The Batman Adventures volume 2


By Kelley Puckett, Mike Parobeck & Rick Burchett & various (DC Comics)
ISBN: 978-1-4012-5463-6 (TPB/Digital edition)

As conceived and delivered by Eric Radomski, Bruce Timm & latterly Paul Dini, Batman: The Animated Series began airing in the US on September 5th 1992, running to September 15th 1995 before being rebooted for a second bite at the cherry. The shows – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and happily fed back into a print iteration, introducing characters like Harley Quinn to the comics canon and leading to some of the absolute best comic book tales in the hero’s decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger, his team, allies and enemies into gleefully accessible, thematically memorable forms that the youngest of readers could enjoy, whilst adding dark shades of exuberance and panache only most devout and obsessive Batmaniac could possibly object to.

The comic book iteration was prime material for collection in an emergent trade paperback market, but only the first year was released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years.

This second compendium gathers issues #11-20 of The Batman Adventures (originally published from August 1993 to May 1994) in a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett.

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action-packed and stripped down to the barest of essential dialogue. That gift has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional comics career was tragically short (1989-1996 when he died, aged 31, from complications of Type 1 Diabetes) Mike Parobeck’s gracefully fluid, exuberantly kinetic, fun-fuelled animation-inspired drawing style revolutionised superhero depiction and sparked a renaissance in kid-friendly comics – and merchandise – at DC and everywhere else.

Like the show, each story is treated as a 3-act play, and kicking off events here is moodily magnificent thriller ‘The Beast Within!’ as obsessed scientist Kirk Langstrom agonises. He believes he is somehow uncontrollably transforming into the monstrous Man-Bat whenever ‘The Sleeper Awakens!’ The truth is far more sinister, but incarcerated in ‘G.C.P.D.H.Q!’ neither the troubled chemist nor his beloved wife Francine can discern ‘The Awful Truth!’ Happily, ever-watchful Batman plays by his own rules…

Following in with a stunning shift of focus, young Barbara Gordon makes a superhero costume for a party on ‘Batgirl: Day One!’ and subsequently stumbles into a larcenous ‘Ladies Night’ when the High Society bash is crashed by rejected Joker groupie Harley Quinn and plant-based plunderer Poison Ivy. With no professional help on hand, Babs must act as ‘If the Suit Fits!’ and tackle the bad girls herself… and then Catwoman shows up for frantic ferocious finale ‘Out of the Frying Pan!’

The troubled relationship of Batman and Talia, Daughter of The Demon was tackled with surprising sophistication in ‘Last Tango in Paris’ with the sometime-lovers teaming up to recover a statue stolen from her diabolical eco-terrorist dad Ra’s Al Ghul.

‘Act 1: Old Flame’ sees them stumble into a trap set by one of The Demon’s rivals, but turn the tables in ‘Act 2: Paris is Burning’ before each of the trysting couple’s true motivations are exposed in heartbreaking ‘Act 3: Where there’s Smoke’

Despite being a series to be read one glorious tale at a time, the creators had laid groundwork for an epic sequence to come, but whilst Bruce is occupied in Europe, the spotlight shifts to Dick Grayson as the Teen Wonder worries about how to break to his mentor news of a game-changing decision, even as ‘Public Enemy’ sees the latest incomprehensible rampage of  deranged bandit by The Ventriloquist

‘Act 1: Greakout!’ finds the cunningly carved crook and his silently screaming stooge escaping clink to orchestrate a massive heist in ‘Act 2: The Grinks Jog’, only to ultimately have the limelight stolen by Robin in ‘Act 3: The Gig Glock!’

Police Commissioner Jim Gordon teams with Batman in ‘Badge of Honor’, united to save a undercover cop held hostage by Boss Rupert Thorne in ‘Act 1: Officer Down!’ before ‘Act 2: Cop Killer!’ tracks the seemingly unstoppable duo hunting down the fallen hero only to face their greatest obstacle in ‘Act 3: Code Dead!’ That’s when slick operator Thorne finally himself gets his hands dirty…

In ‘The Killing Book’ the Harlequin of Hate takes offence at his “unflattering” portrayal in comics with ‘Act 1: Seduction of the Innocent!’ seeing The Joker kidnap the publisher’s latest overnight sensation in order to show in ‘Act 2: How to Draw Comics the Joker Way!’ Naturally ‘Act 3: Comics and Sequential Death!’ only prove Batman is not a guy to tolerate funnybooks or artistic upstarts.

The seeds planted in Paris flourish and bloom in ‘The Tangled Web’ as The Demon’s latest act of genocide begins with ‘Act 1: Into the Shadows!’ However ‘Act 2: New World Order’ proves yet again Ra’s has critically underestimated his enemy, as a different masked stranger saves Earth from catastrophe in ‘Act 3: What Doth it Profit a Man?’

Following that epic victory Robin meets the baffling and mysterious Batgirl for the first time on ‘Decision Day’ when conflicted Barbara Gordon again succumbs to the addictive lure of costumed crimefighting. Thwarting a bomb plot in ‘Act 1: Eyewitness!’ the feisty but untutored firebrand opts to catch the culprit herself in ‘Act 2: Smoking Gun’, even if she does grudgingly accept a little assistance from the Teen Wonder in ‘Act 3: No Justice, No Peace!’

Gotham’s Master of Terror turns up inside Batman’s head sparking ‘Troubled Dreams’ as the Dark Knight becomes just one of many sufferers of ‘Act 1: Nightmare over Gotham!’ Just for once, however, there’s another instigator of panic in the mix, enquiring in ‘Act 2: Who Scares The Scarecrow?’ until the Caped Crusader catches the real dream-invader in ‘Act 3: Beneath the Mask’…

The fabulous foray into classic four-colour fun concludes with another spectacular yet hilarious outing for a Terrible Trio of criminals who bear a remarkable resemblance to DC editors Dennis O’Neil, Mike Carlin and Archie Goodwin. ‘Smells Like Black Sunday’ opens with ‘Act 1: And a Perfesser Shall Lead Them!’ as the Triumvirate of Terror bust out of the big house, hotly pursued by the Gotham Gangbuster in ‘Act 2: Flying Blind with Mastermind’.

Sadly their scheme to become a 3-man nuclear power falters as ‘Act 3: Legend of the Dark Nice’ finds the evil geniuses underestimating the sheer cuteness of guard dogs and their cataclysmic comrade’s innately gentle disposition…

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are impeccable Bat-magic and this is a compendium every fan of any age and vintage will adore.
© 1993, 1994, 2015 DC Comics. All Rights Reserved.

Billy & Buddy volume 9: Symphony in Buddy Major


By Christophe Cazenove & Jean Bastide, in the style of Roba, coloured by Luc Perdriset & Bastide: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-129-3 (Album PB/Digital)

Known as Boule et Bill in Europe (at least the French speaking bits – the Dutch and Flemish call them Bollie en Billie or perhaps Bas et Boef if readers first glimpsed them in legendary weekly Sjors), this evergreen, immensely popular cartoon saga of a dog and his boy first debuted at Christmas in 1959. Bon anniversaire 65th, mes braves!

The perennial family favourite resulted from Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with Maurice Rosy: the magazine’s Artistic Director/Ideas Man, who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during an astoundingly productive decades-long career at the periodical. Intended as an Old World answer to Charles Schulz’s Peanuts, Boule et Bill quickly went its own way, developing a unique style and personality to become Roba’s main occupation for the next 45 years. He had launched the feature as a mini-récit (32-page, half-sized freebie inserts) in the December 24th edition of Le Journal de Spirou.

Like Dennis the Menace in The Beano, the strip was a monster hit from the start, and for 25 years held the coveted and prestigious back-cover spot. It was even syndicated to competitor publishers and a popular feature in Le Journal de Mickey, rubbing shoulders with Walt Disney’s top stars. Older Brits might recognise the art as early episodes – retitled It’s a Dog’s Life – ran in Fleetway’s Valiant weekly from 1961 to 1965…

A cornerstone of European life, B&B has generated a live-action movie, four animated TV series, computer games, permanent art exhibitions, sculptures and even postage stamps. As with a select few immortalized Belgian comics creations, Bollie en Billie were awarded a commemorative plaque and have a street named after them in Brussels…

Large format album compilations began immediately, totalling 21 volumes throughout the 1960s & 1970s from publisher Dupuis. These were completely redesigned and re-released in 1985 when Roba moved to Dargaud and became his own editor. The standard albums (44 to date) are supplemented by a range of early-reader books for toddlers. Assorted collections are available in 15 languages, selling well in excess of 25 million copies.

Roba crafted over a thousand pages of gag-strips in his beguiling, idealised domestic comedy setting, all about a little lad and the exceedingly smart Cocker Spaniel he shared his endless days with. Long before his death in 2006, the auteur wisely appointed successors for the strip, which has thus continued to this day. He began by surrendering the art chores to his long-term assistant Laurent Verron in 2003, and the successor subsequently took on the scripting upon Roba’s passing. Verron was soon joined by gag-writers Veys, Corbeyran, Chric & Cucuel whilst this relatively recent tome (2017’s volume 38, Symphonie en Bill majeur) comes courtesy of Christophe Cazenove & Jean Bastide. In this collection Verron is again present as illustrator of the “cabochons”: illustrated icons at the top of each strip. They’re what old folks like us employed before emoticons…

Redesignated Billy and Buddy, the strip returned to British eyes in 2009: stars of enticing Cinebook compilations introducing 21st century readers to an endearingly bucolic sitcom-styled nuclear family set-up consisting of one bemused, long-suffering dad, a warmly compassionate but constantly wearied and distracted mum, a smart, mischievous son and a genius dog with a penchant for finding bones, puddles and trouble.

Primarily a selection of musically themed single gags, Symphony in Buddy Major opens preceded by a handy character catch-up chart offering briefings on Billy, Buddy, their close human associate Pat and sultry mysterious tortoise Caroline. Thereafter the old magic resumes in the approved manner, further exploring the evergreen relationship of a dog and his boy (and tortoise) via the usual mix of events comprising school, home, pals, play, parties and chores, each packed with visual puns, quips, slapstick and jolly jests and japes. These affirm the gradual socialisation and behaviour of little Billy measured in carefree romps with four-footed friends in an even split between parental judgements and getting away with murder…

Buddy is the perfect pet for our imaginative boy, although the manipulative mutt is overly fond of purloined or “found” food, buried bones (ownership frequently disputed), and – as seen often in this volume – sleeping where he really shouldn’t in a war that can only end one way. When not being the problem, Buddy’s ferociously protective of his boy, tortoise and ball but simply cannot understand why everyone wants to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

Buddy’s propensity for burying and digging up stuff remains paramount, as does his relationship with canine cohort Scamp, Brice and Chips. The mutt’s fondly platonic relationship with Caroline is refined and extended here but when Billy learns how dogs express affection that goes badly wrong…

Principally these episodes focus on Billy getting his first musical instrument (called a “flute” here but I’m not fooled – I know a thrice-bedamned recorder when I see one!) and early lessons in how to make pleasant sounds. Of course, Dad prides himself on his own musical youth and when he’s not frantically whittling instruments he’s regaling Billy with tales of his expertise on the provincial bagpipes of horror called a “bodèga”.

Nobody appreciates Buddy’s attempts to join the family chorus – even though he’s proficient (at least on his own terms) on drums, cymbals, maracas. the flute and vocals…

Happily, the pooch is adept at clearing off whenever Dad has one of his explosive emotional meltdowns, generally to coach Billy and Pat on how to talk to human girls like Celia and Hazel, but he draws the line at intervening whenever hostile neighbour Madame Stick and her evil cat Corporal are on the warpath. Buddy’s a pretty good life coach, and his grooming tips quickly make his human the most popular boy in school, but strangely, not on St Valentine’s day…

The revels end for the meanwhile with an extended vacation yarn that sees the family on a hiking tour where the biggest bone of contention is exactly what the definition of Hiking entails…

Roba was a master of this cartoon art form and under his successors the feature remains genially paced, packed with wry wit and potent sentiment: enchantingly funny episodes running the gamut from heart-warming to hilarious, silly to surreal and thrilling to just plain daft.

This collection is exactly what fans would expect and deserve: another charming tribute to and lasting argument for a child for every pet and vice versa. This is a supremely engaging family-oriented compendium of cool and clever comics no one keen on introducing youngsters to the medium should be without.

Original edition © Dargaud, 2017 by Cazenove & Bastide in the style of Roba. © Studio Boule & Bill 2017. English translation © 2023 Cinebook Ltd.

Incredible Hulk Epic Edition volume 8 (1976-1978): The Curing of Dr. Banner


By Len Wein, Roger Stern, Sal Buscema, Herb Trimpe, Jim Starlin, David Anthony Kraft, George Tuska, Keith Pollard, Joe Staton, Ernie Chan, Tom Palmer, Alfredo Alcala, Frank Giacoia, Mike Esposito, Joe Sinnott, Josef Rubinstein & various (MARVEL)
ISBN: 978-1-3029-4879-5 (TPB/Digital edition)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors trigger transformations into a big green monster of unstoppable strength and fury. One of Marvel’s earliest innovations and first failure, after initially troubled early years he finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of spectacular “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was showing the world what he could do when unleashed…

This chronologically complete compendium re-presents Incredible Hulk King Size Annual #6 and issues #201- 226 of his monthly magazine, spanning July 1976 – August 1978.

Crafted by writer Len Wein and illustrated by Buscema & Joe Staton, Hulk #201 features ‘The Sword and the Sorcerer!’ wherein the monster is marooned on a perilously primitive sub-atomic world just long enough to liberate its people from brutal despot (and demon-possessed pawn) Kronak the Barbarian before starting to shrink uncontrollably. He soon arrives in the promised land of his beloved long-lost alien love Queen Jarella

 ‘Havoc at the Heart of the Atom’ reveals how his last visit had rendered the barbarous world tectonically unstable and wrecked the ancient civilisation which once had the power to blend Banner’s mind with the Hulk’s body. Moreover, the once-gentle population then turned on the queen they held responsible…

Reunited with his beloved, the simplistic brute swears to fix the problem confronting the antediluvian horror who first hijacked him to the Microverse… and who still craves bloody revenge. Once again evil fails at great personal cost. The ‘Assault on Psyklop!’ delivers crushing defeat to the vile insectoid and a guardedly happy ending for the man-brute – until a rescue attempt from Earth brings Hulk home, carrying an astounded Jarella with him…

Herb Trimpe briefly returned in #204 to plot and pencil a tale of time-bending might-have-beens, as brilliant theoretician Kerwin Kronus offers to eradicate Banner’s problems by turning back time and undoing the accident which created the Hulk. Sadly, the experiment succeeds all too well: briefly forming an alternate timeline wherein original sidekick Rick Jones died and the time-master became an even greater menace to reality. Banner/Hulk must make a heartbreaking sacrifice to close that unacceptably ‘Vicious Circle’

‘Do Not Forsake Me!’ in #205 depicts the most tragic moment in the Green Goliath’s tortured life when Jarella sacrifices herself to save a child from rampaging robbery robot Crypto-Man, leaving the bereft Hulk ‘A Man-Brute Berserk!’ His trail of destruction leads from Gamma Base, New Mexico all the way to New York City where even his friends and allies cannot calm the grieving green goliath, leading to a brutal battle ‘Alone Against the Defenders!’ who finally realise compassion is the only method that will work against their traumatised ally-turned-foe…

The bereft beast is still beside Defender-in-Chief Doctor Strange for David Anthony Kraft, Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ wherein a band of mad scientists attempt to recreate their greatest success and failure. Morlak, Hamilton, Shinsky and Zota were a rogue science collective known as The Enclave, who – from their hidden “Beehive” lair – had originally spawned puissant artificial man Him (latterly AKA Adam Warlock).

Here, three of them reunite for another go at building a compliant god they can control, but when they abduct Stephen Strange to replace their missing fourth, the magician has the Jade Juggernaut save him from the experiment’s inevitable consequences: a compassionless super-slave dubbed Paragon whose first task is to eradicate Strange and subdue mankind. Happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work…

In Incredible Hulk #208 Wein, Buscema & Staton reveal ‘A Monster in Our Midst!’ as Bruce Banner finally rejects ending his pain-wracked existence and begins a new and – hopefully – stress-reduced life where his alter ego will never be seen again. That resolve only lasts as long as it takes maniacal Crusher Creel – freed as a consequence of the Jade Juggernaut’s most recent rampage – to accept a commission from a triumvirate of hooded schemers who want the Hulk dead. Of course, even though ‘The Absorbing Man is Out for Blood!’, the super-thug proves no match for Hulk’s unfettered fury, but his well-deserved drubbing results in Banner collapsing unconscious in alley where he is eventually found by a mystic do-gooder in search of an ally…

With #210, Ernie Chan became Buscema’s regular inker as Wein’s ‘And Call the Doctor… Druid!’ finds both Banner and his brutish alter ego crucial to a plan to defeat ancient mutant Maha Yogi, his vast mercenary army and alien bodyguard Mongu before they complete their preparations for world domination. Although the battles of ‘The Monster and the Mystic!’ are a close-run thing, virtue is eventually victorious, but makes little difference to the Hulk’s former teen companion Jim Wilson as he hitchhikes across America, utterly unaware he is the target of a vicious criminal conspiracy. The plots hatch once Jim reaches New York City where his hidden tormentors decide that he must be ‘Crushed by… the Constrictor!’ Neither they nor their ruthless high-tech hitman expected the Hulk to intervene…

With a friend and confidante who shares his secrets, you’d expect Banner’s life to get a little easier, but the authorities never stop hunting the Hulk, who initially realises ‘You Just Don’t Quarrel with the Quintronic Man!’ (inked by Tom Palmer) before bouncing back to trash a formidable five-man mecha suit. As Chan returns, this bout leads to a frenzied clash with a new hyper-powered hero resolved to make his name by defeating America’s most terrifying monster in ‘The Jack of Hearts is Wild!’

Macabre old enemy Bi-Beast is resurrected in #215; still eager to eradicate humanity in ‘Home is Where the Hurt Is’ and nearly succeeding after seizing control of SHIELD’s Helicarrier. Only desperate action by General Thaddeus Ross saves the day, as the old soldier uses the carrier’s tech to shanghai Banner: letting nature take its savage course and hoping the right monster wins the inevitable blockbuster battle before a ‘Countdown to Catastrophe!’ leaves the planet a smoking ruin…

A moodily poignant change of pace comes in #217 as ‘The Circus of Lost Souls!’ sees the shell-shocked Hulk lost somewhere in Europe, defending a band of carnival freaks from the dastardly depredations of The Ringmaster and his Circus of Crime: a solid demarcation signalling Wein’s move  away from scripting in favour of co-plotting, allowing Roger Stern to find his own big green feet to guide the Green Goliath’s future…

That begins with ‘The Rhino Doesn’t Stop Here Anymore’ (#218 by Wein & Stern, with George Tuska, Keith Pollard & Chan handling visuals) as super-strong, gamma-tainted psychologist “Doc” Leonard Samson takes centre stage battling the ruthless Rhino, whilst in #219 Banner learns ‘No Man is an Island!’ (Wein, Stern, Sal Buscema & Chan) after hiring on as a freighter deckhand, only to have it sunk from under him by submarine-based pirate Cap’n Barracuda. Washed ashore on a desert atoll, Hulk is befriended by a deluded soul who believes himself to be Robinson Crusoe. As events unfold an even stranger truth is revealed when Barracuda captures the madman to pluck the secret of making monsters from his broken mind. The cruel corsair has utterly underestimated the ferocious loyalty and compassion of the Hulk, who unleashes devastating destructive ‘Fury at 5000 Fathoms!’

With Stern in authorial control, Sal Buscema is joined by Alfredo Alcala for #221’s ‘Show Me the Way to Go Home’, with still all-at-sea Banner rescued from drowning by marine explorer Walt Newell. He ferries his exhausted passenger back to Manhattan where he is recognised as Banner. Realising he has unwittingly unleashed The Hulk on a major population centre, Newell exposes his own secret identity as subsea superhero Stingray and pursues his former guest. The battle is painfully one-sided and Stingray near death when Jim Wilson intervenes, saving the marine crusader’s life, but only at the cost of Hulk’s trust…

Wein returned for one last hurrah in #222, scripting a plot by artist Jim Starlin (abetted by Alcala). A potently creepy horror yarn begins as the Jade Juggernaut tears through another unfortunate army unit before being gassed into unconsciousness. Banner awakens in the care of two children living in a cave, but they’re not surprised by the fugitive’s transformations: not since the radioactive stuff changed their little brother…

Now people have been disappearing and although they haven’t grasped the truth of it yet, Bruce instantly grasps what is involved in ‘Feeding Billy’… and what his intended role is…

Now firmly established, Stern began an ambitious storyline in #223 (illustrated by Sal & Josef Rubinstein) as ‘The Curing of Dr. Banner!’ sees the monster’s human half spontaneously purged of the gamma radiation that triggers his changes. Heading for Gamma Base to verify his findings, Bruce discovers the entire facility has been taken over: mind-controlled by his ultimate archenemy…

As the villain makes everyone ‘Follow the Leader!’, Doc Samson and General Ross escape and beg Banner to again sacrifice his humanity for the sake of mankind. Only the Hulk has ever defeated The Leader and their only hope is to recall and harness his unstoppable fury. Tragically, the halfway measures fail at the final moment and the villain has cause to ask ‘Is There Hulk After Death?’ With Bruce seemingly deceased, his compatriots jumpstart his system with another overwhelming dose of gamma rays and soon everybody involved has cause to regret the resurrection of the original Gamma Goliath as another ordnance-obliterating clash with the military in #226’s ‘Big Monster on Campus!’ (Stern, Buscema & Joe Sinnott) leads to the man-monster invading his old college and suffering a psychological trauma that could end his rampages forever…

To Be Hulk-inued…

Graced throughout with covers by Rich Buckler, John Romita, Trimpe, Dan Adkins, Dave Cockrum, Marie Severin, Giacoia, Ed Hannigan, Chan, Starlin, Rubinstein and Ron Wilson, this cataclysmically cathartic tome is rounded out with a blitz of bonus features. Front & back covers for The Incredible Hulk Marvel Treasury Edition #17 (1978) by Jeff Aclin & Tony DeZuñiga precede a panoramic landscape pin-up poster by Trimpe of Hulk smashing the Hulkbusters from a UK Marvel mag (by way of F.O.O.M. #19). These are followed by an airbrush treat by Ken Steacy, starring old Jade Jaws, Ant-Man & The Wasp as first seen on Marvel Comics Index #7A (1978) plus its star-studded frontispiece by Franc Reyes. Contemporary house ads lead into an unused Cockrum cover and a selection of original art by Buckler, Chan, Starlin, Alcala, Buscema & Rubinstein, said pictorial treasure treats climaxing with 5 stunningly beautiful pencilled pages of a never-completed story by Wein and Swamp Thing co-creator Bernie Wrightson.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green now?
© MARVEL 2023

Showcase Presents World’s Finest volume 2


By Jerry Coleman, Bill Finger, Edmond Hamilton, Ed Herron, Dave Wood, Curt Swan, Jim Mooney, Dick Sprang, Sheldon Moldoff, Stan Kaye, John Forte, George Klein & various (DC Comics)
ISBN: 978-1-84856-053-6 (TPB)

For decades Superman and Batman were the quintessential superhero partners: the “World’s Finest” team. They were friends as well as colleagues and the pairing made sound financial sense since DC’s top heroes could cross-pollinate and cross-sell their combined readerships. This most inevitable of Paladin Pairings first occurred on the Superman radio show in 1945, whilst in comics the pair briefly met whilst on a Justice Society of America adventure (in All-Star Comics #36, August/September 1947) and perhaps even there they missed each other in the gaudy hubbub…

They heroic headliners had shared the covers of World’s Finest Comics from the outset, but never crossed paths inside, sticking firmly to solo adventures within. Once that Rubicon was crossed due to spiralling costs and dwindling page-counts, the industry never looked back…

This blockbusting monochrome chronicle gathers their cataclysmic collaborations from WFC #112-145, spanning September 1960 to November 1964, just prior to the entire planet going superhero crazy and Batman mad. Jerry Coleman, Dick Sprang & Sheldon Moldoff  crafted #112, featuring a unique and tragic warning in ‘The Menace of Superman’s Pet’, as a phenomenally cute teddy bear from space proved to be an unbelievably dangerous menace and unforgettable true friend. Bring tissues, you big baby…

In an era when disturbing menace was frowned upon, many tales featured intellectual dilemmas and unavoidable pests. Both Gotham Guardian and Man of Steel had their own magical 5th dimensional gadflies and it was therefore only a matter of time until ‘Bat-Mite Meets Mr. Mxyzptlk’ in a madcap duel to see whose hero was best with America caught in the metamorphic middle. WFC #114 saw Superman, Batman & Robin shanghaied to distant planet Zoron as ‘Captives of the Space Globes’ where their abilities were reversed but justice was still served in the end, after which ‘The Curse that Doomed Superman’ saw the Action Ace consistently outfoxed by a scurrilous Swami with Batman helpless to assist him. Curt Swan & Stan Kaye illustrated #116’s thrilling monster mash ‘The Creature From Beyond’ as a criminal alien out-powers Superman whilst concealing an incredible secret, and all the formula bases were covered as Lex Luthor used ‘Super-Batwoman and the Super-Creature’ to execute his most sinister scheme against the heroes.

For #118 Sprang & Moldoff illustrated ‘The Creature That was Exchanged for Superman’ as the Action Ace is hijacked to another world so a transplanted monster can undertake a sinister search with the Dynamic Duo fighting a desperate holding action, after which ‘The Secret of Tigerman’ (#119 and inked by Stan Kaye) reveals a dashing new hero in charge as the valiant trio attempt to outwit a sinister criminal mastermind. Veteran artist Jim Mooney began illustrating Coleman’s scripts in #120, starting with ‘The Challenge of the Faceless Creatures’ as amorphous monsters repeatedly siphon off Superman’s powers for nefarious purposes before the Gotham Gangbuster is eerily transformed into a destructive horror in trans-dimensional thriller ‘The Mirror Batman’ and #122 (Kaye inks) sees an alien lawman cause a seeming betrayal by the Dark Knight, leading to ‘The Capture of Superman’

Zany frustration and magical pranks were the order of the day in #123 as ‘The Incredible Team of Bat-Mite and Mr. Mxyzptlk’ (Sprang & Moldoff) returned to again determine whose hero was greatest, whilst ‘The Mystery of the Alien Super-Boy’ (#124, art by Swan & Moldoff) pits our heroes against a titanic teenager with awesome powers and a hidden agenda whilst ‘The Hostages of the Island of Doom’ (Mooney & John Forte) has Batman & Robin used as pawns to force Superman’s assistance in a fantastic criminal’s play for power.

Luthor’s eternal vendetta inadvertently created an immensely destructive threat in ‘The Negative Superman’ (#126, by Ed Herron, Mooney & Moldoff) stretching Batman and Robin’s ingenuity to the limit, after which ‘The Sorcerer From the Stars’ (Coleman) challenges the heroes to stop his plundering of Earth’s mystic secrets and ‘The Power that Transformed Batman’ (#128, Coleman & Mooney) briefly makes the hero a deadly menace.

Dave Wood, Mooney & Moldoff pitted the World’s Finest team against their greatest enemies in #129’s ‘Joker-Luthor, Incorporated!’ whilst Coleman & Mooney posed an intergalactic puzzle with devastating consequences for the heroes in ‘Riddle of the Four Planets!’ and Bill Finger, Sprang & Moldoff present a stirring action thriller when the team inexplicably add a surplus and incompetent fourth hero to the partnership in #131’s ‘The Mystery of the Crimson Avenger’.

With Finger as regular scripter, tense mysteries played a stronger part, such as when Superman was forced to travel back in time to rescue ‘Batman and Robin, Medieval Bandits’ (art by Mooney) and clear their names of historical ignominy, whilst #133 sees ‘The Beasts of the Supernatural’ (Mooney & Moldoff) leeching the Man of Steel’s power. The Gotham Guardian is hard-pressed to fool the mastermind behind those attacks after which the heroes battle for their lives against an alien dictator and ‘The Band of Super-Villains’ (Mooney)…

World’s Finest Comics #135 (August 1963, inked by Moldoff) was Sprang’s last pencil job on the series and a superb swansong as ‘Menace of the Future Man’ has the heroes valiantly and vainly battling a time-tossed foe who knows their every tactic and secret, after which ‘The Batman Nobody Remembered’ (Mooney & Moldoff) pitches a paranoid nightmare wherein the Dark Detective faces a hostile world which thinks him mad, before ‘Superman’s Secret Master!’ (#137, Finger & Mooney) seemingly turns the Action Ace into a servant of crime… until Batman deduces the true state of affairs.

Finger bowed out in #138 with ‘Secret of the Captive Cavemen’ as an alien spy’s suicide leads the heroes back 50,000 years to foil a plot to conquer Earth, after which Dave Wood, Mooney & Moldoff provide eerie sci fi thriller ‘The Ghost of Batman’ and a classic clash of powers in #140’s ‘The Clayface Superman!’ (Mooney) as the shape-shifting bandit duplicates the Metropolis Marvel’s unstoppable abilities…

A new era dawned in World’s Finest Comics #141 (May 1964) as author Edmond Hamilton and artists Curt Swan & George Klein ushered in more realistic and less whimsical tales beginning with ‘The Olsen-Robin Team vs. “the Superman-Batman Team!”’, wherein the junior partners rebel and set up their own crime-fighting enterprise. Of course, there’s a hidden meaning to their increasingly wild escapades…

In #142 an embittered janitor suddenly gains all the powers of the Legion of Super-Heroes and attacked the heroes out of frustration and jealousy in ‘The Composite Superman!’ after which the Gotham Knight suffers a near-fatal wound and nervous breakdown in ‘The Feud Between Batman and Superman!’: a condition cured only after a deadly and disastrous recuperative trip to the Bottle City of Kandor. Super-villains were growing in popularity and #144 highlighted two of the worst when ‘The 1,000 Tricks of Clayface and Brainiac!’ almost destroy the World’s Finest Team forever before this stellar selection ends on an enthralling high note as Batman is pressganged to an alien ‘Prison For Heroes!’: not as a cellmate for Superman and other interplanetary champions, but as their sadistic jailer…

These are gloriously clever yet uncomplicated tales whose dazzling style has returned to inform if not dictate the form of DC’s modern television animation – especially Batman: the Brave and the Bold series – and the contents of this tome are a veritable feast of witty, charming thrillers packing as much punch and wonder now as they always have.
© 1960-1964, 2008 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Thor volume 3: The Trial of The Gods


By Stan Lee & Jack Kirby, with Vince Colletta, Chic Stone, Frank Giacoia, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-4893-1 (TPB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, JiM #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this third titanic tome reprints the godly exploits from Journey into Mystery #101-109 in a blur of innovation, seat-of-the-pants myth-revising and universe-building. By this time, the ever-expanding world of Asgard was fully established: a mesmerising milieu for Thor’s earlier adventures and exotic setting for fresh wonders hinting at an imminent era of cosmic fantasy to run parallel with the company’s signature Manhattan-based superhero sagas. ‘Every Hand Against Him!’ (by Lee, Kirby & Stone) combines both, as sinister step-brother Loki compels earthly miscreants Cobra and Mr. Hyde to kidnap and wound nigh unto death Thor’s forbidden beloved Jane Foster, even as Odin again overreacts to Thor’s affections for the mortal.

Following a stunning Kirby & Stone Thor Pin-up, and balancing that tension-drenched clash of Good and Evil, is a crafty vignette of Young Thor describing ‘The Defeat of Odin!’ in an old and silly plot sweetened by breathtaking battle scenes. It’s followed by the concluding clash with Cobra & Hyde, redefining ‘The Power of the Thunder God!’ With a major role for Balder the Brave and further integrating “historical” and contemporary Asgard in a spellbinding epic of triumph and near-tragedy, it’s complimented by a Loki Pin-up preceding a fable co-opting a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd!’ (inked by Vince Colletta) is ferreted out by youthful godlings Thor, Balder & Loki.

Journey into Mystery #112 gave readers what they had been clamouring for with ‘The Mighty Thor Battles the Incredible Hulk!’: a glorious gift to all those fans who perpetually ask “who’s stronger…”? Arguably Kirby & Stone’s finest collaborative moment, it details a private duel that apparently appeared off-camera during a free-for-all in The Avengers #3 when the heroes battled Sub-Mariner and the Green Goliath. The raw aggressive power of that clash is balanced by an eagerly anticipated origin yarn in ‘The Coming of Loki!’ (Colletta inks): a retelling of how Odin adopts the baby son of Laufey, the Giant King.

In #113’s ‘A World Gone Mad!’ the Thunderer – right after saving the Shining Realm from invasion – again defies Odin to court Jane: a task made more hazardous by the return of the Grey Gargoyle. A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse: a passion his alter ego shared. Sadly, the Overlord of Asgard could not countenance his son with a mortal, resulting in another heavy-handed example of an acrimonious triangle.

The mythic moment at the back shared ‘The Boyhood of Loki!’ (inked by Colletta), a pensive, brooding foretaste of the villain to be, before JiM #114 began a 2-part tale starring a new villain of the kind Kirby gloried in: a vicious thug who lucks into overwhelming power.

‘The Stronger I Am, The Sooner I Die!’ sees Loki imbue hardened felon Crusher Creel with the ability to duplicate the strength and attributes of anything he touches, but before Creel endures ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as “Frankie Ray”) we’re graced with another Asgardian parable: ‘The Golden Apples!’

Issue #115’s back-up micro-myth ‘A Viper in our Midst!’ sees young Loki clandestinely cementing relations with the sinister Storm Giants, before a longer Thor saga began in #116, with Colletta becoming regular inker for both lead and support features. ‘The Trial of the Gods’ disclosed more aspects of Asgard as Thor and Loki undertake a brutal ritualised trial by combat, with the latter cheating at every step, after which ‘Into the Blaze of Battle!’ finds Balder protecting Jane even as her godly paramour travels to war-torn Vietnam seeking proof of his step-brother’s infamy.

These yarns are supplemented by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’, wherein Asgardian cabin-fever informs an official Quest instituted to expose a threat to the mighty Odinsword, the unsheathing of which will destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramps up the otherworldly drama as Loki, to cover his tracks, unleashes ancient Asgardian WMD The Destroyer. When it wrecks Thor’s mystic hammer and nearly kills The Thunderer in ‘The Day of the Destroyer!’, the God of Mischief is forced to save his step-brother or bear the brunt of Odin’s anger.

Meanwhile in Tales of Asgard the Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ and ‘Gather, Warriors!’ as a band of literally hand-picked “Argonauts” join Thor’s flying longship in a bold but misguided attempt to forestall Ragnarok…

To Be Continued…

There’s a relative paucity of bonus material here but it’s all first rate: two pages of original artwork, and Kirby & Stones 1965 design for a tee-shirt.

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures and revel in what makes comic book superheroes such a unique experience.
© 2023 MARVEL.

Batman: The Strange Deaths of Batman


By Gardner F. Fox, Cary Bates, Cary Bates, Bob Haney, David V. Reed, Gerry Conway, John Stanisci, Chuck Dixon, Carmine Infantino & Joe Giella, Curt Swan & Jack Abel, Jim Aparo, John Calnan & Tex Blaisdell, Rich Buckler & Frank McLaughlin, Sal Buscema, Greg Land, Drew Geraci & various (DC Comics)
ISBN: 978-1-4012-2174-4 (TPB)

Compiled on the coat-tails of DC’s Batman R.I.P. publishing event (which ran May to November 2008, and with repercussions inspiring recent events in the ongoing mythology), this delightfully eccentric collection celebrates the recurrent demise of the Gotham Guardian by digging up a few oddments and some genuine valuable artifacts to amuse, enthral and amaze.

The wonderment begins with the quirkily eponymous ‘The Strange Death of Batman!’: a highly experimental mystery originating in Detective Comics #347 (January 1966) literally moments before the Dynamic Duo became household names all over the globe thanks to an incredibly popular TV show. Crafted by Gardner Fox, Carmine Infantino & Joe Giella, it features a major contender for the title of Batman’s daftest super-foe – The Bouncer – but still delivers action, drama and an intriguing conundrum to challenge the reader…

It’s followed by ‘Robin’s Revenge’ (World’s Finest Comics #184. May 1969) wherein Cary Bates and artists Curt Swan & Jack Abel recount the Imaginary Story (see DC’s Greatest Imaginary Stories for a definition if the term is somehow unknown to you) of Batman’s murder and the dark path that loss takes the Boy Wonder down. Hapless Superman acts as stand-in guardian but is helpless to forestall inevitable further tragedy…

‘The Corpse that Wouldn’t Die!’ is a superb tale guest-starring The Atom taken from team-up title The Brave and the Bold #115 (October/November 1974). Written by Bob Haney and magnificently drawn by Jim Aparo, it details how the Gotham Guardian is killed in the line of duty and how the Tiny Titan occupies his brain to reanimate his corpse and conclude the case that finished him…

Next is an extended saga from Batman #291-294 (cover dates September through December 1977) written by author David V. Reed and illustrated by John Calnan & Tex Blaisdell. Over four deviously clever issues ‘Where Were You the Night Batman Was Killed?’ sees hordes of costumed foes the Caped Crusader has crushed assemble to verify the stories of various felons claiming to have done the deed. This thematic partial inspiration for Neil Gaiman’s “Last Batman Story” kicks off with ‘The Testimony of the Catwoman’ followed by testimony from The Riddler, Lex Luthor and The Joker before satisfactorily concluding in a spectacular grand manner.

‘Buried Alive!’ by Gerry Conway, Rick Buckler & Frank McLaughlin (World’s Finest Comics #269 June/July1981) finds Superman and Robin desperately racing against time: hunting for a madman who entombed the Batman, after which ‘The Prison’ written and inked by John Stanisci, with Sal Buscema pencils, is a moody character piece featuring post-mortem reflections of Talia, Daughter of the Demon Ra’s Al Ghul as originally seen in Batman Chronicles #8, Spring 1997. This odd yet engaging tome terminates with a frilly, fluffy fantasy from Nightwing #52, (February 2001) as Catwoman imagines a morbidly mirthful ‘Modern Romance’ courtesy of Chuck Dixon, Greg Land & Drew Geraci.

Themed collections can be a rather hit-or-miss proposition, but the quality and variety of these inspired selections makes for a highly enjoyable read and the only regret I can express is that room couldn’t be found to include the various covers that fronted these tales. Include those in a new expanded edition and you’d have a book to die for…
© 1966, 1969, 1974, 1977, 1981, 1997, 2001, 2009 DC Comics. All Rights Reserved.

Showcase Presents Teen Titans volume 2


By Mike Friedrich, Bob Haney, Neal Adams, Marv Wolfman, Robert Kanigher, Steve Skeates, Gil Kane, Wally Wood, Nick Cardy, Sal Amendola, George Tuska, Carmine Infantino, Dick Dillin, Joe Giella, Jim Aparo & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

Hey, Super Kids! Happy 60th Anniversary!

It’s perhaps hard to grasp these days that once kid heroes were a rarity and at the beginning of the Silver Age, often considered a liability. Now the massive Teen Titans brand – with numerous comic book iterations, assorted TV shows, movies and even an award-winning early reading version (Aw, Yeaah! Tiny Titans!) their continuance as assured as anything in our biz. Nevertheless, during the tumultuous 1960s the series – never a top seller – courted controversy and actual teenage readers by confronting controversial issues head on.

I must have been just lucky, because these stories of lost youth searching for great truths and meaning were released just as I turned Teen. They resonated especially because they were talking directly to me. It didn’t hurt that they were brilliantly written, fantastically illustrated and staggeringly fresh and contemporary. I’m delighted to declare that age hasn’t diminished their quality or impact either, merely cemented their worth and importance.

The concept of underage hero-teams was not a new one when the Batman TV show fuelled DC’s move to entrust big heroes’ assorted sidekicks with their own regular comic as a hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups like The Young Allies, Boy Commandos or Newsboy Legion and such 1950s holdovers as The Little Wise Guys or Boys Ranch and the DC’s new team was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial power bloc. These were kids who could be allowed to do things themselves (within reason) without constant adult aid or supervision. As early as spring 1964, Brave and the Bold #54 had tested the waters in a gripping tale by Bob Haney & Bruno Premiani in which Kid Flash, Aqualad and Robin foiled a modern-day Pied Piper.

What had been a straight team-up was formalised a year later when the heroes reunited and included Wonder Girl in a proper super-group with a team-name: Teen Titans. With the stories in this second merely monochrome print-only relic of a collected volume of those early exploits the series had hit a creative peak, with spectacular, groundbreaking artwork and fresh, different stories that increasingly showed youngsters had opinions and attitudes of their own – and often that they could be at odds with those of their mystery-men mentors…

Spanning cover-dated January 1969 to December 1971 and collecting Teen Titans #19-36, and team-up appearances from Brave and the Bold #83 & 94 and World’s Finest Comics #205, these tales cover the most significant period of social and political unrest in American history and do it from the perspective of the underdogs, the seekers, the rebels…

The wonderment begins with a beautifully realised comedy-thriller as boy bowman Speedy enlists. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969), by Mike Friedrich, Gil Kane & Wally Wood, pitted the team against youthful evil mastermind Punch who planned to kill the Justice League of America and thought a trial run against the junior division a smart idea…

Brave and the Bold # 83 (April/May 1969) took a radical turn as the Titans (sans Aqualad, who was dropped from the squad to appear in Aquaman and because there just ain’t that much sub-sea skulduggery) tried to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal in the Haney & Neal Adams epic ‘Punish Not my Evil Son!’. TT #20 took a long running plot-thread about extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’, a rollicking romp written by Neal Adams, pencilled by him & Sal Amendola and inked by brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade.

Exemplars of the era/symbolic super-teens Hawk and Dove join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebellion quotient whilst moving the invaders story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, the abduction of Kid Flash & Robin leading to a cross-planar climax as Wonder Girl, Speedy and a radical new ally quash the invasion threat forever, but still leaving enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Marv Wolfman, Kane & Cardy. For years the series – and DC editors in general – had fudged the fact the younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was finally felt that the team’s distaff member needed a fuller background of her own.

This moving tale revealed she was in fact a human foundling rescued by Princess Diana and raised on Paradise Island where super-science gave her all the powers of a true Amazon. They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna had to do was sew herself a glitzy new figure-hugging costume…

Now thoroughly grounded, the team jetted south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (by Haney, Kane & Cardy), trying to rescue musical rebel Sammy Soul from his grasping family and – by extension – his lost dad from Amazonian headhunters. ‘Skis of Death!’ (#24, November/December) by the same creative crew has the quartet holidaying in the mountains and uncovering a scam to defraud Native Americans of their lands. It was a terrific old-style tale, but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook…

For a series which spoke so directly to young people, it’s remarkable to think that ‘The Titans Kill a Saint?’ and its radical departure from traditional superhero stories was crafted by Bob Kanigher & Nick Cardy – two of the most senior creators in the business. The emotion-charged thriller set the scene for a different type of human-scaled adventures that were truly gripping and bravely innovative. For the relatively short time the experiment continued, readers had no idea what might happen next…

While on a night out in their civilian identities, Robin, Kid Flash, Speedy, Wonder Girl, Hawk and Dove meet telepathic go-go dancer Lilith who warns them of impending trouble. Cassandra-like, they ignore her warnings and a direct result a globally revered Nobel Laureate is gunned down. Coming so soon after the deaths of John F. and Robert Kennedy, Dr. Martin Luther King Jr. and Malcolm X, this was stunning stuff and in traumatised response all but Robin abandon their costumed personas and – with the help of mysterious millionaire philanthropist and mentor Mr. Jupiter – dedicate their unique abilities to exploring humanity’s flaws and graces: seeking fundamentally human ways to atone and make a difference in the world…

With Lilith beside them, they undertake different sorts of missions, beginning with ‘A Penny For a Black Star’ in which they attempt to live in a poverty-wracked inner city ghetto, where they find Mal Duncan, a street kid who becomes the first African-American in space…although it’s a one-way trip.

TT #27 reintroduced eerie elements of fantasy as ‘Nightmare in Space’ (Kanigher, George Tuska, Carmine Infantino & Cardy) sees the Titans en route to the Moon to rescue Mal, before encountering something far beyond the ken of mortal imagining. Meanwhile on Earth, Donna’s roommate Sharon stumbles upon an alien incursion. ‘Blindspot’ by Steve Skeates & Cardy was tangentially linked to another innovative saga then playing out in Aquaman’s comic book. You’ll need to see Aquaman: The Search For Mera and Aquaman: Deadly Waters for that extended delight. Both were edited by fresh-faced Dick Giordano, who was at this time responsible for the majority of innovative new material coming out of DC, even whilst proving himself one of the best inkers in the field.

Suffice to say that the Sea King’s foe Ocean Master had allied himself with aliens and Sharon became involved just as Aqualad returned looking for help. Unable to understand the Titan’s reluctance to get involved, Garth tries to go it alone but hits a snag only the original team can fix, which they do in Skeates & Cardy’s concluding chapter ‘Captives!’ However, once the alien threat is thwarted our heroes once more lay down their powers and costumes, but they have much to ponder after seeing what benefits their unique gifts can bring…

Teen Titans #30 featured three short tales, written by Skeates. Illustrated by Cardy, ‘Greed… Kills!’ is a cunning mystery exploring street and white-collar crime, whereas ‘Whirlwind’ is a Kid Flash prose novelette with art by Amendola before ‘Some Call it Noise’ (Infantino & Cardy) delivers an Aqualad solo tale in which his girlfriend Tula – AKA Aquagirl – takes a near-fatal wrong turn at a surface world rock concert.

Student politics took centre-stage in #31’s lead feature ‘To Order is to Destroy’ (Skeates, Tuska & Cardy) as the young heroes investigate a totally trouble-free campus where unhappy or difficult scholars are given a small brain operation to help them “concentrate”, whilst Hawk & Dove solo strip ‘From One to Twenty’ pits quarrelsome Don and Hank Hall against a band of murderous counterfeiters in a deft crime-caper from Skeates, Tuska & Cardy.

The creators then open up the fantasy element again with a time-travelling, parallel universe epic beginning in #32 with ‘A Mystical Realm, A World Gone Mad’ as Mal and Kid Flash accidentally change the past, turning Earth into a magical mad-scape. However, undoing their error results in a Neanderthal teenager being trapped in our time, presenting the group with their greatest challenge: educating a savage primitive and making him into a civilised modern man. Illustrated by Tuska & Cardy, ‘Less Than Human’ signalled the return of Bob Haney as main writer and triggered a gradual return of powers and costumes as the author picked up the pace of Jupiter’s grand experiment, restating it in terms that looked less harshly on comics’ bread & butter fights ‘n’ tights scenarios.

Brave and the Bold #94 (February-March 1971, by Haney & Cardy) offered potent counter-culture thrills as the team infiltrate an inner city commune to negate a nuclear bomb-plot in ‘Rebels in the Streets’, before the exigencies of publishing moved the series into the world of the supernatural as costumed heroes temporarily faded away in favour of tales of mystery and imagination. Haney, Tuska & Cardy’s ‘The Demon of Dog Island’ sees the team – including Robin who had quietly rejoined during the civilisation of cave-boy Gnarrk – desperately battling to prevent Wonder Girl’s possession by a gypsy ghost.

Skeates, Dick Dillin & Joe Giella crated ‘The Computer That Captured a Town’ in World’s Finest Comics #205 (September 1971), slyly examining racism and sexism as Superman finds the Titans trapped in a small town that had mysteriously re-adopted the values of the 1890s – a lot like middle America today but with culprits a lot easier to punch in the face…

Teen Titans #35 reiterated supernatural themes as the team travels to Verona in ‘Intruders of the Forbidden Crypt’ (Haney, Tuska & Cardy) wherein Lilith and the son of Mr. Jupiter’s business rival are drawn into a mesmerising web of tragedy: compelled to relive the doomed love of Romeo and Juliet despite all the rationalisations of modern science and the best efforts of the young heroes…

By the same creators, ‘A Titan is Born’ is a rite of passage for Mal as the everyman “token black guy” faces and defeats the murderous Gargoyle alone and unaided, before the reincarnation tragedy concludes with fate foiled in ‘The Tomb Be their Destiny’: the cover feature of #36. Filling out that issue and this book are two brief vignettes: Aqualad 3-page teaser ‘The Girl of the Shadows’ by Skeates & Jim Aparo and Haney & Cardy’s beguiling opening episode in the origin of Lilith ‘The Teen-Ager From Nowhere’. This showed a 10-year-old orphan’s first prescient exploit and the distrust it engendered, promising much more to come: a perfect place to end this second monochrome masterpiece of graphic literature.

Although perhaps dated in delivery now, these tales were a liberating experience for kids when first released. They truly betokened new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and demand a fresh edition as soon as possible.
© 1969, 1970, 1971, 1972, 2007 DC Comics. All Rights Reserved.

Doctor Strange Epic Collection volume 2: I, Dormammu 1966-1969


By Stan Lee, Roy Thomas, Dennis O’Neil, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska, Tom Palmer, Gene Colan, John Buscema, Herb Trimpe, George Klein, Sam Grainger & various (MARVEL)
ISBN: 978-1-3029-5315-7 (TPB/Digital edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters remained incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a painfully public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

The company had already – and recently – published a quasi-mystic precursor. Trench-coated savant Doctor Droom – later redesignated Dr. Druid – had an inconspicuous run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (but not those Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange’s ultimate role as Sorcerer Supreme.

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Steve Ditko’s psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms. That might not have been his intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This enchanting full colour compilation collects the mystical portions of Strange Tales #147-168, Doctor Strange #169-179 and Avengers #61, plus a minor mystic mirthquake from Not Brand Echh #13, collectively spanning August 1966 to May 1969.

The previous volume had seen Stephen Strange defeat his arch nemesis Baron Mordo, extra-dimensional overlord Dormammu, Mordo’s unnamed and now-unemployed disciples and sundry other minor menaces before the dark lord returned to seemingly destroy himself in a hubris-fuelled, suicidal attack on the omnipotent embodiment of the cosmos called Eternity

The cataclysmic chaos ruptured the heavens over infinite dimensions and when the universe was calm again both supra-deities were gone. Rescued from the resultant tumult, however, was the valiant girl Strange had loved and lost who finally introduced herself as Clea. Although Strange despondently left her in the decimated Dark Dimension, everyone knew she would be back…

This time-period – encompassing a full-blown Marvel expansion and Strange’s solo-star status – saw the magician entering a period of creative instability under a welter of briefly employed writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967. The catastrophic cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start under the auspices of co-scripters Lee & Denny O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. As Strange returns to his Greenwich Village abode ‘From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then trod new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas stepped in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension. Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ returning scribe Lee & Everett document her ascent to the throne, revenge on Clea and plans for Earth before hurling Strange ‘Into the Dimension of Death!’ in #152. Naturally, she also underestimates the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and ultimately ‘Alone, Against the Mindless Ones!’ The episode is notable for the pencilling debut of magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling. Strange Tales #154 sees Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined once Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning a temporary reprieve, Strange and Clea voyage to Earth where the Ancient One moves her beyond Umar’s reach forever, before ‘The Fearful Finish…!’ escalates the dark goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late. Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic superstar-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange then faces alone the monster he has unleashed, unaware that his liberation of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die. With Thomas again scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old enemy Mordo, who magnanimously agrees to absorb all that empowering evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe show what a bad idea that is as ‘If This Planet You Would Save!’ depicts the amped-up Baron turning on his benefactor, exiling Strange to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (Marais & new star-turn artist Dan Adkins). In that uncanny other-realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant offering aid against the nigh-omnipotent Mordo… for a price.

‘From the Never-World Comes… Nebulos!’ (scripted by James Bond strip writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: smashing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time to save Earth. As his reward, the Good Doctor is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth who declares himself Scientist supreme of the universe…

The subject of a case of hate at first sight, Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic, the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ wherein Strange returns to Earth, indulges in a spot of handy resurrecting and tracks down still-missing Victoria Bentley. That excursion takes the Wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him. The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start.

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” like Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid reset. The expansion brought a measure of creative stability as the mystic master now explored the unknown in his own monthly solo title thanks to a neat moment of sleight of hand: assuming the numbering of Strange Tales under his own shingle.

To begin the new era of sorcerous super-shenanigans Thomas & Adkins resumed with a reworking of the Mage’s origins. Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ details how he was once America’s greatest surgeon. A brilliant man yet greedy, vain and arrogant, the healer cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventually, enlightenment through torturous daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo, revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the change from elitist, dissolute surgeon to penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key contributor to the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate her rescue, the sorcerer unthinkingly calls on Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does lead to missing Clea… after Bentley is captured and Strange is ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run, with Palmer now handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark Lord reveals how he has orchestrated many recent attacks designed to weary and drain Earth’s champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers lurk, ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu underestimates the valour and ingenuity of Strange. ‘…While a World Awaits!’, the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, before engaging the fearsome forces in a mystic delaying tactic that again allows Dormammu to defeat himself…

With former associate Dr. Benton seeking to convince Strange to abandon crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ also finds him accompanying brave, secretly despondent Victoria home to England, before being diverted to a foreboding castle where sinister Lord Nekron has laid an eldritch trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seems inevitable, but Earth’s champion has a timely trick to play…

The late sixties were an incredibly creative period and comics greatly benefitted from that atmosphere of experimentation. Colan used page layouts in wildly imaginative ways to stun readers, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into growing global fascination with supernatural horror and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry the original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Denied access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her straight into the hands of hidden cult The Sons of Satannish, whose charismatic   leader Asmodeus deals with the devil, attempting to win ultimate power by eradicating Strange and replacing him in #176 which whilst sporting a new, eerie and abbreviated logo and masthead, asked ‘O Grave Where is Thy Victory?’

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in tried & true manner. Exiled from his own existence and persona, Strange saved Clea but could only strike back and reclaim his life by magically reinventing himself… by devising a brand new look. The mask & tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited & booted thoroughly modern mage needed information to proceed, and Dr. Strange #178 has him seeking to question the Satannish worshippers Asmodeus had cruelly banished. Once again exploiting poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and a plea for aid results in an assault on the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal the cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruit The Vision, Black Panther and Hawkeye to help them save the globe on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 fronting an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It precedes one last strip surprise: Marie Severin’s cover of Not Brand Echh #13 (May) and comedy treat ‘Dr. Deranged vs Deadpan!’: a frantic spoof by Thomas, Colan & Sam Grainger with “Marble Comics’” madcap mage facing off against lampooned DC supernatural stalwarts Deadman and The Spectre (or Spookter right here, right then…). Also on view are the covers by Jack Kirby, Everett, Jim Steranko, Severin Adkins, Colan, John Buscema and Barry (not yet Windsor) Smith and a selection of original art, beginning with an unused try-out page by Palmer & Adkins, full pages by Adkins, Colan & Palmer and cover art to #174 and 175, topped off with a House Ad heralding the 1968 bifurcation of Strange Tales.

The Wizard of Greenwich Village was always an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star in Marvel’s firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and a perfect introduction for recent acolytes or converts created by the movie iteration.
© 2024 MARVEL.

Batman Beyond!


By Hilary J. Bader, Rich Burchett, Joe Staton, Terry Beatty & various (DC comics)
ISBN: 978-1-56389-604-0 (TPB)

The Batman Animated TV series masterminded by Eric Radomski, Bruce Timm, Paul Dini and others in the 1990s revolutionised The Dark Knight and led – with a tie-in monthly printed series – to some of the absolute best comic book tales in his 85-year publishing history. With the hero’s small screen credentials firmly re-established, follow-up series began (and are still coming), eventually feeding back into the overarching multiversal DCU continuity.

Following those award-winning animated sagas, in 1999 came a new incarnation set one generation into the future, following Bruce Wayne in the twilight of his life reluctantly mentoring a new teen hero picking up his eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awestruck kids worldwide it was Batman Beyond!

Again the show was augmented by a cool kids’ comic book. This inexplicably out-of-print collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to a reader’s enjoyment, passing familiarity with the TV episodes will enhance the overall experience. All stories were written by Hilary J. Bader and we open with a 2-part adaptation of the pilot, illustrated by Rick Burchett & Terry Beatty.

‘Not On My Watch!’ serves up glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slowed him down to the point of compromising his principles and endangering the citizens he’d sworn to protect…

Years later, Gotham City in the mid-21st century (notionally accepted as 2039 AD – 100 years after the Dark Knight’s debut in Detective Comics #27) is a dystopian urban jungle where angry, rebellious schoolkid Terry McGinnis strikes a blow against pernicious pimped-up street punks The Jokerz and is chased out of town all the way to the gates of a ramshackle mansion. Meanwhile, his research scientist dad has discovered a little too much about how the company he works for operates.

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase profits… Outside town, Terry is saved from a potentially fatal Jokerz encounter by a burly old man who then collapses. Helping aged Bruce Wayne inside the mansion, Terry discovers the long neglected Batcave before being chased away by the surly saviour. McGinnis but doesn’t really care… until he gets home to find his father has been murdered…

In a storm of emotion, he returns to Wayne Manor as concluding chapter ‘I Am Batman’ sees McGinnis attempting to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon: a cybernetic Bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided, a new Batman sets to enact justice and exact revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster – dubbed Blight – before Wayne and Terry negotiate a tenuous truce and grudging understanding. For now, Terry will continue to clean up Gotham City as an apprentice- and strictly probationary-hero…

With #3, Bader, Burchett & Beatty began crafting original stories of future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over pencilling with #4 as a schoolboy nerd frees a devil from limbo and old man Wayne introduces the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in spooky shocker ‘Magic Is Everywhere’. That sentiment is repeated and reinforced when a school-trip to a museum unleashes ancient lovers to feed on the students’ life energy in delightfully comical tragedy ‘Mummy, Oh! and Juliet’…

This captivating compendium concludes in another compellingly edgy thriller as Terry stumbles into a return bout with a shapeshifting super-thief in ‘Permanent Inque Stains’, only to find there are worse crimes and far more evil villains haunting his city…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact. Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. They also prove the foundation concepts of Batman can travel far and riff wildly, but always deliver maximum wonderment.
© 1999 DC Comics. All Rights Reserved.

Doctor Strange: Dimension War


By James Lovegrove (MARVEL)
ISBN: 978-1-8033-6257-1 (HB/Digital edition/Audio book)

Modern Marvel is a multimedia entertainment colossus but all those multitudinous branches and subdivisions ultimately derive from stories in comic books. Thanks to recent on-screen exposure, ultimate Marvel outsider Stephen Strange is now a popular hot property, which no doubt inspired this prose reinterpretation based on his founding exploits as originally detailed by Steve Ditko and Stan Lee…

Marvel’s sustained presence on non-graphic bookshelves really began in the 1990s with a string of hardback novels. Since then, those who want to supply their own pictures to MU exploits have basked in a procession of text-based thrills in all book formats. Of late, Titan Books has been supplying powerhouse prose publications and here addresses the interests of fans brought in by the recent movies as well as those lifelong devotees of the ever-enlarging continuity who can’t bear to miss a single instance of their fave raves.

Written by British author/designer/illustrator James Lovegrove (Hope, Redlaw, Age of Odin, The Clouded World, Untied Kingdom, Pantheon series, Firefly), Dimension War takes Ditko & Lee’s early episodic exploits of the “Master of Black Magic”: tweaking and shuffling them into one cohesive story arc detailing the coming of the mage and his accession to the role of Sorcerer Supreme.

By downplaying more esoteric episodes – such as battling Asgardian god Loki and stealing Thor’s hammer, rescuing Queen Cleopatra, banishing a sentient predatory house, evicting body-stealing aliens, battling decadence demon Tiborro and saving human burglars from enslavement in the Purple Dimension – the author delineates and extrapolates an intriguing ongoing war from Strange’s frequent clashes with rival student Baron Karl Mordo.

The origin is included and expanded upon as morally bankrupt, crippled superstar surgeon Dr. Stephen Strange finds new purpose after losing everything he thought mattered. By saving aged Tibetan mystic The Ancient One from his ambitious murderous disciple Mordo Strange dedicates himself to become a magical adept: resolved to save humanity from diabolical and extradimensional threats.

Focussing on the many battles with dream demon Nightmare, implacable Mordo and his extradimensional tyrant god patron Dread Dormammu as well as the start of a prolonged but doomed romance with beguiling alien witch-with-a secret Clea, the saga traces a far hipper and less aloof mage than most comics fans will be used to: one who tirelessly strives to keep Earth safe and frustrate demonic schemes of monsters consumed by avarice and arrogance and who ultimately learn there’s always someone bigger and stronger and that pride invariably goes before a great fall…

Reprocessing material from Strange Tales #110, 111 and 114-146, spanning July 1963 to July 1966, as an added treat, the epic ends in an epilogue as first seen in pictures in Amazing Spider-Man Annual #2 (October 1965). There and then the Good Doctor first fully entered the glamourous, bright and shiny superhero universe, joining the wondrous wallcrawler to defeat thieving wizard Xandu who ensorcelled thugs to make invulnerable zombies and purloined the terrifying Wand of Watoomb…

Slick and fast paced at the cost of much of the mood of the comics, the tale will certainly please movie converts and apostles, and should you wish to see the way it all began and unfolded in pictorial terms, the basis for all this arcane armageddon action can be found in Doctor Strange Epic Collection volume 1 (1963-1966): Master of the Mystic Arts.
© 2024 MARVEL.