
ISBN: 0-8713-5592-2

To dyed-in-the-wool comic-book fanboys there’s a much beloved period in history when a frankly daft and woefully formulaic trend produced utter, joyous magic. We look back on it now and see only the magnificent art, or talk with loving derision of the crazy (often onomatopoeic) names, but deep down we can’t shake the exuberant thrill inside or the frisson of emotion that occurs when we see or even think of them.

Before Jack Kirby and Stan Lee brought superheroes back to Marvel Comics, the company was on its last legs. Trapped in a woefully disadvantageous distribution deal, the company’s output was limited to some sixteen titles. But there was hope. The outside world was gripped in an atomic B-movie monster craze, and Lee, Kirby and Steve Ditko capitalised on it in the anthology mystery titles Journey into Mystery, Strange Tales, Tales to Astonish and Tales of Suspense.

In brief novelettes, dauntless and canny humans outsmarted a succession of bizarre aliens, mad scientists, an occasional ghost or sorcerer (this was, after all, the heyday of the Comics Code Authority and the supernatural was BAD) and a horde of outrageous beasties in a torrent of wonders best described by the catchphrase “monsters-in-their-underpants”.

Simplistic, moralistic, pictorially experimental yet reassuringly predictable in narrative, these Outer Limits-style yarns are sheer fun with no redeeming social context.

This volume (culled from the 1970’s reprints of those 1950s classics) features such by-gone menaces as ‘Groot, the Monster from Planet X!’, ‘The Glop!’, ‘Taboo, the Thing from the Murky Swamp!’, ‘The Blip!’, The Creature from Krogar!’, ‘X – the Thing that Lived!’, ‘Kraa the Unhuman!’, ‘Zzutak – the Thing that Shouldn’t Exist!’, ‘Titan!’, ‘Gigantus!’, Fin Fang Foom and an inhuman host of others, that just cry out to be defeated, and by golly, they brilliantly are, without a single superhero in sight!

Humans – one, Monsters – didn’t.

© 1968-1973, 1989 2007 Marvel Characters Inc. All Rights Reserved.